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Goal/Action type of AI, of which Behavior Tree is the implementation. How to build: 1). Make a directory named 'build' 2). make 3). Run 'ai' to test Notes: *This is a prototype. Due to the use of 'unistd.h' library, this program will not compile on Windows. You can replace 'usleep()' in 'ai.cpp' with 'Sleep()' by including 'WinBase.h', which will get rid of the dependency on 'unistd.h'.