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1.2

a few fixes
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subtledoctor committed Oct 27, 2015
1 parent 9218c9c commit 3ef9c7bb01d9b3e641141f35201c476a4eb91f4f
@@ -183,7 +183,7 @@ COPY_EXISTING ~spwi815.spl~ ~override/d5_shabl.spl~
ACTION_IF (FILE_EXISTS_IN_GAME ~d5_profs.d5~) OR (FILE_EXISTS_IN_GAME ~d5_clerics.d5~) THEN BEGIN
COPY ~npc_ee/kits/darkcloak/d5_shar.2da~ ~override~
LPM remove_blank_lines
APPEND_FILE ~scales_of_balance/profs/pcdagg.txt~
APPEND_FILE ~npc_ee/kits/darkcloak/pcdagg.txt~
BUT_ONLY
END
//____________________________________________________________________________________
@@ -0,0 +1,2 @@

ABILITY AP_D5_CDAG1 **** **** AP_D5_CDAG2 **** **** **** **** AP_D5_CDAG3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -542,6 +542,8 @@ Restrictions:
@58105 = ~Blindness~
@58106 = ~Power Word: Sleep~
@58107 = ~Feeblemind~
//
// ... mage hunter
@70101 = ~mage hunter~
@70102 = ~Mage Hunter~
@70103 = ~MAGE HUNTER: These rangers participate in demanding rituals with Avenger druids in order to gain access to magic abilities which help them in their campaign against any wizards who use their skills to defile nature.
@@ -1805,7 +1805,8 @@ ACTION_IF GAME_IS ~tutu bgt bgee~ THEN BEGIN
WRITE_BYTE 0x006a 5
WRITE_SHORT 0x0024 9
WRITE_SHORT 0x0026 9
ADD_CRE_ITEM ~bow05~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON2~ TWOHANDED
ADD_CRE_ITEM ~bow05~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON1~ TWOHANDED
ADD_CRE_ITEM ~sw1h04~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON2~ TWOHANDED
LPF ADD_CRE_EFFECT INT_VAR opcode=147 target=1 timing=9 power=1 STR_VAR resource=~d5_arslo~ END
ACTION_IF NOT FILE_EXISTS_IN_GAME ~d5_profs.d5~ THEN BEGIN
COPY_EXISTING ~coran.cre~ ~override~
@@ -2707,7 +2708,7 @@ ACTION_IF GAME_IS ~tutu bgt bgee~ THEN BEGIN
~ajanti6.cre~ ~override~
SET_BG2_PROFICIENCY 89 2
SET_BG2_PROFICIENCY 93 1
SET_BG2_PROFICIENCY 104 1
SET_BG2_PROFICIENCY 111 1
END
END

@@ -2752,7 +2753,7 @@ ACTION_IF FILE_EXISTS_IN_GAME ~c#ajan08.cre~ THEN BEGIN
~c#ajatob.cre~ ~override~
SET_BG2_PROFICIENCY 89 2
SET_BG2_PROFICIENCY 93 1
SET_BG2_PROFICIENCY 104 1
SET_BG2_PROFICIENCY 111 1
END
END
//__________________________________________________________________________________
@@ -2879,7 +2880,7 @@ COPY_EXISTING ~montar.cre~ ~override~
WRITE_BYTE 0x006a 5
WRITE_SHORT 0x0024 9
WRITE_SHORT 0x0026 9
ADD_CRE_ITEM ~xbow01~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON2~ TWOHANDED
ADD_CRE_ITEM ~xbow04~ #0 #0 #0 ~IDENTIFIED~ ~WEAPON2~ TWOHANDED
LPF ADD_CRE_EFFECT INT_VAR opcode=73 target=1 timing=9 power=1 parameter1=1 parameter2=0 END
LPF ADD_CRE_EFFECT INT_VAR opcode=278 target=1 timing=9 power=1 parameter1=1 parameter2=0 END
ACTION_IF NOT FILE_EXISTS_IN_GAME ~d5_profs.d5~ THEN BEGIN
@@ -222,7 +222,7 @@ <h4 class="subheader">Choose a kit for Haer'Dalis</h4>
<div class="section">
<p><strong>Component 741: Make Haer'Dalis a Jongleur</strong></p>
&ndash; <i>This will install the Scales of Balance "Jongleur" kit - for Haer'Dalis only - if it is not already installed.</i></p>
<p><strong>Component 742: Make Haer'Dalis a Gallant of Milil</strong></p>
<p><strong>Component 742: Make Haer'Dalis a Gallant</strong></p>
&ndash; <i>This will install the Scales of Balance "Gallant" kit - for Haer'Dalis only - if it is not already installed.</i></p>
<p><strong>Component 743: Make Haer'Dalis a Skald</strong></p>
<p><strong>Component 758: Drop Haer'Dalis to level 1</strong><br /></p>

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