diff --git a/.github/PULL_REQUEST_TEMPLATE.md b/.github/PULL_REQUEST_TEMPLATE.md index 6411e3509a1..39523c937e9 100644 --- a/.github/PULL_REQUEST_TEMPLATE.md +++ b/.github/PULL_REQUEST_TEMPLATE.md @@ -33,7 +33,7 @@ Why is this PR needed, what hard problem is it solving/fixing? **Automated Tests**: What did you setup? (Add a screenshot or the reference image of the test please) **Yamato**: (Select your branch): -https://yamato.prd.cds.internal.unity3d.com/jobs/78-ScriptableRenderPipeline +https://yamato.prd.cds.internal.unity3d.com/jobs/902-Graphics Any test projects to go with this to help reviewers? diff --git a/.yamato/_abv.yml b/.yamato/_abv.yml new file mode 100644 index 00000000000..a18a5e19fd5 --- /dev/null +++ b/.yamato/_abv.yml @@ -0,0 +1,363 @@ +smoke_test_Standalone_trunk: + name: SRP Smoke Test - Standalone_trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +smoke_test_playmode_trunk: + name: SRP Smoke Test - playmode_trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +smoke_test_editmode_trunk: + name: SRP Smoke Test - editmode_trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +all_smoke_tests_trunk: + name: All Smoke Tests - trunk + dependencies: + - path: .yamato/_abv.yml#smoke_test_Standalone_trunk + rerun: always + - path: .yamato/_abv.yml#smoke_test_playmode_trunk + rerun: always + - path: .yamato/_abv.yml#smoke_test_editmode_trunk + rerun: always +all_project_ci_trunk: + name: _ABV for SRP repository - trunk + dependencies: + - path: .yamato/_packages.yml#all_package_ci_trunk + rerun: always + - path: .yamato/all-universal.yml#All_Universal_trunk + rerun: always + - path: .yamato/all-universal_stereo.yml#All_Universal_Stereo_trunk + rerun: always + - path: .yamato/all-shadergraph.yml#All_ShaderGraph_trunk + rerun: always + - path: .yamato/all-shadergraph_stereo.yml#All_ShaderGraph_Stereo_trunk + rerun: always + - path: .yamato/all-hdrp.yml#All_HDRP_trunk + rerun: always + - path: .yamato/all-vfxmain.yml#All_VFXMain_trunk + rerun: always + - path: .yamato/all-vfx_lwrp.yml#All_VFX_LWRP_trunk + rerun: always +all_project_ci_nightly_trunk: + name: _Nightly ABV against trunk + dependencies: + - path: .yamato/_abv.yml#all_project_ci_trunk + rerun: always + - path: .yamato/_abv.yml#smoke_test_Standalone_trunk + rerun: always + - path: .yamato/_abv.yml#smoke_test_playmode_trunk + rerun: always + - path: .yamato/_abv.yml#smoke_test_editmode_trunk + rerun: always + - path: .yamato/universal-android-opengles3.yml#Universal_Android_OpenGLES3_Standalone_trunk + rerun: always + - path: .yamato/universal-android-vulkan.yml#Universal_Android_Vulkan_Standalone_trunk + rerun: always + - path: .yamato/universal-iphone-metal.yml#Universal_iPhone_Metal_Standalone_trunk + rerun: always + - path: .yamato/all-hdrp_hybrid.yml#All_HDRP_Hybrid_trunk + rerun: always + - path: .yamato/all-universal_hybrid.yml#All_Universal_Hybrid_trunk + rerun: always + triggers: + recurring: + - branch: master + frequency: 0 * * ? +trunk_verification_trunk: + name: Trunk verification - trunk + dependencies: + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_trunk + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_trunk + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_trunk + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_trunk + rerun: always +smoke_test_Standalone_fast-trunk: + name: SRP Smoke Test - Standalone_fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +smoke_test_playmode_fast-trunk: + name: SRP Smoke Test - playmode_fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +smoke_test_editmode_fast-trunk: + name: SRP Smoke Test - editmode_fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +all_smoke_tests_fast-trunk: + name: All Smoke Tests - fast-trunk + dependencies: + - path: .yamato/_abv.yml#smoke_test_Standalone_fast-trunk + rerun: always + - path: .yamato/_abv.yml#smoke_test_playmode_fast-trunk + rerun: always + - path: .yamato/_abv.yml#smoke_test_editmode_fast-trunk + rerun: always +all_project_ci_fast-trunk: + name: _ABV for SRP repository - fast-trunk + dependencies: + - path: .yamato/_packages.yml#all_package_ci_fast-trunk + rerun: always + - path: .yamato/all-universal.yml#All_Universal_fast-trunk + rerun: always + - path: .yamato/all-universal_stereo.yml#All_Universal_Stereo_fast-trunk + rerun: always + - path: .yamato/all-shadergraph.yml#All_ShaderGraph_fast-trunk + rerun: always + - path: .yamato/all-shadergraph_stereo.yml#All_ShaderGraph_Stereo_fast-trunk + rerun: always + - path: .yamato/all-hdrp.yml#All_HDRP_fast-trunk + rerun: always + - path: .yamato/all-vfxmain.yml#All_VFXMain_fast-trunk + rerun: always + - path: .yamato/all-vfx_lwrp.yml#All_VFX_LWRP_fast-trunk + rerun: always + triggers: + expression: pull_request.target eq "master" AND NOT pull_request.draft AND NOT pull_request.push.changes.all match ["**/*.md", "doc/**/*", "**/Documentation*/**/*"] +trunk_verification_fast-trunk: + name: Trunk verification - fast-trunk + dependencies: + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_fast-trunk + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_fast-trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_fast-trunk + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_fast-trunk + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_fast-trunk + rerun: always +smoke_test_Standalone_CUSTOM-REVISION: + name: SRP Smoke Test - Standalone_CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +smoke_test_playmode_CUSTOM-REVISION: + name: SRP Smoke Test - playmode_CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +smoke_test_editmode_CUSTOM-REVISION: + name: SRP Smoke Test - editmode_CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only + - cd TestProjects/SRP_SmokeTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + artifacts: + logs: + paths: + - "**/test-results/**" +all_smoke_tests_CUSTOM-REVISION: + name: All Smoke Tests - CUSTOM-REVISION + dependencies: + - path: .yamato/_abv.yml#smoke_test_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/_abv.yml#smoke_test_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/_abv.yml#smoke_test_editmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set +all_project_ci_CUSTOM-REVISION: + name: _ABV for SRP repository - CUSTOM-REVISION + dependencies: + - path: .yamato/_packages.yml#all_package_ci_CUSTOM-REVISION + rerun: always + - path: .yamato/all-universal.yml#All_Universal_CUSTOM-REVISION + rerun: always + - path: .yamato/all-universal_stereo.yml#All_Universal_Stereo_CUSTOM-REVISION + rerun: always + - path: .yamato/all-shadergraph.yml#All_ShaderGraph_CUSTOM-REVISION + rerun: always + - path: .yamato/all-shadergraph_stereo.yml#All_ShaderGraph_Stereo_CUSTOM-REVISION + rerun: always + - path: .yamato/all-hdrp.yml#All_HDRP_CUSTOM-REVISION + rerun: always + - path: .yamato/all-vfxmain.yml#All_VFXMain_CUSTOM-REVISION + rerun: always + - path: .yamato/all-vfx_lwrp.yml#All_VFX_LWRP_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set +trunk_verification_CUSTOM-REVISION: + name: Trunk verification - CUSTOM-REVISION + dependencies: + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/_editor.yml b/.yamato/_editor.yml new file mode 100644 index 00000000000..17a0d7e003a --- /dev/null +++ b/.yamato/_editor.yml @@ -0,0 +1,275 @@ +editor:priming:trunk:macos: + name: '[trunk,macos] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk -o macos --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:fast-trunk:macos: + name: '[fast-trunk,macos] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk --fast -o macos --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:CUSTOM-REVISION:macos: + name: '[CUSTOM-REVISION,macos] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u $CUSTOM_REVISION -o macos --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:trunk:android: + name: '[trunk,android] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk -o windows --wait --skip-download -c editor -c il2cpp -c android > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:fast-trunk:android: + name: '[fast-trunk,android] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk --fast -o windows --wait --skip-download -c editor -c il2cpp -c android > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:CUSTOM-REVISION:android: + name: '[CUSTOM-REVISION,android] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u $CUSTOM_REVISION -o windows --wait --skip-download -c editor -c il2cpp -c android > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:trunk:windows: + name: '[trunk,windows] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk -o windows --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:fast-trunk:windows: + name: '[fast-trunk,windows] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk --fast -o windows --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:CUSTOM-REVISION:windows: + name: '[CUSTOM-REVISION,windows] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u $CUSTOM_REVISION -o windows --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:trunk:linux: + name: '[trunk,linux] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk -o linux --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:fast-trunk:linux: + name: '[fast-trunk,linux] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk --fast -o linux --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:CUSTOM-REVISION:linux: + name: '[CUSTOM-REVISION,linux] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u $CUSTOM_REVISION -o linux --wait --skip-download -c editor -c il2cpp > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:trunk:ios: + name: '[trunk,ios] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk -o macos --wait --skip-download -c editor -c iOS > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:fast-trunk:ios: + name: '[fast-trunk,ios] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u trunk --fast -o macos --wait --skip-download -c editor -c iOS > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" +editor:priming:CUSTOM-REVISION:ios: + name: '[CUSTOM-REVISION,ios] Editor priming' + agent: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + skip_checkout: true + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + commands: + - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli -u $CUSTOM_REVISION -o macos --wait --skip-download -c editor -c iOS > unity_revision.txt + artifacts: + unity_revision.zip: + paths: + - "unity_revision.txt" diff --git a/.yamato/_packages.yml b/.yamato/_packages.yml new file mode 100644 index 00000000000..ac64dcf551d --- /dev/null +++ b/.yamato/_packages.yml @@ -0,0 +1,2084 @@ +pack_core: + name: Pack Core + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package pack --package-path com.unity.render-pipelines.core + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_core: + name: Publish Core + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#test_core_Win_trunk + - .yamato/_packages.yml#test_core_OSX_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.core + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +pack_lwrp: + name: Pack Lightweight + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package pack --package-path com.unity.render-pipelines.lightweight + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_lwrp: + name: Publish Lightweight + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_lwrp + - .yamato/_packages.yml#test_lwrp_Win_trunk + - .yamato/_packages.yml#test_lwrp_OSX_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.lightweight + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +pack_shadergraph: + name: Pack ShaderGraph + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package pack --package-path com.unity.shadergraph + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_shadergraph: + name: Publish ShaderGraph + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#test_shadergraph_Win_trunk + - .yamato/_packages.yml#test_shadergraph_OSX_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.shadergraph + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +pack_hdrp: + name: Pack HDRP + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package pack --package-path com.unity.render-pipelines.high-definition + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_hdrp: + name: Publish HDRP + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_hdrp + - .yamato/_packages.yml#test_hdrp_Win_trunk + - .yamato/_packages.yml#test_hdrp_OSX_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.high-definition + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +pack_universal: + name: Pack Universal + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package pack --package-path com.unity.render-pipelines.universal + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_universal: + name: Publish Universal + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#test_universal_Win_trunk + - .yamato/_packages.yml#test_universal_OSX_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.universal + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +pack_vfx: + name: Pack VFX + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package pack --package-path com.unity.visualeffectgraph + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_vfx: + name: Publish VFX + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#test_vfx_Win_trunk + - .yamato/_packages.yml#test_vfx_OSX_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.visualeffectgraph + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +pack_config: + name: Pack Config + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package pack --package-path com.unity.render-pipelines.high-definition-config + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_config: + name: Publish Config + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#test_config_Win_trunk + - .yamato/_packages.yml#test_config_OSX_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.high-definition-config + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +test_core_Win_trunk: + name: Test Core Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_Win_trunk_dependencies: + name: Test Core Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#test_core_Win_trunk + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_Win_trunk: + name: Test Lightweight Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_Win_trunk_dependencies: + name: Test Lightweight Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#test_lwrp_Win_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_Win_trunk: + name: Test ShaderGraph Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_Win_trunk_dependencies: + name: Test ShaderGraph Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#test_shadergraph_Win_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_Win_trunk: + name: Test HDRP Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_Win_trunk_dependencies: + name: Test HDRP Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#test_hdrp_Win_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_Win_trunk: + name: Test Universal Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_Win_trunk_dependencies: + name: Test Universal Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#test_universal_Win_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_Win_trunk: + name: Test VFX Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_Win_trunk_dependencies: + name: Test VFX Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#test_vfx_Win_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_Win_trunk: + name: Test Config Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_Win_trunk_dependencies: + name: Test Config Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#test_config_Win_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_OSX_trunk: + name: Test Core OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_OSX_trunk_dependencies: + name: Test Core OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#test_core_OSX_trunk + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_OSX_trunk: + name: Test Lightweight OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_OSX_trunk_dependencies: + name: Test Lightweight OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#test_lwrp_OSX_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_OSX_trunk: + name: Test ShaderGraph OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_OSX_trunk_dependencies: + name: Test ShaderGraph OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#test_shadergraph_OSX_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_OSX_trunk: + name: Test HDRP OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_OSX_trunk_dependencies: + name: Test HDRP OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#test_hdrp_OSX_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_OSX_trunk: + name: Test Universal OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_OSX_trunk_dependencies: + name: Test Universal OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#test_universal_OSX_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_OSX_trunk: + name: Test VFX OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_OSX_trunk_dependencies: + name: Test VFX OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#test_vfx_OSX_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_OSX_trunk: + name: Test Config OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_OSX_trunk_dependencies: + name: Test Config OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#test_config_OSX_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_Win_fast-trunk: + name: Test Core Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_Win_fast-trunk_dependencies: + name: Test Core Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#test_core_Win_fast-trunk + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_Win_fast-trunk: + name: Test Lightweight Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_Win_fast-trunk_dependencies: + name: Test Lightweight Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#test_lwrp_Win_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_Win_fast-trunk: + name: Test ShaderGraph Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_Win_fast-trunk_dependencies: + name: Test ShaderGraph Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#test_shadergraph_Win_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_Win_fast-trunk: + name: Test HDRP Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_Win_fast-trunk_dependencies: + name: Test HDRP Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#test_hdrp_Win_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_Win_fast-trunk: + name: Test Universal Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_Win_fast-trunk_dependencies: + name: Test Universal Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#test_universal_Win_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_Win_fast-trunk: + name: Test VFX Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_Win_fast-trunk_dependencies: + name: Test VFX Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#test_vfx_Win_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_Win_fast-trunk: + name: Test Config Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_Win_fast-trunk_dependencies: + name: Test Config Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#test_config_Win_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_OSX_fast-trunk: + name: Test Core OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_OSX_fast-trunk_dependencies: + name: Test Core OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#test_core_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_OSX_fast-trunk: + name: Test Lightweight OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_OSX_fast-trunk_dependencies: + name: Test Lightweight OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#test_lwrp_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_OSX_fast-trunk: + name: Test ShaderGraph OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_OSX_fast-trunk_dependencies: + name: Test ShaderGraph OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#test_shadergraph_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_OSX_fast-trunk: + name: Test HDRP OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_OSX_fast-trunk_dependencies: + name: Test HDRP OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#test_hdrp_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_OSX_fast-trunk: + name: Test Universal OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_OSX_fast-trunk_dependencies: + name: Test Universal OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#test_universal_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_OSX_fast-trunk: + name: Test VFX OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_OSX_fast-trunk_dependencies: + name: Test VFX OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#test_vfx_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_OSX_fast-trunk: + name: Test Config OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_OSX_fast-trunk_dependencies: + name: Test Config OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#test_config_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_Win_CUSTOM-REVISION: + name: Test Core Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_Win_CUSTOM-REVISION_dependencies: + name: Test Core Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#test_core_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_Win_CUSTOM-REVISION: + name: Test Lightweight Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_Win_CUSTOM-REVISION_dependencies: + name: Test Lightweight Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#test_lwrp_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_Win_CUSTOM-REVISION: + name: Test ShaderGraph Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_Win_CUSTOM-REVISION_dependencies: + name: Test ShaderGraph Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#test_shadergraph_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_Win_CUSTOM-REVISION: + name: Test HDRP Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_Win_CUSTOM-REVISION_dependencies: + name: Test HDRP Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#test_hdrp_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_Win_CUSTOM-REVISION: + name: Test Universal Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_Win_CUSTOM-REVISION_dependencies: + name: Test Universal Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#test_universal_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_Win_CUSTOM-REVISION: + name: Test VFX Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_Win_CUSTOM-REVISION_dependencies: + name: Test VFX Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#test_vfx_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_Win_CUSTOM-REVISION: + name: Test Config Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_Win_CUSTOM-REVISION_dependencies: + name: Test Config Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#test_config_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci package test -u .\.Editor --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_OSX_CUSTOM-REVISION: + name: Test Core OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_core_OSX_CUSTOM-REVISION_dependencies: + name: Test Core OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#test_core_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.core + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_OSX_CUSTOM-REVISION: + name: Test Lightweight OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_lwrp_OSX_CUSTOM-REVISION_dependencies: + name: Test Lightweight OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#test_lwrp_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.lightweight + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_OSX_CUSTOM-REVISION: + name: Test ShaderGraph OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_shadergraph_OSX_CUSTOM-REVISION_dependencies: + name: Test ShaderGraph OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#test_shadergraph_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.shadergraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_OSX_CUSTOM-REVISION: + name: Test HDRP OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_OSX_CUSTOM-REVISION_dependencies: + name: Test HDRP OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#test_hdrp_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_OSX_CUSTOM-REVISION: + name: Test Universal OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_OSX_CUSTOM-REVISION_dependencies: + name: Test Universal OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#test_universal_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_OSX_CUSTOM-REVISION: + name: Test VFX OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_vfx_OSX_CUSTOM-REVISION_dependencies: + name: Test VFX OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#test_vfx_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.visualeffectgraph + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_OSX_CUSTOM-REVISION: + name: Test Config OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +test_config_OSX_CUSTOM-REVISION_dependencies: + name: Test Config OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#test_config_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci package test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --package-path com.unity.render-pipelines.high-definition-config + artifacts: + logs: + paths: + - "**/test-results/**" +all_package_ci_trunk: + name: Pack and test all packages - trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#test_core_Win_trunk + - .yamato/_packages.yml#test_lwrp_Win_trunk + - .yamato/_packages.yml#test_shadergraph_Win_trunk + - .yamato/_packages.yml#test_hdrp_Win_trunk + - .yamato/_packages.yml#test_universal_Win_trunk + - .yamato/_packages.yml#test_vfx_Win_trunk + - .yamato/_packages.yml#test_config_Win_trunk + - .yamato/_packages.yml#test_core_OSX_trunk + - .yamato/_packages.yml#test_lwrp_OSX_trunk + - .yamato/_packages.yml#test_shadergraph_OSX_trunk + - .yamato/_packages.yml#test_hdrp_OSX_trunk + - .yamato/_packages.yml#test_universal_OSX_trunk + - .yamato/_packages.yml#test_vfx_OSX_trunk + - .yamato/_packages.yml#test_config_OSX_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package izon -t + - upm-ci package izon -d +all_package_ci_fast-trunk: + name: Pack and test all packages - fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#test_core_Win_fast-trunk + - .yamato/_packages.yml#test_lwrp_Win_fast-trunk + - .yamato/_packages.yml#test_shadergraph_Win_fast-trunk + - .yamato/_packages.yml#test_hdrp_Win_fast-trunk + - .yamato/_packages.yml#test_universal_Win_fast-trunk + - .yamato/_packages.yml#test_vfx_Win_fast-trunk + - .yamato/_packages.yml#test_config_Win_fast-trunk + - .yamato/_packages.yml#test_core_OSX_fast-trunk + - .yamato/_packages.yml#test_lwrp_OSX_fast-trunk + - .yamato/_packages.yml#test_shadergraph_OSX_fast-trunk + - .yamato/_packages.yml#test_hdrp_OSX_fast-trunk + - .yamato/_packages.yml#test_universal_OSX_fast-trunk + - .yamato/_packages.yml#test_vfx_OSX_fast-trunk + - .yamato/_packages.yml#test_config_OSX_fast-trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package izon -t + - upm-ci package izon -d +all_package_ci_CUSTOM-REVISION: + name: Pack and test all packages - CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#test_core_Win_CUSTOM-REVISION + - .yamato/_packages.yml#test_lwrp_Win_CUSTOM-REVISION + - .yamato/_packages.yml#test_shadergraph_Win_CUSTOM-REVISION + - .yamato/_packages.yml#test_hdrp_Win_CUSTOM-REVISION + - .yamato/_packages.yml#test_universal_Win_CUSTOM-REVISION + - .yamato/_packages.yml#test_vfx_Win_CUSTOM-REVISION + - .yamato/_packages.yml#test_config_Win_CUSTOM-REVISION + - .yamato/_packages.yml#test_core_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#test_lwrp_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#test_shadergraph_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#test_hdrp_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#test_universal_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#test_vfx_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#test_config_OSX_CUSTOM-REVISION + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package izon -t + - upm-ci package izon -d +publish_all: + name: Publish all packages + agent: + type: Unity::VM + image: package-ci/ubuntu:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#publish_core + - .yamato/_packages.yml#publish_lwrp + - .yamato/_packages.yml#publish_shadergraph + - .yamato/_packages.yml#publish_hdrp + - .yamato/_packages.yml#publish_universal + - .yamato/_packages.yml#publish_vfx + - .yamato/_packages.yml#publish_config + commands: + - git tag v$(cd com.unity.render-pipelines.core && node -e "console.log(require('./package.json').version)") + - git push origin --tags diff --git a/.yamato/_preview_publish.yml b/.yamato/_preview_publish.yml new file mode 100644 index 00000000000..49d9bdcb9e4 --- /dev/null +++ b/.yamato/_preview_publish.yml @@ -0,0 +1,297 @@ +auto-version: + name: Auto version + agent: + type: Unity::VM + image: package-ci/ubuntu:stable + flavor: b1.large + variables: + PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin + DISPLAY: ":0" + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci utils auto-version bump --package-path com.unity.render-pipelines.core --package-path com.unity.render-pipelines.universal --package-path com.unity.render-pipelines.high-definition --package-path com.unity.shadergraph --package-path com.unity.visualeffectgraph --package-path com.unity.render-pipelines.high-definition-config --package-path com.unity.render-pipelines.lightweight + - upm-ci utils auto-version commit --push + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_all_preview: + name: Publish all preview packages - nightly + dependencies: + - .yamato/_preview_publish.yml#publish_core + - .yamato/_preview_publish.yml#publish_universal + - .yamato/_preview_publish.yml#publish_hdrp + - .yamato/_preview_publish.yml#publish_shadergraph + - .yamato/_preview_publish.yml#publish_vfx + - .yamato/_preview_publish.yml#publish_config + - .yamato/_preview_publish.yml#publish_lwrp +wait_for_nightly: + name: Wait for nightly + dependencies: + - .yamato/_abv.yml#all_project_ci_nightly_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#test_core_OSX_trunk + - .yamato/_packages.yml#test_core_Win_trunk + - .yamato/_packages.yml#pack_universal + - .yamato/_packages.yml#test_universal_OSX_trunk + - .yamato/_packages.yml#test_universal_Win_trunk + - .yamato/_packages.yml#pack_hdrp + - .yamato/_packages.yml#test_hdrp_OSX_trunk + - .yamato/_packages.yml#test_hdrp_Win_trunk + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#test_shadergraph_OSX_trunk + - .yamato/_packages.yml#test_shadergraph_Win_trunk + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#test_vfx_OSX_trunk + - .yamato/_packages.yml#test_vfx_Win_trunk + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#test_config_OSX_trunk + - .yamato/_packages.yml#test_config_Win_trunk + - .yamato/_packages.yml#pack_lwrp + - .yamato/_packages.yml#test_lwrp_OSX_trunk + - .yamato/_packages.yml#test_lwrp_Win_trunk +publish_core: + name: '[core] Candidates Publish' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_core + - .yamato/_preview_publish.yml#wait_for_nightly + - .yamato/_packages.yml#test_core_OSX_trunk + - .yamato/_packages.yml#test_core_Win_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.core + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +promote_core: + name: '[core] Production Promote' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + variables: + UPMCI_PROMOTION: 1 + dependencies: + - .yamato/_packages.yml#pack_core + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package promote --package-path com.unity.render-pipelines.core + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_universal: + name: '[universal] Candidates Publish' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_universal + - .yamato/_preview_publish.yml#wait_for_nightly + - .yamato/_packages.yml#test_universal_OSX_trunk + - .yamato/_packages.yml#test_universal_Win_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.universal + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +promote_universal: + name: '[universal] Production Promote' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + variables: + UPMCI_PROMOTION: 1 + dependencies: + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package promote --package-path com.unity.render-pipelines.universal + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_hdrp: + name: '[hdrp] Candidates Publish' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_hdrp + - .yamato/_preview_publish.yml#wait_for_nightly + - .yamato/_packages.yml#test_hdrp_OSX_trunk + - .yamato/_packages.yml#test_hdrp_Win_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.high-definition + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +promote_hdrp: + name: '[hdrp] Production Promote' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + variables: + UPMCI_PROMOTION: 1 + dependencies: + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package promote --package-path com.unity.render-pipelines.high-definition + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_shadergraph: + name: '[shadergraph] Candidates Publish' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_preview_publish.yml#wait_for_nightly + - .yamato/_packages.yml#test_shadergraph_OSX_trunk + - .yamato/_packages.yml#test_shadergraph_Win_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.shadergraph + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +promote_shadergraph: + name: '[shadergraph] Production Promote' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + variables: + UPMCI_PROMOTION: 1 + dependencies: + - .yamato/_packages.yml#pack_shadergraph + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package promote --package-path com.unity.shadergraph + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_vfx: + name: '[vfx] Candidates Publish' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_vfx + - .yamato/_preview_publish.yml#wait_for_nightly + - .yamato/_packages.yml#test_vfx_OSX_trunk + - .yamato/_packages.yml#test_vfx_Win_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.visualeffectgraph + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +promote_vfx: + name: '[vfx] Production Promote' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + variables: + UPMCI_PROMOTION: 1 + dependencies: + - .yamato/_packages.yml#pack_vfx + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package promote --package-path com.unity.visualeffectgraph + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_config: + name: '[config] Candidates Publish' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_config + - .yamato/_preview_publish.yml#wait_for_nightly + - .yamato/_packages.yml#test_config_OSX_trunk + - .yamato/_packages.yml#test_config_Win_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.high-definition-config + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +promote_config: + name: '[config] Production Promote' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + variables: + UPMCI_PROMOTION: 1 + dependencies: + - .yamato/_packages.yml#pack_config + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package promote --package-path com.unity.render-pipelines.high-definition-config + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +publish_lwrp: + name: '[lwrp] Candidates Publish' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_packages.yml#pack_lwrp + - .yamato/_preview_publish.yml#wait_for_nightly + - .yamato/_packages.yml#test_lwrp_OSX_trunk + - .yamato/_packages.yml#test_lwrp_Win_trunk + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package publish --package-path com.unity.render-pipelines.lightweight + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" +promote_lwrp: + name: '[lwrp] Production Promote' + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + variables: + UPMCI_PROMOTION: 1 + dependencies: + - .yamato/_packages.yml#pack_lwrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package promote --package-path com.unity.render-pipelines.lightweight + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" diff --git a/.yamato/_templates.yml b/.yamato/_templates.yml new file mode 100644 index 00000000000..c4974d4bc7a --- /dev/null +++ b/.yamato/_templates.yml @@ -0,0 +1,625 @@ +pack_hdrp_template: + name: Pack HDRP Template + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci template pack --project-path com.unity.template-hd + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" + - "upm-ci~/templates/**/*" +pack_universal_template: + name: Pack Universal Template + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci template pack --project-path com.unity.template-universal + artifacts: + packages: + paths: + - "upm-ci~/packages/**/*" + - "upm-ci~/templates/**/*" +test_hdrp_template_Win_trunk: + name: Test HDRP Template Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_Win_trunk_dependencies: + name: Test HDRP Template Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_templates.yml#test_hdrp_template_Win_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --type updated-dependencies-tests --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_Win_trunk: + name: Test Universal Template Win trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_Win_trunk_dependencies: + name: Test Universal Template Win trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:windows + - .yamato/_templates.yml#test_universal_template_Win_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --type updated-dependencies-tests --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_OSX_trunk: + name: Test HDRP Template OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_OSX_trunk_dependencies: + name: Test HDRP Template OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_templates.yml#test_hdrp_template_OSX_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_OSX_trunk: + name: Test Universal Template OSX trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_OSX_trunk_dependencies: + name: Test Universal Template OSX trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:trunk:macos + - .yamato/_templates.yml#test_universal_template_OSX_trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_Win_fast-trunk: + name: Test HDRP Template Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_Win_fast-trunk_dependencies: + name: Test HDRP Template Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_templates.yml#test_hdrp_template_Win_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --type updated-dependencies-tests --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_Win_fast-trunk: + name: Test Universal Template Win fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_Win_fast-trunk_dependencies: + name: Test Universal Template Win fast-trunk - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:windows + - .yamato/_templates.yml#test_universal_template_Win_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --type updated-dependencies-tests --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_OSX_fast-trunk: + name: Test HDRP Template OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_OSX_fast-trunk_dependencies: + name: Test HDRP Template OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_templates.yml#test_hdrp_template_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_OSX_fast-trunk: + name: Test Universal Template OSX fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_OSX_fast-trunk_dependencies: + name: Test Universal Template OSX fast-trunk - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:fast-trunk:macos + - .yamato/_templates.yml#test_universal_template_OSX_fast-trunk + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_Win_CUSTOM-REVISION: + name: Test HDRP Template Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_Win_CUSTOM-REVISION_dependencies: + name: Test HDRP Template Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_templates.yml#test_hdrp_template_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --type updated-dependencies-tests --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_Win_CUSTOM-REVISION: + name: Test Universal Template Win CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_Win_CUSTOM-REVISION_dependencies: + name: Test Universal Template Win CUSTOM-REVISION - dependencies + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + - .yamato/_templates.yml#test_universal_template_Win_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + - upm-ci template test -u .\.Editor --type updated-dependencies-tests --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_OSX_CUSTOM-REVISION: + name: Test HDRP Template OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_hdrp_template_OSX_CUSTOM-REVISION_dependencies: + name: Test HDRP Template OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_templates.yml#test_hdrp_template_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_vfx + - .yamato/_packages.yml#pack_config + - .yamato/_packages.yml#pack_hdrp + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --project-path com.unity.template-hd + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_OSX_CUSTOM-REVISION: + name: Test Universal Template OSX CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +test_universal_template_OSX_CUSTOM-REVISION_dependencies: + name: Test Universal Template OSX CUSTOM-REVISION - dependencies + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + dependencies: + - .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + - .yamato/_templates.yml#test_universal_template_OSX_CUSTOM-REVISION + - .yamato/_packages.yml#pack_core + - .yamato/_packages.yml#pack_shadergraph + - .yamato/_packages.yml#pack_universal + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only + - cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + - upm-ci template test -u $(pwd)/.Editor/Unity.app/Contents/MacOS/Unity --type updated-dependencies-tests --project-path com.unity.template-universal + artifacts: + logs: + paths: + - "**/test-results/**" +all_template_ci_trunk: + name: Pack and test all templates - trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_templates.yml#test_hdrp_template_Win_trunk + - .yamato/_templates.yml#test_hdrp_template_Win_trunk_dependencies + - .yamato/_templates.yml#test_universal_template_Win_trunk + - .yamato/_templates.yml#test_universal_template_Win_trunk_dependencies + - .yamato/_templates.yml#test_hdrp_template_OSX_trunk + - .yamato/_templates.yml#test_hdrp_template_OSX_trunk_dependencies + - .yamato/_templates.yml#test_universal_template_OSX_trunk + - .yamato/_templates.yml#test_universal_template_OSX_trunk_dependencies + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package izon -t + - upm-ci package izon -d +all_template_ci_fast-trunk: + name: Pack and test all templates - fast-trunk + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_templates.yml#test_hdrp_template_Win_fast-trunk + - .yamato/_templates.yml#test_hdrp_template_Win_fast-trunk_dependencies + - .yamato/_templates.yml#test_universal_template_Win_fast-trunk + - .yamato/_templates.yml#test_universal_template_Win_fast-trunk_dependencies + - .yamato/_templates.yml#test_hdrp_template_OSX_fast-trunk + - .yamato/_templates.yml#test_hdrp_template_OSX_fast-trunk_dependencies + - .yamato/_templates.yml#test_universal_template_OSX_fast-trunk + - .yamato/_templates.yml#test_universal_template_OSX_fast-trunk_dependencies + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package izon -t + - upm-ci package izon -d +all_template_ci_CUSTOM-REVISION: + name: Pack and test all templates - CUSTOM-REVISION + agent: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + dependencies: + - .yamato/_templates.yml#test_hdrp_template_Win_CUSTOM-REVISION + - .yamato/_templates.yml#test_hdrp_template_Win_CUSTOM-REVISION_dependencies + - .yamato/_templates.yml#test_universal_template_Win_CUSTOM-REVISION + - .yamato/_templates.yml#test_universal_template_Win_CUSTOM-REVISION_dependencies + - .yamato/_templates.yml#test_hdrp_template_OSX_CUSTOM-REVISION + - .yamato/_templates.yml#test_hdrp_template_OSX_CUSTOM-REVISION_dependencies + - .yamato/_templates.yml#test_universal_template_OSX_CUSTOM-REVISION + - .yamato/_templates.yml#test_universal_template_OSX_CUSTOM-REVISION_dependencies + commands: + - npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm + - upm-ci package izon -t + - upm-ci package izon -d diff --git a/.yamato/all-hdrp.yml b/.yamato/all-hdrp.yml new file mode 100644 index 00000000000..afefcfb3c78 --- /dev/null +++ b/.yamato/all-hdrp.yml @@ -0,0 +1,59 @@ +All_HDRP_trunk: + name: All HDRP CI - trunk + dependencies: + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_trunk + rerun: always + - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_trunk + rerun: always + - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_trunk + rerun: always + - path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_trunk + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_trunk + rerun: always +All_HDRP_fast-trunk: + name: All HDRP CI - fast-trunk + dependencies: + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_fast-trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_fast-trunk + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_fast-trunk + rerun: always + - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_fast-trunk + rerun: always + - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_fast-trunk + rerun: always + - path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_fast-trunk + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_fast-trunk + rerun: always +All_HDRP_CUSTOM-REVISION: + name: All HDRP CI - CUSTOM-REVISION + dependencies: + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp-win-dx12.yml#HDRP_Win_DX12_playmode_XR_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp-win-vulkan.yml#HDRP_Win_Vulkan_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-hdrp_dxr.yml b/.yamato/all-hdrp_dxr.yml new file mode 100644 index 00000000000..0e1aa1f1c38 --- /dev/null +++ b/.yamato/all-hdrp_dxr.yml @@ -0,0 +1,23 @@ +All_HDRP_DXR_trunk: + name: All HDRP_DXR CI - trunk + dependencies: + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_Standalone_trunk + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_trunk + rerun: always +All_HDRP_DXR_fast-trunk: + name: All HDRP_DXR CI - fast-trunk + dependencies: + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_Standalone_fast-trunk + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_fast-trunk + rerun: always +All_HDRP_DXR_CUSTOM-REVISION: + name: All HDRP_DXR CI - CUSTOM-REVISION + dependencies: + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#HDRP_DXR_Win_DX12_playmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-hdrp_hybrid.yml b/.yamato/all-hdrp_hybrid.yml new file mode 100644 index 00000000000..7bfe502f1a8 --- /dev/null +++ b/.yamato/all-hdrp_hybrid.yml @@ -0,0 +1,29 @@ +All_HDRP_Hybrid_trunk: + name: All HDRP_Hybrid CI - trunk + dependencies: + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_XR_trunk + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_Standalone_trunk + rerun: always +All_HDRP_Hybrid_fast-trunk: + name: All HDRP_Hybrid CI - fast-trunk + dependencies: + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_XR_fast-trunk + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_Standalone_fast-trunk + rerun: always +All_HDRP_Hybrid_CUSTOM-REVISION: + name: All HDRP_Hybrid CI - CUSTOM-REVISION + dependencies: + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_playmode_XR_CUSTOM-REVISION + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#HDRP_Hybrid_Win_DX11_Standalone_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-shadergraph.yml b/.yamato/all-shadergraph.yml new file mode 100644 index 00000000000..53ab5515265 --- /dev/null +++ b/.yamato/all-shadergraph.yml @@ -0,0 +1,35 @@ +All_ShaderGraph_trunk: + name: All ShaderGraph CI - trunk + dependencies: + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_Standalone_trunk + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_trunk + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/shadergraph-osx-openglcore.yml#ShaderGraph_OSX_OpenGLCore_editmode_trunk + rerun: always +All_ShaderGraph_fast-trunk: + name: All ShaderGraph CI - fast-trunk + dependencies: + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_Standalone_fast-trunk + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_fast-trunk + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/shadergraph-osx-openglcore.yml#ShaderGraph_OSX_OpenGLCore_editmode_fast-trunk + rerun: always +All_ShaderGraph_CUSTOM-REVISION: + name: All ShaderGraph CI - CUSTOM-REVISION + dependencies: + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#ShaderGraph_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/shadergraph-osx-openglcore.yml#ShaderGraph_OSX_OpenGLCore_editmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-shadergraph_stereo.yml b/.yamato/all-shadergraph_stereo.yml new file mode 100644 index 00000000000..98953bcc71f --- /dev/null +++ b/.yamato/all-shadergraph_stereo.yml @@ -0,0 +1,29 @@ +All_ShaderGraph_Stereo_trunk: + name: All ShaderGraph_Stereo CI - trunk + dependencies: + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_Standalone_trunk + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_editmode_trunk + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_playmode_trunk + rerun: always +All_ShaderGraph_Stereo_fast-trunk: + name: All ShaderGraph_Stereo CI - fast-trunk + dependencies: + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_Standalone_fast-trunk + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_editmode_fast-trunk + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_playmode_fast-trunk + rerun: always +All_ShaderGraph_Stereo_CUSTOM-REVISION: + name: All ShaderGraph_Stereo CI - CUSTOM-REVISION + dependencies: + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#ShaderGraph_Stereo_Win_playmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-universal.yml b/.yamato/all-universal.yml new file mode 100644 index 00000000000..258020859f1 --- /dev/null +++ b/.yamato/all-universal.yml @@ -0,0 +1,65 @@ +All_Universal_trunk: + name: All Universal CI - trunk + dependencies: + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_Standalone_trunk + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_trunk + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_Standalone_trunk + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_editmode_trunk + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_trunk + rerun: always + - path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_Standalone_trunk + rerun: always + - path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_trunk + rerun: always + - path: .yamato/universal-osx-openglcore.yml#Universal_OSX_OpenGLCore_editmode_trunk + rerun: always +All_Universal_fast-trunk: + name: All Universal CI - fast-trunk + dependencies: + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_Standalone_fast-trunk + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_fast-trunk + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_Standalone_fast-trunk + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_editmode_fast-trunk + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_fast-trunk + rerun: always + - path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_Standalone_fast-trunk + rerun: always + - path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_fast-trunk + rerun: always + - path: .yamato/universal-osx-openglcore.yml#Universal_OSX_OpenGLCore_editmode_fast-trunk + rerun: always +All_Universal_CUSTOM-REVISION: + name: All Universal CI - CUSTOM-REVISION + dependencies: + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-win-dx11.yml#Universal_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-win-vulkan.yml#Universal_Win_Vulkan_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-osx-metal.yml#Universal_OSX_Metal_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/universal-osx-openglcore.yml#Universal_OSX_OpenGLCore_editmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-universal_hybrid.yml b/.yamato/all-universal_hybrid.yml new file mode 100644 index 00000000000..551010a9b68 --- /dev/null +++ b/.yamato/all-universal_hybrid.yml @@ -0,0 +1,29 @@ +All_Universal_Hybrid_trunk: + name: All Universal_Hybrid CI - trunk + dependencies: + - path: .yamato/universal_hybrid-win-dx11.yml#Universal_Hybrid_Win_DX11_playmode_trunk + rerun: always + - path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_Standalone_trunk + rerun: always + - path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_playmode_trunk + rerun: always +All_Universal_Hybrid_fast-trunk: + name: All Universal_Hybrid CI - fast-trunk + dependencies: + - path: .yamato/universal_hybrid-win-dx11.yml#Universal_Hybrid_Win_DX11_playmode_fast-trunk + rerun: always + - path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_Standalone_fast-trunk + rerun: always + - path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_playmode_fast-trunk + rerun: always +All_Universal_Hybrid_CUSTOM-REVISION: + name: All Universal_Hybrid CI - CUSTOM-REVISION + dependencies: + - path: .yamato/universal_hybrid-win-dx11.yml#Universal_Hybrid_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + - path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/universal_hybrid-osx-metal.yml#Universal_Hybrid_OSX_Metal_playmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-universal_stereo.yml b/.yamato/all-universal_stereo.yml new file mode 100644 index 00000000000..b9af1e9d923 --- /dev/null +++ b/.yamato/all-universal_stereo.yml @@ -0,0 +1,29 @@ +All_Universal_Stereo_trunk: + name: All Universal_Stereo CI - trunk + dependencies: + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_Standalone_trunk + rerun: always + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_editmode_trunk + rerun: always + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_playmode_trunk + rerun: always +All_Universal_Stereo_fast-trunk: + name: All Universal_Stereo CI - fast-trunk + dependencies: + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_Standalone_fast-trunk + rerun: always + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_editmode_fast-trunk + rerun: always + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_playmode_fast-trunk + rerun: always +All_Universal_Stereo_CUSTOM-REVISION: + name: All Universal_Stereo CI - CUSTOM-REVISION + dependencies: + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/universal_stereo-win.yml#Universal_Stereo_Win_playmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-vfx_lwrp.yml b/.yamato/all-vfx_lwrp.yml new file mode 100644 index 00000000000..a5e96f3173e --- /dev/null +++ b/.yamato/all-vfx_lwrp.yml @@ -0,0 +1,23 @@ +All_VFX_LWRP_trunk: + name: All VFX_LWRP CI - trunk + dependencies: + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_Standalone_trunk + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_trunk + rerun: always +All_VFX_LWRP_fast-trunk: + name: All VFX_LWRP CI - fast-trunk + dependencies: + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_Standalone_fast-trunk + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_fast-trunk + rerun: always +All_VFX_LWRP_CUSTOM-REVISION: + name: All VFX_LWRP CI - CUSTOM-REVISION + dependencies: + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/all-vfxmain.yml b/.yamato/all-vfxmain.yml new file mode 100644 index 00000000000..8a9f764043d --- /dev/null +++ b/.yamato/all-vfxmain.yml @@ -0,0 +1,29 @@ +All_VFXMain_trunk: + name: All VFXMain CI - trunk + dependencies: + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_Standalone_trunk + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_trunk + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_trunk + rerun: always +All_VFXMain_fast-trunk: + name: All VFXMain CI - fast-trunk + dependencies: + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_Standalone_fast-trunk + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_fast-trunk + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_fast-trunk + rerun: always +All_VFXMain_CUSTOM-REVISION: + name: All VFXMain CI - CUSTOM-REVISION + dependencies: + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_Standalone_CUSTOM-REVISION + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_CUSTOM-REVISION + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_CUSTOM-REVISION + rerun: always + variables: + CUSTOM_REVISION: custom_revision_not_set diff --git a/.yamato/hdrp-linux-vulkan.yml b/.yamato/hdrp-linux-vulkan.yml new file mode 100644 index 00000000000..9fb50fa81e3 --- /dev/null +++ b/.yamato/hdrp-linux-vulkan.yml @@ -0,0 +1,256 @@ +HDRP_Linux_Vulkan_playmode_trunk: + name: HDRP on Linux_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_playmode_XR_trunk: + name: HDRP on Linux_Vulkan_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_editmode_trunk: + name: HDRP on Linux_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_Standalone_trunk: + name: HDRP on Linux_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - cd TestProjects/HDRP_RuntimeTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_playmode_fast-trunk: + name: HDRP on Linux_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_playmode_XR_fast-trunk: + name: HDRP on Linux_Vulkan_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_editmode_fast-trunk: + name: HDRP on Linux_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_Standalone_fast-trunk: + name: HDRP on Linux_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - cd TestProjects/HDRP_RuntimeTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_playmode_CUSTOM-REVISION: + name: HDRP on Linux_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_playmode_XR_CUSTOM-REVISION: + name: HDRP on Linux_Vulkan_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_editmode_CUSTOM-REVISION: + name: HDRP on Linux_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - cd TestProjects/HDRP_Tests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Linux_Vulkan_Standalone_CUSTOM-REVISION: + name: HDRP on Linux_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - cd TestProjects/HDRP_RuntimeTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/hdrp-osx-metal.yml b/.yamato/hdrp-osx-metal.yml new file mode 100644 index 00000000000..88e76ce66ab --- /dev/null +++ b/.yamato/hdrp-osx-metal.yml @@ -0,0 +1,340 @@ +HDRP_OSX_Metal_playmode_trunk: + name: HDRP on OSX_Metal_playmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_playmode_XR_trunk: + name: HDRP on OSX_Metal_playmode_XR on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_editmode_trunk: + name: HDRP on OSX_Metal_editmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_Standalone_trunk: + name: HDRP on OSX_Metal_Standalone on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_RuntimeTests && ~/Graphics/TestProjects/HDRP_RuntimeTests/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_RuntimeTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests/test-results/ TestProjects/HDRP_RuntimeTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_playmode_fast-trunk: + name: HDRP on OSX_Metal_playmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_playmode_XR_fast-trunk: + name: HDRP on OSX_Metal_playmode_XR on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_editmode_fast-trunk: + name: HDRP on OSX_Metal_editmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_Standalone_fast-trunk: + name: HDRP on OSX_Metal_Standalone on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_RuntimeTests && ~/Graphics/TestProjects/HDRP_RuntimeTests/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_RuntimeTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests/test-results/ TestProjects/HDRP_RuntimeTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_playmode_CUSTOM-REVISION: + name: HDRP on OSX_Metal_playmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_playmode_XR_CUSTOM-REVISION: + name: HDRP on OSX_Metal_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_editmode_CUSTOM-REVISION: + name: HDRP on OSX_Metal_editmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_Tests && ~/Graphics/TestProjects/HDRP_Tests/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_Tests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_Tests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_Tests/test-results/ TestProjects/HDRP_Tests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_OSX_Metal_Standalone_CUSTOM-REVISION: + name: HDRP on OSX_Metal_Standalone on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_RuntimeTests && ~/Graphics/TestProjects/HDRP_RuntimeTests/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_RuntimeTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_RuntimeTests/test-results/ TestProjects/HDRP_RuntimeTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/hdrp-win-dx11.yml b/.yamato/hdrp-win-dx11.yml new file mode 100644 index 00000000000..63d6ccf808c --- /dev/null +++ b/.yamato/hdrp-win-dx11.yml @@ -0,0 +1,323 @@ +HDRP_Win_DX11_playmode_trunk: + name: HDRP on Win_DX11_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_playmode_XR_trunk: + name: HDRP on Win_DX11_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_editmode_trunk: + name: HDRP on Win_DX11_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_Standalone_trunk: + name: HDRP on Win_DX11_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/hdrp-win-dx11.yml#Build_HDRP_Win_DX11_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_DX11_Player_trunk: + name: Build HDRP on Win_DX11_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Win_DX11_playmode_fast-trunk: + name: HDRP on Win_DX11_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_playmode_XR_fast-trunk: + name: HDRP on Win_DX11_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_editmode_fast-trunk: + name: HDRP on Win_DX11_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_Standalone_fast-trunk: + name: HDRP on Win_DX11_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/hdrp-win-dx11.yml#Build_HDRP_Win_DX11_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_DX11_Player_fast-trunk: + name: Build HDRP on Win_DX11_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Win_DX11_playmode_CUSTOM-REVISION: + name: HDRP on Win_DX11_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION: + name: HDRP on Win_DX11_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_editmode_CUSTOM-REVISION: + name: HDRP on Win_DX11_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX11_Standalone_CUSTOM-REVISION: + name: HDRP on Win_DX11_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/hdrp-win-dx11.yml#Build_HDRP_Win_DX11_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_DX11_Player_CUSTOM-REVISION: + name: Build HDRP on Win_DX11_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/hdrp-win-dx12.yml b/.yamato/hdrp-win-dx12.yml new file mode 100644 index 00000000000..838ce270d01 --- /dev/null +++ b/.yamato/hdrp-win-dx12.yml @@ -0,0 +1,323 @@ +HDRP_Win_DX12_playmode_trunk: + name: HDRP on Win_DX12_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_playmode_XR_trunk: + name: HDRP on Win_DX12_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_editmode_trunk: + name: HDRP on Win_DX12_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_Standalone_trunk: + name: HDRP on Win_DX12_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/hdrp-win-dx12.yml#Build_HDRP_Win_DX12_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_DX12_Player_trunk: + name: Build HDRP on Win_DX12_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Win_DX12_playmode_fast-trunk: + name: HDRP on Win_DX12_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_playmode_XR_fast-trunk: + name: HDRP on Win_DX12_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_editmode_fast-trunk: + name: HDRP on Win_DX12_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_Standalone_fast-trunk: + name: HDRP on Win_DX12_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/hdrp-win-dx12.yml#Build_HDRP_Win_DX12_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_DX12_Player_fast-trunk: + name: Build HDRP on Win_DX12_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Win_DX12_playmode_CUSTOM-REVISION: + name: HDRP on Win_DX12_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_playmode_XR_CUSTOM-REVISION: + name: HDRP on Win_DX12_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_editmode_CUSTOM-REVISION: + name: HDRP on Win_DX12_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_DX12_Standalone_CUSTOM-REVISION: + name: HDRP on Win_DX12_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/hdrp-win-dx12.yml#Build_HDRP_Win_DX12_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_DX12_Player_CUSTOM-REVISION: + name: Build HDRP on Win_DX12_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/hdrp-win-vulkan.yml b/.yamato/hdrp-win-vulkan.yml new file mode 100644 index 00000000000..d4a3d38b8aa --- /dev/null +++ b/.yamato/hdrp-win-vulkan.yml @@ -0,0 +1,323 @@ +HDRP_Win_Vulkan_playmode_trunk: + name: HDRP on Win_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_playmode_XR_trunk: + name: HDRP on Win_Vulkan_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_editmode_trunk: + name: HDRP on Win_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_Standalone_trunk: + name: HDRP on Win_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/hdrp-win-vulkan.yml#Build_HDRP_Win_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_Vulkan_Player_trunk: + name: Build HDRP on Win_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Win_Vulkan_playmode_fast-trunk: + name: HDRP on Win_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_playmode_XR_fast-trunk: + name: HDRP on Win_Vulkan_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_editmode_fast-trunk: + name: HDRP on Win_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_Standalone_fast-trunk: + name: HDRP on Win_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/hdrp-win-vulkan.yml#Build_HDRP_Win_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_Vulkan_Player_fast-trunk: + name: Build HDRP on Win_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Win_Vulkan_playmode_CUSTOM-REVISION: + name: HDRP on Win_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_playmode_XR_CUSTOM-REVISION: + name: HDRP on Win_Vulkan_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_editmode_CUSTOM-REVISION: + name: HDRP on Win_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_Tests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Win_Vulkan_Standalone_CUSTOM-REVISION: + name: HDRP on Win_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/hdrp-win-vulkan.yml#Build_HDRP_Win_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Win_Vulkan_Player_CUSTOM-REVISION: + name: Build HDRP on Win_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_RuntimeTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_RuntimeTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_RuntimeTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/hdrp_dxr-win-dx12.yml b/.yamato/hdrp_dxr-win-dx12.yml new file mode 100644 index 00000000000..8d5e88f6991 --- /dev/null +++ b/.yamato/hdrp_dxr-win-dx12.yml @@ -0,0 +1,210 @@ +HDRP_DXR_Win_DX12_Standalone_trunk: + name: HDRP_DXR on Win_DX12_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#Build_HDRP_DXR_Win_DX12_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_DXR_Win_DX12_Player_trunk: + name: Build HDRP_DXR on Win_DX12_Player on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_DXR_Win_DX12_playmode_trunk: + name: HDRP_DXR on Win_DX12_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_DXR_Win_DX12_Standalone_fast-trunk: + name: HDRP_DXR on Win_DX12_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#Build_HDRP_DXR_Win_DX12_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_DXR_Win_DX12_Player_fast-trunk: + name: Build HDRP_DXR on Win_DX12_Player on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_DXR_Win_DX12_playmode_fast-trunk: + name: HDRP_DXR on Win_DX12_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_DXR_Win_DX12_Standalone_CUSTOM-REVISION: + name: HDRP_DXR on Win_DX12_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/hdrp_dxr-win-dx12.yml#Build_HDRP_DXR_Win_DX12_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_DXR_Win_DX12_Player_CUSTOM-REVISION: + name: Build HDRP_DXR on Win_DX12_Player on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_DXR_Win_DX12_playmode_CUSTOM-REVISION: + name: HDRP_DXR on Win_DX12_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_DXR_Tests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_DXR_Tests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_DXR_Tests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/hdrp_hybrid-linux-openglcore.yml b/.yamato/hdrp_hybrid-linux-openglcore.yml new file mode 100644 index 00000000000..f00bc23fa85 --- /dev/null +++ b/.yamato/hdrp_hybrid-linux-openglcore.yml @@ -0,0 +1,192 @@ +HDRP_Hybrid_Linux_OpenGLCore_playmode_trunk: + name: HDRP_Hybrid on Linux_OpenGLCore_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_OpenGLCore_playmode_XR_trunk: + name: HDRP_Hybrid on Linux_OpenGLCore_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_OpenGLCore_editmode_trunk: + name: HDRP_Hybrid on Linux_OpenGLCore_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_OpenGLCore_playmode_fast-trunk: + name: HDRP_Hybrid on Linux_OpenGLCore_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_OpenGLCore_playmode_XR_fast-trunk: + name: HDRP_Hybrid on Linux_OpenGLCore_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_OpenGLCore_editmode_fast-trunk: + name: HDRP_Hybrid on Linux_OpenGLCore_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_OpenGLCore_playmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Linux_OpenGLCore_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_OpenGLCore_playmode_XR_CUSTOM-REVISION: + name: HDRP_Hybrid on Linux_OpenGLCore_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_OpenGLCore_editmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Linux_OpenGLCore_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/hdrp_hybrid-linux-vulkan.yml b/.yamato/hdrp_hybrid-linux-vulkan.yml new file mode 100644 index 00000000000..8dbf0ac9dff --- /dev/null +++ b/.yamato/hdrp_hybrid-linux-vulkan.yml @@ -0,0 +1,256 @@ +HDRP_Hybrid_Linux_Vulkan_playmode_trunk: + name: HDRP_Hybrid on Linux_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_playmode_XR_trunk: + name: HDRP_Hybrid on Linux_Vulkan_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_editmode_trunk: + name: HDRP_Hybrid on Linux_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_Standalone_trunk: + name: HDRP_Hybrid on Linux_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_playmode_fast-trunk: + name: HDRP_Hybrid on Linux_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_playmode_XR_fast-trunk: + name: HDRP_Hybrid on Linux_Vulkan_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_editmode_fast-trunk: + name: HDRP_Hybrid on Linux_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_Standalone_fast-trunk: + name: HDRP_Hybrid on Linux_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_playmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Linux_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_playmode_XR_CUSTOM-REVISION: + name: HDRP_Hybrid on Linux_Vulkan_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_editmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Linux_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Linux_Vulkan_Standalone_CUSTOM-REVISION: + name: HDRP_Hybrid on Linux_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - cd TestProjects/HDRP_HybridTests && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/hdrp_hybrid-osx-metal.yml b/.yamato/hdrp_hybrid-osx-metal.yml new file mode 100644 index 00000000000..871d4134231 --- /dev/null +++ b/.yamato/hdrp_hybrid-osx-metal.yml @@ -0,0 +1,340 @@ +HDRP_Hybrid_OSX_Metal_playmode_trunk: + name: HDRP_Hybrid on OSX_Metal_playmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_playmode_XR_trunk: + name: HDRP_Hybrid on OSX_Metal_playmode_XR on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_editmode_trunk: + name: HDRP_Hybrid on OSX_Metal_editmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_Standalone_trunk: + name: HDRP_Hybrid on OSX_Metal_Standalone on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_playmode_fast-trunk: + name: HDRP_Hybrid on OSX_Metal_playmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_playmode_XR_fast-trunk: + name: HDRP_Hybrid on OSX_Metal_playmode_XR on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_editmode_fast-trunk: + name: HDRP_Hybrid on OSX_Metal_editmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_Standalone_fast-trunk: + name: HDRP_Hybrid on OSX_Metal_Standalone on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_playmode_CUSTOM-REVISION: + name: HDRP_Hybrid on OSX_Metal_playmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_playmode_XR_CUSTOM-REVISION: + name: HDRP_Hybrid on OSX_Metal_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_editmode_CUSTOM-REVISION: + name: HDRP_Hybrid on OSX_Metal_editmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_OSX_Metal_Standalone_CUSTOM-REVISION: + name: HDRP_Hybrid on OSX_Metal_Standalone on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/HDRP_HybridTests && ~/Graphics/TestProjects/HDRP_HybridTests/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/HDRP_HybridTests/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/HDRP_HybridTests/test-results/ TestProjects/HDRP_HybridTests/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/hdrp_hybrid-win-dx11.yml b/.yamato/hdrp_hybrid-win-dx11.yml new file mode 100644 index 00000000000..e7662399e10 --- /dev/null +++ b/.yamato/hdrp_hybrid-win-dx11.yml @@ -0,0 +1,323 @@ +HDRP_Hybrid_Win_DX11_playmode_trunk: + name: HDRP_Hybrid on Win_DX11_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_playmode_XR_trunk: + name: HDRP_Hybrid on Win_DX11_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_editmode_trunk: + name: HDRP_Hybrid on Win_DX11_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_Standalone_trunk: + name: HDRP_Hybrid on Win_DX11_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#Build_HDRP_Hybrid_Win_DX11_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_DX11_Player_trunk: + name: Build HDRP_Hybrid on Win_DX11_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Hybrid_Win_DX11_playmode_fast-trunk: + name: HDRP_Hybrid on Win_DX11_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_playmode_XR_fast-trunk: + name: HDRP_Hybrid on Win_DX11_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_editmode_fast-trunk: + name: HDRP_Hybrid on Win_DX11_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_Standalone_fast-trunk: + name: HDRP_Hybrid on Win_DX11_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#Build_HDRP_Hybrid_Win_DX11_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_DX11_Player_fast-trunk: + name: Build HDRP_Hybrid on Win_DX11_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Hybrid_Win_DX11_playmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_DX11_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_playmode_XR_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_DX11_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_editmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_DX11_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX11_Standalone_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_DX11_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-dx11.yml#Build_HDRP_Hybrid_Win_DX11_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_DX11_Player_CUSTOM-REVISION: + name: Build HDRP_Hybrid on Win_DX11_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/hdrp_hybrid-win-dx12.yml b/.yamato/hdrp_hybrid-win-dx12.yml new file mode 100644 index 00000000000..3f494cca44c --- /dev/null +++ b/.yamato/hdrp_hybrid-win-dx12.yml @@ -0,0 +1,323 @@ +HDRP_Hybrid_Win_DX12_playmode_trunk: + name: HDRP_Hybrid on Win_DX12_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_playmode_XR_trunk: + name: HDRP_Hybrid on Win_DX12_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_editmode_trunk: + name: HDRP_Hybrid on Win_DX12_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_Standalone_trunk: + name: HDRP_Hybrid on Win_DX12_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-dx12.yml#Build_HDRP_Hybrid_Win_DX12_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_DX12_Player_trunk: + name: Build HDRP_Hybrid on Win_DX12_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Hybrid_Win_DX12_playmode_fast-trunk: + name: HDRP_Hybrid on Win_DX12_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_playmode_XR_fast-trunk: + name: HDRP_Hybrid on Win_DX12_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_editmode_fast-trunk: + name: HDRP_Hybrid on Win_DX12_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_Standalone_fast-trunk: + name: HDRP_Hybrid on Win_DX12_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-dx12.yml#Build_HDRP_Hybrid_Win_DX12_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_DX12_Player_fast-trunk: + name: Build HDRP_Hybrid on Win_DX12_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Hybrid_Win_DX12_playmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_DX12_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_playmode_XR_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_DX12_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_editmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_DX12_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_DX12_Standalone_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_DX12_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-dx12.yml#Build_HDRP_Hybrid_Win_DX12_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_DX12_Player_CUSTOM-REVISION: + name: Build HDRP_Hybrid on Win_DX12_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/hdrp_hybrid-win-vulkan.yml b/.yamato/hdrp_hybrid-win-vulkan.yml new file mode 100644 index 00000000000..c2008972e8c --- /dev/null +++ b/.yamato/hdrp_hybrid-win-vulkan.yml @@ -0,0 +1,323 @@ +HDRP_Hybrid_Win_Vulkan_playmode_trunk: + name: HDRP_Hybrid on Win_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_playmode_XR_trunk: + name: HDRP_Hybrid on Win_Vulkan_playmode_XR on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_editmode_trunk: + name: HDRP_Hybrid on Win_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_Standalone_trunk: + name: HDRP_Hybrid on Win_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-vulkan.yml#Build_HDRP_Hybrid_Win_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_Vulkan_Player_trunk: + name: Build HDRP_Hybrid on Win_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Hybrid_Win_Vulkan_playmode_fast-trunk: + name: HDRP_Hybrid on Win_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_playmode_XR_fast-trunk: + name: HDRP_Hybrid on Win_Vulkan_playmode_XR on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_editmode_fast-trunk: + name: HDRP_Hybrid on Win_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_Standalone_fast-trunk: + name: HDRP_Hybrid on Win_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-vulkan.yml#Build_HDRP_Hybrid_Win_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_Vulkan_Player_fast-trunk: + name: Build HDRP_Hybrid on Win_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +HDRP_Hybrid_Win_Vulkan_playmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_playmode_XR_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_Vulkan_playmode_XR on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --extra-editor-arg="-xr-tests" --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_editmode_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +HDRP_Hybrid_Win_Vulkan_Standalone_CUSTOM-REVISION: + name: HDRP_Hybrid on Win_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/hdrp_hybrid-win-vulkan.yml#Build_HDRP_Hybrid_Win_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_HDRP_Hybrid_Win_Vulkan_Player_CUSTOM-REVISION: + name: Build HDRP_Hybrid on Win_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/HDRP_HybridTests/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/HDRP_HybridTests && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/HDRP_HybridTests && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/ruamel/build.py b/.yamato/ruamel/build.py new file mode 100644 index 00000000000..c457c6c53f1 --- /dev/null +++ b/.yamato/ruamel/build.py @@ -0,0 +1,285 @@ +import sys, glob, os +import ruamel +from jobs.shared.namer import * +from jobs.projects.project_standalone import Project_StandaloneJob +from jobs.projects.project_standalone_build import Project_StandaloneBuildJob +from jobs.projects.project_not_standalone import Project_NotStandaloneJob +from jobs.projects.project_all import Project_AllJob +from jobs.editor.editor import Editor_PrimingJob +from jobs.packages.package_pack import Package_PackJob +from jobs.packages.package_publish import Package_PublishJob +from jobs.packages.package_test import Package_TestJob +from jobs.packages.package_test_dependencies import Package_TestDependenciesJob +from jobs.packages.publish_all import Package_PublishAllJob +from jobs.packages.test_all import Package_AllPackageCiJob +from jobs.abv.all_project_ci import ABV_AllProjectCiJob +from jobs.abv.all_project_ci_nightly import ABV_AllProjectCiNightlyJob +from jobs.abv.all_smoke_tests import ABV_AllSmokeTestsJob +from jobs.abv.smoke_test import ABV_SmokeTestJob +from jobs.abv.trunk_verification import ABV_TrunkVerificationJob +from jobs.preview_publish.pb_publish import PreviewPublish_PublishJob +from jobs.preview_publish.pb_promote import PreviewPublish_PromoteJob +from jobs.preview_publish.pb_auto_version import PreviewPublish_AutoVersionJob +from jobs.preview_publish.pb_publish_all_preview import PreviewPublish_PublishAllPreviewJob +from jobs.preview_publish.pb_wait_for_nightly import PreviewPublish_WaitForNightlyJob +from jobs.templates.template_pack import Template_PackJob +from jobs.templates.template_test import Template_TestJob +from jobs.templates.template_test_dependencies import Template_TestDependenciesJob +from jobs.templates.test_all import Template_AllTemplateCiJob + +save_dir = os.path.dirname(os.path.dirname(os.getcwd())) +shared_editors = [] +shared_platforms = [] +shared_test_platforms = [] +shared_agents = [] +target_branch = '' + +def load_yml(filepath): + with open(filepath) as f: + return yaml.load(f) + +def dump_yml(filepath, yml_dict): + with open(os.path.join(save_dir,filepath), 'w') as f: + yaml.dump(yml_dict, f) + +def get_editors(metafile): + override_editors = metafile.get("override_editors", None) + return override_editors if override_editors is not None else shared_editors + +def get_platform(platform, api=""): + if platform.get("agent_default") is not None: + return platform + else: + return shared_platforms.get(f'{platform["name"]}_{api}', shared_platforms.get(platform["name"])) + +def get_test_platforms(metafile_testplatforms): + test_platforms = [] + for test_platform_name in metafile_testplatforms: + test_platforms.append({ + "name": test_platform_name, + "args": shared_test_platforms[test_platform_name] + }) + return test_platforms + +def get_agent(agent_name): + return shared_agents[agent_name] + +def create_project_specific_jobs(metafile_name): + + metafile = load_yml(metafile_name) + project = metafile["project"] + + for platform_meta in metafile['platforms']: + for api in platform_meta['apis'] or [""]: + platform = get_platform(platform_meta, api) + yml = {} + for editor in get_editors(metafile): + for test_platform in get_test_platforms(metafile['test_platforms']): + + if test_platform["name"].lower() == 'standalone': + if api.lower() != 'openglcore': # skip standalone for openglcore (osx and linux) + job = Project_StandaloneJob(project, editor, platform, api, test_platform) + yml[job.job_id] = job.yml + + if job.build_job is not None: + yml[job.build_job.job_id] = job.build_job.yml + + elif platform["name"].lower() not in ["iphone","android"]: # mobile only has standalone + job = Project_NotStandaloneJob(project, editor, platform, api, test_platform) + yml[job.job_id] = job.yml + + # store yml per [project]-[platform]-[api] + yml_file = project_filepath_specific(project["name"], platform["name"], api) + dump_yml(yml_file, yml) + + + +def create_project_all_jobs(metafile_name): + + metafile = load_yml(metafile_name) + + yml = {} + for editor in get_editors(metafile): + job = Project_AllJob(metafile["project"]["name"], editor, metafile["all"]["dependencies"]) + yml[job.job_id] = job.yml + + yml_file = project_filepath_all(metafile["project"]["name"]) + dump_yml(yml_file, yml) + + + +def create_editor_job(metafile_name): + + metafile = load_yml(metafile_name) + + yml = {} + for platform in metafile["platforms"]: + for editor in get_editors(metafile): + job = Editor_PrimingJob(platform, editor, get_agent(metafile["agent"])) + yml[job.job_id] = job.yml + + dump_yml(editor_filepath(), yml) + + +def create_package_jobs(metafile_name): + metafile = load_yml(metafile_name) + yml = {} + + for package in metafile["packages"]: + job = Package_PackJob(package, get_agent(metafile["agent_pack"])) + yml[job.job_id] = job.yml + + job = Package_PublishJob(package, get_agent(metafile["agent_publish"]), metafile["platforms"]) + yml[job.job_id] = job.yml + + for editor in get_editors(metafile): + for plat in metafile["platforms"]: + platform = plat.copy() + platform["agent_default"] = get_agent(platform["agent_default"]) + for package in metafile["packages"]: + job = Package_TestJob(package, platform, editor) + yml[job.job_id] = job.yml + + job = Package_TestDependenciesJob(package, platform, editor) + yml[job.job_id] = job.yml + + for editor in get_editors(metafile): + job = Package_AllPackageCiJob(metafile["packages"], get_agent(metafile["agent_publish"]), metafile["platforms"], editor) + yml[job.job_id] = job.yml + + job = Package_PublishAllJob(metafile["packages"], get_agent(metafile["agent_publish_all"])) + yml[job.job_id] = job.yml + + dump_yml(packages_filepath(), yml) + + +def create_abv_jobs(metafile_name): + metafile = load_yml(metafile_name) + yml = {} + + metafile["smoke_test"]["agent"] = get_agent(metafile["smoke_test"]["agent"]) + metafile["smoke_test"]["agent_gpu"] = get_agent(metafile["smoke_test"]["agent_gpu"]) + + for editor in get_editors(metafile): + for test_platform in get_test_platforms(metafile["smoke_test"]["test_platforms"]): + job = ABV_SmokeTestJob(editor, test_platform, metafile["smoke_test"]) + yml[job.job_id] = job.yml + + job = ABV_AllSmokeTestsJob(editor, get_test_platforms(metafile["smoke_test"]["test_platforms"])) + yml[job.job_id] = job.yml + + job = ABV_AllProjectCiJob(editor, metafile["abv"]["projects"], metafile["abv"]["trigger_editors"], target_branch) + yml[job.job_id] = job.yml + + if editor["version"] in metafile["nightly"]["allowed_editors"]: + job = ABV_AllProjectCiNightlyJob(editor, metafile["abv"]["projects"], get_test_platforms(metafile["smoke_test"]["test_platforms"]), metafile["nightly"], target_branch) + yml[job.job_id] = job.yml + + job = ABV_TrunkVerificationJob(editor, metafile["trunk_verification"]["dependencies"]) + yml[job.job_id] = job.yml + + dump_yml(abv_filepath(), yml) + + +def create_preview_publish_jobs(metafile_name): + metafile = load_yml(metafile_name) + yml = {} + + job = PreviewPublish_AutoVersionJob(get_agent(metafile["agent_auto_version"]), metafile["packages"], target_branch, metafile["publishing"]["auto_version"]) + yml[job.job_id] = job.yml + + job = PreviewPublish_PublishAllPreviewJob(metafile["packages"], target_branch, metafile["publishing"]["auto_publish"]) + yml[job.job_id] = job.yml + + job = PreviewPublish_WaitForNightlyJob(metafile["packages"], get_editors(metafile), metafile["platforms"]) + yml[job.job_id] = job.yml + + for package in metafile["packages"]: + + if package["publish_source"] == True: + job = PreviewPublish_PublishJob(get_agent(metafile["agent_publish"]), package, get_editors(metafile), metafile["platforms"]) + yml[job.job_id] = job.yml + + job = PreviewPublish_PromoteJob(get_agent(metafile["agent_promote"]), package) + yml[job.job_id] = job.yml + + dump_yml(pb_filepath(), yml) + +def create_template_jobs(metafile_name): + metafile = load_yml(metafile_name) + yml = {} + + for template in metafile["templates"]: + job = Template_PackJob(template, get_agent(metafile["agent_pack"])) + yml[job.job_id] = job.yml + + + for editor in get_editors(metafile): + for plat in metafile["platforms"]: + platform = plat.copy() + platform["agent_default"] = get_agent(platform["agent_default"]) + for template in metafile["templates"]: + job = Template_TestJob(template, platform, editor) + yml[job.job_id] = job.yml + + job = Template_TestDependenciesJob(template, platform, editor) + yml[job.job_id] = job.yml + + for editor in get_editors(metafile): + job = Template_AllTemplateCiJob(metafile["templates"], get_agent(metafile["agent_all_ci"]), metafile["platforms"], editor) + yml[job.job_id] = job.yml + + + dump_yml(templates_filepath(), yml) + + +if __name__== "__main__": + + # configure yaml + yaml = ruamel.yaml.YAML() + yaml.width = 4096 + yaml.indent(offset=2, mapping=4, sequence=5) + + + # parse shared file + shared = load_yml('config/__shared.metafile') + shared_editors = shared['editors'] + shared_platforms = shared['project_platforms'] + shared_test_platforms = shared['test_platforms'] + target_branch = shared['target_branch'] + shared_agents = shared['non_project_agents'] + + # clear directory from existing yml files, not to have old duplicates etc + print(save_dir) + old_yml_files = glob.glob(f'{save_dir}/.yamato/**/*.yml', recursive=True) + for f in old_yml_files: + os.remove(f) + + # create editor + print(f'Running: editor') + create_editor_job('config/_editor.metafile') + + # create package jobs + print(f'Running: packages') + create_package_jobs('config/_packages.metafile') + + # create abv + print(f'Running: abv') + create_abv_jobs('config/_abv.metafile') + + # create preview publish + print(f'Running: preview_publish') + create_preview_publish_jobs('config/_preview_publish.metafile') + + # create template jobs + print(f'Running: templates') + create_template_jobs('config/_templates.metafile') + + # create yml jobs for each specified project + for project_metafile in glob.glob('config/[!_]*.metafile'): + print(f'Running: {project_metafile}') + create_project_specific_jobs(project_metafile) # create jobs for testplatforms + create_project_all_jobs(project_metafile) # create All_ job + + + diff --git a/.yamato/ruamel/config/__shared.metafile b/.yamato/ruamel/config/__shared.metafile new file mode 100644 index 00000000000..8da3d69192d --- /dev/null +++ b/.yamato/ruamel/config/__shared.metafile @@ -0,0 +1,149 @@ +target_branch: master # specifies the branch on which recurrent or pr triggers are created, etc +editors: # applied for all yml files. Override this by specifying override_editors (in the same format) in a specific metafile +# - version: 2020.1 +# rerun_strategy: always +# cmd: -u 2020.1/staging +# - version: fast-2020.1 +# rerun_strategy: always +# cmd: -u 2020.1/staging --fast + - version: trunk + rerun_strategy: always + cmd: -u trunk + - version: fast-trunk + rerun_strategy: always + cmd: -u trunk --fast + - version: CUSTOM-REVISION + rerun_strategy: always + cmd: -u $CUSTOM_REVISION +test_platforms: + Standalone: --suite=playmode --platform=Standalone + playmode: --suite=playmode + playmode_XR: --suite=playmode --extra-editor-arg="-xr-tests" + editmode: --suite=editor --platform=editmode +project_platforms: + Win: + name: Win + os: windows + apis: + DX11: -force-d3d11 + DX12: -force-d3d12 + Vulkan: -force-vulkan + components: + - editor + - il2cpp + agent_default: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + agent_standalone_build: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + agent_editmode: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + OSX_Metal: + name: OSX + os: macos + apis: + Metal: + components: + - editor + - il2cpp + agent_default: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + OSX_OpenGLCore: + name: OSX + os: macos + apis: + OpenGLCore: + components: + - editor + - il2cpp + agent_default: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + Linux: + name: Linux + os: linux + apis: + OpenGLCore: -force-glcore + Vulkan: -force-vulkan + components: + - editor + - il2cpp + agent_default: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + agent_editmode: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + Android: + name: Android + os: android + apis: + OpenGLES3: + Vulkan: + components: + - editor + - il2cpp + - android + agent_default: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + agent_standalone_build: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + iPhone: + name: iPhone + os: ios + apis: + Metal: + components: + - editor + - iOS + agent_default: + type: Unity::mobile::iPhone + image: mobile/macos-10.13-testing:stable + flavor: b1.medium + agent_standalone_build: + type: Unity::VM::osx + image: mobile/macos-10.13-testing:stable + flavor: b1.large +non_project_agents: + ubuntu_small_cds_ops: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.small + ubuntu_large_cds_ops: + type: Unity::VM + image: cds-ops/ubuntu-16.04-base:stable + flavor: b1.large + ubuntu_large_package_ci: + type: Unity::VM + image: package-ci/ubuntu:stable + flavor: b1.large + win_large_package_ci: + type: Unity::VM + image: package-ci/win10:stable + flavor: b1.large + win_large_sdet: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + win_large_sdet_gpu: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + osx_mac_buildfarm: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac \ No newline at end of file diff --git a/.yamato/ruamel/config/_abv.metafile b/.yamato/ruamel/config/_abv.metafile new file mode 100644 index 00000000000..861b86344ba --- /dev/null +++ b/.yamato/ruamel/config/_abv.metafile @@ -0,0 +1,73 @@ +abv: # specify the editor versions for which to create the expression trigger for all_project_ci job + trigger_editors: + - fast-trunk + projects: + - name: Universal + - name: Universal_Stereo + - name: ShaderGraph + - name: ShaderGraph_Stereo + - name: HDRP + - name: VFXMain + - name: VFX_LWRP +nightly: + allowed_editors: # specify the editor versions for which to create nightly jobs + - trunk + extra_dependencies: # additional project jobs to run nightly (in addition to ABV and smoke tests) + - project: Universal + platform: Android + api: OpenGLES3 + test_platforms: + - Standalone + - project: Universal + platform: Android + api: Vulkan + test_platforms: + - Standalone + - project: Universal + platform: iPhone + api: Metal + test_platforms: + - Standalone + - project: HDRP_Hybrid + all: true + - project: Universal_Hybrid + all: true +smoke_test: # specifications for smoke tests + folder: SRP_SmokeTest + agent: win_large_sdet # used for editmode + agent_gpu: win_large_sdet_gpu # used for non-editmode + test_platforms: + - Standalone + - playmode + - editmode +trunk_verification: # jobs to include in trunk verification job + dependencies: + - project: Universal + platform: Win + api: DX11 + test_platforms: + - playmode + - editmode + - project: ShaderGraph + platform: Win + api: DX11 + test_platforms: + - playmode + - editmode + - project: HDRP + platform: Win + api: DX11 + test_platforms: + - playmode + - editmode + - project: VFXMain + platform: Win + api: DX11 + test_platforms: + - playmode + - editmode + - project: VFX_LWRP + platform: Win + api: DX11 + test_platforms: + - playmode diff --git a/.yamato/ruamel/config/_editor.metafile b/.yamato/ruamel/config/_editor.metafile new file mode 100644 index 00000000000..a8da43610df --- /dev/null +++ b/.yamato/ruamel/config/_editor.metafile @@ -0,0 +1,25 @@ +platforms: + # Exhaustive list of operating systems and editor components used by all jobs so the preparation jobs + # can make sure all editors are cached on cheap vms before starting the heavy duty machines for running tests + - os: macos + components: + - editor + - il2cpp + - os: android + components: + - editor + - il2cpp + - android + - os: windows + components: + - editor + - il2cpp + - os: linux + components: + - editor + - il2cpp + - os: ios + components: + - editor + - iOS +agent: ubuntu_small_cds_ops \ No newline at end of file diff --git a/.yamato/ruamel/config/_packages.metafile b/.yamato/ruamel/config/_packages.metafile new file mode 100644 index 00000000000..57d574015da --- /dev/null +++ b/.yamato/ruamel/config/_packages.metafile @@ -0,0 +1,76 @@ +# all_package_ci needs dependencies for package_test_dependencies (currently commented out due to breaking) +packages: + - name: Core + id: core + packagename: com.unity.render-pipelines.core + dependencies: + - core + - name: Lightweight + id: lwrp + packagename: com.unity.render-pipelines.lightweight + dependencies: + - core + - shadergraph + - universal + - lwrp + hascodependencies: 1 + - name: ShaderGraph + id: shadergraph + packagename: com.unity.shadergraph + dependencies: + - core + - shadergraph + hascodependencies: 1 + - name: HDRP + id: hdrp + packagename: com.unity.render-pipelines.high-definition + dependencies: + - core + - shadergraph + - vfx + - config + - hdrp + hascodependencies: 1 + - name: Universal + id: universal + packagename: com.unity.render-pipelines.universal + dependencies: + - core + - shadergraph + - universal + hascodependencies: 1 + - name: VFX + id: vfx + packagename: com.unity.visualeffectgraph + dependencies: + - core + - shadergraph + - vfx + hascodependencies: 1 + - name: Config + id: config + packagename: com.unity.render-pipelines.high-definition-config + dependencies: + - core + - config + hascodependencies: 1 +platforms: + - name: Win + os: windows + components: + - editor + - il2cpp + agent_default: win_large_package_ci + copycmd: copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + editorpath: .\.Editor + - name: OSX + os: macos + components: + - editor + - il2cpp + agent_default: osx_mac_buildfarm + copycmd: cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + editorpath: "$(pwd)/.Editor/Unity.app/Contents/MacOS/Unity" +agent_pack: win_large_package_ci +agent_publish: win_large_package_ci +agent_publish_all: ubuntu_large_package_ci diff --git a/.yamato/ruamel/config/_preview_publish.metafile b/.yamato/ruamel/config/_preview_publish.metafile new file mode 100644 index 00000000000..b78e5d30aaf --- /dev/null +++ b/.yamato/ruamel/config/_preview_publish.metafile @@ -0,0 +1,47 @@ +override_editors: + - version: trunk +publishing: + auto_publish: true + auto_version: true +platforms: + - os: OSX + - os: Win +packages: + - name: core + path: com.unity.render-pipelines.core + type: package + publish_source: true + standalone: true + - name: universal + path: com.unity.render-pipelines.universal + type: package + publish_source: true + standalone: true + - name: hdrp + path: com.unity.render-pipelines.high-definition + type: package + publish_source: true + standalone: true + - name: shadergraph + path: com.unity.shadergraph + type: package + publish_source: true + standalone: true + - name: vfx + path: com.unity.visualeffectgraph + type: package + publish_source: true + standalone: true + - name: config + path: com.unity.render-pipelines.high-definition-config + type: package + publish_source: true + standalone: true + - name: lwrp + path: com.unity.render-pipelines.lightweight + type: package + publish_source: true + standalone: false +agent_publish: win_large_package_ci +agent_promote: win_large_package_ci +agent_auto_version: ubuntu_large_package_ci \ No newline at end of file diff --git a/.yamato/ruamel/config/_templates.metafile b/.yamato/ruamel/config/_templates.metafile new file mode 100644 index 00000000000..fdbaf5a0440 --- /dev/null +++ b/.yamato/ruamel/config/_templates.metafile @@ -0,0 +1,39 @@ +templates: + - name: HDRP Template + id: hdrp_template + packagename: com.unity.template-hd + dependencies: + - core + - shadergraph + - vfx + - config + - hdrp + hascodependencies: 1 + - name: Universal Template + id: universal_template + packagename: com.unity.template-universal + dependencies: + - core + - shadergraph + - universal + hascodependencies: 1 +platforms: + - name: Win + os: windows + components: + - editor + - il2cpp + agent_default: win_large_package_ci + copycmd: copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor + editorpath: .\.Editor + - name: OSX + os: macos + components: + - editor + - il2cpp + agent_default: osx_mac_buildfarm + copycmd: cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor + editorpath: "$(pwd)/.Editor/Unity.app/Contents/MacOS/Unity" +agent_pack: win_large_package_ci +agent_test: win_large_package_ci +agent_all_ci: win_large_package_ci \ No newline at end of file diff --git a/.yamato/ruamel/config/hdrp.metafile b/.yamato/ruamel/config/hdrp.metafile new file mode 100644 index 00000000000..f836b150c37 --- /dev/null +++ b/.yamato/ruamel/config/hdrp.metafile @@ -0,0 +1,44 @@ +project: + name: HDRP + folder: HDRP_Tests + folder_standalone: HDRP_RuntimeTests +test_platforms: + - playmode + - playmode_XR + - editmode + - Standalone +platforms: + - name: Win + apis: + - DX11 + - DX12 + - Vulkan + - name: OSX + apis: + - Metal + - name: Linux + apis: + - Vulkan +all: + dependencies: + - platform: Win + api: DX11 + test_platforms: + - editmode + - playmode + - playmode_XR + - Standalone + - platform: Win + api: DX12 + test_platforms: + - playmode + - playmode_XR + - platform: Win + api: Vulkan + test_platforms: + - playmode + - project: HDRP_DXR + platform: Win + api: DX12 + test_platforms: + - playmode diff --git a/.yamato/ruamel/config/hdrp_dxr.metafile b/.yamato/ruamel/config/hdrp_dxr.metafile new file mode 100644 index 00000000000..be3aa9e7f35 --- /dev/null +++ b/.yamato/ruamel/config/hdrp_dxr.metafile @@ -0,0 +1,26 @@ +project: + name: HDRP_DXR + folder: HDRP_DXR_Tests +test_platforms: + - Standalone + - playmode +platforms: + - name: Win + os: windows + apis: + DX12: -force-d3d12 + agent_default: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + model: rtx2080 + components: + - editor + - il2cpp +all: + dependencies: + - platform: Win + api: DX12 + test_platforms: + - Standalone + - playmode diff --git a/.yamato/ruamel/config/hdrp_hybrid.metafile b/.yamato/ruamel/config/hdrp_hybrid.metafile new file mode 100644 index 00000000000..8e291ce4ba1 --- /dev/null +++ b/.yamato/ruamel/config/hdrp_hybrid.metafile @@ -0,0 +1,29 @@ +project: + name: HDRP_Hybrid + folder: HDRP_HybridTests +test_platforms: + - playmode + - playmode_XR + - editmode + - Standalone +platforms: + - name: Win + apis: + - DX11 + - DX12 + - Vulkan + - name: OSX + apis: + - Metal + - name: Linux + apis: + - OpenGLCore + - Vulkan +all: + dependencies: + - platform: Win + api: DX11 + test_platforms: + - playmode + - playmode_XR + - Standalone diff --git a/.yamato/ruamel/config/shadergraph.metafile b/.yamato/ruamel/config/shadergraph.metafile new file mode 100644 index 00000000000..313b93d2898 --- /dev/null +++ b/.yamato/ruamel/config/shadergraph.metafile @@ -0,0 +1,33 @@ +project: + name: ShaderGraph + folder: ShaderGraph +test_platforms: + - Standalone + - playmode + - editmode +platforms: + - name: Win + apis: + - DX11 + - Vulkan + - name: OSX + apis: + - OpenGLCore + - Metal + - name: Linux + apis: + - OpenGLCore + - Vulkan +all: + dependencies: + - platform: Win + api: DX11 + test_platforms: + - Standalone + - editmode + - playmode + - platform: OSX + api: OpenGLCore + test_platforms: + - editmode + diff --git a/.yamato/ruamel/config/shadergraph_stereo.metafile b/.yamato/ruamel/config/shadergraph_stereo.metafile new file mode 100644 index 00000000000..a0420c911c9 --- /dev/null +++ b/.yamato/ruamel/config/shadergraph_stereo.metafile @@ -0,0 +1,18 @@ +project: + name: ShaderGraph_Stereo + folder: ShaderGraphUniversalStereo +test_platforms: + - Standalone + - playmode + - editmode +platforms: + - name: Win + apis: +all: + dependencies: + - platform: Win + api: '' + test_platforms: + - Standalone + - editmode + - playmode diff --git a/.yamato/ruamel/config/universal.metafile b/.yamato/ruamel/config/universal.metafile new file mode 100644 index 00000000000..80849db4e05 --- /dev/null +++ b/.yamato/ruamel/config/universal.metafile @@ -0,0 +1,57 @@ +project: + name: Universal + folder: UniversalGraphicsTest +test_platforms: + - Standalone + - playmode + - editmode +platforms: + - name: Win + apis: + - DX11 +# - DX12 + - Vulkan + - name: OSX + apis: + - Metal + - OpenGLCore + - name: Linux + apis: + - Vulkan + - OpenGLCore + - name: Android + apis: + - Vulkan + - OpenGLES3 + - name: iPhone + apis: + - Metal +all: + dependencies: + - platform: Win + api: DX11 + test_platforms: + - Standalone + - editmode + - playmode + #- platform: Win + # api: DX12 + # test_platforms: + # - Standalone + # - editmode + # - playmode + - platform: Win + api: Vulkan + test_platforms: + - Standalone + - editmode + - playmode + - platform: OSX + api: Metal + test_platforms: + - Standalone + - playmode + - platform: OSX + api: OpenGLCore + test_platforms: + - editmode diff --git a/.yamato/ruamel/config/universal_hybrid.metafile b/.yamato/ruamel/config/universal_hybrid.metafile new file mode 100644 index 00000000000..2dd217dd54f --- /dev/null +++ b/.yamato/ruamel/config/universal_hybrid.metafile @@ -0,0 +1,36 @@ +project: + name: Universal_Hybrid + folder: UniversalHybridTest +test_platforms: + - Standalone + - playmode + - editmode +platforms: + - name: Win + apis: + - DX11 +# - DX12 + - Vulkan + - name: OSX + apis: + - Metal + # - OpenGLCore + - name: Linux + apis: + - Vulkan + - OpenGLCore + - name: Android + apis: + - OpenGLES3 + - Vulkan +all: + dependencies: + - platform: Win + api: DX11 + test_platforms: + - playmode + - platform: OSX + api: Metal + test_platforms: + - Standalone + - playmode \ No newline at end of file diff --git a/.yamato/ruamel/config/universal_stereo.metafile b/.yamato/ruamel/config/universal_stereo.metafile new file mode 100644 index 00000000000..8853d0d5682 --- /dev/null +++ b/.yamato/ruamel/config/universal_stereo.metafile @@ -0,0 +1,18 @@ +project: + name: Universal_Stereo + folder: UniversalGfxTestStereo +test_platforms: + - Standalone + - playmode + - editmode +platforms: + - name: Win + apis: +all: + dependencies: + - platform: Win + api: '' + test_platforms: + - Standalone + - editmode + - playmode diff --git a/.yamato/ruamel/config/vfx_lwrp.metafile b/.yamato/ruamel/config/vfx_lwrp.metafile new file mode 100644 index 00000000000..9afd5805ed9 --- /dev/null +++ b/.yamato/ruamel/config/vfx_lwrp.metafile @@ -0,0 +1,35 @@ +project: + name: VFX_LWRP + folder: VisualEffectGraph_LWRP +test_platforms: + - Standalone + - playmode +# - editmode +platforms: + - name: Win + apis: + - DX11 +# - DX12 + - Vulkan + - name: OSX + apis: + - Metal + - OpenGLCore + - name: Linux + apis: + - Vulkan + - OpenGLCore +# - name: Android +# apis: +# - Vulkan +# - OpenGLES3 +# - name: iPhone +# apis: +# - Metal +all: + dependencies: + - platform: Win + api: DX11 + test_platforms: + - Standalone + - playmode \ No newline at end of file diff --git a/.yamato/ruamel/config/vfxmain.metafile b/.yamato/ruamel/config/vfxmain.metafile new file mode 100644 index 00000000000..3bf58cd9ec0 --- /dev/null +++ b/.yamato/ruamel/config/vfxmain.metafile @@ -0,0 +1,27 @@ +project: + name: VFXMain + folder: VisualEffectGraph +test_platforms: + - Standalone + - playmode + - editmode +platforms: + - name: Win + apis: + - DX11 + - DX12 + - Vulkan + - name: OSX + apis: + - Metal + - name: Linux + apis: + - Vulkan +all: + dependencies: + - platform: Win + api: DX11 + test_platforms: + - Standalone + - editmode + - playmode diff --git a/.yamato/ruamel/jobs/abv/all_project_ci.py b/.yamato/ruamel/jobs/abv/all_project_ci.py new file mode 100644 index 00000000000..f91875d1e0f --- /dev/null +++ b/.yamato/ruamel/jobs/abv/all_project_ci.py @@ -0,0 +1,31 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob + +class ABV_AllProjectCiJob(): + + def __init__(self, editor, projects, abv_trigger_editors, target_branch): + self.job_id = abv_job_id_all_project_ci(editor["version"]) + self.yml = self.get_job_definition(editor, projects, abv_trigger_editors, target_branch).get_yml() + + + def get_job_definition(self, editor, projects, abv_trigger_editors, target_branch): + + # define dependencies + dependencies = [{ + 'path': f'{packages_filepath()}#{package_job_id_test_all(editor["version"])}', + 'rerun': editor["rerun_strategy"]}] + + for project in projects: + dependencies.append({ + 'path': f'{project_filepath_all(project["name"])}#{project_job_id_all(project["name"], editor["version"])}', + 'rerun': editor["rerun_strategy"]}) + + # construct job + job = YMLJob() + job.set_name(f'_ABV for SRP repository - {editor["version"]}') + job.add_dependencies(dependencies) + job.add_var_custom_revision(editor["version"]) + if editor['version'] in abv_trigger_editors: + job.set_trigger_on_expression(f'pull_request.target eq "{target_branch}" AND NOT pull_request.draft AND NOT pull_request.push.changes.all match ["**/*.md", "doc/**/*", "**/Documentation*/**/*"]') + return job \ No newline at end of file diff --git a/.yamato/ruamel/jobs/abv/all_project_ci_nightly.py b/.yamato/ruamel/jobs/abv/all_project_ci_nightly.py new file mode 100644 index 00000000000..a92d7e45ab6 --- /dev/null +++ b/.yamato/ruamel/jobs/abv/all_project_ci_nightly.py @@ -0,0 +1,43 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob + +class ABV_AllProjectCiNightlyJob(): + + def __init__(self, editor, projects, test_platforms, nightly_config, target_branch): + if editor["version"] not in nightly_config["allowed_editors"]: + raise Exception(f'Tried to construct nightly with PR trigger for version {editor["version"]}') + self.job_id = abv_job_id_all_project_ci_nightly(editor["version"]) + self.yml = self.get_job_definition(editor, projects, test_platforms, nightly_config["extra_dependencies"], target_branch).get_yml() + + + def get_job_definition(self, editor, projects, test_platforms, extra_dependencies, target_branch): + + # define dependencies + dependencies = [{ + 'path': f'{abv_filepath()}#{abv_job_id_all_project_ci(editor["version"])}', + 'rerun': editor["rerun_strategy"]}] + + for test_platform in test_platforms: # TODO replace with all_smoke_tests if rerun strategy can override lower level ones + dependencies.append({ + 'path': f'{abv_filepath()}#{abv_job_id_smoke_test(editor["version"],test_platform["name"])}', + 'rerun': editor["rerun_strategy"]}) + + for dep in extra_dependencies: + if dep.get("all"): + dependencies.append({ + 'path': f'{project_filepath_all(dep["project"])}#{project_job_id_all(dep["project"], editor["version"])}', + 'rerun': editor["rerun_strategy"]}) + else: + for tp in dep["test_platforms"]: + dependencies.append({ + 'path': f'{project_filepath_specific(dep["project"], dep["platform"], dep["api"])}#{project_job_id_test(dep["project"], dep["platform"], dep["api"], tp, editor["version"])}', + 'rerun': editor["rerun_strategy"]}) + + # construct job + job = YMLJob() + job.set_name(f'_Nightly ABV against { editor["version"] }') + job.add_dependencies(dependencies) + job.add_var_custom_revision(editor["version"]) + job.add_trigger_recurrent(target_branch,'0 * * ?') + return job \ No newline at end of file diff --git a/.yamato/ruamel/jobs/abv/all_smoke_tests.py b/.yamato/ruamel/jobs/abv/all_smoke_tests.py new file mode 100644 index 00000000000..13f8524b083 --- /dev/null +++ b/.yamato/ruamel/jobs/abv/all_smoke_tests.py @@ -0,0 +1,27 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob + +class ABV_AllSmokeTestsJob(): + + def __init__(self, editor, test_platforms): + self.job_id = abv_job_id_all_smoke_tests(editor["version"]) + self.yml = self.get_job_definition(editor, test_platforms).get_yml() + + + def get_job_definition(self,editor, test_platforms): + + # define dependencies + dependencies = [] + for test_platform in test_platforms: + dependencies.append({ + 'path': f'{abv_filepath()}#{abv_job_id_smoke_test(editor["version"],test_platform["name"])}', + 'rerun': editor["rerun_strategy"] + }) + + # construct job + job = YMLJob() + job.set_name(f'All Smoke Tests - {editor["version"]}') + job.add_dependencies(dependencies) + job.add_var_custom_revision(editor["version"]) + return job diff --git a/.yamato/ruamel/jobs/abv/smoke_test.py b/.yamato/ruamel/jobs/abv/smoke_test.py new file mode 100644 index 00000000000..11578160dd1 --- /dev/null +++ b/.yamato/ruamel/jobs/abv/smoke_test.py @@ -0,0 +1,42 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.constants import TEST_PROJECTS_DIR, PATH_UNITY_REVISION, PATH_TEST_RESULTS +from ..shared.yml_job import YMLJob + +class ABV_SmokeTestJob(): + + def __init__(self, editor, test_platform, smoke_test): + self.job_id = abv_job_id_smoke_test(editor["version"], test_platform["name"]) + self.yml = self.get_job_definition(editor, test_platform, smoke_test).get_yml() + + + def get_job_definition(self, editor, test_platform, smoke_test): + agent = dict(smoke_test["agent"]) + agent_gpu = dict(smoke_test["agent_gpu"]) + + # define dependencies + dependencies = [{ + 'path':f'{editor_filepath()}#{editor_job_id(editor["version"], "windows")}', + 'rerun': editor["rerun_strategy"]}] + + + # define commands + commands = [ + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git {TEST_PROJECTS_DIR}/{smoke_test["folder"]}/utr', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'cd {TEST_PROJECTS_DIR}/{smoke_test["folder"]} && unity-downloader-cli --source-file ../../{PATH_UNITY_REVISION} -c editor --wait --published-only' ] + if test_platform['name'].lower() == 'standalone': + commands.append(f'cd {TEST_PROJECTS_DIR}/{smoke_test["folder"]} && utr\\utr {test_platform["args"]}Windows64 --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS} --timeout=1200') + else: + commands.append(f'cd {TEST_PROJECTS_DIR}/{smoke_test["folder"]} && utr\\utr {test_platform["args"]} --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS}') + + # construct job + job = YMLJob() + job.set_name(f'SRP Smoke Test - {test_platform["name"]}_{editor["version"]}') + job.set_agent(agent if test_platform["name"] == 'editmode' else agent_gpu) + job.add_var_upm_registry() + job.add_var_custom_revision(editor["version"]) + job.add_commands(commands) + job.add_dependencies(dependencies) + job.add_artifacts_test_results() + return job \ No newline at end of file diff --git a/.yamato/ruamel/jobs/abv/trunk_verification.py b/.yamato/ruamel/jobs/abv/trunk_verification.py new file mode 100644 index 00000000000..1c13102a3fa --- /dev/null +++ b/.yamato/ruamel/jobs/abv/trunk_verification.py @@ -0,0 +1,32 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob + +class ABV_TrunkVerificationJob(): + + def __init__(self, editor, extra_dependencies): + self.job_id = abv_job_id_trunk_verification(editor["version"]) + self.yml = self.get_job_definition(editor, extra_dependencies).get_yml() + + + def get_job_definition(self, editor, extra_dependencies): + + # define dependencies + dependencies = [] + for dep in extra_dependencies: + if dep.get("all"): + dependencies.append({ + 'path': f'{project_filepath_all(dep["project"])}#{project_job_id_all(dep["project"], editor["version"])}', + 'rerun': editor["rerun_strategy"]}) + else: + for tp in dep["test_platforms"]: + dependencies.append({ + 'path': f'{project_filepath_specific(dep["project"], dep["platform"], dep["api"])}#{project_job_id_test(dep["project"], dep["platform"], dep["api"], tp, editor["version"])}', + 'rerun': editor["rerun_strategy"]}) + + # construct job + job = YMLJob() + job.set_name(f'Trunk verification - {editor["version"]}') + job.add_dependencies(dependencies) + job.add_var_custom_revision(editor["version"]) + return job \ No newline at end of file diff --git a/.yamato/ruamel/jobs/editor/editor.py b/.yamato/ruamel/jobs/editor/editor.py new file mode 100644 index 00000000000..5bde50cda5c --- /dev/null +++ b/.yamato/ruamel/jobs/editor/editor.py @@ -0,0 +1,39 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import editor_job_id +from ..shared.constants import VAR_UPM_REGISTRY, PATH_UNITY_REVISION +from ..shared.yml_job import YMLJob + +class Editor_PrimingJob(): + + def __init__(self, platform, editor, agent): + self.job_id = editor_job_id(editor["version"], platform["os"]) + self.yml = self.get_job_definition(platform, editor, agent).get_yml() + + + def get_job_definition(self, platform, editor, agent): + + components = platform["components"] + + if platform["os"].lower() == 'android': + platform_os = 'windows' + elif platform["os"].lower() == 'ios': + platform_os = 'macos' + else: + platform_os = platform["os"] + + # construct job + job = YMLJob() + job.set_name(f'[{editor["version"]},{platform["os"]}] Editor priming') + job.set_agent(agent) + job.set_skip_checkout(True) + job.add_var_custom('PATH', '/home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin') + job.add_var_custom('DISPLAY', dss(":0")) + job.add_var_upm_registry() + job.add_var_custom_revision(editor["version"]) + job.add_commands([ + f'pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'unity-downloader-cli {editor["cmd"]} -o {platform_os} --wait --skip-download {"".join([f"-c {c} " for c in components])} > {PATH_UNITY_REVISION}']) + job.add_artifacts_unity_revision() + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/packages/package_pack.py b/.yamato/ruamel/jobs/packages/package_pack.py new file mode 100644 index 00000000000..6e9e7ed2055 --- /dev/null +++ b/.yamato/ruamel/jobs/packages/package_pack.py @@ -0,0 +1,26 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import package_job_id_pack +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + +class Package_PackJob(): + + def __init__(self, package, agent): + self.package_id = package["id"] + self.job_id = package_job_id_pack(package["id"]) + self.yml = self.get_job_definition(package, agent).get_yml() + + + def get_job_definition(self, package, agent): + + # construct job + job = YMLJob() + job.set_name(f'Pack {package["name"]}') + job.set_agent(agent) + job.add_commands( [ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'upm-ci package pack --package-path {package["packagename"]}']) + job.add_artifacts_packages() + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/packages/package_publish.py b/.yamato/ruamel/jobs/packages/package_publish.py new file mode 100644 index 00000000000..16ba377bb16 --- /dev/null +++ b/.yamato/ruamel/jobs/packages/package_publish.py @@ -0,0 +1,30 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import package_job_id_publish, packages_filepath, package_job_id_pack, package_job_id_test +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + +class Package_PublishJob(): + + def __init__(self, package, agent, platforms): + self.package_id = package["id"] + self.job_id = package_job_id_publish(package["id"]) + self.yml = self.get_job_definition(package, agent, platforms).get_yml() + + + def get_job_definition(self, package, agent, platforms): + + # define dependencies + dependencies = [f'{packages_filepath()}#{package_job_id_pack(package["id"])}'] + dependencies.extend([f'{packages_filepath()}#{package_job_id_test(package["id"], platform["name"], "trunk")}' for platform in platforms]) + + # construct job + job = YMLJob() + job.set_name(f'Publish { package["name"]}') + job.set_agent(agent) + job.add_dependencies(dependencies) + job.add_commands([ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'upm-ci package publish --package-path {package["packagename"]}']) + job.add_artifacts_packages() + return job + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/packages/package_test.py b/.yamato/ruamel/jobs/packages/package_test.py new file mode 100644 index 00000000000..5ad43adf7e2 --- /dev/null +++ b/.yamato/ruamel/jobs/packages/package_test.py @@ -0,0 +1,44 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.constants import PATH_UNITY_REVISION +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + +class Package_TestJob(): + + def __init__(self, package, platform, editor): + self.package_id = package["id"] + self.job_id = package_job_id_test(package["id"],platform["name"],editor["version"]) + self.yml = self.get_job_definition(package,platform, editor).get_yml() + + + def get_job_definition(self, package, platform, editor): + + # define dependencies + dependencies = [f'{editor_filepath()}#{editor_job_id(editor["version"], platform["os"]) }'] + dependencies.extend([f'{packages_filepath()}#{package_job_id_pack(dep)}' for dep in package["dependencies"]]) + + + # define commands + commands = [ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'unity-downloader-cli --source-file {PATH_UNITY_REVISION} -c editor --wait --published-only'] + if package.get('hascodependencies', None) is not None: + commands.append(platform["copycmd"]) + commands.append(f'upm-ci package test -u {platform["editorpath"]} --package-path {package["packagename"]}') + + + # construct job + job = YMLJob() + job.set_name(f'Test { package["name"] } {platform["name"]} {editor["version"]}') + job.set_agent(platform['agent_default']) + job.add_dependencies(dependencies) + job.add_commands(commands) + job.add_artifacts_test_results() + return job + + + + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/packages/package_test_dependencies.py b/.yamato/ruamel/jobs/packages/package_test_dependencies.py new file mode 100644 index 00000000000..0664282057f --- /dev/null +++ b/.yamato/ruamel/jobs/packages/package_test_dependencies.py @@ -0,0 +1,43 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.constants import PATH_UNITY_REVISION, NPM_UPMCI_INSTALL_URL +from ..shared.yml_job import YMLJob + +class Package_TestDependenciesJob(): + + def __init__(self, package, platform, editor): + self.package_id = package["id"] + self.job_id = package_job_id_test_dependencies(package["id"],platform["name"],editor["version"]) + self.yml = self.get_job_definition(package,platform, editor).get_yml() + + + def get_job_definition(yml, package, platform, editor): + + # define dependencies + dependencies = [ + f'{editor_filepath()}#{editor_job_id(editor["version"], platform["os"]) }', + f'{packages_filepath()}#{package_job_id_test(package["id"],platform["name"],editor["version"])}'] + dependencies.extend([f'{packages_filepath()}#{package_job_id_pack(dep)}' for dep in package["dependencies"]]) + + + # define commands + commands = [ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'unity-downloader-cli --source-file {PATH_UNITY_REVISION} -c editor --wait --published-only'] + if package.get('hascodependencies', None) is not None: + commands.append(platform["copycmd"]) + commands.append(f'upm-ci package test -u {platform["editorpath"]} --type updated-dependencies-tests --package-path {package["packagename"]}') + + + # construct job + job = YMLJob() + job.set_name(f'Test { package["name"] } {platform["name"]} {editor["version"]} - dependencies') + job.set_agent(platform['agent_default']) + job.add_dependencies(dependencies) + job.add_commands(commands) + job.add_artifacts_test_results() + return job + + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/packages/publish_all.py b/.yamato/ruamel/jobs/packages/publish_all.py new file mode 100644 index 00000000000..6ca5ee0324f --- /dev/null +++ b/.yamato/ruamel/jobs/packages/publish_all.py @@ -0,0 +1,27 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import packages_filepath, package_job_id_publish, package_job_id_publish_all +from ..shared.yml_job import YMLJob + +class Package_PublishAllJob(): + + def __init__(self, packages, agent): + self.job_id = package_job_id_publish_all() + self.yml = self.get_job_definition(packages, agent).get_yml() + + + def get_job_definition(self, packages, agent): + + # construct job + job = YMLJob() + job.set_name(f'Publish all packages') + job.set_agent(agent) + job.add_dependencies([f'{packages_filepath()}#{package_job_id_publish(package["id"])}' for package in packages]) + job.add_commands([ + f'git tag v$(cd com.unity.render-pipelines.core && node -e "console.log(require(\'./package.json\').version)")', + f'git push origin --tags']) + return job + + + + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/packages/test_all.py b/.yamato/ruamel/jobs/packages/test_all.py new file mode 100644 index 00000000000..630b8b7c560 --- /dev/null +++ b/.yamato/ruamel/jobs/packages/test_all.py @@ -0,0 +1,34 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import packages_filepath, package_job_id_test_all, package_job_id_test, package_job_id_test_dependencies +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + + +class Package_AllPackageCiJob(): + + def __init__(self, packages, agent, platforms, editor): + self.job_id = package_job_id_test_all(editor["version"]) + self.yml = self.get_job_definition(packages, agent, platforms, editor).get_yml() + + + def get_job_definition(self, packages, agent, platforms, editor): + + # define dependencies + dependencies = [] + for platform in platforms: + for package in packages: + dependencies.append(f'{packages_filepath()}#{package_job_id_test(package["id"],platform["name"],editor["version"])}') + #dependencies.append(f'{packages_filepath()}#{package_job_id_test_dependencies(package["id"],platform["name"],editor["version"])}') + + # construct job + job = YMLJob() + job.set_name(f'Pack and test all packages - { editor["version"] }') + job.set_agent(agent) + job.add_dependencies(dependencies) + job.add_commands([ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'upm-ci package izon -t', + f'upm-ci package izon -d']) + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/preview_publish/pb_auto_version.py b/.yamato/ruamel/jobs/preview_publish/pb_auto_version.py new file mode 100644 index 00000000000..b3c5faa4f9b --- /dev/null +++ b/.yamato/ruamel/jobs/preview_publish/pb_auto_version.py @@ -0,0 +1,30 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import pb_job_id_auto_version +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + +class PreviewPublish_AutoVersionJob(): + + def __init__(self, agent, packages, target_branch, auto_version): + self.job_id = pb_job_id_auto_version() + self.yml = self.get_job_definition(agent, packages, target_branch, auto_version).get_yml() + + + def get_job_definition(self, agent, packages, target_branch, auto_version): + bump_packages_args = " ".join([f'--{package["type"]}-path {package["path"]}' for package in packages]) + + # construct job + job = YMLJob() + job.set_name(f'Auto version') + job.set_agent(agent) + job.add_var_custom('PATH', '/home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin') + job.add_var_custom('DISPLAY', dss(":0")) + job.add_commands([ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'upm-ci utils auto-version bump {bump_packages_args}', + f'upm-ci utils auto-version commit --push']) + job.add_artifacts_packages() + # if auto_version is True: + # job.add_trigger_integration_branch(target_branch) + return job + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/preview_publish/pb_promote.py b/.yamato/ruamel/jobs/preview_publish/pb_promote.py new file mode 100644 index 00000000000..f32f432b256 --- /dev/null +++ b/.yamato/ruamel/jobs/preview_publish/pb_promote.py @@ -0,0 +1,30 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + +class PreviewPublish_PromoteJob(): + + def __init__(self, agent, package): + self.job_id = pb_job_id_promote(package["name"]) + self.yml = self.get_job_definition(agent, package).get_yml() + + + def get_job_definition(self, agent, package): + + if package["publish_source"] != True: + raise Exception('Tried to promote package for which "publish_source" set to false.') + + # construct job + job = YMLJob() + job.set_name(f'[{package["name"]}] Production Promote') + job.set_agent(agent) + job.add_var_custom('UPMCI_PROMOTION', 1) + job.add_dependencies([f'{packages_filepath()}#{package_job_id_pack(package["name"])}']) + job.add_commands([ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'upm-ci {package["type"]} promote --{package["type"]}-path {package["path"]}']) + job.add_artifacts_packages() + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/preview_publish/pb_publish.py b/.yamato/ruamel/jobs/preview_publish/pb_publish.py new file mode 100644 index 00000000000..8cc885b8224 --- /dev/null +++ b/.yamato/ruamel/jobs/preview_publish/pb_publish.py @@ -0,0 +1,37 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + +class PreviewPublish_PublishJob(): + + def __init__(self, agent, package, editors, platforms): + self.job_id = pb_job_id_publish(package["name"]) + self.yml = self.get_job_definition(agent, package, editors, platforms).get_yml() + + + def get_job_definition(self, agent, package, editors, platforms): + + if package["publish_source"] != True: + raise Exception('Tried to publish package for which "publish_source" set to false.') + + # define dependencies + dependencies = [ + f'{packages_filepath()}#{package_job_id_pack(package["name"])}', + f'{pb_filepath()}#{pb_job_id_wait_for_nightly()}'] + for editor in editors: + for platform in platforms: + dependencies.append(f'{packages_filepath()}#{package_job_id_test(package["name"], platform["os"], editor["version"])}') + + # construct job + job = YMLJob() + job.set_name(f'[{package["name"]}] Candidates Publish') + job.set_agent(agent) + job.add_dependencies(dependencies) + job.add_commands([ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'upm-ci {package["type"]} publish --{package["type"]}-path {package["path"]}']) + job.add_artifacts_packages() + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/preview_publish/pb_publish_all_preview.py b/.yamato/ruamel/jobs/preview_publish/pb_publish_all_preview.py new file mode 100644 index 00000000000..4ef8ba36ff5 --- /dev/null +++ b/.yamato/ruamel/jobs/preview_publish/pb_publish_all_preview.py @@ -0,0 +1,22 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob + +class PreviewPublish_PublishAllPreviewJob(): + + def __init__(self, packages, target_branch, auto_publish): + self.job_id = pb_job_id_publish_all_preview() + self.yml = self.get_job_definition(packages, target_branch, auto_publish).get_yml() + + + def get_job_definition(self, packages, target_branch, auto_publish): + + # construct job + job = YMLJob() + job.set_name(f'Publish all preview packages - nightly') + job.add_dependencies([f'{pb_filepath()}#{pb_job_id_publish(package["name"])}' for package in packages]) + # if auto_publish is True: + # job.add_trigger_recurrent(target_branch, 'daily') + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/preview_publish/pb_wait_for_nightly.py b/.yamato/ruamel/jobs/preview_publish/pb_wait_for_nightly.py new file mode 100644 index 00000000000..d66236abf01 --- /dev/null +++ b/.yamato/ruamel/jobs/preview_publish/pb_wait_for_nightly.py @@ -0,0 +1,29 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob + +class PreviewPublish_WaitForNightlyJob(): + + def __init__(self, packages, editors, platforms): + self.job_id = pb_job_id_wait_for_nightly() + self.yml = self.get_job_definition(packages, editors, platforms).get_yml() + + + def get_job_definition(self, packages, editors, platforms): + + dependencies = [f'{abv_filepath()}#{abv_job_id_all_project_ci_nightly("trunk")}'] + + for package in packages: + dependencies.append(f'{packages_filepath()}#{package_job_id_pack(package["name"])}') + + for editor in editors: + for platform in platforms: + dependencies.append(f'{packages_filepath()}#{package_job_id_test(package["name"], platform["os"], editor["version"])}') + + # construct job + job = YMLJob() + job.set_name(f'Wait for nightly') + job.add_dependencies(dependencies) + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/projects/_project_base.py b/.yamato/ruamel/jobs/projects/_project_base.py new file mode 100644 index 00000000000..6587b9a5b92 --- /dev/null +++ b/.yamato/ruamel/jobs/projects/_project_base.py @@ -0,0 +1,33 @@ +from ruamel import yaml +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ruamel.yaml.scalarstring import PlainScalarString as pss +from .commands._cmd_mapper import get_cmd +from ..shared.namer import * +from ..shared.yml_job import YMLJob + +def _job(project_name, test_platform_name, editor, platform, api, cmd): + + # define name + if test_platform_name.lower() == 'standalone_build': + job_name = f'Build {project_name} on {platform["name"]}_{api}_Player on version {editor["version"]}' + else: + job_name = f'{project_name} on {platform["name"]}_{api}_{test_platform_name} on version {editor["version"]}' + + # define agent + agent = platform.get(f'agent_{test_platform_name.lower()}', platform['agent_default']) # replace(" ","_") called for playmode_XR + + # define dependencies + dependencies = [{ + 'path' : f'{editor_filepath()}#{editor_job_id(editor["version"], platform["os"])}', + 'rerun' : editor["rerun_strategy"]}] + + # construct job + job = YMLJob() + job.set_name(job_name) + job.set_agent(agent) + job.add_var_upm_registry() + job.add_var_custom_revision(editor["version"]) + job.add_dependencies(dependencies) + job.add_commands(cmd) + job.add_artifacts_test_results() + return job diff --git a/.yamato/ruamel/jobs/projects/commands/_cmd_mapper.py b/.yamato/ruamel/jobs/projects/commands/_cmd_mapper.py new file mode 100644 index 00000000000..46aa47cc2dd --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/_cmd_mapper.py @@ -0,0 +1,40 @@ +from . import win, osx_openglcore, osx_metal, linux, android, osx_metal_split, linux_split, iphone + +cmd_map = { + 'win' : { + 'not_standalone': win.cmd_not_standalone, + 'standalone' : win.cmd_standalone, + 'standalone_build' : win.cmd_standalone_build + }, + 'osx_openglcore' : { + 'not_standalone': osx_openglcore.cmd_not_standalone, + 'standalone' : osx_openglcore.cmd_standalone, + 'standalone_build' : osx_openglcore.cmd_standalone_build + }, + 'osx_metal' : { + 'not_standalone': osx_metal.cmd_not_standalone, + 'standalone' : osx_metal.cmd_standalone, + 'standalone_build' : osx_metal.cmd_standalone_build + }, + 'linux' : { + 'not_standalone': linux.cmd_not_standalone, + 'standalone' : linux.cmd_standalone, + 'standalone_build' : linux.cmd_standalone_build + }, + 'android' : { + 'not_standalone': android.cmd_not_standalone, + 'standalone' : android.cmd_standalone, + 'standalone_build' : android.cmd_standalone_build + }, + 'iphone' : { + 'not_standalone': iphone.cmd_not_standalone, + 'standalone' : iphone.cmd_standalone, + 'standalone_build' : iphone.cmd_standalone_build + } + +} + + +def get_cmd(platform_name, api_name, test_platform_type): + # Returns commands from platformname_apiname key if such key is present, or from platformname otherwise + return cmd_map.get(f'{platform_name}_{api_name}'.lower(), cmd_map.get(platform_name.lower()))[test_platform_type] diff --git a/.yamato/ruamel/jobs/projects/commands/android.py b/.yamato/ruamel/jobs/projects/commands/android.py new file mode 100644 index 00000000000..deec4806c84 --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/android.py @@ -0,0 +1,40 @@ +from ...shared.constants import TEST_PROJECTS_DIR, PATH_UNITY_REVISION, PATH_TEST_RESULTS, PATH_PLAYERS +from ruamel.yaml.scalarstring import PreservedScalarString as pss + +def _cmd_base(project_folder, components): + return [ + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git utr', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade', + f'unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/{PATH_UNITY_REVISION} -p WindowsEditor {"".join([f"-c {c} " for c in components])} --wait --published-only' + ] + + +def cmd_not_standalone(project_folder, platform, api, test_platform_args): + raise Exception('android: only standalone available') + +def cmd_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'%ANDROID_SDK_ROOT%\platform-tools\\adb.exe connect %BOKKEN_DEVICE_IP%', + f'powershell %ANDROID_SDK_ROOT%\platform-tools\\adb.exe devices', + f'NetSh Advfirewall set allprofiles state off', + pss(f''' + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path={PATH_TEST_RESULTS} --player-load-path={PATH_PLAYERS} --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP%'''), + f'start %ANDROID_SDK_ROOT%\platform-tools\\adb.exe kill-server' + ]) + return base + + +def cmd_standalone_build(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME%', + f'mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT%', + f'mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\\NDK %ANDROID_NDK_ROOT%' + ]) + if api.lower() =='vulkan': + base.append(f'utr\\utr --suite=playmode --platform=Android --testproject={TEST_PROJECTS_DIR}\{project_folder} --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --editor-location=WindowsEditor --artifacts_path={PATH_TEST_RESULTS} --player-save-path={PATH_PLAYERS} --scripting-backend=il2cpp --timeout=1200 --build-only') + else: + base.append(f'utr\\utr --suite=playmode --platform=Android --testproject={TEST_PROJECTS_DIR}\{project_folder} --editor-location=WindowsEditor --artifacts_path={PATH_TEST_RESULTS} --player-save-path={PATH_PLAYERS} --scripting-backend=il2cpp --timeout=1200 --build-only') + return base \ No newline at end of file diff --git a/.yamato/ruamel/jobs/projects/commands/iphone.py b/.yamato/ruamel/jobs/projects/commands/iphone.py new file mode 100644 index 00000000000..ce332ac28d8 --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/iphone.py @@ -0,0 +1,27 @@ +from ...shared.constants import TEST_PROJECTS_DIR, PATH_UNITY_REVISION, PATH_TEST_RESULTS, PATH_PLAYERS +from ruamel.yaml.scalarstring import PreservedScalarString as pss + +def _cmd_base(project_folder, components): + return [] + + +def cmd_not_standalone(project_folder, platform, api, test_platform_args): + raise Exception('iPhone: only standalone available') + +def cmd_standalone(project_folder, platform, api, test_platform_args): + return [ + f'curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr', + f'chmod +x ./utr', + f'./utr --suite=playmode --platform=iOS --player-load-path={PATH_PLAYERS} --artifacts_path={PATH_TEST_RESULTS}' + ] + + +def cmd_standalone_build(project_folder, platform, api, test_platform_args): + components = platform["components"] + return [ + f'pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade', + f'unity-downloader-cli --source-file $YAMATO_SOURCE_DIR/{PATH_UNITY_REVISION} {"".join([f"-c {c} " for c in components])} --wait --published-only', + f'curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr', + f'chmod +x ./utr', + f'./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject={TEST_PROJECTS_DIR}/{project_folder} --player-save-path={PATH_PLAYERS} --artifacts_path={PATH_TEST_RESULTS} --build-only' + ] \ No newline at end of file diff --git a/.yamato/ruamel/jobs/projects/commands/linux.py b/.yamato/ruamel/jobs/projects/commands/linux.py new file mode 100644 index 00000000000..ea2344ead1b --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/linux.py @@ -0,0 +1,29 @@ +from ...shared.constants import TEST_PROJECTS_DIR,PATH_UNITY_REVISION, PATH_TEST_RESULTS + +def _cmd_base(project_folder, components): + return [ + f'sudo -H pip install --upgrade pip', + f'sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git {TEST_PROJECTS_DIR}/{project_folder}/utr', + f'cd {TEST_PROJECTS_DIR}/{project_folder} && sudo unity-downloader-cli --source-file ../../{PATH_UNITY_REVISION} {"".join([f"-c {c} " for c in components])} --wait --published-only' + ] + + +def cmd_not_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && DISPLAY=:0.0 utr/utr {test_platform_args} --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS}' + ]) + base[-1] += f' --extra-editor-arg="{platform["apis"][api]}"' if (api != "" and platform["apis"][api] != None) else '' + return base + +def cmd_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && DISPLAY=:0.0 utr/utr {test_platform_args}Linux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinux{api}Linear" --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS}' + ]) + return base + +def cmd_standalone_build(project_folder, platform, api, test_platform_args): + raise Exception('linux: standalone_split set to true but build commands not specified') + diff --git a/.yamato/ruamel/jobs/projects/commands/linux_split.py b/.yamato/ruamel/jobs/projects/commands/linux_split.py new file mode 100644 index 00000000000..be57a1bdae2 --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/linux_split.py @@ -0,0 +1,33 @@ +from ...shared.constants import TEST_PROJECTS_DIR,PATH_UNITY_REVISION, PATH_TEST_RESULTS, PATH_PLAYERS + +def _cmd_base(project_folder, components): + return [ + f'sudo -H pip install --upgrade pip', + f'sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git {TEST_PROJECTS_DIR}/{project_folder}/utr', + f'cd {TEST_PROJECTS_DIR}/{project_folder} && unity-downloader-cli --source-file ../../{PATH_UNITY_REVISION} {"".join([f"-c {c} " for c in components])} --wait --published-only' + ] + + +def cmd_not_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && DISPLAY=:0.0 utr/utr {test_platform_args} --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS}' + ]) + base[-1] += f' --extra-editor-arg="{platform["apis"][api]}"' if (api != "" and platform["apis"][api] != None) else '' + return base + +def cmd_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && DISPLAY=:0.0 utr/utr {test_platform_args}Linux64 --artifacts_path={PATH_TEST_RESULTS} --timeout=1200 --player-load-path=.{PATH_PLAYERS} --player-connection-ip=auto' + ]) + return base + +def cmd_standalone_build(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && DISPLAY=:0.0 utr/utr {test_platform_args}Linux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinux{api["name"]}Linear" --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS} --timeout=1200 --player-save-path=.{PATH_PLAYERS} --build-only' + ]) + return base + diff --git a/.yamato/ruamel/jobs/projects/commands/osx_metal.py b/.yamato/ruamel/jobs/projects/commands/osx_metal.py new file mode 100644 index 00000000000..cc6fd3a1aef --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/osx_metal.py @@ -0,0 +1,41 @@ + +from ruamel.yaml.scalarstring import PreservedScalarString as pss +from ...shared.constants import REPOSITORY_NAME, TEST_PROJECTS_DIR, PATH_UNITY_REVISION, PATH_TEST_RESULTS + +def _cmd_base(project_folder, components): + return [ + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git {TEST_PROJECTS_DIR}/{project_folder}/utr', + f'ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc \'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade\'"', + f'scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/{REPOSITORY_NAME}', + f'scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini', + f'ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP \'/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/{REPOSITORY_NAME}/{PATH_UNITY_REVISION} {"".join([f"-c {c} " for c in components])} --wait --published-only\'' + ] + + +def cmd_not_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + pss(f''' + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder} && ~/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/utr/utr {test_platform_args} --testproject=/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}\' + UTR_RESULT=$? + mkdir -p {TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ {TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ + exit $UTR_RESULT''') + ]) + return base + +def cmd_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + pss(f''' + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP \'cd ~/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder} && ~/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/utr/utr {test_platform_args}OSX --testproject=/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS} --timeout=1400\' + UTR_RESULT=$? + mkdir -p {TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ {TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ + exit $UTR_RESULT''') + ]) + return base + +def cmd_standalone_build(project_folder, platform, api, test_platform_args): + raise Exception('osx_metal: standalone_split set to true but build commands not specified') + diff --git a/.yamato/ruamel/jobs/projects/commands/osx_metal_split.py b/.yamato/ruamel/jobs/projects/commands/osx_metal_split.py new file mode 100644 index 00000000000..1cc640267b9 --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/osx_metal_split.py @@ -0,0 +1,55 @@ + +from ruamel.yaml.scalarstring import PreservedScalarString as pss +from ...shared.constants import REPOSITORY_NAME, TEST_PROJECTS_DIR, PATH_UNITY_REVISION, PATH_TEST_RESULTS, PATH_PLAYERS + +def _cmd_base(project, components): + return [ ] + + +def cmd_not_standalone(project_folder, platform, api, test_platform_args): + return [ + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git {TEST_PROJECTS_DIR}/{project_folder}/utr', + f'ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc \'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade\'"', + f'scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/{REPOSITORY_NAME}', + f'scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini', + f'ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP \'/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/{REPOSITORY_NAME}/{PATH_UNITY_REVISION} {"".join([f"-c {c} " for c in platform["components"]])} --wait --published-only\'', + pss(f''' + set GIT_BRANCH=$GIT_BRANCH + set GIT_REVISION=$GIT_REVISION + set YAMATO_JOB_ID=$YAMATO_JOB_ID + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder} && ~/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/utr/utr { test_platform_args } --testproject=/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}' + + UTR_RESULT=$? + mkdir -p {TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/{REPOSITORY_NAME}/{TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ {TEST_PROJECTS_DIR}/{project_folder}/{PATH_TEST_RESULTS}/ + exit $UTR_RESULT''') + ] + +def cmd_standalone(project_folder, platform, api, test_platform_args): + return [ + f'curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr', + f'chmod +x ./utr', + f'scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r ../{REPOSITORY_NAME}/ bokken@$BOKKEN_DEVICE_IP:~/{REPOSITORY_NAME}', + f'scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini', + pss(f''' + export GIT_BRANCH=$GIT_BRANCH + export GIT_REVISION=$GIT_REVISION + export YAMATO_JOB_ID=$YAMATO_JOB_ID + export YAMATO_JOBDEFINITION_NAME=$YAMATO_JOBDEFINITION_NAME + export YAMATO_PROJECT_ID=$YAMATO_PROJECT_ID + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP -T "./utr {test_platform_args}OSX --player-load-path=~/{REPOSITORY_NAME}/{PATH_PLAYERS} --artifacts_path=~/{REPOSITORY_NAME}/build/{PATH_TEST_RESULTS} --player-connection-ip=127.0.0.1" + + UTR_RESULT=$? + mkdir -p build/{PATH_TEST_RESULTS}/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:~/{REPOSITORY_NAME}/build/{PATH_TEST_RESULTS}/ build/{PATH_TEST_RESULTS}/ + exit $UTR_RESULT''') + ] + +def cmd_standalone_build(project_folder, platform, api, test_platform_args): + return [ + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git {TEST_PROJECTS_DIR}/{project_folder}/utr', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'cd {TEST_PROJECTS_DIR}/{project_folder} && unity-downloader-cli --source-file ../../{PATH_UNITY_REVISION} {"".join([f"-c {c} " for c in platform["components"]])} --wait --published-only', + f'cd {TEST_PROJECTS_DIR}/{project_folder} && utr/utr {test_platform_args}OSX --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildOSXMetal" --testproject=. --editor-location=.Editor --artifacts_path=build-results --timeout=3600 --player-save-path={PATH_PLAYERS} --build-only' + ] + diff --git a/.yamato/ruamel/jobs/projects/commands/osx_openglcore.py b/.yamato/ruamel/jobs/projects/commands/osx_openglcore.py new file mode 100644 index 00000000000..a637acb9c5b --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/osx_openglcore.py @@ -0,0 +1,34 @@ +from ...shared.constants import TEST_PROJECTS_DIR, PATH_UNITY_REVISION, PATH_TEST_RESULTS, PATH_PLAYERS + +def _cmd_base(project_folder, components): + return [ + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git {TEST_PROJECTS_DIR}/{project_folder}/utr', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'cd {TEST_PROJECTS_DIR}/{project_folder} && unity-downloader-cli --source-file ../../{PATH_UNITY_REVISION} {"".join([f"-c {c} " for c in components])} --wait --published-only' + ] + + +def cmd_not_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && utr/utr {test_platform_args} --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS}' + ]) + return base + +def cmd_standalone(project_folder, platform, api, test_platform_args): + # base = _cmd_base(project, platform["components"]) + # base.extend([ + # f'cd {TEST_PROJECTS_DIR}/{project_folder} && utr/utr {test_platform_args}OSX --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS} --timeout=1200 --player-load-path={PATH_PLAYERS} --player-connection-ip=auto' + # ]) + # return base + raise Exception("OSX_OpenGlCore standalone should not be called") + +def cmd_standalone_build(project_folder, platform, api, test_platform_args): + # base = _cmd_base(project, platform["components"]) + # base.extend([ + # f'cd {TEST_PROJECTS_DIR}/{project_folder} && utr/utr {test_platform_args}OSX --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS} --timeout=1200 --player-save-path={PATH_PLAYERS} --build-only' + # ]) + # return base + raise Exception("OSX_OpenGlCore standalone should not be called") + + diff --git a/.yamato/ruamel/jobs/projects/commands/win.py b/.yamato/ruamel/jobs/projects/commands/win.py new file mode 100644 index 00000000000..916fa5effcf --- /dev/null +++ b/.yamato/ruamel/jobs/projects/commands/win.py @@ -0,0 +1,32 @@ +from ...shared.constants import TEST_PROJECTS_DIR, PATH_UNITY_REVISION, PATH_TEST_RESULTS, PATH_PLAYERS + +def _cmd_base(project_folder, components): + return [ + f'git clone git@github.cds.internal.unity3d.com:unity/utr.git {TEST_PROJECTS_DIR}/{project_folder}/utr', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'cd {TEST_PROJECTS_DIR}/{project_folder} && unity-downloader-cli --source-file ../../{PATH_UNITY_REVISION} {"".join([f"-c {c} " for c in components])} --wait --published-only' + ] + + +def cmd_not_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && utr\\utr {test_platform_args} --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS}' + ]) + base[-1] += f' --extra-editor-arg="{platform["apis"][api]}"' if (api != "" and platform["apis"][api] != None) else '' + return base + +def cmd_standalone(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && utr\\utr {test_platform_args}Windows64 --artifacts_path={PATH_TEST_RESULTS} --timeout=1200 --player-load-path=../../{PATH_PLAYERS} --player-connection-ip=auto' + ]) + return base + + +def cmd_standalone_build(project_folder, platform, api, test_platform_args): + base = _cmd_base(project_folder, platform["components"]) + base.extend([ + f'cd {TEST_PROJECTS_DIR}/{project_folder} && utr\\utr {test_platform_args}Windows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindows{api}Linear" --testproject=. --editor-location=.Editor --artifacts_path={PATH_TEST_RESULTS} --timeout=1200 --player-save-path=../../{PATH_PLAYERS} --build-only' + ]) + return base diff --git a/.yamato/ruamel/jobs/projects/project_all.py b/.yamato/ruamel/jobs/projects/project_all.py new file mode 100644 index 00000000000..a0b9b9f72a9 --- /dev/null +++ b/.yamato/ruamel/jobs/projects/project_all.py @@ -0,0 +1,41 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob + +class Project_AllJob(): + + def __init__(self, project, editor, dependencies_in_all): + self.project = project + self.job_id = project_job_id_all(project, editor["version"]) + self.yml = self.get_job_definition(project, editor, dependencies_in_all).get_yml() + + + def get_job_definition(self, project, editor, dependencies_in_all): + + # define dependencies + dependencies = [] + for dep in dependencies_in_all: + project_dep = dep.get('project', project) + + if dep.get("all"): + dependencies.append({ + 'path': f'{project_filepath_all(project_dep)}#{project_job_id_all(project_dep, editor["version"])}', + 'rerun': editor["rerun_strategy"]}) + else: + for test_platform in dep["test_platforms"]: + + file = project_filepath_specific(project_dep, dep["platform"], dep["api"]) + job_id = project_job_id_test(project_dep,dep["platform"],dep["api"],test_platform,editor["version"]) + + dependencies.append({ + 'path' : f'{file}#{job_id}', + 'rerun' : editor["rerun_strategy"]}) + + # construct job + job = YMLJob() + job.set_name(f'All {project} CI - {editor["version"]}') + job.add_dependencies(dependencies) + job.add_var_custom_revision(editor["version"]) + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/projects/project_not_standalone.py b/.yamato/ruamel/jobs/projects/project_not_standalone.py new file mode 100644 index 00000000000..da9f0c94fd0 --- /dev/null +++ b/.yamato/ruamel/jobs/projects/project_not_standalone.py @@ -0,0 +1,20 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import project_job_id_test +from .commands._cmd_mapper import get_cmd +from ._project_base import _job + +class Project_NotStandaloneJob(): + + def __init__(self, project, editor, platform, api, test_platform): + self.project_name = project["name"] + self.job_id = project_job_id_test(project["name"],platform["name"],api,test_platform["name"],editor["version"]) + self.yml = self.get_job_definition(project, editor, platform, api, test_platform).get_yml() + + + def get_job_definition(self, project, editor, platform, api, test_platform): + + cmd = get_cmd(platform["name"], api, 'not_standalone') + job = _job(project["name"], test_platform["name"], editor, platform, api, cmd(project["folder"], platform, api, test_platform["args"])) + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/projects/project_standalone.py b/.yamato/ruamel/jobs/projects/project_standalone.py new file mode 100644 index 00000000000..1f3171d017d --- /dev/null +++ b/.yamato/ruamel/jobs/projects/project_standalone.py @@ -0,0 +1,43 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import project_filepath_specific, project_job_id_build, project_job_id_test +from .commands._cmd_mapper import get_cmd +from ._project_base import _job +from .project_standalone_build import Project_StandaloneBuildJob + +class Project_StandaloneJob(): + + def __init__(self, project, editor, platform, api, test_platform): + self.build_job = self.get_StandaloneBuildJob(project, editor, platform, api, test_platform) + + self.project_name = project["name"] + self.job_id = project_job_id_test(project["name"],platform["name"],api,test_platform["name"],editor["version"]) + self.yml = self.get_job_definition(project, editor, platform, api, test_platform, self.build_job).get_yml() + + + def get_StandaloneBuildJob(self, project, editor, platform, api, test_platform): + try: + return Project_StandaloneBuildJob(project, editor, platform, api, test_platform) + except: + return None + + + def get_job_definition(self, project, editor, platform, api, test_platform, build_job): + + project_folder = project.get("folder_standalone", project["folder"]) + cmd = get_cmd(platform["name"], api, 'standalone') + job = _job(project["name"], test_platform["name"], editor, platform, api, cmd(project_folder, platform, api, test_platform["args"])) + + if build_job is not None: + job.set_skip_checkout(True) + job.add_dependencies([{ + 'path' : f'{project_filepath_specific(project["name"], platform["name"], api)}#{build_job.job_id}', + 'rerun' : f'{editor["rerun_strategy"]}' + }]) + + return job + + + + + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/projects/project_standalone_build.py b/.yamato/ruamel/jobs/projects/project_standalone_build.py new file mode 100644 index 00000000000..7e281775028 --- /dev/null +++ b/.yamato/ruamel/jobs/projects/project_standalone_build.py @@ -0,0 +1,22 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import project_job_id_build +from .commands._cmd_mapper import get_cmd +from ._project_base import _job + +class Project_StandaloneBuildJob(): + + def __init__(self, project, editor, platform, api, test_platform): + self.project_name = project["name"] + self.job_id = project_job_id_build(project["name"],platform["name"],api,editor["version"]) + self.yml = self.get_job_definition(project, editor, platform, api, test_platform).get_yml() + + + def get_job_definition(self, project, editor, platform, api, test_platform): + + project_folder = project.get("folder_standalone", project["folder"]) + cmd = get_cmd(platform["name"], api, 'standalone_build') + job = _job(project["name"], 'standalone_build', editor, platform, api, cmd(project_folder, platform, api, test_platform["args"])) + + job.add_artifacts_players() + return job + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/shared/constants.py b/.yamato/ruamel/jobs/shared/constants.py new file mode 100644 index 00000000000..67882aacd74 --- /dev/null +++ b/.yamato/ruamel/jobs/shared/constants.py @@ -0,0 +1,11 @@ +VAR_UPM_REGISTRY = 'https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates' +TEST_PROJECTS_DIR = 'TestProjects' +REPOSITORY_NAME = 'Graphics' +PATH_TEST_RESULTS = 'test-results' +PATH_TEST_RESULTS_padded = '**/test-results/**' +PATH_PACKAGES = 'upm-ci~/packages/**/*' +PATH_TEMPLATES = 'upm-ci~/templates/**/*' +PATH_UNITY_REVISION = 'unity_revision.txt' +PATH_PLAYERS_padded = 'players/**' +PATH_PLAYERS = 'players' +NPM_UPMCI_INSTALL_URL = 'https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm' \ No newline at end of file diff --git a/.yamato/ruamel/jobs/shared/namer.py b/.yamato/ruamel/jobs/shared/namer.py new file mode 100644 index 00000000000..de9ae748ca8 --- /dev/null +++ b/.yamato/ruamel/jobs/shared/namer.py @@ -0,0 +1,106 @@ + +parent_dir = '.yamato' + +# editor specific +def editor_filepath(): + return f'{parent_dir}/_editor.yml'.lower() + +def editor_job_id(editor_version, platform_os): + return f'editor:priming:{editor_version}:{platform_os}' + +# package specific +def packages_filepath(): + return f'{parent_dir}/_packages.yml'.lower() + +def package_job_id_test(package_id, platform_name, editor_version): + return f'test_{ package_id }_{ platform_name }_{editor_version}' + +def package_job_id_test_dependencies(package_id, platform_name, editor_version): + return f'test_{ package_id }_{ platform_name }_{editor_version}_dependencies' + +def package_job_id_pack(package_id): + return f'pack_{package_id}' + +def package_job_id_publish(package_id): + return f'publish_{package_id}' + +def package_job_id_publish_all(): + return f'publish_all' + +def package_job_id_test_all(editor_version): + return f'all_package_ci_{editor_version}' + + +# template specific +def templates_filepath(): + return f'{parent_dir}/_templates.yml'.lower() + +def template_job_id_test(template_id, platform_name, editor_version): + return f'test_{ template_id }_{ platform_name }_{editor_version}' + +def template_job_id_test_dependencies(template_id, platform_name, editor_version): + return f'test_{ template_id }_{ platform_name }_{editor_version}_dependencies' + +def template_job_id_pack(template_id): + return f'pack_{template_id}' + +def template_job_id_test_all(editor_version): + return f'all_template_ci_{editor_version}' + +# project specific +def project_filepath_specific(project_name, platform_name, api_name): + # return f'{parent_dir}/{project_name}/{project_name}-{platform_name}-{api_name}.yml'.lower().replace('-.','.') + return f'{parent_dir}/{project_name}-{platform_name}-{api_name}.yml'.lower().replace('-.','.') + +def project_filepath_all(project_name): + # return f'{parent_dir}/{project_name}/all-{project_name}.yml'.lower() + return f'{parent_dir}/all-{project_name}.yml'.lower() + +def project_job_id_test(project_name, platform_name, api_name, test_platform_name, editor_version): + return f'{project_name}_{platform_name}_{api_name}_{test_platform_name}_{editor_version}'.replace('__','_') + +def project_job_id_build(project_name, platform_name, api_name, editor_version): + return f'Build_{project_name}_{platform_name}_{api_name}_Player_{editor_version}'.replace('__','_') + +def project_job_id_all(project_name, editor_version): + return f'All_{project_name}_{ editor_version}' + + +# abv specific +def abv_filepath(): + return f'{parent_dir}/_abv.yml'.lower() + +def abv_job_id_all_project_ci(editor_version): + return f'all_project_ci_{editor_version}' + +def abv_job_id_all_project_ci_nightly(editor_version): + return f'all_project_ci_nightly_{editor_version}' + +def abv_job_id_smoke_test(editor_version, test_platform_name): + return f'smoke_test_{test_platform_name}_{editor_version}' + +def abv_job_id_all_smoke_tests(editor_version): + return f'all_smoke_tests_{editor_version}' + +def abv_job_id_trunk_verification(editor_version): + return f'trunk_verification_{editor_version}' + + +# preview publish specific +def pb_filepath(): + return f'{parent_dir}/_preview_publish.yml'.lower() + +def pb_job_id_auto_version(): + return 'auto-version' + +def pb_job_id_publish(package_name): + return f'publish_{package_name}' + +def pb_job_id_promote(package_name): + return f'promote_{package_name}' + +def pb_job_id_wait_for_nightly(): + return f'wait_for_nightly' + +def pb_job_id_publish_all_preview(): + return f'publish_all_preview' \ No newline at end of file diff --git a/.yamato/ruamel/jobs/shared/yml_job.py b/.yamato/ruamel/jobs/shared/yml_job.py new file mode 100644 index 00000000000..7c291c660e8 --- /dev/null +++ b/.yamato/ruamel/jobs/shared/yml_job.py @@ -0,0 +1,75 @@ +from .constants import VAR_UPM_REGISTRY, PATH_TEST_RESULTS_padded, PATH_PLAYERS_padded, PATH_PACKAGES, PATH_UNITY_REVISION, PATH_TEMPLATES +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from collections import defaultdict +import pickle + +def defaultdict_to_dict(d): + return {k: defaultdict_to_dict(v) for k, v in d.items()} if isinstance(d, defaultdict) else d + +class YMLJob(): + + def __init__(self): + self.yml = defaultdict(lambda: defaultdict(lambda: defaultdict(list))) #allows to automatically treat 3rd level as list + + def get_yml(self): + return defaultdict_to_dict(self.yml) + + def set_name(self, name): + self.yml['name'] = name + + def set_agent(self, agent): + self.yml['agent'] = dict(agent) + + def set_skip_checkout(self, value): + self.yml['skip_checkout'] = value + + def set_trigger_on_expression(self, expression): + self.yml['triggers']['expression'] = expression + + def add_trigger_recurrent(self, branch, frequency): + existing_triggers = list(self.yml['triggers']['recurring']) + existing_triggers.append({ + 'branch' : branch, + 'frequency' : frequency}) + self.yml['triggers']['recurring'] = existing_triggers + + def add_trigger_integration_branch(self, integration_branch): + self.yml['triggers']['branches']['only'].append(integration_branch) + + def add_dependencies(self, dependencies): + existing_dep = list(self.yml['dependencies']) + existing_dep.extend(dependencies) + self.yml['dependencies'] = existing_dep + + def add_commands(self, commands): + self.yml['commands'] = commands + + def add_var_custom_revision(self, editor_version): + if editor_version == 'CUSTOM-REVISION': + self.yml['variables']['CUSTOM_REVISION'] = 'custom_revision_not_set' + + def add_var_upm_registry(self): + self.yml['variables']['UPM_REGISTRY'] = VAR_UPM_REGISTRY + + def add_var_custom(self, var_key, var_value): # used by editor. allows to set other variables without cluttering this class + self.yml['variables'][var_key] = var_value + + + def add_artifacts_test_results(self): + self.yml['artifacts']['logs']['paths'].append(dss(PATH_TEST_RESULTS_padded)) + + def add_artifacts_players(self): + self.yml['artifacts']['players']['paths'].append(dss(PATH_PLAYERS_padded)) + + def add_artifacts_packages(self): + self.yml['artifacts']['packages']['paths'].append(dss(PATH_PACKAGES)) + + def add_artifacts_templates(self): + self.yml['artifacts']['packages']['paths'].append(dss(PATH_TEMPLATES)) + + def add_artifacts_unity_revision(self): # used by editor + self.yml['artifacts']['unity_revision.zip']['paths'].append(dss(PATH_UNITY_REVISION)) + + + + diff --git a/.yamato/ruamel/jobs/templates/template_pack.py b/.yamato/ruamel/jobs/templates/template_pack.py new file mode 100644 index 00000000000..20be5e366c2 --- /dev/null +++ b/.yamato/ruamel/jobs/templates/template_pack.py @@ -0,0 +1,26 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import template_job_id_pack +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + +class Template_PackJob(): + + def __init__(self, template, agent): + self.job_id = template_job_id_pack(template["id"]) + self.yml = self.get_job_definition(template, agent).get_yml() + + + def get_job_definition(self, template, agent): + + # construct job + job = YMLJob() + job.set_name(f'Pack {template["name"]}') + job.set_agent(agent) + job.add_commands( [ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'upm-ci template pack --project-path {template["packagename"]}']) + job.add_artifacts_packages() + job.add_artifacts_templates() + return job + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/templates/template_test.py b/.yamato/ruamel/jobs/templates/template_test.py new file mode 100644 index 00000000000..b9cd5b3f606 --- /dev/null +++ b/.yamato/ruamel/jobs/templates/template_test.py @@ -0,0 +1,42 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.constants import PATH_UNITY_REVISION, NPM_UPMCI_INSTALL_URL +from ..shared.yml_job import YMLJob + +class Template_TestJob(): + + def __init__(self, template, platform, editor): + self.job_id = template_job_id_test(template["id"],platform["name"],editor["version"]) + self.yml = self.get_job_definition(template, platform, editor).get_yml() + + + def get_job_definition(self, template, platform, editor): + + # define dependencies + dependencies = [f'{editor_filepath()}#{editor_job_id(editor["version"], platform["os"]) }'] + dependencies.extend([f'{packages_filepath()}#{package_job_id_pack(dep)}' for dep in template["dependencies"]]) + + + # define commands + commands = [ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'unity-downloader-cli --source-file {PATH_UNITY_REVISION} -c editor --wait --published-only'] + if template.get('hascodependencies', None) is not None: + commands.append(platform["copycmd"]) + commands.append(f'upm-ci template test -u {platform["editorpath"]} --project-path {template["packagename"]}') + + + # construct job + job = YMLJob() + job.set_name(f'Test { template["name"] } {platform["name"]} {editor["version"]}') + job.set_agent(platform['agent_default']) + job.add_dependencies(dependencies) + job.add_commands(commands) + job.add_artifacts_test_results() + return job + + + + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/templates/template_test_dependencies.py b/.yamato/ruamel/jobs/templates/template_test_dependencies.py new file mode 100644 index 00000000000..2ae2708b507 --- /dev/null +++ b/.yamato/ruamel/jobs/templates/template_test_dependencies.py @@ -0,0 +1,42 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.constants import PATH_UNITY_REVISION, NPM_UPMCI_INSTALL_URL +from ..shared.yml_job import YMLJob + +class Template_TestDependenciesJob(): + + def __init__(self, template, platform, editor): + self.job_id = template_job_id_test_dependencies(template["id"],platform["name"],editor["version"]) + self.yml = self.get_job_definition(template,platform, editor).get_yml() + + + def get_job_definition(yml, template, platform, editor): + + # define dependencies + dependencies = [ + f'{editor_filepath()}#{editor_job_id(editor["version"], platform["os"]) }', + f'{templates_filepath()}#{template_job_id_test(template["id"],platform["name"],editor["version"])}'] + dependencies.extend([f'{packages_filepath()}#{package_job_id_pack(dep)}' for dep in template["dependencies"]]) + + + # define commands + commands = [ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade', + f'unity-downloader-cli --source-file {PATH_UNITY_REVISION} -c editor --wait --published-only'] + if template.get('hascodependencies', None) is not None: + commands.append(platform["copycmd"]) + commands.append(f'upm-ci template test -u {platform["editorpath"]} --type updated-dependencies-tests --project-path {template["packagename"]}') + + + # construct job + job = YMLJob() + job.set_name(f'Test { template["name"] } {platform["name"]} {editor["version"]} - dependencies') + job.set_agent(platform['agent_default']) + job.add_dependencies(dependencies) + job.add_commands(commands) + job.add_artifacts_test_results() + return job + + + \ No newline at end of file diff --git a/.yamato/ruamel/jobs/templates/test_all.py b/.yamato/ruamel/jobs/templates/test_all.py new file mode 100644 index 00000000000..253599a3a65 --- /dev/null +++ b/.yamato/ruamel/jobs/templates/test_all.py @@ -0,0 +1,33 @@ +from ruamel.yaml.scalarstring import DoubleQuotedScalarString as dss +from ..shared.namer import * +from ..shared.yml_job import YMLJob +from ..shared.constants import NPM_UPMCI_INSTALL_URL + +class Template_AllTemplateCiJob(): + + def __init__(self, templates, agent, platforms, editor): + self.job_id = template_job_id_test_all(editor["version"]) + self.yml = self.get_job_definition(templates, agent, platforms, editor).get_yml() + + + def get_job_definition(self, templates, agent, platforms, editor): + + # define dependencies + dependencies = [] + for platform in platforms: + for template in templates: + dependencies.append(f'{templates_filepath()}#{template_job_id_test(template["id"],platform["name"],editor["version"])}') + dependencies.append(f'{templates_filepath()}#{template_job_id_test_dependencies(template["id"],platform["name"],editor["version"])}') + + # construct job + job = YMLJob() + job.set_name(f'Pack and test all templates - { editor["version"] }') + job.set_agent(agent) + job.add_dependencies(dependencies) + job.add_commands([ + f'npm install upm-ci-utils@stable -g --registry {NPM_UPMCI_INSTALL_URL}', + f'upm-ci package izon -t', + f'upm-ci package izon -d']) + return job + + \ No newline at end of file diff --git a/.yamato/shadergraph-linux-openglcore.yml b/.yamato/shadergraph-linux-openglcore.yml new file mode 100644 index 00000000000..f6c22ee5deb --- /dev/null +++ b/.yamato/shadergraph-linux-openglcore.yml @@ -0,0 +1,128 @@ +ShaderGraph_Linux_OpenGLCore_playmode_trunk: + name: ShaderGraph on Linux_OpenGLCore_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_OpenGLCore_editmode_trunk: + name: ShaderGraph on Linux_OpenGLCore_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_OpenGLCore_playmode_fast-trunk: + name: ShaderGraph on Linux_OpenGLCore_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_OpenGLCore_editmode_fast-trunk: + name: ShaderGraph on Linux_OpenGLCore_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_OpenGLCore_playmode_CUSTOM-REVISION: + name: ShaderGraph on Linux_OpenGLCore_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_OpenGLCore_editmode_CUSTOM-REVISION: + name: ShaderGraph on Linux_OpenGLCore_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/shadergraph-linux-vulkan.yml b/.yamato/shadergraph-linux-vulkan.yml new file mode 100644 index 00000000000..239fd9d7672 --- /dev/null +++ b/.yamato/shadergraph-linux-vulkan.yml @@ -0,0 +1,192 @@ +ShaderGraph_Linux_Vulkan_Standalone_trunk: + name: ShaderGraph on Linux_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_Vulkan_playmode_trunk: + name: ShaderGraph on Linux_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_Vulkan_editmode_trunk: + name: ShaderGraph on Linux_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_Vulkan_Standalone_fast-trunk: + name: ShaderGraph on Linux_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_Vulkan_playmode_fast-trunk: + name: ShaderGraph on Linux_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_Vulkan_editmode_fast-trunk: + name: ShaderGraph on Linux_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_Vulkan_Standalone_CUSTOM-REVISION: + name: ShaderGraph on Linux_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_Vulkan_playmode_CUSTOM-REVISION: + name: ShaderGraph on Linux_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Linux_Vulkan_editmode_CUSTOM-REVISION: + name: ShaderGraph on Linux_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - cd TestProjects/ShaderGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/shadergraph-osx-metal.yml b/.yamato/shadergraph-osx-metal.yml new file mode 100644 index 00000000000..3e742c8d7e9 --- /dev/null +++ b/.yamato/shadergraph-osx-metal.yml @@ -0,0 +1,255 @@ +ShaderGraph_OSX_Metal_Standalone_trunk: + name: ShaderGraph on OSX_Metal_Standalone on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_Metal_playmode_trunk: + name: ShaderGraph on OSX_Metal_playmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_Metal_editmode_trunk: + name: ShaderGraph on OSX_Metal_editmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_Metal_Standalone_fast-trunk: + name: ShaderGraph on OSX_Metal_Standalone on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_Metal_playmode_fast-trunk: + name: ShaderGraph on OSX_Metal_playmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_Metal_editmode_fast-trunk: + name: ShaderGraph on OSX_Metal_editmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_Metal_Standalone_CUSTOM-REVISION: + name: ShaderGraph on OSX_Metal_Standalone on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_Metal_playmode_CUSTOM-REVISION: + name: ShaderGraph on OSX_Metal_playmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_Metal_editmode_CUSTOM-REVISION: + name: ShaderGraph on OSX_Metal_editmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/ShaderGraph && ~/Graphics/TestProjects/ShaderGraph/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/ShaderGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/ShaderGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/ShaderGraph/test-results/ TestProjects/ShaderGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/shadergraph-osx-openglcore.yml b/.yamato/shadergraph-osx-openglcore.yml new file mode 100644 index 00000000000..1c68624fc30 --- /dev/null +++ b/.yamato/shadergraph-osx-openglcore.yml @@ -0,0 +1,122 @@ +ShaderGraph_OSX_OpenGLCore_playmode_trunk: + name: ShaderGraph on OSX_OpenGLCore_playmode on version trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_OpenGLCore_editmode_trunk: + name: ShaderGraph on OSX_OpenGLCore_editmode on version trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_OpenGLCore_playmode_fast-trunk: + name: ShaderGraph on OSX_OpenGLCore_playmode on version fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_OpenGLCore_editmode_fast-trunk: + name: ShaderGraph on OSX_OpenGLCore_editmode on version fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_OpenGLCore_playmode_CUSTOM-REVISION: + name: ShaderGraph on OSX_OpenGLCore_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_OSX_OpenGLCore_editmode_CUSTOM-REVISION: + name: ShaderGraph on OSX_OpenGLCore_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/shadergraph-win-dx11.yml b/.yamato/shadergraph-win-dx11.yml new file mode 100644 index 00000000000..162927c2582 --- /dev/null +++ b/.yamato/shadergraph-win-dx11.yml @@ -0,0 +1,262 @@ +ShaderGraph_Win_DX11_Standalone_trunk: + name: ShaderGraph on Win_DX11_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#Build_ShaderGraph_Win_DX11_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Win_DX11_Player_trunk: + name: Build ShaderGraph on Win_DX11_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Win_DX11_playmode_trunk: + name: ShaderGraph on Win_DX11_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_DX11_editmode_trunk: + name: ShaderGraph on Win_DX11_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_DX11_Standalone_fast-trunk: + name: ShaderGraph on Win_DX11_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#Build_ShaderGraph_Win_DX11_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Win_DX11_Player_fast-trunk: + name: Build ShaderGraph on Win_DX11_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Win_DX11_playmode_fast-trunk: + name: ShaderGraph on Win_DX11_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_DX11_editmode_fast-trunk: + name: ShaderGraph on Win_DX11_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_DX11_Standalone_CUSTOM-REVISION: + name: ShaderGraph on Win_DX11_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/shadergraph-win-dx11.yml#Build_ShaderGraph_Win_DX11_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Win_DX11_Player_CUSTOM-REVISION: + name: Build ShaderGraph on Win_DX11_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Win_DX11_playmode_CUSTOM-REVISION: + name: ShaderGraph on Win_DX11_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_DX11_editmode_CUSTOM-REVISION: + name: ShaderGraph on Win_DX11_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/shadergraph-win-vulkan.yml b/.yamato/shadergraph-win-vulkan.yml new file mode 100644 index 00000000000..0250879699f --- /dev/null +++ b/.yamato/shadergraph-win-vulkan.yml @@ -0,0 +1,262 @@ +ShaderGraph_Win_Vulkan_Standalone_trunk: + name: ShaderGraph on Win_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/shadergraph-win-vulkan.yml#Build_ShaderGraph_Win_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Win_Vulkan_Player_trunk: + name: Build ShaderGraph on Win_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Win_Vulkan_playmode_trunk: + name: ShaderGraph on Win_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_Vulkan_editmode_trunk: + name: ShaderGraph on Win_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_Vulkan_Standalone_fast-trunk: + name: ShaderGraph on Win_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/shadergraph-win-vulkan.yml#Build_ShaderGraph_Win_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Win_Vulkan_Player_fast-trunk: + name: Build ShaderGraph on Win_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Win_Vulkan_playmode_fast-trunk: + name: ShaderGraph on Win_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_Vulkan_editmode_fast-trunk: + name: ShaderGraph on Win_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_Vulkan_Standalone_CUSTOM-REVISION: + name: ShaderGraph on Win_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/shadergraph-win-vulkan.yml#Build_ShaderGraph_Win_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Win_Vulkan_Player_CUSTOM-REVISION: + name: Build ShaderGraph on Win_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Win_Vulkan_playmode_CUSTOM-REVISION: + name: ShaderGraph on Win_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Win_Vulkan_editmode_CUSTOM-REVISION: + name: ShaderGraph on Win_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/shadergraph_stereo-win.yml b/.yamato/shadergraph_stereo-win.yml new file mode 100644 index 00000000000..2dc95624ada --- /dev/null +++ b/.yamato/shadergraph_stereo-win.yml @@ -0,0 +1,262 @@ +ShaderGraph_Stereo_Win_Standalone_trunk: + name: ShaderGraph_Stereo on Win__Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#Build_ShaderGraph_Stereo_Win_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Stereo_Win_Player_trunk: + name: Build ShaderGraph_Stereo on Win__Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Stereo_Win_playmode_trunk: + name: ShaderGraph_Stereo on Win__playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Stereo_Win_editmode_trunk: + name: ShaderGraph_Stereo on Win__editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Stereo_Win_Standalone_fast-trunk: + name: ShaderGraph_Stereo on Win__Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#Build_ShaderGraph_Stereo_Win_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Stereo_Win_Player_fast-trunk: + name: Build ShaderGraph_Stereo on Win__Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Stereo_Win_playmode_fast-trunk: + name: ShaderGraph_Stereo on Win__playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Stereo_Win_editmode_fast-trunk: + name: ShaderGraph_Stereo on Win__editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Stereo_Win_Standalone_CUSTOM-REVISION: + name: ShaderGraph_Stereo on Win__Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/shadergraph_stereo-win.yml#Build_ShaderGraph_Stereo_Win_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_ShaderGraph_Stereo_Win_Player_CUSTOM-REVISION: + name: Build ShaderGraph_Stereo on Win__Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +ShaderGraph_Stereo_Win_playmode_CUSTOM-REVISION: + name: ShaderGraph_Stereo on Win__playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +ShaderGraph_Stereo_Win_editmode_CUSTOM-REVISION: + name: ShaderGraph_Stereo on Win__editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/ShaderGraphUniversalStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/ShaderGraphUniversalStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/ShaderGraphUniversalStereo && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/template-config.metafile b/.yamato/template-config.metafile deleted file mode 100644 index 4cd503f55e5..00000000000 --- a/.yamato/template-config.metafile +++ /dev/null @@ -1,78 +0,0 @@ -# This file contains all the supported global configurations for the yamato-ci templates repo -# This is required by all templates -# When using the template for setting up a yamato job, please include the following disclaimer: -#_________________________________________________ -# If you make structural changes to this file, please consider making a PR to the templating repo! -# Please find the source file here: https://github.cds.internal.unity3d.com/unity/yamato-ci-templates/blob/master/.yamato/template-config.metafile -# VERSION 1 -#_________________________________________________ - -editors: - # Add any versions or branches required for testing here - # This needs to be an exhaustive list of all potential versions used by all template jobs - # Make sure to include the very minimum explicit version that a package or project requires (eg. 2019.1.0f1) - - version: trunk - -publishing: - auto_publish: true - auto_version: true - -# Uncomment and add any yamato jobs here that are required for other jobs to be successful. Usually this means binary builds jobs or custom test jobs -# that need to run before package packaging and/or publishing can run -# extra_jobs: -# # Can be binary build jobs or extra validation jobs etc. This will run before the pack jobs so it will block all other jobs -# # so avoid adding long running jobs here and rather use testing_jobs for heavier stuff -# pre: -# - .yamato/myjobs.yml#extra:build:job -# # For extra jobs to run side-by-side with the regular package test jobs -# # Jobs listed here will be added as dependencies to things like publishing jobs etc. -# testing: -# - .yamato/myjobs.yml#extra:testing:job - -repo: - branches: - # What the integration branch for the repo is (the branch where things need to land) - integration: master - -platforms: - # Exhaustive list of operating systems and editor components used by all jobs so the preparation jobs - # can make sure all editors are cached on cheap vms before starting the heavy duty machines for running tests - - os: mac - - os: win - -testables: - - name: core - path: com.unity.render-pipelines.core - type: package - publish_source: true - standalone: true - - name: universal - path: com.unity.render-pipelines.universal - type: package - publish_source: true - standalone: true - - name: hdrp - path: com.unity.render-pipelines.high-definition - type: package - publish_source: true - standalone: true - - name: shadergraph - path: com.unity.shadergraph - type: package - publish_source: true - standalone: true - - name: vfx - path: com.unity.visualeffectgraph - type: package - publish_source: true - standalone: true - - name: config - path: com.unity.render-pipelines.high-definition-config - type: package - publish_source: true - standalone: true - - name: lwrp - path: com.unity.render-pipelines.lightweight - type: package - publish_source: true - standalone: false \ No newline at end of file diff --git a/.yamato/universal-android-opengles3.yml b/.yamato/universal-android-opengles3.yml new file mode 100644 index 00000000000..3a3a544b605 --- /dev/null +++ b/.yamato/universal-android-opengles3.yml @@ -0,0 +1,170 @@ +Universal_Android_OpenGLES3_Standalone_trunk: + name: Universal on Android_OpenGLES3_Standalone on version trunk + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:android + rerun: always + - path: .yamato/universal-android-opengles3.yml#Build_Universal_Android_OpenGLES3_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Android_OpenGLES3_Player_trunk: + name: Build Universal on Android_OpenGLES3_Player on version trunk + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalGraphicsTest --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Android_OpenGLES3_Standalone_fast-trunk: + name: Universal on Android_OpenGLES3_Standalone on version fast-trunk + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:android + rerun: always + - path: .yamato/universal-android-opengles3.yml#Build_Universal_Android_OpenGLES3_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Android_OpenGLES3_Player_fast-trunk: + name: Build Universal on Android_OpenGLES3_Player on version fast-trunk + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalGraphicsTest --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Android_OpenGLES3_Standalone_CUSTOM-REVISION: + name: Universal on Android_OpenGLES3_Standalone on version CUSTOM-REVISION + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:android + rerun: always + - path: .yamato/universal-android-opengles3.yml#Build_Universal_Android_OpenGLES3_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Android_OpenGLES3_Player_CUSTOM-REVISION: + name: Build Universal on Android_OpenGLES3_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalGraphicsTest --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/universal-android-vulkan.yml b/.yamato/universal-android-vulkan.yml new file mode 100644 index 00000000000..d3b09005e74 --- /dev/null +++ b/.yamato/universal-android-vulkan.yml @@ -0,0 +1,170 @@ +Universal_Android_Vulkan_Standalone_trunk: + name: Universal on Android_Vulkan_Standalone on version trunk + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:android + rerun: always + - path: .yamato/universal-android-vulkan.yml#Build_Universal_Android_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Android_Vulkan_Player_trunk: + name: Build Universal on Android_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalGraphicsTest --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Android_Vulkan_Standalone_fast-trunk: + name: Universal on Android_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:android + rerun: always + - path: .yamato/universal-android-vulkan.yml#Build_Universal_Android_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Android_Vulkan_Player_fast-trunk: + name: Build Universal on Android_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalGraphicsTest --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Android_Vulkan_Standalone_CUSTOM-REVISION: + name: Universal on Android_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:android + rerun: always + - path: .yamato/universal-android-vulkan.yml#Build_Universal_Android_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Android_Vulkan_Player_CUSTOM-REVISION: + name: Build Universal on Android_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalGraphicsTest --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/universal-iphone-metal.yml b/.yamato/universal-iphone-metal.yml new file mode 100644 index 00000000000..aa46c547a4f --- /dev/null +++ b/.yamato/universal-iphone-metal.yml @@ -0,0 +1,140 @@ +Universal_iPhone_Metal_Standalone_trunk: + name: Universal on iPhone_Metal_Standalone on version trunk + agent: + type: Unity::mobile::iPhone + image: mobile/macos-10.13-testing:stable + flavor: b1.medium + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:ios + rerun: always + - path: .yamato/universal-iphone-metal.yml#Build_Universal_iPhone_Metal_Player_trunk + rerun: always + commands: + - curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr + - chmod +x ./utr + - ./utr --suite=playmode --platform=iOS --player-load-path=players --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_iPhone_Metal_Player_trunk: + name: Build Universal on iPhone_Metal_Player on version trunk + agent: + type: Unity::VM::osx + image: mobile/macos-10.13-testing:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:ios + rerun: always + commands: + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file $YAMATO_SOURCE_DIR/unity_revision.txt -c editor -c iOS --wait --published-only + - curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr + - chmod +x ./utr + - ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject=TestProjects/UniversalGraphicsTest --player-save-path=players --artifacts_path=test-results --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_iPhone_Metal_Standalone_fast-trunk: + name: Universal on iPhone_Metal_Standalone on version fast-trunk + agent: + type: Unity::mobile::iPhone + image: mobile/macos-10.13-testing:stable + flavor: b1.medium + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:ios + rerun: always + - path: .yamato/universal-iphone-metal.yml#Build_Universal_iPhone_Metal_Player_fast-trunk + rerun: always + commands: + - curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr + - chmod +x ./utr + - ./utr --suite=playmode --platform=iOS --player-load-path=players --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_iPhone_Metal_Player_fast-trunk: + name: Build Universal on iPhone_Metal_Player on version fast-trunk + agent: + type: Unity::VM::osx + image: mobile/macos-10.13-testing:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:ios + rerun: always + commands: + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file $YAMATO_SOURCE_DIR/unity_revision.txt -c editor -c iOS --wait --published-only + - curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr + - chmod +x ./utr + - ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject=TestProjects/UniversalGraphicsTest --player-save-path=players --artifacts_path=test-results --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_iPhone_Metal_Standalone_CUSTOM-REVISION: + name: Universal on iPhone_Metal_Standalone on version CUSTOM-REVISION + agent: + type: Unity::mobile::iPhone + image: mobile/macos-10.13-testing:stable + flavor: b1.medium + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:ios + rerun: always + - path: .yamato/universal-iphone-metal.yml#Build_Universal_iPhone_Metal_Player_CUSTOM-REVISION + rerun: always + commands: + - curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr + - chmod +x ./utr + - ./utr --suite=playmode --platform=iOS --player-load-path=players --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_iPhone_Metal_Player_CUSTOM-REVISION: + name: Build Universal on iPhone_Metal_Player on version CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: mobile/macos-10.13-testing:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:ios + rerun: always + commands: + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file $YAMATO_SOURCE_DIR/unity_revision.txt -c editor -c iOS --wait --published-only + - curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr --output utr + - chmod +x ./utr + - ./utr --suite=playmode --platform=iOS --editor-location=.Editor --testproject=TestProjects/UniversalGraphicsTest --player-save-path=players --artifacts_path=test-results --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/universal-linux-openglcore.yml b/.yamato/universal-linux-openglcore.yml new file mode 100644 index 00000000000..c7292e3ba15 --- /dev/null +++ b/.yamato/universal-linux-openglcore.yml @@ -0,0 +1,128 @@ +Universal_Linux_OpenGLCore_playmode_trunk: + name: Universal on Linux_OpenGLCore_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_OpenGLCore_editmode_trunk: + name: Universal on Linux_OpenGLCore_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_OpenGLCore_playmode_fast-trunk: + name: Universal on Linux_OpenGLCore_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_OpenGLCore_editmode_fast-trunk: + name: Universal on Linux_OpenGLCore_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_OpenGLCore_playmode_CUSTOM-REVISION: + name: Universal on Linux_OpenGLCore_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_OpenGLCore_editmode_CUSTOM-REVISION: + name: Universal on Linux_OpenGLCore_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal-linux-vulkan.yml b/.yamato/universal-linux-vulkan.yml new file mode 100644 index 00000000000..2f9419e2826 --- /dev/null +++ b/.yamato/universal-linux-vulkan.yml @@ -0,0 +1,192 @@ +Universal_Linux_Vulkan_Standalone_trunk: + name: Universal on Linux_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_Vulkan_playmode_trunk: + name: Universal on Linux_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_Vulkan_editmode_trunk: + name: Universal on Linux_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_Vulkan_Standalone_fast-trunk: + name: Universal on Linux_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_Vulkan_playmode_fast-trunk: + name: Universal on Linux_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_Vulkan_editmode_fast-trunk: + name: Universal on Linux_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_Vulkan_Standalone_CUSTOM-REVISION: + name: Universal on Linux_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_Vulkan_playmode_CUSTOM-REVISION: + name: Universal on Linux_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Linux_Vulkan_editmode_CUSTOM-REVISION: + name: Universal on Linux_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - cd TestProjects/UniversalGraphicsTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal-osx-metal.yml b/.yamato/universal-osx-metal.yml new file mode 100644 index 00000000000..877457cde21 --- /dev/null +++ b/.yamato/universal-osx-metal.yml @@ -0,0 +1,255 @@ +Universal_OSX_Metal_Standalone_trunk: + name: Universal on OSX_Metal_Standalone on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_Metal_playmode_trunk: + name: Universal on OSX_Metal_playmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_Metal_editmode_trunk: + name: Universal on OSX_Metal_editmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_Metal_Standalone_fast-trunk: + name: Universal on OSX_Metal_Standalone on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_Metal_playmode_fast-trunk: + name: Universal on OSX_Metal_playmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_Metal_editmode_fast-trunk: + name: Universal on OSX_Metal_editmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_Metal_Standalone_CUSTOM-REVISION: + name: Universal on OSX_Metal_Standalone on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_Metal_playmode_CUSTOM-REVISION: + name: Universal on OSX_Metal_playmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_Metal_editmode_CUSTOM-REVISION: + name: Universal on OSX_Metal_editmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalGraphicsTest && ~/Graphics/TestProjects/UniversalGraphicsTest/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalGraphicsTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalGraphicsTest/test-results/ TestProjects/UniversalGraphicsTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal-osx-openglcore.yml b/.yamato/universal-osx-openglcore.yml new file mode 100644 index 00000000000..3c9620f8bce --- /dev/null +++ b/.yamato/universal-osx-openglcore.yml @@ -0,0 +1,122 @@ +Universal_OSX_OpenGLCore_playmode_trunk: + name: Universal on OSX_OpenGLCore_playmode on version trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_OpenGLCore_editmode_trunk: + name: Universal on OSX_OpenGLCore_editmode on version trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_OpenGLCore_playmode_fast-trunk: + name: Universal on OSX_OpenGLCore_playmode on version fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_OpenGLCore_editmode_fast-trunk: + name: Universal on OSX_OpenGLCore_editmode on version fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_OpenGLCore_playmode_CUSTOM-REVISION: + name: Universal on OSX_OpenGLCore_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_OSX_OpenGLCore_editmode_CUSTOM-REVISION: + name: Universal on OSX_OpenGLCore_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal-win-dx11.yml b/.yamato/universal-win-dx11.yml new file mode 100644 index 00000000000..132ac52b0c4 --- /dev/null +++ b/.yamato/universal-win-dx11.yml @@ -0,0 +1,262 @@ +Universal_Win_DX11_Standalone_trunk: + name: Universal on Win_DX11_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/universal-win-dx11.yml#Build_Universal_Win_DX11_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Win_DX11_Player_trunk: + name: Build Universal on Win_DX11_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Win_DX11_playmode_trunk: + name: Universal on Win_DX11_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_DX11_editmode_trunk: + name: Universal on Win_DX11_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_DX11_Standalone_fast-trunk: + name: Universal on Win_DX11_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/universal-win-dx11.yml#Build_Universal_Win_DX11_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Win_DX11_Player_fast-trunk: + name: Build Universal on Win_DX11_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Win_DX11_playmode_fast-trunk: + name: Universal on Win_DX11_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_DX11_editmode_fast-trunk: + name: Universal on Win_DX11_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_DX11_Standalone_CUSTOM-REVISION: + name: Universal on Win_DX11_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/universal-win-dx11.yml#Build_Universal_Win_DX11_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Win_DX11_Player_CUSTOM-REVISION: + name: Build Universal on Win_DX11_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Win_DX11_playmode_CUSTOM-REVISION: + name: Universal on Win_DX11_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_DX11_editmode_CUSTOM-REVISION: + name: Universal on Win_DX11_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal-win-vulkan.yml b/.yamato/universal-win-vulkan.yml new file mode 100644 index 00000000000..d9a63626831 --- /dev/null +++ b/.yamato/universal-win-vulkan.yml @@ -0,0 +1,262 @@ +Universal_Win_Vulkan_Standalone_trunk: + name: Universal on Win_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/universal-win-vulkan.yml#Build_Universal_Win_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Win_Vulkan_Player_trunk: + name: Build Universal on Win_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Win_Vulkan_playmode_trunk: + name: Universal on Win_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_Vulkan_editmode_trunk: + name: Universal on Win_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_Vulkan_Standalone_fast-trunk: + name: Universal on Win_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/universal-win-vulkan.yml#Build_Universal_Win_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Win_Vulkan_Player_fast-trunk: + name: Build Universal on Win_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Win_Vulkan_playmode_fast-trunk: + name: Universal on Win_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_Vulkan_editmode_fast-trunk: + name: Universal on Win_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_Vulkan_Standalone_CUSTOM-REVISION: + name: Universal on Win_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/universal-win-vulkan.yml#Build_Universal_Win_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Win_Vulkan_Player_CUSTOM-REVISION: + name: Build Universal on Win_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Win_Vulkan_playmode_CUSTOM-REVISION: + name: Universal on Win_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Win_Vulkan_editmode_CUSTOM-REVISION: + name: Universal on Win_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGraphicsTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGraphicsTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGraphicsTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal_hybrid-android-opengles3.yml b/.yamato/universal_hybrid-android-opengles3.yml new file mode 100644 index 00000000000..a69e69b76f9 --- /dev/null +++ b/.yamato/universal_hybrid-android-opengles3.yml @@ -0,0 +1,170 @@ +Universal_Hybrid_Android_OpenGLES3_Standalone_trunk: + name: Universal_Hybrid on Android_OpenGLES3_Standalone on version trunk + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:android + rerun: always + - path: .yamato/universal_hybrid-android-opengles3.yml#Build_Universal_Hybrid_Android_OpenGLES3_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Android_OpenGLES3_Player_trunk: + name: Build Universal_Hybrid on Android_OpenGLES3_Player on version trunk + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalHybridTest --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Android_OpenGLES3_Standalone_fast-trunk: + name: Universal_Hybrid on Android_OpenGLES3_Standalone on version fast-trunk + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:android + rerun: always + - path: .yamato/universal_hybrid-android-opengles3.yml#Build_Universal_Hybrid_Android_OpenGLES3_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Android_OpenGLES3_Player_fast-trunk: + name: Build Universal_Hybrid on Android_OpenGLES3_Player on version fast-trunk + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalHybridTest --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Android_OpenGLES3_Standalone_CUSTOM-REVISION: + name: Universal_Hybrid on Android_OpenGLES3_Standalone on version CUSTOM-REVISION + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:android + rerun: always + - path: .yamato/universal_hybrid-android-opengles3.yml#Build_Universal_Hybrid_Android_OpenGLES3_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Android_OpenGLES3_Player_CUSTOM-REVISION: + name: Build Universal_Hybrid on Android_OpenGLES3_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalHybridTest --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/universal_hybrid-android-vulkan.yml b/.yamato/universal_hybrid-android-vulkan.yml new file mode 100644 index 00000000000..1b402f37f76 --- /dev/null +++ b/.yamato/universal_hybrid-android-vulkan.yml @@ -0,0 +1,170 @@ +Universal_Hybrid_Android_Vulkan_Standalone_trunk: + name: Universal_Hybrid on Android_Vulkan_Standalone on version trunk + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:android + rerun: always + - path: .yamato/universal_hybrid-android-vulkan.yml#Build_Universal_Hybrid_Android_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Android_Vulkan_Player_trunk: + name: Build Universal_Hybrid on Android_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalHybridTest --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Android_Vulkan_Standalone_fast-trunk: + name: Universal_Hybrid on Android_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:android + rerun: always + - path: .yamato/universal_hybrid-android-vulkan.yml#Build_Universal_Hybrid_Android_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Android_Vulkan_Player_fast-trunk: + name: Build Universal_Hybrid on Android_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalHybridTest --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Android_Vulkan_Standalone_CUSTOM-REVISION: + name: Universal_Hybrid on Android_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::mobile::android + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:android + rerun: always + - path: .yamato/universal_hybrid-android-vulkan.yml#Build_Universal_Hybrid_Android_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - '%ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP%' + - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices + - NetSh Advfirewall set allprofiles state off + - |5- + + set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% + utr\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% + - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Android_Vulkan_Player_CUSTOM-REVISION: + name: Build Universal_Hybrid on Android_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: mobile/android-execution-r19:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:android + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.eu-cph-1.unityops.net/api/pypi/common-python/simple --upgrade + - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor -c editor -c il2cpp -c android --wait --published-only + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% + - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% + - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\UniversalHybridTest --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" diff --git a/.yamato/universal_hybrid-linux-openglcore.yml b/.yamato/universal_hybrid-linux-openglcore.yml new file mode 100644 index 00000000000..140896308e8 --- /dev/null +++ b/.yamato/universal_hybrid-linux-openglcore.yml @@ -0,0 +1,128 @@ +Universal_Hybrid_Linux_OpenGLCore_playmode_trunk: + name: Universal_Hybrid on Linux_OpenGLCore_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_OpenGLCore_editmode_trunk: + name: Universal_Hybrid on Linux_OpenGLCore_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_OpenGLCore_playmode_fast-trunk: + name: Universal_Hybrid on Linux_OpenGLCore_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_OpenGLCore_editmode_fast-trunk: + name: Universal_Hybrid on Linux_OpenGLCore_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_OpenGLCore_playmode_CUSTOM-REVISION: + name: Universal_Hybrid on Linux_OpenGLCore_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_OpenGLCore_editmode_CUSTOM-REVISION: + name: Universal_Hybrid on Linux_OpenGLCore_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal_hybrid-linux-vulkan.yml b/.yamato/universal_hybrid-linux-vulkan.yml new file mode 100644 index 00000000000..c4234491379 --- /dev/null +++ b/.yamato/universal_hybrid-linux-vulkan.yml @@ -0,0 +1,192 @@ +Universal_Hybrid_Linux_Vulkan_Standalone_trunk: + name: Universal_Hybrid on Linux_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_Vulkan_playmode_trunk: + name: Universal_Hybrid on Linux_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_Vulkan_editmode_trunk: + name: Universal_Hybrid on Linux_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_Vulkan_Standalone_fast-trunk: + name: Universal_Hybrid on Linux_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_Vulkan_playmode_fast-trunk: + name: Universal_Hybrid on Linux_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_Vulkan_editmode_fast-trunk: + name: Universal_Hybrid on Linux_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_Vulkan_Standalone_CUSTOM-REVISION: + name: Universal_Hybrid on Linux_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_Vulkan_playmode_CUSTOM-REVISION: + name: Universal_Hybrid on Linux_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Linux_Vulkan_editmode_CUSTOM-REVISION: + name: Universal_Hybrid on Linux_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - cd TestProjects/UniversalHybridTest && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal_hybrid-osx-metal.yml b/.yamato/universal_hybrid-osx-metal.yml new file mode 100644 index 00000000000..d6e63b7c434 --- /dev/null +++ b/.yamato/universal_hybrid-osx-metal.yml @@ -0,0 +1,255 @@ +Universal_Hybrid_OSX_Metal_Standalone_trunk: + name: Universal_Hybrid on OSX_Metal_Standalone on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_OSX_Metal_playmode_trunk: + name: Universal_Hybrid on OSX_Metal_playmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_OSX_Metal_editmode_trunk: + name: Universal_Hybrid on OSX_Metal_editmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_OSX_Metal_Standalone_fast-trunk: + name: Universal_Hybrid on OSX_Metal_Standalone on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_OSX_Metal_playmode_fast-trunk: + name: Universal_Hybrid on OSX_Metal_playmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_OSX_Metal_editmode_fast-trunk: + name: Universal_Hybrid on OSX_Metal_editmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_OSX_Metal_Standalone_CUSTOM-REVISION: + name: Universal_Hybrid on OSX_Metal_Standalone on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_OSX_Metal_playmode_CUSTOM-REVISION: + name: Universal_Hybrid on OSX_Metal_playmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_OSX_Metal_editmode_CUSTOM-REVISION: + name: Universal_Hybrid on OSX_Metal_editmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/UniversalHybridTest && ~/Graphics/TestProjects/UniversalHybridTest/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/UniversalHybridTest --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/UniversalHybridTest/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/UniversalHybridTest/test-results/ TestProjects/UniversalHybridTest/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal_hybrid-win-dx11.yml b/.yamato/universal_hybrid-win-dx11.yml new file mode 100644 index 00000000000..d28b78812bd --- /dev/null +++ b/.yamato/universal_hybrid-win-dx11.yml @@ -0,0 +1,262 @@ +Universal_Hybrid_Win_DX11_Standalone_trunk: + name: Universal_Hybrid on Win_DX11_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/universal_hybrid-win-dx11.yml#Build_Universal_Hybrid_Win_DX11_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Win_DX11_Player_trunk: + name: Build Universal_Hybrid on Win_DX11_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Win_DX11_playmode_trunk: + name: Universal_Hybrid on Win_DX11_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_DX11_editmode_trunk: + name: Universal_Hybrid on Win_DX11_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_DX11_Standalone_fast-trunk: + name: Universal_Hybrid on Win_DX11_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/universal_hybrid-win-dx11.yml#Build_Universal_Hybrid_Win_DX11_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Win_DX11_Player_fast-trunk: + name: Build Universal_Hybrid on Win_DX11_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Win_DX11_playmode_fast-trunk: + name: Universal_Hybrid on Win_DX11_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_DX11_editmode_fast-trunk: + name: Universal_Hybrid on Win_DX11_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_DX11_Standalone_CUSTOM-REVISION: + name: Universal_Hybrid on Win_DX11_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/universal_hybrid-win-dx11.yml#Build_Universal_Hybrid_Win_DX11_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Win_DX11_Player_CUSTOM-REVISION: + name: Build Universal_Hybrid on Win_DX11_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Win_DX11_playmode_CUSTOM-REVISION: + name: Universal_Hybrid on Win_DX11_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_DX11_editmode_CUSTOM-REVISION: + name: Universal_Hybrid on Win_DX11_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal_hybrid-win-vulkan.yml b/.yamato/universal_hybrid-win-vulkan.yml new file mode 100644 index 00000000000..6b211a2a4ed --- /dev/null +++ b/.yamato/universal_hybrid-win-vulkan.yml @@ -0,0 +1,262 @@ +Universal_Hybrid_Win_Vulkan_Standalone_trunk: + name: Universal_Hybrid on Win_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/universal_hybrid-win-vulkan.yml#Build_Universal_Hybrid_Win_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Win_Vulkan_Player_trunk: + name: Build Universal_Hybrid on Win_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Win_Vulkan_playmode_trunk: + name: Universal_Hybrid on Win_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_Vulkan_editmode_trunk: + name: Universal_Hybrid on Win_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_Vulkan_Standalone_fast-trunk: + name: Universal_Hybrid on Win_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/universal_hybrid-win-vulkan.yml#Build_Universal_Hybrid_Win_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Win_Vulkan_Player_fast-trunk: + name: Build Universal_Hybrid on Win_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Win_Vulkan_playmode_fast-trunk: + name: Universal_Hybrid on Win_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_Vulkan_editmode_fast-trunk: + name: Universal_Hybrid on Win_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_Vulkan_Standalone_CUSTOM-REVISION: + name: Universal_Hybrid on Win_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/universal_hybrid-win-vulkan.yml#Build_Universal_Hybrid_Win_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Hybrid_Win_Vulkan_Player_CUSTOM-REVISION: + name: Build Universal_Hybrid on Win_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Hybrid_Win_Vulkan_playmode_CUSTOM-REVISION: + name: Universal_Hybrid on Win_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Hybrid_Win_Vulkan_editmode_CUSTOM-REVISION: + name: Universal_Hybrid on Win_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalHybridTest/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalHybridTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalHybridTest && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/universal_stereo-win.yml b/.yamato/universal_stereo-win.yml new file mode 100644 index 00000000000..3b10b6074b7 --- /dev/null +++ b/.yamato/universal_stereo-win.yml @@ -0,0 +1,262 @@ +Universal_Stereo_Win_Standalone_trunk: + name: Universal_Stereo on Win__Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/universal_stereo-win.yml#Build_Universal_Stereo_Win_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Stereo_Win_Player_trunk: + name: Build Universal_Stereo on Win__Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Stereo_Win_playmode_trunk: + name: Universal_Stereo on Win__playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Stereo_Win_editmode_trunk: + name: Universal_Stereo on Win__editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Stereo_Win_Standalone_fast-trunk: + name: Universal_Stereo on Win__Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/universal_stereo-win.yml#Build_Universal_Stereo_Win_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Stereo_Win_Player_fast-trunk: + name: Build Universal_Stereo on Win__Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Stereo_Win_playmode_fast-trunk: + name: Universal_Stereo on Win__playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Stereo_Win_editmode_fast-trunk: + name: Universal_Stereo on Win__editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Stereo_Win_Standalone_CUSTOM-REVISION: + name: Universal_Stereo on Win__Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/universal_stereo-win.yml#Build_Universal_Stereo_Win_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_Universal_Stereo_Win_Player_CUSTOM-REVISION: + name: Build Universal_Stereo on Win__Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +Universal_Stereo_Win_playmode_CUSTOM-REVISION: + name: Universal_Stereo on Win__playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +Universal_Stereo_Win_editmode_CUSTOM-REVISION: + name: Universal_Stereo on Win__editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/UniversalGfxTestStereo/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/UniversalGfxTestStereo && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/UniversalGfxTestStereo && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/upm-ci-abv.yml b/.yamato/upm-ci-abv.yml deleted file mode 100644 index 3a76c92848d..00000000000 --- a/.yamato/upm-ci-abv.yml +++ /dev/null @@ -1,191 +0,0 @@ -editors: - - version: 2020.1 - - version: fast-2020.1 - - version: trunk - - version: fast-trunk - - version: CUSTOM-REVISION -projects: - - name: Universal - folder: UniversalGraphicsTest - - name: Universal_Stereo - folder: UniversalGfxTestStereo - - name: ShaderGraph - folder: ShaderGraph - - name: ShaderGraph_Stereo - folder: ShaderGraphUniversalStereo - - name: HDRP - folder: HDRP_Tests - - name: HDRP_Standalone - folder: HDRP_RuntimeTests - - name: VFXMain - folder: VisualEffectGraph - - name: VFX_LWRP - folder: VisualEffectGraph_LWRP -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone - - name: playmode - args: --suite=playmode - - name: editmode - args: --suite=editor --platform=editmode ---- -{% for editor in editors %} -all_project_ci_{{ editor.version }}: - name: _ABV for SRP repository - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for project in projects %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#All_{{ project.name }}_{{ editor.version }} - rerun: always - {% endfor %} - - path: .yamato/upm-ci-packages.yml#all_package_ci_{{ editor.version }} - rerun: always - artifacts: - logs: - paths: - - "**/test-results/**" - {% if editor.version == "fast-2020.1" %} - # run abv for non-draft PRs that are not docs - triggers: - expression: pull_request.target eq "master" AND NOT pull_request.draft AND NOT pull_request.push.changes.all match ["**/*.md", "doc/**/*", "**/Documentation*/**/*"] - {% endif %} -{% endfor %} - - -# a separate job so that only trunk is run nightly, not fast-trunk -{% for editor in editors %} - {% if editor.version == '2020.1' or editor.version == 'trunk'%} -all_project_ci_nightly_{{ editor.version }}: - name: _Nightly ABV against {{ editor.version }} - dependencies: - {% for project in projects %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#All_{{ project.name }}_{{ editor.version }} - rerun: always - {% endfor %} - {% for testplatform in testplatforms %} - - path: .yamato/upm-ci-abv.yml#smoke_test_{{ testplatform.name }}_{{ editor.version }} - rerun: always - {% endfor %} - - path: .yamato/upm-ci-packages.yml#all_package_ci_{{ editor.version }} - rerun: always - - path: .yamato/upm-ci-universal.yml#Universal_Android_OpenGLES3_{{ editor.version }} - rerun: always - - path: .yamato/upm-ci-universal.yml#Universal_Android_Vulkan_{{ editor.version }} - rerun: always - triggers: - recurring: - - branch: master - frequency: 0 * * ? - {% endif %} -{% endfor %} - -{% for testplatform in testplatforms %} -{% for editor in editors %} -smoke_test_{{ testplatform.name }}_{{ editor.version }}: - name: SRP Smoke Test - {{ testplatform.name }}_{{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: Unity::VM::GPU - {% endif %} - image: sdet/gamecode_win10:stable - flavor: b1.large - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/SRP_SmokeTest/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - cd TestProjects/SRP_SmokeTest && unity-downloader-cli --source-file ../../unity_revision.txt -c editor --wait --published-only - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/SRP_SmokeTest && utr\utr {{ testplatform.args }}Windows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 - {% else %} - - cd TestProjects/SRP_SmokeTest && utr\utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:windows - rerun: on-new-revision - artifacts: - logs: - paths: - - "**/test-results/**" -{% endfor %} -{% endfor %} - -{% for editor in editors %} - -all_smoke_tests_{{ editor.version }}: - name: All Smoke Tests - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for testplatform in testplatforms %} - - path: .yamato/upm-ci-abv.yml#smoke_test_{{ testplatform.name }}_{{ editor.version }} - rerun: on-new-revision - {% endfor %} - {% endfor %} - -{% for editor in editors %} -trunk_verification_{{ editor.version }}: - name: Trunk verification - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for project in projects %} - {% for testplatform in testplatforms %} - {% if project.name == "HDRP_Standalone" %} - # skip - {% else %} - {% if project.name == "Universal_Stereo" %} - # skip - {% else %} - {% if project.name == "ShaderGraph_Stereo" %} - # skip - {% else %} - {% if testplatform.name == "Standalone" %} - # skip - {% else %} - - {% if testplatform.name == "editmode" and project.name == "VFX_LWRP" %} - #skip - {% else %} - - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_Win_DX11_{{ testplatform.name }}_{{ editor.version }} - rerun: always - {% endif %} - {% endif %} - {% endif %} - {% endif %} - {% endif %} - {% endfor %} - {% endfor %} - {% endfor %} diff --git a/.yamato/upm-ci-hdrp.yml b/.yamato/upm-ci-hdrp.yml deleted file mode 100644 index d88ac41b401..00000000000 --- a/.yamato/upm-ci-hdrp.yml +++ /dev/null @@ -1,250 +0,0 @@ -editors: - - version: 2020.1 - rerun_strategy: on-new-revision - - version: fast-2020.1 - rerun_strategy: on-new-revision - - version: trunk - rerun_strategy: on-new-revision - - version: fast-trunk - rerun_strategy: on-new-revision - - version: CUSTOM-REVISION - rerun_strategy: always -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp - - name: OSX_Metal - os: macos - type: Unity::metal::macmini - image: slough-ops/macos-10.14-xcode - flavor: m1.mac - components: - - editor - - il2cpp - - name: Linux - os: linux - type: Unity::VM::GPU - image: cds-ops/ubuntu-18.04-base:stable - flavor: b1.large - components: - - editor - - il2cpp -testplatforms: - - name: playmode - args: --suite=playmode - - name: playmode XR - args: --suite=playmode --extra-editor-arg="-xr-tests" - - name: editmode - args: --suite=editor --platform=editmode -projects: - - name: HDRP - folder: HDRP_Tests -win_apis: - - name: DX11 - cmd: -force-d3d11 - - name: DX12 - cmd: -force-d3d12 - - name: Vulkan - cmd: -force-vulkan -mac_apis: - - name: metal - - name: openglcore -linux_apis: - - name: OpenGLCore - cmd: -force-glcore - - name: Vulkan - cmd: -force-vulkan ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% if platform.name == "Win" %} - -{% for testplatform in testplatforms %} -{% for win_api in win_apis %} -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - #model: rtx2080 - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindows{{ win_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results --timeout=1200 - {% else %} - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --extra-editor-arg="{{ win_api.cmd }}" --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% endfor %} -{% endfor %} - -{% elsif platform.name == "OSX_Metal" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "editmode" %} -#skip because we don't need a GPU to run editmode tests -{% else %} -{{ project.name }}_OSX_Metal_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_Metal_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only' - - {% if testplatform.name == "Standalone" %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }}OSX --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results --timeout=1200' - {% else %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }} --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results' - {% endif %} - UTR_RESULT=$? - mkdir -p TestProjects/{{ project.folder }}/test-results/ - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results/ TestProjects/{{ project.folder }}/test-results/ - exit $UTR_RESULT - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% endif %} -{% endfor %} - -{% elsif platform.name == "Linux" %} - -{% for testplatform in testplatforms %} -{% for linux_api in linux_apis %} -# Separate block for linux, because the linux agents currently need extra configuration -{{ project.name }}_Linux_{{ linux_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Linux_{{ linux_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - sudo -H pip install --upgrade pip - - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - sudo npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - cd TestProjects/{{ project.folder }} && sudo unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr {{ testplatform.args }}Linux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinux{{ linux_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% else %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr --extra-editor-arg="{{ linux_api.cmd }}" {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/upm-ci~/test-results/**/*" -{% endfor %} -{% endfor %} - - -{% endif %} -{% endfor %} - - -All_{{ project.name }}_{{ editor.version }}: - name: All {{ project.name }} CI - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - {% if platform.name == "OSX_OpenGLCore" %} - - {% if testplatform.name == "editmode" %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% elsif platform.name == "OSX_Metal" and testplatform.name == "editmode" %} - - {% elsif platform.name == "OSX_Metal" %} - #skip - {% elsif platform.name == "Linux" %} - #skip - - {% elsif platform.name == "Win" %} - {% for win_api in win_apis %} - {% if win_api.name == "Vulkan" %} - #skip - {% elsif win_api.name == "DX12" %} - #skip - {% else %} - - .