Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
Browse the repository at this point in the history
[HDRP] bunch of bug fixes for HDRP (version 5)
[Fixing the clamp happening on the sum of ray tracing samples instead of per sample (case 1430042).](https://github.cds.internal.unity3d.com/unity/unity/pull/10879) [Fix quad-like artifacts around silhouettes of moving objects when TAA](https://github.cds.internal.unity3d.com/unity/unity/pull/10881) [[HDRP] Spec occlusion fallback on normal](https://github.cds.internal.unity3d.com/unity/unity/pull/10882) [[HDRP] Fix error on material import](https://github.cds.internal.unity3d.com/unity/unity/pull/10883) [Fix a rounding issue in ray traced reflections at half resolution (case 1416403).](https://github.cds.internal.unity3d.com/unity/unity/pull/10884) [Fix cullmode toggle shifting the material UI when enabling it](https://github.cds.internal.unity3d.com/unity/unity/pull/10886) [Fix a discrpency between recursive rendering and path tracing for refraction models (case 1428846).](https://github.cds.internal.unity3d.com/unity/unity/pull/10876) [Fix custom pass documentation script](https://github.cds.internal.unity3d.com/unity/unity/pull/10899) [Disable Volumetric Clouds for Default Sky Volumes](https://github.cds.internal.unity3d.com/unity/unity/pull/10900) [Fix custom pass reordering bug in inspector](https://github.cds.internal.unity3d.com/unity/unity/pull/10926) [Fix the default DXR volume not having any DXR effects enabled (case 1418429)](https://github.cds.internal.unity3d.com/unity/unity/pull/10941) [Update misleading tooltip in the environment lighting in HDRP](https://github.cds.internal.unity3d.com/unity/unity/pull/11007) [Bugfix 1409782: "Switching back & forth the up direction f the light anchor when the elevation is a multiple of 90 looses the settings"](https://github.cds.internal.unity3d.com/unity/unity/pull/10943) [Bugfix 1417894: Fixed reflection issue upon scene filtering](https://github.cds.internal.unity3d.com/unity/unity/pull/10891) [Fixed leaks in ray tracing effects due to missing ambient probe for ray tracing effects (case UUM-589). ](https://github.cds.internal.unity3d.com/unity/unity/pull/10938) [[Fogbugs # 1423891] Fixing PBR Dof corruption on camera cuts](https://github.cds.internal.unity3d.com/unity/unity/pull/11061) [Disable renderer list culling for forward depth prepass and render forward opaque passes](https://github.cds.internal.unity3d.com/unity/unity/pull/11029) [Fix Issue with DOTS and Look Dev](https://github.cds.internal.unity3d.com/unity/unity/pull/10908) [Fixed issue 1394667: [HDRP] Noisy top shadows when using 'High' Filtering Quality with Tesselated Meshes (Lit Tesselation)](https://github.cds.internal.unity3d.com/unity/unity/pull/11012) [[Jira #UUM-1294 ] Fix culling plane generation for HDRP point lights and spot lights ](https://github.cds.internal.unity3d.com/unity/unity/pull/11064) [Async compute doc](https://github.cds.internal.unity3d.com/unity/unity/pull/11124) [Fix Decal Layer Texture lifetime in rendergraph](https://github.cds.internal.unity3d.com/unity/unity/pull/11016) [Fix Missing Reference Exception in graphics compositor ](https://github.cds.internal.unity3d.com/unity/unity/pull/11284) [[Docs] Add missing using statements in example script](https://github.cds.internal.unity3d.com/unity/unity/pull/11315) [[Fogbugz # 1418466] Fixing quarter resolution dof artifacts when dynamic resolution rendering changes.](https://github.cds.internal.unity3d.com/unity/unity/pull/11205) [[Fogbugz # 1418461] Fixing distortion pyramid color for DRS](https://github.cds.internal.unity3d.com/unity/unity/pull/11164) [Fix issues with ray tracing effects and SSGI temporal reprojection issues with dynamic resolution (case 1418319, 1418320 and 1415159)] (https://github.cds.internal.unity3d.com/unity/unity/pull/10928)
- Loading branch information
1 parent
3a97459
commit aee83ab
Showing
71 changed files
with
1,947 additions
and
340 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2 changes: 1 addition & 1 deletion
2
...ntation~/snippets/shader-properties/advanced-options/specular-occlusion-mode.md
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,4 +1,4 @@ | ||
| <tr> | ||
| <td>**Specular Occlusion Mode**</td> | ||
| <td>The mode that HDRP uses to calculate specular occlusion. The options are:<br/>• **Off**: Disables specular occlusion.<br/>• **From AO**: Calculates specular occlusion from the ambient occlusion map and the Camera's view vector.<br/>• **From AO and Bent Normal**: Calculates specular occlusion from the ambient occlusion map, the bent normal map, and the Camera's view vector.<br/>• **Custom**: Allows you to specify your own specular occlusion values.</td> | ||
| <td>The mode that HDRP uses to calculate specular occlusion. The options are:<br/>• **Off**: Disables specular occlusion.<br/>• **From AO**: Calculates specular occlusion from the ambient occlusion map and the Camera's view vector.<br/>• **From AO and Bent Normal**: Calculates specular occlusion from the ambient occlusion map, the bent normal map, and the Camera's view vector. If no bent normal is provided, the normal is used instead.<br/>• **Custom**: Allows you to specify your own specular occlusion values.</td> | ||
| </tr> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.