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Updated background image frames

Background images now have the A&S logo frame on them.
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Vincent Purcell
Vincent Purcell committed Feb 15, 2013
1 parent c8400cd commit 5a40a11b084119476943b4b9df0d1e555aab4fcb
Showing with 20,271 additions and 20,242 deletions.
  1. +1,267 −1,267 HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/Game1.cs
  2. +187 −187 HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame.csproj
  3. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/asframe.png
  4. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/background1.jpg
  5. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/background2.jpg
  6. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/background3.jpg
  7. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/background4.jpg
  8. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/background5.jpg
  9. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/background6.jpg
  10. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/fullframe1.png
  11. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/fullframe2.png
  12. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/fullframe3.png
  13. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/fullframe4.png
  14. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/fullframe5.png
  15. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/fullframe6.png
  16. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/dude.xnb
  17. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/head_0.xnb
  18. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/jacket_0.xnb
  19. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/joint.xnb
  20. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/pants_0.xnb
  21. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-0.png
  22. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-1.png
  23. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-2.png
  24. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/upBodyC_0.xnb
  25. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/HIVE_KinectGame.exe
  26. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/HIVE_KinectGame.pdb
  27. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/SkinnedModel.dll
  28. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/SkinnedModel.pdb
  29. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/background.jpg
  30. BIN ...Game/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  31. +30 −15 ...ectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/HIVE_KinectGame.csproj.FileListAbsolute.txt
  32. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/HIVE_KinectGame.exe
  33. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/HIVE_KinectGame.pdb
  34. +1 −1 ...nectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/Microsoft.Xna.Framework.RuntimeProfile.txt
  35. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/ResolveAssemblyReference.cache
  36. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/backgrounds/background1.jpg
  37. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/backgrounds/background2.jpg
  38. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/backgrounds/background3.jpg
  39. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/backgrounds/background4.jpg
  40. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/backgrounds/background5.jpg
  41. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/backgrounds/background6.jpg
  42. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/bin/x86/Debug/background.jpg
  43. +146 −146 HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/obj/x86/Debug/ContentPipeline.xml
  44. BIN ...VE_KinectGame/HIVE_KinectGameContent/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  45. +2 −1 ...Game/HIVE_KinectGameContent/obj/x86/Debug/HIVE_KinectGameContent.contentproj.FileListAbsolute.txt
  46. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/obj/x86/Debug/ResolveAssemblyReference.cache
  47. +18,613 −18,613 HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/obj/x86/Debug/dude_0.xml
  48. BIN HIVE_KinectGame/SkinnedModel/bin/x86/Debug/SkinnedModel.dll
  49. BIN HIVE_KinectGame/SkinnedModel/bin/x86/Debug/SkinnedModel.pdb
  50. BIN HIVE_KinectGame/SkinnedModel/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  51. BIN HIVE_KinectGame/SkinnedModel/obj/x86/Debug/ResolveAssemblyReference.cache
  52. BIN HIVE_KinectGame/SkinnedModel/obj/x86/Debug/SkinnedModel.dll
  53. BIN HIVE_KinectGame/SkinnedModel/obj/x86/Debug/SkinnedModel.pdb
  54. +11 −5 HIVE_KinectGame/SkinnedModel/obj/x86/Debug/SkinnedModelWindows.csproj.FileListAbsolute.txt
  55. BIN HIVE_KinectGame/SkinnedModelPipeline/bin/x86/Debug/SkinnedModel.dll
  56. BIN HIVE_KinectGame/SkinnedModelPipeline/bin/x86/Debug/SkinnedModel.pdb
  57. BIN HIVE_KinectGame/SkinnedModelPipeline/bin/x86/Debug/SkinnedModelPipeline.dll
  58. BIN HIVE_KinectGame/SkinnedModelPipeline/bin/x86/Debug/SkinnedModelPipeline.pdb
  59. BIN HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  60. BIN HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/ResolveAssemblyReference.cache
  61. +14 −7 HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/SkinnedModelPipeline.csproj.FileListAbsolute.txt
  62. BIN HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/SkinnedModelPipeline.dll
  63. BIN HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/SkinnedModelPipeline.pdb

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@@ -1,15 +1,30 @@
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.exe
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.pdb
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.csprojResolveAssemblyReference.cache
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.exe
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.pdb
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.exe.config
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\joint.xnb
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\dude.xnb
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\head_0.xnb
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\jacket_0.xnb
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\pants_0.xnb
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\upBodyC_0.xnb
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\SkinnedModel.dll
-C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\SkinnedModel.pdb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.exe
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.pdb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.csprojResolveAssemblyReference.cache
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.exe
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.pdb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.exe.config
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\joint.xnb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\dude.xnb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\head_0.xnb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\jacket_0.xnb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\pants_0.xnb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\upBodyC_0.xnb
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\SkinnedModel.dll
+C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\SkinnedModel.pdb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\joint.xnb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\dude.xnb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\head_0.xnb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\jacket_0.xnb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\pants_0.xnb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\upBodyC_0.xnb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.exe.config
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.exe
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.pdb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\SkinnedModel.dll
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\SkinnedModel.pdb
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\ResolveAssemblyReference.cache
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.exe
+C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.pdb
@@ -1 +1 @@
-Windows.v4.0.HiDef
+Windows.v4.0.Reach
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