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }} - {% endif %} - {% endfor %} - - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% endfor %} - {% endfor %} -{% endfor %} -{% endfor %} \ No newline at end of file diff --git a/.yamato/upm-ci-hdrp_dxr.yml b/.yamato/upm-ci-hdrp_dxr.yml deleted file mode 100644 index 099abfa8fd1..00000000000 --- a/.yamato/upm-ci-hdrp_dxr.yml +++ /dev/null @@ -1,99 +0,0 @@ -editors: - - version: 2020.1 - - version: fast-2020.1 - - version: trunk - - version: fast-trunk -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp -# - name: Linux -# type: Unity::VM::GPU -# image: cds-ops/ubuntu-18.04-base:stable -# flavor: b1.large -# Not sure if Linux supports DXR -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone - - name: playmode - args: --suite=playmode -projects: - - name: HDRP_DXR - folder: HDRP_DXR_Tests -win_apis: - - name: DX12 - cmd: -force-d3d12 -#linux_apis: -# - name: OpenGLCore -# cmd: -force-glcore -# - name: Vulkan -# cmd: -force-vulkan ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% if platform.name == "Win" %} - -{% for testplatform in testplatforms %} -{% for win_api in win_apis %} -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ testplatform.name }}_{{ win_api.name }} on version {{ editor.version }} - agent: - type: {{ platform.type }} - model: rtx2080 - image: {{ platform.image }} - flavor: {{ platform.flavor}} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindows{{ win_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results --timeout=1200 - {% else %} - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --extra-editor-arg="{{ win_api.cmd }}" --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% endfor %} -{% endfor %} - -{% endif %} - -{% endfor %} -{% endfor %} - -All_{{ project.name }}: - name: All {{ project.name }} CI - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - {% for win_api in win_apis %} - - .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_trunk - {% endfor %} - {% endfor %} - {% endfor %} - -{% endfor %} diff --git a/.yamato/upm-ci-hdrp_standalone.yml b/.yamato/upm-ci-hdrp_standalone.yml deleted file mode 100644 index 6b40cef2ef4..00000000000 --- a/.yamato/upm-ci-hdrp_standalone.yml +++ /dev/null @@ -1,250 +0,0 @@ -editors: - - version: 2020.1 - rerun_strategy: on-new-revision - - version: fast-2020.1 - rerun_strategy: on-new-revision - - version: trunk - rerun_strategy: on-new-revision - - version: fast-trunk - rerun_strategy: on-new-revision - - version: CUSTOM-REVISION - rerun_strategy: always -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp - - name: OSX_Metal - os: macos - type: Unity::metal::macmini - image: slough-ops/macos-10.14-xcode - flavor: m1.mac - components: - - editor - - il2cpp -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone -projects: - - name: HDRP_Standalone - folder: HDRP_RuntimeTests -win_apis: - - name: DX11 - cmd: -force-d3d11 - - name: Vulkan - cmd: -force-vulkan -mac_apis: - - name: metal - - name: openglcore ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% if platform.name == "Win" %} - -{% for testplatform in testplatforms %} -{% for win_api in win_apis %} - -{% if testplatform.name == "Standalone" %} -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : Test {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - flavor: b1.large - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto - artifacts: - logs: - paths: - - "**/test-results/**" - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-hdrp_standalone.yml#Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - -Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }}: - name : Build {{ project.name }} on Win_{{ win_api.name }}_Player on version {{ editor.version }} - agent: - flavor: b1.xlarge - type: Unity::VM - image: sdet/gamecode_win10:stable - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindows{{ win_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{% else %} - -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: Unity::VM::GPU - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --extra-editor-arg="{{ win_api.cmd }}" --testproject=. --editor-location=.Editor --artifacts_path=test-results - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} - - -{% endfor %} -{% endfor %} - -{% elsif platform.name == "OSX_Metal" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "editmode" %} -#skip because we don't need a GPU to run editmode tests -{% else %} -{{ project.name }}_OSX_Metal_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_Metal_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple'" - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only' - - - {% if testplatform.name == "Standalone" %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }}OSX --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results --timeout=1200' - {% else %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }} --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results' - {% endif %} - UTR_RESULT=$? - mkdir -p TestProjects/{{ project.folder }}/test-results/ - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results/ TestProjects/{{ project.folder }}/test-results/ - exit $UTR_RESULT - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% endif %} -{% endfor %} - - -{% endif %} -{% endfor %} - - -All_{{ project.name }}_{{ editor.version }}: - name: All {{ project.name }} CI - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - {% if platform.name == "OSX_OpenGLCore" %} - - {% if testplatform.name == "editmode" %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% elsif platform.name == "OSX_Metal" and testplatform.name == "editmode" %} - - {% elsif platform.name == "OSX_Metal" %} - #skip - {% elsif platform.name == "Linux" %} - #skip - - {% elsif platform.name == "Win" %} - {% for win_api in win_apis %} - {% if win_api.name == "Vulkan" %} - #skip - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - {% endfor %} - - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% endfor %} - {% endfor %} -{% endfor %} -{% endfor %} \ No newline at end of file diff --git a/.yamato/upm-ci-packages.yml b/.yamato/upm-ci-packages.yml deleted file mode 100644 index 37efe689664..00000000000 --- a/.yamato/upm-ci-packages.yml +++ /dev/null @@ -1,218 +0,0 @@ -editors: - - version: trunk - - version: 2020.1 - - version: fast-trunk - - version: fast-2020.1 -packages: - - name: Core - id: core - packagename: com.unity.render-pipelines.core - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - name: Lightweight - id: lwrp - packagename: com.unity.render-pipelines.lightweight - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - .yamato/upm-ci-packages.yml#pack_shadergraph - - .yamato/upm-ci-packages.yml#pack_universal - - .yamato/upm-ci-packages.yml#pack_lwrp - hascodependencies: 1 - - name: ShaderGraph - id: shadergraph - packagename: com.unity.shadergraph - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - .yamato/upm-ci-packages.yml#pack_shadergraph - hascodependencies: 1 - - name: HDRP - id: hdrp - packagename: com.unity.render-pipelines.high-definition - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - .yamato/upm-ci-packages.yml#pack_shadergraph - - .yamato/upm-ci-packages.yml#pack_vfx - - .yamato/upm-ci-packages.yml#pack_config - - .yamato/upm-ci-packages.yml#pack_hdrp - hascodependencies: 1 - - name: Universal - id: universal - packagename: com.unity.render-pipelines.universal - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - .yamato/upm-ci-packages.yml#pack_shadergraph - - .yamato/upm-ci-packages.yml#pack_universal - hascodependencies: 1 - - name: VFX - id: vfx - packagename: com.unity.visualeffectgraph - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - .yamato/upm-ci-packages.yml#pack_shadergraph - - .yamato/upm-ci-packages.yml#pack_vfx - hascodependencies: 1 - - name: Config - id: config - packagename: com.unity.render-pipelines.high-definition-config - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - .yamato/upm-ci-packages.yml#pack_config - hascodependencies: 1 -platforms: - - name: win - os: windows - components: - - editor - - il2cpp - agent: - type: Unity::VM - image: package-ci/win10:stable - flavor: b1.large - copycmd: copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor - editorpath: .\.Editor - - name: mac - os: macos - components: - - editor - - il2cpp - agent: - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - copycmd: cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor - editorpath: "$(pwd)/.Editor/Unity.app/Contents/MacOS/Unity" ---- -{% for package in packages %} -pack_{{ package.id }}: - name: z_(do not use) Pack {{ package.name }} - agent: - type: Unity::VM - image: package-ci/win10:stable - flavor: b1.large - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - upm-ci package pack --package-path {{ package.packagename }} - artifacts: - packages: - paths: - - "upm-ci~/packages/**/*" -{% endfor %} - -{% for editor in editors %} -{% for platform in platforms %} -{% for package in packages %} -test_{{ package.id }}_{{ platform.name }}_{{ editor.version }}: - name: z_(do not use) Test {{ package.name }} {{ platform.name }} {{ editor.version }} - agent: - type: {{ platform.agent.type }} - image: {{ platform.agent.image }} - flavor: {{ platform.agent.flavor }} - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only - {% if package.hascodependencies %} - - {{ platform.copycmd }} - {% endif %} - - upm-ci package test -u {{ platform.editorpath }} --package-path {{ package.packagename }} - artifacts: - logs: - paths: - - "**/upm-ci~/test-results/**/*" - dependencies: - - .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - {% for dep in package.dependencies %} - - {{ dep }} - {% endfor %} -{% endfor %} -{% endfor %} -{% endfor %} - -{% for editor in editors %} -{% for platform in platforms %} -{% for package in packages %} -test_{{ package.id }}_{{ platform.name }}_{{ editor.version }}_dependencies: - name: z_(do not use) Test {{ package.name }} {{ platform.name }} {{ editor.version }} - dependencies - agent: - type: {{ platform.agent.type }} - image: {{ platform.agent.image }} - flavor: {{ platform.agent.flavor }} - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only - {% if package.hascodependencies %} - - {{ platform.copycmd }} - {% endif %} - - upm-ci package test -u {{ platform.editorpath }} --type updated-dependencies-tests --package-path {{ package.packagename }} - artifacts: - logs: - paths: - - "**/upm-ci~/test-results/**/*" - dependencies: - - .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - - .yamato/upm-ci-packages.yml#test_{{ package.id}}_{{ platform.name }}_{{ editor.version }} - {% for dep in package.dependencies %} - - {{ dep }} - {% endfor %} -{% endfor %} -{% endfor %} -{% endfor %} - -{% for editor in editors %} -all_package_ci_{{ editor.version }}: - name: Pack and test all packages - {{ editor.version }} - agent: - type: Unity::VM - image: package-ci/win10:stable - flavor: b1.large - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - upm-ci package izon -t - - upm-ci package izon -d - dependencies: -{% for platform in platforms %} -{% for package in packages %} - - .yamato/upm-ci-packages.yml#test_{{ package.id}}_{{ platform.name }}_{{ editor.version }} - #- .yamato/upm-ci-packages.yml#test_{{ package.id}}_{{ platform.name }}_{{ editor.version }}_dependencies -{% endfor %} -{% endfor %} -{% endfor %} - - -{% for package in packages %} -publish_{{ package.id }}: - name: z_(do not use) Publish {{ package.name }} - agent: - type: Unity::VM - image: package-ci/win10:stable - flavor: b1.large - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - upm-ci package publish --package-path {{ package.packagename }} - artifacts: - packages: - paths: - - "upm-ci~/packages/*.tgz" - dependencies: - - .yamato/upm-ci-packages.yml#pack_{{ package.id }} -{% for platform in platforms %} -# just using trunk for if a publish is happening - - .yamato/upm-ci-packages.yml#test_{{ package.id}}_{{ platform.name }}_trunk -{% endfor %} -{% endfor %} - - -publish_all: - name: Publish all packages - agent: - type: Unity::VM - image: package-ci/ubuntu:stable - flavor: b1.large - commands: - - git tag v$(cd com.unity.render-pipelines.core && node -e "console.log(require('./package.json').version)") - - git push origin --tags - dependencies: -{% for package in packages %} - - .yamato/upm-ci-packages.yml#publish_{{ package.id }} -{% endfor %} diff --git a/.yamato/upm-ci-shadergraph.yml b/.yamato/upm-ci-shadergraph.yml deleted file mode 100644 index 9c1fb41bce9..00000000000 --- a/.yamato/upm-ci-shadergraph.yml +++ /dev/null @@ -1,415 +0,0 @@ -editors: - - version: 2020.1 - rerun_strategy: on-new-revision - - version: fast-2020.1 - rerun_strategy: on-new-revision - - version: trunk - rerun_strategy: on-new-revision - - version: fast-trunk - rerun_strategy: on-new-revision - - version: CUSTOM-REVISION - rerun_strategy: always -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp - - name: OSX_Metal - os: macos - type: Unity::metal::macmini - image: slough-ops/macos-10.14-xcode:stable - flavor: m1.mac - components: - - editor - - il2cpp - - name: OSX_OpenGLCore - os: macos - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - components: - - editor - - il2cpp - - name: Linux - os: linux - type: Unity::VM::GPU - image: cds-ops/ubuntu-18.04-base:stable - flavor: b1.large - components: - - editor - - il2cpp -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone - - name: playmode - args: --suite=playmode - - name: editmode - args: --suite=editor --platform=editmode -projects: - - name: ShaderGraph - folder: ShaderGraph -win_apis: - - name: DX11 - cmd: -force-d3d11 - - name: Vulkan - cmd: -force-vulkan -mac_apis: - - name: metal - - name: openglcore -linux_apis: - - name: OpenGLCore - cmd: -force-glcore - - name: Vulkan - cmd: -force-vulkan ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% if platform.name == "Win" %} - -{% for testplatform in testplatforms %} -{% for win_api in win_apis %} - -{% if testplatform.name == "Standalone" %} -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : Test {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - flavor: b1.large - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto - artifacts: - logs: - paths: - - "**/test-results/**" - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-shadergraph.yml#Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - -Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }}: - name : Build {{ project.name }} on Win_{{ win_api.name }}_Player on version {{ editor.version }} - agent: - flavor: b1.xlarge - type: Unity::VM - image: sdet/gamecode_win10:stable - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindows{{ win_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{% else %} - -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: Unity::VM::GPU - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --extra-editor-arg="{{ win_api.cmd }}" --testproject=. --editor-location=.Editor --artifacts_path=test-results - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} - - -{% endfor %} -{% endfor %} - -{% elsif platform.name == "OSX_OpenGLCore" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "Standalone" %} -Build_{{ project.name }}_OSX_OpenGLCore_Player_{{ editor.version }}: - name : Build {{ project.name }} on OSX_OpenGLCore_Player on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{{ project.name }}_OSX_OpenGLCore_Standalone_{{ editor.version }}: - name: Test {{ project.name }} on OSX_OpenGLCore_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-load-path=players --player-connection-ip=auto - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-shadergraph.yml#Build_{{ project.name }}_OSX_OpenGLCore_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% else %} - -{{ project.name }}_OSX_OpenGLCore_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_OpenGLCore_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=test-results - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results --timeout=1200 - {% else %} - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} -{% endfor %} - -{% elsif platform.name == "OSX_Metal" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "editmode" %} -#skip because we don't need a GPU to run editmode tests -{% else %} -{{ project.name }}_OSX_Metal_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_Metal_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only' - - {% if testplatform.name == "Standalone" %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }}OSX --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results --timeout=1200' - {% else %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }} --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results' - {% endif %} - UTR_RESULT=$? - mkdir -p TestProjects/{{ project.folder }}/test-results/ - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results/ TestProjects/{{ project.folder }}/test-results/ - exit $UTR_RESULT - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% endif %} -{% endfor %} - -{% elsif platform.name == "Linux" %} - -{% for testplatform in testplatforms %} -{% for linux_api in linux_apis %} -# Separate block for linux, because the linux agents currently need extra configuration -{{ project.name }}_Linux_{{ linux_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Linux_{{ linux_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - sudo -H pip install --upgrade pip - - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - sudo npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - cd TestProjects/{{ project.folder }} && sudo unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr {{ testplatform.args }}Linux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinux{{ linux_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% else %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr --extra-editor-arg="{{ linux_api.cmd }}" {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/upm-ci~/test-results/**/*" -{% endfor %} -{% endfor %} - - -{% endif %} -{% endfor %} - - -All_{{ project.name }}_{{ editor.version }}: - name: All {{ project.name }} CI - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - {% if platform.name == "OSX_OpenGLCore" %} - - {% if testplatform.name == "editmode" %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% elsif platform.name == "OSX_Metal" and testplatform.name == "editmode" %} - - {% elsif platform.name == "OSX_Metal" %} - #skip - {% elsif platform.name == "Linux" %} - #skip - - {% elsif platform.name == "Win" %} - {% for win_api in win_apis %} - {% if win_api.name == "Vulkan" %} - #skip - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - {% endfor %} - - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% endfor %} - {% endfor %} -{% endfor %} -{% endfor %} diff --git a/.yamato/upm-ci-shadergraph_stereo.yml b/.yamato/upm-ci-shadergraph_stereo.yml deleted file mode 100644 index f032d063a15..00000000000 --- a/.yamato/upm-ci-shadergraph_stereo.yml +++ /dev/null @@ -1,156 +0,0 @@ -editors: - - version: 2020.1 - rerun_strategy: on-new-revision - - version: fast-2020.1 - rerun_strategy: on-new-revision - - version: trunk - rerun_strategy: on-new-revision - - version: fast-trunk - rerun_strategy: on-new-revision - - version: CUSTOM-REVISION - rerun_strategy: always -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone - - name: playmode - args: --suite=playmode - - name: editmode - args: --suite=editor --platform=editmode -projects: - - name: ShaderGraph_Stereo - folder: ShaderGraphUniversalStereo ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% for testplatform in testplatforms %} - -{% if testplatform.name == "Standalone" %} -{{ project.name }}_Win_{{ testplatform.name }}_{{ editor.version }}: - name : Test {{ project.name }} on Win_{{ testplatform.name }} on version {{ editor.version }} - agent: - flavor: b1.large - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-shadergraph_stereo.yml#Build_{{ project.name }}_Win_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - - -Build_{{ project.name }}_Win_Player_{{ editor.version }}: - name : Build {{ project.name }} on Win_{{ win_api.name }}_Player on version {{ editor.version }} - agent: - flavor: b1.xlarge - type: Unity::VM - image: sdet/gamecode_win10:stable - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{% else %} - -{{ project.name }}_Win_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor}} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} - - -{% endfor %} -{% endfor %} - -All_{{ project.name }}_{{ editor.version }}: - name: All {{ project.name }} CI - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endfor %} - {% endfor %} -{% endfor %} -{% endfor %} diff --git a/.yamato/upm-ci-templates.yml b/.yamato/upm-ci-templates.yml deleted file mode 100644 index 708f7133cd3..00000000000 --- a/.yamato/upm-ci-templates.yml +++ /dev/null @@ -1,146 +0,0 @@ -editors: - - version: trunk - - version: 2020.1 - - version: fast-trunk - - version: fast-2020.1 -templates: - - name: HDRP Template - id: hdrp_template - packagename: com.unity.template-hd - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - .yamato/upm-ci-packages.yml#pack_shadergraph - - .yamato/upm-ci-packages.yml#pack_vfx - - .yamato/upm-ci-packages.yml#pack_config - - .yamato/upm-ci-packages.yml#pack_hdrp - hascodependencies: 1 - - name: Universal Template - id: universal_template - packagename: com.unity.template-universal - dependencies: - - .yamato/upm-ci-packages.yml#pack_core - - .yamato/upm-ci-packages.yml#pack_shadergraph - - .yamato/upm-ci-packages.yml#pack_universal - hascodependencies: 1 -platforms: - - name: win - os: windows - components: - - editor - - il2cpp - agent: - type: Unity::VM - image: package-ci/win10:stable - flavor: b1.large - copycmd: copy upm-ci~\packages\*.tgz .Editor\Data\Resources\PackageManager\Editor - editorpath: .\.Editor - - name: mac - os: macos - components: - - editor - - il2cpp - agent: - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - copycmd: cp ./upm-ci~/packages/*.tgz ./.Editor/Unity.app/Contents/Resources/PackageManager/Editor - editorpath: "$(pwd)/.Editor/Unity.app/Contents/MacOS/Unity" ---- -{% for template in templates %} -pack_{{ template.id }}: - name: z_(do not use) Pack {{ template.name }} - agent: - type: Unity::VM - image: package-ci/win10:stable - flavor: b1.large - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - upm-ci template pack --project-path {{ template.packagename }} - artifacts: - packages: - paths: - - "upm-ci~/packages/**/*" - - "upm-ci~/templates/**/*" -{% endfor %} - -{% for editor in editors %} -{% for platform in platforms %} -{% for template in templates %} -test_{{ template.id }}_{{ platform.name }}_{{ editor.version }}: - name: z_(do not use) Test {{ template.name }} {{ platform.name }} {{ editor.version }} - agent: - type: {{ platform.agent.type }} - image: {{ platform.agent.image }} - flavor: {{ platform.agent.flavor }} - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only - {% if template.hascodependencies %} - - {{ platform.copycmd }} - {% endif %} - - upm-ci template test -u {{ platform.editorpath }} --project-path {{ template.packagename }} - artifacts: - logs: - paths: - - "**/upm-ci~/test-results/**/*" - dependencies: - - .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - - .yamato/upm-ci-templates.yml#pack_{{ template.id }} - {% for dep in template.dependencies %} - - {{ dep }} - {% endfor %} -{% endfor %} -{% endfor %} -{% endfor %} - -{% for editor in editors %} -{% for platform in platforms %} -{% for template in templates %} -test_{{ template.id }}_{{ platform.name }}_{{ editor.version }}_dependencies: - name: z_(do not use) Test {{ template.name }} {{ platform.name }} {{ editor.version }} - dependencies - agent: - type: {{ platform.agent.type }} - image: {{ platform.agent.image }} - flavor: {{ platform.agent.flavor }} - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - unity-downloader-cli --source-file unity_revision.txt -c editor --wait --published-only - {% if template.hascodependencies %} - - {{ platform.copycmd }} - {% endif %} - - upm-ci template test -u {{ platform.editorpath }} --type updated-dependencies-tests --project-path {{ template.packagename }} - artifacts: - logs: - paths: - - "**/upm-ci~/test-results/**/*" - dependencies: - - .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - - .yamato/upm-ci-templates.yml#test_{{ template.id}}_{{ platform.name }}_{{ editor.version }} - {% for dep in template.dependencies %} - - {{ dep }} - {% endfor %} -{% endfor %} -{% endfor %} -{% endfor %} - -{% for editor in editors %} -all_template_ci_{{ editor.version }}: - name: Pack and test all templates - {{ editor.version }} - agent: - type: Unity::VM - image: package-ci/win10:stable - flavor: b1.large - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - upm-ci package izon -t - - upm-ci package izon -d - dependencies: -{% for platform in platforms %} -{% for template in templates %} - - .yamato/upm-ci-templates.yml#test_{{ template.id}}_{{ platform.name }}_{{ editor.version }} - - .yamato/upm-ci-templates.yml#test_{{ template.id}}_{{ platform.name }}_{{ editor.version }}_dependencies -{% endfor %} -{% endfor %} -{% endfor %} \ No newline at end of file diff --git a/.yamato/upm-ci-universal.yml b/.yamato/upm-ci-universal.yml deleted file mode 100644 index 0f4a54f53a6..00000000000 --- a/.yamato/upm-ci-universal.yml +++ /dev/null @@ -1,500 +0,0 @@ -editors: - - version: 2020.1 - rerun_strategy: on-new-revision - - version: fast-2020.1 - rerun_strategy: on-new-revision - - version: trunk - rerun_strategy: on-new-revision - - version: fast-trunk - rerun_strategy: on-new-revision - - version: CUSTOM-REVISION - rerun_strategy: always -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp - - name: OSX_Metal - os: macos - type: Unity::metal::macmini - image: slough-ops/macos-10.14-xcode:stable - flavor: m1.mac - components: - - editor - - il2cpp - - name: OSX_OpenGLCore - os: macos - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - components: - - editor - - il2cpp - - name: Linux - os: linux - type: Unity::VM::GPU - image: cds-ops/ubuntu-18.04-base:stable - flavor: b1.large - components: - - editor - - il2cpp - - name: Android - os: android - type: Unity::mobile::android - image: mobile/android-execution-r19:stable - flavor: b1.large - components: - - editor - - il2cpp - - android -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone - - name: playmode - args: --suite=playmode - - name: editmode - args: --suite=editor --platform=editmode -projects: - - name: Universal - folder: UniversalGraphicsTest -win_apis: - - name: DX11 - cmd: -force-d3d11 - - name: Vulkan - cmd: -force-vulkan -mac_apis: - - name: metal - - name: openglcore -linux_apis: - - name: OpenGLCore - cmd: -force-glcore - - name: Vulkan - cmd: -force-vulkan -android_apis: - - name: OpenGLES3 - - name: Vulkan ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% if platform.name == "Win" %} - -{% for testplatform in testplatforms %} -{% for win_api in win_apis %} - -{% if testplatform.name == "Standalone" %} -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : Test {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - flavor: b1.large - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto - artifacts: - logs: - paths: - - "**/test-results/**" - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-universal.yml#Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - -Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }}: - name : Build {{ project.name }} on Win_{{ win_api.name }}_Player on version {{ editor.version }} - agent: - flavor: b1.xlarge - type: Unity::VM - image: sdet/gamecode_win10:stable - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindows{{ win_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{% else %} - -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --extra-editor-arg="{{ win_api.cmd }}" --testproject=. --editor-location=.Editor --artifacts_path=test-results - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} - - -{% endfor %} -{% endfor %} - -{% elsif platform.name == "OSX_OpenGLCore" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "Standalone" %} -Build_{{ project.name }}_OSX_OpenGLCore_Player_{{ editor.version }}: - name : Build {{ project.name }} on OSX_OpenGLCore_Player on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{{ project.name }}_OSX_OpenGLCore_Standalone_{{ editor.version }}: - name: Test {{ project.name }} on OSX_OpenGLCore_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-load-path=players --player-connection-ip=auto - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-universal.yml#Build_{{ project.name }}_OSX_OpenGLCore_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% else %} - -{{ project.name }}_OSX_OpenGLCore_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_OpenGLCore_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=test-results - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results --timeout=1200 - {% else %} - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} -{% endfor %} - -{% elsif platform.name == "OSX_Metal" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "editmode" %} -#skip because we don't need a GPU to run editmode tests -{% else %} -{{ project.name }}_OSX_Metal_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_Metal_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only' - - - {% if testplatform.name == "Standalone" %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }}OSX --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results --timeout=1400' - {% else %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }} --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results' - {% endif %} - UTR_RESULT=$? - mkdir -p TestProjects/{{ project.folder }}/test-results/ - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results/ TestProjects/{{ project.folder }}/test-results/ - exit $UTR_RESULT - - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% endif %} -{% endfor %} - -{% elsif platform.name == "Linux" %} - -{% for testplatform in testplatforms %} -{% for linux_api in linux_apis %} -# Separate block for linux, because the linux agents currently need extra configuration -{{ project.name }}_Linux_{{ linux_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Linux_{{ linux_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - sudo -H pip install --upgrade pip - - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - sudo npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - cd TestProjects/{{ project.folder }} && sudo unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr {{ testplatform.args }}Linux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinux{{ linux_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results - {% else %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr --extra-editor-arg="{{ linux_api.cmd }}" {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**/*" -{% endfor %} -{% endfor %} - - -{% elsif platform.name == "Android" %} -{% for android_api in android_apis %} - -Build_{{ project.name }}_Android_{{ android_api.name }}_{{ editor.version }}: - name: Build {{ project.name }} on Android_{{ android_api.name }} on version {{ editor.version }} - agent: - type: Unity::VM - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - unity-downloader-cli --source-file %YAMATO_SOURCE_DIR%/unity_revision.txt -p WindowsEditor {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\OpenJDK %JAVA_HOME% - - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\SDK %ANDROID_SDK_ROOT% - - mklink /d WindowsEditor\Data\PlaybackEngines\AndroidPlayer\NDK %ANDROID_NDK_ROOT% - {% if android_api.name == "Vulkan" %} - - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\{{ project.folder }} --extra-editor-arg="-executemethod" --extra-editor-arg="SetupProject.ApplySettings" --extra-editor-arg="vulkan" --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only - {% else %} - - utr\utr --suite=playmode --platform=Android --testproject=TestProjects\{{ project.folder }} --editor-location=WindowsEditor --artifacts_path=test-results --player-save-path=players --scripting-backend=il2cpp --timeout=1200 --build-only - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{{ project.name }}_Android_{{ android_api.name }}_{{ editor.version }}: - name: Test {{ project.name }} on Android_{{ android_api.name }} on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - skip_checkout: true - commands: - - curl -s https://artifactory.internal.unity3d.com/core-automation/tools/utr-standalone/utr.bat --output utr.bat - - > - %ANDROID_SDK_ROOT%\platform-tools\adb.exe connect %BOKKEN_DEVICE_IP% - - powershell %ANDROID_SDK_ROOT%\platform-tools\adb.exe devices - - NetSh Advfirewall set allprofiles state off - - | - set ANDROID_DEVICE_CONNECTION=%BOKKEN_DEVICE_IP% - .\utr --suite=playmode --platform=Android --editor-location=WindowsEditor --artifacts_path=test-results --player-load-path=players --scripting-backend=il2cpp --timeout=1200 --player-connection-ip=%BOKKEN_DEVICE_IP% - - start %ANDROID_SDK_ROOT%\platform-tools\adb.exe kill-server - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-universal.yml#Build_{{ project.name }}_Android_{{ android_api.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endfor %} -{% endif %} -{% endfor %} - -All_{{ project.name }}_{{ editor.version }}: - name: All {{ project.name }} CI - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - {% if platform.name == "OSX_OpenGLCore" %} - - {% if testplatform.name == "editmode" %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% elsif platform.name == "Android" %} - #skip - - {% elsif platform.name == "Linux" %} - #skip - - {% elsif platform.name == "OSX_Metal" and testplatform.name == "editmode" %} - - - {% elsif platform.name == "Win" %} - {% for win_api in win_apis %} - {% if win_api.name == "Vulkan" %} - #skip - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - {% endfor %} - - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% endfor %} - {% endfor %} -{% endfor %} -{% endfor %} diff --git a/.yamato/upm-ci-universal_stereo.yml b/.yamato/upm-ci-universal_stereo.yml deleted file mode 100644 index 9cdda849c48..00000000000 --- a/.yamato/upm-ci-universal_stereo.yml +++ /dev/null @@ -1,156 +0,0 @@ -editors: - - version: 2020.1 - rerun_strategy: on-new-revision - - version: fast-2020.1 - rerun_strategy: on-new-revision - - version: trunk - rerun_strategy: on-new-revision - - version: fast-trunk - rerun_strategy: on-new-revision - - version: CUSTOM-REVISION - rerun_strategy: always -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone - - name: playmode - args: --suite=playmode - - name: editmode - args: --suite=editor --platform=editmode -projects: - - name: Universal_Stereo - folder: UniversalGfxTestStereo ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% for testplatform in testplatforms %} - -{% if testplatform.name == "Standalone" %} -{{ project.name }}_Win_{{ testplatform.name }}_{{ editor.version }}: - name : Test {{ project.name }} on Win_{{ testplatform.name }} on version {{ editor.version }} - agent: - flavor: b1.large - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto - artifacts: - logs: - paths: - - "**/test-results/**" - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-universal_stereo.yml#Build_{{ project.name }}_Win_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - -Build_{{ project.name }}_Win_Player_{{ editor.version }}: - name : Build {{ project.name }} on Win_{{ win_api.name }}_Player on version {{ editor.version }} - agent: - flavor: b1.xlarge - type: Unity::VM - image: sdet/gamecode_win10:stable - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{% else %} - -{{ project.name }}_Win_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor}} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} - - -{% endfor %} -{% endfor %} - - -All_{{ project.name }}_{{ editor.version }}: - name: All {{ project.name }} CI - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endfor %} - {% endfor %} -{% endfor %} -{% endfor %} \ No newline at end of file diff --git a/.yamato/upm-ci-vfx_lwrp.yml b/.yamato/upm-ci-vfx_lwrp.yml deleted file mode 100644 index 67458cdc7cf..00000000000 --- a/.yamato/upm-ci-vfx_lwrp.yml +++ /dev/null @@ -1,412 +0,0 @@ -editors: - - version: 2020.1 - rerun_strategy: on-new-revision - - version: fast-2020.1 - rerun_strategy: on-new-revision - - version: trunk - rerun_strategy: on-new-revision - - version: fast-trunk - rerun_strategy: on-new-revision - - version: CUSTOM-REVISION - rerun_strategy: always -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp - - name: OSX_Metal - os: macos - type: Unity::metal::macmini - image: slough-ops/macos-10.14-xcode - flavor: m1.mac - components: - - editor - - il2cpp - - name: OSX_OpenGLCore - os: macos - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - components: - - editor - - il2cpp - - name: Linux - os: linux - type: Unity::VM::GPU - image: cds-ops/ubuntu-18.04-base:stable - flavor: b1.large - components: - - editor - - il2cpp -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone - - name: playmode - args: --suite=playmode -# - name: editmode -# args: --suite=editor --platform=editmode -projects: - - name: VFX_LWRP - folder: VisualEffectGraph_LWRP -win_apis: - - name: DX11 - cmd: -force-d3d11 - - name: Vulkan - cmd: -force-vulkan -linux_apis: - - name: OpenGLCore - cmd: -force-glcore - - name: Vulkan - cmd: -force-vulkan ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% if platform.name == "Win" %} - -{% for testplatform in testplatforms %} -{% for win_api in win_apis %} - -{% if testplatform.name == "Standalone" %} -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : Test {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - flavor: b1.large - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto - artifacts: - logs: - paths: - - "**/test-results/**" - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-vfx_lwrp.yml#Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - -Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }}: - name : Build {{ project.name }} on Win_{{ win_api.name }}_Player on version {{ editor.version }} - agent: - flavor: b1.xlarge - type: Unity::VM - image: sdet/gamecode_win10:stable - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindows{{ win_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{% else %} - -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: Unity::VM::GPU - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --extra-editor-arg="{{ win_api.cmd }}" --testproject=. --editor-location=.Editor --artifacts_path=test-results - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} - - -{% endfor %} -{% endfor %} - -{% elsif platform.name == "OSX_OpenGLCore" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "Standalone" %} -Build_{{ project.name }}_OSX_OpenGLCore_Player_{{ editor.version }}: - name : Build {{ project.name }} on OSX_OpenGLCore_Player on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{{ project.name }}_OSX_OpenGLCore_Standalone_{{ editor.version }}: - name: Test {{ project.name }} on OSX_OpenGLCore_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-load-path=players --player-connection-ip=auto - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-vfx_lwrp.yml#Build_{{ project.name }}_OSX_OpenGLCore_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% else %} - -{{ project.name }}_OSX_OpenGLCore_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_OpenGLCore_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: Unity::VM::osx - image: buildfarm/mac:stable - flavor: m1.mac - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=test-results - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }}OSX --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results --timeout=1200 - {% else %} - - cd TestProjects/{{ project.folder }} && utr/utr {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} -{% endfor %} - -{% elsif platform.name == "OSX_Metal" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "editmode" %} -#skip because we don't need a GPU to run editmode tests -{% else %} -{{ project.name }}_OSX_Metal_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_Metal_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only' - - {% if testplatform.name == "Standalone" %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }}OSX --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results --timeout=1200' - {% else %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }} --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results' - {% endif %} - UTR_RESULT=$? - mkdir -p TestProjects/{{ project.folder }}/test-results/ - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results/ TestProjects/{{ project.folder }}/test-results/ - exit $UTR_RESULT - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% endif %} -{% endfor %} - -{% elsif platform.name == "Linux" %} - -{% for testplatform in testplatforms %} -{% for linux_api in linux_apis %} -# Separate block for linux, because the linux agents currently need extra configuration -{{ project.name }}_Linux_{{ linux_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Linux_{{ linux_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - sudo -H pip install --upgrade pip - - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - sudo npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - cd TestProjects/{{ project.folder }} && sudo unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr {{ testplatform.args }}Linux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinux{{ linux_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% else %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr --extra-editor-arg="{{ linux_api.cmd }}" {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**/*" -{% endfor %} -{% endfor %} - - -{% endif %} -{% endfor %} - - -All_{{ project.name }}_{{ editor.version }}: - name: All {{ project.name }} CI - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - {% if platform.name == "OSX_OpenGLCore" %} - - {% if testplatform.name == "editmode" %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% elsif platform.name == "OSX_Metal" and testplatform.name == "editmode" %} - - {% elsif platform.name == "OSX_Metal" %} - #skip - {% elsif platform.name == "Linux" %} - #skip - - {% elsif platform.name == "Win" %} - {% for win_api in win_apis %} - {% if win_api.name == "Vulkan" %} - #skip - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - {% endfor %} - - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% endfor %} - {% endfor %} -{% endfor %} -{% endfor %} diff --git a/.yamato/upm-ci-vfxmain.yml b/.yamato/upm-ci-vfxmain.yml deleted file mode 100644 index 57a41d00494..00000000000 --- a/.yamato/upm-ci-vfxmain.yml +++ /dev/null @@ -1,304 +0,0 @@ -editors: - - version: 2020.1 - rerun_strategy: on-new-revision - - version: fast-2020.1 - rerun_strategy: on-new-revision - - version: trunk - rerun_strategy: on-new-revision - - version: fast-trunk - rerun_strategy: on-new-revision - - version: CUSTOM-REVISION - rerun_strategy: always -platforms: - - name: Win - os: windows - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - flavor: b1.large - components: - - editor - - il2cpp - - name: OSX_Metal - os: macos - type: Unity::metal::macmini - image: slough-ops/macos-10.14-xcode - flavor: m1.mac - components: - - editor - - il2cpp - - name: Linux - os: linux - type: Unity::VM::GPU - image: cds-ops/ubuntu-18.04-base:stable - flavor: b1.large - components: - - editor - - il2cpp -testplatforms: - - name: Standalone - args: --suite=playmode --platform=Standalone - - name: playmode - args: --suite=playmode - - name: editmode - args: --suite=editor --platform=editmode -projects: - - name: VFXMain - folder: VisualEffectGraph -win_apis: - - name: DX11 - cmd: -force-d3d11 - - name: Vulkan - cmd: -force-vulkan -linux_apis: - - name: Vulkan - cmd: -force-vulkan ---- -{% for project in projects %} -{% for editor in editors %} -{% for platform in platforms %} - -{% if platform.name == "Win" %} - -{% for testplatform in testplatforms %} -{% for win_api in win_apis %} - -{% if testplatform.name == "Standalone" %} -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : Test {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - flavor: b1.large - type: Unity::VM::GPU - image: sdet/gamecode_win10:stable - skip_checkout: true - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto - artifacts: - logs: - paths: - - "**/test-results/**" - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - - path: .yamato/upm-ci-vfxmain.yml#Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - -Build_{{ project.name }}_Win_{{ win_api.name }}_Player_{{ editor.version }}: - name : Build {{ project.name }} on Win_{{ win_api.name }}_Player on version {{ editor.version }} - agent: - flavor: b1.xlarge - type: Unity::VM - image: sdet/gamecode_win10:stable - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }}Windows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindows{{ win_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - players: - paths: - - "players/**" - -{% else %} - -{{ project.name }}_Win_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Win_{{ win_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - #model: rtx2080 - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - - cd TestProjects/{{ project.folder }} && unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - - cd TestProjects/{{ project.folder }} && utr\utr {{ testplatform.args }} --extra-editor-arg="{{ win_api.cmd }}" --testproject=. --editor-location=.Editor --artifacts_path=test-results - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" - -{% endif %} - - -{% endfor %} -{% endfor %} - -{% elsif platform.name == "OSX_Metal" %} - -{% for testplatform in testplatforms %} -{% if testplatform.name == "editmode" %} -#skip because we don't need a GPU to run editmode tests -{% else %} -{{ project.name }}_OSX_Metal_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on OSX_Metal_{{ testplatform.name }} on version {{ editor.version }} - agent: - type: {{ platform.type }} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics - - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini - - - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only' - - {% if testplatform.name == "Standalone" %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }}OSX --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results --timeout=1200' - {% else %} - - | - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/{{ project.folder }} && ~/Graphics/TestProjects/{{ project.folder }}/utr/utr {{ testplatform.args }} --testproject=/Users/bokken/Graphics/TestProjects/{{ project.folder }} --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results' - {% endif %} - UTR_RESULT=$? - mkdir -p TestProjects/{{ project.folder }}/test-results/ - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/{{ project.folder }}/test-results/ TestProjects/{{ project.folder }}/test-results/ - exit $UTR_RESULT - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**" -{% endif %} -{% endfor %} - -{% elsif platform.name == "Linux" %} - -{% for testplatform in testplatforms %} -{% for linux_api in linux_apis %} -# Separate block for linux, because the linux agents currently need extra configuration -{{ project.name }}_Linux_{{ linux_api.name }}_{{ testplatform.name }}_{{ editor.version }}: - name : {{ project.name }} on Linux_{{ linux_api.name }}_{{ testplatform.name }} on version {{ editor.version }} - agent: - {% if testplatform.name == "editmode" %} - type: Unity::VM - {% else %} - type: {{ platform.type }} - {% endif %} - image: {{ platform.image }} - flavor: {{ platform.flavor }} - variables: - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - sudo -H pip install --upgrade pip - - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - sudo npm install upm-ci-utils -g --registry https://api.bintray.com/npm/unity/unity-npm - - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/{{ project.folder }}/utr - - - cd TestProjects/{{ project.folder }} && sudo unity-downloader-cli --source-file ../../unity_revision.txt {% for component in platform.components %}-c {{ component }} {% endfor %}--wait --published-only - - {% if testplatform.name == "Standalone" %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr {{ testplatform.args }}Linux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinux{{ linux_api.name }}Linear" --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% else %} - - cd TestProjects/{{ project.folder }} && DISPLAY=:0.0 utr/utr --extra-editor-arg="{{ linux_api.cmd }}" {{ testplatform.args }} --testproject=. --editor-location=.Editor --artifacts_path=upm-ci~/test-results - {% endif %} - dependencies: - - path: .yamato/z_editor.yml#editor:priming:{{ editor.version }}:{{ platform.os }} - rerun: {{ editor.rerun_strategy }} - artifacts: - logs: - paths: - - "**/test-results/**/*" -{% endfor %} -{% endfor %} - - -{% endif %} -{% endfor %} - -All_{{ project.name }}_{{ editor.version }}: - name: All {{ project.name }} CI - {{ editor.version }} - agent: - type: Unity::VM - image: cds-ops/ubuntu-18.04-agent:stable - flavor: b1.small - {% if editor.version == 'CUSTOM-REVISION' %} - variables: - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - dir - dependencies: - {% for platform in platforms %} - {% for testplatform in testplatforms %} - {% if platform.name == "OSX_OpenGLCore" %} - - {% if testplatform.name == "editmode" %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% elsif platform.name == "OSX_Metal" and testplatform.name == "editmode" %} - - {% elsif platform.name == "OSX_Metal" %} - #skip - {% elsif platform.name == "Linux" %} - #skip - - {% elsif platform.name == "Win" %} - {% for win_api in win_apis %} - {% if win_api.name == "Vulkan" %} - #skip - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ win_api.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - {% endfor %} - - {% else %} - - path: .yamato/upm-ci-{{ project.name | downcase }}.yml#{{ project.name }}_{{ platform.name }}_{{ testplatform.name }}_{{ editor.version }} - rerun: {{ editor.rerun_strategy }} - {% endif %} - - {% endfor %} - {% endfor %} -{% endfor %} -{% endfor %} \ No newline at end of file diff --git a/.yamato/vfx_lwrp-linux-openglcore.yml b/.yamato/vfx_lwrp-linux-openglcore.yml new file mode 100644 index 00000000000..be21e7570eb --- /dev/null +++ b/.yamato/vfx_lwrp-linux-openglcore.yml @@ -0,0 +1,64 @@ +VFX_LWRP_Linux_OpenGLCore_playmode_trunk: + name: VFX_LWRP on Linux_OpenGLCore_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Linux_OpenGLCore_playmode_fast-trunk: + name: VFX_LWRP on Linux_OpenGLCore_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Linux_OpenGLCore_playmode_CUSTOM-REVISION: + name: VFX_LWRP on Linux_OpenGLCore_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-glcore" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfx_lwrp-linux-vulkan.yml b/.yamato/vfx_lwrp-linux-vulkan.yml new file mode 100644 index 00000000000..af7926b11aa --- /dev/null +++ b/.yamato/vfx_lwrp-linux-vulkan.yml @@ -0,0 +1,128 @@ +VFX_LWRP_Linux_Vulkan_Standalone_trunk: + name: VFX_LWRP on Linux_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Linux_Vulkan_playmode_trunk: + name: VFX_LWRP on Linux_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Linux_Vulkan_Standalone_fast-trunk: + name: VFX_LWRP on Linux_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Linux_Vulkan_playmode_fast-trunk: + name: VFX_LWRP on Linux_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Linux_Vulkan_Standalone_CUSTOM-REVISION: + name: VFX_LWRP on Linux_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Linux_Vulkan_playmode_CUSTOM-REVISION: + name: VFX_LWRP on Linux_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - cd TestProjects/VisualEffectGraph_LWRP && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfx_lwrp-osx-metal.yml b/.yamato/vfx_lwrp-osx-metal.yml new file mode 100644 index 00000000000..734ee633103 --- /dev/null +++ b/.yamato/vfx_lwrp-osx-metal.yml @@ -0,0 +1,170 @@ +VFX_LWRP_OSX_Metal_Standalone_trunk: + name: VFX_LWRP on OSX_Metal_Standalone on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph_LWRP && ~/Graphics/TestProjects/VisualEffectGraph_LWRP/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph_LWRP/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results/ TestProjects/VisualEffectGraph_LWRP/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_OSX_Metal_playmode_trunk: + name: VFX_LWRP on OSX_Metal_playmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph_LWRP && ~/Graphics/TestProjects/VisualEffectGraph_LWRP/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph_LWRP/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results/ TestProjects/VisualEffectGraph_LWRP/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_OSX_Metal_Standalone_fast-trunk: + name: VFX_LWRP on OSX_Metal_Standalone on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph_LWRP && ~/Graphics/TestProjects/VisualEffectGraph_LWRP/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph_LWRP/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results/ TestProjects/VisualEffectGraph_LWRP/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_OSX_Metal_playmode_fast-trunk: + name: VFX_LWRP on OSX_Metal_playmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph_LWRP && ~/Graphics/TestProjects/VisualEffectGraph_LWRP/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph_LWRP/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results/ TestProjects/VisualEffectGraph_LWRP/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_OSX_Metal_Standalone_CUSTOM-REVISION: + name: VFX_LWRP on OSX_Metal_Standalone on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph_LWRP && ~/Graphics/TestProjects/VisualEffectGraph_LWRP/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph_LWRP/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results/ TestProjects/VisualEffectGraph_LWRP/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_OSX_Metal_playmode_CUSTOM-REVISION: + name: VFX_LWRP on OSX_Metal_playmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph_LWRP && ~/Graphics/TestProjects/VisualEffectGraph_LWRP/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph_LWRP/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph_LWRP/test-results/ TestProjects/VisualEffectGraph_LWRP/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfx_lwrp-osx-openglcore.yml b/.yamato/vfx_lwrp-osx-openglcore.yml new file mode 100644 index 00000000000..7145b639fc3 --- /dev/null +++ b/.yamato/vfx_lwrp-osx-openglcore.yml @@ -0,0 +1,61 @@ +VFX_LWRP_OSX_OpenGLCore_playmode_trunk: + name: VFX_LWRP on OSX_OpenGLCore_playmode on version trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_OSX_OpenGLCore_playmode_fast-trunk: + name: VFX_LWRP on OSX_OpenGLCore_playmode on version fast-trunk + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_OSX_OpenGLCore_playmode_CUSTOM-REVISION: + name: VFX_LWRP on OSX_OpenGLCore_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::osx + image: buildfarm/mac:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfx_lwrp-win-dx11.yml b/.yamato/vfx_lwrp-win-dx11.yml new file mode 100644 index 00000000000..7d15d0aa222 --- /dev/null +++ b/.yamato/vfx_lwrp-win-dx11.yml @@ -0,0 +1,201 @@ +VFX_LWRP_Win_DX11_Standalone_trunk: + name: VFX_LWRP on Win_DX11_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#Build_VFX_LWRP_Win_DX11_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFX_LWRP_Win_DX11_Player_trunk: + name: Build VFX_LWRP on Win_DX11_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFX_LWRP_Win_DX11_playmode_trunk: + name: VFX_LWRP on Win_DX11_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Win_DX11_Standalone_fast-trunk: + name: VFX_LWRP on Win_DX11_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#Build_VFX_LWRP_Win_DX11_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFX_LWRP_Win_DX11_Player_fast-trunk: + name: Build VFX_LWRP on Win_DX11_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFX_LWRP_Win_DX11_playmode_fast-trunk: + name: VFX_LWRP on Win_DX11_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Win_DX11_Standalone_CUSTOM-REVISION: + name: VFX_LWRP on Win_DX11_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/vfx_lwrp-win-dx11.yml#Build_VFX_LWRP_Win_DX11_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFX_LWRP_Win_DX11_Player_CUSTOM-REVISION: + name: Build VFX_LWRP on Win_DX11_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFX_LWRP_Win_DX11_playmode_CUSTOM-REVISION: + name: VFX_LWRP on Win_DX11_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfx_lwrp-win-vulkan.yml b/.yamato/vfx_lwrp-win-vulkan.yml new file mode 100644 index 00000000000..09229181a76 --- /dev/null +++ b/.yamato/vfx_lwrp-win-vulkan.yml @@ -0,0 +1,201 @@ +VFX_LWRP_Win_Vulkan_Standalone_trunk: + name: VFX_LWRP on Win_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/vfx_lwrp-win-vulkan.yml#Build_VFX_LWRP_Win_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFX_LWRP_Win_Vulkan_Player_trunk: + name: Build VFX_LWRP on Win_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFX_LWRP_Win_Vulkan_playmode_trunk: + name: VFX_LWRP on Win_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Win_Vulkan_Standalone_fast-trunk: + name: VFX_LWRP on Win_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/vfx_lwrp-win-vulkan.yml#Build_VFX_LWRP_Win_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFX_LWRP_Win_Vulkan_Player_fast-trunk: + name: Build VFX_LWRP on Win_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFX_LWRP_Win_Vulkan_playmode_fast-trunk: + name: VFX_LWRP on Win_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFX_LWRP_Win_Vulkan_Standalone_CUSTOM-REVISION: + name: VFX_LWRP on Win_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/vfx_lwrp-win-vulkan.yml#Build_VFX_LWRP_Win_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFX_LWRP_Win_Vulkan_Player_CUSTOM-REVISION: + name: Build VFX_LWRP on Win_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFX_LWRP_Win_Vulkan_playmode_CUSTOM-REVISION: + name: VFX_LWRP on Win_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph_LWRP/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph_LWRP && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph_LWRP && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfxmain-linux-vulkan.yml b/.yamato/vfxmain-linux-vulkan.yml new file mode 100644 index 00000000000..8a7afa5f6ee --- /dev/null +++ b/.yamato/vfxmain-linux-vulkan.yml @@ -0,0 +1,192 @@ +VFXMain_Linux_Vulkan_Standalone_trunk: + name: VFXMain on Linux_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Linux_Vulkan_playmode_trunk: + name: VFXMain on Linux_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Linux_Vulkan_editmode_trunk: + name: VFXMain on Linux_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Linux_Vulkan_Standalone_fast-trunk: + name: VFXMain on Linux_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Linux_Vulkan_playmode_fast-trunk: + name: VFXMain on Linux_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Linux_Vulkan_editmode_fast-trunk: + name: VFXMain on Linux_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Linux_Vulkan_Standalone_CUSTOM-REVISION: + name: VFXMain on Linux_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=playmode --platform=StandaloneLinux64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildLinuxVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Linux_Vulkan_playmode_CUSTOM-REVISION: + name: VFXMain on Linux_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Linux_Vulkan_editmode_CUSTOM-REVISION: + name: VFXMain on Linux_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: cds-ops/ubuntu-18.04-base:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:linux + rerun: always + commands: + - sudo -H pip install --upgrade pip + - sudo -H pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - cd TestProjects/VisualEffectGraph && sudo unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && DISPLAY=:0.0 utr/utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfxmain-osx-metal.yml b/.yamato/vfxmain-osx-metal.yml new file mode 100644 index 00000000000..fbf17acda6e --- /dev/null +++ b/.yamato/vfxmain-osx-metal.yml @@ -0,0 +1,255 @@ +VFXMain_OSX_Metal_Standalone_trunk: + name: VFXMain on OSX_Metal_Standalone on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_OSX_Metal_playmode_trunk: + name: VFXMain on OSX_Metal_playmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_OSX_Metal_editmode_trunk: + name: VFXMain on OSX_Metal_editmode on version trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_OSX_Metal_Standalone_fast-trunk: + name: VFXMain on OSX_Metal_Standalone on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_OSX_Metal_playmode_fast-trunk: + name: VFXMain on OSX_Metal_playmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_OSX_Metal_editmode_fast-trunk: + name: VFXMain on OSX_Metal_editmode on version fast-trunk + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_OSX_Metal_Standalone_CUSTOM-REVISION: + name: VFXMain on OSX_Metal_Standalone on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=playmode --platform=StandaloneOSX --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results --timeout=1400' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_OSX_Metal_playmode_CUSTOM-REVISION: + name: VFXMain on OSX_Metal_playmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=playmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_OSX_Metal_editmode_CUSTOM-REVISION: + name: VFXMain on OSX_Metal_editmode on version CUSTOM-REVISION + agent: + type: Unity::metal::macmini + image: slough-ops/macos-10.14-xcode:stable + flavor: m1.mac + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:macos + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP "bash -lc 'pip3 install --user unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade'" + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r $YAMATO_SOURCE_DIR bokken@$BOKKEN_DEVICE_IP:~/Graphics + - scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" ~/.ssh/id_rsa_macmini bokken@$BOKKEN_DEVICE_IP:~/.ssh/id_rsa_macmini + - ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP '/Users/bokken/Library/Python/3.7/bin/unity-downloader-cli --source-file ~/Graphics/unity_revision.txt -c editor -c il2cpp --wait --published-only' + - |5- + + ssh -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" bokken@$BOKKEN_DEVICE_IP 'cd ~/Graphics/TestProjects/VisualEffectGraph && ~/Graphics/TestProjects/VisualEffectGraph/utr/utr --suite=editor --platform=editmode --testproject=/Users/bokken/Graphics/TestProjects/VisualEffectGraph --editor-location=/Users/bokken/.Editor --artifacts_path=/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results' + UTR_RESULT=$? + mkdir -p TestProjects/VisualEffectGraph/test-results/ + scp -i ~/.ssh/id_rsa_macmini -o "StrictHostKeyChecking=no" -r bokken@$BOKKEN_DEVICE_IP:/Users/bokken/Graphics/TestProjects/VisualEffectGraph/test-results/ TestProjects/VisualEffectGraph/test-results/ + exit $UTR_RESULT + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfxmain-win-dx11.yml b/.yamato/vfxmain-win-dx11.yml new file mode 100644 index 00000000000..cf2449577cc --- /dev/null +++ b/.yamato/vfxmain-win-dx11.yml @@ -0,0 +1,262 @@ +VFXMain_Win_DX11_Standalone_trunk: + name: VFXMain on Win_DX11_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#Build_VFXMain_Win_DX11_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_DX11_Player_trunk: + name: Build VFXMain on Win_DX11_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_DX11_playmode_trunk: + name: VFXMain on Win_DX11_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX11_editmode_trunk: + name: VFXMain on Win_DX11_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX11_Standalone_fast-trunk: + name: VFXMain on Win_DX11_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#Build_VFXMain_Win_DX11_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_DX11_Player_fast-trunk: + name: Build VFXMain on Win_DX11_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_DX11_playmode_fast-trunk: + name: VFXMain on Win_DX11_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX11_editmode_fast-trunk: + name: VFXMain on Win_DX11_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX11_Standalone_CUSTOM-REVISION: + name: VFXMain on Win_DX11_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/vfxmain-win-dx11.yml#Build_VFXMain_Win_DX11_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_DX11_Player_CUSTOM-REVISION: + name: Build VFXMain on Win_DX11_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX11Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_DX11_playmode_CUSTOM-REVISION: + name: VFXMain on Win_DX11_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX11_editmode_CUSTOM-REVISION: + name: VFXMain on Win_DX11_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d11" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfxmain-win-dx12.yml b/.yamato/vfxmain-win-dx12.yml new file mode 100644 index 00000000000..adc74f43f9a --- /dev/null +++ b/.yamato/vfxmain-win-dx12.yml @@ -0,0 +1,262 @@ +VFXMain_Win_DX12_Standalone_trunk: + name: VFXMain on Win_DX12_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/vfxmain-win-dx12.yml#Build_VFXMain_Win_DX12_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_DX12_Player_trunk: + name: Build VFXMain on Win_DX12_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_DX12_playmode_trunk: + name: VFXMain on Win_DX12_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX12_editmode_trunk: + name: VFXMain on Win_DX12_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX12_Standalone_fast-trunk: + name: VFXMain on Win_DX12_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/vfxmain-win-dx12.yml#Build_VFXMain_Win_DX12_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_DX12_Player_fast-trunk: + name: Build VFXMain on Win_DX12_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_DX12_playmode_fast-trunk: + name: VFXMain on Win_DX12_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX12_editmode_fast-trunk: + name: VFXMain on Win_DX12_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX12_Standalone_CUSTOM-REVISION: + name: VFXMain on Win_DX12_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/vfxmain-win-dx12.yml#Build_VFXMain_Win_DX12_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_DX12_Player_CUSTOM-REVISION: + name: Build VFXMain on Win_DX12_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsDX12Linear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_DX12_playmode_CUSTOM-REVISION: + name: VFXMain on Win_DX12_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_DX12_editmode_CUSTOM-REVISION: + name: VFXMain on Win_DX12_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-d3d12" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/vfxmain-win-vulkan.yml b/.yamato/vfxmain-win-vulkan.yml new file mode 100644 index 00000000000..e9227b6a540 --- /dev/null +++ b/.yamato/vfxmain-win-vulkan.yml @@ -0,0 +1,262 @@ +VFXMain_Win_Vulkan_Standalone_trunk: + name: VFXMain on Win_Vulkan_Standalone on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + - path: .yamato/vfxmain-win-vulkan.yml#Build_VFXMain_Win_Vulkan_Player_trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_Vulkan_Player_trunk: + name: Build VFXMain on Win_Vulkan_Player on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_Vulkan_playmode_trunk: + name: VFXMain on Win_Vulkan_playmode on version trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_Vulkan_editmode_trunk: + name: VFXMain on Win_Vulkan_editmode on version trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_Vulkan_Standalone_fast-trunk: + name: VFXMain on Win_Vulkan_Standalone on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + - path: .yamato/vfxmain-win-vulkan.yml#Build_VFXMain_Win_Vulkan_Player_fast-trunk + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_Vulkan_Player_fast-trunk: + name: Build VFXMain on Win_Vulkan_Player on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_Vulkan_playmode_fast-trunk: + name: VFXMain on Win_Vulkan_playmode on version fast-trunk + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_Vulkan_editmode_fast-trunk: + name: VFXMain on Win_Vulkan_editmode on version fast-trunk + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + dependencies: + - path: .yamato/_editor.yml#editor:priming:fast-trunk:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_Vulkan_Standalone_CUSTOM-REVISION: + name: VFXMain on Win_Vulkan_Standalone on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + - path: .yamato/vfxmain-win-vulkan.yml#Build_VFXMain_Win_Vulkan_Player_CUSTOM-REVISION + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --artifacts_path=test-results --timeout=1200 --player-load-path=../../players --player-connection-ip=auto + artifacts: + logs: + paths: + - "**/test-results/**" + skip_checkout: true +Build_VFXMain_Win_Vulkan_Player_CUSTOM-REVISION: + name: Build VFXMain on Win_Vulkan_Player on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.xlarge + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --platform=StandaloneWindows64 --extra-editor-arg="-executemethod" --extra-editor-arg="CustomBuild.BuildWindowsVulkanLinear" --testproject=. --editor-location=.Editor --artifacts_path=test-results --timeout=1200 --player-save-path=../../players --build-only + artifacts: + logs: + paths: + - "**/test-results/**" + players: + paths: + - "players/**" +VFXMain_Win_Vulkan_playmode_CUSTOM-REVISION: + name: VFXMain on Win_Vulkan_playmode on version CUSTOM-REVISION + agent: + type: Unity::VM::GPU + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=playmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" +VFXMain_Win_Vulkan_editmode_CUSTOM-REVISION: + name: VFXMain on Win_Vulkan_editmode on version CUSTOM-REVISION + agent: + type: Unity::VM + image: sdet/gamecode_win10:stable + flavor: b1.large + variables: + UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates + CUSTOM_REVISION: custom_revision_not_set + dependencies: + - path: .yamato/_editor.yml#editor:priming:CUSTOM-REVISION:windows + rerun: always + commands: + - git clone git@github.cds.internal.unity3d.com:unity/utr.git TestProjects/VisualEffectGraph/utr + - pip install unity-downloader-cli --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade + - cd TestProjects/VisualEffectGraph && unity-downloader-cli --source-file ../../unity_revision.txt -c editor -c il2cpp --wait --published-only + - cd TestProjects/VisualEffectGraph && utr\utr --suite=editor --platform=editmode --testproject=. --editor-location=.Editor --artifacts_path=test-results --extra-editor-arg="-force-vulkan" + artifacts: + logs: + paths: + - "**/test-results/**" diff --git a/.yamato/z_editor.yml b/.yamato/z_editor.yml deleted file mode 100644 index 886098cfe63..00000000000 --- a/.yamato/z_editor.yml +++ /dev/null @@ -1,60 +0,0 @@ -editors: - - version: trunk - cmd: -u trunk - - version: fast-trunk - cmd: -u trunk --fast - - version: 2020.1 - cmd: -u 2020.1/staging - - version: fast-2020.1 - cmd: -u 2020.1/staging --fast - - version: CUSTOM-REVISION - cmd: -u $CUSTOM_REVISION -platforms: - # Exhaustive list of operating systems and editor components used by all jobs so the preparation jobs - # can make sure all editors are cached on cheap vms before starting the heavy duty machines for running tests - - os: macos - components: - - editor - - il2cpp - - os: android - components: - - editor - - il2cpp - - android - - os: windows - components: - - editor - - il2cpp - - os: linux - components: - - editor - - il2cpp ---- - -{% for platform in platforms %} -{% for editor in editors %} -editor:priming:{{ editor.version }}:{{ platform.os }}: - name: "[{{ editor.version }},{{ platform.os }}] Editor priming" - agent: - type: Unity::VM - image: 'cds-ops/ubuntu-16.04-base:stable' - flavor: b1.small - skip_checkout: true - variables: - PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin - DISPLAY: ":0" - UPM_REGISTRY: https://artifactory-slo.bf.unity3d.com/artifactory/api/npm/upm-candidates - {% if editor.version == 'CUSTOM-REVISION' %} - CUSTOM_REVISION: custom_revision_not_set - {% endif %} - commands: - - pip install unity-downloader-cli --user --upgrade --extra-index-url https://artifactory.internal.unity3d.com/api/pypi/common-python/simple --upgrade - - > - unity-downloader-cli {{ editor.cmd }} {% if platform.os == "android" %} -o windows {% else %} -o {{ platform.os }} {% endif %} --wait --skip-download {% for component in platform.components -%} -c {{ component }} {% endfor -%} - > unity_revision.txt - artifacts: - unity_revision.zip: - paths: - - "unity_revision.txt" -{% endfor -%} -{% endfor %} diff --git a/.yamato/z_preview-publish.yml b/.yamato/z_preview-publish.yml deleted file mode 100644 index eb104544293..00000000000 --- a/.yamato/z_preview-publish.yml +++ /dev/null @@ -1,129 +0,0 @@ -# This template contains all package publishing jobs to candidates, including nightly auto-publishing -{% metadata_file .yamato/template-config.metafile %} - -template_environment_variables: - # Do not touch - JOB_TEMPLATE_VERSION: 1 - -# scripting_backends: - # - mono - # - il2cpp - -images: - windows: - type: Unity::VM - image: package-ci/win10:stable - flavor: b1.large - linux: - type: Unity::VM - image: package-ci/ubuntu:stable - flavor: b1.large ---- -auto-version: - name: "Auto version" - agent: - type: {{ images.linux.type }} - image: {{ images.linux.image }} - flavor: {{ images.linux.flavor }} - variables: - PATH: /home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin - DISPLAY: ":0" -{% for v in template_environment_variables -%} - {{ v[0] }}: {{ v[1]}} -{% endfor -%} - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - > - upm-ci utils auto-version bump -{% for test in testables -%} - --{{ test.type }}-path {{ test.path }} -{% endfor -%} - - upm-ci utils auto-version commit --push - artifacts: - packages: - paths: - - "upm-ci~/**/*" -{% if publishing.auto_version == "true" -%} - triggers: - branches: - only: - - "{{ repo.branches.integration }}" -{% endif -%} - - -{% for test in testables -%} -{% if test.publish_source == "true" -%} -publish_{{ test.name }}: - name: "[{{ test.name }}] Candidates Publish" - agent: - type: {{ images.windows.type }} - image: {{ images.windows.image }} - flavor: {{ images.windows.flavor }} - variables: - {% for v in template_environment_variables %} - {{ v[0] }}: {{ v[1]}} - {% endfor %} - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - > - upm-ci {{ test.type }} publish - --{{ test.type }}-path {{ test.path }} - artifacts: - packages: - paths: - - "upm-ci~/packages/*.tgz" -{% if publishing.auto_publish == "true" -%} - triggers: - recurring: - - branch: "{{ repo.branches.integration }}" - frequency: daily -{% endif -%} - dependencies: -{% for testing in extra_jobs.testing -%} - - {{ testing }} -{% endfor -%} - - .yamato/upm-ci-packages.yml#pack_{{ test.name }} -{% for editor in editors -%} -{% for platform in platforms -%} - - .yamato/upm-ci-packages.yml#test_{{ test.name }}_{{ platform.os }}_{{ editor.version }} -# Disabled for linux since it requires GPUs -# {% if platform.os != "linux" -%} -# {% if test.standalone == "true" -%} -# {% for backend in scripting_backends -%} - # - .yamato/package-test.yml#{{ test.name }}:{{ platform.os }}:{{ editor.version }}:standalone:{{ backend }} -# {% endfor -%} -# {% endif -%} # test.standalone -# {% endif -%} # platform.os -{% endfor -%} -{% endfor -%} -{% endif -%} # publish_source -{% endfor -%} - - -{% for test in testables -%} -{% if test.publish_source == "true" -%} -promote_{{ test.name }}: - name: "[{{ test.name }}] Production Promote" - agent: - type: {{ images.windows.type }} - image: {{ images.windows.image }} - flavor: {{ images.windows.flavor }} - variables: - UPMCI_PROMOTION: 1 - commands: - - npm install upm-ci-utils@stable -g --registry https://api.bintray.com/npm/unity/unity-npm - - > - upm-ci {{ test.type }} promote - --{{ test.type }}-path {{ test.path }} - artifacts: - packages: - paths: - - "upm-ci~/packages/*.tgz" - dependencies: - - .yamato/upm-ci-packages.yml#pack_{{ test.name }} - # TODO: Add back in when fixed on upm side. - # Removed because promotion tests are checking if the packages exist in production - # -- which they dont because we are trying to promote them. - # - .yamato/package-test.yml#promotion:test:trigger:{{ test.name }} -{% endif -%} # publish_source -{% endfor %} \ No newline at end of file diff --git a/LocalTestProjects/HDRP_DebugCrossFade_Tests/Packages/manifest.json b/LocalTestProjects/HDRP_DebugCrossFade_Tests/Packages/manifest.json index 72f418997c8..deeabbc4238 100644 --- a/LocalTestProjects/HDRP_DebugCrossFade_Tests/Packages/manifest.json +++ b/LocalTestProjects/HDRP_DebugCrossFade_Tests/Packages/manifest.json @@ -15,7 +15,7 @@ "com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", "com.unity.render-pipelines.high-definition": "file:../../../com.unity.render-pipelines.high-definition", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", - "com.unity.test-framework": "1.0.13", + "com.unity.test-framework": "1.1.14", "com.unity.testframework.graphics": "file:../../../com.unity.testframework.graphics", "com.unity.testing.hdrp": "file:../../../com.unity.testing.hdrp", "com.unity.textmeshpro": "2.0.1", diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Common/HDRenderPipelineAssetDeferred.asset b/TestProjects/HDRP_DXR_Tests/Assets/Common/HDRenderPipelineAssetDeferred.asset index 53e07179cb1..fefad40d303 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Common/HDRenderPipelineAssetDeferred.asset +++ b/TestProjects/HDRP_DXR_Tests/Assets/Common/HDRenderPipelineAssetDeferred.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3} m_Name: HDRenderPipelineAssetDeferred m_EditorClassIdentifier: - m_Version: 14 + m_Version: 15 m_ObsoleteFrameSettings: overrides: 0 enableShadow: 0 @@ -158,7 +158,7 @@ MonoBehaviour: type: 2} m_RenderingPathDefaultCameraFrameSettings: bitDatas: - data1: 65899829919581 + data1: 136268574097245 data2: 4539628425396027392 lodBias: 1 lodBiasMode: 0 @@ -166,10 +166,13 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings: bitDatas: - data1: 69344385302301 + data1: 139713129479965 data2: 4539628424389459968 lodBias: 1 lodBiasMode: 0 @@ -177,10 +180,13 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderingPathDefaultRealtimeReflectionFrameSettings: bitDatas: - data1: 69696415080221 + data1: 140065159257885 data2: 4539628424389459968 lodBias: 1 lodBiasMode: 0 @@ -188,13 +194,20 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 m_RenderPipelineSettings: supportShadowMask: 1 supportSSR: 1 + supportSSRTransparent: 0 supportSSAO: 1 supportSubsurfaceScattering: 1 - increaseSssSampleCount: 0 + sssSampleBudget: + m_Values: 140000002800000050000000 + m_SchemaId: + m_Id: With3Levels supportVolumetrics: 1 increaseResolutionOfVolumetrics: 0 supportLightLayers: 0 @@ -220,7 +233,14 @@ MonoBehaviour: supportRuntimeDebugDisplay: 1 supportDitheringCrossFade: 1 supportTerrainHole: 0 + supportProbeVolume: 0 supportRayTracing: 1 + probeVolumeSettings: + atlasWidth: 128 + atlasHeight: 128 + atlasDepth: 512 + atlasOctahedralDepthWidth: 2048 + 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100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/Fabric/Shader Graphs_Fabric_CottonWool_Emission.mat +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/Fabric/Shader Graphs_Fabric_CottonWool_Emission.mat @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!114 &-4047955117023117848 +--- !u!114 &-3078463350630407065 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Shader Graphs_Fabric_CottonWool_Emission - m_Shader: {fileID: -6465566751694194690, guid: 6cbeebd0530e65c4887c1e34b228d54f, + m_Shader: {fileID: -6465566751694194690, guid: d6c22991d07f30445aa28266c4142fa7, type: 3} m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT m_LightmapFlags: 4 @@ -44,6 +44,7 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _BlendMode: 0 - _CullMode: 2 - _CullModeForward: 2 @@ 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b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/Lit/Shader Graphs_Lit_Transparent_None.mat index 211b08c4ed8..4aaa020f496 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/Lit/Shader Graphs_Lit_Transparent_None.mat +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/Lit/Shader Graphs_Lit_Transparent_None.mat @@ -46,6 +46,7 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _BlendMode: 0 - _CullMode: 2 - _CullModeForward: 2 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit.mat index f4ab4308095..2709a829524 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit.mat +++ 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Graphs_StackLit_Emission.mat @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!114 &-1271851320327804511 +--- !u!114 &-8436899226304198696 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Shader Graphs_StackLit_Emission - m_Shader: {fileID: -6465566751694194690, guid: 940e557477c6a0347a0772b60ca00e7a, + m_Shader: {fileID: -6465566751694194690, guid: 3dc9ef8a6c055724091ef9093be14073, type: 3} m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT m_LightmapFlags: 4 @@ -48,6 +48,7 @@ Material: - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _BlendMode: 0 - _CullMode: 2 - _CullModeForward: 2 @@ -80,6 +81,7 @@ Material: - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: + - Color_91E7EB2E: {r: 0, g: 0.776431, b: 2.329293, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_Emission.mat.meta b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_Emission.mat.meta index 1df0afb27ec..27586a936bd 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_Emission.mat.meta +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_Emission.mat.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 87ce82351bdbfc24a9d74e6659ce1b87 +guid: 54ff2f2bfe5145043abb9864ee394a7f NativeFormatImporter: externalObjects: {} mainObjectFileID: 0 diff --git a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_SubSurface.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_SubSurface.mat index 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a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_Transparent.mat b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_Transparent.mat index debdb52f1a5..226f47a9e28 100644 --- a/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_Transparent.mat +++ b/TestProjects/HDRP_DXR_Tests/Assets/Scenes/902_Materials_SG_Variants/StackLit/Shader Graphs_StackLit_Transparent.mat @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!114 &-703435569220506283 +--- !u!114 &-8436899226304198696 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} @@ -21,7 +21,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Shader Graphs_StackLit_Transparent - m_Shader: {fileID: -6465566751694194690, guid: f3a9967a907534345868ec538db6d2f7, + m_Shader: {fileID: -6465566751694194690, guid: 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/dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 00c0785ee6fc77e408a9e64af713877f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs new file mode 100644 index 00000000000..a7c1265d82c --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs @@ -0,0 +1,15 @@ +using Unity.Entities; +using Unity.Mathematics; +using Unity.Rendering; + +//#if ENABLE_HYBRID_RENDERER_V2 && UNITY_2020_1_OR_NEWER && (HDRP_9_0_0_OR_NEWER || URP_9_0_0_OR_NEWER) +namespace Scenes.TestDuplicateProperties +{ + [GenerateAuthoringComponent] + [MaterialProperty("_DuplicateColor", MaterialPropertyFormat.Float4)] + public struct DuplicateTestColorA : IComponentData + { + public float4 Value; + } +} +//#endif diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs.meta b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs.meta new file mode 100644 index 00000000000..59efec5d38c --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0b182e7a385e4bbfb2860a5460c949ac +timeCreated: 1581424696 \ No newline at end of file diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorB.cs b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorB.cs new file mode 100644 index 00000000000..5b9457ffeef --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorB.cs @@ -0,0 +1,15 @@ +using Unity.Entities; +using Unity.Mathematics; +using Unity.Rendering; + +//#if ENABLE_HYBRID_RENDERER_V2 && UNITY_2020_1_OR_NEWER && (HDRP_9_0_0_OR_NEWER || URP_9_0_0_OR_NEWER) +namespace Scenes.TestDuplicateProperties +{ + [GenerateAuthoringComponent] + [MaterialProperty("_DuplicateColor", MaterialPropertyFormat.Float4)] + public struct DuplicateTestColorB : IComponentData + { + public float4 Value; + } +} +//#endif diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorB.cs.meta b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorB.cs.meta new file mode 100644 index 00000000000..3340a282109 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorB.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 192f3a07097b4294af78a06492e3b59b +timeCreated: 1581424710 \ No newline at end of file diff --git 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MonoBehaviour +{ + public GameObject prefab; + public int countX = 100; + public int countY = 100; + public int countZ = 10; + public float addFrequency = 10.0f; + + private GameObjectConversionSettings _settings; + private Entity _prefabEntity; + private EntityManager _entityManager; + private int _direction = 1; + private int _currentPosition = 0; + private List _positions = new List(); + private List _entities = new List(); + private int _frameCounter = 0; + private List> _addComponent = new List>(); + private List> _removeComponent = new List>(); + + // Start is called before the first frame update + void Start() + { + // Create entity prefab from the game object hierarchy once + _settings = GameObjectConversionSettings.FromWorld(World.DefaultGameObjectInjectionWorld, null); + _prefabEntity = GameObjectConversionUtility.ConvertGameObjectHierarchy(prefab, _settings); + _entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; + createLocations(); + createActions(); + } + + private void createLocations() + { + for (var z = 0; z < countZ; z++) + for (var x = 0; x < countX; x++) + for (var y = 0; y < countY; y++) + _positions.Add(transform.TransformPoint(new float3(x * 1.3F, + noise.cnoise(new float2(x, y) * 0.21F) * 2 + (z * 2.0F), y * 1.3F))); + } + + private void createActions() + { + _addComponent.Add((int entityIndex) => { + if (!_entityManager.HasComponent(_entities[entityIndex])) + _entityManager.AddComponent(_entities[entityIndex]); }); + _addComponent.Add((int entityIndex) => { + if (!_entityManager.HasComponent(_entities[entityIndex])) + _entityManager.AddComponent(_entities[entityIndex]); }); + _addComponent.Add((int entityIndex) => { + if (!_entityManager.HasComponent(_entities[entityIndex])) + _entityManager.AddComponent(_entities[entityIndex]); }); + + _removeComponent.Add((int entityIndex) => { + if (_entityManager.HasComponent(_entities[entityIndex])) + _entityManager.RemoveComponent(_entities[entityIndex]); }); + _removeComponent.Add((int entityIndex) => { + if (_entityManager.HasComponent(_entities[entityIndex])) + _entityManager.RemoveComponent(_entities[entityIndex]); }); + _removeComponent.Add((int entityIndex) => { + if (_entityManager.HasComponent(_entities[entityIndex])) + _entityManager.RemoveComponent(_entities[entityIndex]); }); + } + + private void IncreasePosition() + { + _currentPosition += _direction; + if (_currentPosition > _positions.Count - 1 || _currentPosition < 0) + { + _currentPosition -= _direction; + _direction *= -1; + } + } + + private void TestAddingRemovingEntities() + { + float freq = addFrequency; + if (_direction < 0) + freq /= 3; + + for (int i = 0; i < freq; ++i) + { + if (_direction > 0) + { + // adding + var instance = _entityManager.Instantiate(_prefabEntity); + _entityManager.SetComponentData(instance, new Translation {Value = _positions[_currentPosition]}); + _entities.Add(instance); + } + else + { + // removing + _entityManager.DestroyEntity(_entities[_currentPosition]); + _entities.RemoveAt(_currentPosition); + } + + IncreasePosition(); + } + } + + private void TestAddingRemovingComponents() + { + //return; + + if (_entities.Count == 0) + return; + + if (_frameCounter % 3 == 0) + { + for (int i = 0; i < 100; ++i) + { + _addComponent[i % 3]((_frameCounter + i) % _entities.Count); + } + + for (int i = 0; i < 100; ++i) + { + _removeComponent[i % 3]((_frameCounter + 100 + i) % _entities.Count); + } + } + ++_frameCounter; + } + + // Update is called once per frame + void Update() + { + TestAddingRemovingEntities(); + TestAddingRemovingComponents(); + } + +} + +#endif // ENABLE_HYBRID_RENDERER_V2 diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/EntityCreateDestroyTest.cs.meta b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/EntityCreateDestroyTest.cs.meta new file mode 100644 index 00000000000..d2f19622a4e --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/EntityCreateDestroyTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d46d79b8ffed14648ab85905f153a12e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentA.cs b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentA.cs new file mode 100644 index 00000000000..346e8a6e23c --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentA.cs @@ -0,0 +1,7 @@ +using Unity.Entities; +using Unity.Mathematics; + +public struct TestComponentA : IComponentData +{ + public float4x4 Value; +} diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentA.cs.meta b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentA.cs.meta new file mode 100644 index 00000000000..71d773a491b --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentA.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 619e0f13019d8b945954a2b7839e42e2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentB.cs b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentB.cs new file mode 100644 index 00000000000..702c0393c35 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentB.cs @@ -0,0 +1,7 @@ +using Unity.Entities; +using Unity.Mathematics; + +public struct TestComponentB : IComponentData +{ + public float4x4 Value; +} diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentB.cs.meta b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentB.cs.meta new file mode 100644 index 00000000000..59d3140c6ca --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentB.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e56573434cce3884da5164a5e096341e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentC.cs b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentC.cs new file mode 100644 index 00000000000..d6ed91e9807 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentC.cs @@ -0,0 +1,7 @@ +using Unity.Entities; +using Unity.Mathematics; + +public struct TestComponentC : IComponentData +{ + public float4x4 Value; +} diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentC.cs.meta b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentC.cs.meta new file mode 100644 index 00000000000..e6c590b1663 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestEntityCreateDestroy/TestComponentC.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 99c1ce3c88f361c4eb6fbfa8272cf043 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/SampleScenes/TestFarAwayFromOrigin.meta 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@@ +using System; +using Unity.Burst; +using Unity.Collections; +using Unity.Entities; +using Unity.Jobs; +using Unity.Mathematics; +using Unity.Rendering; +using Unity.Transforms; +using UnityEngine.PlayerLoop; + +[Serializable] +public struct BallOriginalTranslation : IComponentData +{ + public float3 Value; +} + +public class MoveBallsSystem : JobComponentSystem +{ + private EntityQuery m_Group; + + [BurstCompile] + struct MoveBall : IJobChunk + { + public ArchetypeChunkComponentType TranslationType; + [ReadOnly] public ArchetypeChunkComponentType BallOriginalTranslationType; + public uint LastSystemVersion; + public double ElapsedTime; + + public void Execute(ArchetypeChunk chunk, int chunkIndex, int firstEntityIndex) + { + var chunkTranslation = chunk.GetNativeArray(TranslationType); + var chunkOrigTranslation = chunk.GetNativeArray(BallOriginalTranslationType); + + for (int i = 0; i < chunk.Count; i++) + { + chunkTranslation[i] = new Translation { Value + = chunkOrigTranslation[i].Value + (new float3( + (float)Math.Cos(ElapsedTime * 10.0f) * 0.7f, + (float)Math.Sin(ElapsedTime * 10.0f) * 0.7f, + 0.0f)) }; + } + } + } + + protected override void OnCreate() + { + m_Group = GetEntityQuery(new EntityQueryDesc + { + All = new ComponentType[] + { + typeof(Translation), + typeof(BallOriginalTranslation) + }, + Options = EntityQueryOptions.FilterWriteGroup + }); + } + + protected override JobHandle OnUpdate(JobHandle inputDeps) + { + EntityCommandBuffer entityOriginsCommandBuffer = new EntityCommandBuffer(Allocator.TempJob, PlaybackPolicy.SinglePlayback ); + Entities.WithNone().ForEach((Entity entity, Translation translation, SphereId sphereId) => + { + entityOriginsCommandBuffer.AddComponent(entity, new BallOriginalTranslation{ Value = translation.Value }); + }).Run(); + entityOriginsCommandBuffer.Playback(EntityManager); + entityOriginsCommandBuffer.Dispose(); + + var moveBallJob = new MoveBall + { + TranslationType = 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b/TestProjects/HDRP_HybridTests/Assets/Tests/Editor/EditmodeTests/Editmode_001.cs @@ -0,0 +1,33 @@ +using System.Collections; +using UnityEngine; +using NUnit.Framework; +using UnityEngine.TestTools; +using UnityEditor.SceneManagement; +using UnityEditor; + +public class Editmode_001 +{ + //https://stackoverflow.com/questions/32809888/how-can-i-save-unity-statistics-or-unity-profiler-statistics-stats-on-cpu-rend + + public string scenePath = "Assets/Tests/Editor/EditmodeTests/Editmode_001.unity"; + + [UnityTest] + public IEnumerator Test_Editmode_001_Cube1 () + { + EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single); + yield return null; + yield return new EnterPlayMode(); + GameObject cube = GameObject.Find("Cube1"); + Assert.That(cube, !Is.EqualTo(null), "Oh no Cube1 is null"); + } + + [UnityTest] + public IEnumerator Test_Editmode_001_Cube2 () + { + EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single); + yield return null; + yield return new EnterPlayMode(); + 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+ externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts.meta b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts.meta new file mode 100644 index 00000000000..0071672d86a --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 22a92dda8b126ff4796f9e84ae1c8871 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs new file mode 100644 index 00000000000..32459211650 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs @@ -0,0 +1,194 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.Profiling; +using UnityEngine.Rendering; + +namespace UnityEngine.Experimental.Rendering +{ + public class SRPBatcherProfiler : MonoBehaviour + { + public bool m_Enable = true; + private const float kAverageStatDuration = 1.0f; // stats refresh each second + private int m_frameCount; + private float m_AccDeltaTime; + private string m_statsLabel; + private GUIStyle m_style; + private bool m_oldBatcherEnable; + + internal class RecorderEntry + { + public string name; + public string oldName; + public int callCount; + public float accTime; + public Recorder recorder; + }; + + enum SRPBMarkers + { + kStdRenderDraw, + kStdShadowDraw, + kSRPBRenderDraw, + kSRPBShadowDraw, + kRenderThreadIdle, + kStdRenderApplyShader, + kStdShadowApplyShader, + kSRPBRenderApplyShader, + kSRPBShadowApplyShader, + kPrepareBatchRendererGroupNodes, + }; + + RecorderEntry[] recordersList = + { + // Warning: Keep that list in the exact same order than SRPBMarkers enum + new RecorderEntry() { name="RenderLoop.Draw" }, + new RecorderEntry() { name="Shadows.Draw" }, + new RecorderEntry() { name="SRPBatcher.Draw", oldName="RenderLoopNewBatcher.Draw" }, + new RecorderEntry() { name="SRPBatcherShadow.Draw", oldName="ShadowLoopNewBatcher.Draw" }, + new RecorderEntry() { name="RenderLoopDevice.Idle" }, + new RecorderEntry() { name="StdRender.ApplyShader" }, + new RecorderEntry() { name="StdShadow.ApplyShader" }, + new RecorderEntry() { name="SRPBRender.ApplyShader" }, + new RecorderEntry() { name="SRPBShadow.ApplyShader" }, + new RecorderEntry() { name="PrepareBatchRendererGroupNodes" }, + }; + + void Awake() + { + for (int i = 0; i < recordersList.Length; i++) + { + var sampler = Sampler.Get(recordersList[i].name); + if (sampler.isValid) + recordersList[i].recorder = sampler.GetRecorder(); + else if ( recordersList[i].oldName != null ) + { + sampler = Sampler.Get(recordersList[i].oldName); + if (sampler.isValid) + recordersList[i].recorder = sampler.GetRecorder(); + } + } + + m_style =new GUIStyle(); + m_style.fontSize = 15; + m_style.normal.textColor = Color.white; + m_oldBatcherEnable = m_Enable; + + ResetStats(); + } + + void RazCounters() + { + m_AccDeltaTime = 0.0f; + m_frameCount = 0; + for (int i = 0; i < recordersList.Length; i++) + { + recordersList[i].accTime = 0.0f; + recordersList[i].callCount = 0; + } + } + + void ResetStats() + { + m_statsLabel = "Gathering data..."; + RazCounters(); + } + + void ToggleStats() + { + m_Enable = !m_Enable; + ResetStats(); + } + + void Update() + { + + if (Input.GetKeyDown(KeyCode.F9)) + { + GraphicsSettings.useScriptableRenderPipelineBatching = !GraphicsSettings.useScriptableRenderPipelineBatching; + } + + if (GraphicsSettings.useScriptableRenderPipelineBatching != m_oldBatcherEnable ) + { + ResetStats(); + m_oldBatcherEnable = GraphicsSettings.useScriptableRenderPipelineBatching; + } + + if (Input.GetKeyDown(KeyCode.F8)) + { + ToggleStats(); + } + + if (m_Enable) + { + + bool SRPBatcher = GraphicsSettings.useScriptableRenderPipelineBatching; + + m_AccDeltaTime += Time.unscaledDeltaTime; + m_frameCount++; + + // get timing & update average accumulators + for (int i = 0; i < recordersList.Length; i++) + { + if ( recordersList[i].recorder != null ) + { + recordersList[i].accTime += recordersList[i].recorder.elapsedNanoseconds / 1000000.0f; // acc time in ms + recordersList[i].callCount += recordersList[i].recorder.sampleBlockCount; + } + } + + if (m_AccDeltaTime >= kAverageStatDuration) + { + + float ooFrameCount = 1.0f / (float)m_frameCount; + + float avgStdRender = recordersList[(int)SRPBMarkers.kStdRenderDraw].accTime * ooFrameCount; + float avgStdShadow = recordersList[(int)SRPBMarkers.kStdShadowDraw].accTime * ooFrameCount; + float avgSRPBRender = recordersList[(int)SRPBMarkers.kSRPBRenderDraw].accTime * ooFrameCount; + float avgSRPBShadow = recordersList[(int)SRPBMarkers.kSRPBShadowDraw].accTime * ooFrameCount; + float RTIdleTime = recordersList[(int)SRPBMarkers.kRenderThreadIdle].accTime * ooFrameCount; + float avgPIRPrepareGroupNodes = recordersList[(int)SRPBMarkers.kPrepareBatchRendererGroupNodes].accTime * ooFrameCount; + + m_statsLabel = string.Format("Accumulated time for RenderLoop.Draw and ShadowLoop.Draw (all threads)\n{0:F2}ms CPU Rendering time ( incl {1:F2}ms RT idle )\n", avgStdRender + avgStdShadow + avgSRPBRender + avgSRPBShadow + avgPIRPrepareGroupNodes, RTIdleTime); + if (SRPBatcher) + { + m_statsLabel += string.Format(" {0:F2}ms SRP Batcher code path\n", avgSRPBRender + avgSRPBShadow); + m_statsLabel += string.Format(" {0:F2}ms All objects ( {1} ApplyShader calls )\n", avgSRPBRender, recordersList[(int)SRPBMarkers.kSRPBRenderApplyShader].callCount / m_frameCount); + m_statsLabel += string.Format(" {0:F2}ms Shadows ( {1} ApplyShader calls )\n", avgSRPBShadow, recordersList[(int)SRPBMarkers.kSRPBShadowApplyShader].callCount / m_frameCount); + } + m_statsLabel += string.Format(" {0:F2}ms Standard code path\n", avgStdRender + avgStdShadow); + m_statsLabel += string.Format(" {0:F2}ms All objects ( {1} ApplyShader calls )\n", avgStdRender, recordersList[(int)SRPBMarkers.kStdRenderApplyShader].callCount / m_frameCount); + m_statsLabel += string.Format(" {0:F2}ms Shadows ( {1} ApplyShader calls )\n", avgStdShadow, recordersList[(int)SRPBMarkers.kStdShadowApplyShader].callCount / m_frameCount); + m_statsLabel += string.Format(" {0:F2}ms PIR Prepare Group Nodes ( {1} calls )\n", avgPIRPrepareGroupNodes, recordersList[(int)SRPBMarkers.kPrepareBatchRendererGroupNodes].callCount / m_frameCount); + m_statsLabel += string.Format("Global Main Loop: {0:F2}ms ({1} FPS)\n", m_AccDeltaTime * 1000.0f * ooFrameCount, (int)(((float)m_frameCount) / m_AccDeltaTime)); + + RazCounters(); + } + + } + } + + void OnGUI() + { + float offset = 50; + if (m_Enable) + { + bool SRPBatcher = GraphicsSettings.useScriptableRenderPipelineBatching; + + GUI.color = new Color(1, 1, 1, 1); + float w = 700, h = 256; + offset += h + 50; + + if ( SRPBatcher ) + GUILayout.BeginArea(new Rect(32, 50, w, h), "SRP batcher ON (F9)", GUI.skin.window); + else + GUILayout.BeginArea(new Rect(32, 50, w, h), "SRP batcher OFF (F9)", GUI.skin.window); + + GUILayout.Label(m_statsLabel, m_style); + + GUILayout.EndArea(); + } + } + } +} diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs.meta b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs.meta new file mode 100644 index 00000000000..6b467689020 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72a52dfe574e74241ab397426ebce340 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs new file mode 100644 index 00000000000..cf33866eea6 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs @@ -0,0 +1,169 @@ +using UnityEngine; + +namespace UnityTemplateProjects +{ + public class SimpleCameraController : MonoBehaviour + { + class CameraState + { + public float yaw; + public float pitch; + public float roll; + public float x; + public float y; + public float z; + + public void SetFromTransform(Transform t) + { + pitch = t.eulerAngles.x; + yaw = t.eulerAngles.y; + roll = t.eulerAngles.z; + x = t.position.x; + y = t.position.y; + z = t.position.z; + } + + public void Translate(Vector3 translation) + { + Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; + + x += rotatedTranslation.x; + y += rotatedTranslation.y; + z += rotatedTranslation.z; + } + + public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) + { + yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); + pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); + roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); + + x = Mathf.Lerp(x, target.x, positionLerpPct); + y = Mathf.Lerp(y, target.y, positionLerpPct); + z = Mathf.Lerp(z, target.z, positionLerpPct); + } + + public void UpdateTransform(Transform t) + { + t.eulerAngles = new Vector3(pitch, yaw, roll); + t.position = new Vector3(x, y, z); + } + } + + CameraState m_TargetCameraState = new CameraState(); + CameraState m_InterpolatingCameraState = new CameraState(); + + [Header("Movement Settings")] + [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] + public float boost = 3.5f; + + [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] + public float positionLerpTime = 0.2f; + + [Header("Rotation Settings")] + [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] + public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); + + [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] + public float rotationLerpTime = 0.01f; + + [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] + public bool invertY = false; + + void OnEnable() + { + m_TargetCameraState.SetFromTransform(transform); + m_InterpolatingCameraState.SetFromTransform(transform); + } + + Vector3 GetInputTranslationDirection() + { + Vector3 direction = new Vector3(); + if (Input.GetKey(KeyCode.W)) + { + direction += Vector3.forward; + } + if (Input.GetKey(KeyCode.S)) + { + direction += Vector3.back; + } + if (Input.GetKey(KeyCode.A)) + { + direction += Vector3.left; + } + if (Input.GetKey(KeyCode.D)) + { + direction += Vector3.right; + } + if (Input.GetKey(KeyCode.Q)) + { + direction += Vector3.down; + } + if (Input.GetKey(KeyCode.E)) + { + direction += Vector3.up; + } + return direction; + } + + void Update() + { + // Exit Sample + + if (Input.GetKey(KeyCode.Escape)) + { + Application.Quit(); + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #endif + } + // Hide and lock cursor when right mouse button pressed + if (Input.GetMouseButtonDown(1)) + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Unlock and show cursor when right mouse button released + if (Input.GetMouseButtonUp(1)) + { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + + // Rotation + if (Input.GetMouseButton(1)) + { + var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1)); + + var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); + + m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; + m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; + } + + // Translation + var translation = GetInputTranslationDirection() * Time.deltaTime; + + // Speed up movement when shift key held + if (Input.GetKey(KeyCode.LeftShift)) + { + translation *= 10.0f; + } + + // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) + boost += Input.mouseScrollDelta.y * 0.2f; + translation *= Mathf.Pow(2.0f, boost); + + m_TargetCameraState.Translate(translation); + + // Framerate-independent interpolation + // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time + var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); + var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); + m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); + + m_InterpolatingCameraState.UpdateTransform(transform); + } + } + +} \ No newline at end of file diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs.meta b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs.meta new file mode 100644 index 00000000000..cd2ff567d2e --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8a636f62116c0a40bbfefdf876d4608 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestFix.cs b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestFix.cs new file mode 100644 index 00000000000..42a335bad2e --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestFix.cs @@ -0,0 +1,80 @@ +//This is for fixing yamato standalone test. Attach this component to MainCamera if standalone test is fine when you run locally but fails on yamato (sub-scene objects are not rendering / not stable) +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +public class GraphicsTestFix : MonoBehaviour +{ + #if !UNITY_EDITOR //wrapper so that it runs on player only + + private GraphicsTestSettingsCustom settings; + private Camera cam; + private int count = 0; + private Texture2D texture; + + void Start() + { + cam = GetComponent(); + settings = GetComponent(); + count = 0; + } + + void Update() + { + if(count == settings.WaitFrames -3) + { + Debug.Log(count+" GraphicsTestFix - start callback"); + RenderPipelineManager.endFrameRendering += MyRenderFrame; + } + count++; + } + + private void MyRenderFrame(ScriptableRenderContext context,Camera[] cameras) + { + //Make a capture when reached correct frame + if (texture == null) + { + texture = new Texture2D(cam.pixelWidth, cam.pixelHeight, TextureFormat.RGB24, false); + texture.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0, false); + texture.Apply(); + Debug.Log(count+" GraphicsTestFix - done ReadPixel"); + } + + //Blit captured texture to the screen afterwards, so that the screen stays static + if (texture != null) + { + if(cam.targetTexture != null) + { + Graphics.Blit(texture,cam.targetTexture); + Debug.Log(count+" GraphicsTestFix - done Blit to cam.targetTexture = "+cam.targetTexture.name); + } + else + { + //cam.targetTexture = null; + Graphics.Blit(texture, null as RenderTexture); + //Debug.Log(count+" GraphicsTestFix - blit"); + } + } + } + + void OnDisable() + { + CleanUp(); + } + + void OnDestroy() + { + CleanUp(); + } + + private void CleanUp() + { + RenderPipelineManager.endFrameRendering -= MyRenderFrame; + } + + #endif +} + + + diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestFix.cs.meta b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestFix.cs.meta new file mode 100644 index 00000000000..529e5d52b99 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestFix.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7ff6bca3ad8b5fc4ba0731168e811545 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs new file mode 100644 index 00000000000..b2fab1bdc07 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs @@ -0,0 +1,17 @@ +//This script is copied from UniversalRP TestProject +// https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTestSettings.cs + +using UnityEngine.TestTools.Graphics; + +public class GraphicsTestSettingsCustom : GraphicsTestSettings +{ + public int WaitFrames = 2; + + public GraphicsTestSettingsCustom() + { + ImageComparisonSettings.TargetWidth = 1024; + ImageComparisonSettings.TargetHeight = 576; + ImageComparisonSettings.AverageCorrectnessThreshold = 0.0015f; + ImageComparisonSettings.PerPixelCorrectnessThreshold = 0.001f; + } +} diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs.meta b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs.meta new file mode 100644 index 00000000000..1185de98824 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dd92903a2dfc0e84bb49a416acc85f3b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTests.cs b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTests.cs new file mode 100644 index 00000000000..6705a067e7d --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTests.cs @@ -0,0 +1,71 @@ +//This script is copied from UniversalRP TestProject +// https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTests.cs + +using System.Collections; +using System.Linq; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.TestTools; +//using UnityEngine.XR; +using UnityEngine.TestTools.Graphics; +using UnityEngine.SceneManagement; +using Unity.Entities; + +public class GraphicsTests +{ + [UnityTest, Category("Custom Graphics Tests")] + [PrebuildSetup("SetupGraphicsTestCases")] + [UseGraphicsTestCases] + public IEnumerator Run(GraphicsTestCase testCase) + { + CleanUp(); + SceneManager.LoadScene(testCase.ScenePath); + + // Always wait one frame for scene load + yield return null; + + //Get Test settings + //ignore instead of failing, because some scenes might not be used for GraphicsTest + var settings = Object.FindObjectOfType(); + if (settings == null) + { + // CleanUp(); + Assert.Ignore("Ignoring this test for GraphicsTest because couldn't find GraphicsTestSettingsCustom"); + } + //Assert.IsNotNull(settings, "Invalid test scene, couldn't find GraphicsTestSettingsCustom"); + + Screen.SetResolution(settings.ImageComparisonSettings.TargetWidth, settings.ImageComparisonSettings.TargetHeight, false); + + // Get the test camera + GameObject[] camObjects = GameObject.FindGameObjectsWithTag("MainCamera"); + var cameras = camObjects.Select(x=>x.GetComponent()); + + // WaitFrames according to settings + for (int i = 0; i < settings.WaitFrames; i++) + yield return null; + + // Test Assert + ImageAssert.AreEqual(testCase.ReferenceImage, cameras.Where(x => x != null), settings.ImageComparisonSettings); + + // Always wait one frame for scene load + yield return null; + } + + + [TearDown] + public void DumpImagesInEditor() + { + #if UNITY_EDITOR + UnityEditor.TestTools.Graphics.ResultsUtility.ExtractImagesFromTestProperties(TestContext.CurrentContext.Test); + #endif + + CleanUp(); + } + + public void CleanUp() + { + EntityManager m_Manager = World.DefaultGameObjectInjectionWorld.EntityManager; + m_Manager.DestroyEntity(m_Manager.GetAllEntities()); + } + +} diff --git a/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTests.cs.meta b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTests.cs.meta new file mode 100644 index 00000000000..f8f7fae8bf9 --- /dev/null +++ b/TestProjects/HDRP_HybridTests/Assets/Tests/Runtime/GraphicsTests.cs.meta @@ -0,0 +1,11 @@ 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+folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs new file mode 100644 index 00000000000..8eb85372741 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs @@ -0,0 +1,81 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor.Rendering; +using UnityEngine.TestTools; +using NUnit.Framework; +using System.Text.RegularExpressions; +using System.Globalization; +using Unity.PerformanceTesting; +using UnityEditor.Rendering.HighDefinition; +using static PerformanceTestUtils; +using static PerformanceMetricNames; + +public class HDRPEditorPerformanceTests : EditorPerformanceTests +{ + const int k_BuildTimeout = 10 * 60 * 1000; // 10 min for each build test + const string k_ShaderNameFilter = "HDRP"; + + // Match this line in the editor log: Compiled shader 'HDRP/Lit' in 69.48s + static readonly Regex s_CompiledShaderRegex = new Regex(@"^\s*Compiled shader '(.*)' in (\d{1,}.\d{1,})s$"); + // Match this line in the editor log: d3d11 (total internal programs: 204, unique: 192) + static readonly Regex s_ShaderProgramCountRegex = new Regex(@"^\s*(\w{1,}) \(total internal programs: (\d{1,}), unique: (\d{1,})\)$"); + + string m_LastCompiledShader = k_NA; + + static IEnumerable GetBuildTests() + { + if (testScenesAsset == null) + yield break; + + // testName is used to filter results in grafana, right now we already have the scene tag + // system which is easier to use than a list of tags in code. Thus we hardcode it for now, + // If we need more filtering one day we can use this. + foreach (var (scene, asset) in testScenesAsset.buildTestSuite.GetTestList()) + yield return new BuildTestDescription{ assetData = asset, sceneData = scene, testName = "MainTest" }; + } + + [Timeout(k_BuildTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Build([ValueSource(nameof(GetBuildTests))] BuildTestDescription testDescription) + { + HDRPreprocessShaders.shaderPreprocessed += ReportShaderStrippingData; + + using (new EditorLogWatcher(OnEditorLogWritten)) + { + var buildReport = BuildPlayer(testScenesAsset.GetScenePath(testDescription.sceneData.scene)); + + EditorPerformanceTests.ReportBuildData(buildReport); + EditorPerformanceTests.ReportShaderSize(buildReport, k_ShaderNameFilter); + } + + HDRPreprocessShaders.shaderPreprocessed -= ReportShaderStrippingData; + + yield return null; + } + + static void ReportShaderStrippingData(Shader shader, ShaderSnippetData data, int currentVariantCount, double strippingTime) + { + if (!shader.name.Contains(k_ShaderNameFilter)) + return; + + Measure.Custom(FormatSampleGroupName(k_Striping, shader.name, data.passName).ToSampleGroup(), currentVariantCount); + Measure.Custom(FormatSampleGroupName(k_StripingTime, shader.name, data.passName).ToSampleGroup(SampleUnit.Millisecond), strippingTime); + } + + void OnEditorLogWritten(string line) + { + Match match = default; + + if ((match = s_CompiledShaderRegex.Match(line)).Success) + { + m_LastCompiledShader = match.Groups[1].Value; // store the value of the shader for internal program count report + SampleGroup shaderCompilationTime = new SampleGroup(FormatSampleGroupName(k_CompilationTime, match.Groups[1].Value), SampleUnit.Second); + Measure.Custom(shaderCompilationTime, double.Parse(match.Groups[2].Value, CultureInfo.InvariantCulture)); + } + else if ((match = s_ShaderProgramCountRegex.Match(line)).Success) + { + // Note that we only take the unique internal programs count. + Measure.Custom(FormatSampleGroupName(k_ShaderProgramCount, m_LastCompiledShader, match.Groups[1].Value).ToSampleGroup(), double.Parse(match.Groups[3].Value)); + } + } +} diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs.meta b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs.meta new file mode 100644 index 00000000000..f7321bc5127 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/HDRPEditorPerformanceTests.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 63fed2b1dd99fce4d932bcad5bfbdd87 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Editor/Unity.GraphicTests.Performance.HDRP.Editor.asmdef 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-0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 15adae3cfe5eda342b090274fc1c0dd9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs new file mode 100644 index 00000000000..6b1f52c89e9 --- /dev/null +++ b/TestProjects/HDRP_PerformanceTests/Assets/PerformanceTests/Runtime/HDRPRuntimePerformanceTests.cs @@ -0,0 +1,57 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering.HighDefinition; +using System; +using UnityEngine.Rendering; +using NUnit.Framework; +using UnityEngine.TestTools; +using static PerformanceTestUtils; +using Unity.PerformanceTesting; + +public class HDRPRuntimePerformanceTests : PerformanceTests +{ + const int WarmupCount = 20; + const int GlobalTimeout = 120 * 1000; // 2 min + + static IEnumerable GetCounterTests() + { + if (testScenesAsset == null) + yield break; + foreach (var (scene, asset) in testScenesAsset.counterTestSuite.GetTestList()) + yield return new CounterTestDescription{ assetData = asset, sceneData = scene }; + } + + static IEnumerable GetAllMarkers(HDCamera hDCamera) + { + yield return hDCamera.profilingSampler; + foreach (var val in Enum.GetValues(typeof(HDProfileId))) + yield return ProfilingSampler.Get((HDProfileId)val); + } + + [Timeout(GlobalTimeout), Version("1"), UnityTest, Performance] + public IEnumerator Counters([ValueSource(nameof(GetCounterTests))] CounterTestDescription testDescription) + { + yield return LoadScene(testDescription.sceneData.scene, testDescription.assetData.asset); + var sceneSettings = SetupTestScene(); + + var hdCamera = HDCamera.GetOrCreate(sceneSettings.testCamera, 0); // We don't support XR for now + + yield return MeasureProfilingSamplers(GetAllMarkers(hdCamera), WarmupCount, 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reflectionProbeCacheSize: 16 reflectionCubemapSize: 256 reflectionCacheCompressed: 0 planarReflectionCacheCompressed: 0 @@ -242,9 +261,9 @@ MonoBehaviour: maxAreaLightsOnScreen: 64 maxEnvLightsOnScreen: 64 maxDecalsOnScreen: 512 - maxPlanarReflectionOnScreen: 16 + maxPlanarReflectionOnScreen: 2 hdShadowInitParams: - maxShadowRequests: 128 + maxShadowRequests: 16 directionalShadowsDepthBits: 32 shadowFilteringQuality: 2 punctualLightShadowAtlas: @@ -275,8 +294,8 @@ MonoBehaviour: screenSpaceShadowBufferFormat: 48 decalSettings: drawDistance: 1000 - atlasWidth: 4096 - atlasHeight: 4096 + atlasWidth: 1024 + atlasHeight: 1024 perChannelMask: 1 postProcessSettings: m_LutSize: 32 @@ -297,6 +316,7 @@ MonoBehaviour: xrSettings: singlePass: 1 occlusionMesh: 1 + cameraJitter: 0 postProcessQualitySettings: NearBlurSampleCount: 030000000500000008000000 NearBlurMaxRadius: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Common/Textures/GustNoise.psd.meta b/TestProjects/HDRP_RuntimeTests/Assets/Common/Textures/GustNoise.psd.meta index 5fd4aeb6197..493c21b7abe 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Common/Textures/GustNoise.psd.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Common/Textures/GustNoise.psd.meta @@ -1,10 +1,9 @@ fileFormatVersion: 2 guid: 0fbcdcda305ecd54cb7c79f6c8cb48b7 -timeCreated: 1490796449 -licenseType: Pro TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 4 + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -12,6 +11,8 @@ TextureImporter: linearTexture: 0 fadeOut: 0 borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 mipMapFadeDistanceStart: 1 mipMapFadeDistanceEnd: 3 bumpmap: @@ -20,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -30,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: -1 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -42,47 +46,181 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 1 + singleChannelComponent: 0 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 256 + resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: Standalone - maxTextureSize: 2048 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 256 + resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 - - buildTarget: PS4 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: PS4 maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 1 + pSDShowRemoveMatteOption: 1 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/Glass_PreRefr.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/Glass_PreRefr.mat index 7b906f44c5e..ded82969daa 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/Glass_PreRefr.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/Glass_PreRefr.mat @@ -9,8 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Glass_PreRefr m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT - _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT + _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -23,6 +23,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -123,6 +124,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -188,7 +190,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 1 @@ -199,10 +203,10 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 @@ -263,4 +267,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/LowResBubble.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/LowResBubble.mat index 9cc1bdbcbd2..322d853cc0e 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/LowResBubble.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Materials/LowResBubble.mat @@ -14,7 +14,7 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 3400 stringTagMap: MotionVector: User RenderType: Transparent @@ -23,6 +23,7 @@ Material: - MOTIONVECTORS - TransparentDepthPrepass - TransparentDepthPostpass + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -125,6 +126,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 0 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -190,9 +192,11 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 1 - _RefractionModel: 1 - - _RenderQueueType: 6 + - _RenderQueueType: 5 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.9 @@ -266,4 +270,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/FacialHair.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/FacialHair.mat index 3cc9af683aa..7cde55c2554 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/FacialHair.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/FacialHair.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: FacialHair m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -121,6 +122,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -186,7 +188,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.083 @@ -262,4 +266,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/Head.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/Head.mat index 420b1da34e0..ab37443582b 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/Head.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/Head.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -36,6 +36,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -161,6 +162,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -226,7 +228,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 1 - _RefractionModel: 0 - _RenderQueueType: 1 - _RequireSplitLighting: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/Jacket.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/Jacket.mat index 590fdf946fc..6dfa719530a 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/Jacket.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Materials/Jacket.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -33,6 +33,7 @@ Material: disabledShaderPasses: - MOTIONVECTORS - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -158,6 +159,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -223,7 +225,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 1 - _RefractionModel: 0 - _RenderQueueType: 1 - _RequireSplitLighting: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Cavity_8k.jpg.meta b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Cavity_8k.jpg.meta index 94e0d4e0b07..0b73403e9ef 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Cavity_8k.jpg.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Cavity_8k.jpg.meta @@ -3,7 +3,7 @@ guid: 5465d8b66d1e3ca4b8768dd173af4860 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -72,7 +75,115 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Colour_8k.jpg.meta b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Colour_8k.jpg.meta index 424422acb7d..e2ab4560cfd 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Colour_8k.jpg.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Colour_8k.jpg.meta @@ -3,7 +3,7 @@ guid: 1a3db02919bb6314896d34bbdc9f942a TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -72,7 +75,115 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Gloss_8k.jpg.meta b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Gloss_8k.jpg.meta index 81df11c5e6b..d6feb4a8e3e 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Gloss_8k.jpg.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Head/Gloss_8k.jpg.meta @@ -3,7 +3,7 @@ guid: b50f3565e9f0bb64f9bbad9306dd37f2 TextureImporter: internalIDToNameTable: [] 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Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Jacket/Jacket_Normal.jpg.meta b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Jacket/Jacket_Normal.jpg.meta index 86b6f824fc7..4f24a6d1966 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Jacket/Jacket_Normal.jpg.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Jacket/Jacket_Normal.jpg.meta @@ -3,7 +3,7 @@ guid: f3c66cb859a94e749b8259fc0b551d54 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -72,7 +75,115 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - 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a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Jacket/Jacket_Spec.jpg.meta b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Jacket/Jacket_Spec.jpg.meta index 618ee538ca6..542ea4ae835 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Jacket/Jacket_Spec.jpg.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/Bust/Textures/Jacket/Jacket_Spec.jpg.meta @@ -3,7 +3,7 @@ guid: c99ec46123d04e54999a097ccfed8bff TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -72,7 +75,115 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + 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forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Base.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Base.mat index b049b4702cd..d8805cc0d5d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Base.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Base.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Base m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -121,6 +122,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -186,7 +188,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.1 @@ -261,4 +265,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Indoor_Plant_C.jpeg.meta b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Indoor_Plant_C.jpeg.meta index 509733edf36..de3dfc9e58f 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Indoor_Plant_C.jpeg.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Indoor_Plant_C.jpeg.meta @@ -3,7 +3,7 @@ guid: 50128639d85b2a14eb8662c796189f5d TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 2 @@ -72,7 +75,115 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 2048 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 2 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Indoor_Plant_N.jpeg.meta b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Indoor_Plant_N.jpeg.meta index 6687cb3fb96..20a866c8a26 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Indoor_Plant_N.jpeg.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Indoor_Plant_N.jpeg.meta @@ -3,7 +3,7 @@ guid: f9636f181e4c0d9488860be2656ecfeb TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 2 @@ -72,7 +75,115 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 2048 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 2 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Leaves.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Leaves.mat index 0d96130ab65..29049cb3a99 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Leaves.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Leaves.mat @@ -9,7 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Leaves m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP + _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +22,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -121,6 +123,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -186,7 +189,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.5 @@ -262,4 +267,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/SphereLight.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/SphereLight.mat index 53b8ed85a0d..24d8c84ac9e 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/SphereLight.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/SphereLight.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: SphereLight m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -121,6 +122,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -186,7 +188,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.5 @@ -261,4 +265,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Stems.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Stems.mat index fae9f515d85..e2417347c57 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Stems.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/IndoorPlant/Stems.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Stems m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -134,6 +135,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -199,7 +201,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.5 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/LucyStatue/GlassLucy.mat b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/LucyStatue/GlassLucy.mat index 139f3c86577..382368c1af9 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/LucyStatue/GlassLucy.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/LucyStatue/GlassLucy.mat @@ -9,8 +9,9 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: GlassLucy m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT - _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT + _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE + _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -23,6 +24,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -123,6 +125,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -188,7 +191,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - 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b/TestProjects/HDRP_RuntimeTests/Assets/Datas/Models/LucyStatue/Lucy_N.png.meta @@ -3,7 +3,7 @@ guid: 475ef575ab356c646bb9e4d8b1ee95cd TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -72,7 +75,115 @@ TextureImporter: forceMaximumCompressionQuality_BC6H_BC7: 0 - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 2048 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + 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index 566c6551586..e1b26f58c58 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt00.png.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt00.png.meta @@ -3,7 +3,7 @@ guid: 69e847bbff1cf5449a4ee0bbd045dbc9 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 9 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -72,7 +75,7 @@ TextureImporter: 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+ androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt01.png.meta b/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt01.png.meta index 980dac3e854..c4e0583e5a4 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt01.png.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt01.png.meta @@ -3,7 +3,7 @@ guid: 3884f7a2d04ffe8409ad9200b275896f TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 9 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ 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+ buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + 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crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt02.png.meta b/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt02.png.meta index f90b1aa0604..46ef1089ef1 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt02.png.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt02.png.meta @@ -3,7 +3,7 @@ guid: 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forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + 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b/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt03.png.meta index 127e22d485c..bd59befc4d2 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt03.png.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/HDRP Sample Content/Post-processing/Lens Dirt/LensDirt03.png.meta @@ -3,7 +3,7 @@ guid: 7a051dbda2d7bc447bee412427cd311e TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 9 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 0 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + 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b/TestProjects/HDRP_RuntimeTests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/001-HDTemplate.png index 5b523c7d9e9..37f27610b2d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/001-HDTemplate.png +++ b/TestProjects/HDRP_RuntimeTests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/001-HDTemplate.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5d67c6a62b38821907fad560004627f70d09cd243374bd2631e47f34749c412e -size 2409463 +oid sha256:e2383be9287d59324957fc6d49d10a15806c4e660b2eec41495634e85a6c46aa +size 2297615 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/002-HDMaterials.png b/TestProjects/HDRP_RuntimeTests/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/002-HDMaterials.png index 77648fd6242..49cd8a74273 100644 --- 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+ assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Lightmap-0_comp_dir.png.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Lightmap-0_comp_dir.png.meta index 1f0ae6017bd..501ee53e7b5 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Lightmap-0_comp_dir.png.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Lightmap-0_comp_dir.png.meta @@ -3,7 +3,7 @@ guid: 69acf4299b804734c8c215b93ff4403a TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 1 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -58,10 +59,131 @@ TextureImporter: compressionQualitySet: 0 textureFormatSet: 0 ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 2 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Lightmap-0_comp_light.exr.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Lightmap-0_comp_light.exr.meta index 015250a5bd7..3da61a1be5c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Lightmap-0_comp_light.exr.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Lightmap-0_comp_light.exr.meta @@ -3,7 +3,7 @@ guid: b04dcae8c41a5de4abab65194e93a896 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 1 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -58,10 +59,131 @@ TextureImporter: compressionQualitySet: 0 textureFormatSet: 0 ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + 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androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 2 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 2 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/ConstructionLight_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/ConstructionLight_Mat.mat index 4cf605c4200..fed6c442a28 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/ConstructionLight_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/ConstructionLight_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: ConstructionLight_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/DryWallPainted_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/DryWallPainted_Mat.mat index 191e5c3fc9e..91b783b6a1c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/DryWallPainted_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/DryWallPainted_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: DryWallPainted_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/DryWall_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/DryWall_Mat.mat index 8db099f476b..ecedc585603 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/DryWall_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/DryWall_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: DryWall_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Glass.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Glass.mat index 1edcd1aefff..e69ae8a5049 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Glass.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Glass.mat @@ -9,8 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Glass m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT - _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT + _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -23,6 +23,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -123,6 +124,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -188,7 +190,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 1 - _SSRefractionProjectionModel: 0 - _Smoothness: 1 @@ -199,10 +203,10 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 @@ -263,4 +267,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Glass_Blur.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Glass_Blur.mat index f24cef7f9de..14a9efef4da 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Glass_Blur.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Glass_Blur.mat @@ -9,8 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Glass_Blur m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT - _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT + _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -23,6 +23,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -123,6 +124,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -188,7 +190,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 1 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.5 @@ -199,10 +203,10 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 @@ -263,4 +267,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Graffiti.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Graffiti.mat index 8f5db304429..fffdaf62e6d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Graffiti.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Graffiti.mat @@ -277,4 +277,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Ground_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Ground_Mat.mat index 9025d99c525..1e952b977f4 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Ground_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Ground_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Ground_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Hammer_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Hammer_Mat.mat index ebf25cc1829..6688068227c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Hammer_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Hammer_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Hammer_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/HardHat_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/HardHat_Mat.mat index 2287e5b2fc3..fa21a828e7c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/HardHat_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/HardHat_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: HardHat_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Jigsaw_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Jigsaw_Mat.mat index 86780652838..b00e7ba1f37 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Jigsaw_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Jigsaw_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Jigsaw_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/LightBulb_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/LightBulb_Mat.mat index f8e618782db..85d65f0656a 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/LightBulb_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/LightBulb_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: LightBulb_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Liquid_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Liquid_Mat.mat index c911d444bdf..eedb2a3ba65 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Liquid_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Liquid_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,8 +22,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Liquid_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT - _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT + _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -36,6 +36,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -168,6 +169,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -246,7 +248,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -262,10 +266,10 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Metal_Blue_Simple_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Metal_Blue_Simple_Mat.mat index a3f961b32eb..e06cb807042 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Metal_Blue_Simple_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Metal_Blue_Simple_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Metal_Blue_Simple_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Metal_Simple_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Metal_Simple_Mat.mat index ce55c0c32f7..f6ad78625e4 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Metal_Simple_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Metal_Simple_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Metal_Simple_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP + _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +35,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +168,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +247,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/MirrorDecal.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/MirrorDecal.mat index e828cd08d08..1de41d24054 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/MirrorDecal.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/MirrorDecal.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/OBS_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/OBS_Mat.mat index 01eedb4d250..559bdd000ec 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/OBS_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/OBS_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: OBS_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintBrush_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintBrush_Mat.mat index 22de2f2f8b1..80966529919 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintBrush_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintBrush_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: PaintBrush_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintCan_mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintCan_mat.mat index 026703c6ded..b9cfa671748 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintCan_mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintCan_mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: PaintCan_mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintLabel_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintLabel_Mat.mat index 3373f27d089..562609669bd 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintLabel_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/PaintLabel_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: PaintLabel_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Black_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Black_Mat.mat index 6cd1c81f3ae..f6e2882f735 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Black_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Black_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Plastic_Black_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Gray_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Gray_Mat.mat index 692d18bce4e..bc9a7be137d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Gray_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Gray_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Plastic_Gray_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Ridges_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Ridges_Mat.mat index 259b01f1d27..528b5be70ca 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Ridges_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Ridges_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Plastic_Ridges_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Rough_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Rough_Mat.mat index 5bfdf0ee192..d49793b307c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Rough_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Rough_Mat.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Plastic_Rough_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -166,6 +167,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -244,7 +246,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Transparent.mat index 947ccddbdb4..37e16df9c59 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Transparent.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,8 +22,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Plastic_Transparent m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT - _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT + _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -36,6 +36,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -168,6 +169,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -246,7 +248,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -262,10 +266,10 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_White_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_White_Mat.mat index 52ece0e631b..1f7e74e6ff5 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_White_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_White_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Plastic_White_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Yellow_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Yellow_Mat.mat index 9b3e56bd699..298194762e7 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Yellow_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Plastic_Yellow_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Plastic_Yellow_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Strap_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Strap_Mat.mat index a59efcc2fa1..abb4aa5ca55 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Strap_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Strap_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Strap_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Stud_Mat.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Stud_Mat.mat index 0356a01b190..7efd370edb3 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Stud_Mat.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/Stud_Mat.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Stud_Mat m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -153,6 +154,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _BumpScale: 1 @@ -231,7 +233,9 @@ Material: - _PPDPrimitiveWidth: 1 - _Parallax: 0.02 - _PreRefractionPass: 0 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionMode: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -314,4 +318,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/WaterPuddle.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/WaterPuddle.mat index c3097ca2c73..9a26db2fbac 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/WaterPuddle.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Materials/WaterPuddle.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Mirror.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Mirror.mat index 41f933222d8..e65830136e0 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Mirror.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Mirror.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Mirror m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -134,6 +135,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -199,7 +201,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/MirrorNoSSR.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/MirrorNoSSR.mat index 5967b1cabd4..3ca14deecbd 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/MirrorNoSSR.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/MirrorNoSSR.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: MirrorNoSSR m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _DISABLE_SSR _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -134,6 +135,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -199,7 +201,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 0 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_Albedo.tif.meta index c915cfe8cbe..7442bd03bbc 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 87ce03bd447ccce48bbff87ac0d8355f TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_MetallicOcculusionSmoothness.tif.meta index 7035d949217..02ea4c3c7c0 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a8d38587573a5f34c91c4ae0fbd8bfef TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_Normal.tif.meta index 3bcf0a5b7d9..6296fc20f9c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Concrete/Ground_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: fab85e0cacda9644a99e5182a86b71f5 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Decals/Graffiti.png.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Decals/Graffiti.png.meta index b229638a71e..04f3d9b470d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Decals/Graffiti.png.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Decals/Graffiti.png.meta @@ -3,7 +3,7 @@ guid: 0988e700c9d52454da359aab8723792b TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,132 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Decals/Graffiti_Mask.png.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Decals/Graffiti_Mask.png.meta index 137ad72bc02..10e0d17d644 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Decals/Graffiti_Mask.png.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Decals/Graffiti_Mask.png.meta @@ -3,7 +3,7 @@ guid: 4051b9fc781b3934c948c8af4cc758c0 TextureImporter: internalIDToNameTable: [] externalObjects: {} - serializedVersion: 10 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -23,6 +23,7 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -57,10 +58,132 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 2048 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_Albedo.tif.meta index 9a672c030e0..747b6c2363c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a8aeb57d30ac833468ed72320a338ce3 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 4 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_MetallicSmootheness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_MetallicSmootheness.tif.meta index 53f40587562..83acc8e54aa 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_MetallicSmootheness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_MetallicSmootheness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: df7178ad752a83c44b9dd07c64801e5d TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 4 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_Normal.tif.meta index f0e51554632..d88303ad761 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/DrywallPainted_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2cd242c9999e92b4ca96dab876cfaf13 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_Albedo.tif.meta index be4023d96d1..9137e03ab80 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 13ebea0f5001fa34a98c2df25679a353 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 4 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_MetallicSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_MetallicSmoothness.tif.meta index 285998fa17d..a80b380e9a8 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_MetallicSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_MetallicSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: a435cf9d8a99309418b2afcc375a4b57 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 4 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_Normal.tif.meta index 208e74ec150..113f41b01e0 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Drywall/Drywall_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e231e4c02c48ee14aafa55f7b1a843c1 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Light_Cookie/Spotlight_Cookie.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Light_Cookie/Spotlight_Cookie.tif.meta index d79433dcd62..95fa1376034 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Light_Cookie/Spotlight_Cookie.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Light_Cookie/Spotlight_Cookie.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 8e34454a458313a44b4ebf0f2daea16c TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 0 - mipBias: -1 + mipBias: -100 wrapU: 1 wrapV: 1 wrapW: 1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_Albedo.tif.meta index c40279f7785..9a955e91db1 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 77583f99dea53b641804bb357092ec83 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_MetallicSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_MetallicSmoothness.tif.meta index 31641c62029..62c7bd1f2e4 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_MetallicSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_MetallicSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 40da0395b61db4448b98bab66d6b549c TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_Normal.tif.meta index 010b14913cf..403b1fcd17b 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Metal/Metal_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 3b0b7c1f4ac9f6b499e27cf84e722ff4 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Plastic/Elastic_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Plastic/Elastic_MetallicOcculusionSmoothness.tif.meta index c1f187258fb..5b7ba3dc4ef 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Plastic/Elastic_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Plastic/Elastic_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: f5df2fb0c070b57429f8ca23b216093b TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Plastic/Elastic_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Plastic/Elastic_Normal.tif.meta index 2634a00d9a6..066177d50a8 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Plastic/Elastic_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Plastic/Elastic_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: db17334dfe5991a4bbe241ee9a728c38 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Construction_Light/ConstructionLight_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Construction_Light/ConstructionLight_Albedo.tif.meta index 32d9887f58e..4e2bda5d40d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Construction_Light/ConstructionLight_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Construction_Light/ConstructionLight_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2ec6e1532acb1254f9f3797b5d82db44 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Construction_Light/ConstructionLight_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Construction_Light/ConstructionLight_MetallicOcculusionSmoothness.tif.meta index 22bac7be9c9..e23da84e2b4 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Construction_Light/ConstructionLight_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Construction_Light/ConstructionLight_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9a81f1a59f171804e84fce76584bdcb7 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_Albedo.tif.meta index da695977c84..01869b3c42a 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 59c8de363dc14c54986d0751c2c38342 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_MetallicOcculusionSmoothness.tif.meta index 424aabc1e3c..f76fc7154f6 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 6c509e4ae024b5e4faeefb92dab5c812 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_Normal.tif.meta index 6b6f8990461..e2fa22c66c7 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Hammer/Hammer_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: c517a9b1527aec343806327b47ad22df TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_Albedo.tif.meta index 763afcadc89..82edfda676d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: dd61af2ec9847eb4d8e17529fa61b143 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_MetallicOcculusionSmoothness.tif.meta index 99123413992..e9b795189b1 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 6f61f8dd4499250438f1aa39448e860a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_Normal.tif.meta index 85bce791e98..9beb4a60cd1 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/HardHat/SafetyHat_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: b258991cdcc55d642bec7b55959e5b53 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 4 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,28 +96,103 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 0 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 0 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_Albedo.tif.meta index 79ffa68e70d..7f9a7f93285 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 49e1455739fadc54d8128f2571fff386 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_MetallicOcculusionSmoothness.tif.meta index b8882d4f3d1..44e158116c1 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 3017ed6fed9d3bb49ba99bf738e2d626 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 0 @@ -89,28 +96,103 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 1 + textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_Normal.tif.meta index 9c963f1e873..812866668ab 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Jigsaw/Jigsaw_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: c0db06c9111df4646a1a9c7cf0202ae4 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 4 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,28 +96,103 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 0 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 0 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_Albedo.tif.meta index c3e6e21510a..2f29080ba53 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 76b8854c6c70c0746b01866314f08329 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 4 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_MetallicOcculusionSmoothness.tif.meta index 46bef77628c..da645aece9c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 239847be36985ae4bb8f96e0379ca11c TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_Normal.tif.meta index 41d8f3ffec1..4f8a6a2244b 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint1G_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: ac80c335ebd6dde4fa54a82050064545 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint5G_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint5G_Albedo.tif.meta index 4eeece5647b..b0d174d0635 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint5G_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paint5G_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: e187f073e8ef797498231982760e8cc0 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 4 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_Albedo.tif.meta index 449d585bc61..c4f056adbfd 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 4675081b0baf66345adc734388155502 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_MetallicOcculusionSmoothness.tif.meta index 8b318b11d46..e748d9212c6 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 888916a5e87c05948b1a97b3c0d42556 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_Normal.tif.meta index d64362b3a76..1e4574b1557 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Props/Paint/Paintbrush_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 09e745bf0b8ff6a4bb5785d14168289a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_Albedo.tif.meta index 131ac1eeef4..637be188028 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 7140a9bc83a12ea49a081dda89216fff TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_MetallicOcculusionSmoothness.tif.meta index 43c297ed4cc..73fff5be130 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 22638a9216f1ebf4cb43273a00879f51 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_Normal.tif.meta index 9a01f8947e6..17167644d0a 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/OBS_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: fcce267dfc966b6408dc2ebe0cfb60ed TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_Albedo.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_Albedo.tif.meta index acec5ffe61a..d7fe46f885f 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_Albedo.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_Albedo.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 9644eb6aca67672449e2bcbb0eab8e84 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_MetallicOcculusionSmoothness.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_MetallicOcculusionSmoothness.tif.meta index 952fbdb7a16..52f2b94e034 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_MetallicOcculusionSmoothness.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_MetallicOcculusionSmoothness.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2e38f7921b7d7b1418ab63c08117ffb8 TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: -1 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: 0 wrapV: 0 wrapW: 0 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_Normal.tif.meta b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_Normal.tif.meta index 4d4e8498e60..7e747d4a6b7 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_Normal.tif.meta +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/001-HDTemplate/Textures/Wood/Plywood_Normal.tif.meta @@ -1,9 +1,9 @@ fileFormatVersion: 2 guid: 2148396b133b56f40baa7ea4fd22982a TextureImporter: - fileIDToRecycleName: {} + internalIDToNameTable: [] externalObjects: {} - serializedVersion: 5 + serializedVersion: 11 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -21,6 +21,9 @@ TextureImporter: heightScale: 0.25 normalMapFilter: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -31,7 +34,7 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -1 + mipBias: -100 wrapU: -1 wrapV: -1 wrapW: -1 @@ -55,10 +58,12 @@ TextureImporter: maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -67,9 +72,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Standalone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -78,9 +84,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: iPhone - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -89,9 +96,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Android - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -100,9 +108,10 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 buildTarget: Windows Store Apps - maxTextureSize: 8192 + maxTextureSize: 256 resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 @@ -111,6 +120,79 @@ TextureImporter: allowsAlphaSplitting: 0 overridden: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Nintendo Switch + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: tvOS + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Stadia + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: XboxOne + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: Lumin + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 3 + buildTarget: WebGL + maxTextureSize: 256 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] @@ -118,11 +200,15 @@ TextureImporter: physicsShape: [] bones: [] spriteID: + internalID: 0 vertices: [] indices: edges: [] weights: [] + secondaryTextures: [] spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 userData: assetBundleName: assetBundleVariant: diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials.unity b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials.unity index 428e74602c8..1b2f3499f78 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials.unity +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials.unity @@ -118,6 +118,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -260,7 +262,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} @@ -589,6 +591,7 @@ MonoBehaviour: m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -864,6 +867,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -1226,7 +1232,7 @@ MonoBehaviour: parameters: albedo: {r: 0, g: 0.020182133, b: 1, a: 1} meanFreePath: 3 - asymmetry: 0 + anisotropy: 0 volumeMask: {fileID: 11700000, guid: 29a5b6693fccfa34f8634d71a9d17f56, type: 2} textureScrollingSpeed: {x: 0, y: 0, z: 0} textureTiling: {x: 1, y: 1, z: 1} @@ -1241,6 +1247,7 @@ MonoBehaviour: distanceFadeStart: 10000 distanceFadeEnd: 10000 textureIndex: 0 + textureOffset: {x: -0, y: -0, z: 0} --- !u!4 &289937389 Transform: m_ObjectHideFlags: 0 @@ -1299,7 +1306,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} @@ -1491,7 +1498,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 10 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -1537,7 +1544,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -1586,6 +1595,8 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 --- !u!108 &487714770 Light: m_ObjectHideFlags: 0 @@ -2628,7 +2639,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} @@ -3070,7 +3081,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 10 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -3116,7 +3127,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -3165,6 +3178,8 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 --- !u!108 &958494548 Light: m_ObjectHideFlags: 0 @@ -3511,6 +3526,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -3844,7 +3862,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} @@ -4111,6 +4129,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.05 @@ -4120,6 +4143,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 0 @@ -4138,6 +4162,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -4455,7 +4482,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} @@ -4552,7 +4579,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 10 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -4598,7 +4625,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -4647,6 +4676,8 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 --- !u!108 &1319017572 Light: m_ObjectHideFlags: 0 @@ -4942,7 +4973,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 10 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -4988,7 +5019,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -5037,6 +5070,8 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 --- !u!108 &1389449676 Light: m_ObjectHideFlags: 0 @@ -5201,6 +5236,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -5210,6 +5250,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 1 @@ -5228,6 +5269,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -5814,6 +5858,7 @@ LightingSettings: m_RealtimeEnvironmentLighting: 1 m_BounceScale: 1 m_AlbedoBoost: 1 + m_IndirectOutputScale: 1 m_UsingShadowmask: 1 m_BakeBackend: 1 m_LightmapMaxSize: 1024 @@ -5828,7 +5873,7 @@ LightingSettings: m_MixedBakeMode: 2 m_LightmapsBakeMode: 1 m_FilterMode: 1 - m_LightmapParameters: {fileID: 0} + m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0} m_ExportTrainingData: 0 m_TrainingDataDestination: TrainingData m_RealtimeResolution: 2 @@ -5965,7 +6010,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 10 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -6011,7 +6056,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -6060,6 +6107,8 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 8 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 --- !u!1 &1529630566 GameObject: m_ObjectHideFlags: 0 @@ -6208,6 +6257,7 @@ MonoBehaviour: m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -6676,6 +6726,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -6914,7 +6967,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} @@ -7138,6 +7191,11 @@ MonoBehaviour: dithering: 0 stopNaNs: 0 taaSharpenStrength: 0.6 + TAAQuality: 1 + taaHistorySharpening: 0.35 + taaAntiFlicker: 0.5 + taaMotionVectorRejection: 0 + taaAntiHistoryRinging: 0 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -7147,6 +7205,7 @@ MonoBehaviour: m_BarrelClipping: 0.25 m_Anamorphism: 0 flipYMode: 0 + xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 customRenderingSettings: 1 @@ -7165,6 +7224,9 @@ MonoBehaviour: maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 + sssQualityMode: 0 + sssQualityLevel: 0 + sssCustomSampleBudget: 20 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: @@ -7533,7 +7595,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 9 + m_Version: 10 m_ObsoleteShadowResolutionTier: 1 m_ObsoleteUseShadowQualitySettings: 0 m_ObsoleteCustomShadowResolution: 512 @@ -7579,7 +7641,9 @@ MonoBehaviour: m_FilterSizeTraced: 16 m_SunLightConeAngle: 0.5 m_LightShadowRadius: 0.5 + m_SemiTransparentShadow: 0 m_ColorShadow: 1 + m_DistanceBasedFiltering: 0 m_EvsmExponent: 15 m_EvsmLightLeakBias: 0 m_EvsmVarianceBias: 0.00001 @@ -7628,6 +7692,8 @@ MonoBehaviour: useVolumetric: 1 featuresFoldout: 1 showAdditionalSettings: 0 + m_AreaLightEmissiveMeshShadowCastingMode: 0 + m_AreaLightEmissiveMeshMotionVectorGenerationMode: 0 --- !u!108 &1923445992 Light: m_ObjectHideFlags: 0 @@ -7799,7 +7865,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/AxF.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/AxF.mat index 3d037479d97..7d23c68dd55 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/AxF.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/AxF.mat @@ -173,6 +173,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -332,4 +333,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/AxF_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/AxF_Transparent.mat index 1cef3f6e0cd..1437fdc075d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/AxF_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/AxF_Transparent.mat @@ -173,6 +173,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _AxF_BRDFType: 0 - _BlendMode: 0 @@ -332,4 +333,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Eye.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Eye.mat index 0a1a10e9dac..fd52273d6af 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Eye.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Eye.mat @@ -261,4 +261,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Eye_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Eye_Transparent.mat index da8ccb0652d..f7eaa52fdb1 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Eye_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Eye_Transparent.mat @@ -262,4 +262,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Fabric.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Fabric.mat index c96e10ec9f1..94f1b54c892 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Fabric.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Fabric.mat @@ -10,7 +10,7 @@ Material: m_Name: Fabric m_Shader: {fileID: -6465566751694194690, guid: bc0522f108e13e74fa9bd96d2ecb914e, type: 3} - m_ShaderKeywords: + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -120,6 +120,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -185,6 +186,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -260,4 +262,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Fabric_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Fabric_Transparent.mat index 4cccb2e7624..f517c69db5b 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Fabric_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Fabric_Transparent.mat @@ -10,7 +10,8 @@ Material: m_Name: Fabric_Transparent m_Shader: {fileID: -6465566751694194690, guid: bc0522f108e13e74fa9bd96d2ecb914e, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT + _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -121,6 +122,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -186,6 +188,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -261,4 +264,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Hair.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Hair.mat index 16ff60fdd76..e7c91ad6b78 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Hair.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Hair.mat @@ -10,7 +10,7 @@ Material: m_Name: Hair m_Shader: {fileID: -6465566751694194690, guid: 904e85bd6bd30d84888cdb5e96bd9c12, type: 3} - m_ShaderKeywords: _ALPHATEST_ON _DOUBLESIDED_ON + m_ShaderKeywords: _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 @@ -125,6 +125,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -190,6 +191,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -265,4 +267,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Hair_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Hair_Transparent.mat index f9822865050..91e516d05f8 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Hair_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Hair_Transparent.mat @@ -10,8 +10,8 @@ Material: m_Name: Hair_Transparent m_Shader: {fileID: -6465566751694194690, guid: 904e85bd6bd30d84888cdb5e96bd9c12, type: 3} - m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_ALPHA _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT - _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON + _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 @@ -126,6 +126,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -191,6 +192,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -266,4 +268,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLit.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLit.mat index 4c05b70c2f4..b48fef5402c 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLit.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLit.mat @@ -22,6 +22,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -302,6 +303,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -460,6 +462,7 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -603,4 +606,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLitTesselation.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLitTesselation.mat index 526bec65f13..92874e79d9b 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLitTesselation.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLitTesselation.mat @@ -304,6 +304,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -605,4 +606,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLitTesselation_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLitTesselation_Transparent.mat index 6ce37bc0f43..47e1154bcce 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLitTesselation_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLitTesselation_Transparent.mat @@ -306,6 +306,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -607,4 +608,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLit_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLit_Transparent.mat index 52c63b3a015..2a2439e3edd 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLit_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LayeredLit_Transparent.mat @@ -24,6 +24,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -304,6 +305,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -462,6 +464,7 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 @@ -605,4 +608,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Lit.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Lit.mat index 8a7334b8cbd..2885a84e59f 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Lit.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Lit.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Lit m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -22,6 +22,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -122,6 +123,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -186,7 +188,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 1 - _SSRefractionProjectionModel: 0 @@ -262,4 +266,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LitTesselation.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LitTesselation.mat index a261873d884..0dc605b9b31 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LitTesselation.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LitTesselation.mat @@ -126,6 +126,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -275,4 +276,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LitTesselation_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LitTesselation_Transparent.mat index df8ea069ee5..12f0f58b237 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LitTesselation_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/LitTesselation_Transparent.mat @@ -127,6 +127,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -204,10 +205,10 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 @@ -276,4 +277,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Lit_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Lit_Transparent.mat index 7c007ef2f2e..986ad1bbe38 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Lit_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Lit_Transparent.mat @@ -9,8 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Lit_Transparent m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT - _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT + _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -24,6 +24,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -124,6 +125,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -188,7 +190,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 1 - _SSRefractionProjectionModel: 0 @@ -200,10 +204,10 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 @@ -264,4 +268,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/StackLit.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/StackLit.mat index 687dbb0cecf..f5d3c05c583 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/StackLit.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/StackLit.mat @@ -10,7 +10,7 @@ Material: m_Name: StackLit m_Shader: {fileID: -6465566751694194690, guid: eb443aefcbc480743893993fad713b7a, type: 3} - m_ShaderKeywords: + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -120,6 +120,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -185,6 +186,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -261,4 +263,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/StackLit_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/StackLit_Transparent.mat index c98e267b16c..7f43fcfba3f 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/StackLit_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/StackLit_Transparent.mat @@ -10,7 +10,8 @@ Material: m_Name: StackLit_Transparent m_Shader: {fileID: -6465566751694194690, guid: eb443aefcbc480743893993fad713b7a, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT + _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -121,6 +122,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -186,6 +188,7 @@ Material: - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RequireSplitLighting: 0 - _SSRefractionProjectionModel: 0 @@ -262,4 +265,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Unlit.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Unlit.mat index 4ddbaab3acd..7b4167033cb 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Unlit.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Unlit.mat @@ -122,6 +122,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -250,6 +251,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 0.50048995, b: 0, a: 1} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!114 &40526274428383067 MonoBehaviour: @@ -263,4 +265,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Unlit_Transparent.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Unlit_Transparent.mat index 7b235b3d507..07168607a75 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Unlit_Transparent.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AllMaterials/Unlit_Transparent.mat @@ -123,6 +123,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -251,6 +252,7 @@ Material: - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} - _UnlitColor: {r: 1, g: 0.50048995, b: 0, a: 0.48235294} + - _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: [] --- !u!114 &40526274428383067 MonoBehaviour: @@ -264,4 +266,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 1.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 1.mat index 922488eb222..5a82a8283f9 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 1.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 1.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 2.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 2.mat index 3f686fc35af..2a13e8bfb5d 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 2.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 2.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 3.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 3.mat index 293f4feb486..0b4aece41dd 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 3.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 3.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 4.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 4.mat index 5d62785f053..68f04379177 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 4.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal 4.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal.mat index 9f0a65abcf8..88b5afea6a5 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedDecal.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedMeshDecal.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedMeshDecal.mat index 28e7cbd2b84..d8fa84c9635 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedMeshDecal.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/AnimatedMeshDecal.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Background.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Background.mat index 1477b805158..c39a153404f 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Background.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Background.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 @@ -22,7 +22,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Background m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -34,6 +34,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -134,6 +135,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -198,7 +200,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.5 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Decal-2.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Decal-2.mat index aa0128a6d78..78788aeb047 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Decal-2.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Decal-2.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Decal.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Decal.mat index a3bbc903180..9b4cf6b3aba 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Decal.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Decal.mat @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 --- !u!21 &2100000 Material: serializedVersion: 6 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Distortion.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Distortion.mat index c35fe76f94b..b2aa220ca26 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Distortion.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Distortion.mat @@ -9,8 +9,8 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: Distortion m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _ENABLE_FOG_ON_TRANSPARENT - _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT + m_ShaderKeywords: _BLENDMODE_ALPHA _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DISABLE_SSR_TRANSPARENT + _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -22,6 +22,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -122,6 +123,7 @@ Material: - _AlphaCutoffShadow: 0.5 - _AlphaDstBlend: 10 - _AlphaSrcBlend: 1 + - _AlphaToMask: 0 - _Anisotropy: 0 - _BlendMode: 0 - _CoatMask: 0 @@ -186,7 +188,9 @@ Material: - _PPDMinSamples: 5 - _PPDPrimitiveLength: 1 - _PPDPrimitiveWidth: 1 + - _RayTracing: 0 - _ReceivesSSR: 1 + - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _SSRefractionProjectionModel: 0 - _Smoothness: 0.5 @@ -197,10 +201,10 @@ Material: - _SpecularOcclusionMode: 1 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 8 + - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - - _StencilRefGBuffer: 10 - - _StencilRefMV: 40 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 @@ -260,4 +264,4 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3} m_Name: m_EditorClassIdentifier: - version: 2 + version: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Global Volume Profile.asset b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Global Volume Profile.asset index abe53eb84c0..32bddaa63fe 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Global Volume Profile.asset +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/Global Volume Profile.asset @@ -26,6 +26,12 @@ MonoBehaviour: hdr: 1 showAlpha: 0 showEyeDropper: 1 + tint: + m_OverrideState: 0 + m_Value: {r: 1, g: 1, b: 1, a: 1} + hdr: 1 + showAlpha: 0 + showEyeDropper: 1 maxFogDistance: m_OverrideState: 1 m_Value: 5000 @@ -81,6 +87,16 @@ MonoBehaviour: m_Value: 0.75 min: 0 max: 1 + screenResolutionPercentage: + m_OverrideState: 0 + m_Value: 12.5 + min: 6.25 + max: 100 + volumeSliceCount: + m_OverrideState: 0 + m_Value: 64 + min: 1 + max: 1024 filter: m_OverrideState: 1 m_Value: 0 @@ -196,7 +212,7 @@ MonoBehaviour: max: 1 numberOfBounces: m_OverrideState: 1 - m_Value: 8 + m_Value: 2 min: 1 max: 10 groundTint: @@ -260,6 +276,76 @@ MonoBehaviour: m_Value: 0 min: -1 max: 1 +--- !u!114 &-4495358323831896659 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a81bcacc415a1f743bfdf703afc52027, type: 3} + m_Name: GradientSky + m_EditorClassIdentifier: + active: 0 + m_AdvancedMode: 0 + rotation: + m_OverrideState: 0 + m_Value: 0 + min: 0 + max: 360 + skyIntensityMode: + m_OverrideState: 0 + m_Value: 0 + exposure: + m_OverrideState: 0 + m_Value: 0 + multiplier: + m_OverrideState: 0 + m_Value: 1 + min: 0 + upperHemisphereLuxValue: + m_OverrideState: 0 + m_Value: 1 + min: 0 + upperHemisphereLuxColor: + m_OverrideState: 0 + m_Value: {x: 0, y: 0, z: 0} + desiredLuxValue: + m_OverrideState: 0 + m_Value: 20000 + updateMode: + m_OverrideState: 0 + m_Value: 0 + updatePeriod: + m_OverrideState: 0 + m_Value: 0 + min: 0 + includeSunInBaking: + m_OverrideState: 0 + m_Value: 0 + top: + m_OverrideState: 1 + m_Value: {r: 0, g: 0, b: 1, a: 1} + hdr: 1 + showAlpha: 0 + showEyeDropper: 1 + middle: + m_OverrideState: 1 + m_Value: {r: 0.3, g: 0.7, b: 1, a: 1} + hdr: 1 + showAlpha: 0 + showEyeDropper: 1 + bottom: + m_OverrideState: 1 + m_Value: {r: 1, g: 1, b: 1, a: 1} + hdr: 1 + showAlpha: 0 + showEyeDropper: 1 + gradientDiffusion: + m_OverrideState: 0 + m_Value: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -279,6 +365,7 @@ MonoBehaviour: - {fileID: 2514369767842405169} - {fileID: 7373200072652657575} - {fileID: 3884974298407987946} + - {fileID: -4495358323831896659} --- !u!114 &838494144808503415 MonoBehaviour: m_ObjectHideFlags: 3 @@ -295,10 +382,13 @@ MonoBehaviour: m_AdvancedMode: 0 skyType: m_OverrideState: 1 - m_Value: 4 + m_Value: 3 skyAmbientMode: m_OverrideState: 1 m_Value: 0 + fogType: + m_OverrideState: 0 + m_Value: 0 --- !u!114 &2514369767842405169 MonoBehaviour: m_ObjectHideFlags: 3 diff --git a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/MirrorWithoutSSR.mat b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/MirrorWithoutSSR.mat index 33c2769e484..0639f02dd91 100644 --- a/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/MirrorWithoutSSR.mat +++ b/TestProjects/HDRP_RuntimeTests/Assets/Scenes/002-HDMaterials/MirrorWithoutSSR.mat @@ -9,7 +9,7 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: MirrorWithoutSSR m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - m_ShaderKeywords: _DISABLE_SSR _NORMALMAP_TANGENT_SPACE + m_ShaderKeywords: _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -21,6 +21,7 @@ Material: - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface + - RayTracingPrepass m_SavedProperties: 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directSpecular; + public RenderTexture indirectDiffuse; + public RenderTexture reflection; + public RenderTexture emissive; + public RenderTexture refraction; + + private static RTHandle rtColor; + + RTHandle RTAllocator(AOVBuffers bufferID) + { + if (bufferID == AOVBuffers.Color) + { + return rtColor ?? 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working + - FilteredScene: {fileID: 102900000, guid: c2f6e1c5441279d42b05dbe99212bf2d, type: 3} + ColorSpace: 1 + BuildPlatform: -2 + GraphicsDevice: 18 + XrSdk: + StereoModes: 0 + Reason: Not working diff --git a/TestProjects/HDRP_Tests/Assets/Tests/TestFilters/TestCaseFilters.asset.meta b/TestProjects/HDRP_Tests/Assets/Tests/TestFilters/TestCaseFilters.asset.meta new file mode 100644 index 00000000000..648c9662940 --- /dev/null +++ b/TestProjects/HDRP_Tests/Assets/Tests/TestFilters/TestCaseFilters.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 19949a2b50257e944affe512756f2322 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/HDRP_Tests/Packages/manifest.json b/TestProjects/HDRP_Tests/Packages/manifest.json index a9413b0499c..8e54c6a3445 100644 --- a/TestProjects/HDRP_Tests/Packages/manifest.json +++ b/TestProjects/HDRP_Tests/Packages/manifest.json @@ -7,12 +7,12 @@ "com.unity.render-pipelines.high-definition": "file:../../../com.unity.render-pipelines.high-definition", "com.unity.render-pipelines.high-definition-config": "file:../../../com.unity.render-pipelines.high-definition-config", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", - "com.unity.test-framework": "1.1.5", - "com.unity.testframework.graphics": "7.1.12-preview", + "com.unity.test-framework": "1.1.14", + "com.unity.testframework.graphics": "7.1.13-preview", "com.unity.testing.hdrp": "file:../../../com.unity.testing.hdrp", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", - "com.unity.xr.legacyinputhelpers": "1.3.7", + "com.unity.xr.legacyinputhelpers": "2.1.2", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset b/TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset index 9c2792a3cba..bae986c9196 100644 --- a/TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset @@ -80,6 +80,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/GraphicTests/Scenes/1x_Materials/1220_Sorting.unity guid: 5c1bc003f0b8e6648a7860ad9ae82213 + - enabled: 1 + path: Assets/GraphicTests/Scenes/1x_Materials/1221_Lit_POM_Emission.unity + guid: 6a401c36b9353ae43a8f0e8b8a98d6f4 - enabled: 1 path: Assets/GraphicTests/Scenes/1x_Materials/1301_StackLitSG.unity guid: eefb6e7ceaa685442bbf61fd2b82f9ae @@ -147,8 +150,11 @@ EditorBuildSettings: path: Assets/GraphicTests/Scenes/1x_Materials/1710_Decals_Normal_Patch.unity guid: 439ce9822b2644f4ea064429ed2c5955 - enabled: 1 - path: Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks.unity + path: Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks_4RT.unity guid: a537e2b011b7b4c07af19c8ad6b26cec + - enabled: 1 + path: Assets/GraphicTests/Scenes/1x_Materials/1711_DecalMasks_3RT.unity + guid: edea5f204710d6f428c50856ebb8ff44 - enabled: 1 path: Assets/GraphicTests/Scenes/1x_Materials/1800_Classification.unity guid: 5043daebf48d1b740bb244b9a55508ef @@ -320,6 +326,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/GraphicTests/Scenes/3x_DebugView/3002_DebugLightLayers.unity guid: 95280217564a80c45916bbb33c3159fb + - enabled: 1 + path: Assets/GraphicTests/Scenes/3x_DebugView/3003_LightingMode.unity + guid: efd4cc3ba99a3ab4bbce52727bc5a7ec - enabled: 1 path: Assets/GraphicTests/Scenes/4x_PostProcessing/4001_Exposure.unity guid: f32cdac65dd17f847b4cdaaa85bb990a diff --git a/TestProjects/HDRP_Tests/ProjectSettings/EditorSettings.asset b/TestProjects/HDRP_Tests/ProjectSettings/EditorSettings.asset index eb110cfba69..553b74788e8 100644 --- a/TestProjects/HDRP_Tests/ProjectSettings/EditorSettings.asset +++ b/TestProjects/HDRP_Tests/ProjectSettings/EditorSettings.asset @@ -3,8 +3,7 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 8 - m_ExternalVersionControlSupport: Hidden Meta Files + serializedVersion: 11 m_SerializationMode: 2 m_LineEndingsForNewScripts: 2 m_DefaultBehaviorMode: 0 @@ -18,9 +17,20 @@ EditorSettings: m_EtcTextureBestCompressor: 4 m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref m_ProjectGenerationRootNamespace: - m_CollabEditorSettings: - inProgressEnabled: 1 m_EnableTextureStreamingInEditMode: 1 m_EnableTextureStreamingInPlayMode: 1 m_AsyncShaderCompilation: 0 - m_ShowLightmapResolutionOverlay: 1 + m_CachingShaderPreprocessor: 0 + m_EnterPlayModeOptionsEnabled: 0 + m_EnterPlayModeOptions: 3 + m_UseLegacyProbeSampleCount: 1 + m_SerializeInlineMappingsOnOneLine: 0 + m_DisableCookiesInLightmapper: 0 + m_AssetPipelineMode: 1 + m_CacheServerMode: 0 + m_CacheServerEndpoint: + m_CacheServerNamespacePrefix: default + m_CacheServerEnableDownload: 1 + m_CacheServerEnableUpload: 1 + m_CacheServerEnableAuth: 0 + m_CacheServerEnableTls: 0 diff --git a/TestProjects/SRP_SmokeTest/Packages/manifest.json b/TestProjects/SRP_SmokeTest/Packages/manifest.json index 8926ecdc8c0..8d7f688ee68 100644 --- a/TestProjects/SRP_SmokeTest/Packages/manifest.json +++ b/TestProjects/SRP_SmokeTest/Packages/manifest.json @@ -5,11 +5,11 @@ "com.unity.render-pipelines.high-definition-config": "file:../../../com.unity.render-pipelines.high-definition-config", "com.unity.render-pipelines.universal": "file:../../../com.unity.render-pipelines.universal", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", - "com.unity.test-framework": "1.1.5", - "com.unity.testframework.graphics": "7.1.12-preview", + "com.unity.test-framework": "1.1.14", + "com.unity.testframework.graphics": "7.1.13-preview", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", - "com.unity.xr.legacyinputhelpers": "2.0.6", + "com.unity.xr.legacyinputhelpers": "2.1.2", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", @@ -41,8 +41,8 @@ "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0", - "com.unity.test-framework.utp-reporter": "0.1.3-preview.17", - "com.unity.test-framework.build": "0.0.1-preview.3" + "com.unity.test-framework.utp-reporter": "1.0.0-preview", + "com.unity.test-framework.build": "0.0.1-preview.12" }, "testables": [ "com.unity.render-pipelines.core", diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/AddAllNodesTest.cs b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/AddAllNodesTest.cs index e3d20299e49..ada28c63281 100644 --- a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/AddAllNodesTest.cs +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/AddAllNodesTest.cs @@ -32,7 +32,7 @@ public void ClearGraph() var allNodes = m_Graph.GetNodes().ToArray(); foreach (var node in allNodes) { - if(m_Graph.activeOutputNodeGuid != node.guid) + if(m_Graph.outputNode != node) m_Graph.RemoveNode(node); } } diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/EdgeTypeConversionTests.cs b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/EdgeTypeConversionTests.cs index 623f743cc96..7c3ebc24a22 100644 --- a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/EdgeTypeConversionTests.cs +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/EdgeTypeConversionTests.cs @@ -6,6 +6,7 @@ using UnityEditor.Graphing; using UnityEditor.Graphing.Util; using UnityEditor.Rendering; +using UnityEditor.ShaderGraph.Serialization; using UnityEngine; namespace UnityEditor.ShaderGraph.UnitTests @@ -17,9 +18,10 @@ public void Initialize(string graphPath) hideFlags = HideFlags.HideAndDontSave; var textGraph = File.ReadAllText(graphPath, Encoding.UTF8); - graph = JsonUtility.FromJson(textGraph); + graph = new GraphData(); graph.messageManager = new MessageManager(); graph.assetGuid = AssetDatabase.AssetPathToGUID(graphPath); + MultiJson.Deserialize(graph, textGraph); graph.OnEnable(); graph.ValidateGraph(); } @@ -59,7 +61,7 @@ public void TestAllCombos() var edge = m_Graph.GetEdges(slot.slotReference).FirstOrDefault(); if (edge == null) continue; - var outputNode = m_Graph.GetNodeFromGuid(edge.outputSlot.nodeGuid); + var outputNode = edge.outputSlot.node; var outputSlot = outputNode.GetOutputSlots().First(s => s.id == edge.outputSlot.slotId); var curOutputType = outputSlot.valueType.ToConcreteSlotValueType(); @@ -73,7 +75,7 @@ public void TestAllCombos() // Verify all errors are expected foreach (var message in m_Graph.messageManager.GetNodeMessages()) { - if (message.Key.Equals(m_CFNode.guid) && message.Value.Exists(msg => + if (message.Key.Equals(m_CFNode.objectId) && message.Value.Exists(msg => msg.severity == ShaderCompilerMessageSeverity.Error)) { Assert.IsFalse(SlotValueHelper.AreCompatible(slotValType, curOutputType), @@ -105,17 +107,17 @@ public void RedirectNodes_DoNotAffectOutput() var edge = m_Graph.GetEdges(slot.slotReference).FirstOrDefault(); if (edge == null) continue; - var outputNode = m_Graph.GetNodeFromGuid(edge.outputSlot.nodeGuid); + var outputNode = edge.outputSlot.node; var outputSlot = outputNode.GetOutputSlots().First(s => s.id == edge.outputSlot.slotId); - RedirectNodeData.Create(m_Graph, outputSlot.valueType, Vector2.zero, edge.inputSlot, edge.outputSlot, Guid.Empty); + RedirectNodeData.Create(m_Graph, outputSlot.valueType, Vector2.zero, edge.inputSlot, edge.outputSlot, null); m_Graph.ValidateGraph(); // Verify all errors are expected foreach (var message in m_Graph.messageManager.GetNodeMessages()) { - if (message.Key.Equals(m_CFNode.guid) && message.Value.Exists(msg => + if (message.Key.Equals(m_CFNode.objectId) && message.Value.Exists(msg => msg.severity == ShaderCompilerMessageSeverity.Error)) { Assert.Fail(message.Value.FirstOrDefault().message); diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/ImportUpdateTests.cs b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/ImportUpdateTests.cs new file mode 100644 index 00000000000..b0516c2532e --- /dev/null +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/ImportUpdateTests.cs @@ -0,0 +1,57 @@ +using NUnit.Framework; +using System.Collections; +using System.IO; +using UnityEditor.Graphing.Util; +using UnityEditor.ShaderGraph.Serialization; +using UnityEngine; + +namespace UnityEditor.ShaderGraph.UnitTests +{ + [TestFixture] + class ImportUpdateTests + { + public class ImportCases : IEnumerable + { + private const string kGraphsLocation = "PreviousGraphVersions/"; + public IEnumerator GetEnumerator() + { + return Directory.GetFiles(Application.dataPath + "/../" + kGraphsLocation, "*", SearchOption.AllDirectories).GetEnumerator(); + } + } + + [OneTimeSetUp] + public void Setup() + { + if(!AssetDatabase.IsValidFolder("Assets/Testing/ImportTests")) + { + AssetDatabase.CreateFolder("Assets/Testing", "ImportTests"); + } + } + + [TestCaseSource(typeof(ImportCases))] + public void CopyOverAndImport(string assetPath) + { + string fileName = Path.GetFileName(assetPath); + string fileContents = File.ReadAllText(assetPath); + string localFilePath = "Assets/Testing/ImportTests/" + fileName; + File.WriteAllText(Application.dataPath + "/Testing/ImportTests/" + fileName, fileContents); + AssetDatabase.ImportAsset(localFilePath); + var graphGuid = AssetDatabase.AssetPathToGUID(localFilePath); + var messageManager = new MessageManager(); + GraphData graphData = new GraphData() { assetGuid = graphGuid, messageManager = messageManager }; + MultiJson.Deserialize(graphData, fileContents); + graphData.OnEnable(); + graphData.ValidateGraph(); + } + + [OneTimeTearDown] + public void Cleanup() + { + foreach (string assetGuid in AssetDatabase.FindAssets("*", new string[] { "Assets/Testing/ImportTests" })) + { + Debug.Log(AssetDatabase.GUIDToAssetPath(assetGuid)); + AssetDatabase.DeleteAsset(AssetDatabase.GUIDToAssetPath(assetGuid)); + } + } + } +} diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/ImportUpdateTests.cs.meta b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/ImportUpdateTests.cs.meta new file mode 100644 index 00000000000..5e5c0fdd16d --- /dev/null +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/ImportUpdateTests.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9bf52003256740c4ba5a1f6dac0544f4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/KeywordTests.cs b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/KeywordTests.cs index 0060d9c49e8..1d1b7833a58 100644 --- a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/KeywordTests.cs +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/KeywordTests.cs @@ -221,7 +221,7 @@ public void KeywordNodesHaveCorrectPorts() foreach(KeywordNode keywordNode in keywordNodes) { - ShaderKeyword keyword = m_Graph.keywords.Where(x => x.guid == keywordNode.keywordGuid).FirstOrDefault(); + ShaderKeyword keyword = keywordNode.keyword; if(keyword == null) { Assert.Fail("No matching Keyword found in graph."); @@ -292,10 +292,10 @@ public void CanGetPermutationMapPerNode() } var keywordNodes = m_Graph.GetNodes().ToList(); - KeywordNode booleanANode = keywordNodes.Where(x => x.keywordGuid == booleanAKeyword.guid).FirstOrDefault(); - KeywordNode booleanBNode = keywordNodes.Where(x => x.keywordGuid == booleanBKeyword.guid).FirstOrDefault(); - KeywordNode enumANode = keywordNodes.Where(x => x.keywordGuid == enumAKeyword.guid).FirstOrDefault(); - KeywordNode enumBNode = keywordNodes.Where(x => x.keywordGuid == enumBKeyword.guid).FirstOrDefault(); + KeywordNode booleanANode = keywordNodes.Where(x => x.keyword == booleanAKeyword).FirstOrDefault(); + KeywordNode booleanBNode = keywordNodes.Where(x => x.keyword == booleanBKeyword).FirstOrDefault(); + KeywordNode enumANode = keywordNodes.Where(x => x.keyword == enumAKeyword).FirstOrDefault(); + KeywordNode enumBNode = keywordNodes.Where(x => x.keyword == enumBKeyword).FirstOrDefault(); if(booleanANode == null || booleanBNode == null || enumANode == null || enumBNode == null) { Assert.Fail("One or more Keywords Nodes not in graph."); @@ -329,8 +329,8 @@ public void KeywordEnumCanAddAndRemovePort() } var keywordNodes = m_Graph.GetNodes().ToList(); - KeywordNode enumANode = keywordNodes.Where(x => x.keywordGuid == enumAKeyword.guid).FirstOrDefault(); - KeywordNode enumBNode = keywordNodes.Where(x => x.keywordGuid == enumBKeyword.guid).FirstOrDefault(); + KeywordNode enumANode = keywordNodes.Where(x => x.keyword == enumAKeyword).FirstOrDefault(); + KeywordNode enumBNode = keywordNodes.Where(x => x.keyword == enumBKeyword).FirstOrDefault(); if (enumANode == null || enumBNode == null) { Assert.Fail("One or more Keywords Nodes not in graph."); @@ -353,8 +353,8 @@ public void KeywordEnumCanAddAndRemovePort() enumANode.UpdateNode(); enumBNode.UpdateNode(); - Assert.AreEqual(7, enumANode.GetSlots().Count(), "Enum A Node has incorrect # of entries after adding"); - Assert.AreEqual(6, enumBNode.GetSlots().Count(), "Enum B Node has incorrect # of entries after adding"); + Assert.AreEqual(7, enumANode.GetSlots().Count(), "Enum A Node has incorrect # of entries after adding"); + Assert.AreEqual(6, enumBNode.GetSlots().Count(), "Enum B Node has incorrect # of entries after adding"); enumAKeyword.entries.Remove(newEntry1); enumAKeyword.entries.Remove(newEntry2); @@ -367,8 +367,8 @@ public void KeywordEnumCanAddAndRemovePort() enumANode.UpdateNode(); enumBNode.UpdateNode(); - Assert.AreEqual(4, enumANode.GetSlots().Count(), "Enum A Node has incorrect # of entries after removing"); - Assert.AreEqual(5, enumBNode.GetSlots().Count(), "Enum B Node has incorrect # of entries after removing"); + Assert.AreEqual(4, enumANode.GetSlots().Count(), "Enum A Node has incorrect # of entries after removing"); + Assert.AreEqual(5, enumBNode.GetSlots().Count(), "Enum B Node has incorrect # of entries after removing"); } } } diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PrecisionTests.cs b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PrecisionTests.cs index d34c9ae6c11..38850723c04 100644 --- a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PrecisionTests.cs +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PrecisionTests.cs @@ -27,8 +27,8 @@ public void LoadGraph() Assert.AreNotEqual(0, previewNodes.Count, $"No PreviewNode found in {kGraphName}."); foreach(PreviewNode node in previewNodes) { - GroupData group = m_Graph.groups.Where(x => x.guid == node.groupGuid).FirstOrDefault(); - Assert.NotNull(m_Graph, $"Invalid group data found for PreviewNode with guid {node.guid}"); + GroupData group = m_Graph.groups.Where(x => x == node.group).FirstOrDefault(); + Assert.NotNull(m_Graph, $"Invalid group data found for PreviewNode with guid {node.objectId}"); m_TestNodes.Add(group.title, node); } } diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PropertyTests.cs b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PropertyTests.cs new file mode 100644 index 00000000000..a8b40d2851d --- /dev/null +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PropertyTests.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using UnityEngine; +using UnityEditor.Graphing; +using UnityEditor.ShaderGraph.Internal; + +namespace UnityEditor.ShaderGraph.UnitTests +{ + [TestFixture] + internal class PropertyTests + { + static string kGraphName = "Assets/CommonAssets/Graphs/Properties.shadergraph"; + GraphData m_Graph; + + PropertyCollector m_Collector; + + Dictionary m_TestNodes = new Dictionary(); + + [OneTimeSetUp] + public void LoadGraph() + { + List lti; + var lsadp = new List(); + ShaderGraphImporter.GetShaderText(kGraphName, out lti, lsadp, out m_Graph); + Assert.NotNull(m_Graph, $"Invalid graph data found for {kGraphName}"); + + m_Graph.ValidateGraph(); + + m_Collector = new PropertyCollector(); + m_Graph.CollectShaderProperties(m_Collector, GenerationMode.ForReals); + } + + [Test] + public void SliderPropertyRangeMinLesserThanMax() + { + foreach(AbstractShaderProperty property in m_Collector.properties) + { + if (property is Vector1ShaderProperty vector1ShaderProperty && vector1ShaderProperty.floatType == FloatType.Slider) + { + Assert.IsTrue(vector1ShaderProperty.rangeValues.x < vector1ShaderProperty.rangeValues.y, + "Slider property cannot have min be greater than max!"); + } + } + } + } +} diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PropertyTests.cs.meta b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PropertyTests.cs.meta new file mode 100644 index 00000000000..8da27cce8ff --- /dev/null +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Editor/PropertyTests.