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index 4e87d5dbea4..ae42b25d3bf 100644
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index f1da4a62dd8..4811dfdecb7 100644
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--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/Floor.mat
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index aa41fec5c75..2c0d155dd2b 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_Anisotropy.mat
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index b0a357be506..27211dedcb3 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_FabricSG.mat
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index 0343a46ee8a..2c9768decdd 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_HairSG.mat
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index 49f3edee00d..accd91e7d71 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_LItSG.mat
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index 9eb4536c832..24edce20a8b 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_LayeredLit0.mat
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@@ -296,6 +296,7 @@ Material:
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index 2e48bc61933..880905b5b59 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_LitCutoff.mat
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@@ -124,6 +124,7 @@ Material:
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index 0a15f588bf3..706eb945ace 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_LitVariablesSmoothness.mat
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index 45ec9785714..7f78ac19ea8 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_Reflective.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_ReflectiveNoSSR.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_ReflectiveNoSSR.mat
index 5efd48a21aa..dc37abf1061 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_ReflectiveNoSSR.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_SpecularColor.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_SpecularColor.mat
index 1ef99db21a9..1b78c5d23fd 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_SpecularColor.mat
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@@ -123,6 +123,7 @@ Material:
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index b50d0a867cc..52de21dbeb7 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_StackLitSG.mat
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index e4f320dad9c..46a4afbcaf0 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_Standard.mat
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diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmooth.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmooth.mat
index 53da9c2dc67..c8c838890bd 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmooth.mat
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@@ -125,6 +125,7 @@ Material:
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index 140b0ab9823..8d2909c900e 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSG.mat
+++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSG.mat
@@ -127,6 +127,7 @@ Material:
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index c6af29d99e9..7ef46e2f84b 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSR.mat
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@@ -124,6 +124,7 @@ Material:
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index 62d39ea552d..73aa987cc68 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/M_TransparentSmoothSSRSG.mat
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index 097f45823d9..217bff5779f 100644
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index eefa9b8312d..02738b57997 100644
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index 4076ab8a5a0..cd729a6109d 100644
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index 34ca1018e94..1700fca2bf9 100644
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index 9613b685d88..f1f2051f033 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/RayTracedReflectionsData/mat 1.mat
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index 3d3a42d347d..f630195cc01 100644
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index f3b271853c9..0c8468ee0d0 100644
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index c7459f6d80d..25e7e4aa2be 100644
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index e897365e530..443c8251f3c 100644
--- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/SubSurfaceScatteringData/M_LitSubSurfaceSG.mat
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index 07e0aeb1117..4c585c1e2f7 100644
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index 1d0578adc84..f5ae6ed60fc 100644
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index ea2cf504932..358725bfba2 100644
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guid: 9095cdd3e135b094aa41b57eb22c8144
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path: Assets/Scenes/801_SubSurfaceScatteringDeferred.unity
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index d421a0c8270..0b7e88ae2bf 100644
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diff --git a/TestProjects/HDRP_HybridTests/ProjectSettings/HDRPProjectSettings.asset b/TestProjects/HDRP_HybridTests/ProjectSettings/HDRPProjectSettings.asset
index 4a8969d4d38..02206335d03 100644
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diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat b/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat
index 16dbc116e7f..46192d29496 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Common/Materials/UnlitCanvasMat.mat
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@@ -20,6 +20,8 @@ Material:
disabledShaderPasses:
- MOTIONVECTORS
- TransparentBackface
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m_TexEnvs:
@@ -28,16 +30,20 @@ Material:
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m_Offset: {x: 0, y: 0}
m_Floats:
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@@ -56,7 +62,10 @@ Material:
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index d550c7a11ba..e81cb11eaff 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Resources/StaticAnalysis/Lit_ShaderGraph.mat
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diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat
index 8354fc5250a..853f0902c2c 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0000_LitCube/0000_Cube.mat
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diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw.unity b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw.unity
index 425cafd7442..1574a8f8ae8 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw.unity
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@@ -194,7 +194,8 @@ VisualEffect:
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m_StartSeed: 0
- m_ResetSeedOnPlay: 1
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customRenderingSettings: 0
@@ -400,6 +402,7 @@ MonoBehaviour:
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diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw/0002.vfx b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw/0002.vfx
index 7aea8890dea..db19ae1779d 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0002_TransparentOverdraw/0002.vfx
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width: 424
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PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614679
@@ -609,13 +569,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEditor.VFX.ArcSphere, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the sphere used for positioning the particles.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614682
@@ -650,7 +603,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEditor.VFX.Sphere, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614683
@@ -686,13 +638,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the center of the sphere.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614684
@@ -725,7 +670,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614685
@@ -758,7 +702,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614686
@@ -791,7 +734,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614687
@@ -824,13 +766,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the radius of the sphere.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614688
@@ -863,25 +798,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 4
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
- - m_Type: 0
- m_Min: 0
- m_Max: 6.2831855
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Controls how much of the sphere is used. The value is in radians.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614689
@@ -942,14 +858,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: "Indicates how long the particle can stay alive. If the particle\u2019s
- age exceeds its lifetime, the particle is destroyed."
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614691
@@ -983,14 +891,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: "Indicates how long the particle can stay alive. If the particle\u2019s
- age exceeds its lifetime, the particle is destroyed."
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614692
@@ -1027,6 +927,7 @@ MonoBehaviour:
angularIntegration: 0
ageParticles: 1
reapParticles: 1
+ skipZeroDeltaUpdate: 0
--- !u!114 &8926484042661614694
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -1090,14 +991,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEditor.VFX.Transform, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the transform with which to position, scale, or rotate the
- field.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614696
@@ -1133,13 +1026,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the transform position.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614697
@@ -1172,7 +1058,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614698
@@ -1205,7 +1090,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614699
@@ -1238,7 +1122,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614700
@@ -1274,19 +1157,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 4
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the euler angles of the transform.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614701
@@ -1319,7 +1189,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614702
@@ -1352,7 +1221,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614703
@@ -1385,7 +1253,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614704
@@ -1421,13 +1288,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the scale of the transform along each axis.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614705
@@ -1460,7 +1320,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614706
@@ -1493,7 +1352,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614707
@@ -1526,7 +1384,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614708
@@ -1560,14 +1417,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the intensity of the field. Higher values increase the particle
- velocity.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614709
@@ -1601,20 +1450,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 1
- m_Min: 0
- m_Max: Infinity
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the drag coefficient. Higher drag leads to a stronger force
- influence over the particle velocity.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614710
@@ -1648,14 +1483,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the period in which the noise is sampled. Higher frequencies
- result in more frequent noise change.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614711
@@ -1689,20 +1516,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 0
- m_Min: 1
- m_Max: 8
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the number of layers of noise. More octaves create a more varied
- look, but are also more expensive to calculate.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614712
@@ -1736,19 +1549,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 0
- m_Min: 0
- m_Max: 1
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: 'Sets the scaling factor applied to each octave (also known as persistence.) '
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614713
@@ -1782,21 +1582,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 1
- m_Min: 0
- m_Max: Infinity
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Sets the rate of change of the frequency for each successive octave.
- A lacunarity value of 1 results in each octave having the same frequency.
- Higher values result in more details, and values below 1 produce less details.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614714
@@ -1882,13 +1667,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: Specifies the base color (RGB) and opacity (A) of the particle.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614718
@@ -1989,7 +1767,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614722
@@ -2052,7 +1829,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614724
@@ -2088,13 +1864,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 1
- m_Min: 0
- m_Max: Infinity
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614725
@@ -2127,7 +1896,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614726
@@ -2160,7 +1928,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614727
@@ -2215,14 +1982,13 @@ MonoBehaviour:
m_Type:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- m_SerializableObject: '{"colorKeys":[{"color":{"r":2.2706029415130617,"g":2.044731378555298,"b":1.5335485935211182,"a":1.0},"time":0.06176852062344551},{"color":{"r":4.735749244689941,"g":3.423793077468872,"b":0.5584609508514404,"a":1.0},"time":0.29117265343666079},{"color":{"r":1.8274509906768799,"g":0.3529411852359772,"b":0.19607843458652497,"a":1.0},"time":0.6235294342041016},{"color":{"r":0.5943396091461182,"g":0.0,"b":0.017823228612542154,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":0.06764324754476547},{"alpha":1.0,"time":0.7676509022712708},{"alpha":0.0,"time":0.9882352948188782}],"gradientMode":0}'
+ m_SerializableObject: '{"colorKeys":[{"color":{"r":6.0745015144348148,"g":4.823916435241699,"b":2.561737298965454,"a":1.0},"time":0.06176852062344551},{"color":{"r":30.609424591064454,"g":14.993967056274414,"b":0.27219662070274355,"a":1.0},"time":0.29117265343666079},{"color":{"r":3.767564058303833,"g":0.10224174708127976,"b":0.03189602866768837,"a":1.0},"time":0.6235294342041016},{"color":{"r":0.3119799494743347,"g":0.0,"b":0.0013795068953186274,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":0.06764324754476547},{"alpha":1.0,"time":0.7676509022712708},{"alpha":0.0,"time":0.9882352948188782}],"gradientMode":0}'
m_Space: 2147483647
m_Property:
name: Color
m_serializedType:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614731
@@ -2286,19 +2052,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- attributes:
- - m_Type: 5
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
- - m_Type: 3
- m_Min: -Infinity
- m_Max: Infinity
- m_Tooltip: The color of the particle.
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614733
@@ -2331,7 +2084,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614734
@@ -2364,7 +2116,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614735
@@ -2397,7 +2148,6 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes: []
m_Direction: 0
m_LinkedSlots: []
--- !u!114 &8926484042661614736
@@ -2431,12 +2181,25 @@ MonoBehaviour:
m_serializedType:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- attributes:
- - m_Type: 0
- m_Min: 0
- m_Max: 1
- m_Tooltip:
- m_Regex:
- m_RegexMaxLength: 0
m_Direction: 0
m_LinkedSlots: []
+--- !u!114 &8926484042661614737
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f68759077adc0b143b6e1c101e82065e, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 114350483966674976}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ title:
+ m_Owners:
+ - {fileID: 8926484042661614666}
diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat
index a90fbed97a1..c91cbf12b1e 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat
+++ b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 3
+ version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -194,6 +194,7 @@ Material:
- _Metallic: 0
- _NormalMapSpace: 0
- _NormalScale: 1
+ - _OpaqueCullMode: 2
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
diff --git a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat
index 41bbe86978d..a1dde6963d2 100644
--- a/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat
+++ b/TestProjects/HDRP_PerformanceTests/Assets/Scenes/0003_TesselationShadow/Tesselation_Floor.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 3
+ version: 5
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -194,6 +194,7 @@ Material:
- _Metallic: 0
- _NormalMapSpace: 0
- _NormalScale: 1
+ - _OpaqueCullMode: 2
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
diff --git a/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset b/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset
index 396b7a34b6a..76ba17f429d 100644
--- a/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset
+++ b/TestProjects/HDRP_PerformanceTests/ProjectSettings/HDRPProjectSettings.asset
@@ -13,13 +13,10 @@ MonoBehaviour:
m_Name:
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index 37ae4d2638a..e664d580ae9 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Emissive_Texture/01_Unlit_Simple.mat
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index 02e79f117cd..21f64c96f2b 100644
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index 035640a0e5b..a52504195eb 100644
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Emissive_Texture/04_Unlit_DoubleSide.mat
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index b3079801a54..70ab0119067 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Emissive_Texture/05_Unlit_DoubleSide_Transparent.mat
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index 7b4c55066f2..30a17da979b 100644
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index a6e526a1038..45844ad00a4 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Emissive_Texture/07_Unlit_Textured.mat
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index b44db6a9b7b..85639d5e484 100644
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index 1d0b23e812c..101eba42ca4 100644
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index 44332f8b840..1f4dfcfdc29 100644
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index 4de3b1221f3..3e3313e8efa 100644
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index c2dd85cf618..ecddb9a4f92 100644
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index ae206315143..598b682df48 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Emissive_Texture/14_Unlit_Textured_Transparent_AlphaCutoff.mat
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index 72781f95efd..160a271c65e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Emissive_Texture/15_Unlit_Textured_Trans_Alpha_PreRefractionPass_AlphaCutoff.mat
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index acfffd4ebf8..ec5dc2facae 100644
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index 55170cc1627..19a55ec6adb 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/03_Unlit_Trans_Alpha_PreRefractionPass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/03_Unlit_Trans_Alpha_PreRefractionPass.mat
index 2846a35bbf9..9fef8d2001e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/03_Unlit_Trans_Alpha_PreRefractionPass.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/03_Unlit_Trans_Alpha_PreRefractionPass.mat
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index ab20e705e3b..899de345ec2 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/05_Unlit_DoubleSide_Transparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/05_Unlit_DoubleSide_Transparent.mat
index ca17f4b8740..588ac8b15ac 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/05_Unlit_DoubleSide_Transparent.mat
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index 2e8df352dea..0f97889ecc3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/06_Unlit_DoubleSide_Transparent_PreRefractionPass.mat
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index 3b8caec93fd..d744df0fa9a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/07_Unlit_Textured.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/07_Unlit_Textured.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/08_Unlit_Textured_Transparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/08_Unlit_Textured_Transparent.mat
index d1e7b7856b3..45d1638156a 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/09_Unlit_Textured_Trans_Alpha_PreRefractionPass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/09_Unlit_Textured_Trans_Alpha_PreRefractionPass.mat
index d32ca15592a..c7d03a97fed 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/09_Unlit_Textured_Trans_Alpha_PreRefractionPass.mat
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index df5785395a1..9e5215373d0 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/10_Unlit_Textured_DoubleSide.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/10_Unlit_Textured_DoubleSide.mat
@@ -102,6 +102,7 @@ Material:
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index 1dbdaeafd39..bf642a90a32 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/11_Unlit_Textured_Transparent_DoubleSide.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/11_Unlit_Textured_Transparent_DoubleSide.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/12_Unlit_Textured_Trans_Alpha_PreRefractionPass_DoubleSide.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/12_Unlit_Textured_Trans_Alpha_PreRefractionPass_DoubleSide.mat
index 743e3e3c357..02a8d61c764 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/12_Unlit_Textured_Trans_Alpha_PreRefractionPass_DoubleSide.mat
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index 1fea1507dd3..aa9d8e58deb 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/13_Unlit_Textured_AlphaCutoff.mat
@@ -103,6 +103,7 @@ Material:
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index e75ea4b7ba5..dee01cd827f 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/14_Unlit_Textured_Transparent_AlphaCutoff.mat
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index d30f2b1e462..2bb12d8c845 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/16_Unlit_Textured_AlphaCutoff_Doubleside.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1101_Unlit/Non_Emissive/16_Unlit_Textured_AlphaCutoff_Doubleside.mat
index 88aa2072455..08ceca792a6 100644
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index 8e09643e7ef..4ac4c6c870d 100644
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index bacaae2b104..e86f9b86e24 100644
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@@ -103,6 +103,7 @@ Material:
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index 7eeda2e4ac5..e96fde9705c 100644
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@@ -115,6 +115,7 @@ Material:
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index a8a02983f55..b4ebe53dbab 100644
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index f44cede8620..30aa63a2ef4 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1102_Unlit_Distortion/Distortion_Only/03_Unlit_Textured_Trans.mat
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index 212098c19cd..326fe15a71a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1102_Unlit_Distortion/Emissive_Color/05_Unlit_Textured_Trans_Cutoff.mat
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index 839a6369d34..027b0aee853 100644
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index a46874279d7..4a46e0679f0 100644
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index dd8de1b1438..b360c2405c2 100644
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index 110c14e2e61..f95389e2c82 100644
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index 29de53cf98a..399ecebd5a7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1201_Lit_Features/Lit_Detail_Mask.mat
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index 9ff2f0d9fda..eb2ec54a7d4 100644
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index b41cb4bff65..11a1aa3450c 100644
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index 974e81f4921..5c499efcd64 100644
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index 0000063e664..60ed6f6d78e 100644
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index e1fb89630d1..bfdbafd91d9 100644
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index a6ccbf954ec..6e5f757ad47 100644
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index cb017284341..30da7602197 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1202_Lit_DoubleSideNormalMode/DoubleSidedLitGraph_Mirror.mat
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index 7675f7723e1..970bcdf7a03 100644
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index e8f31ca1e87..2d189be6140 100644
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index 40808cb38d7..74a0e4bd9e5 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Transparent_Additive_Fog_On.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Transparent_Additive_Fog_On.mat
index 1e1528556a2..b17bb8635cc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Transparent_Additive_Fog_On.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Transparent_Fog_Off.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Transparent_Fog_Off.mat
index 9bbba9398a4..0c9da105798 100644
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index 7dc4ef0f0ed..64cebdd4990 100644
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index 00a4413eff6..a7c29aac756 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Transparent_Refraction_Fog_Off.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Transparent_Refraction_Fog_Off.mat
index e1feb7d1d57..5eea65e3dad 100644
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index 2ecfd32d527..8413b4d4e5d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1204_Lit_Fog/Lit_Transparent_Refraction_Fog_On.mat
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index 3d3e7d25ea0..75155c45555 100644
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index 3decfa9bd56..bf1f2a6d79f 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
index 62be64929b4..dc58d7f2835 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM.mat
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index 41f030bce21..7c35d25e036 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_NM_Thickness.mat
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index 467643579dc..7fa5d6234db 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Plane_Thickness.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere.mat
index f6d6e2227ef..2a26fc96880 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_NM.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_NM.mat
index 93804f3a4fe..d964ca13d9d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_NM.mat
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index 3cf7a587cb3..760762140ab 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_NM_Thickness.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_Thickness.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_Thickness.mat
index 95fd04007dd..5e598c376c7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1205_Lit_Transparent_Refraction/Lit_Refraction_Sphere_Thickness.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1206_Lit_Transparent_Distortion/Lit_Distortion.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1206_Lit_Transparent_Distortion/Lit_Distortion.mat
index 223cef90d1f..d8e676252b3 100644
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index 80339ef4cef..49fd411ba3b 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1207_Lit_Displacement/Lit_Displacement_Vertex.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1207_Lit_Displacement/Lit_Displacement_Vertex.mat
index 0b07ea11d0c..bfc67af8637 100644
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index c5d70ed26c9..0c5c42e1a6a 100644
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index 1c53db54712..76fa16cca4f 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1212_Lit_Emission/ColorRange.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1212_Lit_Emission/ColorRange.mat
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index bb5df496f84..16b4797c063 100644
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index bfe3fa391ab..27b08fbdb48 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1214_Lit_LowResTransparent/Background.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1214_Lit_LowResTransparent/Background.mat
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index 1b83eddbfc5..bee2f31764c 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1215_Lit_SubSurfaceScattering/Candle/Candle_02.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1215_Lit_SubSurfaceScattering/Candle/Candle_02.mat
index c871a06e5ad..f438e43986d 100644
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index 6978006a594..6340c2234e7 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/Materials/VolumeDiffusionProfileCamera.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/Materials/VolumeDiffusionProfileCamera.mat
index 23a7e8ffabf..8a500408004 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/Materials/VolumeDiffusionProfileCamera.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/Materials/VolumeDiffusionProfileCamera.mat
@@ -45,6 +45,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectFabricProfile.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectFabricProfile.mat
index 512b426ffd6..48d09392d48 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectFabricProfile.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectHairProfile.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectHairProfile.mat
index 9135f6f5dc8..3cda20be7e7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectHairProfile.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLayeredLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLayeredLit.mat
index 65d74d3c852..c613a9fa6fd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLayeredLit.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLitNoProfile.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLitNoProfile.mat
index cc908f72bfe..154ee0414b6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLitNoProfile.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLitProfile_Checker.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLitProfile_Checker.mat
index 2c683e70c39..511cdd57b6d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLitProfile_Checker.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectLitProfile_Checker.mat
@@ -124,6 +124,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectStackLitProfile.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectStackLitProfile.mat
index 400717e30ae..8441abf3b84 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectStackLitProfile.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/ProjectStackLitProfile.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/StackLitProfile.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/StackLitProfile.mat
index d1626f14ad3..be0b7bbd65a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/StackLitProfile.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1218_Lit_DiffusionProfiles/StackLitProfile.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/LayeredLitTess_Displace.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/LayeredLitTess_Displace.mat
index a948dfc9ddc..02bd0f44b26 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/LayeredLitTess_Displace.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/LayeredLitTess_Displace.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/LayeredLitTess_Displace_Phong.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/LayeredLitTess_Displace_Phong.mat
index 84f0b2a4d78..fcc54341e74 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/LayeredLitTess_Displace_Phong.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/ProbeVisualizer.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/ProbeVisualizer.mat
index ccf4437e57f..6eb7e963890 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/Tess_Displace.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/Tess_Displace.mat
index 4d2ebd7c1a3..29ad7160951 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/Tess_Displace.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/Tess_Displace_Phong.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/Tess_Displace_Phong.mat
index 9078dbf2a1f..29f4bc8816f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/Tess_Displace_Phong.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1219_Lit_Light_on_Tesselation/Tess_Displace_Phong.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Blue_Priority_0.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Blue_Priority_0.mat
index 9f43640a27e..968c2999e1e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Blue_Priority_0.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Green_Priority_-20.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Green_Priority_-20.mat
index 6e8b620e0ee..cc147bfc794 100644
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index 41e94540f09..6b47c8068d2 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Red_Priority_0.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Red_Priority_0.mat
index 6aa1b422538..f02664e3c71 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Red_Priority_20.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Lit_Red_Priority_20.mat
index 466615b8052..b8896e10a9c 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Unlit_Blue_Priority_0.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting/Unlit_Blue_Priority_0.mat
index a519fdcbc12..99e0cf32ff6 100644
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index 15291633640..56e9dbbf1d0 100644
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index e9c401ca08e..02c95a9b4d7 100644
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index f098ae579c2..d3a9efee7af 100644
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index 690036bf600..942b40f0fec 100644
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index 84c8b0eb3d6..15922f8deaf 100644
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index cc8bfb14799..4eaeb12d6f4 100644
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/PixarLM/Materials/Screenshots/SLSG_MetalFoil.mat
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index d62429f5fca..0905af55657 100644
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index ad158c8e605..3ac49bf15d8 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/PixarLM/Materials/Screenshots/SLSG_Patina.mat
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index 648262c91d8..4fe58a9635d 100644
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index 3d37e62a9d5..9ddca6fc12c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/SG_TestStackMat_Metal_Base 1.mat
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index 74c99625075..7901d2f408a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/SLSG_BaseM_1.mat
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index 6cfc07e8d16..5567085359f 100644
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index 21dd8502a0e..b435378b0bf 100644
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index d0d8a330e74..ff44e1fe4d3 100644
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index 61969c1275d..ece36952d71 100644
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index d65214f5858..2b4795ddd17 100644
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index 2517342db52..1f449c58cf6 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_Lit_Metal_Occlusion.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_Lit_Metal_Occlusion.mat
index 3608187d073..2ef3420086e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_Lit_Metal_Occlusion.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_SLSG.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_SLSG.mat
index 4b1d56a6619..770702759e3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_SLSG.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_SLSG.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_SLSG_1.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1302_03_StackLit/Tester_SLSG_1.mat
index cb24ba8737d..cc615ad37e3 100644
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index 061bba296ae..ea72fcecb22 100644
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric/M_CottonWoolDetailNormalFuzzDouble_Graph.mat
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index 3c6900b5a11..5e69587c915 100644
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index 77afef5dff5..bd76ef026c4 100644
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index c4ad0323762..448ea343af3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric/M_CottonWoolDetail_Graph.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric/M_CottonWoolNormal_Graph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric/M_CottonWoolNormal_Graph.mat
index de8ae8b89db..9af91607ca3 100644
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index 4e2f996435a..a17c29945d5 100644
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index d787d6ad329..05beec7eeae 100644
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index 114e4f7d040..d36578637a6 100644
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index 883e8ffb519..7c173dc7419 100644
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index 6e0e175a97e..6998e3fb5ed 100644
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index 1e4e984e54c..029d344d565 100644
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index b2811aafeb0..e795d86d278 100644
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index 8d80e68baea..6bed8969ca3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1351_Fabric/M_SilkNormal_Graph.mat
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index a423831d4e2..baceb2f284e 100644
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index 84f3f96f33c..25578dd9948 100644
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index a938f19c485..5aff744d1f5 100644
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index 090ebc48bf1..201277e9767 100644
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index 431c883f0dc..2d076e199fe 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch/LitSSR.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_Anisotropy.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1800_Classification/Classification_Anisotropy.mat
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index 9eccb6c0134..3a14b8e57f7 100644
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index e9c22423a43..66c1cd6c56f 100644
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index ef8f1613d2f..b6a0611998e 100644
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index 2ec46b8187e..1f79b354f61 100644
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index 4ac7097f551..66e5775baef 100644
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index 3ed07384db5..c7f22b0852c 100644
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index 09b33c7c22a..95306af721a 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2103_GI_BakeMixed/Emissive_Cyan.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2103_GI_BakeMixed/Emissive_Cyan.mat
index 209f2138f9a..3d196150fe6 100644
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index 47835ca88d6..09bdd32ec76 100644
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index 5959f28e394..f443b9218cc 100644
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index ec41f80b881..9a08ceec8b7 100644
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular/MetalBlue.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular/MetalBlue.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular/MetalGreen.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular/MetalGreen.mat
index 770c8dc4f1e..ee0c2c56c59 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular/MetalGreen.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular/MetalRed.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular/MetalRed.mat
index d74b1afb0ad..87c27c7a9c7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2211_Probes_Specular/MetalRed.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2301_Shadow_Mask/TestCircle.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2301_Shadow_Mask/TestCircle.mat
index 0fc3063ef18..f564bf2d087 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2301_Shadow_Mask/TestCircle.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2302_Shadow_Contact/Transmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2302_Shadow_Contact/Transmission.mat
index 00672082f16..97c5807461f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2302_Shadow_Contact/Transmission.mat
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index a94ffb90a32..bda91a51ec6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2303_Shadow_Mask_Directional_OcclusionProbes/Unlit.mat
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@@ -122,6 +122,7 @@ Material:
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index 8235ab6ec2f..480f941ba40 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2307_Shadow_VeryHigh/ShadowTestMaterial.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2308_Microshadows/MicroShadowMaterial.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2308_Microshadows/MicroShadowMaterial.mat
index 3195b854bed..945d9623765 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2308_Microshadows/MicroShadowMaterial.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2308_Microshadows/MicroShadowMaterial.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2316_ShadowTint/M_DiffuseMaterial.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2316_ShadowTint/M_DiffuseMaterial.mat
index 5024afe9b0d..056771e6659 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2316_ShadowTint/M_DiffuseMaterial.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_0.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_0.mat
index 6eebec2fed1..911ca48f6a0 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_0.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_0.mat
@@ -125,6 +125,7 @@ Material:
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index 5aa763056cd..7aea9170fad 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_1.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_1.mat
@@ -125,6 +125,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_2.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_2.mat
index 39d290758d5..ce0ffb4e20e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_2.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_SLSmoothness_2.mat
@@ -125,6 +125,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_0.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_0.mat
index 028de14b464..808dd800fba 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_0.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_0.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_1.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_1.mat
index 3c66cb38ae4..c1471616f1a 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_2.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2403_Area_TexturedRectLights/M_Smoothness_2.mat
index 7634ce2178b..5e4bcc7ddfa 100644
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index 994dc5a1e65..22654933262 100644
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index aeef69c0753..53dffc0c28c 100644
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index 7777939e29d..fbb9195cdd2 100644
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index 00a5e47e50a..d171c4adc1d 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2502_LightLayers Bitmask/CastShadowTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2502_LightLayers Bitmask/CastShadowTransparent.mat
index 1b00884ab36..2886bafd14f 100644
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index 937a7e35182..82158e1f64e 100644
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index 80dc9f7fb8c..2e52f650a98 100644
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index d2658c5ae07..78f850db4f0 100644
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index a8185530dd0..08cce5d6944 100644
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index 1ca01fbaa75..6464dc75bc0 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_OpaqueMirrorSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_OpaqueMirrorSSR.mat
@@ -123,6 +123,7 @@ Material:
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- _AlphaSrcBlend: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorNoSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorNoSSR.mat
index 9edc2196125..0359bce286f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorNoSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorNoSSR.mat
@@ -125,6 +125,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorSSR.mat
index fdca0481825..8c94409db7c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGOpaqueMirrorSSR.mat
@@ -125,6 +125,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorNoSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorNoSSR.mat
index 429748e207d..b208f4f5538 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorNoSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorNoSSR.mat
@@ -127,6 +127,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorSSR.mat
index 5154674f031..053e8edef19 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_SGTransparentMirrorSSR.mat
@@ -127,6 +127,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorNoSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorNoSSR.mat
index fa8d1d14419..2aabaec1241 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorNoSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorNoSSR.mat
@@ -124,6 +124,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorSSR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorSSR.mat
index d65798773f9..c7094191248 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorSSR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/LitMaterials/M_TransparentMirrorSSR.mat
@@ -124,6 +124,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseBlue.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseBlue.mat
index de2fcdffa52..11f0186534b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseBlue.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseBlue.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGray.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGray.mat
index 68ee32c04d8..f68a746274d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGray.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGray.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGreen.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGreen.mat
index 6de467cfdb7..fbc4750db16 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGreen.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseGreen.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseOrange.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseOrange.mat
index fb65c1594f4..7bb3d59aa5f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseOrange.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseOrange.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseRed.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseRed.mat
index 26a7fa4d3fc..fc867af0319 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseRed.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2701_TransparentSSR/M_DiffuseRed.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3001_DebugView/SG_Lit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3001_DebugView/SG_Lit.mat
index f1ff563672f..3888d7cb747 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3001_DebugView/SG_Lit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3001_DebugView/SG_Lit.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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@@ -45,6 +45,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Diffuse.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Diffuse.mat
index 29fec766521..5752cfb6ef6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Diffuse.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Diffuse.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectDiffuse.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectDiffuse.mat
index d88b634ebf0..7ad27331e42 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectDiffuse.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectDiffuse.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectSpecular.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectSpecular.mat
index 56e4a1cde9b..6af4d991511 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectSpecular.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_DirectSpecular.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Emissive.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Emissive.mat
index cc852411f03..1bd08781571 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Emissive.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Emissive.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_IndirectDiffuse.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_IndirectDiffuse.mat
index d24b826f05f..4f1066afc44 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_IndirectDiffuse.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_IndirectDiffuse.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Input.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Input.mat
index 6e382d0e9c4..c20dd50e6d2 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Input.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Input.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Reflection.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Reflection.mat
index 72f4685d778..b01b3759a52 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Reflection.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Reflection.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Refraction.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Refraction.mat
index 0758a4e63c4..78207d0b8b4 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Refraction.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Refraction.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Specular.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Specular.mat
index 0a63c4f448d..16d3a2696c6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Specular.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/LightingModeUnlit_Specular.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Chrome.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Chrome.mat
index 2880b16be9c..1be0aeae55b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Chrome.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Emissive 1.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Emissive 1.mat
index 74f342444e5..92516fdebb9 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Emissive 1.mat
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index e0839109f5c..ce78f319458 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Emissive.mat
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index f607d9abd44..b91e824efbb 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Fabric.mat
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index cfd9a666987..7dee8213e45 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Ground.mat
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index cd16bce4ed2..0c156b051fc 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Lambert 1.mat
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index a00b6ed63be..2f64d427b79 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Lambert.mat
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index 9317d78d4cb..1e2086b5c3d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/LitSG.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Refraction.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Refraction.mat
