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Remove useless privilege checks

This is covered by the privs = {...},
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sfan5 committed May 13, 2017
1 parent 0ce45a5 commit ea465f8fe430ee8d0c6e597bdfb180a8de1ca3a6
Showing with 0 additions and 11 deletions.
  1. +0 −11 worldedit_commands/init.lua
@@ -1123,11 +1123,6 @@ minetest.register_chatcommand("/lua", {
description = "Executes <code> as a Lua chunk in the global namespace",
privs = {worldedit=true, server=true},
func = function(name, param)
local admin = minetest.setting_get("name")
if not admin or not name == admin then
worldedit.player_notify(name, "this command can only be run by the server administrator")
return
end
local err = worldedit.lua(param)
if err then
worldedit.player_notify(name, "code error: " .. err)
@@ -1142,12 +1137,6 @@ minetest.register_chatcommand("/luatransform", {
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
privs = {worldedit=true, server=true},
func = safe_region(function(name, param)
local admin = minetest.setting_get("name")
if not admin or not name == admin then
worldedit.player_notify(name, "this command can only be run by the server administrator")
return
end

local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
if err then
worldedit.player_notify(name, "code error: " .. err, false)

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