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@@ -46,6 +46,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Changed Post Process Data to bool. When it is no enabled all post processing is stripped from build, when it is enabled you can still override resources there.
### Fixed
- Fixed an issue where Transparency Sort Mode value is taken from Graphics Settings instead of 2D Renderer [1310652](https://issuetracker.unity3d.com/issues/transparency-sort-mode-value-is-taken-from-graphics-settings-instead-of-2d-forward-renderer)
- Fixed an issue where Post Processing doesn't enable when PostProcessData reassigned from the asset selector window.
- Fixed an issue where the camera renders black screen when Post Processing is enabled in the 2D Renderer and in the Camera Component.
- Fixed an issue where the 2D Renderer was incorrectly rendering transparency with normal maps on an empty background.
- Fixed an issue where 2D lighting was incorrectly calculated when using a perspective camera.
- Fixed an issue where normal-mapped Sprites could render differently depending on whether they're dynamically-batched. [case 1286186](https://issuetracker.unity3d.com/issues/urp-2d-2d-light-on-a-rotated-sprite-is-skewed-when-using-normal-map-and-sorting-layer-is-not-default)
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