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updated fullscreen to full 1080

testing on final display now. still working on greenscreen.
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1 parent 7f98df1 commit a28fc506613e8ef7b20ffef9be75231fdf0c1fbe @jadedoto jadedoto committed Feb 21, 2013
Showing with 69 additions and 39 deletions.
  1. BIN HIVE_KinectGame/HIVE_KinectGame.suo
  2. +9 −8 HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/Game1.cs
  3. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-0.png
  4. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-1.png
  5. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-2.png
  6. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-3.png
  7. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-4.png
  8. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-6.png
  9. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-7.png
  10. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/HIVE_KinectGame.exe
  11. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/HIVE_KinectGame.pdb
  12. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/SkinnedModel.dll
  13. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/SkinnedModel.pdb
  14. BIN ...Game/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  15. +15 −0 ...ectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/HIVE_KinectGame.csproj.FileListAbsolute.txt
  16. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/HIVE_KinectGame.exe
  17. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/HIVE_KinectGame.pdb
  18. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/ResolveAssemblyReference.cache
  19. +25 −25 HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/obj/x86/Debug/ContentPipeline.xml
  20. BIN ...VE_KinectGame/HIVE_KinectGameContent/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  21. +1 −0 ...Game/HIVE_KinectGameContent/obj/x86/Debug/HIVE_KinectGameContent.contentproj.FileListAbsolute.txt
  22. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/obj/x86/Debug/ResolveAssemblyReference.cache
  23. +6 −6 HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGameContent/obj/x86/Debug/dude_0.xml
  24. BIN HIVE_KinectGame/SkinnedModel/bin/x86/Debug/SkinnedModel.dll
  25. BIN HIVE_KinectGame/SkinnedModel/bin/x86/Debug/SkinnedModel.pdb
  26. BIN HIVE_KinectGame/SkinnedModel/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  27. BIN HIVE_KinectGame/SkinnedModel/obj/x86/Debug/ResolveAssemblyReference.cache
  28. BIN HIVE_KinectGame/SkinnedModel/obj/x86/Debug/SkinnedModel.dll
  29. BIN HIVE_KinectGame/SkinnedModel/obj/x86/Debug/SkinnedModel.pdb
  30. +6 −0 HIVE_KinectGame/SkinnedModel/obj/x86/Debug/SkinnedModelWindows.csproj.FileListAbsolute.txt
  31. BIN HIVE_KinectGame/SkinnedModelPipeline/bin/x86/Debug/SkinnedModel.dll
  32. BIN HIVE_KinectGame/SkinnedModelPipeline/bin/x86/Debug/SkinnedModel.pdb
  33. BIN HIVE_KinectGame/SkinnedModelPipeline/bin/x86/Debug/SkinnedModelPipeline.dll
  34. BIN HIVE_KinectGame/SkinnedModelPipeline/bin/x86/Debug/SkinnedModelPipeline.pdb
  35. BIN HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  36. BIN HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/ResolveAssemblyReference.cache
  37. +7 −0 HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/SkinnedModelPipeline.csproj.FileListAbsolute.txt
  38. BIN HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/SkinnedModelPipeline.dll
  39. BIN HIVE_KinectGame/SkinnedModelPipeline/obj/x86/Debug/SkinnedModelPipeline.pdb
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@@ -147,8 +147,8 @@ public class Game1 : Microsoft.Xna.Framework.Game
/// </summary>
private const int WindowedWidth = 1280;
private const int WindowedHeight = 720;
- private const int FullScreenWidth = 1680; // Change to 1920 for final
- private const int FullScreenHeight = 1050; // Change to 1080 for final
+ private const int FullScreenWidth = 1920; // Change to 1920 for final
+ private const int FullScreenHeight = 1080; // Change to 1080 for final
/// <summary>
/// This will be loaded with the 3D mesh of the avatars we will animate
@@ -552,6 +552,10 @@ protected void kinect_AllFramesReady(object sender, AllFramesReadyEventArgs imag
this.depthFrame.CopyDepthImagePixelDataTo(this.depthPixels);
this.colorFrame.CopyPixelDataTo(this.colorPixels);
+ // Create a new Texture2D in which we will store out final image (masked player image)
+ this.finalImage = new Texture2D(graphics.GraphicsDevice, this.kinect.ColorStream.FrameWidth, this.kinect.ColorStream.FrameHeight);
+ // Once we've completed processing the image, save it into the screenshots directory.
+ this.finalImage.SetData(this.colorPixels);
this.kinect.CoordinateMapper.MapDepthFrameToColorFrame(
DepthImageFormat.Resolution640x480Fps30,
@@ -613,18 +617,15 @@ protected void kinect_AllFramesReady(object sender, AllFramesReadyEventArgs imag
// get the RGB color frame image
// this.colorFrame.CopyPixelDataTo(this.colorPixels);
- // Create a new Texture2D in which we will store out final image (masked player image)
- this.finalImage = new Texture2D(graphics.GraphicsDevice, this.kinect.ColorStream.FrameWidth, this.kinect.ColorStream.FrameHeight);
-
+
// TODO: Process the image and merge the player onto our background scene.