index fd4669b9b11..6c0df01899c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/Refraction.mat
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index 0d2651d5091..eaee3f88dfe 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent Add.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent Add.mat
index ad0428732b9..e327b0207ef 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode/Material/transparent Add.mat
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index dcf05fa1351..bf62c127dff 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmission.mat
index f267b6702bb..abfc3c25af8 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmission.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmission.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmissionGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmissionGraph.mat
index 27dd3edc6d0..46c4bac903b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmissionGraph.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalEmissionGraph.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalExposureNodeGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalExposureNodeGraph.mat
index 7a664609368..00dc4595c5e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalExposureNodeGraph.mat
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index 49e0cdab4f4..c73edfcc1ff 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/DecalReceiver.mat
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index 54160c614fb..6d1aaa10caf 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/FabricEmissionGraph.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LayeredLitEmission.mat
index 2ca05cb2385..9d9f3730e92 100644
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index dd19ef132b5..f8e00675e30 100644
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index b8a4dc06f87..b139874cf0d 100644
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index 7fadc1cf4af..9a36fe2cc9f 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InverseCurrentGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InverseCurrentGraph.mat
index a2d8c3193c2..ada98782446 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InversePreviousGraph.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionExposureNode_InversePreviousGraph.mat
index 55c85a7bbfc..3453ebb43b0 100644
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index d65331696bf..af53fb925c1 100644
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index 9a1ac96e3a2..b702f02f2d9 100644
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index 970570845b6..a7cecca1391 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/LitEmissionLess.mat
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index 81932429e9f..b3db601d17c 100644
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index 35c2f54adc6..05b89fdef28 100644
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index b562960c1e7..1c4beee2767 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure/StackLitEmissionGraph.mat
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index 637545c17e9..7e5a094e99b 100644
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index 6b5a307d57a..b87357c44b8 100644
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index 890a070ff02..f6ac2cdfdc3 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4071_PhysicalCamera-ApertureShape/4071_Viewer.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4071_PhysicalCamera-ApertureShape/4071_Viewer.mat
index 5e857e8b2bb..5b74356354e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4071_PhysicalCamera-ApertureShape/4071_Viewer.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4071_PhysicalCamera-ApertureShape/4071_Viewer.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4080_DepthOfField/SphereMaterial.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4080_DepthOfField/SphereMaterial.mat
index 9512840d600..3f8de007a4d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4080_DepthOfField/SphereMaterial.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4080_DepthOfField/SphereMaterial.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4081_DepthOfField-FP16Alpha/DisplayRTTForDoF.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4081_DepthOfField-FP16Alpha/DisplayRTTForDoF.mat
index d41b0ea11af..e1143950b60 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/4x_PostProcessing/4081_DepthOfField-FP16Alpha/DisplayRTTForDoF.mat
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@@ -137,6 +137,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5001_Fog_FogFallback/MultiCamDisplay.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5001_Fog_FogFallback/MultiCamDisplay.mat
index ebe0a6d968c..1d2797e5888 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5001_Fog_FogFallback/MultiCamDisplay.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5001_Fog_FogFallback/MultiCamDisplay.mat
@@ -122,6 +122,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Floor.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Floor.mat
index 94c20340229..92d63772c7e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Floor.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5002_Fog_DensityVolumes/Floor.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog1.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog1.mat
index fd2150b8fed..2ab6b938a86 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog1.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog1.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog2.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog2.mat
index dbaefbb32b1..e1f36e4731d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog2.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog2.mat
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@@ -138,6 +138,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog3.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog3.mat
index 44253ad6b62..59238063a2c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog3.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog3.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog4.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog4.mat
index a38c32425b2..a97399c1d52 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog4.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog4.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog5.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog5.mat
index 9bb527c1a64..88aebabee84 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog5.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog5.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog6.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog6.mat
index 94452c19ab6..93285169420 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog6.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/5x_SkyAndFog/5007_ExponentialFog/5007_NoFog6.mat
@@ -125,6 +125,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AlphaCutoff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AlphaCutoff.mat
index cf2ef8591ee..5deb36052e1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AlphaCutoff.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AlphaCutoff.mat
@@ -125,6 +125,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AmbientOcclusion.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AmbientOcclusion.mat
index 4f95cc4dc38..a55ab84fe03 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AmbientOcclusion.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AmbientOcclusion.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AnisoTangent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AnisoTangent.mat
index 3a2819b939b..e28d60d7edd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AnisoTangent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_AnisoTangent.mat
@@ -124,6 +124,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Enabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Enabled.mat
index 417fd326dd5..6236a08ebfe 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Enabled.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Enabled.mat
@@ -124,6 +124,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Flipped.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Flipped.mat
index 0848bf25c36..6e3f9c3f672 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Flipped.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_Flipped.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_MirroredSpec.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_MirroredSpec.mat
index 9b86359c6cc..0a9b0557ae7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_MirroredSpec.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_MirroredSpec.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_None.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_None.mat
index 43273c8a339..3b44ee63d23 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_None.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_DS_None.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_GSAA.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_GSAA.mat
index 42c98ef965c..a4c9b0abac1 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_GSAA.mat
@@ -124,6 +124,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideBentNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideBentNormal.mat
index b791e306106..d7ee261c3bd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideBentNormal.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideMask.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideMask.mat
index 44dd2f83042..629372b371f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideMask.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideSpecOcclusionBentNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideSpecOcclusionBentNormal.mat
index 9ff350a93dd..d9e5a31fd07 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_IrideSpecOcclusionBentNormal.mat
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index 4de92681224..634c3cbbd4f 100644
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index 171b034344f..6bcf4838459 100644
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index 077aed854e2..e7d1022b13e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/BI_SubSurface.mat
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index 894d9ad93d6..a0247c46b3f 100644
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index 8b8efdc1ce2..e7356bb723a 100644
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index 898c27343e5..0dd4c1c8a1c 100644
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index 3dd4b790729..7b292e20817 100644
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index 56a3288de00..c69fbaf02a6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_AlphaCutoff.mat
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index 1aa5cf19009..1e2967d0be5 100644
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index 1874d383629..950ce56eac0 100644
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index 5957486d826..e4dc0173195 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque/SG_DS_Flipped.mat
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index e0068369649..c3b7e196d56 100644
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index 72727673c95..cd9ee4a0138 100644
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index e2e6e7f49ad..7560fe34e3e 100644
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index 6cf31d6c990..1865b2268d3 100644
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index 0f7ae751988..70ef201fd27 100644
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index b390b47d939..e8ed5cd8c85 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BG.mat
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index e9a38e4add3..5c194a1994f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Additive.mat
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index 9e0972358ff..b3cee17f70b 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BackThenFront.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BackThenFront.mat
index 25132724b0b..f963c5a8f7f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BackThenFront.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOff.mat
index 770edb853cb..4b4ff1cebbf 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOff.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOn.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOn.mat
index fabb6a4d936..ac84ac4de26 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_BlendPerserveSpecularOn.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionMultiply.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionMultiply.mat
index 8989c6e938a..8dd1618456f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionMultiply.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionMultiply.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionSimpleAdd.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionSimpleAdd.mat
index 2a74ef226b1..f78b5becae1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionSimpleAdd.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionSimpleAdd.mat
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index 95d9db9367a..709efec17fe 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMap.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapDepthTest.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapDepthTest.mat
index 7d409820cab..5df0758fecd 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapDepthTest.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapNoDepthTest.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_DistortionVectorMapNoDepthTest.mat
index 7fe2f6efd4a..ae0558598d9 100644
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index 46049ef18b4..81fa36d8728 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_FogOn0.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PostPass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_PostPass.mat
index c8be596e591..2d932b768a0 100644
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index c076f417288..fece1d4d77e 100644
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index a34c968aeaa..f1a9c056b94 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_Premultiply.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneHiZNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/BI_RefractionPlaneHiZNormal.mat
index 461172f3e45..812837c56fb 100644
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index 17e0a2b6559..5ca0de9897a 100644
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index fd79bfee236..668dcd756d5 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Additive.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Additive.mat
index 8aee23a137b..9204292f72f 100644
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index c2f0f42996f..468dbd96abe 100644
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index 5625d69a035..b1743fddf92 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BackThenFront.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOff.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOff.mat
index 94145d350f7..8a942c435fb 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_BlendPerserveSpecularOff.mat
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index 1d0cb4a4b83..20927098af4 100644
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index e88b0ce2789..5963e41a767 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionMultiply.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionMultiply.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionSimpleAdd.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionSimpleAdd.mat
index fc8cd69b921..e9048c866d7 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionSimpleAdd.mat
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index e768a5b358c..c30e3459e39 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMap.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMap.mat
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index c1093ff5b32..596b11c11de 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapDepthTest.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapNoDepthTest.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapNoDepthTest.mat
index 209b9eddd71..5f90004c907 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_DistortionVectorMapNoDepthTest.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_FogOn.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_FogOn.mat
index 60096ad4d9b..4e47895a192 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_FogOn.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PostRefraction.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PostRefraction.mat
index 25c3f60bad1..6b630d87899 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PostRefraction.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PreRefraction.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_PreRefraction.mat
index 01353a86564..b815f202970 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Premultiply.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Premultiply.mat
index 010c1992d8a..e20569b8d4d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_Premultiply.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneHiZNormal.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneHiZNormal.mat
index 33508f12d34..f319a22101c 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneProxy.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionPlaneProxy.mat
index 45a0f0fd425..9d4d8992f0d 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereHiZ.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereHiZ.mat
index df99eca8654..17f066ce871 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereProxy.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8102_Transparent/SG_RefractionSphereProxy.mat
index 9faf668c4a1..7f5e9dc0b79 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/Materials/PrePassRT.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/Materials/PrePassRT.mat
index 7c67ca03b60..e41888453fb 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/Materials/PrePassRT.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPass.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PostPass.mat
index 9e6884fe400..9f5886eee00 100644
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index 4598cf76eda..adfe6e4e5ab 100644
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index 3e33ab74c6a..3d0c7ef46e0 100644
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index 6d3e01dca84..cd1eb1bc8a1 100644
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index 608e2dcdbe1..63d20b8ca8f 100644
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index 3296ce67e0b..88b9d6760fd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/PrePassGreen.mat
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index e324fe2b439..bc9aaac049b 100644
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index e7923224408..0168cc20de4 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PostPass.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PostPass.mat
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index b603baf565b..797f9d5604e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass 1.mat
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index 0f251a86e52..5959a5a5327 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePass.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePassDisabled.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8103_PrePostPass/SG_PrePassDisabled.mat
index 1e75ac4832a..d4a82c8dce4 100644
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index b1be5249d40..78a70e28b38 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClip.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClip.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSided.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSided.mat
index 14ec805ba6c..b1e86e3b03b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSided.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSided.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSidedTransparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSidedTransparent.mat
index f6708ab3347..108966a2180 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSidedTransparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitAlphaClipDoubleSidedTransparent.mat
@@ -67,6 +67,7 @@ Material:
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index 2b276ff5ceb..d5fcec4db1e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAdditive.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAdditive.mat
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index bf18bf1aa0a..a467a7d0061 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAlpha.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendAlpha.mat
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index 0b37c7a665a..156ec7da1e9 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitBlendPremult.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitYellow.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitYellow.mat
index 221a338a24a..6ff528fe511 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BI_UnlitYellow.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BackgroundHoleQuad.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BackgroundHoleQuad.mat
index 0731544e8a5..0273554ec25 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/BackgroundHoleQuad.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAdditive.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAdditive.mat
index 6f4b4bdbb1b..82c9ea75551 100644
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index 9285c30ef11..88024222e61 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8104_Unlit/SG_UnlitAlpha.mat
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index 0b226a4259e..7018290709e 100644
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index cfbda3a6fb3..a64bc052beb 100644
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index a7cb851dada..1cfbe10d5c1 100644
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index b19bb19b30f..1ab87f097f0 100644
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index 1c5385f0eaa..2c8f2b89692 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestAlways.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Lit/LitZTestAlways.mat
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index 4a77fe1f32d..97af3b6ea0d 100644
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index 4f21fad92a8..df890af6270 100644
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index 1aa0ad3a007..e3abca60a62 100644
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--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphDoubleSided.mat
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@@ -34,6 +34,7 @@ Material:
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index 7cfd196c7bb..9d8a67daad9 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZTestAlways.mat
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index ef9810015b6..bacb85fbf1f 100644
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@@ -34,6 +34,7 @@ Material:
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index b7766367b4a..7e303866fef 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZTestLessEqual.mat
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index 77a20456351..98682e02e91 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZTestNeverBackThenFront.mat
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@@ -34,6 +34,7 @@ Material:
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index b06986af19e..3264ae83f8a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteGreaterEqual.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteLessEqual.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteLessEqual.mat
index 0d47194eaf0..26a4f69c40c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteLessEqual.mat
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@@ -34,6 +34,7 @@ Material:
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index 12b23c2f491..75576032f6e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteOff.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteOff.mat
@@ -34,6 +34,7 @@ Material:
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index 23bf7c6af73..18732d8511e 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteOn.mat
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@@ -34,6 +34,7 @@ Material:
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index 10b11db05ad..a17e8e68fbb 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteOnAlpha1.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteOnAlpha1.mat
@@ -34,6 +34,7 @@ Material:
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index e7e0d14b716..227ace759f1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/StackLitGraph/Shader Graphs_StackLitGraphZWriteOnTransparent.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullBack.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullBack.mat
index 39978c3bf0e..e3fa5cf9399 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullBack.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullBack.mat
@@ -125,6 +125,7 @@ Material:
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index 28d0d928b2e..ac9ba75ccec 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullBackZTestGreater.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullFront.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullFront.mat
index d709b46ee09..a16cf031775 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullFront.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullFront.mat
@@ -125,6 +125,7 @@ Material:
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index 53e5e3bdeae..02f162813f1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitCullFrontEqual.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitDoubleSided.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitDoubleSided.mat
index 48b2fc15f2a..adc905feb36 100644
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index 0f84e5d216f..585b32adc6f 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitZTestAlways.mat
@@ -125,6 +125,7 @@ Material:
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index 4a15c91e1f5..7a6b3e3c537 100644
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@@ -125,6 +125,7 @@ Material:
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index d122d6208dc..3869a25ca4b 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitZTestNeverBackThenFront.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8105_BlendStates/Unlit/UnlitZTestNeverBackThenFront.mat
index 8cb89f22dce..35ce2ffb14f 100644
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+ m_Scale: {x: 1, y: 1}
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- _SampleTexture2D_94317f7616a747f6a290318bcc10826b_Texture_1:
m_Texture: {fileID: 2800000, guid: 65a8d3a22d015e44baa453611634cb63, type: 3}
m_Scale: {x: 1, y: 1}
@@ -161,6 +169,7 @@ Material:
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- _AlphaSrcBlend: 1
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+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
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- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8106_UnlitShadowMatte/Cube.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8106_UnlitShadowMatte/Cube.mat
index c1362a6d59a..0c3a4cebc2b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8106_UnlitShadowMatte/Cube.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8106_UnlitShadowMatte/Cube.mat
@@ -123,6 +123,7 @@ Material:
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- _AlphaSrcBlend: 1
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/HD.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/HD.mat
index 4d440a9d0b2..80af1a09a47 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/HD.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/HD.mat
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m_Name:
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Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/PBRboi.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/PBRboi.mat
index a1839467fe0..457c2e3b16b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/PBRboi.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/PBRboi.mat
@@ -29,6 +29,7 @@ Material:
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- _AlphaSrcBlend: 1
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexRotationHDLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexRotationHDLit.mat
index 72a5254a91b..073462163c7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexRotationHDLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexRotationHDLit.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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Material:
serializedVersion: 6
@@ -50,6 +50,7 @@ Material:
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- _AlphaSrcBlend: 1
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+ - _AlphaToMaskInspectorValue: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexRotationPBR.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexRotationPBR.mat
index 0a42b0fd6b9..1c2db283dcd 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexRotationPBR.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexRotationPBR.mat
@@ -37,6 +37,7 @@ Material:
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- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
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m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexWaveHDLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexWaveHDLit.mat
index ed7a4f3f02c..b7c807fe1c3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexWaveHDLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexWaveHDLit.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -48,6 +48,7 @@ Material:
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- _AlphaSrcBlend: 1
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+ - _AlphaToMaskInspectorValue: 0
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- _CullMode: 2
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexWaveUnlit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexWaveUnlit.mat
index cb6019790fd..5bde8e28e48 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexWaveUnlit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8201_VertexAnimation/SGVertexWaveUnlit.mat
@@ -34,6 +34,7 @@ Material:
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- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
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- _CullMode: 2
- _CullModeForward: 2
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m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8202_BentNormals/SG_Bent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8202_BentNormals/SG_Bent.mat
index 518947e6fea..947f61e7bb1 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8202_BentNormals/SG_Bent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8202_BentNormals/SG_Bent.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -52,6 +52,7 @@ Material:
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- _AlphaSrcBlend: 1
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+ - _AlphaToMaskInspectorValue: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/Lit_BakedEmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/Lit_BakedEmission.mat
index d6921fe9af2..00a42ea536a 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/Lit_BakedEmission.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/Lit_BakedEmission.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -141,6 +141,7 @@ Material:
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- _AlphaSrcBlend: 1
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+ - _AlphaToMaskInspectorValue: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/Lit_RealtimeEmission.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/Lit_RealtimeEmission.mat
index cf714df213c..18a3e1ac66b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/Lit_RealtimeEmission.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/Lit_RealtimeEmission.mat
@@ -128,6 +128,7 @@ Material:
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- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
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- _CoatCoverage: 1
@@ -287,4 +288,4 @@ MonoBehaviour:
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionAlbedoNoAffects.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionAlbedoNoAffects.mat
index a855bc6c32d..a4f4019a902 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionAlbedoNoAffects.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionAlbedoNoAffects.mat
@@ -35,6 +35,7 @@ Material:
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- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
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@@ -92,4 +93,4 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionAlbedoNoAffectsBaked.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionAlbedoNoAffectsBaked.mat
index a5c42d49be3..cdb6e3d2e04 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionAlbedoNoAffectsBaked.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionAlbedoNoAffectsBaked.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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Material:
serializedVersion: 6
@@ -48,6 +48,7 @@ Material:
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- _AlphaSrcBlend: 1
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+ - _AlphaToMaskInspectorValue: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionBaked.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionBaked.mat
index 568a72db554..8678a2e11da 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionBaked.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionBaked.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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Material:
serializedVersion: 6
@@ -44,6 +44,7 @@ Material:
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- _AlphaSrcBlend: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionRealT.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionRealT.mat
index 0cc09577349..b6f05cf3665 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionRealT.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8203_Emission/SG_EmissionRealT.mat
@@ -31,6 +31,7 @@ Material:
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- _AlphaSrcBlend: 1
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8204_CustomSpecOcclusion/CustomSpecOcclusion.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8204_CustomSpecOcclusion/CustomSpecOcclusion.mat
index c9eaa0a4dc5..83e15116c09 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8204_CustomSpecOcclusion/CustomSpecOcclusion.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8204_CustomSpecOcclusion/CustomSpecOcclusion.mat
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m_Name:
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Material:
serializedVersion: 6
@@ -60,6 +60,7 @@ Material:
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- _AlphaSrcBlend: 1
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialLit.mat
index 970891275d8..4a2b594a225 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialLit.mat
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m_Name:
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serializedVersion: 6
@@ -141,6 +141,7 @@ Material:
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- _AlphaSrcBlend: 1
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+ - _AlphaToMaskInspectorValue: 0
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialUnlit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialUnlit.mat
index 1a321ef0c88..44639b81424 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialUnlit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/HDSceneColorMaterialUnlit.mat
@@ -126,6 +126,7 @@ Material:
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- _AlphaSrcBlend: 1
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m_Name:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialLit.mat
index 8b9e4d2c6a4..10cd0f13b21 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialLit.mat
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m_Name:
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@@ -139,6 +139,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialUnlit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialUnlit.mat
index 33f19328a64..65416fb121f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialUnlit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneColorMaterialUnlit.mat
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@@ -137,6 +137,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialLit.mat
index 4d0d89b77c6..fac5cee22a5 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialLit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialLit.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialUnlit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialUnlit.mat
index 8ee099a3d7a..f175903c71b 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialUnlit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/8x_ShaderGraph/8205_SceneDepthColorNodes/SceneDepthMaterialUnlit.mat
@@ -124,6 +124,7 @@ Material:
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index fcde778f8cd..54dedda0573 100644
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index fb1409cca05..2bfea9420d3 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals_SSS.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals_SSS.mat
index 03684141f58..ed3899e4c81 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals_SSS.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_Decals_SSS.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_SSS.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_SSS.mat
index 99e71857f8b..889386a8868 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_SSS.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSR_SSS.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSS.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSS.mat
index 47b77312dad..8386d52fb52 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSS.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Lit_SSS.mat
@@ -124,6 +124,7 @@ Material:
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index 5ac3355a146..341bf4f9309 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Projector.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Projector.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_Mat.mat
index 28923ed7671..1325d0d8b73 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_Mat.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_Mat.mat
@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_SSS_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_SSS_Mat.mat
index 407ba14d59f..1ba8f0b2605 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Decal_SSS_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Mat.mat
index 1398d924b04..0588e325ea7 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Mat.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_Mat.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_Mat.mat
index 9cb746f27b9..2d795c1f752 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_SSS_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_Decal_SSS_Mat.mat
index 93fb38f3cf8..829bdb2a916 100644
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index 6c98a1d3770..c25606b9626 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_SSS_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSR_SSS_Mat.mat
index cc2c06637b3..3c57771b80a 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSS_Mat.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_StackLit_SSS_Mat.mat
index 28a0d8888bc..c8ef95b67e8 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit.mat
index 554ad8156fc..26acffeb8b3 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9006_StencilUsage/Stencil_Unlit.mat
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@@ -123,6 +123,7 @@ Material:
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index 07f230db1d9..8375b212649 100644
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@@ -123,6 +123,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/AlphaCompositingMaterial_Alpha.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/AlphaCompositingMaterial_Alpha.mat
index 986c1a1bed8..565832eec10 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/AlphaCompositingMaterial_Alpha.mat
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/GenerateComposite.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/GenerateComposite.mat
index 1e2251fd740..ef046c86a7f 100644
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+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/GenerateComposite.mat
@@ -124,6 +124,7 @@ Material:
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/UseComposite.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9007_CameraAlphaComposition/UseComposite.mat
index 510d311fbd4..24aa8a6ae17 100644
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@@ -124,6 +124,7 @@ Material:
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index 3110350c7c0..4f16929a1cb 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_Fabric.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_Fabric.mat
index 82b25c9e250..1fcd1385153 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_LayeredLit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9301_MotionVectors/M_LayeredLit.mat
index 6bc79e2cf0e..65ea3620c0a 100644
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index e9d76811335..f55c6b4cfb4 100644
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diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_SG_Unlit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_SG_Unlit.mat
index e8da990aaa9..5ade6905e37 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_SG_Unlit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9402_AlphaToMask/M_SG_Unlit.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -112,6 +112,10 @@ Material:
m_Texture: {fileID: 2800000, guid: 3f9313f68c2869648b020663f29c8420, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ - _SampleTexture2D_95807bdc2aaf4243b7d3e21a4911a35f_Texture_1:
+ m_Texture: {fileID: 2800000, guid: 3f9313f68c2869648b020663f29c8420, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- _SampleTexture2D_d85f4c5dda824148ae2b3a4642f52f46_Texture_1:
m_Texture: {fileID: 2800000, guid: 3f9313f68c2869648b020663f29c8420, type: 3}
m_Scale: {x: 1, y: 1}
@@ -154,6 +158,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 1
+ - _AlphaToMaskInspectorValue: 1
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9500_LightScripting/trasnparnetShadowCasting.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9500_LightScripting/trasnparnetShadowCasting.mat
index 2d6c7e5cad4..ec16960fc8f 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9500_LightScripting/trasnparnetShadowCasting.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9500_LightScripting/trasnparnetShadowCasting.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -136,6 +136,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9601_SkinnedMeshBatching/9601_LOD-Transition_Display.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9601_SkinnedMeshBatching/9601_LOD-Transition_Display.mat
index f8cbc9dec1d..306e4a437c6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9601_SkinnedMeshBatching/9601_LOD-Transition_Display.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9601_SkinnedMeshBatching/9601_LOD-Transition_Display.mat
@@ -123,6 +123,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -274,4 +275,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9601_SkinnedMeshBatching/HeadInstanced.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9601_SkinnedMeshBatching/HeadInstanced.mat
index 64044329079..6533042a222 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9601_SkinnedMeshBatching/HeadInstanced.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9601_SkinnedMeshBatching/HeadInstanced.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -139,6 +139,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity
index d8a50c2b3a5..967397708db 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen.unity
@@ -321,7 +321,7 @@ PrefabInstance:
- target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 3}
propertyPath: renderGraphCompatible
- value: 0
+ value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Opaque.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Opaque.mat
index a5c7fea58d2..bad8213c11d 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Opaque.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Opaque.mat
@@ -123,6 +123,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -264,4 +265,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Transparent.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Transparent.mat
index 53d7cfaf6e0..136579eadd8 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Transparent.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Transparent.mat
@@ -125,6 +125,7 @@ Material:
- _AlphaDstBlend: 10
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -266,4 +267,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Unlit.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Unlit.mat
index c8d889ae19d..9d534e6c96c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Unlit.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9700_CustomPass_FullScreen/Unlit.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -136,6 +136,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity
index 054b0799b05..9b4a10a1036 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers.unity
@@ -326,7 +326,7 @@ PrefabInstance:
- target: {fileID: 114995348509370400, guid: c07ace9ab142ca9469fa377877c2f1e7,
type: 3}
propertyPath: renderGraphCompatible
- value: 0
+ value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c07ace9ab142ca9469fa377877c2f1e7, type: 3}
@@ -397,6 +397,7 @@ MonoBehaviour:
m_EnableSpotReflector: 0
m_LuxAtDistance: 1
m_InnerSpotPercent: 0
+ m_SpotIESCutoffPercent: 100
m_LightDimmer: 1
m_VolumetricDimmer: 1
m_LightUnit: 0
@@ -415,6 +416,8 @@ MonoBehaviour:
m_ApplyRangeAttenuation: 1
m_DisplayAreaLightEmissiveMesh: 0
m_AreaLightCookie: {fileID: 0}
+ m_IESPoint: {fileID: 0}
+ m_IESSpot: {fileID: 0}
m_AreaLightShadowCone: 120
m_UseScreenSpaceShadows: 0
m_InteractsWithSky: 1
@@ -2741,6 +2744,7 @@ MonoBehaviour:
m_EnableSpotReflector: 0
m_LuxAtDistance: 1
m_InnerSpotPercent: 0
+ m_SpotIESCutoffPercent: 100
m_LightDimmer: 1
m_VolumetricDimmer: 1
m_LightUnit: 0
@@ -2759,6 +2763,8 @@ MonoBehaviour:
m_ApplyRangeAttenuation: 1
m_DisplayAreaLightEmissiveMesh: 0
m_AreaLightCookie: {fileID: 0}
+ m_IESPoint: {fileID: 0}
+ m_IESSpot: {fileID: 0}
m_AreaLightShadowCone: 120
m_UseScreenSpaceShadows: 0
m_InteractsWithSky: 1
@@ -3954,6 +3960,7 @@ MonoBehaviour:
serializedVersion: 2
m_Bits: 4294967295
hasPersistentHistory: 0
+ exposureTarget: {fileID: 0}
m_RenderingPathCustomFrameSettings:
bitDatas:
data1: 72198260625768269
@@ -4389,6 +4396,7 @@ MonoBehaviour:
serializedVersion: 2
m_Bits: 4294967295
hasPersistentHistory: 0
+ exposureTarget: {fileID: 0}
m_RenderingPathCustomFrameSettings:
bitDatas:
data1: 72198260625768268
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/9701_UnlitRT.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/9701_UnlitRT.mat
index e6f8c11dabf..682fce49d2c 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/9701_UnlitRT.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/9701_UnlitRT.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -136,6 +136,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/BackgroundCube.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/BackgroundCube.mat
index 36d35eecfd6..4673ef815e6 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/BackgroundCube.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9701_CustomPass_DrawRenderers/BackgroundCube.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -136,6 +136,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API/9702_LitUV.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API/9702_LitUV.mat
index 7abbee77400..5e3f15a57af 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API/9702_LitUV.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API/9702_LitUV.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -136,6 +136,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API/9702_UnlitUVChecker.mat b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API/9702_UnlitUVChecker.mat
index 62bc134033e..af55f9cb0a5 100644
--- a/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API/9702_UnlitUVChecker.mat
+++ b/TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9702_CustomPass_API/9702_UnlitUVChecker.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -142,6 +142,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/TestProjects/HDRP_Tests/ProjectSettings/HDRPProjectSettings.asset b/TestProjects/HDRP_Tests/ProjectSettings/HDRPProjectSettings.asset
index 396b7a34b6a..113c50f6e24 100644
--- a/TestProjects/HDRP_Tests/ProjectSettings/HDRPProjectSettings.asset
+++ b/TestProjects/HDRP_Tests/ProjectSettings/HDRPProjectSettings.asset
@@ -22,4 +22,4 @@ MonoBehaviour:
m_WizardActiveTab: 0
m_WizardNeedRestartAfterChangingToDX12: 0
m_WizardNeedToRunFixAllAgainAfterDomainReload: 0
- m_LastMaterialVersion: 5
+ m_LastMaterialVersion: 6
diff --git a/TestProjects/SRP_SmokeTest/ProjectSettings/HDRPProjectSettings.asset b/TestProjects/SRP_SmokeTest/ProjectSettings/HDRPProjectSettings.asset
index 3d732e41574..9420b38f277 100644
--- a/TestProjects/SRP_SmokeTest/ProjectSettings/HDRPProjectSettings.asset
+++ b/TestProjects/SRP_SmokeTest/ProjectSettings/HDRPProjectSettings.asset
@@ -18,4 +18,4 @@ MonoBehaviour:
m_ProjectSettingFolderPath: HDRPDefaultResources
m_WizardPopupAtStart: 0
m_WizardActiveTab: 0
- m_LastMaterialVersion: 5
+ m_LastMaterialVersion: 6
diff --git a/TestProjects/VisualEffectGraph_HDRP/ProjectSettings/HDRPProjectSettings.asset b/TestProjects/VisualEffectGraph_HDRP/ProjectSettings/HDRPProjectSettings.asset
index 8e073ba2a69..d8174bc5663 100644
--- a/TestProjects/VisualEffectGraph_HDRP/ProjectSettings/HDRPProjectSettings.asset
+++ b/TestProjects/VisualEffectGraph_HDRP/ProjectSettings/HDRPProjectSettings.asset
@@ -21,4 +21,4 @@ MonoBehaviour:
m_WizardActiveTab: 0
m_WizardNeedRestartAfterChangingToDX12: 0
m_WizardNeedToRunFixAllAgainAfterDomainReload: 0
- m_LastMaterialVersion: 5
+ m_LastMaterialVersion: 6
diff --git a/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs b/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs
index 12b7368fccc..01d4c7c00e2 100644
--- a/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs
+++ b/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.cs
@@ -42,7 +42,7 @@ public interface IViewDisplayer
/// Callback on update requested
event Action OnUpdateRequested;
}
-
+
partial class DisplayWindow : EditorWindow, IViewDisplayer
{
static partial class Style
@@ -82,7 +82,7 @@ internal static readonly (Texture2D icon, string tooltip) k_LayoutStackIcon =
internal const string k_CameraMenuSync1On2 = "Align Camera 1 with Camera 2";
internal const string k_CameraMenuSync2On1 = "Align Camera 2 with Camera 1";
internal const string k_CameraMenuReset = "Reset Cameras";
-
+
internal const string k_EnvironmentSidePanelName = "Environment";
internal const string k_DebugSidePanelName = "Debug";
@@ -127,7 +127,7 @@ internal static readonly (Texture2D icon, string tooltip) k_LayoutStackIcon =
Label m_NoEnvironment2;
Image[] m_Views = new Image[2];
-
+
LayoutContext layout
=> LookDev.currentContext.layout;
@@ -143,7 +143,7 @@ Layout viewLayout
}
}
}
-
+
SidePanel sidePanel
{
get => layout.showedSidePanel;
@@ -218,7 +218,7 @@ event Action IViewDisplayer.OnUpdateRequested
void OnEnable()
{
- //Stylesheet
+ //Stylesheet
// Try to load stylesheet. Timing can be odd while upgrading packages (case 1219692).
