Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

Already on GitHub? Sign in to your account

Add Oculus Rift support #57

robhawkes opened this Issue Feb 28, 2014 · 4 comments


None yet
5 participants

@robhawkes robhawkes added the feature label Feb 28, 2014

"Why am I here?"


sayangel commented Jul 9, 2014

This will probably prove useful in due time... Looks like Mozilla is starting to experiment with Web based VR (and Chrome is too). http://blog.bitops.com/blog/2014/06/26/first-steps-for-vr-on-the-web/


brianchirls commented Dec 1, 2014

Consistent high frame rate is necessary to avoid sickness in VR. I will be submitting a bunch of pull requests for optimizations that reference this issue.

@brianchirls brianchirls added a commit to brianchirls/vizicities that referenced this issue Dec 1, 2014

@brianchirls brianchirls Optimization: Re-use regexes in `getValueByKeys` because creating a n…
…ew one every time is slow (#57)

AVGP commented Feb 15, 2015

Also check out https://github.com/borismus/webvr-boilerplate for a pretty easy way to extend Three.js rendering for Cardboard and Oculus VR support

@robhawkes robhawkes removed the feature label Mar 19, 2016

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment