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[HDRP] Bunch of bugfixes for HDRP (Version 7)
Check height as well as width for shadow desc (#13457) Fix the ray tracing quality node at creation (#12362) Clear the custom pass buffers when using fullscreen debug modes (#12535) test if material has diffusion profile (#12522) Fix input remapping (#12484) Adapt the HDRP error message to not display the API if the build target is not supported (#12536) Hide SpriteMask scene view draw mode as it is not supported by HDRP. (#12567) Fixed custom pass UI refresh when changing the injection point (#12576) Fix warnings in DofGatherUtils (#12580) Fix refraction proxy volume fallback when center of object is outside of the screen. (#12610) Fixed render graph error when opaque objects are disabled inthe frame settings (#13185) Fix various warning in shader code. (#13181) Fix the rendering pass changed on multiple SG material at the same time (#12621) set min distance (#12617) Improve the documentation of the ray tracing extend shadow culling (#12613)
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