// In this case, it will be fixed in OnGUI. Though it can spawn error while reimporting assets.
// Waiting for filter on stylesheet (case 1228706) to remove last error.
@@ -486,7 +486,7 @@ Rect IViewDisplayer.GetRect(ViewCompositionIndex index)
throw new ArgumentException("Unknown ViewCompositionIndex: " + index);
}
}
-
+
Vector2 m_LastFirstViewSize = new Vector2();
Vector2 m_LastSecondViewSize = new Vector2();
void IViewDisplayer.SetTexture(ViewCompositionIndex index, Texture texture)
@@ -532,7 +532,7 @@ void IViewDisplayer.SetTexture(ViewCompositionIndex index, Texture texture)
throw new ArgumentException("Unknown ViewCompositionIndex: " + index);
}
}
-
+
void IViewDisplayer.Repaint() => Repaint();
void ApplyLayout(Layout value)
@@ -627,19 +627,21 @@ IStyle GetEnvironmentContenairDraggerStyle()
void OnGUI()
{
- //Stylesheet
+ //Stylesheet
// [case 1219692] if LookDev is open while reimporting CoreRP package,
// stylesheet can be null. In this case, we can have a null stylesheet
- // registered as it got destroyed. Reloading it. As we cannot just
+ // registered as it got destroyed. Reloading it. As we cannot just
// remove a null entry, we must filter and reconstruct the while list.
if (styleSheet == null || styleSheet.Equals(null)
|| (!EditorGUIUtility.isProSkin && (styleSheetLight == null || styleSheetLight.Equals(null))))
{
// While (case 1228706) is still on going, we sill close and reopen the look dev.
// This will prevent spawning error at frame.
- LookDev.Close();
- LookDev.Open();
- return;
+ // Note 2: This actually causes the lookdev to break completely with light theme.
+ // Until the actual issue is fixed, we'll comment this fix out as it only concerns an upgrade problem.
+ //LookDev.Close();
+ //LookDev.Open();
+ //return;
// Following lines is the correct fix if UIElement filter garbage collected Stylesheet.
@@ -689,7 +691,7 @@ void OnGUI()
}
// [case 1245086] Guard in case the SRP asset is set to null (or to a not supported SRP) when the lookdev window is already open
- // Note: After an editor reload, we might get a null OnUpdateRequestedInternal and null SRP for a couple of frames, hence the check.
+ // Note: After an editor reload, we might get a null OnUpdateRequestedInternal and null SRP for a couple of frames, hence the check.
if (!LookDev.supported && OnUpdateRequestedInternal !=null)
{
// Print an error and close the Lookdev window (to avoid spamming the console)
diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs
index 7559a39daf4..66b2f157838 100644
--- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs
+++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs
@@ -22,7 +22,7 @@ public enum DepthAccess
///
/// This struct specifies the context given to every render pass.
///
- public ref struct RenderGraphContext
+ public class RenderGraphContext
{
///Scriptable Render Context used for rendering.
public ScriptableRenderContext renderContext;
@@ -197,6 +197,7 @@ public void Reset(RenderGraphPass pass)
RenderGraphDefaultResources m_DefaultResources = new RenderGraphDefaultResources();
Dictionary m_DefaultProfilingSamplers = new Dictionary();
bool m_ExecutionExceptionWasRaised;
+ RenderGraphContext m_RenderGraphContext = new RenderGraphContext();
// Compiled Render Graph info.
DynamicArray[] m_CompiledResourcesInfos = new DynamicArray[(int)RenderGraphResourceType.Count];
@@ -810,12 +811,11 @@ internal void CompileRenderGraph()
// Execute the compiled render graph
void ExecuteRenderGraph(ScriptableRenderContext renderContext, CommandBuffer cmd)
{
- RenderGraphContext rgContext = new RenderGraphContext();
- rgContext.cmd = cmd;
- rgContext.renderContext = renderContext;
- rgContext.renderGraphPool = m_RenderGraphPool;
- rgContext.resources = m_Resources;
- rgContext.defaultResources = m_DefaultResources;
+ m_RenderGraphContext.cmd = cmd;
+ m_RenderGraphContext.renderContext = renderContext;
+ m_RenderGraphContext.renderGraphPool = m_RenderGraphPool;
+ m_RenderGraphContext.resources = m_Resources;
+ m_RenderGraphContext.defaultResources = m_DefaultResources;
for (int passIndex = 0; passIndex < m_CompiledPassInfos.size; ++passIndex)
{
@@ -830,14 +830,14 @@ void ExecuteRenderGraph(ScriptableRenderContext renderContext, CommandBuffer cmd
try
{
- using (new ProfilingScope(rgContext.cmd, passInfo.pass.customSampler))
+ using (new ProfilingScope(m_RenderGraphContext.cmd, passInfo.pass.customSampler))
{
LogRenderPassBegin(passInfo);
using (new RenderGraphLogIndent(m_Logger))
{
- PreRenderPassExecute(passInfo, ref rgContext);
- passInfo.pass.Execute(rgContext);
- PostRenderPassExecute(cmd, ref passInfo, ref rgContext);
+ PreRenderPassExecute(passInfo, m_RenderGraphContext);
+ passInfo.pass.Execute(m_RenderGraphContext);
+ PostRenderPassExecute(cmd, ref passInfo, m_RenderGraphContext);
}
}
}
@@ -895,7 +895,7 @@ void PreRenderPassSetRenderTargets(in CompiledPassInfo passInfo, RenderGraphCont
}
}
- void PreRenderPassExecute(in CompiledPassInfo passInfo, ref RenderGraphContext rgContext)
+ void PreRenderPassExecute(in CompiledPassInfo passInfo, RenderGraphContext rgContext)
{
// TODO RENDERGRAPH merge clear and setup here if possible
RenderGraphPass pass = passInfo.pass;
@@ -930,7 +930,7 @@ void PreRenderPassExecute(in CompiledPassInfo passInfo, ref RenderGraphContext r
}
}
- void PostRenderPassExecute(CommandBuffer mainCmd, ref CompiledPassInfo passInfo, ref RenderGraphContext rgContext)
+ void PostRenderPassExecute(CommandBuffer mainCmd, ref CompiledPassInfo passInfo, RenderGraphContext rgContext)
{
RenderGraphPass pass = passInfo.pass;
diff --git a/com.unity.render-pipelines.core/Runtime/Textures/RTHandle.cs b/com.unity.render-pipelines.core/Runtime/Textures/RTHandle.cs
index c540dbb85be..251403878d6 100644
--- a/com.unity.render-pipelines.core/Runtime/Textures/RTHandle.cs
+++ b/com.unity.render-pipelines.core/Runtime/Textures/RTHandle.cs
@@ -68,6 +68,10 @@ internal RTHandle(RTHandleSystem owner)
/// RenderTexture representation of the RTHandle.
public static implicit operator RenderTexture(RTHandle handle)
{
+ // If RTHandle is null then conversion should give a null RenderTexture
+ if (handle == null)
+ return null;
+
Debug.Assert(handle.rt != null, "RTHandle was created using a regular Texture and is used as a RenderTexture");
return handle.rt;
}
@@ -79,6 +83,10 @@ public static implicit operator RenderTexture(RTHandle handle)
/// Texture representation of the RTHandle.
public static implicit operator Texture(RTHandle handle)
{
+ // If RTHandle is null then conversion should give a null Texture
+ if (handle == null)
+ return null;
+
Debug.Assert(handle.m_ExternalTexture != null || handle.rt != null);
return (handle.rt != null) ? handle.rt : handle.m_ExternalTexture;
}
diff --git a/com.unity.render-pipelines.core/ShaderLibrary/Shadow/ShadowSamplingTent.hlsl b/com.unity.render-pipelines.core/ShaderLibrary/Shadow/ShadowSamplingTent.hlsl
index 43280100c26..507635aaffe 100644
--- a/com.unity.render-pipelines.core/ShaderLibrary/Shadow/ShadowSamplingTent.hlsl
+++ b/com.unity.render-pipelines.core/ShaderLibrary/Shadow/ShadowSamplingTent.hlsl
@@ -1,3 +1,5 @@
+#ifndef SHADOW_SAMPLING_TENT_INCLUDED
+#define SHADOW_SAMPLING_TENT_INCLUDED
// ------------------------------------------------------------------
// PCF Filtering Tent Functions
// ------------------------------------------------------------------
@@ -242,3 +244,4 @@ void SampleShadow_ComputeSamples_Tent_7x7(real4 shadowMapTexture_TexelSize, real
fetchesWeights[14] = fetchesWeightsU.z * fetchesWeightsV.w;
fetchesWeights[15] = fetchesWeightsU.w * fetchesWeightsV.w;
}
+#endif
diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md
index 3aa79910b0e..a40eb31ad0d 100644
--- a/com.unity.render-pipelines.high-definition/CHANGELOG.md
+++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md
@@ -155,6 +155,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added support for exposure curve remapping for min/max limits.
- Added presets for ray traced reflections.
- Added final image histogram debug view (both luminance and RGB).
+- Added an example texture and rotation to the Cloud Layer volume override.
+- Added an option to extend the camera culling for skinned mesh animation in ray tracing effects (1258547).
### Fixed
- Fix when rescale probe all direction below zero (1219246)
@@ -697,6 +699,13 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed culling for decals when used in prefabs and edited in context.
- Force to rebake probe with missing baked texture. (1253367)
- Fix supported Mac platform detection to handle new major version (11.0) properly
+- Fixed typo in the Render Pipeline Wizard under HDRP+VR
+- Change transparent SSR name in frame settings to avoid clipping.
+- Fixed missing include guards in shadow hlsl files.
+- Repaint the scene view whenever the scene exposure override is changed.
+- Fixed an error when clearing the SSGI history texture at creation time (1259930).
+- Fixed alpha to mask reset when toggling alpha test in the material UI.
+- Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.
### Changed
- Improve MIP selection for decals on Transparents
@@ -850,6 +859,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Making the planar probe atlas's format match the color buffer's format.
- Removing the planarReflectionCacheCompressed setting from asset.
- SHADERPASS for TransparentDepthPrepass and TransparentDepthPostpass identification is using respectively SHADERPASS_TRANSPARENT_DEPTH_PREPASS and SHADERPASS_TRANSPARENT_DEPTH_POSTPASS
+- Renamed the debug name from SSAO to ScreenSpaceAmbientOcclusion (1254974).
+- Added missing tooltips and improved the UI of the aperture control (case 1254916).
+- Fixed wrong tooltips in the Dof Volume (case 1256641).
## [7.1.1] - 2019-09-05
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md b/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
index 8037715e3ac..75511e6e451 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md
@@ -76,6 +76,7 @@ These settings control lighting features for your rendering components. Here you
| **Screen Space Shadows** | [DXR only] Enable the checkbox to allow [Lights](Light-Component.html) to render shadow maps into screen space buffers to reduce lighting Shader complexity. This technique increases processing speed but also increases the memory footprint. |
| **Shadowmask** | Enable the checkbox to make HDRP support the [Shadowmasks lighting mode](Lighting-Mode-Shadowmask.html). |
| **Screen Space Refection** | Enable the checkbox to make HDRP process Screen Space Reflections (SSR). This allows HDRP to calculate SSR for this Camera/Reflection Probe. |
+| - **On Transparent** | Enable the checkbox to make HDRP process Screen Space Reflections (SSR) on transparent objects. |
| **Screen Space Ambient Occlusion** | Enable the checkbox to make HDRP process Screen Space Ambient Occlusion (SSAO). This allows HDRP to calculate SSAO for this Camera/Reflection Probe. |
| **Subsurface Scattering** | Enable the checkbox to make HDRP process subsurface scattering. Enabling this feature causes HDRP to simulate how light penetrates surfaces of translucent GameObjects, scatters inside them, and exits from different locations. |
| **Transmission** | Enable the checkbox to make HDRP process the transmission effect. This allows subsurface scattering Materials to use transmission, for example, light transmits through a leaf with a subsurface scattering Material. |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-Cloud-Layer.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-Cloud-Layer.md
index 700ccbb2743..da9ca42aa1a 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Override-Cloud-Layer.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-Cloud-Layer.md
@@ -11,13 +11,23 @@ The **Cloud Layer** uses the [Volume](Volumes.html) framework, so to enable and
After you add a **Cloud Layer** override, you must enable it in the override itself. In the override, Check the **Enable** property. HDRP now renders **Cloud Layer** for any Camera this Volume affects.
+
+
+## Using the default Cloud Map
+
+HDRP includes an example Cloud Map texture named `DefaultCloudLayer`.
+This example Cloud Map is a read-only **CustomRenderTexture**. This means that, if you want to modify any of its properties, you need to create a duplicate of it and modify that instead. To duplicate the example Cloud Map:
+
+1. Duplicate the `DefaultCloudLayer` asset.
+2. Duplicate the Material referenced by the DefaultCloudLayer asset. This Material is called `DefaultCloudLayerMaterial`.
+3. In the Inspector for the new `DefaultCloudLayer`, assign the new `DefaultCloudLayerMaterial` to the **Material** property.
+
## Customizing the Cloud Map
The Cloud Map is a 2D texture in LatLong layout (sometimes called Cylindrical or Equirectangular) that contains cloud color in the RGB channel and cloud coverage in the alpha channel.
If **Upper Hemisphere Only** is checked, the map is interpreted as being the upper half of a LatLong texture.
-In that case, it is recommended to set the **Wrap Mode** to **Clamp** in the texture import settings to avoid artifacts above the horizon.
@@ -33,10 +43,11 @@ Only the red and green channel are used and they represent respectively horizont
| Property | Description |
| ----------------------------- | ------------------------------------------------------------ |
| **Enable** | Enables the cloud layer. |
-| **Cloud Map* | Assign a Texture that HDRP uses to render the cloud layer. Refer to the section [Customizing the Cloud Map](#CustomizingCloudMap) for more details. |
+| **Cloud Map* | Assign a Texture that HDRP uses to render the cloud layer. Refer to the section [Using the default Cloud Map](#DefaultCloudMap) or [Customizing the Cloud Map](#CustomizingCloudMap) for more details. |
| **Upper Hemisphere Only** | Check the box to display the cloud layer above the horizon only. |
| **Tint** | Specifies a color that HDRP uses to tint the Cloud Layer. |
-| **Intensity Multiplier** | Set the multiplier by which HDRP multiplies the Cloud Layer color.
Note: If the **Cloud Layer** is applied on top of a **Physically Based Sky**, the multiplier may need to be quite big. |
+| **Intensity Multiplier** | Set the multiplier by which HDRP multiplies the Cloud Layer color. |
+| **Rotation** | Use the slider to set the angle to rotate the Cloud Layer, in degrees. |
| **Enable Distortion** | Enable or disable cloud motion using UV distortion. |
| - **Distortion Mode** | Use the drop-down to select the method that HDRP uses to calculate the cloud distortion.
• **Procedural**: HDRP distorts the clouds using a uniform wind direction.
• **Flowmap**: HDRP distorts the clouds with a user provided flowmap. |
| -- **Flowmap** | Assign a flowmap, in LatLong layout, that HDRP uses to distort UVs when rendering the clouds. Refer to the section [Customizing the Flowmap](#CustomizingFlowmap) for more details.