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dd32827558071524889ec9bc76e7126f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/ShaderGraph/Assets/CommonAssets/Graphs/Properties.shadergraph b/TestProjects/ShaderGraph/Assets/CommonAssets/Graphs/Properties.shadergraph new file mode 100644 index 00000000000..74062e5c375 --- /dev/null +++ b/TestProjects/ShaderGraph/Assets/CommonAssets/Graphs/Properties.shadergraph @@ -0,0 +1,59 @@ +{ + "m_SerializedProperties": [ + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Guid\": {\n \"m_GuidSerialized\": 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[PrebuildSetup("SetupGraphicsTestCases")] [UseGraphicsTestCases(lwPackagePath)] - + public IEnumerator Run(GraphicsTestCase testCase) { @@ -28,17 +29,28 @@ public IEnumerator Run(GraphicsTestCase testCase) var cameras = GameObject.FindGameObjectsWithTag("MainCamera").Select(x=>x.GetComponent()); var settings = Object.FindObjectOfType(); Assert.IsNotNull(settings, "Invalid test scene, couldn't find LWGraphicsTestSettings"); - + // Stereo screen capture on Mac generates monoscopic images and won't be fixed. Assume.That((Application.platform != RuntimePlatform.OSXEditor && Application.platform != RuntimePlatform.OSXPlayer), "Stereo tests do not run on MacOSX."); - + var referenceImage = testCase.ReferenceImage; // make sure we're rendering in the same size as the reference image, otherwise this is not really comparable. Screen.SetResolution(referenceImage.width, referenceImage.height, FullScreenMode.Windowed); +#if UNITY_2020_2_OR_NEWER + // Ensure a valid XR display is active + List xrDisplays = new List(); + SubsystemManager.GetInstances(xrDisplays); + Assume.That(xrDisplays.Count > 0 && xrDisplays[0].running, "No XR display active!"); + + // Set mirror view to side-by-side (both eyes) + xrDisplays[0].SetPreferredMirrorBlitMode(XRMirrorViewBlitMode.SideBySide); +#else XRSettings.gameViewRenderMode = GameViewRenderMode.BothEyes; +#endif + yield return null; - + foreach (var camera in cameras) camera.stereoTargetEye = StereoTargetEyeMask.Both; @@ -57,9 +69,9 @@ public IEnumerator Run(GraphicsTestCase testCase) // ScreenCapture.CaptureScreenshotAsTexture --> does not work since colorspace is wrong, would need colorspace change and thus color compression // ScreenCapture.CaptureScreenshotIntoRenderTexture --> does not work since texture is flipped, would need another pass // so we need to capture and reload the resulting file. - ScreenCapture.CaptureScreenshot(tempScreenshotFile); - - // NOTE: there's discussions around whether Unity has actually documented this correctly. + ScreenCapture.CaptureScreenshot(tempScreenshotFile, ScreenCapture.StereoScreenCaptureMode.BothEyes); + + // NOTE: there's discussions around whether Unity has actually documented this correctly. // Unity says: next frame MUST have the file ready // Community says: not true, file write might take longer, so have to explicitly check the file handle before use // https://forum.unity.com/threads/how-to-wait-for-capturescreen-to-complete.172194/ @@ -94,10 +106,10 @@ static bool FileAvailable(string path) { if (!File.Exists(path)) { return false; } - + FileInfo file = new System.IO.FileInfo(path); FileStream stream = null; - + try { stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.None); } @@ -112,7 +124,7 @@ static bool FileAvailable(string path) { if (stream != null) stream.Close(); } - + return true; } diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader.meta new file mode 100644 index 00000000000..6411622a94a --- /dev/null +++ b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bcdef7b531aed92468d64ffca8cbc08d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/001_xr_ShaderGraph.png b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/001_xr_ShaderGraph.png similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/001_xr_ShaderGraph.png rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/001_xr_ShaderGraph.png diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/001_xr_ShaderGraph.png.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/001_xr_ShaderGraph.png.meta similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/001_xr_ShaderGraph.png.meta rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/001_xr_ShaderGraph.png.meta diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/002_xr_InstancedRendering.png b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/002_xr_InstancedRendering.png similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/002_xr_InstancedRendering.png rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/002_xr_InstancedRendering.png diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/002_xr_InstancedRendering.png.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/002_xr_InstancedRendering.png.meta similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/002_xr_InstancedRendering.png.meta rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/002_xr_InstancedRendering.png.meta diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/003_xr_OpaqueTexture.png b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/003_xr_OpaqueTexture.png similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/003_xr_OpaqueTexture.png rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/003_xr_OpaqueTexture.png diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/003_xr_OpaqueTexture.png.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/003_xr_OpaqueTexture.png.meta similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/003_xr_OpaqueTexture.png.meta rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/003_xr_OpaqueTexture.png.meta diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None.meta new file mode 100644 index 00000000000..485a4118d41 --- /dev/null +++ b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0877aead4988efd45bf67e93071a127f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader.meta new file mode 100644 index 00000000000..41b6e583a59 --- /dev/null +++ b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 30f00002ff06b2a47b6ba5018717062a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/001_xr_ShaderGraph.png b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/001_xr_ShaderGraph.png similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/001_xr_ShaderGraph.png rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/001_xr_ShaderGraph.png diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/001_xr_ShaderGraph.png.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/001_xr_ShaderGraph.png.meta similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/001_xr_ShaderGraph.png.meta rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/001_xr_ShaderGraph.png.meta diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/002_xr_InstancedRendering.png b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/002_xr_InstancedRendering.png similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/002_xr_InstancedRendering.png rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/002_xr_InstancedRendering.png diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/002_xr_InstancedRendering.png.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/002_xr_InstancedRendering.png.meta similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/002_xr_InstancedRendering.png.meta rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/002_xr_InstancedRendering.png.meta diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/003_xr_OpaqueTexture.png b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/003_xr_OpaqueTexture.png similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/003_xr_OpaqueTexture.png rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/003_xr_OpaqueTexture.png diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/003_xr_OpaqueTexture.png.meta b/TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/003_xr_OpaqueTexture.png.meta similarity index 100% rename from TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/MockHMD/003_xr_OpaqueTexture.png.meta rename to TestProjects/ShaderGraphUniversalStereo/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/Mock HMD Loader/003_xr_OpaqueTexture.png.meta diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/Scenes/001_xr_ShaderGraph.unity b/TestProjects/ShaderGraphUniversalStereo/Assets/Scenes/001_xr_ShaderGraph.unity index 295ddb8395c..6a7a9f48ee0 100644 --- a/TestProjects/ShaderGraphUniversalStereo/Assets/Scenes/001_xr_ShaderGraph.unity +++ b/TestProjects/ShaderGraphUniversalStereo/Assets/Scenes/001_xr_ShaderGraph.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 0091453abcbc5514cb34d30a506b9085, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -168,6 +171,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -192,6 +196,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &784134335 MeshFilter: m_ObjectHideFlags: 0 @@ -212,7 +217,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &971756569 GameObject: @@ -228,6 +233,7 @@ GameObject: - component: {fileID: 971756571} - component: {fileID: 971756570} - component: {fileID: 971756573} + - component: {fileID: 971756576} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -286,7 +292,6 @@ MonoBehaviour: m_RequiresDepthTextureOption: 2 m_RequiresOpaqueTextureOption: 2 m_CameraType: 0 - m_CameraOutput: 0 m_Cameras: [] m_RendererIndex: -1 m_VolumeLayerMask: @@ -298,6 +303,7 @@ MonoBehaviour: m_AntialiasingQuality: 2 m_StopNaN: 0 m_Dithering: 0 + m_ClearDepth: 1 m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 @@ -351,13 +357,31 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 971756569} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: -9.97} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] - m_Father: {fileID: 0} + m_Father: {fileID: 1807164839} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &971756576 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 971756569} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5a2a9c34df4095f47b9ca8f975175f5b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Device: 0 + m_PoseSource: 2 + m_PoseProviderComponent: {fileID: 0} + m_TrackingType: 0 + m_UpdateType: 0 + m_UseRelativeTransform: 0 --- !u!1 &1161206970 GameObject: m_ObjectHideFlags: 0 @@ -448,8 +472,39 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 1 + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 40, y: -45, z: 0} +--- !u!1 &1807164838 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1807164839} + m_Layer: 0 + m_Name: CameraTransform + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1807164839 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1807164838} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: -9.97} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 971756575} + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1973193401 GameObject: m_ObjectHideFlags: 0 @@ -497,6 +552,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -521,6 +577,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1973193404 MeshFilter: m_ObjectHideFlags: 0 @@ -541,5 +598,5 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/TestProjects/ShaderGraphUniversalStereo/Assets/Scenes/002_xr_InstancedRendering.unity b/TestProjects/ShaderGraphUniversalStereo/Assets/Scenes/002_xr_InstancedRendering.unity index 0f253a9ecab..358d387f2cc 100644 --- a/TestProjects/ShaderGraphUniversalStereo/Assets/Scenes/002_xr_InstancedRendering.unity +++ b/TestProjects/ShaderGraphUniversalStereo/Assets/Scenes/002_xr_InstancedRendering.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 4890085278179872738, guid: 50097717900dd124c93cd765332250ea, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -182,6 +185,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -206,6 +210,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &581458189 MeshFilter: m_ObjectHideFlags: 0 @@ -247,7 +252,7 @@ Transform: - {fileID: 1398952324} - {fileID: 581458186} m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &966429866 GameObject: @@ -310,6 +315,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -334,6 +340,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &966429870 MeshFilter: m_ObjectHideFlags: 0 @@ -389,6 +396,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -413,6 +421,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1161536114 MeshFilter: m_ObjectHideFlags: 0 @@ -496,6 +505,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -520,6 +530,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1398952327 MeshFilter: m_ObjectHideFlags: 0 @@ -541,6 +552,7 @@ GameObject: - component: {fileID: 1592147964} - component: {fileID: 1592147968} - component: {fileID: 1592147967} + - component: {fileID: 1592147969} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -606,13 +618,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1592147963} - m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} - m_LocalPosition: {x: 2, y: 5.1, z: -9.97} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] - m_Father: {fileID: 0} + m_Father: {fileID: 1643781290} m_RootOrder: 0 - m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &1592147967 MonoBehaviour: m_ObjectHideFlags: 0 @@ -648,7 +660,6 @@ MonoBehaviour: m_RequiresDepthTextureOption: 2 m_RequiresOpaqueTextureOption: 2 m_CameraType: 0 - m_CameraOutput: 0 m_Cameras: [] m_RendererIndex: -1 m_VolumeLayerMask: @@ -660,9 +671,59 @@ MonoBehaviour: m_AntialiasingQuality: 2 m_StopNaN: 0 m_Dithering: 0 + m_ClearDepth: 1 m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 +--- !u!114 &1592147969 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1592147963} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5a2a9c34df4095f47b9ca8f975175f5b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Device: 0 + m_PoseSource: 2 + m_PoseProviderComponent: {fileID: 0} + m_TrackingType: 0 + m_UpdateType: 0 + m_UseRelativeTransform: 0 +--- !u!1 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Category("LightWeightRP")] [PrebuildSetup("SetupGraphicsTestCases")] - [UseGraphicsTestCases(lwPackagePath)] - - + [UseGraphicsTestCases(lwPackagePath)] + + public IEnumerator Run(GraphicsTestCase testCase) { SceneManager.LoadScene(testCase.ScenePath); @@ -24,23 +26,137 @@ public IEnumerator Run(GraphicsTestCase testCase) // Always wait one frame for scene load yield return null; - var cameras = GameObject.FindGameObjectsWithTag("MainCamera").Select(x=>x.GetComponent()); + var cameras = GameObject.FindGameObjectsWithTag("MainCamera").Select(x => x.GetComponent()); var settings = Object.FindObjectOfType(); - Assert.IsNotNull(settings, "Invalid test scene, couldn't find LWGraphicsTestSettings"); - - // Stereo screen capture on Mac generates monoscopic images and won't be fixed. - Assume.That((Application.platform != RuntimePlatform.OSXEditor && Application.platform != RuntimePlatform.OSXPlayer), "Stereo tests do not run on MacOSX."); - - XRSettings.gameViewRenderMode = GameViewRenderMode.BothEyes; + Assert.IsNotNull(settings, "Invalid test scene, couldn't find LWGraphicsTestSettings"); + + // Stereo screen capture on Mac generates monoscopic images and won't be fixed. + Assume.That((Application.platform != RuntimePlatform.OSXEditor && Application.platform != RuntimePlatform.OSXPlayer), "Stereo tests do not run on MacOSX."); + + var referenceImage = testCase.ReferenceImage; + // make sure we're rendering in the same size as the reference image, otherwise this is not really comparable. + Screen.SetResolution(referenceImage.width, referenceImage.height, FullScreenMode.Windowed); + +#if UNITY_2020_2_OR_NEWER + // Ensure a valid XR display is active + List xrDisplays = new List(); + SubsystemManager.GetInstances(xrDisplays); + Assume.That(xrDisplays.Count > 0 && xrDisplays[0].running, "No XR display active!"); + + // Set mirror view to side-by-side (both eyes) + xrDisplays[0].SetPreferredMirrorBlitMode(XRMirrorViewBlitMode.SideBySide); +#else + XRSettings.gameViewRenderMode = GameViewRenderMode.BothEyes; +#endif + yield return null; - - foreach (var camera in cameras) + + foreach (var camera in cameras) camera.stereoTargetEye = StereoTargetEyeMask.Both; + var tempScreenshotFile = Path.ChangeExtension(Path.GetTempFileName(), ".png"); + // clean up previous file if it happens to exist at this point + if (FileAvailable(tempScreenshotFile)) + System.IO.File.Delete(tempScreenshotFile); + for (int i = 0; i < settings.WaitFrames; i++) yield return null; - ImageAssert.AreEqual(testCase.ReferenceImage, cameras.Where(x => x != null), settings.ImageComparisonSettings); + // wait for rendering to complete + yield return new WaitForEndOfFrame(); + + // we'll take a screenshot here, as what we want to compare is the actual result on-screen. + // ScreenCapture.CaptureScreenshotAsTexture --> does not work since colorspace is wrong, would need colorspace change and thus color compression + // ScreenCapture.CaptureScreenshotIntoRenderTexture --> does not work since texture is flipped, would need another pass + // so we need to capture and reload the resulting file. + ScreenCapture.CaptureScreenshot(tempScreenshotFile, ScreenCapture.StereoScreenCaptureMode.BothEyes); + + // NOTE: there's discussions around whether Unity has actually documented this correctly. + // Unity says: next frame MUST have the file ready + // Community says: not true, file write might take longer, so have to explicitly check the file handle before use + // https://forum.unity.com/threads/how-to-wait-for-capturescreen-to-complete.172194/ + yield return null; + while (!FileAvailable(tempScreenshotFile)) + yield return null; + + // load the screenshot back into memory and change to the same format as we want to compare with + var actualImage = new Texture2D(referenceImage.width, referenceImage.height); + actualImage.LoadImage(System.IO.File.ReadAllBytes(tempScreenshotFile)); + + if (actualImage.width != referenceImage.width || actualImage.height != referenceImage.height) + { + Debug.LogWarning("[" + testCase.ScenePath + "] Image size differs (ref: " + referenceImage.width + "x" + referenceImage.height + " vs. actual: " + actualImage.width + "x" + actualImage.height + "). " + (Application.isEditor ? " is your GameView set to a different resolution than the reference images?" : "is your build size different than the reference images?")); + actualImage = ChangeTextureSize(actualImage, referenceImage.width, referenceImage.height); + } + // ref is usually in RGB24 or RGBA32 while actual is in ARGB32, we need to convert formats + if (referenceImage.format != actualImage.format) + { + actualImage = ChangeTextureFormat(actualImage, referenceImage.format); + } + + // delete temporary file + File.Delete(tempScreenshotFile); + + // for testing + // File.WriteAllBytes("reference.png", referenceImage.EncodeToPNG()); + // File.WriteAllBytes("actual.png", actualImage.EncodeToPNG()); + + ImageAssert.AreEqual(referenceImage, actualImage, settings.ImageComparisonSettings); + } + + static bool FileAvailable(string path) + { + if (!File.Exists(path)) + { + return false; + } + + FileInfo file = new System.IO.FileInfo(path); + FileStream stream = null; + + try + { + stream = file.Open(FileMode.Open, FileAccess.Read, FileShare.None); + } + catch (IOException) + { + // Can be either: + // - file is processed by another thread + // - file is still being written to + // - file does not really exist yet + return false; + } + finally + { + if (stream != null) + stream.Close(); + } + + return true; + } + + + static Texture2D ChangeTextureSize(Texture2D source, int newWidth, int newHeight) + { + source.filterMode = FilterMode.Bilinear; + RenderTexture rt = RenderTexture.GetTemporary(newWidth, newHeight); + rt.filterMode = FilterMode.Bilinear; + RenderTexture.active = rt; + Graphics.Blit(source, rt); + var nTex = new Texture2D(newWidth, newHeight, source.format, false); + nTex.ReadPixels(new Rect(0, 0, newWidth, newWidth), 0, 0); + nTex.Apply(); + RenderTexture.active = null; + return nTex; + } + + static Texture2D ChangeTextureFormat(Texture2D texture, TextureFormat newFormat) + { + Texture2D tex = new Texture2D(texture.width, texture.height, newFormat, false); + tex.SetPixels(texture.GetPixels()); + tex.Apply(); + + return tex; } #if UNITY_EDITOR diff --git a/TestProjects/UniversalGfxTestStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/001_xr_Camera_Clip.png b/TestProjects/UniversalGfxTestStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/001_xr_Camera_Clip.png new file mode 100644 index 00000000000..46aa631cc79 --- /dev/null +++ b/TestProjects/UniversalGfxTestStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/001_xr_Camera_Clip.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aaf747963c360c985a09a717824fe2389cd171b0ba5359287f744f7ab5b50f5d +size 31493 diff --git a/TestProjects/UniversalGfxTestStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/MockHMD/001_xr_Camera_Clip.png.meta b/TestProjects/UniversalGfxTestStereo/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/Mock HMD Loader/001_xr_Camera_Clip.png.meta similarity 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m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -191,6 +197,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &98766306 MeshFilter: m_ObjectHideFlags: 0 @@ -245,6 +252,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -256,6 +265,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -268,6 +278,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &224607759 MeshFilter: m_ObjectHideFlags: 0 @@ -322,6 +333,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 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m_ImportantGI: 0 @@ -1365,6 +1535,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1090253500 MeshFilter: m_ObjectHideFlags: 0 @@ -1419,6 +1590,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1430,6 +1603,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1442,6 +1616,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1176034415 MeshFilter: m_ObjectHideFlags: 0 @@ -1496,6 +1671,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 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a/TestProjects/UniversalGfxTestStereo/Assets/Scenes/004_xr_UnlitSprites.unity +++ b/TestProjects/UniversalGfxTestStereo/Assets/Scenes/004_xr_UnlitSprites.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &4 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -94,10 +94,12 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 - m_ShowResolutionOverlay: 1 m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: 71171e3c0b55dd540a845c57cc2feebf, + type: 2} --- !u!196 &5 NavMeshSettings: serializedVersion: 2 @@ -117,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 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m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -334,6 +346,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -388,6 +401,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -399,6 +414,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -481,6 +497,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -492,6 +510,7 @@ SpriteRenderer: 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m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -718,6 +743,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -729,6 +756,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -783,6 +811,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -794,6 +824,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -862,6 +893,8 @@ SpriteMask: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 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m_RendererPriority: 0 m_Materials: @@ -1202,6 +1247,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1256,6 +1302,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1267,6 +1315,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1349,6 +1398,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1360,6 +1411,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1428,6 +1480,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1439,6 +1493,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1462,6 +1517,37 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 1 m_SpriteSortPoint: 0 +--- !u!1 &653172508 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 653172509} + m_Layer: 0 + m_Name: CameraTransform + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &653172509 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 653172508} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: -2.31} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 1648817169} + m_Father: {fileID: 0} + m_RootOrder: 6 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &678438520 GameObject: m_ObjectHideFlags: 0 @@ -1493,6 +1579,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1504,6 +1592,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1572,6 +1661,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1583,6 +1674,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1618,7 +1710,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 4 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &753597899 GameObject: @@ -1665,6 +1757,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1676,6 +1770,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1744,6 +1839,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1755,6 +1852,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1809,6 +1907,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1820,6 +1920,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1902,6 +2003,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1913,6 +2016,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1967,6 +2071,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1978,6 +2084,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2046,6 +2153,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2057,6 +2166,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2125,6 +2235,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2136,6 +2248,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2204,6 +2317,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2215,6 +2330,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2283,6 +2399,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2294,6 +2412,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2376,6 +2495,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2387,6 +2508,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2466,7 +2588,7 @@ Transform: - {fileID: 1886542089} - {fileID: 171385560} m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1204397068 GameObject: @@ -2499,6 +2621,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2510,6 +2634,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2578,6 +2703,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2589,6 +2716,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2657,6 +2785,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2668,6 +2798,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2750,6 +2881,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -2761,6 +2894,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2815,6 +2949,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2826,6 +2962,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2894,6 +3031,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2905,6 +3044,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2973,6 +3113,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2984,6 +3126,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3066,6 +3209,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -3077,6 +3222,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3149,7 +3295,7 @@ Transform: - {fileID: 819975677} - {fileID: 178661732} m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1454607863 GameObject: @@ -3182,6 +3328,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: 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m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4478,6 +4720,8 @@ SpriteRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4489,6 +4733,7 @@ SpriteRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 diff --git a/TestProjects/UniversalGfxTestStereo/Assets/Scenes/005_xr_PBS_EnvironmentBRDF_Spheres.unity b/TestProjects/UniversalGfxTestStereo/Assets/Scenes/005_xr_PBS_EnvironmentBRDF_Spheres.unity index 07a60f1f3b3..77bc1bafd25 100644 --- a/TestProjects/UniversalGfxTestStereo/Assets/Scenes/005_xr_PBS_EnvironmentBRDF_Spheres.unity +++ 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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalPosition: {x: 0, y: 0, z: -2.7} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 2146338816} @@ -1243,7 +1308,7 @@ Transform: - {fileID: 798028154} - {fileID: 322091925} m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2146338815 GameObject: @@ -1292,6 +1357,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1303,6 +1370,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1315,6 +1383,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!135 &2146338818 SphereCollider: 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{fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 64132547} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5a2a9c34df4095f47b9ca8f975175f5b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Device: 0 + m_PoseSource: 2 + m_PoseProviderComponent: {fileID: 0} + m_TrackingType: 0 + m_UpdateType: 0 + m_UseRelativeTransform: 0 +--- !u!114 &64132554 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 64132547} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + m_VolumeTrigger: {fileID: 0} + m_RenderPostProcessing: 0 + 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m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1580,6 +1694,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &927092476 BoxCollider: m_ObjectHideFlags: 0 @@ -1648,6 +1763,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1659,6 +1776,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1671,6 +1789,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &930364246 CapsuleCollider: m_ObjectHideFlags: 0 @@ -1740,6 +1859,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + 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m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1924,6 +2072,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1133400473 BoxCollider: m_ObjectHideFlags: 0 @@ -1992,6 +2141,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2003,6 +2154,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2015,6 +2167,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1139547678 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2084,6 +2237,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2095,6 +2250,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2107,6 +2263,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1147846335 BoxCollider: m_ObjectHideFlags: 0 @@ -2175,6 +2332,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2186,6 +2345,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2198,6 +2358,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1157142476 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2267,6 +2428,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2278,6 +2441,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2290,6 +2454,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1177688384 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2359,6 +2524,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2370,6 +2537,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2382,6 +2550,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1321805572 BoxCollider: m_ObjectHideFlags: 0 @@ -2450,6 +2619,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2461,6 +2632,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2473,6 +2645,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1327624593 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2542,6 +2715,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2553,6 +2728,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2565,6 +2741,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1340567911 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2634,6 +2811,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2645,6 +2824,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2657,6 +2837,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1345549253 BoxCollider: m_ObjectHideFlags: 0 @@ -2725,6 +2906,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2736,6 +2919,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2748,6 +2932,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1359757062 BoxCollider: m_ObjectHideFlags: 0 @@ -2816,6 +3001,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2827,6 +3014,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2839,6 +3027,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1378183167 BoxCollider: m_ObjectHideFlags: 0 @@ -2907,6 +3096,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2918,6 +3109,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2930,6 +3122,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1388229977 BoxCollider: m_ObjectHideFlags: 0 @@ -2998,6 +3191,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3009,6 +3204,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3021,6 +3217,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1389183587 BoxCollider: m_ObjectHideFlags: 0 @@ -3089,6 +3286,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3100,6 +3299,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3112,6 +3312,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1435330148 BoxCollider: m_ObjectHideFlags: 0 @@ -3180,6 +3381,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3191,6 +3394,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3203,6 +3407,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1454960491 BoxCollider: m_ObjectHideFlags: 0 @@ -3271,6 +3476,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3282,6 +3489,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3294,6 +3502,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1527750762 BoxCollider: m_ObjectHideFlags: 0 @@ -3362,6 +3571,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3373,6 +3584,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3385,6 +3597,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1544254619 BoxCollider: m_ObjectHideFlags: 0 @@ -3406,6 +3619,37 @@ MeshFilter: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1544254616} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1594034931 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1594034932} + m_Layer: 0 + m_Name: CameraTransform + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1594034932 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1594034931} + m_LocalRotation: {x: 0.5426085, y: -0.09579734, z: 0.06244291, w: 0.8321657} + m_LocalPosition: {x: 1.45, y: 3.59, z: -1.66} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 64132552} + m_Father: {fileID: 0} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 66.212, y: -13.137, z: -0.005} --- !u!1 &1597136632 GameObject: m_ObjectHideFlags: 0 @@ -3453,6 +3697,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3464,6 +3710,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3476,6 +3723,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1597136635 BoxCollider: m_ObjectHideFlags: 0 @@ -3544,6 +3792,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3555,6 +3805,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3567,6 +3818,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1654025342 BoxCollider: m_ObjectHideFlags: 0 @@ -3635,6 +3887,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3646,6 +3900,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3658,6 +3913,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1689592831 BoxCollider: m_ObjectHideFlags: 0 @@ -3726,6 +3982,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3737,6 +3995,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3749,6 +4008,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1720948457 BoxCollider: m_ObjectHideFlags: 0 @@ -3817,6 +4077,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3828,6 +4090,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3840,6 +4103,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1738898958 BoxCollider: m_ObjectHideFlags: 0 @@ -3908,6 +4172,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3919,6 +4185,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3931,6 +4198,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1749854636 BoxCollider: m_ObjectHideFlags: 0 @@ -4029,7 +4297,7 @@ Transform: - {fileID: 568231088} - {fileID: 369856833} m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1836967589 GameObject: @@ -4078,6 +4346,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4089,6 +4359,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4101,6 +4372,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1836967592 BoxCollider: m_ObjectHideFlags: 0 @@ -4169,6 +4441,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4180,6 +4454,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4192,6 +4467,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1880253848 BoxCollider: m_ObjectHideFlags: 0 @@ -4260,6 +4536,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4271,6 +4549,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4283,6 +4562,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1899611855 BoxCollider: m_ObjectHideFlags: 0 @@ -4351,6 +4631,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4362,6 +4644,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4374,6 +4657,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1911185333 BoxCollider: m_ObjectHideFlags: 0 @@ -4442,6 +4726,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4453,6 +4739,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4465,6 +4752,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1939386830 BoxCollider: m_ObjectHideFlags: 0 @@ -4533,6 +4821,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4544,6 +4834,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4556,6 +4847,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1983852698 BoxCollider: m_ObjectHideFlags: 0 @@ -4624,6 +4916,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4635,6 +4929,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4647,6 +4942,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &2006520245 CapsuleCollider: m_ObjectHideFlags: 0 @@ -4716,6 +5012,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4727,6 +5025,7 @@ MeshRenderer: 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a/TestProjects/UniversalGfxTestStereo/Assets/Scenes/007_xr_Lighting_Scene_DirectionalBaked.unity b/TestProjects/UniversalGfxTestStereo/Assets/Scenes/007_xr_Lighting_Scene_DirectionalBaked.unity index 333114f6566..21d796dc8d3 100644 --- a/TestProjects/UniversalGfxTestStereo/Assets/Scenes/007_xr_Lighting_Scene_DirectionalBaked.unity +++ b/TestProjects/UniversalGfxTestStereo/Assets/Scenes/007_xr_Lighting_Scene_DirectionalBaked.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -94,11 +94,13 @@ LightmapSettings: m_PVRFilteringAtrousPositionSigmaDirect: 0.5 m_PVRFilteringAtrousPositionSigmaIndirect: 2 m_PVRFilteringAtrousPositionSigmaAO: 1 - m_ShowResolutionOverlay: 1 m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 112000002, guid: b3ff4bc4727d64c4886e4d397960b8d6, type: 2} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: 3b3516c722b4e2346b7677a7de54dbb8, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +120,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -168,6 +172,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -179,6 +185,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -191,6 +198,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &26681922 BoxCollider: m_ObjectHideFlags: 0 @@ -225,6 +233,8 @@ GameObject: - component: {fileID: 64132549} - component: {fileID: 64132548} - component: {fileID: 64132550} + - component: {fileID: 64132554} + - component: {fileID: 64132553} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -257,7 +267,6 @@ MonoBehaviour: m_GameObject: {fileID: 64132547} m_Enabled: 1 m_EditorHideFlags: 0 - m_GeneratorAsset: {fileID: 0} m_Script: {fileID: 11500000, guid: 73231aa468d81ea49bc3d914080de185, type: 3} m_Name: m_EditorClassIdentifier: @@ -266,6 +275,7 @@ MonoBehaviour: TargetHeight: 360 PerPixelCorrectnessThreshold: 0.005 AverageCorrectnessThreshold: 0.001 + UseHDR: 0 WaitFrames: 0 --- !u!20 &64132551 Camera: @@ -317,13 +327,62 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 64132547} - m_LocalRotation: {x: -0.5426103, y: 0.095794484, z: -0.062440075, w: -0.8321651} - m_LocalPosition: {x: 1.45, y: 3.6, z: -1.67} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + 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{fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + m_VolumeTrigger: {fileID: 0} + m_RenderPostProcessing: 0 + m_Antialiasing: 0 + m_AntialiasingQuality: 2 + m_StopNaN: 0 + m_Dithering: 0 + m_ClearDepth: 1 + m_RequiresDepthTexture: 0 + m_RequiresColorTexture: 0 + m_Version: 2 --- !u!1 &167691301 GameObject: m_ObjectHideFlags: 0 @@ -371,6 +430,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -382,6 +443,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 2 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 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+ m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 16, y: 51.21, z: 0} --- !u!1 &1133400470 GameObject: @@ -1901,6 +2077,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1912,6 +2090,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -1924,6 +2103,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1133400473 BoxCollider: m_ObjectHideFlags: 0 @@ -1992,6 +2172,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2003,6 +2185,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 2 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2015,6 +2198,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1139547678 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2084,6 +2268,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2095,6 +2281,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2107,6 +2294,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1147846335 BoxCollider: m_ObjectHideFlags: 0 @@ -2175,6 +2363,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2186,6 +2376,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 2 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2198,6 +2389,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1157142476 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2267,6 +2459,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2278,6 +2472,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 2 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2290,6 +2485,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1177688384 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2359,6 +2555,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2370,6 +2568,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2382,6 +2581,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1321805572 BoxCollider: m_ObjectHideFlags: 0 @@ -2450,6 +2650,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2461,6 +2663,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 2 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2473,6 +2676,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1327624593 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2542,6 +2746,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2553,6 +2759,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 2 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2565,6 +2772,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1340567911 CapsuleCollider: m_ObjectHideFlags: 0 @@ -2634,6 +2842,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2645,6 +2855,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2657,6 +2868,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1345549253 BoxCollider: m_ObjectHideFlags: 0 @@ -2725,6 +2937,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2736,6 +2950,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2748,6 +2963,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1359757062 BoxCollider: m_ObjectHideFlags: 0 @@ -2816,6 +3032,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2827,6 +3045,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2839,6 +3058,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1378183167 BoxCollider: m_ObjectHideFlags: 0 @@ -2907,6 +3127,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2918,6 +3140,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -2930,6 +3153,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1388229977 BoxCollider: m_ObjectHideFlags: 0 @@ -2998,6 +3222,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3009,6 +3235,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3021,6 +3248,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1389183587 BoxCollider: m_ObjectHideFlags: 0 @@ -3089,6 +3317,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3100,6 +3330,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3112,6 +3343,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1435330148 BoxCollider: m_ObjectHideFlags: 0 @@ -3180,6 +3412,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3191,6 +3425,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3203,6 +3438,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1454960491 BoxCollider: m_ObjectHideFlags: 0 @@ -3271,6 +3507,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3282,6 +3520,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3294,6 +3533,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1527750762 BoxCollider: m_ObjectHideFlags: 0 @@ -3362,6 +3602,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3373,6 +3615,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3385,6 +3628,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1544254619 BoxCollider: m_ObjectHideFlags: 0 @@ -3453,6 +3697,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3464,6 +3710,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3476,6 +3723,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1597136635 BoxCollider: m_ObjectHideFlags: 0 @@ -3544,6 +3792,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3555,6 +3805,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3567,6 +3818,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1654025342 BoxCollider: m_ObjectHideFlags: 0 @@ -3635,6 +3887,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3646,6 +3900,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3658,6 +3913,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1689592831 BoxCollider: m_ObjectHideFlags: 0 @@ -3726,6 +3982,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3737,6 +3995,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3749,6 +4008,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1720948457 BoxCollider: m_ObjectHideFlags: 0 @@ -3817,6 +4077,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3828,6 +4090,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3840,6 +4103,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1738898958 BoxCollider: m_ObjectHideFlags: 0 @@ -3908,6 +4172,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -3919,6 +4185,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -3931,6 +4198,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1749854636 BoxCollider: m_ObjectHideFlags: 0 @@ -4029,7 +4297,7 @@ Transform: - {fileID: 568231088} - {fileID: 369856833} m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1836967589 GameObject: @@ -4078,6 +4346,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4089,6 +4359,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4101,6 +4372,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1836967592 BoxCollider: m_ObjectHideFlags: 0 @@ -4169,6 +4441,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4180,6 +4454,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4192,6 +4467,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1880253848 BoxCollider: m_ObjectHideFlags: 0 @@ -4260,6 +4536,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4271,6 +4549,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4283,6 +4562,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1899611855 BoxCollider: m_ObjectHideFlags: 0 @@ -4351,6 +4631,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4362,6 +4644,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4374,6 +4657,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1911185333 BoxCollider: m_ObjectHideFlags: 0 @@ -4442,6 +4726,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4453,6 +4739,7 @@ MeshRenderer: m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 + m_ReceiveGI: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 @@ -4465,6 +4752,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1939386830 BoxCollider: m_ObjectHideFlags: 0 @@ -4533,6 +4821,8 @@ MeshRenderer: m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -4544,6 +4834,7 @@ 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numberOfMipsStripped: 0 m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 @@ -103,6 +105,7 @@ PlayerSettings: xboxOneMonoLoggingLevel: 0 xboxOneLoggingLevel: 1 xboxOneDisableEsram: 0 + xboxOneEnableTypeOptimization: 0 xboxOnePresentImmediateThreshold: 0 switchQueueCommandMemory: 0 switchQueueControlMemory: 16384 @@ -310,7 +313,7 @@ PlayerSettings: m_BuildTargetGraphicsAPIs: [] m_BuildTargetVRSettings: - m_BuildTarget: Standalone - m_Enabled: 1 + m_Enabled: 0 m_Devices: - MockHMD openGLRequireES31: 0 @@ -332,12 +335,14 @@ PlayerSettings: cameraUsageDescription: locationUsageDescription: microphoneUsageDescription: + switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 switchSocketAllocatorPoolSize: 128 switchSocketConcurrencyLimit: 14 switchScreenResolutionBehavior: 2 switchUseCPUProfiler: 0 + switchUseGOLDLinker: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: switchTitleNames_0: @@ -431,6 +436,7 @@ PlayerSettings: switchRatingsInt_9: 0 switchRatingsInt_10: 0 switchRatingsInt_11: 0 + switchRatingsInt_12: 0 switchLocalCommunicationIds_0: switchLocalCommunicationIds_1: switchLocalCommunicationIds_2: @@ -512,6 +518,7 @@ PlayerSettings: ps4UseResolutionFallback: 0 ps4ReprojectionSupport: 0 ps4UseAudio3dBackend: 0 + ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 ps4ScriptOptimizationLevel: 2 ps4Audio3dVirtualSpeakerCount: 14 @@ -547,6 +554,7 @@ PlayerSettings: webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 webGLCompressionFormat: 1 + webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 0 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 @@ -630,6 +638,7 @@ PlayerSettings: XboxOnePersistentLocalStorageSize: 0 XboxOneXTitleMemory: 8 XboxOneOverrideIdentityName: + XboxOneOverrideIdentityPublisher: vrEditorSettings: daydream: daydreamIconForeground: {fileID: 0} diff --git 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00000000000..dca288142fc --- /dev/null +++ b/TestProjects/UniversalGfxTestStereo/ProjectSettings/VersionControlSettings.asset @@ -0,0 +1,8 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!890905787 &1 +VersionControlSettings: + m_ObjectHideFlags: 0 + m_Mode: Visible Meta Files + m_CollabEditorSettings: + inProgressEnabled: 1 diff --git a/TestProjects/UniversalGfxTestStereo/UserSettings/EditorUserSettings.asset b/TestProjects/UniversalGfxTestStereo/UserSettings/EditorUserSettings.asset index 4681d1d2cf5..2aa3e607789 100644 --- a/TestProjects/UniversalGfxTestStereo/UserSettings/EditorUserSettings.asset +++ b/TestProjects/UniversalGfxTestStereo/UserSettings/EditorUserSettings.asset @@ -5,6 +5,39 @@ EditorUserSettings: m_ObjectHideFlags: 0 serializedVersion: 4 m_ConfigSettings: + RecentlyUsedScenePath-0: + value: 22424703114646680e0b0227036c0f414e2800381318272239201e3fe7f30b15f7eb22e0f73626722c0ce6281d + flags: 0 + RecentlyUsedScenePath-1: + value: 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--- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/015_CameraMulti_FPSCam.unity +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/015_CameraMulti_FPSCam.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -99,7 +99,8 @@ LightmapSettings: m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 112000002, guid: ad05ec13b6d2249c4b4d86de58f15ca7, type: 2} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: ac76db81d21c29148a3c1367ae7c480b, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -119,6 +120,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -171,6 +174,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -195,6 +199,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &17394397 CapsuleCollider: m_ObjectHideFlags: 0 @@ -265,6 +270,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -289,6 +295,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &179225544 BoxCollider: m_ObjectHideFlags: 0 @@ -358,6 +365,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -382,6 +390,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &203432151 BoxCollider: m_ObjectHideFlags: 0 @@ -518,6 +527,7 @@ MonoBehaviour: AverageCorrectnessThreshold: 0.001 UseHDR: 0 WaitFrames: 0 + XRCompatible: 0 --- !u!114 &393419561 MonoBehaviour: m_ObjectHideFlags: 0 @@ -599,6 +609,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -623,6 +634,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &402303144 CapsuleCollider: m_ObjectHideFlags: 0 @@ -693,6 +705,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -717,6 +730,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &460813058 BoxCollider: m_ObjectHideFlags: 0 @@ -786,6 +800,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -810,6 +825,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &481493011 BoxCollider: m_ObjectHideFlags: 0 @@ -879,6 +895,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -903,6 +920,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &639322558 BoxCollider: m_ObjectHideFlags: 0 @@ -972,6 +990,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -996,6 +1015,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &941973662 MeshCollider: m_ObjectHideFlags: 0 @@ -1006,9 +1026,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!33 &941973663 MeshFilter: @@ -1066,6 +1086,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1090,6 +1111,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &988247746 BoxCollider: m_ObjectHideFlags: 0 @@ -1160,6 +1182,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1184,6 +1207,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1094738390 CapsuleCollider: m_ObjectHideFlags: 0 @@ -1254,6 +1278,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1278,6 +1303,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1098213913 BoxCollider: m_ObjectHideFlags: 0 @@ -1457,6 +1483,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1481,6 +1508,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &1303464514 MeshCollider: m_ObjectHideFlags: 0 @@ -1491,9 +1519,9 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 - m_CookingOptions: 14 + m_CookingOptions: 30 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!33 &1303464515 MeshFilter: @@ -1560,6 +1588,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1584,6 +1613,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!136 &1352488794 CapsuleCollider: m_ObjectHideFlags: 0 @@ -1669,6 +1699,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1693,6 +1724,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1373403416 BoxCollider: m_ObjectHideFlags: 0 @@ -1762,6 +1794,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1786,6 +1819,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1375891100 BoxCollider: m_ObjectHideFlags: 0 @@ -1841,6 +1875,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1865,6 +1900,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!135 &1448324807 SphereCollider: m_ObjectHideFlags: 0 @@ -1949,6 +1985,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1973,6 +2010,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1538879499 BoxCollider: m_ObjectHideFlags: 0 @@ -2073,6 +2111,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2097,6 +2136,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1612961632 BoxCollider: m_ObjectHideFlags: 0 @@ -2152,6 +2192,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2176,6 +2217,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!135 &1722798361 SphereCollider: m_ObjectHideFlags: 0 @@ -2260,6 +2302,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2284,6 +2327,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1772383506 BoxCollider: m_ObjectHideFlags: 0 @@ -2431,6 +2475,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2455,6 +2500,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!135 &1995046218 SphereCollider: m_ObjectHideFlags: 0 @@ -2524,6 +2570,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -2548,6 +2595,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!135 &2072381253 SphereCollider: m_ObjectHideFlags: 0 diff --git a/TestProjects/UniversalGraphicsTest/Assets/Scenes/029_Particles/Shaders/CustomParticleData.shader b/TestProjects/UniversalGraphicsTest/Assets/Scenes/029_Particles/Shaders/CustomParticleData.shader index 00cde1e7ffa..e37def1b919 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/029_Particles/Shaders/CustomParticleData.shader +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/029_Particles/Shaders/CustomParticleData.shader @@ -26,6 +26,7 @@ float4 vertex : POSITION; float4 uv : TEXCOORD0; float3 uv2 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f @@ -35,11 +36,14 @@ UNITY_FOG_COORDS(1) float4 vertex : SV_POSITION; + UNITY_VERTEX_OUTPUT_STEREO }; v2f vert (appdata v) { v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; o.uv2 = v.uv2; diff --git a/TestProjects/UniversalGraphicsTest/Assets/Scenes/045_CustomLWPipe.unity b/TestProjects/UniversalGraphicsTest/Assets/Scenes/045_CustomLWPipe.unity index 1364eb3c90f..b80f8690e3f 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/045_CustomLWPipe.unity +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/045_CustomLWPipe.unity @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.1802837, g: 0.22571404, b: 0.30692273, a: 1} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -99,7 +99,8 @@ LightmapSettings: m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 112000002, guid: 0d54ea8b8bb6b46af9f185f49efa3381, type: 2} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: 0ca42b082390fae4fae354b3b4f65427, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -119,6 +120,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -156,6 +159,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -180,6 +184,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &234236912 BoxCollider: m_ObjectHideFlags: 0 @@ -271,6 +276,7 @@ MonoBehaviour: AverageCorrectnessThreshold: 0.001 UseHDR: 0 WaitFrames: 0 + XRCompatible: 0 --- !u!20 &380492253 Camera: m_ObjectHideFlags: 0 @@ -343,6 +349,8 @@ MonoBehaviour: m_RenderShadows: 1 m_RequiresDepthTextureOption: 2 m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] m_RendererIndex: 4 m_VolumeLayerMask: serializedVersion: 2 @@ -353,6 +361,7 @@ MonoBehaviour: m_AntialiasingQuality: 2 m_StopNaN: 0 m_Dithering: 0 + m_ClearDepth: 1 m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 @@ -482,6 +491,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -506,6 +516,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &1203640973 BoxCollider: m_ObjectHideFlags: 0 diff --git a/TestProjects/UniversalGraphicsTest/Assets/Scenes/046_Camera_OpaqueTexture/CameraOpaque.shader b/TestProjects/UniversalGraphicsTest/Assets/Scenes/046_Camera_OpaqueTexture/CameraOpaque.shader index aef65e2ff74..767f44637d3 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/046_Camera_OpaqueTexture/CameraOpaque.shader +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/046_Camera_OpaqueTexture/CameraOpaque.shader @@ -20,11 +20,13 @@ #pragma multi_compile_fog #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f @@ -32,14 +34,14 @@ float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; float4 screenUV : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO }; - TEXTURE2D(_CameraOpaqueTexture); - SAMPLER(sampler_CameraOpaqueTexture_linear_clamp); - v2f vert (appdata v) { v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); o.vertex = TransformObjectToHClip(v.vertex); o.uv = v.uv; o.screenUV = ComputeScreenPos(o.vertex); @@ -48,14 +50,15 @@ half4 frag (v2f i) : SV_Target { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); // sample the texture half2 screenUV = i.screenUV.xy / i.screenUV.w; half v = 0.05; screenUV += (frac(screenUV * 80) * v) - v * 0.5; half4 col = half4(-0.05, 0, -0.05, 1); - col.r += SAMPLE_TEXTURE2D(_CameraOpaqueTexture, sampler_CameraOpaqueTexture_linear_clamp, ((screenUV - 0.5) * 1.1) + 0.5).r; - col.g += SAMPLE_TEXTURE2D(_CameraOpaqueTexture, sampler_CameraOpaqueTexture_linear_clamp, screenUV).g; - col.b += SAMPLE_TEXTURE2D(_CameraOpaqueTexture, sampler_CameraOpaqueTexture_linear_clamp, ((screenUV - 0.5) * 0.9) + 0.5).b; + col.r += SampleSceneColor(((screenUV - 0.5) * 1.1) + 0.5).r; + col.g += SampleSceneColor(screenUV).g; + col.b += SampleSceneColor(((screenUV - 0.5) * 0.9) + 0.5).b; return col; } ENDHLSL diff --git a/TestProjects/UniversalGraphicsTest/Assets/Scenes/056_2D_Lights-Shadows.unity b/TestProjects/UniversalGraphicsTest/Assets/Scenes/056_2D_Lights-Shadows.unity index 6904e513c8f..2047d3532af 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/056_2D_Lights-Shadows.unity +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/056_2D_Lights-Shadows.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: efe2fb117b2ad274cb7d1a0a0bd9a259, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,9 +119,175 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!43 &179102703 +Mesh: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + serializedVersion: 10 + m_SubMeshes: + - serializedVersion: 2 + firstByte: 0 + indexCount: 18 + topology: 0 + baseVertex: 0 + firstVertex: 0 + vertexCount: 8 + localAABB: + m_Center: {x: 0.012491584, y: 0.012489326, z: 0} + m_Extent: {x: 0.8037572, y: 0.15974614, z: 0} + m_Shapes: + vertices: [] + shapes: [] + channels: [] + fullWeights: [] + m_BindPose: [] + m_BoneNameHashes: + m_RootBoneNameHash: 0 + m_BonesAABB: [] + m_VariableBoneCountWeights: + m_Data: + m_MeshCompression: 0 + m_IsReadable: 1 + m_KeepVertices: 1 + m_KeepIndices: 1 + m_IndexFormat: 0 + m_IndexBuffer: 000001000200010000000300020004000000000005000300010006000200030007000100 + m_VertexData: + serializedVersion: 3 + m_VertexCount: 8 + m_Channels: + - stream: 0 + offset: 0 + format: 0 + dimension: 3 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 12 + format: 0 + dimension: 4 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + - stream: 0 + offset: 0 + format: 0 + dimension: 0 + m_DataSize: 224 + _typelessdata: 1e2b44bf7f5e303e00000000d24981bcd6f77fbf00000000000000802ab24c3f3bbd05be00000000097d2bbc69fc7f3f0000008000000080aef5503f63ca163e00000000968a7fbfd813753d000000800000008062904abf7eca16be000000008e387f3feca79fbd0000008000000080aef5503f63ca163e00000000d24981bcd6f77fbf00000000000000801e2b44bf7f5e303e000000008e387f3feca79fbd00000080000000802ab24c3f3bbd05be00000000968a7fbfd813753d000000800000008062904abf7eca16be00000000097d2bbc69fc7f3f0000008000000080 + m_CompressedMesh: + m_Vertices: + m_NumItems: 0 + m_Range: 0 + m_Start: 0 + m_Data: + m_BitSize: 0 + m_UV: + m_NumItems: 0 + m_Range: 0 + m_Start: 0 + m_Data: + m_BitSize: 0 + m_Normals: + m_NumItems: 0 + m_Range: 0 + m_Start: 0 + m_Data: + m_BitSize: 0 + m_Tangents: + m_NumItems: 0 + m_Range: 0 + m_Start: 0 + m_Data: + m_BitSize: 0 + m_Weights: + m_NumItems: 0 + m_Data: + m_BitSize: 0 + m_NormalSigns: + m_NumItems: 0 + m_Data: + m_BitSize: 0 + m_TangentSigns: + m_NumItems: 0 + m_Data: + m_BitSize: 0 + m_FloatColors: + m_NumItems: 0 + m_Range: 0 + m_Start: 0 + m_Data: + m_BitSize: 0 + m_BoneIndices: + m_NumItems: 0 + m_Data: + m_BitSize: 0 + m_Triangles: + m_NumItems: 0 + m_Data: + m_BitSize: 0 + m_UVInfo: 0 + m_LocalAABB: + m_Center: {x: 0.012491584, y: 0.012489326, z: 0} + m_Extent: {x: 0.8037572, y: 0.15974614, z: 0} + m_MeshUsageFlags: 0 + m_BakedConvexCollisionMesh: + m_BakedTriangleCollisionMesh: + m_MeshMetrics[0]: 1 + m_MeshMetrics[1]: 1 + m_MeshOptimizationFlags: 1 + 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m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 0 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: diff --git a/TestProjects/UniversalGraphicsTest/Assets/Scenes/070_2D_Forward_Shader_Compatibility_2D.unity b/TestProjects/UniversalGraphicsTest/Assets/Scenes/070_2D_Forward_Shader_Compatibility_2D.unity index 9faf14ba0cb..4e7b4195b30 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/070_2D_Forward_Shader_Compatibility_2D.unity +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/070_2D_Forward_Shader_Compatibility_2D.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: ba67f88411543814b9ba46130442dfb0, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -159,6 +162,7 @@ MonoBehaviour: AverageCorrectnessThreshold: 0.0005 UseHDR: 0 WaitFrames: 0 + XRCompatible: 0 --- !u!20 &380492253 Camera: m_ObjectHideFlags: 0 @@ -231,6 +235,8 @@ MonoBehaviour: m_RenderShadows: 0 m_RequiresDepthTextureOption: 2 m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] m_RendererIndex: 2 m_VolumeLayerMask: serializedVersion: 2 @@ -241,6 +247,7 @@ MonoBehaviour: m_AntialiasingQuality: 2 m_StopNaN: 0 m_Dithering: 0 + m_ClearDepth: 1 m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 @@ -328,6 +335,16 @@ PrefabInstance: propertyPath: m_Name value: Objects objectReference: {fileID: 0} + - target: {fileID: 8686941707975464830, guid: efc9431b3060359419f0075245ee6ffd, + type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: dd46ded8ce2d822448c69a59f8d0e24f, type: 2} + - target: {fileID: 8686941708676956963, guid: efc9431b3060359419f0075245ee6ffd, + type: 3} + propertyPath: m_Materials.Array.data[0] + value: + objectReference: {fileID: 2100000, guid: e2d404d8109454745a80fe86dd2f4319, type: 2} - target: {fileID: 8701114088550318862, guid: efc9431b3060359419f0075245ee6ffd, type: 3} propertyPath: m_LocalPosition.x @@ -383,15 +400,5 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - - target: {fileID: 8686941707975464830, guid: efc9431b3060359419f0075245ee6ffd, - type: 3} - propertyPath: m_Materials.Array.data[0] - value: - objectReference: {fileID: 2100000, guid: dd46ded8ce2d822448c69a59f8d0e24f, type: 2} - - target: {fileID: 8686941708676956963, guid: efc9431b3060359419f0075245ee6ffd, - type: 3} - propertyPath: m_Materials.Array.data[0] - value: - objectReference: {fileID: 2100000, guid: e2d404d8109454745a80fe86dd2f4319, type: 2} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: efc9431b3060359419f0075245ee6ffd, type: 3} diff --git a/TestProjects/UniversalGraphicsTest/Assets/Scenes/119_CameraToRTWithViewportRect.unity b/TestProjects/UniversalGraphicsTest/Assets/Scenes/119_CameraToRTWithViewportRect.unity index 0a680523fc6..5316c2a8f93 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/119_CameraToRTWithViewportRect.unity +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/119_CameraToRTWithViewportRect.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -99,7 +99,8 @@ LightmapSettings: m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 112000002, guid: b16effd3915e94059847f281e4966ccd, type: 2} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: 33a337609339c43c0a060fe6f311e0cb, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -119,6 +120,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -170,6 +173,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -194,6 +198,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &78163233 BoxCollider: m_ObjectHideFlags: 0 @@ -263,6 +268,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -287,6 +293,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &110307761 BoxCollider: m_ObjectHideFlags: 0 @@ -356,6 +363,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -380,6 +388,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &110820696 BoxCollider: m_ObjectHideFlags: 0 @@ -453,6 +462,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] @@ -534,6 +544,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -558,6 +569,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 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+760,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &271106077 BoxCollider: m_ObjectHideFlags: 0 @@ -814,6 +830,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -838,6 +855,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &279568340 BoxCollider: m_ObjectHideFlags: 0 @@ -907,6 +925,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -931,6 +950,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &388611153 BoxCollider: m_ObjectHideFlags: 0 @@ -1000,6 +1020,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1024,6 +1045,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!65 &391845338 BoxCollider: m_ObjectHideFlags: 0 @@ -1154,10 +1176,12 @@ MonoBehaviour: ImageComparisonSettings: TargetWidth: 640 TargetHeight: 360 - PerPixelCorrectnessThreshold: 0.005 - AverageCorrectnessThreshold: 0.001 + PerPixelCorrectnessThreshold: 0.05 + AverageCorrectnessThreshold: 0.01 UseHDR: 0 - WaitFrames: 0 + UseBackBuffer: 1 + ImageResolution: 4 + WaitFrames: 2 --- !u!114 &393419561 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1237,6 +1261,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: @@ -1261,6 +1286,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 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m_EditorClassIdentifier: + ImageComparisonSettings: + TargetWidth: 640 + TargetHeight: 360 + PerPixelCorrectnessThreshold: 0.001 + AverageCorrectnessThreshold: 0.005 + UseHDR: 0 + UseBackBuffer: 1 + ImageResolution: 4 + WaitFrames: 2 --- !u!20 &1203454921 Camera: m_ObjectHideFlags: 0 @@ -1351,7 +1279,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} @@ -1370,6 +1298,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1394,6 +1323,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1379001529 MeshFilter: m_ObjectHideFlags: 0 @@ -1463,6 +1393,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 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m_EditorClassIdentifier: - ImageComparisonSettings: - TargetWidth: 640 - TargetHeight: 360 - PerPixelCorrectnessThreshold: 0.001 - AverageCorrectnessThreshold: 0.005 - UseHDR: 0 - WaitFrames: 0 --- !u!114 &1611639444 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1580,14 +1491,6 @@ MonoBehaviour: m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 ---- !u!81 &1611639445 -AudioListener: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1611639442} - m_Enabled: 1 --- !u!20 &1611639446 Camera: m_ObjectHideFlags: 0 diff --git a/TestProjects/UniversalGraphicsTest/Assets/Scenes/125_CameraStackingVolumes.unity b/TestProjects/UniversalGraphicsTest/Assets/Scenes/125_CameraStackingVolumes.unity index e877887325e..b2163e5474f 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/125_CameraStackingVolumes.unity +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/125_CameraStackingVolumes.unity @@ -43,7 +43,7 @@ RenderSettings: --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,8 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 0 + m_LightingSettings: {fileID: 4890085278179872738, guid: 6c99629dc513448b3a7332bb14b33e7d, + type: 2} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +119,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -247,9 +250,7 @@ GameObject: m_Component: - component: {fileID: 763890394} - component: {fileID: 763890393} - - component: {fileID: 763890392} - component: {fileID: 763890391} - - component: {fileID: 763890390} m_Layer: 0 m_Name: BaseBottomRight m_TagString: Untagged @@ -257,25 +258,6 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!114 &763890390 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 763890389} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 73231aa468d81ea49bc3d914080de185, type: 3} - m_Name: - m_EditorClassIdentifier: - ImageComparisonSettings: - TargetWidth: 640 - TargetHeight: 360 - PerPixelCorrectnessThreshold: 0.001 - AverageCorrectnessThreshold: 0.005 - UseHDR: 0 - WaitFrames: 0 --- !u!114 &763890391 MonoBehaviour: m_ObjectHideFlags: 0 @@ -308,14 +290,6 @@ MonoBehaviour: m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 ---- !u!81 &763890392 -AudioListener: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 763890389} - m_Enabled: 1 --- !u!20 &763890393 Camera: m_ObjectHideFlags: 0 @@ -445,9 +419,7 @@ GameObject: m_Component: - component: {fileID: 851340515} - component: {fileID: 851340514} - - component: {fileID: 851340513} - component: {fileID: 851340512} - - component: {fileID: 851340511} m_Layer: 0 m_Name: BaseBottomLeft m_TagString: Untagged @@ -455,25 +427,6 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!114 &851340511 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 851340510} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 73231aa468d81ea49bc3d914080de185, type: 3} - m_Name: - m_EditorClassIdentifier: - ImageComparisonSettings: - TargetWidth: 640 - TargetHeight: 360 - PerPixelCorrectnessThreshold: 0.001 - AverageCorrectnessThreshold: 0.005 - UseHDR: 0 - WaitFrames: 0 --- !u!114 &851340512 MonoBehaviour: m_ObjectHideFlags: 0 @@ -506,14 +459,6 @@ MonoBehaviour: m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 ---- !u!81 &851340513 -AudioListener: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 851340510} - m_Enabled: 1 --- !u!20 &851340514 Camera: m_ObjectHideFlags: 0 @@ -583,7 +528,6 @@ GameObject: - component: {fileID: 963194227} - component: {fileID: 963194226} - component: {fileID: 963194229} - - component: {fileID: 963194230} m_Layer: 0 m_Name: BaseTopLeft m_TagString: Untagged @@ -688,25 +632,6 @@ MonoBehaviour: m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 ---- !u!114 &963194230 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 963194225} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 73231aa468d81ea49bc3d914080de185, type: 3} - m_Name: - m_EditorClassIdentifier: - ImageComparisonSettings: - TargetWidth: 640 - TargetHeight: 360 - PerPixelCorrectnessThreshold: 0.001 - AverageCorrectnessThreshold: 0.005 - UseHDR: 0 - WaitFrames: 0 --- !u!1 &1080787040 GameObject: m_ObjectHideFlags: 0 @@ -736,7 +661,7 @@ MeshCollider: m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 - serializedVersion: 3 + serializedVersion: 4 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} @@ -755,6 +680,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -779,6 +705,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1080787043 MeshFilter: m_ObjectHideFlags: 0 @@ -811,7 +738,6 @@ GameObject: m_Component: - component: {fileID: 1085589840} - component: {fileID: 1085589837} - - component: {fileID: 1085589839} - component: {fileID: 1085589838} m_Layer: 0 m_Name: OverlayCameraVignette @@ -894,14 +820,6 @@ MonoBehaviour: m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 ---- !u!81 &1085589839 -AudioListener: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1085589836} - m_Enabled: 1 --- !u!4 &1085589840 Transform: m_ObjectHideFlags: 0 @@ -926,11 +844,11 @@ GameObject: m_Component: - component: {fileID: 1142247714} - component: {fileID: 1142247711} - - component: {fileID: 1142247713} - component: {fileID: 1142247712} + - component: {fileID: 1142247713} m_Layer: 0 m_Name: OverlayCameraFilmGrain - m_TagString: Untagged + m_TagString: MainCamera m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 @@ -1009,14 +927,27 @@ MonoBehaviour: m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 ---- !u!81 &1142247713 -AudioListener: +--- !u!114 &1142247713 +MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1142247710} m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 73231aa468d81ea49bc3d914080de185, type: 3} + m_Name: + m_EditorClassIdentifier: + ImageComparisonSettings: + TargetWidth: 640 + TargetHeight: 360 + PerPixelCorrectnessThreshold: 0.001 + AverageCorrectnessThreshold: 0.005 + UseHDR: 0 + UseBackBuffer: 1 + ImageResolution: 4 + WaitFrames: 2 --- !u!4 &1142247714 Transform: m_ObjectHideFlags: 0 @@ -1126,6 +1057,7 @@ MeshRenderer: m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 + m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: @@ -1150,6 +1082,7 @@ MeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} --- !u!33 &1485498975 MeshFilter: m_ObjectHideFlags: 0 @@ -1182,9 +1115,7 @@ GameObject: m_Component: - component: {fileID: 1611639447} - component: {fileID: 1611639446} - - component: {fileID: 1611639445} - component: {fileID: 1611639444} - - component: {fileID: 1611639443} m_Layer: 0 m_Name: BaseTopRight m_TagString: Untagged @@ -1192,25 +1123,6 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!114 &1611639443 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1611639442} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 73231aa468d81ea49bc3d914080de185, type: 3} - m_Name: - m_EditorClassIdentifier: - ImageComparisonSettings: - TargetWidth: 640 - TargetHeight: 360 - PerPixelCorrectnessThreshold: 0.001 - AverageCorrectnessThreshold: 0.005 - UseHDR: 0 - WaitFrames: 0 --- !u!114 &1611639444 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1243,14 +1155,6 @@ MonoBehaviour: m_RequiresDepthTexture: 0 m_RequiresColorTexture: 0 m_Version: 2 ---- !u!81 &1611639445 -AudioListener: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1611639442} - m_Enabled: 1 --- !u!20 &1611639446 Camera: m_ObjectHideFlags: 0 diff --git a/TestProjects/UniversalGraphicsTest/Assets/Scenes/126_RendererFeatureActive.unity b/TestProjects/UniversalGraphicsTest/Assets/Scenes/126_RendererFeatureActive.unity index fd9880543b3..727bda645ad 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Scenes/126_RendererFeatureActive.unity +++ b/TestProjects/UniversalGraphicsTest/Assets/Scenes/126_RendererFeatureActive.unity @@ -180,6 +180,7 @@ MonoBehaviour: AverageCorrectnessThreshold: 0.001 UseHDR: 0 WaitFrames: 0 + XRCompatible: 0 --- !u!20 &64132551 Camera: m_ObjectHideFlags: 0 diff --git a/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/Renderer2DTests.cs b/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/Renderer2DTests.cs new file mode 100644 index 00000000000..9433c6b57e3 --- /dev/null +++ b/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/Renderer2DTests.cs @@ -0,0 +1,117 @@ +using NUnit.Framework; +using UnityEngine; +using UnityEngine.Experimental.Rendering.Universal; +using UnityEngine.Rendering.Universal; + +[TestFixture] +class Renderer2DTests +{ + GameObject m_BaseObj; + GameObject m_OverlayObj; + Camera m_BaseCamera; + Camera m_OverlayCamera; + UniversalAdditionalCameraData m_BaseCameraData; + UniversalAdditionalCameraData m_OverlayCameraData; + + [SetUp] + public void Setup() + { + m_BaseObj = new GameObject(); + m_BaseCamera = m_BaseObj.AddComponent(); + m_BaseCameraData = m_BaseObj.AddComponent(); + + m_BaseCamera.allowHDR = false; + m_BaseCameraData.SetRenderer(3); // 2D Renderer. See the list of Renderers in CommonAssets/UniversalRPAsset. + m_BaseCameraData.renderType = CameraRenderType.Base; + m_BaseCameraData.renderPostProcessing = false; + + m_OverlayObj = new GameObject(); + m_OverlayCamera = m_OverlayObj.AddComponent(); + m_OverlayCameraData = m_OverlayObj.AddComponent(); + + m_OverlayCamera.allowHDR = false; + m_OverlayCameraData.SetRenderer(3); // 2D Renderer. See the list of Renderers in CommonAssets/UniversalRPAsset. + m_OverlayCameraData.renderType = CameraRenderType.Overlay; + m_OverlayCameraData.renderPostProcessing = false; + } + + [TearDown] + public void Cleanup() + { + Object.DestroyImmediate(m_OverlayObj); + Object.DestroyImmediate(m_BaseObj); + } + + [Test] + public void BaseRendererDoesNotCreateRenderTexturesIfStackIsEmpty() + { + m_BaseCamera.Render(); + + Renderer2D baseRenderer = m_BaseCameraData.scriptableRenderer as Renderer2D; + + Assert.IsFalse(baseRenderer.createColorTexture); + Assert.AreEqual(RenderTargetHandle.CameraTarget.Identifier(), baseRenderer.cameraColorTarget); + + Assert.IsFalse(baseRenderer.createDepthTexture); + Assert.AreEqual(RenderTargetHandle.CameraTarget.Identifier(), baseRenderer.cameraDepth); + } + + [Test] + public void BaseRendererCreatesRenderTexturesIfStackIsNotEmpty() + { + m_BaseCameraData.cameraStack.Add(m_OverlayCamera); + + m_BaseCamera.Render(); + + Renderer2D baseRenderer = m_BaseCameraData.scriptableRenderer as Renderer2D; + + Assert.IsTrue(baseRenderer.createColorTexture); + Assert.AreNotEqual(RenderTargetHandle.CameraTarget.Identifier(), baseRenderer.cameraColorTarget); + + Assert.IsTrue(baseRenderer.createDepthTexture); + Assert.AreNotEqual(RenderTargetHandle.CameraTarget.Identifier(), baseRenderer.cameraDepth); + } + + [Test] + public void BaseRendererUsesDepthAttachmentOfColorTextureIfNoDepthTextureCreated() + { + m_BaseCameraData.renderPostProcessing = true; // This will make the renderer create color texture. + + m_BaseCamera.Render(); + + Renderer2D baseRenderer = m_BaseCameraData.scriptableRenderer as Renderer2D; + + Assert.IsTrue(baseRenderer.createColorTexture); + Assert.AreNotEqual(RenderTargetHandle.CameraTarget.Identifier(), baseRenderer.cameraColorTarget); + + Assert.IsFalse(baseRenderer.createDepthTexture); + Assert.AreEqual(baseRenderer.cameraColorTarget, baseRenderer.cameraDepth); + } + + [Test] + public void OverlayRendererUsesRenderTexturesFromBase() + { + m_BaseCameraData.cameraStack.Add(m_OverlayCamera); + + m_BaseCamera.Render(); + + Renderer2D baseRenderer = m_BaseCameraData.scriptableRenderer as Renderer2D; + Renderer2D overlayRenderer = m_OverlayCameraData.scriptableRenderer as Renderer2D; + + Assert.AreEqual(baseRenderer.cameraColorTarget, overlayRenderer.cameraColorTarget); + Assert.AreEqual(baseRenderer.cameraDepth, overlayRenderer.cameraDepth); + } + + [Test] + public void OverlayRendererSetsTheCreateTextureFlags() + { + m_BaseCameraData.cameraStack.Add(m_OverlayCamera); + + m_BaseCamera.Render(); + + Renderer2D overlayRenderer = m_OverlayCameraData.scriptableRenderer as Renderer2D; + + Assert.IsTrue(overlayRenderer.createColorTexture); + Assert.IsTrue(overlayRenderer.createDepthTexture); + } +} diff --git a/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/Renderer2DTests.cs.meta b/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/Renderer2DTests.cs.meta new file mode 100644 index 00000000000..c12a75a66a8 --- /dev/null +++ b/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/Renderer2DTests.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 81dcce77bc315694c8a725ccd840629e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTestSettings.cs b/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTestSettings.cs index 847bab4e264..ac5e0e8c3b1 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTestSettings.cs +++ b/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTestSettings.cs @@ -3,6 +3,7 @@ public class UniversalGraphicsTestSettings : GraphicsTestSettings { public int WaitFrames = 0; + public bool XRCompatible = true; public UniversalGraphicsTestSettings() { @@ -10,5 +11,6 @@ public UniversalGraphicsTestSettings() ImageComparisonSettings.TargetHeight = 512; ImageComparisonSettings.AverageCorrectnessThreshold = 0.005f; ImageComparisonSettings.PerPixelCorrectnessThreshold = 0.001f; + ImageComparisonSettings.UseBackBuffer = false; } } diff --git a/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTests.cs b/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTests.cs index 32ef18db001..d5cec11fb3f 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTests.cs +++ b/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTests.cs @@ -31,40 +31,20 @@ public IEnumerator Run(GraphicsTestCase testCase) var cameras = GameObject.FindGameObjectsWithTag("MainCamera").Select(x=>x.GetComponent()); var settings = Object.FindObjectOfType(); - Assert.IsNotNull(settings, "Invalid test scene, couldn't find UniversalGraphicsTestSettings"); + Assert.IsNotNull(settings, "Invalid test scene, couldn't find UniversalGraphicsTestSettings"); Scene scene = SceneManager.GetActiveScene(); - if (scene.name.Substring(3, 4).Equals("_xr_")) - { -#if ENABLE_VR && ENABLE_VR_MODULE - Assume.That((Application.platform != RuntimePlatform.OSXEditor && Application.platform != RuntimePlatform.OSXPlayer), "Stereo Universal tests do not run on MacOSX."); - - XRSettings.LoadDeviceByName("MockHMD"); - yield return null; - - XRSettings.enabled = true; - yield return null; + yield return null; - XRSettings.gameViewRenderMode = GameViewRenderMode.BothEyes; - yield return null; + int waitFrames = settings.WaitFrames; - foreach (var camera in cameras) - camera.stereoTargetEye = StereoTargetEyeMask.Both; -#else - yield return null; -#endif - } - else + if (settings.ImageComparisonSettings.UseBackBuffer && settings.WaitFrames < 1) { -#if ENABLE_VR && ENABLE_VR_MODULE - XRSettings.enabled = false; -#endif - yield return null; + waitFrames = 1; } - - for (int i = 0; i < settings.WaitFrames; i++) - yield return null; + for (int i = 0; i < waitFrames; i++) + yield return new WaitForEndOfFrame(); #if UNITY_ANDROID // On Android first scene often needs a bit more frames to load all the assets @@ -89,9 +69,7 @@ public IEnumerator Run(GraphicsTestCase testCase) var additionalCameraData = mainCamera.GetUniversalAdditionalCameraData(); bool is2DRenderer = additionalCameraData.scriptableRenderer is Renderer2D; - // Post-processing is allocating memory. Case https://fogbugz.unity3d.com/f/cases/1227490/ - bool isPostProcessingEnabled = additionalCameraData.renderPostProcessing; - if (!is2DRenderer && !isPostProcessingEnabled) + if (!is2DRenderer) { try { diff --git a/TestProjects/UniversalGraphicsTest/Assets/Test/TestFilters/TestCaseFilters.asset b/TestProjects/UniversalGraphicsTest/Assets/Test/TestFilters/TestCaseFilters.asset index b1416a7a9ad..7567308c61f 100644 --- a/TestProjects/UniversalGraphicsTest/Assets/Test/TestFilters/TestCaseFilters.asset +++ b/TestProjects/UniversalGraphicsTest/Assets/Test/TestFilters/TestCaseFilters.asset @@ -17,34 +17,77 @@ MonoBehaviour: ColorSpace: -1 BuildPlatform: 13 GraphicsDevice: 4 + XrSdk: None + StereoModes: 0 Reason: 'Baking issue: scene 005' - FilteredScene: {fileID: 102900000, guid: 169aede566e462449812f4bfb3f8d20d, type: 3} ColorSpace: -1 BuildPlatform: 13 GraphicsDevice: 4 + XrSdk: None + StereoModes: 0 Reason: 'Known issue: expected less than or equal to 0.00100000005f but was 0.00588090625f' - FilteredScene: {fileID: 102900000, guid: 245a2b08a4f72437193b06846a5c8e33, type: 3} ColorSpace: -1 BuildPlatform: 13 GraphicsDevice: 4 + XrSdk: None + StereoModes: 0 Reason: 'Baking issue: scene 017' - FilteredScene: {fileID: 102900000, guid: 7a8ef7ce062f0465b9e493dd5730cecb, type: 3} ColorSpace: -1 BuildPlatform: 13 GraphicsDevice: 4 + XrSdk: None + StereoModes: 0 Reason: 'Known issue: expected less than or equal to 0.00100000005f but was 0.00277045905f' - FilteredScene: {fileID: 102900000, guid: c4dab86134e72034aac45c19df32ceb7, type: 3} ColorSpace: -1 BuildPlatform: 13 GraphicsDevice: 4 + XrSdk: None + StereoModes: 0 Reason: This test makes next test fail with unhandled log message - FilteredScene: {fileID: 102900000, guid: 46788dd77b1c63144b05ad4e2bbe58d5, type: 3} ColorSpace: -1 BuildPlatform: 13 GraphicsDevice: 4 + XrSdk: None + StereoModes: 0 Reason: 'Known issue: expected less than or equal to 0.00100000005f but was 0.00287158438f' - FilteredScene: {fileID: 102900000, guid: 9f750aafa54d07a43b7601615bb2c7ea, type: 3} ColorSpace: -1 BuildPlatform: 13 GraphicsDevice: 21 - Reason: 'Known issue: expected less than or equal to 0.000500000024f but was 0.000877162092f' + XrSdk: None + StereoModes: 0 + Reason: 'Known issue: expected less than or equal to 0.000500000024f but was + 0.000877162092f' + - FilteredScene: {fileID: 102900000, guid: c7b61419ee9382545afe530714fda0c2, type: 3} + ColorSpace: -1 + BuildPlatform: 2 + GraphicsDevice: 16 + XrSdk: None + StereoModes: 0 + Reason: OSX Standalone won't work with back buffer capure + - FilteredScene: {fileID: 102900000, guid: 9aa9851df0da149c9a83a0f26072e234, type: 3} + ColorSpace: -1 + BuildPlatform: 2 + GraphicsDevice: 16 + XrSdk: None + StereoModes: 0 + Reason: OSX Standalone won't work with back buffer capure + - FilteredScene: {fileID: 102900000, guid: 2fac616c9e61b45ccb7fcfa4fb18ae60, type: 3} + ColorSpace: -1 + BuildPlatform: 2 + GraphicsDevice: 16 + XrSdk: None + StereoModes: 0 + Reason: OSX Standalone won't work with back buffer capure + - FilteredScene: {fileID: 102900000, guid: 9173c5ffc1365594aa9b927c4cd84c54, type: 3} + ColorSpace: -1 + BuildPlatform: 2 + GraphicsDevice: 16 + XrSdk: None + StereoModes: 0 + Reason: OSX Standalone won't work with back buffer capure diff --git a/TestProjects/UniversalGraphicsTest/Packages/manifest.json b/TestProjects/UniversalGraphicsTest/Packages/manifest.json index c13399a196e..af3fa3bd339 100644 --- a/TestProjects/UniversalGraphicsTest/Packages/manifest.json +++ b/TestProjects/UniversalGraphicsTest/Packages/manifest.json @@ -10,12 +10,11 @@ "com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", "com.unity.render-pipelines.universal": "file:../../../com.unity.render-pipelines.universal", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", - "com.unity.test-framework": "1.1.11", - "com.unity.test-framework.build": "0.0.1-preview.3", - "com.unity.test-framework.utp-reporter": "0.1.3-preview.17", - "com.unity.testframework.graphics": "7.1.12-preview", + "com.unity.test-framework": "1.1.14", + "com.unity.test-framework.build": "0.0.1-preview.12", + "com.unity.test-framework.utp-reporter": "1.0.2-preview", + "com.unity.testframework.graphics": "7.2.0-preview", "com.unity.ugui": "1.0.0", - "com.unity.xr.legacyinputhelpers": "1.3.11", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/TestProjects/UniversalGraphicsTest/ProjectSettings/EditorBuildSettings.asset b/TestProjects/UniversalGraphicsTest/ProjectSettings/EditorBuildSettings.asset index d463bfec7ee..e6ca46a30e6 100644 --- a/TestProjects/UniversalGraphicsTest/ProjectSettings/EditorBuildSettings.asset +++ b/TestProjects/UniversalGraphicsTest/ProjectSettings/EditorBuildSettings.asset @@ -212,6 +212,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/109_URPShadersAlphaOutput.unity guid: 0a89803a0d2352245a452c202f9a67d1 + - enabled: 1 + path: Assets/Scenes/119_CameraToRTWithViewportRect.unity + guid: c7b61419ee9382545afe530714fda0c2 - enabled: 1 path: Assets/Scenes/120_RenderUICustomRendererNoPP.unity guid: 40c4ce99a7711204d978b31395d890b4 @@ -221,6 +224,15 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/122_RenderUICustomRendererFXAA.unity guid: 9fc0d4010bbf28b4594072e72b8655ab + - enabled: 1 + path: Assets/Scenes/123_CameraStackingClear.unity + guid: 9aa9851df0da149c9a83a0f26072e234 + - enabled: 1 + path: Assets/Scenes/124_CameraStackingClearRT.unity + guid: 2fac616c9e61b45ccb7fcfa4fb18ae60 + - enabled: 1 + path: Assets/Scenes/125_CameraStackingVolumes.unity + guid: 9173c5ffc1365594aa9b927c4cd84c54 - enabled: 1 path: Assets/Scenes/126_RendererFeatureActive.unity guid: 92276052d376244eb94e9548db46b27f diff --git a/TestProjects/UniversalGraphicsTest/ProjectSettings/ProjectSettings.asset b/TestProjects/UniversalGraphicsTest/ProjectSettings/ProjectSettings.asset index e5a612bd91d..698729056c6 100644 --- a/TestProjects/UniversalGraphicsTest/ProjectSettings/ProjectSettings.asset +++ b/TestProjects/UniversalGraphicsTest/ProjectSettings/ProjectSettings.asset @@ -42,8 +42,8 @@ PlayerSettings: m_SplashScreenLogos: [] m_VirtualRealitySplashScreen: {fileID: 0} m_HolographicTrackingLossScreen: {fileID: 0} - defaultScreenWidth: 1024 - defaultScreenHeight: 768 + defaultScreenWidth: 1920 + defaultScreenHeight: 1080 defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 1 @@ -68,7 +68,7 @@ PlayerSettings: androidRenderOutsideSafeArea: 1 androidUseSwappy: 0 androidBlitType: 1 - defaultIsNativeResolution: 1 + defaultIsNativeResolution: 0 macRetinaSupport: 1 runInBackground: 1 captureSingleScreen: 0 @@ -93,7 +93,7 @@ PlayerSettings: xboxEnableFitness: 0 visibleInBackground: 1 allowFullscreenSwitch: 1 - fullscreenMode: 1 + fullscreenMode: 3 xboxSpeechDB: 0 xboxEnableHeadOrientation: 0 xboxEnableGuest: 0 @@ -116,11 +116,11 @@ PlayerSettings: vulkanNumSwapchainBuffers: 3 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ENABLE_HYBRID_RENDERER_V2 +namespace Scenes.TestDuplicateProperties +{ + [GenerateAuthoringComponent] + [MaterialProperty("_Color", MaterialPropertyFormat.Float4)] + public struct DuplicateTestColorA : IComponentData + { + public float4 Value; + } +} +#endif diff --git a/TestProjects/UniversalHybridTest/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs.meta b/TestProjects/UniversalHybridTest/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs.meta new file mode 100644 index 00000000000..59efec5d38c --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorA.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0b182e7a385e4bbfb2860a5460c949ac +timeCreated: 1581424696 \ No newline at end of file diff --git a/TestProjects/UniversalHybridTest/Assets/SampleScenes/TestDuplicateProperties/DuplicateTestColorB.cs 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Once that's fixed, this class can be deleted and the SetupGraphicsTestCases class in Unity.TestFramework.Graphics.Editor +// can be used directly instead. +public class SetupGraphicsTestCases : IPrebuildSetup +{ + public void Setup() + { + new UnityEditor.TestTools.Graphics.SetupGraphicsTestCases().Setup("Assets/ReferenceImages"); + } +} diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupGraphicsTestCases.cs.meta b/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupGraphicsTestCases.cs.meta new file mode 100644 index 00000000000..81174331388 --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupGraphicsTestCases.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ea187f5282669bf4f8fff2101c7f777e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupProject.cs b/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupProject.cs new file mode 100644 index 00000000000..0957cb28e6b --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupProject.cs @@ -0,0 +1,44 @@ +//This script is copied from UniversalRP TestProject +// https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/TestProjects/UniversalGraphicsTest/Assets/Test/Editor/SetupProject.cs + +using System; +using System.Collections.Generic; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine; +using UnityEngine.Rendering; + +public static class SetupProject +{ + public static void ApplySettings() + { + #if UNITY_EDITOR + var options = new Dictionary + { + { "gamma", () => PlayerSettings.colorSpace = ColorSpace.Gamma }, + { "linear", () => PlayerSettings.colorSpace = ColorSpace.Linear }, + { "glcore", () => SetGraphicsAPI(GraphicsDeviceType.OpenGLCore) }, + { "d3d11", () => SetGraphicsAPI(GraphicsDeviceType.Direct3D11) }, + { "d3d12", () => SetGraphicsAPI(GraphicsDeviceType.Direct3D12) }, + { "vulkan", () => SetGraphicsAPI(GraphicsDeviceType.Vulkan) } + }; + + var args = Environment.GetCommandLineArgs(); + foreach (var arg in args) + { + Action action; + if (options.TryGetValue(arg, out action)) + action(); + } + #endif + } + + static void SetGraphicsAPI(GraphicsDeviceType api) + { + #if UNITY_EDITOR + var currentTarget = EditorUserBuildSettings.activeBuildTarget; + PlayerSettings.SetGraphicsAPIs(currentTarget, new [] { api } ); + #endif + } +} diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupProject.cs.meta b/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupProject.cs.meta new file mode 100644 index 00000000000..912d031c4f8 --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Editor/SetupProject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2443198773d04cf43aed1358798fbef9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Editor/TestEditor.asmdef b/TestProjects/UniversalHybridTest/Assets/Tests/Editor/TestEditor.asmdef new file mode 100644 index 00000000000..7e81c487140 --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Editor/TestEditor.asmdef @@ -0,0 +1,24 @@ +{ + "name": "TestEditor", + "references": [ + "GUID:0acc523941302664db1f4e527237feb3", + "GUID:27619889b8ba8c24980f49ee34dbb44a", + "GUID:e18141520846dcc44b725b2f74e91229", + "GUID:734d92eba21c94caba915361bd5ac177" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": true, + "precompiledReferences": [ + "nunit.framework.dll" + ], + "autoReferenced": false, + "defineConstraints": [ + "UNITY_INCLUDE_TESTS" + ], + "versionDefines": [], + 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b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs @@ -0,0 +1,194 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.Profiling; +using UnityEngine.Rendering; + +namespace UnityEngine.Experimental.Rendering +{ + public class SRPBatcherProfiler : MonoBehaviour + { + public bool m_Enable = true; + private const float kAverageStatDuration = 1.0f; // stats refresh each second + private int m_frameCount; + private float m_AccDeltaTime; + private string m_statsLabel; + private GUIStyle m_style; + private bool m_oldBatcherEnable; + + internal class RecorderEntry + { + public string name; + public string oldName; + public int callCount; + public float accTime; + public Recorder recorder; + }; + + enum SRPBMarkers + { + kStdRenderDraw, + kStdShadowDraw, + kSRPBRenderDraw, + kSRPBShadowDraw, + kRenderThreadIdle, + kStdRenderApplyShader, + kStdShadowApplyShader, + kSRPBRenderApplyShader, + kSRPBShadowApplyShader, + kPrepareBatchRendererGroupNodes, + }; + + RecorderEntry[] recordersList = + { + // Warning: Keep that list in the exact same order than SRPBMarkers enum + new RecorderEntry() { name="RenderLoop.Draw" }, + new RecorderEntry() { name="Shadows.Draw" }, + new RecorderEntry() { name="SRPBatcher.Draw", oldName="RenderLoopNewBatcher.Draw" }, + new RecorderEntry() { name="SRPBatcherShadow.Draw", oldName="ShadowLoopNewBatcher.Draw" }, + new RecorderEntry() { name="RenderLoopDevice.Idle" }, + new RecorderEntry() { name="StdRender.ApplyShader" }, + new RecorderEntry() { name="StdShadow.ApplyShader" }, + new RecorderEntry() { name="SRPBRender.ApplyShader" }, + new RecorderEntry() { name="SRPBShadow.ApplyShader" }, + new RecorderEntry() { name="PrepareBatchRendererGroupNodes" }, + }; + + void Awake() + { + for (int i = 0; i < recordersList.Length; i++) + { + var sampler = Sampler.Get(recordersList[i].name); + if (sampler.isValid) + recordersList[i].recorder = sampler.GetRecorder(); + else if ( recordersList[i].oldName != null ) + { + sampler = Sampler.Get(recordersList[i].oldName); + if (sampler.isValid) + recordersList[i].recorder = sampler.GetRecorder(); + } + } + + m_style =new GUIStyle(); + m_style.fontSize = 15; + m_style.normal.textColor = Color.white; + m_oldBatcherEnable = m_Enable; + + ResetStats(); + } + + void RazCounters() + { + m_AccDeltaTime = 0.0f; + m_frameCount = 0; + for (int i = 0; i < recordersList.Length; i++) + { + recordersList[i].accTime = 0.0f; + recordersList[i].callCount = 0; + } + } + + void ResetStats() + { + m_statsLabel = "Gathering data..."; + RazCounters(); + } + + void ToggleStats() + { + m_Enable = !m_Enable; + ResetStats(); + } + + void Update() + { + + if (Input.GetKeyDown(KeyCode.F9)) + { + GraphicsSettings.useScriptableRenderPipelineBatching = !GraphicsSettings.useScriptableRenderPipelineBatching; + } + + if (GraphicsSettings.useScriptableRenderPipelineBatching != m_oldBatcherEnable ) + { + ResetStats(); + m_oldBatcherEnable = GraphicsSettings.useScriptableRenderPipelineBatching; + } + + if (Input.GetKeyDown(KeyCode.F8)) + { + ToggleStats(); + } + + if (m_Enable) + { + + bool SRPBatcher = GraphicsSettings.useScriptableRenderPipelineBatching; + + m_AccDeltaTime += Time.unscaledDeltaTime; + m_frameCount++; + + // get timing & update average accumulators + for (int i = 0; i < recordersList.Length; i++) + { + if ( recordersList[i].recorder != null ) + { + recordersList[i].accTime += recordersList[i].recorder.elapsedNanoseconds / 1000000.0f; // acc time in ms + recordersList[i].callCount += recordersList[i].recorder.sampleBlockCount; + } + } + + if (m_AccDeltaTime >= kAverageStatDuration) + { + + float ooFrameCount = 1.0f / (float)m_frameCount; + + float avgStdRender = recordersList[(int)SRPBMarkers.kStdRenderDraw].accTime * ooFrameCount; + float avgStdShadow = recordersList[(int)SRPBMarkers.kStdShadowDraw].accTime * ooFrameCount; + float avgSRPBRender = recordersList[(int)SRPBMarkers.kSRPBRenderDraw].accTime * ooFrameCount; + float avgSRPBShadow = recordersList[(int)SRPBMarkers.kSRPBShadowDraw].accTime * ooFrameCount; + float RTIdleTime = recordersList[(int)SRPBMarkers.kRenderThreadIdle].accTime * ooFrameCount; + float avgPIRPrepareGroupNodes = recordersList[(int)SRPBMarkers.kPrepareBatchRendererGroupNodes].accTime * ooFrameCount; + + m_statsLabel = string.Format("Accumulated time for RenderLoop.Draw and ShadowLoop.Draw (all threads)\n{0:F2}ms CPU Rendering time ( incl {1:F2}ms RT idle )\n", avgStdRender + avgStdShadow + avgSRPBRender + avgSRPBShadow + avgPIRPrepareGroupNodes, RTIdleTime); + if (SRPBatcher) + { + m_statsLabel += string.Format(" {0:F2}ms SRP Batcher code path\n", avgSRPBRender + avgSRPBShadow); + m_statsLabel += string.Format(" {0:F2}ms All objects ( {1} ApplyShader calls )\n", avgSRPBRender, recordersList[(int)SRPBMarkers.kSRPBRenderApplyShader].callCount / m_frameCount); + m_statsLabel += string.Format(" {0:F2}ms Shadows ( {1} ApplyShader calls )\n", avgSRPBShadow, recordersList[(int)SRPBMarkers.kSRPBShadowApplyShader].callCount / m_frameCount); + } + m_statsLabel += string.Format(" {0:F2}ms Standard code path\n", avgStdRender + avgStdShadow); + m_statsLabel += string.Format(" {0:F2}ms All objects ( {1} ApplyShader calls )\n", avgStdRender, recordersList[(int)SRPBMarkers.kStdRenderApplyShader].callCount / m_frameCount); + m_statsLabel += string.Format(" {0:F2}ms Shadows ( {1} ApplyShader calls )\n", avgStdShadow, recordersList[(int)SRPBMarkers.kStdShadowApplyShader].callCount / m_frameCount); + m_statsLabel += string.Format(" {0:F2}ms PIR Prepare Group Nodes ( {1} calls )\n", avgPIRPrepareGroupNodes, recordersList[(int)SRPBMarkers.kPrepareBatchRendererGroupNodes].callCount / m_frameCount); + m_statsLabel += string.Format("Global Main Loop: {0:F2}ms ({1} FPS)\n", m_AccDeltaTime * 1000.0f * ooFrameCount, (int)(((float)m_frameCount) / m_AccDeltaTime)); + + RazCounters(); + } + + } + } + + void OnGUI() + { + float offset = 50; + if (m_Enable) + { + bool SRPBatcher = GraphicsSettings.useScriptableRenderPipelineBatching; + + GUI.color = new Color(1, 1, 1, 1); + float w = 700, h = 256; + offset += h + 50; + + if ( SRPBatcher ) + GUILayout.BeginArea(new Rect(32, 50, w, h), "SRP batcher ON (F9)", GUI.skin.window); + else + GUILayout.BeginArea(new Rect(32, 50, w, h), "SRP batcher OFF (F9)", GUI.skin.window); + + GUILayout.Label(m_statsLabel, m_style); + + GUILayout.EndArea(); + } + } + } +} diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs.meta b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs.meta new file mode 100644 index 00000000000..6b467689020 --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SRPBatcherProfiler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72a52dfe574e74241ab397426ebce340 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs new file mode 100644 index 00000000000..cf33866eea6 --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs @@ -0,0 +1,169 @@ +using UnityEngine; + +namespace UnityTemplateProjects +{ + public class SimpleCameraController : MonoBehaviour + { + class CameraState + { + public float yaw; + public float pitch; + public float roll; + public float x; + public float y; + public float z; + + public void SetFromTransform(Transform t) + { + pitch = t.eulerAngles.x; + yaw = t.eulerAngles.y; + roll = t.eulerAngles.z; + x = t.position.x; + y = t.position.y; + z = t.position.z; + } + + public void Translate(Vector3 translation) + { + Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; + + x += rotatedTranslation.x; + y += rotatedTranslation.y; + z += rotatedTranslation.z; + } + + public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) + { + yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); + pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); + roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); + + x = Mathf.Lerp(x, target.x, positionLerpPct); + y = Mathf.Lerp(y, target.y, positionLerpPct); + z = Mathf.Lerp(z, target.z, positionLerpPct); + } + + public void UpdateTransform(Transform t) + { + t.eulerAngles = new Vector3(pitch, yaw, roll); + t.position = new Vector3(x, y, z); + } + } + + CameraState m_TargetCameraState = new CameraState(); + CameraState m_InterpolatingCameraState = new CameraState(); + + [Header("Movement Settings")] + [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] + public float boost = 3.5f; + + [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] + public float positionLerpTime = 0.2f; + + [Header("Rotation Settings")] + [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] + public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); + + [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] + public float rotationLerpTime = 0.01f; + + [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] + public bool invertY = false; + + void OnEnable() + { + m_TargetCameraState.SetFromTransform(transform); + m_InterpolatingCameraState.SetFromTransform(transform); + } + + Vector3 GetInputTranslationDirection() + { + Vector3 direction = new Vector3(); + if (Input.GetKey(KeyCode.W)) + { + direction += Vector3.forward; + } + if (Input.GetKey(KeyCode.S)) + { + direction += Vector3.back; + } + if (Input.GetKey(KeyCode.A)) + { + direction += Vector3.left; + } + if (Input.GetKey(KeyCode.D)) + { + direction += Vector3.right; + } + if (Input.GetKey(KeyCode.Q)) + { + direction += Vector3.down; + } + if (Input.GetKey(KeyCode.E)) + { + direction += Vector3.up; + } + return direction; + } + + void Update() + { + // Exit Sample + + if (Input.GetKey(KeyCode.Escape)) + { + Application.Quit(); + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #endif + } + // Hide and lock cursor when right mouse button pressed + if (Input.GetMouseButtonDown(1)) + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Unlock and show cursor when right mouse button released + if (Input.GetMouseButtonUp(1)) + { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + + // Rotation + if (Input.GetMouseButton(1)) + { + var mouseMovement = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y") * (invertY ? 1 : -1)); + + var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); + + m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; + m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; + } + + // Translation + var translation = GetInputTranslationDirection() * Time.deltaTime; + + // Speed up movement when shift key held + if (Input.GetKey(KeyCode.LeftShift)) + { + translation *= 10.0f; + } + + // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) + boost += Input.mouseScrollDelta.y * 0.2f; + translation *= Mathf.Pow(2.0f, boost); + + m_TargetCameraState.Translate(translation); + + // Framerate-independent interpolation + // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time + var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); + var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); + m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); + + m_InterpolatingCameraState.UpdateTransform(transform); + } + } + +} \ No newline at end of file diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs.meta b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs.meta new file mode 100644 index 00000000000..cd2ff567d2e --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/CommonAssets/Scripts/SimpleCameraController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8a636f62116c0a40bbfefdf876d4608 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestFix.cs b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestFix.cs new file mode 100644 index 00000000000..42a335bad2e --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestFix.cs @@ -0,0 +1,80 @@ +//This is for fixing yamato standalone test. Attach this component to MainCamera if standalone test is fine when you run locally but fails on yamato (sub-scene objects are not rendering / not stable) +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +public class GraphicsTestFix : MonoBehaviour +{ + #if !UNITY_EDITOR //wrapper so that it runs on player only + + private GraphicsTestSettingsCustom settings; + private Camera cam; + private int count = 0; + private Texture2D texture; + + void Start() + { + cam = GetComponent(); + settings = GetComponent(); + count = 0; + } + + void Update() + { + if(count == settings.WaitFrames -3) + { + Debug.Log(count+" GraphicsTestFix - start callback"); + RenderPipelineManager.endFrameRendering += MyRenderFrame; + } + count++; + } + + private void MyRenderFrame(ScriptableRenderContext context,Camera[] cameras) + { + //Make a capture when reached correct frame + if (texture == null) + { + texture = new Texture2D(cam.pixelWidth, cam.pixelHeight, TextureFormat.RGB24, false); + texture.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0, false); + texture.Apply(); + Debug.Log(count+" GraphicsTestFix - done ReadPixel"); + } + + //Blit captured texture to the screen afterwards, so that the screen stays static + if (texture != null) + { + if(cam.targetTexture != null) + { + Graphics.Blit(texture,cam.targetTexture); + Debug.Log(count+" GraphicsTestFix - done Blit to cam.targetTexture = "+cam.targetTexture.name); + } + else + { + //cam.targetTexture = null; + Graphics.Blit(texture, null as RenderTexture); + //Debug.Log(count+" GraphicsTestFix - blit"); + } + } + } + + void OnDisable() + { + CleanUp(); + } + + void OnDestroy() + { + CleanUp(); + } + + private void CleanUp() + { + RenderPipelineManager.endFrameRendering -= MyRenderFrame; + } + + #endif +} + + + diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestFix.cs.meta b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestFix.cs.meta new file mode 100644 index 00000000000..529e5d52b99 --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestFix.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7ff6bca3ad8b5fc4ba0731168e811545 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs new file mode 100644 index 00000000000..b2fab1bdc07 --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs @@ -0,0 +1,17 @@ +//This script is copied from UniversalRP TestProject +// https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTestSettings.cs + +using UnityEngine.TestTools.Graphics; + +public class GraphicsTestSettingsCustom : GraphicsTestSettings +{ + public int WaitFrames = 2; + + public GraphicsTestSettingsCustom() + { + ImageComparisonSettings.TargetWidth = 1024; + ImageComparisonSettings.TargetHeight = 576; + ImageComparisonSettings.AverageCorrectnessThreshold = 0.0015f; + ImageComparisonSettings.PerPixelCorrectnessThreshold = 0.001f; + } +} diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs.meta b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs.meta new file mode 100644 index 00000000000..1185de98824 --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTestSettingsCustom.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dd92903a2dfc0e84bb49a416acc85f3b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTests.cs b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTests.cs new file mode 100644 index 00000000000..6705a067e7d --- /dev/null +++ b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTests.cs @@ -0,0 +1,71 @@ +//This script is copied from UniversalRP TestProject +// https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/TestProjects/UniversalGraphicsTest/Assets/Test/Runtime/UniversalGraphicsTests.cs + +using System.Collections; +using System.Linq; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.TestTools; +//using UnityEngine.XR; +using UnityEngine.TestTools.Graphics; +using UnityEngine.SceneManagement; +using Unity.Entities; + +public class GraphicsTests +{ + [UnityTest, Category("Custom Graphics Tests")] + [PrebuildSetup("SetupGraphicsTestCases")] + [UseGraphicsTestCases] + public IEnumerator Run(GraphicsTestCase testCase) + { + CleanUp(); + SceneManager.LoadScene(testCase.ScenePath); + + // Always wait one frame for scene load + yield return null; + + //Get Test settings + //ignore instead of failing, because some scenes might not be used for GraphicsTest + var settings = Object.FindObjectOfType(); + if (settings == null) + { + // CleanUp(); + Assert.Ignore("Ignoring this test for GraphicsTest because couldn't find GraphicsTestSettingsCustom"); + } + //Assert.IsNotNull(settings, "Invalid test scene, couldn't find GraphicsTestSettingsCustom"); + + Screen.SetResolution(settings.ImageComparisonSettings.TargetWidth, settings.ImageComparisonSettings.TargetHeight, false); + + // Get the test camera + GameObject[] camObjects = GameObject.FindGameObjectsWithTag("MainCamera"); + var cameras = camObjects.Select(x=>x.GetComponent()); + + // WaitFrames according to settings + for (int i = 0; i < settings.WaitFrames; i++) + yield return null; + + // Test Assert + ImageAssert.AreEqual(testCase.ReferenceImage, cameras.Where(x => x != null), settings.ImageComparisonSettings); + + // Always wait one frame for scene load + yield return null; + } + + + [TearDown] + public void DumpImagesInEditor() + { + #if UNITY_EDITOR + UnityEditor.TestTools.Graphics.ResultsUtility.ExtractImagesFromTestProperties(TestContext.CurrentContext.Test); + #endif + + CleanUp(); + } + + public void CleanUp() + { + EntityManager m_Manager = World.DefaultGameObjectInjectionWorld.EntityManager; + m_Manager.DestroyEntity(m_Manager.GetAllEntities()); + } + +} diff --git a/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTests.cs.meta b/TestProjects/UniversalHybridTest/Assets/Tests/Runtime/GraphicsTests.cs.meta new file mode 100644 index 00000000000..f8f7fae8bf9 --- /dev/null +++ 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"7.1.13-preview", "com.unity.testing.visualeffectgraph": "file:../../../com.unity.testing.visualeffectgraph", "com.unity.timeline": "1.2.9", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", - "com.unity.xr.legacyinputhelpers": "1.3.8", + "com.unity.xr.legacyinputhelpers": "2.1.2", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/TestProjects/VisualEffectGraph_LWRP/Packages/manifest.json b/TestProjects/VisualEffectGraph_LWRP/Packages/manifest.json index e3b53d4074a..5cdd0b1e8f9 100644 --- a/TestProjects/VisualEffectGraph_LWRP/Packages/manifest.json +++ b/TestProjects/VisualEffectGraph_LWRP/Packages/manifest.json @@ -5,14 +5,14 @@ "com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", "com.unity.render-pipelines.universal": "file:../../../com.unity.render-pipelines.universal", "com.unity.shadergraph": "file:../../../com.unity.shadergraph", - "com.unity.test-framework": "1.1.9", - "com.unity.test-framework.build": "0.0.1-preview.7", - "com.unity.test-framework.utp-reporter": "0.1.3-preview.18", - "com.unity.testframework.graphics": "7.1.12-preview", + "com.unity.test-framework": "1.1.14", + "com.unity.test-framework.build": "0.0.1-preview.12", + "com.unity.test-framework.utp-reporter": "1.0.0-preview", + "com.unity.testframework.graphics": "7.1.13-preview", "com.unity.testing.visualeffectgraph": "file:../../../com.unity.testing.visualeffectgraph", "com.unity.ugui": "1.0.0", "com.unity.visualeffectgraph": "file:../../../com.unity.visualeffectgraph", - "com.unity.xr.legacyinputhelpers": "1.3.8", + "com.unity.xr.legacyinputhelpers": "2.1.2", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", diff --git a/Tools/Unity.ps1 b/Tools/Unity.ps1 new file mode 100644 index 00000000000..baff8cd76be --- /dev/null +++ b/Tools/Unity.ps1 @@ -0,0 +1,191 @@ +Function Set-ScreenResolution { + + <# + .Synopsis + Sets the Screen Resolution of the primary monitor + .Description + Uses Pinvoke and ChangeDisplaySettings Win32API to make the change + .Example + Set-ScreenResolution -Width 1024 -Height 768 + #> + param ( + [Parameter(Mandatory = $true, + Position = 0)] + [int] + $Width, + + [Parameter(Mandatory = $true, + Position = 1)] + [int] + $Height + ) + + $pinvokeCode = @" + + using System; + using System.Runtime.InteropServices; + + namespace Resolution + { + + [StructLayout(LayoutKind.Sequential)] + public struct DEVMODE1 + { + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] + public string dmDeviceName; + public short dmSpecVersion; + public short dmDriverVersion; + public short dmSize; + public short dmDriverExtra; + public int dmFields; + + public short dmOrientation; + public short dmPaperSize; + public short dmPaperLength; + public short dmPaperWidth; + + public short dmScale; + public short dmCopies; + public short dmDefaultSource; + public short dmPrintQuality; + public short dmColor; + public short dmDuplex; + public short dmYResolution; + public short dmTTOption; + public short dmCollate; + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] + public string dmFormName; + public short dmLogPixels; + public short dmBitsPerPel; + public int dmPelsWidth; + public int dmPelsHeight; + + public int dmDisplayFlags; + public int dmDisplayFrequency; + + public int dmICMMethod; + public int dmICMIntent; + public int dmMediaType; + public int dmDitherType; + public int dmReserved1; + public int dmReserved2; + + public int dmPanningWidth; + public int dmPanningHeight; + }; + + + + class User_32 + { + [DllImport("user32.dll")] + public static extern int EnumDisplaySettings(string deviceName, int modeNum, ref DEVMODE1 devMode); + [DllImport("user32.dll")] + public static extern int ChangeDisplaySettings(ref DEVMODE1 devMode, int flags); + + public const int ENUM_CURRENT_SETTINGS = -1; + public const int CDS_UPDATEREGISTRY = 0x01; + public const int CDS_TEST = 0x02; + public const int DISP_CHANGE_SUCCESSFUL = 0; + public const int DISP_CHANGE_RESTART = 1; + public const int DISP_CHANGE_FAILED = -1; + } + + + + public class PrmaryScreenResolution + { + static public string ChangeResolution(int width, int height) + { + + DEVMODE1 dm = GetDevMode1(); + + if (0 != User_32.EnumDisplaySettings(null, User_32.ENUM_CURRENT_SETTINGS, ref dm)) + { + + dm.dmPelsWidth = width; + dm.dmPelsHeight = height; + + int iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_TEST); + + if (iRet == User_32.DISP_CHANGE_FAILED) + { + return "Unable To Process Your Request. Sorry For This Inconvenience."; + } + else + { + iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_UPDATEREGISTRY); + switch (iRet) + { + case User_32.DISP_CHANGE_SUCCESSFUL: + { + return "Success"; + } + case User_32.DISP_CHANGE_RESTART: + { + return "You Need To Reboot For The Change To Happen.\n If You Feel Any Problem After Rebooting Your Machine\nThen Try To Change Resolution In Safe Mode."; + } + default: + { + return "Failed To Change The Resolution"; + } + } + + } + + + } + else + { + return "Failed To Change The Resolution."; + } + } + + private static DEVMODE1 GetDevMode1() + { + DEVMODE1 dm = new DEVMODE1(); + dm.dmDeviceName = new String(new char[32]); + dm.dmFormName = new String(new char[32]); + dm.dmSize = (short)Marshal.SizeOf(dm); + return dm; + } + } + } + +"@ + + Add-Type $pinvokeCode -ErrorAction SilentlyContinue + [Resolution.PrmaryScreenResolution]::ChangeResolution($width, $height) +} + +Function Cmd-RunInteractive { + param( + + [string]$Command, + [switch]$Admin = $false, + [switch]$PowerShellPrompt = $false, + [switch]$CommandPrompt = $false + + ) + + $RunCMD = $Command + $level = 'LIMITED' + + if ($CommandPrompt -eq $true) { + $RunCMD = "C:\Windows\System32\cmd.exe /c $command" + } + + if ($PowerShellPrompt -eq $true) { + $RunCMD = "C:\Windows\System32\WindowsPowerShell\v1.0\powershell.exe -command $Command" + } + + if ($Admin -eq $true) { + $level = 'HIGHEST' + } + + Write-Host -Object "Launching $RunCMD with $level rights" + $null = schtasks.exe /Delete /TN 'GUI Command' /F + $null = schtasks.exe /Create /SC ONCE /TR "$RunCMD" /IT /ST 00:00 /SD 01/01/9999 /TN 'GUI Command' /RL $level /RU bokken + $null = schtasks.exe /Run /TN 'GUI Command' + $null = schtasks.exe /Delete /TN "GUI Command" /F +} \ No newline at end of file diff --git a/com.unity.render-pipelines.core/Editor/Drawing.meta b/com.unity.render-pipelines.core/Editor/Drawing.meta new file mode 100644 index 00000000000..cf7a35a15f0 --- /dev/null +++ b/com.unity.render-pipelines.core/Editor/Drawing.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 079a8e4faab04ff2929b3d925675cc2d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.core/Editor/ShaderGenerator/ShaderTypeGeneration.cs b/com.unity.render-pipelines.core/Editor/ShaderGenerator/ShaderTypeGeneration.cs index 9351dad4f1e..4c62f7bab77 100644 --- a/com.unity.render-pipelines.core/Editor/ShaderGenerator/ShaderTypeGeneration.cs +++ b/com.unity.render-pipelines.core/Editor/ShaderGenerator/ShaderTypeGeneration.cs @@ -407,7 +407,15 @@ public string EmitTypeDecl() shaderText += "// Generated from " + type.FullName + "\n"; shaderText += "// PackingRules = " + attr.packingRules.ToString() + "\n"; - if (!attr.omitStructDeclaration) + + if (attr.generateCBuffer) + { + if (attr.constantRegister != -1) + shaderText += "GLOBAL_CBUFFER_START(" + type.Name + ", b" + attr.constantRegister + ")\n"; + else + shaderText += "CBUFFER_START(" + type.Name + ")\n"; + } + else if (!attr.omitStructDeclaration) { shaderText += "struct " + type.Name + "\n"; shaderText += "{\n"; @@ -418,7 +426,11 @@ public string EmitTypeDecl() shaderText += " " + shaderFieldInfo.ToString() + "\n"; } - if (!attr.omitStructDeclaration) + if (attr.generateCBuffer) + { + shaderText += "CBUFFER_END\n"; + } + else if (!attr.omitStructDeclaration) { shaderText += "};\n"; } @@ -764,6 +776,10 @@ private string EmitPackedGetters() { funcSignature = "float4 " + funcSignature; } + else if (packedInfo.fieldType == typeof(Vector2Int)) + { + funcSignature = "int2 " + funcSignature; + } funcBody += "return (" + sourceName + "." + packedInfo.fieldName + ");"; break; default: @@ -850,6 +866,10 @@ private string EmitPackedSetters() { funcSignature += "float4 " + newParamName + ", inout " + type.Name + " " + sourceName + ")"; } + else if (packedInfo.fieldType == typeof(Vector2Int)) + { + funcSignature += "int2 " + newParamName + ", inout " + type.Name + " " + sourceName + ")"; + } funcBody += sourceName + "." + packedInfo.fieldName + " = " + newParamName + ";"; break; default: @@ -939,6 +959,10 @@ private string EmitPackedInit() { funcSignature += "float4 " + newParamName + ", inout " + type.Name + " " + sourceName + ")"; } + else if (packedInfo.fieldType == typeof(Vector2Int)) + { + funcSignature += "int2 " + newParamName + ", inout " + type.Name + " " + sourceName + ")"; + } funcBody += sourceName + "." + packedInfo.fieldName + " = " + newParamName + ";"; break; default: @@ -1015,6 +1039,16 @@ public bool Generate() var arrayInfos = (field.GetCustomAttributes(typeof(HLSLArray), false) as HLSLArray[]); if (arrayInfos.Length != 0) { + // For constant buffers, every element of the array needs to be aligned to a Vector4 + if (attr.generateCBuffer && + arrayInfos[0].elementType != typeof(Vector4) && + arrayInfos[0].elementType != typeof(ShaderGenUInt4) && + arrayInfos[0].elementType != typeof(Matrix4x4)) + { + Error("Invalid HLSLArray target: '" + field.FieldType + "'" + ", only Vector4, Matrix4x4 and ShaderGenUInt4 are supported for arrays in constant buffers."); + return false; + } + arraySize = arrayInfos[0].arraySize; fieldType = arrayInfos[0].elementType; } @@ -1171,6 +1205,10 @@ public bool Generate() EmitPrimitiveType(floatPrecision, 3, arraySize, field.Name, "", m_ShaderFields); else if (fieldType == typeof(Vector4)) EmitPrimitiveType(floatPrecision, 4, arraySize, field.Name, "", m_ShaderFields); + else if (fieldType == typeof(Vector2Int)) + EmitPrimitiveType(PrimitiveType.Int, 2, arraySize, field.Name, "", m_ShaderFields); + else if (fieldType == typeof(ShaderGenUInt4)) + EmitPrimitiveType(PrimitiveType.UInt, 4, arraySize, field.Name, "", m_ShaderFields); else if (fieldType == typeof(Matrix4x4)) EmitMatrixType(floatPrecision, 4, 4, arraySize, field.Name, "", m_ShaderFields); else if (!ExtractComplex(field, m_ShaderFields)) diff --git a/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentEditor.cs b/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentEditor.cs index 4451c24e1fb..49d9c310abd 100644 --- a/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentEditor.cs +++ b/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentEditor.cs @@ -34,7 +34,7 @@ public VolumeComponentEditorAttribute(Type componentType) } /// - /// A custom editor class that draws a in the Inspector. If you do not + /// A custom editor class that draws a in the Inspector. If you do not /// provide a custom editor for a , Unity uses the default one. /// You must use a to let the editor know which /// component this drawer is for. @@ -43,7 +43,7 @@ public VolumeComponentEditorAttribute(Type componentType) /// Below is an example of a custom : /// /// using UnityEngine.Rendering; - /// + /// /// [Serializable, VolumeComponentMenu("Custom/Example Component")] /// public class ExampleComponent : VolumeComponent /// { @@ -53,18 +53,18 @@ public VolumeComponentEditorAttribute(Type componentType) /// And its associated editor: /// /// using UnityEditor.Rendering; - /// + /// /// [VolumeComponentEditor(typeof(ExampleComponent))] /// class ExampleComponentEditor : VolumeComponentEditor /// { /// SerializedDataParameter m_Intensity; - /// + /// /// public override void OnEnable() /// { /// var o = new PropertyFetcher<ExampleComponent>(serializedObject); /// m_Intensity = Unpack(o.Find(x => x.intensity)); /// } - /// + /// /// public override void OnInspectorGUI() /// { /// PropertyField(m_Intensity); @@ -125,7 +125,7 @@ internal set /// protected Editor m_Inspector; - List m_Parameters; + List<(GUIContent displayName, int displayOrder, SerializedDataParameter param)> m_Parameters; static Dictionary s_ParameterDrawers; @@ -179,6 +179,20 @@ internal void Init(VolumeComponent target, Editor inspector) OnEnable(); } + + class ParameterSorter : Comparer<(GUIContent displayName, int displayOrder, SerializedDataParameter param)> + { + public override int Compare((GUIContent displayName, int displayOrder, SerializedDataParameter param) x, (GUIContent displayName, int displayOrder, SerializedDataParameter param) y) + { + if (x.displayOrder < y.displayOrder) + return -1; + else if (x.displayOrder == y.displayOrder) + return 0; + else + return 1; + } + } + /// /// Unity calls this method when the object loads. /// @@ -188,7 +202,7 @@ internal void Init(VolumeComponent target, Editor inspector) /// public virtual void OnEnable() { - m_Parameters = new List(); + m_Parameters = new List<(GUIContent, int, SerializedDataParameter)>(); // Grab all valid serializable field on the VolumeComponent // TODO: Should only be done when needed / on demand as this can potentially be wasted CPU when a custom editor is in use @@ -206,9 +220,19 @@ public virtual void OnEnable() foreach (var field in fields) { var property = serializedObject.FindProperty(field.Name); + var name = ""; + var order = 0; + var attr = (DisplayInfoAttribute[])field.GetCustomAttributes(typeof(DisplayInfoAttribute), true); + if (attr.Length != 0) + { + name = attr[0].name; + order = attr[0].order; + } + var parameter = new SerializedDataParameter(property); - m_Parameters.Add(parameter); + m_Parameters.Add((new GUIContent(name), order, parameter)); } + m_Parameters.Sort(new ParameterSorter()); } /// @@ -239,7 +263,12 @@ public virtual void OnInspectorGUI() { // Display every field as-is foreach (var parameter in m_Parameters) - PropertyField(parameter); + { + if (parameter.displayName.text != "") + PropertyField(parameter.param, parameter.displayName); + else + PropertyField(parameter.param); + } } /// diff --git a/com.unity.render-pipelines.core/Runtime/Common/ComponentSingleton.cs b/com.unity.render-pipelines.core/Runtime/Common/ComponentSingleton.cs index fb02eab90cb..993c1283d03 100644 --- a/com.unity.render-pipelines.core/Runtime/Common/ComponentSingleton.cs +++ b/com.unity.render-pipelines.core/Runtime/Common/ComponentSingleton.cs @@ -20,7 +20,7 @@ public static TType instance { if (s_Instance == null) { - GameObject go = new GameObject("Default " + typeof(TType)) { hideFlags = HideFlags.HideAndDontSave }; + GameObject go = new GameObject("Default " + typeof(TType).Name) { hideFlags = HideFlags.HideAndDontSave }; go.SetActive(false); s_Instance = go.AddComponent(); } @@ -28,5 +28,18 @@ public static TType instance return s_Instance; } } + + /// + /// Release the component singleton. + /// + public static void Release() + { + if (s_Instance != null) + { + var go = s_Instance.gameObject; + CoreUtils.Destroy(go); + s_Instance = null; + } + } } } diff --git a/com.unity.render-pipelines.core/Runtime/Common/ConstantBuffer.cs b/com.unity.render-pipelines.core/Runtime/Common/ConstantBuffer.cs new file mode 100644 index 00000000000..74e4468bdcb --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Common/ConstantBuffer.cs @@ -0,0 +1,191 @@ +using System.Collections.Generic; +using Unity.Collections.LowLevel.Unsafe; + +namespace UnityEngine.Rendering +{ + /// + /// Constant Buffer management class. + /// + public class ConstantBuffer + { + static List m_RegisteredConstantBuffers = new List(); + + /// + /// Update the GPU data of the constant buffer and bind it globally. + /// + /// The type of structure representing the constant buffer data. + /// Command Buffer used to execute the graphic commands. + /// Input data of the constant buffer. + /// Shader porperty id to bind the constant buffer to. + public static void PushGlobal(CommandBuffer cmd, in CBType data, int shaderId) where CBType : struct + { + var cb = TypedConstantBuffer.instance; + + cb.UpdateData(cmd, data); + cb.SetGlobal(cmd, shaderId); + } + + /// + /// Update the GPU data of the constant buffer and bind it to a compute shader. + /// + /// The type of structure representing the constant buffer data. + /// Command Buffer used to execute the graphic commands. + /// Input data of the constant buffer. + /// Compute shader to which the constant buffer should be bound. + /// Shader porperty id to bind the constant buffer to. + public static void Push(CommandBuffer cmd, in CBType data, ComputeShader cs, int shaderId) where CBType : struct + { + var cb = TypedConstantBuffer.instance; + + cb.UpdateData(cmd, data); + cb.Set(cmd, cs, shaderId); + } + + /// + /// Update the GPU data of the constant buffer and bind it to a material. + /// + /// The type of structure representing the constant buffer data. + /// Command Buffer used to execute the graphic commands. + /// Input data of the constant buffer. + /// Material to which the constant buffer should be bound. + /// Shader porperty id to bind the constant buffer to. + public static void Push(CommandBuffer cmd, in CBType data, Material mat, int shaderId) where CBType : struct + { + var cb = TypedConstantBuffer.instance; + + cb.UpdateData(cmd, data); + cb.Set(mat, shaderId); + } + + /// + /// Update the GPU data of the constant buffer. + /// + /// The type of structure representing the constant buffer data. + /// Command Buffer used to execute the graphic commands. + /// Input data of the constant buffer. + public static void UpdateData(CommandBuffer cmd, in CBType data) where CBType : struct + { + var cb = TypedConstantBuffer.instance; + + cb.UpdateData(cmd, data); + } + + /// + /// Bind the constant buffer globally. + /// + /// The type of structure representing the constant buffer data. + /// Command Buffer used to execute the graphic commands. + /// Shader porperty id to bind the constant buffer to. + public static void SetGlobal(CommandBuffer cmd, int shaderId) where CBType : struct + { + var cb = TypedConstantBuffer.instance; + + cb.SetGlobal(cmd, shaderId); + } + + /// + /// Bind the constant buffer to a compute shader. + /// + /// The type of structure representing the constant buffer data. + /// Command Buffer used to execute the graphic commands. + /// Compute shader to which the constant buffer should be bound. + /// Shader porperty id to bind the constant buffer to. + public static void Set(CommandBuffer cmd, ComputeShader cs, int shaderId) where CBType : struct + { + var cb = TypedConstantBuffer.instance; + + cb.Set(cmd, cs, shaderId); + } + + /// + /// Bind the constant buffer to a material. + /// + /// The type of structure representing the constant buffer data. + /// Material to which the constant buffer should be bound. + /// Shader porperty id to bind the constant buffer to. + public static void Set(Material mat, int shaderId) where CBType : struct + { + var cb = TypedConstantBuffer.instance; + + cb.Set(mat, shaderId); + } + + /// + /// Release all currently allocated constant buffers. + /// This needs to be called before shutting down the application. + /// + public static void ReleaseAll() + { + foreach (var cb in m_RegisteredConstantBuffers) + cb.Release(); + + m_RegisteredConstantBuffers.Clear(); + } + + internal abstract class ConstantBufferBase + { + public abstract void Release(); + } + + internal static void Register(ConstantBufferBase cb) + { + m_RegisteredConstantBuffers.Add(cb); + } + + class TypedConstantBuffer : ConstantBufferBase where CBType : struct + { + CBType[] m_Data = new CBType[1]; // Array is required by the ComputeBuffer SetData API + static TypedConstantBuffer s_Instance = null; + internal static TypedConstantBuffer instance + { + get + { + if (s_Instance == null) + s_Instance = new TypedConstantBuffer(); + return s_Instance; + } + set + { + s_Instance = value; + } + } + ComputeBuffer m_GPUConstantBuffer = null; + + TypedConstantBuffer() + { + m_GPUConstantBuffer = new ComputeBuffer(1, UnsafeUtility.SizeOf(), ComputeBufferType.Constant); + ConstantBuffer.Register(this); + } + + public void UpdateData(CommandBuffer cmd, in CBType data) + { + m_Data[0] = data; + cmd.SetComputeBufferData(m_GPUConstantBuffer, m_Data); + } + + public void SetGlobal(CommandBuffer cmd, int shaderId) + { + cmd.SetGlobalConstantBuffer(m_GPUConstantBuffer, shaderId, 0, m_GPUConstantBuffer.stride); + } + + public void Set(CommandBuffer cmd, ComputeShader cs, int shaderId) + { + cmd.SetComputeConstantBufferParam(cs, shaderId, m_GPUConstantBuffer, 0, m_GPUConstantBuffer.stride); + } + + public void Set(Material mat, int shaderId) + { + // This isn't done via command buffer because as long as the buffer itself is not destroyed, + // the binding stays valid. Only the commit of data needs to go through the command buffer. + // We do it here anyway for now to simplify user API. + mat.SetConstantBuffer(shaderId, m_GPUConstantBuffer, 0, m_GPUConstantBuffer.stride); + } + + public override void Release() + { + CoreUtils.SafeRelease(m_GPUConstantBuffer); + s_Instance = null; + } + } + } +} diff --git a/com.unity.render-pipelines.core/Runtime/Common/ConstantBuffer.cs.meta b/com.unity.render-pipelines.core/Runtime/Common/ConstantBuffer.cs.meta new file mode 100644 index 00000000000..59534e5dfd3 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Common/ConstantBuffer.cs.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +<<<<<<< HEAD:com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.meta +guid: 61649e120aa78c04e8b44d1c5af17d35 +======= +guid: 6d9f50d0a621c534987e1e47d723d06e +>>>>>>> 8f57f3a16bc29eb6b6995b083fc3fc9a89e9ea88:com.unity.render-pipelines.core/Runtime/Common/ConstantBuffer.cs.meta +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.core/Runtime/Common/CoreAttributes.cs b/com.unity.render-pipelines.core/Runtime/Common/CoreAttributes.cs new file mode 100644 index 00000000000..29f5777a4af --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Common/CoreAttributes.cs @@ -0,0 +1,16 @@ +using System; + +namespace UnityEngine.Rendering +{ + /// + /// Attribute used to customize UI display. + /// + [AttributeUsage(AttributeTargets.Field)] + public class DisplayInfoAttribute : Attribute + { + /// Display name used in UI. + public string name; + /// Display order used in UI. + public int order; + } +} diff --git a/com.unity.render-pipelines.core/Runtime/Common/CoreAttributes.cs.meta b/com.unity.render-pipelines.core/Runtime/Common/CoreAttributes.cs.meta new file mode 100644 index 00000000000..c1ac544e67a --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Common/CoreAttributes.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 07346c0b2cba0214f8f27c46ec2dd613 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/DebugUI.Containers.cs b/com.unity.render-pipelines.core/Runtime/Debugging/DebugUI.Containers.cs index 884778140b7..ce2aad6b1bd 100644 --- a/com.unity.render-pipelines.core/Runtime/Debugging/DebugUI.Containers.cs +++ b/com.unity.render-pipelines.core/Runtime/Debugging/DebugUI.Containers.cs @@ -252,7 +252,40 @@ public void SetColumnVisibility(int index, bool visible) newVisibleColumns.Sort(); } header.state.visibleColumns = newVisibleColumns.ToArray(); + + var cols = header.state.columns; + for (int i = 0; i < cols.Length; i++) + cols[i].width = 50f; + header.ResizeToFit(); } +#else + var columns = VisibleColumns; + if (index < 0 || index > columns.Length) + return; + + columns[index] = visible; +#endif + } + + /// + /// Get column visibility. + /// + /// Index of the column. + /// True if the column is visible. + public bool GetColumnVisibility(int index) + { +#if UNITY_EDITOR + var header = Header; + if (index < 0 || index >= m_ColumnCount) + return false; + + return header.IsColumnVisible(index + 1); +#else + var columns = VisibleColumns; + if (index < 0 || index > columns.Length) + return false; + + return columns[index]; #endif } @@ -315,6 +348,41 @@ UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column CreateColumn(string nam return m_Header; } } +#else + bool[] m_Header = null; + + /// + /// The visible columns + /// + public bool[] VisibleColumns + { + get + { + if (m_Header != null) + return m_Header; + + int columnCount = 0; + if (children.Count != 0) + { + columnCount = ((Container)children[0]).children.Count; + for (int i = 1; i < children.Count; i++) + { + if (((Container)children[i]).children.Count != columnCount) + { + Debug.LogError("All rows must have the same number of children."); + return null; + } + } + } + + m_Header = new bool[columnCount]; + for (int i = 0; i < columnCount; i++) + m_Header[i] = true; + + return m_Header; + } + } +#endif /// /// Method called when a children is added. @@ -337,7 +405,6 @@ protected override void OnItemRemoved(ObservableList sender, ListChanged base.OnItemRemoved(sender, e); m_Header = null; } -#endif } } } diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Resources/DebugUI Canvas.prefab b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Resources/DebugUI Canvas.prefab index 7df630b35aa..314a81bbff0 100644 --- a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Resources/DebugUI Canvas.prefab +++ b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Resources/DebugUI Canvas.prefab @@ -172,4 +172,4 @@ MonoBehaviour: prefab: {fileID: 224284813447651300, guid: 38a07789c9e87004dad98c2909f58369, type: 3} - type: UnityEngine.Rendering.DebugUI+Table+Row, Unity.RenderPipelines.Core.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null - prefab: {fileID: 224053494956566916, guid: 1c87ab2ce8b8b304d98fbe9a734b1f74, type: 3} + prefab: {fileID: 224053494956566916, guid: 2d019437ff89b8d44949727731cd9357, type: 3} diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerColor.cs b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerColor.cs index 83284a783e8..641a7b81040 100644 --- a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerColor.cs +++ b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerColor.cs @@ -141,7 +141,7 @@ public override void OnAction() valueToggle.isOn = !valueToggle.isOn; } - void UpdateColor() + internal void UpdateColor() { if (colorImage != null) colorImage.color = m_Field.GetValue(); diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerRow.cs b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerRow.cs new file mode 100644 index 00000000000..473eaa55554 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerRow.cs @@ -0,0 +1,81 @@ +using UnityEngine.UI; + +namespace UnityEngine.Rendering.UI +{ + /// + /// DebugUIHandler for row widget. + /// + public class DebugUIHandlerRow : DebugUIHandlerFoldout + { + float m_Timer; + + /// + /// OnEnable implementation. + /// + protected override void OnEnable() + { + m_Timer = 0f; + } + + /// + /// Update implementation. + /// + protected void Update() + { + var row = CastWidget(); + var table = row.parent as DebugUI.Table; + + float refreshRate = 0.1f; + bool refreshRow = m_Timer >= refreshRate; + if (refreshRow) + m_Timer -= refreshRate; + m_Timer += Time.deltaTime; + + for (int i = 0; i < row.children.Count; i++) + { + var child = gameObject.transform.GetChild(1).GetChild(i).gameObject; + var active = table.GetColumnVisibility(i); + child.SetActive(active); + if (active && refreshRow) + { + if (child.TryGetComponent(out var color)) + color.UpdateColor(); + if (child.TryGetComponent(out var toggle)) + toggle.UpdateValueLabel(); + } + } + + // Update previous and next ui handlers to pass over hidden volumes + var item = gameObject.transform.GetChild(1).GetChild(0).gameObject; + var itemWidget = item.GetComponent(); + DebugUIHandlerWidget previous = null; + for (int i = 0; i < row.children.Count; i++) + { + itemWidget.previousUIHandler = previous; + if (table.GetColumnVisibility(i)) + previous = itemWidget; + + bool found = false; + for (int j = i + 1; j < row.children.Count; j++) + { + if (table.GetColumnVisibility(j)) + { + var child = gameObject.transform.GetChild(1).GetChild(j).gameObject; + var childWidget = child.GetComponent(); + itemWidget.nextUIHandler = childWidget; + item = child; + itemWidget = childWidget; + i = j - 1; + found = true; + break; + } + } + if (!found) + { + itemWidget.nextUIHandler = null; + break; + } + } + } + } +} diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerRow.cs.meta b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerRow.cs.meta new file mode 100644 index 00000000000..9a6c6a430a2 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerRow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4822e5675c12bf14d93b254d27ec8bd7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerToggle.cs b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerToggle.cs index 67b0fa4dac8..7feef12ef9f 100644 --- a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerToggle.cs +++ b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerToggle.cs @@ -59,7 +59,7 @@ public override void OnAction() /// /// Update the label. /// - protected virtual void UpdateValueLabel() + internal protected virtual void UpdateValueLabel() { if (valueToggle != null) valueToggle.isOn = m_Field.GetValue(); diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerToggleHistory.cs b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Scripts/DebugUIHandlerToggleHistory.cs index 217e290fea4..b2b2e5a499f 100644 --- 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Row.prefab.meta new file mode 100644 index 00000000000..cb1351582a1 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Debugging/Prefabs/Widgets/DebugUI Row.prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2d019437ff89b8d44949727731cd9357 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 100100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.core/Runtime/Debugging/ProfilingScope.cs b/com.unity.render-pipelines.core/Runtime/Debugging/ProfilingScope.cs index 6d0f046fe0e..e0e17821416 100644 --- a/com.unity.render-pipelines.core/Runtime/Debugging/ProfilingScope.cs +++ b/com.unity.render-pipelines.core/Runtime/Debugging/ProfilingScope.cs @@ -4,7 +4,7 @@ //#define USE_UNSAFE #if UNITY_2020_1_OR_NEWER -//#define UNITY_USE_RECORDER // Temporarily commented out until a crash is fixed in GPU profiling samplers. +#define UNITY_USE_RECORDER #endif using System; @@ -217,7 +217,10 @@ public ProfilingScope(CommandBuffer cmd, ProfilingSampler sampler) if (cmd != null) #if UNITY_USE_RECORDER - cmd.BeginSample(m_Sampler); + if (m_Sampler != null) + cmd.BeginSample(m_Sampler); + else + cmd.BeginSample(m_Name); #else cmd.BeginSample(m_Name); #endif @@ -245,7 +248,10 @@ void Dispose(bool disposing) { if (m_Cmd != null) #if UNITY_USE_RECORDER - m_Cmd.EndSample(m_Sampler); + if (m_Sampler != null) + m_Cmd.EndSample(m_Sampler); + else + m_Cmd.EndSample(m_Name); #else m_Cmd.EndSample(m_Name); #endif diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index 57421b3576e..34f7b894800 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -1,4 +1,5 @@ using System; +using System.Diagnostics; using System.Collections.Generic; using UnityEngine.Rendering; using UnityEngine.Profiling; @@ -94,6 +95,7 @@ public class RenderGraph ///Maximum number of MRTs supported by Render Graph. public static readonly int kMaxMRTCount = 8; + [DebuggerDisplay("RenderPass ({name})")] internal abstract class RenderPass { internal RenderFunc GetExecuteDelegate() @@ -103,28 +105,32 @@ internal RenderFunc GetExecuteDelegate() internal abstract void Release(RenderGraphContext renderGraphContext); internal abstract bool HasRenderFunc(); - internal string name; - internal int index; - internal ProfilingSampler customSampler; - internal List resourceReadList = new List(); - internal List resourceWriteList = new List(); - internal List usedRendererListList = new List(); - internal bool enableAsyncCompute; - internal TextureHandle depthBuffer { get { return m_DepthBuffer; } } - internal TextureHandle[] colorBuffers { get { return m_ColorBuffers; } } - internal int colorBufferMaxIndex { get { return m_MaxColorBufferIndex; } } - - protected TextureHandle[] m_ColorBuffers = new TextureHandle[kMaxMRTCount]; - protected TextureHandle m_DepthBuffer; - protected int m_MaxColorBufferIndex = -1; + internal string name; + internal int index; + internal ProfilingSampler customSampler; + internal List textureReadList = new List(); + internal List textureWriteList = new List(); + internal List bufferReadList = new List(); + internal List bufferWriteList = new List(); + internal List usedRendererListList = new List(); + internal bool enableAsyncCompute; + internal TextureHandle depthBuffer { get { return m_DepthBuffer; } } + internal TextureHandle[] colorBuffers { get { return m_ColorBuffers; } } + internal int colorBufferMaxIndex { get { return m_MaxColorBufferIndex; } } + + protected TextureHandle[] m_ColorBuffers = new TextureHandle[kMaxMRTCount]; + protected TextureHandle m_DepthBuffer; + protected int m_MaxColorBufferIndex = -1; internal void Clear() { name = ""; index = -1; customSampler = null; - resourceReadList.Clear(); - resourceWriteList.Clear(); + textureReadList.Clear(); + textureWriteList.Clear(); + bufferReadList.Clear(); + bufferWriteList.Clear(); usedRendererListList.Clear(); enableAsyncCompute = false; @@ -142,16 +148,16 @@ internal void SetColorBuffer(TextureHandle resource, int index) Debug.Assert(index < RenderGraph.kMaxMRTCount && index >= 0); m_MaxColorBufferIndex = Math.Max(m_MaxColorBufferIndex, index); m_ColorBuffers[index] = resource; - resourceWriteList.Add(resource); + textureWriteList.Add(resource); } internal void SetDepthBuffer(TextureHandle resource, DepthAccess flags) { m_DepthBuffer = resource; if ((flags | DepthAccess.Read) != 0) - resourceReadList.Add(resource); + textureReadList.Add(resource); if ((flags | DepthAccess.Write) != 0) - resourceWriteList.Add(resource); + textureWriteList.Add(resource); } } @@ -304,6 +310,16 @@ public RendererListHandle CreateRendererList(in RendererListDesc desc) return m_Resources.CreateRendererList(desc); } + /// + /// Import an external Compute Buffer to the Render Graph + /// + /// External Compute Buffer that needs to be imported. + /// A new ComputeBufferHandle. + public ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) + { + return m_Resources.ImportComputeBuffer(computeBuffer); + } + /// /// Add a new Render Pass to the current Render Graph. /// @@ -460,18 +476,18 @@ void PreRenderPassSetRenderTargets(in RenderPass pass, RenderGraphContext rgCont void PreRenderPassExecute(int passIndex, in RenderPass pass, RenderGraphContext rgContext) { // TODO merge clear and setup here if possible - m_Resources.CreateAndClearTexturesForPass(rgContext, pass.index, pass.resourceWriteList); + m_Resources.CreateAndClearTexturesForPass(rgContext, pass.index, pass.textureWriteList); PreRenderPassSetRenderTargets(pass, rgContext); - m_Resources.PreRenderPassSetGlobalTextures(rgContext, pass.resourceReadList); + m_Resources.PreRenderPassSetGlobalTextures(rgContext, pass.textureReadList); } void PostRenderPassExecute(int passIndex, in RenderPass pass, RenderGraphContext rgContext) { if (m_DebugParameters.unbindGlobalTextures) - m_Resources.PostRenderPassUnbindGlobalTextures(rgContext, pass.resourceReadList); + m_Resources.PostRenderPassUnbindGlobalTextures(rgContext, pass.textureReadList); m_RenderGraphPool.ReleaseAllTempAlloc(); - m_Resources.ReleaseTexturesForPass(rgContext, pass.index, pass.resourceReadList, pass.resourceWriteList); + m_Resources.ReleaseTexturesForPass(rgContext, pass.index, pass.textureReadList, pass.textureWriteList); pass.Release(rgContext); } diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs index 10997c6531a..b100ba50abc 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilder.cs @@ -50,7 +50,7 @@ public TextureHandle UseDepthBuffer(TextureHandle input, DepthAccess flags) /// An updated resource handle to the input resource. public TextureHandle ReadTexture(TextureHandle input) { - m_RenderPass.resourceReadList.Add(input); + m_RenderPass.textureReadList.Add(input); m_Resources.UpdateTextureLastRead(input, m_RenderPass.index); return input; } @@ -63,7 +63,7 @@ public TextureHandle ReadTexture(TextureHandle input) public TextureHandle WriteTexture(TextureHandle input) { // TODO: Manage resource "version" for debugging purpose - m_RenderPass.resourceWriteList.Add(input); + m_RenderPass.textureWriteList.Add(input); m_Resources.UpdateTextureFirstWrite(input, m_RenderPass.index); return input; } @@ -79,6 +79,28 @@ public RendererListHandle UseRendererList(RendererListHandle input) return input; } + /// + /// Specify a Compute Buffer resource to read from during the pass. + /// + /// The Compute Buffer resource to read from during the pass. + /// An updated resource handle to the input resource. + public ComputeBufferHandle ReadComputeBuffer(ComputeBufferHandle input) + { + m_RenderPass.bufferReadList.Add(input); + return input; + } + + /// + /// Specify a Compute Buffer resource to write to during the pass. + /// + /// The Compute Buffer resource to write to during the pass. + /// An updated resource handle to the input resource. + public ComputeBufferHandle WriteComputeBuffer(ComputeBufferHandle input) + { + m_RenderPass.bufferWriteList.Add(input); + return input; + } + /// /// Specify the render function to use for this pass. /// A call to this is mandatory for the pass to be valid. diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs index 0f37805eed2..51c76b3bedc 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs @@ -54,6 +54,28 @@ public struct RendererListHandle public bool IsValid() => m_IsValid; } + /// + /// Compute Buffer resource handle. + /// + [DebuggerDisplay("ComputeBuffer ({handle})")] + public struct ComputeBufferHandle + { + bool m_IsValid; + internal int handle { get; private set; } + internal ComputeBufferHandle(int handle) { this.handle = handle; m_IsValid = true; } + /// + /// Conversion to int. + /// + /// Compute Buffer handle to convert. + /// The integer representation of the handle. + public static implicit operator int(ComputeBufferHandle handle) { return handle.handle; } + /// + /// Return true if the handle is valid. + /// + /// True if the handle is valid. + public bool IsValid() => m_IsValid; + } + /// /// The mode that determines the size of a Texture. /// @@ -316,11 +338,22 @@ internal RendererListResource(in RendererListDesc desc) this.rendererList = new RendererList(); // Invalid by default } } + + internal struct ComputeBufferResource + { + public ComputeBuffer computeBuffer; + + internal ComputeBufferResource(ComputeBuffer computeBuffer) + { + this.computeBuffer = computeBuffer; + } + } #endregion DynamicArray m_TextureResources = new DynamicArray(); Dictionary> m_TexturePool = new Dictionary>(); DynamicArray m_RendererListResources = new DynamicArray(); + DynamicArray m_ComputeBufferResources = new DynamicArray(); RTHandleSystem m_RTHandleSystem = new RTHandleSystem(); RenderGraphDebugParams m_RenderGraphDebug; RenderGraphLogger m_Logger; @@ -358,7 +391,7 @@ public RTHandle GetTexture(in TextureHandle handle) /// Returns the RendererList associated with the provided resource handle. /// /// Handle to a Renderer List resource. - /// The Renderer List associated with the provided resource handle or a null renderer list if the handle is invalid. + /// The Renderer List associated with the provided resource handle or an invalid renderer list if the handle is invalid. public RendererList GetRendererList(in RendererListHandle handle) { if (!handle.IsValid()) @@ -366,6 +399,19 @@ public RendererList GetRendererList(in RendererListHandle handle) return m_RendererListResources[handle].rendererList; } + + /// + /// Returns the Compute Buffer associated with the provided resource handle. + /// + /// Handle to a Compute Buffer resource. + /// The Compute Buffer associated with the provided resource handle or a null reference if the handle is invalid. + public ComputeBuffer GetComputeBuffer(in ComputeBufferHandle handle) + { + if (!handle.IsValid()) + return null; + + return m_ComputeBufferResources[handle].computeBuffer; + } #endregion #region Internal Interface @@ -456,6 +502,12 @@ internal RendererListHandle CreateRendererList(in RendererListDesc desc) return new RendererListHandle(newHandle); } + internal ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer) + { + int newHandle = m_ComputeBufferResources.Add(new ComputeBufferResource(computeBuffer)); + return new ComputeBufferHandle(newHandle); + } + internal void CreateAndClearTexturesForPass(RenderGraphContext rgContext, int passIndex, List textures) { foreach (var rgResource in textures) @@ -704,6 +756,7 @@ internal void Clear() m_TextureResources.Clear(); m_RendererListResources.Clear(); + m_ComputeBufferResources.Clear(); #if DEVELOPMENT_BUILD || UNITY_EDITOR if (m_AllocatedTextures.Count != 0) diff --git a/com.unity.render-pipelines.core/Runtime/ShaderGenerator/ShaderGeneratorAttributes.cs b/com.unity.render-pipelines.core/Runtime/ShaderGenerator/ShaderGeneratorAttributes.cs index 249ccc7a46b..f462b665016 100644 --- a/com.unity.render-pipelines.core/Runtime/ShaderGenerator/ShaderGeneratorAttributes.cs +++ b/com.unity.render-pipelines.core/Runtime/ShaderGenerator/ShaderGeneratorAttributes.cs @@ -94,6 +94,14 @@ public class GenerateHLSL : System.Attribute /// Generate structure declaration or not. /// public bool omitStructDeclaration; + /// + /// Generate constant buffer declaration or not. + /// + public bool generateCBuffer; + /// + /// If specified, when generating a constant buffer, use this explicit register. + /// + public int constantRegister; /// /// GenerateHLSL attribute constructor. @@ -105,7 +113,10 @@ public class GenerateHLSL : System.Attribute /// Start value of debug defines. /// Omit structure declaration. /// Contains packed fields. - public GenerateHLSL(PackingRules rules = PackingRules.Exact, bool needAccessors = true, bool needSetters = false, bool needParamDebug = false, int paramDefinesStart = 1, bool omitStructDeclaration = false, bool containsPackedFields = false) + /// Generate a constant buffer. + /// When generating a constant buffer, specify the optional constant register. + public GenerateHLSL(PackingRules rules = PackingRules.Exact, bool needAccessors = true, bool needSetters = false, bool needParamDebug = false, int paramDefinesStart = 1, + bool omitStructDeclaration = false, bool containsPackedFields = false, bool generateCBuffer = false, int constantRegister = -1) { packingRules = rules; this.needAccessors = needAccessors; @@ -114,6 +125,8 @@ public GenerateHLSL(PackingRules rules = PackingRules.Exact, bool needAccessors this.paramDefinesStart = paramDefinesStart; this.omitStructDeclaration = omitStructDeclaration; this.containsPackedFields = containsPackedFields; + this.generateCBuffer = generateCBuffer; + this.constantRegister = constantRegister; } } @@ -183,7 +196,7 @@ public class HLSLArray : System.Attribute /// /// Size of the array. /// - public int arraySize; + public int arraySize; /// /// Type of the array elements. /// @@ -282,5 +295,11 @@ public PackingAttribute(string displayName = "", FieldPacking packingScheme = Fi } } + /// + /// This type needs to be used when generating unsigned integer arrays for constant buffers. + /// + public struct ShaderGenUInt4 + { + } } diff --git a/com.unity.render-pipelines.core/Runtime/Utilities/BitArray.cs b/com.unity.render-pipelines.core/Runtime/Utilities/BitArray.cs index 252c36efed9..ad773481f85 100644 --- a/com.unity.render-pipelines.core/Runtime/Utilities/BitArray.cs +++ b/com.unity.render-pipelines.core/Runtime/Utilities/BitArray.cs @@ -9,35 +9,35 @@ namespace UnityEngine.Rendering /// public interface IBitArray { - /// Number of elements in the bit array. + /// Gets the capacity of this BitArray. This is the number of bits that are usable. uint capacity { get; } - /// True if all bits are 0. + /// Return `true` if all the bits of this BitArray are set to 0. Returns `false` otherwise. bool allFalse { get; } - /// True if all bits are 1. + /// Return `true` if all the bits of this BitArray are set to 1. Returns `false` otherwise. bool allTrue { get; } /// - /// Returns the state of the bit at a specific index. + /// An indexer that allows access to the bit at a given index. This provides both read and write access. /// /// Index of the bit. /// State of the bit at the provided index. bool this[uint index] { get; set; } - /// Returns the bit array in a human readable form. + /// Writes the bits in the array in a human-readable form. This is as a string of 0s and 1s packed by 8 bits. This is useful for debugging. string humanizedData { get; } /// - /// Bit-wise And operation. + /// Perform an AND bitwise operation between this BitArray and the one you pass into the function and return the result. Both BitArrays must have the same capacity. This will not change current BitArray values. /// - /// Bit array with which to the And operation. + /// BitArray with which to the And operation. /// The resulting bit array. IBitArray BitAnd(IBitArray other); /// - /// Bit-wise Or operation. + /// Perform an OR bitwise operation between this BitArray and the one you pass into the function and return the result. Both BitArrays must have the same capacity. This will not change current BitArray values. /// - /// Bit array with which to the Or operation. + /// BitArray with which to the Or operation. /// The resulting bit array. IBitArray BitOr(IBitArray other); /// - /// Invert the bit array. + /// Return the BitArray with every bit inverted. /// /// IBitArray BitNot(); diff --git a/com.unity.render-pipelines.core/Runtime/Utilities/ColorUtils.cs b/com.unity.render-pipelines.core/Runtime/Utilities/ColorUtils.cs index 1143c5383f5..8a8e96fcdd7 100644 --- a/com.unity.render-pipelines.core/Runtime/Utilities/ColorUtils.cs +++ b/com.unity.render-pipelines.core/Runtime/Utilities/ColorUtils.cs @@ -218,8 +218,8 @@ public static float ConvertEV100ToExposure(float EV100) // = 78 / (100 * 0.65) * 2^ EV_100 // = 1.2 * 2^ EV // Reference: http://en.wikipedia.org/wiki/Film_speed - float maxLuminance = 1.2f * Mathf.Pow(2f, EV100); - return 1f / maxLuminance; + float maxLuminance = 1.2f * Mathf.Pow(2.0f, EV100); + return 1.0f / maxLuminance; } /// @@ -229,8 +229,12 @@ public static float ConvertEV100ToExposure(float EV100) /// An exposure value, in EV100. public static float ConvertExposureToEV100(float exposure) { - const float k = 1f / 1.2f; - return -Mathf.Log(exposure / k, 2f); + // Compute the maximum luminance possible with H_sbs sensitivity + // EV_100 = log2( S * q / (78 * exposure) ) + // = log2( 100 * 0.65 / (78 * exposure) ) + // = log2( 1.0f / (1.2 * exposure) ) + // Reference: http://en.wikipedia.org/wiki/Film_speed + return Mathf.Log(1.0f / (1.2f * exposure), 2.0f); } /// diff --git a/com.unity.render-pipelines.core/Runtime/Utilities/CoreMatrixUtils.cs b/com.unity.render-pipelines.core/Runtime/Utilities/CoreMatrixUtils.cs new file mode 100644 index 00000000000..21f4f2f06e1 --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Utilities/CoreMatrixUtils.cs @@ -0,0 +1,167 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine.Experimental.Rendering; + +namespace UnityEngine.Rendering +{ + using UnityObject = UnityEngine.Object; + + /// + /// Set of utility functions for the Core Scriptable Render Pipeline Library related to Matrix operations + /// + public static class CoreMatrixUtils + { + /// + /// This function provides the equivalent of multiplying matrix parameter inOutMatrix with a translation matrix defined by the parameter translation. + /// The order of the equivalent multiplication is inOutMatrix * translation. + /// + /// Matrix to multiply with translation. + /// Translation component to multiply to the matrix. + public static void MatrixTimesTranslation(ref Matrix4x4 inOutMatrix, Vector3 translation) + { + inOutMatrix.m03 += (inOutMatrix.m00 * translation.x + inOutMatrix.m01 * translation.y + inOutMatrix.m02 * translation.z); + inOutMatrix.m13 += (inOutMatrix.m10 * translation.x + inOutMatrix.m11 * translation.y + inOutMatrix.m12 * translation.z); + inOutMatrix.m23 += (inOutMatrix.m20 * translation.x + inOutMatrix.m21 * translation.y + inOutMatrix.m22 * translation.z); + } + + /// + /// This function provides the equivalent of multiplying a translation matrix defined by the parameter translation with the matrix specified by the parameter inOutMatrix. + /// The order of the equivalent multiplication is translation * inOutMatrix. + /// + /// Matrix to multiply with translation. + /// Translation component to multiply to the matrix. + public static void TranslationTimesMatrix(ref Matrix4x4 inOutMatrix, Vector3 translation) + { + inOutMatrix.m00 += translation.x * inOutMatrix.m30; + inOutMatrix.m01 += translation.x * inOutMatrix.m31; + inOutMatrix.m02 += translation.x * inOutMatrix.m32; + inOutMatrix.m03 += translation.x * inOutMatrix.m33; + + inOutMatrix.m10 += translation.y * inOutMatrix.m30; + inOutMatrix.m11 += translation.y * inOutMatrix.m31; + inOutMatrix.m12 += translation.y * inOutMatrix.m32; + inOutMatrix.m13 += translation.y * inOutMatrix.m33; + + inOutMatrix.m20 += translation.z * inOutMatrix.m30; + inOutMatrix.m21 += translation.z * inOutMatrix.m31; + inOutMatrix.m22 += translation.z * inOutMatrix.m32; + inOutMatrix.m23 += translation.z * inOutMatrix.m33; + } + + /// + /// Multiplies a matrix with a perspective matrix. This function is faster than performing the full matrix multiplication. + /// The operation order is perspective * rhs. + /// + /// The perspective matrix to multiply with rhs. + /// A matrix to be multiply to perspective. + /// Returns the matrix that is the result of the multiplication. + public static Matrix4x4 MultiplyPerspectiveMatrix(Matrix4x4 perspective, Matrix4x4 rhs) + { + Matrix4x4 outMat; + outMat.m00 = perspective.m00 * rhs.m00; + outMat.m01 = perspective.m00 * rhs.m01; + outMat.m02 = perspective.m00 * rhs.m02; + outMat.m03 = perspective.m00 * rhs.m03; + + outMat.m10 = perspective.m11 * rhs.m10; + outMat.m11 = perspective.m11 * rhs.m11; + outMat.m12 = perspective.m11 * rhs.m12; + outMat.m13 = perspective.m11 * rhs.m13; + + outMat.m20 = perspective.m22 * rhs.m20 + perspective.m23 * rhs.m30; + outMat.m21 = perspective.m22 * rhs.m21 + perspective.m23 * rhs.m31; + outMat.m22 = perspective.m22 * rhs.m22 + perspective.m23 * rhs.m32; + outMat.m23 = perspective.m22 * rhs.m23 + perspective.m23 * rhs.m33; + + outMat.m30 = -rhs.m20; + outMat.m31 = -rhs.m21; + outMat.m32 = -rhs.m22; + outMat.m33 = -rhs.m23; + + return outMat; + } + + // An orthographic projection is centered if (right+left) == 0 and (top+bottom) == 0 + private static Matrix4x4 MultiplyOrthoMatrixCentered(Matrix4x4 ortho, Matrix4x4 rhs) + { + Matrix4x4 outMat; + outMat.m00 = ortho.m00 * rhs.m00; + outMat.m01 = ortho.m00 * rhs.m01; + outMat.m02 = ortho.m00 * rhs.m02; + outMat.m03 = ortho.m00 * rhs.m03; + + outMat.m10 = ortho.m11 * rhs.m10; + outMat.m11 = ortho.m11 * rhs.m11; + outMat.m12 = ortho.m11 * rhs.m12; + outMat.m13 = ortho.m11 * rhs.m13; + + outMat.m20 = ortho.m22 * rhs.m20 + ortho.m23 * rhs.m30; + outMat.m21 = ortho.m22 * rhs.m21 + ortho.m23 * rhs.m31; + outMat.m22 = ortho.m22 * rhs.m22 + ortho.m23 * rhs.m32; + outMat.m23 = ortho.m22 * rhs.m23 + ortho.m23 * rhs.m33; + + outMat.m30 = rhs.m20; + outMat.m31 = rhs.m21; + outMat.m32 = rhs.m22; + outMat.m33 = rhs.m23; + + return outMat; + } + + // General case has m03 and m13 != 0 + private static Matrix4x4 MultiplyGenericOrthoMatrix(Matrix4x4 ortho, Matrix4x4 rhs) + { + Matrix4x4 outMat; + outMat.m00 = ortho.m00 * rhs.m00 + ortho.m03 * rhs.m30; + outMat.m01 = ortho.m00 * rhs.m01 + ortho.m03 * rhs.m31; + outMat.m02 = ortho.m00 * rhs.m02 + ortho.m03 * rhs.m32; + outMat.m03 = ortho.m00 * rhs.m03 + ortho.m03 * rhs.m33; + + outMat.m10 = ortho.m11 * rhs.m10 + ortho.m13 * rhs.m30; + outMat.m11 = ortho.m11 * rhs.m11 + ortho.m13 * rhs.m31; + outMat.m12 = ortho.m11 * rhs.m12 + ortho.m13 * rhs.m32; + outMat.m13 = ortho.m11 * rhs.m13 + ortho.m13 * rhs.m33; + + outMat.m20 = ortho.m22 * rhs.m20 + ortho.m23 * rhs.m30; + outMat.m21 = ortho.m22 * rhs.m21 + ortho.m23 * rhs.m31; + outMat.m22 = ortho.m22 * rhs.m22 + ortho.m23 * rhs.m32; + outMat.m23 = ortho.m22 * rhs.m23 + ortho.m23 * rhs.m33; + + outMat.m30 = rhs.m20; + outMat.m31 = rhs.m21; + outMat.m32 = rhs.m22; + outMat.m33 = rhs.m23; + return outMat; + } + + /// + /// Multiplies a matrix with an orthographic matrix. This function is faster than performing the full matrix multiplication. + /// The operation order is ortho * rhs. + /// + /// The ortho matrix to multiply with rhs. + /// A matrix to be multiply to perspective. + /// If true, it means that right and left are equivalently distant from center and similarly top/bottom are equivalently distant from center. + /// Returns the matrix that is the result of the multiplication. + public static Matrix4x4 MultiplyOrthoMatrix(Matrix4x4 ortho, Matrix4x4 rhs, bool centered) + { + return centered ? MultiplyGenericOrthoMatrix(ortho, rhs) : MultiplyOrthoMatrixCentered(ortho, rhs); + } + + + /// + /// Multiplies a matrix with a projection matrix. This function is faster than performing the full matrix multiplication. + /// The operation order is projMatrix * rhs. + /// + /// The projection matrix to multiply with rhs. + /// A matrix to be multiply to perspective. + /// If true, the projection matrix is a centered ( right+left == top+bottom == 0) orthographic projection, otherwise it is a perspective matrix.. + /// Returns the matrix that is the result of the multiplication. + public static Matrix4x4 MultiplyProjectionMatrix(Matrix4x4 projMatrix, Matrix4x4 rhs, bool orthoCentered) + { + return orthoCentered + ? MultiplyOrthoMatrixCentered(projMatrix, rhs) + : MultiplyPerspectiveMatrix(projMatrix, rhs); + } + } +} diff --git a/com.unity.render-pipelines.core/Runtime/Utilities/CoreMatrixUtils.cs.meta b/com.unity.render-pipelines.core/Runtime/Utilities/CoreMatrixUtils.cs.meta new file mode 100644 index 00000000000..4a9101026cf --- /dev/null +++ b/com.unity.render-pipelines.core/Runtime/Utilities/CoreMatrixUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d96647d3fcceac0429f12837ce7e2e3e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs b/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs index c4880b60db7..19818aec801 100644 --- a/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs +++ b/com.unity.render-pipelines.core/Runtime/Utilities/CoreUtils.cs @@ -879,6 +879,20 @@ public static void SetKeyword(Material material, string keyword, bool state) material.DisableKeyword(keyword); } + /// + /// Set a keyword to a compute shader + /// + /// ComputeShader on which to set the keyword. + /// Keyword to be set. + /// Value of the keyword to be set. + public static void SetKeyword(ComputeShader cs, string keyword, bool state) + { + if (state) + cs.EnableKeyword(keyword); + else + cs.DisableKeyword(keyword); + } + /// /// Destroys a UnityObject safely. /// @@ -1013,7 +1027,7 @@ public static bool ArePostProcessesEnabled(Camera camera) // Post-processing is disabled in scene view if either showImageEffects is disabled or we are // rendering in wireframe mode. if (sv.camera == camera && - (sv.sceneViewState.showImageEffects && sv.cameraMode.drawMode != UnityEditor.DrawCameraMode.Wireframe)) + (sv.sceneViewState.imageEffectsEnabled && sv.cameraMode.drawMode != UnityEditor.DrawCameraMode.Wireframe)) { enabled = true; break; @@ -1045,7 +1059,11 @@ public static bool AreAnimatedMaterialsEnabled(Camera camera) for (int i = 0; i < UnityEditor.SceneView.sceneViews.Count; i++) // Using a foreach on an ArrayList generates garbage ... { var sv = UnityEditor.SceneView.sceneViews[i] as UnityEditor.SceneView; - if (sv.camera == camera && sv.sceneViewState.showMaterialUpdate) + #if UNITY_2020_2_OR_NEWER + if (sv.camera == camera && sv.sceneViewState.alwaysRefreshEnabled) + #else + if (sv.camera == camera && sv.sceneViewState.materialUpdateEnabled) + #endif { animateMaterials = true; break; @@ -1137,7 +1155,7 @@ public static bool IsSceneViewFogEnabled(Camera camera) for (int i = 0; i < UnityEditor.SceneView.sceneViews.Count; i++) { var sv = UnityEditor.SceneView.sceneViews[i] as UnityEditor.SceneView; - if (sv.camera == camera && sv.sceneViewState.showFog) + if (sv.camera == camera && sv.sceneViewState.fogEnabled) { fogEnable = true; break; diff --git a/com.unity.render-pipelines.core/Runtime/Utilities/MaterialQuality.cs b/com.unity.render-pipelines.core/Runtime/Utilities/MaterialQuality.cs index a5e43751273..879ac777aaf 100644 --- a/com.unity.render-pipelines.core/Runtime/Utilities/MaterialQuality.cs +++ b/com.unity.render-pipelines.core/Runtime/Utilities/MaterialQuality.cs @@ -1,4 +1,5 @@ using System; +using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering { @@ -6,6 +7,7 @@ namespace UnityEngine.Rendering /// Material quality flags. /// [Flags] + [MovedFrom("Utilities")] public enum MaterialQuality { /// Low Material Quality. @@ -19,6 +21,7 @@ public enum MaterialQuality /// /// Material Quality utility class. /// + [MovedFrom("Utilities")] public static class MaterialQualityUtilities { /// @@ -161,4 +164,4 @@ public static int ToFirstIndex(this MaterialQuality level) /// The equivalent enum. public static MaterialQuality FromIndex(int index) => (MaterialQuality) (1 << index); } -} \ No newline at end of file +} diff --git a/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl b/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl index 3f179827f91..5426df87957 100644 --- a/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl +++ b/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl @@ -686,36 +686,37 @@ TEMPLATE_3_FLT(RangeRemap, min, max, t, return saturate((t - min) / (max - min)) // Texture utilities // ---------------------------------------------------------------------------- -float ComputeTextureLOD(float2 uvdx, float2 uvdy, float2 scale) +float ComputeTextureLOD(float2 uvdx, float2 uvdy, float2 scale, float bias = 0.0) { float2 ddx_ = scale * uvdx; float2 ddy_ = scale * uvdy; - float d = max(dot(ddx_, ddx_), dot(ddy_, ddy_)); + float d = max(dot(ddx_, ddx_), dot(ddy_, ddy_)); - return max(0.5 * log2(d), 0.0); + return max(0.5 * log2(d) - bias, 0.0); } -float ComputeTextureLOD(float2 uv) +float ComputeTextureLOD(float2 uv, float bias = 0.0) { float2 ddx_ = ddx(uv); float2 ddy_ = ddy(uv); - return ComputeTextureLOD(ddx_, ddy_, 1.0); + return ComputeTextureLOD(ddx_, ddy_, 1.0, bias); } // x contains width, w contains height -float ComputeTextureLOD(float2 uv, float2 texelSize) +float ComputeTextureLOD(float2 uv, float2 texelSize, float bias = 0.0) { uv *= texelSize; - return ComputeTextureLOD(uv); + return ComputeTextureLOD(uv, bias); } // LOD clamp is optional and happens outside the function. -float ComputeTextureLOD(float3 duvw_dx, float3 duvw_dy, float3 duvw_dz, float scale) +float ComputeTextureLOD(float3 duvw_dx, float3 duvw_dy, float3 duvw_dz, float scale, float bias = 0.0) { float d = Max3(dot(duvw_dx, duvw_dx), dot(duvw_dy, duvw_dy), dot(duvw_dz, duvw_dz)); - return 0.5 * log2(d * (scale * scale)); + + return max(0.5f * log2(d * (scale * scale)) - bias, 0.0); } @@ -1259,4 +1260,7 @@ float SharpenAlpha(float alpha, float alphaClipTreshold) return saturate((alpha - alphaClipTreshold) / max(fwidth(alpha), 0.0001) + 0.5); } +// These clamping function to max of floating point 16 bit are use to prevent INF in code in case of extreme value +TEMPLATE_1_REAL(ClampToFloat16Max, value, return min(value, HALF_MAX)) + #endif // UNITY_COMMON_INCLUDED diff --git a/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl b/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl index fb7e74e057e..02cf0a902ce 100644 --- a/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl +++ b/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl @@ -1,9 +1,6 @@ #ifndef UNITY_COMMON_LIGHTING_INCLUDED #define UNITY_COMMON_LIGHTING_INCLUDED -// These clamping function to max of floating point 16 bit are use to prevent INF in code in case of extreme value -TEMPLATE_1_REAL(ClampToFloat16Max, value, return min(value, HALF_MAX)) - // Ligthing convention // Light direction is oriented backward (-Z). i.e in shader code, light direction is -lightData.forward diff --git a/com.unity.render-pipelines.core/package.json b/com.unity.render-pipelines.core/package.json index 08c12454c35..43938ed251f 100644 --- a/com.unity.render-pipelines.core/package.json +++ b/com.unity.render-pipelines.core/package.json @@ -1,9 +1,9 @@ { "name": "com.unity.render-pipelines.core", "description": "SRP Core makes it easier to create or customize a Scriptable Render Pipeline (SRP). SRP Core contains reusable code, including boilerplate code for working with platform-specific graphics APIs, utility functions for common rendering operations, and shader libraries. The code in SRP Core is use by the High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). If you are creating a custom SRP from scratch or customizing a prebuilt SRP, using SRP Core will save you time.", - "version": "9.0.0-preview.14", + "version": "9.0.0-preview.28", "unity": "2020.1", - "unityRelease": "0a23", + "unityRelease": "0b8", "displayName": "Core RP Library", "dependencies": { "com.unity.ugui": "1.0.0" diff --git a/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs b/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs index 697159b4b37..6d773ae079c 100644 --- a/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs +++ b/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs @@ -50,7 +50,9 @@ public enum ShaderOptions AreaLights = 1, + [System.Obsolete("Deferred shadow can now assume any value, so this field is not used anymore.")] DeferredShadowFiltering = HDShadowFilteringQuality.Medium, + BarnDoor = 0 }; @@ -66,6 +68,7 @@ public class ShaderConfig public static int s_ProbeVolumesAdditiveBlending = (int)ShaderOptions.ProbeVolumesAdditiveBlending; public static int s_AreaLights = (int)ShaderOptions.AreaLights; public static int s_BarnDoor = (int)ShaderOptions.BarnDoor; + [System.Obsolete("Deferred shadow can now assume any value, so this field is not used anymore.")] public static HDShadowFilteringQuality s_DeferredShadowFiltering = (HDShadowFilteringQuality)ShaderOptions.DeferredShadowFiltering; } } diff --git a/com.unity.render-pipelines.high-definition-config/package.json b/com.unity.render-pipelines.high-definition-config/package.json index 12123653483..16675d6f54b 100644 --- a/com.unity.render-pipelines.high-definition-config/package.json +++ b/com.unity.render-pipelines.high-definition-config/package.json @@ -1,11 +1,11 @@ { "name": "com.unity.render-pipelines.high-definition-config", "description": "Configuration files for the High Definition Render Pipeline.", - "version": "9.0.0-preview.16", + "version": "9.0.0-preview.30", "unity": "2020.1", - "unityRelease": "0a23", + "unityRelease": "0b8", "displayName": "High Definition RP Config", "dependencies": { - "com.unity.render-pipelines.core": "9.0.0-preview.14" + "com.unity.render-pipelines.core": "9.0.0-preview.28" } } diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 4dca3f293b2..ac2cdd2ba4c 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -97,6 +97,27 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added support for alpha to coverage for HDRP shaders and shader graph - Added support for Quality Levels to Subsurface Scattering. - Added option to disable XR rendering on the camera settings. +- Added support for specular AA from geometric curvature in AxF +- Added support for baked AO (no input for now) in AxF +- Added an info box to warn about depth test artifacts when rendering object twice in custom passes with MSAA. +- Added a frame setting for alpha to mask. +- Added support for custom passes in the AOV API +- Added Light decomposition lighting debugging modes and support in AOV +- Added exposure compensation to Fixed exposure mode +- Added support for rasterized area light shadows in StackLit +- Added support for texture-weighted automatic exposure +- Added support for POM for emissive map +- Added alpha channel support in motion blur pass. +- Added the HDRP Compositor Tool (in Preview). +- Added a ray tracing mode option in the HDRP asset that allows to override and shader stripping. +- Added support for arbitrary resolution scaling of Volumetric Lighting to the Fog volume component. +- Added range attenuation for box-shaped spotlights. +- Added scenes for hair and fabric and decals with material samples +- Added fabric materials and textures +- Added information for fabric materials in fabric scene +- Added a DisplayInfo attribute to specify a name override and a display order for Volume Component fields (used only in default inspector for now). +- Added Min distance to contact shadows. +- Added support for Depth of Field in path tracing (by sampling the lens aperture). ### Fixed - Fix when rescale probe all direction below zero (1219246) @@ -515,8 +536,42 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed a regression in the ray traced indirect diffuse due to the new probe system. - Fix for range compression factor for probes going negative (now clamped to positive values). - Fixed path validation when creating new volume profile (case 1229933) +- Fixed a bug where Decal Shader Graphs would not recieve reprojected Position, Normal, or Bitangent data. (1239921) +- Fix reflection hierarchy for CARPAINT in AxF. +- Fix precise fresnel for delta lights for SVBRDF in AxF. +- Fixed the debug exposure mode for display sky reflection and debug view baked lighting +- Fixed MSAA depth resolve when there is no motion vectors +- Fixed various object leaks in HDRP. +- Fixed compile error with XR SubsystemManager. +- Fix for assertion triggering sometimes when saving a newly created lit shader graph (case 1230996) +- Fixed culling of planar reflection probes that change position (case 1218651) +- Fixed null reference when processing lightprobe (case 1235285) +- Fix issue causing wrong planar reflection rendering when more than one camera is present. +- Fix black screen in XR when HDRP package is present but not used. +- Fixed an issue with the specularFGD term being used when the material has a clear coat (lit shader). +- Fixed white flash happening with auto-exposure in some cases (case 1223774) +- Fixed NaN which can appear with real time reflection and inf value +- Fixed an issue that was collapsing the volume components in the HDRP default settings +- Fixed warning about missing bound decal buffer +- Fixed shader warning on Xbox for ResolveStencilBuffer.compute. +- Fixed PBR shader ZTest rendering in deferred. +- Replaced commands incompatible with async compute in light list build process. +- Diffusion Profile and Material references in HDRP materials are now correctly exported to unity packages. Note that the diffusion profile or the material references need to be edited once before this can work properly. +- Fix MaterialBalls having same guid issue +- Fix spelling and grammatical errors in material samples +- Fixed unneeded cookie texture allocation for cone stop lights. +- Fixed scalarization code for contact shadows. +- Fixed volume debug in playmode +- Fixed issue when toggling anything in HDRP asset that will produce an error (case 1238155) +- Fixed shader warning in PCSS code when using Vulkan. +- Fixed decal that aren't working without Metal and Ambient Occlusion option enabled. +- Fixed an error about procedural sky being logged by mistake. +- Fixed shadowmask UI now correctly showing shadowmask disable +- Made more explicit the warning about raytracing and asynchronous compute. Also fixed the condition in which it appears. +- Fixed a null ref exception in static sky when the default volume profile is invalid. ### Changed +- Improve MIP selection for decals on Transparents - Color buffer pyramid is not allocated anymore if neither refraction nor distortion are enabled - Rename Emission Radius to Radius in UI in Point, Spot - Angular Diameter parameter for directional light is no longuer an advanced property @@ -624,6 +679,20 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Optimized PrepareLightsForGPU (cost reduced by over 25%) and PrepareGPULightData (around twice as fast now). - Moved scene view camera settings for HDRP from the preferences window to the scene view camera settings window. - Updated shaders to be compatible with Microsoft's DXC. +- Debug exposure in debug menu have been replace to debug exposure compensation in EV100 space and is always visible. +- Further optimized PrepareLightsForGPU (3x faster with few shadows, 1.4x faster with a lot of shadows or equivalently cost reduced by 68% to 37%). +- Raytracing: Replaced the DIFFUSE_LIGHTING_ONLY multicompile by a uniform. +- Raytracing: Removed the dynamic lightmap multicompile. +- Raytracing: Remove the LOD cross fade multi compile for ray tracing. +- Cookie are now supported in lightmaper. All lights casting cookie and baked will now include cookie influence. +- Avoid building the mip chain a second time for SSR for transparent objects. +- Replaced "High Quality" Subsurface Scattering with a set of Quality Levels. +- Replaced "High Quality" Volumetric Lighting with "Screen Resolution Percentage" and "Volume Slice Count" on the Fog volume component. +- Merged material samples and shader samples +- Update material samples scene visuals +- Use multi_compile API for deferred compute shader with shadow mask. +- Made the StaticLightingSky class public so that users can change it by script for baking purpose. +- Shadowmask and realtime reflectoin probe property are hide in Quality settings ## [7.1.1] - 2019-09-05 @@ -643,6 +712,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added override Ambient Occlusion option on debug windows - Added Custom Post Processes with 3 injection points: Before Transparent, Before Post Process and After Post Process - Added draft of minimal interactive path tracing (experimental) based on DXR API - Support only 4 area light, lit and unlit shader (non-shadergraph) +- Small adjustments to TAA anti flicker (more aggressive on high values). ### Fixed - Fixed wizard infinite loop on cancellation diff --git a/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md index 0d5cb0b20ee..5a346878a38 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/AxF-Shader.md @@ -25,7 +25,7 @@ This process does not duplicate the Textures and other resources that the origin ### Creating AxF Materials from scratch -New Materials in HDRP use the [Lit Shader](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Lit-Shader.html) by default. To create an AxF Material from scratch, create a Material and then make it use the AxF Shader. To do this: +New Materials in HDRP use the [Lit Shader](Lit-Shader.md) by default. To create an AxF Material from scratch, create a Material and then make it use the AxF Shader. To do this: 1. In the Unity Editor, navigate to your Project's Asset window. 2. Right-click the Asset Window and select **Create > Material**. This adds a new Material to your Unity Project’s Asset folder. @@ -60,8 +60,9 @@ Note: The AxF Importer imports every Texture as half float, linear, sRGB gamut ( | --------------------- | ------------------------------------------------------------ | | **Material Tiling U** | Sets the tile rate along the x-axis for every Texture in the **Surface Inputs** section. HDRP uses this value to tile the Textures along the x-axis of the Material’s surface, in object space. | | **Material Tiling V** | Sets the tile rate along the y-axis for every Texture in the **Surface Inputs** section. HDRP uses this value to tile the Textures along the y-axis of the Material’s surface, in object space. | -| **BRDF Type** | Controls the main AxF Material representation.
• **SVBRDF**: For information on the properties Unity makes visible when you select this option, see [BRDF Type - SVBRDF](https://docs.google.com/document/d/1_Oq2hsx3J7h8GHKoQM_8qf6Ip5VlHv_31K7dYYVOEmU/edit#heading=h.f1msh9g44mev).
•**CAR_PAINT**: For information on the properties Unity makes visible when you select this option, see [BRDF Type - CAR_PAINT](https://docs.google.com/document/d/1_Oq2hsx3J7h8GHKoQM_8qf6Ip5VlHv_31K7dYYVOEmU/edit#heading=h.eorkre6buegg). | +| **BRDF Type** | Controls the main AxF Material representation.
• **SVBRDF**: For information on the properties Unity makes visible when you select this option, see [BRDF Type - SVBRDF](#SVBRDF).
•**CAR_PAINT**: For information on the properties Unity makes visible when you select this option, see [BRDF Type - CAR_PAINT](#CAR_PAINT). | + #### BRDF Type - SVBRDF | **Property** | **Description** | @@ -86,6 +87,7 @@ Note: The AxF Importer imports every Texture as half float, linear, sRGB gamut ( | **- Enable Refraction** | Indicates whether the clear coat is refractive. If you enable this checkbox, HDRP uses angles refracted by the clear coat to evaluate the undercoat of the Material surface. | | **- - Clearcoat IOR** | Specifies a Texture (red channel only) that implicitly defines the index of refraction (IOR) for the clear coat by encoding it to a monochromatic (single value) F0 (aka as specular color or Fresnel reflectance at 0 degree incidence. This also assumes the coat interfaces with air). As such, the value is in the range of **0** to **1** and HDRP calculates the final IOR as:
`IOR = (1.0 + squareRoot(R) ) / (1.0 - squareRoot(R))`
Where **R** is the normalized value in the red color channel of this Texture. Note: HDRP uses this IOR for both coat refraction and, if enabled, transmission and reflectance calculations through and on the coat. Therefore, you must always assign a Texture to this property when you enable clear coat. | + #### BRDF Type - CAR_PAINT | **Property** | **Description** | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Compositor-Main.md b/com.unity.render-pipelines.high-definition/Documentation~/Compositor-Main.md new file mode 100644 index 00000000000..1e8433eef2f --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Compositor-Main.md @@ -0,0 +1,32 @@ +# Compositor (Preview) + +The Compositor allows for real-time compositing operations between Unity's High Definition Render Pipeline (HDRP) and external media sources, such as videos or images. Depending on the requirements for your application, the Compositor provides multiple composition techniques. You can use each technique independently or use more than one at the same time to create a combination of different types of composition operations. The techniques that the Compositor includes are: +- **Camera Stacking:** Allows you to render multiple [HDRP Cameras](HDRP-Camera.md) to the same render target. +- **Graph-Based Composition:** Allows you to use arbitrary mathematical operations to combine multiple Composition Layers to generate the final frame. +- **3D Composition:** Allows you to use Composition Layers as 3D surfaces in a Unity Scene. This means that, for example, Unity can calculate reflections and refractions between different Composition Layers and GameObjects. + +The following table provides a high level overview of the advantages and disadvantages of each compositing technique: + +| **Technique** | **Performance** | **Memory Overhead** | **Flexibility** | **Feature Coverage [*]** | +| ------------- | ------------- |------------- | ------------- | ------------- | +| **Camera Stacking** | High | Low | Low | High | +| **Graph-Based Composition** | Low | High | High| Low | +| **3D Composition** | Low | High | Low | High | + +[*] *Feature Coverage* indicates whether features such as [screen-space reflections](Override-Screen-Space-Reflection.md), transparencies or refractions can work between layers. + +Furthermore, the Compositor includes functionality such as *"localized post-processing"*, where a Post-Processing Volume only affects certain GameObjects in the Scene. + +For a high level overview of the Compositor's functionality please refer to the [User Guide](Compositor-User-Guide) section. For a description on specific options in the user interface, please refer to the [User Options](Compositor-User-Options) section. + +## Composition example + +The following example uses the Compositor to render a watermark on top of a Unity Scene. +![](Images/Compositor-HDRPTemplateWithLogo.png) + +*The result.* + + +![](Images/Compositor-CompositorSimpleGraph.png) + +*The composition graph for the watermark example:* \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Compositor-User-Guide.md b/com.unity.render-pipelines.high-definition/Documentation~/Compositor-User-Guide.md new file mode 100644 index 00000000000..0f211fb54cf --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Compositor-User-Guide.md @@ -0,0 +1,51 @@ +# Using the Compositor +To open the Compositor window in the Unity Editor, select **Window > Render Pipeline > HD Render Pipeline Compositor** from the menu. From this window, you can control the Compositor configuration. The first time you open the Compositor window, it automatically uses a default *"pass-through"* composition profile that forwards the output of the main [Camera](HDRP-Camera.md) to the final composed frame. You can edit this profile or you can load another one from disk. For information on the properties in the Compositor window, see [Compositor window](Compositor-User-Options.md). + + +## Layer Types +The HDRP Compositor tool typically handles two types of layers: +- **Composition Layers**: Which you define in the [Composition Graph](#composition-graph). The Composition Graph defines the number of layers and how to combine them but does not define each layer's content. +- **Sub-layers**: Which you define in the Compositor window, in the [Render Schedule](#render-schedule) section. You use stack Sub-layers to define the content of a Composition Layer. + + +## Composition Graph +To specify the output image, the Compositor uses a graph of compositing operations. Specifically, the Compositor uses the [Shader Graph](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html) with an [Unlit Master Node](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html?subfolder=/manual/Unlit-Master-Node.html) as its target. To specify the output image, the Compositor uses the value you connect to the **Color** port. You do not need to connect any other ports on the Master Node. + +**Note**: When the output of the composition is to a render target, the Material you create from the Master Node must be double-sided. + +When you create a Composition Graph, there are two main types of input property you can expose: +- **Composition Layer**: Any **Texture2D** properties act as Composition Layers which correspond to a layer the graph composites to generate the final frame. These properties appear automatically as Composition Layers in the [Render Schedule](#render-schedule) section of the Compositor window. The **Mode** option for them in Shader Graph corresponds to the default value the Shader uses when you toggle off the visibility of the layer in the Render Schedule list.
**Note**: By default, this value is set to white, but for many compositing operations and behaviors, you may want to set this to black instead. +- **Composition Parameters**: This refers to any exposed property that is not a Texture2D. Composition Parameters can control various aspects of the composition. Examples of Composition Parameters include a Vector1 input to control the overall brightness or a Color input to tint a Texture2D. These properties appear automatically in the [Composition Parameters](#composition-parameters) section of the Compositor window. + +The following graph contains examples of the property types described above. The **Logo** property is an example of a Composition Layer and the **Opacity** property is an example of an input property to control an aspect of the composition: + +![](Images/Compositor-CompositorSimpleGraph.png) + +Unity saves the Compositor settings in a .asset file with the same name as the Composition Graph. When the Compositor loads a Composition Graph, it also loads the settings from the corresponding Asset file if one exists, otherwise, it creates a new Asset with default settings. + +## Adding and removing Composition Layer +To add a new Composition Layer, create a new Texture2D input property in the [Composition Graph](#composition-graph). When you next save the Composition Graph, the new layer appears automatically in the [Render Schedule](#render-schedule) section of the Compositor window. From there, you can control the [layer properties](Compositor-User-Options.md#composition-layer-properties) and specify how to [fill the layer with content](#Sub-layers:-adding-content-to-composition-layers). + +Similarly, to delete a Composition Layer, remove the corresponding Texture 2D property from the [Composition Graph](#composition-graph). + +## Sub-layers: Adding content to Composition Layers +Each Composition Layer can source its content from one or more Sub-layers. There are three types of Sub-layer: +- **Camera Sub-layer:** The source of the content is a Unity Camera. You can select which Camera to use in the properties of the Sub-layer. +- **Video Sub-layer:** The source of the content is a Unity Video Player. You can select which Video Player to use in the properties of the Sub-layer. +- **Image Sub-layer:** The source of the content is a static image. You can select which image to use in the properties of the Sub-layer. + +To add a Sub-layer to a Composition Layer, select the Composition Layer and click the **Add** drop-down button. From the drop-down, you can select the type of Sub-layer. + +To remove a Sub-layer, select the Sub-layer and click the **Delete** button.
**Note**: You can only delete Sub-layers this way and not Composition Layers. Instead, to delete a Composition Layer, remove the corresponding Texture2D property from the Composition Graph. + +## Camera Stacking +When you use more than one Sub-layer to specify the content of a Composition Layer, this "stacks" the Sub-layers on top of the same render target. To specify the size and format of the composition, you use the properties of the parent Composition Layer. The Sub-layers inherit the size and format from their parent Composition Layer and you cannot change these properties independently for a particular Sub-layer. This means every stacked Camera/Sub-layer has the same size and format. To change the stacking order, re-arrange the Sub-layers in the [Render Schedule](#render-schedule) section of the Compositor window. + +The [Sub-layer Properties](Compositor-User-Options.md#Sub-layer-properties) section controls the type of stacking operation. + +## Render Schedule +The Render Schedule is a re-orderable list of Composition Layers and Sub-layers. Sub-layers appear indented below their corresponding parent Composition Layer, which makes it easier to see the hierarchical relationship. When multiple Sub-layers appear below a parent layer, they form a camera stack. Unity renders layers at the top first. To re-order the list, you can click and move both Composition Layers and Sub-layers. You can use this to change the rendering order in a camera stack or move a Sub-layer from one parent Composition Layer to another. + +## Composition Parameters +This section shows every exposed property that is not an input Composition Layer (for example, a Vector1 to control the brightness of the final composition or a Color to tint a Texture2D). In this section, the window allows you to edit each property value outside of the Composition Graph. It is good practice to expose properties from the graph to the Compositor window, instead of hard-coding their values. This helps you to share composition profiles between Projects because those you do not need to open the Composition Graph to edit any values. + diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Compositor-User-Options.md b/com.unity.render-pipelines.high-definition/Documentation~/Compositor-User-Options.md new file mode 100644 index 00000000000..ef6c3faa2af --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Compositor-User-Options.md @@ -0,0 +1,74 @@ +# Compositor window +This page provides an outline of the options available in the Compositor window. + +## Output Options +This section allows you to change where and how the Compositor outputs the final frame. + +The Compositor can only output to the Game View. To preview the output while you edit the Scene, enable the **Enable Preview** property. **Tip**: To get the best live preview, undock the Game view window into a separate maximized window. If you have two monitors, you can drag the window to a second screen. + +| **Property** | **Description** | +| ---------------------- | --------------- | +| **Enable Compositor** | Specifies whether your Unity Project uses the Compositor. If you disable this property and the Scene did not previously use the Compositor, this is the only property visible in the window. If you disable this property and the Scene did previously use the Compositor, the rest of the properties appear in the window, but you can not edit them. | +| **Enable Preview** | Specifies whether the Compositor always outputs to the Game view, even when you are not in Play Mode. If you disable this property, performance increases while you edit a Scene, but the Compositor output is only available in Play Mode. | +| **Output Camera** | Specifies the Camera that the Compositor outputs to. You should use a dedicated Camera rather than re-use another Camera from your Scene. Also, make sure the Compositor's Camera targets a different Display to all other Cameras. This is important because, if the Compositor Camera uses the same display as another Camera, the Display output depends on which Camera Unity rendered last. | +| **Composition Graph** | Specifies the Shader that the Compositor uses to create the final output. When you first enable the Compositor for a Scene, this is a pass-through Shader Graph that passes a copy of the input to the output. To set up Camera stacking behavior, this kind of Shader is sufficient, but, for more complex compositing operations, define your own graph. For more details, see [Using the Compositor](Compositor-User-Guide.md). | +| **Display Output** | Specifies the display that the Compositor renders to. Unity supports up to eight displays. To see the compositor output, click the **Display** drop-down in the upper left corner of the Game view and select the display number you specified here. | + +## Composition Layer Properties + +To expose these properties, select a Composition Layer in the **Render Schedule**. + +| **Property** | **Description** | +| ----------------------- | ------------------------------------------------------------ | +| **Color Buffer Format** | Specifies the format to use for this layer's color buffer. | +| **Resolution** | Specifies the pixel resolution of this layer. If you use **Full**, the layer's resolution corresponds to the main Camera in the Scene. If you use **Half** or **Quarter** resolution for a layer, it improves performance when Unity renders that layer, but if you combine layers of different resolutions, artifacts may occur depending on the content and the compositing operation. | +| **Output Renderer** | Specifies a Renderer to direct the output of this layer to. The compositor overrides and automatically updates the **_BaseColorMap** Texture from the Material attached to this Renderer. This is useful when the selected Renderer should be visible by a Camera on another layer. | +| **AOVs** | Specifies the type of output variable in this layer. Aside from Color, you can also output variables like **Albedo**, **Normal**, or **Smoothness**. This option affects all Cameras stacked in this layer. | + +## Sub-layer Properties + +To expose these properties, select a Sub-layer in the **Render Schedule**. + +| **Property** | **Description** | +| ------------ | --------------- | +| **Name** |Sets the name of the Sub-layer. | +| **Source Image** |Specifies a static image/Texture to use as the background for this Sub-layer.
This property is only available for **Image** Sub-layers.| +| **Background Fit** |Specifies the method the Compositor uses to fit the **Source Image** to the screen. The options are:
• **Stretch**: Stretches the image that it completely fills the screen. This method does not maintain the image's original aspect ratio.
• **Fit Horizontally**: Resizes the image so that it fits the screen horizontally. For the vertical axis, Unity either expands the image off the bounds of the screen or uses black bars depending on how tall the image is.
• **Fit Vertically**: Resizes the image so that it fits the screen vertically. For the horizontal axis, Unity either expands the image off the bounds of the screen or uses black bars depending on how wide the image is.
This property is only available for **Image** Sub-layers.| +| **Source Video**| Specifies the [Video Player](https://docs.unity3d.com/ScriptReference/Video.VideoPlayer.html) to use for this Sub-layer.
This property is only available for **Video** Sub-layers. | +| **Source Camera** |Specifies the Camera to use for this Sub-layer. By default, this is set to the main Camera in the Scene.
This property is only available for **Camera** Sub-layers.| +| **Clear Depth**| Specifies whether Unity clears the depth buffer before it draws the contents of this Sub-layer. | +| **Clear Alpha** |Specifies whether Unity clears the alpha channel before it draws the contents of this Sub-layer. If you enable this property, post-processing only affects pixels drawn by previous Sub-layers. Otherwise, post-processing also affects pixels drawn in previous Composition Layers.| +| **Clear Color** |Overrides the **Background Type** for this Sub-layer. By default, this has the same value as **Background Type** on the Sub-layer's Camera. To override this value, enable the checkbox then select the new value from the drop-down.| +| **Anti-aliasing** |Overrides the **Anti-aliasing** mode for this Sub-layer. By default, this has the same value as **Anti-aliasing** on the Sub-layer's Camera.| +| **Culling Mask** |Overrides the **Culling Mask** for this Sub-layer. By default, this has the same value as **Culling Mask** on the Sub-layer's Camera.| +| **Volume Mask** |Overrides the **Volume Layer Mask** for this Sub-layer. By default, this has the same value as **Volume Layer Mask** on the Sub-layer's Camera. You can use this to have different post-processing effects for each Sub-layer.| +| **Input Filters**| A list of [filters](#Sub-layer-filters) to apply to this Sub-layer. | + +### Sub-layer Filters +When you add a new **Input Filter** to a Sub-layer, the properties that appear depend on which filter type you select. The current filter types are: + +* [Chroma Keying](#chroma-keying) +* [Alpha Mask](#alpha-mask) + +you can use filters to apply common color processing operations to Sub-layers. The filter list is empty by default. To add new filters, click the add (**+**) button. + +**Note**: It is possible to implement the functionality of many filters with nodes in the Composition Graph, but if you use the built-in filters instead, it makes the Composition Graph simpler. + +#### Chroma Keying +Applies a chroma keying algorithm to the Sub-layer. When you select this filter, you can use the following properties to customize it. +| **Property** | **Description** | +| ---- | ---- | +|**Key Color**| Specifies a color to indicate the areas of the image to mask/make transparent. | +|**Key Threshold**| Sets a threshold that helps to smooth out the edges of the mask. A value of **0** results in sharp edges. | +|**Key Tolerance**| Sets the sensitivity of the **Key Color** property. If you increase this value, the mask includes pixels with color values close to the **Key Color**. | +|**Spill Removal**| Sets a value that Unity uses to change the tint of non-masked areas. | + +#### Alpha Mask + +Takes as input a static texture that overrides the alpha mask of the Sub-layer. Post-processing is then applied only on the masked frame regions. When you select this filter, you can use the following properties to customize it. + +| **Property** | **Description** | +| ---- | ---- | +| **Alpha Mask** |Specifies the Texture that overrides the Sub-layer's alpha mask.| + + diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Custom-Post-Process.md b/com.unity.render-pipelines.high-definition/Documentation~/Custom-Post-Process.md index 35148a1abb8..8e1943c222e 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Custom-Post-Process.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Custom-Post-Process.md @@ -113,7 +113,7 @@ Now there are the **Setup**, **Render**, and **Cleanup** functions. These are he ### GrayScale Shader -HDRP gives you total control over the vertex and fragment Shader so you can edit both of them to suit your needs. Note that there are a number of utility functions in [Common.hlsl](https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl) and [Color.hlsl](https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl) that the Shader includes by default. This means that you have access to these utility functions in your effect. For example, the GrayScale Shader uses the Luminance() function to convert a linear RGB value to its luminance equivalent. +HDRP gives you total control over the vertex and fragment Shader so you can edit both of them to suit your needs. Note that there are a number of utility functions in [Common.hlsl](https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl) and [Color.hlsl](https://github.com/Unity-Technologies/Graphics/blob/master/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl) that the Shader includes by default. This means that you have access to these utility functions in your effect. For example, the GrayScale Shader uses the Luminance() function to convert a linear RGB value to its luminance equivalent. ``` Shader "Hidden/Shader/GrayScale" diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md b/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md index 98d91498b87..8037715e3ac 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Frame-Settings.md @@ -28,6 +28,7 @@ These settings determine the method that the Cameras and Reflection Probes using | - **Depth Prepass within Deferred** | If you enable Decals then HDRP forces a depth prepass and you can not disable this feature. This feature fills the depth buffer with all Meshes, without rendering any color. It is an optimization option that depends on the Unity Project you are creating, meaning that you should measure the performance before and after you enable this feature to make sure it benefits your Project. This is only available if you set **Lit Shader Mode** to **Deferred**. | | - **Clear GBuffers** | Enable the checkbox to make HDRP clear GBuffers for Cameras using these Frame Settings. This is only available if you set **Lit Shader Mode** to **Deferred**. | | - **MSAA within Forward** | Enable the checkbox to enable MSAA for the rendering components using these Frame Settings. This is only available if you set **Lit Shader Mode** to **Forward**. | +| - **Alpha To Mask** | Enable the checkbox to make HDRP render with **Alpha to Mask** Materials that have enabled it. This is only available if you enable **MSAA within Forward**.")] | **Opaque Objects** | Enable the checkbox to make HDRP render Materials that have their **Surface Type** set to **Opaque**. If you disable this settings, Cameras/Reflection Probes using these Frame Settings do not render any opaque GameObjects. | | **Transparent Objects** | Enable the checkbox to make HDRP render Materials that have their **Surface Type** set to **Transparent**. If you disable this setting, Cameras/Reflection Probes using these Frame Settings do not render any transparent GameObjects. | | **Decals** | Enable the checkbox to make HDRP process decals. Enable this on cameras that you want to render decals. | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Glossary.md b/com.unity.render-pipelines.high-definition/Documentation~/Glossary.md index 65bbdd53b8e..698fd6ac263 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Glossary.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Glossary.md @@ -137,3 +137,12 @@ A function that describes a wave that represents the human eye’s relative sens #### punctual lights: A light is considered to be punctual if it emits light from a single point. HDRPs Spot and Point Lights are punctual. +## Rendering Artifacts + + +#### disocclusion +A rendering artifact that describes the situation where a GameObject that was previously occluded becomes visible. + + +#### ghosting +A rendering artifact that describes the situation where a moving GameObject leaves a trail of pixels behind it. \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md index ba666e6311b..73ff57b6263 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md @@ -65,7 +65,7 @@ These settings control the draw distance and resolution of the decals atlas that | **- Atlas Width** | The Decal Atlas width. This atlas stores all decals that project onto transparent surfaces. | | **- Atlas Height** | The Decal Atlas height. This atlas stores all decals that project onto transparent surfaces. | | **- Metal and Ambient Occlusion properties** | Enable the checkbox to allow decals to affect metallic and ambient occlusion Material properties. Enabling this feature has a performance impact. | -| **- Maximum** **Decals on Screen** | The maximum number of decals you can have on screen at one time. | +| **- Maximum Clustered Decals on Screen** | The maximum number of clustered decals that can affect transparent GameObjects on screen. Clustered decals refer to a list of decals that HDRP uses when it renders transparent GameObjects. | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Camera.md b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Camera.md index e12c7cbeacd..aa048554c23 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Camera.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Camera.md @@ -27,6 +27,12 @@ The HDRP Camera shares many properties with the [Standard Unity Camera](https:// | **Clipping Planes** | Set the distances from the Camera at which Unity uses it to start and stop rendering GameObjects.
• **Near**: The distance from the Camera at which Unity begins to use it to draw GameObjects. The Camera does not render anything that is closer to it than this distance.
• **Far**: The distance from the Camera at which Unity ceases to use it to draw GameObjects. The Camera does not render anything that is further away from it than this distance. | | **Anti-aliasing** | Use the drop-down to select the method that this Camera uses for post-process anti-aliasing. A Camera can still use [multisample anti-aliasing (MSAA)](Anti-Aliasing.html#MSAA), which is a hardware feature, at the same time as post-process anti-aliasing. To control post-process anti-aliasing, use the [Frame Settings](Frame-Settings.html).
• **No Anti-aliasing**: This Camera can process MSAA but does not process any post-process anti-aliasing.
• **Fast Approximate Anti-aliasing (FXAA)**: Smooths edges on a per-pixel level. This is the least resource intensive anti-aliasing technique in HDRP.
• **Temporal Anti-aliasing (TAA)**: Uses frames from a history buffer to smooth edges more effectively than fast approximate anti-aliasing.
• **Subpixel Morphological Anti-aliasing (SMAA)**: Finds patterns in borders of the image and blends the pixels on these borders according to the pattern. | | **SMAA Quality Preset** | Use the drop-down to select the quality of SMAA. The difference in resource intensity is fairly small between **Low** and **High**.
• **Low**: The lowest SMAA quality. This is the least resource-intensive option.
• **Medium**: A good balance between SMAA quality and resource intensity.
• **High**: The highest SMAA quality. This is the most resource-intensive option.This property only appears when you select **Subpixel Morphological Anti-aliasing (SMAA)** from the **Anti-aliasing** drop-down. | +| **TAA Quality Preset** | The quality level of TAA. Note that, depending on your content, the default settings for higher presets are not guaranteed to produce better results than lower presets. However, the higher the preset, the more options are available to you and thus the more able you are to adapt the anti-aliasing to your content. | +| **- TAA Sharpen Strength** | The intensity of the sharpening filter that Unity applies to the result of TAA. This helps to reduce the potentially soft look that TAA can produce. Be aware that high values can cause ringing issues (dark lines along the edges of geometry). | +| **- TAA History Sharpening** | This strength of the history sharpening effect. When the value is above 0, Unity samples the history buffer with a bicubic filter that sharpens the result of TAA. This helps to produce a sharper image during motion. Be aware that high values can cause ringing issues (dark lines along the edges of geometry).Note that if you set this value to 0, it increases the performance of TAA because Unity simplifies the history buffer sampling.
This property is only visible when **TAA Quality Preset** is set to a value above **Low**. | +| **- TAA Anti-flickering** | The strength of TAA's anti-flickering effort. Increasing this value may reduce some cases of flickering. However, increasing this value also brings the risk of [ghosting](Glossary.md#Ghosting) or [disocclusion](Glossary.md#Disocclusion) artifacts.
This property is only visible when **TAA Quality Preset** is set to a value above **Low**. | +| **- TAA Speed rejection** | Controls the threshold at which Unity rejects history buffer contribution for TAA. Increasing this value can help to remove ghosting artifacts because Unity rejects history buffer contribution when a GameObject's current speed and reprojected speed history are very different. While this can be effective in reducing ghosting, it might also reintroduce some aliasing for fast-moving GameObject.
Note that if you set this value to 0, it increases the performance of TAA because Unity does not process speed rejection.
This property is only visible when **TAA Quality Preset** is set to **High**. | +| **- TAA Anti-ringing** | Enable this option to reduce the ringing artifacts caused by high history sharpening values. Be aware that enabling this slightly reduces the effect of the history sharpening.
