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[SRP] Graphics SRP Devs 0006
Aggreate SRP PRs, those PRs have already been review by release management ahead. [Graphics STG] Workflows fixes (#15398) Fix HDRP Upgrade's reference images not found issue (#15504) Fallback when not baked (#13292) Refactor to allow for URP implementation (#14725) Adding BRG gfxtest scene in HDRP (#15551) Disable obsolete job (Create Ono PR) (#15972) Implement proper interctions between the water and the cloud system. (#14618) [HDRP][Path tracing] Fix sky in interleaved tiled rendering (#15393) Fix menu missing after VolumeComponentMenu refacto (#15899) Fix missing brick label in APV debug view when doing realtime subdivision (#15236) Various improvements to HDRP's water system (#13525) [HDRP] Add test in HDRP_DXR_Tests for Pathtracing Tiled Rendering (#14718) Fix an implementation problem related to the environment lights and ray tracing. (#15265) [Water] Fix underwater test (#16424) [HDRP] Update Material of the various test projects to be up to date (#16456) Graphics/hdrp/bursted shadow requests (#12377) Disable APV during preview rendering. (#15848) [APV] Fix baking set migration (#15431) Error for VT node on decal subtargets (#16274) [HDRP] Implement a third level of noise for the volumetric clouds (#15405) [RPW] Replaced all CEForRenderPipeline and VCMForRenderPipeline to separate attributes for HDRP (#15982) [VFX][Tests] Fix VFX tests in HDRP_DXR on DX12 #16003
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...tor/Lighting/ProbeVolumesOptionsEditor.cs → .../ProbeVolume/ProbeVolumesOptionsEditor.cs
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