This property only appears when you select **Flowmap** from the **Distortion Mode** drop-down. |
diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md
index 390ca007520..21aa312913b 100644
--- a/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md
+++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md
@@ -90,7 +90,7 @@ To configure **Automatic Mode**, select the **Metering Mode**. This tells the Ca
| **Center Around Exposure target** | Whether the procedural mask will be centered around the GameObject set as Exposure Target in the [Camera](HDRP-Camera.html). |
| **Center** | Sets the center of the procedural metering mask ([0,0] being bottom left of the screen and [1,1] top right of the screen). Available only when **Center Around Exposure target** is disabled. |
| **Offset** | Sets an offset to where mask is centered . Available only when **Center Around Exposure target** is enabled. |
- | **Radii** | Sets the radii (horizontal and vertical) of the procedural mask, in terms of fraction of the screen (i.e. 0.5 means a radius that stretches half of the screen). |
+ | **Radii** | Sets the radii (horizontal and vertical) of the procedural mask, in terms of fraction of half the screen (i.e. 0.5 means a mask that stretch half of the screen in both directions). |
| **Softness** | Sets the softness of the mask, the higher the value the less influence is given to pixels at the edge of the mask. |
| **Mask Min Intensity** | All pixels below this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask. |
| **Mask Max Intensity** | All pixels above this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask. |
diff --git a/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/MaterialPostProcessor.cs b/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/MaterialPostProcessor.cs
index 8972fc47c26..bd13b8bbf3e 100644
--- a/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/MaterialPostProcessor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/MaterialPostProcessor.cs
@@ -194,6 +194,7 @@ static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAsse
RenderQueueUpgrade,
ShaderGraphStack,
MoreMaterialSurfaceOptionFromShaderGraph,
+ AlphaToMaskUIFix,
};
#region Migrations
@@ -420,6 +421,15 @@ void ResetFloatProperty(string propName)
HDShaderUtils.ResetMaterialKeywords(material);
}
+ static void AlphaToMaskUIFix(Material material, HDShaderUtils.ShaderID id)
+ {
+ if (material.HasProperty(kAlphaToMask) && material.HasProperty(kAlphaToMaskInspector))
+ {
+ material.SetFloat(kAlphaToMaskInspector, material.GetFloat(kAlphaToMask));
+ HDShaderUtils.ResetMaterialKeywords(material);
+ }
+ }
+
#region Serialization_API
//Methods in this region interact on the serialized material
//without filtering on what used shader knows
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalPass.template b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalPass.template
index 111580143b7..2005233b9bb 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalPass.template
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalPass.template
@@ -24,6 +24,9 @@ Pass
$splice(PassKeywords)
$splice(GraphKeywords)
+ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl"
+
// Defines
$Material.AffectsAlbedo: #define _MATERIAL_AFFECTS_ALBEDO 1
$Material.AffectsNormal: #define _MATERIAL_AFFECTS_NORMAL 1
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Lit/BaseLitGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Lit/BaseLitGUI.cs
index 3ace404101a..6dd24d1203d 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/Lit/BaseLitGUI.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/Lit/BaseLitGUI.cs
@@ -12,7 +12,6 @@ abstract class BaseLitGUI
// Properties for Base Lit material keyword setup
protected const string kDoubleSidedNormalMode = "_DoubleSidedNormalMode";
- protected const string kDisplacementMode = "_DisplacementMode";
protected const string kDisplacementLockObjectScale = "_DisplacementLockObjectScale";
protected const string kDisplacementLockTilingScale = "_DisplacementLockTilingScale";
@@ -78,12 +77,6 @@ static public void SetupBaseLitKeywords(Material material)
bool depthOffsetEnable = (material.GetFloat(kDepthOffsetEnable) > 0.0f) && enablePixelDisplacement;
CoreUtils.SetKeyword(material, "_DEPTHOFFSET_ON", depthOffsetEnable);
}
- else if (material.HasProperty(kDepthOffsetEnable)) // ShaderGraphs don't have the displacement mode but they have a depth offset
- {
- // Depth offset is only enabled if per pixel displacement is
- bool depthOffsetEnable = (material.GetFloat(kDepthOffsetEnable) > 0.0f);
- CoreUtils.SetKeyword(material, "_DEPTHOFFSET_ON", depthOffsetEnable);
- }
CoreUtils.SetKeyword(material, "_VERTEX_WIND", false);
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDShaderPasses.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDShaderPasses.cs
index 22f002e479f..0a391e2f87c 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDShaderPasses.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDShaderPasses.cs
@@ -404,7 +404,7 @@ public static PassDescriptor GenerateForwardOnlyPass(bool supportLighting)
useInPreview = true,
// Collections
- requiredFields = supportLighting ? CoreRequiredFields.LitFull : null,
+ requiredFields = GenerateRequiredFields(),
renderStates = CoreRenderStates.Forward,
pragmas = CorePragmas.DotsInstancedInV2Only,
defines = supportLighting ? CoreDefines.Forward : null,
@@ -414,6 +414,20 @@ public static PassDescriptor GenerateForwardOnlyPass(bool supportLighting)
virtualTextureFeedback = true,
};
+ FieldCollection GenerateRequiredFields()
+ {
+ if (supportLighting)
+ return CoreRequiredFields.LitFull;
+ else
+ {
+ return new FieldCollection
+ {
+ // TODO: add preprocessor protection for this interpolator: _TRANSPARENT_WRITES_MOTION_VEC
+ HDStructFields.FragInputs.positionRWS,
+ };
+ }
+ }
+
IncludeCollection GenerateIncludes()
{
var includes = new IncludeCollection();
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubShaderUtilities.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubShaderUtilities.cs
index a25ed447e89..356821bbefe 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubShaderUtilities.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDSubShaderUtilities.cs
@@ -126,6 +126,7 @@ public static void AddBlendingStatesShaderProperties(
collector.AddFloatProperty("_AlphaSrcBlend", 1.0f);
collector.AddFloatProperty("_AlphaDstBlend", 0.0f);
collector.AddToggleProperty("_AlphaToMask", alphaToMask);
+ collector.AddToggleProperty("_AlphaToMaskInspectorValue", alphaToMask);
collector.AddToggleProperty(kZWrite, (surface == SurfaceType.Transparent) ? transparentZWrite : true);
collector.AddToggleProperty(kTransparentZWrite, transparentZWrite);
collector.AddFloatProperty("_CullMode", (int)CullMode.Back);
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDTarget.cs
index 9c27346f065..e76aa51da90 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDTarget.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/HDTarget.cs
@@ -955,11 +955,9 @@ static class CoreDefines
static class CoreIncludes
{
// CorePregraph
- public const string kCommon = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl";
public const string kTextureStack = "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl";
public const string kShaderVariables = "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl";
public const string kFragInputs = "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/FragInputs.hlsl";
- public const string kShaderPass = "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl";
public const string kMaterial = "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl";
public const string kDebugDisplay = "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl";
@@ -1028,11 +1026,9 @@ static class CoreIncludes
public static IncludeCollection CorePregraph = new IncludeCollection
{
- { kCommon, IncludeLocation.Pregraph },
{ kTextureStack, IncludeLocation.Pregraph }, // TODO: put this on a conditional
{ kShaderVariables, IncludeLocation.Pregraph },
{ kFragInputs, IncludeLocation.Pregraph },
- { kShaderPass, IncludeLocation.Pregraph },
{ kDebugDisplay, IncludeLocation.Pregraph },
{ kMaterial, IncludeLocation.Pregraph },
};
@@ -1040,10 +1036,8 @@ static class CoreIncludes
public static IncludeCollection RaytracingCorePregraph = new IncludeCollection
{
// Pregraph includes
- { CoreIncludes.kCommon, IncludeLocation.Pregraph },
{ CoreIncludes.kTextureStack, IncludeLocation.Pregraph },
{ CoreIncludes.kFragInputs, IncludeLocation.Pregraph },
- { CoreIncludes.kShaderPass, IncludeLocation.Pregraph },
// Ray Tracing macros should be included before shader variables to guarantee that the macros are overriden
{ CoreIncludes.kRaytracingMacros, IncludeLocation.Pregraph },
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template
index 7c0c5ea7a64..58dee45b336 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/ShaderGraph/Templates/ShaderPass.template
@@ -24,6 +24,9 @@ Pass
$splice(PassKeywords)
$splice(GraphKeywords)
+ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
+ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl"
+
// --------------------------------------------------
// Defines
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs
index 422363b5b78..493500459c1 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs
@@ -222,7 +222,6 @@ void DrawDecalGUI()
// Detect any changes to the material
EditorGUI.BeginChangeCheck();
{
- // TODO: does not work with multi-selection
materialEditor.TexturePropertySingleLine((materials[0].GetFloat(kAlbedoMode) == 1.0f) ? Styles.baseColorText : Styles.baseColorText2, baseColorMap, baseColor);
// Currently always display Albedo contribution as we have an albedo tint that apply
@@ -230,7 +229,7 @@ void DrawDecalGUI()
materialEditor.ShaderProperty(albedoMode, Styles.albedoModeText);
EditorGUI.indentLevel--;
materialEditor.TexturePropertySingleLine(Styles.normalMapText, normalMap);
- if (materials[0].GetTexture(kNormalMap))
+ if (materials.All(m => m.GetTexture(kNormalMap)))
{
EditorGUI.indentLevel++;
normalBlendSrcValue = EditorGUILayout.Popup(Styles.normalOpacityChannelText, (int)normalBlendSrcValue, blendSourceNames);
@@ -238,7 +237,7 @@ void DrawDecalGUI()
}
materialEditor.TexturePropertySingleLine(Styles.maskMapText[(int)maskBlendFlags], maskMap);
- if (materials[0].GetTexture(kMaskMap))
+ if (materials.All(m => m.GetTexture(kMaskMap)))
{
EditorGUI.indentLevel++;
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DetailInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DetailInputsUIBlock.cs
index 5d076e0f878..f89ebcd0f74 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DetailInputsUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DetailInputsUIBlock.cs
@@ -3,6 +3,7 @@
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
+using System.Linq;
// Include material common properties names
using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
@@ -101,8 +102,7 @@ void DrawDetailsGUI()
materialEditor.TexturePropertySingleLine(Styles.detailMapNormalText, detailMap[m_LayerIndex]);
- // TODO: does not work with multi-selection
- if (materials[0].GetTexture(isLayeredLit ? kDetailMap + m_LayerIndex : kDetailMap))
+ if (materials.All(m => m.GetTexture(isLayeredLit ? kDetailMap + m_LayerIndex : kDetailMap)))
{
EditorGUI.indentLevel++;
@@ -134,7 +134,7 @@ void DrawDetailsGUI()
materialEditor.TextureScaleOffsetProperty(detailMap[m_LayerIndex]);
if ((DisplacementMode)displacementMode.floatValue == DisplacementMode.Pixel && (UVDetail[m_LayerIndex].floatValue != UVBase[m_LayerIndex].floatValue))
{
- if (materials[0].GetTexture(isLayeredLit ? kDetailMap + m_LayerIndex : kDetailMap))
+ if (materials.All(m => m.GetTexture(isLayeredLit ? kDetailMap + m_LayerIndex : kDetailMap)))
EditorGUILayout.HelpBox(Styles.perPixelDisplacementDetailsWarning.text, MessageType.Warning);
}
materialEditor.ShaderProperty(detailAlbedoScale[m_LayerIndex], Styles.detailAlbedoScaleText);
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs
index 0a6a3ced62c..3686317113d 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs
@@ -5,6 +5,7 @@
using UnityEngine.Rendering;
using System.Reflection;
using System.Linq.Expressions;
+using System.Linq;
namespace UnityEditor.Rendering.HighDefinition
{
@@ -245,15 +246,7 @@ public static bool BakedEmissionEnabledProperty(MaterialEditor materialEditor)
// Calculate isMixed
bool enabled = materials[0].globalIlluminationFlags == MaterialGlobalIlluminationFlags.BakedEmissive;
- bool isMixed = false;
- for (int i = 1; i < materials.Length; i++)
- {
- if ((materials[i].globalIlluminationFlags == MaterialGlobalIlluminationFlags.BakedEmissive) != enabled)
- {
- isMixed = true;
- break;
- }
- }
+ bool isMixed = materials.Any(m => m.globalIlluminationFlags != materials[0].globalIlluminationFlags);
// initial checkbox for enabling/disabling emission
EditorGUI.BeginChangeCheck();
@@ -275,8 +268,7 @@ void DoEmissiveTextureProperty(MaterialProperty color)
{
materialEditor.TexturePropertySingleLine(Styles.emissiveText, emissiveColorMap, color);
- // TODO: does not support multi-selection
- if (materials[0].GetTexture(kEmissiveColorMap))
+ if (materials.All(m => m.GetTexture(kEmissiveColorMap)))
{
EditorGUI.indentLevel++;
if (UVEmissive != null) // Unlit does not have UVEmissive
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/HDShaderGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/HDShaderGUI.cs
index dd39cb40d5b..a832e51d79b 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/HDShaderGUI.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/HDShaderGUI.cs
@@ -90,7 +90,7 @@ protected static void ResetMaterialCustomRenderQueue(Material material)
}
readonly static string[] floatPropertiesToSynchronize = {
- kUseSplitLighting, kTransparentBackfaceEnable
+ kUseSplitLighting
};
protected static void SynchronizeShaderGraphProperties(Material material)
@@ -100,12 +100,6 @@ protected static void SynchronizeShaderGraphProperties(Material material)
if (material.HasProperty(floatToSync))
material.SetFloat(floatToSync, defaultProperties.GetFloat(floatToSync));
- // Reset properties that are not enabled in the shader graph:
- if (defaultProperties.HasProperty("_AlphaCutoffShadow") && defaultProperties.GetFloat("_AlphaCutoffShadow") == 0.0f)
- material.SetFloat("_AlphaCutoffShadow", 0.0f);
- if (defaultProperties.HasProperty(kTransparentWritingMotionVec) && defaultProperties.GetFloat(kTransparentWritingMotionVec) == 0.0f)
- material.SetFloat(kTransparentWritingMotionVec, 0.0f);
-
CoreUtils.Destroy(defaultProperties);
defaultProperties = null;
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LightingShaderGraphGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LightingShaderGraphGUI.cs
index 3f577ddb419..ea185d8bbaf 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LightingShaderGraphGUI.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LightingShaderGraphGUI.cs
@@ -13,7 +13,6 @@ class LightingShaderGraphGUI : HDShaderGUI
{
// For surface option shader graph we only want all unlit features but alpha clip and back then front rendering
const SurfaceOptionUIBlock.Features surfaceOptionFeatures = SurfaceOptionUIBlock.Features.Lit
- ^ SurfaceOptionUIBlock.Features.ShowAfterPostProcessPass
| SurfaceOptionUIBlock.Features.ShowDepthOffsetOnly;
MaterialUIBlockList uiBlocks = new MaterialUIBlockList
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs
index c90c9a06bc2..0c08bbaf046 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs
@@ -369,12 +369,9 @@ void DrawSurfaceInputsGUI()
materialEditor.TexturePropertySingleLine(Styles.baseColorText, baseColorMap[m_LayerIndex], baseColor[m_LayerIndex]);
- // TODO: does not work with multi-selection
- MaterialId materialIdValue = materials[0].GetMaterialId();
-
- if (materialIdValue == MaterialId.LitStandard ||
- materialIdValue == MaterialId.LitAniso ||
- materialIdValue == MaterialId.LitIridescence)
+ if (materials.All(m => m.GetMaterialId() == MaterialId.LitStandard ||
+ m.GetMaterialId() == MaterialId.LitAniso ||
+ m.GetMaterialId() == MaterialId.LitIridescence))
{
materialEditor.ShaderProperty(metallic[m_LayerIndex], Styles.metallicText);
}
@@ -406,7 +403,7 @@ void DrawSurfaceInputsGUI()
}
}
- materialEditor.TexturePropertySingleLine((materialIdValue == MaterialId.LitSpecular) ? Styles.maskMapSpecularText : Styles.maskMapSText, maskMap[m_LayerIndex]);
+ materialEditor.TexturePropertySingleLine((materials.All(m => m.GetMaterialId() == MaterialId.LitSpecular)) ? Styles.maskMapSpecularText : Styles.maskMapSText, maskMap[m_LayerIndex]);
materialEditor.ShaderProperty(normalMapSpace[m_LayerIndex], Styles.normalMapSpaceText);
@@ -490,31 +487,35 @@ void DrawSurfaceInputsGUI()
}
}
- switch (materialIdValue)
+ if (materials.All(m => m.GetMaterialId() == materials[0].GetMaterialId()))
{
- case MaterialId.LitSSS:
- case MaterialId.LitTranslucent:
- ShaderSSSAndTransmissionInputGUI();
- break;
- case MaterialId.LitStandard:
- // Nothing
- break;
-
- // Following mode are not supported by layered lit and will not be call by it
- // as the MaterialId enum don't define it
- case MaterialId.LitAniso:
- ShaderAnisoInputGUI();
- break;
- case MaterialId.LitSpecular:
- ShaderSpecularColorInputGUI();
- break;
- case MaterialId.LitIridescence:
- ShaderIridescenceInputGUI();
- break;
-
- default:
- Debug.Assert(false, "Encountered an unsupported MaterialID.");
- break;
+ // We can use materials[0] because all the material IDs have the same value
+ switch (materials[0].GetMaterialId())
+ {
+ case MaterialId.LitSSS:
+ case MaterialId.LitTranslucent:
+ ShaderSSSAndTransmissionInputGUI();
+ break;
+ case MaterialId.LitStandard:
+ // Nothing
+ break;
+
+ // Following mode are not supported by layered lit and will not be call by it
+ // as the MaterialId enum don't define it
+ case MaterialId.LitAniso:
+ ShaderAnisoInputGUI();
+ break;
+ case MaterialId.LitSpecular:
+ ShaderSpecularColorInputGUI();
+ break;
+ case MaterialId.LitIridescence:
+ ShaderIridescenceInputGUI();
+ break;
+
+ default:
+ Debug.Assert(false, "Encountered an unsupported MaterialID.");
+ break;
+ }
}
if (!isLayeredLit)
@@ -560,8 +561,7 @@ void ShaderSSSAndTransmissionInputGUI()
DiffusionProfileMaterialUI.OnGUI(materialEditor, diffusionProfileAsset[m_LayerIndex], diffusionProfileHash[m_LayerIndex], m_LayerIndex);
- // TODO: does not work with multi-selection
- if ((int)materialID.floatValue == (int)MaterialId.LitSSS && materials[0].GetSurfaceType() != SurfaceType.Transparent)
+ if ((int)materialID.floatValue == (int)MaterialId.LitSSS && materials.All(m => m.GetSurfaceType() != SurfaceType.Transparent))
{
materialEditor.ShaderProperty(subsurfaceMask[m_LayerIndex], Styles.subsurfaceMaskText);
materialEditor.TexturePropertySingleLine(Styles.subsurfaceMaskMapText, subsurfaceMaskMap[m_LayerIndex]);
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/RefractionUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/RefractionUIBlock.cs
index 52993cd879a..4fc93e041e9 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/RefractionUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/RefractionUIBlock.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
+using System.Linq;
// Include material common properties names
using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
@@ -63,8 +64,8 @@ public override void LoadMaterialProperties()
public override void OnGUI()
{
- // TODO: this does not works with multiple materials !
- var isPrepass = HDRenderQueue.k_RenderQueue_PreRefraction.Contains(materials[0].renderQueue);
+ var isPrepass = materials.All(m => HDRenderQueue.k_RenderQueue_PreRefraction.Contains(m.renderQueue));
+
if (refractionModel != null
// Refraction is not available for pre-refraction objects
&& !isPrepass)
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/ShaderGraphUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/ShaderGraphUIBlock.cs
index e8073262a90..1fa7e03a3e5 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/ShaderGraphUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/ShaderGraphUIBlock.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
+using System.Linq;
// Include material common properties names
using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
@@ -118,7 +119,7 @@ void DrawShaderGraphGUI()
{
// If the shader graph have a double sided flag, then we don't display this field.
// The double sided GI value will be synced with the double sided property during the SetupBaseUnlitKeywords()
- if (!materials[0].HasProperty(kDoubleSidedEnable))
+ if (!materials.All(m => m.HasProperty(kDoubleSidedEnable)))
materialEditor.DoubleSidedGIField();
}
@@ -128,7 +129,7 @@ void DrawShaderGraphGUI()
if ((m_Features & Features.MotionVector) != 0)
DrawMotionVectorToggle();
- if ((m_Features & Features.ShadowMatte) != 0 && materials[0].HasProperty(kShadowMatteFilter))
+ if ((m_Features & Features.ShadowMatte) != 0 && materials.All(m => m.HasProperty(kShadowMatteFilter)))
DrawShadowMatteToggle();
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs
index 59058982c0b..f363366787f 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/SurfaceOptionUIBlock.cs
@@ -4,6 +4,7 @@
using UnityEngine.Rendering.HighDefinition;
using UnityEngine.Rendering;
using UnityEditor.ShaderGraph;
+using System.Linq;
// Include material common properties names
using static UnityEngine.Rendering.HighDefinition.HDMaterialProperties;
@@ -32,7 +33,7 @@ public enum Features
ShowDepthOffsetOnly = 1 << 13,
PreserveSpecularLighting = 1 << 14,
Unlit = Surface | BlendMode | DoubleSided | AlphaCutoff | AlphaCutoffThreshold | AlphaCutoffShadowThreshold| AlphaToMask | BackThenFrontRendering | ShowAfterPostProcessPass | ShowPrePassAndPostPass | ShowDepthOffsetOnly,
- Lit = All ^ SurfaceOptionUIBlock.Features.ShowAfterPostProcessPass, // Lit can't be display in after postprocess pass
+ Lit = All ^ SurfaceOptionUIBlock.Features.ShowAfterPostProcessPass ^ ShowDepthOffsetOnly, // Lit can't be display in after postprocess pass
All = ~0,
}
@@ -127,7 +128,7 @@ internal static class Styles
MaterialProperty alphaCutoffPostpass = null;
const string kAlphaCutoffPostpass = "_AlphaCutoffPostpass";
MaterialProperty alphaToMask = null;
- const string kAlphaToMask = "_AlphaToMask";
+ const string kAlphaToMask = kAlphaToMaskInspector;
MaterialProperty transparentDepthPrepassEnable = null;
const string kTransparentDepthPrepassEnable = "_TransparentDepthPrepassEnable";
MaterialProperty transparentDepthPostpassEnable = null;
@@ -395,16 +396,26 @@ void DrawSurfaceOptionGUI()
DrawLitSurfaceOptions();
}
+ bool AreMaterialsShaderGraphs() => materials.All(m => m.shader.IsShaderGraph());
+
+ /// Returns false if there are multiple materials selected and they have different default values for propName
+ float GetShaderDefaultFloatValue(string propName)
+ {
+ // It's okay to ignore all other materials here because if the material editor is displayed, the shader is the same for all materials
+ var shader = materials[0].shader;
+ return shader.GetPropertyDefaultFloatValue(shader.FindPropertyIndex(propName));
+ }
+
void DrawAlphaCutoffGUI()
{
EditorGUI.BeginChangeCheck();
// For shadergraphs we show this slider only if the feature is enabled in the shader settings.
bool showAlphaClipThreshold = true;
- var shader = materials[0].shader;
- bool isShaderGraph = shader.IsShaderGraph();
+
+ bool isShaderGraph = AreMaterialsShaderGraphs();
if (isShaderGraph)
- showAlphaClipThreshold = shader.GetPropertyDefaultFloatValue(shader.FindPropertyIndex(kAlphaCutoffEnabled)) > 0.0f;
+ showAlphaClipThreshold = GetShaderDefaultFloatValue(kAlphaCutoffEnabled) > 0.0f;
if (showAlphaClipThreshold && alphaCutoffEnable != null)
materialEditor.ShaderProperty(alphaCutoffEnable, Styles.alphaCutoffEnableText);
@@ -421,7 +432,7 @@ void DrawAlphaCutoffGUI()
// For shadergraphs we show this slider only if the feature is enabled in the shader settings.
bool showUseShadowThreshold = useShadowThreshold != null;
if (isShaderGraph)
- showUseShadowThreshold = shader.GetPropertyDefaultFloatValue(shader.FindPropertyIndex(kUseShadowThreshold)) > 0.0f;
+ showUseShadowThreshold = GetShaderDefaultFloatValue(kUseShadowThreshold) > 0.0f;
if (showUseShadowThreshold)
materialEditor.ShaderProperty(useShadowThreshold, Styles.useShadowThresholdText);
@@ -459,12 +470,8 @@ void DrawAlphaCutoffGUI()
}
EditorGUI.indentLevel--;
}
- else if ((m_Features & Features.AlphaToMask) != 0)
- {
- if (alphaToMask != null)
- alphaToMask.floatValue = 0.0f;
- }
+ EditorGUI.showMixedValue = false;
// Update the renderqueue when we change the alphaTest
if (EditorGUI.EndChangeCheck())
@@ -487,7 +494,7 @@ void DrawSurfaceGUI()
// TODO: does not work with multi-selection
bool showBlendModePopup = refractionModel == null
|| refractionModel.floatValue == 0
- || HDRenderQueue.k_RenderQueue_PreRefraction.Contains(materials[0].renderQueue);
+ || materials.All(m => HDRenderQueue.k_RenderQueue_PreRefraction.Contains(m.renderQueue));
SurfaceTypePopup();
@@ -495,7 +502,7 @@ void DrawSurfaceGUI()
{
if (HDRenderQueue.k_RenderQueue_AfterPostProcessTransparent.Contains(renderQueue))
{
- if (!zTest.hasMixedValue && materials[0].GetTransparentZTest() != CompareFunction.Disabled)
+ if (!zTest.hasMixedValue && materials.All(m => m.GetTransparentZTest() != CompareFunction.Disabled))
{
ShowAfterPostProcessZTestInfoBox();
}
@@ -537,17 +544,17 @@ void DrawSurfaceGUI()
if (enableFogOnTransparent != null)
materialEditor.ShaderProperty(enableFogOnTransparent, Styles.enableTransparentFogText);
- bool shaderHasBackThenFrontPass = materials[0].FindPass(HDShaderPassNames.s_TransparentBackfaceStr) != -1;
+ bool shaderHasBackThenFrontPass = materials.All(m => m.FindPass(HDShaderPassNames.s_TransparentBackfaceStr) != -1);
if (shaderHasBackThenFrontPass && transparentBackfaceEnable != null)
materialEditor.ShaderProperty(transparentBackfaceEnable, Styles.transparentBackfaceEnableText);
if ((m_Features & Features.ShowPrePassAndPostPass) != 0)
{
- bool shaderHasDepthPrePass = materials[0].FindPass(HDShaderPassNames.s_TransparentDepthPrepassStr) != -1;
+ bool shaderHasDepthPrePass = materials.All(m => m.FindPass(HDShaderPassNames.s_TransparentDepthPrepassStr) != -1);
if (shaderHasDepthPrePass && transparentDepthPrepassEnable != null)
materialEditor.ShaderProperty(transparentDepthPrepassEnable, Styles.transparentDepthPrepassEnableText);
- bool shaderHasDepthPostPass = materials[0].FindPass(HDShaderPassNames.s_TransparentDepthPostpassStr) != -1;
+ bool shaderHasDepthPostPass = materials.All(m => m.FindPass(HDShaderPassNames.s_TransparentDepthPostpassStr) != -1);
if (shaderHasDepthPostPass && transparentDepthPostpassEnable != null)
materialEditor.ShaderProperty(transparentDepthPostpassEnable, Styles.transparentDepthPostpassEnableText);
}
@@ -797,7 +804,11 @@ void DrawLitSurfaceOptions()
}
if ((m_Features & Features.ShowDepthOffsetOnly) != 0 && depthOffsetEnable != null)
- materialEditor.ShaderProperty(depthOffsetEnable, Styles.depthOffsetEnableText);
+ {
+ // We only display Depth offset option when it's enabled in the ShaderGraph, otherwise the default value for depth offset is 0 does not make sense.
+ if (!AreMaterialsShaderGraphs() || (AreMaterialsShaderGraphs() && GetShaderDefaultFloatValue(kDepthOffsetEnable) > 0.0f == true))
+ materialEditor.ShaderProperty(depthOffsetEnable, Styles.depthOffsetEnableText);
+ }
else if (displacementMode != null)
{
EditorGUI.BeginChangeCheck();
diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/BaseUnlitGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/BaseUnlitGUI.cs
index e76d5be4add..9477ed839d6 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/BaseUnlitGUI.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/BaseUnlitGUI.cs
@@ -12,13 +12,17 @@
namespace UnityEditor.Rendering.HighDefinition
{
// Extension class to setup material keywords on unlit materials
- static class BaseUnlitGUI
+ static class BaseUnlitGUI
{
public static void SetupBaseUnlitKeywords(this Material material)
{
bool alphaTestEnable = material.HasProperty(kAlphaCutoffEnabled) && material.GetFloat(kAlphaCutoffEnabled) > 0.0f;
CoreUtils.SetKeyword(material, "_ALPHATEST_ON", alphaTestEnable);
+ // Setup alpha to mask using the _AlphaToMaskInspectorValue that we configure in the material UI
+ float alphaToMaskEnabled = material.HasProperty("_AlphaToMaskInspectorValue") && material.GetFloat("_AlphaToMaskInspectorValue") > 0.0 ? 1 : 0;
+ material.SetFloat(kAlphaToMask, alphaTestEnable ? alphaToMaskEnabled : 0);
+
bool alphaToMaskEnable = alphaTestEnable && material.HasProperty(kAlphaToMask) && material.GetFloat(kAlphaToMask) > 0.0f;
CoreUtils.SetKeyword(material, "_ALPHATOMASK_ON", alphaToMaskEnable);
@@ -235,6 +239,14 @@ public static void SetupBaseUnlitKeywords(this Material material)
// So we need a way to work around that before we activate this.
