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Final changes and version number bump.
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README.md

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WorldEdit v0.6 for MineTest 0.4.8+
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WorldEdit v1.0 for MineTest 0.4.8+
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==================================
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In-game world editing for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
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The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
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For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) at the Minetest forums.
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worldedit/manipulations.lua

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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--wip: fix the queue
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}

worldedit_commands/mark.lua

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@@ -28,7 +28,7 @@ worldedit.mark_pos1 = function(name)
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if pos1 ~= nil then
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos1) --wip: see if this even works
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manip:read_from_map(pos1, pos1)
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end
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if worldedit.marker1[name] ~= nil then --marker already exists
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worldedit.marker1[name]:remove() --remove marker
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if pos2 ~= nil then
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos2, pos2) --wip: see if this even works
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manip:read_from_map(pos2, pos2)
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end
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if worldedit.marker2[name] ~= nil then --marker already exists
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worldedit.marker2[name]:remove() --remove marker

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