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Rendering engine for Tvorba
C++
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cmake/Modules
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LICENSE
README.md
config.h.in
context.cpp
context.h
entity.cpp
entity.h
event.cpp
event.h
events.cpp
events.h
main.cpp
model.cpp
model.h
render.cpp
render.h
tvorba.h

README.md

The Tvorba Engine

The Tvorba Engine is a game engine with a p2p networking model.

Dependencies

  • SDL2
  • GLEW
  • GLM
  • A C++11 compliant compiler (gcc-4.7 or later)
  • OpenGL

Building

Tvorba uses cmake as its build system.

On Linux

mkdir Release #or Debug
cmake .. -DCMAKE_BUILD_TYPE=Release # or Debug
make

Authors

Lucas Dohring lucas@xn--80atc0ah.com

Copyright and License

Copyright (C) 2012, Lucas Dohring.

This code is free software; you can redistribute it and/or modify it under the terms of the Artistic License 2.0 as published by the Perl Foundation. For details, see the full text of the license in the file LICENSE.

This program is distributed in the hope that it will be useful, but it is provided “as is” and without any express or implied warranties. For details, see the Artistic License 2.0 for more details.

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