material.SetupMainTexForAlphaTestGI("_EmissiveColorMap", "_EmissiveColor");
+ // depth offset for ShaderGraphs (they don't have the displacement mode property)
+ if (!material.HasProperty(kDisplacementMode) && material.HasProperty(kDepthOffsetEnable))
+ {
+ // Depth offset is only enabled if per pixel displacement is
+ bool depthOffsetEnable = (material.GetFloat(kDepthOffsetEnable) > 0.0f);
+ CoreUtils.SetKeyword(material, "_DEPTHOFFSET_ON", depthOffsetEnable);
+ }
+
// DoubleSidedGI has to be synced with our double sided toggle
var serializedObject = new SerializedObject(material);
var doubleSidedGIppt = serializedObject.FindProperty("m_DoubleSidedGI");
diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
index b83fe275edf..b83769a5e4e 100644
--- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/DepthOfFieldEditor.cs
@@ -7,6 +7,20 @@ namespace UnityEditor.Rendering.HighDefinition
[VolumeComponentEditor(typeof(DepthOfField))]
sealed class DepthOfFieldEditor : VolumeComponentWithQualityEditor
{
+ static partial class Styles
+ {
+ public static GUIContent k_NearSampleCount = new GUIContent("Sample Count", "Sets the number of samples to use for the near field.");
+ public static GUIContent k_NearMaxBlur = new GUIContent("Max Radius", "Sets the maximum radius the near blur can reach.");
+ public static GUIContent k_FarSampleCount = new GUIContent("Sample Count", "Sets the number of samples to use for the far field.");
+ public static GUIContent k_FarMaxBlur = new GUIContent("Max Radius", "Sets the maximum radius the far blur can reach");
+
+ public static GUIContent k_NearFocusStart = new GUIContent("Start", "Sets the distance from the Camera at which the near field blur begins to decrease in intensity.");
+ public static GUIContent k_FarFocusStart = new GUIContent("Start", "Sets the distance from the Camera at which the far field starts blurring.");
+
+ public static GUIContent k_NearFocusEnd = new GUIContent("End", "Sets the distance from the Camera at which the near field does not blur anymore.");
+ public static GUIContent k_FarFocusEnd = new GUIContent("End", "Sets the distance from the Camera at which the far field blur reaches its maximum blur radius.");
+ }
+
SerializedDataParameter m_FocusMode;
// Physical mode
@@ -74,12 +88,12 @@ public override void OnInspectorGUI()
{
GUI.enabled = useCustomValue;
EditorGUILayout.LabelField("Near Blur", EditorStyles.miniLabel);
- PropertyField(m_NearSampleCount, EditorGUIUtility.TrTextContent("Sample Count"));
- PropertyField(m_NearMaxBlur, EditorGUIUtility.TrTextContent("Max Radius"));
+ PropertyField(m_NearSampleCount, Styles.k_NearSampleCount);
+ PropertyField(m_NearMaxBlur, Styles.k_NearMaxBlur);
EditorGUILayout.LabelField("Far Blur", EditorStyles.miniLabel);
- PropertyField(m_FarSampleCount, EditorGUIUtility.TrTextContent("Sample Count"));
- PropertyField(m_FarMaxBlur, EditorGUIUtility.TrTextContent("Max Radius"));
+ PropertyField(m_FarSampleCount, Styles.k_FarSampleCount);
+ PropertyField(m_FarMaxBlur, Styles.k_FarMaxBlur);
GUI.enabled = true;
}
}
@@ -88,26 +102,26 @@ public override void OnInspectorGUI()
EditorGUILayout.Space();
EditorGUILayout.LabelField("Near Blur", EditorStyles.miniLabel);
- PropertyField(m_NearFocusStart, EditorGUIUtility.TrTextContent("Start"));
- PropertyField(m_NearFocusEnd, EditorGUIUtility.TrTextContent("End"));
+ PropertyField(m_NearFocusStart, Styles.k_NearFocusStart);
+ PropertyField(m_NearFocusEnd, Styles.k_NearFocusEnd);
if (advanced)
{
GUI.enabled = useCustomValue;
- PropertyField(m_NearSampleCount, EditorGUIUtility.TrTextContent("Sample Count"));
- PropertyField(m_NearMaxBlur, EditorGUIUtility.TrTextContent("Max Radius"));
+ PropertyField(m_NearSampleCount, Styles.k_NearSampleCount);
+ PropertyField(m_NearMaxBlur, Styles.k_NearMaxBlur);
GUI.enabled = true;
}
EditorGUILayout.LabelField("Far Blur", EditorStyles.miniLabel);
- PropertyField(m_FarFocusStart, EditorGUIUtility.TrTextContent("Start"));
- PropertyField(m_FarFocusEnd, EditorGUIUtility.TrTextContent("End"));
+ PropertyField(m_FarFocusStart, Styles.k_FarFocusStart);
+ PropertyField(m_FarFocusEnd, Styles.k_FarFocusEnd);
if (advanced)
{
GUI.enabled = useCustomValue;
- PropertyField(m_FarSampleCount, EditorGUIUtility.TrTextContent("Sample Count"));
- PropertyField(m_FarMaxBlur, EditorGUIUtility.TrTextContent("Max Radius"));
+ PropertyField(m_FarSampleCount, Styles.k_FarSampleCount);
+ PropertyField(m_FarMaxBlur, Styles.k_FarMaxBlur);
GUI.enabled = true;
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Drawers.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Drawers.cs
index 824406229f7..b87477783d0 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Drawers.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Drawers.cs
@@ -422,7 +422,58 @@ static void Drawer_PhysicalCamera(SerializedHDCamera p, Editor owner)
cam.focalLength.floatValue = focalLengthVal;
}
- EditorGUILayout.PropertyField(p.aperture, apertureContent);
+ // Custom layout for aperture
+ var rect = EditorGUILayout.BeginHorizontal();
+ {
+ // Magic values/offsets to get the UI look consistent
+ const float textRectSize = 80;
+ const float textRectPaddingRight = 62;
+ const float unitRectPaddingRight = 97;
+ const float sliderPaddingLeft = 2;
+ const float sliderPaddingRight = 77;
+
+ var labelRect = rect;
+ labelRect.width = EditorGUIUtility.labelWidth;
+ labelRect.height = EditorGUIUtility.singleLineHeight;
+ EditorGUI.LabelField(labelRect, apertureContent);
+
+ GUI.SetNextControlName("ApertureSlider");
+ var sliderRect = rect;
+ sliderRect.x += labelRect.width + sliderPaddingLeft;
+ sliderRect.width = rect.width - labelRect.width - sliderPaddingRight;
+ float newVal = GUI.HorizontalSlider(sliderRect, p.aperture.floatValue, HDPhysicalCamera.kMinAperture, HDPhysicalCamera.kMaxAperture);
+
+ // keep only 2 digits of precision, like the otehr editor fields
+ newVal = Mathf.Floor(100 * newVal) / 100.0f;
+
+ if (p.aperture.floatValue != newVal)
+ {
+ p.aperture.floatValue = newVal;
+ // Note: We need to move the focus when the slider changes, otherwise the textField will not update
+ GUI.FocusControl("ApertureSlider");
+ }
+
+ var unitRect = rect;
+ unitRect.x += rect.width - unitRectPaddingRight;
+ unitRect.width = textRectSize;
+ unitRect.height = EditorGUIUtility.singleLineHeight;
+ EditorGUI.LabelField(unitRect, "f /", EditorStyles.label);
+
+ var textRect = rect;
+ textRect.x = rect.width - textRectPaddingRight;
+ textRect.width = textRectSize;
+ textRect.height = EditorGUIUtility.singleLineHeight;
+ string newAperture = EditorGUI.TextField(textRect, p.aperture.floatValue.ToString());
+ try
+ {
+ p.aperture.floatValue = Mathf.Clamp(float.Parse(newAperture), HDPhysicalCamera.kMinAperture, HDPhysicalCamera.kMaxAperture);
+ }
+ catch
+ { }
+ }
+
+ EditorGUILayout.EndHorizontal();
+ EditorGUILayout.Space(EditorGUIUtility.singleLineHeight);
EditorGUILayout.PropertyField(cam.lensShift, lensShiftContent);
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Skin.cs
index d9df6d4c688..ea7610740a9 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Skin.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Camera/HDCameraUI.Skin.cs
@@ -40,13 +40,13 @@ static partial class HDCameraUI
static readonly GUIContent renderingPathContent = EditorGUIUtility.TrTextContent("Custom Frame Settings", "Define the custom Frame Settings for this Camera to use.");
// TODO: Tooltips
- static readonly GUIContent isoContent = EditorGUIUtility.TrTextContent("Iso");
- static readonly GUIContent shutterSpeedContent = EditorGUIUtility.TrTextContent("Shutter Speed");
- static readonly GUIContent apertureContent = EditorGUIUtility.TrTextContent("Aperture");
- static readonly GUIContent bladeCountContent = EditorGUIUtility.TrTextContent("Blade Count");
- static readonly GUIContent curvatureContent = EditorGUIUtility.TrTextContent("Curvature");
- static readonly GUIContent barrelClippingContent = EditorGUIUtility.TrTextContent("Barrel Clipping");
- static readonly GUIContent anamorphismContent = EditorGUIUtility.TrTextContent("Anamorphism");
+ static readonly GUIContent isoContent = EditorGUIUtility.TrTextContent("Iso", "Sets the light sensitivity of the Camera sensor. This property affects Exposure if you set its Mode to Use Physical Camera.");
+ static readonly GUIContent shutterSpeedContent = EditorGUIUtility.TrTextContent("Shutter Speed", "The amount of time the Camera sensor is capturing light.");
+ static readonly GUIContent apertureContent = EditorGUIUtility.TrTextContent("Aperture", "The f-stop (f-number) of the lens. Lower values give a wider lens aperture.");
+ static readonly GUIContent bladeCountContent = EditorGUIUtility.TrTextContent("Blade Count", "The number of blades in the lens aperture. Higher values give a rounder aperture shape.");
+ static readonly GUIContent curvatureContent = EditorGUIUtility.TrTextContent("Curvature", "Controls the curvature of the lens aperture blades. The minimum value results in fully-curved, perfectly-circular bokeh, and the maximum value results in visible aperture blades.");
+ static readonly GUIContent barrelClippingContent = EditorGUIUtility.TrTextContent("Barrel Clipping", "Controls the self-occlusion of the lens, creating a cat's eye effect.");
+ static readonly GUIContent anamorphismContent = EditorGUIUtility.TrTextContent("Anamorphism", "Use the slider to stretch the sensor to simulate an anamorphic look.");
static readonly GUIContent antialiasingContent = EditorGUIUtility.TrTextContent("Anti-aliasing", "The anti-aliasing method to use.");
static readonly GUIContent SMAAQualityPresetContent = EditorGUIUtility.TrTextContent("SMAA Quality Preset", "The quality preset for SMAA, low has the best performance but worst quality, High has the highest quality but worst performance.");
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingSettingsEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingSettingsEditor.cs
index fcb4c634c75..e115aaa952a 100644
--- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingSettingsEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingSettingsEditor.cs
@@ -9,7 +9,8 @@ namespace UnityEditor.Rendering.HighDefinition
class RayTracingSettingsEditor : VolumeComponentEditor
{
SerializedDataParameter m_RayBias;
- SerializedDataParameter m_ExtendCulling;
+ SerializedDataParameter m_ExtendShadowCulling;
+ SerializedDataParameter m_ExtendCameraCulling;
public override void OnEnable()
{
@@ -18,7 +19,8 @@ public override void OnEnable()
var o = new PropertyFetcher(serializedObject);
m_RayBias = Unpack(o.Find(x => x.rayBias));
- m_ExtendCulling = Unpack(o.Find(x => x.extendCulling));
+ m_ExtendShadowCulling = Unpack(o.Find(x => x.extendShadowCulling));
+ m_ExtendCameraCulling = Unpack(o.Find(x => x.extendCameraCulling));
}
public override void OnInspectorGUI()
@@ -32,7 +34,8 @@ public override void OnInspectorGUI()
}
PropertyField(m_RayBias);
- PropertyField(m_ExtendCulling);
+ PropertyField(m_ExtendShadowCulling);
+ PropertyField(m_ExtendCameraCulling);
}
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Materials.meta b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material.meta
similarity index 100%
rename from com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Materials.meta
rename to com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material.meta
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/DefaultCloudLayerGUI.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/DefaultCloudLayerGUI.cs
new file mode 100644
index 00000000000..ada9b7747b0
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/DefaultCloudLayerGUI.cs
@@ -0,0 +1,30 @@
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+using UnityEngine.Experimental.Rendering;
+using System;
+
+namespace UnityEditor.Rendering.HighDefinition
+{
+ ///
+ /// GUI for the default cloud layer material
+ ///
+ class DefaultCloudLayerGUI : ShaderGUI
+ {
+ override public void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
+ {
+ materialEditor.SetDefaultGUIWidths();
+
+ for (var i = 0; i < props.Length; i++)
+ {
+ if ((props[i].flags & MaterialProperty.PropFlags.HideInInspector) != 0)
+ continue;
+
+ float h = materialEditor.GetPropertyHeight(props[i], props[i].displayName);
+ Rect r = EditorGUILayout.GetControlRect(true, h, EditorStyles.layerMaskField);
+
+ materialEditor.ShaderProperty(r, props[i], props[i].displayName);
+ }
+ }
+ }
+} // namespace UnityEditor
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/DefaultCloudLayerGUI.cs.meta b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/DefaultCloudLayerGUI.cs.meta
new file mode 100644
index 00000000000..ee1919ac7ea
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/DefaultCloudLayerGUI.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9ef3d0150aa5cca4f91de34d462d4b6d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Materials/GUITextureBlit2SRGB.mat b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/GUITextureBlit2SRGB.mat
similarity index 100%
rename from com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Materials/GUITextureBlit2SRGB.mat
rename to com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/GUITextureBlit2SRGB.mat
diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Materials/GUITextureBlit2SRGB.mat.meta b/com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/GUITextureBlit2SRGB.mat.meta
similarity index 100%
rename from com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Materials/GUITextureBlit2SRGB.mat.meta
rename to com.unity.render-pipelines.high-definition/Editor/RenderPipelineResources/Material/GUITextureBlit2SRGB.mat.meta
diff --git a/com.unity.render-pipelines.high-definition/Editor/Sky/CloudLayer/CloudLayerEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Sky/CloudLayer/CloudLayerEditor.cs
index 98de2b923f6..5e1a85eb026 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Sky/CloudLayer/CloudLayerEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Sky/CloudLayer/CloudLayerEditor.cs
@@ -1,3 +1,4 @@
+using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
@@ -15,6 +16,7 @@ class CloudLayerEditor : VolumeComponentEditor
SerializedDataParameter m_UpperHemisphereOnly;
SerializedDataParameter m_Tint;
SerializedDataParameter m_IntensityMultiplier;
+ SerializedDataParameter m_Rotation;
SerializedDataParameter m_EnableDistortion;
SerializedDataParameter m_Procedural;
@@ -25,6 +27,8 @@ class CloudLayerEditor : VolumeComponentEditor
GUIContent[] m_DistortionModes = { new GUIContent("Procedural"), new GUIContent("Flowmap") };
int[] m_DistortionModeValues = { 1, 0 };
+ MaterialEditor materialEditor = null;
+
public override void OnEnable()
{
var o = new PropertyFetcher(serializedObject);
@@ -33,14 +37,25 @@ public override void OnEnable()
m_CloudMap = Unpack(o.Find(x => x.cloudMap));
m_UpperHemisphereOnly = Unpack(o.Find(x => x.upperHemisphereOnly));
- m_Tint = Unpack(o.Find(x => x.tint));
- m_IntensityMultiplier = Unpack(o.Find(x => x.intensityMultiplier));
+ m_Tint = Unpack(o.Find(x => x.tint));
+ m_IntensityMultiplier = Unpack(o.Find(x => x.intensityMultiplier));
+ m_Rotation = Unpack(o.Find(x => x.rotation));
m_EnableDistortion = Unpack(o.Find(x => x.enableDistortion));
m_Procedural = Unpack(o.Find(x => x.procedural));
m_Flowmap = Unpack(o.Find(x => x.flowmap));
m_ScrollDirection = Unpack(o.Find(x => x.scrollDirection));
m_ScrollSpeed = Unpack(o.Find(x => x.scrollSpeed));
+
+ CreateEditor(m_CloudMap);
+ }
+
+ public override void OnDisable ()
+ {
+ if (materialEditor != null)
+ Object.DestroyImmediate(materialEditor);
+
+ base.OnDisable();
}
bool IsMapFormatInvalid(SerializedDataParameter map)
@@ -48,22 +63,37 @@ bool IsMapFormatInvalid(SerializedDataParameter map)
if (!map.overrideState.boolValue || map.value.objectReferenceValue == null)
return false;
var tex = map.value.objectReferenceValue;
- if (tex.GetType() == typeof(RenderTexture))
- return (tex as RenderTexture).dimension != TextureDimension.Tex2D;
- return tex.GetType() != typeof(Texture2D);
+ if (!tex.GetType().IsSubclassOf(typeof(Texture)))
+ return true;
+ return (tex as Texture).dimension != TextureDimension.Tex2D;
+ }
+
+ void CreateEditor(SerializedDataParameter map)
+ {
+ if (materialEditor != null)
+ Object.DestroyImmediate(materialEditor);
+
+ var tex = map.value.objectReferenceValue as CustomRenderTexture;
+ if (tex != null && tex.material != null)
+ materialEditor = (MaterialEditor)Editor.CreateEditor(tex.material);
}
public override void OnInspectorGUI()
{
PropertyField(m_Enabled, new GUIContent("Enable"));
+ EditorGUI.BeginChangeCheck ();
PropertyField(m_CloudMap);
+ if (EditorGUI.EndChangeCheck())
+ CreateEditor(m_CloudMap);
+
if (IsMapFormatInvalid(m_CloudMap))
EditorGUILayout.HelpBox("The cloud map needs to be a 2D Texture in LatLong layout.", MessageType.Info);
PropertyField(m_UpperHemisphereOnly);
PropertyField(m_Tint);
PropertyField(m_IntensityMultiplier);
+ PropertyField(m_Rotation);
PropertyField(m_EnableDistortion);
if (m_EnableDistortion.value.boolValue)
@@ -90,6 +120,15 @@ public override void OnInspectorGUI()
PropertyField(m_ScrollSpeed);
EditorGUI.indentLevel--;
}
+
+
+ if (materialEditor != null)
+ {
+ EditorGUILayout.Space();
+ materialEditor.DrawHeader();
+ materialEditor.OnInspectorGUI();
+ EditorGUILayout.Space();
+ }
}
}
}
diff --git a/com.unity.render-pipelines.high-definition/Editor/Sky/HDRISky/HDRISkyEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Sky/HDRISky/HDRISkyEditor.cs
index 53438319846..993d94c747f 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Sky/HDRISky/HDRISkyEditor.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Sky/HDRISky/HDRISkyEditor.cs
@@ -126,9 +126,9 @@ bool IsFlowmapFormatInvalid(SerializedDataParameter map)
if (!map.overrideState.boolValue || map.value.objectReferenceValue == null)
return false;
var tex = map.value.objectReferenceValue;
- if (tex.GetType() == typeof(RenderTexture))
- return (tex as RenderTexture).dimension != TextureDimension.Tex2D;
- return tex.GetType() != typeof(Texture2D);
+ if (!tex.GetType().IsSubclassOf(typeof(Texture)))
+ return true;
+ return (tex as Texture).dimension != TextureDimension.Tex2D;
}
public override void OnInspectorGUI()
diff --git a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
index f9c1ff1fed5..534179e412d 100644
--- a/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
+++ b/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs
@@ -124,7 +124,7 @@ public ConfigStyle(string label, string error, string button = resolve, MessageT
messageType: MessageType.Info);
public static readonly ConfigStyle vrSinglePassInstancing = new ConfigStyle(
label: "Single-Pass Instancing",
- error: "Single-Pass Instancing must be enabled in Occulus Pluggin.\nGo in Edit > Project Settings > XR Plugin Manager > Oculus and change Stereo Rendering Mode to Single Pass Instanced.\n(This can't be verified by the Wizard)",
+ error: "Single-Pass Instancing must be enabled in Oculus Plugin.\nGo in Edit > Project Settings > XR Plugin Manager > Oculus and change Stereo Rendering Mode to Single Pass Instanced.\n(This can't be verified by the Wizard)",
messageType: MessageType.Info);
public static readonly ConfigStyle vrLegacyHelpersPackage = new ConfigStyle(
label: "XR Legacy Helpers Package",
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
index efdbf756423..a3649d89d95 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs
@@ -56,7 +56,7 @@ public enum FullScreenDebugMode
/// Minimum Full Screen Lighting debug mode value (used internally).
MinLightingFullScreenDebug,
/// Display Screen Space Ambient Occlusion buffer.
- SSAO,
+ ScreenSpaceAmbientOcclusion,
/// Display Screen Space Reflections buffer.
ScreenSpaceReflections,
/// Display the Transparent Screen Space Reflections buffer.
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl
index e88e3525524..4494a56d4ee 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl
@@ -9,7 +9,7 @@
//
#define FULLSCREENDEBUGMODE_NONE (0)
#define FULLSCREENDEBUGMODE_MIN_LIGHTING_FULL_SCREEN_DEBUG (1)
-#define FULLSCREENDEBUGMODE_SSAO (2)
+#define FULLSCREENDEBUGMODE_SCREEN_SPACE_AMBIENT_OCCLUSION (2)
#define FULLSCREENDEBUGMODE_SCREEN_SPACE_REFLECTIONS (3)
#define FULLSCREENDEBUGMODE_TRANSPARENT_SCREEN_SPACE_REFLECTIONS (4)
#define FULLSCREENDEBUGMODE_CONTACT_SHADOWS (5)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader
index 47598b7c9ca..ea70e8b8e68 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader
@@ -141,7 +141,7 @@ Shader "Hidden/HDRP/DebugFullScreen"
return color;
}
// SSAO
- if (_FullScreenDebugMode == FULLSCREENDEBUGMODE_SSAO)
+ if (_FullScreenDebugMode == FULLSCREENDEBUGMODE_SCREEN_SPACE_AMBIENT_OCCLUSION)
{
return 1.0f - SAMPLE_TEXTURE2D_X(_DebugFullScreenTexture, s_point_clamp_sampler, input.texcoord).xxxx;
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs
index f2b43eca525..c0f3f1cca03 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs
@@ -665,7 +665,7 @@ internal void PostDispatchWork(CommandBuffer cmd, HDCamera camera)
var aoTexture = IsActive(camera, settings) ? m_AmbientOcclusionTex : TextureXR.GetBlackTexture();
cmd.SetGlobalTexture(HDShaderIDs._AmbientOcclusionTexture, aoTexture);
// TODO: All the push debug stuff should be centralized somewhere
- (RenderPipelineManager.currentPipeline as HDRenderPipeline).PushFullScreenDebugTexture(camera, cmd, aoTexture, FullScreenDebugMode.SSAO);
+ (RenderPipelineManager.currentPipeline as HDRenderPipeline).PushFullScreenDebugTexture(camera, cmd, aoTexture, FullScreenDebugMode.ScreenSpaceAmbientOcclusion);
}
}
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs
index f395df46874..75ba484e18a 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/SSGIDenoiser.cs
@@ -129,7 +129,7 @@ public void Denoise(CommandBuffer cmd, HDCamera hdCamera,
{
indirectDiffuseHistory = hdCamera.AllocHistoryFrameRT((int)HDCameraFrameHistoryType.RaytracedIndirectDiffuseHF, IndirectDiffuseHistoryBufferAllocatorFunction, 1);
// clear it to black if this is the first pass to avoid nans
- CoreUtils.SetRenderTarget(cmd, indirectDiffuseHistory, m_SharedRTManager.GetDepthStencilBuffer(), ClearFlag.Color, clearColor: Color.black);
+ CoreUtils.SetRenderTarget(cmd, indirectDiffuseHistory, ClearFlag.Color, clearColor: Color.black);
}
// Pick the right kernel to use
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl
index 09a6f0ea95c..82049a012cb 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl
@@ -1,3 +1,5 @@
+#ifndef HD_SHADOW_ALGORITHMS_INCLUDED
+#define HD_SHADOW_ALGORITHMS_INCLUDED
// Configure which shadow algorithms to use per shadow level quality
// Since we use slope-scale bias, the constant bias is for now set as a small fixed value
@@ -324,3 +326,4 @@ float EvalShadow_SampleClosestDistance_Punctual(HDShadowData sd, Texture2D tex,
return distance(occluderPosWS, lightPositionWS);
}
+#endif
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl
index f360bcde710..e228eab56bf 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl
@@ -1,3 +1,5 @@
+#ifndef HD_SHADOW_SAMPLING_INCLUDED
+#define HD_SHADOW_SAMPLING_INCLUDED
// Various shadow sampling logic.
// Again two versions, one for dynamic resource indexing, one for static resource access.
@@ -328,3 +330,4 @@ float SampleShadow_PCSS(float3 tcs, float2 posSS, float2 scale, float2 offset, f
// shadowData.shadowFilterParams0.z = shadowRequest.maxDepthBias;
// #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDIMS.hlsl"
+#endif
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ShadowMoments.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ShadowMoments.hlsl
index d5ded67dc81..bce8d31f69c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ShadowMoments.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ShadowMoments.hlsl
@@ -1,3 +1,5 @@
+#ifndef SHADOW_MOMENTS_INCLUDED
+#define SHADOW_MOMENTS_INCLUDED
// Library header containing various useful functions for doing moment based shadow maps.
// Supported flavors are VSM, EVSM and MSM
@@ -131,3 +133,4 @@ float ShadowMoments_SolveDelta4MSM( float3 z, float4 b, float lightLeakBias)
return saturate( ((1.0 - attenuation) - lightLeakBias) / (1.0 - lightLeakBias) );
}
+#endif
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
index d50ead331b3..1a487ed8741 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader
@@ -109,6 +109,7 @@ Shader "HDRP/AxF"
[HideInInspector] _BlendMode("__blendmode", Float) = 0.0
[HideInInspector] _SrcBlend("__src", Float) = 1.0
[HideInInspector] _DstBlend("__dst", Float) = 0.0
+ [HideInInspector][ToggleUI]_AlphaToMaskInspectorValue("_AlphaToMaskInspectorValue", Float) = 0 // Property used to save the alpha to mask state in the inspector
[HideInInspector][ToggleUI]_AlphaToMask("__alphaToMask", Float) = 0
[HideInInspector][ToggleUI] _ZWrite("__zw", Float) = 1.0
[HideInInspector][ToggleUI] _TransparentZWrite("_TransparentZWrite", Float) = 0.0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader
index c0bdbbaadac..f0010a273b8 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader
@@ -273,6 +273,7 @@ Shader "HDRP/LayeredLit"
[HideInInspector] _DstBlend ("__dst", Float) = 0.0
[HideInInspector] _AlphaSrcBlend("__alphaSrc", Float) = 1.0
[HideInInspector] _AlphaDstBlend("__alphaDst", Float) = 0.0
+ [HideInInspector][ToggleUI]_AlphaToMaskInspectorValue("_AlphaToMaskInspectorValue", Float) = 0 // Property used to save the alpha to mask state in the inspector
[HideInInspector][ToggleUI]_AlphaToMask("__alphaToMask", Float) = 0
[HideInInspector][ToggleUI] _ZWrite ("__zw", Float) = 1.0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader
index 920157693d8..69e76ad8731 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitTessellation.shader
@@ -273,6 +273,7 @@ Shader "HDRP/LayeredLitTessellation"
[HideInInspector] _DstBlend ("__dst", Float) = 0.0
[HideInInspector] _AlphaSrcBlend("__alphaSrc", Float) = 1.0
[HideInInspector] _AlphaDstBlend("__alphaDst", Float) = 0.0
+ [HideInInspector][ToggleUI]_AlphaToMaskInspectorValue("_AlphaToMaskInspectorValue", Float) = 0 // Property used to save the alpha to mask state in the inspector
[HideInInspector][ToggleUI]_AlphaToMask("__alphaToMask", Float) = 0
[HideInInspector][ToggleUI] _ZWrite ("__zw", Float) = 1.0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader
index e43a89af494..156b9a68e51 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader
@@ -150,6 +150,7 @@ Shader "HDRP/Lit"
[HideInInspector] _DstBlend("__dst", Float) = 0.0
[HideInInspector] _AlphaSrcBlend("__alphaSrc", Float) = 1.0
[HideInInspector] _AlphaDstBlend("__alphaDst", Float) = 0.0
+ [HideInInspector][ToggleUI]_AlphaToMaskInspectorValue("_AlphaToMaskInspectorValue", Float) = 0 // Property used to save the alpha to mask state in the inspector
[HideInInspector][ToggleUI]_AlphaToMask("__alphaToMask", Float) = 0
[HideInInspector][ToggleUI] _ZWrite("__zw", Float) = 1.0
[HideInInspector][ToggleUI] _TransparentZWrite("_TransparentZWrite", Float) = 0.0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader
index 5b3915797b2..1e85738e6a3 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitTessellation.shader
@@ -152,6 +152,7 @@ Shader "HDRP/LitTessellation"
[HideInInspector] _DstBlend("__dst", Float) = 0.0
[HideInInspector] _AlphaSrcBlend("__alphaSrc", Float) = 1.0
[HideInInspector] _AlphaDstBlend("__alphaDst", Float) = 0.0
+ [HideInInspector][ToggleUI]_AlphaToMaskInspectorValue("_AlphaToMaskInspectorValue", Float) = 0 // Property used to save the alpha to mask state in the inspector
[HideInInspector][ToggleUI]_AlphaToMask("__alphaToMask", Float) = 0
[HideInInspector][ToggleUI] _ZWrite("__zw", Float) = 1.0
[HideInInspector][ToggleUI] _TransparentZWrite("_TransparentZWrite", Float) = 0.0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.shader
index fa0c3a30344..40320c681d8 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/Unlit.shader
@@ -46,6 +46,7 @@ Shader "HDRP/Unlit"
[HideInInspector] _DstBlend("__dst", Float) = 0.0
[HideInInspector] _AlphaSrcBlend("__alphaSrc", Float) = 1.0
[HideInInspector] _AlphaDstBlend("__alphaDst", Float) = 0.0
+ [HideInInspector][ToggleUI]_AlphaToMaskInspectorValue("_AlphaToMaskInspectorValue", Float) = 0 // Property used to save the alpha to mask state in the inspector
[HideInInspector][ToggleUI]_AlphaToMask("__alphaToMask", Float) = 0
[HideInInspector][ToggleUI] _ZWrite("__zw", Float) = 1.0
[HideInInspector][ToggleUI] _TransparentZWrite("_TransparentZWrite", Float) = 0.0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
index 45b560bad65..1cdd5edd4f8 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
@@ -137,9 +137,9 @@ public sealed class Exposure : VolumeComponent, IPostProcessComponent
///
public NoInterpVector2Parameter proceduralCenter = new NoInterpVector2Parameter(new Vector2(0.5f, 0.5f));
///
- /// Sets the radii of the procedural mask, in terms of fraction of the screen (i.e. 0.5 means a radius that stretch half of the screen).