This property is only visible when **TAA Quality Preset** is set to **High**. | | **Dithering** | Enable the checkbox to apply 8-bit dithering to the final render. This can help reduce banding on wide gradients and low light areas. | | **Stop NaNs** | Enable the checkbox to make this Camera replace values that are not a number (NaN) with a black pixel. This stops certain effects from breaking, but is a resource-intensive process. Only enable this feature if you experience NaN issues that you can not fix. | | **Allow Dynamic Resolution** | Enable the checkbox to make this Camera support dynamic resolution for buffers linked to it. | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Config-Package.md b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Config-Package.md index 0648cf7f790..7bb0541b893 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Config-Package.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Config-Package.md @@ -6,7 +6,6 @@ For example, you can use it to: * Enable [ray tracing](Ray-Tracing-Getting-Started.html). * Enable [camera-relative rendering](Camera-Relative-Rendering.html). -* Control the shadow filtering mode for deferred rendering. ## Using the HDRP Config package @@ -36,7 +35,7 @@ To ensure that the two files are synchronized, you should follow the first metho ### Example -You can use the method described above to change the shadow filtering mode for the [Lit Shader](Lit-Shader.html) in deferred mode: +You can use the method described above to disable [Camera-Relative rendering](Camera-Relative-Rendering.html): -1. In the **ShaderConfig.cs** file, set **DeferredShadowFiltering** to **HDShadowFilteringQuality.High**. -2. Generate the **ShaderConfig.cs.hlsl** file (**Edit > RenderPipeline > Generate Include Files**). Now, in the **ShaderConfig.cs.hlsl** file, the **SHADEROPTIONS_DEFERRED_SHADOW_FILTERING** define should be set to **2** (**#define SHADEROPTIONS_DEFERRED_SHADOW_FILTERING (2)**). \ No newline at end of file +1. In the **ShaderConfig.cs** file, set **CameraRelativeRendering** to **0**. +2. Generate the **ShaderConfig.cs.hlsl** file (**Edit > RenderPipeline > Generate Include Files**). Now, in the **ShaderConfig.cs.hlsl** file, the **SHADEROPTIONS_CAMERA_RELATIVE_RENDERING** define should be set to **0** \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Features.md b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Features.md index feb8105994e..73f8f3bbe18 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Features.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Features.md @@ -92,19 +92,19 @@ The StackLit Shader improves on the Lit Shader in favor of quality over performa ![](Images/HDRPFeatures-HairShader.png) -The Hair Shader is purpose-built to accurately render realistic hair in your Unity Project. It uses an improved Kajiya Kay lighting model which features better energy conservation and provides you with more flexibility. +The Hair Shader is purpose-built to accurately render realistic hair in your Unity Project. It uses an improved Kajiya Kay lighting model which features better energy conservation and provides you with more flexibility. For more information, including a full list of Shader properties, see the [Hair Shader documentation](Master-Node-Hair). ### Fabric Shader ![](Images/HDRPFeatures-FabricShader.png) -The Fabric Shader allows you to render realistic fabric Materials in HDRP. You can use the cotton wool or silk lighting model to create a wide variety of fabrics. +The Fabric Shader allows you to render realistic fabric Materials in HDRP. You can use the cotton wool or silk lighting model to create a wide variety of fabrics. For more information, including a full list of Shader properties, see the [Fabric Shader documentation](Master-Node-Fabric). ### AxF Shader ![](Images/HDRPFeatures-AxFShader.png) -The AxF Shader supports the [X-Rite AxF](https://www.xrite.com/axf) measured Material format. The AxF importer, available in [Unity Enterprise for Product Lifecylce](https://unity.com/products/unity-enterprise-product-lifecycle), automatically populates an AxF Material when it imports AxF Assets. +The AxF Shader supports the [X-Rite AxF](https://www.xrite.com/axf) measured Material format. The AxF importer, available in [Unity Enterprise for Product Lifecylce](https://unity.com/products/unity-enterprise-product-lifecycle), automatically populates an AxF Material when it imports AxF Assets. For more information, including a full list of Shader properties, see the [AxF Shader documentation](AxF-Shader). ### Decal Shader @@ -216,7 +216,7 @@ om ![](Images/HDRPFeatures-Fog.png) -In HDRP, you set up fog, inside a [Volume](Volumes.md),so you can change fog settings, or even the fog type itself, depending on the position of the Camera in the Scene. You can set the color of the fog yourself or use the color of the sky. HDRP fog affects Materials with both opaque and transparent surfaces. HDRP implements an exponential [fog](Override-Fog.md) with optional volumetric effects. +In HDRP, you set up fog, inside a [Volume](Volumes.md), so you can change fog settings, or even the fog type itself, depending on the position of the Camera in the Scene. You can set the color of the fog yourself or use the color of the sky. HDRP fog affects Materials with both opaque and transparent surfaces. HDRP implements an exponential [fog](Override-Fog.md) with optional volumetric effects. ### Light Layers @@ -250,7 +250,7 @@ HDRP uses ray tracing to replace some of its screen space effects, shadowing tec Real time raytracing effect are currently in Preview and behavior could change in the future. - [Ray-Traced Ambient Occlusion](Ray-Traced-Ambient-Occlusion.md) replaces [screen space ambient occlusion](Override-Ambient-Occlusion.md) with a more accurate, ray-traced, ambient occlusion technique that can use off screen data. -- [Ray-Traced Contact Shadows](Ray-Tracing-Contact-Shadows.md) replaces [contact shadows](Override-Contact-Shadows.md) with a more accurate, ray-traced, contact shadow technique that can use off screen data. +- [Ray-Traced Contact Shadows](Ray-Traced-Contact-Shadows.md) replaces [contact shadows](Override-Contact-Shadows.md) with a more accurate, ray-traced, contact shadow technique that can use off screen data. - [Ray-Traced Global Illumination](Ray-Traced-Global-Illumination.md) is an alternative to Light Probes and lightmaps in HDRP. - [Ray-Traced Reflections](Ray-Traced-Reflections.md) is a replacement for [screen space reflection](Override-Screen-Space-Reflection.md) that uses a ray-traced reflection technique that can use off-screen data. - [Ray-Traced Shadows](Ray-Traced-Shadows.md) replace shadow maps for Directional, Point, and Area [Lights](Light-Component.md). @@ -307,7 +307,7 @@ The Render Pipeline Debugger contains many debugging and visualization tools to ### LookDev ![](Images/HDRPFeatures-LookDev.png) -The LookDev is a viewer that allows you to import and display Assets in a good, consistent lighting environment. Use it to validate outsourced Assets or to showcase your own created Asset with HDRP. For more information on the LookDev, including a description of how to use it, see the [LookDev documentation](LookDev.md). +The LookDev is a viewer that allows you to import and display Assets in a good, consistent lighting environment. Use it to validate outsourced Assets or to showcase your own created Asset with HDRP. For more information on the LookDev, including a description of how to use it, see the [LookDev documentation](Look-Dev.md). ### MatCap mode diff --git a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Sample-Content.md b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Sample-Content.md index f1a6b51ca45..08239ae0b3b 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Sample-Content.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/HDRP-Sample-Content.md @@ -18,16 +18,6 @@ Additional Post-Processing Data gives you access to Textures you can use with po - Spectral Look-up Textures (designed for use in [Chromatic Aberrations](Post-Processing-Chromatic-Aberration.html)). - Look-Up Textures. -## Shader Graph Samples - -This Sample includes example Shader Graphs that show you how to use the following Master Nodes: - -* [Fabric Master Node](Master-Node-Fabric.html). -* [Hair Master Node](Master-Node-Hair.html). -* [Decal Master Node](Master-Node-Decal.html). - -The Fabric and Hair Master Nodes usually require various work from artists inside the Shader Graph and the Samples are a good head start. - ## Procedural Sky The [Procedural Sky](Override-Procedural-Sky.html) is a deprecated sky type from older versions of HDRP which you can use for compatibility. This Sample also includes an example of how to create a custom sky in your Project that is compatible with HDRP's [Volume framework](Volumes.html). HDRP will remove the Procedural Sky in a future version because it behaves incorrectly with HDRP's physically based light units. @@ -40,5 +30,5 @@ This Sample includes various examples of lit and unlit particle effects. ![Material Samples](Images/MaterialSamples.png) -This Sample includes various examples of Materials that use the [Lit Shader](Lit-Shader.html). The included Materials use effects such as subsurface scattering, displacement, and anisotropy. The **MaterialSamples** Scene requires Text Mesh Pro to display the text explanations. - +This Sample includes various examples of Materials. It includes Materials that use the [Lit Shader](Lit-Shader.html), [Fabric Master Node](Master-Node-Fabric.html), [Hair Master Node](Master-Node-Hair.html), and [Decal Master Node](Master-Node-Decal.html). The included Materials use effects such as subsurface scattering, displacement, and anisotropy. The **MaterialSamples** Scene requires Text Mesh Pro to display the text explanations. +The Fabric and Hair Master Nodes usually require various work from artists inside the Shader Graph and the Samples are a good head start. diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/Compositor-CompositorSimpleGraph.png b/com.unity.render-pipelines.high-definition/Documentation~/Images/Compositor-CompositorSimpleGraph.png new file mode 100644 index 00000000000..d122e8fde78 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/Compositor-CompositorSimpleGraph.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e57bf0939ab9385bde56857910f34b4bb86bb292033b43b416cf38c31724c95 +size 108405 diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/Compositor-HDRPTemplateWithLogo.png b/com.unity.render-pipelines.high-definition/Documentation~/Images/Compositor-HDRPTemplateWithLogo.png new file mode 100644 index 00000000000..21bd40f600b --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/Compositor-HDRPTemplateWithLogo.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:716cb8a3d9718c4e0aa4cd04cf55807f10754a56e75166e34a6bf773b7443704 +size 1384707 diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/Override-ContactShadows1.png b/com.unity.render-pipelines.high-definition/Documentation~/Images/Override-ContactShadows1.png index 471cef78b6e..f99a790234f 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Images/Override-ContactShadows1.png +++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/Override-ContactShadows1.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:504ed4dc738c16bf4bbc227d0a30438c05fabe2847f3278dfbac74bcee8a8e87 -size 20392 +oid sha256:1a422374528d2c7b1aa36a22bef66d6b1c08938da684a8f40d8f3e92a41c8f1b +size 17389 diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Images/TAA.png b/com.unity.render-pipelines.high-definition/Documentation~/Images/TAA.png new file mode 100644 index 00000000000..fb1b772390a --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Images/TAA.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ff509a6585c3cec8e6833d2adfd9fbfabdba417db8ec1b889b7afca391696670 +size 10140 diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Layered-Lit-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/Layered-Lit-Shader.md index 9e7ab33fa51..2674e556af5 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Layered-Lit-Shader.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Layered-Lit-Shader.md @@ -125,7 +125,7 @@ Unity exposes up to four Material layers for you to use in your Layered Material | ------------------------------- | ------------------------------------------------------------ | | **Use Emission Intensity** | Enable the checkbox to use a separate LDR color and intensity value to set the emission color for this Material. Disable this checkbox to only use an HDR color to handle the color and emission color intensity. When enabled, this exposes the **Emission Intensity** property. | | **Emission Map** | Assign a Texture that this Material uses for emission. You can also use the color picker to select a color that HDRP multiplies by the Texture. If you do not set an emission texture then HDRP only uses the HDR color to calculate the final emissive color of the Material. You can set the intensity of the HDR color within the HDR color picker. | -| **Emission UV Mapping** | Use the drop-down to select the type of UV mapping that HDRP uses for the **Emission Map**.• Unity manages four UV channels for a vertex: **UV0**, **UV1**, **UV2**, and **UV3**.• **Planar:** A planar projection from top to bottom.• **Triplanar**: A planar projection in three directions:X-axis: Left to rightY-axis: Top to bottomZ-axis: Front to back Unity blends these three projections together to produce the final result. | +| **Emission UV Mapping** | Use the drop-down to select the type of UV mapping that HDRP uses for the **Emission Map**.
• Unity manages four UV channels for a vertex: **UV0**, **UV1**, **UV2**, and **UV3**.
• **Planar:** A planar projection from top to bottom.
• **Triplanar**: A planar projection in three directions:
X-axis: Left to right
Y-axis: Top to bottom
Z-axis: Front to back

Unity blends these three projections together to produce the final result.
• **Same as Base**: Unity will use the **Base UV Mapping** selected in the **Surface Inputs**. If the Surface has **Pixel displacement** enabled, this option will apply displacement on the emissive map too. | | **- Tiling** | Set an **X** and **Y** tile rate for the **Emission Map** UV. HDRP uses the **X** and **Y** values to tile the Texture assigned to the **Emission Map** across the Material’s surface, in object space. | | **- Offset** | Set an **X** and **Y** offset for the **Emission Map** UV. HDRP uses the **X** and **Y** values to offset the Texture assigned to the **Emission Map** across the Material’s surface, in object space. | | **Emission Intensity** | Set the overall strength of the emission effect for this Material.Use the drop-down to select one of the following [physical light units](Physical-Light-Units.html) to use for intensity:• [Nits](Physical-Light-Units.html#Nits)• [EV100](Physical-Light-Units.html#EV) | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md b/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md index f5029e94aaa..ea857ebb349 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Light-Component.md @@ -77,7 +77,7 @@ These settings define the area this Light affects. Each Light **Type** has its o | **Property** | **Description** | | ------------------- | ------------------------------------------------------------ | -| **Shape** | HDRP Spot Lights can use three shapes.
• **Cone** : Projects light from a single point at the GameObject’s position, out to a circular base, like a cone. Alter the radius of the circular base by changing the **Outer Angle** and the **Range**.
• **Pyramid** : Projects light from a single point at the GameObject’s position onto a base that is a square with its side length equal to the diameter of the **Cone**.
• **Box** : Projects light evenly across a rectangular area defined by a horizontal and vertical size. | +| **Shape** | HDRP Spot Lights can use three shapes.
• **Cone** : Projects light from a single point at the GameObject’s position, out to a circular base, like a cone. Alter the radius of the circular base by changing the **Outer Angle** and the **Range**.
• **Pyramid** : Projects light from a single point at the GameObject’s position onto a base that is a square with its side length equal to the diameter of the **Cone**.
• **Box** : Projects light evenly across a rectangular area defined by a horizontal and vertical size. This light has no attenuation unless **Range Attenuation** is checked. | | **Outer Angle** | The angle in degrees at the base of a Spot Light’s cone. This property is only for Lights with a **Cone Shape**. | | **Inner Angle (%)** | Determines where the attenuation between the inner cone and the outer cone starts. Higher values cause the light at the edges of the Spot Light to fade out. Lower values stop the light from fading at the edges. This property is only for Lights with a **Cone Shape**. | | **Spot Angle** | The angle in degrees used to determine the size of a Spot Light using a **Pyramid** shape. | @@ -184,7 +184,7 @@ These settings define the volumetric behavior of this Light. Alter these setting ### **Shadows** -Use this section to adjust the Shadows cast by this Light. Note that Area Lights can't currently cast shadows for GameObjects that use a **StackLit** Material. +Use this section to adjust the Shadows cast by this Light. Unity exposes extra properties in this section depending on the **Mode** you set in the [General](#GeneralProperties) section. Unity also exposes extra properties depending on the **Filtering Quality** set in your Unity Project’s [HDRP Asset](HDRP-Asset.html). diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Lit-Shader.md b/com.unity.render-pipelines.high-definition/Documentation~/Lit-Shader.md index 28a8fb207c0..5f48a72190a 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Lit-Shader.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Lit-Shader.md @@ -24,7 +24,7 @@ To create a new Lit Material, navigate to your Project's Asset window, right-cli | **Receive Decals** | Enable the checkbox to allow HDRP to draw decals on this Material’s surface. | | **Receive SSR** | Enable the checkbox to make HDRP include this Material when it processes the screen space reflection pass. | | **Geometric Specular AA** | Enable the checkbox to make HDRP perform geometric anti-aliasing on this Material. This modifies the smoothness values on surfaces of curved geometry in order to remove specular artifacts. For more information about the feature and for the list of properties this feature exposes, see the [Geometric Specular Anti-aliasing documentation](Geometric-Specular-Anti-Aliasing.html). | -| **Displacement Mode** | Use this drop-down to select the method that HDRP uses to alter the height of the Material’s surface. For more information about the feature and for the list of properties each **Displacement Mode ** exposes, see the [Displacement Mode documentation](Displacement-Mode.html). | +| **Displacement Mode** | Use this drop-down to select the method that HDRP uses to alter the height of the Material’s surface. For more information about the feature and for the list of properties each **Displacement Mode** exposes, see the [Displacement Mode documentation](Displacement-Mode.html). | ### Vertex Animation @@ -77,7 +77,7 @@ Unity exposes this section if you select **Transparent** from the **Surface Type | ------------------------------- | ------------------------------------------------------------ | | **Use Emission Intensity** | Enable the checkbox to use a separate LDR color and intensity value to set the emission color for this Material. Disable this checkbox to only use an HDR color to handle the color and emission color intensity. When enabled, this exposes the **Emission Intensity** property. | | **Emission Map** | Assign a Texture that this Material uses for emission. You can also use the color picker to select a color that HDRP multiplies by the Texture. If you do not set an emission texture then HDRP only uses the HDR color to calculate the final emissive color of the Material. You can set the intensity of the HDR color within the HDR color picker. | -| **Emission UV Mapping** | Use the drop-down to select the type of UV mapping that HDRP uses for the **Emission Map**.
• Unity manages four UV channels for a vertex: **UV0**, **UV1**, **UV2**, and **UV3**.
• **Planar:** A planar projection from top to bottom.
• **Triplanar**: A planar projection in three directions:
X-axis: Left to right
Y-axis: Top to bottom
Z-axis: Front to back

Unity blends these three projections together to produce the final result. | +| **Emission UV Mapping** | Use the drop-down to select the type of UV mapping that HDRP uses for the **Emission Map**.
• Unity manages four UV channels for a vertex: **UV0**, **UV1**, **UV2**, and **UV3**.
• **Planar:** A planar projection from top to bottom.
• **Triplanar**: A planar projection in three directions:
X-axis: Left to right
Y-axis: Top to bottom
Z-axis: Front to back

Unity blends these three projections together to produce the final result.
• **Same as Base**: Unity will use the **Base UV Mapping** selected in the **Surface Inputs**. If the Surface has **Pixel displacement** enabled, this option will apply displacement on the emissive map too. | | **- Tiling** | Set an **X** and **Y** tile rate for the **Emission Map** UV. HDRP uses the **X** and **Y** values to tile the Texture assigned to the **Emission Map** across the Material’s surface, in object space. | | **- Offset** | Set an **X** and **Y** offset for the **Emission Map** UV. HDRP uses the **X** and **Y** values to offset the Texture assigned to the **Emission Map** across the Material’s surface, in object space. | | **Emission Intensity** | Set the overall strength of the emission effect for this Material.
Use the drop-down to select one of the following [physical light units](Physical-Light-Units.html) to use for intensity:
• [Nits](Physical-Light-Units.html#Nits)
• [EV100](Physical-Light-Units.html#EV) | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md index 6b22dddb8c1..00de0cfcf4f 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-Contact-Shadows.md @@ -25,8 +25,10 @@ Only one Light can cast Contact Shadows at a time. This means that, if you have | __Enable__ | Enable the checkbox to make HDRP process Contact Shadows for this [Volume](Volumes.html). | | __Length__ | Use the slider to set the length of the rays, in meters, that HDRP uses for tracing. It also functions as the maximum distance at which the rays can captures details. | | __Distance Scale Factor__ | HDRP scales Contact Shadows up with distance. Use the slider to set the value that HDRP uses to dampen the scale to avoid biasing artifacts with distance. | +| __Min Distance__ | The distance from the Camera, in meters, at which HDRP begins to fade in Contact Shadows. | | __Max Distance__ | The distance from the Camera, in meters, at which HDRP begins to fade Contact Shadows out to zero. | -| __Fade Distance__ | The distance, in meters, over which HDRP fades Contact Shadows out when at the __Max Distance__. | +| __Fade In Distance__ | The distance, in meters, over which HDRP fades Contact Shadows in when past the **Min Distance**. | +| __Fade Out Distance__ | The distance, in meters, over which HDRP fades Contact Shadows out when at the __Max Distance__. | | __Sample Count__ | Use the slider to set the number of samples HDRP uses for ray casting. Increasing this increases quality at the cost of performance. | | __Opacity__ | Use the slider to set the opacity of the Contact Shadows. Lower values result in softer, less prominent shadows. | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md index 18b7f293bef..475caf675b9 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-Exposure.md @@ -65,6 +65,9 @@ To configure **Automatic Mode**, select the **Metering Mode**. This tells the Ca ![](Images/Override-Exposure3.png) +- **Mask Weighted**: The Camera applies a weight to every pixel in the buffer then uses the weights to measure the exposure. To specify the weighting, this technique uses the Texture set in the **Weight Texture Mask** field. Note that, if you do not provide a Texture, this metering mode is equivalent to **Average**. + + Next, set the **Limit Min** and **Limit Max** to define the minimum and maximum exposure values respectively. Move between light and dark areas of your Scene and alter each property until you find the perfect values for your Scene. diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Render-Pipeline-Debug-Window.md b/com.unity.render-pipelines.high-definition/Documentation~/Render-Pipeline-Debug-Window.md index 0c096b682d9..a7f9e88c5d8 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Render-Pipeline-Debug-Window.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Render-Pipeline-Debug-Window.md @@ -115,7 +115,7 @@ The **Lighting** panel has tools that you can use to visualize various component | **- Punctual Lights** | Enable the checkbox to see [Punctual Lights](Glossary.html#PunctualLight) in your Scene. Disable this checkbox to remove Punctual Lights from your Scene's lighting. | | **- Area Lights** | Enable the checkbox to see Area Lights in your Scene. Disable this checkbox to remove Aera Lights from your Scene's lighting. | | **- Reflection Probes** | Enable the checkbox to see Reflection Probes in your Scene. Disable this checkbox to remove Reflection Probes from your Scene's lighting. | -| **Debug Mode** | Use the drop-down to select a lighting mode to debug. For example, you can visualize diffuse lighting, specular lighting, and Directional Light shadow cascades. | +| **Debug Mode** | Use the drop-down to select a lighting mode to debug. For example, you can visualize diffuse lighting, specular lighting, direct diffuse lighting, direct specular lighting, indirect diffuse lighting, indirect specular lighting, emissive lighting and Directional Light shadow cascades. | | **Hierarchy Debug Mode** | Use the drop-down to select a light type to show the direct lighting for or a Reflection Probe type to show the indirect lighting for. | | **Light Layers Visualization** | Enable the checkbox to visualize light layers of objects in your Scene. | | **- Use Selected Light** | Enable the checkbox to visualize objects affected by the selected light. | diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Shadows-in-HDRP.md b/com.unity.render-pipelines.high-definition/Documentation~/Shadows-in-HDRP.md index 4ecd5cdca8b..d9ccbca8c3c 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Shadows-in-HDRP.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Shadows-in-HDRP.md @@ -53,9 +53,8 @@ Using high shadow bias values may result in light "leaking" through Meshes. This After HDRP captures a shadow map, it processes filtering on the map in order to decrease the aliasing effect that occurs on low resolution shadow maps. Different filters affect the perceived sharpness of shadows. -To change which filter HDRP uses, change the **Filtering Quality** property in your Unity Project’s [HDRP Asset](HDRP-Asset.html). There are currently four filter quality presets for directional and punctual lights. For information on the available filter qualities, see the [Filtering Qualities table](HDRP-Asset.html#FilteringQualities). - -Currently, if you want to use **High** quality (PCSS) filtering in [deferred](Forward-And-Deferred-Rendering.html) mode, you need to enable it in the [HDRP Config package](HDRP-Config-Package.html). For information on how to do this, see the [Example section](HDRP-Config-Package.html#Example) of the Config package documentation. +To change which shadow filter quality to use, change the **Filtering Quality** property in your Unity Project’s [HDRP Asset](HDRP-Asset.html). Higher quality have impact on GPU performance. +There are currently three filter quality presets for directional and punctual lights. For information on the available filter qualities, see the [Filtering Qualities table](HDRP-Asset.html#FilteringQualities). ## Shadowmasks diff --git a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md index 96ac363bab4..515b4103616 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/TableOfContents.md @@ -15,6 +15,7 @@ * [2019.1 to 2019.2](Upgrading-from-2019.1-to-2019.2) * [2019.2 to 2019.3](Upgrading-from-2019.2-to-2019.3) * [2019.3 to 2020.1](Upgrading-from-2019.3-to-2020.1) + * [2020.1 to 2020.2](Upgrading-from-2020.1-to-2020.2) * Volume Framework * [Volumes](Volumes) * [Volume Profiles](Volume-Profile) @@ -143,6 +144,9 @@ * Look Dev * [Look Dev Window](Look-Dev) * [Environment Library](Look-Dev-Environment-Library) + * [Compositor](Compositor-Main) + * [User Guide](Compositor-User-Guide) + * [User Options](Compositor-User-Options) * Debugging * [MatCap](MatCap) * [Render Pipeline Debug Window](Render-Pipeline-Debug-Window) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2019.3-to-2020.1.md b/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2019.3-to-2020.1.md index 8742701deb8..6cd48c9c77a 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2019.3-to-2020.1.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2019.3-to-2020.1.md @@ -5,3 +5,7 @@ In the High Definition Render Pipeline (HDRP), some features work differently be ## Scene View Camera Settings From Unity 2020.1, the HDRP-specific settings of the scene view camera (anti-aliasing mode and stop NaNs) can be found in the same pop-up window as the standard scene camera settings, which are accessible by clicking the scene camera button on the toolbar of the scene window. These settings were previously in the HDRP preferences window (Edit > Preferences). + +## Cookie baking + +From Unity 2020.1, Cookie on light are not taken into account for the lightmaps / Lightprobes. This support is always enable with HDRP. \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md b/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md new file mode 100644 index 00000000000..1c53f78fed6 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Documentation~/Upgrading-from-2020.1-to-2020.2.md @@ -0,0 +1,8 @@ +# Upgrading HDRP from Unity 2020.1 to Unity 2020.2 + +In the High Definition Render Pipeline (HDRP), some features work differently between major versions of Unity. This document helps you upgrade HDRP from Unity 2020.1 to 2020.2. + +## Shadows + +From Unity 2020.2, it is not necessary to change the [HDRP Config package](HDRP-Config-Package.html) in order to set the [Shadows filtering quality](HDRP-Asset.html#FilteringQualities) for Deferred rendering. Instead the filtering quality can be simply set on the [HDRP Asset](HDRP-Asset.html#FilteringQualities) similarly to what was previously setting only the quality for Forward. Note that if previously the Shadow filtering quality wasn't setup on medium on the HDRP Asset you will experience a change of shadow quality as now it will be taken into account. + diff --git a/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/ShaderGraphMaterialsUpdater.cs b/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/ShaderGraphMaterialsUpdater.cs index faa6b466496..14e5443ecf8 100644 --- a/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/ShaderGraphMaterialsUpdater.cs +++ b/com.unity.render-pipelines.high-definition/Editor/AssetProcessors/ShaderGraphMaterialsUpdater.cs @@ -58,13 +58,13 @@ static void OnShaderGraphSaved(Shader shader, object saveContext) // Free the materials every 200 iterations, on big project loading all materials in memory can lead to a crash if ((i % 200 == 0) && i != 0) - EditorUtility.UnloadUnusedAssetsImmediate(false); + EditorUtility.UnloadUnusedAssetsImmediate(true); } } finally { EditorUtility.ClearProgressBar(); - EditorUtility.UnloadUnusedAssetsImmediate(false); + EditorUtility.UnloadUnusedAssetsImmediate(true); } } } diff --git a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs index 36e27ddee43..c48a9c654a5 100644 --- a/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs +++ b/com.unity.render-pipelines.high-definition/Editor/BuildProcessors/HDRPPreprocessShaders.cs @@ -5,6 +5,8 @@ using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; +using System.Diagnostics; +using Debug = UnityEngine.Debug; namespace UnityEditor.Rendering.HighDefinition { @@ -17,6 +19,8 @@ public CommonShaderPreprocessor() { } protected override bool DoShadersStripper(HDRenderPipelineAsset hdrpAsset, Shader shader, ShaderSnippetData snippet, ShaderCompilerData inputData) { + // TODO: We need to perform compute shader stripping as soon as it is possible. Most egregious case would be the shadow filtering quality for Deferred.compute + // Strip every useless shadow configs var shadowInitParams = hdrpAsset.currentPlatformRenderPipelineSettings.hdShadowInitParams; @@ -137,6 +141,7 @@ class HDRPreprocessShaders : IPreprocessShaders // Track list of materials asking for specific preprocessor step List shaderProcessorsList; + internal static event System.Action shaderPreprocessed; uint m_TotalVariantsInputCount; uint m_TotalVariantsOutputCount; @@ -229,6 +234,9 @@ public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList 0 && ShaderBuildPreprocessor.hdrpAssets.Any(hdrpAsset => hdrpAsset.shaderVariantLogLevel != ShaderVariantLogLevel.Disabled); + Stopwatch shaderStripingWatch = new Stopwatch(); + shaderStripingWatch.Start(); + using (new ExportShaderStrip(exportLog, "Temp/shader-strip.json", shader, snippet, inputData, this)) { @@ -296,6 +304,9 @@ public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList() == CompositionFilter.FilterType.CHROMA_KEYING) + { + SerializedProperty keyColor = serialized.maskColor; + SerializedProperty keyThreshold = serialized.keyThreshold; + SerializedProperty keyTolerance = serialized.keyTolerance; + SerializedProperty spillRemoval = serialized.spillRemoval; + + EditorGUI.LabelField(rect, Styles.k_ChromaKeing); + rect.y += spacing; + rect.x += 20; + rect.width -= 20; + EditorGUI.PropertyField(rect, keyColor, Styles.k_KeyColor); + rect.y += spacing; + EditorGUI.PropertyField(rect, keyThreshold, Styles.k_Threshold); + rect.y += spacing; + EditorGUI.PropertyField(rect, keyTolerance, Styles.k_Tolerance); + rect.y += spacing; + EditorGUI.PropertyField(rect, spillRemoval, Styles.k_SpillRemoval); + } + else + { + SerializedProperty alphaMask = serialized.alphaMask; + EditorGUI.PropertyField(rect, alphaMask, Styles.k_AlphaMask); + } + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionFilterUI.Drawer.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionFilterUI.Drawer.cs.meta new file mode 100644 index 00000000000..17d057c54c5 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionFilterUI.Drawer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f393c6e782c57549a08efa424ed6eb0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionLayerUI.Drawers.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionLayerUI.Drawers.cs new file mode 100644 index 00000000000..533ab72799b --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionLayerUI.Drawers.cs @@ -0,0 +1,211 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering.HighDefinition.Attributes; +using UnityEngine.Rendering.HighDefinition.Compositor; + +using UnityEditor; +using UnityEditorInternal; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + internal class CompositionLayerUI + { + static partial class Styles + { + // main layer + static public readonly GUIContent k_Resolution = EditorGUIUtility.TrTextContent("Resolution", "Specifies the resolution of this layer's render target. Lower resolution increases the performance at the expense of visual quality."); + static public readonly GUIContent k_BufferFormat = EditorGUIUtility.TrTextContent("Format", "Specifies the color buffer format of this layer. "); + static public readonly GUIContent k_OutputRenderer = EditorGUIUtility.TrTextContent("Output Renderer", "Redirects the output of this layer to the surface which is drawn by the selected mesh renderer. "); + static public readonly GUIContent k_AOVs = EditorGUIUtility.TrTextContent("AOVs", "Specifies the Arbitrary Output Variable (AOV) that will be drawn on this layer. This option affects all cameras that are stacked on this layer."); + + // Sub layer + static public readonly GUIContent k_NameContent = EditorGUIUtility.TrTextContent("Layer Name", "Specifies the name of this layer."); + static public readonly GUIContent k_Camera = EditorGUIUtility.TrTextContent("Source Camera", "Specifies the camera of the scene that will provide the content for this layer."); + static public readonly GUIContent k_Image = EditorGUIUtility.TrTextContent("Source Image", "Specifies the image that will provide the content for this layer."); + static public readonly GUIContent k_Video = EditorGUIUtility.TrTextContent("Source Video", "Specifies the video that will provide the content for this layer."); + static public readonly GUIContent k_ClearDepth = EditorGUIUtility.TrTextContent("Clear Depth", "If enabled, the depth buffer will be cleared before rendering this layer."); + static public readonly GUIContent k_ClearAlpha = EditorGUIUtility.TrTextContent("Clear Alpha", "If enabled, the alpha channel will be cleared before rendering this layer. If enabled, post processing will affect only the objects of this layer"); + static public readonly GUIContent k_ClearMode = EditorGUIUtility.TrTextContent("Clear Color", "To override the clear mode of this layer, activate the option by clicking on the check-box and then select the desired value."); + static public readonly GUIContent k_AAMode = EditorGUIUtility.TrTextContent("Anti Aliasing", "To override the anti-aliasing mode, activate the option by clicking on the check-box and then select the desired value."); + static public readonly GUIContent k_CullingMask = EditorGUIUtility.TrTextContent("Culling Mask", "To override the culling mask, activate the option by clicking on the check-box and then select the desired value."); + static public readonly GUIContent k_VolumeMask = EditorGUIUtility.TrTextContent("Volume Mask", "To override the volume mask, activate the option by clicking on the check-box and then select the desired value."); + } + + public static void DrawItemInList(Rect rect, SerializedCompositionLayer serialized, RenderTexture thumbnail, float aspectRatio, bool isAlphaEnbaled) + { + bool isCameraStack = serialized.outTarget.intValue == (int)CompositorLayer.OutputTarget.CameraStack; + + // Compute the desired indentation + { + const float listBorder = 2.0f; + rect.x = isCameraStack ? rect.x + CompositorStyle.k_ListItemStackPading + listBorder : rect.x + listBorder; + rect.width = isCameraStack ? rect.width - CompositorStyle.k_ListItemStackPading - listBorder : rect.width - listBorder; + rect.y += CompositorStyle.k_ListItemPading; + rect.height = EditorGUIUtility.singleLineHeight; + } + + if (thumbnail) + { + Rect newRect = rect; + newRect.width = EditorGUIUtility.singleLineHeight; + EditorGUI.PropertyField(newRect, serialized.show, GUIContent.none); + rect.x += CompositorStyle.k_CheckboxSpacing; + Rect previewRect = rect; + previewRect.width = CompositorStyle.k_ThumbnailSize * aspectRatio; + previewRect.height = CompositorStyle.k_ThumbnailSize; + EditorGUI.DrawPreviewTexture(previewRect, thumbnail); + previewRect.x += previewRect.width + CompositorStyle.k_ThumbnailDivider; + rect.x += previewRect.width + CompositorStyle.k_ThumbnailSpacing; + rect.width -= previewRect.width + CompositorStyle.k_ThumbnailSpacing; + + if (isAlphaEnbaled + && (thumbnail.format == RenderTextureFormat.ARGBHalf + || thumbnail.format == RenderTextureFormat.ARGBFloat + || thumbnail.format == RenderTextureFormat.ARGB64)) + { + EditorGUI.DrawTextureAlpha(previewRect, thumbnail); + rect.x += previewRect.width + CompositorStyle.k_ThumbnailSpacing; + rect.width -= previewRect.width + CompositorStyle.k_ThumbnailSpacing; + } + + rect.y += CompositorStyle.k_LabelVerticalOffset; + EditorGUI.LabelField(rect, serialized.layerName.stringValue); + } + else + { + Rect newRect = rect; + newRect.width = EditorGUIUtility.singleLineHeight; + EditorGUI.PropertyField(newRect, serialized.show, GUIContent.none); + newRect.x += CompositorStyle.k_CheckboxSpacing; + if (isCameraStack) + { + Rect iconRect = newRect; + iconRect.width = CompositorStyle.k_IconSize; + iconRect.height = CompositorStyle.k_IconSize; + iconRect.y -= CompositorStyle.k_IconVerticalOffset; + switch (serialized.inputLayerType.enumValueIndex) + { + case (int)CompositorLayer.LayerType.Camera: + GUI.DrawTexture(iconRect, EditorGUIUtility.ObjectContent(null, typeof(Camera)).image); + break; + case (int)CompositorLayer.LayerType.Video: + GUI.DrawTexture(iconRect, EditorGUIUtility.ObjectContent(null, typeof(UnityEngine.Video.VideoClip)).image); + break; + case (int)CompositorLayer.LayerType.Image: + GUI.DrawTexture(iconRect, EditorGUIUtility.ObjectContent(null, typeof(Texture)).image); + break; + default: + // This will happen if someone adds a new layer type and does not update this switch statement + Debug.Log("Unknown layer type: Please add code here to draw this type of layer."); + break; + } + newRect.x += CompositorStyle.k_IconSize + CompositorStyle.k_IconSpacing; + } + + newRect.width = rect.width - newRect.x; + EditorGUI.LabelField(newRect, serialized.layerName.stringValue); + } + } + + public static void DrawOutputLayerProperties(Rect rect, SerializedCompositionLayer serializedProperties, System.Action resetRenderTargetCallback) + { + rect.y += CompositorStyle.k_ListItemPading; + rect.height = CompositorStyle.k_SingleLineHeight; + + EditorGUI.PropertyField(rect, serializedProperties.colorFormat, Styles.k_BufferFormat); + rect.y += CompositorStyle.k_Spacing; + + EditorGUI.BeginChangeCheck(); + EditorGUI.PropertyField(rect, serializedProperties.resolutionScale, Styles.k_Resolution); + + if (EditorGUI.EndChangeCheck()) + { + // if the resolution changes, reset the RTs + resetRenderTargetCallback(); + } + rect.y += CompositorStyle.k_Spacing; + + EditorGUI.PropertyField(rect, serializedProperties.outputRenderer, Styles.k_OutputRenderer); + rect.y += CompositorStyle.k_Spacing; + + EditorGUI.PropertyField(rect, serializedProperties.aovBitmask, Styles.k_AOVs); + + rect.y += CompositorStyle.k_Spacing; + } + + public static void DrawStackedLayerProperties(Rect rect, SerializedCompositionLayer serializedProperties, ReorderableList filterList) + { + rect.y += CompositorStyle.k_ListItemPading; + rect.height = CompositorStyle.k_SingleLineHeight; + + EditorGUI.PropertyField(rect, serializedProperties.layerName, Styles.k_NameContent); + rect.y += CompositorStyle.k_Spacing; + + switch (serializedProperties.inputLayerType.enumValueIndex) + { + case (int)CompositorLayer.LayerType.Camera: + EditorGUI.PropertyField(rect, serializedProperties.inputCamera, Styles.k_Camera); + break; + case (int)CompositorLayer.LayerType.Video: + EditorGUI.PropertyField(rect, serializedProperties.inputVideo, Styles.k_Video); + break; + case (int)CompositorLayer.LayerType.Image: + EditorGUI.PropertyField(rect, serializedProperties.inputTexture, Styles.k_Image); + rect.y += CompositorStyle.k_Spacing; + EditorGUI.PropertyField(rect, serializedProperties.fitType); + break; + default: + // This will happen if someone adds a new layer type and does not update this switch statement + Debug.Log("Unknown layer type: Please add code here to handle this type of layer."); + break; + } + rect.y += 1.5f * CompositorStyle.k_Spacing; + + EditorGUI.PropertyField(rect, serializedProperties.clearDepth, Styles.k_ClearDepth); + rect.y += CompositorStyle.k_Spacing; + + EditorGUI.PropertyField(rect, serializedProperties.clearAlpha, Styles.k_ClearAlpha); + rect.y += 1.5f * CompositorStyle.k_Spacing; + + // The clear mode should be visible / configurable only for the first layer in the stack. For the other layers we set a camera-stacking specific clear-mode . + if (serializedProperties.positionInStack.intValue == 0) + { + DrawPropertyHelper(rect, Styles.k_ClearMode, serializedProperties.overrideClearMode, serializedProperties.clearMode); + rect.y += CompositorStyle.k_Spacing; + } + + DrawPropertyHelper(rect, Styles.k_AAMode, serializedProperties.overrideAA, serializedProperties.aaMode); + rect.y += CompositorStyle.k_Spacing; + + DrawPropertyHelper(rect, Styles.k_CullingMask, serializedProperties.overrideCulling, serializedProperties.cullingMaskProperty); + rect.y += CompositorStyle.k_Spacing; + + DrawPropertyHelper(rect, Styles.k_VolumeMask, serializedProperties.overrideVolume, serializedProperties.volumeMask); + rect.y += CompositorStyle.k_Spacing; + + Rect filterRect = rect; + filterRect.y += 0.5f * CompositorStyle.k_Spacing; + filterList.DoList(filterRect); + } + + static void DrawPropertyHelper(Rect rect, GUIContent label, SerializedProperty checkBox, SerializedProperty serializedProperty) + { + Rect rectCopy = rect; + rectCopy.width = EditorGUIUtility.singleLineHeight; + EditorGUI.PropertyField(rectCopy, checkBox, GUIContent.none); + + rectCopy.x += EditorGUIUtility.singleLineHeight; + rectCopy.width = EditorGUIUtility.labelWidth - EditorGUIUtility.singleLineHeight; + EditorGUI.LabelField(rectCopy, label); + + using (new EditorGUI.DisabledScope(!checkBox.boolValue)) + { + float pad = EditorGUIUtility.labelWidth; + rect.x += pad; + rect.width -= rect.x; + EditorGUI.PropertyField(rect, serializedProperty, GUIContent.none); + } + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionLayerUI.Drawers.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionLayerUI.Drawers.cs.meta new file mode 100644 index 00000000000..ca5b4ea3e21 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionLayerUI.Drawers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 99c4c84d9ed96d94c8f24691b92a6b7e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.Styles.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.Styles.cs new file mode 100644 index 00000000000..fb4a5f1afa9 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.Styles.cs @@ -0,0 +1,27 @@ +using UnityEngine; +using UnityEditor; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using System; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + static internal class CompositorStyle + { + internal static readonly int k_ThumbnailSize = 32; + internal static readonly int k_ThumbnailDivider = 5; // the horizontal space in between the thumbnails + internal static readonly int k_ThumbnailSpacing = 10; // the horizontal space after the thumbnail + internal static readonly int k_IconSpacing = 5; // the horizontal space after an icon + internal static readonly int k_CheckboxSpacing = 20; // the horizontal space for a checkbox + + internal static readonly int k_IconVerticalOffset = 5; // used to center the icons vertically + internal static readonly int k_LabelVerticalOffset = 6; // used to center the labels vertically + + + internal static readonly int k_IconSize = 28; + internal static readonly int k_ListItemPading = 4; + internal static readonly int k_ListItemStackPading = 20; + internal static readonly float k_SingleLineHeight = EditorGUIUtility.singleLineHeight; + internal static readonly float k_Spacing = k_SingleLineHeight * 1.1f; + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.Styles.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.Styles.cs.meta new file mode 100644 index 00000000000..98a02b7821b --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.Styles.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2954ec6f6455886418d8a01d4df3ebe4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.cs new file mode 100644 index 00000000000..7a72583c2da --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.cs @@ -0,0 +1,387 @@ +using System; +using System.Collections.Generic; +using System.Reflection; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering.HighDefinition.Attributes; +using UnityEngine.Rendering.HighDefinition.Compositor; +using UnityEngine.Video; + +using UnityEditor; +using UnityEditorInternal; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + // Responsible for drawing the inspector UI of the composition manager + [CustomEditor(typeof(CompositionManager))] + internal class CompositionManagerEditor : Editor + { + static partial class Styles + { + static public readonly GUIContent k_CompositionGraph = EditorGUIUtility.TrTextContent("Composition Graph", "Specifies the Shader Graph that will be used to produce the final composited output."); + static public readonly GUIContent k_OutputCamera = EditorGUIUtility.TrTextContent("Output Camera", "Specifies the camera that will output the final composited image."); + static public readonly GUIContent k_EnablePreview = EditorGUIUtility.TrTextContent("Enable Preview", "When enabled, the compositor will generate the final composed frame even in edit mode."); + static public readonly GUIContent k_InputFilters = EditorGUIUtility.TrTextContent("Input Filters", "A list of color filters that will be executed before composing the frame."); + static public readonly GUIContent k_Properties = EditorGUIUtility.TrTextContent("Properties", "The properties of a layer or sub-layer."); + static public readonly GUIContent k_RenderSchedule = EditorGUIUtility.TrTextContent("Render Schedule", "A list of layers and sub-layers in the scene. Layers are drawn from top to bottom."); + static public readonly string k_AlphaWarningPipeline = "The rendering pipeline was not configured to output an alpha channel. You can select a color buffer format that supports alpha in the HDRP quality settings."; + static public readonly string k_AlphaWarningPost = "The post processing system was not configured to process the alpha channel. You can select a buffer format that supports alpha in the HDRP quality settings."; + } + + ReorderableList m_layerList; + ReorderableList m_filterList; + + // Cached serialized properties + SerializedCompositionManager m_SerializedProperties; + List m_SerializedLayerProperties; + List m_SerializedShaderProperties; + + bool m_IsEditorDirty = true; + bool m_EnablePreview; + bool layerListChange; + CompositionManager m_compositionManager; + + public bool isDirty => m_IsEditorDirty; + + void AddLayerOfTypeCallback(object type) + { + m_compositionManager.AddNewLayer(m_layerList.index + 1, (CompositorLayer.LayerType)type); + m_SerializedProperties.layerList.serializedObject.Update(); + m_compositionManager.UpdateLayerSetup(); + } + + void AddFilterOfTypeCallback(object type) + { + m_compositionManager.AddInputFilterAtLayer(CompositionFilter.Create((CompositionFilter.FilterType)type), m_layerList.index); + m_SerializedProperties.layerList.serializedObject.Update(); + CacheSerializedObjects(); + } + + void DrawCompositionParameters() + { + ShaderPropertyUI.Draw(m_SerializedShaderProperties); + } + + bool CacheSerializedObjects() + { + try + { + m_SerializedProperties = new SerializedCompositionManager(serializedObject); + } + catch (Exception) + { + return false; + } + + m_SerializedLayerProperties = new List(); + m_SerializedShaderProperties = new List(); + + var serializedLayerList = m_SerializedProperties.layerList; + for (int layerIndex = 0; layerIndex < serializedLayerList.arraySize; layerIndex++) + { + var serializedLayer = serializedLayerList.GetArrayElementAtIndex(layerIndex); + m_SerializedLayerProperties.Add(new SerializedCompositionLayer(serializedLayer)); + } + + var serializedPropertyList = m_SerializedProperties.shaderProperties; + if (m_SerializedProperties.shaderProperties == null) + { + return false; + } + for (int pIndex = 0; pIndex < serializedPropertyList.arraySize; pIndex++) + { + var serializedProperty = serializedPropertyList.GetArrayElementAtIndex(pIndex); + m_SerializedShaderProperties.Add(new SerializedShaderProperty(serializedProperty)); + } + + return true; + } + + void OnEnable() + { + CacheSerializedObjects(); + m_IsEditorDirty = false; + } + + public override void OnInspectorGUI() + { + m_compositionManager = (CompositionManager)target; + + if (m_compositionManager == null) + { + Debug.LogError("Compositor target was null"); + return; + } + + var headerStyle = EditorStyles.helpBox; + headerStyle.fontSize = 14; + + // Cache the serialized property fields + if (m_IsEditorDirty || m_SerializedProperties == null) + { + if (CacheSerializedObjects()) + { + m_IsEditorDirty = false; + } + else + { + return; + } + } + m_SerializedProperties.Update(); + + m_EnablePreview = EditorGUILayout.Toggle(Styles.k_EnablePreview, m_compositionManager.enableOutput); + { + m_compositionManager.enableOutput = m_EnablePreview; + } + + bool cameraChange = false; + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(m_SerializedProperties.outputCamera, Styles.k_OutputCamera); + if (EditorGUI.EndChangeCheck()) + { + cameraChange = true; + } + + EditorGUI.BeginChangeCheck(); + EditorGUILayout.PropertyField(m_SerializedProperties.compositionShader, Styles.k_CompositionGraph); + + bool shaderChange = false; + if (EditorGUI.EndChangeCheck()) + { + // Clear the existing shader (the new shader will be loaded in the next Update) + m_IsEditorDirty = true; + shaderChange = true; + } + + EditorGUILayout.PropertyField(m_SerializedProperties.displayNumber); + + // Draw some warnings in case alpha is not fully supported + if (m_compositionManager.alphaSupport == CompositionManager.AlphaChannelSupport.None) + { + EditorGUILayout.Space(5); + EditorGUILayout.HelpBox(Styles.k_AlphaWarningPipeline, MessageType.Warning); + } + else if (m_compositionManager.alphaSupport == CompositionManager.AlphaChannelSupport.Rendering) + { + EditorGUILayout.Space(5); + EditorGUILayout.HelpBox(Styles.k_AlphaWarningPost, MessageType.Warning); + } + + // Now draw the composition shader properties + DrawCompositionParameters(); + + // Now draw the list of layers + EditorGUILayout.Separator(); + + layerListChange = false; + if (m_layerList == null) + { + var serializedLayerList = m_SerializedProperties.layerList; + m_layerList = new ReorderableList(m_SerializedProperties.compositorSO, serializedLayerList, true, false, true, true); + + m_layerList.drawHeaderCallback = (Rect rect) => + { + }; + + m_layerList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => + { + if (index < m_SerializedLayerProperties.Count) + { + var serializedProperties = m_SerializedLayerProperties[index]; + CompositionLayerUI.DrawItemInList(rect, serializedProperties, m_compositionManager.GetRenderTarget(index), m_compositionManager.aspectRatio, m_compositionManager.alphaSupport != CompositionManager.AlphaChannelSupport.None); + } + }; + + m_layerList.onReorderCallbackWithDetails += (list, oldIndex, newIndex) => + { + layerListChange = true; + m_IsEditorDirty = true; + + m_compositionManager.ReorderChildren(oldIndex, newIndex); + m_compositionManager.ValidateLayerListOrder(oldIndex, newIndex); + }; + + m_layerList.elementHeightCallback = (index) => + { + if (index < m_SerializedLayerProperties.Count) + { + return m_SerializedLayerProperties[index].GetListItemHeight(); + } + return 0; + }; + + m_layerList.onAddCallback = (list) => + { + var menu = new GenericMenu(); + menu.AddItem(new GUIContent("Image"), false, AddLayerOfTypeCallback, CompositorLayer.LayerType.Image); + menu.AddItem(new GUIContent("Video"), false, AddLayerOfTypeCallback, CompositorLayer.LayerType.Video); + menu.AddItem(new GUIContent("Camera"), false, AddLayerOfTypeCallback, CompositorLayer.LayerType.Camera); + menu.ShowAsContext(); + m_IsEditorDirty = true; + + m_SerializedProperties.layerList.serializedObject.Update(); + EditorUtility.SetDirty(m_compositionManager.profile); + }; + + m_layerList.onRemoveCallback = (list) => + { + m_compositionManager.RemoveLayerAtIndex(list.index); + m_IsEditorDirty = true; + EditorUtility.SetDirty(m_compositionManager.profile); + }; + + m_layerList.onSelectCallback = (index) => + { + m_filterList = null; + }; + + m_layerList.onCanRemoveCallback = (list) => + { + return !m_compositionManager.IsOutputLayer(list.index); + }; + m_layerList.onCanAddCallback = (list) => + { + return list.index >= 0; + }; + m_layerList.headerHeight = 0; + } + + EditorGUI.BeginChangeCheck(); + EditorGUILayout.BeginVertical(); + EditorGUILayout.LabelField(Styles.k_RenderSchedule, headerStyle); + m_layerList.DoLayoutList(); + EditorGUILayout.EndVertical(); + if (EditorGUI.EndChangeCheck()) + { + layerListChange = true; + } + + float height = EditorGUIUtility.singleLineHeight; + if (m_layerList.index >= 0) + { + height += m_SerializedLayerProperties[m_layerList.index].GetPropertiesHeight(); + } + + var rectagle = EditorGUILayout.BeginVertical(GUILayout.Height(height)); + + EditorGUI.BeginChangeCheck(); + if (m_layerList.index >= 0) + { + EditorGUILayout.LabelField(Styles.k_Properties, headerStyle); + + rectagle.y += EditorGUIUtility.singleLineHeight * 1.5f; + rectagle.x += 5; + rectagle.width -= 10; + var serializedProperties = m_SerializedLayerProperties[m_layerList.index]; + DrawLayerProperties(rectagle, serializedProperties, m_layerList.index, null); + } + EditorGUILayout.EndVertical(); + if (EditorGUI.EndChangeCheck()) + { + // Also the layers might need to be re-initialized + layerListChange = true; + } + + if (m_SerializedProperties != null) + { + m_SerializedProperties.ApplyModifiedProperties(); + } + + if (m_compositionManager.shader == null) + { + CompositionUtils.LoadDefaultCompositionGraph(m_compositionManager); + shaderChange = true; + } + + if (shaderChange) + { + // This needs to run after m_SerializedProperties.ApplyModifiedProperties + CompositionUtils.LoadOrCreateCompositionProfileAsset(m_compositionManager); + } + + if (cameraChange) + { + m_compositionManager.DropCompositorCamera(); + m_compositionManager.Init(); + } + + if (layerListChange) + { + // Some properties were changed, mark the profile as dirty so it can be saved if the user saves the scene + EditorUtility.SetDirty(m_compositionManager); + EditorUtility.SetDirty(m_compositionManager.profile); + m_compositionManager.UpdateLayerSetup(); + } + } + + void DrawLayerProperties(Rect rect, SerializedCompositionLayer serializedProperties, int layerIndex, RenderTexture preview = null) + { + if (serializedProperties == null) + { + return; + } + + if (serializedProperties.outTarget.intValue != (int)CompositorLayer.OutputTarget.CameraStack) + { + CompositionLayerUI.DrawOutputLayerProperties(rect, serializedProperties, m_compositionManager.DeleteLayerRTs); + } + else + { + if (m_filterList == null) + { + m_filterList = new ReorderableList(serializedProperties.inputFilters.serializedObject, serializedProperties.inputFilters, true, true, true, true); + m_filterList.onAddCallback = (list) => + { + var menu = new GenericMenu(); + menu.AddItem(new GUIContent("Chroma Keying"), false, AddFilterOfTypeCallback, 0); + menu.AddItem(new GUIContent("Alpha Mask"), false, AddFilterOfTypeCallback, 1); + menu.ShowAsContext(); + + EditorUtility.SetDirty(m_compositionManager.profile); + EditorUtility.SetDirty(m_compositionManager); + }; + + m_filterList.drawElementCallback = (Rect r, int index, bool isActive, bool isFocused) => + { + if (index < m_SerializedLayerProperties[m_layerList.index].filterList.Count) + { + var serializedFilter = m_SerializedLayerProperties[m_layerList.index].filterList[index]; + CompositionFilterUI.Draw(r, serializedFilter); + } + }; + + m_filterList.drawNoneElementCallback = (Rect r) => + { + using (new EditorGUI.DisabledScope(true)) + { + EditorGUI.LabelField(r, "List Is Empty", EditorStyles.label); + } + }; + + m_filterList.drawHeaderCallback = (Rect r) => + { + EditorGUI.LabelField(r, Styles.k_InputFilters, EditorStyles.largeLabel); + }; + + m_filterList.elementHeightCallback = (index) => + { + if (index < m_SerializedLayerProperties[m_layerList.index].filterList.Count) + { + var filter = m_SerializedLayerProperties[m_layerList.index].filterList[index]; + return filter.GetHeight(); + } + return 0; + }; + } + + CompositionLayerUI.DrawStackedLayerProperties(rect, serializedProperties, m_filterList); + } + } + + } +} + + diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.cs.meta new file mode 100644 index 00000000000..7eb1676be96 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionManagerEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 39ecc4f4a5207484fa49c64ebe827a38 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionUtils.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionUtils.cs new file mode 100644 index 00000000000..32b24fc035c --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionUtils.cs @@ -0,0 +1,117 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering.HighDefinition.Compositor; + +using UnityEditor; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + internal class CompositionUtils + { + public static readonly string k_DefaultCameraName = "MainCompositorCamera"; + + static public void LoadDefaultCompositionGraph(CompositionManager compositor) + { + if (!AssetDatabase.IsValidFolder("Assets/Compositor")) + { + AssetDatabase.CreateFolder("Assets", "Compositor"); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + + string path = "Assets/Compositor/DefaultCompositionGraph.shadergraph"; + path = AssetDatabase.GenerateUniqueAssetPath(path); + bool ret1 = AssetDatabase.CopyAsset(HDUtils.GetHDRenderPipelinePath() + "Runtime/Compositor/ShaderGraphs/DefaultCompositionGraph.shadergraph", path); + if (ret1 == false) + { + Debug.LogError("Error creating default shader graph"); + return; + } + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + + compositor.shader = AssetDatabase.LoadAssetAtPath(path); + + string profilePath; + { + var fullpath = AssetDatabase.GetAssetPath(compositor.shader); + profilePath = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(fullpath), System.IO.Path.GetFileNameWithoutExtension(compositor.shader.name)) + ".asset"; + profilePath = AssetDatabase.GenerateUniqueAssetPath(profilePath); + } + + bool ret2 = AssetDatabase.CopyAsset(HDUtils.GetHDRenderPipelinePath() + "Runtime/Compositor/ShaderGraphs/DefaultCompositionGraph.asset", profilePath); + if (ret2 == false) + { + Debug.LogError("Error creating default profile"); + return; + } + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + + static public void RemoveAudioListeners(Camera camera) + { + var listener = camera.GetComponent(); + if (listener) + { + CoreUtils.Destroy(listener); + } + } + + static public void SetDefaultCamera(CompositionManager compositor) + { + var camera = CompositionManager.GetSceceCamera(); + if (camera != null) + { + var outputCamera = Object.Instantiate(camera); + RemoveAudioListeners(outputCamera); + outputCamera.name = k_DefaultCameraName; + outputCamera.tag = "Untagged"; + outputCamera.cullingMask = 0; // we don't want to render any 3D objects on the compositor camera + compositor.outputCamera = outputCamera; + } + } + + static public void SetDefaultLayers(CompositionManager compositor) + { + for (int i = compositor.numLayers - 1; i>=0; --i) + { + if (compositor.layers[i].outputTarget == CompositorLayer.OutputTarget.CompositorLayer) + { + if ((i+i < compositor.numLayers - 1) && (compositor.layers[i+1].outputTarget == CompositorLayer.OutputTarget.CameraStack)) + { + continue; + } + compositor.AddNewLayer(i + 1); + } + } + } + + static public void LoadOrCreateCompositionProfileAsset(CompositionManager compositor) + { + var shader = compositor.shader; + var fullpath = AssetDatabase.GetAssetPath(shader); + var path = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(fullpath), System.IO.Path.GetFileNameWithoutExtension(shader.name)) + ".asset"; + + CompositionProfile newProfile = AssetDatabase.LoadAssetAtPath(path); + + if (newProfile == null) + { + Debug.Log($"Creating new composition profile asset at path: {path}"); + + newProfile = ScriptableObject.CreateInstance(); + + //Note: no need to GenerateUniqueAssetPath(path), since we know that LoadAssetAtPath failed at this path + AssetDatabase.CreateAsset(newProfile, path); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + else + { + Debug.Log($"Loading composition profile from {path}"); + } + compositor.profile = newProfile; + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionUtils.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionUtils.cs.meta new file mode 100644 index 00000000000..9e31ad5b266 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositionUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b9aec9adc3699b44e8516cecc87c1b8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs new file mode 100644 index 00000000000..d9e8e9555c7 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs @@ -0,0 +1,159 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering.HighDefinition.Compositor; + +using UnityEditor; +using UnityEditorInternal; +using UnityEditor.ShaderGraph; +using UnityEditor.SceneManagement; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + internal class CompositorWindow : EditorWindow + { + static partial class Styles + { + static public readonly GUIContent k_EnableCompositor = EditorGUIUtility.TrTextContent("Enable Compositor", "Enabled the compositor and creates a default composition profile."); + static public readonly GUIContent k_RemoveCompositor = EditorGUIUtility.TrTextContent("Remove compositor from scene", "Removes the compositor and any composition settings from the scene."); + } + + static CompositorWindow s_Window; + CompositionManagerEditor m_Editor; + Vector2 m_ScrollPosition = Vector2.zero; + bool m_RequiresRedraw = false; + + [MenuItem("Window/Render Pipeline/HD Render Pipeline Compositor", false, 10400)] + static void Init() + { + // Get existing open window or if none, make a new one: + s_Window = (CompositorWindow)EditorWindow.GetWindow(typeof(CompositorWindow)); + s_Window.titleContent = new GUIContent("HDRP Compositor (Preview)"); + s_Window.Show(); + } + + void Update() + { + // This ensures that layer thumbnails are updated every frame (for video layers) + Repaint(); + } + + void OnGUI() + { + CompositionManager compositor = CompositionManager.GetInstance(); + bool enableCompositor = false; + if (compositor) + { + enableCompositor = compositor.enabled; + } + + bool enableCompositorCached = enableCompositor; + enableCompositor = EditorGUILayout.Toggle(Styles.k_EnableCompositor, enableCompositor); + + // Track if the user changed the compositor enable state and mark the scene dirty if necessary + if (enableCompositorCached != enableCompositor && compositor != null) + { + EditorUtility.SetDirty(compositor); + } + + if (compositor == null && enableCompositor) + { + Debug.Log("The scene does not have a compositor. Creating a new one with the default configuration."); + GameObject go = new GameObject("HDRP Compositor") { hideFlags = HideFlags.HideInHierarchy }; + compositor = go.AddComponent(); + + // Mark as dirty, so if the user closes the scene right away, the change will be saved. + EditorUtility.SetDirty(compositor); + + // Now add the default configuration + CompositionUtils.LoadDefaultCompositionGraph(compositor); + CompositionUtils.LoadOrCreateCompositionProfileAsset(compositor); + compositor.SetupCompositionMaterial(); + CompositionUtils.SetDefaultCamera(compositor); + CompositionUtils.SetDefaultLayers(compositor); + } + + if (compositor) + { + compositor.enabled = enableCompositor; + } + else + { + return; + } + + if (compositor && !compositor.enabled) + { + if (GUILayout.Button(new GUIContent(Styles.k_RemoveCompositor))) + { + if (compositor.outputCamera) + { + if(compositor.outputCamera.name == CompositionUtils.k_DefaultCameraName) + { + var cameraData = compositor.outputCamera.GetComponent(); + if (cameraData != null) + { + CoreUtils.Destroy(cameraData); + } + CoreUtils.Destroy(compositor.outputCamera.gameObject); + CoreUtils.Destroy(compositor.outputCamera); + EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); + } + } + + CoreUtils.Destroy(compositor); + return; + } + } + + if (compositor.profile == null) + { + // The compositor was loaded, but there was no profile (someone deleted the asset from disk?), so create a new one + CompositionUtils.LoadOrCreateCompositionProfileAsset(compositor); + compositor.SetupCompositionMaterial(); + return; + } + + if (compositor.shader != null) + { + // keep track of shader graph changes: when the user saves a graph, we should load/reflect any new shader properties + GraphData.onSaveGraph += MarkShaderAsDirty; + } + + if (m_Editor == null || m_Editor.target == null || m_Editor.isDirty || m_RequiresRedraw) + { + m_Editor = (CompositionManagerEditor)Editor.CreateEditor(compositor); + m_RequiresRedraw = false; + } + + m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition); + using (new EditorGUI.DisabledScope(!compositor.enabled)) + { + if (m_Editor) + { + m_Editor.OnInspectorGUI(); + } + } + GUILayout.EndScrollView(); + } + + void MarkShaderAsDirty(Shader shader, object context) + { + CompositionManager compositor = CompositionManager.GetInstance(); + compositor.shaderPropertiesAreDirty = true; + m_RequiresRedraw = true; + + EditorUtility.SetDirty(compositor); + EditorUtility.SetDirty(compositor.profile); + } + + private void OnDestroy() + { + CompositionManager compositor = CompositionManager.GetInstance(); + if (compositor && compositor.shader != null) + { + GraphData.onSaveGraph -= MarkShaderAsDirty; + } + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs.meta new file mode 100644 index 00000000000..d436ef307be --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/CompositorWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 47305bd173a0c8b4eb7c8c5c2b8e080a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionFilter.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionFilter.cs new file mode 100644 index 00000000000..3316ffb34b3 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionFilter.cs @@ -0,0 +1,36 @@ +using UnityEditor; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + internal class SerializedCompositionFilter + { + public SerializedProperty filterType; + public SerializedProperty maskColor; + public SerializedProperty keyThreshold; + public SerializedProperty keyTolerance; + public SerializedProperty spillRemoval; + public SerializedProperty alphaMask; + + public SerializedCompositionFilter(SerializedProperty root) + { + filterType = root.FindPropertyRelative("filterType"); + maskColor = root.FindPropertyRelative("maskColor"); + keyThreshold = root.FindPropertyRelative("keyThreshold"); + keyTolerance = root.FindPropertyRelative("keyTolerance"); + spillRemoval = root.FindPropertyRelative("spillRemoval"); + alphaMask = root.FindPropertyRelative("alphaMask"); + } + + public float GetHeight() + { + if (filterType.intValue == 0) + { + return 5 * CompositorStyle.k_Spacing; + } + else + { + return CompositorStyle.k_Spacing; + } + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionFilter.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionFilter.cs.meta new file mode 100644 index 00000000000..20dd33d97d2 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionFilter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8327178c39deb6488624ffb0ff1a659 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionLayer.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionLayer.cs new file mode 100644 index 00000000000..9a88b20f6dd --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionLayer.cs @@ -0,0 +1,119 @@ +using System.Collections.Generic; +using UnityEngine.Rendering.HighDefinition.Compositor; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + internal class SerializedCompositionLayer + { + public SerializedProperty layerName; + public SerializedProperty show; + public SerializedProperty resolutionScale; + public SerializedProperty expandLayer; + public SerializedProperty outTarget; + public SerializedProperty outputRenderer; + public SerializedProperty clearDepth; + public SerializedProperty clearAlpha; + public SerializedProperty inputLayerType; + public SerializedProperty inputCamera; + public SerializedProperty inputVideo; + public SerializedProperty inputTexture; + public SerializedProperty fitType; + public SerializedProperty colorFormat; + public SerializedProperty overrideAA; + public SerializedProperty aaMode; + public SerializedProperty overrideClearMode; + public SerializedProperty clearMode; + public SerializedProperty overrideCulling; + public SerializedProperty cullingMaskProperty; + public SerializedProperty overrideVolume; + public SerializedProperty volumeMask; + public SerializedProperty aovBitmask; + public SerializedProperty inputFilters; + public SerializedProperty positionInStack; + + public List filterList = new List(); + + public SerializedCompositionLayer(SerializedProperty root) + { + layerName = root.FindPropertyRelative("m_LayerName"); + show = root.FindPropertyRelative("m_Show"); + resolutionScale = root.FindPropertyRelative("m_ResolutionScale"); + expandLayer = root.FindPropertyRelative("m_ExpandLayer"); + outTarget = root.FindPropertyRelative("m_OutputTarget"); + clearDepth = root.FindPropertyRelative("m_ClearDepth"); + clearAlpha = root.FindPropertyRelative("m_ClearAlpha"); + outputRenderer = root.FindPropertyRelative("m_OutputRenderer"); + inputLayerType = root.FindPropertyRelative("m_Type"); + inputCamera = root.FindPropertyRelative("m_Camera"); + inputVideo = root.FindPropertyRelative("m_InputVideo"); + inputTexture = root.FindPropertyRelative("m_InputTexture"); + fitType = root.FindPropertyRelative("m_BackgroundFit"); + colorFormat = root.FindPropertyRelative("m_ColorBufferFormat"); + overrideClearMode = root.FindPropertyRelative("m_OverrideClearMode"); + clearMode = root.FindPropertyRelative("m_ClearMode"); + overrideAA = root.FindPropertyRelative("m_OverrideAntialiasing"); + aaMode = root.FindPropertyRelative("m_Antialiasing"); + overrideCulling = root.FindPropertyRelative("m_OverrideCullingMask"); + cullingMaskProperty = root.FindPropertyRelative("m_CullingMask"); + overrideVolume = root.FindPropertyRelative("m_OverrideVolumeMask"); + volumeMask = root.FindPropertyRelative("m_VolumeMask"); + aovBitmask = root.FindPropertyRelative("m_AOVBitmask"); + inputFilters = root.FindPropertyRelative("m_InputFilters"); + positionInStack = root.FindPropertyRelative("m_LayerPositionInStack"); + + for (int index = 0; index < inputFilters.arraySize; index++) + { + var serializedFilter = inputFilters.GetArrayElementAtIndex(index); + filterList.Add(new SerializedCompositionFilter(serializedFilter)); + } + } + + public float GetPropertiesHeight() + { + if (outTarget.intValue != (int)CompositorLayer.OutputTarget.CameraStack) + { + return + EditorGUI.GetPropertyHeight(outputRenderer, null) + + EditorGUI.GetPropertyHeight(colorFormat, null) + + EditorGUI.GetPropertyHeight(aovBitmask, null) + + EditorGUI.GetPropertyHeight(resolutionScale, null) + + 2 * EditorGUIUtility.singleLineHeight; //for the heading and pading + } + else + { + float height = + EditorGUI.GetPropertyHeight(layerName, null) + + EditorGUI.GetPropertyHeight(inputCamera, null) + + EditorGUI.GetPropertyHeight(clearDepth, null) + + EditorGUI.GetPropertyHeight(clearAlpha, null) + + EditorGUI.GetPropertyHeight(clearMode, null) + + EditorGUI.GetPropertyHeight(aaMode, null) + + EditorGUI.GetPropertyHeight(cullingMaskProperty, null) + + EditorGUI.GetPropertyHeight(volumeMask, null) + + EditorGUI.GetPropertyHeight(inputFilters, null) + + EditorGUIUtility.singleLineHeight * 7; //for the heading and pading + + if (inputFilters.arraySize > 0) + { + // add extra height for the list of filters + height += inputFilters.arraySize * EditorGUIUtility.singleLineHeight * 5; + } + + return height; + } + } + + public float GetListItemHeight() + { + int pading = 10; + if (outTarget.intValue != (int)CompositorLayer.OutputTarget.CameraStack) + { + return CompositorStyle.k_ThumbnailSize + pading; + } + else + { + return EditorGUIUtility.singleLineHeight + pading; + } + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionLayer.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionLayer.cs.meta new file mode 100644 index 00000000000..54d55be7358 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionLayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 15ca2503b903ba94fae8c342a299cc0a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionManager.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionManager.cs new file mode 100644 index 00000000000..b82b729de5b --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionManager.cs @@ -0,0 +1,50 @@ +using UnityEditor; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + internal class SerializedCompositionManager + { + public SerializedProperty compositionProfile; + public SerializedProperty layerList; + public SerializedProperty shaderProperties; + public SerializedProperty displayNumber; + public SerializedProperty compositionShader; + public SerializedProperty outputCamera; + + public SerializedObject compositionProfileSO; + public SerializedObject compositorSO; + + public SerializedCompositionManager(SerializedObject root) + { + compositorSO = root; + { + compositionProfile = compositorSO.FindProperty("m_CompositionProfile"); + displayNumber = compositorSO.FindProperty("m_OutputDisplay"); + compositionShader = compositorSO.FindProperty("m_Shader"); + outputCamera = compositorSO.FindProperty("m_OutputCamera"); + layerList = compositorSO.FindProperty("m_InputLayers"); + } + + // Work around to find property on scriptable object + if (compositionProfile.objectReferenceValue) + { + compositionProfileSO = new SerializedObject(compositionProfile.objectReferenceValue); + { + shaderProperties = compositionProfileSO.FindProperty("m_ShaderProperties"); + } + } + } + + public void Update() + { + compositionProfileSO.Update(); + compositorSO.Update(); + } + + public void ApplyModifiedProperties() + { + compositionProfileSO.ApplyModifiedProperties(); + compositorSO.ApplyModifiedProperties(); + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionManager.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionManager.cs.meta new file mode 100644 index 00000000000..8a3ef5ea16d --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/SerializedCompositionManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2c99a250cc4cad4190066209934d2cd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/SeriallizedShaderProperty.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/SeriallizedShaderProperty.cs new file mode 100644 index 00000000000..18377776184 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/SeriallizedShaderProperty.cs @@ -0,0 +1,20 @@ +using UnityEditor; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + internal class SerializedShaderProperty + { + public SerializedProperty propertyName; + public SerializedProperty propertyType; + public SerializedProperty propertyValue; + public SerializedProperty rangeLimits; + + public SerializedShaderProperty(SerializedProperty root) + { + propertyName = root.FindPropertyRelative("propertyName"); + propertyType = root.FindPropertyRelative("propertyType"); + propertyValue = root.FindPropertyRelative("value"); + rangeLimits = root.FindPropertyRelative("rangeLimits"); + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/SeriallizedShaderProperty.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/SeriallizedShaderProperty.cs.meta new file mode 100644 index 00000000000..412e127ae27 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/SeriallizedShaderProperty.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc7713c03abe2124c9c74aa782e8ee37 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/ShaderPropertyUI.Drawers.cs b/com.unity.render-pipelines.high-definition/Editor/Compositor/ShaderPropertyUI.Drawers.cs new file mode 100644 index 00000000000..bbfe379b784 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/ShaderPropertyUI.Drawers.cs @@ -0,0 +1,75 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEditor; + +using System.Collections.Generic; + +namespace UnityEditor.Rendering.HighDefinition.Compositor +{ + internal class ShaderPropertyUI + { + public static void Draw(List propertyList) + { + int index = propertyList.FindIndex(x => x.propertyType.GetEnumValue() != ShaderPropertyType.Texture); + if (index >= 0) + { + EditorGUILayout.Separator(); + var headerStyle = EditorStyles.helpBox; + headerStyle.fontSize = 14; + EditorGUILayout.LabelField("Composition Parameters", headerStyle); + } + + foreach (var property in propertyList) + { + Draw(property); + } + } + + public static void Draw(SerializedShaderProperty prop) + { + int columnWidth = (int)EditorGUIUtility.labelWidth; // Set a fixed length for all labels, so everything in the UI is nicely aligned + + switch ((ShaderPropertyType)prop.propertyType.intValue) + { + case ShaderPropertyType.Range: + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(prop.propertyName.stringValue, GUILayout.Width(columnWidth)); + Vector2 rangeLimits = prop.rangeLimits.vector2Value; + float val = EditorGUILayout.Slider(prop.propertyValue.vector4Value.x, rangeLimits.x, rangeLimits.y); + prop.propertyValue.vector4Value = new Vector4(val, 0, 0, 0); + EditorGUILayout.EndHorizontal(); + } + break; + case ShaderPropertyType.Float: + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(prop.propertyName.stringValue, GUILayout.Width(columnWidth)); + float val = EditorGUILayout.FloatField(prop.propertyValue.vector4Value.x); + prop.propertyValue.vector4Value = new Vector4(val, 0, 0, 0); + EditorGUILayout.EndHorizontal(); + } + break; + case ShaderPropertyType.Vector: + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(prop.propertyName.stringValue, GUILayout.Width(columnWidth)); + Vector4 val = EditorGUILayout.Vector4Field(GUIContent.none, prop.propertyValue.vector4Value); + prop.propertyValue.vector4Value = val; + EditorGUILayout.EndHorizontal(); + } + break; + case ShaderPropertyType.Color: + { + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField(prop.propertyName.stringValue, GUILayout.Width(columnWidth)); + Color val = prop.propertyValue.vector4Value; + val = EditorGUILayout.ColorField(GUIContent.none, val); + prop.propertyValue.vector4Value = val; + EditorGUILayout.EndHorizontal(); + } + break; + } + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Compositor/ShaderPropertyUI.Drawers.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Compositor/ShaderPropertyUI.Drawers.cs.meta new file mode 100644 index 00000000000..46c881fdb0a --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Compositor/ShaderPropertyUI.Drawers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 50e466354f3d88f4fac33942f3ffd724 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/DefaultScene/HDWizard.Window.cs b/com.unity.render-pipelines.high-definition/Editor/DefaultScene/HDWizard.Window.cs index 2c301b272bc..614da9582a7 100644 --- a/com.unity.render-pipelines.high-definition/Editor/DefaultScene/HDWizard.Window.cs +++ b/com.unity.render-pipelines.high-definition/Editor/DefaultScene/HDWizard.Window.cs @@ -544,19 +544,22 @@ HelpBox CreateHdrpVersionChecker() { m_UsedPackageRetriever.ProcessAsync(k_HdrpPackageName, (installed, packageInfo) => { - // installed is not used because this one will be always installed + // With recent introduction of preview srp version, our HDRP wizard don't work with Version() call + // patch it for now until this is solve. + bool compatibleWithVersionCall = version.ToString().Contains("preview") ? false : true; + // installed is not used because this one will be always installed if (packageInfo.source == PackageManager.PackageSource.Local) { helpBox.kind = HelpBox.Kind.Info; helpBox.text = String.Format(Style.hdrpVersionWithLocalPackage, packageInfo.version, version); } - else if(new Version(packageInfo.version) < new Version(version)) + else if(compatibleWithVersionCall && (new Version(packageInfo.version) < new Version(version))) { helpBox.kind = HelpBox.Kind.Warning; helpBox.text = String.Format(Style.hdrpVersionNotLast, packageInfo.version, version); } - else if (new Version(packageInfo.version) == new Version(version)) + else if (compatibleWithVersionCall && (new Version(packageInfo.version) == new Version(version))) { helpBox.kind = HelpBox.Kind.Info; helpBox.text = String.Format(Style.hdrpVersionLast, version); diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs index 3065fe989de..8ae052f9be6 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs @@ -42,6 +42,7 @@ sealed class Styles public readonly GUIContent cookieTextureTypeError = new GUIContent("HDRP does not support the Cookie Texture type, only Default is supported.", EditorGUIUtility.IconContent("console.warnicon").image); public readonly string cookieNonPOT = "HDRP does not support non power of two cookie textures."; public readonly string cookieTooSmall = "Min texture size for cookies is 2x2 pixels."; + public readonly string cookieBaking = "Light Baking for cookies disabled on the Project Settings."; // Additional light data diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs index 59447bf80f7..f50088760ca 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.cs @@ -410,7 +410,7 @@ static void DrawShapeContent(SerializedHDLight serialized, Editor owner) case AreaLightShape.Disc: //draw the built-in area light control at the moment as everything is handled by built-in serialized.settings.DrawArea(); - serialized.displayAreaLightEmissiveMesh.boolValue = false; //force deactivate emissive mesh for Disc (not supported) + serialized.displayAreaLightEmissiveMesh.boolValue = false; //force deactivate emissive mesh for Disc (not supported) break; case (AreaLightShape)(-1): //multiple different values using (new EditorGUI.DisabledScope(true)) @@ -722,12 +722,12 @@ static void DrawEmissionContent(SerializedHDLight serialized, Editor owner) EditorGUI.indentLevel--; } - ShowCookieTextureWarnings(serialized.settings.cookie); + ShowCookieTextureWarnings(serialized.settings.cookie, serialized.settings.isCompletelyBaked || serialized.settings.isBakedOrMixed); } else if (serialized.areaLightShape == AreaLightShape.Rectangle || serialized.areaLightShape == AreaLightShape.Disc) { EditorGUILayout.ObjectField( serialized.areaLightCookie, s_Styles.areaLightCookie ); - ShowCookieTextureWarnings(serialized.areaLightCookie.objectReferenceValue as Texture); + ShowCookieTextureWarnings(serialized.areaLightCookie.objectReferenceValue as Texture, serialized.settings.isCompletelyBaked || serialized.settings.isBakedOrMixed); } if (EditorGUI.EndChangeCheck()) @@ -737,7 +737,7 @@ static void DrawEmissionContent(SerializedHDLight serialized, Editor owner) } } - static void ShowCookieTextureWarnings(Texture cookie) + static void ShowCookieTextureWarnings(Texture cookie, bool useBaking) { if (cookie == null) return; @@ -767,12 +767,18 @@ static void ShowCookieTextureWarnings(Texture cookie) } } + #if UNITY_2020_2_OR_NEWER + if (useBaking && !UnityEditor.EditorSettings.enableCookiesInLightmapper) + #else + if (useBaking && UnityEditor.EditorSettings.disableCookiesInLightmapper) + #endif + EditorGUILayout.HelpBox(s_Styles.cookieBaking, MessageType.Warning); if (cookie.width != cookie.height) EditorGUILayout.HelpBox(s_Styles.cookieNonPOT, MessageType.Warning); if (cookie.width < LightCookieManager.k_MinCookieSize || cookie.height < LightCookieManager.k_MinCookieSize) EditorGUILayout.HelpBox(s_Styles.cookieTooSmall, MessageType.Warning); } - + static void DrawEmissionAdvancedContent(SerializedHDLight serialized, Editor owner) { HDLightType lightType = serialized.type; @@ -785,14 +791,12 @@ static void DrawEmissionAdvancedContent(SerializedHDLight serialized, Editor own EditorGUILayout.PropertyField(serialized.affectSpecular, s_Styles.affectSpecular); if (lightType != HDLightType.Directional) { - if (serialized.spotLightShape.GetEnumValue() != SpotLightShape.Box) - EditorGUILayout.PropertyField(serialized.applyRangeAttenuation, s_Styles.applyRangeAttenuation); + EditorGUILayout.PropertyField(serialized.applyRangeAttenuation, s_Styles.applyRangeAttenuation); EditorGUILayout.PropertyField(serialized.fadeDistance, s_Styles.fadeDistance); } EditorGUILayout.PropertyField(serialized.lightDimmer, s_Styles.lightDimmer); } - else if (lightType == HDLightType.Point - || lightType == HDLightType.Spot && serialized.spotLightShape.GetEnumValue() != SpotLightShape.Box) + else if (lightType == HDLightType.Point || lightType == HDLightType.Spot) EditorGUILayout.PropertyField(serialized.applyRangeAttenuation, s_Styles.applyRangeAttenuation); // Emissive mesh for area light only (and not supported on Disc currently) @@ -808,7 +812,7 @@ static void DrawEmissionAdvancedContent(SerializedHDLight serialized, Editor own bool showSubArea = serialized.displayAreaLightEmissiveMesh.boolValue && !serialized.displayAreaLightEmissiveMesh.hasMultipleDifferentValues; ++EditorGUI.indentLevel; - + Rect lineRect = EditorGUILayout.GetControlRect(); ShadowCastingMode newCastShadow; EditorGUI.showMixedValue = serialized.areaLightEmissiveMeshCastShadow.hasMultipleDifferentValues; diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDCubemapInspector.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDCubemapInspector.cs index b82a3d45ab0..21df4435662 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDCubemapInspector.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDCubemapInspector.cs @@ -232,7 +232,11 @@ public override Texture2D RenderStaticPreview(string assetPath, Object[] subAsse m_PreviewUtility.ambientColor = Color.black; m_PreviewUtility.BeginStaticPreview(new Rect(0, 0, width, height)); m_PreviewUtility.DrawMesh(sphereMesh, Matrix4x4.identity, previewMaterial, 0); - m_PreviewUtility.camera.Render(); + // TODO: For now we comment this line as it cause out of memory on both DX12 and Vulkan API. + // We will need to invest time to understand what is happening + // For now priority is to enable Yamato platform automation + // This mean that cubemap icon will render incorrectly + //m_PreviewUtility.camera.Render(); var outTexture = m_PreviewUtility.EndStaticPreview(); diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs index f41d2bd5458..cd3d7eeb01f 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs @@ -100,25 +100,39 @@ public override void OnInspectorGUI() PropertyField(m_LayerMask, EditorGUIUtility.TrTextContent("Layer Mask", "Layer mask used to include the objects for screen space reflection.")); PropertyField(m_RayLength, EditorGUIUtility.TrTextContent("Ray Length", "Controls the length of reflection rays.")); PropertyField(m_ClampValue, EditorGUIUtility.TrTextContent("Clamp Value", "Clamps the exposed intensity.")); - PropertyField(m_Mode, EditorGUIUtility.TrTextContent("Mode", "Controls which version of the effect should be used.")); - EditorGUI.indentLevel++; - switch (m_Mode.value.GetEnumValue()) + if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both) { - case RayTracingMode.Performance: - { - PropertyField(m_UpscaleRadius, EditorGUIUtility.TrTextContent("Upscale Radius", "Controls the size of the upscale radius.")); - PropertyField(m_FullResolution, EditorGUIUtility.TrTextContent("Full Resolution", "Enables full resolution mode.")); - } - break; - case RayTracingMode.Quality: + PropertyField(m_Mode, EditorGUIUtility.TrTextContent("Mode", "Controls which version of the effect should be used.")); + EditorGUI.indentLevel++; + switch (m_Mode.value.GetEnumValue()) { - PropertyField(m_SampleCount, EditorGUIUtility.TrTextContent("Sample Count", "Number of samples for reflections.")); - PropertyField(m_BounceCount, EditorGUIUtility.TrTextContent("Bounce Count", "Number of bounces for reflection rays.")); + case RayTracingMode.Performance: + { + PropertyField(m_UpscaleRadius, EditorGUIUtility.TrTextContent("Upscale Radius", "Controls the size of the upscale radius.")); + PropertyField(m_FullResolution, EditorGUIUtility.TrTextContent("Full Resolution", "Enables full resolution mode.")); + } + break; + case RayTracingMode.Quality: + { + PropertyField(m_SampleCount, EditorGUIUtility.TrTextContent("Sample Count", "Number of samples for reflections.")); + PropertyField(m_BounceCount, EditorGUIUtility.TrTextContent("Bounce Count", "Number of bounces for reflection rays.")); + } + break; } - break; + EditorGUI.indentLevel--; + } + else if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Quality) + { + PropertyField(m_SampleCount, EditorGUIUtility.TrTextContent("Sample Count", "Number of samples for reflections.")); + PropertyField(m_BounceCount, EditorGUIUtility.TrTextContent("Bounce Count", "Number of bounces for reflection rays.")); + } + else + { + PropertyField(m_UpscaleRadius, EditorGUIUtility.TrTextContent("Upscale Radius", "Controls the size of the upscale radius.")); + PropertyField(m_FullResolution, EditorGUIUtility.TrTextContent("Full Resolution", "Enables full resolution mode.")); } - EditorGUI.indentLevel--; + PropertyField(m_Denoise, EditorGUIUtility.TrTextContent("Denoise", "Enable denoising on the ray traced reflections.")); { EditorGUI.indentLevel++; diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs index 3e49aee4062..8f365d80abc 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ContactShadowsEditor.cs @@ -11,11 +11,12 @@ class ContactShadowsEditor : VolumeComponentWithQualityEditor SerializedDataParameter m_Length; SerializedDataParameter m_DistanceScaleFactor; SerializedDataParameter m_MaxDistance; + SerializedDataParameter m_MinDistance; SerializedDataParameter m_FadeDistance; + SerializedDataParameter m_FadeInDistance; SerializedDataParameter m_SampleCount; SerializedDataParameter m_Opacity; - public override void OnEnable() { base.OnEnable(); @@ -26,7 +27,9 @@ public override void OnEnable() m_Length = Unpack(o.Find(x => x.length)); m_DistanceScaleFactor = Unpack(o.Find(x => x.distanceScaleFactor)); m_MaxDistance = Unpack(o.Find(x => x.maxDistance)); + m_MinDistance = Unpack(o.Find(x => x.minDistance)); m_FadeDistance = Unpack(o.Find(x => x.fadeDistance)); + m_FadeInDistance = Unpack(o.Find(x => x.fadeInDistance)); m_SampleCount = Unpack(o.Find(x => x.sampleCount)); m_Opacity = Unpack(o.Find(x => x.opacity)); } @@ -41,8 +44,12 @@ public override void OnInspectorGUI() { PropertyField(m_Length, EditorGUIUtility.TrTextContent("Length", "Controls the length of the rays HDRP uses to calculate Contact Shadows. Uses meters.")); PropertyField(m_DistanceScaleFactor, EditorGUIUtility.TrTextContent("Distance Scale Factor", "Dampens the scale up effect HDRP process with distance from the Camera.")); - PropertyField(m_MaxDistance, EditorGUIUtility.TrTextContent("Max Distance", "Sets The distance from the Camera at which HDRP begins to fade out Contact Shadows. Uses meters.")); - PropertyField(m_FadeDistance, EditorGUIUtility.TrTextContent("Fade Distance", "Sets the distance over which HDRP fades Contact Shadows out when at the Max Distance. Uses meters.")); + m_MinDistance.value.floatValue = Mathf.Clamp(m_MinDistance.value.floatValue, 0.0f, m_MaxDistance.value.floatValue); + PropertyField(m_MinDistance, EditorGUIUtility.TrTextContent("Min Distance", "Sets the distance from the camera at which HDRP begins to fade in Contact Shadows. Uses meters.")); + PropertyField(m_MaxDistance, EditorGUIUtility.TrTextContent("Max Distance", "Sets the distance from the Camera at which HDRP begins to fade out Contact Shadows. Uses meters.")); + m_FadeInDistance.value.floatValue = Mathf.Clamp(m_FadeInDistance.value.floatValue, 0.0f, m_MaxDistance.value.floatValue); + PropertyField(m_FadeInDistance, EditorGUIUtility.TrTextContent("Fade In Distance", "Sets the distance over which HDRP fades Contact Shadows in when past the Min Distance. Uses meters.")); + PropertyField(m_FadeDistance, EditorGUIUtility.TrTextContent("Fade Out Distance", "Sets the distance over which HDRP fades Contact Shadows out when at the Max Distance. Uses meters.")); PropertyField(m_Opacity, EditorGUIUtility.TrTextContent("Opacity", "Controls the opacity of the Contact Shadow.")); base.OnInspectorGUI(); GUI.enabled = useCustomValue; diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/AxF/AxFGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Material/AxF/AxFGUI.cs index b18aceccd86..51c0ab3c4a5 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/AxF/AxFGUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/AxF/AxFGUI.cs @@ -26,7 +26,7 @@ class AxFGUI : ShaderGUI { new SurfaceOptionUIBlock(MaterialUIBlock.Expandable.Base, features: SurfaceOptionUIBlock.Features.Unlit | SurfaceOptionUIBlock.Features.ReceiveSSR), new AxfSurfaceInputsUIBlock(MaterialUIBlock.Expandable.Input), - new AdvancedOptionsUIBlock(MaterialUIBlock.Expandable.Advance, AdvancedOptionsUIBlock.Features.Instancing | AdvancedOptionsUIBlock.Features.AddPrecomputedVelocity), + new AdvancedOptionsUIBlock(MaterialUIBlock.Expandable.Advance, AdvancedOptionsUIBlock.Features.Instancing | AdvancedOptionsUIBlock.Features.SpecularOcclusion | AdvancedOptionsUIBlock.Features.AddPrecomputedVelocity), }; public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) @@ -46,7 +46,9 @@ public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] pro ///////////////////////////////////////////////////////////////////////////////////////////////// // AxF material keywords - static string m_AxF_BRDFTypeText = "_AxF_BRDFType"; + const string kAxF_BRDFType = "_AxF_BRDFType"; + const string kEnableGeometricSpecularAA = "_EnableGeometricSpecularAA"; + const string kSpecularOcclusionMode = "_SpecularOcclusionMode"; // match AdvancedOptionsUIBlock.kSpecularOcclusionMode : TODO move both to HDStringConstants. // All Setup Keyword functions must be static. It allow to create script to automatically update the shaders with a script if code change static public void SetupMaterialKeywordsAndPass(Material material) @@ -54,7 +56,7 @@ static public void SetupMaterialKeywordsAndPass(Material material) material.SetupBaseUnlitKeywords(); material.SetupBaseUnlitPass(); - AxfBrdfType BRDFType = (AxfBrdfType)material.GetFloat(m_AxF_BRDFTypeText); + AxfBrdfType BRDFType = (AxfBrdfType)material.GetFloat(kAxF_BRDFType); CoreUtils.SetKeyword(material, "_AXF_BRDF_TYPE_SVBRDF", BRDFType == AxfBrdfType.SVBRDF); CoreUtils.SetKeyword(material, "_AXF_BRDF_TYPE_CAR_PAINT", BRDFType == AxfBrdfType.CAR_PAINT); @@ -65,6 +67,8 @@ static public void SetupMaterialKeywordsAndPass(Material material) CoreUtils.SetKeyword(material, "_DISABLE_DECALS", decalsEnabled == false); bool ssrEnabled = material.HasProperty(kEnableSSR) && material.GetFloat(kEnableSSR) > 0.0f; CoreUtils.SetKeyword(material, "_DISABLE_SSR", ssrEnabled == false); + CoreUtils.SetKeyword(material, "_ENABLE_GEOMETRIC_SPECULAR_AA", material.HasProperty(kEnableGeometricSpecularAA) && material.GetFloat(kEnableGeometricSpecularAA) > 0.0f); + CoreUtils.SetKeyword(material, "_SPECULAR_OCCLUSION_NONE", material.HasProperty(kSpecularOcclusionMode) && material.GetFloat(kSpecularOcclusionMode) == 0.0f); BaseLitGUI.SetupStencil(material, receivesSSR: ssrEnabled, useSplitLighting: false); diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalPass.template b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalPass.template index 09d02e9f6b8..fee46a2acc1 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalPass.template +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalPass.template @@ -94,6 +94,9 @@ Pass fragInputs.texCoord1.xy = fragInputs.texCoord1.xy * scale + offset; fragInputs.texCoord2.xy = fragInputs.texCoord2.xy * scale + offset; fragInputs.texCoord3.xy = fragInputs.texCoord3.xy * scale + offset; + fragInputs.positionRWS = posInput.positionWS; + fragInputs.tangentToWorld[2].xyz = TransformObjectToWorldDir(float3(0, 1, 0)); + fragInputs.tangentToWorld[1].xyz = TransformObjectToWorldDir(float3(0, 0, 1)); #else float fadeFactor = 1.0; #endif diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/DiffusionProfile/DiffusionProfileMaterialUI.cs b/com.unity.render-pipelines.high-definition/Editor/Material/DiffusionProfile/DiffusionProfileMaterialUI.cs index 726379b1193..5e179d4d04d 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/DiffusionProfile/DiffusionProfileMaterialUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/DiffusionProfile/DiffusionProfileMaterialUI.cs @@ -18,7 +18,7 @@ public static bool IsSupported(MaterialEditor materialEditor) }); } - public static void OnGUI(MaterialProperty diffusionProfileAsset, MaterialProperty diffusionProfileHash) + public static void OnGUI(MaterialEditor materialEditor, MaterialProperty diffusionProfileAsset, MaterialProperty diffusionProfileHash, int profileIndex) { // We can't cache these fields because of several edge cases like undo/redo or pressing escape in the object picker string guid = HDUtils.ConvertVector4ToGUID(diffusionProfileAsset.vectorValue); @@ -42,6 +42,13 @@ public static void OnGUI(MaterialProperty diffusionProfileAsset, MaterialPropert // encode back GUID and it's hash diffusionProfileAsset.vectorValue = newGuid; diffusionProfileHash.floatValue = hash; + + // Update external reference. + foreach (var target in materialEditor.targets) + { + MaterialExternalReferences matExternalRefs = MaterialExternalReferences.GetMaterialExternalReferences(target as Material); + matExternalRefs.SetDiffusionProfileReference(profileIndex, diffusionProfile); + } } DrawDiffusionProfileWarning(diffusionProfile); diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/LayeredLit/LayeredLitGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Material/LayeredLit/LayeredLitGUI.cs index f915cd7dbde..7fbef7fe79d 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/LayeredLit/LayeredLitGUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/LayeredLit/LayeredLitGUI.cs @@ -198,8 +198,9 @@ static public void SetupMaterialKeywordsAndPass(Material material) CoreUtils.SetKeyword(material, "_INFLUENCEMASK_MAP", material.GetTexture(kLayerInfluenceMaskMap) && material.GetFloat(kkUseMainLayerInfluence) != 0.0f); - CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_PLANAR", ((UVBaseMapping)material.GetFloat(kUVEmissive)) == UVBaseMapping.Planar && material.GetTexture(kEmissiveColorMap)); - CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_TRIPLANAR", ((UVBaseMapping)material.GetFloat(kUVEmissive)) == UVBaseMapping.Triplanar && material.GetTexture(kEmissiveColorMap)); + CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_PLANAR", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.Planar && material.GetTexture(kEmissiveColorMap)); + CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_TRIPLANAR", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.Triplanar && material.GetTexture(kEmissiveColorMap)); + CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_BASE", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.SameAsBase && material.GetTexture(kEmissiveColorMap)); CoreUtils.SetKeyword(material, "_EMISSIVE_COLOR_MAP", material.GetTexture(kEmissiveColorMap)); // For migration of specular occlusion to specular mode we remove previous keyword diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Lit/LitGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Lit/LitGUI.cs index b55130901c0..90d8cc5c33b 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Lit/LitGUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Lit/LitGUI.cs @@ -136,8 +136,9 @@ static public void SetupMaterialKeywordsAndPass(Material material) if (material.HasProperty(kUVEmissive) && material.HasProperty(kEmissiveColorMap)) { - CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_PLANAR", ((UVBaseMapping)material.GetFloat(kUVEmissive)) == UVBaseMapping.Planar && material.GetTexture(kEmissiveColorMap)); - CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_TRIPLANAR", ((UVBaseMapping)material.GetFloat(kUVEmissive)) == UVBaseMapping.Triplanar && material.GetTexture(kEmissiveColorMap)); + CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_PLANAR", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.Planar && material.GetTexture(kEmissiveColorMap)); + CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_TRIPLANAR", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.Triplanar && material.GetTexture(kEmissiveColorMap)); + CoreUtils.SetKeyword(material, "_EMISSIVE_MAPPING_BASE", ((UVEmissiveMapping)material.GetFloat(kUVEmissive)) == UVEmissiveMapping.SameAsBase && material.GetTexture(kEmissiveColorMap)); CoreUtils.SetKeyword(material, "_EMISSIVE_COLOR_MAP", material.GetTexture(kEmissiveColorMap)); } diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/MaterialExternalReferences.cs b/com.unity.render-pipelines.high-definition/Editor/Material/MaterialExternalReferences.cs new file mode 100644 index 00000000000..4466369d138 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Material/MaterialExternalReferences.cs @@ -0,0 +1,70 @@ +using UnityEngine; +using UnityEngine.Rendering.HighDefinition; + +namespace UnityEditor.Rendering.HighDefinition +{ + // This class only purpose is to be used as a sub-asset to a material and store references to other assets. + // The goal is to be able to export the material as a package and not miss those referenced assets. + class MaterialExternalReferences : ScriptableObject + { + [SerializeField] + DiffusionProfileSettings[] m_DiffusionProfileReferences = new DiffusionProfileSettings[0]; + [SerializeField] + Material[] m_MaterialReferences = new Material[0]; + + public void SetDiffusionProfileReference(int index, DiffusionProfileSettings profile) + { + if (index >= m_DiffusionProfileReferences.Length) + { + var newList = new DiffusionProfileSettings[index + 1]; + for (int i = 0; i < m_DiffusionProfileReferences.Length; ++i) + newList[i] = m_DiffusionProfileReferences[i]; + + m_DiffusionProfileReferences = newList; + } + + m_DiffusionProfileReferences[index] = profile; + EditorUtility.SetDirty(this); + } + + public void SetMaterialReference(int index, Material mat) + { + if (index >= m_MaterialReferences.Length) + { + var newList = new Material[index + 1]; + for (int i = 0; i < m_MaterialReferences.Length; ++i) + newList[i] = m_MaterialReferences[i]; + + m_MaterialReferences = newList; + } + + m_MaterialReferences[index] = mat; + EditorUtility.SetDirty(this); + } + + public static MaterialExternalReferences GetMaterialExternalReferences(Material material) + { + var subAssets = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(material)); + MaterialExternalReferences matExternalRefs = null; + foreach (var subAsset in subAssets) + { + if (subAsset.GetType() == typeof(MaterialExternalReferences)) + { + matExternalRefs = subAsset as MaterialExternalReferences; + break; + } + } + + if (matExternalRefs == null) + { + matExternalRefs = CreateInstance(); + matExternalRefs.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable; + AssetDatabase.AddObjectToAsset(matExternalRefs, material); + EditorUtility.SetDirty(matExternalRefs); + EditorUtility.SetDirty(material); + } + + return matExternalRefs; + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/MaterialExternalReferences.cs.meta b/com.unity.render-pipelines.high-definition/Editor/Material/MaterialExternalReferences.cs.meta new file mode 100644 index 00000000000..30af94f1846 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/Material/MaterialExternalReferences.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aa486462e6be1764e89c788ba30e61f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/PBR/HDPBRLit.cs b/com.unity.render-pipelines.high-definition/Editor/Material/PBR/HDPBRLit.cs index 8e793ffd2d4..5ebe1d51237 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/PBR/HDPBRLit.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/PBR/HDPBRLit.cs @@ -8,7 +8,7 @@ class HDPBRLitGUI : ShaderGUI public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props) { materialEditor.PropertiesDefaultGUI(props); - + EmissionUIBlock.BakedEmissionEnabledProperty(materialEditor); // Make sure all selected materials are initialized. @@ -40,7 +40,7 @@ public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] pro } if (DiffusionProfileMaterialUI.IsSupported(materialEditor)) - DiffusionProfileMaterialUI.OnGUI(FindProperty("_DiffusionProfileAsset", props), FindProperty("_DiffusionProfileHash", props)); + DiffusionProfileMaterialUI.OnGUI(materialEditor, FindProperty("_DiffusionProfileAsset", props), FindProperty("_DiffusionProfileHash", props), 0); } } } diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/PBR/ShaderGraph/PBRSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/PBR/ShaderGraph/PBRSubTarget.cs index 151239b87c5..57e843f48c0 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/PBR/ShaderGraph/PBRSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/PBR/ShaderGraph/PBRSubTarget.cs @@ -277,7 +277,8 @@ static class PBRRenderStates public static RenderStateCollection GBuffer = new RenderStateCollection { { RenderState.Cull(Cull.Off), new FieldCondition(Fields.DoubleSided, true) }, - { RenderState.ZTest(CoreRenderStates.Uniforms.zTestGBuffer) }, + { RenderState.ZTest(ZTest.Equal), new FieldCondition(Fields.AlphaClip, true) }, + { RenderState.ZTest(ZTest.LEqual), new FieldCondition(Fields.AlphaClip, false) }, { RenderState.Stencil(new StencilDescriptor() { WriteMask = $"{ 0 | (int)StencilUsage.RequiresDeferredLighting | (int)StencilUsage.SubsurfaceScattering | (int)StencilUsage.TraceReflectionRay}", diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs index 3b379fa186c..5b1949e661c 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/AxfSurfaceInputsUIBlock.cs @@ -426,7 +426,6 @@ void DrawAxfSurfaceOptionsGUI() BRDFVariants |= ((uint)wardVariant) << 2; BRDFVariants |= ((uint)blinnVariant) << 4; -// cmd.SetGlobalFloat( HDShaderIDs._TexturingModeFlags, *(float*) &texturingModeFlags ); m_SVBRDF_BRDFType.floatValue = (float)BRDFType; m_SVBRDF_BRDFVariants.floatValue = (float)BRDFVariants; @@ -488,8 +487,6 @@ void DrawAxfSurfaceOptionsGUI() clearcoatRefraction = EditorGUILayout.Toggle("Enable Refraction", clearcoatRefraction); } -// cmd.SetGlobalFloat( HDShaderIDs._TexturingModeFlags, *(float*) &texturingModeFlags ); - --EditorGUI.indentLevel; break; } diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs index 08eeee01db4..1314a93a27d 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs @@ -207,23 +207,24 @@ void DoEmissiveTextureProperty(MaterialProperty color) if (UVEmissive != null) // Unlit does not have UVEmissive { materialEditor.ShaderProperty(UVEmissive, Styles.UVEmissiveMappingText); - UVBaseMapping uvEmissiveMapping = (UVBaseMapping)UVEmissive.floatValue; + UVEmissiveMapping uvEmissiveMapping = (UVEmissiveMapping)UVEmissive.floatValue; float X, Y, Z, W; - X = (uvEmissiveMapping == UVBaseMapping.UV0) ? 1.0f : 0.0f; - Y = (uvEmissiveMapping == UVBaseMapping.UV1) ? 1.0f : 0.0f; - Z = (uvEmissiveMapping == UVBaseMapping.UV2) ? 1.0f : 0.0f; - W = (uvEmissiveMapping == UVBaseMapping.UV3) ? 1.0f : 0.0f; + X = (uvEmissiveMapping == UVEmissiveMapping.UV0) ? 1.0f : 0.0f; + Y = (uvEmissiveMapping == UVEmissiveMapping.UV1) ? 1.0f : 0.0f; + Z = (uvEmissiveMapping == UVEmissiveMapping.UV2) ? 1.0f : 0.0f; + W = (uvEmissiveMapping == UVEmissiveMapping.UV3) ? 1.0f : 0.0f; UVMappingMaskEmissive.colorValue = new Color(X, Y, Z, W); - if ((uvEmissiveMapping == UVBaseMapping.Planar) || (uvEmissiveMapping == UVBaseMapping.Triplanar)) + if ((uvEmissiveMapping == UVEmissiveMapping.Planar) || (uvEmissiveMapping == UVEmissiveMapping.Triplanar)) { materialEditor.ShaderProperty(TexWorldScaleEmissive, Styles.texWorldScaleText); } } - materialEditor.TextureScaleOffsetProperty(emissiveColorMap); + if (UVEmissive == null || (UVEmissiveMapping)UVEmissive.floatValue != UVEmissiveMapping.SameAsBase) + materialEditor.TextureScaleOffsetProperty(emissiveColorMap); EditorGUI.indentLevel--; } } diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LayerListUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LayerListUIBlock.cs index 2053093ebfe..caf388419b6 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LayerListUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LayerListUIBlock.cs @@ -154,8 +154,15 @@ void DrawLayerListGUI() Undo.RecordObjects(new UnityEngine.Object[] { material, m_MaterialImporter }, "Change layer material"); LayeredLitGUI.SynchronizeLayerProperties(material, m_MaterialLayers, layerIndex, true); layersChanged = true; + + // Update external reference. + foreach (var target in materialEditor.targets) + { + MaterialExternalReferences matExternalRefs = MaterialExternalReferences.GetMaterialExternalReferences(target as Material); + matExternalRefs.SetMaterialReference(layerIndex, m_MaterialLayers[layerIndex]); + } } - + EditorGUI.DrawRect(colorRect, kLayerColors[layerIndex]); m_WithUV[layerIndex] = EditorGUI.Toggle(uvRect, m_WithUV[layerIndex]); diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs index 2dfda3f8b14..004228f7c63 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/LitSurfaceInputsUIBlock.cs @@ -557,7 +557,7 @@ void ShaderSSSAndTransmissionInputGUI() if (hdPipeline == null) return; - DiffusionProfileMaterialUI.OnGUI(diffusionProfileAsset[m_LayerIndex], diffusionProfileHash[m_LayerIndex]); + DiffusionProfileMaterialUI.OnGUI(materialEditor, diffusionProfileAsset[m_LayerIndex], diffusionProfileHash[m_LayerIndex], m_LayerIndex); // TODO: does not work with multi-selection if ((int)materialID.floatValue == (int)MaterialId.LitSSS && materials[0].GetSurfaceType() != SurfaceType.Transparent) diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/ShaderGraphUIBlock.cs b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/ShaderGraphUIBlock.cs index 12b758968ec..5111809ebd0 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/ShaderGraphUIBlock.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/ShaderGraphUIBlock.cs @@ -97,7 +97,7 @@ void DrawShaderGraphGUI() // Filter out properties we don't want to draw: PropertiesDefaultGUI(properties); - // If we change a property in a shadergraph, we trigger a material keyword reset + // If we change a property in a shadergraph, we trigger a material keyword reset if (CheckPropertyChanged(properties)) { foreach (var material in materials) @@ -219,7 +219,7 @@ void DrawShadowMatteToggle() void DrawDiffusionProfileUI() { if (DiffusionProfileMaterialUI.IsSupported(materialEditor)) - DiffusionProfileMaterialUI.OnGUI(FindProperty("_DiffusionProfileAsset"), FindProperty("_DiffusionProfileHash")); + DiffusionProfileMaterialUI.OnGUI(materialEditor, FindProperty("_DiffusionProfileAsset"), FindProperty("_DiffusionProfileHash"), 0); } } } diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitPass.template b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitPass.template index 3e24948e532..53d024438ac 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitPass.template +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitPass.template @@ -48,7 +48,6 @@ Pass #if defined(_ENABLE_SHADOW_MATTE) && SHADERPASS == SHADERPASS_FORWARD_UNLIT #define LIGHTLOOP_DISABLE_TILE_AND_CLUSTER #define HAS_LIGHTLOOP - #define SHADOW_OPTIMIZE_REGISTER_USAGE 1 #endif // Dots Instancing diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs index 64fdfb7b6f0..0ec0d65f66b 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs @@ -1,4 +1,4 @@ -using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering.HighDefinition; using UnityEditor.ShaderGraph; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph @@ -500,6 +500,7 @@ static class UnlitKeywords { { CoreKeywords.HDBase }, { CoreKeywordDescriptors.DebugDisplay }, + { CoreKeywordDescriptors.Shadow, new FieldCondition(HDFields.EnableShadowMatte, true) }, }; } #endregion @@ -551,8 +552,6 @@ static class UnlitIncludes { CoreIncludes.kUnlit, IncludeLocation.Pregraph }, { CoreIncludes.CoreUtility }, { CoreIncludes.kShaderGraphFunctions, IncludeLocation.Pregraph }, - { CoreIncludes.kCommonLighting, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, - { CoreIncludes.kShadowContext, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, { CoreIncludes.kHDShadow, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, { CoreIncludes.kLightLoopDef, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, { CoreIncludes.kPunctualLightCommon, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, diff --git a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/UnlitSubTarget.cs b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/UnlitSubTarget.cs index cda904e70d2..69f4cbaae38 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/UnlitSubTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/UnlitSubTarget.cs @@ -1,4 +1,4 @@ -using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering.HighDefinition; using UnityEditor.ShaderGraph; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph @@ -341,7 +341,6 @@ static class UnlitIncludes { CoreIncludes.CoreUtility }, { CoreIncludes.kShaderGraphFunctions, IncludeLocation.Pregraph }, { CoreIncludes.kCommonLighting, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, - { CoreIncludes.kShadowContext, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, { CoreIncludes.kHDShadow, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, { CoreIncludes.kLightLoopDef, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, { CoreIncludes.kPunctualLightCommon, IncludeLocation.Pregraph, new FieldCondition(HDFields.EnableShadowMatte, true) }, diff --git a/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs new file mode 100644 index 00000000000..322f4b27f49 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs @@ -0,0 +1,3 @@ +using System.Runtime.CompilerServices; + +[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.HDRP.Editor")] \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs.meta b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs.meta new file mode 100644 index 00000000000..bdea884cfeb --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Editor/PackageInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6bd489ee4ad77e842af388e975631f03 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ExposureEditor.cs b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ExposureEditor.cs index 9e6ba5a09fe..a08652ed5d8 100644 --- a/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ExposureEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/PostProcessing/ExposureEditor.cs @@ -20,6 +20,8 @@ sealed class ExposureEditor : VolumeComponentEditor SerializedDataParameter m_AdaptationSpeedDarkToLight; SerializedDataParameter m_AdaptationSpeedLightToDark; + SerializedDataParameter m_WeightTextureMask; + public override void OnEnable() { var o = new PropertyFetcher(serializedObject); @@ -37,6 +39,8 @@ public override void OnEnable() m_AdaptationMode = Unpack(o.Find(x => x.adaptationMode)); m_AdaptationSpeedDarkToLight = Unpack(o.Find(x => x.adaptationSpeedDarkToLight)); m_AdaptationSpeedLightToDark = Unpack(o.Find(x => x.adaptationSpeedLightToDark)); + + m_WeightTextureMask = Unpack(o.Find(x => x.weightTextureMask)); } public override void OnInspectorGUI() @@ -51,12 +55,16 @@ public override void OnInspectorGUI() else if (mode == (int)ExposureMode.Fixed) { PropertyField(m_FixedExposure); + PropertyField(m_Compensation); } else { EditorGUILayout.Space(); PropertyField(m_MeteringMode); + if(m_MeteringMode.value.intValue == (int)MeteringMode.MaskWeighted) + PropertyField(m_WeightTextureMask); + PropertyField(m_LuminanceSource); if (m_LuminanceSource.value.intValue == (int)LuminanceSource.LightingBuffer) diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/CustomPass/DrawRenderersCustomPassDrawer.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/CustomPass/DrawRenderersCustomPassDrawer.cs index 63d835a7615..0d28dd585c9 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/CustomPass/DrawRenderersCustomPassDrawer.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/CustomPass/DrawRenderersCustomPassDrawer.cs @@ -56,10 +56,11 @@ private class Styles public static string unlitShaderMessage = "HDRP Unlit shaders will force the shader passes to \"ForwardOnly\""; public static string hdrpLitShaderMessage = "HDRP Lit shaders are not supported in a custom pass"; public static string opaqueObjectWithDeferred = "Your HDRP settings does not support ForwardOnly, some object might not render."; + public static string objectRendererTwiceWithMSAA = "MSAA is enabled, re-rendering same object twice will cause depth test artifacts in Before/After Post Process injection points"; } //Headers and layout - private int m_FilterLines = 3; + private int m_FilterLines = 2; private int m_MaterialLines = 2; // Foldouts @@ -86,6 +87,8 @@ private class Styles ReorderableList m_ShaderPassesList; + CustomPassVolume m_Volume; + bool customDepthIsNone => (CustomPass.TargetBuffer)m_TargetDepthBuffer.intValue == CustomPass.TargetBuffer.None; protected override void Initialize(SerializedProperty customPass) @@ -112,6 +115,8 @@ protected override void Initialize(SerializedProperty customPass) m_DepthCompareFunction = customPass.FindPropertyRelative("depthCompareFunction"); m_DepthWrite = customPass.FindPropertyRelative("depthWrite"); + m_Volume = customPass.serializedObject.targetObject as CustomPassVolume; + m_ShaderPassesList = new ReorderableList(null, m_ShaderPasses, true, true, true, true); m_ShaderPassesList.drawElementCallback = @@ -132,6 +137,14 @@ protected override void Initialize(SerializedProperty customPass) protected override void DoPassGUI(SerializedProperty customPass, Rect rect) { + if (ShowMsaaObjectInfo()) + { + Rect helpBoxRect = rect; + helpBoxRect.height = Styles.helpBoxHeight; + EditorGUI.HelpBox(helpBoxRect, Styles.objectRendererTwiceWithMSAA, MessageType.Info); + rect.y += Styles.helpBoxHeight; + } + DoFilters(ref rect); m_RendererFoldout.boolValue = EditorGUI.Foldout(rect, m_RendererFoldout.boolValue, Styles.renderHeader, true); @@ -156,7 +169,7 @@ protected override void DoPassGUI(SerializedProperty customPass, Rect rect) } } - // Tel if we need to show a warning for rendering opaque object and we're in deferred. + // Tell if we need to show a warning for rendering opaque object and we're in deferred. bool ShowOpaqueObjectWarning() { // Only opaque objects are concerned @@ -173,6 +186,18 @@ bool ShowOpaqueObjectWarning() return true; } + // Tell if we need to show the MSAA message info + bool ShowMsaaObjectInfo() + { + if (!HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.supportMSAA) + return false; + + if (m_Volume.injectionPoint != CustomPassInjectionPoint.AfterPostProcess && m_Volume.injectionPoint != CustomPassInjectionPoint.BeforePostProcess) + return false; + + return true; + } + void DoFilters(ref Rect rect) { m_FilterFoldout.boolValue = EditorGUI.Foldout(rect, m_FilterFoldout.boolValue, Styles.filtersHeader, true); @@ -296,9 +321,11 @@ protected override float GetPassHeight(SerializedProperty customPass) { float height = Styles.defaultLineSpace; + height += ShowMsaaObjectInfo() ? Styles.helpBoxHeight : 0; + if (m_FilterFoldout.boolValue) { - height *= m_FilterLines; + height += Styles.defaultLineSpace * m_FilterLines; height += ShowOpaqueObjectWarning() ? Styles.helpBoxHeight : 0; } diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs index 9301be610bf..cdea45fe56a 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.Skin.cs @@ -109,6 +109,7 @@ public class GeneralSection public static readonly GUIContent supportTransparentDepthPrepass = EditorGUIUtility.TrTextContent("Transparent Depth Prepass", "When disabled, HDRP removes all transparent depth prepass Shader variants when you build for the Unity Player. This decreases build time."); public static readonly GUIContent supportTransparentDepthPostpass = EditorGUIUtility.TrTextContent("Transparent Depth Postpass", "When disabled, HDRP removes all transparent depth postpass Shader variants when you build for the Unity Player. This decreases build time."); public static readonly GUIContent supportRaytracing = EditorGUIUtility.TrTextContent("Realtime Raytracing (Preview)"); + public static readonly GUIContent supportedRayTracingMode = EditorGUIUtility.TrTextContent("Supported Ray Tracing Mode (Preview)"); public static readonly GUIContent rayTracingUnsupportedWarning = EditorGUIUtility.TrTextContent("Ray tracing is not supported on your device. Please refer to the documentation."); public static readonly GUIContent maximumLODLevel = EditorGUIUtility.TrTextContent("Maximum LOD Level"); public static readonly GUIContent LODBias = EditorGUIUtility.TrTextContent("LOD Bias"); @@ -154,7 +155,7 @@ public class GeneralSection public static readonly GUIContent maxPonctualContent = EditorGUIUtility.TrTextContent("Maximum Punctual on Screen", "Sets the maximum number of Point and Spot Lights HDRP can handle on screen at once."); public static readonly GUIContent maxAreaContent = EditorGUIUtility.TrTextContent("Maximum Area on Screen", "Sets the maximum number of area Lights HDRP can handle on screen at once."); public static readonly GUIContent maxEnvContent = EditorGUIUtility.TrTextContent("Maximum Reflection Probes on Screen", "Sets the maximum number of Planar and Reflection Probes HDRP can handle on screen at once."); - public static readonly GUIContent maxDecalContent = EditorGUIUtility.TrTextContent("Maximum Decals on Screen", "Sets the maximum number of Decals HDRP can handle on screen at once."); + public static readonly GUIContent maxDecalContent = EditorGUIUtility.TrTextContent("Maximum Clustered Decals on Screen", "Sets the maximum number of decals that can affect transparent GameObjects on screen."); public static readonly GUIContent resolutionContent = EditorGUIUtility.TrTextContent("Resolution", "Specifies the resolution of the shadow Atlas."); public static readonly GUIContent directionalShadowPrecisionContent = EditorGUIUtility.TrTextContent("Directional Shadow Precision", "Select the shadow map bit depth, this forces HDRP to use selected bit depth for shadow maps."); diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs index 9b897510d66..bd6dd2387bd 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/HDRenderPipelineUI.cs @@ -349,14 +349,7 @@ static void Drawer_SectionShadows(SerializedHDRenderPipelineAsset serialized, Ed if (!serialized.renderPipelineSettings.supportedLitShaderMode.hasMultipleDifferentValues) { - bool isDeferredOnly = serialized.renderPipelineSettings.supportedLitShaderMode.intValue == (int)RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly; - - // Deferred Only mode does not allow to change filtering quality, but rather it is hardcoded. - if (isDeferredOnly) - serialized.renderPipelineSettings.hdShadowInitParams.shadowFilteringQuality.intValue = (int)ShaderConfig.s_DeferredShadowFiltering; - - using (new EditorGUI.DisabledScope(isDeferredOnly)) - EditorGUILayout.PropertyField(serialized.renderPipelineSettings.hdShadowInitParams.shadowFilteringQuality, Styles.filteringQuality); + EditorGUILayout.PropertyField(serialized.renderPipelineSettings.hdShadowInitParams.shadowFilteringQuality, Styles.filteringQuality); } else { @@ -845,10 +838,13 @@ static void Drawer_SectionRenderingUnsorted(SerializedHDRenderPipelineAsset seri EditorGUILayout.PropertyField(serialized.renderPipelineSettings.supportRayTracing, Styles.supportRaytracing); using (new EditorGUI.DisabledScope(!serialized.renderPipelineSettings.supportRayTracing.boolValue)) { + ++EditorGUI.indentLevel; + EditorGUILayout.PropertyField(serialized.renderPipelineSettings.supportedRayTracingMode, Styles.supportedRayTracingMode); if (serialized.renderPipelineSettings.supportRayTracing.boolValue && !UnityEngine.SystemInfo.supportsRayTracing) { EditorGUILayout.HelpBox(Styles.rayTracingUnsupportedWarning.text, MessageType.Warning, wide: true); } + --EditorGUI.indentLevel; } serialized.renderPipelineSettings.lodBias.ValueGUI(Styles.LODBias); @@ -862,13 +858,6 @@ static void Drawer_SectionLightingUnsorted(SerializedHDRenderPipelineAsset seria EditorGUILayout.PropertyField(serialized.renderPipelineSettings.supportSSAO, Styles.supportSSAOContent); EditorGUILayout.PropertyField(serialized.renderPipelineSettings.supportVolumetrics, Styles.supportVolumetricContent); - using (new EditorGUI.DisabledScope(serialized.renderPipelineSettings.supportVolumetrics.hasMultipleDifferentValues - || !serialized.renderPipelineSettings.supportVolumetrics.boolValue)) - { - ++EditorGUI.indentLevel; - EditorGUILayout.PropertyField(serialized.renderPipelineSettings.increaseResolutionOfVolumetrics, Styles.volumetricResolutionContent); - --EditorGUI.indentLevel; - } EditorGUILayout.PropertyField(serialized.renderPipelineSettings.supportProbeVolume, Styles.supportProbeVolumeContent); using (new EditorGUI.DisabledScope(!serialized.renderPipelineSettings.supportProbeVolume.boolValue)) @@ -1011,6 +1000,7 @@ static void SupportedSettingsInfoSection(SerializedHDRenderPipelineAsset seriali AppendSupport(builder, serialized.renderPipelineSettings.supportTransparentDepthPostpass, Styles.supportTransparentDepthPostpass); AppendSupport(builder, serialized.renderPipelineSettings.supportRayTracing, Styles.supportRaytracing); AppendSupport(builder, serialized.renderPipelineSettings.supportProbeVolume, Styles.supportProbeVolumeContent); + AppendSupport(builder, serialized.renderPipelineSettings.supportedRayTracingMode, Styles.supportedRayTracingMode); EditorGUILayout.HelpBox(builder.ToString(), MessageType.Info, wide: true); } diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs index 29d549abe84..0c739f690d0 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/GlobalIlluminationEditor.cs @@ -76,25 +76,38 @@ public override void OnInspectorGUI() PropertyField(m_LayerMask); PropertyField(m_RayLength); PropertyField(m_ClampValue); - PropertyField(m_Mode); - EditorGUI.indentLevel++; - switch (m_Mode.value.GetEnumValue()) + if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both) { - case RayTracingMode.Performance: - { - PropertyField(m_FullResolution); - PropertyField(m_UpscaleRadius); - } - break; - case RayTracingMode.Quality: - { - PropertyField(m_SampleCount); - PropertyField(m_BounceCount); - } - break; + PropertyField(m_Mode); + EditorGUI.indentLevel++; + switch (m_Mode.value.GetEnumValue()) + { + case RayTracingMode.Performance: + { + PropertyField(m_FullResolution); + PropertyField(m_UpscaleRadius); + } + break; + case RayTracingMode.Quality: + { + PropertyField(m_SampleCount); + PropertyField(m_BounceCount); + } + break; + } + EditorGUI.indentLevel--; + } + else if (currentAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Quality) + { + PropertyField(m_SampleCount); + PropertyField(m_BounceCount); + } + else + { + PropertyField(m_FullResolution); + PropertyField(m_UpscaleRadius); } - EditorGUI.indentLevel--; PropertyField(m_Denoise); { diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingShaderPreprocessor.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingShaderPreprocessor.cs index f941761fa8c..83cef8e78eb 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingShaderPreprocessor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Raytracing/RayTracingShaderPreprocessor.cs @@ -21,6 +21,18 @@ protected override bool DoShadersStripper(HDRenderPipelineAsset hdrpAsset, Shade || snippet.passName == "SubSurfaceDXR") return true; } + else + { + // If we only support Performance mode, we do not want the indirectDXR shader + if (hdrpAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Performance + && snippet.passName == "IndirectDXR") + return true; + + // If we only support Quality mode, we do not want the indirectDXR shader + if (hdrpAsset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Quality + && snippet.passName == "GBufferDXR") + return true; + } return false; } diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/DefaultSettingsPanel.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/DefaultSettingsPanel.cs index b244d14d284..35167715150 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/DefaultSettingsPanel.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/DefaultSettingsPanel.cs @@ -45,7 +45,7 @@ public class Styles ReorderableList m_BeforeTransparentCustomPostProcesses; ReorderableList m_BeforePostProcessCustomPostProcesses; ReorderableList m_AfterPostProcessCustomPostProcesses; - int m_CurrentVolumeProfileHash; + int m_CurrentVolumeProfileInstanceID; public void OnGUI(string searchContext) { @@ -209,9 +209,9 @@ void Draw_VolumeInspector() EditorGUILayout.EndHorizontal(); // The state of the profile can change without the asset reference changing so in this case we need to reset the editor. - if (m_CurrentVolumeProfileHash != asset.GetHashCode() && m_CachedDefaultVolumeProfileEditor != null) + if (m_CurrentVolumeProfileInstanceID != asset.GetInstanceID() && m_CachedDefaultVolumeProfileEditor != null) { - m_CurrentVolumeProfileHash = asset.GetHashCode(); + m_CurrentVolumeProfileInstanceID = asset.GetInstanceID(); m_CachedDefaultVolumeProfileEditor = null; } diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs index ea8e73621c9..7a98ef3a26d 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/FrameSettingsUI.Drawers.cs @@ -104,8 +104,11 @@ internal static CED.IDrawer InspectorInnerbox(bool withOverride = true) => CED.G RenderPipelineSettings hdrpSettings = GetHDRPAssetFor(owner).currentPlatformRenderPipelineSettings; if (hdrpSettings.supportRayTracing) { - if (serialized.IsEnabled(FrameSettingsField.AsyncCompute) ?? false) - EditorGUILayout.HelpBox("With Raytracing, the Asynchronous Execution will be forced to false", MessageType.Warning); + bool rtEffectUseAsync = (serialized.IsEnabled(FrameSettingsField.SSRAsync) ?? false) || (serialized.IsEnabled(FrameSettingsField.SSAOAsync) ?? false) + //|| (serialized.IsEnabled(FrameSettingsField.ContactShadowsAsync) ?? false) // Contact shadow async is not visible in the UI for now and defaults to true. + ; + if (rtEffectUseAsync) + EditorGUILayout.HelpBox("Asynchronous execution of Raytracing effects is not supported. Asynchronous Execution will be forced to false for them", MessageType.Warning); } })); diff --git a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs index fdaac0b8c4c..e5cef881cb6 100644 --- a/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs +++ b/com.unity.render-pipelines.high-definition/Editor/RenderPipeline/Settings/SerializedRenderPipelineSettings.cs @@ -26,7 +26,6 @@ class SerializedRenderPipelineSettings public SerializedScalableSetting sssSampleBudget; [FormerlySerializedAs("supportVolumetric")] public SerializedProperty supportVolumetrics; - public SerializedProperty increaseResolutionOfVolumetrics; public SerializedProperty supportLightLayers; public SerializedProperty lightLayerName0; public SerializedProperty lightLayerName1; @@ -49,6 +48,7 @@ class SerializedRenderPipelineSettings public SerializedProperty supportDitheringCrossFade; public SerializedProperty supportTerrainHole; public SerializedProperty supportRayTracing; + public SerializedProperty supportedRayTracingMode; public SerializedProperty supportDistortion; public SerializedProperty supportTransparentBackface; public SerializedProperty supportTransparentDepthPrepass; @@ -87,7 +87,6 @@ public SerializedRenderPipelineSettings(SerializedProperty root) supportSubsurfaceScattering = root.Find((RenderPipelineSettings s) => s.supportSubsurfaceScattering); sssSampleBudget = new SerializedScalableSetting(root.Find((RenderPipelineSettings s) => s.sssSampleBudget)); supportVolumetrics = root.Find((RenderPipelineSettings s) => s.supportVolumetrics); - increaseResolutionOfVolumetrics = root.Find((RenderPipelineSettings s) => s.increaseResolutionOfVolumetrics); supportLightLayers = root.Find((RenderPipelineSettings s) => s.supportLightLayers); lightLayerName0 = root.Find((RenderPipelineSettings s) => s.lightLayerName0); lightLayerName1 = root.Find((RenderPipelineSettings s) => s.lightLayerName1); @@ -115,6 +114,7 @@ public SerializedRenderPipelineSettings(SerializedProperty root) supportProbeVolume = root.Find((RenderPipelineSettings s) => s.supportProbeVolume); supportRayTracing = root.Find((RenderPipelineSettings s) => s.supportRayTracing); + supportedRayTracingMode = root.Find((RenderPipelineSettings s) => s.supportedRayTracingMode); lightLoopSettings = new SerializedGlobalLightLoopSettings(root.Find((RenderPipelineSettings s) => s.lightLoopSettings)); hdShadowInitParams = new SerializedHDShadowInitParameters(root.Find((RenderPipelineSettings s) => s.hdShadowInitParams)); diff --git a/com.unity.render-pipelines.high-definition/Editor/ShaderGraph/HDTarget.cs b/com.unity.render-pipelines.high-definition/Editor/ShaderGraph/HDTarget.cs index 1ad6541e5f7..2a4db79adbf 100644 --- a/com.unity.render-pipelines.high-definition/Editor/ShaderGraph/HDTarget.cs +++ b/com.unity.render-pipelines.high-definition/Editor/ShaderGraph/HDTarget.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Rendering; @@ -541,6 +541,15 @@ static class CoreKeywords { CoreKeywordDescriptors.AlphaTest, new FieldCondition(Fields.AlphaTest, true) }, }; + public static KeywordCollection HDBaseNoCrossFade = new KeywordCollection + { + { CoreKeywordDescriptors.SurfaceTypeTransparent }, + { CoreKeywordDescriptors.BlendMode }, + { CoreKeywordDescriptors.DoubleSided, new FieldCondition(HDFields.SubShader.Unlit, false) }, + { CoreKeywordDescriptors.FogOnTransparent }, + { CoreKeywordDescriptors.AlphaTest, new FieldCondition(Fields.AlphaTest, true) }, + }; + public static KeywordCollection Lightmaps = new KeywordCollection { { CoreKeywordDescriptors.Lightmap }, @@ -578,14 +587,13 @@ static class CoreKeywords public static KeywordCollection RaytracingIndirect = new KeywordCollection { - { HDBase }, - { CoreKeywordDescriptors.DiffuseLightingOnly }, + { HDBaseNoCrossFade }, { Lightmaps }, }; public static KeywordCollection RaytracingGBufferForward = new KeywordCollection { - { HDBase }, + { HDBaseNoCrossFade }, { Lightmaps }, }; } @@ -666,7 +674,6 @@ static class CoreIncludes // Public Pregraph Function public const string kCommonLighting = "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl"; - public const string kShadowContext = "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowContext.hlsl"; public const string kHDShadow = "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/HDShadow.hlsl"; public const string kLightLoopDef = "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl"; public const string kPunctualLightCommon = "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/PunctualLightCommon.hlsl"; @@ -871,15 +878,6 @@ static class CoreKeywordDescriptors scope = KeywordScope.Global, }; - public static KeywordDescriptor DiffuseLightingOnly = new KeywordDescriptor() - { - displayName = "Diffuse Lighting Only", - referenceName = "DIFFUSE_LIGHTING_ONLY", - type = KeywordType.Boolean, - definition = KeywordDefinition.MultiCompile, - scope = KeywordScope.Global, - }; - public static KeywordDescriptor LightLayers = new KeywordDescriptor() { displayName = "Light Layers", diff --git a/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs b/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs index ce918bb696b..9626b33834f 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Sky/AtmosphericScattering/FogEditor.cs @@ -25,6 +25,8 @@ class FogEditor : VolumeComponentEditor protected SerializedDataParameter m_EnableVolumetricFog; protected SerializedDataParameter m_DepthExtent; protected SerializedDataParameter m_SliceDistributionUniformity; + protected SerializedDataParameter m_ScreenResolutionPercentage; + protected SerializedDataParameter m_VolumeSliceCount; protected SerializedDataParameter m_Filter; static GUIContent s_Enabled = new GUIContent("Enable", "Check this to enable fog in your scene."); @@ -61,6 +63,8 @@ public override void OnEnable() m_EnableVolumetricFog = Unpack(o.Find(x => x.enableVolumetricFog)); m_DepthExtent = Unpack(o.Find(x => x.depthExtent)); m_SliceDistributionUniformity = Unpack(o.Find(x => x.sliceDistributionUniformity)); + m_ScreenResolutionPercentage = Unpack(o.Find(x => x.screenResolutionPercentage)); + m_VolumeSliceCount = Unpack(o.Find(x => x.volumeSliceCount)); m_Filter = Unpack(o.Find(x => x.filter)); } @@ -117,6 +121,8 @@ public override void OnInspectorGUI() { PropertyField(m_DepthExtent); PropertyField(m_SliceDistributionUniformity); + PropertyField(m_ScreenResolutionPercentage); + PropertyField(m_VolumeSliceCount); PropertyField(m_Filter); } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor.meta new file mode 100644 index 00000000000..7c37f968d8f --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8d1e6e8a33362094d823f5a987b64542 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/AdditionalCompositorData.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/AdditionalCompositorData.cs new file mode 100644 index 00000000000..972c946cb10 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/AdditionalCompositorData.cs @@ -0,0 +1,41 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + internal enum BackgroundFitMode + { + Stretch, + FitHorizontally, + FitVertically + }; + + // This class store some additional per-camera data (filters, custom clear modes, etc) that are used by the compositor. + internal class AdditionalCompositorData : MonoBehaviour + { + public Texture clearColorTexture = null; + public bool clearAlpha = true; // Clearing the alpha allows the post process to run only on the pixels covered by a stacked camera (and not the previous ones). + public BackgroundFitMode imageFitMode = BackgroundFitMode.Stretch; + public List layerFilters; + + public void Init(List layerFilters, bool clearAlpha) + { + this.layerFilters = new List(layerFilters); + this.clearAlpha = clearAlpha; + } + + public void ResetData() + { + clearColorTexture = null; + clearAlpha = true; + imageFitMode = BackgroundFitMode.Stretch; + + if (layerFilters !=null) + { + layerFilters.Clear(); + layerFilters = null; + } + + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/AdditionalCompositorData.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/AdditionalCompositorData.cs.meta new file mode 100644 index 00000000000..3128b6cb73d --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/AdditionalCompositorData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ae910c312a6a6c419b4ff762c33fd95 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/AlphaInjection.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/AlphaInjection.cs new file mode 100644 index 00000000000..0b1e98db01e --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/AlphaInjection.cs @@ -0,0 +1,62 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using System; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + [Serializable] + internal sealed class AlphaInjection : CustomPostProcessVolumeComponent, IPostProcessComponent + { + internal class ShaderIDs + { + public static readonly int k_AlphaTexture = Shader.PropertyToID("_AlphaTexture"); + public static readonly int k_InputTexture = Shader.PropertyToID("_InputTexture"); + } + + Material m_Material; + + public bool IsActive() => m_Material != null; + + public override CustomPostProcessInjectionPoint injectionPoint => CustomPostProcessInjectionPoint.BeforePostProcess; + + public override void Setup() + { + var hdrpAsset = HDRenderPipeline.defaultAsset; + if (hdrpAsset != null) + m_Material = CoreUtils.CreateEngineMaterial(hdrpAsset.renderPipelineResources.shaders.alphaInjectionPS); + } + + public override void Render(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + { + Debug.Assert(m_Material != null); + + //TODO: can we detect this before we get here? + AdditionalCompositorData layerData = camera.camera.gameObject.GetComponent(); + if (layerData == null || layerData.layerFilters == null) + { + HDUtils.BlitCameraTexture(cmd, source, destination); + return; + } + + int index = layerData.layerFilters.FindIndex(x => x.filterType == CompositionFilter.FilterType.ALPHA_MASK); + if (index < 0) + { + HDUtils.BlitCameraTexture(cmd, source, destination); + return; + } + + var filter = layerData.layerFilters[index]; + m_Material.SetTexture(ShaderIDs.k_InputTexture, source); + m_Material.SetTexture(ShaderIDs.k_AlphaTexture, filter.alphaMask); + + HDUtils.DrawFullScreen(cmd, m_Material, destination); + } + + public override void Cleanup() + { + CoreUtils.Destroy(m_Material); + } + } + +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/AlphaInjection.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/AlphaInjection.cs.meta new file mode 100644 index 00000000000..ef5f23f798d --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/AlphaInjection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da907761ad48a684aa45e5dc639d9304 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/ChromaKeying.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ChromaKeying.cs new file mode 100644 index 00000000000..667c21728c0 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ChromaKeying.cs @@ -0,0 +1,71 @@ +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using System; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + // Custom post-processing pass that performs chroma keying + // Shader adapted from: https://github.com/keijiro/ProcAmp + [Serializable] + internal sealed class ChromaKeying : CustomPostProcessVolumeComponent, IPostProcessComponent + { + internal class ShaderIDs + { + public static readonly int k_KeyColor = Shader.PropertyToID("_KeyColor"); + public static readonly int k_KeyParams = Shader.PropertyToID("_KeyParams"); + public static readonly int k_InputTexture = Shader.PropertyToID("_InputTexture"); + } + + public BoolParameter activate = new BoolParameter(false); + Material m_Material; + + public bool IsActive() => m_Material != null; + + public override CustomPostProcessInjectionPoint injectionPoint => CustomPostProcessInjectionPoint.BeforePostProcess; + + public override void Setup() + { + var hdrpAsset = HDRenderPipeline.defaultAsset; + if (hdrpAsset != null) + m_Material = CoreUtils.CreateEngineMaterial(hdrpAsset.renderPipelineResources.shaders.chromaKeyingPS); + } + + public override void Render(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination) + { + Debug.Assert(m_Material != null); + + AdditionalCompositorData layerData = camera.camera.gameObject.GetComponent(); + + if (activate.value == false || layerData == null || layerData.layerFilters == null) + { + HDUtils.BlitCameraTexture(cmd, source, destination); + return; + } + + int index = layerData.layerFilters.FindIndex(x => x.filterType == CompositionFilter.FilterType.CHROMA_KEYING); + if (index < 0) + { + HDUtils.BlitCameraTexture(cmd, source, destination); + return; + } + + var filter = layerData.layerFilters[index]; + Vector4 keyParams; + keyParams.x = filter.keyThreshold; + keyParams.y = filter.keyTolerance; + keyParams.z = filter.spillRemoval; + keyParams.w = 1.0f; + + m_Material.SetVector(ShaderIDs.k_KeyColor, filter.maskColor); + m_Material.SetVector(ShaderIDs.k_KeyParams, keyParams); + m_Material.SetTexture(ShaderIDs.k_InputTexture, source); + HDUtils.DrawFullScreen(cmd, m_Material, destination); + } + + public override void Cleanup() + { + CoreUtils.Destroy(m_Material); + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/ChromaKeying.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ChromaKeying.cs.meta new file mode 100644 index 00000000000..788a6af4e2c --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ChromaKeying.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cf4ca3f87079ba246a93410400bb24c4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionFilter.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionFilter.cs new file mode 100644 index 00000000000..c84fb524782 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionFilter.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + [System.Serializable] + internal class CompositionFilter + { + public enum FilterType + { + CHROMA_KEYING = 0, + ALPHA_MASK + } + + // TODO: idealy we should allow the use of arbitrary custom passes instead of hand-picked filters. + + public FilterType filterType; + public Color maskColor; + public float keyThreshold = 0.8f; + public float keyTolerance = 0.5f; + public float spillRemoval = 0.0f; + public Texture alphaMask; + + static public CompositionFilter Create(FilterType type) + { + var newFilter = new CompositionFilter(); + newFilter.filterType = type; + return newFilter; + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionFilter.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionFilter.cs.meta new file mode 100644 index 00000000000..5caa49af7bf --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionFilter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9352d7542a49cd9498b3cf2accb8f066 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs new file mode 100644 index 00000000000..19211c933a3 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs @@ -0,0 +1,639 @@ +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering.HighDefinition.Attributes; +using UnityEngine.Video; + +using UnityEngine.Experimental.Rendering; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + // Defines a single compositor layer and it's runtime properties. These are scene specific and are not saved in the asset file. + [System.Serializable] + internal class CompositorLayer + { + public enum LayerType + { + Camera = 0, + Video = 1, + Image = 2 + }; + + // The graphics format options exposed in the UI + public enum UIColorBufferFormat + { + R11G11B10 = GraphicsFormat.B10G11R11_UFloatPack32, + R16G16B16A16 = GraphicsFormat.R16G16B16A16_UNorm, + R32G32B32A32 = GraphicsFormat.R32G32B32A32_SFloat + }; + + // Specifies if this layer will be used in the compositor or a camera stack + public enum OutputTarget + { + CompositorLayer = 0, + CameraStack + } + + public enum ResolutionScale + { + Full = 1, + Half = 2, + Quarter = 4 + } + public string name => m_LayerName; + + [SerializeField] string m_LayerName; + + public OutputTarget outputTarget => m_OutputTarget; + + [SerializeField] OutputTarget m_OutputTarget; // Specifies if this layer will be used in the compositor or a camera stack + [SerializeField] bool m_ClearDepth = false; // Specifies if the depth will be cleared when stacking this camera over the previous one (for overlays) + [SerializeField] bool m_ClearAlpha = true; // Specifies if the Alpha channel will be cleared when stacking this camera over the previous one (for overlays) + [SerializeField] Renderer m_OutputRenderer = null; // Specifies the output surface/renderer + [SerializeField] LayerType m_Type; + [SerializeField] Camera m_Camera = null; // The source camera for the layer (were we get the default properties). The actual rendering, with overridden properties is done by the m_LayerCamera + [SerializeField] VideoPlayer m_InputVideo = null; + [SerializeField] Texture m_InputTexture = null; + [SerializeField] BackgroundFitMode m_BackgroundFit = BackgroundFitMode.Stretch; + [SerializeField] ResolutionScale m_ResolutionScale = ResolutionScale.Full; + [SerializeField] UIColorBufferFormat m_ColorBufferFormat = UIColorBufferFormat.R16G16B16A16; + + // Layer overrides + [SerializeField] bool m_OverrideAntialiasing = false; + [SerializeField] HDAdditionalCameraData.AntialiasingMode m_Antialiasing; + + [SerializeField] bool m_OverrideClearMode = false; + [SerializeField] HDAdditionalCameraData.ClearColorMode m_ClearMode = HDAdditionalCameraData.ClearColorMode.Color; + + [SerializeField] bool m_OverrideCullingMask = false; + [SerializeField] LayerMask m_CullingMask; + + [SerializeField] bool m_OverrideVolumeMask = false; + [SerializeField] LayerMask m_VolumeMask; + + [SerializeField] int m_LayerPositionInStack = 0; + + // Layer filters + [SerializeField] List m_InputFilters = new List(); + + // AOVs + [SerializeField] MaterialSharedProperty m_AOVBitmask = 0; + + [SerializeField] Dictionary m_AOVMap; + + List m_AOVHandles; + + [SerializeField] List m_AOVRenderTargets; + + RTHandle m_RTHandle; + + [SerializeField] RenderTexture m_RenderTarget; + + [SerializeField] RTHandle m_AOVTmpRTHandle; + + [SerializeField] bool m_ClearsBackGround = false; + + static readonly string[] k_AOVNames = System.Enum.GetNames(typeof(MaterialSharedProperty)); + + public bool enabled + { + get => m_Show; + set + { + m_Show = value; + } + } + + [SerializeField] bool m_Show = true; // Used to toggle visibility of layers + + public float aspectRatio + { + get + { + if (m_Camera != null) + { + return (float)m_Camera.pixelWidth / m_Camera.pixelHeight; + } + return 1.0f; + } + } + + public Camera camera => m_LayerCamera; + + [SerializeField] Camera m_LayerCamera; + + private CompositorLayer() + { + } + + public static CompositorLayer CreateStackLayer(LayerType type = CompositorLayer.LayerType.Camera, string layerName = "New Layer") + { + var newLayer = new CompositorLayer(); + newLayer.m_LayerName = layerName; + newLayer.m_Type = type; + newLayer.m_OverrideCullingMask = true; + newLayer.m_CullingMask = 0; //LayerMask.GetMask("None"); + newLayer.m_Camera = CompositionManager.GetSceceCamera(); + newLayer.m_OutputTarget = CompositorLayer.OutputTarget.CameraStack; + newLayer.m_ClearDepth = true; + + if (newLayer.m_Type == LayerType.Image || newLayer.m_Type == LayerType.Video) + { + newLayer.m_OverrideVolumeMask = true; + newLayer.m_VolumeMask = 0; + newLayer.m_ClearAlpha = false; + newLayer.m_OverrideAntialiasing = true; + newLayer.m_Antialiasing = HDAdditionalCameraData.AntialiasingMode.None; + } + + return newLayer; + } + + public static CompositorLayer CreateOutputLayer(string layerName) + { + var newLayer = new CompositorLayer(); + newLayer.m_LayerName = layerName; + newLayer.m_OutputTarget = CompositorLayer.OutputTarget.CompositorLayer; + + return newLayer; + } + + static float EnumToScale(ResolutionScale scale) + { + return 1.0f / (int)scale; + } + + public int pixelWidth + { + get + { + if (m_Camera) + { + float resScale = EnumToScale(m_ResolutionScale); + return (int)(resScale * m_Camera.pixelWidth); + } + return 0; + } + } + public int pixelHeight + { + get + { + if (m_Camera) + { + float resScale = EnumToScale(m_ResolutionScale); + return (int)(resScale * m_Camera.pixelHeight); + } + return 0; + } + } + public void Init(string layerID = "") + { + if (m_LayerName == "") + { + m_LayerName = layerID; + } + + // Compositor output layers (that allocate the render targets) also need a reference camera, just to get the reference pixel width/height + // Note: Movie & image layers are rendered at the output resolution (and not the movie/image resolution). This is required to have post-processing effects like film grain at full res. + if (m_Camera == null) + { + m_Camera = CompositionManager.GetSceceCamera(); + } + + // Create a new camera if necessary or use the one specified by the user + if (m_LayerCamera == null && m_OutputTarget == OutputTarget.CameraStack) + { + m_LayerCamera = Object.Instantiate(m_Camera); + + // delete any audio listeners from the clone camera + var listener = m_LayerCamera.GetComponent(); + if (listener) + { + CoreUtils.Destroy(listener); + } + m_LayerCamera.name = "Compositor" + layerID; + m_LayerCamera.gameObject.hideFlags = HideFlags.HideInInspector | HideFlags.HideInHierarchy | HideFlags.HideAndDontSave; + if(m_LayerCamera.tag == "MainCamera") + { + m_LayerCamera.tag = "Untagged"; + } + + // Remove the compositor copy (if exists) from the cloned camera. This will happen if the compositor script was attached to the camera we are cloning + var compositionManager = m_LayerCamera.GetComponent(); + if (compositionManager != null) + { + CoreUtils.Destroy(compositionManager); + } + + var cameraData = m_LayerCamera.GetComponent(); + if (cameraData == null) + { + m_LayerCamera.gameObject.AddComponent(typeof(HDAdditionalCameraData)); + } + + } + m_ClearsBackGround = false; + m_LayerPositionInStack = 0; // will be set in SetupLayerCamera + + if (m_OutputTarget != OutputTarget.CameraStack && m_RenderTarget == null) + { + m_RenderTarget = new RenderTexture(pixelWidth, pixelHeight, 24, (GraphicsFormat)m_ColorBufferFormat); + } + + // check and fix RT handle + if (m_OutputTarget != OutputTarget.CameraStack && m_RTHandle == null) + { + m_RTHandle = RTHandles.Alloc(m_RenderTarget); + } + + if (m_OutputTarget != OutputTarget.CameraStack && m_AOVBitmask != MaterialSharedProperty.None) + { + int aovMask = (1 << (int)m_AOVBitmask); + if (aovMask > 1) + { + m_AOVMap = new Dictionary(); + m_AOVRenderTargets = new List(); + m_AOVHandles = new List(); + + var aovNames = System.Enum.GetNames(typeof(MaterialSharedProperty)); + int NUM_AOVs = aovNames.Length; + int outputIndex = 0; + for (int i = 0; i < NUM_AOVs; ++i) + { + if ((aovMask & (1 << i)) != 0) + { + m_AOVMap[aovNames[i]] = outputIndex; + m_AOVRenderTargets.Add(new RenderTexture(pixelWidth, pixelHeight, 24, (GraphicsFormat)m_ColorBufferFormat)); + m_AOVHandles.Add(RTHandles.Alloc(m_AOVRenderTargets[outputIndex])); + outputIndex++; + } + } + } + } + else + { + if (m_AOVRenderTargets != null) + { + foreach (var rt in m_AOVRenderTargets) + { + CoreUtils.Destroy(rt); + } + m_AOVRenderTargets.Clear(); + } + if(m_AOVMap != null) + { + m_AOVMap.Clear(); + m_AOVMap = null; + } + } + + var compositor = CompositionManager.GetInstance(); + if (m_OutputRenderer != null && Application.IsPlaying(compositor.gameObject)) + { + MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock(); + propertyBlock.SetTexture("_BaseColorMap", m_RenderTarget); + m_OutputRenderer.SetPropertyBlock(propertyBlock); + } + + if (m_LayerCamera) + { + m_LayerCamera.enabled = m_Show; + var cameraData = m_LayerCamera.GetComponent(); + var layerData = m_LayerCamera.GetComponent(); + { + // create the component if it is required and does not exist + if (layerData == null) + { + layerData = m_LayerCamera.gameObject.AddComponent(); + layerData.hideFlags = HideFlags.HideAndDontSave; + } + // Reset the layer params (in case we cloned a camera which already had AdditionalCompositorData) + if (layerData != null) + { + layerData.ResetData(); + } + } + + // layer overrides + SetLayerMaskOverrides(); + + if (m_Type == LayerType.Video && m_InputVideo != null) + { + m_InputVideo.targetCamera = m_LayerCamera; + m_InputVideo.renderMode = VideoRenderMode.CameraNearPlane; + } + else if (m_Type == LayerType.Image && m_InputTexture != null) + { + cameraData.clearColorMode = HDAdditionalCameraData.ClearColorMode.None; + + layerData.clearColorTexture = m_InputTexture; + layerData.imageFitMode = m_BackgroundFit; + } + + // Custom pass to inject an alpha mask + SetAdditionalLayerData(); + + if (m_InputFilters == null) + { + m_InputFilters = new List(); + } + } + } + + public bool Validate() + { + if ((m_OutputTarget != OutputTarget.CameraStack && m_RenderTarget == null) + || (m_OutputTarget != OutputTarget.CameraStack && m_RTHandle == null)) + { + Init(); + } + + if (m_OutputTarget == OutputTarget.CameraStack && m_LayerCamera == null) + { + Init(); + } + + return true; + } + + public void DestroyRT() + { + if (m_LayerCamera != null) + { + var cameraData = m_LayerCamera.GetComponent(); + if (cameraData) + { + CoreUtils.Destroy(cameraData); + } + m_LayerCamera.targetTexture = null; + CoreUtils.Destroy(m_LayerCamera); + m_LayerCamera = null; + } + + if (m_RTHandle != null) + { + RTHandles.Release(m_RTHandle); + m_RTHandle = null; + } + + if (m_RenderTarget != null) + { + CoreUtils.Destroy(m_RenderTarget); + m_RenderTarget = null; + } + + if (m_AOVHandles != null) + { + foreach (var handle in m_AOVHandles) + { + CoreUtils.Destroy(handle); + } + } + if (m_AOVRenderTargets != null) + { + foreach (var rt in m_AOVRenderTargets) + { + CoreUtils.Destroy(rt); + } + } + m_AOVMap?.Clear(); + m_AOVMap = null; + } + + public void Destroy() + { + DestroyRT(); + } + + public void SetLayerMaskOverrides() + { + if (m_OverrideCullingMask && m_LayerCamera) + { + m_LayerCamera.cullingMask = m_ClearsBackGround ? (LayerMask)0 : m_CullingMask; + } + + if (m_LayerCamera) + { + var cameraData = m_LayerCamera.GetComponent(); + if (cameraData) + { + if (m_OverrideVolumeMask && m_LayerCamera) + { + cameraData.volumeLayerMask = m_VolumeMask; + } + cameraData.volumeLayerMask |= 1 << 31; + + if (m_OverrideAntialiasing) + { + cameraData.antialiasing = m_Antialiasing; + } + + if (m_OverrideClearMode) + { + cameraData.clearColorMode = m_ClearMode; + } + } + } + } + + public void SetAdditionalLayerData() + { + if (m_LayerCamera) + { + var layerData = m_LayerCamera.GetComponent(); + if (layerData != null) + { + layerData.Init(m_InputFilters, m_ClearAlpha); + } + } + } + + public void UpdateOutputCamera() + { + if (m_LayerCamera == null) + { + return; + } + + var compositor = CompositionManager.GetInstance(); + m_LayerCamera.enabled = (m_Show || m_ClearsBackGround) && compositor.enableOutput; + + if (m_Type == LayerType.Image) + { + var compositorData = m_LayerCamera.GetComponent(); + if(compositorData) + compositorData.clearColorTexture = m_Show ? m_InputTexture : Texture2D.blackTexture; + } + + if (m_LayerCamera.enabled) + { + // Refresh the camera data + m_LayerCamera.CopyFrom(m_Camera); + var cameraDataOrig = m_Camera.GetComponent(); + var cameraData = m_LayerCamera.GetComponent(); + if (cameraDataOrig) + { + cameraDataOrig.CopyTo(cameraData); + } + } + + } + + public void Update() + { + UpdateOutputCamera(); + SetLayerMaskOverrides(); + SetAdditionalLayerData(); + } + + public void SetPriotiry(float priority) + { + if (m_LayerCamera) + { + m_LayerCamera.depth = priority; + } + } + + public RenderTexture GetRenderTarget(bool allowAOV = true, bool alwaysShow = false) + { + if (m_Show || alwaysShow) + { + if (m_AOVMap != null && allowAOV) + { + foreach (var aov in m_AOVMap) + { + return m_AOVRenderTargets[aov.Value]; + } + } + + return m_RenderTarget; + } + return null; + } + + public bool ValidateRTSize(int referenceWidth, int referenceHeight) + { + if (m_RenderTarget == null) + { + return true; + } + + float scale = EnumToScale(m_ResolutionScale); + return ((m_RenderTarget.width == referenceWidth * scale) && (m_RenderTarget.height == referenceHeight * scale)); + } + + public void SetupClearColor() + { + m_LayerCamera.enabled = true; + m_LayerCamera.cullingMask = 0; + var cameraData = m_LayerCamera.GetComponent(); + var cameraDataOrig = m_Camera.GetComponent(); + + cameraData.clearColorMode = cameraDataOrig.clearColorMode; + cameraData.clearDepth = true; + + m_ClearsBackGround = true; + } + + public void AddInputFilter(CompositionFilter filter) + { + // avoid duplicate filters + foreach (var f in m_InputFilters) + { + if (f.filterType == filter.filterType) + { + return; + } + } + m_InputFilters.Add(filter); + } + + public void SetupLayerCamera(CompositorLayer targetLayer, int layerPositionInStack) + { + if (!m_LayerCamera || (targetLayer == null)) + { + return; + } + + if (targetLayer.GetRenderTarget() == null) + { + m_LayerCamera.enabled = false; + return; + } + + m_LayerPositionInStack = layerPositionInStack; + + var cameraData = m_LayerCamera.GetComponent(); + m_LayerCamera.targetTexture = targetLayer.GetRenderTarget(false); + + if (targetLayer.m_AOVBitmask == 0) + { + if (layerPositionInStack != 0) + { + // The next layer in the stack should clear with the texture of the previous layer: this will copy the content of the target RT to the RTHandle and preserve post process + cameraData.clearColorMode = HDAdditionalCameraData.ClearColorMode.None; + var compositorData = m_LayerCamera.GetComponent(); + if (!compositorData) + { + compositorData = m_LayerCamera.gameObject.AddComponent(); + } + if (m_Type != LayerType.Image) + { + compositorData.clearColorTexture = targetLayer.GetRenderTarget(false); + } + cameraData.volumeLayerMask |= 1 << 31; + } + else + { + m_ClearDepth = true; + } + } + cameraData.clearDepth = m_ClearDepth; + + // The target layer expects AOVs, so this stacked layer should also generate AOVs + int aovMask = (1 << (int)targetLayer.m_AOVBitmask); + if (aovMask > 1) + { + var aovRequestBuilder = new AOVRequestBuilder(); + + int outputIndex = 0; + for (int i = 0; i < k_AOVNames.Length; ++i) + { + if ((aovMask & (1 << i)) != 0) + { + int aovType = i; + + var aovRequest = new AOVRequest(AOVRequest.NewDefault()); + aovRequest.SetFullscreenOutput((MaterialSharedProperty)aovType); + + int indexLocalCopy = outputIndex; //< required to properly capture the variable in the lambda + aovRequestBuilder.Add( + aovRequest, + bufferId => targetLayer.m_AOVTmpRTHandle ?? (targetLayer.m_AOVTmpRTHandle = RTHandles.Alloc(targetLayer.pixelWidth, targetLayer.pixelHeight)), + null, + new[] { AOVBuffers.Color }, + (cmd, textures, properties) => + { + // copy result to the output buffer + cmd.Blit(textures[0], targetLayer.m_AOVRenderTargets[indexLocalCopy]); + } + ); + outputIndex++; + } + } + + cameraData.SetAOVRequests(aovRequestBuilder.Build()); + m_LayerCamera.enabled = true; + } + else + { + cameraData.SetAOVRequests(null); + } + } + + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs.meta new file mode 100644 index 00000000000..9e0bc5352f4 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionLayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 286d4ca5d0426934b91c7b6c89e09127 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs new file mode 100644 index 00000000000..aa18eec73a9 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs @@ -0,0 +1,731 @@ +using System.Collections.Generic; +using System.Reflection; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering.HighDefinition.Attributes; +using UnityEngine.Video; + +using UnityEngine.Experimental.Rendering; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + // The main entry point for the compositing operations. Manages the list of layers, output displays, etc. + [ExecuteAlways] + internal class CompositionManager : MonoBehaviour + { + public enum OutputDisplay + { + Display1 = 0, + Display2, + Display3, + Display4, + Display5, + Display6, + Display7, + Display8 + } + + public enum AlphaChannelSupport + { + None = 0, + Rendering, + RenderingAndPostProcessing + } + + [SerializeField] Material m_Material; + + [SerializeField] OutputDisplay m_OutputDisplay = OutputDisplay.Display1; + + public List layers => m_InputLayers; + + [SerializeField] List m_InputLayers = new List(); + + public AlphaChannelSupport alphaSupport => m_AlphaSupport; + + internal AlphaChannelSupport m_AlphaSupport = AlphaChannelSupport.RenderingAndPostProcessing; + + public bool enableOutput + { + get + { + if (m_OutputCamera) + { + return m_OutputCamera.enabled; + } + return false; + } + set + { + if (m_OutputCamera) + { + m_OutputCamera.enabled = value; + + // also change the layers + foreach(var layer in m_InputLayers) + { + if (layer.camera) + { + layer.camera.enabled = value; + } + } + + } + } + } + + public int numLayers => m_InputLayers.Count; + + public Shader shader + { + get => m_Shader; + set + { + m_Shader = value; + } + } + + [SerializeField] Shader m_Shader; + + public CompositionProfile profile + { + get => m_CompositionProfile; + set => m_CompositionProfile = value; + } + + [HideInInspector, SerializeField] CompositionProfile m_CompositionProfile; + public Camera outputCamera + { + get => m_OutputCamera; + set => m_OutputCamera = value; + } + + [SerializeField] Camera m_OutputCamera; + + public float aspectRatio + { + get + { + if (m_InputLayers.Count > 0) + { + return m_InputLayers[0].aspectRatio; + } + return 1.0f; + } + } + + public bool shaderPropertiesAreDirty + { + set + { + m_ShaderPropertiesAreDirty = true; + } + } + + internal bool m_ShaderPropertiesAreDirty = false; + + internal Matrix4x4 m_ViewProjMatrix; + internal Matrix4x4 m_ViewProjMatrixFlipped; + internal GameObject m_CompositorGameObject; + + ShaderVariablesGlobal m_ShaderVariablesGlobalCB = new ShaderVariablesGlobal(); + + static private CompositionManager s_CompositorInstance; + + #region Validation + public void ValidateLayerListOrder(int oldIndex, int newIndex) + { + if (m_InputLayers.Count > 1) + { + if (m_InputLayers[0].outputTarget == CompositorLayer.OutputTarget.CameraStack) + { + var tmp = m_InputLayers[newIndex]; + m_InputLayers.RemoveAt(newIndex); + m_InputLayers.Insert(oldIndex, tmp); + } + } + } + + public bool RuntimeCheck() + { + for (int i = 0; i < m_InputLayers.Count; ++i) + { + if (!m_InputLayers[i].Validate()) + { + return false; + } + } + return true; + } + + + // Validates the rendering pipeline and fixes potential issues + bool ValidatePipeline() + { + var hdPipeline = RenderPipelineManager.currentPipeline as HDRenderPipeline; + if (hdPipeline != null) + { + m_AlphaSupport = AlphaChannelSupport.RenderingAndPostProcessing; + if (hdPipeline.asset.currentPlatformRenderPipelineSettings.colorBufferFormat == RenderPipelineSettings.ColorBufferFormat.R11G11B10) + { + m_AlphaSupport = AlphaChannelSupport.None; + } + else if (hdPipeline.asset.currentPlatformRenderPipelineSettings.postProcessSettings.bufferFormat == PostProcessBufferFormat.R11G11B10) + { + m_AlphaSupport = AlphaChannelSupport.Rendering; + } + + int indx = hdPipeline.asset.beforePostProcessCustomPostProcesses.FindIndex(x => x == typeof(ChromaKeying).AssemblyQualifiedName); + if (indx < 0) + { + Debug.Log("Registering chroma keying pass for the HDRP pipeline"); + hdPipeline.asset.beforePostProcessCustomPostProcesses.Add(typeof(ChromaKeying).AssemblyQualifiedName); + } + + indx = hdPipeline.asset.beforePostProcessCustomPostProcesses.FindIndex(x => x == typeof(AlphaInjection).AssemblyQualifiedName); + if (indx < 0) + { + Debug.Log("Registering alpha injection pass for the HDRP pipeline"); + hdPipeline.asset.beforePostProcessCustomPostProcesses.Add(typeof(AlphaInjection).AssemblyQualifiedName); + } + return true; + } + return false; + } + + bool ValidateCompositionShader() + { + if (m_Shader == null) + { + return false; + } + + if (m_CompositionProfile == null) + { + Debug.Log("A composition profile was not found. Set the composition graph from the Compositor window to create one."); + return false; + } + + return true; + } + + bool ValidateProfile() + { + if (m_CompositionProfile) + { + return true; + } + else + { + Debug.LogError("No composition profile was found! Use the compositor tool to create one."); + return false; + } + } + + bool ValidateMainCompositorCamera() + { + if (m_OutputCamera == null) + { + return false; + } + + var cameraData = m_OutputCamera.GetComponent(); + if (cameraData == null) + { + m_OutputCamera.gameObject.AddComponent(typeof(HDAdditionalCameraData)); + cameraData = m_OutputCamera.GetComponent(); + } + + // Setup custom rendering (we don't want HDRP to compute anything in this camera) + if (cameraData) + { + cameraData.customRender += CustomRender; + } + else + { + Debug.Log("Null additional data in compositor output"); + } + return true; + } + + bool ValidateAndFixRuntime() + { + if (m_OutputCamera == null) + { + Debug.Log("No camera was found"); + return false; + } + + if (m_Shader == null) + { + Debug.Log("The composition shader graph must be set"); + return false; + } + + if (m_CompositionProfile == null) + { + Debug.Log("The composition profile was not set at runtime"); + return false; + } + + if (m_Material == null) + { + Debug.Log("The composition material was Null"); + SetupCompositionMaterial(); + } + + var cameraData = m_OutputCamera.GetComponent(); + if (cameraData && !cameraData.hasCustomRender) + { + cameraData.customRender += CustomRender; + } + + return true; + } + #endregion + + // This is called when we change camera, to remove the custom draw callback from the old camera before we set the new one + public void DropCompositorCamera() + { + if (m_OutputCamera) + { + var cameraData = m_OutputCamera.GetComponent(); + if (cameraData && cameraData.hasCustomRender) + { + cameraData.customRender -= CustomRender; + } + } + } + + public void Init() + { + if (ValidateCompositionShader() && ValidateProfile() && ValidateMainCompositorCamera()) + { + UpdateDisplayNumber(); + + SetupCompositionMaterial(); + + SetupCompositorLayers(); + + SetupGlobalCompositorVolume(); + + SetupCompositorConstants(); + + SetupLayerPriorities(); + } + else + { + Debug.LogError("The compositor was disabled due to a validation error in the configuration."); + enabled = false; + } + } + + // Start is called before the first frame update + void Start() + { + Init(); + } + + void OnValidate() + { + + } + + public void OnEnable() + { + enableOutput = true; + s_CompositorInstance = null; +#if UNITY_EDITOR + //This is a work-around, to make edit and continue work when editing source code + UnityEditor.AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload; +#endif + } + + public void DeleteLayerRTs() + { + // delete the layer from last to first, in order to release first the camera and then the associated RT + for (int i = m_InputLayers.Count - 1; i >= 0; --i) + { + m_InputLayers[i].DestroyRT(); + } + } + + public bool IsOutputLayer(int layerID) + { + if (layerID >= 0 && layerID < m_InputLayers.Count) + { + if (m_InputLayers[layerID].outputTarget == CompositorLayer.OutputTarget.CameraStack) + { + return false; + } + } + return true; + } + + public void UpdateDisplayNumber() + { + if (m_OutputCamera) + { + m_OutputCamera.targetDisplay = (int)m_OutputDisplay; + } + } + + void SetupCompositorLayers() + { + for (int i = 0; i < m_InputLayers.Count; ++i) + { + m_InputLayers[i].Init($"Layer{i}"); + } + + SetLayerRenderTargets(); + } + + public void SetNewCompositionShader() + { + // When we load a new shader, we need to clear the serialized material. + m_Material = null; + SetupCompositionMaterial(); + } + + public void SetupCompositionMaterial() + { + // Create the composition material + if (m_Shader) + { + if (m_Material == null) + { + m_Material = new Material(m_Shader); + } + + m_CompositionProfile.AddPropertiesFromShaderAndMaterial(this, m_Shader, m_Material); + } + else + { + Debug.LogError("Cannot find the default composition graph. Was the installation folder corrupted?"); + m_Material = null; + } + } + + public void SetupLayerPriorities() + { + int count = 0; + foreach (var layer in m_InputLayers) + { + // Set camera priority (camera's at the beginning of the list should be rendered first) + layer.SetPriotiry(count * 1.0f); + count++; + } + } + + public void OnAfterAssemblyReload() + { + // Bug? : After assembly reload, the customRender callback is dropped, so set it again + var cameraData = m_OutputCamera.GetComponent(); + if (cameraData && !cameraData.hasCustomRender) + { + cameraData.customRender += CustomRender; + } + } + + public void OnDisable() + { + enableOutput = false; + } + + // Setup a global volume used for chroma keying, alpha injection etc + void SetupGlobalCompositorVolume() + { + var compositorVolumes = Resources.FindObjectsOfTypeAll(typeof(CustomPassVolume)); + foreach (CustomPassVolume volume in compositorVolumes) + { + if(volume.isGlobal && volume.injectionPoint == CustomPassInjectionPoint.BeforeRendering) + { + Debug.LogWarning($"A custom volume pass with name ${volume.name} was already registered on the BeforeRendering injection point."); + } + } + + // Instead of using one volume per layer/camera, we setup one global volume and we store the data in the camera + // This way the compositor has to use only one layer/volume for N cameras (instead of N). + m_CompositorGameObject = new GameObject("Global Composition Volume") { hideFlags = HideFlags.HideAndDontSave }; + Volume globalPPVolume = m_CompositorGameObject.AddComponent(); + globalPPVolume.gameObject.layer = 31; + AlphaInjection injectAlphaNode = globalPPVolume.profile.Add(); + ChromaKeying chromaKeyingPass = globalPPVolume.profile.Add(); + chromaKeyingPass.activate.Override(true); + + // Custom pass for "Clear to Texture" + CustomPassVolume globalCustomPassVolume = m_CompositorGameObject.AddComponent(); + globalCustomPassVolume.injectionPoint = CustomPassInjectionPoint.BeforeRendering; + globalCustomPassVolume.AddPassOfType(typeof(CustomClear)); + } + + void SetupCompositorConstants() + { + m_ViewProjMatrix = Matrix4x4.Scale(new Vector3(2.0f, 2.0f, 0.0f)) * Matrix4x4.Translate(new Vector3(-0.5f, -0.5f, 0.0f)); + m_ViewProjMatrixFlipped = Matrix4x4.Scale(new Vector3(2.0f, -2.0f, 0.0f)) * Matrix4x4.Translate(new Vector3(-0.5f, -0.5f, 0.0f)); + } + + public void UpdateLayerSetup() + { + SetupCompositorLayers(); + SetupLayerPriorities(); + } + + // Update is called once per frame + void Update() + { + // TODO: move all validation calls to onValidate. Before doing it, this needs some extra testing to ensure nothing breaks + if (ValidatePipeline() == false || ValidateAndFixRuntime() == false || RuntimeCheck() == false) + { + return; + } + + UpdateDisplayNumber(); + +#if UNITY_EDITOR + if (m_ShaderPropertiesAreDirty) + { + SetNewCompositionShader(); + m_ShaderPropertiesAreDirty = false; + SetupCompositorLayers();//< required to allocate RT for the new layers + } + + // Detect runtime resolution change + foreach (var layer in m_InputLayers) + { + if (!layer.ValidateRTSize(m_OutputCamera.pixelWidth, m_OutputCamera.pixelHeight)) + { + DeleteLayerRTs(); + SetupCompositorLayers(); + break; + } + } +#endif + + if (m_CompositionProfile) + { + foreach (var layer in m_InputLayers) + { + layer.Update(); + } + SetLayerRenderTargets(); + } + } + + void OnDestroy() + { + // We need to destroy the layers from last to first, to avoid releasing a RT that is used by a camera + for (int i = m_InputLayers.Count - 1; i >= 0; --i) + { + m_InputLayers[i].Destroy(); + } + + if (m_CompositorGameObject != null) + { + CoreUtils.Destroy(m_CompositorGameObject); + m_CompositorGameObject = null; + } + + var compositorVolumes = Resources.FindObjectsOfTypeAll(typeof(CustomPassVolume)); + foreach (CustomPassVolume volume in compositorVolumes) + { + if (volume.name == "Global Composition Volume" && volume.injectionPoint == CustomPassInjectionPoint.BeforeRendering) + { + CoreUtils.Destroy(volume); + } + } + } + + public void AddInputFilterAtLayer(CompositionFilter filter, int index) + { + m_InputLayers[index].AddInputFilter(filter); + } + + public void AddNewLayer(int index, CompositorLayer.LayerType type = CompositorLayer.LayerType.Camera) + { + var newLayer = CompositorLayer.CreateStackLayer(type, "New SubLayer"); + + if (index >= 0 && index < m_InputLayers.Count) + { + m_InputLayers.Insert(index, newLayer); + } + else + { + m_InputLayers.Add(newLayer); + } + } + + int GetNumChildrenForLayerAtIndex(int indx) + { + if (m_InputLayers[indx].outputTarget == CompositorLayer.OutputTarget.CameraStack) + { + return 0; + } + + int num = 0; + for (int i = indx + 1; i < m_InputLayers.Count; ++i) + { + if (m_InputLayers[i].outputTarget == CompositorLayer.OutputTarget.CameraStack) + { + num++; + } + else + { + break; + } + } + return num; + } + + public void RemoveLayerAtIndex(int indx) + { + Debug.Assert(indx >= 0 && indx < m_InputLayers.Count); + + int numChildren = GetNumChildrenForLayerAtIndex(indx); + for (int i = numChildren; i >= 0; --i) + { + m_InputLayers[indx + i].Destroy(); + m_InputLayers.RemoveAt(indx + i); + } + } + + public void SetLayerRenderTargets() + { + int layerPositionInStack = 0; + CompositorLayer lastLayer = null; + for (int i = 0; i < m_InputLayers.Count; ++i) + { + if (m_InputLayers[i].outputTarget != CompositorLayer.OutputTarget.CameraStack) + { + lastLayer = m_InputLayers[i]; + } + + if (m_InputLayers[i].outputTarget == CompositorLayer.OutputTarget.CameraStack && i > 0) + { + m_InputLayers[i].SetupLayerCamera(lastLayer, layerPositionInStack); + + // Corner case: If the first layer in a camera stack was disabled, then it should still clear the color buffer + if (!m_InputLayers[i].enabled && layerPositionInStack == 0) + { + m_InputLayers[i].SetupClearColor(); + } + layerPositionInStack++; + } + else + { + layerPositionInStack = 0; + } + } + } + + public void ReorderChildren(int oldIndex, int newIndex) + { + if (m_InputLayers[newIndex].outputTarget == CompositorLayer.OutputTarget.CompositorLayer) + { + if (oldIndex > newIndex) + { + for (int i = 1; oldIndex + i < m_InputLayers.Count; ++i) + { + if (m_InputLayers[oldIndex + i].outputTarget == CompositorLayer.OutputTarget.CameraStack) + { + var tmp = m_InputLayers[oldIndex + i]; + m_InputLayers.RemoveAt(oldIndex + i); + m_InputLayers.Insert(newIndex + i, tmp); + } + else + { + break; + } + } + } + else + { + while (m_InputLayers[oldIndex].outputTarget == CompositorLayer.OutputTarget.CameraStack) + { + var tmp = m_InputLayers[oldIndex]; + m_InputLayers.RemoveAt(oldIndex); + m_InputLayers.Insert(newIndex, tmp); + } + } + } + } + + public RenderTexture GetRenderTarget(int indx) + { + if (indx >= 0 && indx < m_InputLayers.Count) + { + return m_InputLayers[indx].GetRenderTarget(true, true); + } + return null; + } + + void CustomRender(ScriptableRenderContext context, HDCamera camera) + { + if (camera == null || camera.camera == null || m_Material == null) + return; + + // set shader uniforms + m_CompositionProfile.CopyPropertiesToMaterial(m_Material); + + int layerIndex = 0; + foreach (var layer in m_InputLayers) + { + if (layer.outputTarget != CompositorLayer.OutputTarget.CameraStack) // stacked cameras are not exposed as compositor layers + { + m_Material.SetTexture(layer.name, layer.GetRenderTarget(), RenderTextureSubElement.Color); + } + layerIndex++; + } + + // Blit command + var cmd = CommandBufferPool.Get("Compositor Blit"); + { + // fill the camera-related entries in the global constant buffer + // (Note: we later patch the position/_ViewProjMatrix values in order to perform a full screen blit with a SG Unlit material) + camera.UpdateShaderVariablesGlobalCB(ref m_ShaderVariablesGlobalCB, 0); + + m_ShaderVariablesGlobalCB._WorldSpaceCameraPos_Internal = new Vector3(0.0f, 0.0f, 0.0f); + cmd.SetViewport(new Rect(0, 0, camera.camera.pixelWidth, camera.camera.pixelHeight)); + cmd.ClearRenderTarget(true, false, Color.red); + } + + if (camera.camera.targetTexture) + { + m_ShaderVariablesGlobalCB._ViewProjMatrix = m_ViewProjMatrixFlipped; + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesGlobalCB, HDShaderIDs._ShaderVariablesGlobal); + cmd.Blit(null, BuiltinRenderTextureType.CurrentActive, m_Material, m_Material.FindPass("ForwardOnly")); + cmd.Blit(BuiltinRenderTextureType.CurrentActive, camera.camera.targetTexture); + } + else + { + m_ShaderVariablesGlobalCB._ViewProjMatrix = m_ViewProjMatrix; + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesGlobalCB, HDShaderIDs._ShaderVariablesGlobal); + cmd.Blit(null, BuiltinRenderTextureType.CurrentActive, m_Material, m_Material.FindPass("ForwardOnly")); + } + + context.ExecuteCommandBuffer(cmd); + CommandBufferPool.Release(cmd); + } + + static public Camera GetSceceCamera() + { + if (Camera.main != null) + { + return Camera.main; + } + foreach (var camera in Camera.allCameras) + { + if (camera.name != "MainCompositorCamera") + { + return camera; + } + } + Debug.LogWarning("Camera not found"); + return null; + } + + static public CompositionManager GetInstance() => + s_CompositorInstance ?? (s_CompositorInstance = GameObject.FindObjectOfType(typeof(CompositionManager), true) as CompositionManager); + + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs.meta new file mode 100644 index 00000000000..bba1cba5e78 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionManager.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: 7e46d2393531446428690b5a5f21645d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - m_layerA: {fileID: 8400000, guid: 9aebcc4b6d72f1940b3d497a4a265ccb, type: 2} + - m_layerB: {fileID: 8400000, guid: 0dc4c7115986d6c4aadf84b8ec21dcd5, type: 2} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionProfile.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionProfile.cs new file mode 100644 index 00000000000..5a32271f2c2 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionProfile.cs @@ -0,0 +1,107 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Assertions; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + // Holds a list of layers and layer/composition properties. This is serialized and can be shared between projects + internal class CompositionProfile : ScriptableObject + { + [SerializeField] List m_ShaderProperties = new List(); + + public void AddPropertiesFromShaderAndMaterial (CompositionManager compositor, Shader shader, Material material) + { + // reflect the non-texture shader properties + List propertyNames = new List(); + int propCount = shader.GetPropertyCount(); + for (int i = 0; i < propCount; i++) + { + ShaderProperty sp = ShaderProperty.Create(shader, material, i); + AddShaderProperty(compositor, sp); + propertyNames.Add(sp.propertyName); + } + + // remove any left-over properties that do not appear in the shader anymore + for (int j = m_ShaderProperties.Count - 1; j >= 0; --j) + { + int indx = propertyNames.FindIndex(x => x == m_ShaderProperties[j].propertyName); + if (indx < 0) + { + m_ShaderProperties.RemoveAt(j); + } + } + + // Now remove any left-over layers that do not appear in the shader anymore + for (int j = compositor.layers.Count - 1; j >= 0; --j) + { + if (compositor.layers[j].outputTarget != CompositorLayer.OutputTarget.CameraStack) + { + int indx = propertyNames.FindIndex(x => x == compositor.layers[j].name); + if (indx < 0) + { + compositor.RemoveLayerAtIndex(j); + } + } + } + } + + public void AddShaderProperty(CompositionManager compositor, ShaderProperty sp) + { + Assert.IsNotNull(sp); + + // Check if property should be shown in the inspector + bool hide = ((int)sp.flags & (int)ShaderPropertyFlags.NonModifiableTextureData) != 0 + || ((int)sp.flags & (int)ShaderPropertyFlags.HideInInspector) != 0; + + if (!hide) + { + // Check if property already exists / do not add duplicates + int indx = m_ShaderProperties.FindIndex(s => s.propertyName == sp.propertyName); + if (indx < 0) + { + m_ShaderProperties.Add(sp); + } + } + + // For textures, check if we already have this layer in the layer list. If not, add it. + if (sp.propertyType == ShaderPropertyType.Texture) + { + int indx = compositor.layers.FindIndex(s => s.name == sp.propertyName); + if (indx < 0 && !hide) + { + var newLayer = CompositorLayer.CreateOutputLayer(sp.propertyName); + compositor.layers.Add(newLayer); + } + else if (indx >= 0 && hide) + { + // if a layer that was in the list is now hidden, remove it + compositor.RemoveLayerAtIndex(indx); + } + } + } + + public void CopyPropertiesToMaterial(Material material) + { + foreach (var prop in m_ShaderProperties) + { + if (prop.propertyType == ShaderPropertyType.Float) + { + material.SetFloat(prop.propertyName, prop.value.x); + } + else if (prop.propertyType == ShaderPropertyType.Vector) + { + material.SetVector(prop.propertyName, prop.value); + } + else if (prop.propertyType == ShaderPropertyType.Range) + { + material.SetFloat(prop.propertyName, prop.value.x); + } + else if (prop.propertyType == ShaderPropertyType.Color) + { + material.SetColor(prop.propertyName, prop.value); + } + } + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionProfile.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionProfile.cs.meta new file mode 100644 index 00000000000..3f937b69f55 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CompositionProfile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 84e9807569cd8924fa417ecdee3f8eaf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CustomClear.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CustomClear.cs new file mode 100644 index 00000000000..fb4a2784813 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CustomClear.cs @@ -0,0 +1,93 @@ +using UnityEngine; +using UnityEngine.Rendering.HighDefinition; +using UnityEngine.Rendering; +using UnityEngine.Experimental.Rendering; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + // A custom clear pass that is used internally in the compositor. The functionality includes: + // - Always clears the stencil buffer + // - Clears the alpha channel if desired + // - Clears the RGB channel to the color of a texture using a specified stretching mode + internal class CustomClear : CustomPass + { + internal class ShaderIDs + { + public static readonly int k_BlitScaleBiasRt = Shader.PropertyToID("_BlitScaleBiasRt"); + public static readonly int k_BlitScaleBias = Shader.PropertyToID("_BlitScaleBias"); + public static readonly int k_BlitTexture = Shader.PropertyToID("_BlitTexture"); + public static readonly int k_ClearAlpha = Shader.PropertyToID("_ClearAlpha"); + } + + enum PassType + { + ClearColorAndStencil = 0, + DrawTextureAndClearStencil = 1 + }; + Material m_FullscreenPassMaterial; + + // It can be used to configure render targets and their clear state. Also to create temporary render target textures. + // When empty this render pass will render to the active camera render target. + // You should never call CommandBuffer.SetRenderTarget. Instead call ConfigureTarget and ConfigureClear. + // The render pipeline will ensure target setup and clearing happens in an performance manner. + protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd) + { + // Setup code here + if (string.IsNullOrEmpty(name)) name = "CustomClear"; + + var hdrpAsset = HDRenderPipeline.defaultAsset; + if (hdrpAsset != null) + m_FullscreenPassMaterial = CoreUtils.CreateEngineMaterial(hdrpAsset.renderPipelineResources.shaders.customClearPS); + } + + protected override void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera camera, CullingResults cullingResult) + { + // Executed every frame for all the camera inside the pass volume + AdditionalCompositorData layerData = camera.camera.gameObject.GetComponent(); + if (layerData == null || layerData.clearColorTexture == null) + { + return; + } + else + { + float cameraAspectRatio = (float)camera.actualWidth / camera.actualHeight; + float imageAspectRatio = (float)layerData.clearColorTexture.width / layerData.clearColorTexture.height; + + var scaleBiasRt = new Vector4(1.0f, 1.0f, 0.0f, 0.0f); + if (layerData.imageFitMode == BackgroundFitMode.FitHorizontally) + { + scaleBiasRt.y = cameraAspectRatio / imageAspectRatio; + scaleBiasRt.w = (1 - scaleBiasRt.y) / 2.0f; + } + else if (layerData.imageFitMode == BackgroundFitMode.FitVertically) + { + scaleBiasRt.x = imageAspectRatio / cameraAspectRatio; + scaleBiasRt.z = (1 - scaleBiasRt.x) / 2.0f; + } + //else stretch (nothing to do) + + // The texture might not cover the entire screen (letter boxing), so in this case clear first to the background color (and stencil) + if (scaleBiasRt.x < 1.0f || scaleBiasRt.y < 1.0f) + { + m_FullscreenPassMaterial.SetVector(ShaderIDs.k_BlitScaleBiasRt, new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); + m_FullscreenPassMaterial.SetVector(ShaderIDs.k_BlitScaleBias, new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); + cmd.DrawProcedural(Matrix4x4.identity, m_FullscreenPassMaterial, (int)PassType.ClearColorAndStencil, MeshTopology.Quads, 4, 1); + } + + m_FullscreenPassMaterial.SetTexture(ShaderIDs.k_BlitTexture, layerData.clearColorTexture); + m_FullscreenPassMaterial.SetVector(ShaderIDs.k_BlitScaleBiasRt, scaleBiasRt); + m_FullscreenPassMaterial.SetVector(ShaderIDs.k_BlitScaleBias, new Vector4(1.0f, 1.0f, 0.0f, 0.0f)); + m_FullscreenPassMaterial.SetInt(ShaderIDs.k_ClearAlpha, layerData.clearAlpha ? 1 : 0); + + // draw a quad (not Triangle), to support letter boxing and stretching + cmd.DrawProcedural(Matrix4x4.identity, m_FullscreenPassMaterial, (int)PassType.DrawTextureAndClearStencil, MeshTopology.Quads, 4, 1); + } + } + + protected override void Cleanup() + { + // Cleanup code + CoreUtils.Destroy(m_FullscreenPassMaterial); + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/CustomClear.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/CustomClear.cs.meta new file mode 100644 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b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ShaderGraphs/DefaultCompositionGraph.shadergraph.meta new file mode 100644 index 00000000000..53a6fcd2f8a --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ShaderGraphs/DefaultCompositionGraph.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9da34bb73883cac4d9a9bc54e8284620 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/ShaderProperty.cs b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ShaderProperty.cs new file mode 100644 index 00000000000..21c517ca276 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ShaderProperty.cs @@ -0,0 +1,41 @@ +using UnityEngine; +using UnityEngine.Rendering; + +namespace UnityEngine.Rendering.HighDefinition.Compositor +{ + [System.Serializable] + internal class ShaderProperty + { + public string propertyName; + public ShaderPropertyType propertyType; + public Vector4 value; + public Vector2 rangeLimits; + public ShaderPropertyFlags flags; + + public static ShaderProperty Create(Shader shader, Material material, int index) + { + ShaderProperty sp = new ShaderProperty(); + { + sp.propertyName = shader.GetPropertyName(index); + sp.propertyType = shader.GetPropertyType(index); + sp.flags = shader.GetPropertyFlags(index); + sp.value = Vector4.zero; + + if (sp.propertyType == ShaderPropertyType.Range) + { + sp.rangeLimits = shader.GetPropertyRangeLimits(index); + sp.value = new Vector4(material.GetFloat(Shader.PropertyToID(shader.GetPropertyName(index))), 0.0f, 0.0f, 0.0f); + } + else if (sp.propertyType == ShaderPropertyType.Color) + { + sp.value = material.GetColor(Shader.PropertyToID(shader.GetPropertyName(index))); + } + else if (sp.propertyType == ShaderPropertyType.Vector) + { + sp.value = material.GetVector(Shader.PropertyToID(shader.GetPropertyName(index))); + } + } + return sp; + } + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/ShaderProperty.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ShaderProperty.cs.meta new file mode 100644 index 00000000000..80aba4532ce --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/ShaderProperty.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 47fea353b4a13ee4490ffea5d628a8c8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders.meta new file mode 100644 index 00000000000..c50a65dfb3f --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b153c10f54c52a04ea14119f40dbf54b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/AlphaInjection.shader b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/AlphaInjection.shader new file mode 100644 index 00000000000..f91612067df --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/AlphaInjection.shader @@ -0,0 +1,70 @@ +Shader "Hidden/Shader/AlphaInjection" +{ + HLSLINCLUDE + + #pragma target 4.5 + #pragma only_renderers d3d11 ps4 xboxone vulkan metal switch + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/FXAA.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/RTUpscale.hlsl" + + struct Attributes + { + uint vertexID : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + Varyings Vert(Attributes input) + { + Varyings output; + UNITY_SETUP_INSTANCE_ID(input); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + output.positionCS = GetFullScreenTriangleVertexPosition(input.vertexID); + output.texcoord = GetFullScreenTriangleTexCoord(input.vertexID); + return output; + } + + TEXTURE2D_X(_InputTexture); + TEXTURE2D(_AlphaTexture); + + float4 CustomPostProcess(Varyings input) : SV_Target + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); + + uint2 positionSS = input.texcoord * _ScreenSize.xy; + float3 color = LOAD_TEXTURE2D_X(_InputTexture, positionSS).xyz; + float outAlpha = LOAD_TEXTURE2D(_AlphaTexture, positionSS).w; + return float4(color, outAlpha); + } + + ENDHLSL + + SubShader + { + Pass + { + Name "AlphaInjection" + + ZWrite Off + ZTest Always + Blend Off + Cull Off + + HLSLPROGRAM + #pragma fragment CustomPostProcess + #pragma vertex Vert + ENDHLSL + } + } + Fallback Off +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/AlphaInjection.shader.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/AlphaInjection.shader.meta new file mode 100644 index 00000000000..bd542816f76 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/AlphaInjection.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4edd96259a5e8b44c90479928f0cd11e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/ChromaKeying.shader b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/ChromaKeying.shader new file mode 100644 index 00000000000..5f865aabd74 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/ChromaKeying.shader @@ -0,0 +1,124 @@ +Shader "Hidden/Shader/ChromaKeying" +{ + HLSLINCLUDE + + #pragma target 4.5 + #pragma only_renderers d3d11 ps4 xboxone vulkan metal switch + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/FXAA.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/RTUpscale.hlsl" + + struct Attributes + { + uint vertexID : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + Varyings Vert(Attributes input) + { + Varyings output; + UNITY_SETUP_INSTANCE_ID(input); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + output.positionCS = GetFullScreenTriangleVertexPosition(input.vertexID); + output.texcoord = GetFullScreenTriangleTexCoord(input.vertexID); + return output; + } + + // List of properties to control your post process effect + float3 _KeyColor; + float4 _KeyParams; + TEXTURE2D_X(_InputTexture); + + // RGB <-> YCgCo color space conversion + float3 RGB2YCgCo(float3 rgb) + { + float3x3 m = { + 0.25, 0.5, 0.25, + -0.25, 0.5, -0.25, + 0.50, 0.0, -0.50 + }; + return mul(m, rgb); + } + + float3 YCgCo2RGB(float3 ycgco) + { + return float3( + ycgco.x - ycgco.y + ycgco.z, + ycgco.x + ycgco.y, + ycgco.x - ycgco.y - ycgco.z + ); + } + + // Adapted from https://github.com/keijiro/ProcAmp + // Main difference is that we do the chroma keying in linear space (not gamma) + float ChromaKeyAt(float3 keyColorYCoCg, float2 uv) + { + float3 rgb = LOAD_TEXTURE2D_X_LOD(_InputTexture, uv, 0).xyz; + float3 inputColor = LinearToSRGB(rgb); + + float d = distance(RGB2YCgCo(inputColor).yz, keyColorYCoCg.yz) * 10 ; + return smoothstep(_KeyParams.x, _KeyParams.x + _KeyParams.y, d); + } + + float4 CustomPostProcess(Varyings input) : SV_Target + { + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); + + uint2 positionSS = input.texcoord * _ScreenSize.xy; + float3 outColor = LOAD_TEXTURE2D_X_LOD(_InputTexture, positionSS, 0).xyz; + float3 keyColorYCoCg = RGB2YCgCo(_KeyColor); + + // Calculate keys for surrounding four points and get the minima of them. + // This works like a blur and dilate filter. + float4 duv = _ScreenSize.zwzw * float4(-0.5, -0.5, 0.5, 0.5); + float alpha = ChromaKeyAt(keyColorYCoCg, positionSS + duv.xy); + alpha = min(alpha, ChromaKeyAt(keyColorYCoCg, positionSS + duv.zy)); + alpha = min(alpha, ChromaKeyAt(keyColorYCoCg, positionSS + duv.xw)); + alpha = min(alpha, ChromaKeyAt(keyColorYCoCg, positionSS + duv.zw)); + + if (_KeyParams.z > 0) + { + // Spill removal + // What the following lines do is flattening the CgCo chroma values + // so that dot(ycgco, _KeyCgCo) == 0.5. This shifts colors toward + // the anticolor of the key color. + outColor = RGB2YCgCo(LinearToSRGB(outColor)); + float sub = dot(keyColorYCoCg.yz, outColor.yz) / dot(keyColorYCoCg.yz, keyColorYCoCg.yz); + outColor.yz -= keyColorYCoCg.yz * (sub + 0.5) * _KeyParams.z; + outColor = SRGBToLinear(YCgCo2RGB(outColor)); + } + + return float4(outColor, alpha); + } + + ENDHLSL + + SubShader + { + Pass + { + Name "ChromaKeying" + + ZWrite Off + ZTest Always + Blend Off + Cull Off + + HLSLPROGRAM + #pragma fragment CustomPostProcess + #pragma vertex Vert + ENDHLSL + } + } + Fallback Off +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/ChromaKeying.shader.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/ChromaKeying.shader.meta new file mode 100644 index 00000000000..f86b44265af --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/ChromaKeying.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 49feb6b111e82ec4eb6d3d08e4b6903e +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/CustomClear.shader b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/CustomClear.shader new file mode 100644 index 00000000000..e3c59cc1307 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/CustomClear.shader @@ -0,0 +1,108 @@ +Shader "Hidden/HDRP/CustomClear" +{ + HLSLINCLUDE + + #pragma target 4.5 + #pragma only_renderers d3d11 ps4 xboxone vulkan metal switch + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + + TEXTURE2D(_BlitTexture); + SamplerState sampler_PointClamp; + SamplerState sampler_LinearClamp; + float4 _BlitScaleBias; + float4 _BlitScaleBiasRt; + float _BlitMipLevel; + int _ClearAlpha; + + struct Attributes + { + uint vertexID : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + Varyings Vert(Attributes input) + { + Varyings output; + UNITY_SETUP_INSTANCE_ID(input); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + output.positionCS = GetFullScreenTriangleVertexPosition(input.vertexID); + output.texcoord = GetFullScreenTriangleTexCoord(input.vertexID) * _BlitScaleBias.xy + _BlitScaleBias.zw; + return output; + } + + Varyings VertQuad(Attributes input) + { + Varyings output; + UNITY_SETUP_INSTANCE_ID(input); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); + output.positionCS = GetQuadVertexPosition(input.vertexID) * float4(_BlitScaleBiasRt.x, _BlitScaleBiasRt.y, 1, 1) + float4(_BlitScaleBiasRt.z, _BlitScaleBiasRt.w, 0, 0); + output.positionCS.xy = output.positionCS.xy * float2(2.0f, -2.0f) + float2(-1.0f, 1.0f); //convert to -1..1 + output.texcoord = GetQuadTexCoord(input.vertexID) * _BlitScaleBias.xy + _BlitScaleBias.zw; + return output; + } + + float4 ClearColorAndAlphaToZero(Varyings input) : SV_Target + { + return float4(0.0f, 0.0f, 0.0f, 0.0f); + } + + float4 ClearUsingTexture(Varyings input) : SV_Target + { + float4 color = SAMPLE_TEXTURE2D_LOD(_BlitTexture, sampler_LinearClamp, input.texcoord.xy, _BlitMipLevel); + return float4(color.xyz, _ClearAlpha == 0 ? color.w : 0.0f); + } + + ENDHLSL + + SubShader + { + Tags{ "RenderPipeline" = "HDRenderPipeline" } + + // 0: Clear color, alpha and stencil to zero + Pass + { + ZWrite Off ZTest Always Blend Off Cull Off + Stencil + { + WriteMask 255 + Ref 0 + Comp Always + Pass Replace + } + + HLSLPROGRAM + #pragma vertex Vert + #pragma fragment ClearColorAndAlphaToZero + ENDHLSL + } + + // 1: Clears the color using the input texture and clears stencil to zero + Pass + { + ZWrite Off ZTest Always Blend Off Cull Off + Stencil + { + WriteMask 255 + Ref 0 + Comp Always + Pass Replace + } + + HLSLPROGRAM + #pragma vertex VertQuad + #pragma fragment ClearUsingTexture + ENDHLSL + } + + } + + Fallback Off +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/CustomClear.shader.meta b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/CustomClear.shader.meta new file mode 100644 index 00000000000..f5fdafaf733 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Compositor/Shaders/CustomClear.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 9cef3686fa32c8840947ed99b561195c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Core/Textures/TextureCacheCubemap.cs b/com.unity.render-pipelines.high-definition/Runtime/Core/Textures/TextureCacheCubemap.cs index bb2ca768c52..82c52aec49a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Core/Textures/TextureCacheCubemap.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Core/Textures/TextureCacheCubemap.cs @@ -189,7 +189,9 @@ public void Release() CoreUtils.Destroy(m_CubeBlitMaterial); } - m_Cache.Release(); + CoreUtils.Destroy(m_BlitCubemapFaceMaterial); + + CoreUtils.Destroy(m_Cache); } private bool TransferToPanoCache(CommandBuffer cmd, int sliceIndex, Texture[] textureArray) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugBlitQuad.shader b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugBlitQuad.shader index 865a6bb29d0..b6d4ca81130 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugBlitQuad.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugBlitQuad.shader @@ -20,12 +20,11 @@ Shader "Hidden/HDRP/DebugBlitQuad" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ImageBasedLighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" - #define DEBUG_DISPLAY - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl" TEXTURE2D(_InputTexture); SAMPLER(sampler_InputTexture); float _Mipmap; + float _ApplyExposure; struct Attributes { @@ -49,7 +48,8 @@ Shader "Hidden/HDRP/DebugBlitQuad" float4 Frag(Varyings input) : SV_Target { - return SAMPLE_TEXTURE2D_LOD(_InputTexture, sampler_InputTexture, input.texcoord.xy, _Mipmap) * exp2(_DebugExposure); + float3 color = SAMPLE_TEXTURE2D_LOD(_InputTexture, sampler_InputTexture, input.texcoord.xy, _Mipmap).rgb; + return float4(color * (_ApplyExposure > 0.0 ? GetCurrentExposureMultiplier() : 1.0), 1.0); } ENDHLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugColorPicker.shader b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugColorPicker.shader index 6afc17c4809..0811fbff357 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugColorPicker.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugColorPicker.shader @@ -184,10 +184,6 @@ Shader "Hidden/HDRP/DebugColorPicker" if (_DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER) mouseResult = mouseResult * LUXMETER_COMPRESSION_RATIO; - // Reverse debug exposure in order to display the real values. - // _DebugExposure will be set to zero if the debug view does not need it so we don't need to make a special case here. It's handled in only one place in C# - mouseResult = mouseResult / exp2(_DebugExposure); - result = DisplayPixelInformationAtMousePosition(input, result, mouseResult, mousePixelCoord); } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs index 4a5d3c8bc5c..34bc9598dba 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs @@ -5,6 +5,44 @@ namespace UnityEngine.Rendering.HighDefinition { + [GenerateHLSL(needAccessors = false, generateCBuffer = true)] + unsafe struct ShaderVariablesDebugDisplay + { + [HLSLArray(32, typeof(Vector4))] + public fixed float _DebugRenderingLayersColors[32 * 4]; + [HLSLArray(11, typeof(ShaderGenUInt4))] + public fixed uint _DebugViewMaterialArray[11 * 4]; // Contain the id (define in various materialXXX.cs.hlsl) of the property to display + + public int _DebugLightingMode; // Match enum DebugLightingMode + public int _DebugLightLayersMask; + public int _DebugShadowMapMode; + public int _DebugMipMapMode; // Match enum DebugMipMapMode + + public int _DebugFullScreenMode; + public float _DebugTransparencyOverdrawWeight; + public int _DebugMipMapModeTerrainTexture; // Match enum DebugMipMapModeTerrainTexture + public int _ColorPickerMode; // Match enum ColorPickerDebugMode + + public Vector4 _DebugLightingAlbedo; // x == bool override, yzw = albedo for diffuse + public Vector4 _DebugLightingSmoothness; // x == bool override, y == override value + public Vector4 _DebugLightingNormal; // x == bool override + public Vector4 _DebugLightingAmbientOcclusion; // x == bool override, y == override value + public Vector4 _DebugLightingSpecularColor; // x == bool override, yzw = specular color + public Vector4 _DebugLightingEmissiveColor; // x == bool override, yzw = emissive color + public Vector4 _DebugLightingMaterialValidateHighColor; // user can specific the colors for the validator error conditions + public Vector4 _DebugLightingMaterialValidateLowColor; + public Vector4 _DebugLightingMaterialValidatePureMetalColor; + public Vector4 _MousePixelCoord; // xy unorm, zw norm + public Vector4 _MouseClickPixelCoord; // xy unorm, zw norm + + public int _MatcapMixAlbedo; + public float _MatcapViewScale; + public int _DebugSingleShadowIndex; + + public int _DebugProbeVolumeMode; + public Vector3 _DebugDisplayPad0; + } + /// /// Full Screen Debug Mode. /// @@ -980,62 +1018,8 @@ void RegisterLightingDebug() { children = { - new DebugUI.UIntField - { - displayName = "Fullscreen Debug Mip", - getter = () => - { - int id; - switch (data.fullScreenDebugMode) - { - case FullScreenDebugMode.FinalColorPyramid: - case FullScreenDebugMode.PreRefractionColorPyramid: - id = HDShaderIDs._ColorPyramidScale; - break; - default: - id = HDShaderIDs._DepthPyramidScale; - break; - } - var size = Shader.GetGlobalVector(id); - float lodCount = size.z; - return (uint)(data.fullscreenDebugMip * lodCount); - }, - setter = value => - { - int id; - switch (data.fullScreenDebugMode) - { - case FullScreenDebugMode.FinalColorPyramid: - case FullScreenDebugMode.PreRefractionColorPyramid: - id = HDShaderIDs._ColorPyramidScale; - break; - default: - id = HDShaderIDs._DepthPyramidScale; - break; - } - var size = Shader.GetGlobalVector(id); - float lodCount = size.z; - data.fullscreenDebugMip = (float)Convert.ChangeType(value, typeof(float)) / lodCount; - }, - min = () => 0u, - max = () => - { - int id; - switch (data.fullScreenDebugMode) - { - case FullScreenDebugMode.FinalColorPyramid: - case FullScreenDebugMode.PreRefractionColorPyramid: - id = HDShaderIDs._ColorPyramidScale; - break; - default: - id = HDShaderIDs._DepthPyramidScale; - break; - } - var size = Shader.GetGlobalVector(id); - float lodCount = size.z; - return (uint)lodCount; - } - } + + new DebugUI.FloatField { displayName = "Fullscreen Debug Mip", getter = () => data.fullscreenDebugMip, setter = value => data.fullscreenDebugMip = value, min = () => 0f, max = () => 1f, incStep = 0.05f } } }); break; @@ -1141,11 +1125,7 @@ void RegisterLightingDebug() list.Add(new DebugUI.FloatField { displayName = "Debug Overlay Screen Ratio", getter = () => data.debugOverlayRatio, setter = v => data.debugOverlayRatio = v, min = () => 0.1f, max = () => 1f}); - if (DebugNeedsExposure() || data.lightingDebugSettings.displaySkyReflection - || data.lightingDebugSettings.displayPlanarReflectionProbeAtlas - || data.lightingDebugSettings.displayCookieAtlas - || data.lightingDebugSettings.displayCookieCubeArray) - list.Add(new DebugUI.FloatField { displayName = "Debug Exposure", getter = () => data.lightingDebugSettings.debugExposure, setter = value => data.lightingDebugSettings.debugExposure = value }); + list.Add(new DebugUI.FloatField { displayName = "Debug Exposure Compensation", getter = () => data.lightingDebugSettings.debugExposure, setter = value => data.lightingDebugSettings.debugExposure = value }); m_DebugLightingItems = list.ToArray(); var panel = DebugManager.instance.GetPanel(k_PanelLighting, true); @@ -1287,11 +1267,17 @@ DebugUI.Widget makeWidget(string name, VolumeParameter param) var inst = (VolumeComponent)ScriptableObject.CreateInstance(type); // First row for volume info + float timer = 0.0f, refreshRate = 0.2f; var row = new DebugUI.Table.Row() { displayName = "Volume Info", children = { new DebugUI.Value() { displayName = "Interpolated Value", getter = () => { + // This getter is called first at each render + // It is used to update the volumes + if (Time.time - timer < refreshRate) + return ""; + timer = Time.deltaTime; if (data.volumeDebugSettings.selectedCameraIndex != 0) { var newVolumes = data.volumeDebugSettings.GetVolumes(); @@ -1310,6 +1296,7 @@ DebugUI.Widget makeWidget(string name, VolumeParameter param) } } } }; + row.opened = true; foreach (var volume in volumes) { @@ -1331,9 +1318,20 @@ DebugUI.Widget makeWidget(string name, VolumeParameter param) // One row per parameter foreach (var f in fields) { + var fieldName = f.Name; + var attr = (DisplayInfoAttribute[])f.GetCustomAttributes(typeof(DisplayInfoAttribute), true); + if (attr.Length != 0) + fieldName = attr[0].name; +#if UNITY_EDITOR + // Would be nice to have the equivalent for the runtime debug. + else + fieldName = UnityEditor.ObjectNames.NicifyVariableName(fieldName); +#endif + + row = new DebugUI.Table.Row() { - displayName = f.Name, + displayName = fieldName, children = { makeWidget("Interpolated Value", data.volumeDebugSettings.GetParameter(f)) } }; @@ -1562,7 +1560,6 @@ internal static void UnRegisterCamera(IFrameSettingsHistoryContainer container) internal bool IsDebugDisplayRemovePostprocess() { - // We want to keep post process when only the override more are enabled and none of the other return data.materialDebugSettings.IsDebugDisplayEnabled() || data.lightingDebugSettings.IsDebugDisplayRemovePostprocess() || data.mipMapDebugSettings.IsDebugDisplayEnabled(); } @@ -1587,16 +1584,30 @@ internal void UpdateCameraFreezeOptions() } } + internal bool DebugHideSky(HDCamera hdCamera) + { + return (IsMatcapViewEnabled(hdCamera) || + GetDebugLightingMode() == DebugLightingMode.DiffuseLighting || + GetDebugLightingMode() == DebugLightingMode.SpecularLighting || + GetDebugLightingMode() == DebugLightingMode.DirectDiffuseLighting || + GetDebugLightingMode() == DebugLightingMode.DirectSpecularLighting || + GetDebugLightingMode() == DebugLightingMode.IndirectDiffuseLighting || + GetDebugLightingMode() == DebugLightingMode.ReflectionLighting || + GetDebugLightingMode() == DebugLightingMode.RefractionLighting + ); + } + internal bool DebugNeedsExposure() { DebugLightingMode debugLighting = data.lightingDebugSettings.debugLightingMode; DebugViewGbuffer debugGBuffer = (DebugViewGbuffer)data.materialDebugSettings.debugViewGBuffer; ProbeVolumeDebugMode debugProbeVolume = data.lightingDebugSettings.probeVolumeDebugMode; - return (debugLighting == DebugLightingMode.DiffuseLighting || debugLighting == DebugLightingMode.SpecularLighting || debugLighting == DebugLightingMode.VisualizeCascade) || - (data.lightingDebugSettings.overrideAlbedo || data.lightingDebugSettings.overrideNormal || data.lightingDebugSettings.overrideSmoothness || data.lightingDebugSettings.overrideSpecularColor || data.lightingDebugSettings.overrideEmissiveColor || data.lightingDebugSettings.overrideAmbientOcclusion) || - (debugGBuffer == DebugViewGbuffer.BakeDiffuseLightingWithAlbedoPlusEmissive) || (data.lightingDebugSettings.debugLightFilterMode != DebugLightFilterMode.None) || - (data.fullScreenDebugMode == FullScreenDebugMode.PreRefractionColorPyramid || data.fullScreenDebugMode == FullScreenDebugMode.FinalColorPyramid || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceReflections || data.fullScreenDebugMode == FullScreenDebugMode.LightCluster || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceShadows || data.fullScreenDebugMode == FullScreenDebugMode.NanTracker || data.fullScreenDebugMode == FullScreenDebugMode.ColorLog) || data.fullScreenDebugMode == FullScreenDebugMode.RayTracedGlobalIllumination || - (debugLighting == DebugLightingMode.ProbeVolume || debugProbeVolume == ProbeVolumeDebugMode.VisualizeAtlas); + return (debugLighting == DebugLightingMode.DirectDiffuseLighting || debugLighting == DebugLightingMode.DirectSpecularLighting || debugLighting == DebugLightingMode.IndirectDiffuseLighting || debugLighting == DebugLightingMode.ReflectionLighting || debugLighting == DebugLightingMode.RefractionLighting || debugLighting == DebugLightingMode.EmissiveLighting || + debugLighting == DebugLightingMode.DiffuseLighting || debugLighting == DebugLightingMode.SpecularLighting || debugLighting == DebugLightingMode.VisualizeCascade) || + (data.lightingDebugSettings.overrideAlbedo || data.lightingDebugSettings.overrideNormal || data.lightingDebugSettings.overrideSmoothness || data.lightingDebugSettings.overrideSpecularColor || data.lightingDebugSettings.overrideEmissiveColor || data.lightingDebugSettings.overrideAmbientOcclusion) || + (debugGBuffer == DebugViewGbuffer.BakeDiffuseLightingWithAlbedoPlusEmissive) || (data.lightingDebugSettings.debugLightFilterMode != DebugLightFilterMode.None) || + (data.fullScreenDebugMode == FullScreenDebugMode.PreRefractionColorPyramid || data.fullScreenDebugMode == FullScreenDebugMode.FinalColorPyramid || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceReflections || data.fullScreenDebugMode == FullScreenDebugMode.LightCluster || data.fullScreenDebugMode == FullScreenDebugMode.ScreenSpaceShadows || data.fullScreenDebugMode == FullScreenDebugMode.NanTracker || data.fullScreenDebugMode == FullScreenDebugMode.ColorLog) || data.fullScreenDebugMode == FullScreenDebugMode.RayTracedGlobalIllumination || + (debugLighting == DebugLightingMode.ProbeVolume || debugProbeVolume == ProbeVolumeDebugMode.VisualizeAtlas); } } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl index 4349a804e4a..f619aa2f7ce 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.cs.hlsl @@ -35,5 +35,36 @@ #define FULLSCREENDEBUGMODE_VALIDATE_SPECULAR_COLOR (25) #define FULLSCREENDEBUGMODE_MAX_MATERIAL_FULL_SCREEN_DEBUG (26) +// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesDebugDisplay +// PackingRules = Exact +CBUFFER_START(ShaderVariablesDebugDisplay) + float4 _DebugRenderingLayersColors[32]; + uint4 _DebugViewMaterialArray[11]; + int _DebugLightingMode; + int _DebugLightLayersMask; + int _DebugShadowMapMode; + int _DebugMipMapMode; + int _DebugFullScreenMode; + float _DebugTransparencyOverdrawWeight; + int _DebugMipMapModeTerrainTexture; + int _ColorPickerMode; + float4 _DebugLightingAlbedo; + float4 _DebugLightingSmoothness; + float4 _DebugLightingNormal; + float4 _DebugLightingAmbientOcclusion; + float4 _DebugLightingSpecularColor; + float4 _DebugLightingEmissiveColor; + float4 _DebugLightingMaterialValidateHighColor; + float4 _DebugLightingMaterialValidateLowColor; + float4 _DebugLightingMaterialValidatePureMetalColor; + float4 _MousePixelCoord; + float4 _MouseClickPixelCoord; + int _MatcapMixAlbedo; + float _MatcapViewScale; + int _DebugSingleShadowIndex; + int _DebugProbeVolumeMode; + float3 _DebugDisplayPad0; +CBUFFER_END + #endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl index a2e75247de1..9b5f009aa19 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl @@ -11,37 +11,6 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/MipMapDebug.cs.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/ColorPickerDebug.cs.hlsl" -CBUFFER_START(UnityDebugDisplay) -// Set of parameters available when switching to debug shader mode -int _DebugLightingMode; // Match enum DebugLightingMode -int _DebugLightLayersMask; -float4 _DebugRenderingLayersColors[32]; -int _DebugShadowMapMode; -float _DebugViewMaterialArray[11]; // Contain the id (define in various materialXXX.cs.hlsl) of the property to display -int _DebugMipMapMode; // Match enum DebugMipMapMode -int _DebugMipMapModeTerrainTexture; // Match enum DebugMipMapModeTerrainTexture -int _ColorPickerMode; // Match enum ColorPickerDebugMode -int _DebugProbeVolumeMode; // Match enum ProbeVolumeDebugMode -int _DebugStep; -int _DebugDepthPyramidMip; -int _DebugFullScreenMode; -float _DebugTransparencyOverdrawWeight; -float4 _DebugLightingAlbedo; // x == bool override, yzw = albedo for diffuse -float4 _DebugLightingSmoothness; // x == bool override, y == override value -float4 _DebugLightingNormal; // x == bool override -float4 _DebugLightingAmbientOcclusion; // x == bool override, y == override value -float4 _DebugLightingSpecularColor; // x == bool override, yzw = specular color -float4 _DebugLightingEmissiveColor; // x == bool override, yzw = emissive color -float4 _DebugLightingMaterialValidateHighColor; // user can specific the colors for the validator error conditions -float4 _DebugLightingMaterialValidateLowColor; -float4 _DebugLightingMaterialValidatePureMetalColor; -float4 _MousePixelCoord; // xy unorm, zw norm -float4 _MouseClickPixelCoord; // xy unorm, zw norm -float _DebugExposure; -int _MatcapMixAlbedo; -int _MatcapViewScale; -uint _DebugContactShadowLightIndex; -CBUFFER_END // Local shader variables static DirectionalShadowType g_DebugShadowAttenuation = 0; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplayLatlong.shader b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplayLatlong.shader index 1df0ad7a6a8..1cf2ed0909a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplayLatlong.