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Proof of concept Compute Shader without using data packing in textures for input/output
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Content Override to GameModeBase (Ocean third person has an issue) Jul 8, 2018
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Shaders/Private GPU is now threaded instead of 1,1,1 with new ComputeShader Debug wid… Jul 8, 2018
Source/ComputeShaderDevPlugin
.gitattributes Initial commit Jun 14, 2018
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ComputeShaderDevPlugin.uplugin Directory correction Jun 14, 2018
README.md

README.md

This is a very simple compute shader that takes a value from the cpu side, and computes value +1 on the gpu, and sends the data back. This is then printed by the blueprint example.

This does not use data packing inside of textures, this uses structs that are created on the cpu and gpu (both must match)

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