- // Once we've completed processing the image, save it into the screenshots directory.
- this.finalImage.SetData(this.colorPixels);
+
//finalImage.SetData(this.greenScreenPixelData);
Stream stream = File.OpenWrite(this.Content.RootDirectory + "\\screenshots\\" + "snapshot-" + this.snapNumber + ".png");
this.finalImage.SaveAsPng(stream, 640, 480);
- this.finalImage.SaveAsPng(stream, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight);
+ //this.finalImage.SaveAsPng(stream, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight);
this.snapNumber++;
stream.Close();
}
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@@ -28,3 +28,18 @@ C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIV
C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.exe
C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.pdb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\joint.xnb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\dude.xnb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\head_0.xnb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\jacket_0.xnb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\pants_0.xnb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\upBodyC_0.xnb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.exe.config
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.exe
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\HIVE_KinectGame.pdb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\SkinnedModel.dll
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\SkinnedModel.pdb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\ResolveAssemblyReference.cache
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.exe
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\obj\x86\Debug\HIVE_KinectGame.pdb
@@ -7,32 +7,32 @@
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Options>None</Options>
- <Output>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\joint.xnb</Output>
- <Time>2013-02-15T13:09:32.3432805-05:00</Time>
+ <Output>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\joint.xnb</Output>
+ <Time>2013-02-21T16:01:16.7442277-05:00</Time>
</Item>
<Item>
<Source>dude.fbx</Source>
<Name>dude</Name>
<Importer>FbxImporter</Importer>
<Processor>SkinnedModelProcessor</Processor>
<Options>None</Options>
- <Output>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\dude.xnb</Output>
- <Time>2013-02-15T13:09:32.2942805-05:00</Time>
+ <Output>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\dude.xnb</Output>
+ <Time>2013-02-21T16:01:16.7102257-05:00</Time>
<Dependency>
<Key>obj\x86\Debug\dude_0.xml</Key>
- <Value>2013-02-20T11:26:01.3454526-05:00</Value>
+ <Value>2013-02-21T16:10:58.1212048-05:00</Value>
</Dependency>
- <Request>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\head_0.xnb</Request>
- <Request>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\jacket_0.xnb</Request>
- <Request>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\pants_0.xnb</Request>
- <Request>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\upBodyC_0.xnb</Request>
+ <Request>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\head_0.xnb</Request>
+ <Request>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\jacket_0.xnb</Request>
+ <Request>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\pants_0.xnb</Request>
+ <Request>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\upBodyC_0.xnb</Request>
</Item>
<Item>
<Source>dude.fbx</Source>
<Importer>FbxImporter</Importer>
<Options>IntermediateFile, DontCacheImportedData</Options>
<Output>obj\x86\Debug\dude_0.xml</Output>
- <Time>2013-02-15T13:09:32.2942805-05:00</Time>
+ <Time>2013-02-21T16:01:16.7102257-05:00</Time>
</Item>
<Item>
<Source>head.tga</Source>
@@ -47,8 +47,8 @@
<Data Key="PremultiplyAlpha" Type="bool">true</Data>
</Parameters>
<Options>None</Options>
- <Output>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\head_0.xnb</Output>
- <Time>2013-02-15T13:09:32.3142805-05:00</Time>
+ <Output>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\head_0.xnb</Output>
+ <Time>2013-02-21T16:01:16.7272267-05:00</Time>
</Item>
<Item>
<Source>jacket.tga</Source>
@@ -63,8 +63,8 @@
<Data Key="PremultiplyAlpha" Type="bool">true</Data>
</Parameters>
<Options>None</Options>
- <Output>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\jacket_0.xnb</Output>
- <Time>2013-02-15T13:09:32.3402805-05:00</Time>
+ <Output>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\jacket_0.xnb</Output>
+ <Time>2013-02-21T16:01:16.7432276-05:00</Time>
</Item>
<Item>
<Source>pants.tga</Source>
@@ -79,8 +79,8 @@
<Data Key="PremultiplyAlpha" Type="bool">true</Data>
</Parameters>
<Options>None</Options>
- <Output>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\pants_0.xnb</Output>
- <Time>2013-02-15T13:09:32.8202805-05:00</Time>
+ <Output>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\pants_0.xnb</Output>
+ <Time>2013-02-21T16:01:17.0242437-05:00</Time>
</Item>
<Item>
<Source>upBodyC.tga</Source>
@@ -95,24 +95,24 @@
<Data Key="PremultiplyAlpha" Type="bool">true</Data>
</Parameters>
<Options>None</Options>
- <Output>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\upBodyC_0.xnb</Output>
- <Time>2013-02-15T13:09:32.8452805-05:00</Time>