+ /// Sets the radii of the procedural mask, in terms of fraction of half the screen (i.e. 0.5 means a mask that stretch half of the screen in both directions).
///
- public NoInterpVector2Parameter proceduralRadii = new NoInterpVector2Parameter(new Vector2(0.15f, 0.15f));
+ public NoInterpVector2Parameter proceduralRadii = new NoInterpVector2Parameter(new Vector2(0.3f, 0.3f));
///
/// All pixels below this threshold (in EV100 units) will be assigned a weight of 0 in the metering mask.
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs
index 4f5052dbf5d..ff4e475544c 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs
@@ -1150,8 +1150,8 @@ internal void ComputeProceduralMeteringParams(HDCamera camera, out Vector4 proce
float screenDiagonal = 0.5f * (camera.actualHeight + camera.actualWidth);
proceduralParams1 = new Vector4(proceduralCenter.x, proceduralCenter.y,
- m_Exposure.proceduralRadii.value.x * screenDiagonal,
- m_Exposure.proceduralRadii.value.y * screenDiagonal);
+ m_Exposure.proceduralRadii.value.x * camera.actualWidth,
+ m_Exposure.proceduralRadii.value.y * camera.actualHeight);
proceduralParams2 = new Vector4(1.0f / m_Exposure.proceduralSoftness.value, LightUtils.ConvertEvToLuminance(m_Exposure.maskMinIntensity.value), LightUtils.ConvertEvToLuminance(m_Exposure.maskMaxIntensity.value), 0.0f);
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs
index ba09b19cd92..3644b2f14a7 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Prepass.cs
@@ -1,3 +1,4 @@
+using System.Collections.Generic;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.RenderGraphModule;
@@ -135,7 +136,14 @@ void BindMotionVectorPassColorBuffers(in RenderGraphBuilder builder, in PrepassO
}
}
- PrepassOutput RenderPrepass(RenderGraph renderGraph, TextureHandle colorbuffer, TextureHandle sssBuffer, CullingResults cullingResults, HDCamera hdCamera)
+ PrepassOutput RenderPrepass(RenderGraph renderGraph,
+ TextureHandle colorBuffer,
+ TextureHandle sssBuffer,
+ CullingResults cullingResults,
+ CullingResults customPassCullingResults,
+ HDCamera hdCamera,
+ AOVRequestData aovRequest,
+ List aovBuffers)
{
m_IsDepthBufferCopyValid = false;
@@ -150,20 +158,14 @@ PrepassOutput RenderPrepass(RenderGraph renderGraph, TextureHandle colorbuffer,
result.motionVectorsBuffer = CreateMotionVectorBuffer(renderGraph, msaa, clearMotionVectors);
result.depthBuffer = CreateDepthBuffer(renderGraph, msaa);
- RenderXROcclusionMeshes(renderGraph, hdCamera, colorbuffer, result.depthBuffer);
+ RenderXROcclusionMeshes(renderGraph, hdCamera, colorBuffer, result.depthBuffer);
using (new XRSinglePassScope(renderGraph, hdCamera))
{
- //// Bind the custom color/depth before the first custom pass
- //if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.CustomPass))
- //{
- // if (m_CustomPassColorBuffer.IsValueCreated)
- // cmd.SetGlobalTexture(HDShaderIDs._CustomColorTexture, m_CustomPassColorBuffer.Value);
- // if (m_CustomPassDepthBuffer.IsValueCreated)
- // cmd.SetGlobalTexture(HDShaderIDs._CustomDepthTexture, m_CustomPassDepthBuffer.Value);
- //}
+ // Bind the custom color/depth before the first custom pass
+ BindCustomPassBuffers(renderGraph, hdCamera);
- //RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforeRendering, aovRequest, aovCustomPassBuffers);
+ RenderCustomPass(renderGraph, hdCamera, colorBuffer, result.depthBuffer, result.normalBuffer, customPassCullingResults, CustomPassInjectionPoint.BeforeRendering, aovRequest, aovBuffers);
//RenderRayTracingPrepass(cullingResults, hdCamera, renderContext, cmd, false);
@@ -192,7 +194,7 @@ PrepassOutput RenderPrepass(RenderGraph renderGraph, TextureHandle colorbuffer,
RenderCameraMotionVectors(renderGraph, hdCamera, result.depthBuffer, result.motionVectorsBuffer);
}
- PreRenderSky(renderGraph, hdCamera, colorbuffer, result.depthBuffer, result.normalBuffer);
+ PreRenderSky(renderGraph, hdCamera, colorBuffer, result.depthBuffer, result.normalBuffer);
// At this point in forward all objects have been rendered to the prepass (depth/normal/motion vectors) so we can resolve them
ResolvePrepassBuffers(renderGraph, hdCamera, ref result);
@@ -201,16 +203,14 @@ PrepassOutput RenderPrepass(RenderGraph renderGraph, TextureHandle colorbuffer,
RenderGBuffer(renderGraph, sssBuffer, ref result, probeVolumeListOutput, cullingResults, hdCamera);
-
DecalNormalPatch(renderGraph, hdCamera, ref result);
- // TODO RENDERGRAPH
- //// After Depth and Normals/roughness including decals
- //bool depthBufferModified = RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.AfterOpaqueDepthAndNormal, aovRequest, aovCustomPassBuffers);
+ // After Depth and Normals/roughness including decals
+ bool depthBufferModified = RenderCustomPass(renderGraph, hdCamera, colorBuffer, result.depthBuffer, result.normalBuffer, customPassCullingResults, CustomPassInjectionPoint.AfterOpaqueDepthAndNormal, aovRequest, aovBuffers);
- //// If the depth was already copied in RenderDBuffer, we force the copy again because the custom pass modified the depth.
- //if (depthBufferModified)
- // m_IsDepthBufferCopyValid = false;
+ // If the depth was already copied in RenderDBuffer, we force the copy again because the custom pass modified the depth.
+ if (depthBufferModified)
+ m_IsDepthBufferCopyValid = false;
// In both forward and deferred, everything opaque should have been rendered at this point so we can safely copy the depth buffer for later processing.
GenerateDepthPyramid(renderGraph, hdCamera, ref result);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
index 97c5d689500..2e47a0fb08f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs
@@ -1,3 +1,4 @@
+using System;
using System.Collections.Generic;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.RenderGraphModule;
@@ -9,6 +10,9 @@ public partial class HDRenderPipeline
{
class TempPassData { };
+ // Needed only because of custom pass. See comment at ResolveMSAAColor.
+ TextureHandle m_NonMSAAColorBuffer;
+
void ExecuteWithRenderGraph( RenderRequest renderRequest,
AOVRequestData aovRequest,
List aovBuffers,
@@ -18,6 +22,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
var hdCamera = renderRequest.hdCamera;
var camera = hdCamera.camera;
var cullingResults = renderRequest.cullingResults.cullingResults;
+ var customPassCullingResults = renderRequest.cullingResults.customPassCullingResults ?? cullingResults;
bool msaa = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA);
var target = renderRequest.target;
@@ -28,13 +33,14 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
TextureHandle backBuffer = m_RenderGraph.ImportBackbuffer(target.id);
TextureHandle colorBuffer = CreateColorBuffer(m_RenderGraph, hdCamera, msaa);
+ m_NonMSAAColorBuffer = CreateColorBuffer(m_RenderGraph, hdCamera, false);
TextureHandle currentColorPyramid = m_RenderGraph.ImportTexture(hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.ColorBufferMipChain), HDShaderIDs._ColorPyramidTexture);
LightingBuffers lightingBuffers = new LightingBuffers();
lightingBuffers.diffuseLightingBuffer = CreateDiffuseLightingBuffer(m_RenderGraph, msaa);
lightingBuffers.sssBuffer = CreateSSSBuffer(m_RenderGraph, msaa);
- var prepassOutput = RenderPrepass(m_RenderGraph, colorBuffer, lightingBuffers.sssBuffer, cullingResults, hdCamera);
+ var prepassOutput = RenderPrepass(m_RenderGraph, colorBuffer, lightingBuffers.sssBuffer, cullingResults, customPassCullingResults, hdCamera, aovRequest, aovBuffers);
// Need this during debug render at the end outside of the main loop scope.
// Once render graph move is implemented, we can probably remove the branch and this.
@@ -45,11 +51,11 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
if (m_CurrentDebugDisplaySettings.IsDebugMaterialDisplayEnabled() || m_CurrentDebugDisplaySettings.IsMaterialValidationEnabled() || CoreUtils.IsSceneLightingDisabled(hdCamera.camera))
{
- using (new XRSinglePassScope(m_RenderGraph, hdCamera))
- {
- colorBuffer = RenderDebugViewMaterial(m_RenderGraph, cullingResults, hdCamera);
- colorBuffer = ResolveMSAAColor(m_RenderGraph, hdCamera, colorBuffer);
- }
+ // Stop Single Pass is after post process.
+ StartXRSinglePass(m_RenderGraph, hdCamera);
+
+ colorBuffer = RenderDebugViewMaterial(m_RenderGraph, cullingResults, hdCamera);
+ colorBuffer = ResolveMSAAColor(m_RenderGraph, hdCamera, colorBuffer);
}
else if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) &&
hdCamera.volumeStack.GetComponent().enable.value)
@@ -70,7 +76,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
lightingBuffers.ambientOcclusionBuffer = m_AmbientOcclusionSystem.Render(m_RenderGraph, hdCamera, prepassOutput.depthPyramidTexture, prepassOutput.normalBuffer, prepassOutput.motionVectorsBuffer, m_FrameCount, m_DepthBufferMipChainInfo);
// Should probably be inside the AO render function but since it's a separate class it's currently not super clean to do.
- PushFullScreenDebugTexture(m_RenderGraph, lightingBuffers.ambientOcclusionBuffer, FullScreenDebugMode.SSAO);
+ PushFullScreenDebugTexture(m_RenderGraph, lightingBuffers.ambientOcclusionBuffer, FullScreenDebugMode.ScreenSpaceAmbientOcclusion);
// Evaluate the clear coat mask texture based on the lit shader mode
var clearCoatMask = hdCamera.frameSettings.litShaderMode == LitShaderMode.Deferred ? prepassOutput.gbuffer.mrt[2] : m_RenderGraph.defaultResources.blackTextureXR;
@@ -173,7 +179,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
// No need for old stencil values here since from transparent on different features are tagged
ClearStencilBuffer(m_RenderGraph, colorBuffer, prepassOutput.depthBuffer);
- colorBuffer = RenderTransparency(m_RenderGraph, hdCamera, colorBuffer, currentColorPyramid, gpuLightListOutput, ref prepassOutput, shadowResult, cullingResults);
+ colorBuffer = RenderTransparency(m_RenderGraph, hdCamera, colorBuffer, currentColorPyramid, gpuLightListOutput, ref prepassOutput, shadowResult, cullingResults, customPassCullingResults, aovRequest, aovBuffers);
if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.TransparentsWriteMotionVector))
{
@@ -212,8 +218,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
// At this point, the color buffer has been filled by either debug views are regular rendering so we can push it here.
var colorPickerTexture = PushColorPickerDebugTexture(m_RenderGraph, colorBuffer);
- // TODO RENDERGRAPH
- //RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforePostProcess, aovRequest, aovCustomPassBuffers);
+ RenderCustomPass(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.depthBuffer, prepassOutput.normalBuffer, customPassCullingResults, CustomPassInjectionPoint.BeforePostProcess, aovRequest, aovBuffers);
aovRequest.PushCameraTexture(m_RenderGraph, AOVBuffers.Color, hdCamera, colorBuffer, aovBuffers);
@@ -227,8 +232,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
//}
//PushFullScreenExposureDebugTexture(cmd, m_IntermediateAfterPostProcessBuffer);
- // TODO RENDERGRAPH
- //RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.AfterPostProcess, aovRequest, aovCustomPassBuffers);
+ RenderCustomPass(m_RenderGraph, hdCamera, postProcessDest, prepassOutput.depthBuffer, prepassOutput.normalBuffer, customPassCullingResults, CustomPassInjectionPoint.AfterPostProcess, aovRequest, aovBuffers);
// TODO RENDERGRAPH
//// Copy and rescale depth buffer for XR devices
@@ -266,11 +270,16 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest,
shadowResult,
cullingResults);
- BlitFinalCameraTexture(m_RenderGraph, hdCamera, postProcessDest, backBuffer, prepassOutput.resolvedMotionVectorsBuffer, prepassOutput.resolvedNormalBuffer);
+ StopXRSinglePass(m_RenderGraph, hdCamera);
- if (target.targetDepth != null)
+ for (int viewIndex = 0; viewIndex < hdCamera.viewCount; ++viewIndex)
{
- BlitFinalCameraTexture(m_RenderGraph, hdCamera, prepassOutput.resolvedDepthBuffer, m_RenderGraph.ImportTexture(target.targetDepth), prepassOutput.resolvedMotionVectorsBuffer, prepassOutput.resolvedNormalBuffer);
+ BlitFinalCameraTexture(m_RenderGraph, hdCamera, postProcessDest, backBuffer, prepassOutput.resolvedMotionVectorsBuffer, prepassOutput.resolvedNormalBuffer, viewIndex);
+
+ if (target.targetDepth != null)
+ {
+ BlitFinalCameraTexture(m_RenderGraph, hdCamera, prepassOutput.resolvedDepthBuffer, m_RenderGraph.ImportTexture(target.targetDepth), prepassOutput.resolvedMotionVectorsBuffer, prepassOutput.resolvedNormalBuffer, viewIndex);
+ }
}
aovRequest.PushCameraTexture(m_RenderGraph, AOVBuffers.Output, hdCamera, postProcessDest, aovBuffers);
@@ -312,11 +321,11 @@ class FinalBlitPassData
public TextureHandle destination;
}
- void BlitFinalCameraTexture(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle source, TextureHandle destination, TextureHandle motionVectors, TextureHandle normalBuffer)
+ void BlitFinalCameraTexture(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle source, TextureHandle destination, TextureHandle motionVectors, TextureHandle normalBuffer, int viewIndex)
{
using (var builder = renderGraph.AddRenderPass("Final Blit (Dev Build Only)", out var passData))
{
- passData.parameters = PrepareFinalBlitParameters(hdCamera, 0); // todo viewIndex
+ passData.parameters = PrepareFinalBlitParameters(hdCamera, viewIndex); // todo viewIndex
passData.source = builder.ReadTexture(source);
passData.destination = builder.WriteTexture(destination);
@@ -745,7 +754,10 @@ TextureHandle RenderTransparency( RenderGraph renderGraph,
in BuildGPULightListOutput lightLists,
ref PrepassOutput prepassOutput,
ShadowResult shadowResult,
- CullingResults cullingResults)
+ CullingResults cullingResults,
+ CullingResults customPassCullingResults,
+ AOVRequestData aovRequest,
+ List aovBuffers)
{
RenderTransparentDepthPrepass(renderGraph, hdCamera, prepassOutput, cullingResults);
@@ -757,25 +769,25 @@ TextureHandle RenderTransparency( RenderGraph renderGraph,
// TODO RENDERGRAPH
//// To allow users to fetch the current color buffer, we temporarily bind the camera color buffer
//cmd.SetGlobalTexture(HDShaderIDs._ColorPyramidTexture, m_CameraColorBuffer);
- //RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforePreRefraction, aovRequest, aovCustomPassBuffers);
+
+ RenderCustomPass(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.depthBuffer, prepassOutput.normalBuffer, customPassCullingResults, CustomPassInjectionPoint.BeforePreRefraction, aovRequest, aovBuffers);
// Render pre-refraction objects
RenderForwardTransparent(renderGraph, hdCamera, colorBuffer, prepassOutput.motionVectorsBuffer, prepassOutput.depthBuffer, ssrLightingBuffer, null, lightLists, shadowResult, cullingResults, true);
if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.Refraction))
{
- var resolvedColorBuffer = ResolveMSAAColor(renderGraph, hdCamera, colorBuffer);
+ var resolvedColorBuffer = ResolveMSAAColor(renderGraph, hdCamera, colorBuffer, m_NonMSAAColorBuffer);
GenerateColorPyramid(renderGraph, hdCamera, resolvedColorBuffer, currentColorPyramid, true);
}
- // TODO RENDERGRAPH
- //// We don't have access to the color pyramid with transparent if rough refraction is disabled
- //RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforeTransparent, aovRequest, aovCustomPassBuffers);
+ // We don't have access to the color pyramid with transparent if rough refraction is disabled
+ RenderCustomPass(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.depthBuffer, prepassOutput.normalBuffer, customPassCullingResults, CustomPassInjectionPoint.BeforeTransparent, aovRequest, aovBuffers);
// Render all type of transparent forward (unlit, lit, complex (hair...)) to keep the sorting between transparent objects.
RenderForwardTransparent(renderGraph, hdCamera, colorBuffer, prepassOutput.motionVectorsBuffer, prepassOutput.depthBuffer, ssrLightingBuffer, currentColorPyramid, lightLists, shadowResult, cullingResults, false);
- colorBuffer = ResolveMSAAColor(renderGraph, hdCamera, colorBuffer);
+ colorBuffer = ResolveMSAAColor(renderGraph, hdCamera, colorBuffer, m_NonMSAAColorBuffer);
// Render All forward error
RenderForwardError(renderGraph, hdCamera, colorBuffer, prepassOutput.resolvedDepthBuffer, cullingResults);
@@ -1060,6 +1072,10 @@ void GenerateColorPyramid(RenderGraph renderGraph, HDCamera hdCamera, TextureHan
var colorPyramid = context.resources.GetTexture(data.colorPyramid);
var inputTexture = context.resources.GetTexture(data.inputColor);
data.hdCamera.colorPyramidHistoryMipCount = data.mipGenerator.RenderColorGaussianPyramid(context.cmd, pyramidSize, inputTexture, colorPyramid);
+
+ // TODO RENDERGRAPH: We'd like to avoid SetGlobals like this but it's required by custom passes currently.
+ // We will probably be able to remove those once we push custom passes fully to render graph.
+ context.cmd.SetGlobalTexture(HDShaderIDs._ColorPyramidTexture, colorPyramid);
});
}
@@ -1181,21 +1197,35 @@ class ResolveColorData
}
TextureHandle ResolveMSAAColor(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle input)
+ {
+ var outputDesc = renderGraph.GetTextureDesc(input);
+ outputDesc.enableMSAA = false;
+ outputDesc.enableRandomWrite = true;
+ outputDesc.bindTextureMS = false;
+ // Can't do that because there is NO way to concatenate strings without allocating.
+ // We're stuck with subpar debug name in the meantime...
+ //outputDesc.name = string.Format("{0}Resolved", outputDesc.name);
+
+ var output = renderGraph.CreateTexture(outputDesc);
+
+ return ResolveMSAAColor(renderGraph, hdCamera, input, output);
+ }
+
+ // TODO RENDERGRAPH:
+ // In theory we should never need to specify the output. The function can create the output texture on its own (see function above).
+ // This way when doing an msaa resolve, we can return the right texture regardless of msaa being enabled or not (either the new texture or the input directly).
+ // This allows client code to not have to worry about managing the texture at all.
+ // Now, because Custom Passes allow to do an MSAA resolve for the main color buffer but are implemented outside of render graph, we need an explicit msaa/nonMsaa separation for the main color buffer.
+ // Having this function here allows us to do that by having the main color non msaa texture created outside and passed to both ResolveMSAAColor and the custom passes.
+ // When Custom Pass correctly use render graph we'll be able to remove that.
+ TextureHandle ResolveMSAAColor(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle input, TextureHandle output)
{
if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA))
{
using (var builder = renderGraph.AddRenderPass("ResolveColor", out var passData))
{
- var outputDesc = renderGraph.GetTextureDesc(input);
- outputDesc.enableMSAA = false;
- outputDesc.enableRandomWrite = true;
- outputDesc.bindTextureMS = false;
- // Can't do that because there is NO way to concatenate strings without allocating.
- // We're stuck with subpar debug name in the meantime...
- //outputDesc.name = string.Format("{0}Resolved", outputDesc.name);
-
passData.input = builder.ReadTexture(input);
- passData.output = builder.UseColorBuffer(renderGraph.CreateTexture(outputDesc), 0);
+ passData.output = builder.UseColorBuffer(output, 0);
passData.resolveMaterial = m_ColorResolveMaterial;
passData.passIndex = SampleCountToPassIndex(m_MSAASamples);
@@ -1324,6 +1354,81 @@ void RenderGizmos(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle colo
#endif
}
+ bool RenderCustomPass( RenderGraph renderGraph,
+ HDCamera hdCamera,
+ TextureHandle colorBuffer,
+ TextureHandle depthBuffer,
+ TextureHandle normalBuffer,
+ CullingResults cullingResults,
+ CustomPassInjectionPoint injectionPoint,
+ AOVRequestData aovRequest,
+ List aovCustomPassBuffers)
+ {
+ if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.CustomPass))
+ return false;
+
+ bool executed = false;
+ CustomPassVolume.GetActivePassVolumes(injectionPoint, m_ActivePassVolumes);
+ foreach (var customPass in m_ActivePassVolumes)
+ {
+ if (customPass == null)
+ return false;
+
+ var customPassTargets = new CustomPass.RenderTargets
+ {
+ useRenderGraph = true,
+
+ // Set to null to make sure we don't use them by mistake.
+ cameraColorMSAABuffer = null,
+ cameraColorBuffer = null,
+ // TODO RENDERGRAPH: we can't replace the Lazy buffers with RenderGraph resource because they are part of the current public API.
+ // To replace them correctly we need users to actually write render graph passes and explicit whether or not they want to use those buffers.
+ // We'll do it when we switch fully to render graph for custom passes.
+ customColorBuffer = m_CustomPassColorBuffer,
+ customDepthBuffer = m_CustomPassDepthBuffer,
+
+ // Render Graph Specific textures
+ colorBufferRG = colorBuffer,
+ nonMSAAColorBufferRG = m_NonMSAAColorBuffer,
+ depthBufferRG = depthBuffer,
+ normalBufferRG = normalBuffer,
+ };
+ executed |= customPass.Execute(renderGraph, hdCamera, cullingResults, customPassTargets);
+ }
+
+ // Push the custom pass buffer, in case it was requested in the AOVs
+ aovRequest.PushCustomPassTexture(renderGraph, injectionPoint, colorBuffer, m_CustomPassColorBuffer, aovCustomPassBuffers);
+
+ return executed;
+ }
+
+ class BindCustomPassBuffersPassData
+ {
+ public Lazy customColorTexture;
+ public Lazy customDepthTexture;
+ }
+
+ void BindCustomPassBuffers(RenderGraph renderGraph, HDCamera hdCamera)
+ {
+ if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.CustomPass))
+ {
+ using (var builder = renderGraph.AddRenderPass("Bind Custom Pass Buffers", out BindCustomPassBuffersPassData passData))
+ {
+ passData.customColorTexture = m_CustomPassColorBuffer;
+ passData.customDepthTexture = m_CustomPassDepthBuffer;
+
+ builder.SetRenderFunc(
+ (BindCustomPassBuffersPassData data, RenderGraphContext ctx) =>
+ {
+ if (data.customColorTexture.IsValueCreated)
+ ctx.cmd.SetGlobalTexture(HDShaderIDs._CustomColorTexture, data.customColorTexture.Value);
+ if (data.customDepthTexture.IsValueCreated)
+ ctx.cmd.SetGlobalTexture(HDShaderIDs._CustomDepthTexture, data.customDepthTexture.Value);
+ });
+ }
+ }
+ }
+
#if UNITY_EDITOR
class RenderWireOverlayPassData
{
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
index f8dabcad66b..6816f23eeee 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
@@ -517,6 +517,10 @@ public HDRenderPipeline(HDRenderPipelineAsset asset, HDRenderPipelineAsset defau
InitializeRenderTextures();
+ // TODO RENDERGRAPH: Moved those out of InitializeRenderTexture as they are still needed in render graph and would be deallocated otherwise when switching it on.
+ m_CustomPassColorBuffer = new Lazy(() => RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension, colorFormat: GetCustomBufferFormat(), enableRandomWrite: true, useDynamicScale: true, name: "CustomPassColorBuffer"));
+ m_CustomPassDepthBuffer = new Lazy(() => RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension, colorFormat: GraphicsFormat.R32_UInt, useDynamicScale: true, name: "CustomPassDepthBuffer", depthBufferBits: DepthBits.Depth32));
+
// For debugging
MousePositionDebug.instance.Build();
@@ -703,9 +707,6 @@ void InitializeRenderTextures()
m_OpaqueAtmosphericScatteringBuffer = RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension, colorFormat: GetColorBufferFormat(), enableRandomWrite: true, useMipMap: false, useDynamicScale: true, name: "OpaqueAtmosphericScattering");
m_CameraSssDiffuseLightingBuffer = RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension, colorFormat: GraphicsFormat.B10G11R11_UFloatPack32, enableRandomWrite: true, useDynamicScale: true, name: "CameraSSSDiffuseLighting");
- m_CustomPassColorBuffer = new Lazy(() => RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension, colorFormat: GetCustomBufferFormat(), enableRandomWrite: true, useDynamicScale: true, name: "CustomPassColorBuffer"));
- m_CustomPassDepthBuffer = new Lazy(() => RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension, colorFormat: GraphicsFormat.R32_UInt, useDynamicScale: true, name: "CustomPassDepthBuffer", depthBufferBits: DepthBits.Depth32));
-
m_DistortionBuffer = RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension, colorFormat: Builtin.GetDistortionBufferFormat(), useDynamicScale: true, name: "Distortion");
m_ContactShadowBuffer = RTHandles.Alloc(Vector2.one, TextureXR.slices, dimension: TextureXR.dimension, colorFormat: GraphicsFormat.R32_UInt, enableRandomWrite: true, useDynamicScale: true, name: "ContactShadowsBuffer");
@@ -768,11 +769,6 @@ void DestroyRenderTextures()
RTHandles.Release(m_OpaqueAtmosphericScatteringBuffer);
RTHandles.Release(m_CameraSssDiffuseLightingBuffer);
- if (m_CustomPassColorBuffer.IsValueCreated)
- RTHandles.Release(m_CustomPassColorBuffer.Value);
- if (m_CustomPassDepthBuffer.IsValueCreated)
- RTHandles.Release(m_CustomPassDepthBuffer.Value);
-
RTHandles.Release(m_DistortionBuffer);
RTHandles.Release(m_ContactShadowBuffer);
@@ -1131,6 +1127,12 @@ protected override void Dispose(bool disposing)
m_MipGenerator.Release();
DestroyRenderTextures();
+
+ if (m_CustomPassColorBuffer.IsValueCreated)
+ RTHandles.Release(m_CustomPassColorBuffer.Value);
+ if (m_CustomPassDepthBuffer.IsValueCreated)
+ RTHandles.Release(m_CustomPassDepthBuffer.Value);
+
CullingGroupManager.instance.Cleanup();
m_DbufferManager.ReleaseResolutionDependentBuffers();
@@ -3152,7 +3154,7 @@ static void OverrideCullingForRayTracing(HDCamera hdCamera, Camera camera, ref S
{
var rayTracingSetting = hdCamera.volumeStack.GetComponent();
- if (rayTracingSetting.extendCulling.value)
+ if (rayTracingSetting.extendShadowCulling.value || rayTracingSetting.extendCameraCulling.value)
{
// We are in a static function, so we can't really save this allocation easily.
