You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Every time I pan around the scene and then select an Entity the editor crashes. I'm using 0.1.1.
java.lang.NullPointerException
at com.uwsoft.editor.view.stage.SandboxMediator$SandboxItemEventListener.touchDown(SandboxMediator.java:210)
at com.uwsoft.editor.view.stage.input.SandboxInputAdapter.touchDown(SandboxInputAdapter.java:105)
at com.badlogic.gdx.InputMultiplexer.touchDown(InputMultiplexer.java:90)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:303)
at com.badlogic.gdx.backends.lwjgl.LwjglCanvas$3.run(LwjglCanvas.java:234)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glDeleteTextures(GL11.java:732)
at com.badlogic.gdx.backends.lwjgl.LwjglGL20.glDeleteTexture(LwjglGL20.java:248)
at com.badlogic.gdx.graphics.GLTexture.delete(GLTexture.java:170)
at com.badlogic.gdx.graphics.Texture.dispose(Texture.java:194)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.dispose(TextureAtlas.java:418)
at com.badlogic.gdx.scenes.scene2d.ui.Skin.dispose(Skin.java:389)
at com.kotcrab.vis.ui.VisUI.dispose(VisUI.java:65)
at com.uwsoft.editor.Overlap2D.dispose(Overlap2D.java:92)
at com.badlogic.gdx.backends.lwjgl.LwjglCanvas$4.run(LwjglCanvas.java:309)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
The text was updated successfully, but these errors were encountered:
Every time I pan around the scene and then select an Entity the editor crashes. I'm using 0.1.1.
The text was updated successfully, but these errors were encountered: