@mtschoen-unity mtschoen-unity released this Dec 12, 2017

Assets 3

Major features/improvements:

  • Bug fixes
  • Undo menu
  • Serialized feedback editor (edit/view # of presentations)

Full release notes

@mtschoen-unity mtschoen-unity released this Nov 30, 2017 · 114 commits to master since this release

Assets 3

Major features/improvements:

  • PolyWorkspace and PolyModule - Access Google's Poly API in EditorXR
  • WebModule - Make web requests that wait in a queue if there are too many simulataneous requests

Full release notes

@AndrewTHEManeri AndrewTHEManeri released this Nov 22, 2017 · 201 commits to master since this release

Assets 3

EditorXR now requires TextMeshPro. Find it here

Major features/improvements:

  • Experimental build no longer required! Find the recommended Unity build for EditorXR here
  • Controllers project - Dynamic tooltips and visual hints have been added to the controllers to give context and discoverability when using any EXR feature.
    • UI Gaze detection
    • Controllers are now semi-transparent, shake to reveal them at full opacity
    • Users can customize any aspect of this system, from new controllers to tools with feedback
  • Text readability greatly improved through TextMeshPro
  • Block Selection
  • UI supports scenes with fog enabled
  • Fast toolswapping via spatial workflow

Known issues:

  • Performance improvements are an ongoing priority
  • Console + profiler can’t be resized
  • Single Pass Stereo + EXR is currently non-functional with Unity 2017.2 and .3

New getting started guide
Full release notes

@AndrewTHEManeri AndrewTHEManeri released this Oct 1, 2017 · 776 commits to master since this release

Assets 3

This will be the last release that supports the 5.6 experimental Unity build.

Major features/improvements:

  • New workflow to quickly switch between different tools
  • Annotation tool to draw and leave notes in a scene
  • Locomotion tool improvements including blink snapping

Known issues:

  • The MiniWorld workspace is currently not working in single pass

New getting started guide
Full release notes

@amirebrahimi amirebrahimi released this Jun 5, 2017 · 1781 commits to master since this release

Assets 3

Major features/improvements:

  • Ray input is now forwarded to traditional GUI windows (e.g. Profiler / Console)
  • Highlight looks correct now in the MiniWorld

Known issues:

  • The MiniWorld workspace is currently not working in single pass

Full release notes

@amirebrahimi amirebrahimi released this May 12, 2017 · 1854 commits to master since this release

Assets 3

Major features/improvements:

Known issues:

  • The MiniWorld workspace is currently not working in single pass
  • Grabbing objects out of the MiniWorld causes exceptions (already fixed in next release)

Full release notes

May 10, 2017

@amirebrahimi amirebrahimi released this Apr 22, 2017 · 1880 commits to master since this release

Assets 3

Final 5.4 release (requires custom EditorVR 5.4 build)

Major features/improvements:

  • Workspace manipulation improvements**
    • If you have a workspace that is inheriting from Workspace and not IWorkspace, then you will need to assign the Assets/EditorVR/Workspaces/Base/ActionMaps/WorkspaceInput.asset to the Action Map field.
  • VR editing contexts (advanced dev feature)
  • Default tools can be replaced by creating new EditorVR Contexts
    (Assets->Create->EditorVR->EditorVR Context) or copy EditorVR.asset and modify

** Note: Grab and resize now use the secondary trigger (grip on Vive)

Full release notes

@amirebrahimi amirebrahimi released this Apr 16, 2017 · 1953 commits to master since this release

Assets 3

Patch release to fix not being able to grab the player head in the MiniWorld

Also, includes 0.0.4 major features/improvements:

  • Snapping
  • Locking
  • Workspace layout save
  • Interface methods no longer require implementation for injection (breaking change)

Full release notes

@amirebrahimi amirebrahimi released this Apr 11, 2017 · 1966 commits to master since this release

Assets 3

Major features/improvements:

  • Snapping
  • Locking
  • Workspace layout save
  • Interface methods no longer require implementation for injection (breaking change)

Full release notes