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Scriptable Minecraft-like game engine written in C++14 using GameKit
Branch: master
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Latest commit 6b871ea Apr 13, 2019


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Project goal

The long-term goal of this project is to provide a viable alternative to Minecraft modding.



  • Movement: WASD
  • Inventory: E
  • Jump: Space
  • Sprint: Ctrl
  • Jetpack: X
  • Exit: Escape

How to compile

  • Dependencies:
    • A compiler with C++14 support
    • CMake
    • GameKit (requires SDL2 + tinyxml2, will switch to SFML starting from 2.6)
    • SFML (only used for network)
    • Lua
    • Linux users: Check your distribution repositories for packages.
  • Run cmake . && make -j8
  • Run the server with ./server/openminer_server
  • Run the client with ./client/openminer


  • Discord: join server
  • IRC: #openminer

Project status

This list is non exhaustive.

Terrain generation

  • Basic terrain gen
  • Trees
  • Flowers
  • Tall grass
  • Biomes
  • Mountains
  • Cave tunnels


  • Basic lighting system
  • Cheap ambient occlusion
  • Smooth lighting
  • Sunlight downward propagation (possible but laggy)
  • Ability to block light (possible but causes weird AO effects)


  • World
  • Custom GUI
  • Inventories
  • Players


  • Register blocks/craft/items in the game
  • Create custom GUI and show them to player when rightclicking a block


  • Block ticking (Furnace)
  • Mining speed/capability
  • World loading/saving
  • Block metadata (currently using a u16 instead of the real thing)
  • Fluid propagation


  • Pause menu
  • Settings menu
  • Title screen
  • Server selection menu

Previous versions

  • Here is the commit matching the end of the first version made in 2013.
  • And here is the commit matching the end of the rewrite made in 2014.


  • MadPixel (Minecrafter font) [CC BY-ND]
  • xMrVizzy (Faithful 32x texture pack, will completely replace Vanilla textures)
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