Skip to content
Branch: master
Commits on Jul 7, 2019
  1. Added KillHierarchy input to entities

    UAVXP committed Jul 7, 2019
    Made some notes about ivp_core crash
Commits on Jun 30, 2019
  1. npc_ichthyosaur movement fixes and other stuff

    UAVXP committed Jun 30, 2019
    Actually need to find a better spot to call DecideEnemyToMoveTo(). Not tasks
Commits on Apr 12, 2019
Commits on Apr 7, 2019
  1. Whoops, testing stuff remove

    UAVXP committed Apr 7, 2019
  2. Updated .gitignore

    UAVXP committed Apr 7, 2019
    Also figuring out ignored libs, as they're can be compiled anyways
Commits on Oct 30, 2018
  1. Very raw npc_citizen taking nearest weapons test! (FIXME probably thx…

    UAVXP committed Oct 30, 2018
    … luv u)
    Fixed weapon_brickbat getting wrong view/world models
    Remade weapon_molotov fix (hello BuTou!)
Commits on Sep 27, 2018
  1. Fixed npc_combineelite camouflage (still need to fix model mesh)

    UAVXP committed Sep 27, 2018
    Brickbat now converts to weapon entity again, since these weapon models are fixed in Megapatch 4
    Moans for zombies are now using "Zombie.Moan(1-4)" script entries
    TF2: Fixed setting correct view/world model
Commits on Aug 7, 2018
  1. Zombie now has script entries for moan sounds instead of hard-coded ones

    UAVXP committed Aug 7, 2018
    Fixed wrong trigger_push player movement (gamemovement.cpp)
    Increased save buffer from 512KB to 2MB (fixes d1_town_01 save issue)
Commits on Jul 31, 2018
  1. Fixed physconstraint saving/restoring

    UAVXP committed Jul 31, 2018
    Fixed compile of interface.cpp
Commits on Jul 28, 2018
  1. Added beamenv_debug ConVar to DEBUG

    UAVXP committed Jul 28, 2018
    Added CStaticProp::CollisionToWorldTransform
    Worldcraft: Added "Go to coordinates..." function
    contimes ConVar is now archived
    Fixed loading TGAloader at client
    Fixed env_sprite toggling
    Now AI checks for best weapon near it and pushes the condition
    Moved IsEffectActive to shared
    Updated npc_crabsynth's hull to HULL_LARGE
    Updated molotov's NPC throwing calculations
    Improved entitylist
    HLMV: Improved "Dump model info..."
    Removed AI slamming COMBAT state to ALERT
Commits on May 26, 2018
  1. Fixed weapon dropped by combine on d1_trainstation_01

    UAVXP committed May 26, 2018
    GetDebugName now not crashing the game if an entity is NULL
    Fixed phys_pulleyconstraint breaking out if one of attach entities doesn't have physobj
    Improved CGameRules::RadiusDamage entity filtering
    Reverted CalculateExplosiveDamageForce force scale to 1.5 instead of clamping it out
Commits on Apr 16, 2018
  1. Fixed some prop_physics not creating with no physics data

    UAVXP committed Apr 16, 2018
    vbsp: Removed annoying warning messages
Commits on Mar 29, 2018
  1. Fixed crash if all the sides of func_breakable_surf have nodraw (or o…

    UAVXP committed Mar 29, 2018
    …ther material that doesn't have $crackmaterial key in it) material
    TF2: Fixed spawn
    TF2: Made obj_resourcepump Upgrade button visible
Commits on Mar 11, 2018
  1. Added "getpos" concommand

    UAVXP committed Mar 11, 2018
    npc_strider is now killable
    Added "impulse 300" concommand, that gives you all the weapons
    HLMV: Now "Dump model info..." should show the right version of the model
    Fixed crash on env_flare
    Fixed npc_citizen's reload animation (Sergeant Stacker's commission)
    Fixed crash when player exiting a jeep
    Reverted flare render checks
    Reverted water plane fix
    Reverted brickbat dropping like a weapon
    "impulse 101" now gives only storyline weapons and ammo
  2. vbsp: Fixed cubemap generating