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplayLatlong.shader @@ -20,13 +20,12 @@ Shader "Hidden/HDRP/DebugDisplayLatlong" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ImageBasedLighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" - #define DEBUG_DISPLAY - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl" TEXTURECUBE_ARRAY(_InputCubemap); SAMPLER(sampler_InputCubemap); float _Mipmap; float _SliceIndex; + float _ApplyExposure; struct Attributes { @@ -55,7 +54,9 @@ Shader "Hidden/HDRP/DebugDisplayLatlong" _InputCubemap.GetDimensions(0, width, height, depth, mipCount); mipCount = clamp(mipCount, 0, UNITY_SPECCUBE_LOD_STEPS); - return SAMPLE_TEXTURECUBE_ARRAY_LOD(_InputCubemap, sampler_InputCubemap, LatlongToDirectionCoordinate(input.texcoord.xy), _SliceIndex, _Mipmap * mipCount) * exp2(_DebugExposure); + float3 skyColor = SAMPLE_TEXTURECUBE_ARRAY_LOD(_InputCubemap, sampler_InputCubemap, LatlongToDirectionCoordinate(input.texcoord.xy), _SliceIndex, _Mipmap * mipCount).rgb; + + return float4(skyColor * (_ApplyExposure > 0.0 ? GetCurrentExposureMultiplier() : 1.0), 1.0); } ENDHLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader index a6ad34ffcbc..7d16243a47c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugFullScreen.shader @@ -29,6 +29,8 @@ Shader "Hidden/HDRP/DebugFullScreen" CBUFFER_START (UnityDebug) float _FullScreenDebugMode; float _TransparencyOverdrawMaxPixelCost; + uint _DebugContactShadowLightIndex; + int _DebugDepthPyramidMip; CBUFFER_END TEXTURE2D_X(_DebugFullScreenTexture); @@ -304,14 +306,14 @@ Shader "Hidden/HDRP/DebugFullScreen" float linearDepth = frac(posInput.linearDepth * 0.1); return float4(linearDepth.xxx, 1.0); } - + if (_FullScreenDebugMode == FULLSCREENDEBUGMODE_TRANSPARENCY_OVERDRAW) { float4 color = (float4)0; - + float pixelCost = SAMPLE_TEXTURE2D_X(_DebugFullScreenTexture, s_point_clamp_sampler, input.texcoord).r; if ((pixelCost > 0.001)) - color.rgb = HsvToRgb(float3(0.66 * saturate(1.0 - (1.0 / _TransparencyOverdrawMaxPixelCost) * pixelCost), 1.0, 1.0));// + color.rgb = HsvToRgb(float3(0.66 * saturate(1.0 - (1.0 / _TransparencyOverdrawMaxPixelCost) * pixelCost), 1.0, 1.0));// return color; } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewMaterialGBuffer.shader b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewMaterialGBuffer.shader index 88922d713ca..a394ee02686 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewMaterialGBuffer.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewMaterialGBuffer.shader @@ -74,7 +74,7 @@ Shader "Hidden/HDRP/DebugViewMaterialGBuffer" // - a gBufferIndex (always stored in _DebugViewMaterialArray[1] as only one supported) // - a property index which is different for each kind of material even if reflecting the same thing (see MaterialSharedProperty) // So here if the buffer is of size zero, it is the same as if we give in a 0 buffer index. - int bufferIndex = int(_DebugViewMaterialArray[0]) >= 1 ? int(_DebugViewMaterialArray[1]) : 0; + int bufferIndex = _DebugViewMaterialArray[0].x >= 1 ? _DebugViewMaterialArray[1].x : 0; if (bufferIndex == DEBUGVIEWGBUFFER_DEPTH) { float linearDepth = frac(posInput.linearDepth * 0.1); @@ -84,7 +84,7 @@ Shader "Hidden/HDRP/DebugViewMaterialGBuffer" else if (bufferIndex == DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE) { result = builtinData.bakeDiffuseLighting; - result *= exp2(_DebugExposure); + result *= GetCurrentExposureMultiplier(); needLinearToSRGB = true; } #ifdef SHADOWS_SHADOWMASK diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewTiles.shader b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewTiles.shader index a41a2557b7e..50eb0437b7a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewTiles.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugViewTiles.shader @@ -28,7 +28,6 @@ Shader "Hidden/HDRP/DebugViewTiles" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl" #define DEBUG_DISPLAY diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs b/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs index 08aa41e819b..2ca520cafff 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs @@ -10,10 +10,24 @@ public enum DebugLightingMode { /// No lighting debug mode. None, + // Caution: Shader code assume that all lighting decomposition mode are contiguous + // i.e start with DiffuseLighting and end with EmissiveLighting. Keep those boundary. /// Display only diffuse lighting. DiffuseLighting, /// Display only specular lighting. SpecularLighting, + /// Display only direct diffuse lighting. + DirectDiffuseLighting, + /// Display only direct specular lighting. + DirectSpecularLighting, + /// Display only indirect diffuse lighting. + IndirectDiffuseLighting, + /// Display only reflection. + ReflectionLighting, + /// Display only refraction. + RefractionLighting, + /// Display only Emissive lighting. + EmissiveLighting, /// Display lux values. LuxMeter, /// Display luminance values. @@ -277,7 +291,7 @@ public bool IsDebugDisplayEnabled() /// Maximum number of lights against which the light overdraw gradient is displayed. public uint maxDebugLightCount = 24; - /// Exposure used for lighting debug modes. + /// Exposure compensation to apply on current scene exposure. public float debugExposure = 0.0f; /// Display the light cookies atlas. @@ -315,7 +329,10 @@ public bool IsDebugDisplayEnabled() // Internal APIs internal bool IsDebugDisplayRemovePostprocess() { - return debugLightingMode != DebugLightingMode.None && debugLightingMode != DebugLightingMode.MatcapView; + return debugLightingMode == DebugLightingMode.LuxMeter || debugLightingMode == DebugLightingMode.LuminanceMeter || + debugLightingMode == DebugLightingMode.VisualizeCascade || debugLightingMode == DebugLightingMode.VisualizeShadowMasks || + debugLightingMode == DebugLightingMode.IndirectDiffuseOcclusion || debugLightingMode == DebugLightingMode.IndirectSpecularOcclusion || + debugLightingMode == DebugLightingMode.ProbeVolume; } internal static Vector4[] GetDefaultRenderingLayersColorPalette() diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs.hlsl index 264d00600ca..28338f1bab5 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs.hlsl @@ -10,14 +10,20 @@ #define DEBUGLIGHTINGMODE_NONE (0) #define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1) #define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2) -#define DEBUGLIGHTINGMODE_LUX_METER (3) -#define DEBUGLIGHTINGMODE_LUMINANCE_METER (4) -#define DEBUGLIGHTINGMODE_MATCAP_VIEW (5) -#define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (6) -#define DEBUGLIGHTINGMODE_VISUALIZE_SHADOW_MASKS (7) -#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION (8) -#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION (9) -#define DEBUGLIGHTINGMODE_PROBE_VOLUME (10) +#define DEBUGLIGHTINGMODE_DIRECT_DIFFUSE_LIGHTING (3) +#define DEBUGLIGHTINGMODE_DIRECT_SPECULAR_LIGHTING (4) +#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_LIGHTING (5) +#define DEBUGLIGHTINGMODE_REFLECTION_LIGHTING (6) +#define DEBUGLIGHTINGMODE_REFRACTION_LIGHTING (7) +#define DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING (8) +#define DEBUGLIGHTINGMODE_LUX_METER (9) +#define DEBUGLIGHTINGMODE_LUMINANCE_METER (10) +#define DEBUGLIGHTINGMODE_MATCAP_VIEW (11) +#define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (12) +#define DEBUGLIGHTINGMODE_VISUALIZE_SHADOW_MASKS (13) +#define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION (14) +#define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION (15) +#define DEBUGLIGHTINGMODE_PROBE_VOLUME (16) // // UnityEngine.Rendering.HighDefinition.DebugLightFilterMode: static fields diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/VolumeDebug.cs b/com.unity.render-pipelines.high-definition/Runtime/Debug/VolumeDebug.cs index 42dbe8f99c8..9923bb4d42f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Debug/VolumeDebug.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/VolumeDebug.cs @@ -100,7 +100,8 @@ public Vector3 selectedCameraPosition if (anchor == null) // means the hdcamera has not been initialized { // So we have to update the stack manually - anchor = cam.GetComponent().volumeAnchorOverride; + if (cam.TryGetComponent(out var data)) + anchor = data.volumeAnchorOverride; if (anchor == null) anchor = cam.transform; var stack = selectedCameraVolumeStack; if (stack != null) @@ -134,7 +135,9 @@ static public List componentTypes } } - /// List of Volume component types. + /// Returns the name of a component from its VolumeComponentMenu. + /// A volume component. + /// The component display name. static public string ComponentDisplayName(Type component) { Attribute attrib = component.GetCustomAttribute(typeof(VolumeComponentMenu), false); @@ -254,9 +257,14 @@ public Volume[] GetVolumes() VolumeParameter[,] states = new VolumeParameter[volumes.Length, fields.Length]; for (int i = 0; i < volumes.Length; i++) { + var profile = volumes[i].HasInstantiatedProfile() ? volumes[i].profile : volumes[i].sharedProfile; + if (!profile.TryGet(selectedComponentType, out VolumeComponent component)) + continue; + for (int j = 0; j < fields.Length; j++) { - states[i, j] = GetParameter(volumes[i], fields[j]); + var param = GetParameter(component, fields[j]);; + states[i, j] = param.overrideState ? param : null; } } return states; @@ -294,7 +302,7 @@ public bool RefreshVolumes(Volume[] newVolumes) var newStates = GetStates(); if (savedStates == null || ChangedStates(newStates)) { - savedStates = (VolumeParameter[,])newStates.Clone(); + savedStates = newStates; ret = true; } } @@ -306,7 +314,7 @@ public bool RefreshVolumes(Volume[] newVolumes) return ret; } - /// Get the weight of a volume computed form the + /// Get the weight of a volume computed from the /// The volume to compute weight for. /// The weight of the volume. public float GetVolumeWeight(Volume volume) @@ -328,6 +336,9 @@ public float GetVolumeWeight(Volume volume) return 0f; } + /// Determines if a volume as an influence on the interpolated value + /// The volume. + /// True if the given volume as an influence. public bool VolumeHasInfluence(Volume volume) { if (weights == null) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl index a1a9690fc91..dabaf8b19cd 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/AtmosphericScattering.hlsl @@ -14,6 +14,8 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Debug/DebugDisplay.hlsl" #endif +TEXTURE3D(_VBufferLighting); + float3 ExpLerp(float3 A, float3 B, float t, float x, float y) { // Remap t: (exp(10 k t) - 1) / (exp(10 k) - 1) = exp(x t) y - y. @@ -255,7 +257,10 @@ void EvaluateAtmosphericScattering(PositionInputs posInput, float3 V, out float3 #ifdef DEBUG_DISPLAY // Don't sample atmospheric scattering when lighting debug more are enabled so fog is not visible - if (_DebugShadowMapMode == SHADOWMAPDEBUGMODE_SINGLE_SHADOW || _DebugLightingMode == DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING || _DebugLightingMode == DEBUGLIGHTINGMODE_SPECULAR_LIGHTING || _DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER) + if (_DebugLightingMode >= DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING && _DebugLightingMode <= DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING) + return; + + if (_DebugShadowMapMode == SHADOWMAPDEBUGMODE_SINGLE_SHADOW || _DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER || _DebugLightingMode == DEBUGLIGHTINGMODE_LUMINANCE_METER) return; #endif @@ -273,14 +278,14 @@ void EvaluateAtmosphericScattering(PositionInputs posInput, float3 V, out float3 if (_EnableVolumetricFog != 0) { float4 value = SampleVBuffer(TEXTURE3D_ARGS(_VBufferLighting, s_linear_clamp_sampler), - posInput.positionNDC, - fogFragDist, - _VBufferViewportSize, - _VBufferSharedUvScaleAndLimit.xy, - _VBufferSharedUvScaleAndLimit.zw, - _VBufferDistanceEncodingParams, - _VBufferDistanceDecodingParams, - true, false); + posInput.positionNDC, + fogFragDist, + _VBufferViewportSize, + _VBufferLightingViewportScale.xyz, + _VBufferLightingViewportLimit.xyz, + _VBufferDistanceEncodingParams, + _VBufferDistanceDecodingParams, + true, false); // TODO: add some slowly animated noise (dither?) to the reconstructed value. // TODO: re-enable tone mapping after implementing pre-exposure. diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs index 733c81fa19b..429cecc0ea7 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs @@ -9,35 +9,30 @@ namespace UnityEngine.Rendering.HighDefinition [Serializable, VolumeComponentMenu("Fog/Fog")] public class Fog : VolumeComponent { - // Fog Color - static readonly int m_ColorModeParam = Shader.PropertyToID("_FogColorMode"); - static readonly int m_FogColorParam = Shader.PropertyToID("_FogColor"); - static readonly int m_MipFogParam = Shader.PropertyToID("_MipFogParameters"); - /// Enable fog. [Tooltip("Enables the fog.")] - public BoolParameter enabled = new BoolParameter(false); + public BoolParameter enabled = new BoolParameter(false); /// Fog color mode. - public FogColorParameter colorMode = new FogColorParameter(FogColorMode.SkyColor); + public FogColorParameter colorMode = new FogColorParameter(FogColorMode.SkyColor); /// Fog color. [Tooltip("Specifies the constant color of the fog.")] - public ColorParameter color = new ColorParameter(Color.grey, hdr: true, showAlpha: false, showEyeDropper: true); + public ColorParameter color = new ColorParameter(Color.grey, hdr: true, showAlpha: false, showEyeDropper: true); /// Specifies the tint of the fog when using Sky Color. [Tooltip("Specifies the tint of the fog.")] - public ColorParameter tint = new ColorParameter(Color.white, hdr: true, showAlpha: false, showEyeDropper: true); + public ColorParameter tint = new ColorParameter(Color.white, hdr: true, showAlpha: false, showEyeDropper: true); /// Maximum fog distance. [Tooltip("Sets the maximum fog distance HDRP uses when it shades the skybox or the Far Clipping Plane of the Camera.")] - public MinFloatParameter maxFogDistance = new MinFloatParameter(5000.0f, 0.0f); + public MinFloatParameter maxFogDistance = new MinFloatParameter(5000.0f, 0.0f); /// Controls the maximum mip map HDRP uses for mip fog (0 is the lowest mip and 1 is the highest mip). [Tooltip("Controls the maximum mip map HDRP uses for mip fog (0 is the lowest mip and 1 is the highest mip).")] public ClampedFloatParameter mipFogMaxMip = new ClampedFloatParameter(0.5f, 0.0f, 1.0f); /// Sets the distance at which HDRP uses the minimum mip image of the blurred sky texture as the fog color. [Tooltip("Sets the distance at which HDRP uses the minimum mip image of the blurred sky texture as the fog color.")] - public MinFloatParameter mipFogNear = new MinFloatParameter(0.0f, 0.0f); + public MinFloatParameter mipFogNear = new MinFloatParameter(0.0f, 0.0f); /// Sets the distance at which HDRP uses the maximum mip image of the blurred sky texture as the fog color. [Tooltip("Sets the distance at which HDRP uses the maximum mip image of the blurred sky texture as the fog color.")] - public MinFloatParameter mipFogFar = new MinFloatParameter(1000.0f, 0.0f); + public MinFloatParameter mipFogFar = new MinFloatParameter(1000.0f, 0.0f); // Height Fog /// Height fog base height. @@ -49,14 +44,17 @@ public class Fog : VolumeComponent /// Fog albedo. public ColorParameter albedo = new ColorParameter(Color.white); /// Fog mean free path. + [DisplayInfo(name = "Fog Attenuation Distance")] public MinFloatParameter meanFreePath = new MinFloatParameter(400.0f, 1.0f); // Optional Volumetric Fog /// Enable volumetric fog. + [DisplayInfo(name = "Volumetric Fog")] public BoolParameter enableVolumetricFog = new BoolParameter(false); /// Volumetric fog anisotropy. public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f); /// Multiplier for ambient probe contribution. + [DisplayInfo(name = "Ambient Light Probe Dimmer")] public ClampedFloatParameter globalLightProbeDimmer = new ClampedFloatParameter(1.0f, 0.0f, 1.0f); /// Sets the distance (in meters) from the Camera's Near Clipping Plane to the back of the Camera's volumetric lighting buffer. @@ -65,6 +63,12 @@ public class Fog : VolumeComponent /// Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution. [Tooltip("Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.")] public ClampedFloatParameter sliceDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1); + /// Resolution of the volumetric buffer (3D texture) along the X and Y axes relative to the resolution of the frame buffer. + [Tooltip("Resolution of the volumetric buffer, along the x-axis and y-axis, relative to the resolution of the frame buffer.")] + public ClampedFloatParameter screenResolutionPercentage = new ClampedFloatParameter((1.0f/8.0f) * 100, (1.0f/16.0f) * 100, 100); + /// Number of slices of the volumetric buffer (3D texture) along the camera's focal axis. + [Tooltip("Number of slices of the volumetric buffer (3D texture) along the camera's focal axis.")] + public ClampedIntParameter volumeSliceCount = new ClampedIntParameter(64, 1, 1024); /// Applies a blur to smoothen the volumetric lighting output. [Tooltip("Applies a blur to smoothen the volumetric lighting output.")] @@ -102,49 +106,51 @@ static float ScaleHeightFromLayerDepth(float d) return d * 0.144765f; } - internal static void PushNeutralShaderParameters(CommandBuffer cmd) + static void UpdateShaderVariablesGlobalCBNeutralParameters(ref ShaderVariablesGlobal cb) { - cmd.SetGlobalInt(HDShaderIDs._FogEnabled, 0); - cmd.SetGlobalInt(HDShaderIDs._EnableVolumetricFog, 0); - cmd.SetGlobalVector(HDShaderIDs._HeightFogBaseScattering, Vector3.zero); - cmd.SetGlobalFloat(HDShaderIDs._HeightFogBaseExtinction, 0.0f); - cmd.SetGlobalVector(HDShaderIDs._HeightFogExponents, Vector2.one); - cmd.SetGlobalFloat(HDShaderIDs._HeightFogBaseHeight, 0.0f); - cmd.SetGlobalFloat(HDShaderIDs._GlobalFogAnisotropy, 0.0f); + cb._FogEnabled = 0; + cb._EnableVolumetricFog = 0; + cb._HeightFogBaseScattering = Vector3.zero; + cb._HeightFogBaseExtinction = 0.0f; + cb._HeightFogExponents = Vector2.one; + cb._HeightFogBaseHeight = 0.0f; + cb._GlobalFogAnisotropy = 0.0f; } - internal static void PushFogShaderParameters(HDCamera hdCamera, CommandBuffer cmd) + internal static void UpdateShaderVariablesGlobalCB(ref ShaderVariablesGlobal cb, HDCamera hdCamera) { // TODO Handle user override var fogSettings = hdCamera.volumeStack.GetComponent(); if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.AtmosphericScattering) || !fogSettings.enabled.value) { - PushNeutralShaderParameters(cmd); - return; + UpdateShaderVariablesGlobalCBNeutralParameters(ref cb); + } + else + { + fogSettings.UpdateShaderVariablesGlobalCBFogParameters(ref cb, hdCamera); } - - fogSettings.PushShaderParameters(hdCamera, cmd); - - cmd.SetGlobalInt(HDShaderIDs._PBRFogEnabled, IsPBRFogEnabled(hdCamera) ? 1 : 0); } - internal virtual void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd) + void UpdateShaderVariablesGlobalCBFogParameters(ref ShaderVariablesGlobal cb, HDCamera hdCamera) { - cmd.SetGlobalInt(HDShaderIDs._FogEnabled, 1); - cmd.SetGlobalFloat(HDShaderIDs._MaxFogDistance, maxFogDistance.value); + bool enableVolumetrics = enableVolumetricFog.value && hdCamera.frameSettings.IsEnabled(FrameSettingsField.Volumetrics); + + cb._FogEnabled = 1; + cb._PBRFogEnabled = IsPBRFogEnabled(hdCamera) ? 1 : 0; + cb._EnableVolumetricFog = enableVolumetrics ? 1 : 0; + cb._MaxFogDistance = maxFogDistance.value; - // Fog Color Color fogColor = (colorMode.value == FogColorMode.ConstantColor) ? color.value : tint.value; - cmd.SetGlobalFloat(m_ColorModeParam, (float)colorMode.value); - cmd.SetGlobalColor(m_FogColorParam, new Color(fogColor.r, fogColor.g, fogColor.b, 0.0f)); - cmd.SetGlobalVector(m_MipFogParam, new Vector4(mipFogNear.value, mipFogFar.value, mipFogMaxMip.value, 0.0f)); + cb._FogColorMode = (float)colorMode.value; + cb._FogColor = new Color(fogColor.r, fogColor.g, fogColor.b, 0.0f); + cb._MipFogParameters = new Vector4(mipFogNear.value, mipFogFar.value, mipFogMaxMip.value, 0.0f); DensityVolumeArtistParameters param = new DensityVolumeArtistParameters(albedo.value, meanFreePath.value, anisotropy.value); DensityVolumeEngineData data = param.ConvertToEngineData(); - cmd.SetGlobalVector(HDShaderIDs._HeightFogBaseScattering, data.scattering); - cmd.SetGlobalFloat(HDShaderIDs._HeightFogBaseExtinction, data.extinction); + cb._HeightFogBaseScattering = data.scattering; + cb._HeightFogBaseExtinction = data.extinction; float crBaseHeight = baseHeight.value; @@ -155,12 +161,9 @@ internal virtual void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd) float layerDepth = Mathf.Max(0.01f, maximumHeight.value - baseHeight.value); float H = ScaleHeightFromLayerDepth(layerDepth); - cmd.SetGlobalVector(HDShaderIDs._HeightFogExponents, new Vector2(1.0f / H, H)); - cmd.SetGlobalFloat(HDShaderIDs._HeightFogBaseHeight, crBaseHeight); - - bool enableVolumetrics = enableVolumetricFog.value && hdCamera.frameSettings.IsEnabled(FrameSettingsField.Volumetrics); - cmd.SetGlobalFloat(HDShaderIDs._GlobalFogAnisotropy, anisotropy.value); - cmd.SetGlobalInt(HDShaderIDs._EnableVolumetricFog, enableVolumetrics ? 1 : 0); + cb._HeightFogExponents = new Vector2(1.0f / H, H); + cb._HeightFogBaseHeight = crBaseHeight; + cb._GlobalFogAnisotropy = anisotropy.value; } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs deleted file mode 100644 index 5be1e9e4188..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs +++ /dev/null @@ -1,19 +0,0 @@ -namespace UnityEngine.Rendering.HighDefinition -{ - [GenerateHLSL(needAccessors = false, omitStructDeclaration = true)] - struct ShaderVariablesAtmosphericScattering - { - // Common - public int _FogEnabled; - public int _PBRFogEnabled; - public float _MaxFogDistance; - public float _FogColorMode; - public Vector4 _FogColor; // color in rgb - public Vector4 _MipFogParameters; - - // Volumetrics - public float _VBufferLastSliceDist; // The distance to the middle of the last slice - public int _EnableVolumetricFog; // bool... - } -} - diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.hlsl deleted file mode 100644 index c180a4116c5..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.hlsl +++ /dev/null @@ -1,19 +0,0 @@ -// -// This file was automatically generated. Please don't edit by hand. -// - -#ifndef SHADERVARIABLESATMOSPHERICSCATTERING_CS_HLSL -#define SHADERVARIABLESATMOSPHERICSCATTERING_CS_HLSL -// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesAtmosphericScattering -// PackingRules = Exact - int _FogEnabled; - int _PBRFogEnabled; - float _MaxFogDistance; - float _FogColorMode; - float4 _FogColor; - float4 _MipFogParameters; - float _VBufferLastSliceDist; - int _EnableVolumetricFog; - - -#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.hlsl.meta deleted file mode 100644 index 96aaad3f1ab..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b4e0553b2e5013d46a82348a2003ea6c -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.meta deleted file mode 100644 index 2a4b723cbcf..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7d34807f201b3e64fabe8bb67a7696d1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl index bc67f69e7c3..6908c059203 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl @@ -1,13 +1,8 @@ -#ifdef SHADER_VARIABLES_INCLUDE_CB - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.cs.hlsl" -#else - TEXTURE3D(_VBufferLighting); - TEXTURECUBE_ARRAY(_SkyTexture); +TEXTURECUBE_ARRAY(_SkyTexture); - #define _MipFogNear _MipFogParameters.x - #define _MipFogFar _MipFogParameters.y - #define _MipFogMaxMip _MipFogParameters.z +#define _MipFogNear _MipFogParameters.x +#define _MipFogFar _MipFogParameters.y +#define _MipFogMaxMip _MipFogParameters.z - #define _FogColor _FogColor -#endif +#define _FogColor _FogColor diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Deferred.shader b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Deferred.shader index abe02eecc79..f8ef1337638 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Deferred.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Deferred.shader @@ -38,6 +38,7 @@ Shader "Hidden/HDRP/Deferred" #pragma multi_compile _ OUTPUT_SPLIT_LIGHTING #pragma multi_compile _ SHADOWS_SHADOWMASK #pragma multi_compile _ DEBUG_DISPLAY + #pragma multi_compile SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH #define USE_FPTL_LIGHTLIST // deferred opaque always use FPTL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.Migration.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.Migration.cs index 5901520b37c..af0f8ca6b1c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.Migration.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.Migration.cs @@ -23,6 +23,7 @@ enum Version AreaLightShapeTypeLogicIsolation, PCSSUIUpdate, MoveEmissionMesh, + EnableApplyRangeAttenuationOnBoxLight, } /// @@ -163,6 +164,19 @@ private static readonly MigrationDescription k_H data.m_AreaLightEmissiveMeshShadowCastingMode = oldShadowCastingMode; data.m_AreaLightEmissiveMeshMotionVectorGenerationMode = oldMotionVectorMode; } + }), + MigrationStep.New(Version.EnableApplyRangeAttenuationOnBoxLight, (HDAdditionalLightData data) => + { + // When enabling range attenuation for box light, the default value was "true" + // causing a migration issue. So when we migrate we setup applyRangeAttenuation to false + // if we are a box light to keep the previous behavior + if (data.type == HDLightType.Spot) + { + if (data.spotLightShape == SpotLightShape.Box) + { + data.applyRangeAttenuation = false; + } + } }) ); #pragma warning restore 0618, 0612 diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs index 7f2e72d598f..f35359935df 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Light/HDAdditionalLightData.cs @@ -1589,9 +1589,8 @@ void SetEmissiveMeshRendererEnabled(bool enabled) } } - int GetShadowRequestCount(HDShadowSettings shadowSettings) + int GetShadowRequestCount(HDShadowSettings shadowSettings, HDLightType lightType) { - HDLightType lightType = type; return lightType == HDLightType.Point ? 6 : lightType == HDLightType.Directional @@ -1690,7 +1689,7 @@ private int GetResolutionFromSettings(ShadowMapType shadowMapType, HDShadowInitP } } - internal void ReserveShadowMap(Camera camera, HDShadowManager shadowManager, HDShadowSettings shadowSettings, HDShadowInitParameters initParameters, Rect screenRect) + internal void ReserveShadowMap(Camera camera, HDShadowManager shadowManager, HDShadowSettings shadowSettings, HDShadowInitParameters initParameters, Rect screenRect, HDLightType lightType) { if (!m_WillRenderShadowMap) return; @@ -1708,15 +1707,17 @@ internal void ReserveShadowMap(Camera camera, HDShadowManager shadowManager, HDS } } - // Reserver wanted resolution in the shadow atlas - int resolution = GetResolutionFromSettings(shadowMapType, initParameters); + ShadowMapType shadowType = GetShadowMapType(lightType); + + // Reserve wanted resolution in the shadow atlas + int resolution = GetResolutionFromSettings(shadowType, initParameters); Vector2 viewportSize = new Vector2(resolution, resolution); bool viewPortRescaling = false; // Compute dynamic shadow resolution - viewPortRescaling |= (shadowMapType == ShadowMapType.PunctualAtlas && initParameters.punctualLightShadowAtlas.useDynamicViewportRescale); - viewPortRescaling |= (shadowMapType == ShadowMapType.AreaLightAtlas && initParameters.areaLightShadowAtlas.useDynamicViewportRescale); + viewPortRescaling |= (shadowType == ShadowMapType.PunctualAtlas && initParameters.punctualLightShadowAtlas.useDynamicViewportRescale); + viewPortRescaling |= (shadowType == ShadowMapType.AreaLightAtlas && initParameters.areaLightShadowAtlas.useDynamicViewportRescale); bool shadowsAreCached = !ShouldRenderShadows(); if (shadowsAreCached) @@ -1743,15 +1744,15 @@ internal void ReserveShadowMap(Camera camera, HDShadowManager shadowManager, HDS viewportSize = Vector2.Max(viewportSize, new Vector2(HDShadowManager.k_MinShadowMapResolution, HDShadowManager.k_MinShadowMapResolution)); // Update the directional shadow atlas size - if (type == HDLightType.Directional) + if (lightType == HDLightType.Directional) shadowManager.UpdateDirectionalShadowResolution((int)viewportSize.x, shadowSettings.cascadeShadowSplitCount.value); - int count = GetShadowRequestCount(shadowSettings); - bool needsCachedSlotsInAtlas = shadowsAreCached && !(ShadowIsUpdatedEveryFrame() || type == HDLightType.Directional); + int count = GetShadowRequestCount(shadowSettings, lightType); + bool needsCachedSlotsInAtlas = shadowsAreCached && !(ShadowIsUpdatedEveryFrame() || lightType == HDLightType.Directional); for (int index = 0; index < count; index++) { - m_ShadowRequestIndices[index] = shadowManager.ReserveShadowResolutions(needsCachedSlotsInAtlas ? new Vector2(resolution, resolution) : viewportSize, shadowMapType, GetInstanceID(), index, needsCachedSlotsInAtlas, out m_CachedResolutionRequestIndices[index]); + m_ShadowRequestIndices[index] = shadowManager.ReserveShadowResolutions(needsCachedSlotsInAtlas ? new Vector2(resolution, resolution) : viewportSize, shadowType, GetInstanceID(), index, needsCachedSlotsInAtlas, out m_CachedResolutionRequestIndices[index]); } } @@ -1808,20 +1809,24 @@ private void UpdateDirectionalShadowRequest(HDShadowManager manager, HDShadowSet } // Must return the first executed shadow request - internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDShadowSettings shadowSettings, VisibleLight visibleLight, CullingResults cullResults, int lightIndex, LightingDebugSettings lightingDebugSettings, out int shadowRequestCount) + internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDShadowSettings shadowSettings, VisibleLight visibleLight, + CullingResults cullResults, int lightIndex, LightingDebugSettings lightingDebugSettings, HDShadowFilteringQuality filteringQuality, out int shadowRequestCount) { int firstShadowRequestIndex = -1; Vector3 cameraPos = hdCamera.mainViewConstants.worldSpaceCameraPos; shadowRequestCount = 0; - int count = GetShadowRequestCount(shadowSettings); + HDLightType lightType = type; + ShadowMapType shadowType = GetShadowMapType(lightType); + + int count = GetShadowRequestCount(shadowSettings, lightType); bool shadowIsCached = !ShouldRenderShadows() && !lightingDebugSettings.clearShadowAtlas; bool isUpdatedEveryFrame = ShadowIsUpdatedEveryFrame(); bool hasCachedSlotInAtlas = !(ShadowIsUpdatedEveryFrame() || legacyLight.type == LightType.Directional); - bool shouldUseRequestFromCachedList = shadowIsCached && hasCachedSlotInAtlas && !manager.AtlasHasResized(shadowMapType); - bool cachedDataIsValid = shadowIsCached && m_CachedDataIsValid && (manager.GetAtlasShapeID(shadowMapType) == m_AtlasShapeID) && manager.CachedDataIsValid(shadowMapType); + bool shouldUseRequestFromCachedList = shadowIsCached && hasCachedSlotInAtlas && !manager.AtlasHasResized(shadowType); + bool cachedDataIsValid = shadowIsCached && m_CachedDataIsValid && (manager.GetAtlasShapeID(shadowType) == m_AtlasShapeID) && manager.CachedDataIsValid(shadowType); cachedDataIsValid = cachedDataIsValid || (legacyLight.type == LightType.Directional); shadowIsCached = shadowIsCached && (hasCachedSlotInAtlas && cachedDataIsValid || legacyLight.type == LightType.Directional); @@ -1832,13 +1837,12 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS Matrix4x4 invViewProjection = Matrix4x4.identity; int shadowRequestIndex = m_ShadowRequestIndices[index]; - HDShadowResolutionRequest resolutionRequest = manager.GetResolutionRequest(shadowMapType, shouldUseRequestFromCachedList, shouldUseRequestFromCachedList ? m_CachedResolutionRequestIndices[index] : shadowRequestIndex); + HDShadowResolutionRequest resolutionRequest = manager.GetResolutionRequest(shadowType, shouldUseRequestFromCachedList, shouldUseRequestFromCachedList ? m_CachedResolutionRequestIndices[index] : shadowRequestIndex); if (resolutionRequest == null) continue; Vector2 viewportSize = resolutionRequest.resolution; - HDLightType lightType = type; if (shadowRequestIndex == -1) continue; @@ -1864,7 +1868,7 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS case HDLightType.Point: HDShadowUtils.ExtractPointLightData( visibleLight, viewportSize, shadowNearPlane, - normalBias, (uint)index, out shadowRequest.view, + normalBias, (uint)index, filteringQuality, out shadowRequest.view, out invViewProjection, out shadowRequest.deviceProjectionYFlip, out shadowRequest.deviceProjection, out shadowRequest.splitData ); @@ -1873,7 +1877,7 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS float spotAngleForShadows = useCustomSpotLightShadowCone ? Math.Min(customSpotLightShadowCone, visibleLight.light.spotAngle) : visibleLight.light.spotAngle; HDShadowUtils.ExtractSpotLightData( spotLightShape, spotAngleForShadows, shadowNearPlane, aspectRatio, shapeWidth, - shapeHeight, visibleLight, viewportSize, normalBias, + shapeHeight, visibleLight, viewportSize, normalBias, filteringQuality, out shadowRequest.view, out invViewProjection, out shadowRequest.deviceProjectionYFlip, out shadowRequest.deviceProjection, out shadowRequest.splitData ); @@ -1888,7 +1892,8 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS Vector2 shapeSize = new Vector2(shapeWidth, m_ShapeHeight); float offset = GetAreaLightOffsetForShadows(shapeSize, areaLightShadowCone); Vector3 shadowOffset = offset * visibleLight.GetForward(); - HDShadowUtils.ExtractRectangleAreaLightData(visibleLight, visibleLight.GetPosition() + shadowOffset, areaLightShadowCone, shadowNearPlane, shapeSize, viewportSize, normalBias, out shadowRequest.view, out invViewProjection, out shadowRequest.deviceProjectionYFlip, out shadowRequest.deviceProjection, out shadowRequest.splitData); + HDShadowUtils.ExtractRectangleAreaLightData(visibleLight, visibleLight.GetPosition() + shadowOffset, areaLightShadowCone, shadowNearPlane, shapeSize, viewportSize, normalBias, filteringQuality, + out shadowRequest.view, out invViewProjection, out shadowRequest.deviceProjectionYFlip, out shadowRequest.deviceProjection, out shadowRequest.splitData); break; case AreaLightShape.Tube: //Tube do not cast shadow at the moment. @@ -1898,17 +1903,16 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS break; } - // Assign all setting common to every lights - SetCommonShadowRequestSettings(shadowRequest, visibleLight, cameraPos, invViewProjection, viewportSize, lightIndex); + SetCommonShadowRequestSettings(shadowRequest, visibleLight, cameraPos, invViewProjection, viewportSize, lightIndex, lightType, filteringQuality); } shadowRequest.atlasViewport = resolutionRequest.atlasViewport; manager.UpdateShadowRequest(shadowRequestIndex, shadowRequest); shadowRequest.shouldUseCachedShadow = shadowRequest.shouldUseCachedShadow && cachedDataIsValid; - m_CachedDataIsValid = manager.CachedDataIsValid(shadowMapType); - m_AtlasShapeID = manager.GetAtlasShapeID(shadowMapType); + m_CachedDataIsValid = manager.CachedDataIsValid(shadowType); + m_AtlasShapeID = manager.GetAtlasShapeID(shadowType); // Store the first shadow request id to return it if (firstShadowRequestIndex == -1) @@ -1920,7 +1924,7 @@ internal int UpdateShadowRequest(HDCamera hdCamera, HDShadowManager manager, HDS return firstShadowRequestIndex; } - void SetCommonShadowRequestSettings(HDShadowRequest shadowRequest, VisibleLight visibleLight, Vector3 cameraPos, Matrix4x4 invViewProjection, Vector2 viewportSize, int lightIndex) + void SetCommonShadowRequestSettings(HDShadowRequest shadowRequest, VisibleLight visibleLight, Vector3 cameraPos, Matrix4x4 invViewProjection, Vector2 viewportSize, int lightIndex, HDLightType lightType, HDShadowFilteringQuality filteringQuality) { // zBuffer param to reconstruct depth position (for transmission) float f = legacyLight.range; @@ -1933,18 +1937,21 @@ void SetCommonShadowRequestSettings(HDShadowRequest shadowRequest, VisibleLight // TODO: think about VR (use different camera position for each eye) if (ShaderConfig.s_CameraRelativeRendering != 0) { - var translation = Matrix4x4.Translate(cameraPos); - shadowRequest.view *= translation; - translation.SetColumn(3, -cameraPos); - translation[15] = 1.0f; - invViewProjection = translation * invViewProjection; + CoreMatrixUtils.MatrixTimesTranslation(ref shadowRequest.view, cameraPos); + CoreMatrixUtils.TranslationTimesMatrix(ref invViewProjection, -cameraPos); } - HDLightType lightType = type; + bool hasOrthoMatrix = false; if (lightType == HDLightType.Directional || lightType == HDLightType.Spot && spotLightShape == SpotLightShape.Box) + { + hasOrthoMatrix = true; shadowRequest.position = new Vector3(shadowRequest.view.m03, shadowRequest.view.m13, shadowRequest.view.m23); + } else - shadowRequest.position = (ShaderConfig.s_CameraRelativeRendering != 0) ? visibleLight.GetPosition() - cameraPos : visibleLight.GetPosition(); + { + var vlPos = visibleLight.GetPosition(); + shadowRequest.position = (ShaderConfig.s_CameraRelativeRendering != 0) ? vlPos - cameraPos : vlPos; + } shadowRequest.shadowToWorld = invViewProjection.transpose; shadowRequest.zClip = (lightType != HDLightType.Directional); @@ -1964,7 +1971,7 @@ void SetCommonShadowRequestSettings(HDShadowRequest shadowRequest, VisibleLight } // shadow clip planes (used for tessellation clipping) - GeometryUtility.CalculateFrustumPlanes(shadowRequest.deviceProjectionYFlip * shadowRequest.view, m_ShadowFrustumPlanes); + GeometryUtility.CalculateFrustumPlanes(CoreMatrixUtils.MultiplyProjectionMatrix(shadowRequest.deviceProjectionYFlip, shadowRequest.view, hasOrthoMatrix), m_ShadowFrustumPlanes); if (shadowRequest.frustumPlanes?.Length != 6) shadowRequest.frustumPlanes = new Vector4[6]; // Left, right, top, bottom, near, far. @@ -2009,7 +2016,7 @@ void SetCommonShadowRequestSettings(HDShadowRequest shadowRequest, VisibleLight // This base bias is a good value if we expose a [0..1] since values within [0..5] are empirically shown to be sensible for the slope-scale bias with the width of our PCF. float baseBias = 5.0f; // If we are PCSS, the blur radius can be quite big, hence we need to tweak up the slope bias - if (HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.hdShadowInitParams.shadowFilteringQuality == HDShadowFilteringQuality.High) + if (filteringQuality == HDShadowFilteringQuality.High) { if(softness > 0.01f) { @@ -2970,5 +2977,14 @@ void ISerializationCallbackReceiver.OnBeforeSerialize() void Reset() => UpdateBounds(); + + // This is faster than the above property if lightType is known given that type does a non-trivial amount of work. + internal ShadowMapType GetShadowMapType(HDLightType lightType) + { + return (lightType == HDLightType.Area && areaLightShape == AreaLightShape.Rectangle) ? ShadowMapType.AreaLightAtlas + : lightType != HDLightType.Directional + ? ShadowMapType.PunctualAtlas + : ShadowMapType.CascadedDirectional; + } } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightCookieManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightCookieManager.cs index 8de7e0f0406..c113acf19eb 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightCookieManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightCookieManager.cs @@ -26,7 +26,7 @@ class LightCookieManager internal const int k_MinCookieSize = 2; readonly Material m_MaterialFilterAreaLights; - MaterialPropertyBlock m_MPBFilterAreaLights; + MaterialPropertyBlock m_MPBFilterAreaLights = new MaterialPropertyBlock(); readonly Material m_CubeToPanoMaterial; @@ -159,11 +159,12 @@ Texture FilterAreaLightTexture(CommandBuffer cmd, Texture source) // Start by copying the source texture to the array slice's mip 0 { - cmd.SetGlobalTexture(s_texSource, source); - cmd.SetGlobalInt(s_sourceMipLevel, 0); + m_MPBFilterAreaLights.SetInt(s_sourceMipLevel, 0); + m_MPBFilterAreaLights.SetTexture(s_texSource, source); + cmd.SetRenderTarget(m_TempRenderTexture0, 0); cmd.SetViewport(new Rect(0, 0, viewportWidth, viewportHeight)); - cmd.DrawProcedural(Matrix4x4.identity, m_MaterialFilterAreaLights, 0, MeshTopology.Triangles, 3, 1); + cmd.DrawProcedural(Matrix4x4.identity, m_MaterialFilterAreaLights, 0, MeshTopology.Triangles, 3, 1, m_MPBFilterAreaLights); } // Then operate on all the remaining mip levels @@ -177,13 +178,14 @@ Texture FilterAreaLightTexture(CommandBuffer cmd, Texture source) viewportWidth = Mathf.Max(1, viewportWidth >> 1); targetWidth = Mathf.Max(1, targetWidth >> 1); + m_MPBFilterAreaLights.SetTexture(s_texSource, m_TempRenderTexture0); + m_MPBFilterAreaLights.SetInt(s_sourceMipLevel, mipIndex - 1); + m_MPBFilterAreaLights.SetVector(s_sourceSize, sourceSize); + m_MPBFilterAreaLights.SetVector(s_uvLimits, uvLimits); + cmd.SetRenderTarget(m_TempRenderTexture1, mipIndex-1); // Temp texture is already 1 mip lower than source cmd.SetViewport(new Rect(0, 0, viewportWidth, viewportHeight)); - cmd.SetGlobalTexture(s_texSource, m_TempRenderTexture0); - cmd.SetGlobalInt(s_sourceMipLevel, mipIndex-1); // Use previous mip as source - cmd.SetGlobalVector(s_sourceSize, sourceSize); - cmd.SetGlobalVector(s_uvLimits, uvLimits); - cmd.DrawProcedural(Matrix4x4.identity, m_MaterialFilterAreaLights, 1, MeshTopology.Triangles, 3, 1); + cmd.DrawProcedural(Matrix4x4.identity, m_MaterialFilterAreaLights, 1, MeshTopology.Triangles, 3, 1, m_MPBFilterAreaLights); } sourceWidth = targetWidth; @@ -195,13 +197,14 @@ Texture FilterAreaLightTexture(CommandBuffer cmd, Texture source) viewportHeight = Mathf.Max(1, viewportHeight >> 1); targetHeight = Mathf.Max(1, targetHeight >> 1); + m_MPBFilterAreaLights.SetTexture(s_texSource, m_TempRenderTexture1); + m_MPBFilterAreaLights.SetInt(s_sourceMipLevel, mipIndex - 1); + m_MPBFilterAreaLights.SetVector(s_sourceSize, sourceSize); + m_MPBFilterAreaLights.SetVector(s_uvLimits, uvLimits); + cmd.SetRenderTarget(m_TempRenderTexture0, mipIndex); cmd.SetViewport(new Rect(0, 0, viewportWidth, viewportHeight)); - cmd.SetGlobalTexture(s_texSource, m_TempRenderTexture1); - cmd.SetGlobalInt(s_sourceMipLevel, mipIndex-1); - cmd.SetGlobalVector(s_sourceSize, sourceSize); - cmd.SetGlobalVector(s_uvLimits, uvLimits); - cmd.DrawProcedural(Matrix4x4.identity, m_MaterialFilterAreaLights, 2, MeshTopology.Triangles, 3, 1); + cmd.DrawProcedural(Matrix4x4.identity, m_MaterialFilterAreaLights, 2, MeshTopology.Triangles, 3, 1, m_MPBFilterAreaLights); } sourceHeight = targetHeight; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl index 51237056a5b..e509922b0d0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl @@ -302,42 +302,7 @@ DirectionalShadowType EvaluateShadow_Directional(LightLoopContext lightLoopConte // Punctual Light evaluation helper //----------------------------------------------------------------------------- -// distances = {d, d^2, 1/d, d_proj} -void ModifyDistancesForFillLighting(inout float4 distances, float lightSqRadius) -{ - // Apply the sphere light hack to soften the core of the punctual light. - // It is not physically plausible (using max() is more correct, but looks worse). - // See https://www.desmos.com/calculator/otqhxunqhl - // We only modify 1/d for performance reasons. - float sqDist = distances.y; - distances.z = rsqrt(sqDist + lightSqRadius); // Recompute 1/d -} - -// Returns the normalized light vector L and the distances = {d, d^2, 1/d, d_proj}. -void GetPunctualLightVectors(float3 positionWS, LightData light, out float3 L, out float4 distances) -{ - float3 lightToSample = positionWS - light.positionRWS; - - distances.w = dot(lightToSample, light.forward); - - if (light.lightType == GPULIGHTTYPE_PROJECTOR_BOX) - { - L = -light.forward; - distances.xyz = 1; // No distance or angle attenuation - } - else - { - float3 unL = -lightToSample; - float distSq = dot(unL, unL); - float distRcp = rsqrt(distSq); - float dist = distSq * distRcp; - - L = unL * distRcp; - distances.xyz = float3(dist, distSq, distRcp); - - ModifyDistancesForFillLighting(distances, light.size.x); - } -} +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/PunctualLightCommon.hlsl" float4 EvaluateCookie_Punctual(LightLoopContext lightLoopContext, LightData light, float3 lightToSample) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/Deferred.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/Deferred.compute index 548dda5ee1c..d97be9b9e81 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/Deferred.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/Deferred.compute @@ -34,6 +34,8 @@ #pragma multi_compile _ SHADOWS_SHADOWMASK +#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH + #ifdef DEBUG_DISPLAY // Don't care about this warning in debug # pragma warning( disable : 4714 ) // sum of temp registers and indexable temp registers times 256 threads exceeds the recommended total 16384. Performance may be reduced at kernel diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/DeferredTile.shader b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/DeferredTile.shader index bc68896e4f4..e0754fde912 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/DeferredTile.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/DeferredTile.shader @@ -39,6 +39,7 @@ Shader "Hidden/HDRP/DeferredTile" #pragma multi_compile _ OUTPUT_SPLIT_LIGHTING // Split lighting is utilized during the SSS pass. #pragma multi_compile _ SHADOWS_SHADOWMASK /// Variant with and without shadowmask #pragma multi_compile VARIANT0 VARIANT1 VARIANT2 VARIANT3 VARIANT4 VARIANT5 VARIANT6 VARIANT7 VARIANT8 VARIANT9 VARIANT10 VARIANT11 VARIANT12 VARIANT13 VARIANT14 VARIANT15 VARIANT16 VARIANT17 VARIANT18 VARIANT19 VARIANT20 VARIANT21 VARIANT22 VARIANT23 VARIANT24 VARIANT25 VARIANT26 VARIANT27 VARIANT28 + #pragma multi_compile SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH #define USE_INDIRECT // otherwise TileVariantToFeatureFlags() will not be defined in Lit.hlsl!!! @@ -301,6 +302,7 @@ Shader "Hidden/HDRP/DeferredTile" #pragma multi_compile _ OUTPUT_SPLIT_LIGHTING #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ SHADOWS_SHADOWMASK /// Variant with and without shadowmask + #pragma multi_compile SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH #define USE_FPTL_LIGHTLIST 1 // deferred opaque always use FPTL diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs index 147eef60ec8..390ab604361 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs @@ -209,6 +209,33 @@ public enum TileClusterCategoryDebug : int DensityVolumes = 32 }; + [GenerateHLSL(needAccessors = false, generateCBuffer = true)] + unsafe struct ShaderVariablesLightList + { + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float g_mInvScrProjectionArr[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float g_mScrProjectionArr[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float g_mInvProjectionArr[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float g_mProjectionArr[(int)ShaderOptions.XrMaxViews * 16]; + + public Vector4 g_screenSize; + + public Vector2Int g_viDimensions; + public int g_iNrVisibLights; + public uint g_isOrthographic; + + public uint g_BaseFeatureFlags; + public int g_iNumSamplesMSAA; + public uint _EnvLightIndexShift; + public uint _DecalIndexShift; + + public uint _DensityVolumeIndexShift; + public uint _ProbeVolumeIndexShift; + } + internal struct ProcessedLightData { public HDAdditionalLightData additionalLightData; @@ -273,7 +300,7 @@ internal class LightLoopTextureCaches public ReflectionProbeCache reflectionProbeCache { get; private set; } public PlanarReflectionProbeCache reflectionPlanarProbeCache { get; private set; } public List env2DCaptureVP { get; private set; } - public List env2DCaptureForward { get; private set; } + public List env2DCaptureForward { get; private set; } public List env2DAtlasScaleOffset {get; private set; } = new List(); Material m_CubeToPanoMaterial; @@ -287,13 +314,11 @@ public void Initialize(HDRenderPipelineAsset hdrpAsset, RenderPipelineResources lightCookieManager = new LightCookieManager(hdrpAsset, k_MaxCacheSize); env2DCaptureVP = new List(); - env2DCaptureForward = new List(); + env2DCaptureForward = new List(); for (int i = 0, c = Mathf.Max(1, lightLoopSettings.maxPlanarReflectionOnScreen); i < c; ++i) { env2DCaptureVP.Add(Matrix4x4.identity); - env2DCaptureForward.Add(0); - env2DCaptureForward.Add(0); - env2DCaptureForward.Add(0); + env2DCaptureForward.Add(Vector4.zero); env2DAtlasScaleOffset.Add(Vector4.zero); } @@ -354,51 +379,57 @@ public void Cleanup() class TileAndClusterData { - public ComputeBuffer lightVolumeDataBuffer; - public ComputeBuffer convexBoundsBuffer; - public ComputeBuffer AABBBoundsBuffer; - public ComputeBuffer probeVolumesLightVolumeDataBuffer; - public ComputeBuffer probeVolumesConvexBoundsBuffer; - public ComputeBuffer probeVolumesAABBBoundsBuffer; - public ComputeBuffer probeVolumesBigTileLightList; - public ComputeBuffer probeVolumesPerVoxelLightLists; - public ComputeBuffer probeVolumesPerVoxelOffset; - public ComputeBuffer probeVolumesGlobalLightListAtomic; - public ComputeBuffer lightList; - public ComputeBuffer tileList; - public ComputeBuffer tileFeatureFlags; - public ComputeBuffer dispatchIndirectBuffer; - public ComputeBuffer bigTileLightList; // used for pre-pass coarse culling on 64x64 tiles - public ComputeBuffer perVoxelLightLists; - public ComputeBuffer perVoxelOffset; - public ComputeBuffer perTileLogBaseTweak; - public ComputeBuffer globalLightListAtomic; + // Internal to light list building + public ComputeBuffer lightVolumeDataBuffer { get; private set; } + public ComputeBuffer convexBoundsBuffer { get; private set; } + public ComputeBuffer AABBBoundsBuffer { get; private set; } + public ComputeBuffer globalLightListAtomic { get; private set; } + + // Tile Output + public ComputeBuffer tileFeatureFlags { get; private set; } // Deferred + public ComputeBuffer dispatchIndirectBuffer { get; private set; } // Deferred + public ComputeBuffer tileList { get; private set; } // Deferred + public ComputeBuffer lightList { get; private set; } // ContactShadows, Deferred, Forward w/ fptl + + // Cluster Output + public ComputeBuffer perVoxelOffset { get; private set; } // Cluster + public ComputeBuffer perTileLogBaseTweak { get; private set; } // Cluster + // used for pre-pass coarse culling on 64x64 tiles + public ComputeBuffer bigTileLightList { get; private set; } // Volumetric + public ComputeBuffer perVoxelLightLists { get; private set; } // Cluster public bool listsAreClear = false; - public bool probeVolumesListsAreClear = false; - public void Initialize() + public bool clusterNeedsDepth { get; private set; } + public bool hasTileBuffers { get; private set; } + + public void Initialize(bool allocateTileBuffers, bool clusterNeedsDepth) { + hasTileBuffers = allocateTileBuffers; + this.clusterNeedsDepth = clusterNeedsDepth; globalLightListAtomic = new ComputeBuffer(1, sizeof(uint)); - - if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) - { - probeVolumesGlobalLightListAtomic = new ComputeBuffer(1, sizeof(uint)); - } } public void AllocateResolutionDependentBuffers(HDCamera hdCamera, int width, int height, int viewCount, int maxLightOnScreen) { - var nrTilesX = (width + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; - var nrTilesY = (height + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; - var nrTiles = nrTilesX * nrTilesY * viewCount; - const int capacityUShortsPerTile = 32; - const int dwordsPerTile = (capacityUShortsPerTile + 1) >> 1; // room for 31 lights and a nrLights value. - - // note that nrTiles include the viewCount in allocation below - lightList = new ComputeBuffer((int)LightCategory.Count * dwordsPerTile * nrTiles, sizeof(uint)); // enough list memory for a 4k x 4k display - tileList = new ComputeBuffer((int)LightDefinitions.s_NumFeatureVariants * nrTiles, sizeof(uint)); - tileFeatureFlags = new ComputeBuffer(nrTiles, sizeof(uint)); + if (hasTileBuffers) + { + var nrTilesX = (width + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; + var nrTilesY = (height + LightDefinitions.s_TileSizeFptl - 1) / LightDefinitions.s_TileSizeFptl; + var nrTiles = nrTilesX * nrTilesY * viewCount; + const int capacityUShortsPerTile = 32; + const int dwordsPerTile = (capacityUShortsPerTile + 1) >> 1; // room for 31 lights and a nrLights value. + + // note that nrTiles include the viewCount in allocation below + lightList = new ComputeBuffer((int)LightCategory.Count * dwordsPerTile * nrTiles, sizeof(uint)); // enough list memory for a 4k x 4k display + tileList = new ComputeBuffer((int)LightDefinitions.s_NumFeatureVariants * nrTiles, sizeof(uint)); + tileFeatureFlags = new ComputeBuffer(nrTiles, sizeof(uint)); + + // DispatchIndirect: Buffer with arguments has to have three integer numbers at given argsOffset offset: number of work groups in X dimension, number of work groups in Y dimension, number of work groups in Z dimension. + // DrawProceduralIndirect: Buffer with arguments has to have four integer numbers at given argsOffset offset: vertex count per instance, instance count, start vertex location, and start instance location + // Use use max size of 4 unit for allocation + dispatchIndirectBuffer = new ComputeBuffer(viewCount * LightDefinitions.s_NumFeatureVariants * 4, sizeof(uint), ComputeBufferType.IndirectArguments); + } // Cluster { @@ -409,18 +440,10 @@ public void AllocateResolutionDependentBuffers(HDCamera hdCamera, int width, int perVoxelOffset = new ComputeBuffer((int)LightCategory.Count * (1 << k_Log2NumClusters) * nrClusterTiles, sizeof(uint)); perVoxelLightLists = new ComputeBuffer(NumLightIndicesPerClusteredTile() * nrClusterTiles, sizeof(uint)); - if (k_UseDepthBuffer) + if (clusterNeedsDepth) { perTileLogBaseTweak = new ComputeBuffer(nrClusterTiles, sizeof(float)); } - - // TODO: (Nick) These catagory counts could be stripped for probe volumes, since there is only ever one catagory. - probeVolumesPerVoxelOffset = (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) - ? new ComputeBuffer((int)LightCategory.Count * (1 << k_Log2NumClusters) * nrClusterTiles, sizeof(uint)) - : null; - probeVolumesPerVoxelLightLists = (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) - ? new ComputeBuffer(NumLightIndicesPerClusteredTile() * nrClusterTiles, sizeof(uint)) - : null; } if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) @@ -428,37 +451,14 @@ public void AllocateResolutionDependentBuffers(HDCamera hdCamera, int width, int var nrBigTilesX = (width + 63) / 64; var nrBigTilesY = (height + 63) / 64; var nrBigTiles = nrBigTilesX * nrBigTilesY * viewCount; + // TODO: (Nick) In the case of Probe Volumes, this buffer could be trimmed down / tuned more specifically to probe volumes if we added a s_MaxNrBigTileProbeVolumesPlusOne value. bigTileLightList = new ComputeBuffer(LightDefinitions.s_MaxNrBigTileLightsPlusOne * nrBigTiles, sizeof(uint)); - - // TODO: (Nick) This buffer could be trimmed down / tuned more specifically to probe volumes if we added a s_MaxNrBigTileProbeVolumesPlusOne value. - probeVolumesBigTileLightList = (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) - ? new ComputeBuffer(LightDefinitions.s_MaxNrBigTileLightsPlusOne * nrBigTiles, sizeof(uint)) - : null; } // The bounds and light volumes are view-dependent, and AABB is additionally projection dependent. - // TODO: I don't think k_MaxLightsOnScreen corresponds to the actual correct light count for cullable light types (punctual, area, env, decal) AABBBoundsBuffer = new ComputeBuffer(viewCount * 2 * maxLightOnScreen, 4 * sizeof(float)); convexBoundsBuffer = new ComputeBuffer(viewCount * maxLightOnScreen, System.Runtime.InteropServices.Marshal.SizeOf(typeof(SFiniteLightBound))); lightVolumeDataBuffer = new ComputeBuffer(viewCount * maxLightOnScreen, System.Runtime.InteropServices.Marshal.SizeOf(typeof(LightVolumeData))); - - if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) - { - probeVolumesAABBBoundsBuffer = new ComputeBuffer(viewCount * 2 * k_MaxVisibleProbeVolumeCount, 4 * sizeof(float)); - probeVolumesConvexBoundsBuffer = new ComputeBuffer(viewCount * k_MaxVisibleProbeVolumeCount, System.Runtime.InteropServices.Marshal.SizeOf(typeof(SFiniteLightBound))); - probeVolumesLightVolumeDataBuffer = new ComputeBuffer(viewCount * k_MaxVisibleProbeVolumeCount, System.Runtime.InteropServices.Marshal.SizeOf(typeof(LightVolumeData))); - } - else - { - probeVolumesAABBBoundsBuffer = null; - probeVolumesConvexBoundsBuffer = null; - probeVolumesLightVolumeDataBuffer = null; - } - - // DispatchIndirect: Buffer with arguments has to have three integer numbers at given argsOffset offset: number of work groups in X dimension, number of work groups in Y dimension, number of work groups in Z dimension. - // DrawProceduralIndirect: Buffer with arguments has to have four integer numbers at given argsOffset offset: vertex count per instance, instance count, start vertex location, and start instance location - // Use use max size of 4 unit for allocation - dispatchIndirectBuffer = new ComputeBuffer(viewCount * LightDefinitions.s_NumFeatureVariants * 4, sizeof(uint), ComputeBufferType.IndirectArguments); } public void ReleaseResolutionDependentBuffers() @@ -471,27 +471,20 @@ public void ReleaseResolutionDependentBuffers() CoreUtils.SafeRelease(perVoxelLightLists); CoreUtils.SafeRelease(perVoxelOffset); CoreUtils.SafeRelease(perTileLogBaseTweak); - CoreUtils.SafeRelease(probeVolumesPerVoxelLightLists); - CoreUtils.SafeRelease(probeVolumesPerVoxelOffset); // enableBigTilePrepass CoreUtils.SafeRelease(bigTileLightList); - CoreUtils.SafeRelease(probeVolumesBigTileLightList); // LightList building CoreUtils.SafeRelease(AABBBoundsBuffer); CoreUtils.SafeRelease(convexBoundsBuffer); CoreUtils.SafeRelease(lightVolumeDataBuffer); - CoreUtils.SafeRelease(probeVolumesAABBBoundsBuffer); - CoreUtils.SafeRelease(probeVolumesConvexBoundsBuffer); - CoreUtils.SafeRelease(probeVolumesLightVolumeDataBuffer); CoreUtils.SafeRelease(dispatchIndirectBuffer); } public void Cleanup() { CoreUtils.SafeRelease(globalLightListAtomic); - CoreUtils.SafeRelease(probeVolumesGlobalLightListAtomic); ReleaseResolutionDependentBuffers(); } @@ -502,6 +495,7 @@ public void Cleanup() // TODO: Remove the internal internal LightLoopLightData m_LightLoopLightData = new LightLoopLightData(); TileAndClusterData m_TileAndClusterData = new TileAndClusterData(); + TileAndClusterData m_ProbeVolumeClusterData; // HDRenderPipeline needs to cache m_ProbeVolumeList as a member variable, as it cannot be passed in directly into BuildGPULightListProbeVolumesCommon() async compute // due to the HDGPUAsyncTask API. We could have extended HDGPUAsyncTaskParams definition to contain a ProbeVolumeList, but this seems worse, as all other async compute @@ -525,8 +519,6 @@ void UpdateSortKeysArray(int count) } } - - static readonly Matrix4x4 s_FlipMatrixLHSRHS = Matrix4x4.Scale(new Vector3(1, 1, -1)); Matrix4x4 GetWorldToViewMatrix(HDCamera hdCamera, int viewIndex) @@ -544,15 +536,8 @@ Matrix4x4 GetWorldToViewMatrix(HDCamera hdCamera, int viewIndex) return viewMatrix; } - // Keep track of the maximum number of XR instanced views - int m_MaxViewCount = 1; - // Matrix used for LightList building, keep them around to avoid GC Matrix4x4[] m_LightListProjMatrices = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_LightListProjscrMatrices = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_LightListInvProjscrMatrices = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_LightListProjHMatrices = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_LightListInvProjHMatrices = new Matrix4x4[ShaderConfig.s_XrMaxViews]; internal class LightList { @@ -605,9 +590,9 @@ public void Allocate() internal LightList m_lightList; int m_TotalLightCount = 0; - int m_densityVolumeCount = 0; - int m_probeVolumeCount = 0; - bool m_enableBakeShadowMask = false; // Track if any light require shadow mask. In this case we will need to enable the keyword shadow mask + int m_DensityVolumeCount = 0; + int m_ProbeVolumeCount = 0; + bool m_EnableBakeShadowMask = false; // Track if any light require shadow mask. In this case we will need to enable the keyword shadow mask ComputeShader buildScreenAABBShader { get { return defaultResources.shaders.buildScreenAABBCS; } } ComputeShader buildPerTileLightListShader { get { return defaultResources.shaders.buildPerTileLightListCS; } } @@ -623,13 +608,40 @@ public void Allocate() Shader deferredTilePixelShader { get { return defaultResources.shaders.deferredTilePS; } } + ShaderVariablesLightList m_ShaderVariablesLightListCB = new ShaderVariablesLightList(); + ShaderVariablesLightList m_ShaderVariablesProbeVolumeLightListCB = new ShaderVariablesLightList(); + + + enum ClusterPrepassSource : int + { + None = 0, + BigTile = 1, + Count = 2, + } + + enum ClusterDepthSource : int + { + NoDepth = 0, + Depth = 1, + MSAA_Depth = 2, + Count = 3, + } + + static string[,] s_ClusterKernelNames = new string[(int)ClusterPrepassSource.Count, (int)ClusterDepthSource.Count] + { + { "TileLightListGen_NoDepthRT", "TileLightListGen_DepthRT", "TileLightListGen_DepthRT_MSAA" }, + { "TileLightListGen_NoDepthRT_SrcBigTile", "TileLightListGen_DepthRT_SrcBigTile", "TileLightListGen_DepthRT_MSAA_SrcBigTile" } + }; + static string[,] s_ClusterObliqueKernelNames = new string[(int)ClusterPrepassSource.Count, (int)ClusterDepthSource.Count] + { + { "TileLightListGen_NoDepthRT", "TileLightListGen_DepthRT_Oblique", "TileLightListGen_DepthRT_MSAA_Oblique" }, + { "TileLightListGen_NoDepthRT_SrcBigTile", "TileLightListGen_DepthRT_SrcBigTile_Oblique", "TileLightListGen_DepthRT_MSAA_SrcBigTile_Oblique" } + }; static int s_GenAABBKernel; static int s_GenListPerTileKernel; - static int s_GenListPerVoxelKernel; - static int s_GenListPerVoxelKernelOblique; - static int s_ProbeVolumesGenListPerVoxelKernelOblique; - static int s_ProbeVolumesGenListPerVoxelKernel; + static int[,] s_ClusterKernels = new int[(int)ClusterPrepassSource.Count, (int)ClusterDepthSource.Count]; + static int[,] s_ClusterObliqueKernels = new int[(int)ClusterPrepassSource.Count, (int)ClusterDepthSource.Count]; static int s_ClearVoxelAtomicKernel; static int s_ClearDispatchIndirectKernel; static int s_BuildIndirectKernel; @@ -666,35 +678,6 @@ public void Allocate() static Material s_DeferredTileMat; // fallback when regular and split-lighting pixels must be touch static String[] s_variantNames = new String[LightDefinitions.s_NumFeatureVariants]; - enum ClusterPrepassSource : int - { - None = 0, - BigTile = 1, - Count = 2, - } - - enum ClusterDepthSource : int - { - NoDepth = 0, - Depth = 1, - MSAA_Depth = 2, - Count = 3, - } - - static string[,] s_ClusterKernelNames = new string[(int)ClusterPrepassSource.Count, (int)ClusterDepthSource.Count] - { - { "TileLightListGen_NoDepthRT", "TileLightListGen_DepthRT", "TileLightListGen_DepthRT_MSAA" }, - { "TileLightListGen_NoDepthRT_SrcBigTile", "TileLightListGen_DepthRT_SrcBigTile", "TileLightListGen_DepthRT_MSAA_SrcBigTile" } - }; - static string[,] s_ClusterObliqueKernelNames = new string[(int)ClusterPrepassSource.Count, (int)ClusterDepthSource.Count] - { - { "TileLightListGen_NoDepthRT", "TileLightListGen_DepthRT_Oblique", "TileLightListGen_DepthRT_MSAA_Oblique" }, - { "TileLightListGen_NoDepthRT_SrcBigTile", "TileLightListGen_DepthRT_SrcBigTile_Oblique", "TileLightListGen_DepthRT_MSAA_SrcBigTile_Oblique" } - }; - // clustered light list specific buffers and data end - - static int[] s_TempScreenDimArray = new int[2]; // Used to avoid GC stress when calling SetComputeIntParams - ContactShadows m_ContactShadows = null; bool m_EnableContactShadow = false; @@ -846,8 +829,19 @@ void InitializeLightLoop(IBLFilterBSDF[] iBLFilterBSDFArray) // Cluster { s_ClearVoxelAtomicKernel = clearClusterAtomicIndexShader.FindKernel("ClearAtomic"); + + for (int i = 0; i < (int)ClusterPrepassSource.Count; ++i) + { + for (int j = 0; j < (int)ClusterDepthSource.Count; ++j) + { + s_ClusterKernels[i, j] = buildPerVoxelLightListShader.FindKernel(s_ClusterKernelNames[i, j]); + s_ClusterObliqueKernels[i, j] = buildPerVoxelLightListShader.FindKernel(s_ClusterObliqueKernelNames[i, j]); + } + } } + s_GenListPerTileKernel = buildPerTileLightListShader.FindKernel("TileLightListGen"); + s_GenListPerBigTileKernel = buildPerBigTileLightListShader.FindKernel("BigTileLightListGen"); s_BuildIndirectKernel = buildDispatchIndirectShader.FindKernel("BuildIndirect"); @@ -870,7 +864,13 @@ void InitializeLightLoop(IBLFilterBSDF[] iBLFilterBSDFArray) m_TextureCaches.Initialize(asset, defaultResources, iBLFilterBSDFArray); // All the allocation of the compute buffers need to happened after the kernel finding in order to avoid the leak loop when a shader does not compile or is not available m_LightLoopLightData.Initialize(m_MaxDirectionalLightsOnScreen, m_MaxPunctualLightsOnScreen, m_MaxAreaLightsOnScreen, m_MaxEnvLightsOnScreen, m_MaxDecalsOnScreen); - m_TileAndClusterData.Initialize(); + + m_TileAndClusterData.Initialize(allocateTileBuffers: true, clusterNeedsDepth: k_UseDepthBuffer); + if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) + { + m_ProbeVolumeClusterData = new TileAndClusterData(); + m_ProbeVolumeClusterData.Initialize(allocateTileBuffers: false, clusterNeedsDepth: false); + } // OUTPUT_SPLIT_LIGHTING - SHADOWS_SHADOWMASK - DEBUG_DISPLAY m_deferredLightingMaterial = new Material[8]; @@ -963,6 +963,8 @@ void CleanupLightLoop() m_TextureCaches.Cleanup(); m_LightLoopLightData.Cleanup(); m_TileAndClusterData.Cleanup(); + if (m_ProbeVolumeClusterData != null) + m_ProbeVolumeClusterData.Cleanup(); LightLoopReleaseResolutionDependentBuffers(); @@ -1003,38 +1005,6 @@ void LightLoopNewFrame(HDCamera hdCamera) m_ContactShadowIndex = 0; - // Cluster - { - var clustPrepassSourceIdx = frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass) ? ClusterPrepassSource.BigTile : ClusterPrepassSource.None; - var clustDepthSourceIdx = ClusterDepthSource.NoDepth; - if (k_UseDepthBuffer) - { - if (frameSettings.IsEnabled(FrameSettingsField.MSAA)) - clustDepthSourceIdx = ClusterDepthSource.MSAA_Depth; - else - clustDepthSourceIdx = ClusterDepthSource.Depth; - } - var kernelName = s_ClusterKernelNames[(int)clustPrepassSourceIdx, (int)clustDepthSourceIdx]; - var kernelObliqueName = s_ClusterObliqueKernelNames[(int)clustPrepassSourceIdx, (int)clustDepthSourceIdx]; - - s_GenListPerVoxelKernel = buildPerVoxelLightListShader.FindKernel(kernelName); - s_GenListPerVoxelKernelOblique = buildPerVoxelLightListShader.FindKernel(kernelObliqueName); - } - - s_GenListPerTileKernel = buildPerTileLightListShader.FindKernel("TileLightListGen"); - - // Cluster Probe Volumes - if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) - { - var clustPrepassSourceIdx = frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass) ? ClusterPrepassSource.BigTile : ClusterPrepassSource.None; - var clustDepthSourceIdx = ClusterDepthSource.NoDepth; - var kernelName = s_ClusterKernelNames[(int)clustPrepassSourceIdx, (int)clustDepthSourceIdx]; - var kernelObliqueName = s_ClusterObliqueKernelNames[(int)clustPrepassSourceIdx, (int)clustDepthSourceIdx]; - - s_ProbeVolumesGenListPerVoxelKernel = buildPerVoxelLightListShader.FindKernel(kernelName); - s_ProbeVolumesGenListPerVoxelKernelOblique = buildPerVoxelLightListShader.FindKernel(kernelObliqueName); - } - m_TextureCaches.NewFrame(); m_WorldToViewMatrices.Clear(); @@ -1045,22 +1015,11 @@ void LightLoopNewFrame(HDCamera hdCamera) } } - bool LightLoopNeedResize(HDCamera hdCamera, TileAndClusterData tileAndClusterData) - { - return tileAndClusterData.lightList == null || tileAndClusterData.tileList == null || tileAndClusterData.tileFeatureFlags == null || - tileAndClusterData.AABBBoundsBuffer == null || tileAndClusterData.convexBoundsBuffer == null || tileAndClusterData.lightVolumeDataBuffer == null || - (hdCamera.frameSettings.IsEnabled(FrameSettingsField.ProbeVolume) && ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass && - (tileAndClusterData.probeVolumesAABBBoundsBuffer == null || tileAndClusterData.probeVolumesConvexBoundsBuffer == null || tileAndClusterData.probeVolumesLightVolumeDataBuffer == null) - ) || - (tileAndClusterData.bigTileLightList == null && hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) || - (tileAndClusterData.dispatchIndirectBuffer == null && hdCamera.frameSettings.IsEnabled(FrameSettingsField.DeferredTile)) || - (tileAndClusterData.perVoxelLightLists == null) || (hdCamera.viewCount > m_MaxViewCount); - } - void LightLoopReleaseResolutionDependentBuffers() { - m_MaxViewCount = 1; m_TileAndClusterData.ReleaseResolutionDependentBuffers(); + if (m_ProbeVolumeClusterData != null) + m_ProbeVolumeClusterData.ReleaseResolutionDependentBuffers(); } static int NumLightIndicesPerClusteredTile() @@ -1070,8 +1029,9 @@ static int NumLightIndicesPerClusteredTile() void LightLoopAllocResolutionDependentBuffers(HDCamera hdCamera, int width, int height) { - m_MaxViewCount = Math.Max(hdCamera.viewCount, m_MaxViewCount); m_TileAndClusterData.AllocateResolutionDependentBuffers(hdCamera, width, height, m_MaxViewCount, m_MaxLightsOnScreen); + if (m_ProbeVolumeClusterData != null) + m_ProbeVolumeClusterData.AllocateResolutionDependentBuffers(hdCamera, width, height, m_MaxViewCount, k_MaxVisibleProbeVolumeCount); } internal static Matrix4x4 WorldToCamera(Camera camera) @@ -1378,11 +1338,9 @@ internal void GetLightData(CommandBuffer cmd, HDCamera hdCamera, HDShadowSetting lightData.positionRWS = visibleLightAxisAndPosition.Position; - bool applyRangeAttenuation = additionalLightData.applyRangeAttenuation && (gpuLightType != GPULightType.ProjectorBox); - lightData.range = light.range; - if (applyRangeAttenuation) + if (additionalLightData.applyRangeAttenuation) { lightData.rangeAttenuationScale = 1.0f / (light.range * light.range); lightData.rangeAttenuationBias = 1.0f; @@ -1846,9 +1804,7 @@ internal bool GetEnvLightData(CommandBuffer cmd, HDCamera hdCamera, in Processed var capturedForwardWS = renderData.captureRotation * Vector3.forward; //capturedForwardWS.z *= -1; // Transform to RHS standard - m_TextureCaches.env2DCaptureForward[fetchIndex * 3 + 0] = capturedForwardWS.x; - m_TextureCaches.env2DCaptureForward[fetchIndex * 3 + 1] = capturedForwardWS.y; - m_TextureCaches.env2DCaptureForward[fetchIndex * 3 + 2] = capturedForwardWS.z; + m_TextureCaches.env2DCaptureForward[fetchIndex] = new Vector4(capturedForwardWS.x, capturedForwardWS.y, capturedForwardWS.z, 0.0f); break; } case HDAdditionalReflectionData _: @@ -2034,8 +1990,6 @@ void AddBoxVolumeDataAndBound(OrientedBBox obb, LightCategory category, LightFea m_lightList.lightsPerView[viewIndex].bounds.Add(bound); m_lightList.lightsPerView[viewIndex].lightVolumes.Add(volumeData); } - - } internal int GetCurrentShadowCount() @@ -2252,11 +2206,11 @@ int PreprocessVisibleLights(HDCamera hdCamera, CullingResults cullResults, Debug // Reserve shadow map resolutions and check if light needs to render shadows if (additionalData.WillRenderShadowMap()) { - additionalData.ReserveShadowMap(hdCamera.camera, m_ShadowManager, hdShadowSettings, m_ShadowInitParameters, light.screenRect); + additionalData.ReserveShadowMap(hdCamera.camera, m_ShadowManager, hdShadowSettings, m_ShadowInitParameters, light.screenRect, lightType); } // Reserve the cookie resolution in the 2D atlas - ReserveCookieAtlasTexture(additionalData, light.light); + ReserveCookieAtlasTexture(additionalData, light.light, lightType); if (hasDebugLightFilter && !debugLightFilter.IsEnabledFor(processedData.gpuLightType, additionalData.spotLightShape)) @@ -2303,6 +2257,7 @@ void PrepareGPULightdata(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu // For now we will still apply the maximum of shadow here but we don't apply the sorting by priority + slot allocation yet BoolScalableSetting contactShadowScalableSetting = HDAdditionalLightData.ScalableSettings.UseContactShadow(m_Asset); + var shadowFilteringQuality = HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.hdShadowInitParams.shadowFilteringQuality; // 2. Go through all lights, convert them to GPU format. // Simultaneously create data for culling (LightVolumeData and SFiniteLightBound) @@ -2320,7 +2275,7 @@ void PrepareGPULightdata(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu var lightComponent = light.light; ProcessedLightData processedData = m_ProcessedLightData[lightIndex]; - m_enableBakeShadowMask = m_enableBakeShadowMask || processedData.isBakedShadowMask; + m_EnableBakeShadowMask = m_EnableBakeShadowMask || processedData.isBakedShadowMask; // Light should always have additional data, however preview light right don't have, so we must handle the case by assigning HDUtils.s_DefaultHDAdditionalLightData var additionalLightData = processedData.additionalLightData; @@ -2331,7 +2286,7 @@ void PrepareGPULightdata(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu if (additionalLightData.WillRenderShadowMap()) { int shadowRequestCount; - shadowIndex = additionalLightData.UpdateShadowRequest(hdCamera, m_ShadowManager, hdShadowSettings, light, cullResults, lightIndex, m_CurrentDebugDisplaySettings.data.lightingDebugSettings, out shadowRequestCount); + shadowIndex = additionalLightData.UpdateShadowRequest(hdCamera, m_ShadowManager, hdShadowSettings, light, cullResults, lightIndex, m_CurrentDebugDisplaySettings.data.lightingDebugSettings, shadowFilteringQuality, out shadowRequestCount); #if UNITY_EDITOR if ((m_CurrentDebugDisplaySettings.data.lightingDebugSettings.shadowDebugUseSelection @@ -2368,7 +2323,7 @@ void PrepareGPULightdata(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu // Allocate a light data LightData lightData = new LightData(); - + // Punctual, area, projector lights - the rendering side. GetLightData(cmd, hdCamera, hdShadowSettings, light, lightComponent, in m_ProcessedLightData[lightIndex], shadowIndex, contactShadowScalableSetting, isRasterization: true, ref lightDimensions, ref m_ScreenSpaceShadowIndex, ref m_ScreenSpaceShadowChannelSlot, ref lightData); @@ -2492,17 +2447,17 @@ int PreprocessVisibleProbes(HDCamera hdCamera, CullingResults cullResults, HDPro { var probe = cullResults.visibleReflectionProbes[probeIndex]; + if (probe.reflectionProbe == null + || probe.reflectionProbe.Equals(null) || !probe.reflectionProbe.isActiveAndEnabled + || !aovRequest.IsLightEnabled(probe.reflectionProbe.gameObject)) + continue; + ref ProcessedProbeData processedData = ref m_ProcessedReflectionProbeData[probeIndex]; PreprocessReflectionProbeData(ref processedData, probe, hdCamera); if (TrivialRejectProbe(processedData, hdCamera)) continue; - if (probe.reflectionProbe == null - || probe.reflectionProbe.Equals(null) || !probe.reflectionProbe.isActiveAndEnabled - || !aovRequest.IsLightEnabled(probe.reflectionProbe.gameObject)) - continue; - // Work around the data issues. if (probe.localToWorldMatrix.determinant == 0) { @@ -2605,7 +2560,7 @@ bool PrepareLightsForGPU(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu Camera camera = hdCamera.camera; // If any light require it, we need to enabled bake shadow mask feature - m_enableBakeShadowMask = false; + m_EnableBakeShadowMask = false; m_lightList.Clear(); @@ -2677,8 +2632,8 @@ bool PrepareLightsForGPU(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu } // Inject density volumes into the clustered data structure for efficient look up. - m_densityVolumeCount = densityVolumes.bounds != null ? densityVolumes.bounds.Count : 0; - m_probeVolumeCount = probeVolumes.bounds != null ? probeVolumes.bounds.Count : 0; + m_DensityVolumeCount = densityVolumes.bounds != null ? densityVolumes.bounds.Count : 0; + m_ProbeVolumeCount = probeVolumes.bounds != null ? probeVolumes.bounds.Count : 0; float probeVolumeNormalBiasWS = 0.0f; if (ShaderConfig.s_ProbeVolumesEvaluationMode != ProbeVolumesEvaluationModes.Disabled) @@ -2699,7 +2654,7 @@ bool PrepareLightsForGPU(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu worldToViewCR.SetColumn(3, new Vector4(0, 0, 0, 1)); } - for (int i = 0, n = m_densityVolumeCount; i < n; i++) + for (int i = 0, n = m_DensityVolumeCount; i < n; i++) { // Density volumes are not lights and therefore should not affect light classification. LightFeatureFlags featureFlags = 0; @@ -2707,7 +2662,7 @@ bool PrepareLightsForGPU(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu } - for (int i = 0, n = m_probeVolumeCount; i < n; i++) + for (int i = 0, n = m_ProbeVolumeCount; i < n; i++) { // Probe volumes are not lights and therefore should not affect light classification. LightFeatureFlags featureFlags = 0; @@ -2715,10 +2670,10 @@ bool PrepareLightsForGPU(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu } } - m_TotalLightCount = m_lightList.lights.Count + m_lightList.envLights.Count + decalDatasCount + m_densityVolumeCount; + m_TotalLightCount = m_lightList.lights.Count + m_lightList.envLights.Count + decalDatasCount + m_DensityVolumeCount; if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.LightLoop) { - m_TotalLightCount += m_probeVolumeCount; + m_TotalLightCount += m_ProbeVolumeCount; } Debug.Assert(m_TotalLightCount == m_lightList.lightsPerView[0].bounds.Count); @@ -2739,42 +2694,22 @@ bool PrepareLightsForGPU(CommandBuffer cmd, HDCamera hdCamera, CullingResults cu // Aggregate the remaining probe volume views into the first entry of the list (view 0) for (int viewIndex = 1; viewIndex < hdCamera.viewCount; ++viewIndex) { - Debug.Assert(m_lightList.lightsPerView[viewIndex].probeVolumesBounds.Count == m_probeVolumeCount); + Debug.Assert(m_lightList.lightsPerView[viewIndex].probeVolumesBounds.Count == m_ProbeVolumeCount); m_lightList.lightsPerView[0].probeVolumesBounds.AddRange(m_lightList.lightsPerView[viewIndex].probeVolumesBounds); - Debug.Assert(m_lightList.lightsPerView[viewIndex].probeVolumesLightVolumes.Count == m_probeVolumeCount); + Debug.Assert(m_lightList.lightsPerView[viewIndex].probeVolumesLightVolumes.Count == m_ProbeVolumeCount); m_lightList.lightsPerView[0].probeVolumesLightVolumes.AddRange(m_lightList.lightsPerView[viewIndex].probeVolumesLightVolumes); } } - UpdateDataBuffers(); - - cmd.SetGlobalInt(HDShaderIDs._EnvLightIndexShift, m_lightList.lights.Count); - cmd.SetGlobalInt(HDShaderIDs._DecalIndexShift, m_lightList.lights.Count + m_lightList.envLights.Count); - cmd.SetGlobalInt(HDShaderIDs._DensityVolumeIndexShift, m_lightList.lights.Count + m_lightList.envLights.Count + decalDatasCount); - - int probeVolumeIndexShift = (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.LightLoop) - ? (m_lightList.lights.Count + m_lightList.envLights.Count + decalDatasCount + m_densityVolumeCount) - : 0; - cmd.SetGlobalInt(HDShaderIDs._ProbeVolumeIndexShift, probeVolumeIndexShift); - } - - m_enableBakeShadowMask = m_enableBakeShadowMask && hdCamera.frameSettings.IsEnabled(FrameSettingsField.Shadowmask); - - // We push this parameter here because we know that normal/deferred shadows are not yet rendered - if (debugDisplaySettings.data.lightingDebugSettings.shadowDebugMode == ShadowMapDebugMode.SingleShadow) - { - int shadowIndex = (int)debugDisplaySettings.data.lightingDebugSettings.shadowMapIndex; - - if (debugDisplaySettings.data.lightingDebugSettings.shadowDebugUseSelection) - shadowIndex = m_DebugSelectedLightShadowIndex; - cmd.SetGlobalInt(HDShaderIDs._DebugSingleShadowIndex, shadowIndex); + PushLightDataGlobalParams(cmd); } - return m_enableBakeShadowMask; + m_EnableBakeShadowMask = m_EnableBakeShadowMask && hdCamera.frameSettings.IsEnabled(FrameSettingsField.Shadowmask); + return m_EnableBakeShadowMask; } - internal void ReserveCookieAtlasTexture(HDAdditionalLightData hdLightData, Light light) + internal void ReserveCookieAtlasTexture(HDAdditionalLightData hdLightData, Light light, HDLightType lightType) { // Note: light component can be null if a Light is used for shuriken particle lighting. switch (hdLightData.ComputeLightType(light)) @@ -2785,7 +2720,8 @@ internal void ReserveCookieAtlasTexture(HDAdditionalLightData hdLightData, Light break; case HDLightType.Spot: // Projectors lights must always have a cookie texture. - m_TextureCaches.lightCookieManager.ReserveSpace(light?.cookie ?? Texture2D.whiteTexture); + if (hdLightData.spotLightShape != SpotLightShape.Cone || light?.cookie != null) + m_TextureCaches.lightCookieManager.ReserveSpace(light?.cookie ?? Texture2D.whiteTexture); break; case HDLightType.Area: // Only rectnagles can have cookies @@ -2842,23 +2778,15 @@ struct BuildGPULightListParameters { // Common public int totalLightCount; // Regular + Env + Decal + Density Volumes - public bool isOrthographic; public int viewCount; public bool runLightList; public bool clearLightLists; - public bool probeVolumesRunLightList; - public bool probeVolumesClearLightLists; public bool enableFeatureVariants; public bool computeMaterialVariants; public bool computeLightVariants; public bool skyEnabled; public bool probeVolumeEnabled; public LightList lightList; - public Matrix4x4[] lightListProjscrMatrices; - public Matrix4x4[] lightListInvProjscrMatrices; - public float nearClipPlane, farClipPlane; - public Vector4 screenSize; - public int msaaSamples; // Clear Light lists public ComputeShader clearLightListCS; @@ -2867,8 +2795,6 @@ struct BuildGPULightListParameters // Screen Space AABBs public ComputeShader screenSpaceAABBShader; public int screenSpaceAABBKernel; - public Matrix4x4[] lightListProjHMatrices; - public Matrix4x4[] lightListInvProjHMatrices; // Big Tile public ComputeShader bigTilePrepassShader; @@ -2888,35 +2814,64 @@ struct BuildGPULightListParameters public ComputeShader buildPerVoxelLightListShader; public ComputeShader clearClusterAtomicIndexShader; public int buildPerVoxelLightListKernel; - public int probeVolumesBuildPerVoxelLightListKernel; public int numTilesClusterX; public int numTilesClusterY; - public float clusterScale; + public bool clusterNeedsDepth; // Build dispatch indirect public ComputeShader buildMaterialFlagsShader; public ComputeShader clearDispatchIndirectShader; public ComputeShader buildDispatchIndirectShader; public bool useComputeAsPixel; + + public ShaderVariablesLightList lightListCB; } struct BuildGPULightListResources { - public TileAndClusterData tileAndClusterData; public RTHandle depthBuffer; public RTHandle stencilTexture; public RTHandle[] gBuffer; + + // Internal to light list building + public ComputeBuffer lightVolumeDataBuffer; + public ComputeBuffer convexBoundsBuffer; + public ComputeBuffer AABBBoundsBuffer; + public ComputeBuffer globalLightListAtomic; + + // Output + public ComputeBuffer tileFeatureFlags; // Deferred + public ComputeBuffer dispatchIndirectBuffer; // Deferred + public ComputeBuffer perVoxelOffset; // Cluster + public ComputeBuffer perTileLogBaseTweak; // Cluster + public ComputeBuffer tileList; // Deferred + // used for pre-pass coarse culling on 64x64 tiles + public ComputeBuffer bigTileLightList; // Volumetrics + public ComputeBuffer perVoxelLightLists; // Cluster + public ComputeBuffer lightList; // ContactShadows, Deferred, Forward w/ fptl } BuildGPULightListResources PrepareBuildGPULightListResources(TileAndClusterData tileAndClusterData, RTHandle depthBuffer, RTHandle stencilTexture, bool isGBufferNeeded) { var resources = new BuildGPULightListResources(); - resources.tileAndClusterData = tileAndClusterData; resources.depthBuffer = depthBuffer; resources.stencilTexture = stencilTexture; resources.gBuffer = isGBufferNeeded ? m_GbufferManager.GetBuffers() : null; + resources.bigTileLightList = tileAndClusterData.bigTileLightList; + resources.lightList = tileAndClusterData.lightList; + resources.perVoxelOffset = tileAndClusterData.perVoxelOffset; + resources.convexBoundsBuffer = tileAndClusterData.convexBoundsBuffer; + resources.AABBBoundsBuffer = tileAndClusterData.AABBBoundsBuffer; + resources.lightVolumeDataBuffer = tileAndClusterData.lightVolumeDataBuffer; + resources.tileFeatureFlags = tileAndClusterData.tileFeatureFlags; + resources.globalLightListAtomic = tileAndClusterData.globalLightListAtomic; + resources.perVoxelLightLists = tileAndClusterData.perVoxelLightLists; + resources.perTileLogBaseTweak = tileAndClusterData.perTileLogBaseTweak; + resources.dispatchIndirectBuffer = tileAndClusterData.dispatchIndirectBuffer; + resources.tileList = tileAndClusterData.tileList; + return resources; } @@ -2933,22 +2888,16 @@ static void ClearLightLists( in BuildGPULightListParameters parameters, in BuildGPULightListResources resources, CommandBuffer cmd) { - if (parameters.clearLightLists && !parameters.runLightList) + if (parameters.clearLightLists) { // Note we clear the whole content and not just the header since it is fast enough, happens only in one frame and is a bit more robust // to changes to the inner workings of the lists. // Also, we clear all the lists and to be resilient to changes in pipeline. if (parameters.runBigTilePrepass) - ClearLightList(parameters, cmd, resources.tileAndClusterData.bigTileLightList); - ClearLightList(parameters, cmd, resources.tileAndClusterData.lightList); - ClearLightList(parameters, cmd, resources.tileAndClusterData.perVoxelOffset); - - // No need to clear it anymore until we start and stop running light list building. - resources.tileAndClusterData.listsAreClear = true; - } - else if (parameters.runLightList) - { - resources.tileAndClusterData.listsAreClear = false; + ClearLightList(parameters, cmd, resources.bigTileLightList); + if (resources.lightList != null) // This can happen for probe volume light list build where we only generate clusters. + ClearLightList(parameters, cmd, resources.lightList); + ClearLightList(parameters, cmd, resources.perVoxelOffset); } } @@ -2957,17 +2906,11 @@ static void GenerateLightsScreenSpaceAABBs(in BuildGPULightListParameters parame { if (parameters.totalLightCount != 0) { - var tileAndCluster = resources.tileAndClusterData; - - cmd.SetComputeIntParam(parameters.screenSpaceAABBShader, HDShaderIDs.g_isOrthographic, parameters.isOrthographic ? 1 : 0); - // With XR single-pass, we have one set of light bounds per view to iterate over (bounds are in view space for each view) - cmd.SetComputeIntParam(parameters.screenSpaceAABBShader, HDShaderIDs.g_iNrVisibLights, parameters.totalLightCount); - cmd.SetComputeBufferParam(parameters.screenSpaceAABBShader, parameters.screenSpaceAABBKernel, HDShaderIDs.g_data, tileAndCluster.convexBoundsBuffer); - cmd.SetComputeBufferParam(parameters.screenSpaceAABBShader, parameters.screenSpaceAABBKernel, HDShaderIDs.g_vBoundsBuffer, tileAndCluster.AABBBoundsBuffer); + cmd.SetComputeBufferParam(parameters.screenSpaceAABBShader, parameters.screenSpaceAABBKernel, HDShaderIDs.g_data, resources.convexBoundsBuffer); + cmd.SetComputeBufferParam(parameters.screenSpaceAABBShader, parameters.screenSpaceAABBKernel, HDShaderIDs.g_vBoundsBuffer, resources.AABBBoundsBuffer); - cmd.SetComputeMatrixArrayParam(parameters.screenSpaceAABBShader, HDShaderIDs.g_mProjectionArr, parameters.lightListProjHMatrices); - cmd.SetComputeMatrixArrayParam(parameters.screenSpaceAABBShader, HDShaderIDs.g_mInvProjectionArr, parameters.lightListInvProjHMatrices); + ConstantBuffer.Push(cmd, parameters.lightListCB, parameters.screenSpaceAABBShader, HDShaderIDs._ShaderVariablesLightList); cmd.DispatchCompute(parameters.screenSpaceAABBShader, parameters.screenSpaceAABBKernel, (parameters.totalLightCount + 7) / 8, parameters.viewCount, 1); } @@ -2978,25 +2921,12 @@ static void BigTilePrepass(in BuildGPULightListParameters parameters, in BuildGP { if (parameters.runLightList && parameters.runBigTilePrepass) { - var tileAndCluster = resources.tileAndClusterData; - - cmd.SetComputeIntParam(parameters.bigTilePrepassShader, HDShaderIDs.g_iNrVisibLights, parameters.totalLightCount); - cmd.SetComputeIntParam(parameters.bigTilePrepassShader, HDShaderIDs.g_isOrthographic, parameters.isOrthographic ? 1 : 0); - cmd.SetComputeIntParams(parameters.bigTilePrepassShader, HDShaderIDs.g_viDimensions, s_TempScreenDimArray); - - // TODO: These two aren't actually used... - cmd.SetComputeIntParam(parameters.bigTilePrepassShader, HDShaderIDs._EnvLightIndexShift, parameters.lightList.lights.Count); - cmd.SetComputeIntParam(parameters.bigTilePrepassShader, HDShaderIDs._DecalIndexShift, parameters.lightList.lights.Count + parameters.lightList.envLights.Count); - - cmd.SetComputeMatrixArrayParam(parameters.bigTilePrepassShader, HDShaderIDs.g_mScrProjectionArr, parameters.lightListProjscrMatrices); - cmd.SetComputeMatrixArrayParam(parameters.bigTilePrepassShader, HDShaderIDs.g_mInvScrProjectionArr, parameters.lightListInvProjscrMatrices); + cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_vLightList, resources.bigTileLightList); + cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_vBoundsBuffer, resources.AABBBoundsBuffer); + cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs._LightVolumeData, resources.lightVolumeDataBuffer); + cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_data, resources.convexBoundsBuffer); - cmd.SetComputeFloatParam(parameters.bigTilePrepassShader, HDShaderIDs.g_fNearPlane, parameters.nearClipPlane); - cmd.SetComputeFloatParam(parameters.bigTilePrepassShader, HDShaderIDs.g_fFarPlane, parameters.farClipPlane); - cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_vLightList, tileAndCluster.bigTileLightList); - cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_vBoundsBuffer, tileAndCluster.AABBBoundsBuffer); - cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs._LightVolumeData, tileAndCluster.lightVolumeDataBuffer); - cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_data, tileAndCluster.convexBoundsBuffer); + ConstantBuffer.Push(cmd, parameters.lightListCB, parameters.bigTilePrepassShader, HDShaderIDs._ShaderVariablesLightList); cmd.DispatchCompute(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, parameters.numBigTilesX, parameters.numBigTilesY, parameters.viewCount); } @@ -3007,25 +2937,16 @@ static void BuildPerTileLightList(in BuildGPULightListParameters parameters, in // optimized for opaques only if (parameters.runLightList && parameters.runFPTL) { - var tileAndCluster = resources.tileAndClusterData; - - cmd.SetComputeIntParam(parameters.buildPerTileLightListShader, HDShaderIDs.g_isOrthographic, parameters.isOrthographic ? 1 : 0); - cmd.SetComputeIntParams(parameters.buildPerTileLightListShader, HDShaderIDs.g_viDimensions, s_TempScreenDimArray); - cmd.SetComputeIntParam(parameters.buildPerTileLightListShader, HDShaderIDs._EnvLightIndexShift, parameters.lightList.lights.Count); - cmd.SetComputeIntParam(parameters.buildPerTileLightListShader, HDShaderIDs._DecalIndexShift, parameters.lightList.lights.Count + parameters.lightList.envLights.Count); - cmd.SetComputeIntParam(parameters.buildPerTileLightListShader, HDShaderIDs.g_iNrVisibLights, parameters.totalLightCount); - - cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_vBoundsBuffer, tileAndCluster.AABBBoundsBuffer); - cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs._LightVolumeData, tileAndCluster.lightVolumeDataBuffer); - cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_data, tileAndCluster.convexBoundsBuffer); - - cmd.SetComputeMatrixArrayParam(parameters.buildPerTileLightListShader, HDShaderIDs.g_mScrProjectionArr, parameters.lightListProjscrMatrices); - cmd.SetComputeMatrixArrayParam(parameters.buildPerTileLightListShader, HDShaderIDs.g_mInvScrProjectionArr, parameters.lightListInvProjscrMatrices); + cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_vBoundsBuffer, resources.AABBBoundsBuffer); + cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs._LightVolumeData, resources.lightVolumeDataBuffer); + cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_data, resources.convexBoundsBuffer); cmd.SetComputeTextureParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_depth_tex, resources.depthBuffer); - cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_vLightList, tileAndCluster.lightList); + cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_vLightList, resources.lightList); if (parameters.runBigTilePrepass) - cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_vBigTileLightList, tileAndCluster.bigTileLightList); + cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_vBigTileLightList, resources.bigTileLightList); + + var localLightListCB = parameters.lightListCB; if (parameters.enableFeatureVariants) { @@ -3042,16 +2963,21 @@ static void BuildPerTileLightList(in BuildGPULightListParameters parameters, in { baseFeatureFlags |= LightDefinitions.s_MaterialFeatureMaskFlags; } + if (parameters.probeVolumeEnabled) { // TODO: Verify that we should be globally enabling ProbeVolume feature for all tiles here, or if we should be using per-tile culling. baseFeatureFlags |= (uint)LightFeatureFlags.ProbeVolume; } - cmd.SetComputeIntParam(parameters.buildPerTileLightListShader, HDShaderIDs.g_BaseFeatureFlags, (int)baseFeatureFlags); - cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_TileFeatureFlags, tileAndCluster.tileFeatureFlags); + + localLightListCB.g_BaseFeatureFlags = baseFeatureFlags; + + cmd.SetComputeBufferParam(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, HDShaderIDs.g_TileFeatureFlags, resources.tileFeatureFlags); tileFlagsWritten = true; } + ConstantBuffer.Push(cmd, localLightListCB, parameters.buildPerTileLightListShader, HDShaderIDs._ShaderVariablesLightList); + cmd.DispatchCompute(parameters.buildPerTileLightListShader, parameters.buildPerTileLightListKernel, parameters.numTilesFPTLX, parameters.numTilesFPTLY, parameters.viewCount); } } @@ -3059,44 +2985,28 @@ static void VoxelLightListGeneration(in BuildGPULightListParameters parameters, { if (parameters.runLightList) { - var tileAndCluster = resources.tileAndClusterData; - // clear atomic offset index - cmd.SetComputeBufferParam(parameters.clearClusterAtomicIndexShader, s_ClearVoxelAtomicKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, tileAndCluster.globalLightListAtomic); + cmd.SetComputeBufferParam(parameters.clearClusterAtomicIndexShader, s_ClearVoxelAtomicKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, resources.globalLightListAtomic); cmd.DispatchCompute(parameters.clearClusterAtomicIndexShader, s_ClearVoxelAtomicKernel, 1, 1, 1); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, s_ClearVoxelAtomicKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, tileAndCluster.globalLightListAtomic); - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_isOrthographic, parameters.isOrthographic ? 1 : 0); - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_iNrVisibLights, parameters.totalLightCount); - cmd.SetComputeMatrixArrayParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_mScrProjectionArr, parameters.lightListProjscrMatrices); - cmd.SetComputeMatrixArrayParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_mInvScrProjectionArr, parameters.lightListInvProjscrMatrices); - - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_iLog2NumClusters, k_Log2NumClusters); - - cmd.SetComputeVectorParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_screenSize, parameters.screenSize); - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_iNumSamplesMSAA, parameters.msaaSamples); - - cmd.SetComputeFloatParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_fNearPlane, parameters.nearClipPlane); - cmd.SetComputeFloatParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_fFarPlane, parameters.farClipPlane); - - cmd.SetComputeFloatParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_fClustScale, parameters.clusterScale); - cmd.SetComputeFloatParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_fClustBase, k_ClustLogBase); - + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, s_ClearVoxelAtomicKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, resources.globalLightListAtomic); cmd.SetComputeTextureParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_depth_tex, resources.depthBuffer); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_vLayeredLightList, tileAndCluster.perVoxelLightLists); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_LayeredOffset, tileAndCluster.perVoxelOffset); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, tileAndCluster.globalLightListAtomic); + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_vLayeredLightList, resources.perVoxelLightLists); + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_LayeredOffset, resources.perVoxelOffset); + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, resources.globalLightListAtomic); if (parameters.runBigTilePrepass) - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_vBigTileLightList, tileAndCluster.bigTileLightList); + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_vBigTileLightList, resources.bigTileLightList); - if (k_UseDepthBuffer) + if (parameters.clusterNeedsDepth) { - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_logBaseBuffer, tileAndCluster.perTileLogBaseTweak); + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_logBaseBuffer, resources.perTileLogBaseTweak); } - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_vBoundsBuffer, tileAndCluster.AABBBoundsBuffer); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs._LightVolumeData, tileAndCluster.lightVolumeDataBuffer); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_data, tileAndCluster.convexBoundsBuffer); + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_vBoundsBuffer, resources.AABBBoundsBuffer); + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs._LightVolumeData, resources.lightVolumeDataBuffer); + cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, HDShaderIDs.g_data, resources.convexBoundsBuffer); + + ConstantBuffer.Push(cmd, parameters.lightListCB, parameters.buildPerVoxelLightListShader, HDShaderIDs._ShaderVariablesLightList); cmd.DispatchCompute(parameters.buildPerVoxelLightListShader, parameters.buildPerVoxelLightListKernel, parameters.numTilesClusterX, parameters.numTilesClusterY, parameters.viewCount); } @@ -3106,8 +3016,6 @@ static void BuildDispatchIndirectArguments(in BuildGPULightListParameters parame { if (parameters.enableFeatureVariants) { - var tileAndCluster = resources.tileAndClusterData; - // We need to touch up the tile flags if we need material classification or, if disabled, to patch up for missing flags during the skipped light tile gen bool needModifyingTileFeatures = !tileFlagsWritten || parameters.computeMaterialVariants; if (needModifyingTileFeatures) @@ -3147,9 +3055,10 @@ static void BuildDispatchIndirectArguments(in BuildGPULightListParameters parame } } - cmd.SetComputeIntParam(parameters.buildMaterialFlagsShader, HDShaderIDs.g_BaseFeatureFlags, (int)baseFeatureFlags); - cmd.SetComputeIntParams(parameters.buildMaterialFlagsShader, HDShaderIDs.g_viDimensions, s_TempScreenDimArray); - cmd.SetComputeBufferParam(parameters.buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs.g_TileFeatureFlags, tileAndCluster.tileFeatureFlags); + var localLightListCB = parameters.lightListCB; + localLightListCB.g_BaseFeatureFlags = baseFeatureFlags; + + cmd.SetComputeBufferParam(parameters.buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs.g_TileFeatureFlags, resources.tileFeatureFlags); for (int i = 0; i < resources.gBuffer.Length; ++i) cmd.SetComputeTextureParam(parameters.buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs._GBufferTexture[i], resources.gBuffer[i]); @@ -3163,13 +3072,15 @@ static void BuildDispatchIndirectArguments(in BuildGPULightListParameters parame cmd.SetComputeTextureParam(parameters.buildMaterialFlagsShader, buildMaterialFlagsKernel, HDShaderIDs._StencilTexture, resources.stencilTexture, 0, RenderTextureSubElement.Stencil); } + ConstantBuffer.Push(cmd, localLightListCB, parameters.buildMaterialFlagsShader, HDShaderIDs._ShaderVariablesLightList); + cmd.DispatchCompute(parameters.buildMaterialFlagsShader, buildMaterialFlagsKernel, parameters.numTilesFPTLX, parameters.numTilesFPTLY, parameters.viewCount); } // clear dispatch indirect buffer if (parameters.useComputeAsPixel) { - cmd.SetComputeBufferParam(parameters.clearDispatchIndirectShader, s_ClearDrawProceduralIndirectKernel, HDShaderIDs.g_DispatchIndirectBuffer, tileAndCluster.dispatchIndirectBuffer); + cmd.SetComputeBufferParam(parameters.clearDispatchIndirectShader, s_ClearDrawProceduralIndirectKernel, HDShaderIDs.g_DispatchIndirectBuffer, resources.dispatchIndirectBuffer); cmd.SetComputeIntParam(parameters.clearDispatchIndirectShader, HDShaderIDs.g_NumTiles, parameters.numTilesFPTL); cmd.SetComputeIntParam(parameters.clearDispatchIndirectShader, HDShaderIDs.g_VertexPerTile, k_HasNativeQuadSupport ? 4 : 6); cmd.DispatchCompute(parameters.clearDispatchIndirectShader, s_ClearDrawProceduralIndirectKernel, 1, 1, 1); @@ -3177,19 +3088,18 @@ static void BuildDispatchIndirectArguments(in BuildGPULightListParameters parame } else { - cmd.SetComputeBufferParam(parameters.clearDispatchIndirectShader, s_ClearDispatchIndirectKernel, HDShaderIDs.g_DispatchIndirectBuffer, tileAndCluster.dispatchIndirectBuffer); + cmd.SetComputeBufferParam(parameters.clearDispatchIndirectShader, s_ClearDispatchIndirectKernel, HDShaderIDs.g_DispatchIndirectBuffer, resources.dispatchIndirectBuffer); cmd.DispatchCompute(parameters.clearDispatchIndirectShader, s_ClearDispatchIndirectKernel, 1, 1, 1); } // add tiles to indirect buffer - cmd.SetComputeBufferParam(parameters.buildDispatchIndirectShader, s_BuildIndirectKernel, HDShaderIDs.g_DispatchIndirectBuffer, tileAndCluster.dispatchIndirectBuffer); - cmd.SetComputeBufferParam(parameters.buildDispatchIndirectShader, s_BuildIndirectKernel, HDShaderIDs.g_TileList, tileAndCluster.tileList); - cmd.SetComputeBufferParam(parameters.buildDispatchIndirectShader, s_BuildIndirectKernel, HDShaderIDs.g_TileFeatureFlags, tileAndCluster.tileFeatureFlags); + cmd.SetComputeBufferParam(parameters.buildDispatchIndirectShader, s_BuildIndirectKernel, HDShaderIDs.g_DispatchIndirectBuffer, resources.dispatchIndirectBuffer); + cmd.SetComputeBufferParam(parameters.buildDispatchIndirectShader, s_BuildIndirectKernel, HDShaderIDs.g_TileList, resources.tileList); + cmd.SetComputeBufferParam(parameters.buildDispatchIndirectShader, s_BuildIndirectKernel, HDShaderIDs.g_TileFeatureFlags, resources.tileFeatureFlags); cmd.SetComputeIntParam(parameters.buildDispatchIndirectShader, HDShaderIDs.g_NumTiles, parameters.numTilesFPTL); cmd.SetComputeIntParam(parameters.buildDispatchIndirectShader, HDShaderIDs.g_NumTilesX, parameters.numTilesFPTLX); // Round on k_ThreadGroupOptimalSize so we have optimal thread for buildDispatchIndirectShader kernel cmd.DispatchCompute(parameters.buildDispatchIndirectShader, s_BuildIndirectKernel, (parameters.numTilesFPTL + k_ThreadGroupOptimalSize - 1) / k_ThreadGroupOptimalSize, 1, parameters.viewCount); - } } @@ -3198,7 +3108,10 @@ static bool DeferredUseComputeAsPixel(FrameSettings frameSettings) return frameSettings.IsEnabled(FrameSettingsField.DeferredTile) && (!frameSettings.IsEnabled(FrameSettingsField.ComputeLightEvaluation) || k_PreferFragment); } - BuildGPULightListParameters PrepareBuildGPULightListParameters(HDCamera hdCamera) + unsafe BuildGPULightListParameters PrepareBuildGPULightListParameters( HDCamera hdCamera, + TileAndClusterData tileAndClusterData, + ref ShaderVariablesLightList constantBuffer, + int totalLightCount) { BuildGPULightListParameters parameters = new BuildGPULightListParameters(); @@ -3207,69 +3120,95 @@ BuildGPULightListParameters PrepareBuildGPULightListParameters(HDCamera hdCamera var w = (int)hdCamera.screenSize.x; var h = (int)hdCamera.screenSize.y; - s_TempScreenDimArray[0] = w; - s_TempScreenDimArray[1] = h; - - parameters.runLightList = m_TotalLightCount > 0; - parameters.clearLightLists = false; - - parameters.probeVolumesRunLightList = (m_ProbeVolumeList.bounds != null && m_ProbeVolumeList.bounds.Count > 0) ? true : false; - parameters.probeVolumesClearLightLists = false; + // Fill the shared constant buffer. + // We don't fill directly the one in the parameter struct because we will need those parameters for volumetric lighting as well. + ref var cb = ref constantBuffer; + var temp = new Matrix4x4(); + temp.SetRow(0, new Vector4(0.5f * w, 0.0f, 0.0f, 0.5f * w)); + temp.SetRow(1, new Vector4(0.0f, 0.5f * h, 0.0f, 0.5f * h)); + temp.SetRow(2, new Vector4(0.0f, 0.0f, 0.5f, 0.5f)); + temp.SetRow(3, new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); - // Always build the light list in XR mode to avoid issues with multi-pass - if (hdCamera.xr.enabled) + // camera to screen matrix (and it's inverse) + for (int viewIndex = 0; viewIndex < hdCamera.viewCount; ++viewIndex) { - parameters.runLightList = true; + var proj = hdCamera.xr.enabled ? hdCamera.xr.GetProjMatrix(viewIndex) : camera.projectionMatrix; + m_LightListProjMatrices[viewIndex] = proj * s_FlipMatrixLHSRHS; + + for (int i = 0; i < 16; ++i) + { + var tempMatrix = temp * m_LightListProjMatrices[viewIndex]; + var invTempMatrix = tempMatrix.inverse; + cb.g_mScrProjectionArr[viewIndex * 16 + i] = tempMatrix[i]; + cb.g_mInvScrProjectionArr[viewIndex * 16 + i] = invTempMatrix[i]; + } } - else if(!parameters.runLightList && !m_TileAndClusterData.listsAreClear) + + // camera to screen matrix (and it's inverse) + for (int viewIndex = 0; viewIndex < hdCamera.viewCount; ++viewIndex) { - parameters.clearLightLists = true; + temp.SetRow(0, new Vector4(1.0f, 0.0f, 0.0f, 0.0f)); + temp.SetRow(1, new Vector4(0.0f, 1.0f, 0.0f, 0.0f)); + temp.SetRow(2, new Vector4(0.0f, 0.0f, 0.5f, 0.5f)); + temp.SetRow(3, new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); + + for (int i = 0; i < 16; ++i) + { + var tempMatrix = temp * m_LightListProjMatrices[viewIndex]; + var invTempMatrix = tempMatrix.inverse; + cb.g_mProjectionArr[viewIndex * 16 + i] = tempMatrix[i]; + cb.g_mInvProjectionArr[viewIndex * 16 + i] = invTempMatrix[i]; + } } + var decalDatasCount = Math.Min(DecalSystem.m_DecalDatasCount, m_MaxDecalsOnScreen); + + cb.g_iNrVisibLights = totalLightCount; + cb.g_screenSize = hdCamera.screenSize; // TODO remove and use global one. + cb.g_viDimensions = new Vector2Int((int)hdCamera.screenSize.x, (int)hdCamera.screenSize.y); + cb.g_isOrthographic = camera.orthographic ? 1u : 0u; + cb.g_BaseFeatureFlags = 0; // Filled for each individual pass. + cb.g_iNumSamplesMSAA = (int)hdCamera.msaaSamples; + cb._EnvLightIndexShift = (uint)m_lightList.lights.Count; + cb._DecalIndexShift = (uint)(m_lightList.lights.Count + m_lightList.envLights.Count); + cb._DensityVolumeIndexShift = (uint)(m_lightList.lights.Count + m_lightList.envLights.Count + decalDatasCount); + + int probeVolumeIndexShift = (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.LightLoop) + ? (m_lightList.lights.Count + m_lightList.envLights.Count + decalDatasCount + m_DensityVolumeCount) + : 0; + cb._ProbeVolumeIndexShift = (uint)probeVolumeIndexShift; + + // Copy the constant buffer into the parameter struct. + parameters.lightListCB = cb; + + parameters.totalLightCount = totalLightCount; + parameters.runLightList = parameters.totalLightCount > 0; + parameters.clearLightLists = false; + + // Always build the light list in XR mode to avoid issues with multi-pass if (hdCamera.xr.enabled) { - parameters.probeVolumesRunLightList = true; + parameters.runLightList = true; } - else if(!parameters.probeVolumesRunLightList && !m_TileAndClusterData.probeVolumesListsAreClear) + else if (!parameters.runLightList && !tileAndClusterData.listsAreClear) { - parameters.probeVolumesClearLightLists = true; + parameters.clearLightLists = true; + // After that, No need to clear it anymore until we start and stop running light list building. + tileAndClusterData.listsAreClear = true; } - - var temp = new Matrix4x4(); - temp.SetRow(0, new Vector4(0.5f * w, 0.0f, 0.0f, 0.5f * w)); - temp.SetRow(1, new Vector4(0.0f, 0.5f * h, 0.0f, 0.5f * h)); - temp.SetRow(2, new Vector4(0.0f, 0.0f, 0.5f, 0.5f)); - temp.SetRow(3, new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); - - parameters.lightListProjscrMatrices = m_LightListProjscrMatrices; - parameters.lightListInvProjscrMatrices = m_LightListInvProjscrMatrices; - parameters.lightListProjHMatrices = m_LightListProjHMatrices; - parameters.lightListInvProjHMatrices = m_LightListInvProjHMatrices; - - // camera to screen matrix (and it's inverse) - for (int viewIndex = 0; viewIndex < hdCamera.viewCount; ++viewIndex) + else if (parameters.runLightList) { - var proj = hdCamera.xr.enabled ? hdCamera.xr.GetProjMatrix(viewIndex) : camera.projectionMatrix; - - m_LightListProjMatrices[viewIndex] = proj * s_FlipMatrixLHSRHS; - parameters.lightListProjscrMatrices[viewIndex] = temp * m_LightListProjMatrices[viewIndex]; - parameters.lightListInvProjscrMatrices[viewIndex] = parameters.lightListProjscrMatrices[viewIndex].inverse; + tileAndClusterData.listsAreClear = false; } - parameters.totalLightCount = m_TotalLightCount; - parameters.isOrthographic = camera.orthographic; parameters.viewCount = hdCamera.viewCount; parameters.enableFeatureVariants = GetFeatureVariantsEnabled(hdCamera.frameSettings); parameters.computeMaterialVariants = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ComputeMaterialVariants); parameters.computeLightVariants = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ComputeLightVariants); - parameters.nearClipPlane = camera.nearClipPlane; - parameters.farClipPlane = camera.farClipPlane; parameters.lightList = m_lightList; parameters.skyEnabled = m_SkyManager.IsLightingSkyValid(hdCamera); - parameters.probeVolumeEnabled = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ProbeVolume) && m_probeVolumeCount > 0; - parameters.screenSize = hdCamera.screenSize; - parameters.msaaSamples = (int)hdCamera.msaaSamples; parameters.useComputeAsPixel = DeferredUseComputeAsPixel(hdCamera.frameSettings); + parameters.probeVolumeEnabled = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ProbeVolume) && m_ProbeVolumeCount > 0; bool isProjectionOblique = GeometryUtils.IsProjectionMatrixOblique(m_LightListProjMatrices[0]); @@ -3285,17 +3224,6 @@ BuildGPULightListParameters PrepareBuildGPULightListParameters(HDCamera hdCamera parameters.screenSpaceAABBShader.EnableKeyword("USE_OBLIQUE_MODE"); } parameters.screenSpaceAABBKernel = s_GenAABBKernel; - // camera to screen matrix (and it's inverse) - for (int viewIndex = 0; viewIndex < hdCamera.viewCount; ++viewIndex) - { - temp.SetRow(0, new Vector4(1.0f, 0.0f, 0.0f, 0.0f)); - temp.SetRow(1, new Vector4(0.0f, 1.0f, 0.0f, 0.0f)); - temp.SetRow(2, new Vector4(0.0f, 0.0f, 0.5f, 0.5f)); - temp.SetRow(3, new Vector4(0.0f, 0.0f, 0.0f, 1.0f)); - - parameters.lightListProjHMatrices[viewIndex] = temp * m_LightListProjMatrices[viewIndex]; - parameters.lightListInvProjHMatrices[viewIndex] = parameters.lightListProjHMatrices[viewIndex].inverse; - } // Big tile prepass parameters.runBigTilePrepass = hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass); @@ -3327,20 +3255,18 @@ BuildGPULightListParameters PrepareBuildGPULightListParameters(HDCamera hdCamera parameters.numTilesFPTL = parameters.numTilesFPTLX * parameters.numTilesFPTLY; // Cluster + bool msaa = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA); + var clustPrepassSourceIdx = hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass) ? ClusterPrepassSource.BigTile : ClusterPrepassSource.None; + var clustDepthSourceIdx = ClusterDepthSource.NoDepth; + if (tileAndClusterData.clusterNeedsDepth) + clustDepthSourceIdx = msaa ? ClusterDepthSource.MSAA_Depth : ClusterDepthSource.Depth; + parameters.buildPerVoxelLightListShader = buildPerVoxelLightListShader; parameters.clearClusterAtomicIndexShader = clearClusterAtomicIndexShader; - parameters.buildPerVoxelLightListKernel = isProjectionOblique ? s_GenListPerVoxelKernelOblique : s_GenListPerVoxelKernel; - parameters.probeVolumesBuildPerVoxelLightListKernel = isProjectionOblique ? s_ProbeVolumesGenListPerVoxelKernelOblique : s_ProbeVolumesGenListPerVoxelKernel; + parameters.buildPerVoxelLightListKernel = isProjectionOblique ? s_ClusterObliqueKernels[(int)clustPrepassSourceIdx, (int)clustDepthSourceIdx] : s_ClusterKernels[(int)clustPrepassSourceIdx, (int)clustDepthSourceIdx]; parameters.numTilesClusterX = GetNumTileClusteredX(hdCamera); parameters.numTilesClusterY = GetNumTileClusteredY(hdCamera); - - const float C = (float)(1 << k_Log2NumClusters); - var geomSeries = (1.0 - Mathf.Pow(k_ClustLogBase, C)) / (1 - k_ClustLogBase); // geometric series: sum_k=0^{C-1} base^k - // TODO: This is computed here and then passed later on as a global shader parameters. - // This will be dangerous when running RenderGraph as execution will be delayed and this can change before it's executed - m_ClusterScale = (float)(geomSeries / (parameters.farClipPlane - parameters.nearClipPlane)); - - parameters.clusterScale = m_ClusterScale; + parameters.clusterNeedsDepth = tileAndClusterData.clusterNeedsDepth; // Build dispatch indirect parameters.buildMaterialFlagsShader = buildMaterialFlagsShader; @@ -3352,6 +3278,7 @@ BuildGPULightListParameters PrepareBuildGPULightListParameters(HDCamera hdCamera parameters.buildDispatchIndirectShader.EnableKeyword("IS_DRAWPROCEDURALINDIRECT"); } + return parameters; } @@ -3374,50 +3301,13 @@ static void PushProbeVolumeLightListGlobalParams(in LightLoopGlobalParameters pa { Camera camera = param.hdCamera.camera; - // Set up custom probe volume clustered lighting for evaluating probe volumes during GBuffer / Forward material pass. - cmd.SetGlobalInt(HDShaderIDs._NumTileBigTileX, GetNumTileBigTileX(param.hdCamera)); - cmd.SetGlobalInt(HDShaderIDs._NumTileBigTileY, GetNumTileBigTileY(param.hdCamera)); - - cmd.SetGlobalInt(HDShaderIDs._NumTileClusteredX, GetNumTileClusteredX(param.hdCamera)); - cmd.SetGlobalInt(HDShaderIDs._NumTileClusteredY, GetNumTileClusteredY(param.hdCamera)); - if (param.hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) - cmd.SetGlobalBuffer(HDShaderIDs.g_vBigTileLightList, param.tileAndClusterData.probeVolumesBigTileLightList); - - cmd.SetGlobalFloat(HDShaderIDs.g_fClustScale, param.clusterScale); - cmd.SetGlobalFloat(HDShaderIDs.g_fClustBase, k_ClustLogBase); - cmd.SetGlobalFloat(HDShaderIDs.g_fNearPlane, camera.nearClipPlane); - cmd.SetGlobalFloat(HDShaderIDs.g_fFarPlane, camera.farClipPlane); - cmd.SetGlobalInt(HDShaderIDs.g_iLog2NumClusters, k_Log2NumClusters); - + cmd.SetGlobalBuffer(HDShaderIDs.g_vBigTileLightList, param.tileAndClusterData.bigTileLightList); // int useDepthBuffer = 0; // cmd.SetGlobalInt(HDShaderIDs.g_isLogBaseBufferEnabled, useDepthBuffer); - cmd.SetGlobalBuffer(HDShaderIDs.g_vProbeVolumesLayeredOffsetsBuffer, param.tileAndClusterData.probeVolumesPerVoxelOffset); - cmd.SetGlobalBuffer(HDShaderIDs.g_vProbeVolumesLightListGlobal, param.tileAndClusterData.probeVolumesPerVoxelLightLists); - } - } - - static void ClearLightListsProbeVolumes( - in BuildGPULightListParameters parameters, - in BuildGPULightListResources resources, - CommandBuffer cmd) - { - if(parameters.probeVolumesClearLightLists && !parameters.probeVolumesRunLightList) - { - // Note we clear the whole content and not just the header since it is fast enough, happens only in one frame and is a bit more robust - // to changes to the inner workings of the lists. - // Also, we clear all the lists and to be resilient to changes in pipeline. - ClearLightList(parameters, cmd, resources.tileAndClusterData.probeVolumesBigTileLightList); - // ClearLightList(hdCamera, cmd, resources.tileAndClusterData.probeVolumesLightList); - ClearLightList(parameters, cmd, resources.tileAndClusterData.probeVolumesPerVoxelOffset); - - // No need to clear it anymore until we start and stop running light list building. - resources.tileAndClusterData.probeVolumesListsAreClear = true; - } - else if(parameters.probeVolumesRunLightList) - { - resources.tileAndClusterData.probeVolumesListsAreClear = false; + cmd.SetGlobalBuffer(HDShaderIDs.g_vProbeVolumesLayeredOffsetsBuffer, param.tileAndClusterData.perVoxelOffset); + cmd.SetGlobalBuffer(HDShaderIDs.g_vProbeVolumesLightListGlobal, param.tileAndClusterData.perVoxelLightLists); } } @@ -3433,132 +3323,18 @@ void BuildGPULightListProbeVolumesCommon(HDCamera hdCamera, CommandBuffer cmd) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.BuildGPULightListProbeVolumes))) { - // TODO: (Nick): These parameters can be cached and shared between BuildGPULightListProbeVolumesCommon and BuildGPULightListsCommon. - // Currently, we are generated them twice. - var parameters = PrepareBuildGPULightListParameters(hdCamera); + var parameters = PrepareBuildGPULightListParameters(hdCamera, m_ProbeVolumeClusterData, ref m_ShaderVariablesProbeVolumeLightListCB, m_ProbeVolumeCount); var resources = PrepareBuildGPULightListResources( - m_TileAndClusterData, + m_ProbeVolumeClusterData, m_SharedRTManager.GetDepthStencilBuffer(hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)), m_SharedRTManager.GetStencilBuffer(hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)), isGBufferNeeded: false ); - ClearLightListsProbeVolumes(parameters, resources, cmd); - GenerateProbeVolumesScreenSpaceAABBs(parameters, resources, cmd, m_ProbeVolumeList); - ProbeVolumesBigTilePrepass(parameters, resources, cmd, m_ProbeVolumeList); - ProbeVolumesVoxelLightListGeneration(parameters, resources, cmd, m_ProbeVolumeList); - } - } - - // generate screen-space AABBs for probe volumes. Only used with Clustered in GBuffer / Forward passes. Not used in LightLoop. - static void GenerateProbeVolumesScreenSpaceAABBs(in BuildGPULightListParameters parameters, in BuildGPULightListResources resources, CommandBuffer cmd, ProbeVolumeList probeVolumesList) - { - Debug.Assert(ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass); - - int probeVolumesCount = probeVolumesList.bounds != null ? probeVolumesList.bounds.Count : 0; - - if (probeVolumesCount > 0) - { - var tileAndCluster = resources.tileAndClusterData; - - cmd.SetComputeIntParam(parameters.screenSpaceAABBShader, HDShaderIDs.g_isOrthographic, parameters.isOrthographic ? 1 : 0); - - // With XR single-pass, we have one set of light bounds per view to iterate over (bounds are in view space for each view) - cmd.SetComputeIntParam(parameters.screenSpaceAABBShader, HDShaderIDs.g_iNrVisibLights, probeVolumesCount); - cmd.SetComputeBufferParam(parameters.screenSpaceAABBShader, parameters.screenSpaceAABBKernel, HDShaderIDs.g_data, tileAndCluster.probeVolumesConvexBoundsBuffer); - cmd.SetComputeBufferParam(parameters.screenSpaceAABBShader, parameters.screenSpaceAABBKernel, HDShaderIDs.g_vBoundsBuffer, tileAndCluster.probeVolumesAABBBoundsBuffer); - - cmd.SetComputeMatrixArrayParam(parameters.screenSpaceAABBShader, HDShaderIDs.g_mProjectionArr, parameters.lightListProjHMatrices); - cmd.SetComputeMatrixArrayParam(parameters.screenSpaceAABBShader, HDShaderIDs.g_mInvProjectionArr, parameters.lightListInvProjHMatrices); - - cmd.DispatchCompute(parameters.screenSpaceAABBShader, parameters.screenSpaceAABBKernel, (probeVolumesCount + 7) / 8, parameters.viewCount, 1); - } - } - - // enable coarse 2D pass on 64x64 tiles for probe volumes only. Only used with Clustered in GBuffer / Forward passes. Not used in LightLoop. - static void ProbeVolumesBigTilePrepass(in BuildGPULightListParameters parameters, in BuildGPULightListResources resources, CommandBuffer cmd, ProbeVolumeList probeVolumesList) - { - Debug.Assert(ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass); - - int probeVolumesCount = probeVolumesList.bounds != null ? probeVolumesList.bounds.Count : 0; - - if (parameters.probeVolumesRunLightList && parameters.runBigTilePrepass) - { - var tileAndCluster = resources.tileAndClusterData; - - cmd.SetComputeIntParam(parameters.bigTilePrepassShader, HDShaderIDs.g_iNrVisibLights, probeVolumesCount); - cmd.SetComputeIntParam(parameters.bigTilePrepassShader, HDShaderIDs.g_isOrthographic, parameters.isOrthographic ? 1 : 0); - cmd.SetComputeIntParams(parameters.bigTilePrepassShader, HDShaderIDs.g_viDimensions, s_TempScreenDimArray); - - // TODO: These two aren't actually used... - cmd.SetComputeIntParam(parameters.bigTilePrepassShader, HDShaderIDs._EnvLightIndexShift, parameters.lightList.lights.Count); - cmd.SetComputeIntParam(parameters.bigTilePrepassShader, HDShaderIDs._DecalIndexShift, parameters.lightList.lights.Count + parameters.lightList.envLights.Count); - - cmd.SetComputeMatrixArrayParam(parameters.bigTilePrepassShader, HDShaderIDs.g_mScrProjectionArr, parameters.lightListProjscrMatrices); - cmd.SetComputeMatrixArrayParam(parameters.bigTilePrepassShader, HDShaderIDs.g_mInvScrProjectionArr, parameters.lightListInvProjscrMatrices); - - cmd.SetComputeFloatParam(parameters.bigTilePrepassShader, HDShaderIDs.g_fNearPlane, parameters.nearClipPlane); - cmd.SetComputeFloatParam(parameters.bigTilePrepassShader, HDShaderIDs.g_fFarPlane, parameters.farClipPlane); - cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_vLightList, tileAndCluster.probeVolumesBigTileLightList); - cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_vBoundsBuffer, tileAndCluster.probeVolumesAABBBoundsBuffer); - cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs._LightVolumeData, tileAndCluster.probeVolumesLightVolumeDataBuffer); - cmd.SetComputeBufferParam(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, HDShaderIDs.g_data, tileAndCluster.probeVolumesConvexBoundsBuffer); - - cmd.DispatchCompute(parameters.bigTilePrepassShader, parameters.bigTilePrepassKernel, parameters.numBigTilesX, parameters.numBigTilesY, parameters.viewCount); - } - } - - // Only used with Clustered in GBuffer / Forward passes. Not used in LightLoop. - static void ProbeVolumesVoxelLightListGeneration(in BuildGPULightListParameters parameters, in BuildGPULightListResources resources, CommandBuffer cmd, ProbeVolumeList probeVolumesList) - { - Debug.Assert(ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass); - - int probeVolumesCount = probeVolumesList.bounds != null ? probeVolumesList.bounds.Count : 0; - - if (parameters.probeVolumesRunLightList) - { - var tileAndCluster = resources.tileAndClusterData; - - // clear atomic offset index - cmd.SetComputeBufferParam(parameters.clearClusterAtomicIndexShader, s_ClearVoxelAtomicKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, tileAndCluster.probeVolumesGlobalLightListAtomic); - cmd.DispatchCompute(parameters.clearClusterAtomicIndexShader, s_ClearVoxelAtomicKernel, 1, 1, 1); - - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, s_ClearVoxelAtomicKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, tileAndCluster.probeVolumesGlobalLightListAtomic); - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_isOrthographic, parameters.isOrthographic ? 1 : 0); - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_iNrVisibLights, probeVolumesCount); - cmd.SetComputeMatrixArrayParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_mScrProjectionArr, parameters.lightListProjscrMatrices); - cmd.SetComputeMatrixArrayParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_mInvScrProjectionArr, parameters.lightListInvProjscrMatrices); - - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_iLog2NumClusters, k_Log2NumClusters); - - cmd.SetComputeVectorParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_screenSize, parameters.screenSize); - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_iNumSamplesMSAA, parameters.msaaSamples); - - cmd.SetComputeFloatParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_fNearPlane, parameters.nearClipPlane); - cmd.SetComputeFloatParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_fFarPlane, parameters.farClipPlane); - - cmd.SetComputeFloatParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_fClustScale, parameters.clusterScale); - cmd.SetComputeFloatParam(parameters.buildPerVoxelLightListShader, HDShaderIDs.g_fClustBase, k_ClustLogBase); - - cmd.SetComputeTextureParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs.g_depth_tex, BuiltinRenderTextureType.None); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs.g_vLayeredLightList, tileAndCluster.probeVolumesPerVoxelLightLists); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs.g_LayeredOffset, tileAndCluster.probeVolumesPerVoxelOffset); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs.g_LayeredSingleIdxBuffer, tileAndCluster.probeVolumesGlobalLightListAtomic); - if (parameters.runBigTilePrepass) - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs.g_vBigTileLightList, tileAndCluster.probeVolumesBigTileLightList); - - // if (k_UseDepthBuffer) - // { - // cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs.g_logBaseBuffer, tileAndCluster.perTileLogBaseTweak); - // } - - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs.g_vBoundsBuffer, tileAndCluster.probeVolumesAABBBoundsBuffer); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs._LightVolumeData, tileAndCluster.probeVolumesLightVolumeDataBuffer); - cmd.SetComputeBufferParam(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, HDShaderIDs.g_data, tileAndCluster.probeVolumesConvexBoundsBuffer); - - cmd.SetComputeIntParam(parameters.buildPerVoxelLightListShader, HDShaderIDs._ProbeVolumeIndexShift, 0); // HACK: Fixme? - - cmd.DispatchCompute(parameters.buildPerVoxelLightListShader, parameters.probeVolumesBuildPerVoxelLightListKernel, parameters.numTilesClusterX, parameters.numTilesClusterY, parameters.viewCount); + ClearLightLists(parameters, resources, cmd); + GenerateLightsScreenSpaceAABBs(parameters, resources, cmd); + BigTilePrepass(parameters, resources, cmd); + VoxelLightListGeneration(parameters, resources, cmd); } } @@ -3566,7 +3342,7 @@ void BuildGPULightListsCommon(HDCamera hdCamera, CommandBuffer cmd) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.BuildLightList))) { - var parameters = PrepareBuildGPULightListParameters(hdCamera); + var parameters = PrepareBuildGPULightListParameters(hdCamera, m_TileAndClusterData, ref m_ShaderVariablesLightListCB, m_TotalLightCount); var resources = PrepareBuildGPULightListResources( m_TileAndClusterData, m_SharedRTManager.GetDepthStencilBuffer(hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)), @@ -3592,34 +3368,10 @@ void BuildGPULightLists(HDCamera hdCamera, CommandBuffer cmd) BuildGPULightListsCommon(hdCamera, cmd); - var globalParams = PrepareLightLoopGlobalParameters(hdCamera); + var globalParams = PrepareLightLoopGlobalParameters(hdCamera, m_TileAndClusterData); PushLightLoopGlobalParams(globalParams, cmd); } - void BindLightDataParameters(HDCamera hdCamera, CommandBuffer cmd) - { - var globalParams = PrepareLightDataGlobalParameters(hdCamera); - PushLightDataGlobalParams(globalParams, cmd); - } - - void UpdateDataBuffers() - { - m_LightLoopLightData.directionalLightData.SetData(m_lightList.directionalLights); - m_LightLoopLightData.lightData.SetData(m_lightList.lights); - m_LightLoopLightData.envLightData.SetData(m_lightList.envLights); - m_LightLoopLightData.decalData.SetData(DecalSystem.m_DecalDatas, 0, 0, Math.Min(DecalSystem.m_DecalDatasCount, m_MaxDecalsOnScreen)); // don't add more than the size of the buffer - - // These two buffers have been set in Rebuild(). At this point, view 0 contains combined data from all views - m_TileAndClusterData.convexBoundsBuffer.SetData(m_lightList.lightsPerView[0].bounds); - m_TileAndClusterData.lightVolumeDataBuffer.SetData(m_lightList.lightsPerView[0].lightVolumes); - - if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) - { - m_TileAndClusterData.probeVolumesConvexBoundsBuffer.SetData(m_lightList.lightsPerView[0].probeVolumesBounds); - m_TileAndClusterData.probeVolumesLightVolumeDataBuffer.SetData(m_lightList.lightsPerView[0].probeVolumesLightVolumes); - } - } - HDAdditionalLightData GetHDAdditionalLightData(Light light) { HDAdditionalLightData add = null; @@ -3635,29 +3387,10 @@ HDAdditionalLightData GetHDAdditionalLightData(Light light) return add; } - struct LightDataGlobalParameters - { - public HDCamera hdCamera; - public LightList lightList; - public LightLoopTextureCaches textureCaches; - public LightLoopLightData lightData; - } - - LightDataGlobalParameters PrepareLightDataGlobalParameters(HDCamera hdCamera) - { - LightDataGlobalParameters parameters = new LightDataGlobalParameters(); - parameters.hdCamera = hdCamera; - parameters.lightList = m_lightList; - parameters.textureCaches = m_TextureCaches; - parameters.lightData = m_LightLoopLightData; - return parameters; - } - struct ShadowGlobalParameters { public HDCamera hdCamera; public HDShadowManager shadowManager; - public int sunLightIndex; } ShadowGlobalParameters PrepareShadowGlobalParameters(HDCamera hdCamera) @@ -3665,9 +3398,6 @@ ShadowGlobalParameters PrepareShadowGlobalParameters(HDCamera hdCamera) ShadowGlobalParameters parameters = new ShadowGlobalParameters(); parameters.hdCamera = hdCamera; parameters.shadowManager = m_ShadowManager; - HDAdditionalLightData sunLightData = GetHDAdditionalLightData(m_CurrentSunLight); - bool sunLightShadow = sunLightData != null && m_CurrentShadowSortedSunLightIndex >= 0; - parameters.sunLightIndex = sunLightShadow ? m_CurrentShadowSortedSunLightIndex : -1; return parameters; } @@ -3675,54 +3405,94 @@ struct LightLoopGlobalParameters { public HDCamera hdCamera; public TileAndClusterData tileAndClusterData; - public float clusterScale; } - LightLoopGlobalParameters PrepareLightLoopGlobalParameters(HDCamera hdCamera) + LightLoopGlobalParameters PrepareLightLoopGlobalParameters(HDCamera hdCamera, TileAndClusterData tileAndClusterData) { LightLoopGlobalParameters parameters = new LightLoopGlobalParameters(); parameters.hdCamera = hdCamera; - parameters.tileAndClusterData = m_TileAndClusterData; - parameters.clusterScale = m_ClusterScale; + parameters.tileAndClusterData = tileAndClusterData; return parameters; } - static void PushLightDataGlobalParams(in LightDataGlobalParameters param, CommandBuffer cmd) + unsafe void UpdateShaderVariablesGlobalLightLoop(ref ShaderVariablesGlobal cb, HDCamera hdCamera) { - using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.PushLightDataGlobalParameters))) + // Atlases + cb._CookieAtlasSize = m_TextureCaches.lightCookieManager.GetCookieAtlasSize(); + cb._CookieAtlasData = m_TextureCaches.lightCookieManager.GetCookieAtlasDatas(); + cb._PlanarAtlasData = m_TextureCaches.reflectionPlanarProbeCache.GetAtlasDatas(); + cb._EnvSliceSize = m_TextureCaches.reflectionProbeCache.GetEnvSliceSize(); + + // Planar reflections + for (int i = 0; i < asset.currentPlatformRenderPipelineSettings.lightLoopSettings.maxPlanarReflectionOnScreen; ++i) { - Camera camera = param.hdCamera.camera; + for (int j = 0; j < 16; ++j) + cb._Env2DCaptureVP[i * 16 + j] = m_TextureCaches.env2DCaptureVP[i][j]; + + for (int j = 0; j < 4; ++j) + cb._Env2DCaptureForward[i * 4 + j] = m_TextureCaches.env2DCaptureForward[i][j]; + + for (int j = 0; j < 4; ++j) + cb._Env2DAtlasScaleOffset[i * 4 + j] = m_TextureCaches.env2DAtlasScaleOffset[i][j]; + } + + // Light info + cb._PunctualLightCount = (uint)m_lightList.punctualLightCount; + cb._AreaLightCount = (uint)m_lightList.areaLightCount; + cb._EnvLightCount = (uint)m_lightList.envLights.Count; + cb._DirectionalLightCount = (uint)m_lightList.directionalLights.Count; + cb._DecalCount = (uint)DecalSystem.m_DecalDatasCount; + HDAdditionalLightData sunLightData = GetHDAdditionalLightData(m_CurrentSunLight); + bool sunLightShadow = sunLightData != null && m_CurrentShadowSortedSunLightIndex >= 0; + cb._DirectionalShadowIndex = sunLightShadow ? m_CurrentShadowSortedSunLightIndex : -1; + cb._EnableLightLayers = hdCamera.frameSettings.IsEnabled(FrameSettingsField.LightLayers) ? 1u : 0u; + cb._EnvLightSkyEnabled = m_SkyManager.IsLightingSkyValid(hdCamera) ? 1 : 0; + + const float C = (float)(1 << k_Log2NumClusters); + var geomSeries = (1.0 - Mathf.Pow(k_ClustLogBase, C)) / (1 - k_ClustLogBase); // geometric series: sum_k=0^{C-1} base^k + + // Tile/Cluster + cb._NumTileFtplX = (uint)GetNumTileFtplX(hdCamera); + cb._NumTileFtplY = (uint)GetNumTileFtplY(hdCamera); + cb.g_fClustScale = (float)(geomSeries / (hdCamera.camera.farClipPlane - hdCamera.camera.nearClipPlane)); ; + cb.g_fClustBase = k_ClustLogBase; + cb.g_fNearPlane = hdCamera.camera.nearClipPlane; + cb.g_fFarPlane = hdCamera.camera.farClipPlane; + cb.g_iLog2NumClusters = k_Log2NumClusters; + cb.g_isLogBaseBufferEnabled = k_UseDepthBuffer ? 1 : 0; + cb._NumTileClusteredX = (uint)GetNumTileClusteredX(hdCamera); + cb._NumTileClusteredY = (uint)GetNumTileClusteredY(hdCamera); + + // Misc + cb._EnableSSRefraction = hdCamera.frameSettings.IsEnabled(FrameSettingsField.Refraction) ? 1u : 0u; + } + + void PushLightDataGlobalParams(CommandBuffer cmd) + { + m_LightLoopLightData.directionalLightData.SetData(m_lightList.directionalLights); + m_LightLoopLightData.lightData.SetData(m_lightList.lights); + m_LightLoopLightData.envLightData.SetData(m_lightList.envLights); + m_LightLoopLightData.decalData.SetData(DecalSystem.m_DecalDatas, 0, 0, Math.Min(DecalSystem.m_DecalDatasCount, m_MaxDecalsOnScreen)); // don't add more than the size of the buffer + + // These two buffers have been set in Rebuild(). At this point, view 0 contains combined data from all views + m_TileAndClusterData.convexBoundsBuffer.SetData(m_lightList.lightsPerView[0].bounds); + m_TileAndClusterData.lightVolumeDataBuffer.SetData(m_lightList.lightsPerView[0].lightVolumes); - cmd.SetGlobalTexture(HDShaderIDs._CookieAtlas, param.textureCaches.lightCookieManager.atlasTexture); - cmd.SetGlobalVector(HDShaderIDs._CookieAtlasSize, param.textureCaches.lightCookieManager.GetCookieAtlasSize()); - cmd.SetGlobalVector(HDShaderIDs._CookieAtlasData, param.textureCaches.lightCookieManager.GetCookieAtlasDatas()); - cmd.SetGlobalTexture(HDShaderIDs._CookieCubeTextures, param.textureCaches.lightCookieManager.cubeCache); - - cmd.SetGlobalVector(HDShaderIDs._PlanarAtlasData, param.textureCaches.reflectionPlanarProbeCache.GetAtlasDatas()); - cmd.SetGlobalTexture(HDShaderIDs._EnvCubemapTextures, param.textureCaches.reflectionProbeCache.GetTexCache()); - cmd.SetGlobalInt(HDShaderIDs._EnvSliceSize, param.textureCaches.reflectionProbeCache.GetEnvSliceSize()); - cmd.SetGlobalTexture(HDShaderIDs._Env2DTextures, param.textureCaches.reflectionPlanarProbeCache.GetTexCache()); - cmd.SetGlobalMatrixArray(HDShaderIDs._Env2DCaptureVP, param.textureCaches.env2DCaptureVP); - cmd.SetGlobalFloatArray(HDShaderIDs._Env2DCaptureForward, param.textureCaches.env2DCaptureForward); - cmd.SetGlobalVectorArray(HDShaderIDs._Env2DAtlasScaleOffset, param.textureCaches.env2DAtlasScaleOffset); - - // Directional lights are made available immediately after PrepareLightsForGPU for the PBR sky. - // cmd.SetGlobalBuffer(HDShaderIDs._DirectionalLightDatas, param.lightData.directionalLightData); - // cmd.SetGlobalInt(HDShaderIDs._DirectionalLightCount, param.lightList.directionalLights.Count); - cmd.SetGlobalBuffer(HDShaderIDs._LightDatas, param.lightData.lightData); - cmd.SetGlobalInt(HDShaderIDs._PunctualLightCount, param.lightList.punctualLightCount); - cmd.SetGlobalInt(HDShaderIDs._AreaLightCount, param.lightList.areaLightCount); - cmd.SetGlobalBuffer(HDShaderIDs._EnvLightDatas, param.lightData.envLightData); - cmd.SetGlobalInt(HDShaderIDs._EnvLightCount, param.lightList.envLights.Count); - cmd.SetGlobalBuffer(HDShaderIDs._DecalDatas, param.lightData.decalData); - cmd.SetGlobalInt(HDShaderIDs._DecalCount, DecalSystem.m_DecalDatasCount); - - cmd.SetGlobalInt(HDShaderIDs._EnableSSRefraction, param.hdCamera.frameSettings.IsEnabled(FrameSettingsField.Refraction) ? 1 : 0); - - // Directional lights are made available immediately after PrepareLightsForGPU for the PBR sky. - cmd.SetGlobalBuffer(HDShaderIDs._DirectionalLightDatas, param.lightData.directionalLightData); - cmd.SetGlobalInt(HDShaderIDs._DirectionalLightCount, param.lightList.directionalLights.Count); + if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.MaterialPass) + { + m_ProbeVolumeClusterData.convexBoundsBuffer.SetData(m_lightList.lightsPerView[0].probeVolumesBounds); + m_ProbeVolumeClusterData.lightVolumeDataBuffer.SetData(m_lightList.lightsPerView[0].probeVolumesLightVolumes); } + + cmd.SetGlobalTexture(HDShaderIDs._CookieAtlas, m_TextureCaches.lightCookieManager.atlasTexture); + cmd.SetGlobalTexture(HDShaderIDs._CookieCubeTextures, m_TextureCaches.lightCookieManager.cubeCache); + cmd.SetGlobalTexture(HDShaderIDs._EnvCubemapTextures, m_TextureCaches.reflectionProbeCache.GetTexCache()); + cmd.SetGlobalTexture(HDShaderIDs._Env2DTextures, m_TextureCaches.reflectionPlanarProbeCache.GetTexCache()); + + cmd.SetGlobalBuffer(HDShaderIDs._LightDatas, m_LightLoopLightData.lightData); + cmd.SetGlobalBuffer(HDShaderIDs._EnvLightDatas, m_LightLoopLightData.envLightData); + cmd.SetGlobalBuffer(HDShaderIDs._DecalDatas, m_LightLoopLightData.decalData); + cmd.SetGlobalBuffer(HDShaderIDs._DirectionalLightDatas, m_LightLoopLightData.directionalLightData); } static void PushShadowGlobalParams(in ShadowGlobalParameters param, CommandBuffer cmd) @@ -3734,7 +3504,6 @@ static void PushShadowGlobalParams(in ShadowGlobalParameters param, CommandBuffe // Shadows param.shadowManager.SyncData(); param.shadowManager.BindResources(cmd); - cmd.SetGlobalInt(HDShaderIDs._DirectionalShadowIndex, param.sunLightIndex); } } @@ -3742,30 +3511,11 @@ static void PushLightLoopGlobalParams(in LightLoopGlobalParameters param, Comman { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.PushGlobalParameters))) { - Camera camera = param.hdCamera.camera; - - cmd.SetGlobalInt(HDShaderIDs._NumTileBigTileX, GetNumTileBigTileX(param.hdCamera)); - cmd.SetGlobalInt(HDShaderIDs._NumTileBigTileY, GetNumTileBigTileY(param.hdCamera)); - - cmd.SetGlobalInt(HDShaderIDs._NumTileFtplX, GetNumTileFtplX(param.hdCamera)); - cmd.SetGlobalInt(HDShaderIDs._NumTileFtplY, GetNumTileFtplY(param.hdCamera)); - - cmd.SetGlobalInt(HDShaderIDs._NumTileClusteredX, GetNumTileClusteredX(param.hdCamera)); - cmd.SetGlobalInt(HDShaderIDs._NumTileClusteredY, GetNumTileClusteredY(param.hdCamera)); - if (param.hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass)) cmd.SetGlobalBuffer(HDShaderIDs.g_vBigTileLightList, param.tileAndClusterData.bigTileLightList); // Cluster { - cmd.SetGlobalFloat(HDShaderIDs.g_fClustScale, param.clusterScale); - cmd.SetGlobalFloat(HDShaderIDs.g_fClustBase, k_ClustLogBase); - cmd.SetGlobalFloat(HDShaderIDs.g_fNearPlane, camera.nearClipPlane); - cmd.SetGlobalFloat(HDShaderIDs.g_fFarPlane, camera.farClipPlane); - cmd.SetGlobalInt(HDShaderIDs.g_iLog2NumClusters, k_Log2NumClusters); - - cmd.SetGlobalInt(HDShaderIDs.g_isLogBaseBufferEnabled, k_UseDepthBuffer ? 1 : 0); - cmd.SetGlobalBuffer(HDShaderIDs.g_vLayeredOffsetsBuffer, param.tileAndClusterData.perVoxelOffset); if (k_UseDepthBuffer) { @@ -3779,10 +3529,10 @@ static void PushLightLoopGlobalParams(in LightLoopGlobalParameters param, Comman } - void RenderShadowMaps(ScriptableRenderContext renderContext, CommandBuffer cmd, CullingResults cullResults, HDCamera hdCamera) + void RenderShadowMaps(ScriptableRenderContext renderContext, CommandBuffer cmd, in ShaderVariablesGlobal globalCB, CullingResults cullResults, HDCamera hdCamera) { // kick off the shadow jobs here - m_ShadowManager.RenderShadows(renderContext, cmd, cullResults, hdCamera); + m_ShadowManager.RenderShadows(renderContext, cmd, globalCB, cullResults, hdCamera); // Bind the shadow data var globalParams = PrepareShadowGlobalParameters(hdCamera); @@ -3876,8 +3626,12 @@ ContactShadowsParameters PrepareContactShadowsParameters(HDCamera hdCamera, floa float contactShadowRange = Mathf.Clamp(m_ContactShadows.fadeDistance.value, 0.0f, m_ContactShadows.maxDistance.value); float contactShadowFadeEnd = m_ContactShadows.maxDistance.value; float contactShadowOneOverFadeRange = 1.0f / Math.Max(1e-6f, contactShadowRange); + + float contactShadowMinDist = Mathf.Min(m_ContactShadows.minDistance.value, contactShadowFadeEnd); + float contactShadowFadeIn = Mathf.Clamp(m_ContactShadows.fadeInDistance.value, 1e-6f, contactShadowFadeEnd); + parameters.params1 = new Vector4(m_ContactShadows.length.value, m_ContactShadows.distanceScaleFactor.value, contactShadowFadeEnd, contactShadowOneOverFadeRange); - parameters.params2 = new Vector4(firstMipOffsetY, 0.0f, 0.0f, 0.0f); + parameters.params2 = new Vector4(firstMipOffsetY, contactShadowMinDist, contactShadowFadeIn, 0.0f); parameters.sampleCount = m_ContactShadows.sampleCount; int deferredShadowTileSize = 16; // Must match DeferreDirectionalShadow.compute @@ -3895,7 +3649,7 @@ static void RenderContactShadows( in ContactShadowsParameters parameters, RTHandle contactShadowRT, RTHandle depthTexture, LightLoopLightData lightLoopLightData, - TileAndClusterData tileAndClusterData, + ComputeBuffer lightList, CommandBuffer cmd) { @@ -3906,7 +3660,7 @@ static void RenderContactShadows( in ContactShadowsParameters parameters, // Send light list to the compute cmd.SetComputeBufferParam(parameters.contactShadowsCS, parameters.kernel, HDShaderIDs._LightDatas, lightLoopLightData.lightData); - cmd.SetComputeBufferParam(parameters.contactShadowsCS, parameters.kernel, HDShaderIDs.g_vLightListGlobal, tileAndClusterData.lightList); + cmd.SetComputeBufferParam(parameters.contactShadowsCS, parameters.kernel, HDShaderIDs.g_vLightListGlobal, lightList); cmd.SetComputeTextureParam(parameters.contactShadowsCS, parameters.kernel, parameters.depthTextureParameterName, depthTexture); cmd.SetComputeTextureParam(parameters.contactShadowsCS, parameters.kernel, HDShaderIDs._ContactShadowTextureUAV, contactShadowRT); @@ -3925,7 +3679,7 @@ static void RenderContactShadows( in ContactShadowsParameters parameters, // Send light list to the compute cmd.SetRayTracingBufferParam(parameters.contactShadowsRTS, HDShaderIDs._LightDatas, lightLoopLightData.lightData); - cmd.SetRayTracingBufferParam(parameters.contactShadowsRTS, HDShaderIDs.g_vLightListGlobal, tileAndClusterData.lightList); + cmd.SetRayTracingBufferParam(parameters.contactShadowsRTS, HDShaderIDs.g_vLightListGlobal, lightList); cmd.SetRayTracingTextureParam(parameters.contactShadowsRTS, HDShaderIDs._DepthTexture, depthTexture); cmd.SetRayTracingTextureParam(parameters.contactShadowsRTS, HDShaderIDs._ContactShadowTextureUAV, contactShadowRT); @@ -3947,7 +3701,7 @@ void RenderContactShadows(HDCamera hdCamera, CommandBuffer cmd) var depthTexture = hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA) ? m_SharedRTManager.GetDepthValuesTexture() : m_SharedRTManager.GetDepthTexture(); int firstMipOffsetY = m_SharedRTManager.GetDepthBufferMipChainInfo().mipLevelOffsets[1].y; var parameters = PrepareContactShadowsParameters(hdCamera, firstMipOffsetY); - RenderContactShadows(parameters, m_ContactShadowBuffer, depthTexture, m_LightLoopLightData, m_TileAndClusterData, cmd); + RenderContactShadows(parameters, m_ContactShadowBuffer, depthTexture, m_LightLoopLightData, m_TileAndClusterData.lightList, cmd); } } @@ -3988,7 +3742,7 @@ DeferredLightingParameters PrepareDeferredLightingParameters(HDCamera hdCamera, parameters.outputSplitLighting = hdCamera.frameSettings.IsEnabled(FrameSettingsField.SubsurfaceScattering); parameters.useComputeLightingEvaluation = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ComputeLightEvaluation); parameters.enableFeatureVariants = GetFeatureVariantsEnabled(hdCamera.frameSettings) && !debugDisplayOrSceneLightOff; - parameters.enableShadowMasks = m_enableBakeShadowMask; + parameters.enableShadowMasks = m_EnableBakeShadowMask; parameters.numVariants = LightDefinitions.s_NumFeatureVariants; parameters.debugDisplaySettings = debugDisplaySettings; @@ -4006,8 +3760,10 @@ DeferredLightingParameters PrepareDeferredLightingParameters(HDCamera hdCamera, struct DeferredLightingResources { public RenderTargetIdentifier[] colorBuffers; + public RTHandle depthStencilBuffer; public RTHandle depthTexture; + public ComputeBuffer lightListBuffer; public ComputeBuffer tileFeatureFlagsBuffer; public ComputeBuffer tileListBuffer; @@ -4060,6 +3816,22 @@ static void RenderComputeDeferredLighting(in DeferredLightingParameters paramete cmd.SetGlobalBuffer(HDShaderIDs.g_vLightListGlobal, resources.lightListBuffer); parameters.deferredComputeShader.shaderKeywords = null; + switch (HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.hdShadowInitParams.shadowFilteringQuality) + { + case HDShadowFilteringQuality.Low: + parameters.deferredComputeShader.EnableKeyword("SHADOW_LOW"); + break; + case HDShadowFilteringQuality.Medium: + parameters.deferredComputeShader.EnableKeyword("SHADOW_MEDIUM"); + break; + case HDShadowFilteringQuality.High: + parameters.deferredComputeShader.EnableKeyword("SHADOW_HIGH"); + break; + default: + parameters.deferredComputeShader.EnableKeyword("SHADOW_MEDIUM"); + break; + } + if (parameters.enableShadowMasks) { parameters.deferredComputeShader.EnableKeyword("SHADOWS_SHADOWMASK"); @@ -4291,14 +4063,13 @@ static void RenderLightLoopDebugOverlay(in DebugParameters debugParameters, Comm { parameters.cookieManager.ResetAllocator(); parameters.cookieManager.ClearAtlasTexture(cmd); - lightingDebug.clearCookieAtlas = false; } if (lightingDebug.displayCookieAtlas) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DisplayCookieAtlas))) { - m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._DebugExposure, lightingDebug.debugExposure); + m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._ApplyExposure, 0.0f); m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._Mipmap, lightingDebug.cookieAtlasMipLevel); m_LightLoopDebugMaterialProperties.SetTexture(HDShaderIDs._InputTexture, parameters.cookieManager.atlasTexture); cmd.SetViewport(new Rect(x, y, overlaySize, overlaySize)); @@ -4311,7 +4082,7 @@ static void RenderLightLoopDebugOverlay(in DebugParameters debugParameters, Comm { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DisplayPointLightCookieArray))) { - m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._DebugExposure, lightingDebug.debugExposure); + m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._ApplyExposure, 0.0f); m_LightLoopDebugMaterialProperties.SetTexture(HDShaderIDs._InputCubemap, parameters.cookieManager.cubeCache); m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._Mipmap, 0); m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._SliceIndex, lightingDebug.cookieCubeArraySliceIndex); @@ -4324,14 +4095,13 @@ static void RenderLightLoopDebugOverlay(in DebugParameters debugParameters, Comm if (lightingDebug.clearPlanarReflectionProbeAtlas) { parameters.planarProbeCache.Clear(cmd); - lightingDebug.clearPlanarReflectionProbeAtlas = false; } if (lightingDebug.displayPlanarReflectionProbeAtlas) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DisplayPlanarReflectionProbeAtlas))) { - m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._DebugExposure, lightingDebug.debugExposure); + m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._ApplyExposure, 1.0f); m_LightLoopDebugMaterialProperties.SetFloat(HDShaderIDs._Mipmap, lightingDebug.planarReflectionProbeMipLevel); m_LightLoopDebugMaterialProperties.SetTexture(HDShaderIDs._InputTexture, parameters.planarProbeCache.GetTexCache()); cmd.SetViewport(new Rect(x, y, overlaySize, overlaySize)); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl index 84c449c5638..d103a40977a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl @@ -90,6 +90,25 @@ struct LightVolumeData float unused2; }; +// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesLightList +// PackingRules = Exact +CBUFFER_START(ShaderVariablesLightList) + float4x4 g_mInvScrProjectionArr[2]; + float4x4 g_mScrProjectionArr[2]; + float4x4 g_mInvProjectionArr[2]; + float4x4 g_mProjectionArr[2]; + float4 g_screenSize; + int2 g_viDimensions; + int g_iNrVisibLights; + uint g_isOrthographic; + uint g_BaseFeatureFlags; + int g_iNumSamplesMSAA; + uint _EnvLightIndexShift; + uint _DecalIndexShift; + uint _DensityVolumeIndexShift; + uint _ProbeVolumeIndexShift; +CBUFFER_END + // // Accessors for UnityEngine.Rendering.HighDefinition.SFiniteLightBound // diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.hlsl index 8ac55c5c9ff..c9b3f261ab0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.hlsl @@ -12,16 +12,76 @@ // LightLoop // ---------------------------------------------------------------------------- -void ApplyDebug(LightLoopContext context, PositionInputs posInput, BSDFData bsdfData, inout float3 diffuseLighting, inout float3 specularLighting) +void ApplyDebugToLighting(LightLoopContext context, inout BuiltinData builtinData, inout AggregateLighting aggregateLighting) { #ifdef DEBUG_DISPLAY - if (_DebugLightingMode == DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING) + if (_DebugLightingMode >= DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING && _DebugLightingMode <= DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING) { - specularLighting = float3(0.0, 0.0, 0.0); // Disable specular lighting + if (_DebugLightingMode == DEBUGLIGHTINGMODE_SPECULAR_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_DIRECT_SPECULAR_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_REFLECTION_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_REFRACTION_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING) + { + aggregateLighting.direct.diffuse = real3(0.0, 0.0, 0.0); + } + + if (_DebugLightingMode == DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_DIRECT_DIFFUSE_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_REFLECTION_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_REFRACTION_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING) + { + aggregateLighting.direct.specular = real3(0.0, 0.0, 0.0); + } + + if (_DebugLightingMode == DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_DIRECT_DIFFUSE_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_DIRECT_SPECULAR_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_REFRACTION_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING) + { + aggregateLighting.indirect.specularReflected = real3(0.0, 0.0, 0.0); + } + + // Note: specular transmission is the refraction and as it reflect lighting behind the object it + // must be displayed for both diffuse and specular mode, except if we ask for direct lighting only + if (_DebugLightingMode != DEBUGLIGHTINGMODE_REFRACTION_LIGHTING) + { + aggregateLighting.indirect.specularTransmitted = real3(0.0, 0.0, 0.0); + } + + if (_DebugLightingMode == DEBUGLIGHTINGMODE_SPECULAR_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_DIRECT_DIFFUSE_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_DIRECT_SPECULAR_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_REFLECTION_LIGHTING || + _DebugLightingMode == DEBUGLIGHTINGMODE_REFRACTION_LIGHTING +#if (SHADERPASS != SHADERPASS_DEFERRED_LIGHTING) + || _DebugLightingMode == DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING // With deferred, Emissive is store in builtinData.bakeDiffuseLighting +#endif + ) + { + builtinData.bakeDiffuseLighting = real3(0.0, 0.0, 0.0); + } + + if (_DebugLightingMode != DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING) + { + builtinData.emissiveColor = real3(0.0, 0.0, 0.0); + } } - else if (_DebugLightingMode == DEBUGLIGHTINGMODE_SPECULAR_LIGHTING) +#endif +} + +void ApplyDebug(LightLoopContext context, PositionInputs posInput, BSDFData bsdfData, inout float3 diffuseLighting, inout float3 specularLighting) +{ +#ifdef DEBUG_DISPLAY + if (_DebugLightingMode == DEBUGLIGHTINGMODE_PROBE_VOLUME) { - diffuseLighting = float3(0.0, 0.0, 0.0); // Disable diffuse lighting + // Debug info is written to diffuseColor inside of light loop. + specularLighting = float3(0.0, 0.0, 0.0); } else if (_DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER) { @@ -80,7 +140,7 @@ void ApplyDebug(LightLoopContext context, PositionInputs posInput, BSDFData bsdf } else if (_DebugLightingMode == DEBUGLIGHTINGMODE_MATCAP_VIEW) { - specularLighting = 0.0f; + specularLighting = float3(0.0, 0.0, 0.0); float3 normalVS = mul((float3x3)UNITY_MATRIX_V, bsdfData.normalWS).xyz; float3 V = GetWorldSpaceNormalizeViewDir(posInput.positionWS); @@ -97,15 +157,6 @@ void ApplyDebug(LightLoopContext context, PositionInputs posInput, BSDFData bsdf diffuseLighting = SAMPLE_TEXTURE2D_LOD(_DebugMatCapTexture, s_linear_repeat_sampler, UV, 0).rgb * (_MatcapMixAlbedo > 0 ? defaultColor.rgb * _MatcapViewScale : 1.0f); } - else if (_DebugLightingMode == DEBUGLIGHTINGMODE_PROBE_VOLUME) - { - // Debug info is written to diffuseColor inside of light loop. - specularLighting = float3(0.0, 0.0, 0.0); - } - - // We always apply exposure when in debug mode. The exposure value will be at a neutral 0.0 when not needed. - diffuseLighting *= exp2(_DebugExposure); - specularLighting *= exp2(_DebugExposure); #endif } @@ -480,6 +531,8 @@ void LightLoop( float3 V, PositionInputs posInput, PreLightData preLightData, BS #endif + ApplyDebugToLighting(context, builtinData, aggregateLighting); + // Also Apply indiret diffuse (GI) // PostEvaluateBSDF will perform any operation wanted by the material and sum everything into diffuseLighting and specularLighting PostEvaluateBSDF( context, V, posInput, preLightData, bsdfData, builtinData, aggregateLighting, diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl index db345b63d26..ea8354f75c9 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl @@ -9,6 +9,12 @@ #define DWORD_PER_TILE 16 // See dwordsPerTile in LightLoop.cs, we have roomm for 31 lights and a number of light value all store on 16 bit (ushort) +// Some file may not required HD shadow context at all. In this case provide an empty one +// Note: if a double defintion error occur it is likely have include HDShadow.hlsl (and so HDShadowContext.hlsl) after lightloopdef.hlsl +#ifndef HAVE_HD_SHADOW_CONTEXT +struct HDShadowContext { float unused; }; +#endif + // LightLoopContext is not visible from Material (user should not use these properties in Material file) // It allow the lightloop to have transmit sampling information (do we use atlas, or texture array etc...) struct LightLoopContext @@ -16,9 +22,9 @@ struct LightLoopContext int sampleReflection; HDShadowContext shadowContext; - + uint contactShadow; // a bit mask of 24 bits that tell if the pixel is in a contact shadow or not - real contactShadowFade; // combined fade factor of all contact shadows + real contactShadowFade; // combined fade factor of all contact shadows DirectionalShadowType shadowValue; // Stores the value of the cascade shadow map }; @@ -110,11 +116,7 @@ float4 SampleEnv(LightLoopContext lightLoopContext, int index, float3 texCoord, #else color.a = any(ndc.xyz < 0) || any(ndc.xy > 1) ? 0.0 : 1.0; #endif - float3 capturedForwardWS = float3( - _Env2DCaptureForward[index * 3 + 0], - _Env2DCaptureForward[index * 3 + 1], - _Env2DCaptureForward[index * 3 + 2] - ); + float3 capturedForwardWS = _Env2DCaptureForward[index].xyz; if (dot(capturedForwardWS, texCoord) < 0.0) color.a = 0.0; } @@ -130,6 +132,9 @@ float4 SampleEnv(LightLoopContext lightLoopContext, int index, float3 texCoord, color.rgb = SampleSkyTexture(texCoord, lod, sliceIdx).rgb; } + // Planar, Reflection Probes and Sky aren't pre-expose, so best to clamp to max16 here in case of inf + color.rgb = ClampToFloat16Max(color.rgb); + return color; } @@ -266,7 +271,7 @@ bool IsFastPath(uint lightStart, out uint lightStartLane0) #if SCALARIZE_LIGHT_LOOP // Fast path is when we all pixels in a wave are accessing same tile or cluster. lightStartLane0 = WaveReadLaneFirst(lightStart); - return WaveActiveAllTrue(lightStart == lightStartLane0); + return WaveActiveAllTrue(lightStart == lightStartLane0); #else lightStartLane0 = lightStart; return false; @@ -282,7 +287,7 @@ uint ScalarizeElementIndex(uint v_elementIdx, bool fastPath) #if SCALARIZE_LIGHT_LOOP if (!fastPath) { - // If we are not in fast path, v_elementIdx is not scalar, so we need to query the Min value across the wave. + // If we are not in fast path, v_elementIdx is not scalar, so we need to query the Min value across the wave. s_elementIdx = WaveActiveMin(v_elementIdx); // If WaveActiveMin returns 0xffffffff it means that all lanes are actually dead, so we can safely ignore the loop and move forward. // This could happen as an helper lane could reach this point, hence having a valid v_elementIdx, but their values will be ignored by the WaveActiveMin @@ -338,7 +343,7 @@ EnvLightData FetchEnvLight(uint index) void UnpackContactShadowData(uint contactShadowData, out float fade, out uint mask) { fade = float(contactShadowData >> 24) / 255.0; - mask = contactShadowData & 0xFFFFFF; // store only the first 24 bits which represent + mask = contactShadowData & 0xFFFFFF; // store only the first 24 bits which represent } uint PackContactShadowData(float fade, uint mask) @@ -382,5 +387,5 @@ float GetScreenSpaceShadow(PositionInputs posInput, uint shadowIndex) float3 GetScreenSpaceColorShadow(PositionInputs posInput, int shadowIndex) { float4 res = LOAD_TEXTURE2D_ARRAY(_ScreenSpaceShadowsTexture, posInput.positionSS, INDEX_TEXTURE2D_ARRAY_X(shadowIndex & SCREEN_SPACE_SHADOW_INDEX_MASK)); - return (SCREEN_SPACE_COLOR_SHADOW_FLAG & shadowIndex) ? res.xyz : res.xxx; + return (SCREEN_SPACE_COLOR_SHADOW_FLAG & shadowIndex) ? res.xyz : res.xxx; } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs deleted file mode 100644 index 0956be8a98b..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs +++ /dev/null @@ -1,73 +0,0 @@ -namespace UnityEngine.Rendering.HighDefinition -{ - [GenerateHLSL(needAccessors = false, omitStructDeclaration = true)] - unsafe struct ShaderVariablesLightLoop - { - public const int s_MaxEnv2DLight = 32; - - [HLSLArray(0, typeof(Vector4))] - public fixed float _ShadowAtlasSize[4]; - [HLSLArray(0, typeof(Vector4))] - public fixed float _CascadeShadowAtlasSize[4]; - [HLSLArray(0, typeof(Vector4))] - public fixed float _AreaShadowAtlasSize[4]; - - [HLSLArray(s_MaxEnv2DLight, typeof(Matrix4x4))] - public fixed float _Env2DCaptureVP[s_MaxEnv2DLight * 4 * 4]; - [HLSLArray(s_MaxEnv2DLight * 3, typeof(float))] - public fixed float _Env2DCaptureForward[s_MaxEnv2DLight * 3]; - [HLSLArray(s_MaxEnv2DLight, typeof(Vector4))] - public fixed float _Env2DAtlasScaleOffset[s_MaxEnv2DLight * 3]; - - public uint _DirectionalLightCount; - - public uint _PunctualLightCount; - public uint _AreaLightCount; - public uint _EnvLightCount; - public uint _EnvProxyCount; - public uint _ProbeVolumeCount; - public int _EnvLightSkyEnabled; // TODO: make it a bool - public int _DirectionalShadowIndex; - - public Vector4 _CookieAtlasSize; - public Vector4 _CookieAtlasData; - - public Vector4 _PlanarAtlasData; - - public float _MicroShadowOpacity; - - public float _DirectionalTransmissionMultiplier; - - public uint _NumTileFtplX; - public uint _NumTileFtplY; - - // these uniforms are only needed for when OPAQUES_ONLY is NOT defined - // but there's a problem with our front-end compilation of compute shaders with multiple kernels causing it to error - //#ifdef USE_CLUSTERED_LIGHTLIST -// float4x4 g_mInvScrProjection; // TODO: remove, unused in HDRP - - public float g_fClustScale; - public float g_fClustBase; - public float g_fNearPlane; - public float g_fFarPlane; - public int g_iLog2NumClusters; // We need to always define these to keep constant buffer layouts compatible - - public uint g_isLogBaseBufferEnabled; - //#endif - - //#ifdef USE_CLUSTERED_LIGHTLIST - public uint _NumTileClusteredX; - public uint _NumTileClusteredY; - - public uint _CascadeShadowCount; - - // TODO: move this elsewhere - public int _DebugSingleShadowIndex; - - public int _EnvSliceSize; - - // Uniform variables that defines if we shall be using the raytraced indirect diffuse - public int _RaytracedIndirectDiffuse; - } -} - diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.hlsl deleted file mode 100644 index c44785903b3..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.hlsl +++ /dev/null @@ -1,49 +0,0 @@ -// -// This file was automatically generated. Please don't edit by hand. -// - -#ifndef SHADERVARIABLESLIGHTLOOP_CS_HLSL -#define SHADERVARIABLESLIGHTLOOP_CS_HLSL -// -// UnityEngine.Rendering.HighDefinition.ShaderVariablesLightLoop: static fields -// -#define MAX_ENV2DLIGHT (32) - -// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesLightLoop -// PackingRules = Exact - float4 _ShadowAtlasSize; - float4 _CascadeShadowAtlasSize; - float4 _AreaShadowAtlasSize; - float4x4 _Env2DCaptureVP[32]; - float _Env2DCaptureForward[96]; - float4 _Env2DAtlasScaleOffset[32]; - uint _DirectionalLightCount; - uint _PunctualLightCount; - uint _AreaLightCount; - uint _EnvLightCount; - uint _EnvProxyCount; - uint _ProbeVolumeCount; - int _EnvLightSkyEnabled; - int _DirectionalShadowIndex; - float4 _CookieAtlasSize; - float4 _CookieAtlasData; - float4 _PlanarAtlasData; - float _MicroShadowOpacity; - float _DirectionalTransmissionMultiplier; - uint _NumTileFtplX; - uint _NumTileFtplY; - float g_fClustScale; - float g_fClustBase; - float g_fNearPlane; - float g_fFarPlane; - int g_iLog2NumClusters; - uint g_isLogBaseBufferEnabled; - uint _NumTileClusteredX; - uint _NumTileClusteredY; - uint _CascadeShadowCount; - int _DebugSingleShadowIndex; - int _EnvSliceSize; - int _RaytracedIndirectDiffuse; - - -#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.hlsl.meta deleted file mode 100644 index 4327d62aa02..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: c032094ad53399f47b6f7ab8720b929a -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.meta deleted file mode 100644 index 52d6ece4cff..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a2f504e2dfa01d445b1e6ca5bc0233ba -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.hlsl index 21e649578a5..4298ff62652 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.hlsl @@ -1,45 +1,38 @@ -#ifdef SHADER_VARIABLES_INCLUDE_CB +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightDefinition.cs.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Core/Utilities/GeometryUtils.cs.hlsl" -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.cs.hlsl" +// don't support Buffer yet in unity +StructuredBuffer g_vBigTileLightList; +StructuredBuffer g_vLightListGlobal; +StructuredBuffer g_vLayeredOffsetsBuffer; +StructuredBuffer g_logBaseBuffer; -#else - - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightDefinition.cs.hlsl" - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Core/Utilities/GeometryUtils.cs.hlsl" - - // don't support Buffer yet in unity - StructuredBuffer g_vBigTileLightList; - StructuredBuffer g_vLightListGlobal; - StructuredBuffer g_vLayeredOffsetsBuffer; - StructuredBuffer g_logBaseBuffer; - - #ifdef USE_INDIRECT - StructuredBuffer g_TileFeatureFlags; - #endif +#ifdef USE_INDIRECT + StructuredBuffer g_TileFeatureFlags; +#endif - StructuredBuffer _DirectionalLightDatas; - StructuredBuffer _LightDatas; - StructuredBuffer _EnvLightDatas; +StructuredBuffer _DirectionalLightDatas; +StructuredBuffer _LightDatas; +StructuredBuffer _EnvLightDatas; - // Used by directional and spot lights - TEXTURE2D(_CookieAtlas); +// Used by directional and spot lights +TEXTURE2D(_CookieAtlas); - // Used by point lights - TEXTURECUBE_ARRAY_ABSTRACT(_CookieCubeTextures); +// Used by point lights +TEXTURECUBE_ARRAY_ABSTRACT(_CookieCubeTextures); - // Use texture array for reflection (or LatLong 2D array for mobile) - TEXTURECUBE_ARRAY_ABSTRACT(_EnvCubemapTextures); - TEXTURE2D(_Env2DTextures); +// Use texture array for reflection (or LatLong 2D array for mobile) +TEXTURECUBE_ARRAY_ABSTRACT(_EnvCubemapTextures); +TEXTURE2D(_Env2DTextures); - // Contact shadows - TEXTURE2D_X_UINT(_ContactShadowTexture); +// Contact shadows +TEXTURE2D_X_UINT(_ContactShadowTexture); - // Screen space shadows - TEXTURE2D_ARRAY(_ScreenSpaceShadowsTexture); +// Screen space shadows +TEXTURE2D_ARRAY(_ScreenSpaceShadowsTexture); #if RAYTRACING_ENABLED // Indirect Diffuse Texture TEXTURE2D_X(_IndirectDiffuseTexture); #endif -#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/cleardispatchindirect.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/cleardispatchindirect.compute index da9fe1e5db9..cce3f47aedf 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/cleardispatchindirect.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/cleardispatchindirect.compute @@ -4,6 +4,7 @@ RWBuffer g_DispatchIndirectBuffer : register( u0 ); // Indirect arguments have to be in a _buffer_, not a structured buffer +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl" #ifdef PLATFORM_LANE_COUNT diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-bigtile.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-bigtile.compute index cb5ece481ee..aa9b402db5d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-bigtile.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-bigtile.compute @@ -3,6 +3,7 @@ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightingConvexHullUtils.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/SortingComputeUtils.hlsl" @@ -17,17 +18,6 @@ #define MAX_NR_BIGTILE_LIGHTS (MAX_NR_BIG_TILE_LIGHTS_PLUS_ONE-1) - -uniform int g_iNrVisibLights; -uniform uint2 g_viDimensions; - -uniform float4x4 g_mInvScrProjectionArr[SHADEROPTIONS_XR_MAX_VIEWS]; -uniform float4x4 g_mScrProjectionArr[SHADEROPTIONS_XR_MAX_VIEWS]; - -uniform float g_fNearPlane; -uniform float g_fFarPlane; -uniform uint g_isOrthographic; - StructuredBuffer g_vBoundsBuffer : register( t1 ); StructuredBuffer _LightVolumeData : register(t2); StructuredBuffer g_data : register( t3 ); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-clustered.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-clustered.compute index da18b18eef0..119fab28e16 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-clustered.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/lightlistbuild-clustered.compute @@ -15,6 +15,7 @@ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderBase.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoop.cs.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightingConvexHullUtils.hlsl" @@ -30,29 +31,6 @@ #define PERFORM_SPHERICAL_INTERSECTION_TESTS #define CONV_HULL_TEST_ENABLED -CBUFFER_START(UnityLightListClustered) -int g_iNrVisibLights; - -float4x4 g_mInvScrProjectionArr[SHADEROPTIONS_XR_MAX_VIEWS]; -float4x4 g_mScrProjectionArr[SHADEROPTIONS_XR_MAX_VIEWS]; - -uint g_isOrthographic; -int _EnvLightIndexShift; -int _DecalIndexShift; -int _DensityVolumeIndexShift; -int _ProbeVolumeIndexShift; - -float g_fClustScale; -float g_fClustBase; -float g_fNearPlane; -float g_fFarPlane; -int g_iLog2NumClusters; // numClusters = (1< g_vBoundsBuffer : register( t1 ); StructuredBuffer _LightVolumeData : register(t2); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/materialflags.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/materialflags.compute index ae384098045..4ac95c5b265 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/materialflags.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/materialflags.compute @@ -24,11 +24,6 @@ #define NR_THREADS 64 // default to 64 threads per group on other platforms.. #endif -CBUFFER_START(UnityMaterialFlags) -uint2 g_viDimensions; -uint g_BaseFeatureFlags; -CBUFFER_END - groupshared uint ldsFeatureFlags; RWStructuredBuffer g_TileFeatureFlags; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/scrbound.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/scrbound.compute index 89f6db55000..be07511307d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/scrbound.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/scrbound.compute @@ -13,12 +13,6 @@ #pragma only_renderers d3d11 playstation xboxone vulkan metal switch -uniform int g_isOrthographic; -uniform int g_iNrVisibLights; - -uniform float4x4 g_mInvProjectionArr[SHADEROPTIONS_XR_MAX_VIEWS]; -uniform float4x4 g_mProjectionArr[SHADEROPTIONS_XR_MAX_VIEWS]; - StructuredBuffer g_data : register( t0 ); #define NR_THREADS 64 diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs index 7238b18e7e2..e5b42e8642c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolume.cs @@ -601,6 +601,9 @@ private void SetupProbePositions() private static bool ShouldDrawGizmos(ProbeVolume probeVolume) { + if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.Disabled) + return false; + UnityEditor.SceneView sceneView = UnityEditor.SceneView.currentDrawingSceneView; if (sceneView == null) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs index f26a894c8c3..108509dce40 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeLighting.cs @@ -250,41 +250,55 @@ internal void OnLightingDataCleared() isClearProbeVolumeAtlasRequested = true; } - void PushProbeVolumesGlobalParams(HDCamera hdCamera, CommandBuffer cmd, int frameIndex) + unsafe void UpdateShaderVariablesGlobalProbeVolumesDefault(ref ShaderVariablesGlobal cb, HDCamera hdCamera) + { + cb._EnableProbeVolumes = 0; + cb._ProbeVolumeCount = 0; + cb._ProbeVolumeLeakMitigationMode = (int)LeakMitigationMode.NormalBias; + cb._ProbeVolumeNormalBiasWS = 0.0f; + cb._ProbeVolumeBilateralFilterWeightMin = 0.0f; + cb._ProbeVolumeBilateralFilterWeight = 0.0f; + + // Need to populate ambient probe fallback even in the default case, + // As if the feature is enabled in the ShaderConfig, but disabled in the HDRenderPipelineAsset, we need to fallback to ambient probe only. + SphericalHarmonicsL2 ambientProbeFallbackSH = m_SkyManager.GetAmbientProbe(hdCamera); + SphericalHarmonicMath.PackCoefficients(s_AmbientProbeFallbackPackedCoeffs, ambientProbeFallbackSH); + for (int i = 0; i < 7; ++i) + for (int j = 0; j < 4; ++j) + cb._ProbeVolumeAmbientProbeFallbackPackedCoeffs[i * 4 + j] = s_AmbientProbeFallbackPackedCoeffs[i][j]; + } + + unsafe void UpdateShaderVariablesGlobalProbeVolumes(ref ShaderVariablesGlobal cb, HDCamera hdCamera) { if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.Disabled) return; if (!m_SupportProbeVolume) { - PushProbeVolumesGlobalParamsDefault(hdCamera, cmd, frameIndex); + UpdateShaderVariablesGlobalProbeVolumesDefault(ref cb, hdCamera); return; } - cmd.SetGlobalInt(HDShaderIDs._EnableProbeVolumes, hdCamera.frameSettings.IsEnabled(FrameSettingsField.ProbeVolume) ? 1 : 0); - cmd.SetGlobalBuffer(HDShaderIDs._ProbeVolumeBounds, s_VisibleProbeVolumeBoundsBuffer); - cmd.SetGlobalBuffer(HDShaderIDs._ProbeVolumeDatas, s_VisibleProbeVolumeDataBuffer); - cmd.SetGlobalInt(HDShaderIDs._ProbeVolumeCount, m_VisibleProbeVolumeBounds.Count); - cmd.SetGlobalTexture(HDShaderIDs._ProbeVolumeAtlasSH, m_ProbeVolumeAtlasSHRTHandle); - cmd.SetGlobalVector(HDShaderIDs._ProbeVolumeAtlasResolutionAndSliceCount, new Vector4( + cb._EnableProbeVolumes = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ProbeVolume) ? 1u : 0u; + cb._ProbeVolumeCount = (uint)m_VisibleProbeVolumeBounds.Count; + cb._ProbeVolumeAtlasResolutionAndSliceCount = new Vector4( s_ProbeVolumeAtlasWidth, s_ProbeVolumeAtlasHeight, s_ProbeVolumeAtlasDepth, m_ProbeVolumeAtlasSHRTDepthSliceCount - )); - cmd.SetGlobalVector(HDShaderIDs._ProbeVolumeAtlasResolutionAndSliceCountInverse, new Vector4( + ); + cb._ProbeVolumeAtlasResolutionAndSliceCountInverse = new Vector4( 1.0f / (float)s_ProbeVolumeAtlasWidth, 1.0f / (float)s_ProbeVolumeAtlasHeight, 1.0f / (float)s_ProbeVolumeAtlasDepth, 1.0f / (float)m_ProbeVolumeAtlasSHRTDepthSliceCount - )); - cmd.SetGlobalTexture(HDShaderIDs._ProbeVolumeAtlasOctahedralDepth, m_ProbeVolumeAtlasOctahedralDepthRTHandle); - cmd.SetGlobalVector(HDShaderIDs._ProbeVolumeAtlasOctahedralDepthResolutionAndInverse, new Vector4( + ); + cb._ProbeVolumeAtlasOctahedralDepthResolutionAndInverse = new Vector4( m_ProbeVolumeAtlasOctahedralDepthRTHandle.rt.width, m_ProbeVolumeAtlasOctahedralDepthRTHandle.rt.height, 1.0f / (float)m_ProbeVolumeAtlasOctahedralDepthRTHandle.rt.width, 1.0f / (float)m_ProbeVolumeAtlasOctahedralDepthRTHandle.rt.height - )); + ); var settings = hdCamera.volumeStack.GetComponent(); LeakMitigationMode leakMitigationMode = (settings == null) @@ -307,38 +321,41 @@ void PushProbeVolumesGlobalParams(HDCamera hdCamera, CommandBuffer cmd, int fram } } - cmd.SetGlobalInt(HDShaderIDs._ProbeVolumeLeakMitigationMode, (int)leakMitigationMode); - cmd.SetGlobalFloat(HDShaderIDs._ProbeVolumeNormalBiasWS, normalBiasWS); - cmd.SetGlobalFloat(HDShaderIDs._ProbeVolumeBilateralFilterWeightMin, 1e-5f); - cmd.SetGlobalFloat(HDShaderIDs._ProbeVolumeBilateralFilterWeight, bilateralFilterWeight); + cb._ProbeVolumeLeakMitigationMode = (int)leakMitigationMode; + cb._ProbeVolumeNormalBiasWS = normalBiasWS; + cb._ProbeVolumeBilateralFilterWeightMin = 1e-5f; + cb._ProbeVolumeBilateralFilterWeight = bilateralFilterWeight; + + SphericalHarmonicsL2 ambientProbeFallbackSH = m_SkyManager.GetAmbientProbe(hdCamera); + SphericalHarmonicMath.PackCoefficients(s_AmbientProbeFallbackPackedCoeffs, ambientProbeFallbackSH); + for (int i = 0; i < 7; ++i) + for (int j = 0; j < 4; ++j) + cb._ProbeVolumeAmbientProbeFallbackPackedCoeffs[i * 4 + j] = s_AmbientProbeFallbackPackedCoeffs[i][j]; + } + void PushProbeVolumesGlobalParams(HDCamera hdCamera, CommandBuffer cmd) + { + if (ShaderConfig.s_ProbeVolumesEvaluationMode == ProbeVolumesEvaluationModes.Disabled) + return; + + if (!m_SupportProbeVolume) { - SphericalHarmonicsL2 ambientProbeFallbackSH = m_SkyManager.GetAmbientProbe(hdCamera); - SphericalHarmonicMath.PackCoefficients(s_AmbientProbeFallbackPackedCoeffs, ambientProbeFallbackSH); - cmd.SetGlobalVectorArray(HDShaderIDs._ProbeVolumeAmbientProbeFallbackPackedCoeffs, s_AmbientProbeFallbackPackedCoeffs); + PushProbeVolumesGlobalParamsDefault(hdCamera, cmd); + return; } + + cmd.SetGlobalBuffer(HDShaderIDs._ProbeVolumeBounds, s_VisibleProbeVolumeBoundsBuffer); + cmd.SetGlobalBuffer(HDShaderIDs._ProbeVolumeDatas, s_VisibleProbeVolumeDataBuffer); + cmd.SetGlobalTexture(HDShaderIDs._ProbeVolumeAtlasSH, m_ProbeVolumeAtlasSHRTHandle); + cmd.SetGlobalTexture(HDShaderIDs._ProbeVolumeAtlasOctahedralDepth, m_ProbeVolumeAtlasOctahedralDepthRTHandle); } - internal void PushProbeVolumesGlobalParamsDefault(HDCamera hdCamera, CommandBuffer cmd, int frameIndex) + internal void PushProbeVolumesGlobalParamsDefault(HDCamera hdCamera, CommandBuffer cmd) { - cmd.SetGlobalInt(HDShaderIDs._EnableProbeVolumes, 0); cmd.SetGlobalBuffer(HDShaderIDs._ProbeVolumeBounds, s_VisibleProbeVolumeBoundsBufferDefault); cmd.SetGlobalBuffer(HDShaderIDs._ProbeVolumeDatas, s_VisibleProbeVolumeDataBufferDefault); - cmd.SetGlobalInt(HDShaderIDs._ProbeVolumeCount, 0); cmd.SetGlobalTexture(HDShaderIDs._ProbeVolumeAtlasSH, TextureXR.GetBlackTexture3D()); cmd.SetGlobalTexture(HDShaderIDs._ProbeVolumeAtlasOctahedralDepth, Texture2D.blackTexture); - cmd.SetGlobalInt(HDShaderIDs._ProbeVolumeLeakMitigationMode, (int)LeakMitigationMode.NormalBias); - cmd.SetGlobalFloat(HDShaderIDs._ProbeVolumeNormalBiasWS, 0.0f); - cmd.SetGlobalFloat(HDShaderIDs._ProbeVolumeBilateralFilterWeightMin, 0.0f); - cmd.SetGlobalFloat(HDShaderIDs._ProbeVolumeBilateralFilterWeight, 0.0f); - - { - // Need to populate ambient probe fallback even in the default case, - // As if the feature is enabled in the ShaderConfig, but disabled in the HDRenderPipelineAsset, we need to fallback to ambient probe only. - SphericalHarmonicsL2 ambientProbeFallbackSH = m_SkyManager.GetAmbientProbe(hdCamera); - SphericalHarmonicMath.PackCoefficients(s_AmbientProbeFallbackPackedCoeffs, ambientProbeFallbackSH); - cmd.SetGlobalVectorArray(HDShaderIDs._ProbeVolumeAmbientProbeFallbackPackedCoeffs, s_AmbientProbeFallbackPackedCoeffs); - } } internal void ReleaseProbeVolumeFromAtlas(ProbeVolume volume) @@ -412,7 +429,6 @@ internal bool EnsureProbeVolumeInAtlas(ScriptableRenderContext renderContext, Co 1.0f / (float)s_ProbeVolumeAtlasDepth, 1.0f / (float)m_ProbeVolumeAtlasSHRTDepthSliceCount )); - Debug.Assert(data.Length == size, "ProbeVolume: The probe volume baked data and its resolution are out of sync! Volume data length is " + data.Length + ", but resolution size is " + size + "."); Debug.Assert(size < s_MaxProbeVolumeProbeCount, "ProbeVolume: probe volume baked data size exceeds the currently max supported blitable size. Volume data size is " + size + ", but s_MaxProbeVolumeProbeCount is " + s_MaxProbeVolumeProbeCount + ". Please decrease ProbeVolume resolution, or increase ProbeVolumeLighting.s_MaxProbeVolumeProbeCount."); @@ -485,7 +501,18 @@ internal bool EnsureProbeVolumeInAtlasOctahedralDepth(ScriptableRenderContext re 1.0f / (float)m_ProbeVolumeAtlasOctahedralDepthRTHandle.rt.width, 1.0f / (float)m_ProbeVolumeAtlasOctahedralDepthRTHandle.rt.height )); - + cmd.SetComputeVectorParam(s_ProbeVolumeAtlasOctahedralDepthBlitCS, HDShaderIDs._ProbeVolumeAtlasResolutionAndSliceCount, new Vector4( + s_ProbeVolumeAtlasWidth, + s_ProbeVolumeAtlasHeight, + s_ProbeVolumeAtlasDepth, + m_ProbeVolumeAtlasSHRTDepthSliceCount + )); + cmd.SetComputeVectorParam(s_ProbeVolumeAtlasOctahedralDepthBlitCS, HDShaderIDs._ProbeVolumeAtlasResolutionAndSliceCountInverse, new Vector4( + 1.0f / (float)s_ProbeVolumeAtlasWidth, + 1.0f / (float)s_ProbeVolumeAtlasHeight, + 1.0f / (float)s_ProbeVolumeAtlasDepth, + 1.0f / (float)m_ProbeVolumeAtlasSHRTDepthSliceCount + )); Debug.Assert(dataOctahedralDepth.Length == size, "ProbeVolume: The probe volume baked data and its resolution are out of sync! Volume data length is " + dataOctahedralDepth.Length + ", but resolution size is " + size + "."); s_ProbeVolumeAtlasOctahedralDepthBuffer.SetData(dataOctahedralDepth); @@ -703,6 +730,8 @@ ProbeVolumeList PrepareVisibleProbeVolumeList(ScriptableRenderContext renderCont } } + PushProbeVolumesGlobalParams(hdCamera, cmd); + return probeVolumes; } } @@ -796,10 +825,10 @@ void DisplayProbeVolumeAtlas(CommandBuffer cmd, Material debugMaterial, float sc propertyBlock.SetVector(HDShaderIDs._TextureViewBias, textureViewBias); propertyBlock.SetVector(HDShaderIDs._TextureViewResolution, textureViewResolution); cmd.SetGlobalVector(HDShaderIDs._ProbeVolumeAtlasResolutionAndSliceCount, new Vector4( - s_ProbeVolumeAtlasWidth, - s_ProbeVolumeAtlasHeight, - s_ProbeVolumeAtlasDepth, - m_ProbeVolumeAtlasSHRTDepthSliceCount + s_ProbeVolumeAtlasWidth, + s_ProbeVolumeAtlasHeight, + s_ProbeVolumeAtlasDepth, + m_ProbeVolumeAtlasSHRTDepthSliceCount )); cmd.SetGlobalVector(HDShaderIDs._ProbeVolumeAtlasResolutionAndSliceCountInverse, new Vector4( 1.0f / (float)s_ProbeVolumeAtlasWidth, @@ -807,7 +836,8 @@ void DisplayProbeVolumeAtlas(CommandBuffer cmd, Material debugMaterial, float sc 1.0f / (float)s_ProbeVolumeAtlasDepth, 1.0f / (float)m_ProbeVolumeAtlasSHRTDepthSliceCount )); - propertyBlock.SetTexture(HDShaderIDs._AtlasTextureOctahedralDepth, m_ProbeVolumeAtlasOctahedralDepthRTHandle.rt); + + propertyBlock.SetTexture(HDShaderIDs._AtlasTextureOctahedralDepth, m_ProbeVolumeAtlasOctahedralDepthRTHandle); propertyBlock.SetVector(HDShaderIDs._AtlasTextureOctahedralDepthScaleBias, atlasTextureOctahedralDepthScaleBias); propertyBlock.SetVector(HDShaderIDs._ValidRange, validRange); propertyBlock.SetInt(HDShaderIDs._ProbeVolumeAtlasSliceMode, sliceMode); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeShaderVariables.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeShaderVariables.hlsl index 4d5f82ed525..cd95990c98c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeShaderVariables.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/ProbeVolumeShaderVariables.hlsl @@ -15,16 +15,7 @@ StructuredBuffer _ProbeVolumeDatas; TEXTURE3D(_ProbeVolumeAtlasSH); - float4 _ProbeVolumeAtlasResolutionAndSliceCount; - float4 _ProbeVolumeAtlasResolutionAndSliceCountInverse; TEXTURE2D(_ProbeVolumeAtlasOctahedralDepth); - float4 _ProbeVolumeAtlasOctahedralDepthResolutionAndInverse; - int _ProbeVolumeLeakMitigationMode; - float _ProbeVolumeNormalBiasWS; - float _ProbeVolumeBilateralFilterWeightMin; - float _ProbeVolumeBilateralFilterWeight; - - float4 _ProbeVolumeAmbientProbeFallbackPackedCoeffs[7]; // 3 bands of SH, packed for storing global ambient probe lighting as fallback to probe volumes. #endif #endif // endof PROBE_VOLUME_SHADER_VARIABLES diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/PunctualLightCommon.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/PunctualLightCommon.hlsl index f8b161f99a6..6a580a85cb4 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/PunctualLightCommon.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/PunctualLightCommon.hlsl @@ -26,7 +26,17 @@ void GetPunctualLightVectors(float3 positionWS, LightData light, out float3 L, o if (light.lightType == GPULIGHTTYPE_PROJECTOR_BOX) { L = -light.forward; - distances.xyz = 1; // No distance or angle attenuation + + if (light.rangeAttenuationBias == 1.0) // Light uses range attenuation + { + float dist = -dot(lightToSample, L); + float distSq = dist * dist; + float distRcp = rcp(dist); + distances.xyz = float3(dist, distSq, distRcp); + ModifyDistancesForFillLighting(distances, light.size.x); + } + else // Light is directionnal + distances.xyz = 1; // No distance or angle attenuation } else { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/HDProbe.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/HDProbe.cs index 9704c75d253..d7acda444b7 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/HDProbe.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/HDProbe.cs @@ -248,7 +248,11 @@ public Texture SetTexture(ProbeSettings.Mode targetMode, Texture texture) /// public RenderData renderData => GetRenderData(mode); /// - /// Get the render data of a specific mode + /// Get the render data of a specific mode. + /// + /// Note: The HDProbe stores only one RenderData per mode, even for view dependent probes with multiple viewers. + /// In that case, make sure that you have set the RenderData relative to the expected viewer before rendering. + /// Otherwise the data retrieved by this function will be wrong. /// /// The mode to query /// The requested render data @@ -264,7 +268,10 @@ public RenderData GetRenderData(ProbeSettings.Mode targetMode) } } /// - /// Set the render data for a specific mode + /// Set the render data for a specific mode. + /// + /// Note: The HDProbe stores only one RenderData per mode, even for view dependent probes with multiple viewers. + /// In that case, make sure that you have set the RenderData relative to the expected viewer before rendering. /// /// The mode to update /// The data to set diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/HDProbeSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/HDProbeSystem.cs index 4dab12b248a..5a2bcc6dac5 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/HDProbeSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Reflection/HDProbeSystem.cs @@ -246,7 +246,7 @@ internal HDProbeCullState PrepareCull(Camera camera) if (m_PlanarProbeCullingGroup == null) return default; - RemoveDestroyedProbes(m_PlanarProbes, m_PlanarProbeBounds, ref m_PlanarProbeCount); + UpdateBoundsAndRemoveDestroyedProbes(m_PlanarProbes, m_PlanarProbeBounds, ref m_PlanarProbeCount); m_PlanarProbeCullingGroup.targetCamera = camera; m_PlanarProbeCullingGroup.SetBoundingSpheres(m_PlanarProbeBounds); @@ -286,7 +286,7 @@ static void RemoveDestroyedProbes(List probes) } } - static void RemoveDestroyedProbes(PlanarReflectionProbe[] probes, BoundingSphere[] bounds, ref int count) + static void UpdateBoundsAndRemoveDestroyedProbes(PlanarReflectionProbe[] probes, BoundingSphere[] bounds, ref int count) { for (int i = 0; i < count; ++i) { @@ -297,6 +297,11 @@ static void RemoveDestroyedProbes(PlanarReflectionProbe[] probes, BoundingSphere probes[count - 1] = null; --count; } + + if (probes[i]) + { + bounds[i] = probes[i].boundingSphere; + } } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs index 2e9fbe63d31..a5f2607b370 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/AmbientOcclusion.cs @@ -276,14 +276,6 @@ struct RenderAOParameters public int upsampleAndBlurKernel; public int upsampleAOKernel; - public Vector4 aoParams0; - public Vector4 aoParams1; - public Vector4 aoParams2; - public Vector4 aoParams3; - public Vector4 aoParams4; - public Vector4 firstAndSecondMipOffsets; - public Vector4 aoBufferInfo; - public Vector4 toViewSpaceProj; public Vector2 runningRes; public int viewCount; public bool historyReady; @@ -291,16 +283,18 @@ struct RenderAOParameters public int outputHeight; public bool fullResolution; public bool runAsync; - public bool motionVectorDisabled; public bool temporalAccumulation; public bool bilateralUpsample; + public ShaderVariablesAmbientOcclusion cb; } RenderAOParameters PrepareRenderAOParameters(HDCamera camera, RTHandleProperties rtHandleProperties, Vector2 historySize, int frameCount) { var parameters = new RenderAOParameters(); + ref var cb = ref parameters.cb; + // Grab current settings var settings = camera.volumeStack.GetComponent(); parameters.fullResolution = settings.fullResolution; @@ -308,25 +302,25 @@ RenderAOParameters PrepareRenderAOParameters(HDCamera camera, RTHandleProperties if (parameters.fullResolution) { parameters.runningRes = new Vector2(camera.actualWidth, camera.actualHeight); - parameters.aoBufferInfo = new Vector4(camera.actualWidth, camera.actualHeight, 1.0f / camera.actualWidth, 1.0f / camera.actualHeight); + cb._AOBufferSize = new Vector4(camera.actualWidth, camera.actualHeight, 1.0f / camera.actualWidth, 1.0f / camera.actualHeight); } else { parameters.runningRes = new Vector2(camera.actualWidth, camera.actualHeight) * 0.5f; - parameters.aoBufferInfo = new Vector4(camera.actualWidth * 0.5f, camera.actualHeight * 0.5f, 2.0f / camera.actualWidth, 2.0f / camera.actualHeight); + cb._AOBufferSize = new Vector4(camera.actualWidth * 0.5f, camera.actualHeight * 0.5f, 2.0f / camera.actualWidth, 2.0f / camera.actualHeight); } float invHalfTanFOV = -camera.mainViewConstants.projMatrix[1, 1]; float aspectRatio = parameters.runningRes.y / parameters.runningRes.x; - parameters.aoParams0 = new Vector4( + cb._AOParams0 = new Vector4( parameters.fullResolution ? 0.0f : 1.0f, parameters.runningRes.y * invHalfTanFOV * 0.25f, settings.radius.value, settings.stepCount ); - parameters.aoParams1 = new Vector4( + cb._AOParams1 = new Vector4( settings.intensity.value, 1.0f / (settings.radius.value * settings.radius.value), (frameCount / 6) % 4, @@ -335,7 +329,7 @@ RenderAOParameters PrepareRenderAOParameters(HDCamera camera, RTHandleProperties // We start from screen space position, so we bake in this factor the 1 / resolution as well. - parameters.toViewSpaceProj = new Vector4( + cb._AODepthToViewParams = new Vector4( 2.0f / (invHalfTanFOV * aspectRatio * parameters.runningRes.x), 2.0f / (invHalfTanFOV * parameters.runningRes.y), 1.0f / (invHalfTanFOV * aspectRatio), @@ -345,9 +339,7 @@ RenderAOParameters PrepareRenderAOParameters(HDCamera camera, RTHandleProperties float scaleFactor = (parameters.runningRes.x * parameters.runningRes.y) / (540.0f * 960.0f); float radInPixels = Mathf.Max(16, settings.maximumRadiusInPixels * Mathf.Sqrt(scaleFactor)); - - - parameters.aoParams2 = new Vector4( + cb._AOParams2 = new Vector4( historySize.x, historySize.y, 1.0f / (settings.stepCount + 1.0f), @@ -367,7 +359,7 @@ RenderAOParameters PrepareRenderAOParameters(HDCamera camera, RTHandleProperties float uTolerance = Mathf.Pow(10f, upsampleTolerance); float noiseFilterWeight = 1f / (Mathf.Pow(10f, 0.0f) + uTolerance); - parameters.aoParams3 = new Vector4( + cb._AOParams3 = new Vector4( bTolerance, uTolerance, noiseFilterWeight, @@ -378,7 +370,7 @@ RenderAOParameters PrepareRenderAOParameters(HDCamera camera, RTHandleProperties const float maxUpperNudgeLimit = 5.0f; const float minUpperNudgeLimit = 0.25f; upperNudgeFactor = minUpperNudgeLimit + (upperNudgeFactor * (maxUpperNudgeLimit - minUpperNudgeLimit)); - parameters.aoParams4 = new Vector4( + cb._AOParams4 = new Vector4( settings.directionCount, upperNudgeFactor, minUpperNudgeLimit, @@ -387,7 +379,7 @@ RenderAOParameters PrepareRenderAOParameters(HDCamera camera, RTHandleProperties var hdrp = (RenderPipelineManager.currentPipeline as HDRenderPipeline); var depthMipInfo = hdrp.sharedRTManager.GetDepthBufferMipChainInfo(); - parameters.firstAndSecondMipOffsets = new Vector4(depthMipInfo.mipLevelOffsets[1].x, depthMipInfo.mipLevelOffsets[1].y, depthMipInfo.mipLevelOffsets[2].x, depthMipInfo.mipLevelOffsets[2].y); + cb._FirstTwoDepthMipOffsets = new Vector4(depthMipInfo.mipLevelOffsets[1].x, depthMipInfo.mipLevelOffsets[1].y, depthMipInfo.mipLevelOffsets[2].x, depthMipInfo.mipLevelOffsets[2].y); parameters.bilateralUpsample = settings.bilateralUpsample; parameters.gtaoCS = m_Resources.shaders.GTAOCS; @@ -440,24 +432,16 @@ RenderAOParameters PrepareRenderAOParameters(HDCamera camera, RTHandleProperties m_HistoryReady = true; // assumes that if this is called, then render is done as well. parameters.runAsync = camera.frameSettings.SSAORunsAsync(); - parameters.motionVectorDisabled = !camera.frameSettings.IsEnabled(FrameSettingsField.MotionVectors); return parameters; } - static void RenderAO(in RenderAOParameters parameters, - RTHandle packedDataTexture, + static void RenderAO(in RenderAOParameters parameters, + RTHandle packedDataTexture, RenderPipelineResources resources, - CommandBuffer cmd) + CommandBuffer cmd) { - cmd.SetComputeVectorParam(parameters.gtaoCS, HDShaderIDs._AOBufferSize, parameters.aoBufferInfo); - cmd.SetComputeVectorParam(parameters.gtaoCS, HDShaderIDs._AODepthToViewParams, parameters.toViewSpaceProj); - cmd.SetComputeVectorParam(parameters.gtaoCS, HDShaderIDs._AOParams0, parameters.aoParams0); - cmd.SetComputeVectorParam(parameters.gtaoCS, HDShaderIDs._AOParams1, parameters.aoParams1); - cmd.SetComputeVectorParam(parameters.gtaoCS, HDShaderIDs._AOParams2, parameters.aoParams2); - cmd.SetComputeVectorParam(parameters.gtaoCS, HDShaderIDs._AOParams4, parameters.aoParams4); - cmd.SetComputeVectorParam(parameters.gtaoCS, HDShaderIDs._FirstTwoDepthMipOffsets, parameters.firstAndSecondMipOffsets); - + ConstantBuffer.Push(cmd, parameters.cb, parameters.gtaoCS, HDShaderIDs._ShaderVariablesAmbientOcclusion); cmd.SetComputeTextureParam(parameters.gtaoCS, parameters.gtaoKernel, HDShaderIDs._AOPackedData, packedDataTexture); const int groupSizeX = 8; @@ -484,11 +468,7 @@ static void DenoiseAO( in RenderAOParameters parameters, if (parameters.temporalAccumulation || parameters.fullResolution) { var blurCS = parameters.spatialDenoiseAOCS; - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOParams1, parameters.aoParams1); - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOParams2, parameters.aoParams2); - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOParams3, parameters.aoParams3); - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOParams4, parameters.aoParams4); - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOBufferSize, parameters.aoBufferInfo); + ConstantBuffer.Set(cmd, blurCS, HDShaderIDs._ShaderVariablesAmbientOcclusion); // Spatial cmd.SetComputeTextureParam(blurCS, parameters.denoiseKernelSpatial, HDShaderIDs._AOPackedData, packedDataTex); @@ -514,12 +494,7 @@ static void DenoiseAO( in RenderAOParameters parameters, } var blurCS = parameters.temporalDenoiseAOCS; - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOParams1, parameters.aoParams1); - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOParams2, parameters.aoParams2); - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOParams3, parameters.aoParams3); - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOParams4, parameters.aoParams4); - cmd.SetComputeVectorParam(blurCS, HDShaderIDs._AOBufferSize, parameters.aoBufferInfo); - + ConstantBuffer.Set(cmd, blurCS, HDShaderIDs._ShaderVariablesAmbientOcclusion); // Temporal cmd.SetComputeTextureParam(blurCS, parameters.denoiseKernelTemporal, HDShaderIDs._AOPackedData, packedDataTex); @@ -538,9 +513,7 @@ static void UpsampleAO( in RenderAOParameters parameters, { bool blurAndUpsample = !parameters.temporalAccumulation; - cmd.SetComputeVectorParam(parameters.upsampleAndBlurAOCS, HDShaderIDs._AOBufferSize, parameters.aoBufferInfo); - cmd.SetComputeVectorParam(parameters.upsampleAndBlurAOCS, HDShaderIDs._AOParams1, parameters.aoParams1); - cmd.SetComputeVectorParam(parameters.upsampleAndBlurAOCS, HDShaderIDs._AOParams3, parameters.aoParams3); + ConstantBuffer.Set(cmd, parameters.upsampleAndBlurAOCS, HDShaderIDs._ShaderVariablesAmbientOcclusion); if (blurAndUpsample) { @@ -606,13 +579,24 @@ internal void Dispatch(CommandBuffer cmd, HDCamera camera, int frameCount) } } - internal void PushGlobalParameters(HDCamera hdCamera, CommandBuffer cmd) + internal void UpdateShaderVariableGlobalCB(ref ShaderVariablesGlobal cb, HDCamera hdCamera) { var settings = hdCamera.volumeStack.GetComponent(); + bool aoEnabled = false; if (IsActive(hdCamera, settings)) - cmd.SetGlobalVector(HDShaderIDs._AmbientOcclusionParam, new Vector4(0f, 0f, 0f, settings.directLightingStrength.value)); + { + aoEnabled = true; + // If raytraced AO is enabled but raytracing state is wrong then we disable it. + if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) && settings.rayTracing.value && !HDRenderPipeline.currentPipeline.GetRayTracingState()) + { + aoEnabled = false; + } + } + + if (aoEnabled) + cb._AmbientOcclusionParam = new Vector4(0f, 0f, 0f, settings.directLightingStrength.value); else - cmd.SetGlobalVector(HDShaderIDs._AmbientOcclusionParam, Vector4.zero); + cb._AmbientOcclusionParam = Vector4.zero; } internal void PostDispatchWork(CommandBuffer cmd, HDCamera camera) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOCommon.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOCommon.hlsl index 770213f9085..bd494f80341 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOCommon.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOCommon.hlsl @@ -2,17 +2,7 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" - -CBUFFER_START(GTAOUniformBuffer) -float4 _AOBufferSize; -float4 _AOParams0; -float4 _AOParams1; -float4 _AOParams2; -float4 _AOParams3; -float4 _AOParams4; -float4 _FirstTwoDepthMipOffsets; -float4 _AODepthToViewParams; -CBUFFER_END +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl" #define _AOBaseResMip (int)_AOParams0.x #define _AOFOVCorrection _AOParams0.y diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflections.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflections.compute index 1da1c537015..cda7b28d741 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflections.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceReflections.compute @@ -8,6 +8,8 @@ #pragma kernel ScreenSpaceReflectionsTracing SSR_TRACE #pragma kernel ScreenSpaceReflectionsReprojection SSR_REPROJECT +#pragma multi_compile _ DEPTH_SOURCE_NOT_FROM_MIP_CHAIN + // Tweak parameters. // #define DEBUG #define SSR_TRACE_BEHIND_OBJECTS @@ -22,6 +24,7 @@ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceLighting.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.hlsl" @@ -40,6 +43,20 @@ RW_TEXTURE2D(float4, _SsrDebugTexture); #endif +// For opaque we do the following operation: +// - Render opaque object in depth buffer +// - Generate depth pyramid from opaque depth buffer +// - Trigger ray from position recover from depth pyramid and raymarch with depth pyramid +// For transparent reflection we chose to not regenerate a depth pyramid to save performance. So we have +// - Generate depth pyramid from opaque depth buffer +// - Trigger ray from position recover from depth buffer (use depth pyramid) and raymarch with depth pyramid +// - Render transparent object with reflection in depth buffer in transparent prepass +// - Trigger ray from position recover from new depth buffer and raymarch with opaque depth pyramid +// So we need a seperate texture for the mip chain and for the depth source when doing the transprent reflection +#ifdef DEPTH_SOURCE_NOT_FROM_MIP_CHAIN +TEXTURE2D_X(_DepthTexture); +#endif + #ifdef SSR_TRACE TEXTURE2D_X_UINT2( _StencilTexture); RW_TEXTURE2D_X(float2, _SsrHitPointTexture); @@ -52,24 +69,6 @@ StructuredBuffer _DepthPyramidMipLevelOffsets; StructuredBuffer _CoarseStencilBuffer; -CBUFFER_START(UnityScreenSpaceReflections) - int _SsrStencilBit; - int _SsrIterLimit; - float _SsrThicknessScale; - float _SsrThicknessBias; - - float _SsrRoughnessFadeEnd; - float _SsrRoughnessFadeRcpLength; - float _SsrRoughnessFadeEndTimesRcpLength; - float _SsrEdgeFadeRcpLength; - - float4 _ColorPyramidUvScaleAndLimitPrevFrame; - - int _SsrDepthPyramidMaxMip; - int _SsrColorPyramidMaxMip; - int _SsrReflectsSky; // bool... -CBUFFER_END - //-------------------------------------------------------------------------------------------------- // Implementation //-------------------------------------------------------------------------------------------------- @@ -121,7 +120,12 @@ void ScreenSpaceReflectionsTracing(uint3 groupId : SV_GroupID, } float2 positionNDC = positionSS * _ScreenSize.zw + (0.5 * _ScreenSize.zw); // Should we precompute the half-texel bias? We seem to use it a lot. + +#ifdef DEPTH_SOURCE_NOT_FROM_MIP_CHAIN + float deviceDepth = LOAD_TEXTURE2D_X(_DepthTexture, positionSS).r; +#else float deviceDepth = LOAD_TEXTURE2D_X(_CameraDepthTexture, positionSS).r; +#endif bool killRay = deviceDepth == UNITY_RAW_FAR_CLIP_VALUE; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceRefraction.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceRefraction.cs index e3bc5a5144c..b129781252c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceRefraction.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ScreenSpaceRefraction.cs @@ -16,46 +16,10 @@ internal enum RefractionModel Thin = 3 }; - int m_InvScreenFadeDistanceID; - /// /// Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges, /// while increasing the value towards one will start the fade closer to the center of the screen. /// public ClampedFloatParameter screenFadeDistance = new ClampedFloatParameter(0.1f, 0.001f, 1.0f); - - static ScreenSpaceRefraction s_Default = null; - - internal static ScreenSpaceRefraction defaultInstance - { - get - { - if (s_Default == null) - { - s_Default = ScriptableObject.CreateInstance(); - s_Default.hideFlags = HideFlags.HideAndDontSave; - } - return s_Default; - } - } - - internal virtual void PushShaderParameters(CommandBuffer cmd) - { - cmd.SetGlobalFloat(m_InvScreenFadeDistanceID, 1.0f / screenFadeDistance.value); - } - - void FetchIDs( - out int invScreenWeightDistanceID) - { - invScreenWeightDistanceID = HDShaderIDs._SSRefractionInvScreenWeightDistance; - } - - void Awake() - { - FetchIDs( - out m_InvScreenFadeDistanceID - ); - } - } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs new file mode 100644 index 00000000000..749905861ae --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs @@ -0,0 +1,15 @@ +namespace UnityEngine.Rendering.HighDefinition +{ + [GenerateHLSL(needAccessors = false, generateCBuffer = true)] + unsafe struct ShaderVariablesAmbientOcclusion + { + public Vector4 _AOBufferSize; + public Vector4 _AOParams0; + public Vector4 _AOParams1; + public Vector4 _AOParams2; + public Vector4 _AOParams3; + public Vector4 _AOParams4; + public Vector4 _FirstTwoDepthMipOffsets; + public Vector4 _AODepthToViewParams; + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl new file mode 100644 index 00000000000..4b26b4190a1 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl @@ -0,0 +1,21 @@ +// +// This file was automatically generated. Please don't edit by hand. +// + +#ifndef SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL +#define SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL +// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesAmbientOcclusion +// PackingRules = Exact +CBUFFER_START(ShaderVariablesAmbientOcclusion) + float4 _AOBufferSize; + float4 _AOParams0; + float4 _AOParams1; + float4 _AOParams2; + float4 _AOParams3; + float4 _AOParams4; + float4 _FirstTwoDepthMipOffsets; + float4 _AODepthToViewParams; +CBUFFER_END + + +#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl.meta new file mode 100644 index 00000000000..b2ff43668c7 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4f3f0e8f82d03e8408702e2c10ede656 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.meta new file mode 100644 index 00000000000..12690d4aec6 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c03f6c0f9d8ed845a32d1b5bdc6223c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs deleted file mode 100644 index 8a9f1498c50..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs +++ /dev/null @@ -1,21 +0,0 @@ -namespace UnityEngine.Rendering.HighDefinition -{ - [GenerateHLSL(needAccessors = false, omitStructDeclaration = true)] - struct ShaderVariablesScreenSpaceLighting - { - // Buffer pyramid - public Vector4 _CameraMotionVectorsSize; // (x,y) = Actual Pixel Size, (z,w) = 1 / Actual Pixel Size - public Vector4 _ColorPyramidScale; // (x,y) = Screen Scale, z = lod count, w = unused - public Vector4 _DepthPyramidScale; // (x,y) = Screen Scale, z = lod count, w = unused - public Vector4 _CameraMotionVectorsScale; // (x,y) = Screen Scale, z = lod count, w = unused - - // Ambient occlusion - public Vector4 _AmbientOcclusionParam; // xyz occlusion color, w directLightStrenght - - public Vector4 _IndirectLightingMultiplier; // .x indirect diffuse multiplier (use with indirect lighting volume controler) - - // Screen space refraction - public float _SSRefractionInvScreenWeightDistance; // Distance for screen space smoothstep with fallback - } -} - diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.hlsl deleted file mode 100644 index 7e004dbb0d3..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.hlsl +++ /dev/null @@ -1,18 +0,0 @@ -// -// This file was automatically generated. Please don't edit by hand. -// - -#ifndef SHADERVARIABLESSCREENSPACELIGHTING_CS_HLSL -#define SHADERVARIABLESSCREENSPACELIGHTING_CS_HLSL -// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesScreenSpaceLighting -// PackingRules = Exact - float4 _CameraMotionVectorsSize; - float4 _ColorPyramidScale; - float4 _DepthPyramidScale; - float4 _CameraMotionVectorsScale; - float4 _AmbientOcclusionParam; - float4 _IndirectLightingMultiplier; - float _SSRefractionInvScreenWeightDistance; - - -#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.hlsl.meta deleted file mode 100644 index 1633647b844..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 79b2a5f70312a3545bdaa66eadb3ab4c -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.meta deleted file mode 100644 index aa199a0f7a9..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b827749bf59c7434dbff1195f5945ea5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl index 30b5aab8c26..f167e3cfbab 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl @@ -1,7 +1,3 @@ -#ifdef SHADER_VARIABLES_INCLUDE_CB - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.cs.hlsl" -#else - TEXTURE2D_X(_AmbientOcclusionTexture); - TEXTURE2D_X(_CameraMotionVectorsTexture); - TEXTURE2D_X(_SsrLightingTexture); -#endif +TEXTURE2D_X(_AmbientOcclusionTexture); +TEXTURE2D_X(_CameraMotionVectorsTexture); +TEXTURE2D_X(_SsrLightingTexture); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs new file mode 100644 index 00000000000..d0be0791579 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs @@ -0,0 +1,23 @@ +namespace UnityEngine.Rendering.HighDefinition +{ + [GenerateHLSL(needAccessors = false, generateCBuffer = true)] + unsafe struct ShaderVariablesScreenSpaceReflection + { + public float _SsrThicknessScale; + public float _SsrThicknessBias; + public int _SsrStencilBit; + public int _SsrIterLimit; + + public float _SsrRoughnessFadeEnd; + public float _SsrRoughnessFadeRcpLength; + public float _SsrRoughnessFadeEndTimesRcpLength; + public float _SsrEdgeFadeRcpLength; + + public Vector4 _ColorPyramidUvScaleAndLimitPrevFrame; + + public int _SsrDepthPyramidMaxMip; + public int _SsrColorPyramidMaxMip; + public int _SsrReflectsSky; + public float _ScreenSpaceReflectionPad0; + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl new file mode 100644 index 00000000000..c9eb01809ca --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl @@ -0,0 +1,26 @@ +// +// This file was automatically generated. Please don't edit by hand. +// + +#ifndef SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL +#define SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL +// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesScreenSpaceReflection +// PackingRules = Exact +CBUFFER_START(ShaderVariablesScreenSpaceReflection) + float _SsrThicknessScale; + float _SsrThicknessBias; + int _SsrStencilBit; + int _SsrIterLimit; + float _SsrRoughnessFadeEnd; + float _SsrRoughnessFadeRcpLength; + float _SsrRoughnessFadeEndTimesRcpLength; + float _SsrEdgeFadeRcpLength; + float4 _ColorPyramidUvScaleAndLimitPrevFrame; + int _SsrDepthPyramidMaxMip; + int _SsrColorPyramidMaxMip; + int _SsrReflectsSky; + float _ScreenSpaceReflectionPad0; +CBUFFER_END + + +#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl.meta new file mode 100644 index 00000000000..cb4a7dad8fa --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: b9e1731972b49b84cb07e584e3cf0867 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.meta new file mode 100644 index 00000000000..a0edc9ed090 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceReflection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72d3feab56314d34b86052044f6a4653 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.compute index 75bf516f616..98ac679de1f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.compute @@ -11,13 +11,12 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/NormalBuffer.hlsl" #define USE_FPTL_LIGHTLIST // Use light tiles for contact shadows -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.hlsl" -// We perform scalarization only for forward rendering as for deferred loads will already be scalar since tiles will match waves and therefore all threads will read from the same tile. +// We perform scalarization all the time here as we don't know if we have clustered data structure or not at this point. // More info on scalarization: https://flashypixels.wordpress.com/2018/11/10/intro-to-gpu-scalarization-part-2-scalarize-all-the-lights/ -#define SCALARIZE_LIGHT_LOOP (defined(PLATFORM_SUPPORTS_WAVE_INTRINSICS) && !defined(LIGHTLOOP_DISABLE_TILE_AND_CLUSTER) && SHADERPASS == SHADERPASS_FORWARD) +#define SCALARIZE_LIGHT_LOOP (defined(PLATFORM_SUPPORTS_WAVE_INTRINSICS) && !defined(LIGHTLOOP_DISABLE_TILE_AND_CLUSTER)) #pragma only_renderers d3d11 playstation xboxone vulkan metal switch @@ -147,6 +146,9 @@ bool ComputeContactShadow(PositionInputs posInput, float3 direction, inout float //Here LightDirection is not the light direction but the light position float rayLength = _ContactShadowLength * max(0.5, posInput.linearDepth * _ContactShadowDistanceScaleFactor); occluded = ScreenSpaceShadowRayCast(posInput.positionWS, direction, rayLength, posInput.positionSS, fade); + // Fade in + fade *= saturate((posInput.linearDepth - _ContactShadowMinDistance) * rcp(_ContactShadowFadeInEnd)); + // Fade out fade *= saturate((_ContactShadowFadeEnd - posInput.linearDepth) * _ContactShadowFadeOneOverRange); globalFade = max(globalFade, fade); @@ -172,7 +174,7 @@ void DeferredContactShadow(uint2 groupThreadId : SV_GroupThreadID, uint2 groupId PositionInputs posInput = GetPositionInput(pixelCoord.xy, _ScreenSize.zw, depth, UNITY_MATRIX_I_VP, UNITY_MATRIX_V, tileCoord); // discard the shadow if we're on the sky or outside of the contact shadow range - if (depth == UNITY_RAW_FAR_CLIP_VALUE || posInput.linearDepth - _ContactShadowFadeEnd > 1) + if (depth == UNITY_RAW_FAR_CLIP_VALUE || posInput.linearDepth - _ContactShadowFadeEnd > 1 || posInput.linearDepth < _ContactShadowMinDistance) { _ContactShadowTextureUAV[COORD_TEXTURE2D_X(pixelCoord)] = 0; @@ -228,26 +230,35 @@ void DeferredContactShadow(uint2 groupThreadId : SV_GroupThreadID, uint2 groupId lightStart = startFirstLane; } - for (uint lightListOffset = 0; lightListOffset < lightCount; lightListOffset++) + uint v_lightIdx = lightStart; + uint v_lightListOffset = 0; + while (v_lightListOffset < lightCount) { - uint v_lightIdx = FetchIndex(lightStart, lightListOffset); + v_lightIdx = FetchIndex(lightStart, v_lightListOffset); uint s_lightIdx = ScalarizeElementIndex(v_lightIdx, fastPath); if (s_lightIdx == -1) break; - LightData light = FetchLight(s_lightIdx); // Scalar load + LightData s_lightData = FetchLight(s_lightIdx); - if (light.contactShadowMask != 0 && light.isRayTracedContactShadow == 0.0) + // If current scalar and vector light index match, we process the light. The v_lightListOffset for current thread is increased. + // Note that the following should really be ==, however, since helper lanes are not considered by WaveActiveMin, such helper lanes could + // end up with a unique v_lightIdx value that is smaller than s_lightIdx hence being stuck in a loop. All the active lanes will not have this problem. + if (s_lightIdx >= v_lightIdx) { - // Compute light ray direction: - float3 direction = normalize(light.positionRWS.xyz - posInput.positionWS); - - bool occluded = ComputeContactShadow(posInput, direction, globalFade); - - // light.contactShadowMask contains one bit at the position of the contact shadow index that will - // be tested in the lightloop, so it insert 1 at the index of the contact shadow if there is a contact shadow - // we take full bits at one multiplied by contact shadow and filter the bit at the contact shadow index. - contactShadowMask |= light.contactShadowMask * occluded; + v_lightListOffset++; + if (s_lightData.contactShadowMask != 0 && s_lightData.isRayTracedContactShadow == 0.0) + { + // Compute light ray direction: + float3 direction = normalize(s_lightData.positionRWS.xyz - posInput.positionWS); + + bool occluded = ComputeContactShadow(posInput, direction, globalFade); + + // light.contactShadowMask contains one bit at the position of the contact shadow index that will + // be tested in the lightloop, so it insert 1 at the index of the contact shadow if there is a contact shadow + // we take full bits at one multiplied by contact shadow and filter the bit at the contact shadow index. + contactShadowMask |= s_lightData.contactShadowMask * occluded; + } } } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.cs index a17d4e18af0..f2da6428bbe 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.cs @@ -31,10 +31,18 @@ public class ContactShadows : VolumeComponentWithQuality ///
