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Fix small logic error in worldedit.cylinder

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sfan5 committed Aug 31, 2017
1 parent 870873a commit e680d8087eaf2936ad71d64b23499724b346666a
Showing with 1 addition and 1 deletion.
  1. +1 −1 worldedit/primitives.lua
@@ -171,7 +171,7 @@ function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, holl
local count = 0
for i = 0, length - 1 do
-- Calulate radius for this "height" in the cylinder
local radius = radius1 + (radius2 - radius1) * (i - 1) / (length - 1)
local radius = radius1 + (radius2 - radius1) * i / (length - 1)
radius = math.floor(radius + 0.5) -- round
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)

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