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This pull request introduces significant updates to the CLIsland project, including the addition of a Makefile for build automation, a comprehensive rewrite of the README.md to document features and usage, a major overhaul of the game engine in cmd/main.go, and the introduction of new domain interfaces for modularity and testability. These changes enhance the project's functionality, maintainability, and developer experience.

Build System Enhancements:

  • Makefile: Added a Makefile with commands for building, running, testing, formatting, and generating test coverage for the project. This simplifies common development tasks.

Documentation Improvements:

  • README.md: Rewritten to include detailed project features, architecture, usage instructions, and development guidelines. It now provides a clear overview of the game's functionality and how to contribute or extend it.

Game Engine Overhaul:

  • cmd/main.go: Refactored the main game loop to use a service-based architecture. Introduced dependency injection for modularity and added new gameplay features such as character interactions, event handling, and a save/load system.
  • cmd/home.go: Re-enabled the characterBuild function, which was previously commented out.

Domain and Service Interfaces:

  • internal/domain/interfaces.go: Added interfaces for core game services (e.g., GameEngine, EventManager, CharacterManager) to enable modular design and facilitate unit testing. These interfaces define the contract for game logic, event handling, and state management.

Minor Changes:

  • go.mod: Updated the Go version from 1.23.2 to 1.23 for compatibility.

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