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Rename //dig to //fixlight

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sfan5 committed Jan 12, 2013
1 parent 89e18d6 commit 5f1fb56b8b02ec17f76f86b6e770ea8ad87fc68e
Showing with 7 additions and 5 deletions.
  1. +5 −3 worldedit/manipulations.lua
  2. +2 −2 worldedit_commands/init.lua
@@ -304,10 +304,11 @@ worldedit.rotate = function(pos1, pos2, axis, angle)
return count, pos1, pos2
end

--digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
worldedit.dig = function(pos1, pos2)
--Fixes the Lightning in a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
worldedit.fixlight = function(pos1, pos2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local env = minetest.env
local d = 0

local pos = {x=pos1.x, y=0, z=0}
while pos.x <= pos2.x do
@@ -318,11 +319,12 @@ worldedit.dig = function(pos1, pos2)
local node = env:get_node(pos)
if node.name == "air":
env:dig_node(pos)
d = d + 1
pos.z = pos.z + 1
end
pos.y = pos.y + 1
end
pos.x = pos.x + 1
end
return worldedit.volume(pos1, pos2)
return d
end
@@ -544,9 +544,9 @@ minetest.register_chatcommand("/rotate", {
end,
})

minetest.register_chatcommand("/dig", {
minetest.register_chatcommand("/fixlight", {
params = "",
description = "Dig the current WorldEdit region",
description = "Fix the Lightning in the current WorldEdit region",
privs = {worldedit=true},
func = function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]

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