+ <Output>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\upBodyC_0.xnb</Output>
+ <Time>2013-02-21T16:01:17.0422447-05:00</Time>
</Item>
<BuildSuccessful>true</BuildSuccessful>
<Settings>
<TargetPlatform>Windows</TargetPlatform>
<TargetProfile>Reach</TargetProfile>
<BuildConfiguration>Debug</BuildConfiguration>
<CompressContent>false</CompressContent>
- <RootDirectory>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\</RootDirectory>
- <LoggerRootDirectory>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\</LoggerRootDirectory>
- <IntermediateDirectory>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\obj\x86\Debug\</IntermediateDirectory>
- <OutputDirectory>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\</OutputDirectory>
+ <RootDirectory>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\</RootDirectory>
+ <LoggerRootDirectory>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\</LoggerRootDirectory>
+ <IntermediateDirectory>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\obj\x86\Debug\</IntermediateDirectory>
+ <OutputDirectory>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGame\bin\x86\Debug\Content\</OutputDirectory>
</Settings>
<Assemblies>
<Assembly>
- <Key>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModelPipeline\bin\x86\Debug\SkinnedModelPipeline.dll</Key>
- <Value>2013-02-20T11:25:56.8684526-05:00</Value>
+ <Key>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModelPipeline\bin\x86\Debug\SkinnedModelPipeline.dll</Key>
+ <Value>2013-02-21T16:10:53.7587978-05:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</Key>
@@ -140,7 +140,7 @@
</Assembly>
<Assembly>
<Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key>
- <Value>2013-02-15T13:38:56.4965228-05:00</Value>
+ <Value>2013-02-21T16:08:41.3933936-05:00</Value>
</Assembly>
</Assemblies>
</Asset>
@@ -1,2 +1,3 @@
C:\Users\vincent\Desktop\HIVE Kinect\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\obj\x86\Debug\HIVE_KinectGameContent.contentprojResolveAssemblyReference.cache
C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\obj\x86\Debug\ResolveAssemblyReference.cache
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\obj\x86\Debug\ResolveAssemblyReference.cache
@@ -3,7 +3,7 @@
<Asset Type="Graphics:NodeContent">
<Name>RootNode</Name>
<Identity>
- <SourceFilename>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
+ <SourceFilename>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
<SourceTool>FbxImporter</SourceTool>
</Identity>
<Transform>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</Transform>
@@ -18429,7 +18429,7 @@
<Resource ID="#Resource1" Type="Graphics:BasicMaterialContent">
<Name>character_anim:headM</Name>
<Identity>
- <SourceFilename>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
+ <SourceFilename>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
<SourceTool>FbxImporter</SourceTool>
</Identity>
<OpaqueData>
@@ -18463,7 +18463,7 @@
<Resource ID="#Resource2" Type="Graphics:BasicMaterialContent">
<Name>character_anim:jacketM</Name>
<Identity>
- <SourceFilename>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
+ <SourceFilename>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
<SourceTool>FbxImporter</SourceTool>
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@@ -18497,7 +18497,7 @@
<Resource ID="#Resource3" Type="Graphics:BasicMaterialContent">
<Name>character_anim:pantsM</Name>
<Identity>
- <SourceFilename>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
+ <SourceFilename>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
<SourceTool>FbxImporter</SourceTool>
</Identity>
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@@ -18531,7 +18531,7 @@
<Resource ID="#Resource4" Type="Graphics:BasicMaterialContent">
<Name>character_anim:upBodyM</Name>
<Identity>
- <SourceFilename>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
+ <SourceFilename>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
<SourceTool>FbxImporter</SourceTool>
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@@ -18565,7 +18565,7 @@
<Resource ID="#Resource5" Type="Graphics:BasicMaterialContent">
<Name>character_anim:eyeBallM</Name>
<Identity>
- <SourceFilename>C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
+ <SourceFilename>C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\HIVE_KinectGame\HIVE_KinectGameContent\dude.fbx</SourceFilename>
<SourceTool>FbxImporter</SourceTool>
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@@ -9,3 +9,9 @@ C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\Ski
C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\obj\x86\Debug\SkinnedModel.dll
C:\Users\vtpu222\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\obj\x86\Debug\SkinnedModel.pdb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\bin\x86\Debug\SkinnedModel.dll
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\bin\x86\Debug\SkinnedModel.pdb
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\obj\x86\Debug\ResolveAssemblyReference.cache
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\obj\x86\Debug\SkinnedModel.dll
+C:\Users\hive\Documents\GitHub\A-S-Kinect-Digital-Signage\HIVE_KinectGame\SkinnedModel\obj\x86\Debug\SkinnedModel.pdb
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