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0.0.2 staging -> master #78
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…RayOrigin, InputDevice together
…#1) * Expose EditorVR's static instance, proxies and TwoHandedProxyBase's left hand and right hand transforms. * Use tabs instead of spaces.
* Expose EditorVR's static instance, proxies and TwoHandedProxyBase's left hand and right hand transforms. * Use tabs instead of spaces. * Select newly created objects.
* Expose EditorVR's static instance, proxies and TwoHandedProxyBase's left hand and right hand transforms. * Use tabs instead of spaces. * Select newly created objects. * Use lower case for the first letter of properties.
Found an alternative way of getting EditorVR proxies, so we only needed to ensure object selection.
Added getters for the VR proxies that represent the headset and controllers
…/editorvr-modules # Conflicts: # Scripts/Proxies/TwoHandedProxyBase.cs
…n in WorkspaceButton
…prove-ui-shader-structure UI Shader Structure improvements
…evelopment-merge Merge back 0.0.1 scripting review changes to development
…orvr-prefs Move hide flags to an editor preference
Closed
…ini-reference Hide MiniWorldReference and MiniWorldCamera from hierarchy
…r-fix Flicker fix
timoni
approved these changes
Mar 11, 2017
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