public MinFloatParameter maxDistance = new MinFloatParameter(50.0f, 0.0f); /// + /// The distance from the camera, in meters, at which HDRP begins to fade in Contact Shadows. + /// + public MinFloatParameter minDistance = new MinFloatParameter(0.0f, 0.0f); + /// /// The distance, in meters, over which HDRP fades Contact Shadows out when past the Max Distance. /// public MinFloatParameter fadeDistance = new MinFloatParameter(5.0f, 0.0f); /// + /// The distance, in meters, over which HDRP fades Contact Shadows in when past the Min Distance. + /// + public MinFloatParameter fadeInDistance = new MinFloatParameter(0.0f, 0.0f); + /// /// Controls the number of samples HDRP takes along each contact shadow ray. Increasing this value can lead to higher quality. /// public int sampleCount diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.hlsl index 272c246e6c5..f5f01cb67a9 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ContactShadows.hlsl @@ -11,3 +11,5 @@ CBUFFER_END #define _ContactShadowFadeEnd _ContactShadowParamsParameters.z #define _ContactShadowFadeOneOverRange _ContactShadowParamsParameters.w #define _RenderTargetHeight _ContactShadowParamsParameters2.x +#define _ContactShadowMinDistance _ContactShadowParamsParameters2.y +#define _ContactShadowFadeInEnd _ContactShadowParamsParameters2.z diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl index 5338c6ae4e5..d52b1c8d43f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAlgorithms.hlsl @@ -1,32 +1,10 @@ -// Various shadow algorithms -// There are two variants provided, one takes the texture and sampler explicitly so they can be statically passed in. -// The variant without resource parameters dynamically accesses the texture when sampling. - -// WARNINGS: -// Keep in sync with HDShadowManager::GetDirectionalShadowAlgorithm() -// Be careful this require to update GetPunctualFilterWidthInTexels() in C# as well! +// Configure which shadow algorithms to use per shadow level quality // Since we use slope-scale bias, the constant bias is for now set as a small fixed value #define FIXED_UNIFORM_BIAS (1.0f / 65536.0f) -// We can't use multi_compile for compute shaders so we force the shadow algorithm -#if SHADERPASS == SHADERPASS_DEFERRED_LIGHTING || (defined(_ENABLE_SHADOW_MATTE) && SHADERPASS == SHADERPASS_FORWARD_UNLIT) - - #if SHADEROPTIONS_DEFERRED_SHADOW_FILTERING == HDSHADOWFILTERINGQUALITY_LOW - #define SHADOW_LOW - #elif SHADEROPTIONS_DEFERRED_SHADOW_FILTERING == HDSHADOWFILTERINGQUALITY_MEDIUM - #define SHADOW_MEDIUM - #elif SHADEROPTIONS_DEFERRED_SHADOW_FILTERING == HDSHADOWFILTERINGQUALITY_HIGH - #define SHADOW_HIGH - #else - #define SHADOW_MEDIUM - #endif - -#endif - -#if (SHADERPASS == SHADERPASS_VOLUMETRIC_LIGHTING || SHADERPASS == SHADERPASS_VOLUME_VOXELIZATION) -#define SHADOW_LOW -#endif +// WARNINGS: +// Keep in sync with both HDShadowManager::GetDirectionalShadowAlgorithm() and GetPunctualFilterWidthInTexels() in C# as well! #ifdef SHADOW_LOW #define PUNCTUAL_FILTER_ALGORITHM(sd, posSS, posTC, tex, samp, bias) SampleShadow_PCF_Tent_3x3(_ShadowAtlasSize.zwxy, posTC, tex, samp, bias) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAtlas.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAtlas.cs index 888e9c60ad1..f83708478b2 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAtlas.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowAtlas.cs @@ -30,7 +30,6 @@ public enum BlurAlgorithm DepthBits m_DepthBufferBits; RenderTextureFormat m_Format; string m_Name; - int m_AtlasSizeShaderID; int m_AtlasShaderID; int m_MomentAtlasShaderID; RenderPipelineResources m_RenderPipelineResources; @@ -53,7 +52,7 @@ public enum BlurAlgorithm bool m_HasResizedAtlas = false; int frameCounter = 0; - public HDShadowAtlas(RenderPipelineResources renderPipelineResources, int width, int height, int atlasShaderID, int atlasSizeShaderID, Material clearMaterial, int maxShadowRequests, BlurAlgorithm blurAlgorithm = BlurAlgorithm.None, FilterMode filterMode = FilterMode.Bilinear, DepthBits depthBufferBits = DepthBits.Depth16, RenderTextureFormat format = RenderTextureFormat.Shadowmap, string name = "", int momentAtlasShaderID = 0) + public HDShadowAtlas(RenderPipelineResources renderPipelineResources, int width, int height, int atlasShaderID, Material clearMaterial, int maxShadowRequests, BlurAlgorithm blurAlgorithm = BlurAlgorithm.None, FilterMode filterMode = FilterMode.Bilinear, DepthBits depthBufferBits = DepthBits.Depth16, RenderTextureFormat format = RenderTextureFormat.Shadowmap, string name = "", int momentAtlasShaderID = 0) { this.width = width; this.height = height; @@ -63,7 +62,6 @@ public HDShadowAtlas(RenderPipelineResources renderPipelineResources, int width, m_Name = name; m_AtlasShaderID = atlasShaderID; m_MomentAtlasShaderID = momentAtlasShaderID; - m_AtlasSizeShaderID = atlasSizeShaderID; m_ClearMaterial = clearMaterial; m_BlurAlgorithm = blurAlgorithm; m_RenderPipelineResources = renderPipelineResources; @@ -441,7 +439,7 @@ void LayoutResize() atlasShapeID++; } - public void RenderShadows(CullingResults cullResults, FrameSettings frameSettings, ScriptableRenderContext renderContext, CommandBuffer cmd) + public void RenderShadows(CullingResults cullResults, in ShaderVariablesGlobal globalCB, FrameSettings frameSettings, ScriptableRenderContext renderContext, CommandBuffer cmd) { if (m_ShadowRequests.Count == 0) return; @@ -449,7 +447,7 @@ public void RenderShadows(CullingResults cullResults, FrameSettings frameSetting ShadowDrawingSettings shadowDrawSettings = new ShadowDrawingSettings(cullResults, 0); shadowDrawSettings.useRenderingLayerMaskTest = frameSettings.IsEnabled(FrameSettingsField.LightLayers); - var parameters = PrepareRenderShadowsParameters(); + var parameters = PrepareRenderShadowsParameters(globalCB); RenderShadows(parameters, m_Atlas, shadowDrawSettings, renderContext, cmd); if (parameters.blurAlgorithm == BlurAlgorithm.IM) @@ -464,11 +462,11 @@ public void RenderShadows(CullingResults cullResults, FrameSettings frameSetting struct RenderShadowsParameters { + public ShaderVariablesGlobal globalCB; public List shadowRequests; public Material clearMaterial; public bool debugClearAtlas; public int atlasShaderID; - public int atlasSizeShaderID; public BlurAlgorithm blurAlgorithm; // EVSM @@ -479,14 +477,14 @@ struct RenderShadowsParameters public ComputeShader imShadowBlurMomentsCS; } - RenderShadowsParameters PrepareRenderShadowsParameters() + RenderShadowsParameters PrepareRenderShadowsParameters(in ShaderVariablesGlobal globalCB) { var parameters = new RenderShadowsParameters(); + parameters.globalCB = globalCB; parameters.shadowRequests = m_ShadowRequests; parameters.clearMaterial = m_ClearMaterial; parameters.debugClearAtlas = m_LightingDebugSettings.clearShadowAtlas; parameters.atlasShaderID = m_AtlasShaderID; - parameters.atlasSizeShaderID = m_AtlasSizeShaderID; parameters.blurAlgorithm = m_BlurAlgorithm; // EVSM @@ -499,14 +497,13 @@ RenderShadowsParameters PrepareRenderShadowsParameters() return parameters; } - static void RenderShadows( RenderShadowsParameters parameters, - RTHandle atlasRenderTexture, - ShadowDrawingSettings shadowDrawSettings, - ScriptableRenderContext renderContext, - CommandBuffer cmd) + static void RenderShadows( in RenderShadowsParameters parameters, + RTHandle atlasRenderTexture, + ShadowDrawingSettings shadowDrawSettings, + ScriptableRenderContext renderContext, + CommandBuffer cmd) { cmd.SetRenderTarget(atlasRenderTexture, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store); - cmd.SetGlobalVector(parameters.atlasSizeShaderID, new Vector4(atlasRenderTexture.rt.width, atlasRenderTexture.rt.height, 1.0f / atlasRenderTexture.rt.width, 1.0f / atlasRenderTexture.rt.height)); // Clear the whole atlas to avoid garbage outside of current request when viewing it. if (parameters.debugClearAtlas) @@ -526,14 +523,18 @@ static void RenderShadows( RenderShadowsParameters parameters, shadowDrawSettings.lightIndex = shadowRequest.lightIndex; shadowDrawSettings.splitData = shadowRequest.splitData; + var globalCB = parameters.globalCB; // Setup matrices for shadow rendering: Matrix4x4 viewProjection = shadowRequest.deviceProjectionYFlip * shadowRequest.view; - cmd.SetGlobalMatrix(HDShaderIDs._ViewMatrix, shadowRequest.view); - cmd.SetGlobalMatrix(HDShaderIDs._InvViewMatrix, shadowRequest.view.inverse); - cmd.SetGlobalMatrix(HDShaderIDs._ProjMatrix, shadowRequest.deviceProjectionYFlip); - cmd.SetGlobalMatrix(HDShaderIDs._InvProjMatrix, shadowRequest.deviceProjectionYFlip.inverse); - cmd.SetGlobalMatrix(HDShaderIDs._ViewProjMatrix, viewProjection); - cmd.SetGlobalMatrix(HDShaderIDs._InvViewProjMatrix, viewProjection.inverse); + globalCB._ViewMatrix = shadowRequest.view; + globalCB._InvViewMatrix = shadowRequest.view.inverse; + globalCB._ProjMatrix = shadowRequest.deviceProjectionYFlip; + globalCB._InvProjMatrix = shadowRequest.deviceProjectionYFlip.inverse; + globalCB._ViewProjMatrix = viewProjection; + globalCB._InvViewProjMatrix = viewProjection.inverse; + + ConstantBuffer.PushGlobal(cmd, globalCB, HDShaderIDs._ShaderVariablesGlobal); + cmd.SetGlobalVectorArray(HDShaderIDs._ShadowFrustumPlanes, shadowRequest.frustumPlanes); // TODO: remove this execute when DrawShadows will use a CommandBuffer diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowContext.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowContext.hlsl index f4efd5e36f6..dfee6ffa597 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowContext.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowContext.hlsl @@ -4,6 +4,9 @@ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs.hlsl" +// Say to LightloopDefs.hlsl that we have a sahdow context struct define +#define HAVE_HD_SHADOW_CONTEXT + struct HDShadowContext { StructuredBuffer shadowDatas; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs index e007e65f05f..f3bf3abfe3b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.RenderGraph.cs @@ -26,16 +26,16 @@ internal static ShadowResult ReadShadowResult(ShadowResult shadowResult, RenderG return result; } - internal ShadowResult RenderShadows(RenderGraph renderGraph, HDCamera hdCamera, CullingResults cullResults) + internal ShadowResult RenderShadows(RenderGraph renderGraph, in ShaderVariablesGlobal globalCB, HDCamera hdCamera, CullingResults cullResults) { var result = new ShadowResult(); // Avoid to do any commands if there is no shadow to draw if (m_ShadowRequestCount == 0) return result; - result.punctualShadowResult = m_Atlas.RenderShadows(renderGraph, cullResults, hdCamera.frameSettings, "Punctual Lights Shadows rendering"); - result.directionalShadowResult = m_CascadeAtlas.RenderShadows(renderGraph, cullResults, hdCamera.frameSettings, "Directional Light Shadows rendering"); - result.areaShadowResult = m_AreaLightShadowAtlas.RenderShadows(renderGraph, cullResults, hdCamera.frameSettings, "Area Light Shadows rendering"); + result.punctualShadowResult = m_Atlas.RenderShadows(renderGraph, cullResults, globalCB, hdCamera.frameSettings, "Punctual Lights Shadows rendering"); + result.directionalShadowResult = m_CascadeAtlas.RenderShadows(renderGraph, cullResults, globalCB, hdCamera.frameSettings, "Directional Light Shadows rendering"); + result.areaShadowResult = m_AreaLightShadowAtlas.RenderShadows(renderGraph, cullResults, globalCB, hdCamera.frameSettings, "Area Light Shadows rendering"); return result; } @@ -61,7 +61,7 @@ TextureHandle AllocateMomentAtlas(RenderGraph renderGraph, string name, int shad { colorFormat = GraphicsFormat.R32G32_SFloat, useMipMap = true, autoGenerateMips = false, name = name, enableRandomWrite = true }, shaderID); } - internal TextureHandle RenderShadows(RenderGraph renderGraph, CullingResults cullResults, FrameSettings frameSettings, string shadowPassName) + internal TextureHandle RenderShadows(RenderGraph renderGraph, CullingResults cullResults, in ShaderVariablesGlobal globalCB, FrameSettings frameSettings, string shadowPassName) { TextureHandle result = new TextureHandle(); @@ -70,7 +70,7 @@ internal TextureHandle RenderShadows(RenderGraph renderGraph, CullingResults cul using (var builder = renderGraph.AddRenderPass(shadowPassName, out var passData, ProfilingSampler.Get(HDProfileId.RenderShadowMaps))) { - passData.parameters = PrepareRenderShadowsParameters(); + passData.parameters = PrepareRenderShadowsParameters(globalCB); // TODO: Get rid of this and refactor to use the same kind of API than RendererList passData.shadowDrawSettings = new ShadowDrawingSettings(cullResults, 0); passData.shadowDrawSettings.useRenderingLayerMaskTest = frameSettings.IsEnabled(FrameSettingsField.LightLayers); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs index 159ac9e7d04..baca84547a9 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowManager.cs @@ -161,10 +161,10 @@ internal static HDShadowAtlasInitParams GetDefault() shadowResolutionDirectional = new IntScalableSetting(new []{ 256, 512, 1024, 2048 }, ScalableSettingSchemaId.With4Levels), shadowResolutionArea = new IntScalableSetting(new []{ 256, 512, 1024, 2048 }, ScalableSettingSchemaId.With4Levels), shadowResolutionPunctual = new IntScalableSetting(new []{ 256, 512, 1024, 2048 }, ScalableSettingSchemaId.With4Levels), - shadowFilteringQuality = ShaderConfig.s_DeferredShadowFiltering, - supportScreenSpaceShadows = false, - maxScreenSpaceShadowSlots = 4, - screenSpaceShadowBufferFormat = ScreenSpaceShadowFormat.R16G16B16A16, + shadowFilteringQuality = HDShadowFilteringQuality.Medium, + supportScreenSpaceShadows = false, + maxScreenSpaceShadowSlots = 4, + screenSpaceShadowBufferFormat = ScreenSpaceShadowFormat.R16G16B16A16, maxDirectionalShadowMapResolution = 2048, maxAreaShadowMapResolution = 2048, maxPunctualShadowMapResolution = 2048, @@ -257,6 +257,8 @@ partial class HDShadowManager : IDisposable int m_CascadeCount; int m_ShadowResolutionRequestCounter; + Material m_ClearShadowMaterial; + private static HDShadowManager s_Instance = new HDShadowManager(); public static HDShadowManager instance { get { return s_Instance; } } @@ -268,7 +270,7 @@ private HDShadowManager() public void InitShadowManager(RenderPipelineResources renderPipelineResources, DepthBits directionalShadowDepthBits, HDShadowInitParameters.HDShadowAtlasInitParams punctualLightAtlasInfo, HDShadowInitParameters.HDShadowAtlasInitParams areaLightAtlasInfo, int maxShadowRequests, Shader clearShader) { - Material clearMaterial = CoreUtils.CreateEngineMaterial(clearShader); + m_ClearShadowMaterial = CoreUtils.CreateEngineMaterial(clearShader); // Prevent the list from resizing their internal container when we add shadow requests m_ShadowDatas.Capacity = Math.Max(maxShadowRequests, m_ShadowDatas.Capacity); @@ -282,13 +284,13 @@ public void InitShadowManager(RenderPipelineResources renderPipelineResources, D } // The cascade atlas will be allocated only if there is a directional light - m_Atlas = new HDShadowAtlas(renderPipelineResources, punctualLightAtlasInfo.shadowAtlasResolution, punctualLightAtlasInfo.shadowAtlasResolution, HDShaderIDs._ShadowmapAtlas, HDShaderIDs._ShadowAtlasSize, clearMaterial, maxShadowRequests, depthBufferBits: punctualLightAtlasInfo.shadowAtlasDepthBits, name: "Shadow Map Atlas"); + m_Atlas = new HDShadowAtlas(renderPipelineResources, punctualLightAtlasInfo.shadowAtlasResolution, punctualLightAtlasInfo.shadowAtlasResolution, HDShaderIDs._ShadowmapAtlas, m_ClearShadowMaterial, maxShadowRequests, depthBufferBits: punctualLightAtlasInfo.shadowAtlasDepthBits, name: "Shadow Map Atlas"); // Cascade atlas render texture will only be allocated if there is a shadow casting directional light HDShadowAtlas.BlurAlgorithm cascadeBlur = GetDirectionalShadowAlgorithm() == DirectionalShadowAlgorithm.IMS ? HDShadowAtlas.BlurAlgorithm.IM : HDShadowAtlas.BlurAlgorithm.None; - m_CascadeAtlas = new HDShadowAtlas(renderPipelineResources, 1, 1, HDShaderIDs._ShadowmapCascadeAtlas, HDShaderIDs._CascadeShadowAtlasSize, clearMaterial, maxShadowRequests, cascadeBlur, depthBufferBits: directionalShadowDepthBits, name: "Cascade Shadow Map Atlas"); + m_CascadeAtlas = new HDShadowAtlas(renderPipelineResources, 1, 1, HDShaderIDs._ShadowmapCascadeAtlas, m_ClearShadowMaterial, maxShadowRequests, cascadeBlur, depthBufferBits: directionalShadowDepthBits, name: "Cascade Shadow Map Atlas"); if (ShaderConfig.s_AreaLights == 1) - m_AreaLightShadowAtlas = new HDShadowAtlas(renderPipelineResources, areaLightAtlasInfo.shadowAtlasResolution, areaLightAtlasInfo.shadowAtlasResolution, HDShaderIDs._AreaLightShadowmapAtlas, HDShaderIDs._AreaShadowAtlasSize, clearMaterial, maxShadowRequests, HDShadowAtlas.BlurAlgorithm.EVSM, depthBufferBits: areaLightAtlasInfo.shadowAtlasDepthBits, name: "Area Light Shadow Map Atlas", momentAtlasShaderID: HDShaderIDs._AreaShadowmapMomentAtlas); + m_AreaLightShadowAtlas = new HDShadowAtlas(renderPipelineResources, areaLightAtlasInfo.shadowAtlasResolution, areaLightAtlasInfo.shadowAtlasResolution, HDShaderIDs._AreaLightShadowmapAtlas, m_ClearShadowMaterial, maxShadowRequests, HDShadowAtlas.BlurAlgorithm.EVSM, depthBufferBits: areaLightAtlasInfo.shadowAtlasDepthBits, name: "Area Light Shadow Map Atlas", momentAtlasShaderID: HDShaderIDs._AreaShadowmapMomentAtlas); m_ShadowDataBuffer = new ComputeBuffer(maxShadowRequests, System.Runtime.InteropServices.Marshal.SizeOf(typeof(HDShadowData))); m_DirectionalShadowDataBuffer = new ComputeBuffer(1, System.Runtime.InteropServices.Marshal.SizeOf(typeof(HDDirectionalShadowData))); @@ -296,6 +298,7 @@ public void InitShadowManager(RenderPipelineResources renderPipelineResources, D m_MaxShadowRequests = maxShadowRequests; } + // Keep in sync with both HDShadowSampling.hlsl public static DirectionalShadowAlgorithm GetDirectionalShadowAlgorithm() { switch (HDRenderPipeline.currentAsset.currentPlatformRenderPipelineSettings.hdShadowInitParams.shadowFilteringQuality) @@ -316,6 +319,15 @@ public static DirectionalShadowAlgorithm GetDirectionalShadowAlgorithm() return DirectionalShadowAlgorithm.PCF5x5; } + public void UpdateShaderVariablesGlobalCB(ref ShaderVariablesGlobal cb) + { + cb._CascadeShadowCount = (uint)(m_CascadeCount + 1); + cb._ShadowAtlasSize = new Vector4(m_Atlas.width, m_Atlas.height, 1.0f / m_Atlas.width, 1.0f / m_Atlas.height); + cb._CascadeShadowAtlasSize = new Vector4(m_CascadeAtlas.width, m_CascadeAtlas.height, 1.0f / m_CascadeAtlas.width, 1.0f / m_CascadeAtlas.height); + if (ShaderConfig.s_AreaLights == 1) + cb._AreaShadowAtlasSize = new Vector4(m_AreaLightShadowAtlas.width, m_AreaLightShadowAtlas.height, 1.0f / m_AreaLightShadowAtlas.width, 1.0f / m_AreaLightShadowAtlas.height); + } + public void UpdateDirectionalShadowResolution(int resolution, int cascadeCount) { Vector2Int atlasResolution = new Vector2Int(resolution, resolution); @@ -676,7 +688,7 @@ unsafe public void PrepareGPUShadowDatas(CullingResults cullResults, HDCamera ca m_DirectionalShadowData.cascadeDirection.w = camera.volumeStack.GetComponent().cascadeShadowSplitCount.value; } - public void RenderShadows(ScriptableRenderContext renderContext, CommandBuffer cmd, CullingResults cullResults, HDCamera hdCamera) + public void RenderShadows(ScriptableRenderContext renderContext, CommandBuffer cmd, in ShaderVariablesGlobal globalCB, CullingResults cullResults, HDCamera hdCamera) { // Avoid to do any commands if there is no shadow to draw if (m_ShadowRequestCount == 0) @@ -685,18 +697,18 @@ public void RenderShadows(ScriptableRenderContext renderContext, CommandBuffer c // Clear atlas render targets and draw shadows using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RenderPunctualShadowMaps))) { - m_Atlas.RenderShadows(cullResults, hdCamera.frameSettings, renderContext, cmd); + m_Atlas.RenderShadows(cullResults, globalCB, hdCamera.frameSettings, renderContext, cmd); } using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RenderDirectionalShadowMaps))) { - m_CascadeAtlas.RenderShadows(cullResults, hdCamera.frameSettings, renderContext, cmd); + m_CascadeAtlas.RenderShadows(cullResults, globalCB, hdCamera.frameSettings, renderContext, cmd); } using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RenderAreaShadowMaps))) { if (ShaderConfig.s_AreaLights == 1) - m_AreaLightShadowAtlas.RenderShadows(cullResults, hdCamera.frameSettings, renderContext, cmd); + m_AreaLightShadowAtlas.RenderShadows(cullResults, globalCB, hdCamera.frameSettings, renderContext, cmd); } } @@ -717,7 +729,6 @@ public void PushGlobalParameters(CommandBuffer cmd) // This code must be in sync with HDShadowContext.hlsl cmd.SetGlobalBuffer(HDShaderIDs._HDShadowDatas, m_ShadowDataBuffer); cmd.SetGlobalBuffer(HDShaderIDs._HDDirectionalShadowData, m_DirectionalShadowDataBuffer); - cmd.SetGlobalInt(HDShaderIDs._CascadeShadowCount, m_CascadeCount + 1); } public void BindResources(CommandBuffer cmd) @@ -822,6 +833,8 @@ public void Dispose() if (ShaderConfig.s_AreaLights == 1) m_AreaLightShadowAtlas.Release(); m_CascadeAtlas.Release(); + + CoreUtils.Destroy(m_ClearShadowMaterial); } } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl index a89d6292779..aac441d7899 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowSampling.hlsl @@ -68,7 +68,7 @@ real SampleShadow_PCF_Tent_5x5(float4 shadowAtlasSize, float3 coord, Texture2D t #else for (int i = 0; i < 9; i++) { - shadow += fetchesWeights[i] * SAMPLE_TEXTURE2D_SHADOW(tex, compSamp, real3(fetchesUV[i].xy, coord.z), slice).x; + shadow += fetchesWeights[i] * SAMPLE_TEXTURE2D_SHADOW(tex, compSamp, real3(fetchesUV[i].xy, coord.z)).x; } #endif @@ -128,7 +128,7 @@ real SampleShadow_PCF_Tent_7x7(float4 shadowAtlasSize, float3 coord, Texture2D t #else for(int i = 0; i < 16; i++) { - shadow += fetchesWeights[i] * SAMPLE_TEXTURE2D_SHADOW(tex, compSamp, real3(fetchesUV[i].xy, coord.z).x; + shadow += fetchesWeights[i] * SAMPLE_TEXTURE2D_SHADOW(tex, compSamp, real3(fetchesUV[i].xy, coord.z)).x; } #endif @@ -291,11 +291,11 @@ float SampleShadow_PCSS(float3 tcs, float2 posSS, float2 scale, float2 offset, f //1) Blocker Search float averageBlockerDepth = 0.0; float numBlockers = 0.0; - if (!BlockerSearch(averageBlockerDepth, numBlockers, min((shadowSoftness + 0.000001), resIndepenentMaxSoftness) * atlasResFactor, tcs, sampleJitter, tex, samp, blockerSampleCount)) - return 1.0; + bool blockerFound = BlockerSearch(averageBlockerDepth, numBlockers, min((shadowSoftness + 0.000001), resIndepenentMaxSoftness) * atlasResFactor, tcs, sampleJitter, tex, samp, blockerSampleCount); // We scale the softness also based on the distance between the occluder if we assume that the light is a sphere source. - if (isPerspective) + // Also, we don't bother if the blocker has not been found. + if (isPerspective && blockerFound) { float dist = 1.0f / (zParams.z * averageBlockerDepth + zParams.w); dist = min(dist, 7.5); // We need to clamp the distance as the fitted curve will do strange things after this and because there is no point in scale further after this point. @@ -310,13 +310,14 @@ float SampleShadow_PCSS(float3 tcs, float2 posSS, float2 scale, float2 offset, f } //2) Penumbra Estimation - float filterSize = shadowSoftness * (isPerspective ? PenumbraSizePunctual(tcs.z, averageBlockerDepth) : + float filterSize = shadowSoftness * (isPerspective ? PenumbraSizePunctual(tcs.z, averageBlockerDepth) : PenumbraSizeDirectional(tcs.z, averageBlockerDepth, zParams.x)); filterSize = max(filterSize, minFilterRadius); filterSize *= atlasResFactor; //3) Filter - return PCSS(tcs, filterSize, scale, offset, sampleJitter, tex, compSamp, filterSampleCount); + // Note: we can't early out of the function if blockers are not found since Vulkan triggers a warning otherwise. Hence, we check for blockerFound here. + return blockerFound ? PCSS(tcs, filterSize, scale, offset, sampleJitter, tex, compSamp, filterSampleCount) : 1.0f; } // Note this is currently not available as an option, but is left here to show what needs including if IMS is to be used. diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowUtils.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowUtils.cs index e3b684ac530..4b9fb0c4a5f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowUtils.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/HDShadowUtils.cs @@ -1,3 +1,5 @@ +using UnityEngine.Rendering; + namespace UnityEngine.Rendering.HighDefinition { // TODO remove every occurrence of ShadowSplitData in function parameters when we'll have scriptable culling @@ -13,13 +15,10 @@ static class HDShadowUtils static Plane[] s_CachedPlanes = new Plane[6]; - static float GetPunctualFilterWidthInTexels() + // Keep in sync with both HDShadowSampling.hlsl + static float GetPunctualFilterWidthInTexels(HDShadowFilteringQuality quality) { - var hdAsset = HDRenderPipeline.currentAsset; - if (hdAsset == null) - return 1; - - switch (hdAsset.currentPlatformRenderPipelineSettings.hdShadowInitParams.shadowFilteringQuality) + switch (quality) { // Warning: these values have to match the algorithms used for shadow filtering (in HDShadowAlgorithm.hlsl) case HDShadowFilteringQuality.Low: @@ -31,16 +30,18 @@ static float GetPunctualFilterWidthInTexels() } } - public static void ExtractPointLightData(VisibleLight visibleLight, Vector2 viewportSize, float nearPlane, float normalBiasMax, uint faceIndex, out Matrix4x4 view, out Matrix4x4 invViewProjection, out Matrix4x4 projection, out Matrix4x4 deviceProjection, out ShadowSplitData splitData) + public static void ExtractPointLightData(VisibleLight visibleLight, Vector2 viewportSize, float nearPlane, float normalBiasMax, uint faceIndex, HDShadowFilteringQuality filteringQuality, + out Matrix4x4 view, out Matrix4x4 invViewProjection, out Matrix4x4 projection, out Matrix4x4 deviceProjection, out ShadowSplitData splitData) { Vector4 lightDir; - float guardAngle = CalcGuardAnglePerspective(90.0f, viewportSize.x, GetPunctualFilterWidthInTexels(), normalBiasMax, 79.0f); + float guardAngle = CalcGuardAnglePerspective(90.0f, viewportSize.x, GetPunctualFilterWidthInTexels(filteringQuality), normalBiasMax, 79.0f); ExtractPointLightMatrix(visibleLight, faceIndex, nearPlane, guardAngle, out view, out projection, out deviceProjection, out invViewProjection, out lightDir, out splitData); } // TODO: box spot and pyramid spots with non 1 aspect ratios shadow are incorrectly culled, see when scriptable culling will be here - public static void ExtractSpotLightData(SpotLightShape shape, float spotAngle, float nearPlane, float aspectRatio, float shapeWidth, float shapeHeight, VisibleLight visibleLight, Vector2 viewportSize, float normalBiasMax, out Matrix4x4 view, out Matrix4x4 invViewProjection, out Matrix4x4 projection, out Matrix4x4 deviceProjection, out ShadowSplitData splitData) + public static void ExtractSpotLightData(SpotLightShape shape, float spotAngle, float nearPlane, float aspectRatio, float shapeWidth, float shapeHeight, VisibleLight visibleLight, Vector2 viewportSize, float normalBiasMax, HDShadowFilteringQuality filteringQuality, + out Matrix4x4 view, out Matrix4x4 invViewProjection, out Matrix4x4 projection, out Matrix4x4 deviceProjection, out ShadowSplitData splitData) { Vector4 lightDir; @@ -48,7 +49,7 @@ public static void ExtractSpotLightData(SpotLightShape shape, float spotAngle, f if (shape != SpotLightShape.Pyramid) aspectRatio = 1.0f; - float guardAngle = CalcGuardAnglePerspective(spotAngle, viewportSize.x, GetPunctualFilterWidthInTexels(), normalBiasMax, 180.0f - spotAngle); + float guardAngle = CalcGuardAnglePerspective(spotAngle, viewportSize.x, GetPunctualFilterWidthInTexels(filteringQuality), normalBiasMax, 180.0f - spotAngle); ExtractSpotLightMatrix(visibleLight, spotAngle, nearPlane, guardAngle, aspectRatio, out view, out projection, out deviceProjection, out invViewProjection, out lightDir, out splitData); if (shape == SpotLightShape.Box) @@ -88,13 +89,14 @@ public static void ExtractDirectionalLightData(VisibleLight visibleLight, Vector } // Currently area light shadows are not supported - public static void ExtractRectangleAreaLightData(VisibleLight visibleLight, Vector3 shadowPosition, float areaLightShadowCone, float shadowNearPlane, Vector2 shapeSize, Vector2 viewportSize, float normalBiasMax, out Matrix4x4 view, out Matrix4x4 invViewProjection, out Matrix4x4 projection, out Matrix4x4 deviceProjection, out ShadowSplitData splitData) + public static void ExtractRectangleAreaLightData(VisibleLight visibleLight, Vector3 shadowPosition, float areaLightShadowCone, float shadowNearPlane, Vector2 shapeSize, Vector2 viewportSize, float normalBiasMax, HDShadowFilteringQuality filteringQuality, + out Matrix4x4 view, out Matrix4x4 invViewProjection, out Matrix4x4 projection, out Matrix4x4 deviceProjection, out ShadowSplitData splitData) { Vector4 lightDir; float aspectRatio = shapeSize.x / shapeSize.y; float spotAngle = areaLightShadowCone; visibleLight.spotAngle = spotAngle; - float guardAngle = CalcGuardAnglePerspective(visibleLight.spotAngle, viewportSize.x, GetPunctualFilterWidthInTexels(), normalBiasMax, 180.0f - visibleLight.spotAngle); + float guardAngle = CalcGuardAnglePerspective(visibleLight.spotAngle, viewportSize.x, GetPunctualFilterWidthInTexels(filteringQuality), normalBiasMax, 180.0f - visibleLight.spotAngle); ExtractSpotLightMatrix(visibleLight, visibleLight.spotAngle, shadowNearPlane, guardAngle, aspectRatio, out view, out projection, out deviceProjection, out invViewProjection, out lightDir, out splitData); } @@ -183,7 +185,26 @@ static void InvertPerspective(ref Matrix4x4 proj, ref Matrix4x4 view, out Matrix invproj.m33 = proj.m22 / proj.m23; invproj.m32 = invproj.m33 / proj.m22; - vpinv = invview * invproj; + // We explicitly perform the invview * invproj multiplication given that there are lots of 0s involved, so it will be much faster. + vpinv.m00 = invview.m00 * invproj.m00; + vpinv.m01 = invview.m01 * invproj.m11; + vpinv.m02 = invview.m03 * invproj.m32; + vpinv.m03 = invview.m00 * invproj.m03 + invview.m01 * invproj.m13 - invview.m02 + invview.m03 * invproj.m33; + + vpinv.m10 = invview.m10 * invproj.m00; + vpinv.m11 = invview.m11 * invproj.m11; + vpinv.m12 = invview.m13 * invproj.m32; + vpinv.m13 = invview.m10 * invproj.m03 + invview.m11 * invproj.m13 - invview.m12 + invview.m13 * invproj.m33; + + vpinv.m20 = invview.m20 * invproj.m00; + vpinv.m21 = invview.m21 * invproj.m11; + vpinv.m22 = invview.m23 * invproj.m32; + vpinv.m23 = invview.m20 * invproj.m03 + invview.m21 * invproj.m13 - invview.m22 + invview.m23 * invproj.m33; + + vpinv.m30 = 0.0f; + vpinv.m31 = 0.0f; + vpinv.m32 = invproj.m32; + vpinv.m33 = invproj.m33; } public static Matrix4x4 ExtractSpotLightProjectionMatrix(float range, float spotAngle, float nearPlane, float aspectRatio, float guardAngle) @@ -232,16 +253,19 @@ static Matrix4x4 ExtractSpotLightMatrix(VisibleLight vl, float spotAngle, float // get lightDir lightDir = vl.GetForward(); // calculate view - Matrix4x4 scaleMatrix = Matrix4x4.identity; - scaleMatrix.m22 = -1.0f; - view = scaleMatrix * vl.localToWorldMatrix.inverse; + view = vl.localToWorldMatrix.inverse; + view.m20 *= -1; + view.m21 *= -1; + view.m22 *= -1; + view.m23 *= -1; + // calculate projection proj = ExtractSpotLightProjectionMatrix(vl.range, spotAngle, nearPlane, aspectRatio, guardAngle); // and the compound (deviceProj will potentially inverse-Z) deviceProj = GL.GetGPUProjectionMatrix(proj, false); proj = GL.GetGPUProjectionMatrix(proj, true); InvertPerspective(ref deviceProj, ref view, out vpinverse); - return deviceProj * view; + return CoreMatrixUtils.MultiplyPerspectiveMatrix(deviceProj, view); } static Matrix4x4 ExtractPointLightMatrix(VisibleLight vl, uint faceIdx, float nearPlane, float guardAngle, out Matrix4x4 view, out Matrix4x4 proj, out Matrix4x4 deviceProj, out Matrix4x4 vpinverse, out Vector4 lightDir, out ShadowSplitData splitData) @@ -267,12 +291,20 @@ static Matrix4x4 ExtractPointLightMatrix(VisibleLight vl, uint faceIdx, float ne proj = GL.GetGPUProjectionMatrix(proj, true); InvertPerspective(ref deviceProj, ref view, out vpinverse); - GeometryUtility.CalculateFrustumPlanes(proj * view, s_CachedPlanes); + Matrix4x4 devProjView = CoreMatrixUtils.MultiplyPerspectiveMatrix(deviceProj, view); + // We can avoid computing proj * view for frustum planes, if device has reversed Z we flip the culling planes as we should have computed them with proj + GeometryUtility.CalculateFrustumPlanes(devProjView, s_CachedPlanes); + if (SystemInfo.usesReversedZBuffer) + { + var tmpPlane = s_CachedPlanes[2]; + s_CachedPlanes[2] = s_CachedPlanes[3]; + s_CachedPlanes[3] = tmpPlane; + } splitData.cullingPlaneCount = 6; for (int i = 0; i < 6; i++) splitData.SetCullingPlane(i, s_CachedPlanes[i]); - return deviceProj * view; + return devProjView; } static float CalcGuardAnglePerspective(float angleInDeg, float resolution, float filterWidth, float normalBiasMax, float guardAngleMaxInDeg) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs index 17854a56868..6d46c1fbad4 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.cs @@ -203,6 +203,22 @@ void InitializeScreenSpaceShadows() // Directional shadow material s_ScreenSpaceShadowsMat = CoreUtils.CreateEngineMaterial(screenSpaceShadowsShader); + switch (m_Asset.currentPlatformRenderPipelineSettings.hdShadowInitParams.shadowFilteringQuality) + { + case HDShadowFilteringQuality.Low: + s_ScreenSpaceShadowsMat.EnableKeyword("SHADOW_LOW"); + break; + case HDShadowFilteringQuality.Medium: + s_ScreenSpaceShadowsMat.EnableKeyword("SHADOW_MEDIUM"); + break; + case HDShadowFilteringQuality.High: + s_ScreenSpaceShadowsMat.EnableKeyword("SHADOW_HIGH"); + break; + default: + s_ScreenSpaceShadowsMat.EnableKeyword("SHADOW_MEDIUM"); + break; + } + // Allocate the final result texture int numShadowTextures = Math.Max((int)Math.Ceiling(m_Asset.currentPlatformRenderPipelineSettings.hdShadowInitParams.maxScreenSpaceShadowSlots / 4.0f), 1); GraphicsFormat graphicsFormat = (GraphicsFormat)m_Asset.currentPlatformRenderPipelineSettings.hdShadowInitParams.screenSpaceShadowBufferFormat; @@ -326,10 +342,6 @@ void RenderDirectionalLightScreenSpaceShadow(CommandBuffer cmd, HDCamera hdCamer // Inject the ray-tracing sampling data m_BlueNoise.BindDitheredRNGData8SPP(cmd); - // Compute the current frame index - int frameIndex = RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); - // Inject the ray generation data RayTracingSettings rayTracingSettings = hdCamera.volumeStack.GetComponent(); cmd.SetGlobalFloat(HDShaderIDs._RaytracingRayBias, rayTracingSettings.rayBias.value); @@ -345,7 +357,6 @@ void RenderDirectionalLightScreenSpaceShadow(CommandBuffer cmd, HDCamera hdCamer { // Bind the light & sampling data cmd.SetComputeBufferParam(m_ScreenSpaceShadowsCS, m_RaytracingDirectionalShadowSample, HDShaderIDs._DirectionalLightDatas, m_LightLoopLightData.directionalLightData); - cmd.SetComputeIntParam(m_ScreenSpaceShadowsCS, HDShaderIDs._DirectionalShadowIndex, m_CurrentShadowSortedSunLightIndex); cmd.SetGlobalInt(HDShaderIDs._RaytracingSampleIndex, sampleIdx); cmd.SetGlobalInt(HDShaderIDs._RaytracingNumSamples, m_CurrentSunLightAdditionalLightData.numRayTracingSamples); @@ -414,7 +425,7 @@ void RenderDirectionalLightScreenSpaceShadow(CommandBuffer cmd, HDCamera hdCamer #endif // We need to check if something invalidated the history buffers historyValidity *= ValidRayTracingHistory(hdCamera) ? 1.0f : 0.0f; - + // Apply the temporal denoiser HDTemporalFilter temporalFilter = GetTemporalFilter(); temporalFilter.DenoiseBuffer(cmd, hdCamera, intermediateBuffer0, shadowHistoryArray, @@ -541,8 +552,6 @@ void RenderAreaScreenSpaceShadow(CommandBuffer cmd, HDCamera hdCamera cmd.SetComputeMatrixParam(m_ScreenSpaceShadowsCS, HDShaderIDs._RaytracingAreaWorldToLocal, m_WorldToLocalArea); cmd.SetComputeIntParam(m_ScreenSpaceShadowsCS, HDShaderIDs._RaytracingTargetAreaLight, lightIndex); cmd.SetGlobalInt(HDShaderIDs._RaytracingNumSamples, additionalLightData.numRayTracingSamples); - int frameIndex = RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); // Bind the input buffers cmd.SetComputeTextureParam(m_ScreenSpaceShadowsCS, m_AreaRaytracingAreaShadowPrepassKernel, HDShaderIDs._DepthTexture, m_SharedRTManager.GetDepthStencilBuffer()); @@ -665,10 +674,6 @@ void RenderAreaScreenSpaceShadow(CommandBuffer cmd, HDCamera hdCamera cmd.SetComputeVectorParam(m_ScreenSpaceShadowsFilterCS, HDShaderIDs._DenoisingHistoryMaskSn, m_ShadowChannelMask1); cmd.SetComputeVectorParam(m_ScreenSpaceShadowsFilterCS, HDShaderIDs._DenoisingHistoryMaskUn, m_ShadowChannelMask2); - // Apply a vectorized temporal filtering pass and store it back in the denoisebuffer0 with the analytic value in the third channel - var historyScale = new Vector2(hdCamera.actualWidth / (float)shadowHistoryArray.rt.width, hdCamera.actualHeight / (float)shadowHistoryArray.rt.height); - cmd.SetComputeVectorParam(m_ScreenSpaceShadowsFilterCS, HDShaderIDs._RTHandleScaleHistory, historyScale); - float historyValidity = 1.0f; #if UNITY_HDRP_DXR_TESTS_DEFINE if (Application.isPlaying) @@ -796,8 +801,6 @@ void RenderPunctualScreenSpaceShadow(CommandBuffer cmd, HDCamera hdCamera cmd.SetGlobalInt(HDShaderIDs._RaytracingSampleIndex, sampleIdx); cmd.SetGlobalInt(HDShaderIDs._RaytracingNumSamples, additionalLightData.numRayTracingSamples); cmd.SetComputeFloatParam(m_ScreenSpaceShadowsCS, HDShaderIDs._RaytracingLightRadius, additionalLightData.shapeRadius); - int frameIndex = RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); // If this is a spot light, inject the spot angle in radians if (lightData.lightType == GPULightType.Spot) @@ -849,7 +852,7 @@ void RenderPunctualScreenSpaceShadow(CommandBuffer cmd, HDCamera hdCamera RTHandle shadowHistoryDistanceArray = hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.RaytracedShadowDistanceValidity) ?? hdCamera.AllocHistoryFrameRT((int)HDCameraFrameHistoryType.RaytracedShadowDistanceValidity, ShadowHistoryDistanceBufferAllocatorFunction, 1); - // We need to set the history as invalid if the light has moved (rotated or translated), + // We need to set the history as invalid if the light has moved (rotated or translated), float historyValidity = 1.0f; if (additionalLightData.previousTransform != additionalLightData.transform.localToWorldMatrix || !hdCamera.ValidShadowHistory(additionalLightData, lightData.screenSpaceShadowIndex, lightData.lightType)) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadows.shader b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadows.shader index 6857146ac21..8f9544fa806 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadows.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadows.shader @@ -2,11 +2,13 @@ Shader "Hidden/HDRP/ScreenSpaceShadows" { HLSLINCLUDE - - #pragma target 4.5 #pragma only_renderers d3d11 playstation xboxone vulkan metal switch + + #pragma multi_compile SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/NormalBuffer.hlsl" diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VBuffer.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VBuffer.hlsl index 1bfd11ee33b..8db97933abf 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VBuffer.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VBuffer.hlsl @@ -9,15 +9,15 @@ // This means storing tone mapped radiance and transmittance instead of optical depth. // See "A Fresh Look at Generalized Sampling", p. 51. // -// if (clampToBorder), samples outside of the buffer return 0 (we perform a smooth fade). +// if (clampToBorder), samples outside of the buffer return 0 (border color). // Otherwise, the sampler simply clamps the texture coordinate to the edge of the texture. // Warning: clamping to border may not work as expected with the quadratic filter due to its extent. float4 SampleVBuffer(TEXTURE3D_PARAM(VBuffer, clampSampler), float2 positionNDC, float linearDistance, float4 VBufferViewportSize, - float2 VBufferUvScale, - float2 VBufferUvLimit, + float3 VBufferViewportScale, + float3 VBufferViewportLimit, float4 VBufferDistanceEncodingParams, float4 VBufferDistanceDecodingParams, bool quadraticFilterXY, @@ -27,17 +27,19 @@ float4 SampleVBuffer(TEXTURE3D_PARAM(VBuffer, clampSampler), float2 uv = positionNDC; float w = EncodeLogarithmicDepthGeneralized(linearDistance, VBufferDistanceEncodingParams); - bool coordIsInsideFrustum = true; + bool coordIsInsideFrustum; if (clampToBorder) { - // Coordinates are always clamped to edge. We just introduce a clipping operation. + // Coordinates are always clamped to the edge. We just introduce a clipping operation. float3 positionCS = float3(uv, w) * 2 - 1; coordIsInsideFrustum = Max3(abs(positionCS.x), abs(positionCS.y), abs(positionCS.z)) < 1; } - - float4 result = 0; + else + { + coordIsInsideFrustum = true; // No clipping, only clamping + } #if defined(UNITY_STEREO_INSTANCING_ENABLED) // With XR single-pass, one 3D buffer is used to store all views (split along w) @@ -51,6 +53,8 @@ float4 SampleVBuffer(TEXTURE3D_PARAM(VBuffer, clampSampler), w = clamp(w, lowerSliceRange + limitSliceRange, upperSliceRange - limitSliceRange); #endif + float4 result = 0; + if (coordIsInsideFrustum) { if (quadraticFilterXY) @@ -62,21 +66,30 @@ float4 SampleVBuffer(TEXTURE3D_PARAM(VBuffer, clampSampler), float2 weights[2], offsets[2]; BiquadraticFilter(1 - fc, weights, offsets); // Inverse-translate the filter centered around 0.5 - const float2 ssToUv = VBufferViewportSize.zw * VBufferUvScale; + // Don't want to pass another shader parameter... + const float2 rcpBufDim = VBufferViewportScale.xy * VBufferViewportSize.zw; // (vp_dim / buf_dim) * (1 / vp_dim) + + // And these are the texture coordinates. + // TODO: will the compiler eliminate redundant computations? + float2 texUv0 = (ic + float2(offsets[0].x, offsets[0].y)) * rcpBufDim; // Top left + float2 texUv1 = (ic + float2(offsets[1].x, offsets[0].y)) * rcpBufDim; // Top right + float2 texUv2 = (ic + float2(offsets[0].x, offsets[1].y)) * rcpBufDim; // Bottom left + float2 texUv3 = (ic + float2(offsets[1].x, offsets[1].y)) * rcpBufDim; // Bottom right + float texW = w * VBufferViewportScale.z; - // The sampler clamps to edge. This takes care of 4 frustum faces out of 6. - // Due to the RTHandle scaling system, we must take care of the other 2 manually. + // The sampler clamps to the edge (so UVWs < 0 are OK). // TODO: perform per-sample (4, in this case) bilateral filtering, rather than per-pixel. This should reduce leaking. - result = (weights[0].x * weights[0].y) * SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, float3(min((ic + float2(offsets[0].x, offsets[0].y)) * ssToUv, VBufferUvLimit), w), 0) // Top left - + (weights[1].x * weights[0].y) * SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, float3(min((ic + float2(offsets[1].x, offsets[0].y)) * ssToUv, VBufferUvLimit), w), 0) // Top right - + (weights[0].x * weights[1].y) * SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, float3(min((ic + float2(offsets[0].x, offsets[1].y)) * ssToUv, VBufferUvLimit), w), 0) // Bottom left - + (weights[1].x * weights[1].y) * SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, float3(min((ic + float2(offsets[1].x, offsets[1].y)) * ssToUv, VBufferUvLimit), w), 0); // Bottom right + result = (weights[0].x * weights[0].y) * SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, min(float3(texUv0, texW), VBufferViewportLimit), 0) + + (weights[1].x * weights[0].y) * SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, min(float3(texUv1, texW), VBufferViewportLimit), 0) + + (weights[0].x * weights[1].y) * SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, min(float3(texUv2, texW), VBufferViewportLimit), 0) + + (weights[1].x * weights[1].y) * SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, min(float3(texUv3, texW), VBufferViewportLimit), 0); } else { - // The sampler clamps to edge. This takes care of 4 frustum faces out of 6. - // Due to the RTHandle scaling system, we must take care of the other 2 manually. - result = SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, float3(min(uv * VBufferUvScale, VBufferUvLimit), w), 0); + // And these are the texture coordinates. + float3 texUVW = float3(uv, w) * VBufferViewportScale; + // The sampler clamps to the edge (so UVWs < 0 are OK). + result = SAMPLE_TEXTURE3D_LOD(VBuffer, clampSampler, min(texUVW, VBufferViewportLimit), 0); } } @@ -88,22 +101,22 @@ float4 SampleVBuffer(TEXTURE3D_PARAM(VBuffer, clampSampler), float3 cameraPositionWS, float4x4 viewProjMatrix, float4 VBufferViewportSize, - float2 VBufferUvScale, - float2 VBufferUvLimit, + float3 VBufferViewportScale, + float3 VBufferViewportLimit, float4 VBufferDistanceEncodingParams, float4 VBufferDistanceDecodingParams, bool quadraticFilterXY, bool clampToBorder) { - float2 positionNDC = ComputeNormalizedDeviceCoordinates(positionWS, viewProjMatrix); + float2 positionNDC = ComputeNormalizedDeviceCoordinates(positionWS, viewProjMatrix); float linearDistance = distance(positionWS, cameraPositionWS); return SampleVBuffer(TEXTURE3D_ARGS(VBuffer, clampSampler), positionNDC, linearDistance, VBufferViewportSize, - VBufferUvScale, - VBufferUvLimit, + VBufferViewportScale, + VBufferViewportLimit, VBufferDistanceEncodingParams, VBufferDistanceDecodingParams, quadraticFilterXY, diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumeVoxelization.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumeVoxelization.compute index 31b5211dcd0..e273788aa24 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumeVoxelization.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumeVoxelization.compute @@ -5,24 +5,18 @@ // #pragma enable_d3d11_debug_symbols #pragma only_renderers d3d11 playstation xboxone vulkan metal switch -#pragma kernel VolumeVoxelizationBruteforceMQ VolumeVoxelization=VolumeVoxelizationBruteforceMQ LIGHTLOOP_DISABLE_TILE_AND_CLUSTER VL_PRESET_MQ -#pragma kernel VolumeVoxelizationTiledMQ VolumeVoxelization=VolumeVoxelizationTiledMQ VL_PRESET_MQ -#pragma kernel VolumeVoxelizationBruteforceHQ VolumeVoxelization=VolumeVoxelizationBruteforceHQ LIGHTLOOP_DISABLE_TILE_AND_CLUSTER VL_PRESET_HQ -#pragma kernel VolumeVoxelizationTiledHQ VolumeVoxelization=VolumeVoxelizationTiledHQ VL_PRESET_HQ +#pragma kernel VolumeVoxelizationBruteforceOptimal VolumeVoxelization=VolumeVoxelizationBruteforceOptimal LIGHTLOOP_DISABLE_TILE_AND_CLUSTER VL_PRESET_OPTIMAL +#pragma kernel VolumeVoxelizationTiledOptimal VolumeVoxelization=VolumeVoxelizationTiledOptimal VL_PRESET_OPTIMAL +#pragma kernel VolumeVoxelizationBruteforce VolumeVoxelization=VolumeVoxelizationBruteforce LIGHTLOOP_DISABLE_TILE_AND_CLUSTER +#pragma kernel VolumeVoxelizationTiled VolumeVoxelization=VolumeVoxelizationTiled #ifndef LIGHTLOOP_DISABLE_TILE_AND_CLUSTER #define USE_BIG_TILE_LIGHTLIST #endif -#ifdef VL_PRESET_MQ - // E.g. for 1080p: (1920/8)x(1080/8)x(64) = 2,073,600 voxels - // Same texel count as in a 1080p frame buffer. - #define VBUFFER_TILE_SIZE 8 -#endif -#ifdef VL_PRESET_HQ - // E.g. for 1080p: (1920/4)x(1080/4)x(128) = 16,588,800 voxels - // Double the texel count of a 4K frame buffer! - #define VBUFFER_TILE_SIZE 4 +#ifdef VL_PRESET_OPTIMAL + // E.g. for 1080p: (1920/8)x(1080/8)x(64) = 2,073,600 voxels + #define VBUFFER_VOXEL_SIZE 8 #endif #define GROUP_SIZE_1D 8 @@ -35,19 +29,11 @@ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/GeometricTools.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/VolumeRendering.hlsl" -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/TextureXR.hlsl" -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Core/Utilities/GeometryUtils.cs.hlsl" - -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl" -#define SHADERPASS SHADERPASS_VOLUME_VOXELIZATION - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Core/Utilities/GeometryUtils.cs.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl" - -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl" - //-------------------------------------------------------------------------------------------------- // Inputs & outputs //-------------------------------------------------------------------------------------------------- @@ -59,25 +45,6 @@ TEXTURE3D(_VolumeMaskAtlas); RW_TEXTURE3D(float4, _VBufferDensity); // RGB = sqrt(scattering), A = sqrt(extinction) -// TODO: avoid creating another Constant Buffer... -CBUFFER_START(UnityVolumetricLighting) - float4x4 _VBufferCoordToViewDirWS[SHADEROPTIONS_XR_MAX_VIEWS]; - - float _VBufferUnitDepthTexelSpacing; - uint _NumVisibleDensityVolumes; - float _CornetteShanksConstant; // Not used by this shader - uint _VBufferLightingHistoryIsValid; // Not used by this shader - - float4 _VBufferSampleOffset; // Not used by this shader - float4 _VolumeMaskDimensions; // x = 1/numTextures , y = width, z = depth = width * numTextures, w = maxLod - - // BigTile... - uint _NumTileBigTileX; - uint _NumTileBigTileY; - uint _EnvLightIndexShift; - uint _DensityVolumeIndexShift; -CBUFFER_END - //-------------------------------------------------------------------------------------------------- // Implementation //-------------------------------------------------------------------------------------------------- @@ -335,15 +302,21 @@ void VolumeVoxelization(uint3 dispatchThreadId : SV_DispatchThreadID, uint2 groupId : SV_GroupID, uint2 groupThreadId : SV_GroupThreadID) { - // Perform compile-time checks. - if (!IsPower2(VBUFFER_TILE_SIZE) || !IsPower2(TILE_SIZE_BIG_TILE)) return; - UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z); uint2 groupOffset = groupId * GROUP_SIZE_1D; uint2 voxelCoord = groupOffset + groupThreadId; - uint2 tileCoord = groupOffset * VBUFFER_TILE_SIZE / TILE_SIZE_BIG_TILE; - uint tileIndex = tileCoord.x + _NumTileBigTileX * tileCoord.y; +#ifdef VL_PRESET_OPTIMAL + // The entire thread group is within the same light tile. + uint2 tileCoord = groupOffset * VBUFFER_VOXEL_SIZE / TILE_SIZE_BIG_TILE; +#else + // No compile-time optimizations, no scalarization. + // If _VBufferVoxelSize is not a power of 2 or > TILE_SIZE_BIG_TILE, a voxel may straddle + // a tile boundary. This means different voxel subsamples may belong to different tiles. + // We accept this error, and simply use the coordinates of the center of the voxel. + uint2 tileCoord = (uint2)((voxelCoord + 0.5) * _VBufferVoxelSize / TILE_SIZE_BIG_TILE); +#endif + uint tileIndex = tileCoord.x + _NumTileBigTileX * tileCoord.y; // Reminder: our voxels are sphere-capped right frustums (truncated right pyramids). // The curvature of the front and back faces is quite gentle, so we can use diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.compute index 76e21d2fac4..b788835f707 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.compute @@ -10,7 +10,7 @@ #pragma multi_compile _ LIGHTLOOP_DISABLE_TILE_AND_CLUSTER #pragma multi_compile _ ENABLE_REPROJECTION #pragma multi_compile _ ENABLE_ANISOTROPY -#pragma multi_compile VL_PRESET_MQ VL_PRESET_HQ +#pragma multi_compile _ VL_PRESET_OPTIMAL #ifndef LIGHTLOOP_DISABLE_TILE_AND_CLUSTER #define USE_BIG_TILE_LIGHTLIST @@ -19,23 +19,19 @@ // Don't want contact shadows #define LIGHT_EVALUATION_NO_CONTACT_SHADOWS // To define before LightEvaluation.hlsl -#ifdef VL_PRESET_MQ - // E.g. for 1080p: (1920/8)x(1080/8)x(64) = 2,073,600 voxels - // Same texel count as in a 1080p frame buffer. - #define VBUFFER_TILE_SIZE 8 -#endif -#ifdef VL_PRESET_HQ - // E.g. for 1080p: (1920/4)x(1080/4)x(128) = 16,588,800 voxels - // Double the texel count of a 4K frame buffer! - #define VBUFFER_TILE_SIZE 4 +#ifndef LIGHTLOOP_DISABLE_TILE_AND_CLUSTER + #define USE_BIG_TILE_LIGHTLIST #endif -#define GROUP_SIZE_1D 8 -#define SUPPORT_LOCAL_LIGHTS 1 // Local lights contribute to fog lighting - -#define SHADOW_USE_DEPTH_BIAS 0 +#ifdef VL_PRESET_OPTIMAL + // E.g. for 1080p: (1920/8)x(1080/8)x(64) = 2,073,600 voxels + #define VBUFFER_VOXEL_SIZE 8 +#endif -#define PREFER_HALF 0 +#define GROUP_SIZE_1D 8 +#define SUPPORT_LOCAL_LIGHTS 1 // Local lights contribute to fog lighting +#define SHADOW_USE_DEPTH_BIAS 0 +#define PREFER_HALF 0 //-------------------------------------------------------------------------------------------------- // Included headers @@ -59,6 +55,9 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VBuffer.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyCommon.hlsl" + +// Use low quality shadow when doing volumetric +#define SHADOW_LOW #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightEvaluation.hlsl" @@ -67,30 +66,11 @@ // Inputs & outputs //-------------------------------------------------------------------------------------------------- -RW_TEXTURE3D(float4, _VBufferLightingIntegral); -RW_TEXTURE3D(float4, _VBufferLightingFeedback); -TEXTURE3D(_VBufferLightingHistory); +RW_TEXTURE3D(float4, _VBufferLighting); +RW_TEXTURE3D(float4, _VBufferFeedback); +TEXTURE3D(_VBufferHistory); TEXTURE3D(_VBufferDensity); // RGB = scattering, A = extinction -// TODO: avoid creating another Constant Buffer... -CBUFFER_START(UnityVolumetricLighting) - float4x4 _VBufferCoordToViewDirWS[SHADEROPTIONS_XR_MAX_VIEWS]; - - float _VBufferUnitDepthTexelSpacing; - uint _NumVisibleDensityVolumes; // Not used by this shader - float _CornetteShanksConstant; - uint _VBufferLightingHistoryIsValid; - - float4 _VBufferSampleOffset; - float4 _VolumeMaskDimensions; // Not used by this shader - - // BigTile... - uint _NumTileBigTileX; - uint _NumTileBigTileY; - uint _EnvLightIndexShift; - uint _DensityVolumeIndexShift; -CBUFFER_END - //-------------------------------------------------------------------------------------------------- // Implementation //-------------------------------------------------------------------------------------------------- @@ -564,18 +544,18 @@ void FillVolumetricLightingBuffer(LightLoopContext context, uint featureFlags, #endif // Reproject the history at 'centerWS'. - float4 reprojValue = SampleVBuffer(TEXTURE3D_ARGS(_VBufferLightingHistory, s_linear_clamp_sampler), + float4 reprojValue = SampleVBuffer(TEXTURE3D_ARGS(_VBufferHistory, s_linear_clamp_sampler), centerWS, _PrevCamPosRWS, UNITY_MATRIX_PREV_VP, _VBufferPrevViewportSize, - _VBufferHistoryPrevUvScaleAndLimit.xy, - _VBufferHistoryPrevUvScaleAndLimit.zw, - _VBufferPrevDepthEncodingParams, - _VBufferPrevDepthDecodingParams, + _VBufferHistoryViewportScale.xyz, + _VBufferHistoryViewportLimit.xyz, + _VBufferPrevDistanceEncodingParams, + _VBufferPrevDistanceDecodingParams, false, true) * float4(GetInversePreviousExposureMultiplier().xxx, 1); - bool reprojSuccess = (_VBufferLightingHistoryIsValid != 0) && (reprojValue.a != 0); + bool reprojSuccess = (_VBufferHistoryIsValid != 0) && (reprojValue.a != 0); if (reprojSuccess) { @@ -587,7 +567,7 @@ void FillVolumetricLightingBuffer(LightLoopContext context, uint featureFlags, // TODO: dynamic lights (which update their position, rotation, cookie or shadow at runtime) // do not support reprojection and should neither read nor write to the history buffer. // This will cause them to alias, but it is the only way to prevent ghosting. - _VBufferLightingFeedback[voxelCoord] = normalizedBlendValue * float4(GetCurrentExposureMultiplier().xxx, 1); + _VBufferFeedback[voxelCoord] = normalizedBlendValue * float4(GetCurrentExposureMultiplier().xxx, 1); float4 linearizedBlendValue = normalizedBlendValue * dt; float4 blendValue = DelinearizeRGBD(linearizedBlendValue); @@ -645,7 +625,7 @@ void FillVolumetricLightingBuffer(LightLoopContext context, uint featureFlags, // This means storing the tone mapped radiance and transmittance instead of optical depth. // See "A Fresh Look at Generalized Sampling", p. 51. // TODO: re-enable tone mapping after implementing pre-exposure. - _VBufferLightingIntegral[voxelCoord] = LinearizeRGBD(float4(/*FastTonemap*/(totalRadiance), opticalDepth)) * float4(GetCurrentExposureMultiplier().xxx, 1); + _VBufferLighting[voxelCoord] = LinearizeRGBD(float4(/*FastTonemap*/(totalRadiance), opticalDepth)) * float4(GetCurrentExposureMultiplier().xxx, 1); // Compute the optical depth up to the end of the interval. opticalDepth += 0.5 * blendValue.a; @@ -659,15 +639,21 @@ void VolumetricLighting(uint3 dispatchThreadId : SV_DispatchThreadID, uint2 groupId : SV_GroupID, uint2 groupThreadId : SV_GroupThreadID) { - // Perform compile-time checks. - if (!IsPower2(VBUFFER_TILE_SIZE) || !IsPower2(TILE_SIZE_BIG_TILE)) return; - UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z); uint2 groupOffset = groupId * GROUP_SIZE_1D; uint2 voxelCoord = groupOffset + groupThreadId; - uint2 tileCoord = groupOffset * VBUFFER_TILE_SIZE / TILE_SIZE_BIG_TILE; - uint tileIndex = tileCoord.x + _NumTileBigTileX * tileCoord.y; +#ifdef VL_PRESET_OPTIMAL + // The entire thread group is within the same light tile. + uint2 tileCoord = groupOffset * VBUFFER_VOXEL_SIZE / TILE_SIZE_BIG_TILE; +#else + // No compile-time optimizations, no scalarization. + // If _VBufferVoxelSize is not a power of 2 or > TILE_SIZE_BIG_TILE, a voxel may straddle + // a tile boundary. This means different voxel subsamples may belong to different tiles. + // We accept this error, and simply use the coordinates of the center of the voxel. + uint2 tileCoord = (uint2)((voxelCoord + 0.5) * _VBufferVoxelSize / TILE_SIZE_BIG_TILE); +#endif + uint tileIndex = tileCoord.x + _NumTileBigTileX * tileCoord.y; // Reminder: our voxels are sphere-capped right frustums (truncated right pyramids). // The curvature of the front and back faces is quite gentle, so we can use diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs index c04b9130dbd..60d4a5d2fe6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs @@ -25,14 +25,14 @@ public static DensityVolumeEngineData GetNeutralValues() { DensityVolumeEngineData data; - data.scattering = Vector3.zero; - data.extinction = 0; - data.textureIndex = -1; - data.textureTiling = Vector3.one; - data.textureScroll = Vector3.zero; - data.rcpPosFaceFade = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); - data.rcpNegFaceFade = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); - data.invertFade = 0; + data.scattering = Vector3.zero; + data.extinction = 0; + data.textureIndex = -1; + data.textureTiling = Vector3.one; + data.textureScroll = Vector3.zero; + data.rcpPosFaceFade = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); + data.rcpNegFaceFade = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); + data.invertFade = 0; data.rcpDistFadeLen = 0; data.endTimesRcpDistFadeLen = 1; @@ -40,6 +40,39 @@ public static DensityVolumeEngineData GetNeutralValues() } } // struct VolumeProperties + [GenerateHLSL(needAccessors = false, generateCBuffer = true)] + unsafe struct ShaderVariablesVolumetric + { + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _VBufferCoordToViewDirWS[(int)ShaderOptions.XrMaxViews * 16]; + + public float _VBufferUnitDepthTexelSpacing; + public uint _NumVisibleDensityVolumes; + public float _CornetteShanksConstant; + public uint _VBufferHistoryIsValid; + + public Vector4 _VBufferSampleOffset; + public Vector4 _VolumeMaskDimensions; + + [HLSLArray(7, typeof(Vector4))] + public fixed float _AmbientProbeCoeffs[7 * 4]; // 3 bands of SH, packed, rescaled and convolved with the phase function + + public float _VBufferVoxelSize; + public float _HaveToPad; + public float _OtherwiseTheBuffer; + public float _IsFilledWithGarbage; + public Vector4 _VBufferPrevViewportSize; + public Vector4 _VBufferHistoryViewportScale; + public Vector4 _VBufferHistoryViewportLimit; + public Vector4 _VBufferPrevDistanceEncodingParams; + public Vector4 _VBufferPrevDistanceDecodingParams; + + // TODO: Remove if equals to the ones in global CB? + public uint _NumTileBigTileX; + public uint _NumTileBigTileY; + } + + class VolumeRenderingUtils { public static float MeanFreePathFromExtinction(float extinction) @@ -70,36 +103,31 @@ public static Vector3 AlbedoFromMeanFreePathAndScattering(float meanFreePath, Ve struct DensityVolumeList { - public List bounds; + public List bounds; public List density; } - enum VolumetricLightingPreset - { - Off, - Medium, - High, - Count - } - struct VBufferParameters { public Vector3Int viewportSize; - public Vector4 depthEncodingParams; - public Vector4 depthDecodingParams; + public float voxelSize; + public Vector4 depthEncodingParams; + public Vector4 depthDecodingParams; - public VBufferParameters(Vector3Int viewportResolution, float depthExtent, float camNear, float camFar, float camVFoV, float sliceDistributionUniformity) + public VBufferParameters(Vector3Int viewportSize, float depthExtent, float camNear, float camFar, float camVFoV, + float sliceDistributionUniformity, float voxelSize) { - viewportSize = viewportResolution; + this.viewportSize = viewportSize; + this.voxelSize = voxelSize; // The V-Buffer is sphere-capped, while the camera frustum is not. // We always start from the near plane of the camera. - float aspectRatio = viewportResolution.x / (float)viewportResolution.y; + float aspectRatio = viewportSize.x / (float)viewportSize.y; float farPlaneHeight = 2.0f * Mathf.Tan(0.5f * camVFoV) * camFar; - float farPlaneWidth = farPlaneHeight * aspectRatio; + float farPlaneWidth = farPlaneHeight * aspectRatio; float farPlaneMaxDim = Mathf.Max(farPlaneWidth, farPlaneHeight); - float farPlaneDist = Mathf.Sqrt(camFar * camFar + 0.25f * farPlaneMaxDim * farPlaneMaxDim); + float farPlaneDist = Mathf.Sqrt(camFar * camFar + 0.25f * farPlaneMaxDim * farPlaneMaxDim); float nearDist = camNear; float farDist = Math.Min(nearDist + depthExtent, farPlaneDist); @@ -111,13 +139,21 @@ public VBufferParameters(Vector3Int viewportResolution, float depthExtent, float depthDecodingParams = ComputeLogarithmicDepthDecodingParams(nearDist, farDist, c); } - internal Vector4 ComputeUvScaleAndLimit(Vector2Int bufferSize) + internal Vector3 ComputeViewportScale(Vector3Int bufferSize) + { + return new Vector3(HDUtils.ComputeViewportScale(viewportSize.x, bufferSize.x), + HDUtils.ComputeViewportScale(viewportSize.y, bufferSize.y), + HDUtils.ComputeViewportScale(viewportSize.z, bufferSize.z)); + } + + internal Vector3 ComputeViewportLimit(Vector3Int bufferSize) { - // The slice count is fixed for now. - return HDUtils.ComputeUvScaleAndLimit(new Vector2Int(viewportSize.x, viewportSize.y), bufferSize); + return new Vector3(HDUtils.ComputeViewportLimit(viewportSize.x, bufferSize.x), + HDUtils.ComputeViewportLimit(viewportSize.y, bufferSize.y), + HDUtils.ComputeViewportLimit(viewportSize.z, bufferSize.z)); } - internal float ComputeLastSliceDistance(int sliceCount) + internal float ComputeLastSliceDistance(uint sliceCount) { float d = 1.0f - 0.5f / sliceCount; float ln2 = 0.69314718f; @@ -161,8 +197,6 @@ static Vector4 ComputeLogarithmicDepthDecodingParams(float nearPlane, float farP public partial class HDRenderPipeline { - VolumetricLightingPreset volumetricLightingPreset = VolumetricLightingPreset.Off; - ComputeShader m_VolumeVoxelizationCS = null; ComputeShader m_VolumetricLightingCS = null; ComputeShader m_VolumetricLightingFilteringCS = null; @@ -176,8 +210,10 @@ public partial class HDRenderPipeline ComputeBuffer m_VisibleVolumeDataBuffer = null; // These two buffers do not depend on the frameID and are therefore shared by all views. - RTHandle m_DensityBufferHandle; - RTHandle m_LightingBufferHandle; + RTHandle m_DensityBuffer; + RTHandle m_LightingBuffer; + + ShaderVariablesVolumetric m_ShaderVariablesVolumetricCB = new ShaderVariablesVolumetric(); // Is the feature globally disabled? bool m_SupportVolumetrics = false; @@ -203,88 +239,58 @@ public partial class HDRenderPipeline Matrix4x4[] m_PixelCoordToViewDirWS; - void InitializeVolumetricLighting() + static internal void SafeDestroy(ref RenderTexture rt) { - m_SupportVolumetrics = asset.currentPlatformRenderPipelineSettings.supportVolumetrics; - - if (!m_SupportVolumetrics) - return; - - volumetricLightingPreset = asset.currentPlatformRenderPipelineSettings.increaseResolutionOfVolumetrics - ? VolumetricLightingPreset.High - : VolumetricLightingPreset.Medium; - - m_VolumeVoxelizationCS = defaultResources.shaders.volumeVoxelizationCS; - m_VolumetricLightingCS = defaultResources.shaders.volumetricLightingCS; - m_VolumetricLightingFilteringCS = defaultResources.shaders.volumetricLightingFilteringCS; - - m_PackedCoeffs = new Vector4[7]; - m_PhaseZH = new ZonalHarmonicsL2(); - m_PhaseZH.coeffs = new float[3]; - - m_xySeq = new Vector2[7]; - - m_PixelCoordToViewDirWS = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - - CreateVolumetricLightingBuffers(); - } - - // RTHandleSystem API expects a function that computes the resolution. We define it here. - // Note that the RTHandleSytem never reduces the size of the render target. - // Therefore, if this function returns a smaller resolution, the size of the render target will not change. - Vector2Int ComputeVBufferResolutionXY(Vector2Int screenSize) - { - Vector3Int resolution = ComputeVBufferResolution(volumetricLightingPreset, screenSize.x, screenSize.y); - - return new Vector2Int(resolution.x, resolution.y); + if (rt != null) + { + rt.Release(); // The texture itself is not destroyed: https://docs.unity3d.com/ScriptReference/RenderTexture.Release.html + Object.DestroyImmediate(rt); // Destroy() may not be called from the Edit mode + } } - void CreateVolumetricLightingBuffers() + static internal Vector3Int ComputeVolumetricViewportSize(HDCamera hdCamera, ref float voxelSize) { - Debug.Assert(m_VolumetricLightingCS != null); + var controller = hdCamera.volumeStack.GetComponent(); + Debug.Assert(controller != null); - m_VisibleVolumeBounds = new List(); - m_VisibleVolumeData = new List(); - m_VisibleVolumeBoundsBuffer = new ComputeBuffer(k_MaxVisibleVolumeCount, Marshal.SizeOf(typeof(OrientedBBox))); - m_VisibleVolumeDataBuffer = new ComputeBuffer(k_MaxVisibleVolumeCount, Marshal.SizeOf(typeof(DensityVolumeEngineData))); + int viewportWidth = hdCamera.actualWidth; + int viewportHeight = hdCamera.actualHeight; + float screenFraction = controller.screenResolutionPercentage.value * 0.01f; + int sliceCount = controller.volumeSliceCount.value; - int d = ComputeVBufferSliceCount(volumetricLightingPreset); + int w = Mathf.RoundToInt(viewportWidth * screenFraction); + int h = Mathf.RoundToInt(viewportHeight * screenFraction); + int d = sliceCount; - m_DensityBufferHandle = RTHandles.Alloc(scaleFunc: ComputeVBufferResolutionXY, - slices: d, - dimension: TextureDimension.Tex3D, - colorFormat: GraphicsFormat.R16G16B16A16_SFloat, // 8888_sRGB is not precise enough - enableRandomWrite: true, - enableMSAA: false, - /* useDynamicScale: true, // <- TODO */ - name: "VBufferDensity"); + if (controller.screenResolutionPercentage.value == (1.0f/8.0f) * 100) + voxelSize = 8; + else + voxelSize = 1.0f / screenFraction; // Does not account for rounding (same function, above) - m_LightingBufferHandle = RTHandles.Alloc(scaleFunc: ComputeVBufferResolutionXY, - slices: d, - dimension: TextureDimension.Tex3D, - colorFormat: GraphicsFormat.R16G16B16A16_SFloat, - enableRandomWrite: true, - enableMSAA: false, - /* useDynamicScale: true, // <- TODO */ - name: "VBufferIntegral"); + return new Vector3Int(w, h, d); } - // For the initial allocation, no suballocation happens (the texture is full size). - VBufferParameters ComputeVBufferParameters(HDCamera hdCamera) + static internal VBufferParameters ComputeVolumetricBufferParameters(HDCamera hdCamera) { - Vector3Int viewportResolution = ComputeVBufferResolution(volumetricLightingPreset, hdCamera.actualWidth, hdCamera.actualHeight); - var controller = hdCamera.volumeStack.GetComponent(); + Debug.Assert(controller != null); + + float voxelSize = 0; + Vector3Int viewportSize = ComputeVolumetricViewportSize(hdCamera, ref voxelSize); - return new VBufferParameters(viewportResolution, controller.depthExtent.value, + return new VBufferParameters(viewportSize, controller.depthExtent.value, hdCamera.camera.nearClipPlane, hdCamera.camera.farClipPlane, hdCamera.camera.fieldOfView, - controller.sliceDistributionUniformity.value); + controller.sliceDistributionUniformity.value, + voxelSize); } - internal void ReinitializeVolumetricBufferParams(HDCamera hdCamera) + static internal void ReinitializeVolumetricBufferParams(HDCamera hdCamera) { + if (!Fog.IsVolumetricFogEnabled(hdCamera)) + return; + bool fog = Fog.IsVolumetricFogEnabled(hdCamera); bool init = hdCamera.vBufferParams != null; @@ -299,7 +305,7 @@ internal void ReinitializeVolumetricBufferParams(HDCamera hdCamera) { // Initialize. // Start with the same parameters for both frames. Then update them one by one every frame. - var parameters = ComputeVBufferParameters(hdCamera); + var parameters = ComputeVolumetricBufferParameters(hdCamera); hdCamera.vBufferParams = new VBufferParameters[2]; hdCamera.vBufferParams[0] = parameters; hdCamera.vBufferParams[1] = parameters; @@ -309,131 +315,219 @@ internal void ReinitializeVolumetricBufferParams(HDCamera hdCamera) // This function relies on being called once per camera per frame. // The results are undefined otherwise. - internal void UpdateVolumetricBufferParams(HDCamera hdCamera) + static internal void UpdateVolumetricBufferParams(HDCamera hdCamera, int frameIndex) { if (!Fog.IsVolumetricFogEnabled(hdCamera)) return; - var parameters = ComputeVBufferParameters(hdCamera); + Debug.Assert(hdCamera.vBufferParams != null); + Debug.Assert(hdCamera.vBufferParams.Length == 2); + + var currentParams = ComputeVolumetricBufferParameters(hdCamera); + + var currIdx = (frameIndex + 0) & 1; + var prevIdx = (frameIndex + 1) & 1; + + hdCamera.vBufferParams[currIdx] = currentParams; - // Double-buffer. I assume the cost of copying is negligible (don't want to use the frame index). // Handle case of first frame. When we are on the first frame, we reuse the value of original frame. - if (hdCamera.vBufferParams[0].viewportSize.x == 0.0f && hdCamera.vBufferParams[0].viewportSize.y == 0.0f) + if (hdCamera.vBufferParams[prevIdx].viewportSize.x == 0.0f && hdCamera.vBufferParams[prevIdx].viewportSize.y == 0.0f) { - hdCamera.vBufferParams[1] = parameters; + hdCamera.vBufferParams[prevIdx] = currentParams; } - else + } + + // Do not access 'rt.name', it allocates memory every time... + // Have to manually cache and pass the name. + static internal void ResizeVolumetricBuffer(ref RTHandle rt, string name, int viewportWidth, int viewportHeight, int viewportDepth) + { + Debug.Assert(rt != null); + + int width = rt.rt.width; + int height = rt.rt.height; + int depth = rt.rt.volumeDepth; + + bool realloc = (width < viewportWidth) || (height < viewportHeight) || (depth < viewportDepth); + + if (realloc) { - hdCamera.vBufferParams[1] = hdCamera.vBufferParams[0]; + RTHandles.Release(rt); + + width = Math.Max(width, viewportWidth); + height = Math.Max(height, viewportHeight); + depth = Math.Max(depth, viewportDepth); + + rt = RTHandles.Alloc(width, height, depth, colorFormat: GraphicsFormat.R16G16B16A16_SFloat, // 8888_sRGB is not precise enough + dimension: TextureDimension.Tex3D, enableRandomWrite: true, name: name); } - hdCamera.vBufferParams[0] = parameters; } - internal void AllocateVolumetricHistoryBuffers(HDCamera hdCamera, int bufferCount) + static internal void CreateVolumetricHistoryBuffers(HDCamera hdCamera, int bufferCount) { - RTHandle HistoryBufferAllocatorFunction(string viewName, int frameIndex, RTHandleSystem rtHandleSystem) + if (!Fog.IsVolumetricFogEnabled(hdCamera)) + return; + + Debug.Assert(hdCamera.volumetricHistoryBuffers == null); + + hdCamera.volumetricHistoryBuffers = new RTHandle[bufferCount]; + + // Allocation happens early in the frame. So we shouldn't rely on 'hdCamera.vBufferParams'. + // Allocate the smallest possible 3D texture. + // We will perform rescaling manually, in a custom manner, based on volume parameters. + const int minSize = 4; + + for (int i = 0; i < bufferCount; i++) { - frameIndex &= 1; // 0 or 1 - - int d = ComputeVBufferSliceCount(volumetricLightingPreset); - - return rtHandleSystem.Alloc(scaleFunc: ComputeVBufferResolutionXY, - slices: d, - dimension: TextureDimension.Tex3D, - colorFormat: GraphicsFormat.R16G16B16A16_SFloat, - enableRandomWrite: true, - enableMSAA: false, - /* useDynamicScale: true, // <- TODO */ - name: string.Format("{0}_VBufferHistory{1}", viewName, frameIndex) - ); + hdCamera.volumetricHistoryBuffers[i] = RTHandles.Alloc(minSize, minSize, minSize, colorFormat: GraphicsFormat.R16G16B16A16_SFloat, // 8888_sRGB is not precise enough + dimension: TextureDimension.Tex3D, enableRandomWrite: true, name: string.Format("VBufferHistory{0}", i)); } - hdCamera.AllocHistoryFrameRT((int)HDCameraFrameHistoryType.VolumetricLighting, HistoryBufferAllocatorFunction, bufferCount); + hdCamera.volumetricHistoryIsValid = false; } - void DestroyVolumetricLightingBuffers() + static internal void DestroyVolumetricHistoryBuffers(HDCamera hdCamera) { - if (m_DensityBufferHandle != null) - RTHandles.Release(m_DensityBufferHandle); - if (m_LightingBufferHandle != null) - RTHandles.Release(m_LightingBufferHandle); + if (hdCamera.volumetricHistoryBuffers == null) + return; - CoreUtils.SafeRelease(m_VisibleVolumeBoundsBuffer); - CoreUtils.SafeRelease(m_VisibleVolumeDataBuffer); + int bufferCount = hdCamera.volumetricHistoryBuffers.Length; + + for (int i = 0; i < bufferCount; i++) + { + RTHandles.Release(hdCamera.volumetricHistoryBuffers[i]); + } - m_VisibleVolumeBounds = null; - m_VisibleVolumeData = null; + hdCamera.volumetricHistoryBuffers = null; + hdCamera.volumetricHistoryIsValid = false; } - void CleanupVolumetricLighting() + // Must be called AFTER UpdateVolumetricBufferParams. + static internal void ResizeVolumetricHistoryBuffers(HDCamera hdCamera, int frameIndex) { - // Note: No need to test for support volumetric here, we do saferelease and null assignation - DestroyVolumetricLightingBuffers(); + if (!hdCamera.IsVolumetricReprojectionEnabled()) + return; - m_VolumeVoxelizationCS = null; - m_VolumetricLightingCS = null; - m_VolumetricLightingFilteringCS = null; - } + Debug.Assert(hdCamera.vBufferParams != null); + Debug.Assert(hdCamera.vBufferParams.Length == 2); + Debug.Assert(hdCamera.volumetricHistoryBuffers != null); - static int ComputeVBufferTileSize(VolumetricLightingPreset preset) - { - switch (preset) + var currIdx = (frameIndex + 0) & 1; + var prevIdx = (frameIndex + 1) & 1; + + var currentParams = hdCamera.vBufferParams[currIdx]; + + // Render texture contents can become "lost" on certain events, like loading a new level, + // system going to a screensaver mode, in and out of fullscreen and so on. + // https://docs.unity3d.com/ScriptReference/RenderTexture.html + if (hdCamera.volumetricHistoryBuffers[0] == null || hdCamera.volumetricHistoryBuffers[1] == null) { - case VolumetricLightingPreset.Medium: - return 8; - case VolumetricLightingPreset.High: - return 4; - case VolumetricLightingPreset.Off: - return 0; - default: - Debug.Assert(false, "Encountered an unexpected VolumetricLightingPreset."); - return 0; + DestroyVolumetricHistoryBuffers(hdCamera); + CreateVolumetricHistoryBuffers(hdCamera, hdCamera.vBufferParams.Length); // Basically, assume it's 2 } + + string[] names = new string[2]{ "VBufferHistory0", "VBufferHistory1" }; + + // We only resize the feedback buffer (#0), not the history buffer (#1). + // We must NOT resize the buffer from the previous frame (#1), as that would invalidate its contents. + ResizeVolumetricBuffer(ref hdCamera.volumetricHistoryBuffers[currIdx], names[currIdx], currentParams.viewportSize.x, + currentParams.viewportSize.y, + currentParams.viewportSize.z); + } + + internal void CreateVolumetricLightingBuffers() + { + Debug.Assert(m_VolumetricLightingCS != null); + Debug.Assert(m_DensityBuffer == null); + Debug.Assert(m_LightingBuffer == null); + + m_VisibleVolumeBounds = new List(); + m_VisibleVolumeData = new List(); + m_VisibleVolumeBoundsBuffer = new ComputeBuffer(k_MaxVisibleVolumeCount, Marshal.SizeOf(typeof(OrientedBBox))); + m_VisibleVolumeDataBuffer = new ComputeBuffer(k_MaxVisibleVolumeCount, Marshal.SizeOf(typeof(DensityVolumeEngineData))); + + // Allocate the smallest possible 3D texture. + // We will perform rescaling manually, in a custom manner, based on volume parameters. + const int minSize = 4; + + m_DensityBuffer = RTHandles.Alloc(minSize, minSize, minSize, colorFormat: GraphicsFormat.R16G16B16A16_SFloat, // 8888_sRGB is not precise enough + dimension: TextureDimension.Tex3D, enableRandomWrite: true, name: "VBufferDensity"); + + m_LightingBuffer = RTHandles.Alloc(minSize, minSize, minSize, colorFormat: GraphicsFormat.R16G16B16A16_SFloat, // 8888_sRGB is not precise enough + dimension: TextureDimension.Tex3D, enableRandomWrite: true, name: "VBufferLighting"); + } + + internal void DestroyVolumetricLightingBuffers() + { + RTHandles.Release(m_LightingBuffer); + RTHandles.Release(m_DensityBuffer); + + CoreUtils.SafeRelease(m_VisibleVolumeDataBuffer); + CoreUtils.SafeRelease(m_VisibleVolumeBoundsBuffer); + + m_VisibleVolumeData = null; // free() + m_VisibleVolumeBounds = null; // free() } - static int ComputeVBufferSliceCount(VolumetricLightingPreset preset) + // Must be called AFTER UpdateVolumetricBufferParams. + internal void ResizeVolumetricLightingBuffers(HDCamera hdCamera, int frameIndex) { - var result = 0; - switch (preset) + if (!Fog.IsVolumetricFogEnabled(hdCamera)) + return; + + Debug.Assert(hdCamera.vBufferParams != null); + + // Render texture contents can become "lost" on certain events, like loading a new level, + // system going to a screensaver mode, in and out of fullscreen and so on. + // https://docs.unity3d.com/ScriptReference/RenderTexture.html + if (m_DensityBuffer == null || m_LightingBuffer == null) { - case VolumetricLightingPreset.Medium: - result = 64; - break; - case VolumetricLightingPreset.High: - result = 128; - break; - case VolumetricLightingPreset.Off: - result = 0; - break; - default: - Debug.Assert(false, "Encountered an unexpected VolumetricLightingPreset."); - result = 0; - break; + DestroyVolumetricLightingBuffers(); + CreateVolumetricLightingBuffers(); } - return result; + var currIdx = (frameIndex + 0) & 1; + var prevIdx = (frameIndex + 1) & 1; + + var currentParams = hdCamera.vBufferParams[currIdx]; + + ResizeVolumetricBuffer(ref m_DensityBuffer, "VBufferDensity", currentParams.viewportSize.x, + currentParams.viewportSize.y, + currentParams.viewportSize.z); + ResizeVolumetricBuffer(ref m_LightingBuffer, "VBufferLighting", currentParams.viewportSize.x, + currentParams.viewportSize.y, + currentParams.viewportSize.z); } - static Vector3Int ComputeVBufferResolution(VolumetricLightingPreset preset, int screenWidth, int screenHeight) + void InitializeVolumetricLighting() { - int t = ComputeVBufferTileSize(preset); + m_SupportVolumetrics = asset.currentPlatformRenderPipelineSettings.supportVolumetrics; - int w = HDUtils.DivRoundUp(screenWidth, t); - int h = HDUtils.DivRoundUp(screenHeight, t); - int d = ComputeVBufferSliceCount(preset); + if (!m_SupportVolumetrics) + return; - return new Vector3Int(w, h, d); + m_VolumeVoxelizationCS = defaultResources.shaders.volumeVoxelizationCS; + m_VolumetricLightingCS = defaultResources.shaders.volumetricLightingCS; + m_VolumetricLightingFilteringCS = defaultResources.shaders.volumetricLightingFilteringCS; + + m_PackedCoeffs = new Vector4[7]; + m_PhaseZH = new ZonalHarmonicsL2(); + m_PhaseZH.coeffs = new float[3]; + + m_xySeq = new Vector2[7]; + + m_PixelCoordToViewDirWS = new Matrix4x4[ShaderConfig.s_XrMaxViews]; + + CreateVolumetricLightingBuffers(); } - void SetPreconvolvedAmbientLightProbe(HDCamera hdCamera, CommandBuffer cmd, float dimmer, float anisotropy) + void CleanupVolumetricLighting() { - SphericalHarmonicsL2 probeSH = SphericalHarmonicMath.UndoCosineRescaling(m_SkyManager.GetAmbientProbe(hdCamera)); - probeSH = SphericalHarmonicMath.RescaleCoefficients(probeSH, dimmer); - ZonalHarmonicsL2.GetCornetteShanksPhaseFunction(m_PhaseZH, anisotropy); - SphericalHarmonicsL2 finalSH = SphericalHarmonicMath.PremultiplyCoefficients(SphericalHarmonicMath.Convolve(probeSH, m_PhaseZH)); + // Note: No need to test for support volumetric here, we do saferelease and null assignation + DestroyVolumetricLightingBuffers(); - SphericalHarmonicMath.PackCoefficients(m_PackedCoeffs, finalSH); - cmd.SetGlobalVectorArray(HDShaderIDs._AmbientProbeCoeffs, m_PackedCoeffs); + m_VolumeVoxelizationCS = null; + m_VolumetricLightingCS = null; + m_VolumetricLightingFilteringCS = null; } static float CornetteShanksPhasePartConstant(float anisotropy) @@ -443,71 +537,55 @@ static float CornetteShanksPhasePartConstant(float anisotropy) return (3.0f / (8.0f * Mathf.PI)) * (1.0f - g * g) / (2.0f + g * g); } - void PushVolumetricLightingGlobalParams(HDCamera hdCamera, CommandBuffer cmd, int frameIndex) + void UpdateShaderVariablesGlobalVolumetrics(ref ShaderVariablesGlobal cb, in RTHandleProperties sharedRTHandleProperties, HDCamera hdCamera) { if (!Fog.IsVolumetricFogEnabled(hdCamera)) { - cmd.SetGlobalTexture(HDShaderIDs._VBufferLighting, HDUtils.clearTexture3D); return; } // Get the interpolated anisotropy value. var fog = hdCamera.volumeStack.GetComponent(); + int frameIndex = m_FrameCount; + int currIdx = (frameIndex + 0) & 1; - SetPreconvolvedAmbientLightProbe(hdCamera, cmd, fog.globalLightProbeDimmer.value, fog.anisotropy.value); - - var currFrameParams = hdCamera.vBufferParams[0]; - var prevFrameParams = hdCamera.vBufferParams[1]; + var currParams = hdCamera.vBufferParams[currIdx]; // The lighting & density buffers are shared by all cameras. // The history & feedback buffers are specific to the camera. // These 2 types of buffers can have different sizes. - // Additionally, history buffers can have different sizes, since they are not resized at the same time - // (every frame, we swap the buffers, and resize the feedback buffer but not the history buffer). - // The viewport size is the same for all of these buffers. - // All of these buffers may have sub-native-resolution viewports. - // The 3rd dimension (number of slices) is the same for all of these buffers. - Vector2Int sharedBufferSize = new Vector2Int(m_LightingBufferHandle.rt.width, m_LightingBufferHandle.rt.height); - - Debug.Assert(m_LightingBufferHandle.rt.width == m_DensityBufferHandle.rt.width); - Debug.Assert(m_LightingBufferHandle.rt.height == m_DensityBufferHandle.rt.height); - - Vector2Int historyBufferSize = Vector2Int.zero; + // Additionally, history buffers can have different sizes, since they are not resized at the same time. + Vector3Int lightingBufferSize = new Vector3Int(m_LightingBuffer.rt.width, m_LightingBuffer.rt.height, m_LightingBuffer.rt.volumeDepth); - if (hdCamera.IsVolumetricReprojectionEnabled()) - { - var historyRT = hdCamera.GetPreviousFrameRT((int)HDCameraFrameHistoryType.VolumetricLighting); - - historyBufferSize = new Vector2Int(historyRT.rt.width, historyRT.rt.height); - - // Handle case of first frame. When we are on the first frame, we reuse the value of original frame. - if (historyBufferSize.x == 0.0f && historyBufferSize.y == 0.0f) - { - historyBufferSize = sharedBufferSize; - } - } + Debug.Assert(m_LightingBuffer.rt.width == m_DensityBuffer.rt.width); + Debug.Assert(m_LightingBuffer.rt.height == m_DensityBuffer.rt.height); - var cvp = currFrameParams.viewportSize; - var pvp = prevFrameParams.viewportSize; + var cvp = currParams.viewportSize; // Adjust slices for XR rendering: VBuffer is shared for all single-pass views - int sliceCount = cvp.z / hdCamera.viewCount; - - cmd.SetGlobalVector(HDShaderIDs._VBufferViewportSize, new Vector4(cvp.x, cvp.y, 1.0f / cvp.x, 1.0f / cvp.y)); - cmd.SetGlobalInt( HDShaderIDs._VBufferSliceCount, sliceCount); - cmd.SetGlobalFloat( HDShaderIDs._VBufferRcpSliceCount, 1.0f / sliceCount); - cmd.SetGlobalVector(HDShaderIDs._VBufferSharedUvScaleAndLimit, currFrameParams.ComputeUvScaleAndLimit(sharedBufferSize)); - cmd.SetGlobalVector(HDShaderIDs._VBufferDistanceEncodingParams, currFrameParams.depthEncodingParams); - cmd.SetGlobalVector(HDShaderIDs._VBufferDistanceDecodingParams, currFrameParams.depthDecodingParams); - cmd.SetGlobalFloat( HDShaderIDs._VBufferLastSliceDist, currFrameParams.ComputeLastSliceDistance(sliceCount)); - cmd.SetGlobalFloat( HDShaderIDs._VBufferRcpInstancedViewCount, 1.0f / hdCamera.viewCount); + uint sliceCount = (uint)(cvp.z / hdCamera.viewCount); - cmd.SetGlobalVector(HDShaderIDs._VBufferPrevViewportSize, new Vector4(pvp.x, pvp.y, 1.0f / pvp.x, 1.0f / pvp.y)); - cmd.SetGlobalVector(HDShaderIDs._VBufferHistoryPrevUvScaleAndLimit, prevFrameParams.ComputeUvScaleAndLimit(historyBufferSize)); - cmd.SetGlobalVector(HDShaderIDs._VBufferPrevDepthEncodingParams, prevFrameParams.depthEncodingParams); - cmd.SetGlobalVector(HDShaderIDs._VBufferPrevDepthDecodingParams, prevFrameParams.depthDecodingParams); + cb._VBufferViewportSize = new Vector4(cvp.x, cvp.y, 1.0f / cvp.x, 1.0f / cvp.y); + cb._VBufferSliceCount = sliceCount; + cb._VBufferRcpSliceCount = 1.0f / sliceCount; + cb._VBufferLightingViewportScale = currParams.ComputeViewportScale(lightingBufferSize); + cb._VBufferLightingViewportLimit = currParams.ComputeViewportLimit(lightingBufferSize); + cb._VBufferDistanceEncodingParams = currParams.depthEncodingParams; + cb._VBufferDistanceDecodingParams = currParams.depthDecodingParams; + cb._VBufferLastSliceDist = currParams.ComputeLastSliceDistance(sliceCount); + cb._VBufferRcpInstancedViewCount = 1.0f / hdCamera.viewCount; + } - cmd.SetGlobalTexture(HDShaderIDs._VBufferLighting, m_LightingBufferHandle); + void PushVolumetricLightingGlobalParams(HDCamera hdCamera, CommandBuffer cmd, int frameIndex) + { + if (!Fog.IsVolumetricFogEnabled(hdCamera)) + { + cmd.SetGlobalTexture(HDShaderIDs._VBufferLighting, HDUtils.clearTexture3D); + } + else + { + cmd.SetGlobalTexture(HDShaderIDs._VBufferLighting, m_LightingBuffer); + } } DensityVolumeList PrepareVisibleDensityVolumeList(HDCamera hdCamera, CommandBuffer cmd, float time) @@ -569,66 +647,141 @@ DensityVolumeList PrepareVisibleDensityVolumeList(HDCamera hdCamera, CommandBuff struct VolumeVoxelizationParameters { - public ComputeShader voxelizationCS; - public int voxelizationKernel; + public ComputeShader voxelizationCS; + public int voxelizationKernel; - public Vector4 resolution; - public int numBigTileX, numBigTileY; - public int viewCount; - public bool tiledLighting; - public float unitDepthTexelSpacing; + public Vector4 resolution; + public int viewCount; + public bool tiledLighting; - public int numVisibleVolumes; - public Texture3D volumeAtlas; - public Vector4 volumeAtlasDimensions; + public Texture3D volumeAtlas; - public Matrix4x4[] pixelCoordToViewDirWS; + public ShaderVariablesVolumetric volumetricCB; + public ShaderVariablesLightList lightListCB; } - VolumeVoxelizationParameters PrepareVolumeVoxelizationParameters(HDCamera hdCamera) + unsafe void SetPreconvolvedAmbientLightProbe(ref ShaderVariablesVolumetric cb, HDCamera hdCamera, Fog fog) { - var parameters = new VolumeVoxelizationParameters(); - - parameters.viewCount = hdCamera.viewCount; - parameters.numBigTileX = GetNumTileBigTileX(hdCamera); - parameters.numBigTileY = GetNumTileBigTileY(hdCamera); - - parameters.tiledLighting = HasLightToCull() && hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass); - bool highQuality = volumetricLightingPreset == VolumetricLightingPreset.High; - - parameters.voxelizationCS = m_VolumeVoxelizationCS; - parameters.voxelizationKernel = (parameters.tiledLighting ? 1 : 0) | (highQuality ? 2 : 0); + SphericalHarmonicsL2 probeSH = SphericalHarmonicMath.UndoCosineRescaling(m_SkyManager.GetAmbientProbe(hdCamera)); + probeSH = SphericalHarmonicMath.RescaleCoefficients(probeSH, fog.globalLightProbeDimmer.value); + ZonalHarmonicsL2.GetCornetteShanksPhaseFunction(m_PhaseZH, fog.anisotropy.value); + SphericalHarmonicsL2 finalSH = SphericalHarmonicMath.PremultiplyCoefficients(SphericalHarmonicMath.Convolve(probeSH, m_PhaseZH)); - var currFrameParams = hdCamera.vBufferParams[0]; - var cvp = currFrameParams.viewportSize; + SphericalHarmonicMath.PackCoefficients(m_PackedCoeffs, finalSH); + for (int i = 0; i < 7; i++) + for (int j = 0; j < 4; ++j) + cb._AmbientProbeCoeffs[i * 4 + j] = m_PackedCoeffs[i][j]; + } - parameters.resolution = new Vector4(cvp.x, cvp.y, 1.0f / cvp.x, 1.0f / cvp.y); + unsafe void UpdateShaderVariableslVolumetrics(ref ShaderVariablesVolumetric cb, HDCamera hdCamera, in Vector4 resolution, int frameIndex) + { + var fog = hdCamera.volumeStack.GetComponent(); var vFoV = hdCamera.camera.GetGateFittedFieldOfView() * Mathf.Deg2Rad; var gpuAspect = HDUtils.ProjectionMatrixAspect(hdCamera.mainViewConstants.projMatrix); // Compose the matrix which allows us to compute the world space view direction. - hdCamera.GetPixelCoordToViewDirWS(parameters.resolution, gpuAspect, ref m_PixelCoordToViewDirWS); - parameters.pixelCoordToViewDirWS = m_PixelCoordToViewDirWS; + hdCamera.GetPixelCoordToViewDirWS(resolution, gpuAspect, ref m_PixelCoordToViewDirWS); - // Compute texel spacing at the depth of 1 meter. - parameters.unitDepthTexelSpacing = HDUtils.ComputZPlaneTexelSpacing(1.0f, vFoV, parameters.resolution.y); + for (int i = 0; i < m_PixelCoordToViewDirWS.Length; ++i) + for (int j = 0; j < 16; ++j) + cb._VBufferCoordToViewDirWS[i * 16 + j] = m_PixelCoordToViewDirWS[i][j]; + cb._VBufferUnitDepthTexelSpacing = HDUtils.ComputZPlaneTexelSpacing(1.0f, vFoV, resolution.y); + cb._NumVisibleDensityVolumes = (uint)m_VisibleVolumeBounds.Count; + cb._CornetteShanksConstant = CornetteShanksPhasePartConstant(fog.anisotropy.value); + cb._VBufferHistoryIsValid = hdCamera.volumetricHistoryIsValid ? 1u : 0u; - parameters.numVisibleVolumes = m_VisibleVolumeBounds.Count; - parameters.volumeAtlas = DensityVolumeManager.manager.volumeAtlas.GetAtlas(); - parameters.volumeAtlasDimensions = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); + GetHexagonalClosePackedSpheres7(m_xySeq); + int sampleIndex = frameIndex % 7; + Vector4 xySeqOffset = new Vector4(); + // TODO: should we somehow reorder offsets in Z based on the offset in XY? S.t. the samples more evenly cover the domain. + // Currently, we assume that they are completely uncorrelated, but maybe we should correlate them somehow. + xySeqOffset.Set(m_xySeq[sampleIndex].x, m_xySeq[sampleIndex].y, m_zSeq[sampleIndex], frameIndex); + cb._VBufferSampleOffset = xySeqOffset; - if (parameters.volumeAtlas != null) + var volumeAtlas = DensityVolumeManager.manager.volumeAtlas.GetAtlas(); + cb._VolumeMaskDimensions = Vector4.zero; + if (DensityVolumeManager.manager.volumeAtlas.GetAtlas() != null) { - parameters.volumeAtlasDimensions.x = (float)parameters.volumeAtlas.width / parameters.volumeAtlas.depth; // 1 / number of textures - parameters.volumeAtlasDimensions.y = parameters.volumeAtlas.width; - parameters.volumeAtlasDimensions.z = parameters.volumeAtlas.depth; - parameters.volumeAtlasDimensions.w = Mathf.Log(parameters.volumeAtlas.width, 2); // Max LoD + cb._VolumeMaskDimensions.x = (float)volumeAtlas.width / volumeAtlas.depth; // 1 / number of textures + cb._VolumeMaskDimensions.y = volumeAtlas.width; + cb._VolumeMaskDimensions.z = volumeAtlas.depth; + cb._VolumeMaskDimensions.w = Mathf.Log(volumeAtlas.width, 2); // Max LoD } - else + + SetPreconvolvedAmbientLightProbe(ref cb, hdCamera, fog); + + var currIdx = (frameIndex + 0) & 1; + var prevIdx = (frameIndex + 1) & 1; + + var currParams = hdCamera.vBufferParams[currIdx]; + var prevParams = hdCamera.vBufferParams[prevIdx]; + + var pvp = prevParams.viewportSize; + + // The lighting & density buffers are shared by all cameras. + // The history & feedback buffers are specific to the camera. + // These 2 types of buffers can have different sizes. + // Additionally, history buffers can have different sizes, since they are not resized at the same time. + Vector3Int lightingBufferSize = new Vector3Int(m_LightingBuffer.rt.width, m_LightingBuffer.rt.height, m_LightingBuffer.rt.volumeDepth); + + Debug.Assert(m_LightingBuffer.rt.width == m_DensityBuffer.rt.width); + Debug.Assert(m_LightingBuffer.rt.height == m_DensityBuffer.rt.height); + + Vector3Int historyBufferSize = Vector3Int.zero; + + if (hdCamera.IsVolumetricReprojectionEnabled()) + { + RTHandle historyRT = hdCamera.volumetricHistoryBuffers[prevIdx]; + + historyBufferSize = new Vector3Int(historyRT.rt.width, historyRT.rt.height, historyRT.rt.volumeDepth); + + // Handle case of first frame. When we are on the first frame, we reuse the value of original frame. + if (historyBufferSize.x == 0.0f && historyBufferSize.y == 0.0f) + { + historyBufferSize = lightingBufferSize; + } + } + + cb._VBufferVoxelSize = currParams.voxelSize; + cb._VBufferPrevViewportSize = new Vector4(pvp.x, pvp.y, 1.0f / pvp.x, 1.0f / pvp.y); + cb._VBufferHistoryViewportScale = prevParams.ComputeViewportScale(historyBufferSize); + cb._VBufferHistoryViewportLimit = prevParams.ComputeViewportLimit(historyBufferSize); + cb._VBufferPrevDistanceEncodingParams = prevParams.depthEncodingParams; + cb._VBufferPrevDistanceDecodingParams = prevParams.depthDecodingParams; + cb._NumTileBigTileX = (uint)GetNumTileBigTileX(hdCamera); + cb._NumTileBigTileY = (uint)GetNumTileBigTileY(hdCamera); + } + + VolumeVoxelizationParameters PrepareVolumeVoxelizationParameters(HDCamera hdCamera, int frameIndex) + { + var parameters = new VolumeVoxelizationParameters(); + + var currIdx = (frameIndex + 0) & 1; + var prevIdx = (frameIndex + 1) & 1; + + var currParams = hdCamera.vBufferParams[currIdx]; + + parameters.viewCount = hdCamera.viewCount; + parameters.tiledLighting = HasLightToCull() && hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass); + bool optimal = currParams.voxelSize == 8; + + parameters.voxelizationCS = m_VolumeVoxelizationCS; + parameters.voxelizationKernel = (parameters.tiledLighting ? 1 : 0) | (!optimal ? 2 : 0); + + var cvp = currParams.viewportSize; + + parameters.resolution = new Vector4(cvp.x, cvp.y, 1.0f / cvp.x, 1.0f / cvp.y); + parameters.volumeAtlas = DensityVolumeManager.manager.volumeAtlas.GetAtlas(); + + if (parameters.volumeAtlas == null) { parameters.volumeAtlas = CoreUtils.blackVolumeTexture; } + UpdateShaderVariableslVolumetrics(ref m_ShaderVariablesVolumetricCB, hdCamera, parameters.resolution, frameIndex); + parameters.volumetricCB = m_ShaderVariablesVolumetricCB; + parameters.lightListCB = m_ShaderVariablesLightListCB; + return parameters; } @@ -638,36 +791,31 @@ static void VolumeVoxelizationPass( in VolumeVoxelizationParameters parameters, ComputeBuffer visibleVolumeDataBuffer, ComputeBuffer bigTileLightList, CommandBuffer cmd) - { - cmd.SetComputeIntParam(parameters.voxelizationCS, HDShaderIDs._NumTileBigTileX, parameters.numBigTileX); - cmd.SetComputeIntParam(parameters.voxelizationCS, HDShaderIDs._NumTileBigTileY, parameters.numBigTileY); + { if (parameters.tiledLighting) cmd.SetComputeBufferParam(parameters.voxelizationCS, parameters.voxelizationKernel, HDShaderIDs.g_vBigTileLightList, bigTileLightList); - cmd.SetComputeTextureParam(parameters.voxelizationCS, parameters.voxelizationKernel, HDShaderIDs._VBufferDensity, densityBuffer); - cmd.SetComputeBufferParam(parameters.voxelizationCS, parameters.voxelizationKernel, HDShaderIDs._VolumeBounds, visibleVolumeBoundsBuffer); - cmd.SetComputeBufferParam(parameters.voxelizationCS, parameters.voxelizationKernel, HDShaderIDs._VolumeData, visibleVolumeDataBuffer); + cmd.SetComputeTextureParam(parameters.voxelizationCS, parameters.voxelizationKernel, HDShaderIDs._VBufferDensity, densityBuffer); + cmd.SetComputeBufferParam( parameters.voxelizationCS, parameters.voxelizationKernel, HDShaderIDs._VolumeBounds, visibleVolumeBoundsBuffer); + cmd.SetComputeBufferParam( parameters.voxelizationCS, parameters.voxelizationKernel, HDShaderIDs._VolumeData, visibleVolumeDataBuffer); cmd.SetComputeTextureParam(parameters.voxelizationCS, parameters.voxelizationKernel, HDShaderIDs._VolumeMaskAtlas, parameters.volumeAtlas); - // TODO: set the constant buffer data only once. - cmd.SetComputeMatrixArrayParam(parameters.voxelizationCS, HDShaderIDs._VBufferCoordToViewDirWS, parameters.pixelCoordToViewDirWS); - cmd.SetComputeFloatParam(parameters.voxelizationCS, HDShaderIDs._VBufferUnitDepthTexelSpacing, parameters.unitDepthTexelSpacing); - cmd.SetComputeIntParam(parameters.voxelizationCS, HDShaderIDs._NumVisibleDensityVolumes, parameters.numVisibleVolumes); - cmd.SetComputeVectorParam(parameters.voxelizationCS, HDShaderIDs._VolumeMaskDimensions, parameters.volumeAtlasDimensions); + ConstantBuffer.Push(cmd, parameters.volumetricCB, parameters.voxelizationCS, HDShaderIDs._ShaderVariablesVolumetric); + ConstantBuffer.Set(cmd, parameters.voxelizationCS, HDShaderIDs._ShaderVariablesLightList); // The shader defines GROUP_SIZE_1D = 8. cmd.DispatchCompute(parameters.voxelizationCS, parameters.voxelizationKernel, ((int)parameters.resolution.x + 7) / 8, ((int)parameters.resolution.y + 7) / 8, parameters.viewCount); } - void VolumeVoxelizationPass(HDCamera hdCamera, CommandBuffer cmd) + void VolumeVoxelizationPass(HDCamera hdCamera, CommandBuffer cmd, int frameIndex) { if (!Fog.IsVolumetricFogEnabled(hdCamera)) return; using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.VolumeVoxelization))) { - var parameters = PrepareVolumeVoxelizationParameters(hdCamera); - VolumeVoxelizationPass(parameters, m_DensityBufferHandle, m_VisibleVolumeBoundsBuffer, m_VisibleVolumeDataBuffer, m_TileAndClusterData.bigTileLightList, cmd); + var parameters = PrepareVolumeVoxelizationParameters(hdCamera, frameIndex); + VolumeVoxelizationPass(parameters, m_DensityBuffer, m_VisibleVolumeBoundsBuffer, m_VisibleVolumeDataBuffer, m_TileAndClusterData.bigTileLightList, cmd); } } @@ -709,29 +857,29 @@ static void GetHexagonalClosePackedSpheres7(Vector2[] coords) struct VolumetricLightingParameters { - public ComputeShader volumetricLightingCS; - public ComputeShader volumetricLightingFilteringCS; - public int volumetricLightingKernel; - public int volumetricFilteringKernelX; - public int volumetricFilteringKernelY; - public bool tiledLighting; - public Vector4 resolution; - public int numBigTileX, numBigTileY; - public float unitDepthTexelSpacing; - public float anisotropy; - public Vector4 xySeqOffset; - public bool enableReprojection; - public bool historyIsValid; - public int viewCount; - public bool filterVolume; - - public Matrix4x4[] pixelCoordToViewDirWS; + public ComputeShader volumetricLightingCS; + public ComputeShader volumetricLightingFilteringCS; + public int volumetricLightingKernel; + public int volumetricFilteringKernelX; + public int volumetricFilteringKernelY; + public bool tiledLighting; + public Vector4 resolution; + public bool enableReprojection; + public int viewCount; + public bool filterVolume; + public ShaderVariablesVolumetric volumetricCB; + public ShaderVariablesLightList lightListCB; } VolumetricLightingParameters PrepareVolumetricLightingParameters(HDCamera hdCamera, int frameIndex) { var parameters = new VolumetricLightingParameters(); + var currIdx = (frameIndex + 0) & 1; + var prevIdx = (frameIndex + 1) & 1; + + var currParams = hdCamera.vBufferParams[currIdx]; + // Get the interpolated anisotropy value. var fog = hdCamera.volumeStack.GetComponent(); @@ -739,7 +887,7 @@ VolumetricLightingParameters PrepareVolumetricLightingParameters(HDCamera hdCame parameters.tiledLighting = hdCamera.frameSettings.IsEnabled(FrameSettingsField.BigTilePrepass); parameters.enableReprojection = hdCamera.IsVolumetricReprojectionEnabled(); bool enableAnisotropy = fog.anisotropy.value != 0; - bool highQuality = volumetricLightingPreset == VolumetricLightingPreset.High; + bool optimal = currParams.voxelSize == 8; parameters.volumetricLightingCS = m_VolumetricLightingCS; parameters.volumetricLightingCS.shaderKeywords = null; @@ -759,81 +907,58 @@ VolumetricLightingParameters PrepareVolumetricLightingParameters(HDCamera hdCame parameters.volumetricLightingCS.EnableKeyword("ENABLE_ANISOTROPY"); } - if (highQuality) + if (optimal) { - parameters.volumetricLightingCS.EnableKeyword("VL_PRESET_HQ"); + parameters.volumetricLightingCS.EnableKeyword("VL_PRESET_OPTIMAL"); } else { - parameters.volumetricLightingCS.EnableKeyword("VL_PRESET_MQ"); + parameters.volumetricLightingCS.DisableKeyword("VL_PRESET_OPTIMAL"); } parameters.volumetricLightingKernel = parameters.volumetricLightingCS.FindKernel("VolumetricLighting"); - var currFrameParams = hdCamera.vBufferParams[0]; - var cvp = currFrameParams.viewportSize; + parameters.volumetricLightingFilteringCS = m_VolumetricLightingFilteringCS; parameters.volumetricFilteringKernelX = parameters.volumetricLightingFilteringCS.FindKernel("FilterVolumetricLightingX"); parameters.volumetricFilteringKernelY = parameters.volumetricLightingFilteringCS.FindKernel("FilterVolumetricLightingY"); - parameters.resolution = new Vector4(cvp.x, cvp.y, 1.0f / cvp.x, 1.0f / cvp.y); - var vFoV = hdCamera.camera.GetGateFittedFieldOfView() * Mathf.Deg2Rad; - var gpuAspect = HDUtils.ProjectionMatrixAspect(hdCamera.mainViewConstants.projMatrix); - - // Compose the matrix which allows us to compute the world space view direction. - hdCamera.GetPixelCoordToViewDirWS(parameters.resolution, gpuAspect, ref m_PixelCoordToViewDirWS); - parameters.pixelCoordToViewDirWS = m_PixelCoordToViewDirWS; - - // Compute texel spacing at the depth of 1 meter. - parameters.unitDepthTexelSpacing = HDUtils.ComputZPlaneTexelSpacing(1.0f, vFoV, parameters.resolution.y); + var cvp = currParams.viewportSize; - parameters.anisotropy = fog.anisotropy.value; - parameters.historyIsValid = hdCamera.volumetricHistoryIsValid; + parameters.resolution = new Vector4(cvp.x, cvp.y, 1.0f / cvp.x, 1.0f / cvp.y); parameters.viewCount = hdCamera.viewCount; - parameters.numBigTileX = GetNumTileBigTileX(hdCamera); - parameters.numBigTileY = GetNumTileBigTileY(hdCamera); parameters.filterVolume = fog.filter.value; - GetHexagonalClosePackedSpheres7(m_xySeq); - int sampleIndex = frameIndex % 7; - // TODO: should we somehow reorder offsets in Z based on the offset in XY? S.t. the samples more evenly cover the domain. - // Currently, we assume that they are completely uncorrelated, but maybe we should correlate them somehow. - parameters.xySeqOffset.Set(m_xySeq[sampleIndex].x, m_xySeq[sampleIndex].y, m_zSeq[sampleIndex], frameIndex); + UpdateShaderVariableslVolumetrics(ref m_ShaderVariablesVolumetricCB, hdCamera, parameters.resolution, frameIndex); + parameters.volumetricCB = m_ShaderVariablesVolumetricCB; + parameters.lightListCB = m_ShaderVariablesLightListCB; return parameters; } static void VolumetricLightingPass( in VolumetricLightingParameters parameters, - RTHandle densityBuffer, - RTHandle lightingBuffer, - RTHandle historyRT, - RTHandle feedbackRT, - ComputeBuffer bigTileLightList, - CommandBuffer cmd) + RTHandle densityBuffer, + RTHandle lightingBuffer, + RTHandle historyRT, + RTHandle feedbackRT, + ComputeBuffer bigTileLightList, + CommandBuffer cmd) { - cmd.SetComputeIntParam(parameters.volumetricLightingCS, HDShaderIDs._NumTileBigTileX, parameters.numBigTileX); - cmd.SetComputeIntParam(parameters.volumetricLightingCS, HDShaderIDs._NumTileBigTileY, parameters.numBigTileY); if (parameters.tiledLighting) cmd.SetComputeBufferParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs.g_vBigTileLightList, bigTileLightList); - // TODO: set 'm_VolumetricLightingPreset'. - // TODO: set the constant buffer data only once. - cmd.SetComputeMatrixArrayParam(parameters.volumetricLightingCS, HDShaderIDs._VBufferCoordToViewDirWS, parameters.pixelCoordToViewDirWS); - cmd.SetComputeFloatParam(parameters.volumetricLightingCS, HDShaderIDs._VBufferUnitDepthTexelSpacing, parameters.unitDepthTexelSpacing); - cmd.SetComputeFloatParam(parameters.volumetricLightingCS, HDShaderIDs._CornetteShanksConstant, CornetteShanksPhasePartConstant(parameters.anisotropy)); - cmd.SetComputeVectorParam(parameters.volumetricLightingCS, HDShaderIDs._VBufferSampleOffset, parameters.xySeqOffset); - cmd.SetComputeTextureParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs._VBufferDensity, densityBuffer); // Read - cmd.SetComputeTextureParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs._VBufferLightingIntegral, lightingBuffer); // Write - - // We set this even when not re-projecting to make sure it stays in a safe state when we switch camera - cmd.SetComputeIntParam(parameters.volumetricLightingCS, HDShaderIDs._VBufferLightingHistoryIsValid, parameters.historyIsValid ? 1 : 0); + cmd.SetComputeTextureParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs._VBufferDensity, densityBuffer); // Read + cmd.SetComputeTextureParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs._VBufferLighting, lightingBuffer); // Write if (parameters.enableReprojection) { - cmd.SetComputeTextureParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs._VBufferLightingHistory, historyRT); // Read - cmd.SetComputeTextureParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs._VBufferLightingFeedback, feedbackRT); // Write + cmd.SetComputeTextureParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs._VBufferHistory, historyRT); // Read + cmd.SetComputeTextureParam(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, HDShaderIDs._VBufferFeedback, feedbackRT); // Write } + ConstantBuffer.Push(cmd, parameters.volumetricCB, parameters.volumetricLightingCS, HDShaderIDs._ShaderVariablesVolumetric); + ConstantBuffer.Set(cmd, parameters.volumetricLightingCS, HDShaderIDs._ShaderVariablesLightList); + // The shader defines GROUP_SIZE_1D = 8. cmd.DispatchCompute(parameters.volumetricLightingCS, parameters.volumetricLightingKernel, ((int)parameters.resolution.x + 7) / 8, ((int)parameters.resolution.y + 7) / 8, parameters.viewCount); } @@ -842,14 +967,15 @@ static void FilterVolumetricLighting(in VolumetricLightingParameters parameters, { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.VolumetricLightingFiltering))) { + ConstantBuffer.Push(cmd, parameters.volumetricCB, parameters.volumetricLightingCS, HDShaderIDs._ShaderVariablesVolumetric); // The shader defines GROUP_SIZE_1D = 8. - cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelX, HDShaderIDs._VBufferLightingFeedback, inputBuffer); // Read - cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelX, HDShaderIDs._VBufferLightingIntegral, outputBuffer); // Write + cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelX, HDShaderIDs._VBufferFilteringInput, inputBuffer); // Read + cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelX, HDShaderIDs._VBufferFilteringOutput, outputBuffer); // Write cmd.DispatchCompute(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelX, ((int)parameters.resolution.x + 7) / 8, ((int)parameters.resolution.y + 7) / 8, parameters.viewCount); - cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelY, HDShaderIDs._VBufferLightingFeedback, outputBuffer); // Read - cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelY, HDShaderIDs._VBufferLightingIntegral, inputBuffer); // Write + cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelY, HDShaderIDs._VBufferFilteringInput, outputBuffer); // Read + cmd.SetComputeTextureParam(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelY, HDShaderIDs._VBufferFilteringOutput, inputBuffer); // Write cmd.DispatchCompute(parameters.volumetricLightingFilteringCS, parameters.volumetricFilteringKernelY, ((int)parameters.resolution.x + 7) / 8, ((int)parameters.resolution.y + 7) / 8, parameters.viewCount); } } @@ -857,18 +983,27 @@ static void FilterVolumetricLighting(in VolumetricLightingParameters parameters, void VolumetricLightingPass(HDCamera hdCamera, CommandBuffer cmd, int frameIndex) { if (!Fog.IsVolumetricFogEnabled(hdCamera)) + { + cmd.SetGlobalTexture(HDShaderIDs._VBufferLighting, HDUtils.clearTexture3D); return; + } var parameters = PrepareVolumetricLightingParameters(hdCamera, frameIndex); using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.VolumetricLighting))) { - // It is safe to request these RTs even if they have not been allocated. - // The system will return NULL in that case. - RTHandle historyRT = hdCamera.GetPreviousFrameRT((int)HDCameraFrameHistoryType.VolumetricLighting); - RTHandle feedbackRT = hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.VolumetricLighting); + RTHandle feedbackRT = null, historyRT = null; - VolumetricLightingPass(parameters, m_DensityBufferHandle, m_LightingBufferHandle, historyRT, feedbackRT, m_TileAndClusterData.bigTileLightList, cmd); + if (parameters.enableReprojection) + { + var currIdx = (frameIndex + 0) & 1; + var prevIdx = (frameIndex + 1) & 1; + + feedbackRT = hdCamera.volumetricHistoryBuffers[currIdx]; + historyRT = hdCamera.volumetricHistoryBuffers[prevIdx]; + } + + VolumetricLightingPass(parameters, m_DensityBuffer, m_LightingBuffer, historyRT, feedbackRT, m_TileAndClusterData.bigTileLightList, cmd); if (parameters.enableReprojection) hdCamera.volumetricHistoryIsValid = true; // For the next frame... @@ -876,7 +1011,9 @@ void VolumetricLightingPass(HDCamera hdCamera, CommandBuffer cmd, int frameIndex // Let's filter out volumetric buffer if (parameters.filterVolume) - FilterVolumetricLighting(parameters, m_DensityBufferHandle, m_LightingBufferHandle, cmd); + FilterVolumetricLighting(parameters, m_DensityBuffer, m_LightingBuffer, cmd); + + cmd.SetGlobalTexture(HDShaderIDs._VBufferLighting, m_LightingBuffer); } } // class VolumetricLightingModule } // namespace UnityEngine.Rendering.HighDefinition diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl index 4fd8a0d064b..9f64f8bf410 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLighting.cs.hlsl @@ -20,6 +20,30 @@ struct DensityVolumeEngineData float endTimesRcpDistFadeLen; }; +// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesVolumetric +// PackingRules = Exact +CBUFFER_START(ShaderVariablesVolumetric) + float4x4 _VBufferCoordToViewDirWS[2]; + float _VBufferUnitDepthTexelSpacing; + uint _NumVisibleDensityVolumes; + float _CornetteShanksConstant; + uint _VBufferHistoryIsValid; + float4 _VBufferSampleOffset; + float4 _VolumeMaskDimensions; + float4 _AmbientProbeCoeffs[7]; + float _VBufferVoxelSize; + float _HaveToPad; + float _OtherwiseTheBuffer; + float _IsFilledWithGarbage; + float4 _VBufferPrevViewportSize; + float4 _VBufferHistoryViewportScale; + float4 _VBufferHistoryViewportLimit; + float4 _VBufferPrevDistanceEncodingParams; + float4 _VBufferPrevDistanceDecodingParams; + uint _NumTileBigTileX; + uint _NumTileBigTileY; +CBUFFER_END + // // Accessors for UnityEngine.Rendering.HighDefinition.DensityVolumeEngineData // diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute index fbff303be31..4b674ece566 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/VolumetricLightingFiltering.compute @@ -20,8 +20,8 @@ // Inputs & outputs //-------------------------------------------------------------------------------------------------- -RW_TEXTURE3D(float4, _VBufferLightingIntegral); -RW_TEXTURE3D(float4, _VBufferLightingFeedback); +RW_TEXTURE3D(float4, _VBufferFilteringInput); +RW_TEXTURE3D(float4, _VBufferFilteringOutput); #define SIGMA_FILTER 2.0 @@ -69,7 +69,7 @@ void FilterVolumetricLighting(uint3 dispatchThreadId : SV_DispatchThreadID, // Compute the next tapping coordinate int3 tapCoord = int3(voxelCoord.x, voxelCoord.y, voxelCoord.z) + vec * idx; // Tap the value we should be tapping from - float4 currentValue = _VBufferLightingFeedback[tapCoord]; + float4 currentValue = _VBufferFilteringInput[tapCoord]; // Compute the weight for this tap float weight = Gaussian(abs(idx), SIGMA_FILTER); @@ -85,6 +85,6 @@ void FilterVolumetricLighting(uint3 dispatchThreadId : SV_DispatchThreadID, sumW += weight; } // Normalize and output - _VBufferLightingIntegral[voxelCoord] = value / sumW; + _VBufferFilteringOutput[voxelCoord] = value / sumW; } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs index b0fc37dadc1..2d161eea64e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs @@ -44,6 +44,13 @@ public enum FeatureFlags [GenerateHLSL(PackingRules.Exact, false, false, true, 1200)] public struct SurfaceData { + [MaterialSharedPropertyMapping(MaterialSharedProperty.AmbientOcclusion)] + [SurfaceDataAttributes("Ambient Occlusion")] + public float ambientOcclusion; + + [SurfaceDataAttributes("Specular Occlusion")] + public float specularOcclusion; + [MaterialSharedPropertyMapping(MaterialSharedProperty.Normal)] [SurfaceDataAttributes(new string[] {"Normal", "Normal View Space"}, true)] public Vector3 normalWS; @@ -64,7 +71,7 @@ public struct SurfaceData public Vector3 fresnelF0; [SurfaceDataAttributes("Specular Lobe")] - public Vector2 specularLobe; + public Vector3 specularLobe; // .xy for SVBRDF, .xyz for CARPAINT2, for _CarPaint2_CTSpreads per lobe roughnesses [SurfaceDataAttributes("Height")] public float height_mm; @@ -102,6 +109,9 @@ public struct SurfaceData [GenerateHLSL(PackingRules.Exact, false, false, true, 1250)] public struct BSDFData { + public float ambientOcclusion; + public float specularOcclusion; + [SurfaceDataAttributes(new string[] { "Normal WS", "Normal View Space" }, true)] public Vector3 normalWS; [SurfaceDataAttributes("", true)] @@ -113,7 +123,7 @@ public struct BSDFData public Vector3 diffuseColor; public Vector3 specularColor; public Vector3 fresnelF0; - public Vector2 roughness; + public Vector3 roughness; // .xy for SVBRDF, .xyz for CARPAINT2, for _CarPaint2_CTSpreads per lobe roughnesses public float height_mm; // Car Paint Variables diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs.hlsl index 12b8d46ab0b..7362aefc55d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.cs.hlsl @@ -18,53 +18,59 @@ // // UnityEngine.Rendering.HighDefinition.AxF+SurfaceData: static fields // -#define DEBUGVIEW_AXF_SURFACEDATA_NORMAL (1200) -#define DEBUGVIEW_AXF_SURFACEDATA_NORMAL_VIEW_SPACE (1201) -#define DEBUGVIEW_AXF_SURFACEDATA_TANGENT (1202) -#define DEBUGVIEW_AXF_SURFACEDATA_DIFFUSE_COLOR (1203) -#define DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_COLOR (1204) -#define DEBUGVIEW_AXF_SURFACEDATA_FRESNEL_F0 (1205) -#define DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_LOBE (1206) -#define DEBUGVIEW_AXF_SURFACEDATA_HEIGHT (1207) -#define DEBUGVIEW_AXF_SURFACEDATA_ANISOTROPIC_ANGLE (1208) -#define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_UV (1209) -#define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_MIP (1210) -#define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_COLOR (1211) -#define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_NORMAL (1212) -#define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_IOR (1213) -#define DEBUGVIEW_AXF_SURFACEDATA_GEOMETRIC_NORMAL (1214) -#define DEBUGVIEW_AXF_SURFACEDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1215) +#define DEBUGVIEW_AXF_SURFACEDATA_AMBIENT_OCCLUSION (1200) +#define DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_OCCLUSION (1201) +#define DEBUGVIEW_AXF_SURFACEDATA_NORMAL (1202) +#define DEBUGVIEW_AXF_SURFACEDATA_NORMAL_VIEW_SPACE (1203) +#define DEBUGVIEW_AXF_SURFACEDATA_TANGENT (1204) +#define DEBUGVIEW_AXF_SURFACEDATA_DIFFUSE_COLOR (1205) +#define DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_COLOR (1206) +#define DEBUGVIEW_AXF_SURFACEDATA_FRESNEL_F0 (1207) +#define DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_LOBE (1208) +#define DEBUGVIEW_AXF_SURFACEDATA_HEIGHT (1209) +#define DEBUGVIEW_AXF_SURFACEDATA_ANISOTROPIC_ANGLE (1210) +#define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_UV (1211) +#define DEBUGVIEW_AXF_SURFACEDATA_FLAKES_MIP (1212) +#define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_COLOR (1213) +#define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_NORMAL (1214) +#define DEBUGVIEW_AXF_SURFACEDATA_CLEARCOAT_IOR (1215) +#define DEBUGVIEW_AXF_SURFACEDATA_GEOMETRIC_NORMAL (1216) +#define DEBUGVIEW_AXF_SURFACEDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1217) // // UnityEngine.Rendering.HighDefinition.AxF+BSDFData: static fields // -#define DEBUGVIEW_AXF_BSDFDATA_NORMAL_WS (1250) -#define DEBUGVIEW_AXF_BSDFDATA_NORMAL_VIEW_SPACE (1251) -#define DEBUGVIEW_AXF_BSDFDATA_TANGENT_WS (1252) -#define DEBUGVIEW_AXF_BSDFDATA_BI_TANGENT_WS (1253) -#define DEBUGVIEW_AXF_BSDFDATA_DIFFUSE_COLOR (1254) -#define DEBUGVIEW_AXF_BSDFDATA_SPECULAR_COLOR (1255) -#define DEBUGVIEW_AXF_BSDFDATA_FRESNEL_F0 (1256) -#define DEBUGVIEW_AXF_BSDFDATA_ROUGHNESS (1257) -#define DEBUGVIEW_AXF_BSDFDATA_HEIGHT_MM (1258) -#define DEBUGVIEW_AXF_BSDFDATA_FLAKES_UV (1259) -#define DEBUGVIEW_AXF_BSDFDATA_FLAKES_MIP (1260) -#define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_COLOR (1261) -#define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_NORMAL_WS (1262) -#define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_IOR (1263) -#define DEBUGVIEW_AXF_BSDFDATA_GEOMETRIC_NORMAL (1264) -#define DEBUGVIEW_AXF_BSDFDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1265) +#define DEBUGVIEW_AXF_BSDFDATA_AMBIENT_OCCLUSION (1250) +#define DEBUGVIEW_AXF_BSDFDATA_SPECULAR_OCCLUSION (1251) +#define DEBUGVIEW_AXF_BSDFDATA_NORMAL_WS (1252) +#define DEBUGVIEW_AXF_BSDFDATA_NORMAL_VIEW_SPACE (1253) +#define DEBUGVIEW_AXF_BSDFDATA_TANGENT_WS (1254) +#define DEBUGVIEW_AXF_BSDFDATA_BI_TANGENT_WS (1255) +#define DEBUGVIEW_AXF_BSDFDATA_DIFFUSE_COLOR (1256) +#define DEBUGVIEW_AXF_BSDFDATA_SPECULAR_COLOR (1257) +#define DEBUGVIEW_AXF_BSDFDATA_FRESNEL_F0 (1258) +#define DEBUGVIEW_AXF_BSDFDATA_ROUGHNESS (1259) +#define DEBUGVIEW_AXF_BSDFDATA_HEIGHT_MM (1260) +#define DEBUGVIEW_AXF_BSDFDATA_FLAKES_UV (1261) +#define DEBUGVIEW_AXF_BSDFDATA_FLAKES_MIP (1262) +#define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_COLOR (1263) +#define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_NORMAL_WS (1264) +#define DEBUGVIEW_AXF_BSDFDATA_CLEARCOAT_IOR (1265) +#define DEBUGVIEW_AXF_BSDFDATA_GEOMETRIC_NORMAL (1266) +#define DEBUGVIEW_AXF_BSDFDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1267) // Generated from UnityEngine.Rendering.HighDefinition.AxF+SurfaceData // PackingRules = Exact struct SurfaceData { + float ambientOcclusion; + float specularOcclusion; float3 normalWS; float3 tangentWS; float3 diffuseColor; float3 specularColor; float3 fresnelF0; - float2 specularLobe; + float3 specularLobe; float height_mm; float anisotropyAngle; float2 flakesUV; @@ -79,13 +85,15 @@ struct SurfaceData // PackingRules = Exact struct BSDFData { + float ambientOcclusion; + float specularOcclusion; float3 normalWS; float3 tangentWS; float3 biTangentWS; float3 diffuseColor; float3 specularColor; float3 fresnelF0; - float2 roughness; + float3 roughness; float height_mm; float2 flakesUV; float flakesMipLevel; @@ -102,6 +110,12 @@ void GetGeneratedSurfaceDataDebug(uint paramId, SurfaceData surfacedata, inout f { switch (paramId) { + case DEBUGVIEW_AXF_SURFACEDATA_AMBIENT_OCCLUSION: + result = surfacedata.ambientOcclusion.xxx; + break; + case DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_OCCLUSION: + result = surfacedata.specularOcclusion.xxx; + break; case DEBUGVIEW_AXF_SURFACEDATA_NORMAL: result = surfacedata.normalWS * 0.5 + 0.5; break; @@ -123,7 +137,7 @@ void GetGeneratedSurfaceDataDebug(uint paramId, SurfaceData surfacedata, inout f result = surfacedata.fresnelF0; break; case DEBUGVIEW_AXF_SURFACEDATA_SPECULAR_LOBE: - result = float3(surfacedata.specularLobe, 0.0); + result = surfacedata.specularLobe; break; case DEBUGVIEW_AXF_SURFACEDATA_HEIGHT: result = surfacedata.height_mm.xxx; @@ -162,6 +176,12 @@ void GetGeneratedBSDFDataDebug(uint paramId, BSDFData bsdfdata, inout float3 res { switch (paramId) { + case DEBUGVIEW_AXF_BSDFDATA_AMBIENT_OCCLUSION: + result = bsdfdata.ambientOcclusion.xxx; + break; + case DEBUGVIEW_AXF_BSDFDATA_SPECULAR_OCCLUSION: + result = bsdfdata.specularOcclusion.xxx; + break; case DEBUGVIEW_AXF_BSDFDATA_NORMAL_WS: result = bsdfdata.normalWS * 0.5 + 0.5; break; @@ -184,7 +204,7 @@ void GetGeneratedBSDFDataDebug(uint paramId, BSDFData bsdfdata, inout float3 res result = bsdfdata.fresnelF0; break; case DEBUGVIEW_AXF_BSDFDATA_ROUGHNESS: - result = float3(bsdfdata.roughness, 0.0); + result = bsdfdata.roughness; break; case DEBUGVIEW_AXF_BSDFDATA_HEIGHT_MM: result = bsdfdata.height_mm.xxx; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl index bfe44fc8acc..1a42ba904eb 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.hlsl @@ -375,6 +375,31 @@ float GetScalarRoughnessFromAnisoRoughness(float roughnessT, float roughnessB) return 0.5 * (roughnessT + roughnessB); } +float GetScalarRoughness(float3 roughness) +{ + float singleRoughness = 0.5; + +#if defined(_AXF_BRDF_TYPE_SVBRDF) + + singleRoughness = (HasAnisotropy()) ? GetScalarRoughnessFromAnisoRoughness(roughness.x, roughness.y) : roughness.x; + +#elif defined(_AXF_BRDF_TYPE_CAR_PAINT) + float sumCoeffXRoughness = 0.0; + float sumCoeff = 0.0; + UNITY_UNROLL + for (uint lobeIndex = 0; lobeIndex < CARPAINT2_LOBE_COUNT; lobeIndex++) // TODO remove all variable lobecnt code + { + float coeff = _CarPaint2_CTCoeffs[lobeIndex]; + float spread = roughness[lobeIndex]; + sumCoeff += coeff; + sumCoeffXRoughness += spread * coeff; + } + singleRoughness = min(1.0, SafeDiv(sumCoeffXRoughness,sumCoeff)); +#endif + + return singleRoughness; +} + NormalData ConvertSurfaceDataToNormalData(SurfaceData surfaceData) { NormalData normalData; @@ -389,31 +414,9 @@ NormalData ConvertSurfaceDataToNormalData(SurfaceData surfaceData) { normalData.normalWS = surfaceData.normalWS; -#if defined(_AXF_BRDF_TYPE_SVBRDF) - float roughness = (HasAnisotropy()) ? GetScalarRoughnessFromAnisoRoughness(surfaceData.specularLobe.x, surfaceData.specularLobe.y) : surfaceData.specularLobe.x; - normalData.perceptualRoughness = RoughnessToPerceptualRoughness(roughness); - -#elif defined(_AXF_BRDF_TYPE_CAR_PAINT) // Hack: try to get a "single equivalent" roughness - normalData.perceptualRoughness = 0.0; - - float sumCoeffXRoughness = 0.0; - float sumCoeff = 0.0; - - UNITY_UNROLL - for (uint lobeIndex = 0; lobeIndex < CARPAINT2_LOBE_COUNT; lobeIndex++) - { - float coeff = _CarPaint2_CTCoeffs[lobeIndex]; - float spread = _CarPaint2_CTSpreads[lobeIndex]; - - sumCoeff += coeff; - sumCoeffXRoughness += spread * coeff; - } - normalData.perceptualRoughness = RoughnessToPerceptualRoughness(min(1.0, SafeDiv(sumCoeffXRoughness,sumCoeff))); -#else - // This is only possible if the AxF is a BTF type. However, there is a bunch of ifdefs do not support this third case - normalData.perceptualRoughness = 0.0; -#endif + float roughness = GetScalarRoughness(surfaceData.specularLobe); + normalData.perceptualRoughness = RoughnessToPerceptualRoughness(roughness); } return normalData; @@ -487,6 +490,7 @@ float3 RefractSaturateToTIR(float3 incoming, float3 normal, float eta, out floa float sinThetaCrit = saturate(rcp(eta)); float cosThetaCrit = sqrt(1 - Sq(sinThetaCrit)); float3 incOrthoN = (incoming - c * normal) * /*normalize the ortho component:*/rcp(sqrt(sinIncSq)); + // Note: sqrt(sinIncSq) shouldn't be close to 0, since b < 0 <=> (sinIncSq) > 1/Sq(eta) and eta shouldn't be close to 1/sqrt(eps)! criticalDir = sinThetaCrit * incOrthoN + cosThetaCrit * normal; @@ -543,7 +547,7 @@ float CT_F(float H_V, float F0) return F0 + (1.0 - F0) * f_1_sub_cos_fifth; } -float MultiLobesCookTorrance(float NdotL, float NdotV, float NdotH, float VdotH) +float MultiLobesCookTorrance(BSDFData bsdfData, float NdotL, float NdotV, float NdotH, float VdotH) { // Ensure numerical stability if (NdotV < 0.00174532836589830883577820272085 || NdotL < 0.00174532836589830883577820272085) //sin(0.1 deg ) @@ -554,7 +558,7 @@ float MultiLobesCookTorrance(float NdotL, float NdotV, float NdotH, float VdotH { float F0 = _CarPaint2_CTF0s[lobeIndex]; float coeff = _CarPaint2_CTCoeffs[lobeIndex]; - float spread = _CarPaint2_CTSpreads[lobeIndex]; + float spread = bsdfData.roughness[lobeIndex]; // _CarPaint2_CTSpreads[lobeIndex]; specularIntensity += coeff * CT_D(NdotH, spread) * CT_F(VdotH, F0); } @@ -684,10 +688,14 @@ BSDFData ConvertSurfaceDataToBSDFData(uint2 positionSS, SurfaceData surfaceData) BSDFData bsdfData; // ZERO_INITIALIZE(BSDFData, data); + bsdfData.ambientOcclusion = surfaceData.ambientOcclusion; + bsdfData.specularOcclusion = surfaceData.specularOcclusion; + bsdfData.normalWS = surfaceData.normalWS; bsdfData.tangentWS = surfaceData.tangentWS; bsdfData.biTangentWS = cross(bsdfData.normalWS, bsdfData.tangentWS); + bsdfData.roughness = 0; //----------------------------------------------------------------------------- #ifdef _AXF_BRDF_TYPE_SVBRDF bsdfData.diffuseColor = surfaceData.diffuseColor; @@ -696,7 +704,7 @@ BSDFData ConvertSurfaceDataToBSDFData(uint2 positionSS, SurfaceData surfaceData) bsdfData.fresnelF0 = surfaceData.fresnelF0; // See AxfData.hlsl: the actual sampled texture is always 1 channel, if we ever find otherwise, we will use the others. bsdfData.height_mm = surfaceData.height_mm; - bsdfData.roughness = HasAnisotropy() ? surfaceData.specularLobe : surfaceData.specularLobe.xx; + bsdfData.roughness.xy = HasAnisotropy() ? surfaceData.specularLobe.xy : surfaceData.specularLobe.xx; bsdfData.clearcoatColor = surfaceData.clearcoatColor; bsdfData.clearcoatNormalWS = HasClearcoat() ? surfaceData.clearcoatNormalWS : surfaceData.normalWS; @@ -717,7 +725,7 @@ BSDFData ConvertSurfaceDataToBSDFData(uint2 positionSS, SurfaceData surfaceData) bsdfData.specularColor = GetCarPaintSpecularColor(); bsdfData.fresnelF0 = GetCarPaintFresnelF0(); - bsdfData.roughness = 0; + bsdfData.roughness.xyz = surfaceData.specularLobe.xyz; // the later stores per lobe possibly modified (for geometric specular AA) _CarPaint2_CTSpreads bsdfData.height_mm = 0; #endif @@ -744,8 +752,8 @@ struct PreLightData float3 viewWS_UnderCoat; // View vector after optional clear-coat refraction. // IBL - float3 iblDominantDirectionWS_UnderCoat; // Dominant specular direction, used for IBL in EvaluateBSDF_Env() - float3 iblDominantDirectionWS_Clearcoat; // Dominant specular direction, used for IBL in EvaluateBSDF_Env() and also in area lights when clearcoat is enabled + float3 iblDominantDirectionWS_BottomLobeOnTop; // Dominant specular direction, for bottom lobe but as it exit on top, used for IBL in EvaluateBSDF_Env() + float3 iblDominantDirectionWS_Clearcoat; // Dominant specular direction, used for IBL in EvaluateBSDF_Env() and also in area lights when clearcoat is enabled #ifdef _AXF_BRDF_TYPE_SVBRDF float iblPerceptualRoughness; float3 specularFGD; @@ -983,7 +991,7 @@ float3 CarPaint_BTF(float thetaH, float thetaD, BSDFData bsdfData) } #endif //...#if defined(_AXF_BRDF_TYPE_CAR_PAINT) -float3 FindAverageBaseLobeDirOnTop(BSDFData bsdfData, PreLightData preLightData) +float3 FindAverageBaseLobeDirOnTop(BSDFData bsdfData, PreLightData preLightData, out float3 lobeDirUndercoat) { float3 outDir; @@ -1010,6 +1018,7 @@ float3 FindAverageBaseLobeDirOnTop(BSDFData bsdfData, PreLightData preLightData) float3 incomingSaturated; float rayIntensity; outDir = RefractSaturateToTIR(-vRefractedBottomReflected, -bsdfData.clearcoatNormalWS, bsdfData.clearcoatIOR, rayIntensity, incomingSaturated); + lobeDirUndercoat = -incomingSaturated; // incoming is away from the top interface from under the surface so *-1 to reverse quadrant. #endif return outDir; @@ -1045,13 +1054,19 @@ PreLightData GetPreLightData(float3 viewWS_Clearcoat, PositionInputs posInput // Handle IBL + multiscattering // todo_dir: // todo_dir todo_modes todo_pseudorefract: cant use undercoat like that, but better than to lose the bottom normal effect for now... - preLightData.iblDominantDirectionWS_UnderCoat = reflect(-preLightData.viewWS_UnderCoat, bsdfData.normalWS); + float3 reflectedLobeDirUndercoat = reflect(-preLightData.viewWS_UnderCoat, bsdfData.normalWS); + preLightData.iblDominantDirectionWS_BottomLobeOnTop = reflectedLobeDirUndercoat; if (HasClearcoatAndRefraction()) { - preLightData.iblDominantDirectionWS_UnderCoat = FindAverageBaseLobeDirOnTop(bsdfData, preLightData); // much better + preLightData.iblDominantDirectionWS_BottomLobeOnTop = FindAverageBaseLobeDirOnTop(bsdfData, preLightData, reflectedLobeDirUndercoat); // much better + // reflectedLobeDirUndercoat is now adjusted to correspond to the refracted-back on top direction returned by FindAverageBaseLobeDirOnTop() + + //sanity check: If both normals are equal, then this shouldn't change the output: + //preLightData.iblDominantDirectionWS_BottomLobeOnTop = reflect(-viewWS_Clearcoat, bsdfData.clearcoatNormalWS); + //reflectedLobeDirUndercoat = reflect(-preLightData.viewWS_UnderCoat, bsdfData.normalWS); } preLightData.iblDominantDirectionWS_Clearcoat = reflect(-viewWS_Clearcoat, bsdfData.clearcoatNormalWS); - //preLightData.iblDominantDirectionWS_UnderCoat = preLightData.iblDominantDirectionWS_Clearcoat; + //preLightData.iblDominantDirectionWS_BottomLobeOnTop = preLightData.iblDominantDirectionWS_Clearcoat; #ifdef _AXF_BRDF_TYPE_SVBRDF // @TODO => Anisotropic IBL? @@ -1103,10 +1118,31 @@ PreLightData GetPreLightData(float3 viewWS_Clearcoat, PositionInputs posInput preLightData.specularCTFGDReflectivity = 0; preLightData.ltcTransformSpecularCT = (float3x3[MAX_CT_LOBE_COUNT])0; - // TODO_diffuseFGDColor: better one, averaged maybe... + // TODO_diffuseFGDColor: better one, averaged maybe: ie depending on roughness also preLightData.singleBRDFColor = 1.0; float thetaH = 0; //acos(clamp(NdotH, 0, 1)); float thetaD = acos(clamp(preLightData.NdotV_UnderCoat, 0, 1)); + // The above is the same as + //float3 lightDir = reflect(-preLightData.viewWS_UnderCoat, bsdfData.normalWS); + //float3 H = normalize(preLightData.viewWS_UnderCoat + lightDir); + //float NdotH = dot(bsdfData.normalWS, H); + //float LdotH = dot(H, lightDir); + //thetaH = acos(clamp(NdotH, 0, 1)); + //thetaD = acos(clamp(LdotH, 0, 1)); + + // Also, could use reflectedLobeDirUndercoat here (and see TODO_diffuseFGDColor: if we make it depends on roughness, one per lobe) + // This is relevant only if both normals aren't the same obviously. + // In the case of CARPAINT, this means a clearcoat normal map. + // (ie orange peel) + if (false) + { + float3 H = normalize(preLightData.viewWS_UnderCoat + reflectedLobeDirUndercoat); + float NdotH = dot(bsdfData.normalWS, H); + + float LdotH = dot(H, reflectedLobeDirUndercoat); + thetaH = acos(clamp(NdotH, 0, 1)); + thetaD = acos(clamp(LdotH, 0, 1)); + } preLightData.singleBRDFColor *= GetBRDFColor(thetaH, thetaD); preLightData.singleFlakesComponent = CarPaint_BTF(thetaH, thetaD, bsdfData); @@ -1116,7 +1152,7 @@ PreLightData GetPreLightData(float3 viewWS_Clearcoat, PositionInputs posInput { float F0 = _CarPaint2_CTF0s[lobeIndex]; float coeff = _CarPaint2_CTCoeffs[lobeIndex]; - float spread = _CarPaint2_CTSpreads[lobeIndex]; + float spread = bsdfData.roughness[lobeIndex]; // _CarPaint2_CTSpreads[lobeIndex]; #if !USE_COOK_TORRANCE_MULTI_LOBES // Computes weighted average of roughness values sumCoeff += coeff; @@ -1161,8 +1197,9 @@ PreLightData GetPreLightData(float3 viewWS_Clearcoat, PositionInputs posInput float oneOverLobeCnt = rcp(CARPAINT2_LOBE_COUNT); preLightData.iblPerceptualRoughness = RoughnessToPerceptualRoughness(sumRoughness * oneOverLobeCnt); tempF0 = sumF0 * oneOverLobeCnt; - // todo_BeckmannToGGX + // todo_BeckmannToGGX GetPreIntegratedFGDCookTorranceAndLambert(NdotV_UnderCoat, preLightData.iblPerceptualRoughness, tempF0 * preLightData.singleBRDFColor, specularFGD, diffuseFGD, reflectivity); + preLightData.iblPerceptualRoughness = PerceptualRoughnessBeckmannToGGX(preLightData.iblPerceptualRoughness); specularFGD *= GetPreIntegratedFGDCookTorranceSampleMutiplier(); preLightData.specularCTFGDSingleLobe = specularFGD * sumCoeff; #endif @@ -1415,7 +1452,7 @@ float3 ComputeWard(float3 H, float LdotH, float NdotL, float NdotV, PreLightData float F = 1.0; switch (_SVBRDF_BRDFVariants & 3) { - case 1: F_FresnelDieletricSafe(Fresnel0ToIorSafe(bsdfData.fresnelF0.r), LdotH); break; + case 1: F = F_FresnelDieletricSafe(Fresnel0ToIorSafe(bsdfData.fresnelF0.r), LdotH); break; case 2: F = F_Schlick(bsdfData.fresnelF0.r, LdotH); break; } @@ -1423,8 +1460,8 @@ float3 ComputeWard(float3 H, float LdotH, float NdotL, float NdotV, PreLightData float3 tsH = float3(dot(H, bsdfData.tangentWS), dot(H, bsdfData.biTangentWS), dot(H, bsdfData.normalWS)); //float2 rotH = tsH.xy / tsH.z; float2 rotH = tsH.xy / max(0.00001, tsH.z); - //float2 roughness = bsdfData.roughness; - float2 roughness = max(0.0001, bsdfData.roughness); + //float2 roughness = bsdfData.roughness.xy; + float2 roughness = max(0.0001, bsdfData.roughness.xy); //if (bsdfData.roughness.y == 0.0) bsdfData.specularColor = float3(1,0,0); if (roughness.x * roughness.y <= 0.0001 && tsH.z < 1.0) @@ -1448,7 +1485,7 @@ float3 ComputeWard(float3 H, float LdotH, float NdotL, float NdotV, PreLightData float3 ComputeBlinnPhong(float3 H, float LdotH, float NdotL, float NdotV, PreLightData preLightData, BSDFData bsdfData) { - float2 exponents = exp2(bsdfData.roughness); + float2 exponents = exp2(bsdfData.roughness.xy); // Evaluate normal distribution function float3 tsH = float3(dot(H, bsdfData.tangentWS), dot(H, bsdfData.biTangentWS), dot(H, bsdfData.normalWS)); @@ -1619,6 +1656,7 @@ CBSDF EvaluateBSDF(float3 viewWS_Clearcoat, float3 lightWS_Clearcoat, PreLightDa float3 GetCarPaintSpecularFGDForLobe(PreLightData preLightData, uint lobeIndex) { return lerp(preLightData.specularCTFGDAtZeroF0[lobeIndex], preLightData.specularCTFGDReflectivity[lobeIndex], _CarPaint2_CTF0s[lobeIndex]*preLightData.singleBRDFColor); + //return lerp(preLightData.specularCTFGDAtZeroF0[lobeIndex], preLightData.specularCTFGDReflectivity[lobeIndex], _CarPaint2_CTF0s[lobeIndex])*preLightData.singleBRDFColor; } @@ -1685,7 +1723,7 @@ CBSDF EvaluateBSDF(float3 viewWS_Clearcoat, float3 lightWS_Clearcoat, PreLightDa float3 diffuseTerm = Lambert(); // Apply multi-lobes Cook-Torrance - float3 specularTerm = MultiLobesCookTorrance(NdotL, NdotV, NdotH, VdotH); + float3 specularTerm = MultiLobesCookTorrance(bsdfData, NdotL, NdotV, NdotH, VdotH); // Apply BRDF color float3 BRDFColor = GetBRDFColor(thetaH, thetaD); @@ -1959,7 +1997,7 @@ DirectLighting EvaluateBSDF_Line( LightLoopContext lightLoopContext, // We project the point onto the area light's plane using the reflected view direction and recompute the light direction from this position // todo_dir: #if 0 - float3 bestLightWS_Specular = ComputeBestLightDirection_Line(lightPositionRWS, preLightData.iblDominantDirectionWS_UnderCoat, lightData); + float3 bestLightWS_Specular = ComputeBestLightDirection_Line(lightPositionRWS, preLightData.iblDominantDirectionWS_BottomLobeOnTop, lightData); // todo_dir todo_pseudorefract // refract light dir here for GetBRDFColor since it is a fresnel-like effect, but @@ -2178,7 +2216,7 @@ DirectLighting EvaluateBSDF_Rect(LightLoopContext lightLoopContext, // We project the point onto the area light's plane using the reflected view direction and recompute the light direction from this position // TODO_dir: #if 0 - float3 bestLightWS_Specular = ComputeBestLightDirection_Rectangle(lightPositionRWS, preLightData.iblDominantDirectionWS_UnderCoat, lightData); + float3 bestLightWS_Specular = ComputeBestLightDirection_Rectangle(lightPositionRWS, preLightData.iblDominantDirectionWS_BottomLobeOnTop, lightData); // TODO_dir: refract light dir for GetBRDFColor here since it is a fresnel-like effect, but // compute LTC / env fetching using *non refracted dir* @@ -2345,7 +2383,7 @@ float GetEnvMipLevel(EnvLightData lightData, float iblPerceptualRoughness) if (IsEnvIndexTexture2D(lightData.envIndex)) { // Empirical remapping - iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(iblPerceptualRoughness, _ColorPyramidScale.z); + iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(iblPerceptualRoughness, _ColorPyramidLodCount); } else { @@ -2398,24 +2436,43 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, float weight = 1.0; // TODO_dir: this shouldn't be undercoat. - float3 environmentSamplingDirectionWS_UnderCoat = preLightData.iblDominantDirectionWS_UnderCoat; + float3 envSamplingDirForBottomLayer = preLightData.iblDominantDirectionWS_BottomLobeOnTop; #if defined(_AXF_BRDF_TYPE_SVBRDF) float3 envLighting = 0.0; float NdotV = ClampNdotV(preLightData.NdotV_UnderCoat); - - environmentSamplingDirectionWS_UnderCoat = GetModifiedEnvSamplingDir(lightData, bsdfData.normalWS, preLightData.iblDominantDirectionWS_UnderCoat, preLightData.iblPerceptualRoughness, NdotV); - - // Note: using _influenceShapeType and projectionShapeType instead of (lightData|proxyData).shapeType allow to make compiler optimization in case the type is know (like for sky) - EvaluateLight_EnvIntersection(positionWS, bsdfData.normalWS, lightData, _influenceShapeType, environmentSamplingDirectionWS_UnderCoat, weight); + // Here we use bsdfData.clearcoatNormalWS: if there's no coat, bsdfData.clearcoatNormalWS == bsdfData.normalWS anyway. + // The reason is that, normally, since GetModifiedEnvSamplingDir (off-specular effect) is roughness dependent, + // we would have to store another direction (lightData is only used to escape the modification in case of planar probe) + // and in case of carpaint, one for each lobe. However, if we would like to "correctly" take into account the effect, we would have + // to calculate the effect on the bottom layer where directions are different, and then use FindAverageBaseLobeDirOnTop(). + // We decide to just apply the effect on top instead. + // (FindAverageBaseLobeDirOnTop is alreayd an approximation ignoring under-horizon or TIR. If we saturated to the critical angle undercoat + // and thus grazing when exiting on top, a tilt back for off-specular effect might in fact have no effect since the lobe could still + // be under horizon. On the other hand, if we didn't have to saturate, a little tilt-back toward normal (from GetModifiedEnvSamplingDir) + // should have translated into a bigger one on top because of angle range decompression.) + envSamplingDirForBottomLayer = GetModifiedEnvSamplingDir(lightData, bsdfData.clearcoatNormalWS, preLightData.iblDominantDirectionWS_BottomLobeOnTop, preLightData.iblPerceptualRoughness, NdotV); + + // Note: using _influenceShapeType and projectionShapeType instead of (lightData|proxyData).shapeType allow to make compiler optimization in case the type is know (like for sky) + EvaluateLight_EnvIntersection(positionWS, bsdfData.clearcoatNormalWS, lightData, _influenceShapeType, envSamplingDirForBottomLayer, weight); + // ...here the normal is only used for normal fading mode of the influence volume. + + // Another problem with having even two fetch directions is the reflection hierarchy that only supports one weight. + // (TODO: We could have a vector tracking multiplied weights already applied per lobe that we update and that is + // passed back by the light loop but otherwise opaque to it, with the single hierarchyWeight tracked alongside. + // That way no "overlighting" would be done and by returning the hierarchyWeight = min(all weights) up to now, + // we could potentially avoid artifacts in having eg the clearcoat reflection not available from one influence volume + // while the base has full weight reflection. This ends up always preventing a blend for the coat reflection when the + // bottom reflection is full. Lit doesn't have this problem too much in practice since only GetModifiedEnvSamplingDir + // changes the direction vs the coat.) float IBLMipLevel; IBLMipLevel = GetEnvMipLevel(lightData, preLightData.iblPerceptualRoughness); // Sample the pre-integrated environment lighting - float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, environmentSamplingDirectionWS_UnderCoat, IBLMipLevel, lightData.rangeCompressionFactorCompensation); + float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, envSamplingDirForBottomLayer, IBLMipLevel, lightData.rangeCompressionFactorCompensation); weight *= preLD.w; // Used by planar reflection to discard pixel envLighting = GetSpecularIndirectDimmer() * preLightData.specularFGD * preLD.xyz; @@ -2425,39 +2482,37 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, float3 envLighting = 0.0; - float NdotV = ClampNdotV(preLightData.NdotV_UnderCoat); - // A part of this BRDF depends on thetaH and thetaD and should thus have entered // the split sum pre-integration. We do a further approximation by pulling those // terms out and evaluating them in the specular dominant direction, - // for BRDFColor and flakes. - float3 viewWS_UnderCoat = preLightData.viewWS_UnderCoat; - float3 lightWS_UnderCoat = environmentSamplingDirectionWS_UnderCoat; + // for BRDFColor and flakes, see GetPreLightData. - float3 H = normalize(viewWS_UnderCoat + lightWS_UnderCoat); - float NdotH = dot(bsdfData.normalWS, H); - float VdotH = dot(viewWS_UnderCoat, H); - - // TODO_dir: so this is just thetaH = 0, etc. CHECK and remove. - float thetaH = acos(clamp(NdotH, 0, 1)); - float thetaD = acos(clamp(VdotH, 0, 1)); + // Note: we don't use GetModifiedEnvSamplingDir() per lobe here, and see comment above about reflection hierarchy. + EvaluateLight_EnvIntersection(positionWS, bsdfData.clearcoatNormalWS, lightData, _influenceShapeType, envSamplingDirForBottomLayer, weight); #if USE_COOK_TORRANCE_MULTI_LOBES // Multi-lobes approach // Each CT lobe samples the environment with the appropriate roughness - float sumWeights = 0.0; + float probeSkipFactor = 1; for (uint lobeIndex = 0; lobeIndex < CARPAINT2_LOBE_COUNT; lobeIndex++) { float coeff = _CarPaint2_CTCoeffs[lobeIndex]; float lobeMipLevel = PerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness[lobeIndex]); - float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, lightWS_UnderCoat, lobeMipLevel, lightData.rangeCompressionFactorCompensation); + float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, envSamplingDirForBottomLayer, lobeMipLevel, lightData.rangeCompressionFactorCompensation); //todotodo: try removing coeff envLighting += coeff * GetCarPaintSpecularFGDForLobe(preLightData, lobeIndex) * preLD.xyz; - sumWeights += preLD.w; + // Note: preLD.w is only used by planar probes, returning 0 if outside captured direction or 1 otherwise (the influence volume weight fades, not this). + // Since this is only used for planar probes, even if we had used GetModifiedEnvSamplingDir() above, all directions would be the same in that case anyway + // since GetModifiedEnvSamplingDir() doesn't do anything for planar probes. + // For that reason, only one preLD.w needs to be used, no need to average them, they should all be the same. + // sumWeights += preLD.w; + probeSkipFactor = preLD.w; } + // See discussion about reflection hierarchy above for SVBRDF, same thing here: When we will evaluate the coat, we will ignore its weight. + weight *= probeSkipFactor; envLighting *= GetSpecularIndirectDimmer(); //now already in rebuilt specularFGD: envLighting *= GetBRDFColor(thetaH, thetaD); @@ -2465,8 +2520,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, //TODO_FLAKES float flakesMipLevel = 0; // Flakes are supposed to be perfect mirrors //envLighting += preLightData.flakesFGD * CarPaint_BTF(thetaH, thetaD, bsdfData) * SampleEnv(lightLoopContext, lightData.envIndex, lightWS_UnderCoat, flakesMipLevel, lightData.rangeCompressionFactorCompensation).xyz; - envLighting += preLightData.singleFlakesComponent * SampleEnv(lightLoopContext, lightData.envIndex, lightWS_UnderCoat, flakesMipLevel, lightData.rangeCompressionFactorCompensation).xyz; - weight *= sumWeights / CARPAINT2_LOBE_COUNT; + envLighting += preLightData.singleFlakesComponent * SampleEnv(lightLoopContext, lightData.envIndex, envSamplingDirForBottomLayer, flakesMipLevel, lightData.rangeCompressionFactorCompensation).xyz; #else // USE_COOK_TORRANCE_MULTI_LOBES @@ -2476,10 +2530,10 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, IBLMipLevel = GetEnvMipLevel(lightData, preLightData.iblPerceptualRoughness); // Sample the actual environment lighting - float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, lightWS_UnderCoat, IBLMipLevel, lightData.rangeCompressionFactorCompensation); + float4 preLD = SampleEnv(lightLoopContext, lightData.envIndex, envSamplingDirForBottomLayer, IBLMipLevel, lightData.rangeCompressionFactorCompensation); float3 envLighting; - envLighting = preLightData.specularCTFGDSingleLobe * GetSpecularIndirectDimmer() * GetBRDFColor(thetaH, thetaD); + envLighting = preLightData.specularCTFGDSingleLobe * GetSpecularIndirectDimmer(); //TODO_FLAKES //envLighting += preLightData.flakesFGD * CarPaint_BTF(thetaH, thetaD, bsdfData); envLighting += preLightData.singleFlakesComponent; @@ -2534,9 +2588,11 @@ void PostEvaluateBSDF( LightLoopContext lightLoopContext, { // There is no AmbientOcclusion from data with AxF, but let's apply our SSAO AmbientOcclusionFactor aoFactor; - GetScreenSpaceAmbientOcclusionMultibounce( posInput.positionSS, preLightData.NdotV_UnderCoat, - RoughnessToPerceptualRoughness(GetScalarRoughnessFromAnisoRoughness(bsdfData.roughness.x, bsdfData.roughness.y)), - 1.0, 1.0, GetColorBaseDiffuse(bsdfData), GetColorBaseFresnelF0(bsdfData), aoFactor); + GetScreenSpaceAmbientOcclusionMultibounce(posInput.positionSS, preLightData.NdotV_UnderCoat, + RoughnessToPerceptualRoughness(GetScalarRoughness(bsdfData.roughness)), + bsdfData.ambientOcclusion, bsdfData.specularOcclusion, + GetColorBaseDiffuse(bsdfData), GetColorBaseFresnelF0(bsdfData), aoFactor); + ApplyAmbientOcclusionFactor(aoFactor, builtinData, lighting); diffuseLighting = bsdfData.diffuseColor * lighting.direct.diffuse + builtinData.bakeDiffuseLighting; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader index 5bbc13d29d4..8590a6b6cb8 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxF.shader @@ -63,6 +63,10 @@ Shader "HDRP/AxF" _CarPaint2_CTCoeffs("_CarPaint2_CTCoeffs", Vector) = (1,1,1,1) _CarPaint2_CTSpreads("_CarPaint2_CTSpreads", Vector) = (1,1,1,1) + // GUI inspector only - saves state in material meta, read back from SetupMaterialKeywordsAndPass + //[Enum(Off, 0, From Ambient Occlusion, 1, From Bent Normals, 2)] _SpecularOcclusionMode("Specular Occlusion Mode", Int) = 1 + [Enum(Off, 0, From Ambient Occlusion, 1)] _SpecularOcclusionMode("Specular Occlusion Mode", Int) = 1 + [ToggleUI] _UseShadowThreshold("_UseShadowThreshold", Float) = 0.0 [ToggleUI] _AlphaCutoffEnable("Alpha Cutoff Enable", Float) = 0.0 _AlphaCutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 @@ -102,6 +106,10 @@ Shader "HDRP/AxF" [Enum(Flip, 0, Mirror, 1, None, 2)] _DoubleSidedNormalMode("Double sided normal mode", Float) = 1 // This is for the editor only, see BaseLitUI.cs: _DoubleSidedConstants will be set based on the mode. [HideInInspector] _DoubleSidedConstants("_DoubleSidedConstants", Vector) = (1, 1, -1, 0) + [ToggleUI] _EnableGeometricSpecularAA("EnableGeometricSpecularAA", Float) = 0.0 + _SpecularAAScreenSpaceVariance("SpecularAAScreenSpaceVariance", Range(0.0, 1.0)) = 0.1 + _SpecularAAThreshold("SpecularAAThreshold", Range(0.0, 1.0)) = 0.2 + // Caution: C# code in BaseLitUI.cs call LightmapEmissionFlagsProperty() which assume that there is an existing "_EmissionColor" // value that exist to identify if the GI emission need to be enabled. // In our case we don't use such a mechanism but need to keep the code quiet. We declare the value and always enable it. @@ -130,12 +138,15 @@ Shader "HDRP/AxF" //------------------------------------------------------------------------------------- #pragma shader_feature_local _AXF_BRDF_TYPE_SVBRDF _AXF_BRDF_TYPE_CAR_PAINT _AXF_BRDF_TYPE_BTF + #pragma shader_feature_local _ _SPECULAR_OCCLUSION_NONE //_SPECULAR_OCCLUSION_FROM_BENT_NORMAL_MAP + #pragma shader_feature_local _ALPHATEST_ON #pragma shader_feature_local _ALPHATOMASK_ON #pragma shader_feature_local _DOUBLESIDED_ON #pragma shader_feature_local _DISABLE_DECALS #pragma shader_feature_local _DISABLE_SSR + #pragma shader_feature_local _ENABLE_GEOMETRIC_SPECULAR_AA #pragma shader_feature_local _ADD_PRECOMPUTED_VELOCITY diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl index edf69c325a8..0e0996a22c1 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFData.hlsl @@ -38,6 +38,9 @@ void ApplyDecalToSurfaceData(DecalSurfaceData decalSurfaceData, inout SurfaceDat surfaceData.specularLobe.x = PerceptualSmoothnessToRoughness(RoughnessToPerceptualSmoothness(surfaceData.specularLobe.x) * decalSurfaceData.mask.w + decalSurfaceData.mask.z); surfaceData.specularLobe.y = PerceptualSmoothnessToRoughness(RoughnessToPerceptualSmoothness(surfaceData.specularLobe.y) * decalSurfaceData.mask.w + decalSurfaceData.mask.z); +#ifdef _AXF_BRDF_TYPE_CAR_PAINT + surfaceData.specularLobe.z = PerceptualSmoothnessToRoughness(RoughnessToPerceptualSmoothness(surfaceData.specularLobe.z) * decalSurfaceData.mask.w + decalSurfaceData.mask.z); +#endif } #endif } @@ -60,11 +63,15 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p float alpha = 1.0; + surfaceData.ambientOcclusion = 1.0; + surfaceData.specularOcclusion = 1.0; + surfaceData.specularLobe = 0; + #ifdef _AXF_BRDF_TYPE_SVBRDF surfaceData.diffuseColor = SAMPLE_TEXTURE2D(_SVBRDF_DiffuseColorMap, sampler_SVBRDF_DiffuseColorMap, UV0).xyz; surfaceData.specularColor = SAMPLE_TEXTURE2D(_SVBRDF_SpecularColorMap, sampler_SVBRDF_SpecularColorMap, UV0).xyz; - surfaceData.specularLobe = _SVBRDF_SpecularLobeMapScale * SAMPLE_TEXTURE2D(_SVBRDF_SpecularLobeMap, sampler_SVBRDF_SpecularLobeMap, UV0).xy; + surfaceData.specularLobe.xy = _SVBRDF_SpecularLobeMapScale * SAMPLE_TEXTURE2D(_SVBRDF_SpecularLobeMap, sampler_SVBRDF_SpecularLobeMap, UV0).xy; // The AxF models include both a general coloring term that they call "specular color" while the f0 is actually another term, // seemingly always scalar: @@ -98,13 +105,15 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p surfaceData.diffuseColor = _CarPaint2_CTDiffuse; surfaceData.clearcoatIOR = max(1.001, _CarPaint2_ClearcoatIOR); // Can't be exactly 1 otherwise the precise fresnel divides by 0! + surfaceData.specularLobe = _CarPaint2_CTSpreads.xyz; // We may want to modify these (eg for Specular AA) + surfaceData.normalWS = input.tangentToWorld[2].xyz; GetNormalWS(input, 2.0 * SAMPLE_TEXTURE2D(_ClearcoatNormalMap, sampler_ClearcoatNormalMap, UV0).xyz - 1.0, surfaceData.clearcoatNormalWS, doubleSidedConstants); // Create mirrored UVs to hide flakes tiling surfaceData.flakesUV = _CarPaint2_FlakeTiling * UV0; - surfaceData.flakesMipLevel = _CarPaint2_BTFFlakeMap.CalculateLevelOfDetail(sampler_CarPaint2_BTFFlakeMap, surfaceData.flakesUV); + surfaceData.flakesMipLevel = CALCULATE_TEXTURE2D_LOD(_CarPaint2_BTFFlakeMap, sampler_CarPaint2_BTFFlakeMap, surfaceData.flakesUV); // TODO_FLAKES: this isn't really tiling if ((int(surfaceData.flakesUV.y) & 1) == 0) @@ -116,13 +125,29 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p // Useless for car paint BSDF surfaceData.specularColor = 0; - surfaceData.specularLobe = 0; surfaceData.fresnelF0 = 0; surfaceData.height_mm = 0; surfaceData.anisotropyAngle = 0; surfaceData.clearcoatColor = 0; #endif + // TODO + // Assume same xyz encoding for AxF bent normal as other normal maps. + //float3 bentNormalWS; + //GetNormalWS(input, 2.0 * SAMPLE_TEXTURE2D(_BentNormalMap, sampler_BentNormalMap, UV0).xyz - 1.0, bentNormalWS, doubleSidedConstants); + + float perceptualRoughness = RoughnessToPerceptualRoughness(GetScalarRoughness(surfaceData.specularLobe)); + + //TODO +//#if defined(_SPECULAR_OCCLUSION_FROM_BENT_NORMAL_MAP) + // Note: we use normalWS as it will always exist and be equal to clearcoatNormalWS if there's no coat + // (otherwise we do SO with the base lobe, might be wrong depending on way AO is computed, will be wrong either way with a single non-lobe specific value) + //surfaceData.specularOcclusion = GetSpecularOcclusionFromBentAO(V, bentNormalWS, surfaceData.normalWS, surfaceData.ambientOcclusion, perceptualRoughness); +//#endif +#if !defined(_SPECULAR_OCCLUSION_NONE) + surfaceData.specularOcclusion = GetSpecularOcclusionFromAmbientOcclusion(ClampNdotV(dot(surfaceData.normalWS, V)), surfaceData.ambientOcclusion, perceptualRoughness); +#endif + // Propagate the geometry normal surfaceData.geomNormalWS = input.tangentToWorld[2]; @@ -166,6 +191,15 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p #endif #endif +#if defined(_ENABLE_GEOMETRIC_SPECULAR_AA) + // Specular AA for geometric curvature + + surfaceData.specularLobe.x = PerceptualSmoothnessToRoughness(GeometricNormalFiltering(RoughnessToPerceptualSmoothness(surfaceData.specularLobe.x), input.tangentToWorld[2], _SpecularAAScreenSpaceVariance, _SpecularAAThreshold)); + surfaceData.specularLobe.y = PerceptualSmoothnessToRoughness(GeometricNormalFiltering(RoughnessToPerceptualSmoothness(surfaceData.specularLobe.y), input.tangentToWorld[2], _SpecularAAScreenSpaceVariance, _SpecularAAThreshold)); +#if defined(_AXF_BRDF_TYPE_CAR_PAINT) + surfaceData.specularLobe.z = PerceptualSmoothnessToRoughness(GeometricNormalFiltering(RoughnessToPerceptualSmoothness(surfaceData.specularLobe.z), input.tangentToWorld[2], _SpecularAAScreenSpaceVariance, _SpecularAAThreshold)); +#endif +#endif #if defined(DEBUG_DISPLAY) if (_DebugMipMapMode != DEBUGMIPMAPMODE_NONE) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl index 6f7a6527e3f..9c3383f73da 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/AxF/AxFProperties.hlsl @@ -107,6 +107,11 @@ float _UseShadowThreshold; float _AlphaCutoffShadow; float4 _DoubleSidedConstants; +// Specular AA +float _EnableGeometricSpecularAA; +float _SpecularAAScreenSpaceVariance; +float _SpecularAAThreshold; + // Caution: C# code in BaseLitUI.cs call LightmapEmissionFlagsProperty() which assume that there is an existing "_EmissionColor" // value that exist to identify if the GI emission need to be enabled. // In our case we don't use such a mechanism but need to keep the code quiet. We declare the value and always enable it. diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ClearPropertyMaskBuffer.compute b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ClearPropertyMaskBuffer.compute index 123c78c621b..3384d78c508 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ClearPropertyMaskBuffer.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ClearPropertyMaskBuffer.compute @@ -5,14 +5,20 @@ #pragma kernel CSMain +#ifdef PLATFORM_SUPPORTS_BUFFER_ATOMICS_IN_PIXEL_SHADER +RWStructuredBuffer _DecalPropertyMaskBuffer : register(u0); +#endif + [numthreads(8,8,1)] void CSMain (uint3 id : SV_DispatchThreadID) { +#ifdef PLATFORM_SUPPORTS_BUFFER_ATOMICS_IN_PIXEL_SHADER int blockID = id.x / 8; int blockX = id.x % 8; int blockY = id.y; int index = blockID * 64 + blockY * 8 + blockX; -#ifdef PLATFORM_SUPPORTS_BUFFER_ATOMICS_IN_PIXEL_SHADER _DecalPropertyMaskBuffer[index] = 0; +#else + // Do nothing #endif } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader index 7283396036d..a126d1b84f6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.shader @@ -69,14 +69,6 @@ Shader "HDRP/Decal" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/FragInputs.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl" - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" - - //------------------------------------------------------------------------------------- - // variable declaration - //------------------------------------------------------------------------------------- - - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" - // All our shaders use same name for entry point #pragma vertex Vert #pragma fragment Frag @@ -117,6 +109,8 @@ Shader "HDRP/Decal" #define DECALS_3RT #define SHADERPASS SHADERPASS_DBUFFER_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -173,6 +167,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_PROJECTOR + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -210,6 +206,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_PROJECTOR + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -247,6 +245,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_PROJECTOR + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -286,6 +286,8 @@ Shader "HDRP/Decal" #pragma multi_compile DECALS_3RT DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_PROJECTOR + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -324,6 +326,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_PROJECTOR + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -362,6 +366,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_PROJECTOR + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -397,6 +403,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_PROJECTOR + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -442,6 +450,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -478,6 +488,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -514,6 +526,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -549,6 +563,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -586,6 +602,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -622,6 +640,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -655,6 +675,8 @@ Shader "HDRP/Decal" #define DECALS_4RT #define SHADERPASS SHADERPASS_DBUFFER_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -686,6 +708,8 @@ Shader "HDRP/Decal" HLSLPROGRAM #define SHADERPASS SHADERPASS_FORWARD_EMISSIVE_PROJECTOR + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" @@ -716,6 +740,8 @@ Shader "HDRP/Decal" HLSLPROGRAM #define SHADERPASS SHADERPASS_FORWARD_EMISSIVE_MESH + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" + #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalProperties.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderPass/DecalSharePass.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalData.hlsl" diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl index be2bdb5cbeb..6a251a7606e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/DecalUtilities.hlsl @@ -11,10 +11,10 @@ DECLARE_DBUFFER_TEXTURE(_DBufferTexture); void ApplyBlendNormal(inout float4 dst, inout uint matMask, float2 texCoords, uint mapMask, float3x3 decalToWorld, float blend, float lod) { float4 src; - src.xyz = mul(decalToWorld, UnpackNormalmapRGorAG(SAMPLE_TEXTURE2D_LOD(_DecalAtlas2D, _trilinear_clamp_sampler_DecalAtlas2D, texCoords, lod))) * 0.5f + 0.5f; + src.xyz = mul(decalToWorld, UnpackNormalmapRGorAG(SAMPLE_TEXTURE2D_LOD(_DecalAtlas2D, _trilinear_clamp_sampler_DecalAtlas2D, texCoords, lod))) * 0.5 + 0.5; src.w = blend; - dst.xyz = src.xyz * src.w + dst.xyz * (1.0f - src.w); - dst.w = dst.w * (1.0f - src.w); + dst.xyz = src.xyz * src.w + dst.xyz * (1.0 - src.w); + dst.w = dst.w * (1.0 - src.w); matMask |= mapMask; } @@ -26,8 +26,8 @@ void ApplyBlendDiffuse(inout float4 dst, inout uint matMask, float2 texCoords, f } src.w *= blend; blend = src.w; // diffuse texture alpha affects all other channels - dst.xyz = src.xyz * src.w + dst.xyz * (1.0f - src.w); - dst.w = dst.w * (1.0f - src.w); + dst.xyz = src.xyz * src.w + dst.xyz * (1.0 - src.w); + dst.w = dst.w * (1.0 - src.w); matMask |= mapMask; } @@ -45,12 +45,12 @@ void ApplyBlendMask(inout float4 dbuffer2, inout float2 dbuffer3, inout uint mat src.z = scalingMAB.z * src.z; src.w = lerp(remappingAOS.z, remappingAOS.w, src.w); float maskBlend; - if (blendParams.x == 1.0f) // normal blend source is mask blue channel + if (blendParams.x == 1.0) // normal blend source is mask blue channel normalBlend = src.z * decalBlend; else - normalBlend = albedoBlend; // normal blend source is albedo alpha + normalBlend = albedoBlend; // normal blend source is albedo alpha - if (blendParams.y == 1.0f) // mask blend source is mask blue channel + if (blendParams.y == 1.0) // mask blend source is mask blue channel maskBlend = src.z * decalBlend; else maskBlend = albedoBlend; // mask blend siurce is albedo alpha @@ -102,23 +102,24 @@ void ApplyBlendMask(inout float4 dbuffer2, inout float2 dbuffer3, inout uint mat dbuffer3Mask = float2(1, 1); // M alpha, AO alpha } - dbuffer2.xyz = (dbuffer2Mask.xyz == 1) ? src.xyz * src.w + dbuffer2.xyz * (1.0f - src.w) : dbuffer2.xyz; - dbuffer2.w = (dbuffer2Mask.w == 1) ? dbuffer2.w * (1.0f - src.w) : dbuffer2.w; + dbuffer2.xyz = (dbuffer2Mask.xyz == 1) ? src.xyz * src.w + dbuffer2.xyz * (1.0 - src.w) : dbuffer2.xyz; + dbuffer2.w = (dbuffer2Mask.w == 1) ? dbuffer2.w * (1.0 - src.w) : dbuffer2.w; - dbuffer3.xy = (dbuffer3Mask.xy == 1) ? dbuffer3.xy * (1.0f - src.w) : dbuffer3.xy; + dbuffer3.xy = (dbuffer3Mask.xy == 1) ? dbuffer3.xy * (1.0 - src.w) : dbuffer3.xy; matMask |= mapMask; } - +// In order that the lod for with transpartent decal better match the lod for opaque decal +// We use ComputeTextureLOD with bias == 0.5 void EvalDecalMask(PositionInputs posInput, float3 positionRWSDdx, float3 positionRWSDdy, DecalData decalData, inout float4 DBuffer0, inout float4 DBuffer1, inout float4 DBuffer2, inout float2 DBuffer3, inout uint mask, inout float alpha) { // Get the relative world camera to decal matrix float4x4 worldToDecal = ApplyCameraTranslationToInverseMatrix(decalData.worldToDecal); float3 positionDS = mul(worldToDecal, float4(posInput.positionWS, 1.0)).xyz; - positionDS = positionDS * float3(1.0, -1.0, 1.0) + float3(0.5, 0.5f, 0.5); // decal clip space - if ((all(positionDS.xyz > 0.0f) && all(1.0f - positionDS.xyz > 0.0f))) + positionDS = positionDS * float3(1.0, -1.0, 1.0) + float3(0.5, 0.5, 0.5); // decal clip space + if ((all(positionDS.xyz > 0.0) && all(1.0 - positionDS.xyz > 0.0))) { float2 uvScale = float2(decalData.normalToWorld[3][0], decalData.normalToWorld[3][1]); float2 uvBias = float2(decalData.normalToWorld[3][2], decalData.normalToWorld[3][3]); @@ -126,7 +127,7 @@ void EvalDecalMask(PositionInputs posInput, float3 positionRWSDdx, float3 positi positionDS.xz = frac(positionDS.xz); // clamp by half a texel to avoid sampling neighboring textures in the atlas - float2 clampAmount = float2(0.5f / _DecalAtlasResolution.x, 0.5f / _DecalAtlasResolution.y); + float2 clampAmount = float2(0.5 / _DecalAtlasResolution.x, 0.5 / _DecalAtlasResolution.y); float2 diffuseMin = decalData.diffuseScaleBias.zw + clampAmount; // offset into atlas is in .zw float2 diffuseMax = decalData.diffuseScaleBias.zw + decalData.diffuseScaleBias.xy - clampAmount; // scale relative to full atlas size is in .xy so total texture extent in atlas is (1,1) * scale @@ -147,15 +148,15 @@ void EvalDecalMask(PositionInputs posInput, float3 positionRWSDdx, float3 positi float2 sampleDiffuseDdx = positionDSDdx.xz * decalData.diffuseScaleBias.xy; // factor in the atlas scale float2 sampleDiffuseDdy = positionDSDdy.xz * decalData.diffuseScaleBias.xy; - float lodDiffuse = ComputeTextureLOD(sampleDiffuseDdx, sampleDiffuseDdy, _DecalAtlasResolution); + float lodDiffuse = ComputeTextureLOD(sampleDiffuseDdx, sampleDiffuseDdy, _DecalAtlasResolution, 0.5); - float2 sampleNormalDdx = positionDSDdx.xz * decalData.normalScaleBias.xy; - float2 sampleNormalDdy = positionDSDdy.xz * decalData.normalScaleBias.xy; - float lodNormal = ComputeTextureLOD(sampleNormalDdx, sampleNormalDdy, _DecalAtlasResolution); + float2 sampleNormalDdx = positionDSDdx.xz * decalData.normalScaleBias.xy; + float2 sampleNormalDdy = positionDSDdy.xz * decalData.normalScaleBias.xy; + float lodNormal = ComputeTextureLOD(sampleNormalDdx, sampleNormalDdy, _DecalAtlasResolution, 0.5); - float2 sampleMaskDdx = positionDSDdx.xz * decalData.maskScaleBias.xy; - float2 sampleMaskDdy = positionDSDdy.xz * decalData.maskScaleBias.xy; - float lodMask = ComputeTextureLOD(sampleMaskDdx, sampleMaskDdy, _DecalAtlasResolution); + float2 sampleMaskDdx = positionDSDdx.xz * decalData.maskScaleBias.xy; + float2 sampleMaskDdy = positionDSDdy.xz * decalData.maskScaleBias.xy; + float lodMask = ComputeTextureLOD(sampleMaskDdx, sampleMaskDdy, _DecalAtlasResolution, 0.5); float albedoBlend = decalData.normalToWorld[0][3]; float4 src = decalData.baseColor; @@ -165,9 +166,9 @@ void EvalDecalMask(PositionInputs posInput, float3 positionRWSDdx, float3 positi alpha = alpha < albedoBlend ? albedoBlend : alpha; // use decal alpha if it is higher than transparent alpha float albedoContribution = decalData.normalToWorld[1][3]; - if (albedoContribution == 0.0f) + if (albedoContribution == 0.0) { - mask = 0; // diffuse will not get modified + mask = 0; // diffuse will not get modified } float normalBlend = albedoBlend; @@ -208,13 +209,13 @@ DecalSurfaceData GetDecalSurfaceData(PositionInputs posInput, inout float alpha) #if defined(_SURFACE_TYPE_TRANSPARENT) && defined(HAS_LIGHTLOOP) // forward transparent using clustered decals uint decalCount, decalStart; - DBuffer0 = float4(0.0f, 0.0f, 0.0f, 1.0f); - DBuffer1 = float4(0.5f, 0.5f, 0.5f, 1.0f); - DBuffer2 = float4(0.0f, 0.0f, 0.0f, 1.0f); + DBuffer0 = float4(0.0, 0.0, 0.0, 1.0); + DBuffer1 = float4(0.5, 0.5, 0.5, 1.0); + DBuffer2 = float4(0.0, 0.0, 0.0, 1.0); #ifdef DECALS_4RT - DBuffer3 = float2(1.0f, 1.0f); + DBuffer3 = float2(1.0, 1.0); #else - float2 DBuffer3 = float2(1.0f, 1.0f); + float2 DBuffer3 = float2(1.0, 1.0); #endif #ifndef LIGHTLOOP_DISABLE_TILE_AND_CLUSTER diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs deleted file mode 100644 index 86f394eefd7..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace UnityEngine.Rendering.HighDefinition -{ - [GenerateHLSL(needAccessors = false, omitStructDeclaration = true)] - struct ShaderVariablesDecal - { - public Vector2 _DecalAtlasResolution; - public uint _EnableDecals; - public uint _DecalCount; - } -} - diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.hlsl deleted file mode 100644 index ece7c5a7b8b..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.hlsl +++ /dev/null @@ -1,14 +0,0 @@ -// -// This file was automatically generated. Please don't edit by hand. -// - -#ifndef SHADERVARIABLESDECAL_CS_HLSL -#define SHADERVARIABLESDECAL_CS_HLSL -// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesDecal -// PackingRules = Exact - float2 _DecalAtlasResolution; - uint _EnableDecals; - uint _DecalCount; - - -#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.hlsl.meta deleted file mode 100644 index abba3539d5f..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0027c6174eecc5d47a411907371ba277 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.meta deleted file mode 100644 index 1603b7c6207..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 28b67e39f46c36840a5704a78b276553 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.hlsl index de886e269cc..48ca75cda96 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.hlsl @@ -1,7 +1,3 @@ -#ifdef SHADER_VARIABLES_INCLUDE_CB - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.cs.hlsl" -#else - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/Decal.cs.hlsl" StructuredBuffer _DecalDatas; @@ -9,13 +5,28 @@ StructuredBuffer _DecalDatas; TEXTURE2D(_DecalAtlas2D); SAMPLER(_trilinear_clamp_sampler_DecalAtlas2D); -#ifdef PLATFORM_SUPPORTS_BUFFER_ATOMICS_IN_PIXEL_SHADER -RWStructuredBuffer _DecalPropertyMaskBuffer : register(u4); +#if defined(PLATFORM_SUPPORTS_BUFFER_ATOMICS_IN_PIXEL_SHADER) + +// To be compatible on all platform (with Unity), we need to have the UAV following the +// last RT bind. Which maybe vary if we use 3 or 4 Render target +#if (defined(DECALS_3RT) || defined(DECALS_4RT)) + #ifdef SHADER_API_PSSL + RWStructuredBuffer _DecalPropertyMaskBuffer; + #else + // DX11 spec say that we must setup an index for UAV that is following the number of Render Target bind (starting from 0) + // So here for 4RT we have index 0 + 4 mean u4 + #ifdef DECALS_4RT + RWStructuredBuffer _DecalPropertyMaskBuffer : register(u4); + #else + RWStructuredBuffer _DecalPropertyMaskBuffer : register(u3); + #endif +#endif + +#endif + StructuredBuffer _DecalPropertyMaskBufferSRV; #endif UNITY_INSTANCING_BUFFER_START(Decal) UNITY_DEFINE_INSTANCED_PROP(float4x4, _NormalToWorld) UNITY_INSTANCING_BUFFER_END(Decal) - -#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.hlsl index d87e1e83238..a34ad165590 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Eye/Eye.hlsl @@ -793,7 +793,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, if (IsEnvIndexTexture2D(lightData.envIndex)) { // Empirical remapping - iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness, _ColorPyramidScale.z); + iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness, _ColorPyramidLodCount); } else { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.hlsl index 5eedd8a3bc2..010c1a2f3db 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Fabric/Fabric.hlsl @@ -617,7 +617,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, if (IsEnvIndexTexture2D(lightData.envIndex)) { // Empirical remapping - iblMipLevel = PositivePow(preLightData.iblPerceptualRoughness, 0.8) * uint(max(_ColorPyramidScale.z - 1, 0)); + iblMipLevel = PositivePow(preLightData.iblPerceptualRoughness, 0.8) * uint(max(_ColorPyramidLodCount - 1, 0)); } else { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/ComputeGgxIblSampleData.compute b/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/ComputeGgxIblSampleData.compute index de02fb64dcf..d8445386ed7 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/ComputeGgxIblSampleData.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/ComputeGgxIblSampleData.compute @@ -11,7 +11,7 @@ #define MAX_IBL_SAMPLE_CNT 89 #endif -RWTexture2D output; // [MAX_SAMPLE_CNT x UNITY_SPECCUBE_LOD_STEPS] +RWTexture2D outputResult; // [MAX_SAMPLE_CNT x UNITY_SPECCUBE_LOD_STEPS] #pragma kernel ComputeGgxIblSampleData @@ -33,7 +33,7 @@ void ComputeGgxIblSampleData(uint3 groupThreadId : SV_GroupThreadID) if (sampleIndex >= sampleCount) { - output[texCoord] = float4(0, 0, 0, 0); + outputResult[texCoord] = float4(0, 0, 0, 0); return; } @@ -82,6 +82,6 @@ void ComputeGgxIblSampleData(uint3 groupThreadId : SV_GroupThreadID) float pdf = 0.25 * D_GGX(NdotH, roughness); float omegaS = rcp(sampleCount) * rcp(pdf); - output[texCoord] = float4(localL, omegaS); + outputResult[texCoord] = float4(localL, omegaS); } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/IBLFilterGGX.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/IBLFilterGGX.cs index 1f3df886b42..5ef402930e4 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/IBLFilterGGX.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/GGXConvolution/IBLFilterGGX.cs @@ -67,7 +67,7 @@ public override void Initialize(CommandBuffer cmd) void InitializeGgxIblSampleData(CommandBuffer cmd) { - m_ComputeGgxIblSampleDataCS.SetTexture(m_ComputeGgxIblSampleDataKernel, "output", m_GgxIblSampleData); + m_ComputeGgxIblSampleDataCS.SetTexture(m_ComputeGgxIblSampleDataKernel, "outputResult", m_GgxIblSampleData); cmd.DispatchCompute(m_ComputeGgxIblSampleDataCS, m_ComputeGgxIblSampleDataKernel, 1, 1, 1); } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.hlsl index f7b2afd76ae..ec96e98ab8c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Hair/Hair.hlsl @@ -561,7 +561,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, if (IsEnvIndexTexture2D(lightData.envIndex)) { // Empirical remapping - iblMipLevel = PositivePow(preLightData.iblPerceptualRoughness, 0.8) * uint(max(_ColorPyramidScale.z - 1, 0)); + iblMipLevel = PositivePow(preLightData.iblPerceptualRoughness, 0.8) * uint(max(_ColorPyramidLodCount - 1, 0)); } else { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader index 33d03549082..e98d6d808b2 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLit.shader @@ -311,7 +311,7 @@ Shader "HDRP/LayeredLit" [HideInInspector] _InvPrimScale("Inverse primitive scale for non-planar POM", Vector) = (1, 1, 0, 0) [Enum(Use Emissive Color, 0, Use Emissive Mask, 1)] _EmissiveColorMode("Emissive color mode", Float) = 1 - [Enum(UV0, 0, Planar, 4, TriPlanar, 5)] _UVEmissive("UV Set for emissive", Float) = 0 + [Enum(UV0, 0, Planar, 4, TriPlanar, 5, Same as Main layer, 6)] _UVEmissive("UV Set for emissive", Float) = 0 _TexWorldScaleEmissive("Scale to apply on world coordinate", Float) = 1.0 [HideInInspector] _UVMappingMaskEmissive("_UVMappingMaskEmissive", Color) = (1, 0, 0, 0) @@ -382,7 +382,7 @@ Shader "HDRP/LayeredLit" #pragma shader_feature_local _DISPLACEMENT_LOCK_TILING_SCALE #pragma shader_feature_local _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE - #pragma shader_feature_local _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR + #pragma shader_feature_local _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _EMISSIVE_MAPPING_BASE #pragma shader_feature_local _LAYER_TILING_COUPLED_WITH_UNIFORM_OBJECT_SCALE #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR_BLENDMASK _LAYER_MAPPING_TRIPLANAR_BLENDMASK #pragma shader_feature_local _ _LAYER_MAPPING_PLANAR0 _LAYER_MAPPING_TRIPLANAR0 @@ -460,9 +460,6 @@ Shader "HDRP/LayeredLit" #pragma shader_feature_local _MATERIAL_FEATURE_SUBSURFACE_SCATTERING #pragma shader_feature_local _MATERIAL_FEATURE_TRANSMISSION - // enable dithering LOD crossfade - #pragma multi_compile _ LOD_FADE_CROSSFADE - //------------------------------------------------------------------------------------- // Define //------------------------------------------------------------------------------------- @@ -534,6 +531,7 @@ Shader "HDRP/LayeredLit" //enable GPU instancing support #pragma multi_compile_instancing #pragma instancing_options renderinglayer + #pragma multi_compile _ LOD_FADE_CROSSFADE // Note: Require _ObjectId and _PassValue variables @@ -576,6 +574,7 @@ Shader "HDRP/LayeredLit" //enable GPU instancing support #pragma multi_compile_instancing #pragma instancing_options renderinglayer + #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON @@ -623,6 +622,7 @@ Shader "HDRP/LayeredLit" //enable GPU instancing support #pragma multi_compile_instancing #pragma instancing_options renderinglayer + #pragma multi_compile _ LOD_FADE_CROSSFADE // Lightmap memo // DYNAMICLIGHTMAP_ON is used when we have an "enlighten lightmap" ie a lightmap updated at runtime by enlighten.This lightmap contain indirect lighting from realtime lights and realtime emissive material.Offline baked lighting(from baked material / light, @@ -666,6 +666,7 @@ Shader "HDRP/LayeredLit" //enable GPU instancing support #pragma multi_compile_instancing #pragma instancing_options renderinglayer + #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma multi_compile _ WRITE_NORMAL_BUFFER #pragma multi_compile _ WRITE_MSAA_DEPTH @@ -706,6 +707,7 @@ Shader "HDRP/LayeredLit" //enable GPU instancing support #pragma multi_compile_instancing #pragma instancing_options renderinglayer + #pragma multi_compile _ LOD_FADE_CROSSFADE #define SHADERPASS SHADERPASS_SHADOWS #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl" @@ -745,6 +747,7 @@ Shader "HDRP/LayeredLit" //enable GPU instancing support #pragma multi_compile_instancing #pragma instancing_options renderinglayer + #pragma multi_compile _ LOD_FADE_CROSSFADE // In deferred, depth only pass don't output anything. // In forward it output the normal buffer @@ -795,6 +798,7 @@ Shader "HDRP/LayeredLit" //enable GPU instancing support #pragma multi_compile_instancing #pragma instancing_options renderinglayer + #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON @@ -889,12 +893,10 @@ Shader "HDRP/LayeredLit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON #define SHADERPASS SHADERPASS_RAYTRACING_INDIRECT // multi compile that allows us to - #pragma multi_compile _ DIFFUSE_LIGHTING_ONLY #pragma multi_compile _ MULTI_BOUNCE_INDIRECT // We use the low shadow maps for raytracing @@ -934,7 +936,6 @@ Shader "HDRP/LayeredLit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON #define SHADERPASS SHADERPASS_RAYTRACING_FORWARD @@ -975,8 +976,6 @@ Shader "HDRP/LayeredLit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON - #pragma multi_compile _ DIFFUSE_LIGHTING_ONLY #define SHADERPASS SHADERPASS_RAYTRACING_GBUFFER @@ -1038,8 +1037,6 @@ Shader "HDRP/LayeredLit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON - #pragma multi_compile _ DIFFUSE_LIGHTING_ONLY #define SHADERPASS SHADERPASS_RAYTRACING_SUB_SURFACE @@ -1072,7 +1069,6 @@ Shader "HDRP/LayeredLit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON #define SHADERPASS SHADERPASS_PATH_TRACING #define SKIP_RASTERIZED_SHADOWS diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitData.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitData.hlsl index 858aeb5a8f9..1b0bd269b0a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitData.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/LayeredLit/LayeredLitData.hlsl @@ -816,7 +816,7 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p surfaceData.perceptualSmoothness = GeometricNormalFiltering(surfaceData.perceptualSmoothness, input.tangentToWorld[2], _SpecularAAScreenSpaceVariance, _SpecularAAThreshold); #endif - GetBuiltinData(input, V, posInput, surfaceData, alpha, bentNormalWS, depthOffset, builtinData); + GetBuiltinData(input, V, posInput, surfaceData, alpha, bentNormalWS, depthOffset, layerTexCoord.base0, builtinData); #ifdef _ALPHATEST_ON // Used for sharpening by alpha to mask diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl index 587c979266f..7ff10278bd7 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl @@ -619,6 +619,27 @@ void EncodeIntoGBuffer( SurfaceData surfaceData // Note: no need to store MATERIALFEATUREFLAGS_LIT_STANDARD, always present outGBuffer2.a = PackFloatInt8bit(coatMask, materialFeatureId, 8); +#ifdef DEBUG_DISPLAY + if (_DebugLightingMode >= DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING && _DebugLightingMode <= DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING) + { + // With deferred, Emissive is store in builtinData.bakeDiffuseLighting. If we ask for emissive lighting only + // then remove bakeDiffuseLighting part. + if (_DebugLightingMode == DEBUGLIGHTINGMODE_EMISSIVE_LIGHTING) + { + #if SHADEROPTIONS_PROBE_VOLUMES_EVALUATION_MODE == PROBEVOLUMESEVALUATIONMODES_LIGHT_LOOP + if (!IsUninitializedGI(builtinData.bakeDiffuseLighting)) + #endif + { + builtinData.bakeDiffuseLighting = real3(0.0, 0.0, 0.0); + } + } + else + { + builtinData.emissiveColor = real3(0.0, 0.0, 0.0); + } + } +#endif + // RT3 - 11f:11f:10f // In deferred we encode emissive color with bakeDiffuseLighting. We don't have the room to store emissiveColor. // It mean that any futher process that affect bakeDiffuseLighting will also affect emissiveColor, like SSAO for example. @@ -1127,7 +1148,7 @@ PreLightData GetPreLightData(float3 V, PositionInputs posInput, inout BSDFData b // Empirical remap to try to match a bit the refraction probe blurring for the fallback // Use IblPerceptualRoughness so we can handle approx of clear coat. - preLightData.transparentSSMipLevel = PositivePow(preLightData.iblPerceptualRoughness, 1.3) * uint(max(_ColorPyramidScale.z - 1, 0)); + preLightData.transparentSSMipLevel = PositivePow(preLightData.iblPerceptualRoughness, 1.3) * uint(max(_ColorPyramidLodCount - 1, 0)); #endif return preLightData; @@ -1728,7 +1749,12 @@ IndirectLighting EvaluateBSDF_ScreenSpaceReflection(PositionInputs posInput, ApplyScreenSpaceReflectionWeight(ssrLighting); // TODO: we should multiply all indirect lighting by the FGD value only ONCE. - lighting.specularReflected = ssrLighting.rgb * preLightData.specularFGD; + // In case this material has a clear coat, we shou not be using the specularFGD. The condition for it is a combination + // of a materia feature and the coat mask. + float clampedNdotV = ClampNdotV(preLightData.NdotV); + lighting.specularReflected = ssrLighting.rgb * (HasFlag(bsdfData.materialFeatures, MATERIALFEATUREFLAGS_LIT_CLEAR_COAT) ? + lerp(preLightData.specularFGD, F_Schlick(CLEAR_COAT_F0, clampedNdotV), bsdfData.coatMask) + : preLightData.specularFGD); reflectionHierarchyWeight = ssrLighting.a; return lighting; @@ -1792,7 +1818,7 @@ IndirectLighting EvaluateBSDF_ScreenspaceRefraction(LightLoopContext lightLoopCo float2 samplingPositionNDC = lerp(posInput.positionNDC, hit.positionNDC, refractionOffsetMultiplier); float3 preLD = SAMPLE_TEXTURE2D_X_LOD(_ColorPyramidTexture, s_trilinear_clamp_sampler, \ - samplingPositionNDC * _ColorPyramidScale.xy, preLightData.transparentSSMipLevel).rgb; + samplingPositionNDC * _RTHandleScaleHistory.xy, preLightData.transparentSSMipLevel).rgb; // Offset by half a texel to properly interpolate between this pixel and its mips // Inverse pre-exposure @@ -1891,7 +1917,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, if (IsEnvIndexTexture2D(lightData.envIndex)) { // Empirical remapping - iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness, _ColorPyramidScale.z); + iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness, _ColorPyramidLodCount); } else { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader index f1c93a97973..4b1422c2cd5 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.shader @@ -201,7 +201,7 @@ Shader "HDRP/Lit" [ToggleUI] _LinkDetailsWithBase("LinkDetailsWithBase", Float) = 1.0 [Enum(Use Emissive Color, 0, Use Emissive Mask, 1)] _EmissiveColorMode("Emissive color mode", Float) = 1 - [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5)] _UVEmissive("UV Set for emissive", Float) = 0 + [Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5, Same as Base, 6)] _UVEmissive("UV Set for emissive", Float) = 0 _TexWorldScaleEmissive("Scale to apply on world coordinate", Float) = 1.0 [HideInInspector] _UVMappingMaskEmissive("_UVMappingMaskEmissive", Color) = (1, 0, 0, 0) @@ -247,7 +247,7 @@ Shader "HDRP/Lit" #pragma shader_feature_local _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE #pragma shader_feature_local _ _REFRACTION_PLANE _REFRACTION_SPHERE _REFRACTION_THIN - #pragma shader_feature_local _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR + #pragma shader_feature_local _ _EMISSIVE_MAPPING_PLANAR _EMISSIVE_MAPPING_TRIPLANAR _EMISSIVE_MAPPING_BASE #pragma shader_feature_local _ _MAPPING_PLANAR _MAPPING_TRIPLANAR #pragma shader_feature_local _NORMALMAP_TANGENT_SPACE #pragma shader_feature_local _ _REQUIRE_UV2 _REQUIRE_UV3 @@ -298,9 +298,6 @@ Shader "HDRP/Lit" #pragma shader_feature_local _ADD_PRECOMPUTED_VELOCITY - // enable dithering LOD crossfade - #pragma multi_compile _ LOD_FADE_CROSSFADE - //------------------------------------------------------------------------------------- // Define //------------------------------------------------------------------------------------- @@ -359,10 +356,13 @@ Shader "HDRP/Lit" HLSLPROGRAM #pragma only_renderers d3d11 playstation xboxone vulkan metal switch + //enable GPU instancing support #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE // Note: Require _ObjectId and _PassValue variables @@ -407,6 +407,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON @@ -456,6 +458,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE // Lightmap memo // DYNAMICLIGHTMAP_ON is used when we have an "enlighten lightmap" ie a lightmap updated at runtime by enlighten.This lightmap contain indirect lighting from realtime lights and realtime emissive material.Offline baked lighting(from baked material / light, @@ -494,6 +498,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #define SHADERPASS SHADERPASS_SHADOWS #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl" @@ -534,6 +540,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE // In deferred, depth only pass don't output anything. // In forward it output the normal buffer @@ -585,6 +593,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma multi_compile _ WRITE_NORMAL_BUFFER #pragma multi_compile _ WRITE_MSAA_DEPTH @@ -632,6 +642,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #define SHADERPASS SHADERPASS_DISTORTION #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl" @@ -670,6 +682,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #define SHADERPASS SHADERPASS_DEPTH_ONLY #define CUTOFF_TRANSPARENT_DEPTH_PREPASS @@ -714,6 +728,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON @@ -786,6 +802,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON @@ -852,6 +870,8 @@ Shader "HDRP/Lit" #pragma multi_compile_instancing #pragma instancing_options renderinglayer #pragma multi_compile _ DOTS_INSTANCING_ON + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #define SHADERPASS SHADERPASS_DEPTH_ONLY #define CUTOFF_TRANSPARENT_DEPTH_POSTPASS @@ -880,6 +900,8 @@ Shader "HDRP/Lit" HLSLPROGRAM #pragma only_renderers d3d11 playstation xboxone vulkan metal switch + // enable dithering LOD crossfade + #pragma multi_compile _ LOD_FADE_CROSSFADE #define SHADERPASS SHADERPASS_CONSTANT #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl" @@ -911,12 +933,10 @@ Shader "HDRP/Lit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON #define SHADERPASS SHADERPASS_RAYTRACING_INDIRECT - // multi compile that allows us to - #pragma multi_compile _ DIFFUSE_LIGHTING_ONLY + // multi compile that allows us to strip the recursive code #pragma multi_compile _ MULTI_BOUNCE_INDIRECT // We use the low shadow maps for raytracing @@ -956,7 +976,6 @@ Shader "HDRP/Lit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON #define SHADERPASS SHADERPASS_RAYTRACING_FORWARD @@ -997,8 +1016,6 @@ Shader "HDRP/Lit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON - #pragma multi_compile _ DIFFUSE_LIGHTING_ONLY #define SHADERPASS SHADERPASS_RAYTRACING_GBUFFER @@ -1062,8 +1079,6 @@ Shader "HDRP/Lit" #pragma multi_compile _ DEBUG_DISPLAY #pragma multi_compile _ LIGHTMAP_ON #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ DYNAMICLIGHTMAP_ON - #pragma multi_compile _ DIFFUSE_LIGHTING_ONLY #define SHADERPASS SHADERPASS_RAYTRACING_SUB_SURFACE diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitBuiltinData.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitBuiltinData.hlsl index 3f4e1d711b2..6e52707b37a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitBuiltinData.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitBuiltinData.hlsl @@ -1,13 +1,45 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/BuiltinUtilities.hlsl" -void GetBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, SurfaceData surfaceData, float alpha, float3 bentNormalWS, float depthOffset, out BuiltinData builtinData) +void GetBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, SurfaceData surfaceData, float alpha, float3 bentNormalWS, float depthOffset, float3 emissiveColor, out BuiltinData builtinData) { // For back lighting we use the oposite vertex normal InitBuiltinData(posInput, alpha, bentNormalWS, -input.tangentToWorld[2], input.texCoord1, input.texCoord2, builtinData); - builtinData.emissiveColor = _EmissiveColor * lerp(float3(1.0, 1.0, 1.0), surfaceData.baseColor.rgb, _AlbedoAffectEmissive); + builtinData.emissiveColor = emissiveColor; + + // Inverse pre-expose using _EmissiveExposureWeight weight + float3 emissiveRcpExposure = builtinData.emissiveColor * GetInverseCurrentExposureMultiplier(); + builtinData.emissiveColor = lerp(emissiveRcpExposure, builtinData.emissiveColor, _EmissiveExposureWeight); + +#if (SHADERPASS == SHADERPASS_DISTORTION) || defined(DEBUG_DISPLAY) + float3 distortion = SAMPLE_TEXTURE2D(_DistortionVectorMap, sampler_DistortionVectorMap, input.texCoord0.xy).rgb; + distortion.rg = distortion.rg * _DistortionVectorScale.xx + _DistortionVectorBias.xx; + builtinData.distortion = distortion.rg * _DistortionScale; + builtinData.distortionBlur = clamp(distortion.b * _DistortionBlurScale, 0.0, 1.0) * (_DistortionBlurRemapMax - _DistortionBlurRemapMin) + _DistortionBlurRemapMin; +#endif + + builtinData.depthOffset = depthOffset; + + PostInitBuiltinData(V, posInput, surfaceData, builtinData); +} + +float3 GetEmissiveColor(SurfaceData surfaceData) +{ + return _EmissiveColor * lerp(float3(1.0, 1.0, 1.0), surfaceData.baseColor.rgb, _AlbedoAffectEmissive); +} + #ifdef _EMISSIVE_COLOR_MAP +float3 GetEmissiveColor(SurfaceData surfaceData, UVMapping emissiveMapMapping) +{ + float3 emissiveColor = GetEmissiveColor(surfaceData); + emissiveColor *= SAMPLE_UVMAPPING_TEXTURE2D(_EmissiveColorMap, sampler_EmissiveColorMap, emissiveMapMapping).rgb; + return emissiveColor; +} +#endif // _EMISSIVE_COLOR_MAP +void GetBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, SurfaceData surfaceData, float alpha, float3 bentNormalWS, float depthOffset, out BuiltinData builtinData) +{ +#ifdef _EMISSIVE_COLOR_MAP // Use layer0 of LayerTexCoord to retrieve emissive color mapping information LayerTexCoord layerTexCoord; ZERO_INITIALIZE(LayerTexCoord, layerTexCoord); @@ -38,21 +70,17 @@ void GetBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, S UVMapping emissiveMapMapping = layerTexCoord.base0; #endif - builtinData.emissiveColor *= SAMPLE_UVMAPPING_TEXTURE2D(_EmissiveColorMap, sampler_EmissiveColorMap, emissiveMapMapping).rgb; -#endif // _EMISSIVE_COLOR_MAP - - // Inverse pre-expose using _EmissiveExposureWeight weight - float3 emissiveRcpExposure = builtinData.emissiveColor * GetInverseCurrentExposureMultiplier(); - builtinData.emissiveColor = lerp(emissiveRcpExposure, builtinData.emissiveColor, _EmissiveExposureWeight); - -#if (SHADERPASS == SHADERPASS_DISTORTION) || defined(DEBUG_DISPLAY) - float3 distortion = SAMPLE_TEXTURE2D(_DistortionVectorMap, sampler_DistortionVectorMap, input.texCoord0.xy).rgb; - distortion.rg = distortion.rg * _DistortionVectorScale.xx + _DistortionVectorBias.xx; - builtinData.distortion = distortion.rg * _DistortionScale; - builtinData.distortionBlur = clamp(distortion.b * _DistortionBlurScale, 0.0, 1.0) * (_DistortionBlurRemapMax - _DistortionBlurRemapMin) + _DistortionBlurRemapMin; + GetBuiltinData(input, V, posInput, surfaceData, alpha, bentNormalWS, depthOffset, GetEmissiveColor(surfaceData, emissiveMapMapping), builtinData); +#else + GetBuiltinData(input, V, posInput, surfaceData, alpha, bentNormalWS, depthOffset, GetEmissiveColor(surfaceData), builtinData); #endif +} - builtinData.depthOffset = depthOffset; - - PostInitBuiltinData(V, posInput, surfaceData, builtinData); +void GetBuiltinData(FragInputs input, float3 V, inout PositionInputs posInput, SurfaceData surfaceData, float alpha, float3 bentNormalWS, float depthOffset, UVMapping emissiveMapMapping, out BuiltinData builtinData) +{ +#ifdef _EMISSIVE_MAPPING_BASE + GetBuiltinData(input, V, posInput, surfaceData, alpha, bentNormalWS, depthOffset, GetEmissiveColor(surfaceData, emissiveMapMapping), builtinData); +#else + GetBuiltinData(input, V, posInput, surfaceData, alpha, bentNormalWS, depthOffset, builtinData); +#endif } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitData.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitData.hlsl index ea457aea912..d7458ebba82 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitData.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitData.hlsl @@ -294,7 +294,7 @@ void GetSurfaceAndBuiltinData(FragInputs input, float3 V, inout PositionInputs p #endif // Caution: surfaceData must be fully initialize before calling GetBuiltinData - GetBuiltinData(input, V, posInput, surfaceData, alpha, bentNormalWS, depthOffset, builtinData); + GetBuiltinData(input, V, posInput, surfaceData, alpha, bentNormalWS, depthOffset, layerTexCoord.base, builtinData); #ifdef _ALPHATEST_ON // Used for sharpening by alpha to mask diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl index 77d0b1cdd74..32358051f8f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl @@ -103,7 +103,7 @@ bool CreateMaterialData(PathIntersection pathIntersection, BuiltinData builtinDa mtlData.subsurfaceWeightFactor = subsurfaceWeight; SSS::Result subsurfaceResult; - float3 meanFreePath = -0.001 / (_ShapeParamsAndMaxScatterDists[mtlData.bsdfData.diffusionProfileIndex].rgb * _WorldScalesAndFilterRadiiAndThicknessRemaps[mtlData.bsdfData.diffusionProfileIndex].x); + float3 meanFreePath = 0.001 / (_ShapeParamsAndMaxScatterDists[mtlData.bsdfData.diffusionProfileIndex].rgb * _WorldScalesAndFilterRadiiAndThicknessRemaps[mtlData.bsdfData.diffusionProfileIndex].x); if (!SSS::RandomWalk(shadingPosition, mtlData.bsdfData.normalWS, mtlData.bsdfData.diffuseColor, meanFreePath, pathIntersection.pixelCoord, subsurfaceResult)) return false; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/SimpleLit.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/SimpleLit.hlsl index 875eebd947b..93ee8bb6450 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/SimpleLit.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/SimpleLit.hlsl @@ -229,7 +229,7 @@ PreLightData GetPreLightData(float3 V, PositionInputs posInput, inout BSDFData b preLightData.transparentTransmittance = exp(-bsdfData.absorptionCoefficient * refraction.dist); // Empirical remap to try to match a bit the refraction probe blurring for the fallback // Use IblPerceptualRoughness so we can handle approx of clear coat. - preLightData.transparentSSMipLevel = PositivePow(preLightData.iblPerceptualRoughness, 1.3) * uint(max(_ColorPyramidScale.z - 1, 0)); + preLightData.transparentSSMipLevel = PositivePow(preLightData.iblPerceptualRoughness, 1.3) * uint(max(_ColorPyramidLodCount - 1, 0)); #endif return preLightData; @@ -423,7 +423,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, if (IsEnvIndexTexture2D(lightData.envIndex)) { // Empirical remapping - iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness, _ColorPyramidScale.z); + iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness, _ColorPyramidLodCount); } else { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialExtension.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialExtension.cs index 44e01d82a01..bd43ac7ed91 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialExtension.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/MaterialExtension.cs @@ -94,6 +94,17 @@ internal enum UVBaseMapping Triplanar } + internal enum UVEmissiveMapping + { + UV0, + UV1, + UV2, + UV3, + Planar, + Triplanar, + SameAsBase + } + internal enum HeightmapParametrization { MinMax = 0, diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SharedRTManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/SharedRTManager.cs index cec39c6c700..42b8fd65502 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SharedRTManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/SharedRTManager.cs @@ -94,6 +94,8 @@ public void InitSharedBuffers(GBufferManager gbufferManager, RenderPipelineSetti // Create the required resolve materials m_DepthResolveMaterial = CoreUtils.CreateEngineMaterial(resources.shaders.depthValuesPS); m_ColorResolveMaterial = CoreUtils.CreateEngineMaterial(resources.shaders.colorResolvePS); + + CoreUtils.SetKeyword(m_DepthResolveMaterial, "_HAS_MOTION_VECTORS", m_MotionVectorsSupport); } AllocateCoarseStencilBuffer(RTHandles.maxWidth, RTHandles.maxHeight, TextureXR.slices); @@ -342,18 +344,30 @@ public void ResolveSharedRT(CommandBuffer cmd, HDCamera hdCamera) Debug.Assert(m_MSAASupported); using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.ResolveMSAADepth))) { - // Grab the RTIs and set the output render targets - m_RTIDs3[0] = m_CameraDepthValuesBuffer.nameID; - m_RTIDs3[1] = m_NormalRT.nameID; - m_RTIDs3[2] = m_MotionVectorsRT.nameID; - CoreUtils.SetRenderTarget(cmd, m_RTIDs3, m_CameraDepthStencilBuffer); - - // Set the input textures + if (m_MotionVectorsSupport) + { + // Grab the RTIs and set the output render targets + m_RTIDs3[0] = m_CameraDepthValuesBuffer.nameID; + m_RTIDs3[1] = m_NormalRT.nameID; + m_RTIDs3[2] = m_MotionVectorsRT.nameID; + CoreUtils.SetRenderTarget(cmd, m_RTIDs3, m_CameraDepthStencilBuffer); + + // Set the motion vector input texture + Shader.SetGlobalTexture(HDShaderIDs._MotionVectorTextureMS, m_MotionVectorsMSAART); + } + else + { + // Grab the RTIs and set the output render targets + m_RTIDs2[0] = m_CameraDepthValuesBuffer.nameID; + m_RTIDs2[1] = m_NormalRT.nameID; + CoreUtils.SetRenderTarget(cmd, m_RTIDs2, m_CameraDepthStencilBuffer); + } + + // Set the depth and normal input textures Shader.SetGlobalTexture(HDShaderIDs._NormalTextureMS, m_NormalMSAART); Shader.SetGlobalTexture(HDShaderIDs._DepthTextureMS, m_DepthAsColorMSAART); - Shader.SetGlobalTexture(HDShaderIDs._MotionVectorTextureMS, m_MotionVectorsMSAART); - // Resolve the depth and normal buffers + // Resolve the buffers cmd.DrawProcedural(Matrix4x4.identity, m_DepthResolveMaterial, SampleCountToPassIndex(m_MSAASamples), MeshTopology.Triangles, 3, 1); } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl index d524b73a117..e588302833e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/StackLit/StackLit.hlsl @@ -31,6 +31,12 @@ // #define STACK_LIT_DISPLAY_REFERENCE_IBL #endif +#ifndef SKIP_RASTERIZED_SHADOWS +#define RASTERIZED_AREA_LIGHT_SHADOWS 1 +#else +#define RASTERIZED_AREA_LIGHT_SHADOWS 0 +#endif + //----------------------------------------------------------------------------- // Texture and constant buffer declaration //----------------------------------------------------------------------------- @@ -3738,147 +3744,154 @@ DirectLighting EvaluateBSDF_Line( LightLoopContext lightLoopContext, // Terminate if the shaded point is too far away. if (intensity == 0.0) - return lighting; - - lightData.diffuseDimmer *= intensity; - lightData.specularDimmer *= intensity; + { + lightData.diffuseDimmer *= intensity; + lightData.specularDimmer *= intensity; - // Translate the light s.t. the shaded point is at the origin of the coordinate system. - lightData.positionRWS -= positionWS; + // Translate the light s.t. the shaded point is at the origin of the coordinate system. + lightData.positionRWS -= positionWS; - // TODO: some of this could be precomputed. - float3 P1 = lightData.positionRWS - T * (0.5 * len); - float3 P2 = lightData.positionRWS + T * (0.5 * len); + // TODO: some of this could be precomputed. + float3 P1 = lightData.positionRWS - T * (0.5 * len); + float3 P2 = lightData.positionRWS + T * (0.5 * len); - // Setup the default local canonical frame with X-Y aligned to the reflection plane - // using orthoBasisViewNormal: without the anisotropic hack, this is only dependent on - // if we have dual normal maps or not: + // Setup the default local canonical frame with X-Y aligned to the reflection plane + // using orthoBasisViewNormal: without the anisotropic hack, this is only dependent on + // if we have dual normal maps or not: - // Rotate the endpoints into the local coordinate system. - float3 localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); - float3 localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); - // Compute the binormal in the local coordinate system. - float3 B = normalize(cross(localP1, localP2)); + // Rotate the endpoints into the local coordinate system. + float3 localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); + float3 localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); + // Compute the binormal in the local coordinate system. + float3 B = normalize(cross(localP1, localP2)); - if (AREA_LIGHTS_ANISOTROPY_ENABLED) // statically known, so no need for if else, just overwrite the above - { - // Since we proceed with calculating diffuse and transmission irradiance, we setup - // the points for the diffuse frame. - // There's no anisotropy on the diffuse component and this is oriented considering - // the proper base layer normal: - localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormalDiffuse)); - localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormalDiffuse)); - B = normalize(cross(localP1, localP2)); - } - - // Calculate the L irradiance (ltcValue) first for the diffuse part and transmission, - // then for the specular base layer and finishing with the coat. - float ltcValue; + if (AREA_LIGHTS_ANISOTROPY_ENABLED) // statically known, so no need for if else, just overwrite the above + { + // Since we proceed with calculating diffuse and transmission irradiance, we setup + // the points for the diffuse frame. + // There's no anisotropy on the diffuse component and this is oriented considering + // the proper base layer normal: + localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormalDiffuse)); + localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormalDiffuse)); + B = normalize(cross(localP1, localP2)); + } - // Evaluate the diffuse part - ltcValue = LTCEvaluate(localP1, localP2, B, preLightData.ltcTransformDiffuse); - ltcValue *= lightData.diffuseDimmer; - // We don't multiply by 'bsdfData.diffuseColor' here. It's done only once in PostEvaluateBSDF(). - lighting.diffuse = preLightData.diffuseFGD * preLightData.diffuseEnergy * ltcValue; + // Calculate the L irradiance (ltcValue) first for the diffuse part and transmission, + // then for the specular base layer and finishing with the coat. + float ltcValue; - UNITY_BRANCH if (HasFlag(bsdfData.materialFeatures, MATERIALFEATUREFLAGS_STACK_LIT_TRANSMISSION)) - { - // Flip the view vector and the normal. The bitangent stays the same. - float3x3 flipMatrix = float3x3(-1, 0, 0, - 0, 1, 0, - 0, 0, -1); - - // Use the Lambertian approximation for performance reasons. - // The matrix multiplication should not generate any extra ALU on GCN. - // TODO: double evaluation is very inefficient! This is a temporary solution. - ltcValue = LTCEvaluate(localP1, localP2, B, mul(flipMatrix, k_identity3x3)); + // Evaluate the diffuse part + ltcValue = LTCEvaluate(localP1, localP2, B, preLightData.ltcTransformDiffuse); ltcValue *= lightData.diffuseDimmer; - - // VLAYERED_DIFFUSE_ENERGY_HACKED_TERM: - // In Lit with Lambert, there's no diffuseFGD, it is one. In our case, we also - // need a diffuse energy term when vlayered. - - // We use diffuse lighting for accumulation since it is going to be blurred during the SSS pass. // We don't multiply by 'bsdfData.diffuseColor' here. It's done only once in PostEvaluateBSDF(). - lighting.diffuse += bsdfData.transmittance * ltcValue * preLightData.diffuseEnergy; - } + lighting.diffuse = preLightData.diffuseFGD * preLightData.diffuseEnergy * ltcValue; - // Evaluate the specular lobes for the stack - IF_DEBUG( if ( _DebugLobeMask.y != 0.0) ) - { - if (AREA_LIGHTS_ANISOTROPY_ENABLED) + UNITY_BRANCH if (HasFlag(bsdfData.materialFeatures, MATERIALFEATUREFLAGS_STACK_LIT_TRANSMISSION)) { - // In that case, instead of only considering possibly dual normal maps and thus two - // local canonical frames we have lobe specific frames because of the anisotropic hack: - localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEA_IDX])); - localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEA_IDX])); - B = normalize(cross(localP1, localP2)); + // Flip the view vector and the normal. The bitangent stays the same. + float3x3 flipMatrix = float3x3(-1, 0, 0, + 0, 1, 0, + 0, 0, -1); + + // Use the Lambertian approximation for performance reasons. + // The matrix multiplication should not generate any extra ALU on GCN. + // TODO: double evaluation is very inefficient! This is a temporary solution. + ltcValue = LTCEvaluate(localP1, localP2, B, mul(flipMatrix, k_identity3x3)); + ltcValue *= lightData.diffuseDimmer; + + // VLAYERED_DIFFUSE_ENERGY_HACKED_TERM: + // In Lit with Lambert, there's no diffuseFGD, it is one. In our case, we also + // need a diffuse energy term when vlayered. + + // We use diffuse lighting for accumulation since it is going to be blurred during the SSS pass. + // We don't multiply by 'bsdfData.diffuseColor' here. It's done only once in PostEvaluateBSDF(). + lighting.diffuse += bsdfData.transmittance * ltcValue * preLightData.diffuseEnergy; } - ltcValue = LTCEvaluate(localP1, localP2, B, preLightData.ltcTransformSpecular[BASE_LOBEA_IDX]); - // See EvaluateBSDF_Env TODOENERGY: - lighting.specular += preLightData.energyCompensationFactor[BASE_LOBEA_IDX] * preLightData.specularFGD[BASE_LOBEA_IDX] * ltcValue; - } - IF_DEBUG( if ( _DebugLobeMask.z != 0.0) ) - { - if (AREA_LIGHTS_ANISOTROPY_ENABLED) - { - // In that case, instead of only considering possibly dual normal maps and thus two - // local canonical frames we have lobe specific frames because of the anisotropic hack: - localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEB_IDX])); - localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEB_IDX])); - B = normalize(cross(localP1, localP2)); - } - ltcValue = LTCEvaluate(localP1, localP2, B, preLightData.ltcTransformSpecular[BASE_LOBEB_IDX]); - lighting.specular += preLightData.energyCompensationFactor[BASE_LOBEB_IDX] * preLightData.specularFGD[BASE_LOBEB_IDX] * ltcValue; - } - if (IsVLayeredEnabled(bsdfData)) - { - IF_DEBUG( if ( _DebugLobeMask.x != 0.0) ) + // Evaluate the specular lobes for the stack + IF_DEBUG( if ( _DebugLobeMask.y != 0.0) ) { - if (IsCoatNormalMapEnabled(bsdfData)) + if (AREA_LIGHTS_ANISOTROPY_ENABLED) { - localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[COAT_NORMAL_IDX])); - localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[COAT_NORMAL_IDX])); + // In that case, instead of only considering possibly dual normal maps and thus two + // local canonical frames we have lobe specific frames because of the anisotropic hack: + localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEA_IDX])); + localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEA_IDX])); B = normalize(cross(localP1, localP2)); } - if (AREA_LIGHTS_ANISOTROPY_ENABLED) // statically known, so no need for if else, just overwrite the above + ltcValue = LTCEvaluate(localP1, localP2, B, preLightData.ltcTransformSpecular[BASE_LOBEA_IDX]); + // See EvaluateBSDF_Env TODOENERGY: + lighting.specular += preLightData.energyCompensationFactor[BASE_LOBEA_IDX] * preLightData.specularFGD[BASE_LOBEA_IDX] * ltcValue; + } + IF_DEBUG( if ( _DebugLobeMask.z != 0.0) ) + { + if (AREA_LIGHTS_ANISOTROPY_ENABLED) { - // No need to check if we have dual normal maps here: alread taken care via iblN[COAT_LOBE_IDX] - // in GetPreLightData and setup in preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_COAT_LOBE_IDX]. - - // we have lobe specific frames because of the anisotropic hack (there's no anisotropy for the - // coat, but the index of the ortho basis is lobe-based still because of the base layer lobes which - // can have anisotropy). - localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_COAT_LOBE_IDX])); - localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_COAT_LOBE_IDX])); + // In that case, instead of only considering possibly dual normal maps and thus two + // local canonical frames we have lobe specific frames because of the anisotropic hack: + localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEB_IDX])); + localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEB_IDX])); B = normalize(cross(localP1, localP2)); } - ltcValue = LTCEvaluate(localP1, localP2, B, preLightData.ltcTransformSpecular[COAT_LOBE_IDX]); - lighting.specular += preLightData.energyCompensationFactor[COAT_LOBE_IDX] * preLightData.specularFGD[COAT_LOBE_IDX] * ltcValue; + ltcValue = LTCEvaluate(localP1, localP2, B, preLightData.ltcTransformSpecular[BASE_LOBEB_IDX]); + lighting.specular += preLightData.energyCompensationFactor[BASE_LOBEB_IDX] * preLightData.specularFGD[BASE_LOBEB_IDX] * ltcValue; } - } - lighting.specular *= lightData.specularDimmer; + if (IsVLayeredEnabled(bsdfData)) + { + IF_DEBUG( if ( _DebugLobeMask.x != 0.0) ) + { + if (IsCoatNormalMapEnabled(bsdfData)) + { + localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[COAT_NORMAL_IDX])); + localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[COAT_NORMAL_IDX])); + B = normalize(cross(localP1, localP2)); + } + if (AREA_LIGHTS_ANISOTROPY_ENABLED) // statically known, so no need for if else, just overwrite the above + { + // No need to check if we have dual normal maps here: alread taken care via iblN[COAT_LOBE_IDX] + // in GetPreLightData and setup in preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_COAT_LOBE_IDX]. + + // we have lobe specific frames because of the anisotropic hack (there's no anisotropy for the + // coat, but the index of the ortho basis is lobe-based still because of the base layer lobes which + // can have anisotropy). + localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_COAT_LOBE_IDX])); + localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_COAT_LOBE_IDX])); + B = normalize(cross(localP1, localP2)); + } + ltcValue = LTCEvaluate(localP1, localP2, B, preLightData.ltcTransformSpecular[COAT_LOBE_IDX]); + lighting.specular += preLightData.energyCompensationFactor[COAT_LOBE_IDX] * preLightData.specularFGD[COAT_LOBE_IDX] * ltcValue; + } + } + lighting.specular *= lightData.specularDimmer; - // Save ALU by applying 'lightData.color' only once. - lighting.diffuse *= lightData.color; - lighting.specular *= lightData.color; -#ifdef DEBUG_DISPLAY - if (_DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER) - { - // Make sure we're using the base layer frame: - localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); - localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); - B = normalize(cross(localP1, localP2)); - - // Only lighting, not BSDF - // Apply area light on lambert then multiply by PI to cancel Lambert - lighting.diffuse = LTCEvaluate(localP1, localP2, B, k_identity3x3); - lighting.diffuse *= PI * lightData.diffuseDimmer; + // Save ALU by applying 'lightData.color' only once. + lighting.diffuse *= lightData.color; + lighting.specular *= lightData.color; + + #ifdef DEBUG_DISPLAY + if (_DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER) + { + // Make sure we're using the base layer frame: + localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); + localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); + if (AREA_LIGHTS_ANISOTROPY_ENABLED) + { + // In that case orthoBasisViewNormal[] is per lobe due to anistropic hack, + // use orthoBasisViewNormalDiffuse: + localP1 = mul(P1, transpose(preLightData.orthoBasisViewNormalDiffuse)); + localP2 = mul(P2, transpose(preLightData.orthoBasisViewNormalDiffuse)); + } + B = normalize(cross(localP1, localP2)); + + // Only lighting, not BSDF + // Apply area light on lambert then multiply by PI to cancel Lambert + lighting.diffuse = LTCEvaluate(localP1, localP2, B, k_identity3x3); + lighting.diffuse *= PI * lightData.diffuseDimmer; + } + #endif } -#endif #endif // STACK_LIT_DISPLAY_REFERENCE_AREA @@ -3911,219 +3924,255 @@ DirectLighting EvaluateBSDF_Rect( LightLoopContext lightLoopContext, #else float3 unL = lightData.positionRWS - positionWS; - if (dot(lightData.forward, unL) >= 0.0001) - { - // The light is back-facing. - return lighting; - } - - // Rotate the light direction into the light space. - float3x3 lightToWorld = float3x3(lightData.right, lightData.up, -lightData.forward); - unL = mul(unL, transpose(lightToWorld)); - - // TODO: This could be precomputed. - float halfWidth = lightData.size.x * 0.5; - float halfHeight = lightData.size.y * 0.5; - - // Define the dimensions of the attenuation volume. - // TODO: This could be precomputed. - float range = lightData.range; - float3 invHalfDim = rcp(float3(range + halfWidth, - range + halfHeight, - range)); - - // Compute the light attenuation. -#ifdef ELLIPSOIDAL_ATTENUATION - // The attenuation volume is an axis-aligned ellipsoid s.t. - // r1 = (r + w / 2), r2 = (r + h / 2), r3 = r. - float intensity = EllipsoidalDistanceAttenuation(unL, invHalfDim, - lightData.rangeAttenuationScale, - lightData.rangeAttenuationBias); -#else - // The attenuation volume is an axis-aligned box s.t. - // hX = (r + w / 2), hY = (r + h / 2), hZ = r. - float intensity = BoxDistanceAttenuation(unL, invHalfDim, - lightData.rangeAttenuationScale, - lightData.rangeAttenuationBias); -#endif - - // Terminate if the shaded point is too far away. - if (intensity == 0.0) - return lighting; - - lightData.diffuseDimmer *= intensity; - lightData.specularDimmer *= intensity; - - // Translate the light s.t. the shaded point is at the origin of the coordinate system. - lightData.positionRWS -= positionWS; - - float4x3 lightVerts; - - // TODO: some of this could be precomputed. - lightVerts[0] = lightData.positionRWS + lightData.right * -halfWidth + lightData.up * -halfHeight; // LL - lightVerts[1] = lightData.positionRWS + lightData.right * -halfWidth + lightData.up * halfHeight; // UL - lightVerts[2] = lightData.positionRWS + lightData.right * halfWidth + lightData.up * halfHeight; // UR - lightVerts[3] = lightData.positionRWS + lightData.right * halfWidth + lightData.up * -halfHeight; // LR - - // Rotate the endpoints into the local coordinate system. - float4x3 localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); - - if (AREA_LIGHTS_ANISOTROPY_ENABLED) // statically known, so no need for if else, just overwrite the above + // if (dot(lightData.forward, unL) >= eps), all points on the light are back-facing: + // (Dont early return to guard against compiler bug for if / quick early return constructs) + if (dot(lightData.forward, unL) < FLT_EPS) { - // Since we proceed with calculating diffuse and transmission irradiance, we setup - // the points for the diffuse frame. - // There's no anisotropy on the diffuse component and this is oriented considering - // the proper base layer normal: - localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormalDiffuse)); - } - - // Calculate the L irradiance (ltcValue) first for the diffuse part and transmission, - // then for the specular base layer and finishing with the coat. - float3 ltcValue; - - // Evaluate the diffuse part - // Polygon irradiance in the transformed configuration. - float4x3 LD = mul(localLightVerts, preLightData.ltcTransformDiffuse); - ltcValue = PolygonIrradiance(LD); - ltcValue *= lightData.diffuseDimmer; - // Only apply cookie if there is one - if ( lightData.cookieMode != COOKIEMODE_NONE ) - { - // Compute the cookie data for the diffuse term - float3 formFactorD = PolygonFormFactor(LD); - ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LD, formFactorD); - } - // We don't multiply by 'bsdfData.diffuseColor' here. It's done only once in PostEvaluateBSDF(). - lighting.diffuse = preLightData.diffuseFGD * preLightData.diffuseEnergy * ltcValue; - UNITY_BRANCH if (HasFlag(bsdfData.materialFeatures, MATERIALFEATUREFLAGS_STACK_LIT_TRANSMISSION)) - { - // Flip the view vector and the normal. The bitangent stays the same. - float3x3 flipMatrix = float3x3(-1, 0, 0, - 0, 1, 0, - 0, 0, -1); - - // Use the Lambertian approximation for performance reasons. - // The matrix multiplication should not generate any extra ALU on GCN. - float3x3 ltcTransform = mul(flipMatrix, k_identity3x3); - - // Polygon irradiance in the transformed configuration. - // TODO: double evaluation is very inefficient! This is a temporary solution. - float4x3 LTD = mul(localLightVerts, ltcTransform); - ltcValue = PolygonIrradiance(LTD); - ltcValue *= lightData.diffuseDimmer; - // Only apply cookie if there is one - if ( lightData.cookieMode != COOKIEMODE_NONE ) - { - // Compute the cookie data for the transmission diffuse term - float3 formFactorTD = PolygonFormFactor(LTD); - ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LTD, formFactorTD); - } - // VLAYERED_DIFFUSE_ENERGY_HACKED_TERM: - // In Lit with Lambert, there's no diffuseFGD, it is one. In our case, we also - // need a diffuse energy term when vlayered. - - // We use diffuse lighting for accumulation since it is going to be blurred during the SSS pass. - // We don't multiply by 'bsdfData.diffuseColor' here. It's done only once in PostEvaluateBSDF(). - lighting.diffuse += bsdfData.transmittance * ltcValue * preLightData.diffuseEnergy; - } - - // Evaluate the specular lobes for the stack - IF_DEBUG( if ( _DebugLobeMask.y != 0.0) ) - { - if (AREA_LIGHTS_ANISOTROPY_ENABLED) - { - // In that case, instead of only considering possibly dual normal maps and thus two - // local canonical frames we have lobe specific frames because of the anisotropic hack: - localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEA_IDX])); - } - // Polygon irradiance in the transformed configuration. - float4x3 LAS = mul(localLightVerts, preLightData.ltcTransformSpecular[BASE_LOBEA_IDX]); - ltcValue = PolygonIrradiance(LAS); - // Only apply cookie if there is one - if ( lightData.cookieMode != COOKIEMODE_NONE ) - { - // Compute the cookie data for the specular term - float3 formFactorAS = PolygonFormFactor(LAS); - ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LAS, formFactorAS); - } - - // See EvaluateBSDF_Env TODOENERGY: - lighting.specular += preLightData.energyCompensationFactor[BASE_LOBEA_IDX] * preLightData.specularFGD[BASE_LOBEA_IDX] * ltcValue; - } - IF_DEBUG( if ( _DebugLobeMask.z != 0.0) ) - { - if (AREA_LIGHTS_ANISOTROPY_ENABLED) - { - // In that case, instead of only considering possibly dual normal maps and thus two - // local canonical frames we have lobe specific frames because of the anisotropic hack: - localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEB_IDX])); - } - float4x3 LS = mul(localLightVerts, preLightData.ltcTransformSpecular[BASE_LOBEB_IDX]); - ltcValue = PolygonIrradiance(LS); - // Only apply cookie if there is one - if ( lightData.cookieMode != COOKIEMODE_NONE ) - { - // Compute the cookie data for the specular term - float3 formFactorS = PolygonFormFactor(LS); - ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LS, formFactorS); - } - - lighting.specular += preLightData.energyCompensationFactor[BASE_LOBEB_IDX] * preLightData.specularFGD[BASE_LOBEB_IDX] * ltcValue; - } - - if (IsVLayeredEnabled(bsdfData)) - { - if (IsCoatNormalMapEnabled(bsdfData)) + // Rotate the light direction into the light space. + float3x3 lightToWorld = float3x3(lightData.right, lightData.up, -lightData.forward); + unL = mul(unL, transpose(lightToWorld)); + + // TODO: This could be precomputed. + float halfWidth = lightData.size.x * 0.5; + float halfHeight = lightData.size.y * 0.5; + + // Define the dimensions of the attenuation volume. + // TODO: This could be precomputed. + float range = lightData.range; + float3 invHalfDim = rcp(float3(range + halfWidth, + range + halfHeight, + range)); + + // Compute the light attenuation. + #ifdef ELLIPSOIDAL_ATTENUATION + // The attenuation volume is an axis-aligned ellipsoid s.t. + // r1 = (r + w / 2), r2 = (r + h / 2), r3 = r. + float intensity = EllipsoidalDistanceAttenuation(unL, invHalfDim, + lightData.rangeAttenuationScale, + lightData.rangeAttenuationBias); + #else + // The attenuation volume is an axis-aligned box s.t. + // hX = (r + w / 2), hY = (r + h / 2), hZ = r. + float intensity = BoxDistanceAttenuation(unL, invHalfDim, + lightData.rangeAttenuationScale, + lightData.rangeAttenuationBias); + #endif + + // If the shaded point is too far away we avoid shading. + // (guard against compiler bug for if / quick early return constructs) + if (intensity != 0.0) { - localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[COAT_NORMAL_IDX])); - } - if (AREA_LIGHTS_ANISOTROPY_ENABLED) - { - // In that case, instead of only considering possibly dual normal maps and thus two - // local canonical frames we have lobe specific frames because of the anisotropic hack: - localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_COAT_LOBE_IDX])); - } - IF_DEBUG( if ( _DebugLobeMask.x != 0.0) ) - { - float4x3 LSCC = mul(localLightVerts, preLightData.ltcTransformSpecular[COAT_LOBE_IDX]); - ltcValue = PolygonIrradiance(LSCC); + lightData.diffuseDimmer *= intensity; + lightData.specularDimmer *= intensity; + + // Translate the light s.t. the shaded point is at the origin of the coordinate system. + lightData.positionRWS -= positionWS; + + float4x3 lightVerts; + + // TODO: some of this could be precomputed. + lightVerts[0] = lightData.positionRWS + lightData.right * -halfWidth + lightData.up * -halfHeight; // LL + lightVerts[1] = lightData.positionRWS + lightData.right * -halfWidth + lightData.up * halfHeight; // UL + lightVerts[2] = lightData.positionRWS + lightData.right * halfWidth + lightData.up * halfHeight; // UR + lightVerts[3] = lightData.positionRWS + lightData.right * halfWidth + lightData.up * -halfHeight; // LR + + // Rotate the endpoints into the local coordinate system. + float4x3 localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); + + if (AREA_LIGHTS_ANISOTROPY_ENABLED) // statically known, so no need for if else, just overwrite the above + { + // Since we proceed with calculating diffuse and transmission irradiance, we setup + // the points for the diffuse frame. + // There's no anisotropy on the diffuse component and this is oriented considering + // the proper base layer normal: + localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormalDiffuse)); + } + + // Calculate the L irradiance (ltcValue) first for the diffuse part and transmission, + // then for the specular base layer and finishing with the coat. + float3 ltcValue; + + // Evaluate the diffuse part + // Polygon irradiance in the transformed configuration. + float4x3 LD = mul(localLightVerts, preLightData.ltcTransformDiffuse); + ltcValue = PolygonIrradiance(LD); + ltcValue *= lightData.diffuseDimmer; // Only apply cookie if there is one if ( lightData.cookieMode != COOKIEMODE_NONE ) { - // Compute the cookie data for the specular term - float3 formFactorS = PolygonFormFactor(LSCC); - ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LSCC, formFactorS); + // Compute the cookie data for the diffuse term + float3 formFactorD = PolygonFormFactor(LD); + ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LD, formFactorD); } - lighting.specular += preLightData.energyCompensationFactor[COAT_LOBE_IDX] * preLightData.specularFGD[COAT_LOBE_IDX] * ltcValue; - } - } - lighting.specular *= lightData.specularDimmer; + // We don't multiply by 'bsdfData.diffuseColor' here. It's done only once in PostEvaluateBSDF(). + lighting.diffuse = preLightData.diffuseFGD * preLightData.diffuseEnergy * ltcValue; + + UNITY_BRANCH if (HasFlag(bsdfData.materialFeatures, MATERIALFEATUREFLAGS_STACK_LIT_TRANSMISSION)) + { + // Flip the view vector and the normal. The bitangent stays the same. + float3x3 flipMatrix = float3x3(-1, 0, 0, + 0, 1, 0, + 0, 0, -1); + + // Use the Lambertian approximation for performance reasons. + // The matrix multiplication should not generate any extra ALU on GCN. + float3x3 ltcTransform = mul(flipMatrix, k_identity3x3); + + // Polygon irradiance in the transformed configuration. + // TODO: double evaluation is very inefficient! This is a temporary solution. + float4x3 LTD = mul(localLightVerts, ltcTransform); + ltcValue = PolygonIrradiance(LTD); + ltcValue *= lightData.diffuseDimmer; + // Only apply cookie if there is one + if ( lightData.cookieMode != COOKIEMODE_NONE ) + { + // Compute the cookie data for the transmission diffuse term + float3 formFactorTD = PolygonFormFactor(LTD); + ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LTD, formFactorTD); + } + // VLAYERED_DIFFUSE_ENERGY_HACKED_TERM: + // In Lit with Lambert, there's no diffuseFGD, it is one. In our case, we also + // need a diffuse energy term when vlayered. + + // We use diffuse lighting for accumulation since it is going to be blurred during the SSS pass. + // We don't multiply by 'bsdfData.diffuseColor' here. It's done only once in PostEvaluateBSDF(). + lighting.diffuse += bsdfData.transmittance * ltcValue * preLightData.diffuseEnergy; + } + + // Evaluate the specular lobes for the stack + IF_DEBUG( if ( _DebugLobeMask.y != 0.0) ) + { + if (AREA_LIGHTS_ANISOTROPY_ENABLED) + { + // In that case, instead of only considering possibly dual normal maps and thus two + // local canonical frames we have lobe specific frames because of the anisotropic hack: + localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEA_IDX])); + } + // Polygon irradiance in the transformed configuration. + float4x3 LAS = mul(localLightVerts, preLightData.ltcTransformSpecular[BASE_LOBEA_IDX]); + ltcValue = PolygonIrradiance(LAS); + // Only apply cookie if there is one + if ( lightData.cookieMode != COOKIEMODE_NONE ) + { + // Compute the cookie data for the specular term + float3 formFactorAS = PolygonFormFactor(LAS); + ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LAS, formFactorAS); + } + + // See EvaluateBSDF_Env TODOENERGY: + lighting.specular += preLightData.energyCompensationFactor[BASE_LOBEA_IDX] * preLightData.specularFGD[BASE_LOBEA_IDX] * ltcValue; + } + IF_DEBUG( if ( _DebugLobeMask.z != 0.0) ) + { + if (AREA_LIGHTS_ANISOTROPY_ENABLED) + { + // In that case, instead of only considering possibly dual normal maps and thus two + // local canonical frames we have lobe specific frames because of the anisotropic hack: + localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_BASE_LOBEB_IDX])); + } + float4x3 LS = mul(localLightVerts, preLightData.ltcTransformSpecular[BASE_LOBEB_IDX]); + ltcValue = PolygonIrradiance(LS); + // Only apply cookie if there is one + if ( lightData.cookieMode != COOKIEMODE_NONE ) + { + // Compute the cookie data for the specular term + float3 formFactorS = PolygonFormFactor(LS); + ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LS, formFactorS); + } + + lighting.specular += preLightData.energyCompensationFactor[BASE_LOBEB_IDX] * preLightData.specularFGD[BASE_LOBEB_IDX] * ltcValue; + } + + if (IsVLayeredEnabled(bsdfData)) + { + if (IsCoatNormalMapEnabled(bsdfData)) + { + localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[COAT_NORMAL_IDX])); + } + if (AREA_LIGHTS_ANISOTROPY_ENABLED) + { + // In that case, instead of only considering possibly dual normal maps and thus two + // local canonical frames we have lobe specific frames because of the anisotropic hack: + localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[ORTHOBASIS_VN_COAT_LOBE_IDX])); + } + IF_DEBUG( if ( _DebugLobeMask.x != 0.0) ) + { + float4x3 LSCC = mul(localLightVerts, preLightData.ltcTransformSpecular[COAT_LOBE_IDX]); + ltcValue = PolygonIrradiance(LSCC); + // Only apply cookie if there is one + if ( lightData.cookieMode != COOKIEMODE_NONE ) + { + // Compute the cookie data for the specular term + float3 formFactorS = PolygonFormFactor(LSCC); + ltcValue *= SampleAreaLightCookie(lightData.cookieScaleOffset, LSCC, formFactorS); + } + lighting.specular += preLightData.energyCompensationFactor[COAT_LOBE_IDX] * preLightData.specularFGD[COAT_LOBE_IDX] * ltcValue; + } + } + lighting.specular *= lightData.specularDimmer; + + + // Save ALU by applying 'lightData.color' only once. + lighting.diffuse *= lightData.color; + lighting.specular *= lightData.color; + + #ifdef DEBUG_DISPLAY + if (_DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER) + { + // Make sure we're using the base layer frame: + localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); + if (AREA_LIGHTS_ANISOTROPY_ENABLED) + { + // In that case orthoBasisViewNormal[] is per lobe due to anistropic hack, + // use orthoBasisViewNormalDiffuse: + localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormalDiffuse)); + } + // Only lighting, not BSDF + // Apply area light on lambert then multiply by PI to cancel Lambert + lighting.diffuse = PolygonIrradiance(mul(localLightVerts, k_identity3x3)); + lighting.diffuse *= PI * lightData.diffuseDimmer; + } + #endif - // Save ALU by applying 'lightData.color' only once. - lighting.diffuse *= lightData.color; - lighting.specular *= lightData.color; + } // if light not too far + + } // if light not back-facing + + float shadow = 1.0; + float shadowMask = 1.0; +#ifdef SHADOWS_SHADOWMASK + // shadowMaskSelector.x is -1 if there is no shadow mask + // Note that we override shadow value (in case we don't have any dynamic shadow) + shadow = shadowMask = (lightData.shadowMaskSelector.x >= 0.0) ? dot(BUILTIN_DATA_SHADOW_MASK, lightData.shadowMaskSelector) : 1.0; +#endif #if defined(SCREEN_SPACE_SHADOWS) && !defined(_SURFACE_TYPE_TRANSPARENT) - float shadow = 1.0; if ((lightData.screenSpaceShadowIndex & SCREEN_SPACE_SHADOW_INDEX_MASK) != INVALID_SCREEN_SPACE_SHADOW) + { shadow = GetScreenSpaceShadow(posInput, lightData.screenSpaceShadowIndex); - lighting.diffuse *= shadow; - lighting.specular *= shadow; -#endif // defined(SCREEN_SPACE_SHADOWS) && !defined(_SURFACE_TYPE_TRANSPARENT) - -#ifdef DEBUG_DISPLAY - if (_DebugLightingMode == DEBUGLIGHTINGMODE_LUX_METER) + } + else +#endif // ENABLE_RAYTRACING + if (lightData.shadowIndex != -1) { - // Make sure we're using the base layer frame: - localLightVerts = mul(lightVerts, transpose(preLightData.orthoBasisViewNormal[BASE_NORMAL_IDX])); +#if RASTERIZED_AREA_LIGHT_SHADOWS + // lightData.positionRWS now contains the Light vector. + shadow = GetAreaLightAttenuation(lightLoopContext.shadowContext, posInput.positionSS, posInput.positionWS, bsdfData.normalWS, lightData.shadowIndex, normalize(lightData.positionRWS), length(lightData.positionRWS)); +#ifdef SHADOWS_SHADOWMASK + // See comment for punctual light shadow mask + shadow = lightData.nonLightMappedOnly ? min(shadowMask, shadow) : shadow; +#endif + shadow = lerp(shadowMask, shadow, lightData.shadowDimmer); - // Only lighting, not BSDF - // Apply area light on lambert then multiply by PI to cancel Lambert - lighting.diffuse = PolygonIrradiance(mul(localLightVerts, k_identity3x3)); - lighting.diffuse *= PI * lightData.diffuseDimmer; +#endif } + +#if RASTERIZED_AREA_LIGHT_SHADOWS || SUPPORTS_RAYTRACED_AREA_SHADOWS + float3 shadowColor = ComputeShadowColor(shadow, lightData.shadowTint, lightData.penumbraTint); + lighting.diffuse *= shadowColor; + lighting.specular *= shadowColor; #endif #endif // STACK_LIT_DISPLAY_REFERENCE_AREA @@ -4334,7 +4383,7 @@ IndirectLighting EvaluateBSDF_Env( LightLoopContext lightLoopContext, if (IsEnvIndexTexture2D(lightData.envIndex)) { // Empirical remapping - iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness[i], _ColorPyramidScale.z); + iblMipLevel = PlanarPerceptualRoughnessToMipmapLevel(preLightData.iblPerceptualRoughness[i], _ColorPyramidLodCount); } else { diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs deleted file mode 100644 index 855a4495a20..