    UAVXP committed Mar 11, 2018
Commits on Mar 5, 2018
  1. Fixed Worldcraft compiling

    UAVXP committed Mar 5, 2018
  2. Fixed crash if icons for AR2 could not be found

    UAVXP committed Mar 5, 2018
    Some commissions from Sergeant Stacker to npc_citizen
Commits on Feb 24, 2018
  1. Added terrain morphing from weapon_cguard

    UAVXP committed Feb 24, 2018
    Fixed beta hangs out on startup if PC is not connected to the Internet
    Fixed scorch decal from TerrainMod on client
    Worldcraft: Fixed rare crash at startup
Commits on Feb 3, 2018
Commits on Jan 9, 2018
  1. Added "Emit Sound" spawnflag for env_fire

    UAVXP committed Jan 9, 2018
    Improved sounds for weapon_molotov
    weapon_brickbat cannot be dropped by player
    ModInfo now looks for "trainmap" and "trainingmap" keys
Commits on Jan 6, 2018
  1. Added weapon_ml (based on weapon_rpg)

    UAVXP committed Jan 6, 2018
    Added -nocrashdialog command-line parameter (useful for server operators)
    Fixed npc_turret_ceiling shooting
    Fixed weapon_cguard's beams (still not quite well)
    Some mathlib improvements
    Reverted studiomdl to it's original state
Commits on Dec 23, 2017
  1. Restored jeep camera height offset to 0 by default (r_JeepViewZHeight)

    UAVXP committed Dec 23, 2017
    Few changes to render stability
    Fixed server parenting
    Fixed strange beam behaviour due to rewriting beams code in one of the previous revisions
    Fixed exiting position of jeep's "exit" animation
    Some studiorender optimizations
Commits on Dec 17, 2017
  1. Added npc_zassassin - Zombie Assassin (thanks to Sergeant Stacker)

    UAVXP committed Dec 17, 2017
    Fixed env_sprite brightness
    Fixed visibility of player in the jeep (mostly applies to multiplayer)
    Fixed correct working of r_avglight
    Now your IP is showing when dedicated server is fully started
    Now sprites can't cast or receive shadows
Commits on Dec 4, 2017
  1. vbsp: Added -nostaticpropcheck parameter that disables checking prop_…

    UAVXP committed Dec 4, 2017
    …static's model for $staticprop
Commits on Dec 3, 2017
  1. Added support for models v35-36 (thanks to Triang3l/SiPlus)

    UAVXP committed Dec 3, 2017
    Fixed crash on clientside fire when there's no emitter for it
    Fixed crash on e3_techdemo_5 after passing through map and then changing it to another
    Fixed buggy water clip plane at e3_techdemo_6
    Fixed crash when gauss gun shoots a wood chunks on water
    Fixed npc_manhack spamming gibs when dying from fire
    Fixed npc_citizen cannot set their model to model with c17_/male/female/citizen in name
    Increased displacement morphing height limit from 80 to 10000
    Some improvements to BaseVSShader.cpp
    HLMV: Improved "Dump model info..." function
    Balls of snow???
    Flagged some bugs
Commits on Nov 19, 2017
Commits on Nov 18, 2017
  1. Now ideal states can be applied to NPCs

    UAVXP committed Nov 18, 2017
    Assault NPCs should stay idle with angry face while not shooting
    Fixed func_tankrocket attempting to create unknown "missileshot" entity
    Fixed npc_combinegunship scripted death
    Re-enabled npc_combinegunship death effects
    Fixed npc_strider's stomp action
    Disabled weapon_immolator usage for npc_strider (stupid AF)
    Somewhat reworked physconstraint and physobj code
    General interruptional conditions now have COND_HEAR_PHYSICS_DANGER
    Slightly improved chunkfile for Worldcraft
Commits on Oct 30, 2017
  1. Fixed compiling 4

    UAVXP committed Oct 30, 2017
  2. Fixed compiling 3

    UAVXP committed Oct 30, 2017
  3. Fixed compiling 2

    UAVXP committed Oct 30, 2017
You can’t perform that action at this time.