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Release 30
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David committed Jul 30, 2019
1 parent 27f6eb0 commit c50af18
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Expand Up @@ -265,7 +265,7 @@ Shader "Hidden/Post FX/Screen Space Reflection"
// Let core Unity functions do the dirty work of applying the BRDF
float3 baseColor = gbuffer0.rgb;
float occlusion = gbuffer0.a;
float oneMinusReflectivity;
half oneMinusReflectivity;
baseColor = EnergyConservationBetweenDiffuseAndSpecular(baseColor, specColor, oneMinusReflectivity);

float3 wsNormal = tex2D(_CameraGBufferTexture2, tsP).rgb * 2.0 - 1.0;
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