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs +++ /dev/null @@ -1,23 +0,0 @@ -namespace UnityEngine.Rendering.HighDefinition -{ - [GenerateHLSL(needAccessors = false, omitStructDeclaration = true)] - unsafe struct ShaderVariablesSubsurfaceScattering - { - // Use float4 to avoid any packing issue between compute and pixel shaders - [HLSLArray(DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT, typeof(Vector4))] - public fixed float _ShapeParamsAndMaxScatterDists[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT * 4]; // RGB = S = 1 / D, A = d = RgbMax(D) - [HLSLArray(DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT, typeof(Vector4))] - public fixed float _TransmissionTintsAndFresnel0[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT * 4]; // RGB = 1/4 * color, A = fresnel0 - [HLSLArray(DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT, typeof(Vector4))] - public fixed float _WorldScalesAndFilterRadiiAndThicknessRemaps[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT * 4]; // X = meters per world unit, Y = filter radius (in mm), Z = remap start, W = end - start - [HLSLArray(DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT, typeof(float))] - public fixed uint _DiffusionProfileHashTable[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT]; // TODO: constant - - // Warning: Unity is not able to losslessly transfer integers larger than 2^24 to the shader system. - // Therefore, we bitcast uint to float in C#, and bitcast back to uint in the shader. - public uint _EnableSubsurfaceScattering; // Globally toggles subsurface and transmission scattering on/off - public float _TexturingModeFlags; // 1 bit/profile; 0 = PreAndPostScatter, 1 = PostScatter - public float _TransmissionFlags; // 1 bit/profile; 0 = regular, 1 = thin - public uint _DiffusionProfileCount; - } -} diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.hlsl deleted file mode 100644 index 0ae20a63813..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.hlsl +++ /dev/null @@ -1,19 +0,0 @@ -// -// This file was automatically generated. Please don't edit by hand. -// - -#ifndef SHADERVARIABLESSUBSURFACESCATTERING_CS_HLSL -#define SHADERVARIABLESSUBSURFACESCATTERING_CS_HLSL -// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesSubsurfaceScattering -// PackingRules = Exact - float4 _ShapeParamsAndMaxScatterDists[16]; - float4 _TransmissionTintsAndFresnel0[16]; - float4 _WorldScalesAndFilterRadiiAndThicknessRemaps[16]; - float _DiffusionProfileHashTable[16]; - uint _EnableSubsurfaceScattering; - float _TexturingModeFlags; - float _TransmissionFlags; - uint _DiffusionProfileCount; - - -#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.hlsl.meta deleted file mode 100644 index 0fb8e54b5ab..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f07376079a27a844e8aadc32955c9085 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.meta deleted file mode 100644 index 8621aada0f9..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5565dc9dd41c17540afb8e8df50b74f9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl deleted file mode 100644 index 3c998dc3090..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl +++ /dev/null @@ -1,6 +0,0 @@ -#ifdef SHADER_VARIABLES_INCLUDE_CB - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/DiffusionProfile/DiffusionProfileSettings.cs.hlsl" - - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.cs.hlsl" -#else -#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl.meta deleted file mode 100644 index 30bd591b1c7..00000000000 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 63af6347132378d43b75aa5e4efeb029 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl index f4632c21e6e..3c094cdc5cc 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl @@ -22,7 +22,7 @@ uint GetSubsurfaceScatteringTexturingMode(int diffusionProfile) if (enableSss) { - bool performPostScatterTexturing = IsBitSet(asuint(_TexturingModeFlags), diffusionProfile); + bool performPostScatterTexturing = IsBitSet(_TexturingModeFlags, diffusionProfile); if (performPostScatterTexturing) { @@ -232,7 +232,7 @@ uint FindDiffusionProfileIndex(uint diffusionProfileHash) // Fetch the 4 bit index number by looking for the diffusion profile unique ID: for (i = 0; i < _DiffusionProfileCount; i++) { - if (asuint(_DiffusionProfileHashTable[i]) == diffusionProfileHash) + if (_DiffusionProfileHashTable[i].x == diffusionProfileHash) { diffusionProfileIndex = i; break; diff --git a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs index b48c21f21e1..1d0c61a2653 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs @@ -27,7 +27,7 @@ public partial class HDRenderPipeline Vector4[] m_SSSTransmissionTintsAndFresnel0; Vector4[] m_SSSDisabledTransmissionTintsAndFresnel0; Vector4[] m_SSSWorldScalesAndFilterRadiiAndThicknessRemaps; - float[] m_SSSDiffusionProfileHashes; + uint[] m_SSSDiffusionProfileHashes; int[] m_SSSDiffusionProfileUpdate; DiffusionProfileSettings[] m_SSSSetDiffusionProfiles; DiffusionProfileSettings m_SSSDefaultDiffusionProfile; @@ -75,7 +75,7 @@ void InitSSSBuffers() m_SSSTransmissionTintsAndFresnel0 = new Vector4[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT]; m_SSSDisabledTransmissionTintsAndFresnel0 = new Vector4[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT]; m_SSSWorldScalesAndFilterRadiiAndThicknessRemaps = new Vector4[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT]; - m_SSSDiffusionProfileHashes = new float[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT]; + m_SSSDiffusionProfileHashes = new uint[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT]; m_SSSDiffusionProfileUpdate = new int[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT]; m_SSSSetDiffusionProfiles = new DiffusionProfileSettings[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT]; } @@ -160,7 +160,7 @@ void SetDiffusionProfileAtIndex(DiffusionProfileSettings settings, int index) m_SSSTransmissionTintsAndFresnel0[index] = settings.transmissionTintAndFresnel0; m_SSSDisabledTransmissionTintsAndFresnel0[index] = settings.disabledTransmissionTintAndFresnel0; m_SSSWorldScalesAndFilterRadiiAndThicknessRemaps[index] = settings.worldScaleAndFilterRadiusAndThicknessRemap; - m_SSSDiffusionProfileHashes[index] = HDShadowUtils.Asfloat(settings.profile.hash); // HDShadowUtils ?.. + m_SSSDiffusionProfileHashes[index] = settings.profile.hash; // Erase previous value (This need to be done here individually as in the SSS editor we edit individual component) uint mask = 1u << index; @@ -174,31 +174,27 @@ void SetDiffusionProfileAtIndex(DiffusionProfileSettings settings, int index) m_SSSDiffusionProfileUpdate[index] = settings.updateCount; } - void PushSubsurfaceScatteringGlobalParams(HDCamera hdCamera, CommandBuffer cmd) + unsafe void UpdateShaderVariablesGlobalSubsurface(ref ShaderVariablesGlobal cb, HDCamera hdCamera) { UpdateCurrentDiffusionProfileSettings(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._DiffusionProfileCount, m_SSSActiveDiffusionProfileCount); + cb._DiffusionProfileCount = (uint)m_SSSActiveDiffusionProfileCount; + cb._EnableSubsurfaceScattering = hdCamera.frameSettings.IsEnabled(FrameSettingsField.SubsurfaceScattering) ? 1u : 0u; + cb._TexturingModeFlags = m_SSSTexturingModeFlags; + cb._TransmissionFlags = m_SSSTransmissionFlags; - if (m_SSSActiveDiffusionProfileCount == 0) - return ; - - // Broadcast SSS parameters to all shaders. - cmd.SetGlobalInt(HDShaderIDs._EnableSubsurfaceScattering, hdCamera.frameSettings.IsEnabled(FrameSettingsField.SubsurfaceScattering) ? 1 : 0); - unsafe + for (int i = 0; i < m_SSSActiveDiffusionProfileCount; ++i) { - // Warning: Unity is not able to losslessly transfer integers larger than 2^24 to the shader system. - // Therefore, we bitcast uint to float in C#, and bitcast back to uint in the shader. - uint texturingModeFlags = this.m_SSSTexturingModeFlags; - uint transmissionFlags = this.m_SSSTransmissionFlags; - cmd.SetGlobalFloat(HDShaderIDs._TexturingModeFlags, *(float*)&texturingModeFlags); - cmd.SetGlobalFloat(HDShaderIDs._TransmissionFlags, *(float*)&transmissionFlags); + for (int c = 0; c < 4; ++c) // Vector4 component + { + cb._ShapeParamsAndMaxScatterDists[i * 4 + c] = m_SSSShapeParamsAndMaxScatterDists[i][c]; + // To disable transmission, we simply nullify the transmissionTint + cb._TransmissionTintsAndFresnel0[i * 4 + c] = hdCamera.frameSettings.IsEnabled(FrameSettingsField.Transmission) ? m_SSSTransmissionTintsAndFresnel0[i][c] : m_SSSDisabledTransmissionTintsAndFresnel0[i][c]; + cb._WorldScalesAndFilterRadiiAndThicknessRemaps[i * 4 + c] = m_SSSWorldScalesAndFilterRadiiAndThicknessRemaps[i][c]; + } + + cb._DiffusionProfileHashTable[i * 4] = m_SSSDiffusionProfileHashes[i]; } - cmd.SetGlobalVectorArray(HDShaderIDs._ShapeParamsAndMaxScatterDists, m_SSSShapeParamsAndMaxScatterDists); - // To disable transmission, we simply nullify the transmissionTint - cmd.SetGlobalVectorArray(HDShaderIDs._TransmissionTintsAndFresnel0, hdCamera.frameSettings.IsEnabled(FrameSettingsField.Transmission) ? m_SSSTransmissionTintsAndFresnel0 : m_SSSDisabledTransmissionTintsAndFresnel0); - cmd.SetGlobalVectorArray(HDShaderIDs._WorldScalesAndFilterRadiiAndThicknessRemaps, m_SSSWorldScalesAndFilterRadiiAndThicknessRemaps); - cmd.SetGlobalFloatArray(HDShaderIDs._DiffusionProfileHashTable, m_SSSDiffusionProfileHashes); } static bool NeedTemporarySubsurfaceBuffer() @@ -214,20 +210,17 @@ static bool NeedTemporarySubsurfaceBuffer() struct SubsurfaceScatteringParameters { - public ComputeShader subsurfaceScatteringCS; - public int subsurfaceScatteringCSKernel; - public int sampleBudget; - public bool needTemporaryBuffer; - public Material copyStencilForSplitLighting; - public Material combineLighting; - public uint texturingModeFlags; - public int numTilesX; - public int numTilesY; - public int numTilesZ; - public Vector4[] worldScalesAndFilterRadiiAndThicknessRemaps; - public Vector4[] shapeParamsAndMaxScatterDists; - public float[] diffusionProfileHashes; - public ComputeBuffer coarseStencilBuffer; + public ComputeShader subsurfaceScatteringCS; + public int subsurfaceScatteringCSKernel; + public int sampleBudget; + public bool needTemporaryBuffer; + public Material copyStencilForSplitLighting; + public Material combineLighting; + public int numTilesX; + public int numTilesY; + public int numTilesZ; + public ComputeBuffer coarseStencilBuffer; + } struct SubsurfaceScatteringResources @@ -258,17 +251,11 @@ SubsurfaceScatteringParameters PrepareSubsurfaceScatteringParameters(HDCamera hd parameters.needTemporaryBuffer = NeedTemporarySubsurfaceBuffer() || hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA); parameters.copyStencilForSplitLighting = m_SSSCopyStencilForSplitLighting; parameters.combineLighting = m_CombineLightingPass; - parameters.texturingModeFlags = m_SSSTexturingModeFlags; parameters.numTilesX = ((int)hdCamera.screenSize.x + 15) / 16; parameters.numTilesY = ((int)hdCamera.screenSize.y + 15) / 16; parameters.numTilesZ = hdCamera.viewCount; - parameters.sampleBudget = hdCamera.frameSettings.sssResolvedSampleBudget; - - parameters.worldScalesAndFilterRadiiAndThicknessRemaps = m_SSSWorldScalesAndFilterRadiiAndThicknessRemaps; - parameters.shapeParamsAndMaxScatterDists = m_SSSShapeParamsAndMaxScatterDists; - parameters.diffusionProfileHashes = m_SSSDiffusionProfileHashes; - parameters.coarseStencilBuffer = m_SharedRTManager.GetCoarseStencilBuffer(); + parameters.sampleBudget = hdCamera.frameSettings.sssResolvedSampleBudget; return parameters; } @@ -337,8 +324,6 @@ void RenderSubsurfaceScattering(HDCamera hdCamera, CommandBuffer cmd, RTHandle c cmd.SetGlobalFloat(HDShaderIDs._RaytracingRayBias, rayTracingSettings.rayBias.value); cmd.SetGlobalInt(HDShaderIDs._RaytracingNumSamples, settings.sampleCount.value); cmd.SetGlobalInt(HDShaderIDs._RaytracingSampleIndex, sampleIndex); - int frameIndex = RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); // Bind the textures for ray generation cmd.SetRayTracingTextureParam(subSurfaceShader, HDShaderIDs._DepthTexture, sharedRTManager.GetDepthStencilBuffer()); @@ -440,17 +425,6 @@ void RenderSubsurfaceScattering(HDCamera hdCamera, CommandBuffer cmd, RTHandle c // However, the compute can't output and MSAA target so we blend the non-MSAA target into the MSAA one. static void RenderSubsurfaceScattering(in SubsurfaceScatteringParameters parameters, in SubsurfaceScatteringResources resources, CommandBuffer cmd) { - unsafe - { - // Warning: Unity is not able to losslessly transfer integers larger than 2^24 to the shader system. - // Therefore, we bitcast uint to float in C#, and bitcast back to uint in the shader. - uint textureingModeFlags = parameters.texturingModeFlags; - cmd.SetComputeFloatParam(parameters.subsurfaceScatteringCS, HDShaderIDs._TexturingModeFlags, *(float*)&textureingModeFlags); - } - - cmd.SetComputeVectorArrayParam(parameters.subsurfaceScatteringCS, HDShaderIDs._WorldScalesAndFilterRadiiAndThicknessRemaps, parameters.worldScalesAndFilterRadiiAndThicknessRemaps); - cmd.SetComputeVectorArrayParam(parameters.subsurfaceScatteringCS, HDShaderIDs._ShapeParamsAndMaxScatterDists, parameters.shapeParamsAndMaxScatterDists); - cmd.SetComputeFloatParams(parameters.subsurfaceScatteringCS, HDShaderIDs._DiffusionProfileHashTable, parameters.diffusionProfileHashes); cmd.SetComputeIntParam(parameters.subsurfaceScatteringCS, HDShaderIDs._SssSampleBudget, parameters.sampleBudget); cmd.SetComputeTextureParam(parameters.subsurfaceScatteringCS, parameters.subsurfaceScatteringCSKernel, HDShaderIDs._DepthTexture, resources.depthTexture); diff --git a/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs b/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs index c075893ab08..7455e43fd6a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PackageInfo.cs @@ -1,4 +1,6 @@ using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Runtime")] -[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Editor")] \ No newline at end of file +[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition-Tests.Editor")] +[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.HDRP.Runtime")] +[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.HDRP.Editor")] \ No newline at end of file diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorAdjustments.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorAdjustments.cs index 86770f2a32e..5b8dbfc5514 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorAdjustments.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/ColorAdjustments.cs @@ -9,9 +9,9 @@ namespace UnityEngine.Rendering.HighDefinition public sealed class ColorAdjustments : VolumeComponent, IPostProcessComponent { /// - /// Sets the value that HDRP uses to adjust the overall exposure of the Scene, in EV. + /// Adjusts the brightness of the image just before color grading, in EV. /// - [Tooltip("Sets the value that HDRP uses to adjust the overall exposure of the Scene, in EV.")] + [Tooltip("Adjusts the brightness of the image just before color grading, in EV.")] public FloatParameter postExposure = new FloatParameter(0f); /// diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs index 0fcba3505b1..0007c9c6076 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs @@ -85,6 +85,12 @@ public sealed class Exposure : VolumeComponent, IPostProcessComponent [Tooltip("Sets the speed at which the exposure changes when the Camera moves from a bright area to a dark area.")] public MinFloatParameter adaptationSpeedLightToDark = new MinFloatParameter(1f, 0.001f); + /// + /// Sets the texture mask used to weight the pixels in the buffer when computing exposure. Used only with . + /// + [Tooltip("Sets the texture mask to be used to weight the pixels in the buffer for the sake of computing exposure..")] + public NoInterpTextureParameter weightTextureMask = new NoInterpTextureParameter(null); + /// /// Tells if the effect needs to be rendered or not. /// @@ -145,7 +151,16 @@ public enum MeteringMode /// have the minimum weight, and pixels in between have a progressively lower weight the /// closer they are to the screen borders. /// - CenterWeighted + CenterWeighted, + + + /// + /// The Camera applies a weight to every pixel in the buffer and then uses them to measure + /// the exposure. The weighting is specified by the texture provided by the user. Note that if + /// no texture is provided, then this metering mode is equivalent to Average. + /// + MaskWeighted + } /// diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs index f96361158ec..53acbb6240e 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs @@ -99,6 +99,9 @@ private enum SMAAStage bool m_DitheringFS; bool m_AntialiasingFS; + // Debug Exposure compensation (Drive by debug menu) to add to all exposure processed value + float m_DebugExposureCompensation; + // Physical camera ref HDPhysicalCamera m_PhysicalCamera; static readonly HDPhysicalCamera m_DefaultPhysicalCamera = new HDPhysicalCamera(); @@ -243,6 +246,8 @@ public void Cleanup() RTHandles.Release(m_InternalLogLut); CoreUtils.Destroy(m_FinalPassMaterial); CoreUtils.Destroy(m_ClearBlackMaterial); + CoreUtils.Destroy(m_SMAAMaterial); + CoreUtils.Destroy(m_TemporalAAMaterial); CoreUtils.SafeRelease(m_BokehNearKernel); CoreUtils.SafeRelease(m_BokehFarKernel); CoreUtils.SafeRelease(m_BokehIndirectCmd); @@ -259,6 +264,8 @@ public void Cleanup() m_InternalLogLut = null; m_FinalPassMaterial = null; m_ClearBlackMaterial = null; + m_SMAAMaterial = null; + m_TemporalAAMaterial = null; m_BokehNearKernel = null; m_BokehFarKernel = null; m_BokehIndirectCmd = null; @@ -332,6 +339,8 @@ public void BeginFrame(CommandBuffer cmd, HDCamera camera, HDRenderPipeline hdIn m_DitheringFS = frameSettings.IsEnabled(FrameSettingsField.Dithering); m_AntialiasingFS = frameSettings.IsEnabled(FrameSettingsField.Antialiasing); + m_DebugExposureCompensation = m_HDInstance.m_CurrentDebugDisplaySettings.data.lightingDebugSettings.debugExposure; + CheckRenderTexturesValidity(); // Handle fixed exposure & disabled pre-exposure by forcing an exposure multiplier of 1 @@ -342,7 +351,11 @@ public void BeginFrame(CommandBuffer cmd, HDCamera camera, HDRenderPipeline hdIn } else { - if (IsExposureFixed()) + // Fix exposure is store in Exposure Textures at the beginning of the frame as there is no need for color buffer + // Dynamic exposure (Auto, curve) is store in Exposure Textures at the end of the frame (as it rely on color buffer) + // Texture current and previous are swapped at the beginning of the frame. + bool isFixedExposure = IsExposureFixed(); + if (isFixedExposure) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.FixedExposure))) { @@ -350,7 +363,14 @@ public void BeginFrame(CommandBuffer cmd, HDCamera camera, HDRenderPipeline hdIn } } - cmd.SetGlobalTexture(HDShaderIDs._ExposureTexture, GetExposureTexture(camera)); + // Note: GetExposureTexture(camera) must be call AFTER the call of DoFixedExposure to be correctly taken into account + // When we use Dynamic Exposure and we reset history we can't use pre-exposure (as there is no information) + // For this reasons we put neutral value at the beginning of the frame in Exposure textures and + // apply processed exposure from color buffer at the end of the Frame, only for a single frame. + // After that we re-use the pre-exposure system + RTHandle currentExposureTexture = (camera.resetPostProcessingHistory && !isFixedExposure) ? m_EmptyExposureTexture : GetExposureTexture(camera); + + cmd.SetGlobalTexture(HDShaderIDs._ExposureTexture, currentExposureTexture); cmd.SetGlobalTexture(HDShaderIDs._PrevExposureTexture, GetPreviousExposureTexture(camera)); } } @@ -455,9 +475,9 @@ void PoolSource(ref RTHandle src, RTHandle dst) cmd.DispatchCompute(cs, kernel, (camera.actualWidth + 7) / 8, (camera.actualHeight + 7) / 8, camera.viewCount); PoolSource(ref source, destination); + } } } - } if (m_PostProcessEnabled) { @@ -497,9 +517,15 @@ void PoolSource(ref RTHandle src, RTHandle dst) } } + // If Path tracing is enabled, then DoF is computed in the path tracer by sampling the lens aperure (when using the physical camera mode) + bool isDoFPathTraced = (camera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) && + camera.volumeStack.GetComponent().enable.value && + camera.camera.cameraType != CameraType.Preview && + m_DepthOfField.focusMode == DepthOfFieldMode.UsePhysicalCamera); + // Depth of Field is done right after TAA as it's easier to just re-project the CoC // map rather than having to deal with all the implications of doing it before TAA - if (m_DepthOfField.IsActive() && !isSceneView && m_DepthOfFieldFS) + if (m_DepthOfField.IsActive() && !isSceneView && m_DepthOfFieldFS && !isDoFPathTraced) { using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.DepthOfField))) { @@ -755,12 +781,12 @@ void DoFixedExposure(CommandBuffer cmd, HDCamera camera) if (m_Exposure.mode.value == ExposureMode.Fixed) { kernel = cs.FindKernel("KFixedExposure"); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.fixedExposure.value, 0f, 0f, 0f)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.fixedExposure.value, 0f, 0f)); } else if (m_Exposure.mode == ExposureMode.UsePhysicalCamera) { kernel = cs.FindKernel("KManualCameraExposure"); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value, m_PhysicalCamera.aperture, m_PhysicalCamera.shutterSpeed, m_PhysicalCamera.iso)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_PhysicalCamera.aperture, m_PhysicalCamera.shutterSpeed, m_PhysicalCamera.iso)); } cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, prevExposure); @@ -837,9 +863,9 @@ void DoDynamicExposure(CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) if (camera.resetPostProcessingHistory) { - kernel = cs.FindKernel("KReset"); - cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, prevExposure); - cmd.DispatchCompute(cs, kernel, 1, 1, 1); + // For Dynamic Exposure, we need to undo the pre-exposure from the color buffer to calculate the correct one + // When we reset history we must setup neutral value + prevExposure = m_EmptyExposureTexture; // Use neutral texture } m_ExposureVariants[0] = 1; // (int)exposureSettings.luminanceSource.value; @@ -853,6 +879,14 @@ void DoDynamicExposure(CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) cmd.SetComputeIntParams(cs, HDShaderIDs._Variants, m_ExposureVariants); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._PreviousExposureTexture, prevExposure); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._SourceTexture, sourceTex); + if (m_Exposure.meteringMode == MeteringMode.MaskWeighted && m_Exposure.weightTextureMask.value != null) + { + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, m_Exposure.weightTextureMask.value); + } + else + { + cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureWeightMask, Texture2D.whiteTexture); + } cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, m_TempTexture1024); cmd.DispatchCompute(cs, kernel, 1024 / 8, 1024 / 8, 1); @@ -867,14 +901,14 @@ void DoDynamicExposure(CommandBuffer cmd, HDCamera camera, RTHandle colorBuffer) // Reduction: 2nd pass (32 -> 1) + evaluate exposure if (m_Exposure.mode.value == ExposureMode.Automatic) { - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, m_Exposure.limitMin.value, m_Exposure.limitMax.value, 0f)); m_ExposureVariants[3] = 1; } else if (m_Exposure.mode.value == ExposureMode.CurveMapping) { PrepareExposureCurveData(m_Exposure.curveMap.value, out float min, out float max); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._ExposureCurveTexture, m_ExposureCurveTexture); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value, min, max, 0f)); + cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams, new Vector4(m_Exposure.compensation.value + m_DebugExposureCompensation, min, max, 0f)); m_ExposureVariants[3] = 2; } @@ -945,7 +979,6 @@ void DoTemporalAntialiasing(CommandBuffer cmd, HDCamera camera, RTHandle source, m_TAAPropertyBlock.SetInt(HDShaderIDs._StencilMask, (int)StencilUsage.ExcludeFromTAA); m_TAAPropertyBlock.SetInt(HDShaderIDs._StencilRef, (int)StencilUsage.ExcludeFromTAA); - m_TAAPropertyBlock.SetVector(HDShaderIDs._RTHandleScaleHistory, camera.historyRTHandleProperties.rtHandleScale); m_TAAPropertyBlock.SetTexture(HDShaderIDs._InputTexture, source); m_TAAPropertyBlock.SetTexture(HDShaderIDs._InputHistoryTexture, prevHistory); m_TAAPropertyBlock.SetTexture(HDShaderIDs._InputVelocityMagnitudeHistory, prevMVLen); @@ -956,7 +989,10 @@ void DoTemporalAntialiasing(CommandBuffer cmd, HDCamera camera, RTHandle source, float maxAntiflicker = 3.5f; float motionRejectionMultiplier = Mathf.Lerp(0.0f, 250.0f, camera.taaMotionVectorRejection * camera.taaMotionVectorRejection * camera.taaMotionVectorRejection); - var taaParameters = new Vector4(camera.taaHistorySharpening, Mathf.Lerp(minAntiflicker, maxAntiflicker, camera.taaAntiFlicker), motionRejectionMultiplier, 0.0f); + // The anti flicker becomes much more aggressive on higher values + float temporalContrastForMaxAntiFlicker = 0.7f - Mathf.Lerp(0.0f, 0.3f, Mathf.SmoothStep(0.5f, 1.0f, camera.taaAntiFlicker)); + + var taaParameters = new Vector4(camera.taaHistorySharpening, Mathf.Lerp(minAntiflicker, maxAntiflicker, camera.taaAntiFlicker), motionRejectionMultiplier, temporalContrastForMaxAntiFlicker); Vector2 historySize = new Vector2(prevHistory.referenceSize.x * prevHistory.scaleFactor.x, prevHistory.referenceSize.y * prevHistory.scaleFactor.y); var rtScaleForHistory = camera.historyRTHandleProperties.rtHandleScale; @@ -983,7 +1019,6 @@ void DoTemporalAntialiasing(CommandBuffer cmd, HDCamera camera, RTHandle source, CoreUtils.SetRenderTarget(cmd, destination, depthBuffer); cmd.SetRandomWriteTarget(1, nextHistory); cmd.SetRandomWriteTarget(2, nextMVLen); - cmd.SetGlobalVector(HDShaderIDs._RTHandleScale, destination.rtHandleProperties.rtHandleScale); // <- above blits might have changed the scale cmd.DrawProcedural(Matrix4x4.identity, m_TemporalAAMaterial, 0, MeshTopology.Triangles, 3, 1, m_TAAPropertyBlock); cmd.DrawProcedural(Matrix4x4.identity, m_TemporalAAMaterial, 1, MeshTopology.Triangles, 3, 1, m_TAAPropertyBlock); cmd.ClearRandomWriteTargets(); @@ -1817,7 +1852,11 @@ void DoMotionBlur(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.MotionBlurKernel))) { cs = m_Resources.shaders.motionBlurCS; + cs.shaderKeywords = null; + + CoreUtils.SetKeyword(cs, "ENABLE_ALPHA", m_EnableAlpha); kernel = cs.FindKernel("MotionBlurCS"); + cmd.SetComputeVectorParam(cs, HDShaderIDs._TileTargetSize, tileTargetSize); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._MotionVecAndDepth, preppedMotionVec); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputTexture, destination); diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/Exposure.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/Exposure.compute index 05991e97cc5..24bb51c8249 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/Exposure.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/Exposure.compute @@ -14,6 +14,9 @@ TEXTURE2D(_ExposureCurveTexture); TEXTURE2D(_PreviousExposureTexture); TEXTURE2D(_InputTexture); + +TEXTURE2D(_ExposureWeightMask); + TEXTURE2D_X(_SourceTexture); RW_TEXTURE2D(float2, _OutputTexture); @@ -26,7 +29,7 @@ CBUFFER_START(cb) uint4 _Variants; CBUFFER_END -#define ParamEV100 _ExposureParams.x +#define ParamEV100 _ExposureParams.y #define ParamExposureCompensation _ExposureParams.x #define ParamAperture _ExposureParams.y #define ParamShutterSpeed _ExposureParams.z @@ -42,6 +45,9 @@ CBUFFER_END #define ParamAdaptationMode _Variants.z #define ParamEvaluateMode _Variants.w +#define PREPASS_TEX_SIZE 1024.0 +#define PREPASS_TEX_HALF_SIZE 512.0 + float WeightSample(uint2 pixel) { UNITY_BRANCH @@ -50,17 +56,23 @@ float WeightSample(uint2 pixel) case 1u: { // Spot metering - const float kRadius = 0.075 * 1024.0; - const float2 kCenter = (512.0).xx; + const float kRadius = 0.075 * PREPASS_TEX_SIZE; + const float2 kCenter = (PREPASS_TEX_HALF_SIZE).xx; float d = length(kCenter - pixel) - kRadius; return 1.0 - saturate(d); } case 2u: { // Center-weighted - const float2 kCenter = (512.0).xx; - return 1.0 - saturate(pow(length(kCenter - pixel) / 512.0, 1.0)); + const float2 kCenter = (PREPASS_TEX_HALF_SIZE).xx; + return 1.0 - saturate(pow(length(kCenter - pixel) / PREPASS_TEX_HALF_SIZE, 1.0)); + } + case 3u: + { + // Mask weigthing + return SAMPLE_TEXTURE2D_LOD(_ExposureWeightMask, sampler_LinearClamp, pixel * rcp(PREPASS_TEX_SIZE), 0.0).x; } + default: { // Global average @@ -99,7 +111,9 @@ float AdaptExposure(float exposure) [numthreads(1,1,1)] void KFixedExposure(uint2 dispatchThreadId : SV_DispatchThreadID) { - _OutputTexture[dispatchThreadId] = float2(ConvertEV100ToExposure(ParamEV100), ParamEV100); + float ev100 = ParamEV100; + ev100 -= ParamExposureCompensation; + _OutputTexture[dispatchThreadId] = float2(ConvertEV100ToExposure(ev100), ev100); } // @@ -124,7 +138,7 @@ void KPrePass(uint2 dispatchThreadId : SV_DispatchThreadID) // For XR, interleave single-pass views in a checkerboard pattern UNITY_XR_ASSIGN_VIEW_INDEX((dispatchThreadId.x + dispatchThreadId.y) % _XRViewCount) - PositionInputs posInputs = GetPositionInput(float2(dispatchThreadId), 1.0 / 1024.0, uint2(8u, 8u)); + PositionInputs posInputs = GetPositionInput(float2(dispatchThreadId), rcp(PREPASS_TEX_SIZE), uint2(8u, 8u)); float2 uv = ClampAndScaleUVForBilinear(posInputs.positionNDC); float luma; diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/MotionBlur.compute b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/MotionBlur.compute index fb7d8dc3e85..0dcd86fbf5c 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/MotionBlur.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/MotionBlur.compute @@ -1,9 +1,13 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/MotionBlurCommon.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/PostProcessDefines.hlsl" #pragma kernel MotionBlurCS + //#pragma enable_d3d11_debug_symbols -RW_TEXTURE2D_X(float3, _OutputTexture); +#pragma multi_compile _ ENABLE_ALPHA + +RW_TEXTURE2D_X(CTYPE, _OutputTexture); TEXTURE2D_X(_InputTexture); TEXTURE2D_X(_TileMaxNeighbourhood); @@ -127,19 +131,19 @@ void MirrorWeights(float depth1, float depth2, float motionVec1, float motionVec // Sample processing // --------------------------------------------- -float3 ProcessSampleFastPath(uint sampleNumber, float2 dir, float invSampleCount, float2 centralUV, float randomVal, float dirSign) +CTYPE ProcessSampleFastPath(uint sampleNumber, float2 dir, float invSampleCount, float2 centralUV, float randomVal, float dirSign) { float2 currDir = dirSign * dir; float offsetLength = (sampleNumber + 0.5) + (dirSign * (randomVal - 0.5)); float2 sampleUV = ClampAndScaleUVForBilinear(centralUV + (offsetLength*invSampleCount) * currDir); - float3 sampleColor = SAMPLE_TEXTURE2D_X_LOD(_InputTexture, s_point_clamp_sampler, sampleUV, 0).xyz; + CTYPE sampleColor = SAMPLE_TEXTURE2D_X_LOD(_InputTexture, s_point_clamp_sampler, sampleUV, 0).CTYPE_SWIZZLE; return sampleColor; } -float4 ProcessSample(uint sampleNumber, float2 dir, float invSampleCount, float2 centralUV, float centralDepth, float centralMotionVecLen, float pixelToSampleScale, float randomVal, float dirSign, out float outDepth, out float outMotionVecLength) +float4 ProcessSample(uint sampleNumber, float2 dir, float invSampleCount, float2 centralUV, float centralDepth, float centralMotionVecLen, float pixelToSampleScale, float randomVal, float dirSign, out float outDepth, out float outMotionVecLength, out float sampleAlpha) { float2 currDir = dirSign * dir; @@ -147,7 +151,7 @@ float4 ProcessSample(uint sampleNumber, float2 dir, float invSampleCount, float2 float2 sampleUV = ClampAndScaleUVForBilinear(centralUV + (offsetLength*invSampleCount) * currDir); float3 sampleMotionVecDepth = SAMPLE_TEXTURE2D_X_LOD(_MotionVecAndDepth, s_point_clamp_sampler, sampleUV, 0).xyz; - float3 sampleColor = SAMPLE_TEXTURE2D_X_LOD(_InputTexture, s_point_clamp_sampler, sampleUV, 0).xyz; + CTYPE sampleColor = SAMPLE_TEXTURE2D_X_LOD(_InputTexture, s_point_clamp_sampler, sampleUV, 0).CTYPE_SWIZZLE; outMotionVecLength = MotionVecLengthInPixelsFromEncoded(sampleMotionVecDepth.xy); outDepth = sampleMotionVecDepth.z; @@ -159,7 +163,12 @@ float4 ProcessSample(uint sampleNumber, float2 dir, float invSampleCount, float2 #endif float sampleWeight = SampleWeight(centralDepth, outDepth, offsetLength, centralMotionVecLen, outMotionVecLength, pixelToSampleScale, _DepthScale, motionVecDiffWeight); - return float4(sampleColor, sampleWeight); +#if ENABLE_ALPHA + sampleAlpha = sampleColor.w; +#else + sampleAlpha = 1.0; +#endif + return float4(sampleColor.xyz, sampleWeight); } @@ -172,10 +181,10 @@ void MotionBlurCS(uint3 dispatchThreadId : SV_DispatchThreadID) { UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z); - float3 debugColor = 1.0f; + CTYPE debugColor = 1.0f; // Get central sample early. - float3 centralColor = _InputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)].xyz; + CTYPE centralColor = _InputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)].CTYPE_SWIZZLE; float2 randomVals = float2(RandomValue(dispatchThreadId.xy, 0), RandomValue(dispatchThreadId.xy, 1)); @@ -206,18 +215,18 @@ void MotionBlurCS(uint3 dispatchThreadId : SV_DispatchThreadID) #if DEBUG_VIEW == TILE_VIS if (earlyOut) { - debugColor = float3(0.0, 1.0, 0.0); + debugColor.xz = 0.0; } else if (fastPath) { - debugColor = float3(1.0, 1.0, 0.0); + debugColor.z = 0.0; } else { - debugColor = float3(1.0, 0.0, 0.0); + debugColor.yz = 0.0; } - _OutputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = 0.25 * centralColor + 0.75 * debugColor.xyz; + _OutputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = 0.25 * centralColor + 0.75 * debugColor; #else @@ -240,7 +249,7 @@ void MotionBlurCS(uint3 dispatchThreadId : SV_DispatchThreadID) float randomVal = randomVals.x; float2 dir = 0.5 * maxMotionVec; - float3 colorAccumulation = 0.0; + CTYPE colorAccumulation = 0.0; if (fastPath) { @@ -271,6 +280,7 @@ void MotionBlurCS(uint3 dispatchThreadId : SV_DispatchThreadID) float centralDepth = motionVecAndDepth.z; float4 accumulation = 0.0; + float alphaAccumulation = 0.0; for (uint i = 0; i < stepCount; ++i) { #if GUERTIN2014_DOUBLE_DIR @@ -278,18 +288,25 @@ void MotionBlurCS(uint3 dispatchThreadId : SV_DispatchThreadID) #endif float fw_Depth, bw_Depth; float fw_MotionVecLen, bw_MotionVecLen; - float4 fw_Sample = ProcessSample(i, dir, invSampleCount, centerSampleUV, centralDepth, centralMotionVecLen, pixelToSampleScale, randomVal, -1, fw_Depth, fw_MotionVecLen); - float4 bw_Sample = ProcessSample(i, dir, invSampleCount, centerSampleUV, centralDepth, centralMotionVecLen, pixelToSampleScale, randomVal, 1, bw_Depth, bw_MotionVecLen); + float fw_Alpha, bw_Alpha; + float4 fw_Sample = ProcessSample(i, dir, invSampleCount, centerSampleUV, centralDepth, centralMotionVecLen, pixelToSampleScale, randomVal, -1, fw_Depth, fw_MotionVecLen, fw_Alpha); + float4 bw_Sample = ProcessSample(i, dir, invSampleCount, centerSampleUV, centralDepth, centralMotionVecLen, pixelToSampleScale, randomVal, 1, bw_Depth, bw_MotionVecLen, bw_Alpha); // Mirror weights #if MIRROR_WEIGHTS MirrorWeights(fw_Depth, bw_Depth, fw_MotionVecLen, bw_MotionVecLen, fw_Sample.w, bw_Sample.w); #endif accumulation += float4(fw_Sample.w * fw_Sample.rgb, fw_Sample.w) + float4(bw_Sample.w * bw_Sample.rgb, bw_Sample.w); +#if ENABLE_ALPHA + alphaAccumulation += fw_Sample.w * fw_Alpha + bw_Sample.w * bw_Alpha; +#endif } accumulation *= invSampleCount; - colorAccumulation = accumulation.rgb + (1.0 - accumulation.w) * centralColor; + colorAccumulation.rgb = accumulation.rgb + (1.0 - accumulation.w) * centralColor.rgb; +#if ENABLE_ALPHA + colorAccumulation.w = alphaAccumulation + (1.0 - accumulation.w) * centralColor.w; +#endif #if DEBUG_VIEW == WEIGHT_VIS colorAccumulation = accumulation.w; @@ -304,7 +321,7 @@ void MotionBlurCS(uint3 dispatchThreadId : SV_DispatchThreadID) #endif #if DEBUG_VIEW == DEBUG_SAMPLE_COUNT - colorAccumulation = colorAccumulation * 0.25 + 0.75 * lerp(float3(0.0, 1.0, 0.0), float3(1.0, 0.0, 0.0), float(actualSampleCount) / _SampleCount); + colorAccumulation.xyz = colorAccumulation.xyz * 0.25 + 0.75 * lerp(float3(0.0, 1.0, 0.0), float3(1.0, 0.0, 0.0), float(actualSampleCount) / _SampleCount); #endif _OutputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = colorAccumulation; diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntiAliasing.shader b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntiAliasing.shader index 6ab2c6ba83c..f495059c61a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntiAliasing.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntiAliasing.shader @@ -81,6 +81,7 @@ Shader "Hidden/HDRP/TemporalAA" #define _HistorySharpening _TaaPostParameters.x #define _AntiFlickerIntensity _TaaPostParameters.y #define _SpeedRejectionIntensity _TaaPostParameters.z + #define _ContrastForMaxAntiFlicker _TaaPostParameters.w TEXTURE2D_X(_InputVelocityMagnitudeHistory); @@ -162,7 +163,7 @@ Shader "Hidden/HDRP/TemporalAA" // --------------- Get neighbourhood information and clamp history --------------- float colorLuma = GetLuma(filteredColor); float historyLuma = GetLuma(history); - GetNeighbourhoodCorners(samples, historyLuma, colorLuma, _AntiFlickerIntensity); + GetNeighbourhoodCorners(samples, historyLuma, colorLuma, float2(_AntiFlickerIntensity, _ContrastForMaxAntiFlicker)); history = GetClippedHistory(filteredColor, history, samples.minNeighbour, samples.maxNeighbour); filteredColor = SharpenColor(samples, filteredColor, sharpenStrength); diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl index 06fbd5322fd..0eb2906c180 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Shaders/TemporalAntialiasing.hlsl @@ -526,7 +526,7 @@ void MinMaxNeighbourhood(inout NeighbourhoodSamples samples) samples.avgNeighbour *= rcp(NEIGHBOUR_COUNT); } -void VarianceNeighbourhood(inout NeighbourhoodSamples samples, float historyLuma, float colorLuma, float antiFlicker) +void VarianceNeighbourhood(inout NeighbourhoodSamples samples, float historyLuma, float colorLuma, float2 antiFlickerParams) { CTYPE moment1 = 0; CTYPE moment2 = 0; @@ -554,19 +554,18 @@ void VarianceNeighbourhood(inout NeighbourhoodSamples samples, float historyLuma #if ANTI_FLICKER stDevMultiplier = 1.4; float temporalContrast = saturate(abs(colorLuma - historyLuma) / Max3(0.2, colorLuma, historyLuma)); - stDevMultiplier += lerp(0.0, antiFlicker, smoothstep(0.1, 0.7, temporalContrast)); + stDevMultiplier += lerp(0.0, antiFlickerParams.x, smoothstep(0.05, antiFlickerParams.y, temporalContrast)); #endif - - samples.minNeighbour = moment1 - stDevMultiplier * stdDev; - samples.maxNeighbour = moment1 + stDevMultiplier * stdDev; + samples.minNeighbour = moment1 - stdDev * stDevMultiplier; + samples.maxNeighbour = moment1 + stdDev * stDevMultiplier; } -void GetNeighbourhoodCorners(inout NeighbourhoodSamples samples, float historyLuma, float colorLuma, float antiFlicker) +void GetNeighbourhoodCorners(inout NeighbourhoodSamples samples, float historyLuma, float colorLuma, float2 antiFlickerParams) { #if NEIGHBOUROOD_CORNER_METHOD == MINMAX MinMaxNeighbourhood(samples); #else - VarianceNeighbourhood(samples, historyLuma, colorLuma, antiFlicker); + VarianceNeighbourhood(samples, historyLuma, colorLuma, antiFlickerParams); #endif } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/SubFrameManager.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/SubFrameManager.cs index 745e2c52650..12f1acbb47f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/SubFrameManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Accumulation/SubFrameManager.cs @@ -174,7 +174,9 @@ internal Vector4 GetFrameWeights() float weight = isRecording ? ShutterProfile(time) : 1.0f; - m_AccumulatedWeight += weight; + if (m_CurrentIteration < m_AccumulationSamples) + m_AccumulatedWeight += weight; + if (m_AccumulatedWeight > 0) { return new Vector4(weight, totalWeight, 1.0f / m_AccumulatedWeight, 0.0f); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs index ce12c8649c2..74ad3623b32 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCamera.cs @@ -186,7 +186,8 @@ internal struct ShadowHistoryUsage internal Transform volumeAnchor; internal Rect finalViewport; // This will have the correct viewport position and the size will be full resolution (ie : not taking dynamic rez into account) internal int colorPyramidHistoryMipCount = 0; - internal VBufferParameters[] vBufferParams; // Double-buffered; needed even if reprojection is off + internal VBufferParameters[] vBufferParams; // Double-buffered; needed even if reprojection is off + internal RTHandle[] volumetricHistoryBuffers; // Double-buffered; only used for reprojection // Currently the frame count is not increase every render, for ray tracing shadow filtering. We need to have a number that increases every render internal uint cameraFrameCount = 0; internal bool animateMaterials; @@ -406,7 +407,7 @@ internal void Update(FrameSettings currentFrameSettings, HDRenderPipeline hdrp, { // Have to do this every frame in case the settings have changed. // The condition inside controls whether we perform init/deinit or not. - hdrp.ReinitializeVolumetricBufferParams(this); + HDRenderPipeline.ReinitializeVolumetricBufferParams(this); bool isCurrentColorPyramidRequired = frameSettings.IsEnabled(FrameSettingsField.Refraction) || frameSettings.IsEnabled(FrameSettingsField.Distortion); bool isHistoryColorPyramidRequired = IsSSREnabled() || antialiasing == AntialiasingMode.TemporalAntialiasing; @@ -425,7 +426,8 @@ internal void Update(FrameSettings currentFrameSettings, HDRenderPipeline hdrp, { // Reinit the system. colorPyramidHistoryIsValid = false; - volumetricHistoryIsValid = false; + + HDRenderPipeline.DestroyVolumetricHistoryBuffers(this); // The history system only supports the "nuke all" option. m_HistoryRTSystem.Dispose(); @@ -438,7 +440,7 @@ internal void Update(FrameSettings currentFrameSettings, HDRenderPipeline hdrp, if (numVolumetricBuffersRequired != 0) { - hdrp.AllocateVolumetricHistoryBuffers(this, numVolumetricBuffersRequired); + HDRenderPipeline.CreateVolumetricHistoryBuffers(this, numVolumetricBuffersRequired); } // Mark as init. @@ -482,7 +484,8 @@ internal void Update(FrameSettings currentFrameSettings, HDRenderPipeline hdrp, isFirstFrame = false; cameraFrameCount++; - hdrp.UpdateVolumetricBufferParams(this); + HDRenderPipeline.UpdateVolumetricBufferParams(this, hdrp.GetFrameCount()); + HDRenderPipeline.ResizeVolumetricHistoryBuffers(this, hdrp.GetFrameCount()); // Here we use the non scaled resolution for the RTHandleSystem ref size because we assume that at some point we will need full resolution anyway. // This is necessary because we assume that after post processes, we have the full size render target for debug rendering @@ -566,93 +569,82 @@ internal static void CleanUnused() s_Cleanup.Clear(); } - // Set up UnityPerView CBuffer. - internal void SetupGlobalParams(CommandBuffer cmd, int frameCount) + unsafe internal void UpdateShaderVariablesGlobalCB(ref ShaderVariablesGlobal cb, int frameCount) { bool taaEnabled = frameSettings.IsEnabled(FrameSettingsField.Postprocess) && antialiasing == AntialiasingMode.TemporalAntialiasing && camera.cameraType == CameraType.Game; - cmd.SetGlobalMatrix(HDShaderIDs._ViewMatrix, mainViewConstants.viewMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._InvViewMatrix, mainViewConstants.invViewMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._ProjMatrix, mainViewConstants.projMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._InvProjMatrix, mainViewConstants.invProjMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._ViewProjMatrix, mainViewConstants.viewProjMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._InvViewProjMatrix, mainViewConstants.invViewProjMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._NonJitteredViewProjMatrix, mainViewConstants.nonJitteredViewProjMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._PrevViewProjMatrix, mainViewConstants.prevViewProjMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._PrevInvViewProjMatrix, mainViewConstants.prevInvViewProjMatrix); - cmd.SetGlobalMatrix(HDShaderIDs._CameraViewProjMatrix, mainViewConstants.viewProjMatrix); - cmd.SetGlobalVector(HDShaderIDs._WorldSpaceCameraPos, mainViewConstants.worldSpaceCameraPos); - cmd.SetGlobalVector(HDShaderIDs._PrevCamPosRWS, mainViewConstants.prevWorldSpaceCameraPos); - cmd.SetGlobalVector(HDShaderIDs._ScreenSize, screenSize); - cmd.SetGlobalVector(HDShaderIDs._RTHandleScale, RTHandles.rtHandleProperties.rtHandleScale); - cmd.SetGlobalVector(HDShaderIDs._RTHandleScaleHistory, m_HistoryRTSystem.rtHandleProperties.rtHandleScale); - cmd.SetGlobalVector(HDShaderIDs._ZBufferParams, zBufferParams); - cmd.SetGlobalVector(HDShaderIDs._ProjectionParams, projectionParams); - cmd.SetGlobalVector(HDShaderIDs.unity_OrthoParams, unity_OrthoParams); - cmd.SetGlobalVector(HDShaderIDs._ScreenParams, screenParams); - cmd.SetGlobalVector(HDShaderIDs._TaaFrameInfo, new Vector4(taaSharpenStrength, 0, taaFrameIndex, taaEnabled ? 1 : 0)); - cmd.SetGlobalVector(HDShaderIDs._TaaJitterStrength, taaJitter); - cmd.SetGlobalInt(HDShaderIDs._FrameCount, frameCount); - cmd.SetGlobalVectorArray(HDShaderIDs._FrustumPlanes, frustumPlaneEquations); + cb._ViewMatrix = mainViewConstants.viewMatrix; + cb._InvViewMatrix = mainViewConstants.invViewMatrix; + cb._ProjMatrix = mainViewConstants.projMatrix; + cb._InvProjMatrix = mainViewConstants.invProjMatrix; + cb._ViewProjMatrix = mainViewConstants.viewProjMatrix; + cb._CameraViewProjMatrix = mainViewConstants.viewProjMatrix; + cb._InvViewProjMatrix = mainViewConstants.invViewProjMatrix; + cb._NonJitteredViewProjMatrix = mainViewConstants.nonJitteredViewProjMatrix; + cb._PrevViewProjMatrix = mainViewConstants.prevViewProjMatrix; + cb._PrevInvViewProjMatrix = mainViewConstants.prevInvViewProjMatrix; + cb._WorldSpaceCameraPos_Internal = mainViewConstants.worldSpaceCameraPos; + cb._PrevCamPosRWS_Internal = mainViewConstants.prevWorldSpaceCameraPos; + cb._ScreenSize = screenSize; + cb._RTHandleScale = RTHandles.rtHandleProperties.rtHandleScale; + cb._RTHandleScaleHistory = m_HistoryRTSystem.rtHandleProperties.rtHandleScale; + cb._ZBufferParams = zBufferParams; + cb._ProjectionParams = projectionParams; + cb.unity_OrthoParams = unity_OrthoParams; + cb._ScreenParams = screenParams; + for (int i = 0; i < 6; ++i) + for (int j = 0; j < 4; ++j) + cb._FrustumPlanes[i * 4 + j] = frustumPlaneEquations[i][j]; + cb._TaaFrameInfo = new Vector4(taaSharpenStrength, 0, taaFrameIndex, taaEnabled ? 1 : 0); + cb._TaaJitterStrength = taaJitter; + cb._ColorPyramidLodCount = colorPyramidHistoryMipCount; float ct = time; float pt = lastTime; float dt = Time.deltaTime; float sdt = Time.smoothDeltaTime; - cmd.SetGlobalVector(HDShaderIDs._Time, new Vector4(ct * 0.05f, ct, ct * 2.0f, ct * 3.0f)); - cmd.SetGlobalVector(HDShaderIDs._SinTime, new Vector4(Mathf.Sin(ct * 0.125f), Mathf.Sin(ct * 0.25f), Mathf.Sin(ct * 0.5f), Mathf.Sin(ct))); - cmd.SetGlobalVector(HDShaderIDs._CosTime, new Vector4(Mathf.Cos(ct * 0.125f), Mathf.Cos(ct * 0.25f), Mathf.Cos(ct * 0.5f), Mathf.Cos(ct))); - cmd.SetGlobalVector(HDShaderIDs.unity_DeltaTime, new Vector4(dt, 1.0f / dt, sdt, 1.0f / sdt)); - cmd.SetGlobalVector(HDShaderIDs._TimeParameters, new Vector4(ct, Mathf.Sin(ct), Mathf.Cos(ct), 0.0f)); - cmd.SetGlobalVector(HDShaderIDs._LastTimeParameters, new Vector4(pt, Mathf.Sin(pt), Mathf.Cos(pt), 0.0f)); + cb._Time = new Vector4(ct * 0.05f, ct, ct * 2.0f, ct * 3.0f); + cb._SinTime = new Vector4(Mathf.Sin(ct * 0.125f), Mathf.Sin(ct * 0.25f), Mathf.Sin(ct * 0.5f), Mathf.Sin(ct)); + cb._CosTime = new Vector4(Mathf.Cos(ct * 0.125f), Mathf.Cos(ct * 0.25f), Mathf.Cos(ct * 0.5f), Mathf.Cos(ct)); + cb.unity_DeltaTime = new Vector4(dt, 1.0f / dt, sdt, 1.0f / sdt); + cb._TimeParameters = new Vector4(ct, Mathf.Sin(ct), Mathf.Cos(ct), 0.0f); + cb._LastTimeParameters = new Vector4(pt, Mathf.Sin(pt), Mathf.Cos(pt), 0.0f); + cb._FrameCount = frameCount; + cb._XRViewCount = (uint)viewCount; float exposureMultiplierForProbes = 1.0f / Mathf.Max(probeRangeCompressionFactor, 1e-6f); - cmd.SetGlobalFloat(HDShaderIDs._ProbeExposureScale, exposureMultiplierForProbes); + cb._ProbeExposureScale = exposureMultiplierForProbes; + } - // XRTODO: qualify this code with xr.singlePassEnabled when compute shaders can use keywords - if (true) - { - cmd.SetGlobalInt(HDShaderIDs._XRViewCount, viewCount); - // Convert AoS to SoA for GPU constant buffer until we can use StructuredBuffer via command buffer - // XRTODO: use the new API and remove this code - for (int i = 0; i < viewCount; i++) + unsafe internal void UpdateShaderVariablesXRCB(ref ShaderVariablesXR cb) + { + for (int i = 0; i < viewCount; i++) + { + for (int j = 0; j < 16; ++j) { - m_XRViewMatrix[i] = m_XRViewConstants[i].viewMatrix; - m_XRInvViewMatrix[i] = m_XRViewConstants[i].invViewMatrix; - m_XRProjMatrix[i] = m_XRViewConstants[i].projMatrix; - m_XRInvProjMatrix[i] = m_XRViewConstants[i].invProjMatrix; - m_XRViewProjMatrix[i] = m_XRViewConstants[i].viewProjMatrix; - m_XRInvViewProjMatrix[i] = m_XRViewConstants[i].invViewProjMatrix; - m_XRNonJitteredViewProjMatrix[i] = m_XRViewConstants[i].nonJitteredViewProjMatrix; - m_XRPrevViewProjMatrix[i] = m_XRViewConstants[i].prevViewProjMatrix; - m_XRPrevInvViewProjMatrix[i] = m_XRViewConstants[i].prevInvViewProjMatrix; - m_XRPrevViewProjMatrixNoCameraTrans[i] = m_XRViewConstants[i].prevViewProjMatrixNoCameraTrans; - m_XRPixelCoordToViewDirWS[i] = m_XRViewConstants[i].pixelCoordToViewDirWS; - m_XRWorldSpaceCameraPos[i] = m_XRViewConstants[i].worldSpaceCameraPos; - m_XRWorldSpaceCameraPosViewOffset[i] = m_XRViewConstants[i].worldSpaceCameraPosViewOffset; - m_XRPrevWorldSpaceCameraPos[i] = m_XRViewConstants[i].prevWorldSpaceCameraPos; + cb._XRViewMatrix[i * 16 + j] = m_XRViewConstants[i].viewMatrix[j]; + cb._XRInvViewMatrix[i * 16 + j] = m_XRViewConstants[i].invViewMatrix[j]; + cb._XRProjMatrix[i * 16 + j] = m_XRViewConstants[i].projMatrix[j]; + cb._XRInvProjMatrix[i * 16 + j] = m_XRViewConstants[i].invProjMatrix[j]; + cb._XRViewProjMatrix[i * 16 + j] = m_XRViewConstants[i].viewProjMatrix[j]; + cb._XRInvViewProjMatrix[i * 16 + j] = m_XRViewConstants[i].invViewProjMatrix[j]; + cb._XRNonJitteredViewProjMatrix[i * 16 + j] = m_XRViewConstants[i].nonJitteredViewProjMatrix[j]; + cb._XRPrevViewProjMatrix[i * 16 + j] = m_XRViewConstants[i].prevViewProjMatrix[j]; + cb._XRPrevInvViewProjMatrix[i * 16 + j] = m_XRViewConstants[i].prevInvViewProjMatrix[j]; + cb._XRPrevViewProjMatrixNoCameraTrans[i * 16 + j] = m_XRViewConstants[i].prevViewProjMatrixNoCameraTrans[j]; + cb._XRPixelCoordToViewDirWS[i * 16 + j] = m_XRViewConstants[i].pixelCoordToViewDirWS[j]; + } + for (int j = 0; j < 3; ++j) // Inputs are vec3 but we align CB on float4 + { + cb._XRWorldSpaceCameraPos[i * 4 + j] = m_XRViewConstants[i].worldSpaceCameraPos[j]; + cb._XRWorldSpaceCameraPosViewOffset[i * 4 + j] = m_XRViewConstants[i].worldSpaceCameraPosViewOffset[j]; + cb._XRPrevWorldSpaceCameraPos[i * 4 + j] = m_XRViewConstants[i].prevWorldSpaceCameraPos[j]; } - - cmd.SetGlobalMatrixArray(HDShaderIDs._XRViewMatrix, m_XRViewMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRInvViewMatrix, m_XRInvViewMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRProjMatrix, m_XRProjMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRInvProjMatrix, m_XRInvProjMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRViewProjMatrix, m_XRViewProjMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRInvViewProjMatrix, m_XRInvViewProjMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRNonJitteredViewProjMatrix, m_XRNonJitteredViewProjMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRPrevViewProjMatrix, m_XRPrevViewProjMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRPrevInvViewProjMatrix, m_XRPrevInvViewProjMatrix); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRPrevViewProjMatrixNoCameraTrans, m_XRPrevViewProjMatrixNoCameraTrans); - cmd.SetGlobalMatrixArray(HDShaderIDs._XRPixelCoordToViewDirWS, m_XRPixelCoordToViewDirWS); - cmd.SetGlobalVectorArray(HDShaderIDs._XRWorldSpaceCameraPos, m_XRWorldSpaceCameraPos); - cmd.SetGlobalVectorArray(HDShaderIDs._XRWorldSpaceCameraPosViewOffset, m_XRWorldSpaceCameraPosViewOffset); - cmd.SetGlobalVectorArray(HDShaderIDs._XRPrevWorldSpaceCameraPos, m_XRPrevWorldSpaceCameraPos); } - } internal void AllocateAmbientOcclusionHistoryBuffer(float scaleFactor) @@ -806,21 +798,6 @@ public RTHandle Allocator(string id, int frameIndex, RTHandleSystem rtHandleSyst float m_AmbientOcclusionResolutionScale = 0.0f; // Factor used to track if history should be reallocated for Ambient Occlusion ViewConstants[] m_XRViewConstants; - // XR View Constants arrays (required due to limitations of API for StructuredBuffer) - Matrix4x4[] m_XRViewMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRInvViewMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRProjMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRInvProjMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRViewProjMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRInvViewProjMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRNonJitteredViewProjMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRPrevViewProjMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRPrevInvViewProjMatrix = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRPrevViewProjMatrixNoCameraTrans = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Matrix4x4[] m_XRPixelCoordToViewDirWS = new Matrix4x4[ShaderConfig.s_XrMaxViews]; - Vector4[] m_XRWorldSpaceCameraPos = new Vector4[ShaderConfig.s_XrMaxViews]; - Vector4[] m_XRWorldSpaceCameraPosViewOffset = new Vector4[ShaderConfig.s_XrMaxViews]; - Vector4[] m_XRPrevWorldSpaceCameraPos = new Vector4[ShaderConfig.s_XrMaxViews]; // Recorder specific IEnumerator> m_RecorderCaptureActions; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCameraFrameHistoryType.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCameraFrameHistoryType.cs index bc6ae1a3eb3..47b2c979f1b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCameraFrameHistoryType.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Camera/HDCameraFrameHistoryType.cs @@ -7,8 +7,6 @@ public enum HDCameraFrameHistoryType { /// Color buffer mip chain. ColorBufferMipChain, - /// Volumetric lighting buffer. - VolumetricLighting, /// Exposure buffer. Exposure, /// Temporal antialiasing history. diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDProfileId.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDProfileId.cs index 730222baa02..8d369531b2a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDProfileId.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDProfileId.cs @@ -117,7 +117,6 @@ internal enum HDProfileId // Profile sampler for prepare light for GPU PrepareLightsForGPU, - PushLightDataGlobalParameters, // Profile sampler for shadow PushShadowGlobalParameters, diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs index 3faca5410f7..8eda7f371ca 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.Debug.cs @@ -268,7 +268,6 @@ class PushFullScreenDebugPassData { public TextureHandle input; public TextureHandle output; - public Vector4 scaleBias; public int mipIndex; } @@ -278,7 +277,7 @@ void PushFullScreenLightingDebugTexture(RenderGraph renderGraph, TextureHandle i // TODO: See how we can make this nicer than a specific functions just for one case. if (NeedsFullScreenDebugMode() && m_FullScreenDebugPushed == false) { - PushFullScreenDebugTexture(renderGraph, input, Vector4.one); + PushFullScreenDebugTexture(renderGraph, input); } } @@ -286,7 +285,7 @@ void PushFullScreenDebugTexture(RenderGraph renderGraph, TextureHandle input, Fu { if (debugMode == m_CurrentDebugDisplaySettings.data.fullScreenDebugMode) { - PushFullScreenDebugTexture(renderGraph, input, Vector4.one); + PushFullScreenDebugTexture(renderGraph, input); } } @@ -294,17 +293,16 @@ void PushFullScreenDebugTextureMip(RenderGraph renderGraph, TextureHandle input, { if (debugMode == m_CurrentDebugDisplaySettings.data.fullScreenDebugMode) { - var mipIndex = Mathf.FloorToInt(m_CurrentDebugDisplaySettings.data.fullscreenDebugMip * (lodCount)); + var mipIndex = Mathf.FloorToInt(m_CurrentDebugDisplaySettings.data.fullscreenDebugMip * lodCount); - PushFullScreenDebugTexture(renderGraph, input, scaleBias, mipIndex); + PushFullScreenDebugTexture(renderGraph, input, mipIndex); } } - void PushFullScreenDebugTexture(RenderGraph renderGraph, TextureHandle input, Vector4 scaleBias, int mipIndex = -1) + void PushFullScreenDebugTexture(RenderGraph renderGraph, TextureHandle input, int mipIndex = -1) { using (var builder = renderGraph.AddRenderPass("Push Full Screen Debug", out var passData)) { - passData.scaleBias = mipIndex != -1 ? scaleBias : new Vector4(1.0f, 1.0f, 0.0f, 0.0f); passData.mipIndex = mipIndex; passData.input = builder.ReadTexture(input); passData.output = builder.UseColorBuffer(renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true) @@ -313,10 +311,11 @@ void PushFullScreenDebugTexture(RenderGraph renderGraph, TextureHandle input, Ve builder.SetRenderFunc( (PushFullScreenDebugPassData data, RenderGraphContext ctx) => { + var texture = ctx.resources.GetTexture(passData.input); if (data.mipIndex != -1) - HDUtils.BlitCameraTexture(ctx.cmd, ctx.resources.GetTexture(passData.input), ctx.resources.GetTexture(passData.output), data.scaleBias, data.mipIndex); + HDUtils.BlitCameraTexture(ctx.cmd, texture, ctx.resources.GetTexture(passData.output), data.mipIndex); else - HDUtils.BlitCameraTexture(ctx.cmd, ctx.resources.GetTexture(passData.input), ctx.resources.GetTexture(passData.output)); + HDUtils.BlitCameraTexture(ctx.cmd, texture, ctx.resources.GetTexture(passData.output)); }); m_DebugFullScreenTexture = passData.output; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs index 53ae920c944..695f1f899a7 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.LightLoop.cs @@ -27,30 +27,75 @@ static void ReadLightingBuffers(LightingBuffers buffers, RenderGraphBuilder buil class BuildGPULightListPassData { - public LightDataGlobalParameters lightDataGlobalParameters; - public ShadowGlobalParameters shadowGlobalParameters; - public LightLoopGlobalParameters lightLoopGlobalParameters; + public ShadowGlobalParameters shadowGlobalParameters; + public LightLoopGlobalParameters lightLoopGlobalParameters; - public BuildGPULightListParameters buildGPULightListParameters; - public BuildGPULightListResources buildGPULightListResources; + public BuildGPULightListParameters buildGPULightListParameters; public TextureHandle depthBuffer; public TextureHandle stencilTexture; public TextureHandle[] gBuffer = new TextureHandle[RenderGraph.kMaxMRTCount]; - public int gBufferCount; + public int gBufferCount; + + // These buffers are not used outside of BuildGPULight list so they don't need to be known by the render graph. + public ComputeBuffer lightVolumeDataBuffer; + public ComputeBuffer convexBoundsBuffer; + public ComputeBuffer AABBBoundsBuffer; + public ComputeBuffer globalLightListAtomic; + + public BuildGPULightListOutput output = new BuildGPULightListOutput(); + } + + struct BuildGPULightListOutput + { + public ComputeBufferHandle tileFeatureFlags; + public ComputeBufferHandle dispatchIndirectBuffer; + public ComputeBufferHandle perVoxelOffset; + public ComputeBufferHandle perTileLogBaseTweak; + public ComputeBufferHandle tileList; + public ComputeBufferHandle bigTileLightList; + public ComputeBufferHandle perVoxelLightLists; + public ComputeBufferHandle lightList; } - void BuildGPULightList(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthStencilBuffer, TextureHandle stencilBufferCopy, GBufferOutput gBuffer) + static BuildGPULightListResources PrepareBuildGPULightListResources(RenderGraphContext context, BuildGPULightListPassData data) + { + var buildLightListResources = new BuildGPULightListResources(); + + buildLightListResources.depthBuffer = context.resources.GetTexture(data.depthBuffer); + buildLightListResources.stencilTexture = context.resources.GetTexture(data.stencilTexture); + if (data.buildGPULightListParameters.computeMaterialVariants && data.buildGPULightListParameters.enableFeatureVariants) + { + buildLightListResources.gBuffer = context.renderGraphPool.GetTempArray(data.gBufferCount); + for (int i = 0; i < data.gBufferCount; ++i) + buildLightListResources.gBuffer[i] = context.resources.GetTexture(data.gBuffer[i]); + } + + buildLightListResources.lightVolumeDataBuffer = data.lightVolumeDataBuffer; + buildLightListResources.convexBoundsBuffer = data.convexBoundsBuffer; + buildLightListResources.AABBBoundsBuffer = data.AABBBoundsBuffer; + buildLightListResources.globalLightListAtomic = data.globalLightListAtomic; + + buildLightListResources.tileFeatureFlags = context.resources.GetComputeBuffer(data.output.tileFeatureFlags); + buildLightListResources.dispatchIndirectBuffer = context.resources.GetComputeBuffer(data.output.dispatchIndirectBuffer); + buildLightListResources.perVoxelOffset = context.resources.GetComputeBuffer(data.output.perVoxelOffset); + buildLightListResources.perTileLogBaseTweak = context.resources.GetComputeBuffer(data.output.perTileLogBaseTweak); + buildLightListResources.tileList = context.resources.GetComputeBuffer(data.output.tileList); + buildLightListResources.bigTileLightList = context.resources.GetComputeBuffer(data.output.bigTileLightList); + buildLightListResources.perVoxelLightLists = context.resources.GetComputeBuffer(data.output.perVoxelLightLists); + buildLightListResources.lightList = context.resources.GetComputeBuffer(data.output.lightList); + + return buildLightListResources; + } + + BuildGPULightListOutput BuildGPULightList(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthStencilBuffer, TextureHandle stencilBufferCopy, GBufferOutput gBuffer) { using (var builder = renderGraph.AddRenderPass("Build Light List", out var passData, ProfilingSampler.Get(HDProfileId.BuildLightList))) { builder.EnableAsyncCompute(hdCamera.frameSettings.BuildLightListRunsAsync()); - passData.lightDataGlobalParameters = PrepareLightDataGlobalParameters(hdCamera); passData.shadowGlobalParameters = PrepareShadowGlobalParameters(hdCamera); - passData.lightLoopGlobalParameters = PrepareLightLoopGlobalParameters(hdCamera); - passData.buildGPULightListParameters = PrepareBuildGPULightListParameters(hdCamera); - // TODO: Move this inside the render function onces compute buffers are RenderGraph ready - passData.buildGPULightListResources = PrepareBuildGPULightListResources(m_TileAndClusterData, null, null, isGBufferNeeded: true); + passData.lightLoopGlobalParameters = PrepareLightLoopGlobalParameters(hdCamera, m_TileAndClusterData); + passData.buildGPULightListParameters = PrepareBuildGPULightListParameters(hdCamera, m_TileAndClusterData, ref m_ShaderVariablesLightListCB, m_TotalLightCount); passData.depthBuffer = builder.ReadTexture(depthStencilBuffer); passData.stencilTexture = builder.ReadTexture(stencilBufferCopy); if (passData.buildGPULightListParameters.computeMaterialVariants && passData.buildGPULightListParameters.enableFeatureVariants) @@ -60,41 +105,50 @@ void BuildGPULightList(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle passData.gBufferCount = gBuffer.gBufferCount; } + passData.lightVolumeDataBuffer = m_TileAndClusterData.lightVolumeDataBuffer; + passData.convexBoundsBuffer = m_TileAndClusterData.convexBoundsBuffer; + passData.AABBBoundsBuffer = m_TileAndClusterData.AABBBoundsBuffer; + passData.globalLightListAtomic = m_TileAndClusterData.globalLightListAtomic; + + passData.output.tileFeatureFlags = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.tileFeatureFlags)); + passData.output.dispatchIndirectBuffer = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.dispatchIndirectBuffer)); + passData.output.perVoxelOffset = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perVoxelOffset)); + passData.output.perTileLogBaseTweak = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perTileLogBaseTweak)); + passData.output.tileList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.tileList)); + passData.output.bigTileLightList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.bigTileLightList)); + passData.output.perVoxelLightLists = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.perVoxelLightLists)); + passData.output.lightList = builder.WriteComputeBuffer(renderGraph.ImportComputeBuffer(m_TileAndClusterData.lightList)); + builder.SetRenderFunc( (BuildGPULightListPassData data, RenderGraphContext context) => { bool tileFlagsWritten = false; - data.buildGPULightListResources.depthBuffer = context.resources.GetTexture(data.depthBuffer); - data.buildGPULightListResources.stencilTexture = context.resources.GetTexture(data.stencilTexture); - if (data.buildGPULightListParameters.computeMaterialVariants && data.buildGPULightListParameters.enableFeatureVariants) - { - data.buildGPULightListResources.gBuffer = context.renderGraphPool.GetTempArray(data.gBufferCount); - for (int i = 0; i < data.gBufferCount; ++i) - data.buildGPULightListResources.gBuffer[i] = context.resources.GetTexture(data.gBuffer[i]); - } + var buildLightListResources = PrepareBuildGPULightListResources(context, data); - ClearLightLists(data.buildGPULightListParameters, data.buildGPULightListResources, context.cmd); - GenerateLightsScreenSpaceAABBs(data.buildGPULightListParameters, data.buildGPULightListResources, context.cmd); - BigTilePrepass(data.buildGPULightListParameters, data.buildGPULightListResources, context.cmd); - BuildPerTileLightList(data.buildGPULightListParameters, data.buildGPULightListResources, ref tileFlagsWritten, context.cmd); - VoxelLightListGeneration(data.buildGPULightListParameters, data.buildGPULightListResources, context.cmd); + ClearLightLists(data.buildGPULightListParameters, buildLightListResources, context.cmd); + GenerateLightsScreenSpaceAABBs(data.buildGPULightListParameters, buildLightListResources, context.cmd); + BigTilePrepass(data.buildGPULightListParameters, buildLightListResources, context.cmd); + BuildPerTileLightList(data.buildGPULightListParameters, buildLightListResources, ref tileFlagsWritten, context.cmd); + VoxelLightListGeneration(data.buildGPULightListParameters, buildLightListResources, context.cmd); - BuildDispatchIndirectArguments(data.buildGPULightListParameters, data.buildGPULightListResources, tileFlagsWritten, context.cmd); + BuildDispatchIndirectArguments(data.buildGPULightListParameters, buildLightListResources, tileFlagsWritten, context.cmd); // TODO RENDERGRAPH WARNING: Note that the three sets of variables are bound here, but it should be handled differently. - PushLightDataGlobalParams(data.lightDataGlobalParameters, context.cmd); PushShadowGlobalParams(data.shadowGlobalParameters, context.cmd); PushLightLoopGlobalParams(data.lightLoopGlobalParameters, context.cmd); }); + return passData.output; } } class PushGlobalCameraParamPassData { - public HDCamera hdCamera; - public int frameCount; + public HDCamera hdCamera; + public int frameCount; + public ShaderVariablesGlobal globalCB; + public ShaderVariablesXR xrCB; } @@ -104,20 +158,24 @@ void PushGlobalCameraParams(RenderGraph renderGraph, HDCamera hdCamera) { passData.hdCamera = hdCamera; passData.frameCount = m_FrameCount; + passData.globalCB = m_ShaderVariablesGlobalCB; + passData.xrCB = m_ShaderVariablesXRCB; builder.SetRenderFunc( (PushGlobalCameraParamPassData data, RenderGraphContext context) => { - data.hdCamera.SetupGlobalParams(context.cmd, data.frameCount); + data.hdCamera.UpdateShaderVariablesGlobalCB(ref data.globalCB, data.frameCount); + ConstantBuffer.PushGlobal(context.cmd, data.globalCB, HDShaderIDs._ShaderVariablesGlobal); + data.hdCamera.UpdateShaderVariablesXRCB(ref data.xrCB); + ConstantBuffer.PushGlobal(context.cmd, data.xrCB, HDShaderIDs._ShaderVariablesXR); }); } } internal ShadowResult RenderShadows(RenderGraph renderGraph, HDCamera hdCamera, CullingResults cullResults) { - var result = m_ShadowManager.RenderShadows(m_RenderGraph, hdCamera, cullResults); - - // TODO: Remove this once shadows don't pollute global parameters anymore. + var result = m_ShadowManager.RenderShadows(m_RenderGraph, m_ShaderVariablesGlobalCB, hdCamera, cullResults); + // Need to restore global camera parameters. PushGlobalCameraParams(renderGraph, hdCamera); return result; } @@ -132,7 +190,6 @@ TextureHandle CreateDiffuseLightingBuffer(RenderGraph renderGraph, bool msaa) class DeferredLightingPassData { public DeferredLightingParameters parameters; - public DeferredLightingResources resources; public TextureHandle colorBuffer; public TextureHandle sssDiffuseLightingBuffer; @@ -142,6 +199,11 @@ class DeferredLightingPassData public int gbufferCount; public int lightLayersTextureIndex; public TextureHandle[] gbuffer = new TextureHandle[8]; + + public ComputeBufferHandle lightListBuffer; + public ComputeBufferHandle tileFeatureFlagsBuffer; + public ComputeBufferHandle tileListBuffer; + public ComputeBufferHandle dispatchIndirectBuffer; } struct LightingOutput @@ -151,12 +213,13 @@ struct LightingOutput LightingOutput RenderDeferredLighting( RenderGraph renderGraph, HDCamera hdCamera, - TextureHandle colorBuffer, - TextureHandle depthStencilBuffer, - TextureHandle depthPyramidTexture, + TextureHandle colorBuffer, + TextureHandle depthStencilBuffer, + TextureHandle depthPyramidTexture, in LightingBuffers lightingBuffers, in GBufferOutput gbuffer, - in ShadowResult shadowResult) + in ShadowResult shadowResult, + in BuildGPULightListOutput lightLists) { if (hdCamera.frameSettings.litShaderMode != LitShaderMode.Deferred) return new LightingOutput(); @@ -165,13 +228,6 @@ LightingOutput RenderDeferredLighting( RenderGraph renderGraph, { passData.parameters = PrepareDeferredLightingParameters(hdCamera, m_CurrentDebugDisplaySettings); - // TODO: Move this inside the render function onces compute buffers are RenderGraph ready - passData.resources = new DeferredLightingResources(); - passData.resources.lightListBuffer = m_TileAndClusterData.lightList; - passData.resources.tileFeatureFlagsBuffer = m_TileAndClusterData.tileFeatureFlags; - passData.resources.tileListBuffer = m_TileAndClusterData.tileList; - passData.resources.dispatchIndirectBuffer = m_TileAndClusterData.dispatchIndirectBuffer; - passData.colorBuffer = builder.WriteTexture(colorBuffer); if (passData.parameters.outputSplitLighting) { @@ -187,6 +243,7 @@ LightingOutput RenderDeferredLighting( RenderGraph renderGraph, passData.depthBuffer = builder.ReadTexture(depthStencilBuffer); passData.depthTexture = builder.ReadTexture(depthPyramidTexture); + // TODO RENDERGRAPH: Check why this is needed ReadLightingBuffers(lightingBuffers, builder); passData.lightLayersTextureIndex = gbuffer.lightLayersTextureIndex; @@ -196,19 +253,31 @@ LightingOutput RenderDeferredLighting( RenderGraph renderGraph, HDShadowManager.ReadShadowResult(shadowResult, builder); + passData.lightListBuffer = builder.ReadComputeBuffer(lightLists.lightList); + passData.tileFeatureFlagsBuffer = builder.ReadComputeBuffer(lightLists.tileFeatureFlags); + passData.tileListBuffer = builder.ReadComputeBuffer(lightLists.tileList); + passData.dispatchIndirectBuffer = builder.ReadComputeBuffer(lightLists.dispatchIndirectBuffer); + var output = new LightingOutput(); output.colorBuffer = passData.colorBuffer; builder.SetRenderFunc( (DeferredLightingPassData data, RenderGraphContext context) => { - data.resources.colorBuffers = context.renderGraphPool.GetTempArray(2); - data.resources.colorBuffers[0] = context.resources.GetTexture(data.colorBuffer); - data.resources.colorBuffers[1] = context.resources.GetTexture(data.sssDiffuseLightingBuffer); - data.resources.depthStencilBuffer = context.resources.GetTexture(data.depthBuffer); - data.resources.depthTexture = context.resources.GetTexture(data.depthTexture); + var resources = new DeferredLightingResources(); + + resources.colorBuffers = context.renderGraphPool.GetTempArray(2); + resources.colorBuffers[0] = context.resources.GetTexture(data.colorBuffer); + resources.colorBuffers[1] = context.resources.GetTexture(data.sssDiffuseLightingBuffer); + resources.depthStencilBuffer = context.resources.GetTexture(data.depthBuffer); + resources.depthTexture = context.resources.GetTexture(data.depthTexture); + + resources.lightListBuffer = context.resources.GetComputeBuffer(data.lightListBuffer); + resources.tileFeatureFlagsBuffer = context.resources.GetComputeBuffer(data.tileFeatureFlagsBuffer); + resources.tileListBuffer = context.resources.GetComputeBuffer(data.tileListBuffer); + resources.dispatchIndirectBuffer = context.resources.GetComputeBuffer(data.dispatchIndirectBuffer); - // TODO: try to find a better way to bind this. + // RENDERGRAPH TODO: try to find a better way to bind this. // Issue is that some GBuffers have several names (for example normal buffer is both NormalBuffer and GBuffer1) // So it's not possible to use auto binding via dependency to shaderTagID // Should probably get rid of auto binding and go explicit all the way (might need to wait for us to remove non rendergraph code path). @@ -224,13 +293,13 @@ LightingOutput RenderDeferredLighting( RenderGraph renderGraph, { bool useCompute = data.parameters.useComputeLightingEvaluation && !k_PreferFragment; if (useCompute) - RenderComputeDeferredLighting(data.parameters, data.resources, context.cmd); + RenderComputeDeferredLighting(data.parameters, resources, context.cmd); else - RenderComputeAsPixelDeferredLighting(data.parameters, data.resources, context.cmd); + RenderComputeAsPixelDeferredLighting(data.parameters, resources, context.cmd); } else { - RenderPixelDeferredLighting(data.parameters, data.resources, context.cmd); + RenderPixelDeferredLighting(data.parameters, resources, context.cmd); } }); @@ -241,6 +310,7 @@ LightingOutput RenderDeferredLighting( RenderGraph renderGraph, class RenderSSRPassData { public RenderSSRParameters parameters; + public TextureHandle depthBuffer; public TextureHandle depthPyramid; public TextureHandle colorPyramid; public TextureHandle stencilBuffer; @@ -251,9 +321,10 @@ class RenderSSRPassData } TextureHandle RenderSSR( RenderGraph renderGraph, - HDCamera hdCamera, + HDCamera hdCamera, TextureHandle normalBuffer, TextureHandle motionVectorsBuffer, + TextureHandle depthBuffer, TextureHandle depthPyramid, TextureHandle stencilBuffer, TextureHandle clearCoatMask) @@ -282,7 +353,8 @@ TextureHandle RenderSSR( RenderGraph renderGraph, var colorPyramid = renderGraph.ImportTexture(hdCamera.GetPreviousFrameRT((int)HDCameraFrameHistoryType.ColorBufferMipChain)); - passData.parameters = PrepareSSRParameters(hdCamera); + passData.parameters = PrepareSSRParameters(hdCamera, m_DepthBufferMipChainInfo, true); + passData.depthBuffer = builder.ReadTexture(depthBuffer); passData.depthPyramid = builder.ReadTexture(depthPyramid); passData.colorPyramid = builder.ReadTexture(colorPyramid); passData.stencilBuffer = builder.ReadTexture(stencilBuffer); @@ -305,6 +377,7 @@ TextureHandle RenderSSR( RenderGraph renderGraph, { var res = context.resources; RenderSSR(data.parameters, + res.GetTexture(data.depthBuffer), res.GetTexture(data.depthPyramid), res.GetTexture(data.hitPointsTexture), res.GetTexture(data.stencilBuffer), @@ -335,13 +408,13 @@ class RenderContactShadowPassData { public ContactShadowsParameters parameters; public LightLoopLightData lightLoopLightData; - public TileAndClusterData tileAndClusterData; - public TextureHandle depthTexture; - public TextureHandle contactShadowsTexture; + public TextureHandle depthTexture; + public TextureHandle contactShadowsTexture; + public ComputeBufferHandle lightList; public HDShadowManager shadowManager; } - TextureHandle RenderContactShadows(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthTexture, int firstMipOffsetY) + TextureHandle RenderContactShadows(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle depthTexture, BuildGPULightListOutput lightLists, int firstMipOffsetY) { if (!WillRenderContactShadow()) return renderGraph.ImportTexture(TextureXR.GetClearTexture(), HDShaderIDs._ContactShadowTexture); @@ -356,7 +429,7 @@ TextureHandle RenderContactShadows(RenderGraph renderGraph, HDCamera hdCamera, T passData.parameters = PrepareContactShadowsParameters(hdCamera, firstMipOffsetY); passData.lightLoopLightData = m_LightLoopLightData; - passData.tileAndClusterData = m_TileAndClusterData; + passData.lightList = builder.ReadComputeBuffer(lightLists.lightList); passData.depthTexture = builder.ReadTexture(depthTexture); passData.shadowManager = m_ShadowManager; passData.contactShadowsTexture = builder.WriteTexture(renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true) @@ -370,7 +443,7 @@ TextureHandle RenderContactShadows(RenderGraph renderGraph, HDCamera hdCamera, T var res = context.resources; data.shadowManager.PushGlobalParameters(context.cmd); - RenderContactShadows(data.parameters, res.GetTexture(data.contactShadowsTexture), res.GetTexture(data.depthTexture), data.lightLoopLightData, data.tileAndClusterData, context.cmd); + RenderContactShadows(data.parameters, res.GetTexture(data.contactShadowsTexture), res.GetTexture(data.depthTexture), data.lightLoopLightData, res.GetComputeBuffer(data.lightList), context.cmd); }); } @@ -382,16 +455,17 @@ class VolumeVoxelizationPassData { public VolumeVoxelizationParameters parameters; public TextureHandle densityBuffer; + public ComputeBufferHandle bigTileLightListBuffer; public ComputeBuffer visibleVolumeBoundsBuffer; public ComputeBuffer visibleVolumeDataBuffer; - public ComputeBuffer bigTileLightListBuffer; } - TextureHandle VolumeVoxelizationPass( RenderGraph renderGraph, - HDCamera hdCamera, - ComputeBuffer visibleVolumeBoundsBuffer, - ComputeBuffer visibleVolumeDataBuffer, - ComputeBuffer bigTileLightListBuffer) + TextureHandle VolumeVoxelizationPass( RenderGraph renderGraph, + HDCamera hdCamera, + ComputeBuffer visibleVolumeBoundsBuffer, + ComputeBuffer visibleVolumeDataBuffer, + ComputeBufferHandle bigTileLightList, + int frameIndex) { if (Fog.IsVolumetricFogEnabled(hdCamera)) { @@ -399,16 +473,20 @@ TextureHandle VolumeVoxelizationPass( RenderGraph renderGraph, { builder.EnableAsyncCompute(hdCamera.frameSettings.VolumeVoxelizationRunsAsync()); - passData.parameters = PrepareVolumeVoxelizationParameters(hdCamera); + passData.parameters = PrepareVolumeVoxelizationParameters(hdCamera, frameIndex); passData.visibleVolumeBoundsBuffer = visibleVolumeBoundsBuffer; passData.visibleVolumeDataBuffer = visibleVolumeDataBuffer; - passData.bigTileLightListBuffer = bigTileLightListBuffer; - passData.densityBuffer = builder.WriteTexture(renderGraph.CreateTexture(new TextureDesc(ComputeVBufferResolutionXY, false, false) + passData.bigTileLightListBuffer = builder.ReadComputeBuffer(bigTileLightList); + + float tileSize = 0; + Vector3Int viewportSize = ComputeVolumetricViewportSize(hdCamera, ref tileSize); + + passData.densityBuffer = builder.WriteTexture(renderGraph.CreateTexture(new TextureDesc(viewportSize.x, viewportSize.y, false, false) { dimension = TextureDimension.Tex3D, colorFormat = GraphicsFormat.R16G16B16A16_SFloat, // 8888_sRGB is not precise enough enableRandomWrite = true, - slices = ComputeVBufferSliceCount(volumetricLightingPreset), + slices = viewportSize.z, /* useDynamicScale: true, // <- TODO ,*/ name = "VBufferDensity" })); @@ -416,11 +494,11 @@ TextureHandle VolumeVoxelizationPass( RenderGraph renderGraph, builder.SetRenderFunc( (VolumeVoxelizationPassData data, RenderGraphContext ctx) => { - VolumeVoxelizationPass(data.parameters, + VolumeVoxelizationPass( data.parameters, ctx.resources.GetTexture(data.densityBuffer), data.visibleVolumeBoundsBuffer, data.visibleVolumeDataBuffer, - data.bigTileLightListBuffer, + ctx.resources.GetComputeBuffer(data.bigTileLightListBuffer), ctx.cmd); }); @@ -437,10 +515,10 @@ class VolumetricLightingPassData public TextureHandle lightingBuffer; public TextureHandle historyBuffer; public TextureHandle feedbackBuffer; - public ComputeBuffer bigTileLightListBuffer; + public ComputeBufferHandle bigTileLightListBuffer; } - TextureHandle VolumetricLightingPass(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle densityBuffer, ComputeBuffer bigTileLightListBuffer, ShadowResult shadowResult, int frameIndex) + TextureHandle VolumetricLightingPass(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle densityBuffer, ComputeBufferHandle bigTileLightListBuffer, ShadowResult shadowResult, int frameIndex) { if (Fog.IsVolumetricFogEnabled(hdCamera)) { @@ -448,24 +526,32 @@ TextureHandle VolumetricLightingPass(RenderGraph renderGraph, HDCamera hdCamera, using (var builder = renderGraph.AddRenderPass("Volumetric Lighting", out var passData)) { + // TODO RENDERGRAPH //builder.EnableAsyncCompute(hdCamera.frameSettings.VolumetricLightingRunsAsync()); passData.parameters = parameters; - passData.bigTileLightListBuffer = bigTileLightListBuffer; + passData.bigTileLightListBuffer = builder.ReadComputeBuffer(bigTileLightListBuffer); passData.densityBuffer = builder.ReadTexture(densityBuffer); - passData.lightingBuffer = builder.WriteTexture(renderGraph.CreateTexture(new TextureDesc(ComputeVBufferResolutionXY, false, false) + + float tileSize = 0; + Vector3Int viewportSize = ComputeVolumetricViewportSize(hdCamera, ref tileSize); + + passData.lightingBuffer = builder.WriteTexture(renderGraph.CreateTexture(new TextureDesc(viewportSize.x, viewportSize.y, false, false) { dimension = TextureDimension.Tex3D, colorFormat = GraphicsFormat.R16G16B16A16_SFloat, // 8888_sRGB is not precise enough enableRandomWrite = true, - slices = ComputeVBufferSliceCount(volumetricLightingPreset), + slices = viewportSize.z, /* useDynamicScale: true, // <- TODO ,*/ - name = "VBufferIntegral" + name = "VBufferLighting" }, HDShaderIDs._VBufferLighting)); if (passData.parameters.enableReprojection) { - passData.historyBuffer = builder.ReadTexture(renderGraph.ImportTexture(hdCamera.GetPreviousFrameRT((int)HDCameraFrameHistoryType.VolumetricLighting))); - passData.feedbackBuffer = builder.WriteTexture(renderGraph.ImportTexture(hdCamera.GetCurrentFrameRT((int)HDCameraFrameHistoryType.VolumetricLighting))); + var currIdx = (frameIndex + 0) & 1; + var prevIdx = (frameIndex + 1) & 1; + + passData.feedbackBuffer = builder.WriteTexture(renderGraph.ImportTexture(hdCamera.volumetricHistoryBuffers[currIdx])); + passData.historyBuffer = builder.ReadTexture(renderGraph.ImportTexture(hdCamera.volumetricHistoryBuffers[prevIdx])); } HDShadowManager.ReadShadowResult(shadowResult, builder); @@ -475,12 +561,13 @@ TextureHandle VolumetricLightingPass(RenderGraph renderGraph, HDCamera hdCamera, { RTHandle densityBufferRT = ctx.resources.GetTexture(data.densityBuffer); RTHandle lightinBufferRT = ctx.resources.GetTexture(data.lightingBuffer); + VolumetricLightingPass( data.parameters, densityBufferRT, lightinBufferRT, - data.parameters.enableReprojection ? ctx.resources.GetTexture(data.historyBuffer) : null, + data.parameters.enableReprojection ? ctx.resources.GetTexture(data.historyBuffer) : null, data.parameters.enableReprojection ? ctx.resources.GetTexture(data.feedbackBuffer) : null, - data.bigTileLightListBuffer, + ctx.resources.GetComputeBuffer(data.bigTileLightListBuffer), ctx.cmd); if (data.parameters.filterVolume) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs index 756dc4c2fec..497c5984b3a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraph.cs @@ -63,7 +63,7 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, } else { - BuildGPULightList(m_RenderGraph, hdCamera, prepassOutput.depthBuffer, prepassOutput.stencilBuffer, prepassOutput.gbuffer); + var gpuLightListOutput = BuildGPULightList(m_RenderGraph, hdCamera, prepassOutput.depthBuffer, prepassOutput.stencilBuffer, prepassOutput.gbuffer); lightingBuffers.ambientOcclusionBuffer = m_AmbientOcclusionSystem.Render(m_RenderGraph, hdCamera, prepassOutput.depthPyramidTexture, prepassOutput.motionVectorsBuffer, m_FrameCount); // Should probably be inside the AO render function but since it's a separate class it's currently not super clean to do. @@ -75,13 +75,14 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, hdCamera, prepassOutput.resolvedNormalBuffer, prepassOutput.resolvedMotionVectorsBuffer, + prepassOutput.depthBuffer, prepassOutput.depthPyramidTexture, prepassOutput.stencilBuffer, clearCoatMask); - lightingBuffers.contactShadowsBuffer = RenderContactShadows(m_RenderGraph, hdCamera, msaa ? prepassOutput.depthValuesMSAA : prepassOutput.depthPyramidTexture, GetDepthBufferMipChainInfo().mipLevelOffsets[1].y); + lightingBuffers.contactShadowsBuffer = RenderContactShadows(m_RenderGraph, hdCamera, msaa ? prepassOutput.depthValuesMSAA : prepassOutput.depthPyramidTexture, gpuLightListOutput, GetDepthBufferMipChainInfo().mipLevelOffsets[1].y); - var volumetricDensityBuffer = VolumeVoxelizationPass(m_RenderGraph, hdCamera, m_VisibleVolumeBoundsBuffer, m_VisibleVolumeDataBuffer, m_TileAndClusterData.bigTileLightList); + var volumetricDensityBuffer = VolumeVoxelizationPass(m_RenderGraph, hdCamera, m_VisibleVolumeBoundsBuffer, m_VisibleVolumeDataBuffer, gpuLightListOutput.bigTileLightList, m_FrameCount); shadowResult = RenderShadows(m_RenderGraph, hdCamera, cullingResults); @@ -113,11 +114,11 @@ void ExecuteWithRenderGraph( RenderRequest renderRequest, // hdCamera.xr.StopSinglePass(cmd); //} - var volumetricLighting = VolumetricLightingPass(m_RenderGraph, hdCamera, volumetricDensityBuffer, m_TileAndClusterData.bigTileLightList, shadowResult, m_FrameCount); + var volumetricLighting = VolumetricLightingPass(m_RenderGraph, hdCamera, volumetricDensityBuffer, gpuLightListOutput.bigTileLightList, shadowResult, m_FrameCount); StartXRSinglePass(m_RenderGraph, hdCamera); - var deferredLightingOutput = RenderDeferredLighting(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.depthBuffer, prepassOutput.depthPyramidTexture, lightingBuffers, prepassOutput.gbuffer, shadowResult); + var deferredLightingOutput = RenderDeferredLighting(m_RenderGraph, hdCamera, colorBuffer, prepassOutput.depthBuffer, prepassOutput.depthPyramidTexture, lightingBuffers, prepassOutput.gbuffer, shadowResult, gpuLightListOutput); RenderForwardOpaque(m_RenderGraph, hdCamera, colorBuffer, lightingBuffers, prepassOutput.depthBuffer, shadowResult, prepassOutput.dbuffer, cullingResults); @@ -582,10 +583,11 @@ TextureHandle DownsampleDepthForLowResTransparency(RenderGraph renderGraph, HDCa class RenderLowResTransparentPassData { - public FrameSettings frameSettings; - public RendererListHandle rendererList; - public TextureHandle lowResBuffer; - public TextureHandle downsampledDepthBuffer; + public ShaderVariablesGlobal globalCB; + public FrameSettings frameSettings; + public RendererListHandle rendererList; + public TextureHandle lowResBuffer; + public TextureHandle downsampledDepthBuffer; } TextureHandle RenderLowResTransparent(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle downsampledDepth, CullingResults cullingResults) @@ -594,6 +596,7 @@ TextureHandle RenderLowResTransparent(RenderGraph renderGraph, HDCamera hdCamera { var passNames = m_Asset.currentPlatformRenderPipelineSettings.supportTransparentBackface ? m_AllTransparentPassNames : m_TransparentNoBackfaceNames; + passData.globalCB = m_ShaderVariablesGlobalCB; passData.frameSettings = hdCamera.frameSettings; passData.rendererList = builder.UseRendererList(renderGraph.CreateRendererList( CreateTransparentRendererListDesc(cullingResults, hdCamera.camera, passNames, m_CurrentRendererConfigurationBakedLighting, HDRenderQueue.k_RenderQueue_LowTransparent))); @@ -605,13 +608,13 @@ TextureHandle RenderLowResTransparent(RenderGraph renderGraph, HDCamera hdCamera builder.SetRenderFunc( (RenderLowResTransparentPassData data, RenderGraphContext context) => { - context.cmd.SetGlobalInt(HDShaderIDs._OffScreenRendering, 1); - context.cmd.SetGlobalInt(HDShaderIDs._OffScreenDownsampleFactor, 2); + UpdateOffscreenRenderingConstants(ref data.globalCB, true, 2u); + ConstantBuffer.PushGlobal(context.cmd, data.globalCB, HDShaderIDs._ShaderVariablesGlobal); DrawTransparentRendererList(context.renderContext, context.cmd, data.frameSettings, context.resources.GetRendererList(data.rendererList)); - context.cmd.SetGlobalInt(HDShaderIDs._OffScreenRendering, 0); - context.cmd.SetGlobalInt(HDShaderIDs._OffScreenDownsampleFactor, 1); + UpdateOffscreenRenderingConstants(ref data.globalCB, false, 1u); + ConstantBuffer.PushGlobal(context.cmd, data.globalCB, HDShaderIDs._ShaderVariablesGlobal); }); return passData.lowResBuffer; @@ -789,7 +792,7 @@ class RenderSkyPassData void RenderSky(RenderGraph renderGraph, HDCamera hdCamera, TextureHandle colorBuffer, TextureHandle volumetricLighting, TextureHandle depthStencilBuffer, TextureHandle depthTexture) { - if (m_CurrentDebugDisplaySettings.IsMatcapViewEnabled(hdCamera)) + if (m_CurrentDebugDisplaySettings.DebugHideSky(hdCamera)) { return; } @@ -869,19 +872,6 @@ void GenerateColorPyramid(RenderGraph renderGraph, HDCamera hdCamera, TextureHan var colorPyramid = context.resources.GetTexture(data.colorPyramid); var inputTexture = context.resources.GetTexture(data.inputColor); data.hdCamera.colorPyramidHistoryMipCount = data.mipGenerator.RenderColorGaussianPyramid(context.cmd, pyramidSize, inputTexture, colorPyramid); - - // TODO : Replace that by _RTHandleScaleHistory in the shaders. Only missing part is lodCount - float scaleX = data.hdCamera.actualWidth / (float)colorPyramid.rt.width; - float scaleY = data.hdCamera.actualHeight / (float)colorPyramid.rt.height; - Vector4 pyramidScaleLod = new Vector4(scaleX, scaleY, data.hdCamera.colorPyramidHistoryMipCount, 0.0f); - // Warning! Danger! - // The color pyramid scale is only correct for the most detailed MIP level. - // For the other MIP levels, due to truncation after division by 2, a row or - // column of texels may be lost. Since this can happen to BOTH the texture - // size AND the viewport, (uv * _ColorPyramidScale.xy) can be off by a texel - // unless the scale is 1 (and it will not be 1 if the texture was resized - // and is of greater size compared to the viewport). - context.cmd.SetGlobalVector(HDShaderIDs._ColorPyramidScale, pyramidScaleLod); }); } @@ -896,13 +886,13 @@ class AccumulateDistortionPassData public TextureHandle distortionBuffer; public TextureHandle depthStencilBuffer; public RendererListHandle distortionRendererList; - public FrameSettings frameSettings; + public FrameSettings frameSettings; } TextureHandle AccumulateDistortion( RenderGraph renderGraph, - HDCamera hdCamera, + HDCamera hdCamera, TextureHandle depthStencilBuffer, - CullingResults cullResults) + CullingResults cullResults) { using (var builder = renderGraph.AddRenderPass("Accumulate Distortion", out var passData, ProfilingSampler.Get(HDProfileId.Distortion))) { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraphUtils.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraphUtils.cs index 5f16fba5bae..1b351d1df5b 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraphUtils.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.RenderGraphUtils.cs @@ -37,7 +37,7 @@ bool NeedClearColorBuffer(HDCamera hdCamera) // If the luxmeter is enabled, the sky isn't rendered so we clear the background color m_CurrentDebugDisplaySettings.data.lightingDebugSettings.debugLightingMode == DebugLightingMode.LuxMeter || // If the matcap view is enabled, the sky isn't updated so we clear the background color - m_CurrentDebugDisplaySettings.IsMatcapViewEnabled(hdCamera) || + m_CurrentDebugDisplaySettings.DebugHideSky(hdCamera) || // If we want the sky but the sky don't exist, still clear with background color (hdCamera.clearColorMode == HDAdditionalCameraData.ClearColorMode.Sky && !m_SkyManager.IsVisualSkyValid(hdCamera)) || // Special handling for Preview we force to clear with background color (i.e black) @@ -56,7 +56,7 @@ Color GetColorBufferClearColor(HDCamera hdCamera) // We set the background color to black when the luxmeter is enabled to avoid picking the sky color if (m_CurrentDebugDisplaySettings.data.lightingDebugSettings.debugLightingMode == DebugLightingMode.LuxMeter || - m_CurrentDebugDisplaySettings.IsMatcapViewEnabled(hdCamera)) + m_CurrentDebugDisplaySettings.DebugHideSky(hdCamera)) clearColor = Color.black; return clearColor; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs index 8c08d67f32a..ba05ca5c744 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs @@ -102,7 +102,16 @@ internal static Volume GetOrCreateDefaultVolume() readonly PostProcessSystem m_PostProcessSystem; readonly XRSystem m_XRSystem; + // Keep track of previous Graphic and QualitySettings value to reset when switching to another pipeline + bool m_PreviousLightsUseLinearIntensity; + bool m_PreviousLightsUseColorTemperature; + bool m_PreviousSRPBatcher; + ShadowmaskMode m_PreviousShadowMaskMode; + bool m_FrameSettingsHistoryEnabled = false; +#if UNITY_EDITOR + bool m_PreviousEnableCookiesInLightmapper = true; +#endif /// /// This functions allows the user to have an approximation of the number of rays that were traced for a given frame. @@ -149,7 +158,6 @@ internal static Volume GetOrCreateDefaultVolume() Material m_BlitTexArraySingleSlice; MaterialPropertyBlock m_BlitPropertyBlock = new MaterialPropertyBlock(); - RenderTargetIdentifier[] m_MRTCache2 = new RenderTargetIdentifier[2]; // 'm_CameraColorBuffer' does not contain diffuse lighting of SSS materials until the SSS pass. It is stored within 'm_CameraSssDiffuseLightingBuffer'. @@ -175,6 +183,11 @@ internal static Volume GetOrCreateDefaultVolume() Lazy m_CustomPassColorBuffer; Lazy m_CustomPassDepthBuffer; + // Constant Buffers + ShaderVariablesGlobal m_ShaderVariablesGlobalCB = new ShaderVariablesGlobal(); + ShaderVariablesXR m_ShaderVariablesXRCB = new ShaderVariablesXR(); + ShaderVariablesDebugDisplay m_ShaderVariablesDebugDisplayCB = new ShaderVariablesDebugDisplay(); + // The current MSAA count MSAASamples m_MSAASamples; @@ -218,6 +231,8 @@ internal static Volume GetOrCreateDefaultVolume() // Detect when windows size is changing int m_MaxCameraWidth; int m_MaxCameraHeight; + // Keep track of the maximum number of XR instanced views + int m_MaxViewCount = 1; // Use to detect frame changes int m_FrameCount; @@ -664,16 +679,22 @@ void SetRenderingFeatures() Shader.globalRenderPipeline = "HDRenderPipeline"; // HD use specific GraphicsSettings + m_PreviousLightsUseLinearIntensity = GraphicsSettings.lightsUseLinearIntensity; GraphicsSettings.lightsUseLinearIntensity = true; + m_PreviousLightsUseColorTemperature = GraphicsSettings.lightsUseColorTemperature; GraphicsSettings.lightsUseColorTemperature = true; - + m_PreviousSRPBatcher = GraphicsSettings.useScriptableRenderPipelineBatching; GraphicsSettings.useScriptableRenderPipelineBatching = m_Asset.enableSRPBatcher; + // In case shadowmask mode isn't setup correctly, force it to correct usage (as there is no UI to fix it) + m_PreviousShadowMaskMode = QualitySettings.shadowmaskMode; + QualitySettings.shadowmaskMode = ShadowmaskMode.DistanceShadowmask; + SupportedRenderingFeatures.active = new SupportedRenderingFeatures() { reflectionProbeModes = SupportedRenderingFeatures.ReflectionProbeModes.Rotation, defaultMixedLightingModes = SupportedRenderingFeatures.LightmapMixedBakeModes.IndirectOnly, - mixedLightingModes = SupportedRenderingFeatures.LightmapMixedBakeModes.IndirectOnly | SupportedRenderingFeatures.LightmapMixedBakeModes.Shadowmask, + mixedLightingModes = SupportedRenderingFeatures.LightmapMixedBakeModes.IndirectOnly | (m_Asset.currentPlatformRenderPipelineSettings.supportShadowMask ? SupportedRenderingFeatures.LightmapMixedBakeModes.Shadowmask : 0), lightmapBakeTypes = LightmapBakeType.Baked | LightmapBakeType.Mixed | LightmapBakeType.Realtime, lightmapsModes = LightmapsMode.NonDirectional | LightmapsMode.CombinedDirectional, lightProbeProxyVolumes = true, @@ -689,11 +710,22 @@ void SetRenderingFeatures() , overridesLODBias = true , overridesMaximumLODLevel = true , terrainDetailUnsupported = true + , overridesShadowmask = true // Don't display the shadow mask UI in Quality Settings + , overridesRealtimeReflectionProbes = true // Don't display the real time reflection probes checkbox UI in Quality Settings }; Lightmapping.SetDelegate(GlobalIlluminationUtils.hdLightsDelegate); #if UNITY_EDITOR + // HDRP always enable baking of cookie by default + #if UNITY_2020_2_OR_NEWER + m_PreviousEnableCookiesInLightmapper = UnityEditor.EditorSettings.enableCookiesInLightmapper; + UnityEditor.EditorSettings.enableCookiesInLightmapper = true; + #else + m_PreviousEnableCookiesInLightmapper = UnityEditor.EditorSettings.disableCookiesInLightmapper; + UnityEditor.EditorSettings.disableCookiesInLightmapper = false; + #endif + SceneViewDrawMode.SetupDrawMode(); if (UnityEditor.PlayerSettings.colorSpace == ColorSpace.Gamma) @@ -778,12 +810,22 @@ void UnsetRenderingFeatures() { Shader.globalRenderPipeline = ""; - SupportedRenderingFeatures.active = new SupportedRenderingFeatures(); + GraphicsSettings.lightsUseLinearIntensity = m_PreviousLightsUseLinearIntensity; + GraphicsSettings.lightsUseColorTemperature = m_PreviousLightsUseColorTemperature; + GraphicsSettings.useScriptableRenderPipelineBatching = m_PreviousSRPBatcher; + QualitySettings.shadowmaskMode = m_PreviousShadowMaskMode; - // Reset srp batcher state just in case - GraphicsSettings.useScriptableRenderPipelineBatching = false; + SupportedRenderingFeatures.active = new SupportedRenderingFeatures(); Lightmapping.ResetDelegate(); + +#if UNITY_EDITOR + #if UNITY_2020_2_OR_NEWER + UnityEditor.EditorSettings.enableCookiesInLightmapper = m_PreviousEnableCookiesInLightmapper; + #else + UnityEditor.EditorSettings.disableCookiesInLightmapper = m_PreviousEnableCookiesInLightmapper; + #endif +#endif } void InitializeDebugMaterials() @@ -919,7 +961,6 @@ protected override void Dispose(bool disposing) CleanupPrepass(); CoreUtils.Destroy(m_ColorResolveMaterial); - #if UNITY_EDITOR SceneViewDrawMode.ResetDrawMode(); @@ -956,19 +997,32 @@ void DisposeProbeCameraPool() #endif } + ConstantBuffer.ReleaseAll(); + CameraCaptureBridge.enabled = false; + + // Dispose of Render Pipeline can be call either by OnValidate() or by OnDisable(). + // Inside an OnValidate() call we can't call a DestroyImmediate(). + // Here we are releasing our singleton to not leak while doing a domain reload. + // However this is doing a call to DestroyImmediate(). + // To workaround this, and was we only leak with Singleton while doing domain reload (and not in OnValidate) + // we are detecting if we are in an OnValidate call and releasing the Singleton only if it is not the case. + if (!m_Asset.isInOnValidateCall) + HDUtils.ReleaseComponentSingletons(); } void Resize(HDCamera hdCamera) { - bool resolutionChanged = (hdCamera.actualWidth > m_MaxCameraWidth) || (hdCamera.actualHeight > m_MaxCameraHeight); + // m_MaxCameraWidth and m_MaxCameraHeight start at 0 so we will at least go through this once at first frame to allocate the buffers for the first time. + bool resolutionChanged = (hdCamera.actualWidth > m_MaxCameraWidth) || (hdCamera.actualHeight > m_MaxCameraHeight) || (hdCamera.viewCount > m_MaxViewCount); - if (resolutionChanged || LightLoopNeedResize(hdCamera, m_TileAndClusterData)) + if (resolutionChanged) { // update recorded window resolution m_MaxCameraWidth = Mathf.Max(m_MaxCameraWidth, hdCamera.actualWidth); m_MaxCameraHeight = Mathf.Max(m_MaxCameraHeight, hdCamera.actualHeight); + m_MaxViewCount = Math.Max(m_MaxViewCount, hdCamera.viewCount); if (m_MaxCameraWidth > 0 && m_MaxCameraHeight > 0) { @@ -983,88 +1037,65 @@ void Resize(HDCamera hdCamera) } } - void PushGlobalParams(HDCamera hdCamera, CommandBuffer cmd) + void UpdateShaderVariablesGlobalCB(HDCamera hdCamera, CommandBuffer cmd) { - using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.PushGlobalParameters))) - { - // Set up UnityPerFrame CBuffer. - PushSubsurfaceScatteringGlobalParams(hdCamera, cmd); - - PushDecalsGlobalParams(hdCamera, cmd); - - Fog.PushFogShaderParameters(hdCamera, cmd); - - PushVolumetricLightingGlobalParams(hdCamera, cmd, m_FrameCount); - PushProbeVolumesGlobalParams(hdCamera, cmd, m_FrameCount); - - SetMicroShadowingSettings(hdCamera, cmd); - - HDShadowSettings shadowSettings = hdCamera.volumeStack.GetComponent(); - cmd.SetGlobalFloat(HDShaderIDs._DirectionalTransmissionMultiplier, shadowSettings.directionalTransmissionMultiplier.value); - - m_AmbientOcclusionSystem.PushGlobalParameters(hdCamera, cmd); - - var ssRefraction = hdCamera.volumeStack.GetComponent() - ?? ScreenSpaceRefraction.defaultInstance; - ssRefraction.PushShaderParameters(cmd); - - // Set up UnityPerView CBuffer. - hdCamera.SetupGlobalParams(cmd, m_FrameCount); - - cmd.SetGlobalVector(HDShaderIDs._IndirectLightingMultiplier, new Vector4(hdCamera.volumeStack.GetComponent().indirectDiffuseIntensity.value, 0, 0, 0)); - - // It will be overridden for transparent pass. - cmd.SetGlobalInt(HDShaderIDs._ColorMaskTransparentVel, (int)UnityEngine.Rendering.ColorWriteMask.All); - - if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.MotionVectors)) - { - var buf = m_SharedRTManager.GetMotionVectorsBuffer(); - - cmd.SetGlobalTexture(HDShaderIDs._CameraMotionVectorsTexture, buf); - cmd.SetGlobalVector( HDShaderIDs._CameraMotionVectorsSize, new Vector4(buf.referenceSize.x, - buf.referenceSize.y, - 1.0f / buf.referenceSize.x, - 1.0f / buf.referenceSize.y)); - cmd.SetGlobalVector(HDShaderIDs._CameraMotionVectorsScale, new Vector4(buf.referenceSize.x / (float)buf.rt.width, - buf.referenceSize.y / (float)buf.rt.height)); - } - else - { - cmd.SetGlobalTexture(HDShaderIDs._CameraMotionVectorsTexture, TextureXR.GetBlackTexture()); - } + hdCamera.UpdateShaderVariablesGlobalCB(ref m_ShaderVariablesGlobalCB, m_FrameCount); + Fog.UpdateShaderVariablesGlobalCB(ref m_ShaderVariablesGlobalCB, hdCamera); + UpdateShaderVariablesGlobalSubsurface(ref m_ShaderVariablesGlobalCB, hdCamera); + UpdateShaderVariablesGlobalDecal(ref m_ShaderVariablesGlobalCB, hdCamera); + UpdateShaderVariablesGlobalVolumetrics(ref m_ShaderVariablesGlobalCB, RTHandles.rtHandleProperties, hdCamera); + m_ShadowManager.UpdateShaderVariablesGlobalCB(ref m_ShaderVariablesGlobalCB); + UpdateShaderVariablesGlobalLightLoop(ref m_ShaderVariablesGlobalCB, hdCamera); + UpdateShaderVariablesGlobalProbeVolumes(ref m_ShaderVariablesGlobalCB, hdCamera); + m_AmbientOcclusionSystem.UpdateShaderVariableGlobalCB(ref m_ShaderVariablesGlobalCB, hdCamera); + + // Misc + MicroShadowing microShadowingSettings = hdCamera.volumeStack.GetComponent(); + m_ShaderVariablesGlobalCB._MicroShadowOpacity = microShadowingSettings.enable.value ? microShadowingSettings.opacity.value : 0.0f; - // Light loop stuff... - if (hdCamera.IsSSREnabled()) - cmd.SetGlobalTexture(HDShaderIDs._SsrLightingTexture, m_SsrLightingTexture); - else - cmd.SetGlobalTexture(HDShaderIDs._SsrLightingTexture, TextureXR.GetClearTexture()); + HDShadowSettings shadowSettings = hdCamera.volumeStack.GetComponent(); + m_ShaderVariablesGlobalCB._DirectionalTransmissionMultiplier = shadowSettings.directionalTransmissionMultiplier.value; - // Off screen rendering is disabled for most of the frame by default. - cmd.SetGlobalInt(HDShaderIDs._OffScreenRendering, 0); - cmd.SetGlobalFloat(HDShaderIDs._ReplaceDiffuseForIndirect, hdCamera.frameSettings.IsEnabled(FrameSettingsField.ReplaceDiffuseForIndirect) ? 1.0f : 0.0f); - cmd.SetGlobalInt(HDShaderIDs._EnableSkyReflection, hdCamera.frameSettings.IsEnabled(FrameSettingsField.SkyReflection) ? 1 : 0); + ScreenSpaceRefraction ssRefraction = hdCamera.volumeStack.GetComponent(); + m_ShaderVariablesGlobalCB._SSRefractionInvScreenWeightDistance = 1.0f / ssRefraction.screenFadeDistance.value; - m_SkyManager.SetGlobalSkyData(cmd, hdCamera); + m_ShaderVariablesGlobalCB._IndirectLightingMultiplier = new Vector4(hdCamera.volumeStack.GetComponent().indirectDiffuseIntensity.value, 0, 0, 0); + m_ShaderVariablesGlobalCB._OffScreenRendering = 0; + m_ShaderVariablesGlobalCB._OffScreenDownsampleFactor = 1; + m_ShaderVariablesGlobalCB._ReplaceDiffuseForIndirect = hdCamera.frameSettings.IsEnabled(FrameSettingsField.ReplaceDiffuseForIndirect) ? 1.0f : 0.0f; + m_ShaderVariablesGlobalCB._EnableSkyReflection = hdCamera.frameSettings.IsEnabled(FrameSettingsField.SkyReflection) ? 1u : 0u; + m_ShaderVariablesGlobalCB._ContactShadowOpacity = m_ContactShadows.opacity.value; - bool enableRecursiveRayTracing = false; - if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.RayTracing)) - { - bool validIndirectDiffuse = ValidIndirectDiffuseState(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracedIndirectDiffuse, validIndirectDiffuse ? 1 : 0); + int coarseStencilWidth = HDUtils.DivRoundUp(hdCamera.actualWidth, 8); + int coarseStencilHeight = HDUtils.DivRoundUp(hdCamera.actualHeight, 8); + m_ShaderVariablesGlobalCB._CoarseStencilBufferSize = new Vector4(coarseStencilWidth, coarseStencilHeight, 1.0f / coarseStencilWidth, 1.0f / coarseStencilHeight); - // Bind the camera's ray tracing frame index - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, RayTracingFrameIndex(hdCamera)); + m_ShaderVariablesGlobalCB._RaytracingFrameIndex = RayTracingFrameIndex(hdCamera); + if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.RayTracing)) + { + // Check if recursive rendering is enabled or not. This will control the cull of primitive + // during the gbuffer and forward pass + RecursiveRendering recursiveSettings = hdCamera.volumeStack.GetComponent(); + ScreenSpaceReflection settings = hdCamera.volumeStack.GetComponent(); + bool usesRaytracedReflections = hdCamera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) && settings.rayTracing.value; + m_ShaderVariablesGlobalCB._UseRayTracedReflections = usesRaytracedReflections ? 1 : 0; + m_ShaderVariablesGlobalCB._RaytracedIndirectDiffuse = ValidIndirectDiffuseState(hdCamera) ? 1 : 0; + m_ShaderVariablesGlobalCB._EnableRecursiveRayTracing = recursiveSettings.enable.value ? 1u : 0u; + } + else + { + m_ShaderVariablesGlobalCB._UseRayTracedReflections = 0; + m_ShaderVariablesGlobalCB._RaytracedIndirectDiffuse = 0; + m_ShaderVariablesGlobalCB._EnableRecursiveRayTracing = 0; + } - // Check if recursive rendering is enabled or not. This will control the cull of primitive - // during the gbuffer and forward pass - RecursiveRendering recursiveSettings = hdCamera.volumeStack.GetComponent(); - enableRecursiveRayTracing = recursiveSettings.enable.value; - } + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesGlobalCB, HDShaderIDs._ShaderVariablesGlobal); - cmd.SetGlobalInt(HDShaderIDs._EnableRecursiveRayTracing, enableRecursiveRayTracing ? 1 : 0); + hdCamera.UpdateShaderVariablesXRCB(ref m_ShaderVariablesXRCB); + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesXRCB, HDShaderIDs._ShaderVariablesXR); - cmd.SetGlobalFloat(HDShaderIDs._ContactShadowOpacity, m_ContactShadows.opacity.value); - } + // This one is not in a constant buffer because it's only used as a parameter for some shader's render states. It's not actually used inside shader code. + cmd.SetGlobalInt(HDShaderIDs._ColorMaskTransparentVel, (int)ColorWriteMask.All); } void CopyDepthBufferIfNeeded(HDCamera hdCamera, CommandBuffer cmd) @@ -1131,9 +1162,6 @@ static void BuildCoarseStencilAndResolveIfNeeded(BuildCoarseStencilAndResolvePar ComputeShader cs = parameters.resolveStencilCS; int kernel = SampleCountToPassIndex(MSAAEnabled ? hdCamera.msaaSamples : MSAASamples.None); kernel = resolveIsNecessary ? kernel + 3 : kernel; // We have a different variant if we need to resolve to non-MSAA stencil - int coarseStencilWidth = HDUtils.DivRoundUp(hdCamera.actualWidth, 8); - int coarseStencilHeight = HDUtils.DivRoundUp(hdCamera.actualHeight, 8); - cmd.SetGlobalVector(HDShaderIDs._CoarseStencilBufferSize, new Vector4(coarseStencilWidth, coarseStencilHeight, 1.0f / coarseStencilWidth, 1.0f / coarseStencilHeight)); cmd.SetComputeBufferParam(cs, kernel, HDShaderIDs._CoarseStencilBuffer, coarseStencilBuffer); cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._StencilTexture, depthStencilBuffer, 0, RenderTextureSubElement.Stencil); @@ -1142,16 +1170,12 @@ static void BuildCoarseStencilAndResolveIfNeeded(BuildCoarseStencilAndResolvePar cmd.SetComputeTextureParam(cs, kernel, HDShaderIDs._OutputStencilBuffer, resolvedStencilBuffer); } + int coarseStencilWidth = HDUtils.DivRoundUp(hdCamera.actualWidth, 8); + int coarseStencilHeight = HDUtils.DivRoundUp(hdCamera.actualHeight, 8); cmd.DispatchCompute(cs, kernel, coarseStencilWidth, coarseStencilHeight, hdCamera.viewCount); } } - void SetMicroShadowingSettings(HDCamera hdCamera, CommandBuffer cmd) - { - MicroShadowing microShadowingSettings = hdCamera.volumeStack.GetComponent(); - cmd.SetGlobalFloat(HDShaderIDs._MicroShadowOpacity, microShadowingSettings.enable.value ? microShadowingSettings.opacity.value : 0.0f); - } - void ConfigureKeywords(bool enableBakeShadowMask, HDCamera hdCamera, CommandBuffer cmd) { // Globally enable (for GBuffer shader and forward lit (opaque and transparent) the keyword SHADOWS_SHADOWMASK @@ -1161,7 +1185,6 @@ void ConfigureKeywords(bool enableBakeShadowMask, HDCamera hdCamera, CommandBuff m_currentDebugViewMaterialGBuffer = enableBakeShadowMask ? m_DebugViewMaterialGBufferShadowMask : m_DebugViewMaterialGBuffer; CoreUtils.SetKeyword(cmd, "LIGHT_LAYERS", hdCamera.frameSettings.IsEnabled(FrameSettingsField.LightLayers)); - cmd.SetGlobalInt(HDShaderIDs._EnableLightLayers, hdCamera.frameSettings.IsEnabled(FrameSettingsField.LightLayers) ? 1 : 0); // configure keyword for both decal.shader and material if (m_Asset.currentPlatformRenderPipelineSettings.supportDecals) @@ -1200,6 +1223,7 @@ public struct Target // Indices of render request to render before this one public List dependsOnRenderRequestIndices; public CameraSettings cameraSettings; + public List<(HDProbe.RenderData, HDProbe)> viewDependentProbesData; } struct HDCullingResults { @@ -1419,7 +1443,8 @@ protected override void Render(ScriptableRenderContext renderContext, Camera[] c }, dependsOnRenderRequestIndices = ListPool.Get(), index = renderRequests.Count, - cameraSettings = CameraSettings.From(hdCamera) + cameraSettings = CameraSettings.From(hdCamera), + viewDependentProbesData = ListPool<(HDProbe.RenderData, HDProbe)>.Get() // TODO: store DecalCullResult }; renderRequests.Add(request); @@ -1503,6 +1528,8 @@ float ComputeVisibility(int visibleInIndex, HDProbe visibleProbe) parentCamera = visibleInRenderRequest.hdCamera.camera; + var renderDatas = ListPool.Get(); + AddHDProbeRenderRequests( visibleProbe, viewerTransform, @@ -1510,8 +1537,16 @@ float ComputeVisibility(int visibleInIndex, HDProbe visibleProbe) HDUtils.GetSceneCullingMaskFromCamera(visibleInRenderRequest.hdCamera.camera), parentCamera, visibleInRenderRequest.hdCamera.camera.fieldOfView, - visibleInRenderRequest.hdCamera.camera.aspect + visibleInRenderRequest.hdCamera.camera.aspect, + ref renderDatas ); + + foreach (var renderData in renderDatas) + { + visibleInRenderRequest.viewDependentProbesData.Add((renderData, visibleProbe)); + } + + ListPool.Release(renderDatas); } } else @@ -1526,7 +1561,11 @@ float ComputeVisibility(int visibleInIndex, HDProbe visibleProbe) visibleInOneViewer = true; } if (visibleInOneViewer) - AddHDProbeRenderRequests(visibleProbe, null, visibilities, 0, parentCamera); + { + var renderDatas = ListPool.Get(); + AddHDProbeRenderRequests(visibleProbe, null, visibilities, 0, parentCamera, referenceFieldOfView: 90, referenceAspect: 1, ref renderDatas); + ListPool.Release(renderDatas); + } } } foreach (var pair in renderRequestIndicesWhereTheProbeIsVisible) @@ -1540,8 +1579,9 @@ void AddHDProbeRenderRequests( List<(int index, float weight)> visibilities, ulong overrideSceneCullingMask, Camera parentCamera, - float referenceFieldOfView = 90, - float referenceAspect = 1 + float referenceFieldOfView, + float referenceAspect, + ref List renderDatas ) { var position = ProbeCapturePositionSettings.ComputeFrom( @@ -1640,16 +1680,20 @@ ref _cullingResults if (!visibleProbe.realtimeTexture.IsCreated()) visibleProbe.realtimeTexture.Create(); - visibleProbe.SetRenderData( - ProbeSettings.Mode.Realtime, - new HDProbe.RenderData( + var renderData = new HDProbe.RenderData( camera.worldToCameraMatrix, camera.projectionMatrix, camera.transform.position, camera.transform.rotation, cameraSettings[j].frustum.fieldOfView, cameraSettings[j].frustum.aspect - ) + ); + + renderDatas.Add(renderData); + + visibleProbe.SetRenderData( + ProbeSettings.Mode.Realtime, + renderData ); // TODO: Assign the actual final target to render to. @@ -1666,7 +1710,8 @@ ref _cullingResults clearCameraSettings = true, dependsOnRenderRequestIndices = ListPool.Get(), index = renderRequests.Count, - cameraSettings = cameraSettings[j] + cameraSettings = cameraSettings[j], + viewDependentProbesData = ListPool<(HDProbe.RenderData, HDProbe)>.Get() // TODO: store DecalCullResult }; @@ -1789,6 +1834,15 @@ ref _cullingResults target.id = m_TemporaryTargetForCubemaps; } + // The HDProbe store only one RenderData per probe, however RenderData can be view dependent (e.g. planar probes). + // To avoid that the render data for the wrong view is used, we previously store a copy of the render data + // for each viewer and we are going to set it on the probe right before said viewer is rendered. + foreach (var probeDataPair in renderRequest.viewDependentProbesData) + { + var probe = probeDataPair.Item2; + var probeRenderData = probeDataPair.Item1; + probe.SetRenderData(ProbeSettings.Mode.Realtime, probeRenderData); + } // var aovRequestIndex = 0; foreach (var aovRequest in renderRequest.hdCamera.aovRequests) @@ -1828,6 +1882,7 @@ ref _cullingResults renderRequest.hdCamera.camera.targetTexture = null; ListPool.Release(renderRequest.dependsOnRenderRequestIndices); + ListPool<(HDProbe.RenderData, HDProbe)>.Release(renderRequest.viewDependentProbesData); // Culling results can be shared between render requests: clear only when required if (!skipClearCullingResults.Contains(renderRequest.index)) @@ -1902,8 +1957,9 @@ AOVRequestData aovRequest } using (ListPool.Get(out var aovBuffers)) + using (ListPool.Get(out var aovCustomPassBuffers)) { - aovRequest.AllocateTargetTexturesIfRequired(ref aovBuffers); + aovRequest.AllocateTargetTexturesIfRequired(ref aovBuffers, ref aovCustomPassBuffers); // If we render a reflection view or a preview we should not display any debug information // This need to be call before ApplyDebugDisplaySettings() @@ -1987,8 +2043,7 @@ AOVRequestData aovRequest // So the first thing to do is to go through all the light: PrepareLightsForGPU bool enableBakeShadowMask = PrepareLightsForGPU(cmd, hdCamera, cullingResults, hdProbeCullingResults, densityVolumes, probeVolumes, m_CurrentDebugDisplaySettings, aovRequest); - // Let's bind as soon as possible the light data - BindLightDataParameters(hdCamera, cmd); + UpdateShaderVariablesGlobalCB(hdCamera, cmd); // Do the same for ray tracing if allowed if (m_RayTracingSupported) @@ -2006,11 +2061,8 @@ AOVRequestData aovRequest else cmd.SetGlobalTexture(HDShaderIDs._SkyTexture, CoreUtils.magentaCubeTextureArray); - // PushGlobalParams must be call after UpdateSkyEnvironment so AmbientProbe is correctly setup for volumetric - PushGlobalParams(hdCamera, cmd); VFXManager.ProcessCameraCommand(camera, cmd); - if (GL.wireframe) { RenderWireFrame(cullingResults, hdCamera, target.id, renderContext, cmd); @@ -2044,7 +2096,7 @@ AOVRequestData aovRequest cmd.SetGlobalTexture(HDShaderIDs._CustomDepthTexture, m_CustomPassDepthBuffer.Value); } - RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforeRendering); + RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforeRendering, aovRequest, aovCustomPassBuffers); RenderRayTracingPrepass(cullingResults, hdCamera, renderContext, cmd, false); @@ -2117,7 +2169,7 @@ void Callback(CommandBuffer c, HDGPUAsyncTaskParams a) void Callback(CommandBuffer c, HDCamera cam) { var hdrp = (RenderPipelineManager.currentPipeline as HDRenderPipeline); - var globalParams = hdrp.PrepareLightLoopGlobalParameters(cam); + var globalParams = hdrp.PrepareLightLoopGlobalParameters(cam, m_ProbeVolumeClusterData); PushProbeVolumeLightListGlobalParams(globalParams, c); } } @@ -2125,7 +2177,7 @@ void Callback(CommandBuffer c, HDCamera cam) { BuildGPULightListProbeVolumesCommon(hdCamera, cmd); var hdrp = (RenderPipelineManager.currentPipeline as HDRenderPipeline); - var globalParams = hdrp.PrepareLightLoopGlobalParameters(hdCamera); + var globalParams = hdrp.PrepareLightLoopGlobalParameters(hdCamera, m_ProbeVolumeClusterData); PushProbeVolumeLightListGlobalParams(globalParams, cmd); } } @@ -2138,9 +2190,9 @@ void Callback(CommandBuffer c, HDCamera cam) m_SharedRTManager.BindNormalBuffer(cmd); // After Depth and Normals/roughness including decals - bool depthBufferModified = RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.AfterOpaqueDepthAndNormal); + bool depthBufferModified = RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.AfterOpaqueDepthAndNormal, aovRequest, aovCustomPassBuffers); - // If the depth was already copied in RenderDBuffer, we force the copy again because the custom pass modified the depth. + // If the depth was already copied in RenderDBuffer, we force the copy again because the custom pass modified the depth. if (depthBufferModified) m_IsDepthBufferCopyValid = false; @@ -2162,9 +2214,14 @@ void Callback(CommandBuffer c, HDCamera cam) RenderCameraMotionVectors(cullingResults, hdCamera, renderContext, cmd); } + + if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.MotionVectors)) + cmd.SetGlobalTexture(HDShaderIDs._CameraMotionVectorsTexture, m_SharedRTManager.GetMotionVectorsBuffer()); + else + cmd.SetGlobalTexture(HDShaderIDs._CameraMotionVectorsTexture, TextureXR.GetBlackTexture()); + #if UNITY_EDITOR - var showGizmos = camera.cameraType == CameraType.SceneView || - (camera.targetTexture == null && camera.cameraType == CameraType.Game); + var showGizmos = camera.cameraType == CameraType.SceneView || (camera.targetTexture == null && camera.cameraType == CameraType.Game); #endif RenderTransparencyOverdraw(cullingResults, hdCamera, renderContext, cmd); @@ -2224,7 +2281,7 @@ void Callback(CommandBuffer c, HDGPUAsyncTaskParams a) haveAsyncTaskWithShadows = true; void Callback(CommandBuffer c, HDGPUAsyncTaskParams a) - => VolumeVoxelizationPass(a.hdCamera, c); + => VolumeVoxelizationPass(a.hdCamera, c, m_FrameCount); } if (hdCamera.frameSettings.SSRRunsAsync()) @@ -2249,9 +2306,10 @@ void AsyncSSAODispatch(CommandBuffer c, HDGPUAsyncTaskParams a) using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RenderShadowMaps))) { // This call overwrites camera properties passed to the shader system. - RenderShadowMaps(renderContext, cmd, cullingResults, hdCamera); + RenderShadowMaps(renderContext, cmd, m_ShaderVariablesGlobalCB, cullingResults, hdCamera); - hdCamera.SetupGlobalParams(cmd, m_FrameCount); + hdCamera.UpdateShaderVariablesGlobalCB(ref m_ShaderVariablesGlobalCB, m_FrameCount); + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesGlobalCB, HDShaderIDs._ShaderVariablesGlobal); } hdCamera.xr.StartSinglePass(cmd); @@ -2286,7 +2344,7 @@ void AsyncSSAODispatch(CommandBuffer c, HDGPUAsyncTaskParams a) void Callback(CommandBuffer c, HDCamera cam) { var hdrp = (RenderPipelineManager.currentPipeline as HDRenderPipeline); - var globalParams = hdrp.PrepareLightLoopGlobalParameters(cam); + var globalParams = hdrp.PrepareLightLoopGlobalParameters(cam, m_TileAndClusterData); PushLightLoopGlobalParams(globalParams, c); } } @@ -2299,11 +2357,11 @@ void Callback(CommandBuffer c, HDCamera cam) m_AmbientOcclusionSystem.Render(cmd, hdCamera, renderContext, m_FrameCount); // Run the contact shadows here as they need the light list - HDUtils.CheckRTCreated(m_ContactShadowBuffer); - RenderContactShadows(hdCamera, cmd); - PushFullScreenDebugTexture(hdCamera, cmd, m_ContactShadowBuffer, FullScreenDebugMode.ContactShadows); + HDUtils.CheckRTCreated(m_ContactShadowBuffer); + RenderContactShadows(hdCamera, cmd); + PushFullScreenDebugTexture(hdCamera, cmd, m_ContactShadowBuffer, FullScreenDebugMode.ContactShadows); - RenderScreenSpaceShadows(hdCamera, cmd); + RenderScreenSpaceShadows(hdCamera, cmd); if (hdCamera.frameSettings.VolumeVoxelizationRunsAsync()) { @@ -2312,7 +2370,7 @@ void Callback(CommandBuffer c, HDCamera cam) else { // Perform the voxelization step which fills the density 3D texture. - VolumeVoxelizationPass(hdCamera, cmd); + VolumeVoxelizationPass(hdCamera, cmd, m_FrameCount); } // Render the volumetric lighting. @@ -2369,7 +2427,7 @@ void Callback(CommandBuffer c, HDCamera cam) // To allow users to fetch the current color buffer, we temporarily bind the camera color buffer cmd.SetGlobalTexture(HDShaderIDs._ColorPyramidTexture, m_CameraColorBuffer); - RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforePreRefraction); + RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforePreRefraction, aovRequest, aovCustomPassBuffers); // Render pre refraction objects RenderForwardTransparent(cullingResults, hdCamera, true, renderContext, cmd); @@ -2390,7 +2448,7 @@ void Callback(CommandBuffer c, HDCamera cam) } // We don't have access to the color pyramid with transparent if rough refraction is disabled - RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforeTransparent); + RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforeTransparent, aovRequest, aovCustomPassBuffers); // Render all type of transparent forward (unlit, lit, complex (hair...)) to keep the sorting between transparent objects. RenderForwardTransparent(cullingResults, hdCamera, false, renderContext, cmd); @@ -2449,14 +2507,14 @@ void Callback(CommandBuffer c, HDCamera cam) // At this point, m_CameraColorBuffer has been filled by either debug views are regular rendering so we can push it here. PushColorPickerDebugTexture(cmd, hdCamera, m_CameraColorBuffer); - RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforePostProcess); + RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.BeforePostProcess, aovRequest, aovCustomPassBuffers); aovRequest.PushCameraTexture(cmd, AOVBuffers.Color, hdCamera, m_CameraColorBuffer, aovBuffers); RenderTargetIdentifier postProcessDest = HDUtils.PostProcessIsFinalPass(hdCamera) ? target.id : m_IntermediateAfterPostProcessBuffer; RenderPostProcess(cullingResults, hdCamera, postProcessDest, renderContext, cmd); - RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.AfterPostProcess); + RenderCustomPass(renderContext, cmd, hdCamera, customPassCullingResults, CustomPassInjectionPoint.AfterPostProcess, aovRequest, aovCustomPassBuffers); // Copy and rescale depth buffer for XR devices if (hdCamera.xr.enabled && hdCamera.xr.copyDepth) @@ -2542,7 +2600,7 @@ void Callback(CommandBuffer c, HDCamera cam) RenderGizmos(cmd, camera, renderContext, GizmoSubset.PostImageEffects); #endif - aovRequest.Execute(cmd, aovBuffers, RenderOutputProperties.From(hdCamera)); + aovRequest.Execute(cmd, aovBuffers, aovCustomPassBuffers, RenderOutputProperties.From(hdCamera)); } // This is required so that all commands up to here are executed before EndCameraRendering is called for the user. @@ -2704,6 +2762,7 @@ out ScriptableCullingParameters cullingParams // From this point, we should only use frame settings from the camera hdCamera.Update(currentFrameSettings, this, m_MSAASamples, xrPass); + ResizeVolumetricLightingBuffers(hdCamera, GetFrameCount()); // Safe to update the Volumetric Lighting System now // Custom Render requires a proper HDCamera, so we return after the HDCamera was setup if (additionalCameraData != null && additionalCameraData.hasCustomRender) @@ -3050,7 +3109,7 @@ DepthPrepassParameters PrepareDepthPrepass(CullingResults cull, HDCamera hdCamer result.profilingId = HDProfileId.DepthPrepassForward; RenderStateBlock? stateBlock = null; - if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)) + if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.AlphaToMask)) stateBlock = m_AlphaToMaskBlock; result.mrtRendererListDesc = CreateOpaqueRendererListDesc( cull, hdCamera.camera, m_DepthOnlyAndDepthForwardOnlyPassNames, stateBlock: stateBlock, excludeObjectMotionVectors: objectMotionEnabled); @@ -3156,6 +3215,10 @@ void RenderDBuffer(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext { // We still bind black textures to make sure that something is bound (can be a problem on some platforms) m_DbufferManager.BindBlackTextures(cmd); + + // Bind buffer to make sure that something is bound . + cmd.SetGlobalBuffer(HDShaderIDs._DecalPropertyMaskBufferSRV, m_DbufferManager.propertyMaskBuffer); + return; } @@ -3247,16 +3310,16 @@ RendererListDesc PrepareMeshDecalsRendererList(CullingResults cullingResults, HD return desc; } - static void PushDecalsGlobalParams(HDCamera hdCamera, CommandBuffer cmd) + void UpdateShaderVariablesGlobalDecal(ref ShaderVariablesGlobal cb, HDCamera hdCamera) { if (hdCamera.frameSettings.IsEnabled(FrameSettingsField.Decals)) { - cmd.SetGlobalInt(HDShaderIDs._EnableDecals, 1); - cmd.SetGlobalVector(HDShaderIDs._DecalAtlasResolution, new Vector2(HDUtils.hdrpSettings.decalSettings.atlasWidth, HDUtils.hdrpSettings.decalSettings.atlasHeight)); + cb._EnableDecals = 1; + cb._DecalAtlasResolution = new Vector2(HDUtils.hdrpSettings.decalSettings.atlasWidth, HDUtils.hdrpSettings.decalSettings.atlasHeight); } else { - cmd.SetGlobalInt(HDShaderIDs._EnableDecals, 0); + cb._EnableDecals = 0; } } @@ -3423,7 +3486,8 @@ void RenderTransparencyOverdraw(CullingResults cull, HDCamera hdCamera, Scriptab }; // High res transparent objects, drawing in m_DebugFullScreenTempBuffer - cmd.SetGlobalFloat(HDShaderIDs._DebugTransparencyOverdrawWeight, 1.0f); + m_ShaderVariablesDebugDisplayCB._DebugTransparencyOverdrawWeight = 1.0f; + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesDebugDisplayCB, HDShaderIDs._ShaderVariablesDebugDisplay); var passNames = m_Asset.currentPlatformRenderPipelineSettings.supportTransparentBackface ? m_AllTransparentPassNames : m_TransparentNoBackfaceNames; m_DebugFullScreenPropertyBlock.SetFloat(HDShaderIDs._TransparencyOverdrawMaxPixelCost, (float)m_DebugDisplaySettings.data.transparencyDebugSettings.maxPixelCost); @@ -3433,7 +3497,8 @@ void RenderTransparencyOverdraw(CullingResults cull, HDCamera hdCamera, Scriptab DrawTransparentRendererList(renderContext, cmd, hdCamera.frameSettings, rendererList); // Low res transparent objects, copying result m_DebugTranparencyLowRes - cmd.SetGlobalFloat(HDShaderIDs._DebugTransparencyOverdrawWeight, 0.25f); + m_ShaderVariablesDebugDisplayCB._DebugTransparencyOverdrawWeight = 0.25f; + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesDebugDisplayCB, HDShaderIDs._ShaderVariablesDebugDisplay); rendererList = RendererList.Create(CreateTransparentRendererListDesc(cull, hdCamera.camera, passNames, renderQueueRange: HDRenderQueue.k_RenderQueue_LowTransparent, stateBlock: stateBlock)); DrawTransparentRendererList(renderContext, cmd, hdCamera.frameSettings, rendererList); PushFullScreenDebugTexture(hdCamera, cmd, m_CameraColorBuffer, FullScreenDebugMode.TransparencyOverdraw); @@ -3463,7 +3528,7 @@ internal void RequestStaticSkyUpdate() void PreRenderSky(HDCamera hdCamera, CommandBuffer cmd) { - if (m_CurrentDebugDisplaySettings.IsMatcapViewEnabled(hdCamera)) + if (m_CurrentDebugDisplaySettings.DebugHideSky(hdCamera)) { return; } @@ -3479,7 +3544,7 @@ void PreRenderSky(HDCamera hdCamera, CommandBuffer cmd) void RenderSky(HDCamera hdCamera, CommandBuffer cmd) { - if(m_CurrentDebugDisplaySettings.IsMatcapViewEnabled(hdCamera)) + if (m_CurrentDebugDisplaySettings.DebugHideSky(hdCamera)) { return; } @@ -3498,7 +3563,7 @@ void RenderSky(HDCamera hdCamera, CommandBuffer cmd) if (Fog.IsFogEnabled(hdCamera) || Fog.IsPBRFogEnabled(hdCamera)) { var pixelCoordToViewDirWS = hdCamera.mainViewConstants.pixelCoordToViewDirWS; - m_SkyManager.RenderOpaqueAtmosphericScattering(cmd, hdCamera, colorBuffer, m_LightingBufferHandle, intermediateBuffer, depthBuffer, pixelCoordToViewDirWS, hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)); + m_SkyManager.RenderOpaqueAtmosphericScattering(cmd, hdCamera, colorBuffer, m_LightingBuffer, intermediateBuffer, depthBuffer, pixelCoordToViewDirWS, hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)); } } @@ -3678,7 +3743,7 @@ void RenderForwardError(CullingResults cullResults, HDCamera hdCamera, Scriptabl } } - bool RenderCustomPass(ScriptableRenderContext context, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResults, CustomPassInjectionPoint injectionPoint) + bool RenderCustomPass(ScriptableRenderContext context, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResults, CustomPassInjectionPoint injectionPoint, AOVRequestData aovRequest, List aovCustomPassBuffers) { if (!hdCamera.frameSettings.IsEnabled(FrameSettingsField.CustomPass)) return false; @@ -3700,6 +3765,9 @@ bool RenderCustomPass(ScriptableRenderContext context, CommandBuffer cmd, HDCame executed |= customPass.Execute(context, cmd, hdCamera, cullingResults, m_SharedRTManager, customPassTargets); } + // Push the custom pass buffer, in case it was requested in the AOVs + aovRequest.PushCustomPassTexture(cmd, injectionPoint, m_CameraColorBuffer, m_CustomPassColorBuffer, aovCustomPassBuffers); + return executed; } @@ -3778,15 +3846,17 @@ void RenderLowResTransparent(CullingResults cullResults, HDCamera hdCamera, Scri using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.LowResTransparent))) { - cmd.SetGlobalInt(HDShaderIDs._OffScreenRendering, 1); - cmd.SetGlobalInt(HDShaderIDs._OffScreenDownsampleFactor, 2); + UpdateOffscreenRenderingConstants(ref m_ShaderVariablesGlobalCB, true, 2u); + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesGlobalCB, HDShaderIDs._ShaderVariablesGlobal); + CoreUtils.SetRenderTarget(cmd, m_LowResTransparentBuffer, m_SharedRTManager.GetLowResDepthBuffer(), clearFlag: ClearFlag.Color, Color.black); RenderQueueRange transparentRange = HDRenderQueue.k_RenderQueue_LowTransparent; var passNames = m_Asset.currentPlatformRenderPipelineSettings.supportTransparentBackface ? m_AllTransparentPassNames : m_TransparentNoBackfaceNames; var rendererList = RendererList.Create(CreateTransparentRendererListDesc(cullResults, hdCamera.camera, passNames, m_CurrentRendererConfigurationBakedLighting, HDRenderQueue.k_RenderQueue_LowTransparent)); DrawTransparentRendererList(renderContext, cmd, hdCamera.frameSettings, rendererList); - cmd.SetGlobalInt(HDShaderIDs._OffScreenRendering, 0); - cmd.SetGlobalInt(HDShaderIDs._OffScreenDownsampleFactor, 1); + + UpdateOffscreenRenderingConstants(ref m_ShaderVariablesGlobalCB, false, 1u); + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesGlobalCB, HDShaderIDs._ShaderVariablesGlobal); } } @@ -3802,9 +3872,9 @@ void RenderObjectsMotionVectors(CullingResults cullResults, HDCamera hdCamera, S hdCamera.camera.depthTextureMode |= DepthTextureMode.MotionVectors | DepthTextureMode.Depth; // Disable write to normal buffer for unlit shader (the normal buffer binding change when using MSAA) cmd.SetGlobalInt(HDShaderIDs._ColorMaskNormal, hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA) ? (int)ColorWriteMask.All : 0); - + RenderStateBlock? stateBlock = null; - if (hdCamera.frameSettings.litShaderMode == LitShaderMode.Deferred || !hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)) + if (hdCamera.frameSettings.litShaderMode == LitShaderMode.Deferred || !hdCamera.frameSettings.IsEnabled(FrameSettingsField.AlphaToMask)) stateBlock = m_AlphaToMaskBlock; CoreUtils.SetRenderTarget(cmd, m_SharedRTManager.GetMotionVectorsPassBuffersRTI(hdCamera.frameSettings), m_SharedRTManager.GetDepthStencilBuffer(hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA))); @@ -3845,26 +3915,17 @@ struct RenderSSRParameters public ComputeShader ssrCS; public int tracingKernel; public int reprojectionKernel; + public bool transparentSSR; public int width, height, viewCount; - public int maxIteration; - public bool reflectSky; - public float thicknessScale; - public float thicknessBias; - public float roughnessFadeEnd; - public float roughnessFadeEndTimesRcpLength; - public float roughnessFadeRcpLength; - public float edgeFadeRcpLength; - - public int depthPyramidMipCount; + public ComputeBuffer offsetBufferData; public ComputeBuffer coarseStencilBuffer; - public Vector4 colorPyramidUVScaleAndLimit; - public int colorPyramidMipCount; - } + public ShaderVariablesScreenSpaceReflection cb; + } - RenderSSRParameters PrepareSSRParameters(HDCamera hdCamera) + RenderSSRParameters PrepareSSRParameters(HDCamera hdCamera, in HDUtils.PackedMipChainInfo depthPyramid, bool transparentSSR) { var volumeSettings = hdCamera.volumeStack.GetComponent(); var parameters = new RenderSSRParameters(); @@ -3872,6 +3933,7 @@ RenderSSRParameters PrepareSSRParameters(HDCamera hdCamera) parameters.ssrCS = m_ScreenSpaceReflectionsCS; parameters.tracingKernel = m_SsrTracingKernel; parameters.reprojectionKernel = m_SsrReprojectionKernel; + parameters.transparentSSR = transparentSSR; parameters.width = hdCamera.actualWidth; parameters.height = hdCamera.actualHeight; @@ -3879,33 +3941,32 @@ RenderSSRParameters PrepareSSRParameters(HDCamera hdCamera) float n = hdCamera.camera.nearClipPlane; float f = hdCamera.camera.farClipPlane; - - parameters.maxIteration = volumeSettings.rayMaxIterations; - parameters.reflectSky = volumeSettings.reflectSky.value; - - float thickness = volumeSettings.depthBufferThickness.value; - parameters.thicknessScale = 1.0f / (1.0f + thickness); - parameters.thicknessBias = -n / (f - n) * (thickness * parameters.thicknessScale); - - var info = m_SharedRTManager.GetDepthBufferMipChainInfo(); - parameters.depthPyramidMipCount = info.mipLevelCount; - parameters.offsetBufferData = info.GetOffsetBufferData(m_DepthPyramidMipLevelOffsetsBuffer); - parameters.coarseStencilBuffer = m_SharedRTManager.GetCoarseStencilBuffer(); - + float thickness = volumeSettings.depthBufferThickness.value; + + ref var cb = ref parameters.cb; + cb._SsrThicknessScale = 1.0f / (1.0f + thickness); + cb._SsrThicknessBias = -n / (f - n) * (thickness * cb._SsrThicknessScale); + cb._SsrIterLimit = volumeSettings.rayMaxIterations; + cb._SsrReflectsSky = volumeSettings.reflectSky.value ? 1 : 0; + cb._SsrStencilBit = (int)StencilUsage.TraceReflectionRay; float roughnessFadeStart = 1 - volumeSettings.smoothnessFadeStart.value; - parameters.roughnessFadeEnd = 1 - volumeSettings.minSmoothness.value; - float roughnessFadeLength = parameters.roughnessFadeEnd - roughnessFadeStart; - parameters.roughnessFadeEndTimesRcpLength = (roughnessFadeLength != 0) ? (parameters.roughnessFadeEnd * (1.0f / roughnessFadeLength)) : 1; - parameters.roughnessFadeRcpLength = (roughnessFadeLength != 0) ? (1.0f / roughnessFadeLength) : 0; - parameters.edgeFadeRcpLength = Mathf.Min(1.0f / volumeSettings.screenFadeDistance.value, float.MaxValue); - - parameters.colorPyramidUVScaleAndLimit = HDUtils.ComputeUvScaleAndLimit(hdCamera.historyRTHandleProperties.previousViewportSize, hdCamera.historyRTHandleProperties.previousRenderTargetSize); - parameters.colorPyramidMipCount = hdCamera.colorPyramidHistoryMipCount; + cb._SsrRoughnessFadeEnd = 1 - volumeSettings.minSmoothness.value; + float roughnessFadeLength = cb._SsrRoughnessFadeEnd - roughnessFadeStart; + cb._SsrRoughnessFadeEndTimesRcpLength = (roughnessFadeLength != 0) ? (cb._SsrRoughnessFadeEnd * (1.0f / roughnessFadeLength)) : 1; + cb._SsrRoughnessFadeRcpLength = (roughnessFadeLength != 0) ? (1.0f / roughnessFadeLength) : 0; + cb._SsrEdgeFadeRcpLength = Mathf.Min(1.0f / volumeSettings.screenFadeDistance.value, float.MaxValue); + cb._ColorPyramidUvScaleAndLimitPrevFrame = HDUtils.ComputeViewportScaleAndLimit(hdCamera.historyRTHandleProperties.previousViewportSize, hdCamera.historyRTHandleProperties.previousRenderTargetSize); + cb._SsrColorPyramidMaxMip = hdCamera.colorPyramidHistoryMipCount - 1; + cb._SsrDepthPyramidMaxMip = depthPyramid.mipLevelCount - 1; + + parameters.offsetBufferData = depthPyramid.GetOffsetBufferData(m_DepthPyramidMipLevelOffsetsBuffer); + parameters.coarseStencilBuffer = m_SharedRTManager.GetCoarseStencilBuffer(); return parameters; } static void RenderSSR( in RenderSSRParameters parameters, + RTHandle depthTexture, RTHandle depthPyramid, RTHandle SsrHitPointTexture, RTHandle stencilBuffer, @@ -3919,18 +3980,13 @@ static void RenderSSR( in RenderSSRParameters parameters, using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.SsrTracing))) { - cmd.SetComputeIntParam(cs, HDShaderIDs._SsrIterLimit, parameters.maxIteration); - cmd.SetComputeFloatParam(cs, HDShaderIDs._SsrThicknessScale, parameters.thicknessScale); - cmd.SetComputeFloatParam(cs, HDShaderIDs._SsrThicknessBias, parameters.thicknessBias); - cmd.SetComputeFloatParam(cs, HDShaderIDs._SsrRoughnessFadeEnd, parameters.roughnessFadeEnd); - cmd.SetComputeFloatParam(cs, HDShaderIDs._SsrRoughnessFadeRcpLength, parameters.roughnessFadeRcpLength); - cmd.SetComputeFloatParam(cs, HDShaderIDs._SsrRoughnessFadeEndTimesRcpLength, parameters.roughnessFadeEndTimesRcpLength); - cmd.SetComputeIntParam(cs, HDShaderIDs._SsrDepthPyramidMaxMip, parameters.depthPyramidMipCount - 1); - cmd.SetComputeFloatParam(cs, HDShaderIDs._SsrEdgeFadeRcpLength, parameters.edgeFadeRcpLength); - cmd.SetComputeIntParam(cs, HDShaderIDs._SsrReflectsSky, parameters.reflectSky ? 1 : 0); - cmd.SetComputeIntParam(cs, HDShaderIDs._SsrStencilBit, (int)StencilUsage.TraceReflectionRay); - // cmd.SetComputeTextureParam(cs, kernel, "_SsrDebugTexture", m_SsrDebugTexture); + // Bind the non mip chain if we are rendering the transaprent version + if (parameters.transparentSSR) + { + CoreUtils.SetKeyword(cmd, "DEPTH_SOURCE_NOT_FROM_MIP_CHAIN", true); + cmd.SetComputeTextureParam(cs, parameters.tracingKernel, HDShaderIDs._DepthTexture, depthTexture); + } cmd.SetComputeTextureParam(cs, parameters.tracingKernel, HDShaderIDs._CameraDepthTexture, depthPyramid); cmd.SetComputeTextureParam(cs, parameters.tracingKernel, HDShaderIDs._SsrClearCoatMaskTexture, clearCoatMask); cmd.SetComputeTextureParam(cs, parameters.tracingKernel, HDShaderIDs._SsrHitPointTexture, SsrHitPointTexture); @@ -3945,10 +4001,14 @@ static void RenderSSR( in RenderSSRParameters parameters, } cmd.SetComputeBufferParam(cs, parameters.tracingKernel, HDShaderIDs._CoarseStencilBuffer, parameters.coarseStencilBuffer); - cmd.SetComputeBufferParam(cs, parameters.tracingKernel, HDShaderIDs._DepthPyramidMipLevelOffsets, parameters.offsetBufferData); + ConstantBuffer.Push(cmd, parameters.cb, cs, HDShaderIDs._ShaderVariablesScreenSpaceReflection); + cmd.DispatchCompute(cs, parameters.tracingKernel, HDUtils.DivRoundUp(parameters.width, 8), HDUtils.DivRoundUp(parameters.height, 8), parameters.viewCount); + + if (parameters.transparentSSR) + CoreUtils.SetKeyword(cmd, "DEPTH_SOURCE_NOT_FROM_MIP_CHAIN", false); } using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.SsrReprojection))) @@ -3959,8 +4019,7 @@ static void RenderSSR( in RenderSSRParameters parameters, cmd.SetComputeTextureParam(cs, parameters.reprojectionKernel, HDShaderIDs._ColorPyramidTexture, previousColorPyramid); cmd.SetComputeTextureParam(cs, parameters.reprojectionKernel, HDShaderIDs._SsrClearCoatMaskTexture, clearCoatMask); - cmd.SetComputeVectorParam(cs, HDShaderIDs._ColorPyramidUvScaleAndLimitPrevFrame, parameters.colorPyramidUVScaleAndLimit); - cmd.SetComputeIntParam(cs, HDShaderIDs._SsrColorPyramidMaxMip, parameters.colorPyramidMipCount - 1); + ConstantBuffer.Push(cmd, parameters.cb, cs, HDShaderIDs._ShaderVariablesScreenSpaceReflection); cmd.DispatchCompute(cs, parameters.reprojectionKernel, HDUtils.DivRoundUp(parameters.width, 8), HDUtils.DivRoundUp(parameters.height, 8), parameters.viewCount); } @@ -3969,7 +4028,10 @@ static void RenderSSR( in RenderSSRParameters parameters, void RenderSSR(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext renderContext) { if (!hdCamera.IsSSREnabled()) + { + cmd.SetGlobalTexture(HDShaderIDs._SsrLightingTexture, TextureXR.GetClearTexture()); return; + } var settings = hdCamera.volumeStack.GetComponent(); bool usesRaytracedReflections = hdCamera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) && settings.rayTracing.value; @@ -3984,8 +4046,8 @@ void RenderSSR(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext ren // Evaluate the clear coat mask texture based on the lit shader mode RTHandle clearCoatMask = hdCamera.frameSettings.litShaderMode == LitShaderMode.Deferred ? m_GbufferManager.GetBuffer(2) : TextureXR.GetBlackTexture(); - var parameters = PrepareSSRParameters(hdCamera); - RenderSSR(parameters, m_SharedRTManager.GetDepthTexture(), m_SsrHitPointTexture, + var parameters = PrepareSSRParameters(hdCamera, m_SharedRTManager.GetDepthBufferMipChainInfo(), false); + RenderSSR(parameters, m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetDepthTexture(), m_SsrHitPointTexture, m_SharedRTManager.GetStencilBuffer(hdCamera.frameSettings.IsEnabled(FrameSettingsField.MSAA)), clearCoatMask, previousColorPyramid, m_SsrLightingTexture, cmd, renderContext); @@ -3995,8 +4057,8 @@ void RenderSSR(HDCamera hdCamera, CommandBuffer cmd, ScriptableRenderContext ren hdCamera.colorPyramidHistoryIsValid = true; // For the next frame... } } - cmd.SetGlobalInt(HDShaderIDs._UseRayTracedReflections, usesRaytracedReflections ? 1 : 0); + cmd.SetGlobalTexture(HDShaderIDs._SsrLightingTexture, m_SsrLightingTexture); PushFullScreenDebugTexture(hdCamera, cmd, m_SsrLightingTexture, FullScreenDebugMode.ScreenSpaceReflections); } @@ -4014,16 +4076,12 @@ void RenderSSRTransparent(HDCamera hdCamera, CommandBuffer cmd, ScriptableRender // Clear the SSR lighting buffer (not sure it is required) CoreUtils.SetRenderTarget(cmd, m_SsrLightingTexture, ClearFlag.Color, Color.clear); CoreUtils.SetRenderTarget(cmd, m_SsrHitPointTexture, ClearFlag.Color, Color.clear); - - // Invalid the depth pyramid and regenerate the depth pyramid - m_IsDepthBufferCopyValid = false; - GenerateDepthPyramid(hdCamera, cmd, FullScreenDebugMode.DepthPyramid); } // Evaluate the screen space reflection for the transparent pixels var previousColorPyramid = hdCamera.GetPreviousFrameRT((int)HDCameraFrameHistoryType.ColorBufferMipChain); - var parameters = PrepareSSRParameters(hdCamera); - RenderSSR(parameters, m_SharedRTManager.GetDepthTexture(), m_SsrHitPointTexture, m_SharedRTManager.GetStencilBuffer(), TextureXR.GetBlackTexture(), previousColorPyramid, m_SsrLightingTexture, cmd, renderContext); + var parameters = PrepareSSRParameters(hdCamera, m_SharedRTManager.GetDepthBufferMipChainInfo(), true); + RenderSSR(parameters, m_SharedRTManager.GetDepthStencilBuffer(), m_SharedRTManager.GetDepthTexture(), m_SsrHitPointTexture, m_SharedRTManager.GetStencilBuffer(), TextureXR.GetBlackTexture(), previousColorPyramid, m_SsrLightingTexture, cmd, renderContext); // If color pyramid was not valid, we bind a black texture if (!hdCamera.colorPyramidHistoryIsValid) @@ -4061,10 +4119,6 @@ void RenderColorPyramid(HDCamera hdCamera, CommandBuffer cmd, bool isPreRefracti hdCamera.colorPyramidHistoryMipCount = lodCount; } - float scaleX = hdCamera.actualWidth / (float)currentColorPyramid.rt.width; - float scaleY = hdCamera.actualHeight / (float)currentColorPyramid.rt.height; - Vector4 pyramidScaleLod = new Vector4(scaleX, scaleY, lodCount, 0.0f); - Vector4 pyramidScale = new Vector4(scaleX, scaleY, 0f, 0f); // Warning! Danger! // The color pyramid scale is only correct for the most detailed MIP level. // For the other MIP levels, due to truncation after division by 2, a row or @@ -4073,8 +4127,7 @@ void RenderColorPyramid(HDCamera hdCamera, CommandBuffer cmd, bool isPreRefracti // unless the scale is 1 (and it will not be 1 if the texture was resized // and is of greater size compared to the viewport). cmd.SetGlobalTexture(HDShaderIDs._ColorPyramidTexture, currentColorPyramid); - cmd.SetGlobalVector(HDShaderIDs._ColorPyramidScale, pyramidScaleLod); - PushFullScreenDebugTextureMip(hdCamera, cmd, currentColorPyramid, lodCount, pyramidScale, isPreRefraction ? FullScreenDebugMode.PreRefractionColorPyramid : FullScreenDebugMode.FinalColorPyramid); + PushFullScreenDebugTextureMip(hdCamera, cmd, currentColorPyramid, lodCount, isPreRefraction ? FullScreenDebugMode.PreRefractionColorPyramid : FullScreenDebugMode.FinalColorPyramid); } void GenerateDepthPyramid(HDCamera hdCamera, CommandBuffer cmd, FullScreenDebugMode debugMode) @@ -4088,13 +4141,8 @@ void GenerateDepthPyramid(HDCamera hdCamera, CommandBuffer cmd, FullScreenDebugM m_MipGenerator.RenderMinDepthPyramid(cmd, m_SharedRTManager.GetDepthTexture(), m_SharedRTManager.GetDepthBufferMipChainInfo()); } - float scaleX = hdCamera.actualWidth / (float)m_SharedRTManager.GetDepthTexture().rt.width; - float scaleY = hdCamera.actualHeight / (float)m_SharedRTManager.GetDepthTexture().rt.height; - Vector4 pyramidScaleLod = new Vector4(scaleX, scaleY, mipCount, 0.0f); - Vector4 pyramidScale = new Vector4(scaleX, scaleY, 0f, 0f); cmd.SetGlobalTexture(HDShaderIDs._CameraDepthTexture, m_SharedRTManager.GetDepthTexture()); - cmd.SetGlobalVector(HDShaderIDs._DepthPyramidScale, pyramidScaleLod); - PushFullScreenDebugTextureMip(hdCamera, cmd, m_SharedRTManager.GetDepthTexture(), mipCount, pyramidScale, debugMode); + PushFullScreenDebugTextureMip(hdCamera, cmd, m_SharedRTManager.GetDepthTexture(), mipCount, debugMode); } void DownsampleDepthForLowResTransparency(HDCamera hdCamera, CommandBuffer cmd) @@ -4139,7 +4187,7 @@ void UpsampleTransparent(HDCamera hdCamera, CommandBuffer cmd) } } - void ApplyDebugDisplaySettings(HDCamera hdCamera, CommandBuffer cmd) + unsafe void ApplyDebugDisplaySettings(HDCamera hdCamera, CommandBuffer cmd) { // See ShaderPassForward.hlsl: for forward shaders, if DEBUG_DISPLAY is enabled and no DebugLightingMode or DebugMipMapMod // modes have been set, lighting is automatically skipped (To avoid some crashed due to lighting RT not set on console). @@ -4176,40 +4224,53 @@ void ApplyDebugDisplaySettings(HDCamera hdCamera, CommandBuffer cmd) debugLightingMode = DebugLightingMode.MatcapView; } - cmd.SetGlobalFloatArray(HDShaderIDs._DebugViewMaterial, m_CurrentDebugDisplaySettings.GetDebugMaterialIndexes()); - cmd.SetGlobalInt(HDShaderIDs._DebugLightingMode, (int)debugLightingMode); - cmd.SetGlobalInt(HDShaderIDs._DebugLightLayersMask, (int)m_CurrentDebugDisplaySettings.GetDebugLightLayersMask()); - cmd.SetGlobalVectorArray(HDShaderIDs._DebugRenderingLayersColors, m_CurrentDebugDisplaySettings.data.lightingDebugSettings.debugRenderingLayersColors); - cmd.SetGlobalInt(HDShaderIDs._DebugShadowMapMode, (int)m_CurrentDebugDisplaySettings.GetDebugShadowMapMode()); - cmd.SetGlobalInt(HDShaderIDs._DebugMipMapMode, (int)m_CurrentDebugDisplaySettings.GetDebugMipMapMode()); - cmd.SetGlobalInt(HDShaderIDs._DebugMipMapModeTerrainTexture, (int)m_CurrentDebugDisplaySettings.GetDebugMipMapModeTerrainTexture()); - cmd.SetGlobalInt(HDShaderIDs._ColorPickerMode, (int)m_CurrentDebugDisplaySettings.GetDebugColorPickerMode()); - cmd.SetGlobalInt(HDShaderIDs._DebugFullScreenMode, (int)m_CurrentDebugDisplaySettings.data.fullScreenDebugMode); - cmd.SetGlobalInt(HDShaderIDs._DebugProbeVolumeMode, (int)m_CurrentDebugDisplaySettings.GetProbeVolumeDebugMode()); + ref var cb = ref m_ShaderVariablesDebugDisplayCB; + + var debugMaterialIndices = m_CurrentDebugDisplaySettings.GetDebugMaterialIndexes(); + for (int i = 0; i < 11; ++i) + { + cb._DebugViewMaterialArray[i * 4] = (uint)debugMaterialIndices[i]; // Only x component is used. + } + for (int i = 0; i < 32; ++i) + { + for (int j = 0; j < 4; ++j) + cb._DebugRenderingLayersColors[i * 4 + j] = m_CurrentDebugDisplaySettings.data.lightingDebugSettings.debugRenderingLayersColors[i][j]; + } + + cb._DebugLightingMode = (int)debugLightingMode; + cb._DebugLightLayersMask = (int)m_CurrentDebugDisplaySettings.GetDebugLightLayersMask(); + cb._DebugShadowMapMode = (int)m_CurrentDebugDisplaySettings.GetDebugShadowMapMode(); + cb._DebugMipMapMode = (int)m_CurrentDebugDisplaySettings.GetDebugMipMapMode(); + cb._DebugMipMapModeTerrainTexture = (int)m_CurrentDebugDisplaySettings.GetDebugMipMapModeTerrainTexture(); + cb._ColorPickerMode = (int)m_CurrentDebugDisplaySettings.GetDebugColorPickerMode(); + cb._DebugFullScreenMode = (int)m_CurrentDebugDisplaySettings.data.fullScreenDebugMode; + cb._DebugProbeVolumeMode = (int)m_CurrentDebugDisplaySettings.GetProbeVolumeDebugMode(); #if UNITY_EDITOR - cmd.SetGlobalInt(HDShaderIDs._MatcapMixAlbedo, HDRenderPipelinePreferences.matcapViewMixAlbedo ? 1 : 0); - cmd.SetGlobalFloat(HDShaderIDs._MatcapViewScale, HDRenderPipelinePreferences.matcapViewScale); + cb._MatcapMixAlbedo = HDRenderPipelinePreferences.matcapViewMixAlbedo ? 1 : 0; + cb._MatcapViewScale = HDRenderPipelinePreferences.matcapViewScale; #else - cmd.SetGlobalInt(HDShaderIDs._MatcapMixAlbedo, 0); - cmd.SetGlobalFloat(HDShaderIDs._MatcapViewScale, 1.0f); + cb._MatcapMixAlbedo = 0; + cb._MatcapViewScale = 1.0f; #endif - cmd.SetGlobalVector(HDShaderIDs._DebugLightingAlbedo, debugAlbedo); - cmd.SetGlobalVector(HDShaderIDs._DebugLightingSmoothness, debugSmoothness); - cmd.SetGlobalVector(HDShaderIDs._DebugLightingNormal, debugNormal); - cmd.SetGlobalVector(HDShaderIDs._DebugLightingAmbientOcclusion, debugAmbientOcclusion); - cmd.SetGlobalVector(HDShaderIDs._DebugLightingSpecularColor, debugSpecularColor); - cmd.SetGlobalVector(HDShaderIDs._DebugLightingEmissiveColor, debugEmissiveColor); - cmd.SetGlobalColor(HDShaderIDs._DebugLightingMaterialValidateHighColor, materialDebugSettings.materialValidateHighColor); - cmd.SetGlobalColor(HDShaderIDs._DebugLightingMaterialValidateLowColor, materialDebugSettings.materialValidateLowColor); - cmd.SetGlobalColor(HDShaderIDs._DebugLightingMaterialValidatePureMetalColor, debugTrueMetalColor); - - cmd.SetGlobalVector(HDShaderIDs._MousePixelCoord, HDUtils.GetMouseCoordinates(hdCamera)); - cmd.SetGlobalVector(HDShaderIDs._MouseClickPixelCoord, HDUtils.GetMouseClickCoordinates(hdCamera)); - cmd.SetGlobalTexture(HDShaderIDs._DebugFont, defaultResources.textures.debugFontTex); + cb._DebugLightingAlbedo = debugAlbedo; + cb._DebugLightingSmoothness = debugSmoothness; + cb._DebugLightingNormal = debugNormal; + cb._DebugLightingAmbientOcclusion = debugAmbientOcclusion; + cb._DebugLightingSpecularColor = debugSpecularColor; + cb._DebugLightingEmissiveColor = debugEmissiveColor; + cb._DebugLightingMaterialValidateHighColor = materialDebugSettings.materialValidateHighColor; + cb._DebugLightingMaterialValidateLowColor = materialDebugSettings.materialValidateLowColor; + cb._DebugLightingMaterialValidatePureMetalColor = debugTrueMetalColor; - // The DebugNeedsExposure test allows us to set a neutral value if exposure is not needed. This way we don't need to make various tests inside shaders but only in this function. - cmd.SetGlobalFloat(HDShaderIDs._DebugExposure, m_CurrentDebugDisplaySettings.DebugNeedsExposure() ? lightingDebugSettings.debugExposure : 0.0f); + cb._MousePixelCoord = HDUtils.GetMouseCoordinates(hdCamera); + cb._MouseClickPixelCoord = HDUtils.GetMouseClickCoordinates(hdCamera); + + cb._DebugSingleShadowIndex = m_CurrentDebugDisplaySettings.data.lightingDebugSettings.shadowDebugUseSelection ? m_DebugSelectedLightShadowIndex : (int)m_CurrentDebugDisplaySettings.data.lightingDebugSettings.shadowMapIndex; + + ConstantBuffer.PushGlobal(cmd, m_ShaderVariablesDebugDisplayCB, HDShaderIDs._ShaderVariablesDebugDisplay); + + cmd.SetGlobalTexture(HDShaderIDs._DebugFont, defaultResources.textures.debugFontTex); } } @@ -4259,14 +4320,14 @@ internal void PushFullScreenDebugTexture(HDCamera hdCamera, CommandBuffer cmd, R } } - void PushFullScreenDebugTextureMip(HDCamera hdCamera, CommandBuffer cmd, RTHandle texture, int lodCount, Vector4 scaleBias, FullScreenDebugMode debugMode) + void PushFullScreenDebugTextureMip(HDCamera hdCamera, CommandBuffer cmd, RTHandle texture, int lodCount, FullScreenDebugMode debugMode) { if (debugMode == m_CurrentDebugDisplaySettings.data.fullScreenDebugMode) { - var mipIndex = Mathf.FloorToInt(m_CurrentDebugDisplaySettings.data.fullscreenDebugMip * (lodCount)); + var mipIndex = Mathf.FloorToInt(m_CurrentDebugDisplaySettings.data.fullscreenDebugMip * lodCount); m_FullScreenDebugPushed = true; // We need this flag because otherwise if no full screen debug is pushed (like for example if the corresponding pass is disabled), when we render the result in RenderDebug m_DebugFullScreenTempBuffer will contain potential garbage - HDUtils.BlitCameraTexture(cmd, texture, m_DebugFullScreenTempBuffer, scaleBias, mipIndex); + HDUtils.BlitCameraTexture(cmd, texture, m_DebugFullScreenTempBuffer, mipIndex); } } @@ -4355,6 +4416,9 @@ static void ResolveColorPickerDebug(in DebugParameters parameters, parameters.colorPickerMaterial.SetColor(HDShaderIDs._ColorPickerFontColor, colorPickerDebugSettings.fontColor); parameters.colorPickerMaterial.SetInt(HDShaderIDs._FalseColorEnabled, falseColorDebugSettings.falseColor ? 1 : 0); parameters.colorPickerMaterial.SetVector(HDShaderIDs._FalseColorThresholds, falseColorThresholds); + parameters.colorPickerMaterial.SetVector(HDShaderIDs._MousePixelCoord, HDUtils.GetMouseCoordinates(parameters.hdCamera)); + parameters.colorPickerMaterial.SetVector(HDShaderIDs._MouseClickPixelCoord, HDUtils.GetMouseClickCoordinates(parameters.hdCamera)); + // The material display debug perform sRGBToLinear conversion as the final blit currently hardcodes a linearToSrgb conversion. As when we read with color picker this is not done, // we perform it inside the color picker shader. But we shouldn't do it for HDR buffer. parameters.colorPickerMaterial.SetFloat(HDShaderIDs._ApplyLinearToSRGB, parameters.debugDisplaySettings.IsDebugMaterialDisplayEnabled() ? 1.0f : 0.0f); @@ -4369,7 +4433,7 @@ static void RenderSkyReflectionOverlay(in DebugParameters debugParameters, Comma { mpb.SetTexture(HDShaderIDs._InputCubemap, debugParameters.skyReflectionTexture); mpb.SetFloat(HDShaderIDs._Mipmap, lightingDebug.skyReflectionMipmap); - mpb.SetFloat(HDShaderIDs._DebugExposure, lightingDebug.debugExposure); + mpb.SetFloat(HDShaderIDs._ApplyExposure, 1.0f); mpb.SetFloat(HDShaderIDs._SliceIndex, lightingDebug.cookieCubeArraySliceIndex); cmd.SetViewport(new Rect(x, y, overlaySize, overlaySize)); cmd.DrawProcedural(Matrix4x4.identity, debugParameters.debugLatlongMaterial, 0, MeshTopology.Triangles, 3, 1, mpb); @@ -4475,7 +4539,7 @@ void ClearBuffers(HDCamera hdCamera, CommandBuffer cmd) // If the luxmeter is enabled, the sky isn't rendered so we clear the background color m_CurrentDebugDisplaySettings.data.lightingDebugSettings.debugLightingMode == DebugLightingMode.LuxMeter || // If the matcap view is enabled, the sky isn't updated so we clear the background color - m_CurrentDebugDisplaySettings.IsMatcapViewEnabled(hdCamera) || + m_CurrentDebugDisplaySettings.DebugHideSky(hdCamera) || // If we want the sky but the sky don't exist, still clear with background color (hdCamera.clearColorMode == HDAdditionalCameraData.ClearColorMode.Sky && !m_SkyManager.IsVisualSkyValid(hdCamera)) || // Special handling for Preview we force to clear with background color (i.e black) @@ -4545,7 +4609,9 @@ void ClearBuffers(HDCamera hdCamera, CommandBuffer cmd) struct PostProcessParameters { - public HDCamera hdCamera; + public ShaderVariablesGlobal globalCB; + + public HDCamera hdCamera; public bool postProcessIsFinalPass; public bool flipYInPostProcess; public BlueNoise blueNoise; @@ -4562,6 +4628,7 @@ struct PostProcessParameters PostProcessParameters PreparePostProcess(CullingResults cullResults, HDCamera hdCamera) { PostProcessParameters result = new PostProcessParameters(); + result.globalCB = m_ShaderVariablesGlobalCB; result.hdCamera = hdCamera; result.postProcessIsFinalPass = HDUtils.PostProcessIsFinalPass(hdCamera); // Y-Flip needs to happen during the post process pass only if it's the final pass and is the regular game view @@ -4630,6 +4697,11 @@ RTHandle GetAfterPostProcessOffScreenBuffer() return m_GbufferManager.GetBuffer(0); } + static void UpdateOffscreenRenderingConstants(ref ShaderVariablesGlobal cb, bool enabled, uint factor) + { + cb._OffScreenRendering = enabled ? 1u : 0u; + cb._OffScreenDownsampleFactor = factor; + } static void RenderAfterPostProcess( PostProcessParameters parameters, in RendererList opaqueAfterPostProcessRendererList, @@ -4645,13 +4717,17 @@ static void RenderAfterPostProcess( PostProcessParameters parameters, // The issue is that the only available depth buffer is jittered so pixels would wobble around depth tested edges. // In order to avoid that we decide that objects rendered after Post processes while TAA is active will not benefit from the depth buffer so we disable it. parameters.hdCamera.UpdateAllViewConstants(false); - parameters.hdCamera.SetupGlobalParams(cmd, parameters.frameCount); + parameters.hdCamera.UpdateShaderVariablesGlobalCB(ref parameters.globalCB, parameters.frameCount); + + UpdateOffscreenRenderingConstants(ref parameters.globalCB, true, 1); + ConstantBuffer.PushGlobal(cmd, parameters.globalCB, HDShaderIDs._ShaderVariablesGlobal); - cmd.SetGlobalInt(HDShaderIDs._OffScreenRendering, 1); DrawOpaqueRendererList(renderContext, cmd, parameters.hdCamera.frameSettings, opaqueAfterPostProcessRendererList); // Setup off-screen transparency here DrawTransparentRendererList(renderContext, cmd, parameters.hdCamera.frameSettings, transparentAfterPostProcessRendererList); - cmd.SetGlobalInt(HDShaderIDs._OffScreenRendering, 0); + + UpdateOffscreenRenderingConstants(ref parameters.globalCB, false, 1); + ConstantBuffer.PushGlobal(cmd, parameters.globalCB, HDShaderIDs._ShaderVariablesGlobal); } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.cs index de83731a0eb..e557f10660d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipelineAsset.cs @@ -17,6 +17,8 @@ enum ShaderVariantLogLevel [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "HDRP-Asset" + Documentation.endURL)] public partial class HDRenderPipelineAsset : RenderPipelineAsset { + [System.NonSerialized] + internal bool isInOnValidateCall = false; HDRenderPipelineAsset() { @@ -36,12 +38,16 @@ protected override RenderPipeline CreatePipeline() /// protected override void OnValidate() { + isInOnValidateCall = true; + //Do not reconstruct the pipeline if we modify other assets. //OnValidate is called once at first selection of the asset. if (GraphicsSettings.currentRenderPipeline == this) base.OnValidate(); UpdateRenderingLayerNames(); + + isInOnValidateCall = false; } [SerializeField] diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs index d335adf6dc0..28dc5a92ebe 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDStringConstants.cs @@ -83,10 +83,6 @@ static class HDShaderIDs public static readonly int _AreaLightShadowmapAtlas = Shader.PropertyToID("_AreaShadowmapAtlas"); public static readonly int _AreaShadowmapMomentAtlas = Shader.PropertyToID("_AreaShadowmapMomentAtlas"); public static readonly int _ShadowmapCascadeAtlas = Shader.PropertyToID("_ShadowmapCascadeAtlas"); - public static readonly int _AreaShadowAtlasSize = Shader.PropertyToID("_AreaShadowAtlasSize"); - public static readonly int _ShadowAtlasSize = Shader.PropertyToID("_ShadowAtlasSize"); - public static readonly int _CascadeShadowAtlasSize = Shader.PropertyToID("_CascadeShadowAtlasSize"); - public static readonly int _CascadeShadowCount = Shader.PropertyToID("_CascadeShadowCount"); // Moment shadow map data public static readonly int _MomentShadowAtlas = Shader.PropertyToID("_MomentShadowAtlas"); @@ -102,23 +98,7 @@ static class HDShaderIDs public static readonly int _BlurWeightsStorage = Shader.PropertyToID("_BlurWeightsStorage"); public static readonly int g_LayeredSingleIdxBuffer = Shader.PropertyToID("g_LayeredSingleIdxBuffer"); - public static readonly int _EnvLightIndexShift = Shader.PropertyToID("_EnvLightIndexShift"); - public static readonly int _DensityVolumeIndexShift = Shader.PropertyToID("_DensityVolumeIndexShift"); - public static readonly int _ProbeVolumeIndexShift = Shader.PropertyToID("_ProbeVolumeIndexShift"); - public static readonly int _DebugProbeVolumeMode = Shader.PropertyToID("_DebugProbeVolumeMode"); - public static readonly int g_isOrthographic = Shader.PropertyToID("g_isOrthographic"); - public static readonly int g_iNrVisibLights = Shader.PropertyToID("g_iNrVisibLights"); - - public static readonly int g_mScrProjectionArr = Shader.PropertyToID("g_mScrProjectionArr"); - public static readonly int g_mInvScrProjectionArr = Shader.PropertyToID("g_mInvScrProjectionArr"); - - public static readonly int g_iLog2NumClusters = Shader.PropertyToID("g_iLog2NumClusters"); - public static readonly int g_screenSize = Shader.PropertyToID("g_screenSize"); - public static readonly int g_iNumSamplesMSAA = Shader.PropertyToID("g_iNumSamplesMSAA"); - public static readonly int g_fNearPlane = Shader.PropertyToID("g_fNearPlane"); - public static readonly int g_fFarPlane = Shader.PropertyToID("g_fFarPlane"); - public static readonly int g_fClustScale = Shader.PropertyToID("g_fClustScale"); - public static readonly int g_fClustBase = Shader.PropertyToID("g_fClustBase"); + public static readonly int g_depth_tex = Shader.PropertyToID("g_depth_tex"); public static readonly int g_vLayeredLightList = Shader.PropertyToID("g_vLayeredLightList"); public static readonly int g_LayeredOffset = Shader.PropertyToID("g_LayeredOffset"); @@ -128,12 +108,8 @@ static class HDShaderIDs public static readonly int g_vBoundsBuffer = Shader.PropertyToID("g_vBoundsBuffer"); public static readonly int _LightVolumeData = Shader.PropertyToID("_LightVolumeData"); public static readonly int g_data = Shader.PropertyToID("g_data"); - public static readonly int g_mProjectionArr = Shader.PropertyToID("g_mProjectionArr"); - public static readonly int g_mInvProjectionArr = Shader.PropertyToID("g_mInvProjectionArr"); - public static readonly int g_viDimensions = Shader.PropertyToID("g_viDimensions"); public static readonly int g_vLightList = Shader.PropertyToID("g_vLightList"); - public static readonly int g_BaseFeatureFlags = Shader.PropertyToID("g_BaseFeatureFlags"); public static readonly int g_TileFeatureFlags = Shader.PropertyToID("g_TileFeatureFlags"); public static readonly int g_DispatchIndirectBuffer = Shader.PropertyToID("g_DispatchIndirectBuffer"); @@ -145,40 +121,18 @@ static class HDShaderIDs public static readonly int _NumTiles = Shader.PropertyToID("_NumTiles"); public static readonly int _CookieAtlas = Shader.PropertyToID("_CookieAtlas"); - public static readonly int _CookieAtlasSize = Shader.PropertyToID("_CookieAtlasSize"); - public static readonly int _CookieAtlasData = Shader.PropertyToID("_CookieAtlasData"); public static readonly int _CookieCubeTextures = Shader.PropertyToID("_CookieCubeTextures"); - public static readonly int _PlanarAtlasData = Shader.PropertyToID("_PlanarAtlasData"); public static readonly int _EnvCubemapTextures = Shader.PropertyToID("_EnvCubemapTextures"); - public static readonly int _EnvSliceSize = Shader.PropertyToID("_EnvSliceSize"); public static readonly int _Env2DTextures = Shader.PropertyToID("_Env2DTextures"); - public static readonly int _Env2DCaptureVP = Shader.PropertyToID("_Env2DCaptureVP"); - public static readonly int _Env2DCaptureForward = Shader.PropertyToID("_Env2DCaptureForward"); - public static readonly int _Env2DAtlasScaleOffset = Shader.PropertyToID("_Env2DAtlasScaleOffset"); public static readonly int _DirectionalLightDatas = Shader.PropertyToID("_DirectionalLightDatas"); - public static readonly int _DirectionalLightCount = Shader.PropertyToID("_DirectionalLightCount"); public static readonly int _LightDatas = Shader.PropertyToID("_LightDatas"); - public static readonly int _PunctualLightCount = Shader.PropertyToID("_PunctualLightCount"); - public static readonly int _AreaLightCount = Shader.PropertyToID("_AreaLightCount"); public static readonly int _EnvLightDatas = Shader.PropertyToID("_EnvLightDatas"); - public static readonly int _EnvLightCount = Shader.PropertyToID("_EnvLightCount"); - public static readonly int _EnvProxyCount = Shader.PropertyToID("_EnvProxyCount"); + public static readonly int _ProbeVolumeBounds = Shader.PropertyToID("_ProbeVolumeBounds"); public static readonly int _ProbeVolumeDatas = Shader.PropertyToID("_ProbeVolumeDatas"); - public static readonly int _ProbeVolumeCount = Shader.PropertyToID("_ProbeVolumeCount"); public static readonly int g_vProbeVolumesLayeredOffsetsBuffer = Shader.PropertyToID("g_vProbeVolumesLayeredOffsetsBuffer"); public static readonly int g_vProbeVolumesLightListGlobal = Shader.PropertyToID("g_vProbeVolumesLightListGlobal"); - public static readonly int _NumTileBigTileX = Shader.PropertyToID("_NumTileBigTileX"); - public static readonly int _NumTileBigTileY = Shader.PropertyToID("_NumTileBigTileY"); - public static readonly int _NumTileFtplX = Shader.PropertyToID("_NumTileFtplX"); - public static readonly int _NumTileFtplY = Shader.PropertyToID("_NumTileFtplY"); - public static readonly int _NumTileClusteredX = Shader.PropertyToID("_NumTileClusteredX"); - public static readonly int _NumTileClusteredY = Shader.PropertyToID("_NumTileClusteredY"); - - public static readonly int _IndirectLightingMultiplier = Shader.PropertyToID("_IndirectLightingMultiplier"); - - public static readonly int g_isLogBaseBufferEnabled = Shader.PropertyToID("g_isLogBaseBufferEnabled"); public static readonly int g_vLayeredOffsetsBuffer = Shader.PropertyToID("g_vLayeredOffsetsBuffer"); public static readonly int _LightListToClear = Shader.PropertyToID("_LightListToClear"); @@ -188,59 +142,21 @@ static class HDShaderIDs public static readonly int _MousePixelCoord = Shader.PropertyToID("_MousePixelCoord"); public static readonly int _MouseClickPixelCoord = Shader.PropertyToID("_MouseClickPixelCoord"); public static readonly int _DebugFont = Shader.PropertyToID("_DebugFont"); - public static readonly int _DebugExposure = Shader.PropertyToID("_DebugExposure"); public static readonly int _SliceIndex = Shader.PropertyToID("_SliceIndex"); public static readonly int _DebugContactShadowLightIndex = Shader.PropertyToID("_DebugContactShadowLightIndex"); - public static readonly int _DebugViewMaterial = Shader.PropertyToID("_DebugViewMaterialArray"); - public static readonly int _DebugLightingMode = Shader.PropertyToID("_DebugLightingMode"); - public static readonly int _DebugLightLayersMask = Shader.PropertyToID("_DebugLightLayersMask"); - public static readonly int _DebugRenderingLayersColors = Shader.PropertyToID("_DebugRenderingLayersColors"); - public static readonly int _DebugShadowMapMode = Shader.PropertyToID("_DebugShadowMapMode"); - public static readonly int _DebugLightingAlbedo = Shader.PropertyToID("_DebugLightingAlbedo"); - public static readonly int _DebugLightingSmoothness = Shader.PropertyToID("_DebugLightingSmoothness"); - public static readonly int _DebugLightingNormal = Shader.PropertyToID("_DebugLightingNormal"); - public static readonly int _DebugLightingAmbientOcclusion = Shader.PropertyToID("_DebugLightingAmbientOcclusion"); - public static readonly int _DebugLightingSpecularColor = Shader.PropertyToID("_DebugLightingSpecularColor"); - public static readonly int _DebugLightingEmissiveColor = Shader.PropertyToID("_DebugLightingEmissiveColor"); public static readonly int _AmbientOcclusionTexture = Shader.PropertyToID("_AmbientOcclusionTexture"); public static readonly int _AmbientOcclusionTextureRW = Shader.PropertyToID("_AmbientOcclusionTextureRW"); public static readonly int _MultiAmbientOcclusionTexture = Shader.PropertyToID("_MultiAmbientOcclusionTexture"); - public static readonly int _DebugMipMapMode = Shader.PropertyToID("_DebugMipMapMode"); - public static readonly int _DebugMipMapModeTerrainTexture = Shader.PropertyToID("_DebugMipMapModeTerrainTexture"); - public static readonly int _DebugSingleShadowIndex = Shader.PropertyToID("_DebugSingleShadowIndex"); public static readonly int _DebugDepthPyramidMip = Shader.PropertyToID("_DebugDepthPyramidMip"); public static readonly int _DebugDepthPyramidOffsets = Shader.PropertyToID("_DebugDepthPyramidOffsets"); - public static readonly int _DebugLightingMaterialValidateHighColor = Shader.PropertyToID("_DebugLightingMaterialValidateHighColor"); - public static readonly int _DebugLightingMaterialValidateLowColor = Shader.PropertyToID("_DebugLightingMaterialValidateLowColor"); - public static readonly int _DebugLightingMaterialValidatePureMetalColor = Shader.PropertyToID("_DebugLightingMaterialValidatePureMetalColor"); - public static readonly int _DebugFullScreenMode = Shader.PropertyToID("_DebugFullScreenMode"); - public static readonly int _DebugTransparencyOverdrawWeight = Shader.PropertyToID("_DebugTransparencyOverdrawWeight"); public static readonly int _UseTileLightList = Shader.PropertyToID("_UseTileLightList"); - public static readonly int _FrameCount = Shader.PropertyToID("_FrameCount"); - public static readonly int _Time = Shader.PropertyToID("_Time"); - public static readonly int _SinTime = Shader.PropertyToID("_SinTime"); - public static readonly int _CosTime = Shader.PropertyToID("_CosTime"); - public static readonly int unity_DeltaTime = Shader.PropertyToID("unity_DeltaTime"); - public static readonly int _TimeParameters = Shader.PropertyToID("_TimeParameters"); - public static readonly int _LastTimeParameters = Shader.PropertyToID("_LastTimeParameters"); - - public static readonly int _EnvLightSkyEnabled = Shader.PropertyToID("_EnvLightSkyEnabled"); - public static readonly int _AmbientOcclusionParam = Shader.PropertyToID("_AmbientOcclusionParam"); public static readonly int _SkyTexture = Shader.PropertyToID("_SkyTexture"); - public static readonly int _EnableSubsurfaceScattering = Shader.PropertyToID("_EnableSubsurfaceScattering"); - public static readonly int _TransmittanceMultiplier = Shader.PropertyToID("_TransmittanceMultiplier"); - public static readonly int _TexturingModeFlags = Shader.PropertyToID("_TexturingModeFlags"); - public static readonly int _TransmissionFlags = Shader.PropertyToID("_TransmissionFlags"); - public static readonly int _ShapeParamsAndMaxScatterDists = Shader.PropertyToID("_ShapeParamsAndMaxScatterDists"); - public static readonly int _TransmissionTintsAndFresnel0 = Shader.PropertyToID("_TransmissionTintsAndFresnel0"); public static readonly int specularLightingUAV = Shader.PropertyToID("specularLightingUAV"); public static readonly int diffuseLightingUAV = Shader.PropertyToID("diffuseLightingUAV"); - public static readonly int _DiffusionProfileHashTable = Shader.PropertyToID("_DiffusionProfileHashTable"); - public static readonly int _DiffusionProfileCount = Shader.PropertyToID("_DiffusionProfileCount"); public static readonly int _DiffusionProfileAsset = Shader.PropertyToID("_DiffusionProfileAsset"); public static readonly int _SssSampleBudget = Shader.PropertyToID("_SssSampleBudget"); public static readonly int _MaterialID = Shader.PropertyToID("_MaterialID"); @@ -255,13 +171,9 @@ static class HDShaderIDs public static readonly int _ScreenSpaceShadowsTexture = Shader.PropertyToID("_ScreenSpaceShadowsTexture"); public static readonly int _ContactShadowTexture = Shader.PropertyToID("_ContactShadowTexture"); public static readonly int _ContactShadowTextureUAV = Shader.PropertyToID("_ContactShadowTextureUAV"); - public static readonly int _DirectionalShadowIndex = Shader.PropertyToID("_DirectionalShadowIndex"); - public static readonly int _ContactShadowOpacity = Shader.PropertyToID("_ContactShadowOpacity"); public static readonly int _ContactShadowParamsParameters = Shader.PropertyToID("_ContactShadowParamsParameters"); public static readonly int _ContactShadowParamsParameters2 = Shader.PropertyToID("_ContactShadowParamsParameters2"); public static readonly int _DirectionalContactShadowSampleCount = Shader.PropertyToID("_SampleCount"); - public static readonly int _MicroShadowOpacity = Shader.PropertyToID("_MicroShadowOpacity"); - public static readonly int _DirectionalTransmissionMultiplier = Shader.PropertyToID("_DirectionalTransmissionMultiplier"); public static readonly int _ShadowFrustumPlanes = Shader.PropertyToID("_ShadowFrustumPlanes"); public static readonly int _StencilMask = Shader.PropertyToID("_StencilMask"); @@ -288,8 +200,6 @@ static class HDShaderIDs public static readonly int _NormalToWorldID = Shader.PropertyToID("_NormalToWorld"); public static readonly int _DecalAtlas2DID = Shader.PropertyToID("_DecalAtlas2D"); public static readonly int _DecalHTileTexture = Shader.PropertyToID("_DecalHTileTexture"); - public static readonly int _DecalIndexShift = Shader.PropertyToID("_DecalIndexShift"); - public static readonly int _DecalCount = Shader.PropertyToID("_DecalCount"); public static readonly int _DecalDatas = Shader.PropertyToID("_DecalDatas"); public static readonly int _DecalNormalBufferStencilReadMask = Shader.PropertyToID("_DecalNormalBufferStencilReadMask"); public static readonly int _DecalNormalBufferStencilRef = Shader.PropertyToID("_DecalNormalBufferStencilRef"); @@ -320,6 +230,7 @@ static class HDShaderIDs public static readonly int _FrustumPlanes = Shader.PropertyToID("_FrustumPlanes"); public static readonly int _TaaFrameInfo = Shader.PropertyToID("_TaaFrameInfo"); public static readonly int _TaaJitterStrength = Shader.PropertyToID("_TaaJitterStrength"); + public static readonly int _TaaPostParameters = Shader.PropertyToID("_TaaPostParameters"); public static readonly int _TaaHistorySize = Shader.PropertyToID("_TaaHistorySize"); public static readonly int _TaaFilterWeights = Shader.PropertyToID("_TaaFilterWeights"); @@ -327,23 +238,6 @@ static class HDShaderIDs public static readonly int _WorldSpaceCameraPos1 = Shader.PropertyToID("_WorldSpaceCameraPos1"); public static readonly int _ViewMatrix1 = Shader.PropertyToID("_ViewMatrix1"); - // XR View Constants - public static readonly int _XRViewCount = Shader.PropertyToID("_XRViewCount"); - public static readonly int _XRViewMatrix = Shader.PropertyToID("_XRViewMatrix"); - public static readonly int _XRInvViewMatrix = Shader.PropertyToID("_XRInvViewMatrix"); - public static readonly int _XRProjMatrix = Shader.PropertyToID("_XRProjMatrix"); - public static readonly int _XRInvProjMatrix = Shader.PropertyToID("_XRInvProjMatrix"); - public static readonly int _XRViewProjMatrix = Shader.PropertyToID("_XRViewProjMatrix"); - public static readonly int _XRInvViewProjMatrix = Shader.PropertyToID("_XRInvViewProjMatrix"); - public static readonly int _XRNonJitteredViewProjMatrix = Shader.PropertyToID("_XRNonJitteredViewProjMatrix"); - public static readonly int _XRPrevViewProjMatrix = Shader.PropertyToID("_XRPrevViewProjMatrix"); - public static readonly int _XRPrevInvViewProjMatrix = Shader.PropertyToID("_XRPrevInvViewProjMatrix"); - public static readonly int _XRPrevViewProjMatrixNoCameraTrans = Shader.PropertyToID("_XRPrevViewProjMatrixNoCameraTrans"); - public static readonly int _XRPixelCoordToViewDirWS = Shader.PropertyToID("_XRPixelCoordToViewDirWS"); - public static readonly int _XRWorldSpaceCameraPos = Shader.PropertyToID("_XRWorldSpaceCameraPos"); - public static readonly int _XRWorldSpaceCameraPosViewOffset = Shader.PropertyToID("_XRWorldSpaceCameraPosViewOffset"); - public static readonly int _XRPrevWorldSpaceCameraPos = Shader.PropertyToID("_XRPrevWorldSpaceCameraPos"); - public static readonly int _ColorTexture = Shader.PropertyToID("_ColorTexture"); public static readonly int _DepthTexture = Shader.PropertyToID("_DepthTexture"); public static readonly int _DepthValuesTexture = Shader.PropertyToID("_DepthValuesTexture"); @@ -353,9 +247,6 @@ static class HDShaderIDs public static readonly int _CameraFilteringBuffer = Shader.PropertyToID("_CameraFilteringTexture"); public static readonly int _IrradianceSource = Shader.PropertyToID("_IrradianceSource"); - public static readonly int _EnableDecals = Shader.PropertyToID("_EnableDecals"); - public static readonly int _DecalAtlasResolution = Shader.PropertyToID("_DecalAtlasResolution"); - // MSAA shader properties public static readonly int _ColorTextureMS = Shader.PropertyToID("_ColorTextureMS"); public static readonly int _DepthTextureMS = Shader.PropertyToID("_DepthTextureMS"); @@ -396,39 +287,31 @@ static class HDShaderIDs Shader.PropertyToID("_DBufferTexture3") }; + public static readonly int _ShaderVariablesGlobal = Shader.PropertyToID("ShaderVariablesGlobal"); + public static readonly int _ShaderVariablesXR = Shader.PropertyToID("ShaderVariablesXR"); + public static readonly int _ShaderVariablesVolumetric = Shader.PropertyToID("ShaderVariablesVolumetric"); + public static readonly int _ShaderVariablesLightList = Shader.PropertyToID("ShaderVariablesLightList"); + public static readonly int _ShaderVariablesDebugDisplay = Shader.PropertyToID("ShaderVariablesDebugDisplay"); + public static readonly int _SSSBufferTexture = Shader.PropertyToID("_SSSBufferTexture"); public static readonly int _NormalBufferTexture = Shader.PropertyToID("_NormalBufferTexture"); public static readonly int _RaytracePrepassBufferTexture = Shader.PropertyToID("_RaytracePrepassBufferTexture"); - public static readonly int _EnableSSRefraction = Shader.PropertyToID("_EnableSSRefraction"); - public static readonly int _SSRefractionInvScreenWeightDistance = Shader.PropertyToID("_SSRefractionInvScreenWeightDistance"); - - public static readonly int _SsrIterLimit = Shader.PropertyToID("_SsrIterLimit"); - public static readonly int _SsrThicknessScale = Shader.PropertyToID("_SsrThicknessScale"); - public static readonly int _SsrThicknessBias = Shader.PropertyToID("_SsrThicknessBias"); - public static readonly int _SsrRoughnessFadeEnd = Shader.PropertyToID("_SsrRoughnessFadeEnd"); - public static readonly int _SsrRoughnessFadeRcpLength = Shader.PropertyToID("_SsrRoughnessFadeRcpLength"); - public static readonly int _SsrRoughnessFadeEndTimesRcpLength = Shader.PropertyToID("_SsrRoughnessFadeEndTimesRcpLength"); - public static readonly int _SsrDepthPyramidMaxMip = Shader.PropertyToID("_SsrDepthPyramidMaxMip"); - public static readonly int _SsrColorPyramidMaxMip = Shader.PropertyToID("_SsrColorPyramidMaxMip"); - public static readonly int _SsrEdgeFadeRcpLength = Shader.PropertyToID("_SsrEdgeFadeRcpLength"); + public static readonly int _ShaderVariablesScreenSpaceReflection = Shader.PropertyToID("ShaderVariablesScreenSpaceReflection"); public static readonly int _SsrLightingTexture = Shader.PropertyToID("_SsrLightingTexture"); public static readonly int _SsrLightingTextureRW = Shader.PropertyToID("_SsrLightingTextureRW"); public static readonly int _SsrHitPointTexture = Shader.PropertyToID("_SsrHitPointTexture"); public static readonly int _SsrClearCoatMaskTexture = Shader.PropertyToID("_SsrClearCoatMaskTexture"); - public static readonly int _SsrStencilBit = Shader.PropertyToID("_SsrStencilBit"); - public static readonly int _SsrReflectsSky = Shader.PropertyToID("_SsrReflectsSky"); - public static readonly int _DepthPyramidMipLevelOffsets = Shader.PropertyToID("_DepthPyramidMipLevelOffsets"); + // Still used by ray tracing. + public static readonly int _SsrStencilBit = Shader.PropertyToID("_SsrStencilBit"); public static readonly int _ShadowMaskTexture = Shader.PropertyToID("_ShadowMaskTexture"); public static readonly int _LightLayersTexture = Shader.PropertyToID("_LightLayersTexture"); public static readonly int _DistortionTexture = Shader.PropertyToID("_DistortionTexture"); public static readonly int _ColorPyramidTexture = Shader.PropertyToID("_ColorPyramidTexture"); - public static readonly int _ColorPyramidScale = Shader.PropertyToID("_ColorPyramidScale"); public static readonly int _ColorPyramidUvScaleAndLimitPrevFrame = Shader.PropertyToID("_ColorPyramidUvScaleAndLimitPrevFrame"); - public static readonly int _DepthPyramidScale = Shader.PropertyToID("_DepthPyramidScale"); public static readonly int _DebugColorPickerTexture = Shader.PropertyToID("_DebugColorPickerTexture"); public static readonly int _ColorPickerMode = Shader.PropertyToID("_ColorPickerMode"); @@ -450,12 +333,8 @@ static class HDShaderIDs public static readonly int _BlitPaddingSize = Shader.PropertyToID("_BlitPaddingSize"); public static readonly int _BlitTexArraySlice = Shader.PropertyToID("_BlitTexArraySlice"); - public static readonly int _WorldScalesAndFilterRadiiAndThicknessRemaps = Shader.PropertyToID("_WorldScalesAndFilterRadiiAndThicknessRemaps"); - public static readonly int _CameraDepthTexture = Shader.PropertyToID("_CameraDepthTexture"); public static readonly int _CameraMotionVectorsTexture = Shader.PropertyToID("_CameraMotionVectorsTexture"); - public static readonly int _CameraMotionVectorsSize = Shader.PropertyToID("_CameraMotionVectorsSize"); - public static readonly int _CameraMotionVectorsScale = Shader.PropertyToID("_CameraMotionVectorsScale"); public static readonly int _FullScreenDebugMode = Shader.PropertyToID("_FullScreenDebugMode"); public static readonly int _TransparencyOverdrawMaxPixelCost = Shader.PropertyToID("_TransparencyOverdrawMaxPixelCost"); public static readonly int _CustomDepthTexture = Shader.PropertyToID("_CustomDepthTexture"); @@ -464,6 +343,7 @@ static class HDShaderIDs public static readonly int _InputCubemap = Shader.PropertyToID("_InputCubemap"); public static readonly int _Mipmap = Shader.PropertyToID("_Mipmap"); + public static readonly int _ApplyExposure = Shader.PropertyToID("_ApplyExposure"); public static readonly int _DiffusionProfileHash = Shader.PropertyToID("_DiffusionProfileHash"); public static readonly int _MaxRadius = Shader.PropertyToID("_MaxRadius"); @@ -498,52 +378,15 @@ static class HDShaderIDs public static readonly int _DstOffset = Shader.PropertyToID("_DstOffset"); public static readonly int _DepthMipChain = Shader.PropertyToID("_DepthMipChain"); - - public static readonly int _FogEnabled = Shader.PropertyToID("_FogEnabled"); - public static readonly int _PBRFogEnabled = Shader.PropertyToID("_PBRFogEnabled"); - public static readonly int _MaxFogDistance = Shader.PropertyToID("_MaxFogDistance"); - public static readonly int _AmbientProbeCoeffs = Shader.PropertyToID("_AmbientProbeCoeffs"); - public static readonly int _HeightFogBaseExtinction = Shader.PropertyToID("_HeightFogBaseExtinction"); - public static readonly int _HeightFogBaseScattering = Shader.PropertyToID("_HeightFogBaseScattering"); - public static readonly int _HeightFogBaseHeight = Shader.PropertyToID("_HeightFogBaseHeight"); - public static readonly int _HeightFogExponents = Shader.PropertyToID("_HeightFogExponents"); - public static readonly int _EnableVolumetricFog = Shader.PropertyToID("_EnableVolumetricFog"); - public static readonly int _GlobalFogAnisotropy = Shader.PropertyToID("_GlobalFogAnisotropy"); - public static readonly int _CornetteShanksConstant = Shader.PropertyToID("_CornetteShanksConstant"); - public static readonly int _VBufferViewportSize = Shader.PropertyToID("_VBufferViewportSize"); - public static readonly int _VBufferSliceCount = Shader.PropertyToID("_VBufferSliceCount"); - public static readonly int _VBufferRcpSliceCount = Shader.PropertyToID("_VBufferRcpSliceCount"); - public static readonly int _VBufferRcpInstancedViewCount = Shader.PropertyToID("_VBufferRcpInstancedViewCount"); - public static readonly int _VBufferSharedUvScaleAndLimit = Shader.PropertyToID("_VBufferSharedUvScaleAndLimit"); - public static readonly int _VBufferDistanceEncodingParams = Shader.PropertyToID("_VBufferDistanceEncodingParams"); - public static readonly int _VBufferDistanceDecodingParams = Shader.PropertyToID("_VBufferDistanceDecodingParams"); - public static readonly int _VBufferPrevViewportSize = Shader.PropertyToID("_VBufferPrevViewportSize"); - public static readonly int _VBufferHistoryPrevUvScaleAndLimit = Shader.PropertyToID("_VBufferHistoryPrevUvScaleAndLimit"); - public static readonly int _VBufferPrevDepthEncodingParams = Shader.PropertyToID("_VBufferPrevDepthEncodingParams"); - public static readonly int _VBufferPrevDepthDecodingParams = Shader.PropertyToID("_VBufferPrevDepthDecodingParams"); - public static readonly int _VBufferLastSliceDist = Shader.PropertyToID("_VBufferLastSliceDist"); - public static readonly int _VBufferCoordToViewDirWS = Shader.PropertyToID("_VBufferCoordToViewDirWS"); - public static readonly int _VBufferUnitDepthTexelSpacing = Shader.PropertyToID("_VBufferUnitDepthTexelSpacing"); public static readonly int _VBufferDensity = Shader.PropertyToID("_VBufferDensity"); public static readonly int _VBufferLighting = Shader.PropertyToID("_VBufferLighting"); - public static readonly int _VBufferLightingIntegral = Shader.PropertyToID("_VBufferLightingIntegral"); - public static readonly int _VBufferLightingHistory = Shader.PropertyToID("_VBufferLightingHistory"); - public static readonly int _VBufferLightingHistoryIsValid = Shader.PropertyToID("_VBufferLightingHistoryIsValid"); - public static readonly int _VBufferLightingFeedback = Shader.PropertyToID("_VBufferLightingFeedback"); - public static readonly int _VBufferSampleOffset = Shader.PropertyToID("_VBufferSampleOffset"); + public static readonly int _VBufferHistory = Shader.PropertyToID("_VBufferHistory"); + public static readonly int _VBufferFeedback = Shader.PropertyToID("_VBufferFeedback"); + public static readonly int _VBufferFilteringInput = Shader.PropertyToID("_VBufferFilteringInput"); + public static readonly int _VBufferFilteringOutput = Shader.PropertyToID("_VBufferFilteringOutput"); public static readonly int _VolumeBounds = Shader.PropertyToID("_VolumeBounds"); public static readonly int _VolumeData = Shader.PropertyToID("_VolumeData"); - public static readonly int _NumVisibleDensityVolumes = Shader.PropertyToID("_NumVisibleDensityVolumes"); public static readonly int _VolumeMaskAtlas = Shader.PropertyToID("_VolumeMaskAtlas"); - public static readonly int _VolumeMaskDimensions = Shader.PropertyToID("_VolumeMaskDimensions"); - - public static readonly int _EnableLightLayers = Shader.PropertyToID("_EnableLightLayers"); - public static readonly int _OffScreenRendering = Shader.PropertyToID("_OffScreenRendering"); - public static readonly int _OffScreenDownsampleFactor = Shader.PropertyToID("_OffScreenDownsampleFactor"); - public static readonly int _ReplaceDiffuseForIndirect = Shader.PropertyToID("_ReplaceDiffuseForIndirect"); - public static readonly int _EnableSkyReflection = Shader.PropertyToID("_EnableSkyReflection"); - - public static readonly int _EnableProbeVolumes = Shader.PropertyToID("_EnableProbeVolumes"); public static readonly int _GroundIrradianceTexture = Shader.PropertyToID("_GroundIrradianceTexture"); public static readonly int _GroundIrradianceTable = Shader.PropertyToID("_GroundIrradianceTable"); @@ -612,11 +455,13 @@ static class HDShaderIDs public static readonly int _RaytracingSampleIndex = Shader.PropertyToID("_RaytracingSampleIndex"); public static readonly int _RaytracingRayMaxLength = Shader.PropertyToID("_RaytracingRayMaxLength"); public static readonly int _PixelSpreadAngleTangent = Shader.PropertyToID("_PixelSpreadAngleTangent"); - public static readonly int _RaytracingFrameIndex = Shader.PropertyToID("_RaytracingFrameIndex"); - public static readonly int _EnableRecursiveRayTracing = Shader.PropertyToID("_EnableRecursiveRayTracing"); public static readonly int _RaytracingPixelSpreadAngle = Shader.PropertyToID("_RaytracingPixelSpreadAngle"); public static readonly string _RaytracingAccelerationStructureName = "_RaytracingAccelerationStructure"; + // Path tracing variables + public static readonly int _PathTracedDoFConstants = Shader.PropertyToID("_PathTracedDoFConstants"); + public static readonly int _InvViewportScaleBias = Shader.PropertyToID("_InvViewportScaleBias"); + // Light Cluster public static readonly int _MinClusterPos = Shader.PropertyToID("_MinClusterPos"); public static readonly int _MaxClusterPos = Shader.PropertyToID("_MaxClusterPos"); @@ -667,7 +512,6 @@ static class HDShaderIDs public static readonly int _RaytracingReflectionSmoothnessFadeStart = Shader.PropertyToID("_RaytracingReflectionSmoothnessFadeStart"); public static readonly int _RaytracingVSNormalTexture = Shader.PropertyToID("_RaytracingVSNormalTexture"); public static readonly int _RaytracingIncludeSky = Shader.PropertyToID("_RaytracingIncludeSky"); - public static readonly int _UseRayTracedReflections = Shader.PropertyToID("_UseRayTracedReflections"); // Shadows public static readonly int _RaytracingTargetAreaLight = Shader.PropertyToID("_RaytracingTargetAreaLight"); @@ -719,7 +563,6 @@ static class HDShaderIDs public static readonly int _RaytracingCameraClearColor = Shader.PropertyToID("_RaytracingCameraClearColor"); // Indirect diffuse - public static readonly int _RaytracedIndirectDiffuse = Shader.PropertyToID("_RaytracedIndirectDiffuse"); public static readonly int _IndirectDiffuseTexture = Shader.PropertyToID("_IndirectDiffuseTexture"); public static readonly int _IndirectDiffuseTextureRW = Shader.PropertyToID("_IndirectDiffuseTextureRW"); public static readonly int _IndirectDiffuseHitPointTextureRW = Shader.PropertyToID("_IndirectDiffuseHitPointTextureRW"); @@ -728,6 +571,7 @@ static class HDShaderIDs // Deferred Lighting public static readonly int _RaytracingLitBufferRW = Shader.PropertyToID("_RaytracingLitBufferRW"); public static readonly int _RaytracingDiffuseRay = Shader.PropertyToID("_RaytracingDiffuseRay"); + public static readonly int _RayTracingDiffuseLightingOnly = Shader.PropertyToID("_RayTracingDiffuseLightingOnly"); // Ray binning public static readonly int _RayBinResult = Shader.PropertyToID("_RayBinResult"); @@ -758,7 +602,7 @@ static class HDShaderIDs public static readonly int _ExposureParams = Shader.PropertyToID("_ExposureParams"); public static readonly int _AdaptationParams = Shader.PropertyToID("_AdaptationParams"); public static readonly int _ExposureCurveTexture = Shader.PropertyToID("_ExposureCurveTexture"); - public static readonly int _ProbeExposureScale = Shader.PropertyToID("_ProbeExposureScale"); + public static readonly int _ExposureWeightMask = Shader.PropertyToID("_ExposureWeightMask"); public static readonly int _Variants = Shader.PropertyToID("_Variants"); public static readonly int _InputTexture = Shader.PropertyToID("_InputTexture"); public static readonly int _OutputTexture = Shader.PropertyToID("_OutputTexture"); @@ -910,18 +754,11 @@ static class HDShaderIDs public static readonly int _LowResDepthTexture = Shader.PropertyToID("_LowResDepthTexture"); public static readonly int _LowResTransparent = Shader.PropertyToID("_LowResTransparent"); - public static readonly int _AOBufferSize = Shader.PropertyToID("_AOBufferSize"); - public static readonly int _AOParams0 = Shader.PropertyToID("_AOParams0"); - public static readonly int _AOParams1 = Shader.PropertyToID("_AOParams1"); - public static readonly int _AOParams2 = Shader.PropertyToID("_AOParams2"); - public static readonly int _AOParams3 = Shader.PropertyToID("_AOParams3"); - public static readonly int _AOParams4 = Shader.PropertyToID("_AOParams4"); - public static readonly int _FirstTwoDepthMipOffsets = Shader.PropertyToID("_FirstTwoDepthMipOffsets"); + public static readonly int _ShaderVariablesAmbientOcclusion = Shader.PropertyToID("ShaderVariablesAmbientOcclusion"); public static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture"); public static readonly int _BentNormalsTexture = Shader.PropertyToID("_BentNormalsTexture"); public static readonly int _AOPackedData = Shader.PropertyToID("_AOPackedData"); public static readonly int _AOPackedHistory = Shader.PropertyToID("_AOPackedHistory"); - public static readonly int _AODepthToViewParams = Shader.PropertyToID("_AODepthToViewParams"); public static readonly int _AOPackedBlurred = Shader.PropertyToID("_AOPackedBlurred"); public static readonly int _AOOutputHistory = Shader.PropertyToID("_AOOutputHistory"); @@ -940,11 +777,6 @@ static class HDShaderIDs public static readonly int _ProbeVolumeAtlasResolutionAndSliceCount = Shader.PropertyToID("_ProbeVolumeAtlasResolutionAndSliceCount"); public static readonly int _ProbeVolumeAtlasResolutionAndSliceCountInverse = Shader.PropertyToID("_ProbeVolumeAtlasResolutionAndSliceCountInverse"); public static readonly int _ProbeVolumeAtlasOctahedralDepth = Shader.PropertyToID("_ProbeVolumeAtlasOctahedralDepth"); - public static readonly int _ProbeVolumeAtlasOctahedralDepthResolutionAndInverse = Shader.PropertyToID("_ProbeVolumeAtlasOctahedralDepthResolutionAndInverse"); - public static readonly int _ProbeVolumeLeakMitigationMode = Shader.PropertyToID("_ProbeVolumeLeakMitigationMode"); - public static readonly int _ProbeVolumeNormalBiasWS = Shader.PropertyToID("_ProbeVolumeNormalBiasWS"); - public static readonly int _ProbeVolumeBilateralFilterWeightMin = Shader.PropertyToID("_ProbeVolumeBilateralFilterWeightMin"); - public static readonly int _ProbeVolumeBilateralFilterWeight = Shader.PropertyToID("_ProbeVolumeBilateralFilterWeight"); public static readonly int _ProbeVolumeResolution = Shader.PropertyToID("_ProbeVolumeResolution"); public static readonly int _ProbeVolumeResolutionInverse = Shader.PropertyToID("_ProbeVolumeResolutionInverse"); public static readonly int _ProbeVolumeAtlasScale = Shader.PropertyToID("_ProbeVolumeAtlasScale"); @@ -954,6 +786,7 @@ static class HDShaderIDs public static readonly int _ProbeVolumeAtlasReadValidityBuffer = Shader.PropertyToID("_ProbeVolumeAtlasReadValidityBuffer"); public static readonly int _ProbeVolumeAtlasWriteTextureSH = Shader.PropertyToID("_ProbeVolumeAtlasWriteTextureSH"); public static readonly int _ProbeVolumeAtlasOctahedralDepthScaleBias = Shader.PropertyToID("_ProbeVolumeAtlasOctahedralDepthScaleBias"); + public static readonly int _ProbeVolumeAtlasOctahedralDepthResolutionAndInverse = Shader.PropertyToID("_ProbeVolumeAtlasOctahedralDepthResolutionAndInverse"); public static readonly int _ProbeVolumeAtlasOctahedralDepthReadBufferCount = Shader.PropertyToID("_ProbeVolumeAtlasOctahedralDepthReadBufferCount"); public static readonly int _ProbeVolumeAtlasOctahedralDepthReadBuffer = Shader.PropertyToID("_ProbeVolumeAtlasOctahedralDepthReadBuffer"); public static readonly int _ProbeVolumeAtlasOctahedralDepthWriteTexture = Shader.PropertyToID("_ProbeVolumeAtlasOctahedralDepthWriteTexture"); @@ -969,9 +802,6 @@ static class HDShaderIDs public static readonly int _AtlasTextureOctahedralDepthScaleBias = Shader.PropertyToID("_AtlasTextureOctahedralDepthScaleBias"); public static readonly int _ValidRange = Shader.PropertyToID("_ValidRange"); public static readonly int _ProbeVolumeAtlasSliceMode = Shader.PropertyToID("_ProbeVolumeAtlasSliceMode"); - public static readonly int _ProbeVolumeAmbientProbeFallbackPackedCoeffs = Shader.PropertyToID("_ProbeVolumeAmbientProbeFallbackPackedCoeffs"); - - } // Shared material property names diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/PathTracing.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/PathTracing.cs index d30b4c852a7..be059b353ca 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/PathTracing.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/PathTracing.cs @@ -49,6 +49,7 @@ public sealed class PathTracing : VolumeComponent [Tooltip("Defines the maximum intensity value computed for a path segment.")] public ClampedFloatParameter maximumIntensity = new ClampedFloatParameter(10f, 0f, 100f); } + public partial class HDRenderPipeline { PathTracing m_PathTracingSettings = null; @@ -95,6 +96,17 @@ internal void ResetPathTracing() m_SubFrameManager.Reset(); } + private Vector4 ComputeDoFConstants(HDCamera hdCamera, PathTracing settings) + { + var dofSettings = hdCamera.volumeStack.GetComponent(); + bool enableDof = (dofSettings.focusMode.value == DepthOfFieldMode.UsePhysicalCamera) && !(hdCamera.camera.cameraType == CameraType.SceneView); + + // focalLength is in mm, so we need to convert to meters. We also want the aperture radius, not diameter, so we divide by two. + float apertureRadius = (enableDof && hdCamera.physicalParameters != null && hdCamera.physicalParameters.aperture > 0) ? 0.5f * 0.001f * hdCamera.camera.focalLength / hdCamera.physicalParameters.aperture : 0.0f; + + return new Vector4(apertureRadius, dofSettings.focusDistance.value, 0.0f, 0.0f); + } + #if UNITY_EDITOR private void OnSceneEdit() @@ -244,7 +256,6 @@ void RenderPathTracing(HDCamera hdCamera, CommandBuffer cmd, RTHandle outputText cmd.SetGlobalTexture(HDShaderIDs._ScramblingTexture, m_Asset.renderPipelineResources.textures.scramblingTex); // Inject the ray generation data - cmd.SetGlobalFloat(HDShaderIDs._RaytracingNumSamples, m_SubFrameManager.subFrameCount); cmd.SetGlobalFloat(HDShaderIDs._RaytracingMinRecursion, m_PathTracingSettings.minimumDepth.value); cmd.SetGlobalFloat(HDShaderIDs._RaytracingMaxRecursion, m_PathTracingSettings.maximumDepth.value); @@ -275,6 +286,8 @@ void RenderPathTracing(HDCamera hdCamera, CommandBuffer cmd, RTHandle outputText // Additional data for path tracing cmd.SetRayTracingTextureParam(pathTracingShader, HDShaderIDs._RadianceTexture, m_RadianceTexture); cmd.SetRayTracingMatrixParam(pathTracingShader, HDShaderIDs._PixelCoordToViewDirWS, hdCamera.mainViewConstants.pixelCoordToViewDirWS); + cmd.SetRayTracingVectorParam(pathTracingShader, HDShaderIDs._PathTracedDoFConstants, ComputeDoFConstants(hdCamera, m_PathTracingSettings)); + cmd.SetRayTracingVectorParam(pathTracingShader, HDShaderIDs._InvViewportScaleBias, HDUtils.ComputeInverseViewportScaleBias(hdCamera)); // Run the computation cmd.DispatchRays(pathTracingShader, "RayGen", (uint)hdCamera.actualWidth, (uint)hdCamera.actualHeight, 1); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace index 954056c50b9..96d27f76657 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/PathTracing/Shaders/PathTracingMain.raytrace @@ -6,6 +6,7 @@ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Sampling/Sampling.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Builtin/BuiltinData.hlsl" @@ -22,6 +23,10 @@ float4x4 _PixelCoordToViewDirWS; int _RaytracingCameraSkyEnabled; float3 _RaytracingCameraClearColor; +// DoF related parameters +float4 _PathTracedDoFConstants; // x: aperture radius, y: focus distance, zw: unused +float4 _InvViewportScaleBias; + // Output(s) RWTexture2D _RadianceTexture; @@ -66,12 +71,44 @@ void RayGen() jitteredPixelCoord.x += GetSample(currentPixelCoord, _RaytracingSampleIndex, 40); jitteredPixelCoord.y += GetSample(currentPixelCoord, _RaytracingSampleIndex, 41); - // Compute the ray direction, from those coordinates - float3 directionWS = -normalize(mul(jitteredPixelCoord, (float3x3)_PixelCoordToViewDirWS)); + float3 directionWS; + float3 cameraPosWS; + + float apertureRadius = _PathTracedDoFConstants.x; + if (apertureRadius == 0.0) + { + // Compute the ray direction from those coordinates (fast path for zero aperture) + directionWS = -normalize(mul(jitteredPixelCoord, (float3x3)_PixelCoordToViewDirWS)); + cameraPosWS = _WorldSpaceCameraPos; + } + else + { + // Compute the ray origin and direction for a lens with non-zero aperture + + // Apply the inverse viewport transform to go from viewport coordinates to NDC + jitteredPixelCoord.xy = jitteredPixelCoord.xy * _InvViewportScaleBias.xy + _InvViewportScaleBias.zw; + + // Sample the lens apperture using the next available dimensions (we use 40 for path tracing, 2 for sub-pixel jittering, 64 for SSS -> 106, 107) + float r1 = GetSample(currentPixelCoord, _RaytracingSampleIndex, 106); + float r2 = GetSample(currentPixelCoord, _RaytracingSampleIndex, 107); + float2 uv = apertureRadius * SampleDiskUniform(r1, r2); + + // Compute the new ray origin ( _ViewMatrix[0] = right, _ViewMatrix[1] = up, _ViewMatrix[2] = forward ) + float focusDistance = _PathTracedDoFConstants.y; + float3 focusPoint = _WorldSpaceCameraPos - _ViewMatrix[2] * focusDistance; + cameraPosWS = _WorldSpaceCameraPos + _ViewMatrix[0] * uv.x + _ViewMatrix[1] * uv.y; + + // Create the new view matrix + float3 newForward = normalize(focusPoint - cameraPosWS); + float3 newRight = cross(newForward, _ViewMatrix[1]); + float3x3 newViewMatrix = GetLocalFrame(newForward, newRight); + + directionWS = normalize(mul(jitteredPixelCoord, newViewMatrix)); + } // Create the ray descriptor for this pixel RayDesc rayDescriptor; - rayDescriptor.Origin = _WorldSpaceCameraPos; + rayDescriptor.Origin = cameraPosWS; rayDescriptor.Direction = directionWS; rayDescriptor.TMin = _RaytracingCameraNearPlane; rayDescriptor.TMax = FLT_INF; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs index 8373c3a9853..c295d1ae076 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingAmbientOcclusion.cs @@ -59,7 +59,6 @@ static RTHandle AmbientOcclusionHistoryBufferAllocatorFunction(string viewName, public void SetDefaultAmbientOcclusionTexture(CommandBuffer cmd) { cmd.SetGlobalTexture(HDShaderIDs._AmbientOcclusionTexture, TextureXR.GetBlackTexture()); - cmd.SetGlobalVector(HDShaderIDs._AmbientOcclusionParam, Vector4.zero); } public void RenderAO(HDCamera hdCamera, CommandBuffer cmd, RTHandle outputTexture, ScriptableRenderContext renderContext, int frameCount) @@ -92,8 +91,6 @@ public void RenderAO(HDCamera hdCamera, CommandBuffer cmd, RTHandle outputTextur cmd.SetGlobalFloat(HDShaderIDs._RaytracingRayMaxLength, aoSettings.rayLength.value); cmd.SetGlobalInt(HDShaderIDs._RaytracingNumSamples, aoSettings.sampleCount.value); int frameIndex = m_RenderPipeline.RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); - cmd.SetGlobalInt(HDShaderIDs._RayCountEnabled, rayCountManager.RayCountIsEnabled()); // Set the data for the ray generation cmd.SetRayTracingTextureParam(aoShader, HDShaderIDs._DepthTexture, m_RenderPipeline.sharedRTManager.GetDepthStencilBuffer()); @@ -147,7 +144,6 @@ public void RenderAO(HDCamera hdCamera, CommandBuffer cmd, RTHandle outputTextur // Bind the textures and the params cmd.SetGlobalTexture(HDShaderIDs._AmbientOcclusionTexture, outputTexture); - cmd.SetGlobalVector(HDShaderIDs._AmbientOcclusionParam, new Vector4(0f, 0f, 0f, hdCamera.volumeStack.GetComponent().directLightingStrength.value)); // TODO: All the push-debug stuff should be centralized somewhere (RenderPipelineManager.currentPipeline as HDRenderPipeline).PushFullScreenDebugTexture(hdCamera, cmd, outputTexture, FullScreenDebugMode.SSAO); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingDeferredLightLoop.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingDeferredLightLoop.cs index 979d0abace4..be5088abae2 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingDeferredLightLoop.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingDeferredLightLoop.cs @@ -231,7 +231,7 @@ static void RenderRaytracingDeferredLighting(CommandBuffer cmd, in DeferredLight cmd.SetRayTracingTextureParam(parameters.gBufferRaytracingRT, HDShaderIDs._SkyTexture, buffers.skyTexture); // Only compute diffuse lighting if required - CoreUtils.SetKeyword(cmd, "DIFFUSE_LIGHTING_ONLY", parameters.diffuseLightingOnly); + cmd.SetGlobalInt(HDShaderIDs._RayTracingDiffuseLightingOnly, parameters.diffuseLightingOnly ? 1 : 0); CoreUtils.SetKeyword(cmd, "MULTI_BOUNCE_INDIRECT", false); // All rays are diffuse if we are evaluating diffuse lighting only @@ -254,9 +254,6 @@ static void RenderRaytracingDeferredLighting(CommandBuffer cmd, in DeferredLight cmd.DispatchRays(parameters.gBufferRaytracingRT, m_RayGenGBuffer, widthResolution, heightResolution, (uint)parameters.viewCount); } - // Disable the diffuse lighting only flag - CoreUtils.SetKeyword(cmd, "DIFFUSE_LIGHTING_ONLY", false); - // Now let's do the deferred shading pass on the samples int currentKernel = parameters.deferredRaytracingCS.FindKernel(parameters.halfResolution ? "RaytracingDeferredHalf" : "RaytracingDeferred"); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs index cb8e46f4de9..740f1e1ef71 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingIndirectDiffuse.cs @@ -56,18 +56,30 @@ void RenderIndirectDiffuse(HDCamera hdCamera, CommandBuffer cmd, ScriptableRende GlobalIllumination giSettings = hdCamera.volumeStack.GetComponent(); - switch (giSettings.mode.value) + // Based on what the asset supports, follow the volume or force the right mode. + if (m_Asset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both) { - case RayTracingMode.Performance: + switch (giSettings.mode.value) { - RenderIndirectDiffusePerformance(hdCamera, cmd, renderContext, frameCount); + case RayTracingMode.Performance: + { + RenderIndirectDiffusePerformance(hdCamera, cmd, renderContext, frameCount); + } + break; + case RayTracingMode.Quality: + { + RenderIndirectDiffuseQuality(hdCamera, cmd, renderContext, frameCount); + } + break; } - break; - case RayTracingMode.Quality: - { - RenderIndirectDiffuseQuality(hdCamera, cmd, renderContext, frameCount); - } - break; + } + else if (m_Asset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Quality) + { + RenderIndirectDiffuseQuality(hdCamera, cmd, renderContext, frameCount); + } + else + { + RenderIndirectDiffusePerformance(hdCamera, cmd, renderContext, frameCount); } // Bind the indirect diffuse texture (for forward materials) @@ -87,7 +99,6 @@ void RenderIndirectDiffuse(HDCamera hdCamera, CommandBuffer cmd, ScriptableRende // Bind the output texture cmd.SetComputeTextureParam(indirectDiffuseCS, indirectDiffuseKernel, HDShaderIDs._GBufferTexture[0], m_GbufferManager.GetBuffer(0)); cmd.SetComputeTextureParam(indirectDiffuseCS, indirectDiffuseKernel, HDShaderIDs._GBufferTexture[3], m_GbufferManager.GetBuffer(3)); - cmd.SetComputeVectorParam(indirectDiffuseCS, HDShaderIDs._IndirectLightingMultiplier, new Vector4(hdCamera.volumeStack.GetComponent().indirectDiffuseIntensity.value, 0, 0, 0)); // Evaluate the dispatch parameters int areaTileSize = 8; @@ -184,10 +195,6 @@ void RenderIndirectDiffusePerformance(HDCamera hdCamera, CommandBuffer cmd, Scri // Bind all the required scalars cmd.SetGlobalFloat(HDShaderIDs._RaytracingIntensityClamp, settings.clampValue.value); - // Bind the sampling data - int frameIndex = RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); - // Bind the output buffers cmd.SetComputeTextureParam(indirectDiffuseCS, currentKernel, HDShaderIDs._RaytracingDirectionBuffer, directionBuffer); @@ -272,8 +279,6 @@ void BindRayTracedIndirectDiffuseData(CommandBuffer cmd, HDCamera hdCamera cmd.SetGlobalFloat(HDShaderIDs._RaytracingRayBias, rtSettings.rayBias.value); cmd.SetGlobalFloat(HDShaderIDs._RaytracingRayMaxLength, settings.rayLength.value); cmd.SetGlobalInt(HDShaderIDs._RaytracingNumSamples, settings.sampleCount.value); - int frameIndex = RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); // Set the data for the ray generation cmd.SetRayTracingTextureParam(indirectDiffuseShader, HDShaderIDs._IndirectDiffuseTextureRW, outputLightingBuffer); @@ -324,13 +329,12 @@ void RenderIndirectDiffuseQuality(HDCamera hdCamera, CommandBuffer cmd, Scriptab // Only use the shader variant that has multi bounce if the bounce count > 1 CoreUtils.SetKeyword(cmd, "MULTI_BOUNCE_INDIRECT", giSettings.bounceCount.value > 1); - // Run the computation - CoreUtils.SetKeyword(cmd, "DIFFUSE_LIGHTING_ONLY", true); + // Run the computation + cmd.SetGlobalInt(HDShaderIDs._RayTracingDiffuseLightingOnly, 1); cmd.DispatchRays(indirectDiffuseRT, m_RayGenIndirectDiffuseIntegrationName, (uint)widthResolution, (uint)heightResolution, (uint)hdCamera.viewCount); // Disable the keywords we do not need anymore - CoreUtils.SetKeyword(cmd, "DIFFUSE_LIGHTING_ONLY", false); CoreUtils.SetKeyword(cmd, "MULTI_BOUNCE_INDIRECT", false); using (new ProfilingScope(cmd, ProfilingSampler.Get(HDProfileId.RaytracingFilterIndirectDiffuse))) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs index a163f01aab7..e7e1734040d 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingLightCluster.cs @@ -291,7 +291,7 @@ void BuildGPULightVolumes(HDRayTracingLights rayTracingLights) if (light == null || !light.enabled) continue; // Reserve space in the cookie atlas - m_RenderPipeline.ReserveCookieAtlasTexture(currentLight, light); + m_RenderPipeline.ReserveCookieAtlasTexture(currentLight, light, currentLight.type); // Grab the light range @@ -754,7 +754,7 @@ public void ReserveCookieAtlasSlots( HDRayTracingLights rayTracingLights) additionalLightData.gameObject.TryGetComponent(out lightComponent); // Reserve the cookie resolution in the 2D atlas - m_RenderPipeline.ReserveCookieAtlasTexture(additionalLightData, lightComponent); + m_RenderPipeline.ReserveCookieAtlasTexture(additionalLightData, lightComponent, additionalLightData.type); } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingRecursiveRenderer.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingRecursiveRenderer.cs index 0b04a4316a0..64a52cbeef3 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingRecursiveRenderer.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingRecursiveRenderer.cs @@ -104,7 +104,6 @@ void RaytracingRecursiveRender(HDCamera hdCamera, CommandBuffer cmd, ScriptableR // Note: Just in case, we rebind the directional light data (in case they were not) cmd.SetGlobalBuffer(HDShaderIDs._DirectionalLightDatas, m_LightLoopLightData.directionalLightData); - cmd.SetGlobalInt(HDShaderIDs._DirectionalLightCount, m_lightList.directionalLights.Count); // Set the data for the ray miss cmd.SetRayTracingTextureParam(forwardShader, HDShaderIDs._SkyTexture, m_SkyManager.GetSkyReflection(hdCamera)); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingReflection.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingReflection.cs index a8c3131c7e4..cc729748287 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingReflection.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingReflection.cs @@ -28,18 +28,30 @@ void RenderRayTracedReflections(HDCamera hdCamera, CommandBuffer cmd, RTHandle o { ScreenSpaceReflection reflectionSettings = hdCamera.volumeStack.GetComponent(); - switch (reflectionSettings.mode.value) + // Based on what the asset supports, follow the volume or force the right mode. + if (m_Asset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Both) { - case RayTracingMode.Performance: + switch (reflectionSettings.mode.value) { - RenderReflectionsPerformance(hdCamera, cmd, outputTexture, renderContext, frameCount); + case RayTracingMode.Performance: + { + RenderReflectionsPerformance(hdCamera, cmd, outputTexture, renderContext, frameCount); + } + break; + case RayTracingMode.Quality: + { + RenderReflectionsQuality(hdCamera, cmd, outputTexture, renderContext, frameCount); + } + break; } - break; - case RayTracingMode.Quality: - { - RenderReflectionsQuality(hdCamera, cmd, outputTexture, renderContext, frameCount); - } - break; + } + else if (m_Asset.currentPlatformRenderPipelineSettings.supportedRayTracingMode == RenderPipelineSettings.SupportedRayTracingMode.Quality) + { + RenderReflectionsQuality(hdCamera, cmd, outputTexture, renderContext, frameCount); + } + else + { + RenderReflectionsPerformance(hdCamera, cmd, outputTexture, renderContext, frameCount); } } @@ -67,8 +79,6 @@ void BindRayTracedReflectionData(CommandBuffer cmd, HDCamera hdCamera, RayTracin cmd.SetGlobalFloat(HDShaderIDs._RaytracingRayBias, rtSettings.rayBias.value); cmd.SetGlobalFloat(HDShaderIDs._RaytracingRayMaxLength, settings.rayLength.value); cmd.SetGlobalInt(HDShaderIDs._RaytracingNumSamples, settings.sampleCount.value); - int frameIndex = RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); // Inject the ray-tracing sampling data blueNoise.BindDitheredRNGData8SPP(cmd); @@ -80,7 +90,7 @@ void BindRayTracedReflectionData(CommandBuffer cmd, HDCamera hdCamera, RayTracin cmd.SetRayTracingTextureParam(reflectionShader, HDShaderIDs._NormalBufferTexture, m_SharedRTManager.GetNormalBuffer()); cmd.SetGlobalTexture(HDShaderIDs._StencilTexture, sharedRTManager.GetDepthStencilBuffer(), RenderTextureSubElement.Stencil); cmd.SetRayTracingIntParams(reflectionShader, HDShaderIDs._SsrStencilBit, (int)StencilUsage.TraceReflectionRay); - + // Set ray count tex RayCountManager rayCountManager = GetRayCountManager(); cmd.SetGlobalInt(HDShaderIDs._RayCountEnabled, rayCountManager.RayCountIsEnabled()); @@ -94,7 +104,6 @@ void BindRayTracedReflectionData(CommandBuffer cmd, HDCamera hdCamera, RayTracin // Note: Just in case, we rebind the directional light data (in case they were not) cmd.SetGlobalBuffer(HDShaderIDs._DirectionalLightDatas, m_LightLoopLightData.directionalLightData); - cmd.SetGlobalInt(HDShaderIDs._DirectionalLightCount, m_lightList.directionalLights.Count); // Evaluate the clear coat mask texture based on the lit shader mode RenderTargetIdentifier clearCoatMaskTexture = hdCamera.frameSettings.litShaderMode == LitShaderMode.Deferred ? m_GbufferManager.GetBuffersRTI()[2] : TextureXR.GetBlackTexture(); @@ -204,10 +213,6 @@ void RenderReflectionsPerformance(HDCamera hdCamera, CommandBuffer cmd, RTHandle cmd.SetGlobalFloat(HDShaderIDs._RaytracingReflectionMinSmoothness, settings.minSmoothness.value); cmd.SetGlobalInt(HDShaderIDs._RaytracingIncludeSky, settings.reflectSky.value ? 