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Implement full facedir and color* in //orient
Thanks to entuland for the Rhotator facedir to matrix and matrix to facedir code, which helped creating the tables.
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Pedro Gimeno authored and sfan5 committed Apr 4, 2019
1 parent f242f2f commit 0aeee79af6da45b6b861e2a8d516efb9e26299b1
Showing 1 changed file with 23 additions and 19 deletions.
@@ -529,20 +529,22 @@ end
-- @param pos2
-- @param angle Angle in degrees (90 degree increments only).
-- @return The number of nodes oriented.
-- TODO: Support 6D facedir rotation along arbitrary axis.
function worldedit.orient(pos1, pos2, angle)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local registered_nodes = minetest.registered_nodes

local wallmounted = {
[90] = {[0]=0, 1, 5, 4, 2, 3},
[180] = {[0]=0, 1, 3, 2, 5, 4},
[270] = {[0]=0, 1, 4, 5, 3, 2}
[90] = {0, 1, 5, 4, 2, 3, 0, 0},
[180] = {0, 1, 3, 2, 5, 4, 0, 0},
[270] = {0, 1, 4, 5, 3, 2, 0, 0}
}
local facedir = {
[90] = {[0]=1, 2, 3, 0},
[180] = {[0]=2, 3, 0, 1},
[270] = {[0]=3, 0, 1, 2}
[90] = { 1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16,
9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22},
[180] = { 2, 3, 0, 1, 10, 11, 8, 9, 6, 7, 4, 5,
18, 19, 16, 17, 14, 15, 12, 13, 22, 23, 20, 21},
[270] = { 3, 0, 1, 2, 19, 16, 17, 18, 15, 12, 13, 14,
7, 4, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}
}

angle = angle % 360
@@ -558,8 +560,7 @@ function worldedit.orient(pos1, pos2, angle)
worldedit.keep_loaded(pos1, pos2)

local count = 0
local set_node, get_node, get_meta, swap_node = minetest.set_node,
minetest.get_node, minetest.get_meta, minetest.swap_node
local get_node, swap_node = minetest.get_node, minetest.swap_node
local pos = {x=pos1.x, y=0, z=0}
while pos.x <= pos2.x do
pos.y = pos1.y
@@ -569,17 +570,20 @@ function worldedit.orient(pos1, pos2, angle)
local node = get_node(pos)
local def = registered_nodes[node.name]
if def then
if def.paramtype2 == "wallmounted" then
node.param2 = wallmounted_substitution[node.param2]
local meta = get_meta(pos):to_table()
set_node(pos, node)
get_meta(pos):from_table(meta)
local paramtype2 = def.paramtype2
if paramtype2 == "wallmounted" or
paramtype2 == "colorwallmounted" then
local orient = node.param2 % 8
node.param2 = node.param2 - orient +
wallmounted_substitution[orient + 1]
swap_node(pos, node)
count = count + 1
elseif def.paramtype2 == "facedir" then
node.param2 = facedir_substitution[node.param2]
local meta = get_meta(pos):to_table()
set_node(pos, node)
get_meta(pos):from_table(meta)
elseif paramtype2 == "facedir" or
paramtype2 == "colorfacedir" then
local orient = node.param2 % 32
node.param2 = node.param2 - orient +
facedir_substitution[orient + 1]
swap_node(pos, node)
count = count + 1
end
end

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