Skip to content
This repository has been archived by the owner on Aug 13, 2020. It is now read-only.

Naming Function for BeoTorch #6

Closed
automaticjak opened this issue Feb 27, 2016 · 0 comments
Closed

Naming Function for BeoTorch #6

automaticjak opened this issue Feb 27, 2016 · 0 comments

Comments

@automaticjak
Copy link

If I'm simming multiple trinkets/items I'd like to have a way to label each seperate sim that I'm running. Maybe an optional function to name each sim before you run it?

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

2 participants