Plane plane = new Plane();
@@ -3162,18 +3164,36 @@ static void OverrideCullingForRayTracing(HDCamera hdCamera, Camera camera, ref S
// Override all the planes
plane.SetNormalAndPosition(camera.transform.right, camera.transform.position - camera.transform.right * camera.farClipPlane);
- cameraProperties.SetShadowCullingPlane(0, plane);
+ if (rayTracingSetting.extendShadowCulling.value)
+ cameraProperties.SetShadowCullingPlane(0, plane);
+ if (rayTracingSetting.extendCameraCulling.value)
+ cullingParams.SetCullingPlane(0, plane);
plane.SetNormalAndPosition(-camera.transform.right, camera.transform.position + camera.transform.right * camera.farClipPlane);
- cameraProperties.SetShadowCullingPlane(1, plane);
+ if (rayTracingSetting.extendShadowCulling.value)
+ cameraProperties.SetShadowCullingPlane(1, plane);
+ if (rayTracingSetting.extendCameraCulling.value)
+ cullingParams.SetCullingPlane(1, plane);
plane.SetNormalAndPosition(camera.transform.up, camera.transform.position - camera.transform.up * camera.farClipPlane);
- cameraProperties.SetShadowCullingPlane(2, plane);
+ if (rayTracingSetting.extendShadowCulling.value)
+ cameraProperties.SetShadowCullingPlane(2, plane);
+ if (rayTracingSetting.extendCameraCulling.value)
+ cullingParams.SetCullingPlane(2, plane);
plane.SetNormalAndPosition(-camera.transform.up, camera.transform.position + camera.transform.up * camera.farClipPlane);
- cameraProperties.SetShadowCullingPlane(3, plane);
+ if (rayTracingSetting.extendShadowCulling.value)
+ cameraProperties.SetShadowCullingPlane(3, plane);
+ if (rayTracingSetting.extendCameraCulling.value)
+ cullingParams.SetCullingPlane(3, plane);
plane.SetNormalAndPosition(camera.transform.forward, camera.transform.position - camera.transform.forward * camera.farClipPlane);
- cameraProperties.SetShadowCullingPlane(4, plane);
+ if (rayTracingSetting.extendShadowCulling.value)
+ cameraProperties.SetShadowCullingPlane(4, plane);
+ if (rayTracingSetting.extendCameraCulling.value)
+ cullingParams.SetCullingPlane(4, plane);
// The 5th planes doesn't need to be overriden, but just in case.
plane.SetNormalAndPosition(-camera.transform.forward, camera.transform.position + camera.transform.forward * camera.farClipPlane);
- cameraProperties.SetShadowCullingPlane(5, plane);
+ if (rayTracingSetting.extendShadowCulling.value)
+ cameraProperties.SetShadowCullingPlane(5, plane);
+ if (rayTracingSetting.extendCameraCulling.value)
+ cullingParams.SetCullingPlane(5, plane);
// Propagate the new planes
cullingParams.cameraProperties = cameraProperties;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineEditorResources.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineEditorResources.cs
index 2c6be966b22..c7c8207fee2 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineEditorResources.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineEditorResources.cs
@@ -39,7 +39,7 @@ public sealed class MaterialResources
public Material defaultParticleMat;
[Reload("Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat")]
public Material defaultTerrainMat;
- [Reload("Editor/RenderPipelineResources/Materials/GUITextureBlit2SRGB.mat")]
+ [Reload("Editor/RenderPipelineResources/Material/GUITextureBlit2SRGB.mat")]
public Material GUITextureBlit2SRGB;
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs
index 70a1400e68d..4c74518fddf 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs
@@ -905,6 +905,7 @@ static class HDMaterialProperties
public const string kZTestDepthEqualForOpaque = "_ZTestDepthEqualForOpaque";
public const string kBlendMode = "_BlendMode";
public const string kAlphaToMask = "_AlphaToMask";
+ public const string kAlphaToMaskInspector = "_AlphaToMaskInspectorValue";
public const string kEnableFogOnTransparent = "_EnableFogOnTransparent";
public const string kDistortionDepthTest = "_DistortionDepthTest";
public const string kDistortionEnable = "_DistortionEnable";
@@ -933,6 +934,7 @@ static class HDMaterialProperties
public const string kAddPrecomputedVelocity = "_AddPrecomputedVelocity";
public const string kShadowMatteFilter = "_ShadowMatteFilter";
public const string kDepthOffsetEnable = "_DepthOffsetEnable";
+ public const string kDisplacementMode = "_DisplacementMode";
public static readonly Color[] kLayerColors =
{
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs
index 9cc1dce3a09..92817728576 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs
@@ -155,7 +155,7 @@ public void RenderAO(HDCamera hdCamera, CommandBuffer cmd, RTHandle outputTextur
cmd.SetGlobalTexture(HDShaderIDs._AmbientOcclusionTexture, outputTexture);
// TODO: All the push-debug stuff should be centralized somewhere
- (RenderPipelineManager.currentPipeline as HDRenderPipeline).PushFullScreenDebugTexture(hdCamera, cmd, outputTexture, FullScreenDebugMode.SSAO);
+ (RenderPipelineManager.currentPipeline as HDRenderPipeline).PushFullScreenDebugTexture(hdCamera, cmd, outputTexture, FullScreenDebugMode.ScreenSpaceAmbientOcclusion);
}
}
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RayTracingSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RayTracingSettings.cs
index b61a38545c4..e9dab337366 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RayTracingSettings.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/RayTracingSettings.cs
@@ -1,4 +1,5 @@
using System;
+using UnityEngine.Serialization;
namespace UnityEngine.Rendering.HighDefinition
{
@@ -17,8 +18,15 @@ public sealed class RayTracingSettings : VolumeComponent
///
/// Enables the override of the shadow culling. This increases the validity area of shadow maps outside of the frustum.
///
- [Tooltip("Enables the override of the shadow culling.")]
- public BoolParameter extendCulling = new BoolParameter(false);
+ [Tooltip("Enables the override of the shadow culling. This increases the validity area of shadow maps outside of the frustum.")]
+ [FormerlySerializedAs("extendCulling")]
+ public BoolParameter extendShadowCulling = new BoolParameter(false);
+
+ ///
+ /// Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum..
+ ///
+ [Tooltip("Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum.")]
+ public BoolParameter extendCameraCulling = new BoolParameter(false);
RayTracingSettings()
{
@@ -26,3 +34,4 @@ public sealed class RayTracingSettings : VolumeComponent
}
}
}
+
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequest.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequest.cs
index 42afa93e5a7..97bedec4d4f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequest.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequest.cs
@@ -167,7 +167,7 @@ public void FillDebugData(DebugDisplaySettings debug)
debug.SetFullScreenDebugMode(FullScreenDebugMode.DepthPyramid);
break;
case DebugFullScreen.ScreenSpaceAmbientOcclusion:
- debug.SetFullScreenDebugMode(FullScreenDebugMode.SSAO);
+ debug.SetFullScreenDebugMode(FullScreenDebugMode.ScreenSpaceAmbientOcclusion);
break;
case DebugFullScreen.MotionVectors:
debug.SetFullScreenDebugMode(FullScreenDebugMode.MotionVectors);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs
index 8dc863829f2..ddb949175bd 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs
@@ -182,6 +182,44 @@ List targets
HDUtils.BlitCameraTexture(cmd, source, targets[index]);
}
+ class PushCameraTexturePassData
+ {
+ public TextureHandle source;
+ // Not super clean to not use TextureHandles here. In practice it's ok because those texture are never passed back to any other render pass.
+ public RTHandle target;
+ }
+
+ internal void PushCameraTexture(
+ RenderGraph renderGraph,
+ AOVBuffers aovBufferId,
+ HDCamera camera,
+ TextureHandle source,
+ List targets
+ )
+ {
+ if (!isValid || m_RequestedAOVBuffers == null)
+ return;
+
+ Assert.IsNotNull(m_RequestedAOVBuffers);
+ Assert.IsNotNull(targets);
+
+ var index = Array.IndexOf(m_RequestedAOVBuffers, aovBufferId);
+ if (index == -1)
+ return;
+
+ using (var builder = renderGraph.AddRenderPass("Push AOV Camera Texture", out var passData))
+ {
+ passData.source = builder.ReadTexture(source);
+ passData.target = targets[index];
+
+ builder.SetRenderFunc(
+ (PushCameraTexturePassData data, RenderGraphContext ctx) =>
+ {
+ HDUtils.BlitCameraTexture(ctx.cmd, ctx.resources.GetTexture(data.source), data.target);
+ });
+ }
+ }
+
internal void PushCustomPassTexture(
CommandBuffer cmd,
CustomPassInjectionPoint injectionPoint,
@@ -221,42 +259,60 @@ List targets
}
}
- class PushCameraTexturePassData
+ class PushCustomPassTexturePassData
{
- public int requestIndex;
- public TextureHandle source;
+ public TextureHandle source;
+ public RTHandle customPassSource;
// Not super clean to not use TextureHandles here. In practice it's ok because those texture are never passed back to any other render pass.
- public List targets;
+ public RTHandle target;
}
- internal void PushCameraTexture(
- RenderGraph renderGraph,
- AOVBuffers aovBufferId,
- HDCamera camera,
- TextureHandle source,
- List targets
+ internal void PushCustomPassTexture(
+ RenderGraph renderGraph,
+ CustomPassInjectionPoint injectionPoint,
+ TextureHandle cameraSource,
+ Lazy customPassSource,
+ List targets
)
{
- if (!isValid || m_RequestedAOVBuffers == null)
+ if (!isValid || m_CustomPassAOVBuffers == null)
return;
- Assert.IsNotNull(m_RequestedAOVBuffers);
Assert.IsNotNull(targets);
- var index = Array.IndexOf(m_RequestedAOVBuffers, aovBufferId);
+ int index = -1;
+ for (int i = 0; i < m_CustomPassAOVBuffers.Length; ++i)
+ {
+ if (m_CustomPassAOVBuffers[i].injectionPoint == injectionPoint)
+ {
+ index = i;
+ break;
+ }
+ }
+
if (index == -1)
return;
- using (var builder = renderGraph.AddRenderPass("Push AOV Camera Texture", out var passData))
+ using (var builder = renderGraph.AddRenderPass("Push Custom Pass Texture", out var passData))
{
- passData.requestIndex = index;
- passData.source = builder.ReadTexture(source);
- passData.targets = targets;
+ if (m_CustomPassAOVBuffers[index].outputType == CustomPassAOVBuffers.OutputType.Camera)
+ {
+ passData.source = builder.ReadTexture(cameraSource);
+ passData.customPassSource = null;
+ }
+ else
+ {
+ passData.customPassSource = customPassSource.Value;
+ }
+ passData.target = targets[index];
builder.SetRenderFunc(
- (PushCameraTexturePassData data, RenderGraphContext ctx) =>
+ (PushCustomPassTexturePassData data, RenderGraphContext ctx) =>
{
- HDUtils.BlitCameraTexture(ctx.cmd, ctx.resources.GetTexture(data.source), data.targets[data.requestIndex]);
+ if (data.customPassSource != null)
+ HDUtils.BlitCameraTexture(ctx.cmd, data.customPassSource, data.target);
+ else
+ HDUtils.BlitCameraTexture(ctx.cmd, ctx.resources.GetTexture(data.source), data.target);
});
}
}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs
index 9054fb9eb7d..ee7019aa0df 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs
@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System;
using UnityEngine.Serialization;
+using UnityEngine.Experimental.Rendering.RenderGraphModule;
namespace UnityEngine.Rendering.HighDefinition
{
@@ -65,6 +66,8 @@ internal ProfilingSampler profilingSampler
CustomPassVolume owner;
SharedRTManager currentRTManager;
HDCamera currentHDCamera;
+ // This is a bit dirty but necessary as users may call function that need it but they don't have the instance to pass on.
+ RenderGraphContext currentRenderGraphContext;
MaterialPropertyBlock userMaterialPropertyBlock;
@@ -129,10 +132,19 @@ public enum RenderQueueType
internal struct RenderTargets
{
+ public bool useRenderGraph;
+
public RTHandle cameraColorMSAABuffer;
public RTHandle cameraColorBuffer;
public Lazy customColorBuffer;
public Lazy customDepthBuffer;
+
+ // Render graph specific
+ // TODO RENDERGRAPH cleanup the other ones when we only have the render graph path.
+ public TextureHandle colorBufferRG;
+ public TextureHandle nonMSAAColorBufferRG;
+ public TextureHandle depthBufferRG;
+ public TextureHandle normalBufferRG;
}
enum Version
@@ -199,6 +211,92 @@ internal void ExecuteInternal(ScriptableRenderContext renderContext, CommandBuff
}
}
+ class ExecutePassData
+ {
+ public CustomPass customPass;
+ public CullingResults cullingResult;
+ public HDCamera hdCamera;
+ }
+
+ RenderTargets ReadRenderTargets(in RenderGraphBuilder builder, in RenderTargets targets)
+ {
+ RenderTargets output = new RenderTargets();
+
+ output.useRenderGraph = true;
+
+ // Copy over builtin textures.
+ output.customColorBuffer = targets.customColorBuffer;
+ output.customDepthBuffer = targets.customDepthBuffer;
+
+ // TODO RENDERGRAPH
+ // For now we assume that all "outside" textures are both read and written.
+ // We can change that once we properly integrate render graph into custom passes.
+ // Problem with that is that it will extend the lifetime of any of those textures to the last custom pass that is executed...
+ output.colorBufferRG = builder.ReadTexture(builder.WriteTexture(targets.colorBufferRG));
+ output.nonMSAAColorBufferRG = builder.ReadTexture(builder.WriteTexture(targets.nonMSAAColorBufferRG));
+ output.depthBufferRG = builder.ReadTexture(builder.WriteTexture(targets.depthBufferRG));
+ output.normalBufferRG = builder.ReadTexture(builder.WriteTexture(targets.normalBufferRG));
+
+ return output;
+ }
+
+ internal void ExecuteInternal(RenderGraph renderGraph, HDCamera hdCamera, CullingResults cullingResult, in RenderTargets targets, CustomPassVolume owner)
+ {
+ this.owner = owner;
+ this.currentRTManager = null;
+ this.currentRenderTarget = targets;
+ this.currentHDCamera = hdCamera;
+
+ using (var builder = renderGraph.AddRenderPass(name, out ExecutePassData passData, m_ProfilingSampler))
+ {
+ passData.customPass = this;
+ passData.cullingResult = cullingResult;
+ passData.hdCamera = hdCamera;
+
+ this.currentRenderTarget = ReadRenderTargets(builder, targets);
+
+ builder.SetRenderFunc(
+ (ExecutePassData data, RenderGraphContext ctx) =>
+ {
+ var customPass = data.customPass;
+ customPass.currentRenderGraphContext = ctx;
+
+ if (!customPass.isSetup)
+ {
+ customPass.Setup(ctx.renderContext, ctx.cmd);
+ customPass.isSetup = true;
+ // TODO RENDERGRAPH: We still need to allocate this otherwise it would be null when switching off render graph (because isSetup stays true).
+ // We can remove the member altogether when we remove the non render graph code path.
+ userMaterialPropertyBlock = new MaterialPropertyBlock();
+ }
+
+ customPass.SetCustomPassTarget(ctx.cmd);
+
+ var outputColorBuffer = ctx.resources.GetTexture(customPass.currentRenderTarget.colorBufferRG);
+
+ // Create the custom pass context:
+ CustomPassContext customPassCtx = new CustomPassContext(
+ ctx.renderContext, ctx.cmd, data.hdCamera,
+ data.cullingResult,
+ outputColorBuffer,
+ ctx.resources.GetTexture(customPass.currentRenderTarget.depthBufferRG),
+ ctx.resources.GetTexture(customPass.currentRenderTarget.normalBufferRG),
+ customPass.currentRenderTarget.customColorBuffer,
+ customPass.currentRenderTarget.customDepthBuffer,
+ ctx.renderGraphPool.GetTempMaterialPropertyBlock()
+ );
+
+ customPass.isExecuting = true;
+ customPass.Execute(customPassCtx);
+ customPass.isExecuting = false;
+
+ // Set back the camera color buffer if we were using a custom buffer as target
+ if (customPass.targetDepthBuffer != TargetBuffer.Camera)
+ CoreUtils.SetRenderTarget(ctx.cmd, outputColorBuffer);
+ });
+ }
+ }
+
internal void InternalAggregateCullingParameters(ref ScriptableCullingParameters cullingParameters, HDCamera hdCamera) => AggregateCullingParameters(ref cullingParameters, hdCamera);
///
@@ -234,12 +332,22 @@ void SetCustomPassTarget(CommandBuffer cmd)
if (targetColorBuffer == TargetBuffer.None && targetDepthBuffer == TargetBuffer.None)
return;
- bool msaa = IsMSAAEnabled(currentHDCamera);
- var cameraColorBuffer = msaa ? currentRenderTarget.cameraColorMSAABuffer : currentRenderTarget.cameraColorBuffer;
- var cameraDepthBuffer = currentRTManager.GetDepthStencilBuffer(msaa);
+ RTHandle colorBuffer, depthBuffer;
- RTHandle colorBuffer = (targetColorBuffer == TargetBuffer.Custom) ? currentRenderTarget.customColorBuffer.Value : cameraColorBuffer;
- RTHandle depthBuffer = (targetDepthBuffer == TargetBuffer.Custom) ? currentRenderTarget.customDepthBuffer.Value : cameraDepthBuffer;
+ if (!currentRenderTarget.useRenderGraph)
+ {
+ bool msaa = IsMSAAEnabled(currentHDCamera);
+ var cameraColorBuffer = msaa ? currentRenderTarget.cameraColorMSAABuffer : currentRenderTarget.cameraColorBuffer;
+ var cameraDepthBuffer = currentRTManager.GetDepthStencilBuffer(msaa);
+
+ colorBuffer = (targetColorBuffer == TargetBuffer.Custom) ? currentRenderTarget.customColorBuffer.Value : cameraColorBuffer;
+ depthBuffer = (targetDepthBuffer == TargetBuffer.Custom) ? currentRenderTarget.customDepthBuffer.Value : cameraDepthBuffer;
+ }
+ else
+ {
+ colorBuffer = (targetColorBuffer == TargetBuffer.Custom) ? currentRenderTarget.customColorBuffer.Value : currentRenderGraphContext.resources.GetTexture(currentRenderTarget.colorBufferRG);
+ depthBuffer = (targetDepthBuffer == TargetBuffer.Custom) ? currentRenderTarget.customDepthBuffer.Value : currentRenderGraphContext.resources.GetTexture(currentRenderTarget.depthBufferRG);
+ }
if (targetColorBuffer == TargetBuffer.None && targetDepthBuffer != TargetBuffer.None)
CoreUtils.SetRenderTarget(cmd, depthBuffer, clearFlags);
@@ -305,10 +413,22 @@ protected void SetCameraRenderTarget(CommandBuffer cmd, bool bindDepth = true, C
if (!isExecuting)
throw new Exception("SetCameraRenderTarget can only be called inside the CustomPass.Execute function");
+ RTHandle colorBuffer, depthBuffer;
+ if (currentRenderTarget.useRenderGraph)
+ {
+ colorBuffer = currentRenderGraphContext.resources.GetTexture(currentRenderTarget.colorBufferRG);
+ depthBuffer = currentRenderGraphContext.resources.GetTexture(currentRenderTarget.depthBufferRG);
+ }
+ else
+ {
+ colorBuffer = currentRenderTarget.cameraColorBuffer;
+ depthBuffer = currentRTManager.GetDepthStencilBuffer(IsMSAAEnabled(currentHDCamera));
+ }
+
if (bindDepth)
- CoreUtils.SetRenderTarget(cmd, currentRenderTarget.cameraColorBuffer, currentRTManager.GetDepthStencilBuffer(IsMSAAEnabled(currentHDCamera)), clearFlags);
+ CoreUtils.SetRenderTarget(cmd, colorBuffer, depthBuffer, clearFlags);
else
- CoreUtils.SetRenderTarget(cmd, currentRenderTarget.cameraColorBuffer, clearFlags);
+ CoreUtils.SetRenderTarget(cmd, colorBuffer, clearFlags);
}
///
@@ -345,9 +465,25 @@ protected void ResolveMSAAColorBuffer(CommandBuffer cmd, HDCamera hdCamera)
if (!isExecuting)
throw new Exception("ResolveMSAAColorBuffer can only be called inside the CustomPass.Execute function");
+ // TODO RENDERGRAPH
+ // See how to implement this correctly...
+ // When running with render graph, the design was to have both msaa/non-msaa textures at the same time, which makes a lot of the code simpler.
+ // This pattern here breaks this.
if (IsMSAAEnabled(hdCamera))
{
- currentRTManager.ResolveMSAAColor(cmd, hdCamera, currentRenderTarget.cameraColorMSAABuffer, currentRenderTarget.cameraColorBuffer);
+ RTHandle input, output;
+ if (currentRenderTarget.useRenderGraph)
+ {
+ input = currentRenderGraphContext.resources.GetTexture(currentRenderTarget.colorBufferRG);
+ output = currentRenderGraphContext.resources.GetTexture(currentRenderTarget.nonMSAAColorBufferRG);
+ }
+ else
+ {
+ input = currentRenderTarget.cameraColorMSAABuffer;
+ output = currentRenderTarget.cameraColorBuffer;
+ }
+
+ currentRTManager.ResolveMSAAColor(cmd, hdCamera, input, output);
}
}
@@ -369,8 +505,16 @@ protected void GetCameraBuffers(out RTHandle colorBuffer, out RTHandle depthBuff
throw new Exception("GetCameraBuffers can only be called inside the CustomPass.Execute function");
bool msaa = IsMSAAEnabled(currentHDCamera);
- colorBuffer = msaa ? currentRenderTarget.cameraColorMSAABuffer : currentRenderTarget.cameraColorBuffer;
- depthBuffer = currentRTManager.GetDepthStencilBuffer(msaa);
+ if (currentRenderTarget.useRenderGraph)
+ {
+ colorBuffer = currentRenderGraphContext.resources.GetTexture(currentRenderTarget.colorBufferRG);
+ depthBuffer = currentRenderGraphContext.resources.GetTexture(currentRenderTarget.depthBufferRG);
+ }
+ else
+ {
+ colorBuffer = msaa ? currentRenderTarget.cameraColorMSAABuffer : currentRenderTarget.cameraColorBuffer;
+ depthBuffer = currentRTManager.GetDepthStencilBuffer(msaa);
+ }
}
///
@@ -398,7 +542,10 @@ protected RTHandle GetNormalBuffer()
if (!isExecuting)
throw new Exception("GetNormalBuffer can only be called inside the CustomPass.Execute function");
- return currentRTManager.GetNormalBuffer(IsMSAAEnabled(currentHDCamera));
+ if (currentRenderTarget.useRenderGraph)
+ return currentRenderGraphContext.resources.GetTexture(currentRenderTarget.normalBufferRG);
+ else
+ return currentRTManager.GetNormalBuffer(IsMSAAEnabled(currentHDCamera));
}
///
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassVolume.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassVolume.cs
index d1f2e2d08ee..323b3f55b5d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassVolume.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassVolume.cs
@@ -1,5 +1,5 @@
using System.Collections.Generic;
-using UnityEngine.Rendering;
+using UnityEngine.Experimental.Rendering.RenderGraphModule;
using System.Linq;
using System;
@@ -101,6 +101,28 @@ internal bool Execute(ScriptableRenderContext renderContext, CommandBuffer cmd,
return executed;
}
+ internal bool Execute(RenderGraph renderGraph, HDCamera hdCamera, CullingResults cullingResult, in CustomPass.RenderTargets targets)
+ {
+ bool executed = false;
+
+ // We never execute volume if the layer is not within the culling layers of the camera
+ if ((hdCamera.volumeLayerMask & (1 << gameObject.layer)) == 0)
+ return false;
+
+ Shader.SetGlobalFloat(HDShaderIDs._CustomPassInjectionPoint, (float)injectionPoint);
+
+ foreach (var pass in customPasses)
+ {
+ if (pass != null && pass.WillBeExecuted(hdCamera))
+ {
+ pass.ExecuteInternal(renderGraph, hdCamera, cullingResult, targets, this);
+ executed = true;
+ }
+ }
+
+ return executed;
+ }
+
internal bool WillExecuteInjectionPoint(HDCamera hdCamera)
{
bool executed = false;
@@ -227,7 +249,7 @@ internal void AggregateCullingParameters(ref ScriptableCullingParameters culling
// TODO: cache the results per camera in the HDRenderPipeline so it's not executed twice per camera
Update(hdCamera);
- // For each injection points, we gather the culling results for
+ // For each injection points, we gather the culling results for
hdCamera.camera.TryGetCullingParameters(out var cullingParameters);
// By default we don't want the culling to return any objects
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs
index 1d092d66e73..1fb0e5e4941 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs
@@ -396,6 +396,9 @@ public sealed class TextureResources
[Reload("Runtime/RenderPipelineResources/Texture/DefaultHDRISky.exr")]
public Cubemap defaultHDRISky;
+
+ [Reload("Runtime/RenderPipelineResources/Texture/DefaultCloudLayer.asset")]
+ public CustomRenderTexture defaultCloudLayer;
}
[Serializable, ReloadGroup]
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
index eb165f6c380..f77872a1998 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs
@@ -242,7 +242,7 @@ public enum FrameSettingsField
[FrameSettingsField(1, displayedName: "Screen Space Reflection", tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Reflections (Depends on \"Screen Space Reflection\" in current HDRP Asset).")]
SSR = 23,
/// When enabled, Cameras using these Frame Settings calculate Transparent Screen Space Reflections.
- [FrameSettingsField(1, displayedName: "Transparent Screen Space Reflection", customOrderInGroup: 25, positiveDependencies: new[] { SSR }, tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Reflections on transparent objects.")]
+ [FrameSettingsField(1, displayedName: "On Transparent", customOrderInGroup: 25, positiveDependencies: new[] { SSR }, tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Reflections on transparent objects.")]
TransparentSSR = 94,
/// When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion.
[FrameSettingsField(1, displayedName: "Screen Space Ambient Occlusion", tooltip: "When enabled, Cameras using these Frame Settings calculate Screen Space Ambient Occlusion (Depends on \"Screen Space Ambient Occlusion\" in current HDRP Asset).")]
