An implicit isosurface raycaster using WebGPU. Ray-isosurface intersections are computed using the technique described by Marmitt et al. "Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing", 2004.
Try it out online! (requires WebGPU enabled in your browser).
The project uses webpack and node to build, after cloning the repo run:
npm install
npm run serve
Then point your browser to localhost:8080!

