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[SRP] Graphics SRP Devs 0010
Fix yamato failures related to the water system and the foam mask texture. (#19445) Add RT shadows for Pyramid and Box shaped Spot Lights (#16440) [HDRP] Improve shader stripping (#18640) Fix global scene bounds not reloaded (#18879) [Water] ShaderGraph UX improvements (#18831) Path Tracer to include baked lights (UUM-3333) (#19405) Update foam mask texture (#19645) APV URP implementation (#16349) [HDRP] Update various Yamato screenshots + fix compilation issues (#1… [HDRP] Add support & coverage for Tile/Cluster debug mode (#19651) Initial commit moving the LineRendering API out of Core SRP and into HDRP. (#19609) [HDRP] Transparency refactor - first step (#19110) [HDRP] Various Yamato fix (#19864) [HDRP] Fix Yamato screenshots - bis (#19866)
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