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset
index a00e82a23ce..98c98305f4b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset
@@ -317,6 +317,7 @@ MonoBehaviour:
SMAASearchTex: {fileID: 2800000, guid: dc95d70472e232b438d0fd38651e7ec2, type: 3}
SMAAAreaTex: {fileID: 2800000, guid: 92e0d85ab4eca874098e7fcf6f8f674e, type: 3}
defaultHDRISky: {fileID: 8900000, guid: 8253d41e6e8b11a4cbe77a4f8f82934d, type: 3}
+ defaultCloudLayer: {fileID: 8600000, guid: da544156f6db72d42b0d827428ba4b8b, type: 2}
assets:
defaultDiffusionProfile: {fileID: 11400000, guid: 2b7005ba3a4d8474b8cdc34141ad766e,
type: 2}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultCloudLayerMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultCloudLayerMaterial.mat
new file mode 100644
index 00000000000..9fb12a3f45a
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultCloudLayerMaterial.mat
@@ -0,0 +1,33 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: DefaultCloudLayerMaterial
+ m_Shader: {fileID: 4800000, guid: 7e7bad3fcd7c528419fe1c10e158b76c, type: 3}
+ m_ShaderKeywords:
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _Tex:
+ m_Texture: {fileID: 2800000, guid: d5c1d2ec831566f4eb10f092da21fba1, type: 3}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
+ - Opacity_A: 0.1
+ - Opacity_B: 1
+ - Opacity_G: 0.25
+ - Opacity_R: 1
+ - Rotate: 0
+ m_Colors: []
+ m_BuildTextureStacks: []
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultCloudLayerMaterial.mat.meta b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultCloudLayerMaterial.mat.meta
new file mode 100644
index 00000000000..f9deb296df3
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultCloudLayerMaterial.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 755965f3fe65ac244bb51842a1a136ad
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDDecalMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDDecalMaterial.mat
index ee970644b81..729c87c1222 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDDecalMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDDecalMaterial.mat
@@ -315,4 +315,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMaterial.mat
index 2ed5298b469..7fafafb8543 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMaterial.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -182,6 +182,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMirrorMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMirrorMaterial.mat
index dd6beba57c7..a997c8ec67b 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMirrorMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDMirrorMaterial.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -181,6 +181,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDParticleMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDParticleMaterial.mat
index 0a16b8eaa95..3244592ce65 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDParticleMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDParticleMaterial.mat
@@ -123,6 +123,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -266,4 +267,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat
index c2b78a1eb82..0d0416ae539 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Material/DefaultHDTerrainMaterial.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader.meta b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader.meta
new file mode 100644
index 00000000000..c5c93544b0d
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 54ee5b367ee513d44a1c6428334dfd62
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader/DefaultCloudLayerShader.shader b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader/DefaultCloudLayerShader.shader
new file mode 100644
index 00000000000..bef2212f91a
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader/DefaultCloudLayerShader.shader
@@ -0,0 +1,48 @@
+Shader "Hidden/DefaultCloudLayer"
+{
+ Properties
+ {
+ [NoScaleOffset]
+ _Tex("Cloud Texture", 2D) = "white" {}
+
+ Opacity_R("Cumulus Opacity", Range(0,1)) = 1
+ Opacity_G("Stratus Opacity", Range(0,1)) = 0.25
+ Opacity_B("Cirrus Opacity", Range(0,1)) = 1
+ Opacity_A("Wispy Opacity", Range(0,1)) = 0.1
+ }
+
+ SubShader
+ {
+ Lighting Off
+ Blend One Zero
+
+ Pass
+ {
+ CGPROGRAM
+
+ #include "UnityCustomRenderTexture.cginc"
+ #pragma vertex CustomRenderTextureVertexShader
+ #pragma fragment frag
+ #pragma target 3.0
+
+ sampler2D _Tex;
+ float Opacity_R;
+ float Opacity_G;
+ float Opacity_B;
+ float Opacity_A;
+
+ float4 frag(v2f_customrendertexture IN) : COLOR
+ {
+ float2 UV = float2 (IN.localTexcoord.x, IN.localTexcoord.y);
+ float4 opacity = float4(Opacity_R, Opacity_G, Opacity_B, Opacity_A);
+ float4 clouds = tex2D(_Tex, UV) * opacity;
+
+ return max(max(clouds.r, clouds.g), max(clouds.b, clouds.a));
+ }
+
+ ENDCG
+ }
+ }
+ Fallback Off
+ CustomEditor "Rendering.HighDefinition.DefaultCloudLayerGUI"
+}
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader/DefaultCloudLayerShader.shader.meta b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader/DefaultCloudLayerShader.shader.meta
new file mode 100644
index 00000000000..7f96c9891ff
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Shader/DefaultCloudLayerShader.shader.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 7e7bad3fcd7c528419fe1c10e158b76c
+ShaderImporter:
+ externalObjects: {}
+ defaultTextures: []
+ nonModifiableTextures: []
+ preprocessorOverride: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/DefaultCloudLayer.asset b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/DefaultCloudLayer.asset
new file mode 100644
index 00000000000..86fa47e3ea5
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/DefaultCloudLayer.asset
@@ -0,0 +1,53 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!86 &8600000
+CustomRenderTexture:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: DefaultCloudLayer
+ m_ImageContentsHash:
+ serializedVersion: 2
+ Hash: 00000000000000000000000000000000
+ m_ForcedFallbackFormat: 4
+ m_DownscaleFallback: 0
+ m_IsAlphaChannelOptional: 0
+ serializedVersion: 3
+ m_Width: 2048
+ m_Height: 1024
+ m_AntiAliasing: 1
+ m_MipCount: -1
+ m_DepthFormat: 0
+ m_ColorFormat: 8
+ m_MipMap: 0
+ m_GenerateMips: 1
+ m_SRGB: 0
+ m_UseDynamicScale: 0
+ m_BindMS: 0
+ m_EnableCompatibleFormat: 1
+ m_TextureSettings:
+ serializedVersion: 2
+ m_FilterMode: 1
+ m_Aniso: 0
+ m_MipBias: 0
+ m_WrapU: 0
+ m_WrapV: 1
+ m_WrapW: 0
+ m_Dimension: 2
+ m_VolumeDepth: 1
+ m_Material: {fileID: 2100000, guid: 755965f3fe65ac244bb51842a1a136ad, type: 2}
+ m_InitSource: 0
+ m_InitMaterial: {fileID: 0}
+ m_InitColor: {r: 1, g: 1, b: 1, a: 1}
+ m_InitTexture: {fileID: 0}
+ m_UpdateMode: 1
+ m_InitializationMode: 1
+ m_UpdateZoneSpace: 0
+ m_CurrentUpdateZoneSpace: 0
+ m_UpdateZones: []
+ m_UpdatePeriod: 0
+ m_ShaderPass: 0
+ m_CubemapFaceMask: 4294967295
+ m_DoubleBuffered: 0
+ m_WrapUpdateZones: 0
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/DefaultCloudLayer.asset.meta b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/DefaultCloudLayer.asset.meta
new file mode 100644
index 00000000000..d173171109a
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/DefaultCloudLayer.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: da544156f6db72d42b0d827428ba4b8b
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/LayeredCloudTexture.png b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/LayeredCloudTexture.png
new file mode 100644
index 00000000000..796df2806d7
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/LayeredCloudTexture.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:ee0c3b863fbcc13fcd5f09dd4e0b872de7d2b4e3c2890b72cfe1ca25507f6610
+size 3094527
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/LayeredCloudTexture.png.meta b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/LayeredCloudTexture.png.meta
new file mode 100644
index 00000000000..67487c86bb1
--- /dev/null
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/Texture/LayeredCloudTexture.png.meta
@@ -0,0 +1,108 @@
+fileFormatVersion: 2
+guid: d5c1d2ec831566f4eb10f092da21fba1
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 11
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 0
+ sRGBTexture: 0
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: 2048
+ textureSettings:
+ serializedVersion: 2
+ filterMode: -1
+ aniso: -1
+ mipBias: -100
+ wrapU: 0
+ wrapV: 1
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {x: 0.5, y: 0.5}
+ spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ spritePackingTag:
+ pSDRemoveMatte: 0
+ pSDShowRemoveMatteOption: 0
+ userData:
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+ assetBundleVariant:
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudLayer/CloudLayer.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudLayer/CloudLayer.cs
index a9ab4b590ce..10815785e6d 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudLayer/CloudLayer.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudLayer/CloudLayer.cs
@@ -25,6 +25,9 @@ public class CloudLayer : VolumeComponent
/// Intensity multipler of the clouds.
[Tooltip("Sets the intensity multiplier for the clouds.")]
public MinFloatParameter intensityMultiplier = new MinFloatParameter(1.0f, 0.0f);
+ /// Rotation of the clouds.
+ [Tooltip("Sets the rotation of the clouds.")]
+ public ClampedFloatParameter rotation = new ClampedFloatParameter(0.0f, 0.0f, 360.0f);
/// Enable to have cloud distortion.
[Tooltip("Enable or disable cloud distortion.")]
@@ -61,7 +64,8 @@ public Vector4 GetParameters()
lastTime = Time.time;
float rot = -Mathf.Deg2Rad*scrollDirection.value;
- return new Vector4(upperHemisphereOnly.value ? 1.0f : 0.0f, scrollFactor, Mathf.Cos(rot), Mathf.Sin(rot));
+ float upper = upperHemisphereOnly.value ? 1.0f : -1.0f;
+ return new Vector4(upper * (rotation.value / 360.0f + 1), scrollFactor, Mathf.Cos(rot), Mathf.Sin(rot));
}
/// Sets keywords and parameters on a sky material to render the cloud layer.
@@ -115,6 +119,7 @@ public override int GetHashCode()
hash = hash * 23 + upperHemisphereOnly.value.GetHashCode();
hash = hash * 23 + tint.value.GetHashCode();
hash = hash * 23 + intensityMultiplier.value.GetHashCode();
+ hash = hash * 23 + rotation.value.GetHashCode();
hash = hash * 23 + enableDistortion.value.GetHashCode();
hash = hash * 23 + procedural.value.GetHashCode();
hash = hash * 23 + scrollDirection.value.GetHashCode();
@@ -126,6 +131,7 @@ public override int GetHashCode()
hash = hash * 23 + upperHemisphereOnly.overrideState.GetHashCode();
hash = hash * 23 + tint.overrideState.GetHashCode();
hash = hash * 23 + intensityMultiplier.overrideState.GetHashCode();
+ hash = hash * 23 + rotation.overrideState.GetHashCode();
hash = hash * 23 + enableDistortion.overrideState.GetHashCode();
hash = hash * 23 + procedural.overrideState.GetHashCode();
hash = hash * 23 + scrollDirection.overrideState.GetHashCode();
@@ -137,6 +143,7 @@ public override int GetHashCode()
hash = hash * 23 + upperHemisphereOnly.GetHashCode();
hash = hash * 23 + tint.GetHashCode();
hash = hash * 23 + intensityMultiplier.GetHashCode();
+ hash = hash * 23 + rotation.GetHashCode();
hash = hash * 23 + enableDistortion.GetHashCode();
hash = hash * 23 + procedural.GetHashCode();
hash = hash * 23 + scrollDirection.GetHashCode();
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudLayer/CloudLayer.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudLayer/CloudLayer.hlsl
index 0db21de3237..e5614ad87d9 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudLayer/CloudLayer.hlsl
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/CloudLayer/CloudLayer.hlsl
@@ -7,10 +7,11 @@ SAMPLER(sampler_CloudMap);
TEXTURE2D(_CloudFlowmap);
SAMPLER(sampler_CloudFlowmap);
-float4 _CloudParam; // x upper hemisphere only, y scroll factor, zw scroll direction (cosPhi and sinPhi)
+float4 _CloudParam; // x upper hemisphere only / rotation, y scroll factor, zw scroll direction (cosPhi and sinPhi)
float4 _CloudParam2; // xyz tint, w intensity
-#define _CloudUpperHemisphere _CloudParam.x
+#define _CloudUpperHemisphere _CloudParam.x > 0
+#define _CloudRotation abs(_CloudParam.x)
#define _CloudScrollFactor _CloudParam.y
#define _CloudScrollDirection _CloudParam.zw
#define _CloudTint _CloudParam2.xyz
@@ -20,7 +21,9 @@ float4 _CloudParam2; // xyz tint, w intensity
float3 sampleCloud(float3 dir, float3 sky)
{
- float4 cloudLayerColor = SAMPLE_TEXTURE2D_LOD(_CloudMap, sampler_CloudMap, GetLatLongCoords(dir, _CloudUpperHemisphere), 0);
+ float2 coords = GetLatLongCoords(dir, _CloudUpperHemisphere);
+ coords.x = frac(coords.x + _CloudRotation);
+ float4 cloudLayerColor = SAMPLE_TEXTURE2D_LOD(_CloudMap, sampler_CloudMap, coords, 0);
return lerp(sky, sky + cloudLayerColor.rgb * _CloudTint * _CloudIntensity, cloudLayerColor.a);
}
@@ -58,13 +61,13 @@ float3 GetDistordedCloudColor(float3 dir, float3 sky)
float3 color2 = sampleCloud(normalize(dir - alpha.y * dd), sky);
// Blend color samples
- return lerp(color1, color2, abs(2.0 * alpha.x));
+ sky = lerp(color1, color2, abs(2.0 * alpha.x));
}
+ return sky;
+
#else
- sky = sampleCloud(dir, sky);
+ return sampleCloud(dir, sky);
#endif
-
- return sky;
}
float3 ApplyCloudLayer(float3 dir, float3 sky)
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.shader b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.shader
index 5742b81060a..1c2c006bf4f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.shader
+++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSky.shader
@@ -224,8 +224,9 @@ Shader "Hidden/HDRP/Sky/PbrSky"
EvaluatePbrAtmosphere(_WorldSpaceCameraPos1, V, distAlongRay, renderSunDisk, skyColor, skyOpacity);
}
+ // Hacky way to boost the clouds for PBR sky
+ skyColor += ApplyCloudLayer(-V, 0) * 1000;
skyColor += radiance * (1 - skyOpacity);
- skyColor = ApplyCloudLayer(-V, skyColor);
skyColor *= _IntensityMultiplier;
return float4(skyColor, 1.0);
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDAdditionalSceneViewSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDAdditionalSceneViewSettings.cs
index 99670b5ad96..0063c9baa5f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDAdditionalSceneViewSettings.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDAdditionalSceneViewSettings.cs
@@ -134,9 +134,14 @@ static void DoAdditionalSettings(SceneView sceneView)
sceneViewStopNaNs = EditorGUILayout.Toggle(Styles.StopNaNs, sceneViewStopNaNs);
+ EditorGUI.BeginChangeCheck();
sceneExposureOverriden = EditorGUILayout.Toggle(Styles.OverrideExposure, sceneExposureOverriden);
if (sceneExposureOverriden)
sceneExposure = EditorGUILayout.Slider(Styles.OverriddenExposure, sceneExposure, -11.0f, 16.0f);
+ if(EditorGUI.EndChangeCheck())
+ {
+ SceneView.RepaintAll();
+ }
}
}
#endif
diff --git a/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs
index 3a424255a98..a730f01d716 100644
--- a/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs
+++ b/com.unity.testing.graphics-performance/Editor/Common/TestSceneAssetEditor.cs
@@ -7,6 +7,7 @@
using System.Linq;
using static PerformanceMetricNames;
using Object = UnityEngine.Object;
+using System.IO;
[CustomEditor(typeof(TestSceneAsset))]
class TestSceneAssetEditor : Editor
@@ -67,12 +68,27 @@ void InitSceneDataReorderableList(ReorderableList list, string title)
rect.height = EditorGUIUtility.singleLineHeight;
// Scene field
- var sceneGUID = AssetDatabase.FindAssets($"t:Scene {sceneName.stringValue}", new [] {"Assets"}).FirstOrDefault();
- var sceneAsset = String.IsNullOrEmpty(sceneGUID) ? null : AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(sceneGUID));
+ var sceneGUID = AssetDatabase.FindAssets($"t:Scene {sceneName.stringValue}", new [] {"Assets", "Packages"}).FirstOrDefault();
+ SceneAsset sceneAsset = null;
+ if (!String.IsNullOrEmpty(sceneGUID))
+ {
+ string path = AssetDatabase.GUIDToAssetPath(sceneGUID);
+
+ // Only if the scene we found is the correct one, we assign it correctly
+ if (Path.GetFileNameWithoutExtension(path) == sceneName.stringValue)
+ {
+ sceneAsset = String.IsNullOrEmpty(sceneGUID) ? null : AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(sceneGUID));
+ }
+ }
+
+ EditorGUI.BeginChangeCheck();
sceneAsset = EditorGUI.ObjectField(rect, "Test Scene", sceneAsset, typeof(SceneAsset), false) as SceneAsset;
- sceneName.stringValue = sceneAsset != null && !sceneAsset.Equals(null) ? sceneAsset.name : null;
- scenePath.stringValue = AssetDatabase.GetAssetPath(sceneAsset);
- sceneLabels.stringValue = GetLabelForAsset(sceneAsset);
+ if (EditorGUI.EndChangeCheck())
+ {
+ sceneName.stringValue = sceneAsset != null && !sceneAsset.Equals(null) ? sceneAsset.name : null;
+ scenePath.stringValue = AssetDatabase.GetAssetPath(sceneAsset);
+ sceneLabels.stringValue = GetLabelForAsset(sceneAsset);
+ }
// Enabled field
rect.y += fieldHeight;
diff --git a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs
index d7383a20de8..a9b05f79153 100644
--- a/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs
+++ b/com.unity.testing.graphics-performance/Runtime/PerformanceTestUtils.cs
@@ -9,6 +9,12 @@ public static class PerformanceTestUtils
{
public static TestSceneAsset testScenesAsset = PerformanceTestSettings.GetTestSceneDescriptionAsset();
+ ///
+ /// Note that you need to call this function using yield return LoadScene(...) Otherwise the scene doesn't have the time to load properly.
+ ///
+ ///
+ ///
+ /// Call yield return LoadScene()
public static IEnumerator LoadScene(string sceneName, RenderPipelineAsset hdAsset)
{
if (GraphicsSettings.renderPipelineAsset != hdAsset)
@@ -20,6 +26,11 @@ public static IEnumerator LoadScene(string sceneName, RenderPipelineAsset hdAsse
yield return null;
}
+ ///
+ /// This function finds the PerformanceTestSceneSettings component in your scene and use it to allocate the render texture for the test camera.
+ /// Don't forget to call CleanupTestSceneIfNeeded to release the render texture.
+ ///
+ ///
public static PerformanceTestSceneSettings SetupTestScene()
{
var sceneSettings = GameObject.FindObjectOfType();
@@ -39,6 +50,9 @@ public static PerformanceTestSceneSettings SetupTestScene()
return sceneSettings;
}
+ ///
+ /// Call this function to release the allocated render texture.
+ ///
public static void CleanupTestSceneIfNeeded()
{
var settings = GameObject.FindObjectOfType();
diff --git a/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box.mat b/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box.mat
index 3da2d40df8d..0b97b721752 100644
--- a/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box.mat
+++ b/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box.mat
@@ -168,6 +168,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
@@ -345,4 +346,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box_green.mat b/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box_green.mat
index 951742a9a5e..f1a608cb8d5 100644
--- a/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box_green.mat
+++ b/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box_green.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -181,6 +181,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
diff --git a/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box_red.mat b/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box_red.mat
index aebcf020e71..b06a5fde3bd 100644
--- a/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box_red.mat
+++ b/com.unity.testing.hdrp/3DObjects/CornelBox/Materials/Cornell Box_red.mat
@@ -168,6 +168,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _BumpScale: 1
@@ -345,4 +346,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.testing.hdrp/3DObjects/GroundLeaf/GroundLeaf.mat b/com.unity.testing.hdrp/3DObjects/GroundLeaf/GroundLeaf.mat
index 29cfcccffad..4dcda5f0dc7 100644
--- a/com.unity.testing.hdrp/3DObjects/GroundLeaf/GroundLeaf.mat
+++ b/com.unity.testing.hdrp/3DObjects/GroundLeaf/GroundLeaf.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -140,6 +140,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/3DObjects/PerryHead/Head.mat b/com.unity.testing.hdrp/3DObjects/PerryHead/Head.mat
index 5989762d8a7..460d9eabe51 100644
--- a/com.unity.testing.hdrp/3DObjects/PerryHead/Head.mat
+++ b/com.unity.testing.hdrp/3DObjects/PerryHead/Head.mat
@@ -125,6 +125,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -282,4 +283,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.testing.hdrp/Fonts/Font Material SG.mat b/com.unity.testing.hdrp/Fonts/Font Material SG.mat
index 523fc61e649..617bf94d6b9 100644
--- a/com.unity.testing.hdrp/Fonts/Font Material SG.mat
+++ b/com.unity.testing.hdrp/Fonts/Font Material SG.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -58,6 +58,7 @@ Material:
- _AlphaDstBlend: 10
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _BlendMode: 0
- _CullMode: 0
- _CullModeForward: 0
diff --git a/com.unity.testing.hdrp/Fonts/Font Material.mat b/com.unity.testing.hdrp/Fonts/Font Material.mat
index e8d357fd422..a987cadb95b 100644
--- a/com.unity.testing.hdrp/Fonts/Font Material.mat
+++ b/com.unity.testing.hdrp/Fonts/Font Material.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -54,6 +54,7 @@ Material:
- _AlphaDstBlend: 10
- _AlphaSrcBlend: 0
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _BlendMode: 0
- _CullMode: 2
- _CullModeForward: 2
diff --git a/com.unity.testing.hdrp/Materials/BW Gradient.mat b/com.unity.testing.hdrp/Materials/BW Gradient.mat
index 05651ca1433..f58741de984 100644
--- a/com.unity.testing.hdrp/Materials/BW Gradient.mat
+++ b/com.unity.testing.hdrp/Materials/BW Gradient.mat
@@ -123,6 +123,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -274,4 +275,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.testing.hdrp/Materials/ComplexMaterial/ComplexMaterial.mat b/com.unity.testing.hdrp/Materials/ComplexMaterial/ComplexMaterial.mat
index de19b0775a4..254e99c1f36 100644
--- a/com.unity.testing.hdrp/Materials/ComplexMaterial/ComplexMaterial.mat
+++ b/com.unity.testing.hdrp/Materials/ComplexMaterial/ComplexMaterial.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -142,6 +142,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatCoverage: 1
diff --git a/com.unity.testing.hdrp/Materials/FourShapes.mat b/com.unity.testing.hdrp/Materials/FourShapes.mat
index bf7b3cd9afb..3c42648247b 100644
--- a/com.unity.testing.hdrp/Materials/FourShapes.mat
+++ b/com.unity.testing.hdrp/Materials/FourShapes.mat
@@ -124,6 +124,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -287,4 +288,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.testing.hdrp/Materials/FourShapes_POM.mat b/com.unity.testing.hdrp/Materials/FourShapes_POM.mat
index fab9a725272..515d55d05c8 100644
--- a/com.unity.testing.hdrp/Materials/FourShapes_POM.mat
+++ b/com.unity.testing.hdrp/Materials/FourShapes_POM.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -138,6 +138,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/Materials/FourShapes_POM_DepthOffset.mat b/com.unity.testing.hdrp/Materials/FourShapes_POM_DepthOffset.mat
index f94fd6c1b39..4f217438dd7 100644
--- a/com.unity.testing.hdrp/Materials/FourShapes_POM_DepthOffset.mat
+++ b/com.unity.testing.hdrp/Materials/FourShapes_POM_DepthOffset.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -138,6 +138,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/Materials/FourShapes_Tesselation.mat b/com.unity.testing.hdrp/Materials/FourShapes_Tesselation.mat
index 41fde1d8e21..256abbc70b4 100644
--- a/com.unity.testing.hdrp/Materials/FourShapes_Tesselation.mat
+++ b/com.unity.testing.hdrp/Materials/FourShapes_Tesselation.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -137,6 +137,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/Materials/Lit_Color/LIT_BLUE.MAT b/com.unity.testing.hdrp/Materials/Lit_Color/LIT_BLUE.MAT
index 55ad379d37b..d65e7f0079e 100644
--- a/com.unity.testing.hdrp/Materials/Lit_Color/LIT_BLUE.MAT
+++ b/com.unity.testing.hdrp/Materials/Lit_Color/LIT_BLUE.MAT
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -141,6 +141,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/Materials/Lit_Color/LIT_CYAN.MAT b/com.unity.testing.hdrp/Materials/Lit_Color/LIT_CYAN.MAT
index 2c502d7a7e1..9bfd9757aa2 100644
--- a/com.unity.testing.hdrp/Materials/Lit_Color/LIT_CYAN.MAT
+++ b/com.unity.testing.hdrp/Materials/Lit_Color/LIT_CYAN.MAT
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -141,6 +141,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/Materials/Lit_Color/LIT_RED.MAT b/com.unity.testing.hdrp/Materials/Lit_Color/LIT_RED.MAT
index 6bed0626381..38871f9af82 100644
--- a/com.unity.testing.hdrp/Materials/Lit_Color/LIT_RED.MAT
+++ b/com.unity.testing.hdrp/Materials/Lit_Color/LIT_RED.MAT
@@ -128,6 +128,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -285,4 +286,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.testing.hdrp/Materials/Lit_Color/Lit_Black.mat b/com.unity.testing.hdrp/Materials/Lit_Color/Lit_Black.mat
index cacd43370ce..0340e725ae4 100644
--- a/com.unity.testing.hdrp/Materials/Lit_Color/Lit_Black.mat
+++ b/com.unity.testing.hdrp/Materials/Lit_Color/Lit_Black.mat
@@ -124,6 +124,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -279,4 +280,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
diff --git a/com.unity.testing.hdrp/Materials/Lit_Color/Lit_DarkGrey.mat b/com.unity.testing.hdrp/Materials/Lit_Color/Lit_DarkGrey.mat
index d6996c2c702..20c28050a9f 100644
--- a/com.unity.testing.hdrp/Materials/Lit_Color/Lit_DarkGrey.mat
+++ b/com.unity.testing.hdrp/Materials/Lit_Color/Lit_DarkGrey.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
- version: 5
+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -137,6 +137,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/Materials/Lit_Color/Lit_Green.mat b/com.unity.testing.hdrp/Materials/Lit_Color/Lit_Green.mat
index 667f083a2e2..3cdffd59fff 100644
--- a/com.unity.testing.hdrp/Materials/Lit_Color/Lit_Green.mat
+++ b/com.unity.testing.hdrp/Materials/Lit_Color/Lit_Green.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
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+++ b/com.unity.testing.hdrp/Materials/Unlit_GridMarkers.mat
@@ -123,6 +123,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -274,4 +275,4 @@ MonoBehaviour:
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m_Name:
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+ version: 6
diff --git a/com.unity.testing.hdrp/Materials/Unlit_MidGrey.mat b/com.unity.testing.hdrp/Materials/Unlit_MidGrey.mat
index 19504d5f818..18a891f93a2 100644
--- a/com.unity.testing.hdrp/Materials/Unlit_MidGrey.mat
+++ b/com.unity.testing.hdrp/Materials/Unlit_MidGrey.mat
@@ -102,6 +102,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatCoverage: 1
@@ -223,4 +224,4 @@ MonoBehaviour:
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m_Name:
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+ version: 6
diff --git a/com.unity.testing.hdrp/Materials/Unlit_PixelGrid.mat b/com.unity.testing.hdrp/Materials/Unlit_PixelGrid.mat
index caea4f37867..0c8398b832b 100644
--- a/com.unity.testing.hdrp/Materials/Unlit_PixelGrid.mat
+++ b/com.unity.testing.hdrp/Materials/Unlit_PixelGrid.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -127,6 +127,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/Materials/Unlit_PixelGrid_Small.mat b/com.unity.testing.hdrp/Materials/Unlit_PixelGrid_Small.mat
index e5221bb323a..9d293f85492 100644
--- a/com.unity.testing.hdrp/Materials/Unlit_PixelGrid_Small.mat
+++ b/com.unity.testing.hdrp/Materials/Unlit_PixelGrid_Small.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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+ version: 6
--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -127,6 +127,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
diff --git a/com.unity.testing.hdrp/Materials/Unlit_White.mat b/com.unity.testing.hdrp/Materials/Unlit_White.mat
index 0b7122cde29..1ff40d56938 100644
--- a/com.unity.testing.hdrp/Materials/Unlit_White.mat
+++ b/com.unity.testing.hdrp/Materials/Unlit_White.mat
@@ -102,6 +102,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatCoverage: 1
@@ -223,4 +224,4 @@ MonoBehaviour:
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m_Name:
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+ version: 6
diff --git a/com.unity.testing.hdrp/Materials/Unlit_White_Transparent.mat b/com.unity.testing.hdrp/Materials/Unlit_White_Transparent.mat
index 84fcc15d8e6..4604257b3c3 100644
--- a/com.unity.testing.hdrp/Materials/Unlit_White_Transparent.mat
+++ b/com.unity.testing.hdrp/Materials/Unlit_White_Transparent.mat
@@ -12,7 +12,7 @@ MonoBehaviour:
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m_Name:
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--- !u!21 &2100000
Material:
serializedVersion: 6
@@ -120,6 +120,7 @@ Material:
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- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatCoverage: 1
diff --git a/com.unity.testing.hdrp/Materials/White_Mate.mat b/com.unity.testing.hdrp/Materials/White_Mate.mat
index f44d19633bd..1f5866993fc 100644
--- a/com.unity.testing.hdrp/Materials/White_Mate.mat
+++ b/com.unity.testing.hdrp/Materials/White_Mate.mat
@@ -123,6 +123,7 @@ Material:
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
+ - _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
@@ -274,4 +275,4 @@ MonoBehaviour:
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