diff --git a/com.unity.render-pipelines.core/Editor/QuaternionPropertyDrawer.cs b/com.unity.render-pipelines.core/Editor/QuaternionPropertyDrawer.cs index b6096a16210..3bbe0fb103a 100644 --- a/com.unity.render-pipelines.core/Editor/QuaternionPropertyDrawer.cs +++ b/com.unity.render-pipelines.core/Editor/QuaternionPropertyDrawer.cs @@ -9,7 +9,10 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten { var euler = property.quaternionValue.eulerAngles; EditorGUI.BeginChangeCheck(); + var w = EditorGUIUtility.wideMode; + EditorGUIUtility.wideMode = true; euler = EditorGUI.Vector3Field(position, label, euler); + EditorGUIUtility.wideMode = w; if (EditorGUI.EndChangeCheck()) property.quaternionValue = Quaternion.Euler(euler); } diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 5590bf7bae3..4e9615ddefe 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -714,6 +714,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed errors when switching area light to disk shape while an area emissive mesh was displayed. - Fixed the transparent SSR dependency not being properly disabled according to the asset dependencies (1260271). - Fixed issue with completely black AO on double sided materials when normal mode is set to None. +- Fixed UI drawing of the quaternion (1251235) ### Changed - Improve MIP selection for decals on Transparents