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update greenscreen.

nothing much of note.
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1 parent 7abf1b4 commit a7568ed6c80acf5a671bfce3e8776b2bfed6026a @jadedoto jadedoto committed Feb 18, 2013
Showing with 5 additions and 5 deletions.
  1. +5 −5 HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/Game1.cs
  2. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame.suo
  3. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/backgrounds/rupp.png
  4. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-0.png
  5. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-1.png
  6. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-2.png
  7. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-3.png
  8. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-4.png
  9. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-6.png
  10. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-7.png
  11. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-8.png
  12. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/Content/screenshots/snapshot-9.png
  13. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/HIVE_KinectGame.exe
  14. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/bin/x86/Debug/HIVE_KinectGame.pdb
  15. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/HIVE_KinectGame.exe
  16. BIN HIVE_KinectGame/HIVE_KinectGame/HIVE_KinectGame/obj/x86/Debug/HIVE_KinectGame.pdb
@@ -147,8 +147,8 @@ public class Game1 : Microsoft.Xna.Framework.Game
/// </summary>
private const int WindowedWidth = 1280;
private const int WindowedHeight = 720;
- private const int FullScreenWidth = 1920; // Change to 1920 for final
- private const int FullScreenHeight = 1080; // Change to 1080 for final
+ private const int FullScreenWidth = 1680; // Change to 1920 for final
+ private const int FullScreenHeight = 1050; // Change to 1080 for final
/// <summary>
/// This will be loaded with the 3D mesh of the avatars we will animate
@@ -333,7 +333,7 @@ protected override void Initialize()
kinect.Start();
// Set mouse visibility in the game.
- this.IsMouseVisible = false;
+ this.IsMouseVisible = true;
// Drawing options for the avatar. Most likely these will stay false except in
// certain circumstances. False for both enables free movement.
@@ -599,12 +599,12 @@ protected void kinect_AllFramesReady(object sender, AllFramesReadyEventArgs imag
finalImage.SetData(greenScreenPixelData);
Stream stream = File.OpenWrite(this.Content.RootDirectory + "\\screenshots\\" + "snapshot-" + this.snapNumber + ".png");
- finalImage.SaveAsPng(stream, 640, 480);
+ finalImage.SaveAsPng(stream, 1325, 995);
stream.Close();
this.snapNumber++;
+ }
this.takeScreencap = false;
this.sceneJustChanged = true;
- }
}
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