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Add //deleteblocks command

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est31 committed Feb 8, 2015
1 parent 4336e7c commit bea38a116a441940c0be71fee42405f7b15c784a
Showing with 21 additions and 0 deletions.
  1. +6 −0 ChatCommands.md
  2. +15 −0 worldedit_commands/init.lua
@@ -98,6 +98,12 @@ Display the volume of the current WorldEdit region.

//volume

### `//deleteblocks`

Delete the MapBlocks (16x16x16 units) that contain the selected region. This means that mapgen will be invoked for that area. As only whole MapBlocks get removed, the deleted area is usually larger than the selected one. Also, mapgen can trigger mechanisms like mud reflow or cavegen, which affects nodes (up to 112 nodes away) outside the MapBlock, so dont use this near buildings.

//deleteblocks

### `//set <node>`

Set the current WorldEdit region to `<node>`.
@@ -277,6 +277,21 @@ minetest.register_chatcommand("/volume", {
end,
})

minetest.register_chatcommand("/deleteblocks", {
params = "",
description = "remove all MapBlocks (16x16x16) containing the selected area from the map",
privs = {worldedit=true},
func = safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local success = minetest.delete_area(pos1, pos2)
if success then
worldedit.player_notify(name, "Area deleted.")
else
worldedit.player_notify(name, "There was an error during deletion of the area.")
end
end),
})

minetest.register_chatcommand("/set", {
params = "<node>",
description = "Set the current WorldEdit region to <node>",

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