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Changed the bullet particles to be local space instead of world space…
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… to prevent a graphics glitched, ensured project works with 2017.2.0f3
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ethanunity committed Oct 19, 2017
1 parent f89ac80 commit f3df839
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Showing 7 changed files with 3,266 additions and 491 deletions.
2 changes: 1 addition & 1 deletion Assets/Prefabs/Door.prefab
Expand Up @@ -272,7 +272,7 @@ SpriteRenderer:
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchSeams: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
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8 changes: 4 additions & 4 deletions Assets/Prefabs/Doorkey.prefab
Expand Up @@ -290,7 +290,6 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 0
m_ExtensionPropertyValues: []
--- !u!95 &95027510509472838
Animator:
serializedVersion: 3
Expand Down Expand Up @@ -2890,7 +2889,8 @@ ParticleSystem:
serializedVersion: 2
enabled: 0
subEmitters:
- emitter: {fileID: 0}
- serializedVersion: 2
emitter: {fileID: 0}
type: 2
properties: 0
LightsModule:
Expand Down Expand Up @@ -3700,7 +3700,7 @@ ParticleSystemRenderer:
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchSeams: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
Expand Down Expand Up @@ -3752,7 +3752,7 @@ SpriteRenderer:
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchSeams: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
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