diff --git a/com.unity.render-pipelines.universal/Documentation~/universalrp-asset.md b/com.unity.render-pipelines.universal/Documentation~/universalrp-asset.md index b7735be51dd..986bb2597b4 100644 --- a/com.unity.render-pipelines.universal/Documentation~/universalrp-asset.md +++ b/com.unity.render-pipelines.universal/Documentation~/universalrp-asset.md @@ -79,7 +79,7 @@ The **Shadows** section has the following properties. | ---------------- | ----------- | | __Max Distance__ | The maximum distance from the Camera at which Unity renders the shadows. Unity does not render shadows farther than this distance.
__Note:__ This property is in metric units regardless of the value in the __Working Unit__ property. | | __Working Unit__ | The unit in which Unity measures the shadow cascade distances. | -| __Cascade Count__ | The number of [shadow cascades](https://docs.unity3d.com/Manual/shadow-cascades.html). With shadow cascades, you can avoid crude shadows close to the Camera and keep the Shadow Resolution reasonably low. For more information, see the page [Shadow Cascades](https://docs.unity3d.com/Manual/shadow-cascades.html). Increasing the number of cascades reduces the performance. | +| __Cascade Count__ | The number of [shadow cascades](https://docs.unity3d.com/Manual/shadow-cascades.html). With shadow cascades, you can avoid crude shadows close to the Camera and keep the Shadow Resolution reasonably low. For more information, see the page [Shadow Cascades](https://docs.unity3d.com/Manual/shadow-cascades.html). Increasing the number of cascades reduces the performance. Cascade settings only affects the main light. | |     Split 1 | The distance where cascade 1 ends and cascade 2 starts. | |     Split 2 | The distance where cascade 2 ends and cascade 3 starts. | |     Split 3 | The distance where cascade 3 ends and cascade 4 starts. |