New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Video quality is too low #67
Comments
|
Yeah, this seems to be more of a general Unity MediaEncoder issue. I wish they offered more direct control of the bitrate. For now, I've just switched over to exporting a frame sequence in the GenericFrameRecorder and then manually encoding to video with FFMpeg afterwards. |
|
FWIW, Unity QA team was not aware of the quality issues but they are investigating now: https://fogbugz.unity3d.com/default.asp?1004901_ngcip2nf2s2dvgav |
|
Hey guys, any updates yet ? I got the same problem with my recordings... (360 recordings but exact same problem). |
|
In case this helps at all I ran into this issue after updating Unity to 2018.1.1f1, I was previously using version 2017.3.0f3 and it was working fine. Comparing similar videos (lots of motion, 1080p at 30 FPS) I was getting roughly 7-8k bitrate before and now I get around 2k bitrate. As you can imagine the difference in quality is enormous, to the point that the current output is a useless blur of compression artifacts. Since I haven't changed which version of the GenericFrameRecorder I am using (v0.2.0027) then I assume it's related to something that's internal to Unity (the MediaEncoder?). |
|
Thanks @realJakubSmaga, my next question was going to be when can I get this through the package manager. Unfortunately I have tried all versions available there (0.2.0-preview through 0.2.4-preview). They all require at least version 2018.2 and fail because they are referencing code that isn't in 2018.1. I have also tried the latest release on here which is missing the video part of the recorder. So it appears that 2018.1 is a strange middle version that isn't supported by the recorder at all. This is unfortunate because v0.2.0027 was working great for several versions of Unity. I guess I'll just have to wait for 2018.2 to be released. It's also unfortunate that they moved away from Github as this at least gave us a channel to communicate on. Now I can't even find official information about these newer preview releases. |
What happened?
I am I trying to record a high resolution output of a Unity scene (
Bitrate Mode=High), but the outputted video is very low quality, and even blurry.Here is a link to watch the video (recorded on Windows). This is just a simple demo scene I've been using to test with. As you can see it starts off sort of clear, but then proceeds to get blurry.
Or here is a screenshot of the output:

The same thing also happens on Mac. It's not as blurry, but it's still has some major artifacting issues. Here is a zoomed-in screenshot (Mac):

The bitrate of a 5-second 720p video ranges from 700-1200 kb/s when inspecting in VLC. Since this video has high motion, it needs a much higher bitrate and ideally, a 2-pass encoding.
Is it reproducible?
Yes, both on Mac & PC. Here are my settings.
This is also reproducible when I try to record video using the
MediaEncoder.AddFramedirectly, so perhaps this is unrelated toGenericFrameRecorderspecifically? I went ahead and filed an issue in FogBugz as wellIt seems like the encoding bitrate is just way too low.
Released package version / tag?
https://github.com/Unity-Technologies/GenericFrameRecorder/releases/tag/v0.2.0.0027
Unity version, operating system, target platform
Windows 10 (and macOS sierra 10.12.6)
Unity Editor 2018.1.0b7
Intel i7-770HQ 2.7GHz
16GB RAM
The text was updated successfully, but these errors were encountered: