/
resource.d
189 lines (157 loc) · 4.9 KB
/
resource.d
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module fuji.resource;
public import fuji.c.MFResource;
import fuji.string;
nothrow:
@nogc:
struct Resource
{
alias pResource this;
MFResource *pResource;
nothrow:
@nogc:
this(this) pure { addRef(); }
~this() { release(); }
void opAssign(MFResource *pResource)
{
release();
this.pResource = pResource;
addRef();
}
void opAssign(Resource r)
{
release();
pResource = r.pResource;
addRef();
}
@property inout(MFResource)* handle() inout pure { return pResource; }
@property MFResourceType type() const pure { return cast(MFResourceType)pResource.type; }
@property uint hash() const pure { return pResource.hash; }
@property int refCount() const pure { return pResource.refCount; }
@property const(char)[] name() const pure { return pResource.name; }
int addRef() pure
{
if(pResource)
return pResource.addRef();
return 0;
}
int release()
{
int rc = 0;
if(pResource)
{
rc = pResource.release();
pResource = null;
}
return rc;
}
bool isType(MFResourceType type) const pure { return this.type == type; }
}
ResourceIterator!Type enumerateResources(MFResourceType Type)()
{
int numResources = MFResource_GetNumResources(Type);
if(numResources == 0)
return ResourceIterator!Type(NULL, NULL, 0);
MFResourceIterator* pI = MFResource_EnumerateFirst(Type);
assert(pI != null);
return ResourceIterator!Type(pI, MFResource_EnumerateNext(pI, Type), numResources);
}
struct ResourceIterator(MFResourceType type)
{
nothrow:
@nogc:
@property bool empty() const pure { return pResource != null; }
@property size_t length() const pure { return count; }
@property ResourceIterator save() pure { return this; }
@property TypeForResource!type front()
{
return cast(TypeForResource!type)MFResource_Get(pResource);
}
void popFront()
{
pResource = pNext;
--count;
if(pResource)
pNext = MFResource_EnumerateNext(pResource, type);
}
private:
MFResourceIterator* pResource, pNext;
int count;
}
template TypeForResource(MFResourceType type)
{
static if(type == MFResourceType.Texture)
alias TypeForResource = Texture;
else static if(type == MFResourceType.Material)
alias TypeForResource = Material;
else static if(type == MFResourceType.VertexDecl)
alias TypeForResource = VertexDeclaration;
else static if(type == MFResourceType.VertexBuffer)
alias TypeForResource = VertexBuffer;
else static if(type == MFResourceType.IndexBuffer)
alias TypeForResource = IndexBuffer;
else static if(type == MFResourceType.BlendState)
alias TypeForResource = BlendState;
else static if(type == MFResourceType.SamplerState)
alias TypeForResource = SamplerState;
else static if(type == MFResourceType.DepthStencilState)
alias TypeForResource = DepthStencilState;
else static if(type == MFResourceType.RasteriserState)
alias TypeForResource = RasteriserState;
else static if(type == MFResourceType.Shader)
alias TypeForResource = Shader;
else static if(type == MFResourceType.Effect)
alias TypeForResource = Effect;
else static if(type == MFResourceType.Model)
alias TypeForResource = Model;
else static if(type == MFResourceType.Animation)
alias TypeForResource = Animation;
else static if(type == MFResourceType.Sound)
alias TypeForResource = Sound;
else static if(type == MFResourceType.Font)
alias TypeForResource = Font;
else static if(type == MFResourceType.All || (type >= MFResourceType.User && type < MFResourceType.Max))
alias TypeForResource = Resource;
else
static assert("Invalid resource type!");
}
unittest
{
foreach(t; enumerateResources!(MFResourceType.Texture))
{
// test...?
}
}
package struct ResourceRange(ResourceType, ItemType, alias findFunc, bool bItemsHaveNames = true, bool bDispatchAssign = false)
{
nothrow:
static if(bItemsHaveNames)
{
ItemType opIndex(const(char)[] name) @nogc { return find(name); }
@property ItemType opDispatch(const(char)[] name)() { return find(name); }
static if(bDispatchAssign)
{
@property ItemType opDispatch(const(char)[] name, T)(T t) { ItemType p = find(name); p = t; return p; }
}
ItemType find(const(char)[] name) @nogc
{
auto s = Stringz!(64)(name);
int index = findFunc(pRes, s);
if(index < offset || index >= count)
return ItemType(pRes, -1);
return ItemType(pRes, index);
}
}
@nogc:
@property bool empty() const pure { return offset == count; }
@property size_t length() const pure { return count - offset; }
@property typeof(this) save() pure { return this; }
@property ItemType front() { return ItemType(pRes, offset); }
@property ItemType back() { return ItemType(pRes, count-1); }
ItemType opIndex(size_t index) { return ItemType(pRes, offset + index); }
typeof(this) opSlice(size_t x, size_t y) pure { return typeof(this)(pRes, offset + x, offset + y); }
void popFront() pure { ++offset; }
void popBack() pure { --count; }
private:
ResourceType* pRes;
size_t offset, count;
}