1 : 0); - // Bind the sampling data - int frameIndex = RayTracingFrameIndex(hdCamera); - cmd.SetGlobalInt(HDShaderIDs._RaytracingFrameIndex, frameIndex); - // Bind the output buffers cmd.SetComputeTextureParam(reflectionShaderCS, currentKernel, HDShaderIDs._RaytracingDirectionBuffer, intermediateBuffer1); @@ -315,7 +320,7 @@ void RenderReflectionsQuality(HDCamera hdCamera, CommandBuffer cmd, RTHandle out CoreUtils.SetKeyword(cmd, "MULTI_BOUNCE_INDIRECT", settings.bounceCount.value > 1); // We are not in the diffuse only case - CoreUtils.SetKeyword(cmd, "DIFFUSE_LIGHTING_ONLY", false); + cmd.SetGlobalInt(HDShaderIDs._RayTracingDiffuseLightingOnly, 0); // Run the computation cmd.DispatchRays(reflectionShader, m_RayGenIntegrationName, (uint)hdCamera.actualWidth, (uint)hdCamera.actualHeight, (uint)hdCamera.viewCount); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs index f2fafd6323b..b0cf11ec1a0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDReflectionDenoiser.cs @@ -57,8 +57,6 @@ public void DenoiseBuffer(CommandBuffer cmd, HDCamera hdCamera, int maxKernelSiz RTHandle intermediateBuffer1 = m_RenderPipeline.GetRayTracingBuffer(InternalRayTracingBuffers.RGBA1); // Apply a vectorized temporal filtering pass and store it back in the denoisebuffer0 with the analytic value in the third channel - var historyScale = new Vector2(hdCamera.actualWidth / (float)historySignal.rt.width, hdCamera.actualHeight / (float)historySignal.rt.height); - cmd.SetComputeVectorParam(m_ReflectionDenoiserCS, HDShaderIDs._RTHandleScaleHistory, historyScale); cmd.SetComputeTextureParam(m_ReflectionDenoiserCS, s_TemporalAccumulationKernel, HDShaderIDs._DenoiseInputTexture, noisySignal); cmd.SetComputeTextureParam(m_ReflectionDenoiserCS, s_TemporalAccumulationKernel, HDShaderIDs._HistoryBuffer, historySignal); cmd.SetComputeTextureParam(m_ReflectionDenoiserCS, s_TemporalAccumulationKernel, HDShaderIDs._DepthTexture, m_SharedRTManager.GetDepthStencilBuffer()); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs index 202422550c9..386def8a397 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDSimpleDenoiser.cs @@ -57,9 +57,6 @@ public void DenoiseBuffer(CommandBuffer cmd, HDCamera hdCamera, RTHandle noisySi RTHandle intermediateBuffer1 = m_RenderPipeline.GetRayTracingBuffer(InternalRayTracingBuffers.RGBA1); // Apply a vectorized temporal filtering pass and store it back in the denoisebuffer0 with the analytic value in the third channel - var historyScale = new Vector2(hdCamera.actualWidth / (float)historySignal.rt.width, hdCamera.actualHeight / (float)historySignal.rt.height); - cmd.SetComputeVectorParam(m_SimpleDenoiserCS, HDShaderIDs._RTHandleScaleHistory, historyScale); - cmd.SetComputeTextureParam(m_SimpleDenoiserCS, m_KernelFilter, HDShaderIDs._DenoiseInputTexture, noisySignal); cmd.SetComputeTextureParam(m_SimpleDenoiserCS, m_KernelFilter, HDShaderIDs._HistoryBuffer, historySignal); cmd.SetComputeTextureParam(m_SimpleDenoiserCS, m_KernelFilter, HDShaderIDs._DepthTexture, m_SharedRTManager.GetDepthStencilBuffer()); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs index 8a955a6cb0e..f289b1534ff 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs @@ -17,7 +17,7 @@ public HDTemporalFilter() } public void Init(HDRenderPipelineRayTracingResources rpRTResources, SharedRTManager sharedRTManager, HDRenderPipeline renderPipeline) - { + { // Keep track of the resources m_TemporalFilterCS = rpRTResources.temporalFilterCS; @@ -33,7 +33,7 @@ public void Release() // Denoiser variant for non history array public void DenoiseBuffer(CommandBuffer cmd, HDCamera hdCamera, RTHandle noisySignal, RTHandle historySignal, - RTHandle outputSignal, + RTHandle outputSignal, bool singleChannel = true, float historyValidity = 1.0f) { // If we do not have a depth and normal history buffers, we can skip right away @@ -60,8 +60,6 @@ public void DenoiseBuffer(CommandBuffer cmd, HDCamera hdCamera, // First of all we need to validate the history to know where we can or cannot use the history signal int m_KernelFilter = m_TemporalFilterCS.FindKernel("ValidateHistory"); - var historyScale = new Vector2(hdCamera.actualWidth / (float)historySignal.rt.width, hdCamera.actualHeight / (float)historySignal.rt.height); - cmd.SetComputeVectorParam(m_TemporalFilterCS, HDShaderIDs._RTHandleScaleHistory, historyScale); cmd.SetComputeTextureParam(m_TemporalFilterCS, m_KernelFilter, HDShaderIDs._DepthTexture, m_SharedRTManager.GetDepthStencilBuffer()); cmd.SetComputeTextureParam(m_TemporalFilterCS, m_KernelFilter, HDShaderIDs._HistoryDepthTexture, historyDepthBuffer); cmd.SetComputeTextureParam(m_TemporalFilterCS, m_KernelFilter, HDShaderIDs._NormalBufferTexture, m_SharedRTManager.GetNormalBuffer()); @@ -128,8 +126,6 @@ public void DenoiseBuffer(CommandBuffer cmd, HDCamera hdCamera, // First of all we need to validate the history to know where we can or cannot use the history signal int m_KernelFilter = m_TemporalFilterCS.FindKernel("ValidateHistory"); - var historyScale = new Vector2(hdCamera.actualWidth / (float)historySignal.rt.width, hdCamera.actualHeight / (float)historySignal.rt.height); - cmd.SetComputeVectorParam(m_TemporalFilterCS, HDShaderIDs._RTHandleScaleHistory, historyScale); cmd.SetComputeTextureParam(m_TemporalFilterCS, m_KernelFilter, HDShaderIDs._DepthTexture, m_SharedRTManager.GetDepthStencilBuffer()); cmd.SetComputeTextureParam(m_TemporalFilterCS, m_KernelFilter, HDShaderIDs._HistoryDepthTexture, historyDepthBuffer); cmd.SetComputeTextureParam(m_TemporalFilterCS, m_KernelFilter, HDShaderIDs._NormalBufferTexture, m_SharedRTManager.GetNormalBuffer()); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingSubSurface.raytrace b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingSubSurface.raytrace index ee418bafeb1..ac00a2ca669 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingSubSurface.raytrace +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingSubSurface.raytrace @@ -76,8 +76,7 @@ void RayGenSubSurface() DECODE_FROM_SSSBUFFER(posInput.positionSS, sssData); float3 shapeParam = _ShapeParamsAndMaxScatterDists[sssData.diffusionProfileIndex].rgb * _WorldScalesAndFilterRadiiAndThicknessRemaps[sssData.diffusionProfileIndex].x; - // Deduce our scattering distance - // For some reason the value in shapeParam is negative, convert it to milimeters while we are there. + // Deduce our scattering distance (converted to mm) float3 scatteringDistance = 1.0 / shapeParam * 0.001; // Define which sample in the sequence we are up to. diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl index 239acf7d27f..77731365d6f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl @@ -35,6 +35,8 @@ GLOBAL_CBUFFER_START(UnityRayTracingGlobals, UNITY_RAY_TRACING_GLOBAL_CBUFFER_RE // Path tracing parameters int _RaytracingMinRecursion; int _RaytracingMaxRecursion; + // Ray traced indirect diffuse data + int _RayTracingDiffuseLightingOnly; CBUFFER_END RW_TEXTURE2D_ARRAY(uint, _RayCountTexture); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVBuffers.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVBuffers.cs index 85182c54125..f30acd39acb 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVBuffers.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVBuffers.cs @@ -14,4 +14,35 @@ public enum AOVBuffers /// Motion vectors buffer at the end of the frame. MotionVectors } + + /// + /// Describes the type of custom pass buffer that will be exported with the AOV API. + /// + public class CustomPassAOVBuffers + { + /// Specifies which output type to export. + public enum OutputType + { + /// The custom pass buffer will be exported. + CustomPassBuffer, + /// The color buffer of the camera will be exported. + Camera + } + + /// The injection point of the custom passes that will be exported. + public CustomPassInjectionPoint injectionPoint = CustomPassInjectionPoint.BeforeRendering; + /// Specifies which output type to export. + public OutputType outputType = OutputType.CustomPassBuffer; + + /// + /// Constructor for CustomPassAOVBuffers + /// + /// The injection point of the custom passes that will be exported. + /// The buffer type to export at the scpecified injection point. + public CustomPassAOVBuffers(CustomPassInjectionPoint injectionPoint, OutputType outputType) + { + this.injectionPoint = injectionPoint; + this.outputType = outputType; + } + } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequest.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequest.cs index 17640a125c9..42afa93e5a7 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequest.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequest.cs @@ -4,15 +4,26 @@ namespace UnityEngine.Rendering.HighDefinition { /// Engine lighting property. - [Flags] public enum LightingProperty { /// No debug output. None = 0, /// Render only diffuse. - DiffuseOnly = 1 << 0, + DiffuseOnly, /// Render only specular. - SpecularOnly = 1 << 1, + SpecularOnly, + /// Render only direct diffuse. + DirectDiffuseOnly, + /// Render only direct specular. + DirectSpecularOnly, + /// Render only indirect diffuse. + IndirectDiffuseOnly, + /// Render only reflection. + ReflectionOnly, + /// Render only refraction. + RefractionOnly, + /// Render only emissive. + EmissiveOnly } /// Output a specific debug mode. @@ -120,6 +131,24 @@ public void FillDebugData(DebugDisplaySettings debug) case LightingProperty.SpecularOnly: debug.SetDebugLightingMode(DebugLightingMode.SpecularLighting); break; + case LightingProperty.DirectDiffuseOnly: + debug.SetDebugLightingMode(DebugLightingMode.DirectDiffuseLighting); + break; + case LightingProperty.DirectSpecularOnly: + debug.SetDebugLightingMode(DebugLightingMode.DirectSpecularLighting); + break; + case LightingProperty.IndirectDiffuseOnly: + debug.SetDebugLightingMode(DebugLightingMode.IndirectDiffuseLighting); + break; + case LightingProperty.ReflectionOnly: + debug.SetDebugLightingMode(DebugLightingMode.ReflectionLighting); + break; + case LightingProperty.RefractionOnly: + debug.SetDebugLightingMode(DebugLightingMode.RefractionLighting); + break; + case LightingProperty.EmissiveOnly: + debug.SetDebugLightingMode(DebugLightingMode.EmissiveLighting); + break; default: { debug.SetDebugLightingMode(DebugLightingMode.None); diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestBuilder.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestBuilder.cs index 251ebd0d33c..d7c9ca9f358 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestBuilder.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestBuilder.cs @@ -29,6 +29,30 @@ FramePassCallback callback return this; } + /// Add a AOV request. + /// Settings to use for this frame pass. + /// An allocator for each buffer. + /// If non null, only these lights will be rendered, if none, all lights will be rendered. + /// A list of buffers to use. + /// A list of custom passes to captured. + /// An allocator for each custom pass buffer. + /// A callback that can use the requested buffers once the rendering has completed. + /// + public AOVRequestBuilder Add( + AOVRequest settings, + AOVRequestBufferAllocator bufferAllocator, + List includedLightList, + AOVBuffers[] aovBuffers, + CustomPassAOVBuffers[] customPassAovBuffers, + AOVRequestCustomPassBufferAllocator customPassbufferAllocator, + FramePassCallbackEx callback + ) + { + (m_AOVRequestDataData ?? (m_AOVRequestDataData = ListPool.Get())).Add( + new AOVRequestData(settings, bufferAllocator, includedLightList, aovBuffers, customPassAovBuffers, customPassbufferAllocator, callback)); + return this; + } + /// Build the frame passes. Allocated resources will be transferred to the returned value. /// The built collection. public AOVRequestDataCollection Build() diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs index 3598d05c20b..8dc863829f2 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/AOV/AOVRequestData.cs @@ -16,6 +16,17 @@ namespace UnityEngine.Rendering.HighDefinition /// The AOVBuffer to allocatE. public delegate RTHandle AOVRequestBufferAllocator(AOVBuffers aovBufferId); + /// Called when the rendering has completed. + /// A command buffer that can be used. + /// The buffers that has been requested. + /// Several properties that were computed for this frame. + public delegate void FramePassCallbackEx(CommandBuffer cmd, List buffers, List customPassbuffers, RenderOutputProperties outputProperties); + /// + /// Called to allocate a RTHandle for a specific custom pass AOVBuffer. + /// + /// The AOVBuffer to allocatE. + public delegate RTHandle AOVRequestCustomPassBufferAllocator(CustomPassAOVBuffers aovBufferId); + /// Describes a frame pass. public struct AOVRequestData { @@ -41,12 +52,15 @@ public struct AOVRequestData private AOVRequest m_Settings; private AOVBuffers[] m_RequestedAOVBuffers; + private CustomPassAOVBuffers[] m_CustomPassAOVBuffers; private FramePassCallback m_Callback; + private FramePassCallbackEx m_CallbackEx; private readonly AOVRequestBufferAllocator m_BufferAllocator; + private readonly AOVRequestCustomPassBufferAllocator m_CustomPassBufferAllocator; private List m_LightFilter; /// Whether this frame pass is valid. - public bool isValid => m_RequestedAOVBuffers != null && m_Callback != null; + public bool isValid => (m_RequestedAOVBuffers != null || m_CustomPassAOVBuffers != null) && (m_Callback != null || m_CallbackEx != null); /// Create a new frame pass. /// Settings to use. @@ -67,6 +81,38 @@ FramePassCallback callback m_RequestedAOVBuffers = requestedAOVBuffers; m_LightFilter = lightFilter; m_Callback = callback; + + m_CallbackEx = null; + m_CustomPassAOVBuffers = null; + m_CustomPassBufferAllocator = null; + } + + /// Create a new frame pass. + /// Settings to use. + /// Buffer allocators to use. + /// If null, all light will be rendered, if not, only those light will be rendered. + /// The requested buffers for the callback. + /// The custom pass buffers that will be captured. + /// Buffer allocators to use for custom passes. + /// The callback to execute. + public AOVRequestData( + AOVRequest settings, + AOVRequestBufferAllocator bufferAllocator, + List lightFilter, + AOVBuffers[] requestedAOVBuffers, + CustomPassAOVBuffers[] customPassAOVBuffers, + AOVRequestCustomPassBufferAllocator customPassBufferAllocator, + FramePassCallbackEx callback + ) + { + m_Settings = settings; + m_BufferAllocator = bufferAllocator; + m_RequestedAOVBuffers = requestedAOVBuffers; + m_CustomPassAOVBuffers = customPassAOVBuffers; + m_CustomPassBufferAllocator = customPassBufferAllocator; + m_LightFilter = lightFilter; + m_Callback = null; + m_CallbackEx = callback; } /// Allocate texture if required. @@ -76,12 +122,37 @@ public void AllocateTargetTexturesIfRequired(ref List textures) if (!isValid || textures == null) return; - Assert.IsNotNull(m_RequestedAOVBuffers); + textures.Clear(); + + if (m_RequestedAOVBuffers != null) + { + foreach (var bufferId in m_RequestedAOVBuffers) + textures.Add(m_BufferAllocator(bufferId)); + } + } + + /// Allocate texture if required. + /// A buffer of textures ready to use. + /// A buffer of textures ready to use for custom pass AOVs. + public void AllocateTargetTexturesIfRequired(ref List textures, ref List customPassTextures) + { + if (!isValid || textures == null) + return; textures.Clear(); + customPassTextures.Clear(); + + if (m_RequestedAOVBuffers != null) + { + foreach (var bufferId in m_RequestedAOVBuffers) + textures.Add(m_BufferAllocator(bufferId)); + } - foreach (var bufferId in m_RequestedAOVBuffers) - textures.Add(m_BufferAllocator(bufferId)); + if (m_CustomPassAOVBuffers != null) + { + foreach (var aovBufferId in m_CustomPassAOVBuffers) + customPassTextures.Add(m_CustomPassBufferAllocator(aovBufferId)); + } } /// Copy a camera sized texture into the texture buffers. @@ -98,7 +169,7 @@ internal void PushCameraTexture( List targets ) { - if (!isValid) + if (!isValid || m_RequestedAOVBuffers == null) return; Assert.IsNotNull(m_RequestedAOVBuffers); @@ -111,6 +182,45 @@ List targets HDUtils.BlitCameraTexture(cmd, source, targets[index]); } + internal void PushCustomPassTexture( + CommandBuffer cmd, + CustomPassInjectionPoint injectionPoint, + RTHandle cameraSource, + Lazy customPassSource, + List targets + ) + { + if (!isValid || m_CustomPassAOVBuffers == null) + return; + + Assert.IsNotNull(targets); + + int index = -1; + for (int i = 0; i < m_CustomPassAOVBuffers.Length; ++i) + { + if (m_CustomPassAOVBuffers[i].injectionPoint == injectionPoint) + { + index = i; + break; + } + } + + if (index == -1) + return; + + if (m_CustomPassAOVBuffers[index].outputType == CustomPassAOVBuffers.OutputType.Camera) + { + HDUtils.BlitCameraTexture(cmd, cameraSource, targets[index]); + } + else + { + if (customPassSource.IsValueCreated) + { + HDUtils.BlitCameraTexture(cmd, customPassSource.Value, targets[index]); + } + } + } + class PushCameraTexturePassData { public int requestIndex; @@ -127,7 +237,7 @@ internal void PushCameraTexture( List targets ) { - if (!isValid) + if (!isValid || m_RequestedAOVBuffers == null) return; Assert.IsNotNull(m_RequestedAOVBuffers); @@ -163,6 +273,26 @@ public void Execute(CommandBuffer cmd, List framePassTextures, RenderO m_Callback(cmd, framePassTextures, outputProperties); } + /// Execute the frame pass callback. It assumes that the textures are properly initialized and filled. + /// The command buffer to use. + /// The textures to use. + /// The custom pass AOV textures to use. + /// The properties computed for this frame. + public void Execute(CommandBuffer cmd, List framePassTextures, List customPassTextures, RenderOutputProperties outputProperties) + { + if (!isValid) + return; + + if (m_CallbackEx != null) + { + m_CallbackEx(cmd, framePassTextures, customPassTextures, outputProperties); + } + else + { + m_Callback(cmd, framePassTextures, outputProperties); + } + } + /// Setup the display manager if necessary. /// public void SetupDebugData(ref DebugDisplaySettings debugDisplaySettings) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Distortion/ApplyDistortion.shader b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Distortion/ApplyDistortion.shader index fd669c3c65f..dc4c615ea30 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Distortion/ApplyDistortion.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/Distortion/ApplyDistortion.shader @@ -94,8 +94,8 @@ Shader "Hidden/HDRP/ApplyDistortion" // Get source pixel for distortion float2 distordedUV = float2(input.positionCS.xy + distortion * _FetchBias) * _Size.zw; - float mip = (_ColorPyramidScale.z - 1) * clamp(distortionBlur, 0.0, 1.0); - float4 sampled = SAMPLE_TEXTURE2D_X_LOD(_ColorPyramidTexture, s_trilinear_clamp_sampler, distordedUV * _ColorPyramidScale.xy, mip); + float mip = (_ColorPyramidLodCount - 1) * clamp(distortionBlur, 0.0, 1.0); + float4 sampled = SAMPLE_TEXTURE2D_X_LOD(_ColorPyramidTexture, s_trilinear_clamp_sampler, distordedUV * _RTHandleScaleHistory.xy, mip); return sampled; } @@ -110,7 +110,7 @@ Shader "Hidden/HDRP/ApplyDistortion" Stencil { WriteMask [_StencilMask] - ReadMask [_StencilMask] + ReadMask [_StencilMask] Ref [_StencilRef] Comp Equal Pass Zero // We can clear the bit since we won't need anymore. diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MSAA/DepthValues.shader b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MSAA/DepthValues.shader index e3d3c2f7bba..bdb882276dd 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MSAA/DepthValues.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MSAA/DepthValues.shader @@ -3,6 +3,8 @@ Shader "Hidden/HDRP/DepthValues" HLSLINCLUDE #pragma target 4.5 #pragma only_renderers d3d11 playstation xboxone vulkan metal switch + #pragma multi_compile _ _HAS_MOTION_VECTORS + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" // #pragma enable_d3d11_debug_symbols @@ -10,7 +12,9 @@ Shader "Hidden/HDRP/DepthValues" // Target multisampling textures TEXTURE2D_X_MSAA(float, _DepthTextureMS); TEXTURE2D_X_MSAA(float4, _NormalTextureMS); + #ifdef _HAS_MOTION_VECTORS TEXTURE2D_X_MSAA(float2, _MotionVectorTextureMS); + #endif struct Attributes { @@ -29,7 +33,9 @@ Shader "Hidden/HDRP/DepthValues" { float4 depthValues : SV_Target0; float4 normal : SV_Target1; + #ifdef _HAS_MOTION_VECTORS float2 motionVectors : SV_Target2; + #endif float actualDepth : SV_Depth; }; @@ -51,7 +57,9 @@ Shader "Hidden/HDRP/DepthValues" float depthVal = LOAD_TEXTURE2D_X_MSAA(_DepthTextureMS, pixelCoords, 0).x; fragO.depthValues = float4(depthVal, depthVal, depthVal, 0.0f); fragO.normal = LOAD_TEXTURE2D_X_MSAA(_NormalTextureMS, pixelCoords, 0); + #ifdef _HAS_MOTION_VECTORS fragO.motionVectors = LOAD_TEXTURE2D_X_MSAA(_MotionVectorTextureMS, pixelCoords, 0); + #endif fragO.actualDepth = fragO.depthValues.x; return fragO; } @@ -77,8 +85,10 @@ Shader "Hidden/HDRP/DepthValues" fragO.depthValues.z *= 0.5; fragO.actualDepth = fragO.depthValues.x; fragO.normal = LOAD_TEXTURE2D_X_MSAA(_NormalTextureMS, pixelCoords, 0); + #ifdef _HAS_MOTION_VECTORS // We pick the closest sample to camera, not really a great solution, but resolving motion vectors is ill defined. fragO.motionVectors = LOAD_TEXTURE2D_X_MSAA(_MotionVectorTextureMS, pixelCoords, closestSample); + #endif return fragO; } @@ -103,8 +113,10 @@ Shader "Hidden/HDRP/DepthValues" fragO.depthValues.z *= 0.25; fragO.actualDepth = fragO.depthValues.x; fragO.normal = LOAD_TEXTURE2D_X_MSAA(_NormalTextureMS, pixelCoords, 0); + #ifdef _HAS_MOTION_VECTORS // We pick the closest sample to camera, not really a great solution, but resolving motion vectors is ill defined. fragO.motionVectors = LOAD_TEXTURE2D_X_MSAA(_MotionVectorTextureMS, pixelCoords, closestSample); + #endif return fragO; } @@ -129,8 +141,10 @@ Shader "Hidden/HDRP/DepthValues" fragO.depthValues.z *= 0.125; fragO.actualDepth = fragO.depthValues.x; fragO.normal = LOAD_TEXTURE2D_X_MSAA(_NormalTextureMS, pixelCoords, 0); + #ifdef _HAS_MOTION_VECTORS // We pick the closest sample to camera, not really a great solution, but resolving motion vectors is ill defined. fragO.motionVectors = LOAD_TEXTURE2D_X_MSAA(_MotionVectorTextureMS, pixelCoords, closestSample); + #endif return fragO; } ENDHLSL diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MipGenerator.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MipGenerator.cs index d16186a2d52..f413e1df6ad 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MipGenerator.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/MipGenerator.cs @@ -39,6 +39,8 @@ public void Release() RTHandles.Release(m_TempDownsamplePyramid[i]); m_TempDownsamplePyramid[i] = null; } + + CoreUtils.Destroy(m_ColorPyramidPSMat); } private int tmpTargetCount @@ -222,4 +224,4 @@ public int RenderColorGaussianPyramid(CommandBuffer cmd, Vector2Int size, Textur return srcMipLevel + 1; } } -} \ No newline at end of file +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs index c6ed498e656..1adb07ae3df 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPipelineResources.cs @@ -279,6 +279,14 @@ public sealed class ShaderResources [Reload("Runtime/RenderPipeline/Accumulation/Shaders/Accumulation.compute")] public ComputeShader accumulationCS; + // Compositor + [Reload("Runtime/Compositor/Shaders/AlphaInjection.shader")] + public Shader alphaInjectionPS; + [Reload("Runtime/Compositor/Shaders/ChromaKeying.shader")] + public Shader chromaKeyingPS; + [Reload("Runtime/Compositor/Shaders/CustomClear.shader")] + public Shader customClearPS; + // Iterator to retrieve all compute shaders in reflection so we don't have to keep a list of // used compute shaders up to date (prefer editor-only usage) public IEnumerable GetAllComputeShaders() diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/SceneViewDrawMode.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/SceneViewDrawMode.cs index 507732895d6..72613d64978 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/SceneViewDrawMode.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/SceneViewDrawMode.cs @@ -19,8 +19,7 @@ static private bool RejectDrawMode(SceneView.CameraMode cameraMode) cameraMode.drawMode == DrawCameraMode.DeferredSmoothness || cameraMode.drawMode == DrawCameraMode.DeferredNormal || cameraMode.drawMode == DrawCameraMode.ValidateAlbedo || - cameraMode.drawMode == DrawCameraMode.ValidateMetalSpecular || - cameraMode.drawMode == DrawCameraMode.LightOverlap + cameraMode.drawMode == DrawCameraMode.ValidateMetalSpecular ) return false; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs index c4dfda02051..fd48e4900f2 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/FrameSettings.cs @@ -102,6 +102,9 @@ public enum FrameSettingsField /// When enabled, Cameras using these Frame Settings calculate MSAA when they render the Scene. Set Lit Shader Mode to Forward to access this option. [FrameSettingsField(0, displayedName: "MSAA within Forward", negativeDependencies: new[] { LitShaderMode }, customOrderInGroup: 3, tooltip: "When enabled, Cameras using these Frame Settings calculate MSAA when they render the Scene. Set Lit Shader Mode to Forward to access this option.")] MSAA = 31, + /// When enabled, Cameras using these Frame Settings use Alpha To Mask. Activate MSAA to access this option. + [FrameSettingsField(0, displayedName: "Alpha To Mask", positiveDependencies: new[] { MSAA }, customOrderInGroup: 3, tooltip: "When enabled, Cameras using these Frame Settings use Alpha To Mask. Activate MSAA to access this option.")] + AlphaToMask = 56, /// When enabled, Cameras using these Frame Settings render opaque GameObjects. [FrameSettingsField(0, autoName: OpaqueObjects, customOrderInGroup: 4, tooltip: "When enabled, Cameras using these Frame Settings render opaque GameObjects.")] OpaqueObjects = 2, @@ -336,6 +339,7 @@ public enum FrameSettingsField /// When enabled, HDRP uses material variant classification to compute lighting. [FrameSettingsField(3, autoName: ComputeMaterialVariants, positiveDependencies: new[] { DeferredTile })] ComputeMaterialVariants = 125, + /// When enabled, HDRP uses probe volumes for baked lighting. [FrameSettingsField(1, autoName: ProbeVolume)] ProbeVolume = 127, @@ -347,7 +351,9 @@ public enum FrameSettingsField [DebuggerDisplay("{mask.humanizedData}")] public struct FrameSettingsOverrideMask { - /// Mask of overridden values. + /// Gets the underlying BitArray HDRP uses to store the override mask and thus specific which field is overridden or not. + /// Note: BitArray128 is implements IBitArray and therefore has the scripting API described below. It is recomended to use the interface as the exact BitArray con evolve from one version of the package to another as the we need more capacity here. + /// [SerializeField] public BitArray128 mask; } @@ -422,6 +428,7 @@ partial struct FrameSettings (uint)FrameSettingsField.SkyReflection, (uint)FrameSettingsField.DirectSpecularLighting, (uint)FrameSettingsField.RayTracing, + (uint)FrameSettingsField.AlphaToMask, (uint)FrameSettingsField.ProbeVolume, }), lodBias = 1, @@ -541,27 +548,27 @@ partial struct FrameSettings BitArray128 bitDatas; /// - /// if lodBiasMode == LODBiasMode.Fixed, then this value will overwrite QualitySettings.lodBias - /// if lodBiasMode == LODBiasMode.ScaleQualitySettings, then this value will scale QualitySettings.lodBias + /// If lodBiasMode is LODBiasMode.Fixed, then this value overwrites QualitySettings.lodBias. + /// If lodBiasMode is LODBiasMode.ScaleQualitySettings, then this value scales QualitySettings.lodBias. /// [SerializeField] public float lodBias; - /// Define how the QualitySettings.lodBias value is set. + /// Specifies how HDRP calculates QualitySettings.lodBias. [SerializeField] public LODBiasMode lodBiasMode; - /// The quality level to use when fetching the quality setting value. + /// The quality level the rendering component uses when it fetches the quality setting value. [SerializeField] public int lodBiasQualityLevel; /// - /// if maximumLODLevelMode == MaximumLODLevelMode.FromQualitySettings, then this value will overwrite QualitySettings.maximumLODLevel - /// if maximumLODLevelMode == MaximumLODLevelMode.OffsetQualitySettings, then this value will offset QualitySettings.maximumLODLevel + /// If maximumLODLevelMode is MaximumLODLevelMode.FromQualitySettings, then this value overwrites QualitySettings.maximumLODLevel + /// If maximumLODLevelMode is MaximumLODLevelMode.OffsetQualitySettings, then this value offsets QualitySettings.maximumLODLevel /// [SerializeField] public int maximumLODLevel; - /// Define how the QualitySettings.maximumLODLevel value is set. + /// Specifies how HDRP calculates QualitySettings.maximumLODLevel. [SerializeField] public MaximumLODLevelMode maximumLODLevelMode; - /// The quality level to use when fetching the quality setting value. + /// The maximum quality level the rendering component uses when it fetches the quality setting value. [SerializeField] public int maximumLODLevelQualityLevel; @@ -579,34 +586,29 @@ partial struct FrameSettings internal int sssResolvedSampleBudget; /// - /// The material quality level to use for this rendering. - /// if materialQuality == 0, then the material quality from the current quality settings - /// (in HDRP Asset) will be used. + /// The material quality level this rendering component uses. + /// If materialQuality == 0, the rendering component uses the material quality from the current quality settings in the HDRP Asset. /// public MaterialQuality materialQuality; - /// Helper to see binary saved data on LitShaderMode as a LitShaderMode enum. + /// Specifies the rendering path this rendering component uses. Here you can use the LitShaderMode enum to specify whether the rendering component uses forward or deferred rendering. public LitShaderMode litShaderMode { get => bitDatas[(uint)FrameSettingsField.LitShaderMode] ? LitShaderMode.Deferred : LitShaderMode.Forward; set => bitDatas[(uint)FrameSettingsField.LitShaderMode] = value == LitShaderMode.Deferred; } - /// - /// Get stored data for this field. - /// + /// Gets the stored override value for the passed in Frame Setting. Use this to access boolean values. /// Requested field. /// True if the field is enabled. public bool IsEnabled(FrameSettingsField field) => bitDatas[(uint)field]; - /// - /// Set stored data for this field. - /// + /// Sets the stored override value for the passed in Frame Setting. Use this to access boolean values. /// Requested field. /// State to set to the field. public void SetEnabled(FrameSettingsField field, bool value) => bitDatas[(uint)field] = value; /// - /// Compute the LOD bias value to use + /// Calculates the LOD bias value to use. /// /// The HDRP Assets to use /// The LOD Bias to use @@ -623,7 +625,7 @@ public float GetResolvedLODBias(HDRenderPipelineAsset hdrp) } /// - /// Compute the Maximum LOD level to use + /// Calculates the Maximum LOD level to use. /// /// The HDRP Asset to use /// The Maximum LOD level to use. @@ -730,6 +732,7 @@ internal static void Sanitize(ref FrameSettings sanitizedFrameSettings, Camera c //MSAA only supported in forward // TODO: The work will be implemented piecemeal to support all passes bool msaa = sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.MSAA] &= renderPipelineSettings.supportMSAA && sanitizedFrameSettings.litShaderMode == LitShaderMode.Forward; + sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.AlphaToMask] &= msaa; // No recursive reflections sanitizedFrameSettings.bitDatas[(int)FrameSettingsField.SSR] &= renderPipelineSettings.supportSSR && !msaa && !preview; @@ -810,7 +813,7 @@ internal static void AggregateFrameSettings(ref FrameSettings aggregatedFrameSet } /// - /// Equality operator. + /// Equality operator between two FrameSettings. Return `true` if equivalent. (comparison of content). /// /// First frame settings. /// Second frame settings. @@ -829,7 +832,7 @@ internal static void AggregateFrameSettings(ref FrameSettings aggregatedFrameSet && a.materialQuality == b.materialQuality; /// - /// Inequality operator. + /// Inequality operator between two FrameSettings. Return `true` if different. (comparison of content). /// /// First frame settings. /// Second frame settings. @@ -837,7 +840,7 @@ internal static void AggregateFrameSettings(ref FrameSettings aggregatedFrameSet public static bool operator !=(FrameSettings a, FrameSettings b) => !(a == b); /// - /// Equality operator. + /// Equality operator between two FrameSettings. Return `true` if equivalent. (comparison of content). /// /// Frame Settings to compare to. /// True if both settings are equal. @@ -856,7 +859,7 @@ public override bool Equals(object obj) && materialQuality.Equals(((FrameSettings)obj).materialQuality); /// - /// Returns the hash code of the frame settings. + /// Returns the hash code of this object. /// /// Hash code of the frame settings. public override int GetHashCode() diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/RenderPipelineSettings.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/RenderPipelineSettings.cs index 89521524742..686106a379a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/RenderPipelineSettings.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/RenderPipelineSettings.cs @@ -59,6 +59,19 @@ public enum CustomBufferFormat R11G11B10 = GraphicsFormat.B10G11R11_UFloatPack32, } + /// + /// Supported Ray Tracing Mode. + /// + public enum SupportedRayTracingMode + { + /// Performance mode only. + Performance = 1 << 0, + /// Quality mode only. + Quality = 1 << 1, + /// Both Performance and Quality modes. + Both = Performance | Quality + } + internal static RenderPipelineSettings NewDefault() => new RenderPipelineSettings() { supportShadowMask = true, @@ -94,6 +107,7 @@ public enum CustomBufferFormat lightingQualitySettings = GlobalLightingQualitySettings.NewDefault(), supportRayTracing = false, + supportedRayTracingMode = SupportedRayTracingMode.Both, lodBias = new FloatScalableSetting(new[] { 1.0f, 1, 1 }, ScalableSettingSchemaId.With3Levels), maximumLODLevel = new IntScalableSetting(new[] { 0, 0, 0 }, ScalableSettingSchemaId.With3Levels), lightLayerName0 = "Light Layer default", @@ -133,8 +147,6 @@ public struct LightSettings public IntScalableSetting sssSampleBudget; /// Support volumetric lighting. public bool supportVolumetrics; - /// High quality volumetric lighting. - public bool increaseResolutionOfVolumetrics; /// Support light layers. public bool supportLightLayers; /// Name for light layer 0. @@ -194,6 +206,8 @@ public struct LightSettings [SerializeField] internal bool supportProbeVolume; /// Support ray tracing. public bool supportRayTracing; + /// Support ray tracing mode. + public SupportedRayTracingMode supportedRayTracingMode; /// Global Probe Volume settings. [SerializeField] internal GlobalProbeVolumeSettings probeVolumeSettings; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs index 6a28a727ebd..4cbe667b0a0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs @@ -16,7 +16,6 @@ enum ShaderPass LightTransport, Shadows, SubsurfaceScattering, - VolumeVoxelization, VolumetricLighting, DbufferProjector, DbufferMesh, diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl index 1a0c51fe34d..fa2fad1b720 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPass.cs.hlsl @@ -17,20 +17,19 @@ #define SHADERPASS_LIGHT_TRANSPORT (7) #define SHADERPASS_SHADOWS (8) #define SHADERPASS_SUBSURFACE_SCATTERING (9) -#define SHADERPASS_VOLUME_VOXELIZATION (10) -#define SHADERPASS_VOLUMETRIC_LIGHTING (11) -#define SHADERPASS_DBUFFER_PROJECTOR (12) -#define SHADERPASS_DBUFFER_MESH (13) -#define SHADERPASS_FORWARD_EMISSIVE_PROJECTOR (14) -#define SHADERPASS_FORWARD_EMISSIVE_MESH (15) -#define SHADERPASS_RAYTRACING (16) -#define SHADERPASS_RAYTRACING_INDIRECT (17) -#define SHADERPASS_RAYTRACING_VISIBILITY (18) -#define SHADERPASS_RAYTRACING_FORWARD (19) -#define SHADERPASS_RAYTRACING_GBUFFER (20) -#define SHADERPASS_RAYTRACING_SUB_SURFACE (21) -#define SHADERPASS_PATH_TRACING (22) -#define SHADERPASS_CONSTANT (23) +#define SHADERPASS_VOLUMETRIC_LIGHTING (10) +#define SHADERPASS_DBUFFER_PROJECTOR (11) +#define SHADERPASS_DBUFFER_MESH (12) +#define SHADERPASS_FORWARD_EMISSIVE_PROJECTOR (13) +#define SHADERPASS_FORWARD_EMISSIVE_MESH (14) +#define SHADERPASS_RAYTRACING (15) +#define SHADERPASS_RAYTRACING_INDIRECT (16) +#define SHADERPASS_RAYTRACING_VISIBILITY (17) +#define SHADERPASS_RAYTRACING_FORWARD (18) +#define SHADERPASS_RAYTRACING_GBUFFER (19) +#define SHADERPASS_RAYTRACING_SUB_SURFACE (20) +#define SHADERPASS_PATH_TRACING (21) +#define SHADERPASS_CONSTANT (22) #endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForward.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForward.hlsl index daad559f332..ad576d1c074 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForward.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForward.hlsl @@ -119,7 +119,7 @@ void Frag(PackedVaryingsToPS packedInput, ENCODE_INTO_SSSBUFFER(surfaceData, posInput.positionSS, outSSSBuffer); #endif - + // Same code in ShaderPassForwardUnlit.shader // Reminder: _DebugViewMaterialArray[i] @@ -129,7 +129,7 @@ void Frag(PackedVaryingsToPS packedInput, // - a gBufferIndex (always stored in _DebugViewMaterialArray[1] as only one supported) // - a property index which is different for each kind of material even if reflecting the same thing (see MaterialSharedProperty) bool viewMaterial = false; - int bufferSize = int(_DebugViewMaterialArray[0]); + int bufferSize = _DebugViewMaterialArray[0].x; if (bufferSize != 0) { bool needLinearToSRGB = false; @@ -139,7 +139,7 @@ void Frag(PackedVaryingsToPS packedInput, // Works because GetSurfaceDataDebug will do nothing if the index is not a known one for (int index = 1; index <= bufferSize; index++) { - int indexMaterialProperty = int(_DebugViewMaterialArray[index]); + int indexMaterialProperty = _DebugViewMaterialArray[index].x; // skip if not really in use if (indexMaterialProperty != 0) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl index 43d8222d98e..8ceb9ecfaa5 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl @@ -58,12 +58,12 @@ float4 Frag(PackedVaryingsToPS packedInput) : SV_Target // The index stored in this buffer could either be // - a gBufferIndex (always stored in _DebugViewMaterialArray[1] as only one supported) // - a property index which is different for each kind of material even if reflecting the same thing (see MaterialSharedProperty) - int bufferSize = int(_DebugViewMaterialArray[0]); + int bufferSize = _DebugViewMaterialArray[0].x; // Loop through the whole buffer // Works because GetSurfaceDataDebug will do nothing if the index is not a known one for (int index = 1; index <= bufferSize; index++) { - int indexMaterialProperty = int(_DebugViewMaterialArray[index]); + int indexMaterialProperty = _DebugViewMaterialArray[index].x; if (indexMaterialProperty != 0) { float3 result = float3(1.0, 0.0, 1.0); @@ -74,7 +74,7 @@ float4 Frag(PackedVaryingsToPS packedInput) : SV_Target GetBuiltinDataDebug(indexMaterialProperty, builtinData, posInput, result, needLinearToSRGB); GetSurfaceDataDebug(indexMaterialProperty, surfaceData, result, needLinearToSRGB); GetBSDFDataDebug(indexMaterialProperty, bsdfData, result, needLinearToSRGB); - + // TEMP! // For now, the final blit in the backbuffer performs an sRGB write // So in the meantime we apply the inverse transform to linear data to compensate. @@ -92,6 +92,6 @@ float4 Frag(PackedVaryingsToPS packedInput) : SV_Target } #endif - + return outColor; } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingGBuffer.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingGBuffer.hlsl index e8217a7674f..7a20c2225c3 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingGBuffer.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingGBuffer.hlsl @@ -30,10 +30,11 @@ void ClosestHitGBuffer(inout RayIntersectionGBuffer rayIntersectionGbuffer : SV_ GetSurfaceAndBuiltinData(fragInput, viewWS, posInput, surfaceData, builtinData, currentVertex, rayIntersectionGbuffer.cone, isVisible); // Sometimes, we only want to use the diffuse when we compute the indirect diffuse - #ifdef DIFFUSE_LIGHTING_ONLY - builtinData.bakeDiffuseLighting = float3(0.0, 0.0, 0.0); - builtinData.backBakeDiffuseLighting = float3(0.0, 0.0, 0.0); - #endif + if (_RayTracingDiffuseLightingOnly) + { + builtinData.bakeDiffuseLighting = float3(0.0, 0.0, 0.0); + builtinData.backBakeDiffuseLighting = float3(0.0, 0.0, 0.0); + } // First we pack the data into the standard bsdf data StandardBSDFData standardLitData; diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingIndirect.hlsl b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingIndirect.hlsl index 933c718c71a..50b5082dd07 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingIndirect.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassRaytracingIndirect.hlsl @@ -34,14 +34,15 @@ void ClosestHitMain(inout RayIntersection rayIntersection : SV_RayPayload, Attri GetSurfaceAndBuiltinData(fragInput, viewWS, posInput, surfaceData, builtinData, currentVertex, rayIntersection.cone, isVisible); // Compute the bsdf data - BSDFData bsdfData = ConvertSurfaceDataToBSDFData(posInput.positionSS, surfaceData); + BSDFData bsdfData = ConvertSurfaceDataToBSDFData(posInput.positionSS, surfaceData); #ifdef HAS_LIGHTLOOP // We do not want to use the diffuse when we compute the indirect diffuse - #ifdef DIFFUSE_LIGHTING_ONLY - builtinData.bakeDiffuseLighting = float3(0.0, 0.0, 0.0); - builtinData.backBakeDiffuseLighting = float3(0.0, 0.0, 0.0); - #endif + if (_RayTracingDiffuseLightingOnly) + { + builtinData.bakeDiffuseLighting = float3(0.0, 0.0, 0.0); + builtinData.backBakeDiffuseLighting = float3(0.0, 0.0, 0.0); + } // Compute the prelight data PreLightData preLightData = GetPreLightData(viewWS, posInput, bsdfData); @@ -57,9 +58,17 @@ void ClosestHitMain(inout RayIntersection rayIntersection : SV_RayPayload, Attri sample.x = GetBNDSequenceSample(rayIntersection.pixelCoord, rayIntersection.sampleIndex, rayIntersection.remainingDepth * 2); sample.y = GetBNDSequenceSample(rayIntersection.pixelCoord, rayIntersection.sampleIndex, rayIntersection.remainingDepth * 2 + 1); - #ifdef DIFFUSE_LIGHTING_ONLY - // Importance sample with a cosine lobe - float3 sampleDir = SampleHemisphereCosine(sample.x, sample.y, surfaceData.normalWS); + float3 sampleDir; + if (_RayTracingDiffuseLightingOnly) + { + sampleDir = SampleHemisphereCosine(sample.x, sample.y, surfaceData.normalWS); + } + else + { + float roughness = PerceptualSmoothnessToRoughness(surfaceData.perceptualSmoothness); + float NdotL, NdotH, VdotH; + SampleGGXDir(sample, viewWS, fragInput.tangentToWorld, roughness, sampleDir, NdotL, NdotH, VdotH); + } // Create the ray descriptor for this pixel RayDesc rayDescriptor; @@ -82,50 +91,26 @@ void ClosestHitMain(inout RayIntersection rayIntersection : SV_RayPayload, Attri reflectedIntersection.cone.spreadAngle = rayIntersection.cone.spreadAngle; reflectedIntersection.cone.width = rayIntersection.cone.width; + bool launchRay = true; + if (!_RayTracingDiffuseLightingOnly) + launchRay = dot(sampleDir, surfaceData.normalWS) > 0.0; + // Evaluate the ray intersection - TraceRay(_RaytracingAccelerationStructure, RAY_FLAG_CULL_BACK_FACING_TRIANGLES, RAYTRACINGRENDERERFLAG_OPAQUE, 0, 1, 0, rayDescriptor, reflectedIntersection); + if (launchRay) + TraceRay(_RaytracingAccelerationStructure + , RAY_FLAG_CULL_BACK_FACING_TRIANGLES + , _RayTracingDiffuseLightingOnly ? RAYTRACINGRENDERERFLAG_GLOBAL_ILLUMINATION : RAYTRACINGRENDERERFLAG_REFLECTION + , 0, 1, 0, rayDescriptor, reflectedIntersection); // Contribute to the pixel - builtinData.bakeDiffuseLighting = reflectedIntersection.color; - #else - // Importance sample the direction using GGX - float3 sampleDir = float3(0.0, 0.0, 0.0); - float roughness = PerceptualSmoothnessToRoughness(surfaceData.perceptualSmoothness); - float NdotL, NdotH, VdotH; - SampleGGXDir(sample, viewWS, fragInput.tangentToWorld, roughness, sampleDir, NdotL, NdotH, VdotH); - - // If the sample is under the surface - if (dot(sampleDir, surfaceData.normalWS) > 0.0) + if (_RayTracingDiffuseLightingOnly) + builtinData.bakeDiffuseLighting = reflectedIntersection.color; + else { - // Build the reflected ray - RayDesc reflectedRay; - reflectedRay.Origin = pointWSPos + surfaceData.normalWS * _RaytracingRayBias; - reflectedRay.Direction = sampleDir; - reflectedRay.TMin = 0; - reflectedRay.TMax = _RaytracingRayMaxLength; - - // Create and init the RayIntersection structure for this - RayIntersection reflectedIntersection; - reflectedIntersection.color = float3(0.0, 0.0, 0.0); - reflectedIntersection.incidentDirection = reflectedRay.Direction; - reflectedIntersection.origin = reflectedRay.Origin; - reflectedIntersection.t = -1.0f; - reflectedIntersection.remainingDepth = rayIntersection.remainingDepth + 1; - reflectedIntersection.pixelCoord = rayIntersection.pixelCoord; - reflectedIntersection.sampleIndex = rayIntersection.sampleIndex; - - // In order to achieve filtering for the textures, we need to compute the spread angle of the pixel - reflectedIntersection.cone.spreadAngle = rayIntersection.cone.spreadAngle; - reflectedIntersection.cone.width = rayIntersection.cone.width; - - // Evaluate the ray intersection - TraceRay(_RaytracingAccelerationStructure, RAY_FLAG_CULL_BACK_FACING_TRIANGLES, RAYTRACINGRENDERERFLAG_OPAQUE, 0, 1, 0, reflectedRay, reflectedIntersection); - - // Override the transmitted color + // Override the reflected color reflected = reflectedIntersection.color; reflectedWeight = 1.0; } - #endif } #endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs index 9579c27d958..e4eb93d15cf 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Utility/HDUtils.cs @@ -24,7 +24,7 @@ public class HDUtils static internal HDAdditionalLightData s_DefaultHDAdditionalLightData { get { return ComponentSingleton.instance; } } /// Default HDAdditionalCameraData static internal HDAdditionalCameraData s_DefaultHDAdditionalCameraData { get { return ComponentSingleton.instance; } } - + static List m_TempCustomPassVolumeList = new List(); static Texture3D m_ClearTexture3D; @@ -196,6 +196,23 @@ internal static Matrix4x4 ComputePixelCoordToWorldSpaceViewDirectionMatrix(float return Matrix4x4.Transpose(worldToViewMatrix.transpose * viewSpaceRasterTransform); } + // Scale and bias to transform unnormalized viewport/pixel coordinates to normalized device coordinates + internal static Vector4 ComputeInverseViewportScaleBias(HDCamera hdCamera) + { + float verticalFoV = hdCamera.camera.GetGateFittedFieldOfView() * Mathf.Deg2Rad; + Vector2 lensShift = hdCamera.camera.GetGateFittedLensShift(); + + float aspectRatio = hdCamera.camera.aspect < 0 ? hdCamera.screenSize.x * hdCamera.screenSize.w : hdCamera.camera.aspect; + float tanHalfVertFoV = Mathf.Tan(0.5f * verticalFoV); + + // See the comment in ComputePixelCoordToWorldSpaceViewDirectionMatrix for the derivation + return new Vector4( + -2.0f * hdCamera.screenSize.z * tanHalfVertFoV * aspectRatio, + -2.0f * hdCamera.screenSize.w * tanHalfVertFoV, + (1.0f - 2.0f * lensShift.x) * tanHalfVertFoV * aspectRatio, + (1.0f - 2.0f * lensShift.y) * tanHalfVertFoV); + } + internal static float ComputZPlaneTexelSpacing(float planeDepth, float verticalFoV, float resolutionY) { float tanHalfVertFoV = Mathf.Tan(0.5f * verticalFoV); @@ -337,7 +354,6 @@ public static void DrawFullScreen(CommandBuffer commandBuffer, Material material MaterialPropertyBlock properties = null, int shaderPassId = 0) { CoreUtils.SetRenderTarget(commandBuffer, colorBuffer); - commandBuffer.SetGlobalVector(HDShaderIDs._RTHandleScale, colorBuffer.rtHandleProperties.rtHandleScale); commandBuffer.DrawProcedural(Matrix4x4.identity, material, shaderPassId, MeshTopology.Triangles, 3, 1, properties); } @@ -356,7 +372,6 @@ public static void DrawFullScreen(CommandBuffer commandBuffer, Material material MaterialPropertyBlock properties = null, int shaderPassId = 0) { CoreUtils.SetRenderTarget(commandBuffer, colorBuffer, depthStencilBuffer); - commandBuffer.SetGlobalVector(HDShaderIDs._RTHandleScale, colorBuffer.rtHandleProperties.rtHandleScale); commandBuffer.DrawProcedural(Matrix4x4.identity, material, shaderPassId, MeshTopology.Triangles, 3, 1, properties); } @@ -375,7 +390,6 @@ public static void DrawFullScreen(CommandBuffer commandBuffer, Material material MaterialPropertyBlock properties = null, int shaderPassId = 0) { CoreUtils.SetRenderTarget(commandBuffer, colorBuffers, depthStencilBuffer); - commandBuffer.SetGlobalVector(HDShaderIDs._RTHandleScale, depthStencilBuffer.rtHandleProperties.rtHandleScale); commandBuffer.DrawProcedural(Matrix4x4.identity, material, shaderPassId, MeshTopology.Triangles, 3, 1, properties); } @@ -473,7 +487,7 @@ internal static RenderPipelineAsset SwitchToBuiltinRenderPipeline(out bool asset } // Set the renderPipelineAsset, either on the quality settings if it was unset from there or in GraphicsSettings. - // IMPORTANT: RenderPipelineManager.currentPipeline won't be HDRP until a camera.Render() call is made. + // IMPORTANT: RenderPipelineManager.currentPipeline won't be HDRP until a camera.Render() call is made. internal static void RestoreRenderPipelineAsset(bool wasUnsetFromQuality, RenderPipelineAsset renderPipelineAsset) { if(wasUnsetFromQuality) @@ -592,21 +606,31 @@ internal static void CheckRTCreated(RenderTexture rt) rt.Create(); } - internal static Vector4 ComputeUvScaleAndLimit(Vector2Int viewportResolution, Vector2Int bufferSize) + internal static float ComputeViewportScale(int viewportSize, int bufferSize) { - Vector2 rcpBufferSize = new Vector2(1.0f / bufferSize.x, 1.0f / bufferSize.y); + float rcpBufferSize = 1.0f / bufferSize; + + // Scale by (vp_dim / buf_dim). + return viewportSize * rcpBufferSize; + } - // vp_scale = vp_dim / tex_dim. - Vector2 uvScale = new Vector2(viewportResolution.x * rcpBufferSize.x, - viewportResolution.y * rcpBufferSize.y); + internal static float ComputeViewportLimit(int viewportSize, int bufferSize) + { + float rcpBufferSize = 1.0f / bufferSize; - // clamp to (vp_dim - 0.5) / tex_dim. - Vector2 uvLimit = new Vector2((viewportResolution.x - 0.5f) * rcpBufferSize.x, - (viewportResolution.y - 0.5f) * rcpBufferSize.y); + // Clamp to (vp_dim - 0.5) / buf_dim. + return (viewportSize - 0.5f) * rcpBufferSize; + } - return new Vector4(uvScale.x, uvScale.y, uvLimit.x, uvLimit.y); + internal static Vector4 ComputeViewportScaleAndLimit(Vector2Int viewportSize, Vector2Int bufferSize) + { + return new Vector4(ComputeViewportScale(viewportSize.x, bufferSize.x), // Scale(x) + ComputeViewportScale(viewportSize.y, bufferSize.y), // Scale(y) + ComputeViewportLimit(viewportSize.x, bufferSize.x), // Limit(x) + ComputeViewportLimit(viewportSize.y, bufferSize.y)); // Limit(y) } + #if UNITY_EDITOR // This function can't be in HDEditorUtils because we need it in HDRenderPipeline.cs (and HDEditorUtils is in an editor asmdef) internal static bool IsSupportedBuildTarget(UnityEditor.BuildTarget buildTarget) @@ -1001,5 +1025,12 @@ internal static void DisplayUnsupportedAPIMessage(string graphicAPI = null) string msg = "Platform " + currentPlatform + " with device " + graphicAPI + " is not supported with High Definition Render Pipeline, no rendering will occur"; DisplayUnsupportedMessage(msg); } + + internal static void ReleaseComponentSingletons() + { + ComponentSingleton.Release(); + ComponentSingleton.Release(); + ComponentSingleton.Release(); + } } } diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/XR/XRSystem.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/XR/XRSystem.cs index e7d5d48222d..e678042bd1a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/XR/XRSystem.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/XR/XRSystem.cs @@ -73,7 +73,14 @@ internal XRSystem(RenderPipelineResources.ShaderResources shaders) [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] internal static void XRSystemInit() { + if (GraphicsSettings.currentRenderPipeline == null) + return; + + #if UNITY_2020_2_OR_NEWER + SubsystemManager.GetSubsystems(displayList); + #else SubsystemManager.GetInstances(displayList); + #endif for (int i = 0; i < displayList.Count; i++) { @@ -161,7 +168,12 @@ internal void ReleaseFrame() bool RefreshXrSdk() { #if ENABLE_VR && ENABLE_XR_MODULE + + #if UNITY_2020_2_OR_NEWER + SubsystemManager.GetSubsystems(displayList); + #else SubsystemManager.GetInstances(displayList); + #endif if (displayList.Count > 0) { diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset index 5d7fab79d0f..57616a47365 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipelineResources/HDRenderPipelineResources.asset @@ -15,133 +15,86 @@ MonoBehaviour: m_Version: 4 shaders: defaultPS: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} - 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tangentImportMode: 0 + tangentImportMode: 4 normalCalculationMode: 4 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 blendShapeNormalImportMode: 1 diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ResolveStencilBuffer.compute b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ResolveStencilBuffer.compute index 89c740ed8a5..87fa3fc4707 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ResolveStencilBuffer.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ResolveStencilBuffer.compute @@ -79,7 +79,10 @@ void KERNEL_NAME(uint3 groupId : SV_GroupID, #else - bool isFirstThread = WaveIsFirstLane(); + // Need to workaround a warning incorrectly triggered when on Xbox One, so instead of using WaveIsFirstLane() + // we check the groupThreadId as in the non intrinsic version. + //bool isFirstThread = WaveIsFirstLane(); + bool isFirstThread = groupThreadId.x == 0 && groupThreadId.y == 0; uint coarseStencilValue = WaveActiveBitOr(resolvedStencil); #endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl index 61628202fee..d8b7a0afe93 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl @@ -6,11 +6,10 @@ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl" #include "Packages/com.unity.render-pipelines.high-definition-config/Runtime/ShaderConfig.cs.hlsl" +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/TextureXR.hlsl" // This must be included first before we declare any global constant buffer and will onyl affect ray tracing shaders #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl" -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/TextureXR.hlsl" - // CAUTION: // Currently the shaders compiler always include regualr Unity shaderVariables, so I get a conflict here were UNITY_SHADER_VARIABLES_INCLUDED is already define, this need to be fixed. // As I haven't change the variables name yet, I simply don't define anything, and I put the transform function at the end of the file outside the guard header. @@ -20,6 +19,9 @@ #define _WorldSpaceCameraPos _XRWorldSpaceCameraPos[unity_StereoEyeIndex].xyz #define _WorldSpaceCameraPosViewOffset _XRWorldSpaceCameraPosViewOffset[unity_StereoEyeIndex].xyz #define _PrevCamPosRWS _XRPrevWorldSpaceCameraPos[unity_StereoEyeIndex].xyz +#else + #define _WorldSpaceCameraPos _WorldSpaceCameraPos_Internal + #define _PrevCamPosRWS _PrevCamPosRWS_Internal #endif #define UNITY_LIGHTMODEL_AMBIENT (glstate_lightmodel_ambient * 2) @@ -38,7 +40,7 @@ // However, FXC does not support the proper pattern (the one bellow), so we only override it in the case of ray tracing subshaders for the moment. // Note that this should be used for all shaders when DX12 used DXC for vert/frag shaders (which it does not for the moment) #undef MERGE_NAME -#define MERGE_NAME_CONCAT(Name, ...) Name ## __VA_ARGS__ +#define MERGE_NAME_CONCAT(Name, X) Name##X #define MERGE_NAME(X, Y) MERGE_NAME_CONCAT(X, Y) #define RAY_TRACING_OPTIONAL_PARAMETERS , IntersectionVertex intersectionVertex, RayCone rayCone, out bool alphaTestResult @@ -147,173 +149,7 @@ SAMPLER(samplerunity_ProbeVolumeSH); TEXTURE2D(_ExposureTexture); TEXTURE2D(_PrevExposureTexture); -// ---------------------------------------------------------------------------- - -// Define that before including all the sub systems ShaderVariablesXXX.hlsl files in order to include constant buffer properties. -#define SHADER_VARIABLES_INCLUDE_CB - -// Important: please use macros or functions to access the CBuffer data. -// The member names and data layout can (and will) change! -GLOBAL_CBUFFER_START(UnityGlobal, UNITY_GLOBAL_CBUFFER_REGISTER) - // ================================ - // PER VIEW CONSTANTS - // ================================ - // TODO: all affine matrices should be 3x4. - float4x4 _ViewMatrix; - float4x4 _InvViewMatrix; - float4x4 _ProjMatrix; - float4x4 _InvProjMatrix; - float4x4 _ViewProjMatrix; - float4x4 _CameraViewProjMatrix; - float4x4 _InvViewProjMatrix; - float4x4 _NonJitteredViewProjMatrix; - float4x4 _PrevViewProjMatrix; // non-jittered - float4x4 _PrevInvViewProjMatrix; // non-jittered - - // TODO: put commonly used vars together (below), and then sort them by the frequency of use (descending). - // Note: a matrix is 4 * 4 * 4 = 64 bytes (1x cache line), so no need to sort those. -#ifndef USING_STEREO_MATRICES - float3 _WorldSpaceCameraPos; - float _Pad0; - float3 _PrevCamPosRWS; - float _Pad1; -#endif - float4 _ScreenSize; // { w, h, 1 / w, 1 / h } - - // Those two uniforms are specific to the RTHandle system - float4 _RTHandleScale; // { w / RTHandle.maxWidth, h / RTHandle.maxHeight } : xy = currFrame, zw = prevFrame - float4 _RTHandleScaleHistory; // Same as above but the RTHandle handle size is that of the history buffer - - // Values used to linearize the Z buffer (http://www.humus.name/temp/Linearize%20depth.txt) - // x = 1 - f/n - // y = f/n - // z = 1/f - 1/n - // w = 1/n - // or in case of a reversed depth buffer (UNITY_REVERSED_Z is 1) - // x = -1 + f/n - // y = 1 - // z = -1/n + -1/f - // w = 1/f - float4 _ZBufferParams; - - // x = 1 or -1 (-1 if projection is flipped) - // y = near plane - // z = far plane - // w = 1/far plane - float4 _ProjectionParams; - - // x = orthographic camera's width - // y = orthographic camera's height - // z = unused - // w = 1.0 if camera is ortho, 0.0 if perspective - float4 unity_OrthoParams; - - // x = width - // y = height - // z = 1 + 1.0/width - // w = 1 + 1.0/height - float4 _ScreenParams; - - float4 _FrustumPlanes[6]; // { (a, b, c) = N, d = -dot(N, P) } [L, R, T, B, N, F] - float4 _ShadowFrustumPlanes[6]; // { (a, b, c) = N, d = -dot(N, P) } [L, R, T, B, N, F] - - // TAA Frame Index ranges from 0 to 7. - float4 _TaaFrameInfo; // { taaSharpenStrength, unused, taaFrameIndex, taaEnabled ? 1 : 0 } - - // Current jitter strength (0 if TAA is disabled) - float4 _TaaJitterStrength; // { x, y, x/width, y/height } - - // t = animateMaterials ? Time.realtimeSinceStartup : 0. - // We keep all those time value for compatibility with legacy unity but prefer _TimeParameters instead. - float4 _Time; // { t/20, t, t*2, t*3 } - float4 _SinTime; // { sin(t/8), sin(t/4), sin(t/2), sin(t) } - float4 _CosTime; // { cos(t/8), cos(t/4), cos(t/2), cos(t) } - float4 unity_DeltaTime; // { dt, 1/dt, smoothdt, 1/smoothdt } - float4 _TimeParameters; // { t, sin(t), cos(t) } - float4 _LastTimeParameters; // { t, sin(t), cos(t) } - - // Volumetric lighting. - float4 _AmbientProbeCoeffs[7]; // 3 bands of SH, packed, rescaled and convolved with the phase function - - float3 _HeightFogBaseScattering; - float _HeightFogBaseExtinction; - - float2 _HeightFogExponents; // { 1/H, H } - float _HeightFogBaseHeight; - float _GlobalFogAnisotropy; - - float4 _VBufferViewportSize; // { w, h, 1/w, 1/h } - uint _VBufferSliceCount; - float _VBufferRcpSliceCount; - float _VBufferRcpInstancedViewCount; // Used to remap VBuffer coordinates for XR - - float _ContactShadowOpacity; - float4 _VBufferSharedUvScaleAndLimit; // Necessary us to work with sub-allocation (resource aliasing) in the RTHandle system - - float4 _VBufferDistanceEncodingParams; // See the call site for description - float4 _VBufferDistanceDecodingParams; // See the call site for description - - // TODO: these are only used for reprojection. - // Once reprojection is performed in a separate pass, we should probably - // move these to a dedicated CBuffer to avoid polluting the global one. - float4 _VBufferPrevViewportSize; - float4 _VBufferHistoryPrevUvScaleAndLimit; - float4 _VBufferPrevDepthEncodingParams; - float4 _VBufferPrevDepthDecodingParams; - - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.hlsl" - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl" - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl" - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl" - #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.hlsl" - - #define DEFAULT_LIGHT_LAYERS 0xFF - uint _EnableLightLayers; - float _ReplaceDiffuseForIndirect; - uint _EnableSkyReflection; - - uint _EnableSSRefraction; - - uint _OffScreenRendering; - uint _OffScreenDownsampleFactor; - - uint _XRViewCount; - int _FrameCount; - - float _ProbeExposureScale; - int _UseRayTracedReflections; - // Index of the current frame [0, 7] - int _RaytracingFrameIndex; - uint _EnableRecursiveRayTracing; - - float4 _CoarseStencilBufferSize; - -#if SHADEROPTIONS_PROBE_VOLUMES_EVALUATION_MODE != PROBEVOLUMESEVALUATIONMODES_DISABLED - uint _EnableProbeVolumes; -#endif - -CBUFFER_END - -// Custom generated by HDRP, not from Unity Engine (passed in via HDCamera) -#if defined(USING_STEREO_MATRICES) -GLOBAL_CBUFFER_START(UnityXRViewConstants, UNITY_XR_VIEW_CONSTANTS_CBUFFER_REGISTER) - float4x4 _XRViewMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRInvViewMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRProjMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRInvProjMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRViewProjMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRInvViewProjMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRNonJitteredViewProjMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRPrevViewProjMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRPrevInvViewProjMatrix[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRPrevViewProjMatrixNoCameraTrans[SHADEROPTIONS_XR_MAX_VIEWS]; - float4x4 _XRPixelCoordToViewDirWS[SHADEROPTIONS_XR_MAX_VIEWS]; - - float4 _XRWorldSpaceCameraPos[SHADEROPTIONS_XR_MAX_VIEWS]; - float4 _XRWorldSpaceCameraPosViewOffset[SHADEROPTIONS_XR_MAX_VIEWS]; - float4 _XRPrevWorldSpaceCameraPos[SHADEROPTIONS_XR_MAX_VIEWS]; -CBUFFER_END -#endif +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl" // Note: To sample camera depth in HDRP we provide these utils functions because the way we store the depth mips can change // Currently it's an atlas and it's layout can be found at ComputePackedMipChainInfo in HDUtils.cs @@ -542,13 +378,10 @@ UNITY_DOTS_INSTANCING_END(BuiltinPropertyMetadata) #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesMatrixDefsHDCamera.hlsl" // This is located after the include of UnityInstancing.hlsl so it can be used for declaration -// Undef in order to include all textures and buffers declarations -#undef SHADER_VARIABLES_INCLUDE_CB #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/ShaderVariablesLightLoop.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/ShaderVariablesAtmosphericScattering.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Decal/ShaderVariablesDecal.hlsl" -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/SubsurfaceScattering/ShaderVariablesSubsurfaceScattering.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesFunctions.hlsl" diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs new file mode 100644 index 00000000000..5cb15eb4136 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs @@ -0,0 +1,249 @@ +namespace UnityEngine.Rendering.HighDefinition +{ + // Global Constant Buffers - b registers. Unity supports a maximum of 16 global constant buffers. + enum ConstantRegister + { + Global = 0, + XR = 1, + PBRSky = 2, + } + + // We need to keep the number of different constant buffers low. + // Indeed, those are bound for every single drawcall so if we split things in various CB (lightloop, SSS, Fog, etc) + // We multiply the number of CB we have to bind per drawcall. + // This is why this CB is big. + // It should only contain 2 sorts of things: + // - Global data for a camera (view matrices, RTHandle stuff, etc) + // - Things that are needed per draw call (like fog or lighting info for forward rendering) + // Anything else (such as engine passes) can have their own constant buffers (and still use this one as well). + + // PARAMETERS DECLARATION GUIDELINES: + // All data is aligned on Vector4 size, arrays elements included. + // - Shader side structure will be padded for anything not aligned to Vector4. Add padding accordingly. + // - Base element size for array should be 4 components of 4 bytes (Vector4 or Vector4Int basically) otherwise the array will be interlaced with padding on shader side. + // Try to keep data grouped by access and rendering system as much as possible (fog params or light params together for example). + // => Don't move a float parameter away from where it belongs for filling a hole. Add padding in this case. + [GenerateHLSL(needAccessors = false, generateCBuffer = true, constantRegister = (int)ConstantRegister.Global)] + unsafe struct ShaderVariablesGlobal + { + public const int defaultLightLayers = 0xFF; + + // TODO: put commonly used vars together (below), and then sort them by the frequency of use (descending). + // Note: a matrix is 4 * 4 * 4 = 64 bytes (1x cache line), so no need to sort those. + + // ================================ + // PER VIEW CONSTANTS + // ================================ + // TODO: all affine matrices should be 3x4. + public Matrix4x4 _ViewMatrix; + public Matrix4x4 _InvViewMatrix; + public Matrix4x4 _ProjMatrix; + public Matrix4x4 _InvProjMatrix; + public Matrix4x4 _ViewProjMatrix; + public Matrix4x4 _CameraViewProjMatrix; + public Matrix4x4 _InvViewProjMatrix; + public Matrix4x4 _NonJitteredViewProjMatrix; + public Matrix4x4 _PrevViewProjMatrix; // non-jittered + public Matrix4x4 _PrevInvViewProjMatrix; // non-jittered + +#if !USING_STEREO_MATRICES + public Vector3 _WorldSpaceCameraPos_Internal; + public float _Pad0; + public Vector3 _PrevCamPosRWS_Internal; + public float _Pad1; +#endif + public Vector4 _ScreenSize; // { w, h, 1 / w, 1 / h } + + // Those two uniforms are specific to the RTHandle system + public Vector4 _RTHandleScale; // { w / RTHandle.maxWidth, h / RTHandle.maxHeight } : xy = currFrame, zw = prevFrame + public Vector4 _RTHandleScaleHistory; // Same as above but the RTHandle handle size is that of the history buffer + + // Values used to linearize the Z buffer (http://www.humus.name/temp/Linearize%20depth.txt) + // x = 1 - f/n + // y = f/n + // z = 1/f - 1/n + // w = 1/n + // or in case of a reversed depth buffer (UNITY_REVERSED_Z is 1) + // x = -1 + f/n + // y = 1 + // z = -1/n + -1/f + // w = 1/f + public Vector4 _ZBufferParams; + + // x = 1 or -1 (-1 if projection is flipped) + // y = near plane + // z = far plane + // w = 1/far plane + public Vector4 _ProjectionParams; + + // x = orthographic camera's width + // y = orthographic camera's height + // z = unused + // w = 1.0 if camera is ortho, 0.0 if perspective + public Vector4 unity_OrthoParams; + + // x = width + // y = height + // z = 1 + 1.0/width + // w = 1 + 1.0/height + public Vector4 _ScreenParams; + + [HLSLArray(6, typeof(Vector4))] + public fixed float _FrustumPlanes[6 * 4]; // { (a, b, c) = N, d = -dot(N, P) } [L, R, T, B, N, F] + + [HLSLArray(6, typeof(Vector4))] + public fixed float _ShadowFrustumPlanes[6 * 4]; // { (a, b, c) = N, d = -dot(N, P) } [L, R, T, B, N, F] + + // TAA Frame Index ranges from 0 to 7. + public Vector4 _TaaFrameInfo; // { taaSharpenStrength, unused, taaFrameIndex, taaEnabled ? 1 : 0 } + + // Current jitter strength (0 if TAA is disabled) + public Vector4 _TaaJitterStrength; // { x, y, x/width, y/height } + + // t = animateMaterials ? Time.realtimeSinceStartup : 0. + // We keep all those time value for compatibility with legacy unity but prefer _TimeParameters instead. + public Vector4 _Time; // { t/20, t, t*2, t*3 } + public Vector4 _SinTime; // { sin(t/8), sin(t/4), sin(t/2), sin(t) } + public Vector4 _CosTime; // { cos(t/8), cos(t/4), cos(t/2), cos(t) } + public Vector4 unity_DeltaTime; // { dt, 1/dt, smoothdt, 1/smoothdt } + public Vector4 _TimeParameters; // { t, sin(t), cos(t) } + public Vector4 _LastTimeParameters; // { t, sin(t), cos(t) } + + // Volumetric lighting / Fog. + public int _FogEnabled; + public int _PBRFogEnabled; + public int _EnableVolumetricFog; + public float _MaxFogDistance; + public Vector4 _FogColor; // color in rgb + public float _FogColorMode; + public Vector3 _Pad2; + public Vector4 _MipFogParameters; + public Vector3 _HeightFogBaseScattering; + public float _HeightFogBaseExtinction; + public Vector2 _HeightFogExponents; // { 1/H, H } + public float _HeightFogBaseHeight; + public float _GlobalFogAnisotropy; + + // VBuffer + public Vector4 _VBufferViewportSize; // { w, h, 1/w, 1/h } + public Vector4 _VBufferLightingViewportScale; // Necessary us to work with sub-allocation (resource aliasing) in the RTHandle system + public Vector4 _VBufferLightingViewportLimit; // Necessary us to work with sub-allocation (resource aliasing) in the RTHandle system + public Vector4 _VBufferDistanceEncodingParams; // See the call site for description + public Vector4 _VBufferDistanceDecodingParams; // See the call site for description + public uint _VBufferSliceCount; + public float _VBufferRcpSliceCount; + public float _VBufferRcpInstancedViewCount; // Used to remap VBuffer coordinates for XR + public float _VBufferLastSliceDist; // The distance to the middle of the last slice + + // Light Loop + public const int s_MaxEnv2DLight = 32; + + public Vector4 _ShadowAtlasSize; + public Vector4 _CascadeShadowAtlasSize; + public Vector4 _AreaShadowAtlasSize; + + [HLSLArray(s_MaxEnv2DLight, typeof(Matrix4x4))] + public fixed float _Env2DCaptureVP[s_MaxEnv2DLight * 4 * 4]; + [HLSLArray(s_MaxEnv2DLight, typeof(Vector4))] + public fixed float _Env2DCaptureForward[s_MaxEnv2DLight * 4]; + [HLSLArray(s_MaxEnv2DLight, typeof(Vector4))] + public fixed float _Env2DAtlasScaleOffset[s_MaxEnv2DLight * 4]; + + public uint _DirectionalLightCount; + public uint _PunctualLightCount; + public uint _AreaLightCount; + public uint _EnvLightCount; + + public int _EnvLightSkyEnabled; + public uint _CascadeShadowCount; + public int _DirectionalShadowIndex; + public uint _EnableLightLayers; + + public uint _EnableSkyReflection; + public uint _EnableSSRefraction; + public float _SSRefractionInvScreenWeightDistance; // Distance for screen space smoothstep with fallback + public float _ColorPyramidLodCount; + + public float _DirectionalTransmissionMultiplier; + public float _ProbeExposureScale; + public float _ContactShadowOpacity; + public float _ReplaceDiffuseForIndirect; + + public Vector4 _AmbientOcclusionParam; // xyz occlusion color, w directLightStrenght + public Vector4 _IndirectLightingMultiplier; // .x indirect diffuse multiplier (use with indirect lighting volume controler) + + public float _MicroShadowOpacity; + public uint _EnableProbeVolumes; + public uint _ProbeVolumeCount; + public float _Pad5; + + public Vector4 _CookieAtlasSize; + public Vector4 _CookieAtlasData; + public Vector4 _PlanarAtlasData; + + // Tile/Cluster + public uint _NumTileFtplX; + public uint _NumTileFtplY; + public float g_fClustScale; + public float g_fClustBase; + + public float g_fNearPlane; + public float g_fFarPlane; + public int g_iLog2NumClusters; // We need to always define these to keep constant buffer layouts compatible + public uint g_isLogBaseBufferEnabled; + + public uint _NumTileClusteredX; + public uint _NumTileClusteredY; + public int _EnvSliceSize; + public float _Pad6; + + // Subsurface scattering + // Use float4 to avoid any packing issue between compute and pixel shaders + [HLSLArray(DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT, typeof(Vector4))] + public fixed float _ShapeParamsAndMaxScatterDists[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT * 4]; // RGB = S = 1 / D, A = d = RgbMax(D) + [HLSLArray(DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT, typeof(Vector4))] + public fixed float _TransmissionTintsAndFresnel0[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT * 4]; // RGB = 1/4 * color, A = fresnel0 + [HLSLArray(DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT, typeof(Vector4))] + public fixed float _WorldScalesAndFilterRadiiAndThicknessRemaps[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT * 4]; // X = meters per world unit, Y = filter radius (in mm), Z = remap start, W = end - start + // Because of constant buffer limitation, arrays can only hold 4 components elements (otherwise we get alignment issues) + // We could pack the 16 values inside 4 uint4 but then the generated code is inefficient and generates a lots of swizzle operations instead of a single load. + // That's why we have 16 uint and only use the first component of each element. + [HLSLArray(DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT, typeof(ShaderGenUInt4))] + public fixed uint _DiffusionProfileHashTable[DiffusionProfileConstants.DIFFUSION_PROFILE_COUNT * 4]; // TODO: constant + + public uint _EnableSubsurfaceScattering; // Globally toggles subsurface and transmission scattering on/off + public uint _TexturingModeFlags; // 1 bit/profile; 0 = PreAndPostScatter, 1 = PostScatter + public uint _TransmissionFlags; // 1 bit/profile; 0 = regular, 1 = thin + public uint _DiffusionProfileCount; + + // Decals + public Vector2 _DecalAtlasResolution; + public uint _EnableDecals; + public uint _DecalCount; + + public uint _OffScreenRendering; + public uint _OffScreenDownsampleFactor; + public uint _XRViewCount; + public int _FrameCount; + + public Vector4 _CoarseStencilBufferSize; + + public int _RaytracedIndirectDiffuse; // Uniform variables that defines if we should be using the raytraced indirect diffuse + public int _UseRayTracedReflections; + public int _RaytracingFrameIndex; // Index of the current frame [0, 7] + public uint _EnableRecursiveRayTracing; + + // Probe Volumes + public Vector4 _ProbeVolumeAtlasResolutionAndSliceCount; + public Vector4 _ProbeVolumeAtlasResolutionAndSliceCountInverse; + public Vector4 _ProbeVolumeAtlasOctahedralDepthResolutionAndInverse; + + public int _ProbeVolumeLeakMitigationMode; + public float _ProbeVolumeNormalBiasWS; + public float _ProbeVolumeBilateralFilterWeightMin; + public float _ProbeVolumeBilateralFilterWeight; + + [HLSLArray(7, typeof(Vector4))] + public fixed float _ProbeVolumeAmbientProbeFallbackPackedCoeffs[7 * 4]; // 3 bands of SH, packed for storing global ambient probe lighting as fallback to probe volumes. + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl new file mode 100644 index 00000000000..ad91938ad04 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl @@ -0,0 +1,143 @@ +// +// This file was automatically generated. Please don't edit by hand. +// + +#ifndef SHADERVARIABLESGLOBAL_CS_HLSL +#define SHADERVARIABLESGLOBAL_CS_HLSL +// +// UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal: static fields +// +#define DEFAULT_LIGHT_LAYERS (255) +#define MAX_ENV2DLIGHT (32) + +// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesGlobal +// PackingRules = Exact +GLOBAL_CBUFFER_START(ShaderVariablesGlobal, b0) + float4x4 _ViewMatrix; + float4x4 _InvViewMatrix; + float4x4 _ProjMatrix; + float4x4 _InvProjMatrix; + float4x4 _ViewProjMatrix; + float4x4 _CameraViewProjMatrix; + float4x4 _InvViewProjMatrix; + float4x4 _NonJitteredViewProjMatrix; + float4x4 _PrevViewProjMatrix; + float4x4 _PrevInvViewProjMatrix; + float3 _WorldSpaceCameraPos_Internal; + float _Pad0; + float3 _PrevCamPosRWS_Internal; + float _Pad1; + float4 _ScreenSize; + float4 _RTHandleScale; + float4 _RTHandleScaleHistory; + float4 _ZBufferParams; + float4 _ProjectionParams; + float4 unity_OrthoParams; + float4 _ScreenParams; + float4 _FrustumPlanes[6]; + float4 _ShadowFrustumPlanes[6]; + float4 _TaaFrameInfo; + float4 _TaaJitterStrength; + float4 _Time; + float4 _SinTime; + float4 _CosTime; + float4 unity_DeltaTime; + float4 _TimeParameters; + float4 _LastTimeParameters; + int _FogEnabled; + int _PBRFogEnabled; + int _EnableVolumetricFog; + float _MaxFogDistance; + float4 _FogColor; + float _FogColorMode; + float3 _Pad2; + float4 _MipFogParameters; + float3 _HeightFogBaseScattering; + float _HeightFogBaseExtinction; + float2 _HeightFogExponents; + float _HeightFogBaseHeight; + float _GlobalFogAnisotropy; + float4 _VBufferViewportSize; + float4 _VBufferLightingViewportScale; + float4 _VBufferLightingViewportLimit; + float4 _VBufferDistanceEncodingParams; + float4 _VBufferDistanceDecodingParams; + uint _VBufferSliceCount; + float _VBufferRcpSliceCount; + float _VBufferRcpInstancedViewCount; + float _VBufferLastSliceDist; + float4 _ShadowAtlasSize; + float4 _CascadeShadowAtlasSize; + float4 _AreaShadowAtlasSize; + float4x4 _Env2DCaptureVP[32]; + float4 _Env2DCaptureForward[32]; + float4 _Env2DAtlasScaleOffset[32]; + uint _DirectionalLightCount; + uint _PunctualLightCount; + uint _AreaLightCount; + uint _EnvLightCount; + int _EnvLightSkyEnabled; + uint _CascadeShadowCount; + int _DirectionalShadowIndex; + uint _EnableLightLayers; + uint _EnableSkyReflection; + uint _EnableSSRefraction; + float _SSRefractionInvScreenWeightDistance; + float _ColorPyramidLodCount; + float _DirectionalTransmissionMultiplier; + float _ProbeExposureScale; + float _ContactShadowOpacity; + float _ReplaceDiffuseForIndirect; + float4 _AmbientOcclusionParam; + float4 _IndirectLightingMultiplier; + float _MicroShadowOpacity; + uint _EnableProbeVolumes; + uint _ProbeVolumeCount; + float _Pad5; + float4 _CookieAtlasSize; + float4 _CookieAtlasData; + float4 _PlanarAtlasData; + uint _NumTileFtplX; + uint _NumTileFtplY; + float g_fClustScale; + float g_fClustBase; + float g_fNearPlane; + float g_fFarPlane; + int g_iLog2NumClusters; + uint g_isLogBaseBufferEnabled; + uint _NumTileClusteredX; + uint _NumTileClusteredY; + int _EnvSliceSize; + float _Pad6; + float4 _ShapeParamsAndMaxScatterDists[16]; + float4 _TransmissionTintsAndFresnel0[16]; + float4 _WorldScalesAndFilterRadiiAndThicknessRemaps[16]; + uint4 _DiffusionProfileHashTable[16]; + uint _EnableSubsurfaceScattering; + uint _TexturingModeFlags; + uint _TransmissionFlags; + uint _DiffusionProfileCount; + float2 _DecalAtlasResolution; + uint _EnableDecals; + uint _DecalCount; + uint _OffScreenRendering; + uint _OffScreenDownsampleFactor; + uint _XRViewCount; + int _FrameCount; + float4 _CoarseStencilBufferSize; + int _RaytracedIndirectDiffuse; + int _UseRayTracedReflections; + int _RaytracingFrameIndex; + uint _EnableRecursiveRayTracing; + float4 _ProbeVolumeAtlasResolutionAndSliceCount; + float4 _ProbeVolumeAtlasResolutionAndSliceCountInverse; + float4 _ProbeVolumeAtlasOctahedralDepthResolutionAndInverse; + int _ProbeVolumeLeakMitigationMode; + float _ProbeVolumeNormalBiasWS; + float _ProbeVolumeBilateralFilterWeightMin; + float _ProbeVolumeBilateralFilterWeight; + float4 _ProbeVolumeAmbientProbeFallbackPackedCoeffs[7]; +CBUFFER_END + + +#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl.meta new file mode 100644 index 00000000000..31657d176f7 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +<<<<<<< HEAD:com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/ShaderVariablesAmbientOcclusion.cs.hlsl.meta +guid: 76eeb935e3f2f6341a2ade96fccecc6c +======= +guid: 6e0fdcd3c439283408fa825c454499a2 +>>>>>>> 8f57f3a16bc29eb6b6995b083fc3fc9a89e9ea88:com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl.meta +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.meta new file mode 100644 index 00000000000..08e41050789 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8924b92541d1e61408dd8ef938e7453c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl index ac9edfee467..00c9dd5a040 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl @@ -13,10 +13,6 @@ #endif // Global Constant Buffers - b registers. Unity supports a maximum of 16 global constant buffers. - // Common constant buffers -#define UNITY_GLOBAL_CBUFFER_REGISTER b0 -#define UNITY_XR_VIEW_CONSTANTS_CBUFFER_REGISTER b1 -#define UNITY_PHYSICALLY_BASED_SKY_CBUFFER_REGISTER b2 // Ray tracing specific constant buffers #define UNITY_RAY_TRACING_GLOBAL_CBUFFER_REGISTER b3 #define UNITY_RAY_TRACING_LIGHT_LOOP_CBUFFER_REGISTER b4 @@ -27,4 +23,6 @@ #define RAY_TRACING_LIGHT_DATA_REGISTER t3 #define RAY_TRACING_ENV_LIGHT_DATA_REGISTER t4 +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.cs.hlsl" + #endif // UNITY_SHADER_VARIABLES_GLOBAL_INCLUDED diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs new file mode 100644 index 00000000000..6898a2fbcc3 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs @@ -0,0 +1,38 @@ +namespace UnityEngine.Rendering.HighDefinition +{ + // Custom generated by HDRP, not from Unity Engine (passed in via HDCamera) + [GenerateHLSL(needAccessors = false, generateCBuffer = true, constantRegister = (int)ConstantRegister.XR)] + unsafe struct ShaderVariablesXR + { + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRViewMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRInvViewMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRProjMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRInvProjMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRViewProjMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRInvViewProjMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRNonJitteredViewProjMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRPrevViewProjMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRPrevInvViewProjMatrix[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRPrevViewProjMatrixNoCameraTrans[(int)ShaderOptions.XrMaxViews * 16]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Matrix4x4))] + public fixed float _XRPixelCoordToViewDirWS[(int)ShaderOptions.XrMaxViews * 16]; + + + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Vector4))] + public fixed float _XRWorldSpaceCameraPos[(int)ShaderOptions.XrMaxViews * 4]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Vector4))] + public fixed float _XRWorldSpaceCameraPosViewOffset[(int)ShaderOptions.XrMaxViews * 4]; + [HLSLArray((int)ShaderOptions.XrMaxViews, typeof(Vector4))] + public fixed float _XRPrevWorldSpaceCameraPos[(int)ShaderOptions.XrMaxViews * 4]; + } +} diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl new file mode 100644 index 00000000000..7f27e8fe898 --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl @@ -0,0 +1,27 @@ +// +// This file was automatically generated. Please don't edit by hand. +// + +#ifndef SHADERVARIABLESXR_CS_HLSL +#define SHADERVARIABLESXR_CS_HLSL +// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesXR +// PackingRules = Exact +GLOBAL_CBUFFER_START(ShaderVariablesXR, b1) + float4x4 _XRViewMatrix[2]; + float4x4 _XRInvViewMatrix[2]; + float4x4 _XRProjMatrix[2]; + float4x4 _XRInvProjMatrix[2]; + float4x4 _XRViewProjMatrix[2]; + float4x4 _XRInvViewProjMatrix[2]; + float4x4 _XRNonJitteredViewProjMatrix[2]; + float4x4 _XRPrevViewProjMatrix[2]; + float4x4 _XRPrevInvViewProjMatrix[2]; + float4x4 _XRPrevViewProjMatrixNoCameraTrans[2]; + float4x4 _XRPixelCoordToViewDirWS[2]; + float4 _XRWorldSpaceCameraPos[2]; + float4 _XRWorldSpaceCameraPosViewOffset[2]; + float4 _XRPrevWorldSpaceCameraPos[2]; +CBUFFER_END + + +#endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl.meta b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl.meta new file mode 100644 index 00000000000..88a2b30886b --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.hlsl.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a70588104cdb44843bb61b8ad227c442 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.meta b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.meta new file mode 100644 index 00000000000..b096f1df99e --- /dev/null +++ b/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesXR.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 23ea53b0cd1fd7b4ab43203831612198 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyCommon.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyCommon.hlsl index ce320e882c9..bdc2e64d12f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyCommon.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyCommon.hlsl @@ -5,47 +5,8 @@ #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonLighting.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/VolumeRendering.hlsl" #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Sampling/Sampling.hlsl" -#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariablesGlobal.hlsl" - -GLOBAL_CBUFFER_START(UnityPhysicallyBasedSky, UNITY_PHYSICALLY_BASED_SKY_CBUFFER_REGISTER) - // All the distance-related entries use SI units (meter, 1/meter, etc). - float _PlanetaryRadius; - float _RcpPlanetaryRadius; - float _AtmosphericDepth; - float _RcpAtmosphericDepth; - - float _AtmosphericRadius; - float _AerosolAnisotropy; - float _AerosolPhasePartConstant; - float _Unused; - - float _AirDensityFalloff; - float _AirScaleHeight; - float _AerosolDensityFalloff; - float _AerosolScaleHeight; - - float3 _AirSeaLevelExtinction; - float _AerosolSeaLevelExtinction; - - float3 _AirSeaLevelScattering; - float _IntensityMultiplier; - - float3 _AerosolSeaLevelScattering; - float _ColorSaturation; - - float3 _GroundAlbedo; - float _AlphaSaturation; - - float3 _PlanetCenterPosition; // Not used during the precomputation, but needed to apply the atmospheric effect - float _AlphaMultiplier; - - float3 _HorizonTint; - float _HorizonZenithShiftPower; - - float3 _ZenithTint; - float _HorizonZenithShiftScale; -CBUFFER_END +#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs.hlsl" TEXTURE2D(_GroundIrradianceTexture); diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs index a9f1a4b69e7..b91015b7943 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs @@ -18,6 +18,47 @@ public enum PbrSkyConfig InScatteredRadianceTableSizeW = 64, // , } + [GenerateHLSL(needAccessors = false, generateCBuffer = true, constantRegister = (int)ConstantRegister.PBRSky)] + unsafe struct ShaderVariablesPhysicallyBasedSky + { + // All the distance-related entries use SI units (meter, 1/meter, etc). + public float _PlanetaryRadius; + public float _RcpPlanetaryRadius; + public float _AtmosphericDepth; + public float _RcpAtmosphericDepth; + + public float _AtmosphericRadius; + public float _AerosolAnisotropy; + public float _AerosolPhasePartConstant; + public float _Unused; + + public float _AirDensityFalloff; + public float _AirScaleHeight; + public float _AerosolDensityFalloff; + public float _AerosolScaleHeight; + + public Vector3 _AirSeaLevelExtinction; + public float _AerosolSeaLevelExtinction; + + public Vector3 _AirSeaLevelScattering; + public float _IntensityMultiplier; + + public Vector3 _AerosolSeaLevelScattering; + public float _ColorSaturation; + + public Vector3 _GroundAlbedo; + public float _AlphaSaturation; + + public Vector3 _PlanetCenterPosition; // Not used during the precomputation, but needed to apply the atmospheric effect + public float _AlphaMultiplier; + + public Vector3 _HorizonTint; + public float _HorizonZenithShiftPower; + + public Vector3 _ZenithTint; + public float _HorizonZenithShiftScale; + } + // Store the hash of the parameters each time precomputation is done. // If the hash does not match, we must recompute our data. int m_LastPrecomputationParamHash; @@ -32,9 +73,12 @@ public enum PbrSkyConfig static ComputeShader s_GroundIrradiancePrecomputationCS; static ComputeShader s_InScatteredRadiancePrecomputationCS; - static Material s_PbrSkyMaterial; + Material s_PbrSkyMaterial; static MaterialPropertyBlock s_PbrSkyMaterialProperties; + ShaderVariablesPhysicallyBasedSky m_ConstantBuffer; + int m_ShaderVariablesPhysicallyBasedSkyID = Shader.PropertyToID("ShaderVariablesPhysicallyBasedSky"); + static GraphicsFormat s_ColorFormat = GraphicsFormat.R16G16B16A16_SFloat; RTHandle AllocateGroundIrradianceTable(int index) @@ -80,8 +124,7 @@ public override void Build() s_InScatteredRadiancePrecomputationCS = hdrpResources.shaders.inScatteredRadiancePrecomputationCS; s_PbrSkyMaterialProperties = new MaterialPropertyBlock(); - if (s_PbrSkyMaterial == null) // Material instance is static. - s_PbrSkyMaterial = CoreUtils.CreateEngineMaterial(hdrpResources.shaders.physicallyBasedSkyPS); + s_PbrSkyMaterial = CoreUtils.CreateEngineMaterial(hdrpResources.shaders.physicallyBasedSkyPS); Debug.Assert(s_GroundIrradiancePrecomputationCS != null); Debug.Assert(s_InScatteredRadiancePrecomputationCS != null); @@ -126,6 +169,8 @@ public override void Cleanup() RTHandles.Release(m_InScatteredRadianceTables[3]); m_InScatteredRadianceTables[3] = null; RTHandles.Release(m_InScatteredRadianceTables[4]); m_InScatteredRadianceTables[4] = null; + CoreUtils.Destroy(s_PbrSkyMaterial); + m_LastPrecomputedBounce = 0; } @@ -160,40 +205,46 @@ void UpdateGlobalConstantBuffer(CommandBuffer cmd, BuiltinSkyParameters builtinP Vector2 expParams = ComputeExponentialInterpolationParams(pbrSky.horizonZenithShift.value); - cmd.SetGlobalFloat( HDShaderIDs._PlanetaryRadius, R); - cmd.SetGlobalFloat( HDShaderIDs._RcpPlanetaryRadius, 1.0f / R); - cmd.SetGlobalFloat( HDShaderIDs._AtmosphericDepth, D); - cmd.SetGlobalFloat( HDShaderIDs._RcpAtmosphericDepth, 1.0f / D); + m_ConstantBuffer._PlanetaryRadius = R; + m_ConstantBuffer._RcpPlanetaryRadius = 1.0f / R; + m_ConstantBuffer._AtmosphericDepth = D; + m_ConstantBuffer._RcpAtmosphericDepth = 1.0f / D; + + m_ConstantBuffer._AtmosphericRadius = R + D; + m_ConstantBuffer._AerosolAnisotropy = pbrSky.aerosolAnisotropy.value; + m_ConstantBuffer._AerosolPhasePartConstant = CornetteShanksPhasePartConstant(pbrSky.aerosolAnisotropy.value); + m_ConstantBuffer._Unused = 0.0f; // Warning fix - cmd.SetGlobalFloat( HDShaderIDs._AtmosphericRadius, R + D); - cmd.SetGlobalFloat( HDShaderIDs._AerosolAnisotropy, pbrSky.aerosolAnisotropy.value); - cmd.SetGlobalFloat( HDShaderIDs._AerosolPhasePartConstant, CornetteShanksPhasePartConstant(pbrSky.aerosolAnisotropy.value)); + m_ConstantBuffer._AirDensityFalloff = 1.0f / airH; + m_ConstantBuffer._AirScaleHeight = airH; + m_ConstantBuffer._AerosolDensityFalloff = 1.0f / aerH; + m_ConstantBuffer._AerosolScaleHeight = aerH; - cmd.SetGlobalFloat( HDShaderIDs._AirDensityFalloff, 1.0f / airH); - cmd.SetGlobalFloat( HDShaderIDs._AirScaleHeight, airH); - cmd.SetGlobalFloat( HDShaderIDs._AerosolDensityFalloff, 1.0f / aerH); - cmd.SetGlobalFloat( HDShaderIDs._AerosolScaleHeight, aerH); + m_ConstantBuffer._AirSeaLevelExtinction = pbrSky.GetAirExtinctionCoefficient(); + m_ConstantBuffer._AerosolSeaLevelExtinction = pbrSky.GetAerosolExtinctionCoefficient(); - cmd.SetGlobalVector(HDShaderIDs._AirSeaLevelExtinction, pbrSky.GetAirExtinctionCoefficient()); - cmd.SetGlobalFloat( HDShaderIDs._AerosolSeaLevelExtinction, pbrSky.GetAerosolExtinctionCoefficient()); + m_ConstantBuffer._AirSeaLevelScattering = pbrSky.GetAirScatteringCoefficient(); + m_ConstantBuffer._IntensityMultiplier = iMul; - cmd.SetGlobalVector(HDShaderIDs._AirSeaLevelScattering, pbrSky.GetAirScatteringCoefficient()); - cmd.SetGlobalFloat( HDShaderIDs._IntensityMultiplier, iMul); + m_ConstantBuffer._AerosolSeaLevelScattering = pbrSky.GetAerosolScatteringCoefficient(); + m_ConstantBuffer._ColorSaturation = pbrSky.colorSaturation.value; - cmd.SetGlobalVector(HDShaderIDs._AerosolSeaLevelScattering, pbrSky.GetAerosolScatteringCoefficient()); - cmd.SetGlobalFloat( HDShaderIDs._ColorSaturation, pbrSky.colorSaturation.value); + Vector3 groundAlbedo = new Vector3(pbrSky.groundTint.value.r, pbrSky.groundTint.value.g, pbrSky.groundTint.value.b); + m_ConstantBuffer._GroundAlbedo = groundAlbedo; + m_ConstantBuffer._AlphaSaturation = pbrSky.alphaSaturation.value; - cmd.SetGlobalVector(HDShaderIDs._GroundAlbedo, pbrSky.groundTint.value); - cmd.SetGlobalFloat( HDShaderIDs._AlphaSaturation, pbrSky.alphaSaturation.value); + m_ConstantBuffer._PlanetCenterPosition = pbrSky.GetPlanetCenterPosition(builtinParams.worldSpaceCameraPos); + m_ConstantBuffer._AlphaMultiplier = pbrSky.alphaMultiplier.value; - cmd.SetGlobalVector(HDShaderIDs._PlanetCenterPosition, pbrSky.GetPlanetCenterPosition(builtinParams.worldSpaceCameraPos)); - cmd.SetGlobalFloat( HDShaderIDs._AlphaMultiplier, pbrSky.alphaMultiplier.value); + Vector3 horizonTint = new Vector3(pbrSky.horizonTint.value.r, pbrSky.horizonTint.value.g, pbrSky.horizonTint.value.b); + m_ConstantBuffer._HorizonTint = horizonTint; + m_ConstantBuffer._HorizonZenithShiftPower = expParams.x; - cmd.SetGlobalVector(HDShaderIDs._HorizonTint, pbrSky.horizonTint.value); - cmd.SetGlobalFloat( HDShaderIDs._HorizonZenithShiftPower, expParams.x); + Vector3 zenithTint = new Vector3(pbrSky.zenithTint.value.r, pbrSky.zenithTint.value.g, pbrSky.zenithTint.value.b); + m_ConstantBuffer._ZenithTint = zenithTint; + m_ConstantBuffer._HorizonZenithShiftScale = expParams.y; - cmd.SetGlobalVector(HDShaderIDs._ZenithTint, pbrSky.zenithTint.value); - cmd.SetGlobalFloat( HDShaderIDs._HorizonZenithShiftScale, expParams.y); + ConstantBuffer.PushGlobal(cmd, m_ConstantBuffer, m_ShaderVariablesPhysicallyBasedSkyID); } void PrecomputeTables(CommandBuffer cmd) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs.hlsl b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs.hlsl index bc68e702d48..69644bc7a6a 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/PhysicallyBasedSky/PhysicallyBasedSkyRenderer.cs.hlsl @@ -13,5 +13,36 @@ #define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_Z (16) #define PBRSKYCONFIG_IN_SCATTERED_RADIANCE_TABLE_SIZE_W (64) +// Generated from UnityEngine.Rendering.HighDefinition.PhysicallyBasedSkyRenderer+ShaderVariablesPhysicallyBasedSky +// PackingRules = Exact +GLOBAL_CBUFFER_START(ShaderVariablesPhysicallyBasedSky, b2) + float _PlanetaryRadius; + float _RcpPlanetaryRadius; + float _AtmosphericDepth; + float _RcpAtmosphericDepth; + float _AtmosphericRadius; + float _AerosolAnisotropy; + float _AerosolPhasePartConstant; + float _Unused; + float _AirDensityFalloff; + float _AirScaleHeight; + float _AerosolDensityFalloff; + float _AerosolScaleHeight; + float3 _AirSeaLevelExtinction; + float _AerosolSeaLevelExtinction; + float3 _AirSeaLevelScattering; + float _IntensityMultiplier; + float3 _AerosolSeaLevelScattering; + float _ColorSaturation; + float3 _GroundAlbedo; + float _AlphaSaturation; + float3 _PlanetCenterPosition; + float _AlphaMultiplier; + float3 _HorizonTint; + float _HorizonZenithShiftPower; + float3 _ZenithTint; + float _HorizonZenithShiftScale; +CBUFFER_END + #endif diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs index 52bb03f685c..de6b404b536 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyManager.cs @@ -230,7 +230,7 @@ public void UpdateCurrentSkySettings(HDCamera hdCamera) hdCamera.UpdateCurrentSky(this); } - public void SetGlobalSkyData(CommandBuffer cmd, HDCamera hdCamera) + void SetGlobalSkyData(CommandBuffer cmd, HDCamera hdCamera) { if (IsCachedContextValid(hdCamera.lightingSky)) { @@ -811,17 +811,10 @@ public void UpdateEnvironment(HDCamera hdCamera, ScriptableRenderContext renderC m_UpdateRequired = false; + SetGlobalSkyData(cmd, hdCamera); + var reflectionTexture = GetReflectionTexture(hdCamera.lightingSky); cmd.SetGlobalTexture(HDShaderIDs._SkyTexture, reflectionTexture); - - if (IsLightingSkyValid(hdCamera)) - { - cmd.SetGlobalInt(HDShaderIDs._EnvLightSkyEnabled, 1); - } - else - { - cmd.SetGlobalInt(HDShaderIDs._EnvLightSkyEnabled, 0); - } } internal void UpdateBuiltinParameters(SkyUpdateContext skyContext, HDCamera hdCamera, Light sunLight, RTHandle colorBuffer, RTHandle depthBuffer, DebugDisplaySettings debugSettings, int frameIndex, CommandBuffer cmd) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyRenderer.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyRenderer.cs index 2c6df35695d..9d532585631 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyRenderer.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/SkyRenderer.cs @@ -41,7 +41,7 @@ public virtual void PreRenderSky(BuiltinSkyParameters builtinParams, bool render public abstract void RenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap, bool renderSunDisk); /// - /// Returns exposure setting for the provided SkySettings. This will also take debug exposure into accound + /// Returns exposure setting for the provided SkySettings. /// /// SkySettings for which exposure is required. /// Current debug display settings @@ -49,14 +49,12 @@ public virtual void PreRenderSky(BuiltinSkyParameters builtinParams, bool render protected static float GetSkyIntensity(SkySettings skySettings, DebugDisplaySettings debugSettings) { float skyIntensity = 1.0f; - if (debugSettings != null && debugSettings.DebugNeedsExposure()) - { - skyIntensity *= ColorUtils.ConvertEV100ToExposure(-debugSettings.data.lightingDebugSettings.debugExposure); - } switch(skySettings.skyIntensityMode.value) { case SkyIntensityMode.Exposure: + // Note: Here we use EV100 of sky as a multiplier, so it is the opposite of when use with a Camera + // because for sky/light, higher EV mean brighter, but for camera higher EV mean darker scene skyIntensity *= ColorUtils.ConvertEV100ToExposure(-skySettings.exposure.value); break; case SkyIntensityMode.Multiplier: diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/StaticLightingSky.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/StaticLightingSky.cs index d3aa6bb1293..16729facca7 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/StaticLightingSky.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/StaticLightingSky.cs @@ -4,10 +4,13 @@ namespace UnityEngine.Rendering.HighDefinition { + /// + /// Class controlling which sky is used for static and baked lighting. + /// [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Static-Lighting-Sky" + Documentation.endURL)] [ExecuteAlways] [AddComponentMenu("")] // Hide this object from the Add Component menu - class StaticLightingSky : MonoBehaviour + public class StaticLightingSky : MonoBehaviour { [SerializeField] VolumeProfile m_Profile; @@ -16,12 +19,10 @@ class StaticLightingSky : MonoBehaviour int m_LastComputedHash; bool m_NeedUpdateStaticLightingSky; - [NonSerialized] - public SkySettings m_SkySettings; // This one contain only property values from overridden properties in the original profile component - [NonSerialized] - public SkySettings m_SkySettingsFromProfile; + SkySettings m_SkySettings; // This one contain only property values from overridden properties in the original profile component + SkySettings m_SkySettingsFromProfile; - public SkySettings skySettings + internal SkySettings skySettings { get { @@ -42,7 +43,9 @@ public SkySettings skySettings List m_VolumeSkyList = new List(); - + /// + /// Volume profile where the sky settings used for static lighting will be fetched. + /// public VolumeProfile profile { get @@ -69,6 +72,10 @@ public VolumeProfile profile } } + /// + /// Unique ID of the sky used for static lighting. + /// The unique ID should be for a sky that is present in the profile. See SkySettings.GetUniqueID to get the ID per sky type. + /// public int staticLightingSkyUniqueID { get @@ -125,7 +132,9 @@ void UpdateCurrentStaticLightingSky() var profileSkyParameters = m_SkySettingsFromProfile.parameters; var defaultVolume = HDRenderPipeline.GetOrCreateDefaultVolume(); - defaultVolume.sharedProfile.TryGet(skyType, out SkySettings defaultSky); + SkySettings defaultSky = null; + if (defaultVolume.sharedProfile != null) // This can happen with old projects. + defaultVolume.sharedProfile.TryGet(skyType, out defaultSky); var defaultSkyParameters = defaultSky != null ? defaultSky.parameters : null; // Can be null if the profile does not contain the component. // Seems to inexplicably happen sometimes on domain reload. diff --git a/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs b/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs index 531e03b333f..94618852e64 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Sky/VisualEnvironment.cs @@ -11,7 +11,7 @@ namespace UnityEngine.Rendering.HighDefinition public sealed class VisualEnvironment : VolumeComponent { /// Type of sky that should be used for rendering. - public IntParameter skyType = new IntParameter(0); + public NoInterpIntParameter skyType = new NoInterpIntParameter(0); /// Defines the way the ambient probe should be computed. public SkyAmbientModeParameter skyAmbientMode = new SkyAmbientModeParameter(SkyAmbientMode.Static); diff --git a/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXLitPixelOutput.hlsl b/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXLitPixelOutput.hlsl index 1800f255452..fe43e6555a6 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXLitPixelOutput.hlsl +++ b/com.unity.render-pipelines.high-definition/Runtime/VFXGraph/Shaders/VFXLitPixelOutput.hlsl @@ -41,12 +41,12 @@ float4 VFXCalcPixelOutputForward(const SurfaceData surfaceData, const BuiltinDat // The index stored in this buffer could either be // - a gBufferIndex (always stored in _DebugViewMaterialArray[1] as only one supported) // - a property index which is different for each kind of material even if reflecting the same thing (see MaterialSharedProperty) - int bufferSize = int(_DebugViewMaterialArray[0]); + int bufferSize = _DebugViewMaterialArray[0].x; // Loop through the whole buffer // Works because GetSurfaceDataDebug will do nothing if the index is not a known one for (int index = 1; index <= bufferSize; index++) { - int indexMaterialProperty = int(_DebugViewMaterialArray[index]); + int indexMaterialProperty = _DebugViewMaterialArray[index].x; if (indexMaterialProperty != 0) { float3 result = float3(1.0, 0.0, 1.0); @@ -89,14 +89,14 @@ float4 VFXGetPixelOutputForward(const VFX_VARYING_PS_INPUTS i, float3 normalWS, uint2 tileIndex = uint2(i.VFX_VARYING_POSCS.xy) / GetTileSize(); VFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,tileIndex); - + float3 posRWS = VFXGetPositionRWS(i); PositionInputs posInput = GetPositionInput(i.VFX_VARYING_POSCS.xy, _ScreenSize.zw, i.VFX_VARYING_POSCS.z, i.VFX_VARYING_POSCS.w, posRWS, tileIndex); - + return VFXCalcPixelOutputForward(surfaceData,builtinData,preLightData, bsdfData, posInput, posRWS); } - + #else @@ -108,19 +108,19 @@ float4 VFXGetPixelOutputForwardShaderGraph(SurfaceData surfaceData, BuiltinData float3 posRWS = VFXGetPositionRWS(i); float4 posSS = i.VFX_VARYING_POSCS; PositionInputs posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, tileIndex); - + PreLightData preLightData = (PreLightData)0; BSDFData bsdfData = (BSDFData)0; bsdfData = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData); - + preLightData = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData); preLightData.diffuseFGD = 1.0f; - + float3 emissive = builtinData.emissiveColor; InitBuiltinData(posInput, builtinData.opacity, surfaceData.normalWS, -surfaceData.normalWS, (float4)0, (float4)0, builtinData); builtinData.emissiveColor = emissive; PostInitBuiltinData(GetWorldSpaceNormalizeViewDir(posInput.positionWS), posInput,surfaceData, builtinData); - + return VFXCalcPixelOutputForward(surfaceData,builtinData,preLightData, bsdfData, posInput, posRWS); } #endif @@ -157,4 +157,4 @@ void VFXSetupBuiltin(inout BuiltinData builtin,SurfaceData surface,float3 emissi EncodeIntoNormalBuffer(ConvertSurfaceDataToNormalData(surfaceData), i.VFX_VARYING_POSCS, outNormalBuffer); \ } -#endif \ No newline at end of file +#endif diff --git a/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Decals.unity b/com.unity.render-pipelines.high-definition/Samples~/MaterialSamples/Decals.unity new file mode 100644 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HDRP utilizes Physically-Based Lighting techniques, linear lighting, HDR lighting, and a configurable hybrid Tile/Cluster deferred/Forward lighting architecture and gives you the tools you need to create games, technical demos, animations, and more to a high graphical standard.", - "version": "9.0.0-preview.14", + "version": "9.0.0-preview.28", "unity": "2020.1", - "unityRelease": "0a23", + "unityRelease": "0b8", "displayName": "High Definition RP", "dependencies": { - "com.unity.render-pipelines.core": "9.0.0-preview.14", - "com.unity.shadergraph": "9.0.0-preview.15", - "com.unity.visualeffectgraph": "9.0.0-preview.14", - "com.unity.render-pipelines.high-definition-config": "9.0.0-preview.16" + "com.unity.render-pipelines.core": "9.0.0-preview.28", + "com.unity.shadergraph": "9.0.0-preview.29", + "com.unity.visualeffectgraph": "9.0.0-preview.28", + "com.unity.render-pipelines.high-definition-config": "9.0.0-preview.30" }, "keywords": [ "graphics", @@ -24,11 +24,6 @@ "description": "Adds additional post-processing data to your project, such as Lens Dirt textures.", "path": "Samples~/PostProcessingData" }, - { - "displayName": "Shader Graph Samples", - "description": "Adds Shader Graph samples to your project. Open the SampleScene to see typical use cases for the Hair, Fabric, and Decal Master Nodes for Shader Graph.", - "path": "Samples~/ShaderGraphSamples" - }, { "displayName": "Procedural Sky", "description": "Adds the deprecated procedural sky of HDRP.", diff --git a/com.unity.render-pipelines.lightweight/package.json b/com.unity.render-pipelines.lightweight/package.json index 8d4e96d2746..c8440195067 100644 --- a/com.unity.render-pipelines.lightweight/package.json +++ b/com.unity.render-pipelines.lightweight/package.json @@ -1,12 +1,12 @@ { "name": "com.unity.render-pipelines.lightweight", "description": "The Lightweight Render Pipeline (LWRP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. LWRP uses simplified, physically based Lighting and Materials. The LWRP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms.", - "version": "9.0.0-preview.15", + "version": "9.0.0-preview.29", "unity": "2020.1", - "unityRelease": "0a23", + "unityRelease": "0b8", "displayName": "Lightweight RP", "dependencies": { - "com.unity.render-pipelines.universal": "9.0.0-preview.15", + "com.unity.render-pipelines.universal": "9.0.0-preview.29", "com.unity.postprocessing": "2.1.7" }, "keywords": [ diff --git a/com.unity.render-pipelines.universal/CHANGELOG.md b/com.unity.render-pipelines.universal/CHANGELOG.md index 4da84c4ee1e..9ff4f790e4c 100644 --- a/com.unity.render-pipelines.universal/CHANGELOG.md +++ b/com.unity.render-pipelines.universal/CHANGELOG.md @@ -26,6 +26,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added a OnCameraCleanup() function to the ScriptableRenderPass API, that gets called by the renderer after rendering each camera - Added Default Material Type options to the 2D Renderer Data Asset property settings. - Added additional steps to the 2D Renderer setup page for quality and platform settings. +- Added option to disable XR autotests on test settings. ### Changed @@ -53,6 +54,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - The virtual ScriptableRenderer.FrameCleanup() function has been marked obsolete and replaced by ScriptableRenderer.OnCameraCleanup() to better describe when the function gets invoked by the renderer. - DepthOnlyPass, CopyDepthPass and CopyColorPass now use OnCameraSetup() instead of Configure() to set up their passes before executing as they only need to get their rendertextures once per camera instead of once per eye. - Updated shaders to be compatible with Microsoft's DXC. +- Mesh GPU Instancing option is now hidden from the particles system renderer as this feature is not supported by URP. +- The 2D Renderer now supports camera stacking. ### Fixed - Fixed an issue where linear to sRGB conversion occurred twice on certain Android devices. @@ -168,6 +171,15 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed shader compilation errors when using multiple lights in DX10 level GPU. [case 1222302](https://issuetracker.unity3d.com/issues/urp-no-materials-apart-from-ui-are-rendered-when-using-direct3d11-graphics-api-on-a-dx10-gpu) - Fixed an issue with shadows not being correctly calculated in some shaders. - Fixed invalid implementation of one function in LWRP -> URP backward compatibility support. +- Fixed issue on Nintendo Switch where maximum number of visible lights in C# code did not match maximum number in shader code. +- Fixed OpenGL ES 3.0 support for URP ShaderGraph. [case 1230890](https://issuetracker.unity3d.com/issues/urptemplate-gles3-android-custom-shader-fails-to-compile-on-adreno-306-gpu) +- Fixed an issue where multi edit camera properties didn't work. [case 1230080](https://issuetracker.unity3d.com/issues/urp-certain-settings-are-not-applied-to-all-cameras-when-multi-editing-in-the-inspector) +- Fixed an issue where the emission value in particle shaders would not update in the editor without entering playmode. +- Fixed issues with performance when importing fbx files +- Fixed issues with NullReferenceException happening with URP shaders +- Fixed an issue that caused memory allocations when sorting cameras. [case 1226448](https://issuetracker.unity3d.com/issues/2d-renderer-using-more-than-one-camera-that-renders-out-to-a-render-texture-creates-gc-alloc-every-frame) +- Fixed an issue where grid lines were being drawn on top of opaque objects in the preview window [case 1240723](https://issuetracker.unity3d.com/issues/urp-grid-is-rendered-in-front-of-the-model-in-the-inspector-animation-preview-window-when-depth-or-opaque-texture-is-enabled) +- Fixed an issue where objects in the preview window were being affected by layer mask settings in the default renderer [case 1204376](https://issuetracker.unity3d.com/issues/urp-prefab-preview-is-blank-when-a-custom-forward-renderer-data-and-default-layer-mask-is-mixed-are-used) ## [7.1.1] - 2019-09-05 ### Upgrade Guide @@ -753,4 +765,4 @@ Read/write XRGraphicsConfig -> Read-only XRGraphics interface to XRSettings. ### Fixed - Fixed an issue that was including unreferenced shaders in the build. - - Fixed a null reference caused by Particle System component lights. + - Fixed a null reference caused by Particle System component lights. \ No newline at end of file diff --git a/com.unity.render-pipelines.universal/Documentation~/TableOfContents.md b/com.unity.render-pipelines.universal/Documentation~/TableOfContents.md index 5472a775d7a..0e6503a5051 100644 --- a/com.unity.render-pipelines.universal/Documentation~/TableOfContents.md +++ b/com.unity.render-pipelines.universal/Documentation~/TableOfContents.md @@ -7,8 +7,13 @@ * [Install URP into an existing Project](InstallURPIntoAProject.md) * [The Universal Render Pipeline Asset](universalrp-asset.md) * [Upgrade guides](upgrade-guides.md) - * [Upgrade to URP 7.2.0](upgrade-guide-7-2-0.md) - * [Upgrade from LWRP to URP](upgrade-lwrp-to-urp.md) + * [Upgrading to URP 9.0.x](upgrade-guide-9-0-x.md) + * [Upgrading to URP 8.1.0](upgrade-guide-8-1-0.md) + * [Upgrading to URP 8.0.0](upgrade-guide-8-0-0.md) + * [Upgrading to URP 7.4.0](upgrade-guide-7-4-0.md) + * [Upgrading to URP 7.3.0](upgrade-guide-7-3-0.md) + * [Upgrading to URP 7.2.0](upgrade-guide-7-2-0.md) + * [Upgrading from LWRP to URP](upgrade-lwrp-to-urp.md) * [Rendering](rendering-in-universalrp.md) * [Lighting](lighting.md) * [Light component reference](light-component) diff --git a/com.unity.render-pipelines.universal/Documentation~/requirements.md b/com.unity.render-pipelines.universal/Documentation~/requirements.md index 867c9f725c2..665c76fbe14 100644 --- a/com.unity.render-pipelines.universal/Documentation~/requirements.md +++ b/com.unity.render-pipelines.universal/Documentation~/requirements.md @@ -8,8 +8,10 @@ The following table shows the compatibility of URP package versions with differe | Package version | Minimum Unity version | Maximum Unity version | |-----------------|-----------------------|-----------------------| -| 9.x.x | 2020.1.0a23 | 2020.2.x | -| 8.x.x | 2020.1.0a23 | 2020.1.x | +| 9.x.x | 2020.1.0b6 | 2020.2.x | +| 8.1.x | 2020.1.0b6 | 2020.1.x | +| 8.0.x | 2020.1.0a23 | 2020.1.x | +| 7.4.x | 2019.3.2f1 | 2019.4.x | | 7.3.x | 2019.3.2f1 | 2019.4.x | | 7.2.x | 2019.3.0f6 | 2019.4.x | | 7.1.8 | 2019.3.0f3 | 2019.4.x | diff --git a/com.unity.render-pipelines.universal/Documentation~/shaders-in-universalrp.md b/com.unity.render-pipelines.universal/Documentation~/shaders-in-universalrp.md index 26ac79433f6..6454b06ffee 100644 --- a/com.unity.render-pipelines.universal/Documentation~/shaders-in-universalrp.md +++ b/com.unity.render-pipelines.universal/Documentation~/shaders-in-universalrp.md @@ -32,4 +32,4 @@ If you’re targeting less powerful devices, or just would like simpler shading, If you don’t need real-time lighting, or would rather only use [baked lighting](https://docs.unity3d.com/Manual/LightMode-Baked.html) and sample global illumination, choose a Baked Lit Shader. -If you don’t need lighting in on a material at all, you can choose the an Unlit Shader. +If you don’t need lighting on a Material at all, you can choose the an Unlit Shader. diff --git a/com.unity.render-pipelines.universal/Documentation~/universalrp-builtin-feature-comparison.md b/com.unity.render-pipelines.universal/Documentation~/universalrp-builtin-feature-comparison.md index 659699ab42f..1203e9cb629 100644 --- a/com.unity.render-pipelines.universal/Documentation~/universalrp-builtin-feature-comparison.md +++ b/com.unity.render-pipelines.universal/Documentation~/universalrp-builtin-feature-comparison.md @@ -159,7 +159,7 @@ This table provides an overview of the current features supported in the Univers | World Space | Yes | Yes | | Text Mesh Pro | Yes | Yes | | ***VR*** | | | -| Mutipass | Yes | In research | +| Multipass | Yes | In research | | Single Pass | Yes | Yes | | Single Pass Instanced | Yes | Yes | | *Post-processing*
Oculus Rift
Oculus Quest
Oculus Go
Gear VR
PSVR
HoloLens
WMR
Magic Leap One
OpenVR|
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes |
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
No | diff --git a/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-7-4-0.md b/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-7-4-0.md new file mode 100644 index 00000000000..0eff9df8296 --- /dev/null +++ b/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-7-4-0.md @@ -0,0 +1,13 @@ +# Upgrading to version 7.4.0 of the Universal Render Pipeline + +This page describes how to upgrade from an older version of the Universal Render Pipeline (URP) to version 7.4.0. + +## Upgrading from URP 7.2.x and later + +1. URP 7.4.0 does not have breaking changes compared with URP 7.2.x and later. To upgrade URP to version 7.4.0, install the new version of the package. + +## Upgrading from URP 7.0.x-7.1.x + +1. Upgrade to URP 7.2.0 first. Refer to [Upgrading to version 7.2.0 of the Universal Render Pipeline](upgrade-guide-7-2-0). + +2. Perform the procedure **Upgrading from URP 7.2.x**. diff --git a/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-8-0-0.md b/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-8-0-0.md index fd547d6f7e0..801e81aff71 100644 --- a/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-8-0-0.md +++ b/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-8-0-0.md @@ -4,10 +4,10 @@ This page describes how to upgrade from an older version of the Universal Render ## Upgrading from URP 7.2.x and later -1. URP 8.0.0 does not support the package Post-processing v2. If your Project uses the package Post-processing v2, upgrade the effects that use this package first. +1. URP 8.x.x does not support the package Post-Processing Stack v2. If your Project uses the package Post-Processing Stack v2, migrate the effects that use this package first. ## Upgrading from URP 7.0.x-7.1.x 1. Upgrade to URP 7.2.0 first. Refer to [Upgrading to version 7.2.0 of the Universal Render Pipeline](upgrade-guide-7-2-0). -2. URP 8.0.0 does not support the package Post-processing v2. If your Project uses the package Post-processing v2, upgrade the effects that use this package first. +2. URP 8.x.x does not support the package Post-Processing Stack v2. If your Project uses the package Post-Processing Stack v2, migrate the effects that use this package first. diff --git a/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-8-1-0.md b/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-8-1-0.md new file mode 100644 index 00000000000..9fd7374f299 --- /dev/null +++ b/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-8-1-0.md @@ -0,0 +1,17 @@ +# Upgrading to version 8.1.x of the Universal Render Pipeline + +This page describes how to upgrade from an older version of the Universal Render Pipeline (URP) to version 8.1.x. + +## Upgrading from URP 8.0.x + +1. URP 8.1.x does not have breaking changes compared with URP 8.0.x. To upgrade URP to version 8.1.x, install the new version of the package. + +## Upgrading from URP 7.2.x and later 7.x releases + +1. URP 8.x.x does not support the package Post-Processing Stack v2. If your Project uses the package Post-Processing Stack v2, migrate the effects that use this package first. + +## Upgrading from URP 7.0.x-7.1.x + +1. Upgrade to URP 7.2.0 first. Refer to [Upgrading to version 7.2.0 of the Universal Render Pipeline](upgrade-guide-7-2-0). + +2. URP 8.x.x does not support the package Post-Processing Stack v2. If your Project uses the package Post-Processing Stack v2, migrate the effects that use this package first. diff --git a/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-9-0-x.md b/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-9-0-x.md new file mode 100644 index 00000000000..921048735ca --- /dev/null +++ b/com.unity.render-pipelines.universal/Documentation~/upgrade-guide-9-0-x.md @@ -0,0 +1,17 @@ +# Upgrading to version 9.0.x of the Universal Render Pipeline + +This page describes how to upgrade from an older version of the Universal Render Pipeline (URP) to version 9.0.x. + +## Upgrading from URP 8.0.x and later 8.x releases + +1. URP 9.0.x does not have breaking changes compared with URP 8.x.x. To upgrade URP to version 9.0.x, install the new version of the package. + +## Upgrading from URP 7.2.x and later 7.x releases + +1. URP 9.x.x does not support the package Post-Processing Stack v2. If your Project uses the package Post-Processing Stack v2, migrate the effects that use that package first. + +## Upgrading from URP 7.0.x-7.1.x + +1. Upgrade to URP 7.2.0 first. Refer to [Upgrading to version 7.2.0 of the Universal Render Pipeline](upgrade-guide-7-2-0). + +2. URP 8.x.x does not support the package Post-Processing Stack v2. If your Project uses the package Post-Processing Stack v2, migrate the effects that use that package first. diff --git a/com.unity.render-pipelines.universal/Documentation~/upgrade-guides.md b/com.unity.render-pipelines.universal/Documentation~/upgrade-guides.md index 852a9e6cc7b..4a6bff5f55e 100644 --- a/com.unity.render-pipelines.universal/Documentation~/upgrade-guides.md +++ b/com.unity.render-pipelines.universal/Documentation~/upgrade-guides.md @@ -2,7 +2,10 @@ This section contains information about upgrading from an older version of the Universal Render Pipeline (URP) to a more recent version, and about upgrading from the Lightweight Render Pipeline (LWRP) to URP. +* [Upgrading to URP 9.0.x](upgrade-guide-9-0-x.md) +* [Upgrading to URP 8.1.0](upgrade-guide-8-1-0.md) * [Upgrading to URP 8.0.0](upgrade-guide-8-0-0.md) +* [Upgrading to URP 7.4.0](upgrade-guide-7-4-0.md) * [Upgrading to URP 7.3.0](upgrade-guide-7-3-0.md) * [Upgrading to URP 7.2.0](upgrade-guide-7-2-0.md) * [Upgrading from LWRP to URP](upgrade-lwrp-to-urp.md) diff --git a/com.unity.render-pipelines.universal/Editor/2D/PixelPerfectCameraEditor.cs b/com.unity.render-pipelines.universal/Editor/2D/PixelPerfectCameraEditor.cs index dcc4dea5b0f..076c3d3a1e2 100644 --- a/com.unity.render-pipelines.universal/Editor/2D/PixelPerfectCameraEditor.cs +++ b/com.unity.render-pipelines.universal/Editor/2D/PixelPerfectCameraEditor.cs @@ -1,6 +1,7 @@ using System; using UnityEngine; using UnityEngine.Experimental.Rendering.Universal; +using UnityEngine.Rendering.Universal; namespace UnityEditor.Experimental.Rendering.Universal { @@ -19,6 +20,7 @@ private class Style public GUIContent stretchFill = new GUIContent("Stretch Fill", "If enabled, expands the viewport to fit the screen resolution while maintaining the viewport aspect ratio."); public GUIContent currentPixelRatio = new GUIContent("Current Pixel Ratio", "Ratio of the rendered Sprites compared to their original size."); public GUIContent runInEditMode = new GUIContent("Run In Edit Mode", "Enable this to preview Camera setting changes in Edit Mode. This will cause constant changes to the Scene while active."); + public const string cameraStackingWarning = "Pixel Perfect Camera won't function properly if stacked with another camera."; public GUIStyle centeredLabel; @@ -45,6 +47,7 @@ public Style() private Vector2 m_GameViewSize = Vector2.zero; private GUIContent m_CurrentPixelRatioValue; + bool m_CameraStacking; private void LazyInit() { @@ -55,6 +58,26 @@ private void LazyInit() m_CurrentPixelRatioValue = new GUIContent(); } + void CheckForCameraStacking() + { + m_CameraStacking = false; + + PixelPerfectCamera obj = target as PixelPerfectCamera; + UniversalAdditionalCameraData cameraData = null; + obj?.TryGetComponent(out cameraData); + + if (cameraData == null) + return; + + if (cameraData.renderType == CameraRenderType.Base) + { + var cameraStack = cameraData.cameraStack; + m_CameraStacking = cameraStack != null ? cameraStack.Count > 0 : false; + } + else if (cameraData.renderType == CameraRenderType.Overlay) + m_CameraStacking = true; + } + public void OnEnable() { m_AssetsPPU = serializedObject.FindProperty("m_AssetsPPU"); @@ -92,6 +115,12 @@ public override void OnInspectorGUI() serializedObject.Update(); + if (Event.current.type == EventType.Layout) + CheckForCameraStacking(); + + if (m_CameraStacking) + EditorGUILayout.HelpBox(Style.cameraStackingWarning, MessageType.Warning); + EditorGUILayout.PropertyField(m_AssetsPPU, m_Style.assetsPPU); if (m_AssetsPPU.intValue <= 0) m_AssetsPPU.intValue = 1; diff --git a/com.unity.render-pipelines.universal/Editor/ForwardRendererDataEditor.cs b/com.unity.render-pipelines.universal/Editor/ForwardRendererDataEditor.cs index 9f7f463d9d7..cf1a37de93d 100644 --- a/com.unity.render-pipelines.universal/Editor/ForwardRendererDataEditor.cs +++ b/com.unity.render-pipelines.universal/Editor/ForwardRendererDataEditor.cs @@ -11,6 +11,7 @@ namespace UnityEditor.Rendering.Universal private static class Styles { public static readonly GUIContent RendererTitle = new GUIContent("Forward Renderer", "Custom Forward Renderer for Universal RP."); + public static readonly GUIContent PostProcessLabel = new GUIContent("Post Process Data", "The asset containing references to shaders and Textures that the Renderer uses for post-processing."); public static readonly GUIContent FilteringLabel = new GUIContent("Filtering", "Controls filter rendering settings for this renderer."); public static readonly GUIContent OpaqueMask = new GUIContent("Opaque Layer Mask", "Controls which opaque layers this renderer draws."); public static readonly GUIContent TransparentMask = new GUIContent("Transparent Layer Mask", "Controls which transparent layers this renderer draws."); @@ -42,7 +43,7 @@ public override void OnInspectorGUI() EditorGUILayout.Space(); EditorGUILayout.LabelField(Styles.RendererTitle, EditorStyles.boldLabel); // Title EditorGUI.indentLevel++; - EditorGUILayout.PropertyField(m_PostProcessData); + EditorGUILayout.PropertyField(m_PostProcessData, Styles.PostProcessLabel); EditorGUI.indentLevel--; EditorGUILayout.Space(); diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesLitShader.cs b/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesLitShader.cs index b9b50a371f7..0a584bb3819 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesLitShader.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesLitShader.cs @@ -57,6 +57,11 @@ public override void DrawAdvancedOptions(Material material) materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode); ParticleGUI.FadingOptions(material, materialEditor, particleProps); ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial, true); + + if (EditorGUI.EndChangeCheck()) + { + MaterialChanged(material); + } } base.DrawAdvancedOptions(material); } diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesSimpleLitShader.cs b/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesSimpleLitShader.cs index 62fdc69fd93..c9779d86c2b 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesSimpleLitShader.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesSimpleLitShader.cs @@ -58,6 +58,11 @@ public override void DrawAdvancedOptions(Material material) materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode); ParticleGUI.FadingOptions(material, materialEditor, particleProps); ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial, true); + + if (EditorGUI.EndChangeCheck()) + { + MaterialChanged(material); + } } base.DrawAdvancedOptions(material); } diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesUnlitShader.cs b/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesUnlitShader.cs index 692edf4ef47..17058da6d4c 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesUnlitShader.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGUI/Shaders/ParticlesUnlitShader.cs @@ -57,6 +57,11 @@ public override void DrawAdvancedOptions(Material material) materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode); ParticleGUI.FadingOptions(material, materialEditor, particleProps); ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial); + + if (EditorGUI.EndChangeCheck()) + { + MaterialChanged(material); + } } base.DrawAdvancedOptions(material); } diff --git a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs index 5c30bf89d26..80bda06c60f 100644 --- a/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs +++ b/com.unity.render-pipelines.universal/Editor/ShaderGraph/Targets/UniversalTarget.cs @@ -226,7 +226,7 @@ static class CorePragmas public static readonly PragmaCollection Default = new PragmaCollection { { Pragma.Target(ShaderModel.Target20) }, - { Pragma.OnlyRenderers(new[]{ Platform.GLES }) }, + { Pragma.OnlyRenderers(new[]{ Platform.GLES, Platform.GLES3 }) }, { Pragma.PreferHlslCC(new[]{ Platform.GLES }) }, { Pragma.Vertex("vert") }, { Pragma.Fragment("frag") }, @@ -235,7 +235,7 @@ static class CorePragmas public static readonly PragmaCollection Instanced = new PragmaCollection { { Pragma.Target(ShaderModel.Target20) }, - { Pragma.OnlyRenderers(new[]{ Platform.GLES }) }, + { Pragma.OnlyRenderers(new[]{ Platform.GLES, Platform.GLES3 }) }, { Pragma.MultiCompileInstancing }, { Pragma.PreferHlslCC(new[]{ Platform.GLES }) }, { Pragma.Vertex("vert") }, @@ -245,7 +245,7 @@ static class CorePragmas public static readonly PragmaCollection Forward = new PragmaCollection { { Pragma.Target(ShaderModel.Target20) }, - { Pragma.OnlyRenderers(new[]{ Platform.GLES }) }, + { Pragma.OnlyRenderers(new[]{ Platform.GLES, Platform.GLES3 }) }, { Pragma.MultiCompileInstancing }, { Pragma.MultiCompileFog }, { Pragma.PreferHlslCC(new[]{ Platform.GLES }) }, diff --git a/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineCameraEditor.cs b/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineCameraEditor.cs index ee2972579cf..516d79c2b6c 100644 --- a/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineCameraEditor.cs +++ b/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineCameraEditor.cs @@ -7,6 +7,7 @@ using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; +using Object = UnityEngine.Object; namespace UnityEditor.Rendering.Universal { @@ -21,7 +22,7 @@ internal enum BackgroundType DontCare, } - internal class Styles + static class Styles { // Groups public static GUIContent commonCameraSettingsText = EditorGUIUtility.TrTextContent("Projection", "These settings control how the camera views the world."); @@ -53,8 +54,6 @@ internal class Styles public static readonly GUIContent targetTextureLabel = EditorGUIUtility.TrTextContent("Output Texture", "The texture to render this camera into, if none then this camera renders to screen."); - public static readonly GUIContent cameraStackNotSupportedMessage = EditorGUIUtility.TrTextContent("Camera Stacking not supported.", "The renderer used by this camera doesn't support camera stacking."); - public static readonly string hdrDisabledWarning = "HDR rendering is disabled in the Universal Render Pipeline asset."; public static readonly string mssaDisabledWarning = "Anti-aliasing is disabled in the Universal Render Pipeline asset."; @@ -70,16 +69,6 @@ internal class Styles public static int[] cameraBackgroundValues = { 0, 1, 2}; - // This is for adding more data like Pipeline Asset option - public static GUIContent[] displayedAdditionalDataOptions = - { - new GUIContent("Off"), - new GUIContent("On"), - new GUIContent("Use Pipeline Settings"), - }; - - public static int[] additionalDataOptions = Enum.GetValues(typeof(CameraOverrideOption)).Cast().ToArray(); - // Using the pipeline Settings public static GUIContent[] displayedCameraOptions = { @@ -92,33 +81,20 @@ internal class Styles // Camera Types public static List m_CameraTypeNames = null; public static readonly string[] cameraTypeNames = Enum.GetNames(typeof(CameraRenderType)); - public static int[] additionalDataCameraTypeOptions = Enum.GetValues(typeof(CameraRenderType)) as int[]; - // Beautified anti-aliasing options + // Beautified anti-aliasing options public static GUIContent[] antialiasingOptions = { new GUIContent("None"), new GUIContent("Fast Approximate Anti-aliasing (FXAA)"), new GUIContent("Subpixel Morphological Anti-aliasing (SMAA)"), - //new GUIContent("Temporal Anti-aliasing (TAA)") }; - public static int[] antialiasingValues = { 0, 1, 2/*, 3*/ }; - - // Beautified anti-aliasing quality names - public static GUIContent[] antialiasingQualityOptions = - { - new GUIContent("Low"), - new GUIContent("Medium"), - new GUIContent("High") - }; - public static int[] antialiasingQualityValues = { 0, 1, 2 }; - - }; + public static int[] antialiasingValues = { 0, 1, 2}; + } ReorderableList m_LayerList; public Camera camera { get { return target as Camera; } } - static List k_Cameras; List validCameras = new List(); @@ -138,10 +114,8 @@ internal class Styles public bool isSameClearFlags { get { return !settings.clearFlags.hasMultipleDifferentValues; } } public bool isSameOrthographic { get { return !settings.orthographic.hasMultipleDifferentValues; } } - static readonly int[] s_RenderingPathValues = {0}; - static Styles s_Styles; UniversalRenderPipelineAsset m_UniversalRenderPipeline; - UniversalAdditionalCameraData m_AdditionalCameraData; + Dictionary m_AdditionalCameraDatas = new Dictionary(); SerializedObject m_AdditionalCameraDataSO; readonly AnimBool m_ShowBGColorAnim = new AnimBool(); @@ -205,18 +179,22 @@ void UpdateCameraTypeIntPopupData() m_OutputSettingsFoldout = new SavedBool($"{target.GetType()}.OutputSettingsFoldout", false); m_RenderingSettingsFoldout = new SavedBool($"{target.GetType()}.RenderingSettingsFoldout", false); m_StackSettingsFoldout = new SavedBool($"{target.GetType()}.StackSettingsFoldout", false); - m_AdditionalCameraData = camera.gameObject.GetComponent(); + + var additionalCameraList = new List(); + foreach (var cameraTarget in targets) + { + var additionData = (cameraTarget as Component).gameObject.GetComponent(); + if(additionData == null) + additionData = (cameraTarget as Component).gameObject.AddComponent(); + m_AdditionalCameraDatas[cameraTarget] = additionData; + additionalCameraList.Add(additionData); + } m_ErrorIcon = EditorGUIUtility.Load("icons/console.erroricon.sml.png") as Texture2D; validCameras.Clear(); errorCameras.Clear(); settings.OnEnable(); - // Additional Camera Data - if (m_AdditionalCameraData == null) - { - m_AdditionalCameraData = camera.gameObject.AddComponent(); - } - init(m_AdditionalCameraData); + init(additionalCameraList); UpdateAnimationValues(true); UpdateCameraTypeIntPopupData(); @@ -318,7 +296,6 @@ void DrawElementCallback(Rect rect, int index, bool isActive, bool isFocused) } } - EditorGUIUtility.labelWidth = labelWidth; } else @@ -377,12 +354,12 @@ void AddCameraToCameraListMenuSelected(object userData, string[] options, int se m_AdditionalCameraDataCameras.serializedObject.ApplyModifiedProperties(); } - void init(UniversalAdditionalCameraData additionalCameraData) + void init(List additionalCameraData) { if(additionalCameraData == null) return; - m_AdditionalCameraDataSO = new SerializedObject(additionalCameraData); + m_AdditionalCameraDataSO = new SerializedObject(additionalCameraData.ToArray()); m_AdditionalCameraDataRenderShadowsProp = m_AdditionalCameraDataSO.FindProperty("m_RenderShadows"); m_AdditionalCameraDataRenderDepthProp = m_AdditionalCameraDataSO.FindProperty("m_RequiresDepthTextureOption"); m_AdditionalCameraDataRenderOpaqueProp = m_AdditionalCameraDataSO.FindProperty("m_RequiresOpaqueTextureOption"); @@ -433,17 +410,22 @@ public override void OnInspectorGUI() return; } - if (s_Styles == null) - s_Styles = new Styles(); - settings.Update(); + m_AdditionalCameraDataSO.Update(); UpdateAnimationValues(false); // Get the type of Camera we are using CameraRenderType camType = (CameraRenderType)m_AdditionalCameraDataCameraTypeProp.intValue; - DrawCameraType(camType); + DrawCameraType(); + EditorGUILayout.Space(); + // If we have different cameras selected that are of different types we do not allow multi editing and we do not draw any more UI. + if (m_AdditionalCameraDataCameraTypeProp.hasMultipleDifferentValues) + { + EditorGUILayout.HelpBox("Cannot multi edit cameras of different types.", MessageType.Info); + return; + } EditorGUI.indentLevel++; @@ -460,6 +442,7 @@ public override void OnInspectorGUI() EditorGUI.indentLevel--; settings.ApplyModifiedProperties(); + m_AdditionalCameraDataSO.ApplyModifiedProperties(); } void DrawCommonSettings() @@ -478,7 +461,14 @@ void DrawCommonSettings() void DrawStackSettings() { m_StackSettingsFoldout.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_StackSettingsFoldout.value, Styles.stackSettingsText); - ScriptableRenderer.RenderingFeatures supportedRenderingFeatures = m_AdditionalCameraData?.scriptableRenderer?.supportedRenderingFeatures; + if (m_AdditionalCameraDataCameras.hasMultipleDifferentValues) + { + EditorGUILayout.HelpBox("Cannot multi edit stack of multiple cameras.", MessageType.Info); + EditorGUILayout.EndFoldoutHeaderGroup(); + return; + } + + ScriptableRenderer.RenderingFeatures supportedRenderingFeatures = m_AdditionalCameraDatas[target]?.scriptableRenderer?.supportedRenderingFeatures; if (supportedRenderingFeatures != null && supportedRenderingFeatures.cameraStacking == false) { @@ -531,14 +521,16 @@ void DrawEnvironmentSettings(CameraRenderType camType) if (camType == CameraRenderType.Base) { DrawClearFlags(); - - if (GetBackgroundType((CameraClearFlags)settings.clearFlags.intValue) == BackgroundType.SolidColor) + if (!settings.clearFlags.hasMultipleDifferentValues) { - using (var group = new EditorGUILayout.FadeGroupScope(m_ShowBGColorAnim.faded)) + if (GetBackgroundType((CameraClearFlags)settings.clearFlags.intValue) == BackgroundType.SolidColor) { - if (group.visible) + using (var group = new EditorGUILayout.FadeGroupScope(m_ShowBGColorAnim.faded)) { - settings.DrawBackgroundColor(); + if (group.visible) + { + settings.DrawBackgroundColor(); + } } } } @@ -588,32 +580,7 @@ void DrawRenderingSettings(CameraRenderType camType) void DrawPostProcessingOverlay() { - bool hasChanged = false; - bool selectedRenderPostProcessing; - - if (m_AdditionalCameraDataSO == null) - { - selectedRenderPostProcessing = false; - } - else - { - m_AdditionalCameraDataSO.Update(); - selectedRenderPostProcessing = m_AdditionalCameraDataRenderPostProcessing.boolValue; - } - - hasChanged |= DrawToggle(m_AdditionalCameraDataRenderPostProcessing, ref selectedRenderPostProcessing, Styles.renderPostProcessing); - - if (hasChanged) - { - if (m_AdditionalCameraDataSO == null) - { - m_AdditionalCameraData = Undo.AddComponent(camera.gameObject); - init(m_AdditionalCameraData); - } - - m_AdditionalCameraDataRenderPostProcessing.boolValue = selectedRenderPostProcessing; - m_AdditionalCameraDataSO.ApplyModifiedProperties(); - } + EditorGUILayout.PropertyField(m_AdditionalCameraDataRenderPostProcessing, Styles.renderPostProcessing); } void DrawOutputSettings() @@ -644,14 +611,12 @@ void DrawOutputSettings() EditorGUILayout.EndFoldoutHeaderGroup(); } - void DrawCameraType(CameraRenderType camType) + void DrawCameraType() { EditorGUI.BeginChangeCheck(); - int selCameraType = EditorGUILayout.IntPopup(Styles.cameraType, (int)camType, Styles.m_CameraTypeNames.ToArray(), Styles.additionalDataCameraTypeOptions); + EditorGUILayout.PropertyField(m_AdditionalCameraDataCameraTypeProp, Styles.cameraType); if (EditorGUI.EndChangeCheck()) { - m_AdditionalCameraDataCameraTypeProp.intValue = selCameraType; - m_AdditionalCameraDataSO.ApplyModifiedProperties(); UpdateCameras(); } } @@ -660,6 +625,7 @@ void DrawClearFlags() { // Converts between ClearFlags and Background Type. BackgroundType backgroundType = GetBackgroundType((CameraClearFlags) settings.clearFlags.intValue); + EditorGUI.showMixedValue = settings.clearFlags.hasMultipleDifferentValues; EditorGUI.BeginChangeCheck(); BackgroundType selectedType = (BackgroundType)EditorGUILayout.IntPopup(Styles.backgroundType, (int)backgroundType, @@ -689,8 +655,7 @@ void DrawClearFlags() void DrawPriority() { - Rect controlRect = EditorGUILayout.GetControlRect(true); - EditorGUI.PropertyField(controlRect, settings.depth, Styles.priority); + EditorGUILayout.PropertyField(settings.depth, Styles.priority); } void DrawHDR() @@ -743,7 +708,6 @@ void DrawVolumes() } else { - m_AdditionalCameraDataSO.Update(); selectedVolumeLayerMask = m_AdditionalCameraDataVolumeLayerMask.intValue; selectedVolumeTrigger = (Transform)m_AdditionalCameraDataVolumeTrigger.objectReferenceValue; } @@ -753,12 +717,6 @@ void DrawVolumes() if (hasChanged) { - if (m_AdditionalCameraDataSO == null) - { - m_AdditionalCameraData = Undo.AddComponent(camera.gameObject); - init(m_AdditionalCameraData); - } - m_AdditionalCameraDataVolumeLayerMask.intValue = selectedVolumeLayerMask; m_AdditionalCameraDataVolumeTrigger.objectReferenceValue = selectedVolumeTrigger; m_AdditionalCameraDataSO.ApplyModifiedProperties(); @@ -767,20 +725,12 @@ void DrawVolumes() void DrawRenderer() { - int selectedRendererOption; - if (m_AdditionalCameraDataSO == null) - { - selectedRendererOption = -1; - } - else - { - m_AdditionalCameraDataSO.Update(); - selectedRendererOption = m_AdditionalCameraDataRendererProp.intValue; - } - + int selectedRendererOption = m_AdditionalCameraDataRendererProp.intValue; EditorGUI.BeginChangeCheck(); + EditorGUI.showMixedValue = m_AdditionalCameraDataRendererProp.hasMultipleDifferentValues; int selectedRenderer = EditorGUILayout.IntPopup(Styles.rendererType, selectedRendererOption, m_UniversalRenderPipeline.rendererDisplayList, UniversalRenderPipeline.asset.rendererIndexList); + if (!m_UniversalRenderPipeline.ValidateRendererDataList()) { EditorGUILayout.HelpBox(Styles.noRendererError, MessageType.Error); @@ -792,12 +742,6 @@ void DrawRenderer() if (EditorGUI.EndChangeCheck()) { - if (m_AdditionalCameraDataSO == null) - { - m_AdditionalCameraData = Undo.AddComponent(camera.gameObject); - init(m_AdditionalCameraData); - } - m_AdditionalCameraDataRendererProp.intValue = selectedRenderer; m_AdditionalCameraDataSO.ApplyModifiedProperties(); } @@ -805,65 +749,30 @@ void DrawRenderer() void DrawPostProcessing() { - bool hasChanged = false; - bool selectedRenderPostProcessing; - AntialiasingMode selectedAntialiasing; - AntialiasingQuality selectedAntialiasingQuality; - bool selectedStopNaN; - bool selectedDithering; + EditorGUILayout.PropertyField(m_AdditionalCameraDataRenderPostProcessing, Styles.renderPostProcessing); - if (m_AdditionalCameraDataSO == null) - { - selectedRenderPostProcessing = false; - selectedAntialiasing = AntialiasingMode.None; - selectedAntialiasingQuality = AntialiasingQuality.High; - selectedStopNaN = false; - selectedDithering = false; - } - else + // Draw Final Post-processing + DrawIntPopup(m_AdditionalCameraDataAntialiasing, Styles.antialiasing, Styles.antialiasingOptions, Styles.antialiasingValues); + + // If AntiAliasing has mixed value we do not draw the sub menu + if (m_AdditionalCameraDataAntialiasing.hasMultipleDifferentValues) { - m_AdditionalCameraDataSO.Update(); - selectedRenderPostProcessing = m_AdditionalCameraDataRenderPostProcessing.boolValue; - selectedAntialiasing = (AntialiasingMode)m_AdditionalCameraDataAntialiasing.intValue; - selectedAntialiasingQuality = (AntialiasingQuality)m_AdditionalCameraDataAntialiasingQuality.intValue; - selectedStopNaN = m_AdditionalCameraDataStopNaN.boolValue; - selectedDithering = m_AdditionalCameraDataDithering.boolValue; + return; } - hasChanged |= DrawToggle(m_AdditionalCameraDataRenderPostProcessing, ref selectedRenderPostProcessing, Styles.renderPostProcessing); + var selectedAntialiasing = (AntialiasingMode)m_AdditionalCameraDataAntialiasing.intValue; - // Draw Final Post-processing + if (selectedAntialiasing == AntialiasingMode.SubpixelMorphologicalAntiAliasing) { - hasChanged |= DrawIntPopup(m_AdditionalCameraDataAntialiasing, ref selectedAntialiasing, Styles.antialiasing, Styles.antialiasingOptions, Styles.antialiasingValues); - - if (selectedAntialiasing == AntialiasingMode.SubpixelMorphologicalAntiAliasing) - { - EditorGUI.indentLevel++; - hasChanged |= DrawIntPopup(m_AdditionalCameraDataAntialiasingQuality, ref selectedAntialiasingQuality, Styles.antialiasingQuality, Styles.antialiasingQualityOptions, Styles.antialiasingQualityValues); - if (CoreEditorUtils.buildTargets.Contains(GraphicsDeviceType.OpenGLES2)) - EditorGUILayout.HelpBox("Sub-pixel Morphological Anti-Aliasing isn't supported on GLES2 platforms.", MessageType.Warning); - EditorGUI.indentLevel--; - } - - hasChanged |= DrawToggle(m_AdditionalCameraDataStopNaN, ref selectedStopNaN, Styles.stopNaN); - hasChanged |= DrawToggle(m_AdditionalCameraDataDithering, ref selectedDithering, Styles.dithering); + EditorGUI.indentLevel++; + EditorGUILayout.PropertyField(m_AdditionalCameraDataAntialiasingQuality, Styles.antialiasingQuality); + if (CoreEditorUtils.buildTargets.Contains(GraphicsDeviceType.OpenGLES2)) + EditorGUILayout.HelpBox("Sub-pixel Morphological Anti-Aliasing isn't supported on GLES2 platforms.", MessageType.Warning); + EditorGUI.indentLevel--; } - if (hasChanged) - { - if (m_AdditionalCameraDataSO == null) - { - m_AdditionalCameraData = Undo.AddComponent(camera.gameObject); - init(m_AdditionalCameraData); - } - - m_AdditionalCameraDataRenderPostProcessing.boolValue = selectedRenderPostProcessing; - m_AdditionalCameraDataAntialiasing.intValue = (int)selectedAntialiasing; - m_AdditionalCameraDataAntialiasingQuality.intValue = (int)selectedAntialiasingQuality; - m_AdditionalCameraDataStopNaN.boolValue = selectedStopNaN; - m_AdditionalCameraDataDithering.boolValue = selectedDithering; - m_AdditionalCameraDataSO.ApplyModifiedProperties(); - } + EditorGUILayout.PropertyField(m_AdditionalCameraDataStopNaN, Styles.stopNaN); + EditorGUILayout.PropertyField(m_AdditionalCameraDataDithering, Styles.dithering); } bool DrawLayerMask(SerializedProperty prop, ref LayerMask mask, GUIContent style) @@ -895,7 +804,7 @@ bool DrawLayerMask(SerializedProperty prop, ref LayerMask mask, GUIContent style } bool DrawObjectField(SerializedProperty prop, ref T value, GUIContent style) - where T : UnityEngine.Object + where T : Object { var defaultVal = value; bool hasChanged = false; @@ -914,100 +823,38 @@ bool DrawObjectField(SerializedProperty prop, ref T value, GUIContent style) void DrawDepthTexture() { - CameraOverrideOption selectedDepthOption; - m_AdditionalCameraDataSO.Update(); - selectedDepthOption = (CameraOverrideOption)m_AdditionalCameraDataRenderDepthProp.intValue; - Rect controlRectDepth = EditorGUILayout.GetControlRect(true); - - EditorGUI.BeginProperty(controlRectDepth, Styles.requireDepthTexture, m_AdditionalCameraDataRenderDepthProp); - EditorGUI.BeginChangeCheck(); - - selectedDepthOption = (CameraOverrideOption)EditorGUI.IntPopup(controlRectDepth, Styles.requireDepthTexture, (int)selectedDepthOption, Styles.displayedAdditionalDataOptions, Styles.additionalDataOptions); - if (EditorGUI.EndChangeCheck()) - { - m_AdditionalCameraDataRenderDepthProp.intValue = (int)selectedDepthOption; - m_AdditionalCameraDataSO.ApplyModifiedProperties(); - } - EditorGUI.EndProperty(); + EditorGUILayout.PropertyField(m_AdditionalCameraDataRenderDepthProp, Styles.requireDepthTexture); } void DrawOpaqueTexture() { - CameraOverrideOption selectedOpaqueOption; - m_AdditionalCameraDataSO.Update(); - selectedOpaqueOption =(CameraOverrideOption)m_AdditionalCameraDataRenderOpaqueProp.intValue; - - Rect controlRectColor = EditorGUILayout.GetControlRect(true); - - EditorGUI.BeginProperty(controlRectColor, Styles.requireOpaqueTexture, m_AdditionalCameraDataRenderOpaqueProp); - EditorGUI.BeginChangeCheck(); - selectedOpaqueOption = (CameraOverrideOption)EditorGUI.IntPopup(controlRectColor, Styles.requireOpaqueTexture, (int)selectedOpaqueOption, Styles.displayedAdditionalDataOptions, Styles.additionalDataOptions); - if (EditorGUI.EndChangeCheck()) - { - m_AdditionalCameraDataRenderOpaqueProp.intValue = (int)selectedOpaqueOption; - m_AdditionalCameraDataSO.ApplyModifiedProperties(); - } - EditorGUI.EndProperty(); + EditorGUILayout.PropertyField(m_AdditionalCameraDataRenderOpaqueProp, Styles.requireOpaqueTexture); } - bool DrawIntPopup(SerializedProperty prop, ref T value, GUIContent style, GUIContent[] optionNames, int[] optionValues) - where T : Enum + void DrawIntPopup(SerializedProperty prop, GUIContent style, GUIContent[] optionNames, int[] optionValues) { - var defaultVal = value; - bool hasChanged = false; var controlRect = BeginProperty(prop, style); EditorGUI.BeginChangeCheck(); - value = (T)(object)EditorGUI.IntPopup(controlRect, style, (int)(object)value, optionNames, optionValues); - if (EditorGUI.EndChangeCheck() && !Equals(defaultVal, value)) + var value = EditorGUI.IntPopup(controlRect, style, prop.intValue, optionNames, optionValues); + if (EditorGUI.EndChangeCheck()) { - hasChanged = true; + prop.intValue = value; } EndProperty(); - return hasChanged; - } - - bool DrawToggle(SerializedProperty prop, ref bool value, GUIContent style) - { - bool hasChanged = false; - var controlRect = BeginProperty(prop, style); - - EditorGUI.BeginChangeCheck(); - value = EditorGUI.Toggle(controlRect, style, value); - if (EditorGUI.EndChangeCheck()) - hasChanged = true; - - EndProperty(); - return hasChanged; } Rect BeginProperty(SerializedProperty prop, GUIContent style) { var controlRect = EditorGUILayout.GetControlRect(true); - if (m_AdditionalCameraDataSO != null) - EditorGUI.BeginProperty(controlRect, style, prop); + EditorGUI.BeginProperty(controlRect, style, prop); return controlRect; } void DrawRenderShadows() { - bool selectedValueShadows; - m_AdditionalCameraDataSO.Update(); - selectedValueShadows = m_AdditionalCameraData.renderShadows; - - Rect controlRectShadows = EditorGUILayout.GetControlRect(true); - - EditorGUI.BeginProperty(controlRectShadows, Styles.renderingShadows, m_AdditionalCameraDataRenderShadowsProp); - EditorGUI.BeginChangeCheck(); - - selectedValueShadows = EditorGUI.Toggle(controlRectShadows, Styles.renderingShadows, selectedValueShadows); - if (EditorGUI.EndChangeCheck()) - { - m_AdditionalCameraDataRenderShadowsProp.boolValue = selectedValueShadows; - m_AdditionalCameraDataSO.ApplyModifiedProperties(); - } - EditorGUI.EndProperty(); + EditorGUILayout.PropertyField(m_AdditionalCameraDataRenderShadowsProp, Styles.renderingShadows); } void DrawVRSettings() @@ -1033,7 +880,7 @@ public void RemoveComponent(Camera camera, IEnumerable dependencies) { // do not use keyword is to remove the additional data. It will not work dependencies = dependencies.Where(c => c.GetType() != typeof(UniversalAdditionalCameraData)); - if (dependencies.Count() > 0) + if (dependencies.Any()) { EditorUtility.DisplayDialog("Can't remove component", $"Can't remove Camera because {dependencies.First().GetType().Name} depends on it.", "Ok"); return; diff --git a/com.unity.render-pipelines.universal/Runtime/2D/Passes/Render2DLightingPass.cs b/com.unity.render-pipelines.universal/Runtime/2D/Passes/Render2DLightingPass.cs index 19ec296f8ca..6fc721f9111 100644 --- a/com.unity.render-pipelines.universal/Runtime/2D/Passes/Render2DLightingPass.cs +++ b/com.unity.render-pipelines.universal/Runtime/2D/Passes/Render2DLightingPass.cs @@ -135,7 +135,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData // Start Rendering if (lightStats.totalNormalMapUsage > 0) - RendererLighting.RenderNormals(context, renderingData.cullResults, normalsDrawSettings, filterSettings); + RendererLighting.RenderNormals(context, renderingData.cullResults, normalsDrawSettings, filterSettings, depthAttachment); cmd.Clear(); if (lightStats.totalLights > 0) @@ -147,7 +147,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData RendererLighting.ClearDirtyLighting(cmd, lightStats.blendStylesUsed); } - CoreUtils.SetRenderTarget(cmd, colorAttachment, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, ClearFlag.None, Color.white); + CoreUtils.SetRenderTarget(cmd, colorAttachment, depthAttachment, ClearFlag.None, Color.white); context.ExecuteCommandBuffer(cmd); Profiler.BeginSample("RenderSpritesWithLighting - Draw Transparent Renderers"); @@ -158,7 +158,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData { cmd.Clear(); - RendererLighting.RenderLightVolumes(camera, cmd, layerToRender, colorAttachment, lightStats.blendStylesUsed); + RendererLighting.RenderLightVolumes(camera, cmd, layerToRender, colorAttachment, depthAttachment, lightStats.blendStylesUsed); context.ExecuteCommandBuffer(cmd); cmd.Clear(); } @@ -180,7 +180,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData CommandBuffer cmd = CommandBufferPool.Get("Render Unlit"); DrawingSettings unlitDrawSettings = CreateDrawingSettings(k_ShaderTags, ref renderingData, SortingCriteria.CommonTransparent); - CoreUtils.SetRenderTarget(cmd, colorAttachment, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, ClearFlag.None, Color.white); + CoreUtils.SetRenderTarget(cmd, colorAttachment, depthAttachment, ClearFlag.None, Color.white); cmd.SetGlobalTexture("_ShapeLightTexture0", Texture2D.blackTexture); cmd.SetGlobalTexture("_ShapeLightTexture1", Texture2D.blackTexture); cmd.SetGlobalTexture("_ShapeLightTexture2", Texture2D.blackTexture); diff --git a/com.unity.render-pipelines.universal/Runtime/2D/Passes/Utility/RendererLighting.cs b/com.unity.render-pipelines.universal/Runtime/2D/Passes/Utility/RendererLighting.cs index f290df6fb20..d220b4e0379 100644 --- a/com.unity.render-pipelines.universal/Runtime/2D/Passes/Utility/RendererLighting.cs +++ b/com.unity.render-pipelines.universal/Runtime/2D/Passes/Utility/RendererLighting.cs @@ -106,7 +106,7 @@ static public void CreateNormalMapRenderTexture(CommandBuffer cmd) descriptor.useMipMap = false; descriptor.autoGenerateMips = false; descriptor.depthBufferBits = 0; - descriptor.msaaSamples = 1; + descriptor.msaaSamples = s_RenderingData.cameraData.cameraTargetDescriptor.msaaSamples; descriptor.dimension = TextureDimension.Tex2D; cmd.GetTemporaryRT(s_NormalsTarget.id, descriptor, FilterMode.Bilinear); @@ -184,7 +184,7 @@ static public void ReleaseRenderTextures(CommandBuffer cmd) } - static private void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture) + static private void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture) { cmdBuffer.SetGlobalFloat("_ShadowIntensity", 1 - light.shadowIntensity); cmdBuffer.SetGlobalFloat("_ShadowVolumeIntensity", 1 - light.shadowVolumeIntensity); @@ -268,7 +268,7 @@ static private void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Li } ReleaseShadowRenderTexture(cmdBuffer); - cmdBuffer.SetRenderTarget(renderTexture); + cmdBuffer.SetRenderTarget(renderTexture, depthTexture); } } @@ -287,7 +287,7 @@ static private bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBu Mesh lightMesh = light.GetMesh(); if (lightMesh != null) { - RenderShadows(cmdBuffer, layerToRender, light, light.shadowIntensity, renderTexture); + RenderShadows(cmdBuffer, layerToRender, light, light.shadowIntensity, renderTexture, renderTexture); renderedAnyLight = true; @@ -322,7 +322,7 @@ static private bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBu return renderedAnyLight; } - static private void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, List lights) + static private void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture, List lights) { if (lights.Count > 0) { @@ -341,7 +341,7 @@ static private void RenderLightVolumeSet(Camera camera, int blendStyleIndex, Com Mesh lightMesh = light.GetMesh(); if (lightMesh != null) { - RenderShadows(cmdBuffer, layerToRender, light, light.shadowVolumeIntensity, renderTexture); + RenderShadows(cmdBuffer, layerToRender, light, light.shadowVolumeIntensity, renderTexture, depthTexture); if (light.lightType == Light2D.LightType.Sprite && light.lightCookieSprite != null && light.lightCookieSprite.texture != null) cmdBuffer.SetGlobalTexture("_CookieTex", light.lightCookieSprite.texture); @@ -480,10 +480,10 @@ static public void ClearDirtyLighting(CommandBuffer cmdBuffer, uint blendStylesU } } - static public void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings) + static public void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings, RenderTargetIdentifier depthTarget) { var cmd = CommandBufferPool.Get("Clear Normals"); - cmd.SetRenderTarget(s_NormalsTarget.Identifier()); + cmd.SetRenderTarget(s_NormalsTarget.Identifier(), depthTarget); cmd.ClearRenderTarget(true, true, k_NormalClearColor); renderContext.ExecuteCommandBuffer(cmd); CommandBufferPool.Release(cmd); @@ -529,7 +529,7 @@ static public void RenderLights(Camera camera, CommandBuffer cmdBuffer, int laye } } - static public void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, uint blendStylesUsed) + static public void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, RenderTargetIdentifier depthTarget, uint blendStylesUsed) { for (int i = 0; i < s_BlendStyles.Length; ++i) { @@ -545,6 +545,7 @@ static public void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, in cmdBuffer, layerToRender, renderTarget, + depthTarget, Light2D.GetLightsByBlendStyle(i) ); diff --git a/com.unity.render-pipelines.universal/Runtime/2D/Renderer2D.cs b/com.unity.render-pipelines.universal/Runtime/2D/Renderer2D.cs index fdd3df00ec7..37b84a475f4 100644 --- a/com.unity.render-pipelines.universal/Runtime/2D/Renderer2D.cs +++ b/com.unity.render-pipelines.universal/Runtime/2D/Renderer2D.cs @@ -13,14 +13,21 @@ internal class Renderer2D : ScriptableRenderer PostProcessPass m_FinalPostProcessPass; bool m_UseDepthStencilBuffer = true; - RenderTargetHandle m_ColorTargetHandle; - RenderTargetHandle m_AfterPostProcessColorHandle; - RenderTargetHandle m_ColorGradingLutHandle; + bool m_CreateColorTexture; + bool m_CreateDepthTexture; + + readonly RenderTargetHandle k_ColorTextureHandle; + readonly RenderTargetHandle k_DepthTextureHandle; + readonly RenderTargetHandle k_AfterPostProcessColorHandle; + readonly RenderTargetHandle k_ColorGradingLutHandle; Material m_BlitMaterial; Renderer2DData m_Renderer2DData; + internal bool createColorTexture => m_CreateColorTexture; + internal bool createDepthTexture => m_CreateDepthTexture; + public Renderer2D(Renderer2DData data) : base(data) { m_BlitMaterial = CoreUtils.CreateEngineMaterial(data.blitShader); @@ -29,14 +36,23 @@ public Renderer2D(Renderer2DData data) : base(data) m_Render2DLightingPass = new Render2DLightingPass(data); m_PostProcessPass = new PostProcessPass(RenderPassEvent.BeforeRenderingPostProcessing, data.postProcessData, m_BlitMaterial); m_FinalPostProcessPass = new PostProcessPass(RenderPassEvent.AfterRenderingPostProcessing, data.postProcessData, m_BlitMaterial); - m_FinalBlitPass = new FinalBlitPass(RenderPassEvent.AfterRendering, m_BlitMaterial); + m_FinalBlitPass = new FinalBlitPass(RenderPassEvent.AfterRendering + 1, m_BlitMaterial); m_UseDepthStencilBuffer = data.useDepthStencilBuffer; - m_AfterPostProcessColorHandle.Init("_AfterPostProcessTexture"); - m_ColorGradingLutHandle.Init("_InternalGradingLut"); + // We probably should declare these names in the base class, + // as they must be the same across all ScriptableRenderer types for camera stacking to work. + k_ColorTextureHandle.Init("_CameraColorTexture"); + k_DepthTextureHandle.Init("_CameraDepthAttachment"); + k_AfterPostProcessColorHandle.Init("_AfterPostProcessTexture"); + k_ColorGradingLutHandle.Init("_InternalGradingLut"); m_Renderer2DData = data; + + supportedRenderingFeatures = new RenderingFeatures() + { + cameraStacking = true, + }; } protected override void Dispose(bool disposing) @@ -49,108 +65,148 @@ public Renderer2DData GetRenderer2DData() return m_Renderer2DData; } - public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) + void CreateRenderTextures( + ref CameraData cameraData, + bool forceCreateColorTexture, + FilterMode colorTextureFilterMode, + CommandBuffer cmd, + out RenderTargetHandle colorTargetHandle, + out RenderTargetHandle depthTargetHandle) { - ref CameraData cameraData = ref renderingData.cameraData; ref var cameraTargetDescriptor = ref cameraData.cameraTargetDescriptor; - PixelPerfectCamera ppc; - cameraData.camera.TryGetComponent(out ppc); - - Vector2Int ppcOffscreenRTSize = ppc != null ? ppc.offscreenRTSize : Vector2Int.zero; - bool ppcUsesOffscreenRT = ppcOffscreenRTSize != Vector2Int.zero; - bool postProcessEnabled = renderingData.cameraData.postProcessEnabled; - bool useOffscreenColorTexture = - ppcUsesOffscreenRT || postProcessEnabled || cameraData.isHdrEnabled || cameraData.isSceneViewCamera || !cameraData.isDefaultViewport || !m_UseDepthStencilBuffer; - - // Pixel Perfect Camera may request a different RT size than camera VP size. - // In that case we need to modify cameraTargetDescriptor here so that all the passes would use the same size. - if (ppcUsesOffscreenRT) + + if (cameraData.renderType == CameraRenderType.Base) + { + m_CreateColorTexture = forceCreateColorTexture + || cameraData.postProcessEnabled + || cameraData.isHdrEnabled + || cameraData.isSceneViewCamera + || !cameraData.isDefaultViewport + || !m_UseDepthStencilBuffer + || !cameraData.resolveFinalTarget; + + m_CreateDepthTexture = !cameraData.resolveFinalTarget && m_UseDepthStencilBuffer; + + colorTargetHandle = m_CreateColorTexture ? k_ColorTextureHandle : RenderTargetHandle.CameraTarget; + depthTargetHandle = m_CreateDepthTexture ? k_DepthTextureHandle : colorTargetHandle; + + if (m_CreateColorTexture) + { + var colorDescriptor = cameraTargetDescriptor; + colorDescriptor.depthBufferBits = m_CreateDepthTexture || !m_UseDepthStencilBuffer ? 0 : 32; + cmd.GetTemporaryRT(k_ColorTextureHandle.id, colorDescriptor, colorTextureFilterMode); + } + + if (m_CreateDepthTexture) + { + var depthDescriptor = cameraTargetDescriptor; + depthDescriptor.colorFormat = RenderTextureFormat.Depth; + depthDescriptor.depthBufferBits = 32; + depthDescriptor.bindMS = depthDescriptor.msaaSamples > 1 && !SystemInfo.supportsMultisampleAutoResolve && (SystemInfo.supportsMultisampledTextures != 0); + cmd.GetTemporaryRT(k_DepthTextureHandle.id, depthDescriptor, FilterMode.Point); + } + } + else // Overlay camera { - cameraTargetDescriptor.width = ppcOffscreenRTSize.x; - cameraTargetDescriptor.height = ppcOffscreenRTSize.y; + // These render textures are created by the base camera, but it's the responsibility of the last overlay camera's ScriptableRenderer + // to release the textures in its FinishRendering(). + m_CreateColorTexture = true; + m_CreateDepthTexture = true; + + colorTargetHandle = k_ColorTextureHandle; + depthTargetHandle = k_DepthTextureHandle; } + } + + public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) + { + ref CameraData cameraData = ref renderingData.cameraData; + ref var cameraTargetDescriptor = ref cameraData.cameraTargetDescriptor; + bool stackHasPostProcess = renderingData.postProcessingEnabled; + bool lastCameraInStack = cameraData.resolveFinalTarget; + var colorTextureFilterMode = FilterMode.Bilinear; + + PixelPerfectCamera ppc = null; + bool ppcUsesOffscreenRT = false; + bool ppcUpscaleRT = false; - if (useOffscreenColorTexture) + // Pixel Perfect Camera doesn't support camera stacking. + if (cameraData.renderType == CameraRenderType.Base && lastCameraInStack) { - var filterMode = ppc != null ? ppc.finalBlitFilterMode : FilterMode.Bilinear; - m_ColorTargetHandle = CreateOffscreenColorTexture(context, ref cameraTargetDescriptor, filterMode); + cameraData.camera.TryGetComponent(out ppc); + if (ppc != null) + { + if (ppc.offscreenRTSize != Vector2Int.zero) + { + ppcUsesOffscreenRT = true; + + // Pixel Perfect Camera may request a different RT size than camera VP size. + // In that case we need to modify cameraTargetDescriptor here so that all the passes would use the same size. + cameraTargetDescriptor.width = ppc.offscreenRTSize.x; + cameraTargetDescriptor.height = ppc.offscreenRTSize.y; + } + + colorTextureFilterMode = ppc.finalBlitFilterMode; + ppcUpscaleRT = ppc.upscaleRT && ppc.isRunning; + } } - else - m_ColorTargetHandle = RenderTargetHandle.CameraTarget; - ConfigureCameraTarget(m_ColorTargetHandle.Identifier(), BuiltinRenderTextureType.CameraTarget); + RenderTargetHandle colorTargetHandle; + RenderTargetHandle depthTargetHandle; - m_Render2DLightingPass.ConfigureTarget(m_ColorTargetHandle.Identifier()); - EnqueuePass(m_Render2DLightingPass); + CommandBuffer cmd = CommandBufferPool.Get("Create Camera Textures"); + CreateRenderTextures(ref cameraData, ppcUsesOffscreenRT, colorTextureFilterMode, cmd, out colorTargetHandle, out depthTargetHandle); + context.ExecuteCommandBuffer(cmd); + CommandBufferPool.Release(cmd); - bool requireFinalBlitPass = useOffscreenColorTexture; - var finalBlitSourceHandle = m_ColorTargetHandle; + ConfigureCameraTarget(colorTargetHandle.Identifier(), depthTargetHandle.Identifier()); - if (postProcessEnabled) + // We generate color LUT in the base camera only. This allows us to not break render pass execution for overlay cameras. + if (stackHasPostProcess && cameraData.renderType == CameraRenderType.Base) { - m_ColorGradingLutPass.Setup(m_ColorGradingLutHandle); + m_ColorGradingLutPass.Setup(k_ColorGradingLutHandle); EnqueuePass(m_ColorGradingLutPass); + } - // When using Upscale Render Texture on a Pixel Perfect Camera, we want all post-processing effects done with a low-res RT, - // and only upscale the low-res RT to fullscreen when blitting it to camera target. - if (ppc != null && ppc.upscaleRT && ppc.isRunning) - { - m_PostProcessPass.Setup( - cameraTargetDescriptor, - m_ColorTargetHandle, - m_AfterPostProcessColorHandle, - RenderTargetHandle.CameraTarget, - m_ColorGradingLutHandle, - false, - false - ); - EnqueuePass(m_PostProcessPass); - - requireFinalBlitPass = true; - finalBlitSourceHandle = m_AfterPostProcessColorHandle; - } - else if (renderingData.cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing) - { - m_PostProcessPass.Setup( - cameraTargetDescriptor, - m_ColorTargetHandle, - m_AfterPostProcessColorHandle, - RenderTargetHandle.CameraTarget, - m_ColorGradingLutHandle, - true, - false - ); - EnqueuePass(m_PostProcessPass); - - m_FinalPostProcessPass.SetupFinalPass(m_AfterPostProcessColorHandle); - EnqueuePass(m_FinalPostProcessPass); - - requireFinalBlitPass = false; - } - else - { - m_PostProcessPass.Setup( - cameraTargetDescriptor, - m_ColorTargetHandle, - RenderTargetHandle.CameraTarget, - RenderTargetHandle.CameraTarget, - m_ColorGradingLutHandle, - false, - true - ); - EnqueuePass(m_PostProcessPass); - - requireFinalBlitPass = false; - } + m_Render2DLightingPass.ConfigureTarget(colorTargetHandle.Identifier(), depthTargetHandle.Identifier()); + EnqueuePass(m_Render2DLightingPass); + + // When using Upscale Render Texture on a Pixel Perfect Camera, we want all post-processing effects done with a low-res RT, + // and only upscale the low-res RT to fullscreen when blitting it to camera target. Also, final post processing pass is not run in this case, + // so FXAA is not supported (you don't want to apply FXAA when everything is intentionally pixelated). + bool requireFinalPostProcessPass = + lastCameraInStack && !ppcUpscaleRT && stackHasPostProcess && cameraData.antialiasing == AntialiasingMode.FastApproximateAntialiasing; + + if (cameraData.postProcessEnabled) + { + RenderTargetHandle postProcessDestHandle = + lastCameraInStack && !ppcUpscaleRT && !requireFinalPostProcessPass ? RenderTargetHandle.CameraTarget : k_AfterPostProcessColorHandle; + + m_PostProcessPass.Setup( + cameraTargetDescriptor, + colorTargetHandle, + postProcessDestHandle, + depthTargetHandle, + k_ColorGradingLutHandle, + requireFinalPostProcessPass, + postProcessDestHandle == RenderTargetHandle.CameraTarget); + + EnqueuePass(m_PostProcessPass); + colorTargetHandle = postProcessDestHandle; } - if (requireFinalBlitPass) + if (requireFinalPostProcessPass) { - m_FinalBlitPass.Setup(cameraTargetDescriptor, finalBlitSourceHandle); + m_FinalPostProcessPass.SetupFinalPass(colorTargetHandle); + EnqueuePass(m_FinalPostProcessPass); + } + else if (lastCameraInStack && colorTargetHandle != RenderTargetHandle.CameraTarget) + { + m_FinalBlitPass.Setup(cameraTargetDescriptor, colorTargetHandle); EnqueuePass(m_FinalBlitPass); } } - + public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData) { cullingParameters.cullingOptions = CullingOptions.None; @@ -158,27 +214,13 @@ public override void SetupCullingParameters(ref ScriptableCullingParameters cull cullingParameters.shadowDistance = 0.0f; } - RenderTargetHandle CreateOffscreenColorTexture(ScriptableRenderContext context, ref RenderTextureDescriptor cameraTargetDescriptor, FilterMode filterMode) - { - RenderTargetHandle colorTextureHandle = new RenderTargetHandle(); - colorTextureHandle.Init("_CameraColorTexture"); - - var colorDescriptor = cameraTargetDescriptor; - colorDescriptor.depthBufferBits = m_UseDepthStencilBuffer ? 32 : 0; - - CommandBuffer cmd = CommandBufferPool.Get("Create Camera Textures"); - cmd.GetTemporaryRT(colorTextureHandle.id, colorDescriptor, filterMode); - - context.ExecuteCommandBuffer(cmd); - CommandBufferPool.Release(cmd); - - return colorTextureHandle; - } - public override void FinishRendering(CommandBuffer cmd) { - if (m_ColorTargetHandle != RenderTargetHandle.CameraTarget) - cmd.ReleaseTemporaryRT(m_ColorTargetHandle.id); + if (m_CreateColorTexture) + cmd.ReleaseTemporaryRT(k_ColorTextureHandle.id); + + if (m_CreateDepthTexture) + cmd.ReleaseTemporaryRT(k_DepthTextureHandle.id); } } } diff --git a/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs b/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs index 598aeca7d66..c6203fea8db 100644 --- a/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs +++ b/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs @@ -180,6 +180,7 @@ public class UniversalRenderPipelineAsset : RenderPipelineAsset, ISerializationC internal UniversalRenderPipelineEditorResources m_EditorResourcesAsset; public static readonly string packagePath = "Packages/com.unity.render-pipelines.universal"; + public static readonly string editorResourcesGUID = "a3d8d823eedde654bb4c11a1cfaf1abb"; public static UniversalRenderPipelineAsset Create(ScriptableRendererData rendererData = null) { @@ -189,8 +190,10 @@ public static UniversalRenderPipelineAsset Create(ScriptableRendererData rendere instance.m_RendererDataList[0] = rendererData; else instance.m_RendererDataList[0] = CreateInstance(); + // Initialize default Renderer - instance.m_EditorResourcesAsset = LoadResourceFile(); + instance.m_EditorResourcesAsset = instance.editorResources; + return instance; } @@ -247,38 +250,15 @@ static void CreateUniversalPipelineEditorResources() AssetDatabase.CreateAsset(instance, string.Format("Assets/{0}.asset", typeof(UniversalRenderPipelineEditorResources).Name)); } - static T LoadResourceFile() where T : ScriptableObject - { - T resourceAsset = null; - var guids = AssetDatabase.FindAssets(typeof(T).Name + " t:scriptableobject", new[] { "Assets" }); - foreach (string guid in guids) - { - string path = AssetDatabase.GUIDToAssetPath(guid); - resourceAsset = AssetDatabase.LoadAssetAtPath(path); - if (resourceAsset != null) - break; - } - - // There's currently an issue that prevents FindAssets from find resources withing the package folder. - if (resourceAsset == null) - { - string path = packagePath + "/Runtime/Data/" + typeof(T).Name + ".asset"; - resourceAsset = AssetDatabase.LoadAssetAtPath(path); - } - - // Validate the resource file - ResourceReloader.TryReloadAllNullIn(resourceAsset, packagePath); - - return resourceAsset; - } - UniversalRenderPipelineEditorResources editorResources { get { - if (m_EditorResourcesAsset == null) - m_EditorResourcesAsset = LoadResourceFile(); + if (m_EditorResourcesAsset != null && !m_EditorResourcesAsset.Equals(null)) + return m_EditorResourcesAsset; + string resourcePath = AssetDatabase.GUIDToAssetPath(editorResourcesGUID); + m_EditorResourcesAsset = AssetDatabase.LoadAssetAtPath(resourcePath); return m_EditorResourcesAsset; } } @@ -707,42 +687,42 @@ public override Shader defaultShader #if UNITY_EDITOR public override Shader autodeskInteractiveShader { - get { return editorResources.shaders.autodeskInteractivePS; } + get { return editorResources?.shaders.autodeskInteractivePS; } } public override Shader autodeskInteractiveTransparentShader { - get { return editorResources.shaders.autodeskInteractiveTransparentPS; } + get { return editorResources?.shaders.autodeskInteractiveTransparentPS; } } public override Shader autodeskInteractiveMaskedShader { - get { return editorResources.shaders.autodeskInteractiveMaskedPS; } + get { return editorResources?.shaders.autodeskInteractiveMaskedPS; } } public override Shader terrainDetailLitShader { - get { return editorResources.shaders.terrainDetailLitPS; } + get { return editorResources?.shaders.terrainDetailLitPS; } } public override Shader terrainDetailGrassShader { - get { return editorResources.shaders.terrainDetailGrassPS; } + get { return editorResources?.shaders.terrainDetailGrassPS; } } public override Shader terrainDetailGrassBillboardShader { - get { return editorResources.shaders.terrainDetailGrassBillboardPS; } + get { return editorResources?.shaders.terrainDetailGrassBillboardPS; } } public override Shader defaultSpeedTree7Shader { - get { return editorResources.shaders.defaultSpeedTree7PS; } + get { return editorResources?.shaders.defaultSpeedTree7PS; } } public override Shader defaultSpeedTree8Shader { - get { return editorResources.shaders.defaultSpeedTree8PS; } + get { return editorResources?.shaders.defaultSpeedTree8PS; } } #endif diff --git a/com.unity.render-pipelines.universal/Runtime/ForwardRenderer.cs b/com.unity.render-pipelines.universal/Runtime/ForwardRenderer.cs index 4fa3ea42457..3f31c39bc6e 100644 --- a/com.unity.render-pipelines.universal/Runtime/ForwardRenderer.cs +++ b/com.unity.render-pipelines.universal/Runtime/ForwardRenderer.cs @@ -147,6 +147,7 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re // We generate color LUT in the base camera only. This allows us to not break render pass execution for overlay cameras. bool generateColorGradingLUT = anyPostProcessing && cameraData.renderType == CameraRenderType.Base; bool isSceneViewCamera = cameraData.isSceneViewCamera; + bool isPreviewCamera = cameraData.isPreviewCamera; bool requiresDepthTexture = cameraData.requiresDepthTexture; bool isStereoEnabled = cameraData.isStereoEnabled; @@ -155,10 +156,11 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re bool transparentsNeedSettingsPass = m_TransparentSettingsPass.Setup(ref renderingData); // Depth prepass is generated in the following cases: - // - Scene view camera always requires a depth texture. We do a depth pre-pass to simplify it and it shouldn't matter much for editor. // - If game or offscreen camera requires it we check if we can copy the depth from the rendering opaques pass and use that instead. - bool requiresDepthPrepass = isSceneViewCamera; - requiresDepthPrepass |= (requiresDepthTexture && !CanCopyDepth(ref renderingData.cameraData)); + // - Scene or preview cameras always require a depth texture. We do a depth pre-pass to simplify it and it shouldn't matter much for editor. + bool requiresDepthPrepass = requiresDepthTexture && !CanCopyDepth(ref renderingData.cameraData); + requiresDepthPrepass |= isSceneViewCamera; + requiresDepthPrepass |= isPreviewCamera; // The copying of depth should normally happen after rendering opaques. // But if we only require it for post processing or the scene camera then we do it after rendering transparent objects @@ -170,6 +172,7 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re requiresDepthPrepass = true; bool createColorTexture = RequiresIntermediateColorTexture(ref cameraData); + createColorTexture &= !isPreviewCamera; // If camera requires depth and there's no depth pre-pass we create a depth texture that can be read later by effect requiring it. bool createDepthTexture = cameraData.requiresDepthTexture && !requiresDepthPrepass; @@ -337,7 +340,7 @@ public override void Setup(ScriptableRenderContext context, ref RenderingData re } #if UNITY_EDITOR - if (renderingData.cameraData.isSceneViewCamera) + if (isSceneViewCamera) { // Scene view camera should always resolve target (not stacked) Assertions.Assert.IsTrue(lastCameraInTheStack, "Editor camera must resolve target upon finish rendering."); @@ -423,6 +426,9 @@ void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData ca void SetupBackbufferFormat(int msaaSamples, bool stereo) { #if ENABLE_VR && ENABLE_VR_MODULE + if (!stereo) + return; + bool msaaSampleCountHasChanged = false; int currentQualitySettingsSampleCount = QualitySettings.antiAliasing; if (currentQualitySettingsSampleCount != msaaSamples && @@ -435,10 +441,11 @@ void SetupBackbufferFormat(int msaaSamples, bool stereo) // By settings antiAliasing we match what the amount of samples in camera data with backbuffer // We only do this for the main camera and this only takes effect in the beginning of next frame. // This settings should not be changed on a frame basis so that's fine. - QualitySettings.antiAliasing = msaaSamples; - - if (stereo && msaaSampleCountHasChanged) + if (msaaSampleCountHasChanged) + { + QualitySettings.antiAliasing = msaaSamples; XR.XRDevice.UpdateEyeTextureMSAASetting(); + } #endif } @@ -455,13 +462,14 @@ bool RequiresIntermediateColorTexture(ref CameraData cameraData) if (cameraData.renderType == CameraRenderType.Base && !cameraData.resolveFinalTarget) return true; + bool isSceneViewCamera = cameraData.isSceneViewCamera; var cameraTargetDescriptor = cameraData.cameraTargetDescriptor; int msaaSamples = cameraTargetDescriptor.msaaSamples; bool isStereoEnabled = cameraData.isStereoEnabled; bool isScaledRender = !Mathf.Approximately(cameraData.renderScale, 1.0f) && !cameraData.isStereoEnabled; bool isCompatibleBackbufferTextureDimension = cameraTargetDescriptor.dimension == TextureDimension.Tex2D; bool requiresExplicitMsaaResolve = msaaSamples > 1 && !SystemInfo.supportsMultisampleAutoResolve; - bool isOffscreenRender = cameraData.targetTexture != null && !cameraData.isSceneViewCamera; + bool isOffscreenRender = cameraData.targetTexture != null && !isSceneViewCamera; bool isCapturing = cameraData.captureActions != null; #if ENABLE_VR && ENABLE_VR_MODULE @@ -473,7 +481,7 @@ bool RequiresIntermediateColorTexture(ref CameraData cameraData) if (isOffscreenRender) return requiresBlitForOffscreenCamera; - return requiresBlitForOffscreenCamera || cameraData.isSceneViewCamera || isScaledRender || cameraData.isHdrEnabled || + return requiresBlitForOffscreenCamera || isSceneViewCamera || isScaledRender || cameraData.isHdrEnabled || !isCompatibleBackbufferTextureDimension || isCapturing || (Display.main.requiresBlitToBackbuffer && !isStereoEnabled); } diff --git a/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs b/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs index 9f30f2d6cc9..4342c80bcf7 100644 --- a/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs +++ b/com.unity.render-pipelines.universal/Runtime/Passes/DrawObjectsPass.cs @@ -27,6 +27,7 @@ public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, Ren m_ShaderTagIdList.Add(new ShaderTagId("UniversalForward")); m_ShaderTagIdList.Add(new ShaderTagId("LightweightForward")); renderPassEvent = evt; + m_FilteringSettings = new FilteringSettings(renderQueueRange, layerMask); m_RenderStateBlock = new RenderStateBlock(RenderStateMask.Nothing); m_IsOpaque = opaque; @@ -56,10 +57,20 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData Camera camera = renderingData.cameraData.camera; var sortFlags = (m_IsOpaque) ? renderingData.cameraData.defaultOpaqueSortFlags : SortingCriteria.CommonTransparent; var drawSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortFlags); - context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref m_FilteringSettings, ref m_RenderStateBlock); + var filterSettings = m_FilteringSettings; + + #if UNITY_EDITOR + // When rendering the preview camera, we want the layer mask to be forced to Everything + if (renderingData.cameraData.isPreviewCamera) + { + filterSettings.layerMask = -1; + } + #endif + + context.DrawRenderers(renderingData.cullResults, ref drawSettings, ref filterSettings, ref m_RenderStateBlock); // Render objects that did not match any shader pass with error shader - RenderingUtils.RenderObjectsWithError(context, ref renderingData.cullResults, camera, m_FilteringSettings, SortingCriteria.None); + RenderingUtils.RenderObjectsWithError(context, ref renderingData.cullResults, camera, filterSettings, SortingCriteria.None); } context.ExecuteCommandBuffer(cmd); CommandBufferPool.Release(cmd); diff --git a/com.unity.render-pipelines.universal/Runtime/Passes/FinalBlitPass.cs b/com.unity.render-pipelines.universal/Runtime/Passes/FinalBlitPass.cs index e4a41f3aca1..fc51b14fdac 100644 --- a/com.unity.render-pipelines.universal/Runtime/Passes/FinalBlitPass.cs +++ b/com.unity.render-pipelines.universal/Runtime/Passes/FinalBlitPass.cs @@ -46,6 +46,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData RenderTargetIdentifier cameraTarget = (cameraData.targetTexture != null) ? new RenderTargetIdentifier(cameraData.targetTexture) : BuiltinRenderTextureType.CameraTarget; bool requiresSRGBConvertion = Display.main.requiresSrgbBlitToBackbuffer; + bool isSceneViewCamera = cameraData.isSceneViewCamera; // For stereo case, eye texture always want color data in sRGB space. // If eye texture color format is linear, we do explicit sRGB convertion @@ -64,7 +65,7 @@ public override void Execute(ScriptableRenderContext context, ref RenderingData // The blit will be reworked for stereo along the XRSDK work. Material blitMaterial = (cameraData.isStereoEnabled) ? null : m_BlitMaterial; cmd.SetGlobalTexture("_BlitTex", m_Source.Identifier()); - if (cameraData.isStereoEnabled || cameraData.isSceneViewCamera || cameraData.isDefaultViewport) + if (cameraData.isStereoEnabled || isSceneViewCamera || cameraData.isDefaultViewport) { // This set render target is necessary so we change the LOAD state to DontCare. cmd.SetRenderTarget(BuiltinRenderTextureType.CameraTarget, diff --git a/com.unity.render-pipelines.universal/Runtime/Passes/PostProcessPass.cs b/com.unity.render-pipelines.universal/Runtime/Passes/PostProcessPass.cs index a7b579ea453..c81cceee7a3 100644 --- a/com.unity.render-pipelines.universal/Runtime/Passes/PostProcessPass.cs +++ b/com.unity.render-pipelines.universal/Runtime/Passes/PostProcessPass.cs @@ -247,6 +247,7 @@ void Render(CommandBuffer cmd, ref RenderingData renderingData) bool tempTarget2Used = false; int source = m_Source.id; int destination = -1; + bool isSceneViewCamera = cameraData.isSceneViewCamera; // Utilities to simplify intermediate target management int GetSource() => source; @@ -264,7 +265,7 @@ int GetDestination() // Avoid using m_Source.id as new destination, it may come with a depth buffer that we don't want, may have MSAA that we don't want etc cmd.GetTemporaryRT(ShaderConstants._TempTarget2, GetStereoCompatibleDescriptor(), FilterMode.Bilinear); destination = ShaderConstants._TempTarget2; - tempTarget2Used = true; + tempTarget2Used = true; } return destination; @@ -298,7 +299,7 @@ int GetDestination() } // Depth of Field - if (m_DepthOfField.IsActive() && !cameraData.isSceneViewCamera) + if (m_DepthOfField.IsActive() && !isSceneViewCamera) { var markerName = m_DepthOfField.mode.value == DepthOfFieldMode.Gaussian ? URPProfileId.GaussianDepthOfField @@ -312,7 +313,7 @@ int GetDestination() } // Motion blur - if (m_MotionBlur.IsActive() && !cameraData.isSceneViewCamera) + if (m_MotionBlur.IsActive() && !isSceneViewCamera) { using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.MotionBlur))) { @@ -323,7 +324,7 @@ int GetDestination() // Panini projection is done as a fullscreen pass after all depth-based effects are done // and before bloom kicks in - if (m_PaniniProjection.IsActive() && !cameraData.isSceneViewCamera) + if (m_PaniniProjection.IsActive() && !isSceneViewCamera) { using (new ProfilingScope(cmd, ProfilingSampler.Get(URPProfileId.PaniniProjection))) { @@ -347,7 +348,7 @@ int GetDestination() } // Setup other effects constants - SetupLensDistortion(m_Materials.uber, cameraData.isSceneViewCamera); + SetupLensDistortion(m_Materials.uber, isSceneViewCamera); SetupChromaticAberration(m_Materials.uber); SetupVignette(m_Materials.uber); SetupColorGrading(cmd, ref renderingData, m_Materials.uber); diff --git a/com.unity.render-pipelines.universal/Runtime/UniversalAdditionalCameraData.cs b/com.unity.render-pipelines.universal/Runtime/UniversalAdditionalCameraData.cs index 53fa59f6a68..99514f300e7 100644 --- a/com.unity.render-pipelines.universal/Runtime/UniversalAdditionalCameraData.cs +++ b/com.unity.render-pipelines.universal/Runtime/UniversalAdditionalCameraData.cs @@ -113,15 +113,12 @@ public static string GetName(this CameraRenderType type) [ImageEffectAllowedInSceneView] [MovedFrom("UnityEngine.Rendering.LWRP")] public class UniversalAdditionalCameraData : MonoBehaviour, ISerializationCallbackReceiver { - [Tooltip("If enabled shadows will render for this camera.")] [FormerlySerializedAs("renderShadows"), SerializeField] bool m_RenderShadows = true; - [Tooltip("If enabled depth texture will render for this camera bound as _CameraDepthTexture.")] [SerializeField] CameraOverrideOption m_RequiresDepthTextureOption = CameraOverrideOption.UsePipelineSettings; - [Tooltip("If enabled opaque color texture will render for this camera and bound as _CameraOpaqueTexture.")] [SerializeField] CameraOverrideOption m_RequiresOpaqueTextureOption = CameraOverrideOption.UsePipelineSettings; diff --git a/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs b/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs index a9ef2eebb0a..e394ac8c7e2 100644 --- a/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs +++ b/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs @@ -207,6 +207,7 @@ static void RenderSingleCamera(ScriptableRenderContext context, CameraData camer return; ScriptableRenderer.current = renderer; + bool isSceneViewCamera = cameraData.isSceneViewCamera; ProfilingSampler sampler = (asset.debugLevel >= PipelineDebugLevel.Profiling) ? new ProfilingSampler(camera.name): _CameraProfilingSampler; CommandBuffer cmd = CommandBufferPool.Get(sampler.name); @@ -220,7 +221,7 @@ static void RenderSingleCamera(ScriptableRenderContext context, CameraData camer #if UNITY_EDITOR // Emit scene view UI - if (cameraData.isSceneViewCamera) + if (isSceneViewCamera) { ScriptableRenderContext.EmitWorldGeometryForSceneView(camera); } @@ -284,16 +285,22 @@ static void RenderCameraStack(ScriptableRenderContext context, Camera baseCamera if (data == null || data.renderType != CameraRenderType.Overlay) { Debug.LogWarning(string.Format("Stack can only contain Overlay cameras. {0} will skip rendering.", currCamera.name)); + continue; } - else if (data?.scriptableRenderer.GetType() != baseCameraRendererType) - { - Debug.LogWarning(string.Format("Only cameras with the same renderer type as the base camera can be stacked. {0} will skip rendering", currCamera.name)); - } - else + + var currCameraRendererType = data?.scriptableRenderer.GetType(); + if (currCameraRendererType != baseCameraRendererType) { - anyPostProcessingEnabled |= data.renderPostProcessing; - lastActiveOverlayCameraIndex = i; + var renderer2DType = typeof(Experimental.Rendering.Universal.Renderer2D); + if (currCameraRendererType != renderer2DType && baseCameraRendererType != renderer2DType) + { + Debug.LogWarning(string.Format("Only cameras with compatible renderer types can be stacked. {0} will skip rendering", currCamera.name)); + continue; + } } + + anyPostProcessingEnabled |= data.renderPostProcessing; + lastActiveOverlayCameraIndex = i; } } } @@ -407,7 +414,8 @@ static void SetSupportedRenderingFeatures() lightProbeProxyVolumes = false, motionVectors = false, receiveShadows = false, - reflectionProbes = true + reflectionProbes = true, + particleSystemInstancing = false }; SceneViewDrawMode.SetupDrawMode(); #endif @@ -432,13 +440,14 @@ static void InitializeStackedCameraData(Camera baseCamera, UniversalAdditionalCa var settings = asset; cameraData.targetTexture = baseCamera.targetTexture; cameraData.isStereoEnabled = IsStereoEnabled(baseCamera); - cameraData.isSceneViewCamera = baseCamera.cameraType == CameraType.SceneView; - + cameraData.cameraType = baseCamera.cameraType; cameraData.numberOfXRPasses = 1; cameraData.isXRMultipass = false; + bool isSceneViewCamera = cameraData.isSceneViewCamera; + #if ENABLE_VR && ENABLE_VR_MODULE - if (cameraData.isStereoEnabled && !cameraData.isSceneViewCamera && XR.XRSettings.stereoRenderingMode == XR.XRSettings.StereoRenderingMode.MultiPass) + if (cameraData.isStereoEnabled && !isSceneViewCamera && XR.XRSettings.stereoRenderingMode == XR.XRSettings.StereoRenderingMode.MultiPass) { cameraData.numberOfXRPasses = 2; cameraData.isXRMultipass = true; @@ -448,7 +457,7 @@ static void InitializeStackedCameraData(Camera baseCamera, UniversalAdditionalCa /////////////////////////////////////////////////////////////////// // Environment and Post-processing settings / /////////////////////////////////////////////////////////////////// - if (cameraData.isSceneViewCamera) + if (isSceneViewCamera) { cameraData.volumeLayerMask = 1; // "Default" cameraData.volumeTrigger = null; @@ -525,10 +534,10 @@ static void InitializeAdditionalCameraData(Camera camera, UniversalAdditionalCam bool anyShadowsEnabled = settings.supportsMainLightShadows || settings.supportsAdditionalLightShadows; cameraData.maxShadowDistance = Mathf.Min(settings.shadowDistance, camera.farClipPlane); - cameraData.maxShadowDistance = (anyShadowsEnabled && cameraData.maxShadowDistance >= camera.nearClipPlane) ? - cameraData.maxShadowDistance : 0.0f; + cameraData.maxShadowDistance = (anyShadowsEnabled && cameraData.maxShadowDistance >= camera.nearClipPlane) ? cameraData.maxShadowDistance : 0.0f; - if (cameraData.isSceneViewCamera) + bool isSceneViewCamera = cameraData.isSceneViewCamera; + if (isSceneViewCamera) { cameraData.renderType = CameraRenderType.Base; cameraData.clearDepth = true; @@ -569,7 +578,7 @@ static void InitializeAdditionalCameraData(Camera camera, UniversalAdditionalCam // Disables post if GLes2 cameraData.postProcessEnabled &= SystemInfo.graphicsDeviceType != GraphicsDeviceType.OpenGLES2; - cameraData.requiresDepthTexture |= cameraData.isSceneViewCamera || CheckPostProcessForDepth(cameraData); + cameraData.requiresDepthTexture |= isSceneViewCamera || CheckPostProcessForDepth(cameraData); cameraData.resolveFinalTarget = resolveFinalTarget; Matrix4x4 projectionMatrix = camera.projectionMatrix; @@ -631,8 +640,6 @@ static void InitializeRenderingData(UniversalRenderPipelineAsset settings, ref C InitializePostProcessingData(settings, out renderingData.postProcessingData); renderingData.supportsDynamicBatching = settings.supportsDynamicBatching; renderingData.perObjectData = GetPerObjectLightFlags(renderingData.lightData.additionalLightsCount); - - bool isOffscreenCamera = cameraData.targetTexture != null && !cameraData.isSceneViewCamera; renderingData.postProcessingEnabled = anyPostProcessingEnabled; } diff --git a/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs b/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs index 324f43d8ccb..28d5864e64c 100644 --- a/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs +++ b/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineCore.cs @@ -75,7 +75,7 @@ public Matrix4x4 GetProjectionMatrix() /// /// Returns the camera GPU projection matrix. This contains platform specific changes to handle y-flip and reverse z. - /// Similar to GL.GetGPUProjectionMatrix but queries URP internal state to know if the pipeline is rendering to render texture. + /// Similar to GL.GetGPUProjectionMatrix but queries URP internal state to know if the pipeline is rendering to render texture. /// For more info on platform differences regarding camera projection check: https://docs.unity3d.com/Manual/SL-PlatformDifferences.html /// /// @@ -95,12 +95,22 @@ public Matrix4x4 GetGPUProjectionMatrix() internal float aspectRatio; public float renderScale; public bool clearDepth; - public bool isSceneViewCamera; + public CameraType cameraType; public bool isDefaultViewport; public bool isHdrEnabled; public bool requiresDepthTexture; public bool requiresOpaqueTexture; + /// + /// True if the camera rendering is for the scene window in the editor + /// + public bool isSceneViewCamera => cameraType == CameraType.SceneView; + + /// + /// True if the camera rendering is for the preview window in the editor + /// + public bool isPreviewCamera => cameraType == CameraType.Preview; + /// /// True if the camera device projection matrix is flipped. This happens when the pipeline is rendering /// to a render texture in non OpenGL platforms. If you are doing a custom Blit pass to copy camera textures @@ -179,7 +189,7 @@ internal static class ShaderPropertyId public static readonly int viewAndProjectionMatrix = Shader.PropertyToID("unity_MatrixVP"); public static readonly int inverseViewMatrix = Shader.PropertyToID("unity_MatrixInvV"); - // Undefined: + // Undefined: // public static readonly int inverseProjectionMatrix = Shader.PropertyToID("unity_MatrixInvP"); public static readonly int inverseViewAndProjectionMatrix = Shader.PropertyToID("unity_MatrixInvVP"); @@ -195,14 +205,6 @@ public struct PostProcessingData public int lutSize; } - class CameraDataComparer : IComparer - { - public int Compare(Camera lhs, Camera rhs) - { - return (int)lhs.depth - (int)rhs.depth; - } - } - public static class ShaderKeywordStrings { public static readonly string MainLightShadows = "_MAIN_LIGHT_SHADOWS"; @@ -303,11 +305,11 @@ static bool IsMultiPassStereoEnabled(Camera camera) #endif } + Comparison cameraComparison = (camera1, camera2) => { return (int) camera1.depth - (int) camera2.depth; }; void SortCameras(Camera[] cameras) { - if (cameras.Length <= 1) - return; - Array.Sort(cameras, new CameraDataComparer()); + if (cameras.Length > 1) + Array.Sort(cameras, cameraComparison); } static RenderTextureDescriptor CreateRenderTextureDescriptor(Camera camera, float renderScale, diff --git a/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl b/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl index 4116ac56341..f2324bc6a1b 100644 --- a/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl +++ b/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl @@ -7,7 +7,7 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderTypes.cs.hlsl" -#if defined(SHADER_API_MOBILE) || defined(SHADER_API_GLCORE) +#if defined(SHADER_API_MOBILE) || (defined(SHADER_API_GLCORE) && !defined(SHADER_API_SWITCH)) // Workaround for bug on Nintendo Switch where SHADER_API_GLCORE is mistakenly defined #define MAX_VISIBLE_LIGHTS 32 #else #define MAX_VISIBLE_LIGHTS 256 diff --git a/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader b/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader index 7c469036f33..0fdc1ac1cae 100644 --- a/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader +++ b/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader @@ -43,6 +43,7 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" float3 positionOS : POSITION; float4 color : COLOR; float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct Varyings @@ -51,6 +52,7 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" float4 color : COLOR; float2 uv : TEXCOORD0; float2 lightingUV : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO }; #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl" @@ -83,6 +85,8 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" Varyings CombinedShapeLightVertex(Attributes v) { Varyings o = (Varyings)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); o.positionCS = TransformObjectToHClip(v.positionOS); o.uv = TRANSFORM_TEX(v.uv, _MainTex); @@ -118,6 +122,7 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" float4 color : COLOR; float2 uv : TEXCOORD0; float4 tangent : TANGENT; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct Varyings @@ -128,6 +133,7 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" float3 normalWS : TEXCOORD1; float3 tangentWS : TEXCOORD2; float3 bitangentWS : TEXCOORD3; + UNITY_VERTEX_OUTPUT_STEREO }; TEXTURE2D(_MainTex); @@ -139,6 +145,8 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" Varyings NormalsRenderingVertex(Attributes attributes) { Varyings o = (Varyings)0; + UNITY_SETUP_INSTANCE_ID(attributes); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); o.positionCS = TransformObjectToHClip(attributes.positionOS); o.uv = TRANSFORM_TEX(attributes.uv, _NormalMap); @@ -174,6 +182,7 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" float3 positionOS : POSITION; float4 color : COLOR; float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID }; struct Varyings @@ -181,6 +190,7 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" float4 positionCS : SV_POSITION; float4 color : COLOR; float2 uv : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO }; TEXTURE2D(_MainTex); @@ -190,6 +200,8 @@ Shader "Universal Render Pipeline/2D/Sprite-Lit-Default" Varyings UnlitVertex(Attributes attributes) { Varyings o = (Varyings)0; + UNITY_SETUP_INSTANCE_ID(attributes); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); o.positionCS = TransformObjectToHClip(attributes.positionOS); o.uv = TRANSFORM_TEX(attributes.uv, _MainTex); diff --git a/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7BillboardPasses.hlsl b/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7BillboardPasses.hlsl index 90a1211baa2..49e4e282665 100644 --- a/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7BillboardPasses.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7BillboardPasses.hlsl @@ -13,7 +13,7 @@ void InitializeData(inout SpeedTreeVertexInput input, out half2 outUV, out half float3 eyeVec = normalize(unity_BillboardCameraPosition - worldPos); float3 billboardTangent = normalize(float3(-eyeVec.z, 0, eyeVec.x)); // cross(eyeVec, {0,1,0}) float3 billboardNormal = float3(billboardTangent.z, 0, -billboardTangent.x); // cross({0,1,0},billboardTangent) - float3 angle = atan2(billboardNormal.z, billboardNormal.x); // signed angle between billboardNormal to {0,0,1} + float angle = atan2(billboardNormal.z, billboardNormal.x); // signed angle between billboardNormal to {0,0,1} angle += angle < 0 ? 2 * SPEEDTREE_PI : 0; #else float3 billboardTangent = unity_BillboardTangent; @@ -31,7 +31,9 @@ void InitializeData(inout SpeedTreeVertexInput input, out half2 outUV, out half #ifdef ENABLE_WIND if (_WindQuality * _WindEnabled > 0) + { billboardPos = GlobalWind(billboardPos, worldPos, true, _ST_WindVector.xyz, input.texcoord1.w); + } #endif input.vertex.xyz += billboardPos; diff --git a/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Passes.hlsl b/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Passes.hlsl index 6223222d4e5..1f22e5fba7d 100644 --- a/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Passes.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Passes.hlsl @@ -87,9 +87,9 @@ void InitializeData(inout SpeedTreeVertexInput input, float lodValue) } #endif + // global wind if (windQuality > WIND_QUALITY_NONE) { - // global wind finalPosition = GlobalWind(finalPosition, treePos, true, rotatedWindVector, _ST_WindGlobal.x); } #endif diff --git a/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Passes.hlsl b/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Passes.hlsl index e0e85b26236..ed7776527c8 100644 --- a/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Passes.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8Passes.hlsl @@ -146,6 +146,7 @@ void InitializeData(inout SpeedTreeVertexInput input, float lodValue) #if defined(EFFECT_BILLBOARD) && defined(UNITY_INSTANCING_ENABLED) globalWindTime += UNITY_ACCESS_INSTANCED_PROP(STWind, _GlobalWindTime); #endif + windyPosition = GlobalWind(windyPosition, treePos, true, rotatedWindVector, globalWindTime); input.vertex.xyz = windyPosition; } diff --git a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl index 6f5f6bf1f61..8800a40361d 100644 --- a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl @@ -3,7 +3,7 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" -CBUFFER_START(UnityPerMaterialFoo) +CBUFFER_START(UnityPerMaterial) float4 _SoftParticleFadeParams; float4 _CameraFadeParams; float4 _BaseMap_ST; diff --git a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl index bbc3b50ab08..b4395160164 100644 --- a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl @@ -3,7 +3,7 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" -CBUFFER_START(UnityPerMaterialFoo) +CBUFFER_START(UnityPerMaterial) float4 _SoftParticleFadeParams; float4 _CameraFadeParams; float4 _BaseMap_ST; diff --git a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl index 1096acd8363..802ad689e1f 100644 --- a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl @@ -3,7 +3,7 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" -CBUFFER_START(UnityPerMaterialFoo) +CBUFFER_START(UnityPerMaterial) float4 _SoftParticleFadeParams; float4 _CameraFadeParams; float4 _BaseMap_ST; diff --git a/com.unity.render-pipelines.universal/Tests/Editor/EditorTests.cs b/com.unity.render-pipelines.universal/Tests/Editor/EditorTests.cs index 2cf285a6a13..9bfa9a37c7a 100644 --- a/com.unity.render-pipelines.universal/Tests/Editor/EditorTests.cs +++ b/com.unity.render-pipelines.universal/Tests/Editor/EditorTests.cs @@ -53,15 +53,18 @@ public void CreateForwardRendererAssetWithoutErrors() } } - // Validate that resources Guids are valid + // Validate that resource Guids are valid [Test] public void ValidateBuiltinResourceFiles() { string templatePath = AssetDatabase.GUIDToAssetPath(ResourceGuid.rendererTemplate); Assert.IsFalse(string.IsNullOrEmpty(templatePath)); + + string editorResourcesPath = AssetDatabase.GUIDToAssetPath(UniversalRenderPipelineAsset.editorResourcesGUID); + Assert.IsFalse(string.IsNullOrEmpty(editorResourcesPath)); } - // When creating LWRP all required resources should be initialized. + // When creating URP all required resources should be initialized. [Test] public void ValidateNewAssetResources() { @@ -73,7 +76,7 @@ public void ValidateNewAssetResources() Assert.AreNotEqual(null, asset.defaultTerrainMaterial); Assert.AreNotEqual(null, asset.defaultShader); - // LWRP doesn't override the following materials + // URP doesn't override the following materials Assert.AreEqual(null, asset.defaultUIMaterial); Assert.AreEqual(null, asset.defaultUIOverdrawMaterial); Assert.AreEqual(null, asset.defaultUIETC1SupportedMaterial); @@ -85,7 +88,7 @@ public void ValidateNewAssetResources() ScriptableObject.DestroyImmediate(data); } - // When changing LWRP settings, all settings should be valid. + // When changing URP settings, all settings should be valid. [Test] public void ValidateAssetSettings() { diff --git a/com.unity.render-pipelines.universal/package.json b/com.unity.render-pipelines.universal/package.json index 6c7a16448ed..2d9df28e586 100644 --- a/com.unity.render-pipelines.universal/package.json +++ b/com.unity.render-pipelines.universal/package.json @@ -1,13 +1,13 @@ { "name": "com.unity.render-pipelines.universal", "description": "The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.", - "version": "9.0.0-preview.15", + "version": "9.0.0-preview.29", "unity": "2020.1", - "unityRelease": "0a23", + "unityRelease": "0b8", "displayName": "Universal RP", "dependencies": { - "com.unity.render-pipelines.core": "9.0.0-preview.14", - "com.unity.shadergraph": "9.0.0-preview.15" + "com.unity.render-pipelines.core": "9.0.0-preview.28", + "com.unity.shadergraph": "9.0.0-preview.29" }, "keywords": [ "graphics", diff --git a/com.unity.shadergraph/CHANGELOG.md b/com.unity.shadergraph/CHANGELOG.md index 79ca08ff163..9f4590dbf86 100644 --- a/com.unity.shadergraph/CHANGELOG.md +++ b/com.unity.shadergraph/CHANGELOG.md @@ -6,6 +6,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. ## [Unreleased] ### Added +- Added the Internal Inspector which allows the user to view data contained in selected nodes and properties in a new floating graph sub-window. Also added support for custom property drawers to let you visualize any data type you like and expose it to the inspector. - Added samples for Procedural Patterns to the package. - You can now use the right-click context menu to delete Sticky Notes. - You can now save your graph as a new Asset. @@ -25,12 +26,16 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Added AlphaToMask render state. - Added a field to the Master Nodes that overrides the generated shader's ShaderGUI, which determines how a Material that uses a Shader Graph looks. - Added Redirect Nodes. You can now double-click an edge to add a control point that allows you to route edges around other nodes and connect multiple output edges. +- Shader Graph now uses a new file format that is much friendlier towards version control systems and humans. Existing Shader Graphs and will use the new format next time they are saved. ### Changed - Changed the `Branch` node so that it uses a ternary operator (`Out = bool ? a : B`) instead of a linear interpolate function. -- Copied nodes are now pasted at the cursor location instead of slightly offset from their original location +- Copied nodes are now pasted at the cursor location instead of slightly offset from their original location. - Error messages reported on Sub Graph output nodes for invalid previews now present clearer information, with documentation support. -- Updated legacy COLOR output semantic to SV_Target in pixel shader for compatibility with DXC +- Updated legacy COLOR output semantic to SV_Target in pixel shader for compatibility with DXC. +- Updated the functions in the `Normal From Height` node to avoid NaN outputs. +- Changed the Voronoi Node algorithm to increase the useful range of the input values and to always use float values internally to avoid clipping. +- Changed the `Reference Suffix` of Keyword Enum entries so that you cannot edit them, which ensures that material keywords compile properly. ### Fixed - Edges no longer produce errors when you save a Shader Graph. @@ -77,6 +82,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed a number of memory leaks that caused Shader Graph assets to stay in memory after closing the Shader Graph window. - You can now smoothly edit controls on the `Dielectric Specular` node. - Fixed Blackboard Properties to support scientific notation. +- Fixed a bug where warnings in the Shader Graph or Sub Graph were treated as errors. - Fixed a bug where the error `Output value 'vert' is not initialized` displayed on all PBR graphs in Universal. [1210710](https://issuetracker.unity3d.com/issues/output-value-vert-is-not-completely-initialized-error-is-thrown-when-pbr-graph-is-created-using-urp) - Fixed a bug where PBR and Unlit master nodes in Universal had Alpha Clipping enabled by default. - Fixed an issue in where analytics wasn't always working. @@ -88,11 +94,18 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed a bug where adding a HDRP Master Node to a Shader Graph would softlock the Shader Graph. - Fixed a bug where shaders fail to compile due to `#pragma target` generation when your system locale uses commas instead of periods. - Fixed a compilation error when using Hybrid Renderer due to incorrect positioning of macros. +- Fixed a bug where the `Create Node Menu` lagged on load. Entries are now only generated when property, keyword, or subgraph changes are detected. [1209567](https://issuetracker.unity3d.com/issues/shadergraph-opening-node-search-window-is-unnecessarily-slow). - Fixed a bug with the `Transform` node where converting from `Absolute World` space in a sub graph causes invalid subscript errors. [1190813](https://issuetracker.unity3d.com/issues/shadergraph-invalid-subscript-errors-are-thrown-when-connecting-a-subgraph-with-transform-node-with-unlit-master-node) +- Fixed a bug where adding a " to a property display name would cause shader compilation errors and show all nodes as broken - Fixed a bug where the `Position` node would change coordinate spaces from `World` to `Absolute World` when shaders recompile. [1184617](https://issuetracker.unity3d.com/product/unity/issues/guid/1184617/) - Fixed a bug where instanced shaders wouldn't compile on PS4. - Optimized loading a large Shader Graph. [1209047](https://issuetracker.unity3d.com/issues/shader-graph-unresponsive-editor-when-using-large-graphs) - Fixed NaN issue in triplanar SG node when blend goes to 0. +- Fixed an issue where Blackboard properties would not duplicate with `Precision` or `Hybrid Instancing` options. +- Fixed an issue where `Texture` properties on the Blackboard would not duplicate with the same `Mode` settings. +- Fixed an issue where `Keywords` on the Blackboard would not duplicate with the same `Default` value. +- Shader Graph now requests preview shader compilation asynchronously. [1209047](https://issuetracker.unity3d.com/issues/shader-graph-unresponsive-editor-when-using-large-graphs) +- Fixed an issue where Shader Graph would not compile master previews after an assembly reload. ## [7.1.1] - 2019-09-05 ### Added diff --git a/com.unity.shadergraph/Documentation~/Baked-GI-Node.md b/com.unity.shadergraph/Documentation~/Baked-GI-Node.md index 1b29650f742..e4c27f44dfa 100644 --- a/com.unity.shadergraph/Documentation~/Baked-GI-Node.md +++ b/com.unity.shadergraph/Documentation~/Baked-GI-Node.md @@ -9,7 +9,7 @@ Note: The behavior of this [Node](Node.md) is undefined globally. Shader Graph d Different Render Pipelines may produce different results. If you're building a shader in one Render Pipeline that you want to use in both, try checking it in both pipelines before production. A [Node](Node.md) might be defined in one Render Pipeline and undefined in the other. If this [Node](Node.md) is undefined, it returns 0 (black). #### Unity Render Pipelines Support -- High Definition Render Pipeline +- High Definition Render Pipeline. Although, this Node does not work in a Shader Graph that targets HDRP's [Unlit Master Node](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/Master-Node-Unlit.html). - Universal Render Pipeline ## Ports diff --git a/com.unity.shadergraph/Documentation~/Blackboard.md b/com.unity.shadergraph/Documentation~/Blackboard.md index 4441b57256f..98d67691cb1 100644 --- a/com.unity.shadergraph/Documentation~/Blackboard.md +++ b/com.unity.shadergraph/Documentation~/Blackboard.md @@ -11,6 +11,6 @@ You can move the Blackboard anywhere in the [Shader Graph Window](Shader-Graph-W To create a new Property or Keyword, click the **Add (+)** button on the Blackboard's title bar, and select a Property or Keyword type. -To reorder items listed on the Blackboard, drag and drop them. To delete items, use the Delete key on Windows, or the Command + Backspace key combination on OS X. To rename an item, double-click on its name, and enter a new name. Drag Properties and Keywords from the Blackboard to the graph to create a corresponding node. +To reorder items listed on the Blackboard, drag and drop them. To delete items, use the Delete key on Windows, or the Command + Backspace key combination on OS X. To rename an item, double-click on its name, and enter a new name (note: quotation marks in display names will get stripped and replaced with underscores). Drag Properties and Keywords from the Blackboard to the graph to create a corresponding node. -For a full list of Property types, see [Property Types](Property-Types). \ No newline at end of file +For a full list of Property types, see [Property Types](Property-Types). diff --git a/com.unity.shadergraph/Documentation~/Keywords.md b/com.unity.shadergraph/Documentation~/Keywords.md index fd9251c7d5c..7cfbe4481b3 100644 --- a/com.unity.shadergraph/Documentation~/Keywords.md +++ b/com.unity.shadergraph/Documentation~/Keywords.md @@ -42,7 +42,9 @@ In addition to the common parameters listed above, Boolean Keywords have the fol ## Enum Keywords Enum Keywords can have two or more states, which you define in the **Entries** list. If you expose an Enum Keyword, the **Display Names** in its **Entries** list appear in a dropdown menu in the Material Inspector. -When you define an Enum Keyword, Shader Graph appends the entry’s **Reference Suffix** to the main **Reference** name to define each state. It uses the `{Reference}_{ReferenceSuffix}` pattern to define most entries, but be aware that it uses an `else` statement to select the last entry, which it regards as the off state. +When you define an Enum Keyword, Shader Graph appends a sanitized version of the **Entry Name** to the main **Reference** name to define each state. You can see the sanitized version of the **Entry Name** to the right, under **Reference Suffix**. Shader Graph uses the `{Reference}_{ReferenceSuffix}` pattern to define most entries, but be aware that it uses an `else` statement to select the last entry, which it regards as the off state. + +Special characters such as `( )` or `! @` are not valid in the **Entry Name** of an Enum Keyword. Shader Graph converts invalid characters to underscores ( `_` ). ![](images/keywords_enum.png) @@ -60,4 +62,4 @@ Built-in Keywords are always either Boolean or Enum Keywords, but they behave sl All Built-in Keyword fields on the Blackboard are grayed out except for the **Default** field, which you can enable or disable to show the differences in Shader Graph previews. You also cannot expose Built-in Keywords in the Material Inspector. -![](images/keywords_built-in.png) \ No newline at end of file +![](images/keywords_built-in.png) diff --git a/com.unity.shadergraph/Documentation~/Normal-From-Height-Node.md b/com.unity.shadergraph/Documentation~/Normal-From-Height-Node.md index fa901b468b8..fdf843eab17 100644 --- a/com.unity.shadergraph/Documentation~/Normal-From-Height-Node.md +++ b/com.unity.shadergraph/Documentation~/Normal-From-Height-Node.md @@ -2,13 +2,14 @@ ## Description -Creates a normal map from a height value defined by input **Input**. +Creates a normal map from a height value defined by input **Input** with a strength defined by input **Strength**. ## Ports | Name | Direction | Type | Description | |:------------ |:-------------|:-----|:---| | In | Input | Vector 1 | Input height value | +| Strength | Input | Vector 1 | The strength of the output normal. Considered in real-world units, recommended range is 0 - 0.1 . | | Out | Output | Vector 3 | Output value | ## Controls @@ -24,16 +25,21 @@ The following example code represents one possible outcome of this node per **Ou **Tangent** ``` -void Unity_NormalFromHeight_Tangent(float In, out float3 Out) +void Unity_NormalFromHeight_Tangent_float(float In, float Strength, float3 Position, float3x3 TangentMatrix, out float3 Out) { - float3 worldDirivativeX = ddx(Position * 100); - float3 worldDirivativeY = ddy(Position * 100); - float3 crossX = cross(TangentMatrix[2].xyz, worldDirivativeX); - float3 crossY = cross(TangentMatrix[2].xyz, worldDirivativeY); - float3 d = abs(dot(crossY, worldDirivativeX)); - float3 inToNormal = ((((In + ddx(In)) - In) * crossY) + (((In + ddy(In)) - In) * crossX)) * sign(d); - inToNormal.y *= -1.0; - Out = normalize((d * TangentMatrix[2].xyz) - inToNormal); + float3 worldDerivativeX = ddx(Position); + float3 worldDerivativeY = ddy(Position); + + float3 crossX = cross(TangentMatrix[2].xyz, worldDerivativeX); + float3 crossY = cross(worldDerivativeY, TangentMatrix[2].xyz); + float d = dot(worldDerivativeX, crossY); + float sgn = d < 0.0 ? (-1.0f) : 1.0f; + float surface = sgn / max(0.000000000000001192093f, abs(d)); + + float dHdx = ddx(In); + float dHdy = ddy(In); + float3 surfGrad = surface * (dHdx*crossY + dHdy*crossX); + Out = normalize(TangentMatrix[2].xyz - (Strength * surfGrad)); Out = TransformWorldToTangent(Out, TangentMatrix); } ``` @@ -41,15 +47,20 @@ void Unity_NormalFromHeight_Tangent(float In, out float3 Out) **World** ``` -void Unity_NormalFromHeight_World(float In, out float3 Out) +void Unity_NormalFromHeight_World_float(float In, float Strength, float3 Position, float3x3 TangentMatrix, out float3 Out) { - float3 worldDirivativeX = ddx(Position * 100); - float3 worldDirivativeY = ddy(Position * 100); - float3 crossX = cross(TangentMatrix[2].xyz, worldDirivativeX); - float3 crossY = cross(TangentMatrix[2].xyz, worldDirivativeY); - float3 d = abs(dot(crossY, worldDirivativeX)); - float3 inToNormal = ((((In + ddx(In)) - In) * crossY) + (((In + ddy(In)) - In) * crossX)) * sign(d); - inToNormal.y *= -1.0; - Out = normalize((d * TangentMatrix[2].xyz) - inToNormal); + float3 worldDerivativeX = ddx(Position); + float3 worldDerivativeY = ddy(Position); + + float3 crossX = cross(TangentMatrix[2].xyz, worldDerivativeX); + float3 crossY = cross(worldDerivativeY, TangentMatrix[2].xyz); + float d = dot(worldDerivativeX, crossY); + float sgn = d < 0.0 ? (-1.0f) : 1.0f; + float surface = sgn / max(0.000000000000001192093f, abs(d)); + + float dHdx = ddx(In); + float dHdy = ddy(In); + float3 surfGrad = surface * (dHdx*crossY + dHdy*crossX); + Out = normalize(TangentMatrix[2].xyz - (Strength * surfGrad)); } ``` \ No newline at end of file diff --git a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Array-Node.md b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Array-Node.md index 9af064100f9..51c45e66325 100644 --- a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Array-Node.md +++ b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Array-Node.md @@ -12,7 +12,7 @@ NOTE: This [Node](Node.md) can only be used in the **Fragment** shader stage. |:------------ |:-------------|:-----|:---|:---| | Texture Array | Input | Texture 2D Array | None | Texture 2D Array to sample | | Index | Input | Vector 1 | None | Index of array to sample | -| UV | Input | Vector 2 | UV | Mesh's normal vector | +| UV | Input | Vector 2 | UV | UV coordinates | | Sampler | Input | Sampler State | Default sampler state | Sampler for the texture | | RGBA | Output | Vector 4 | None | Output value as RGBA | | R | Output | Vector 1 | None | red (x) component of RGBA output | diff --git a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md index 7246c632a4c..a28de36a83f 100644 --- a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md +++ b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-LOD-Node.md @@ -13,7 +13,7 @@ This [Node](Node.md) is useful for sampling a **Texture** in the vertex [Shader | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Texture | Input | Texture 2D | None | Texture 2D to sample | -| UV | Input | Vector 2 | UV | Mesh's normal vector | +| UV | Input | Vector 2 | UV | UV coordinates | | Sampler | Input | Sampler State | Default sampler state | Sampler for the texture | | LOD | Input | Vector 1 | None | Level of detail to sample | | RGBA | Output | Vector 4 | None | Output value as RGBA | diff --git a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Node.md b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Node.md index 73dcb08b014..1c635135da1 100644 --- a/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Node.md +++ b/com.unity.shadergraph/Documentation~/Sample-Texture-2D-Node.md @@ -13,7 +13,7 @@ NOTE: This [Node](Node.md) can only be used in the **Fragment** [Shader Stage](S | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Texture | Input | Texture 2D | None | Texture 2D to sample | -| UV | Input | Vector 2 | UV | Mesh's normal vector | +| UV | Input | Vector 2 | UV | UV coordinates | | Sampler | Input | Sampler State | Default sampler state | Sampler for the texture | | RGBA | Output | Vector 4 | None | Output value as RGBA | | R | Output | Vector 1 | None | red (x) component of RGBA output | diff --git a/com.unity.shadergraph/Documentation~/Shader-Graph-Preferences.md b/com.unity.shadergraph/Documentation~/Shader-Graph-Preferences.md new file mode 100644 index 00000000000..4e8fa08b53d --- /dev/null +++ b/com.unity.shadergraph/Documentation~/Shader-Graph-Preferences.md @@ -0,0 +1,9 @@ +# Shader Graph Preferences + +To access the Shader Graph Project-wide settings, click **Edit** > **Preferences**, and then select **Shader Graph**. + +## Settings + +| Name | Description | +|:------- |:----------- | +|Shader Variant Limit| Enter a value to set the maximum number of shader variants. If your graph exceeds this maximum value, Unity throws the following error: _Validation: Graph is generating too many variants. Either delete Keywords, reduce Keyword variants or increase the Shader Variant Limit in Preferences > Shader Graph._ For more information about shader variants, see [Making multiple shader program variants](https://docs.unity3d.com/Manual/SL-MultipleProgramVariants.html). | diff --git a/com.unity.shadergraph/Documentation~/Sphere-Mask-Node.md b/com.unity.shadergraph/Documentation~/Sphere-Mask-Node.md index f88768e806f..071611dcf58 100644 --- a/com.unity.shadergraph/Documentation~/Sphere-Mask-Node.md +++ b/com.unity.shadergraph/Documentation~/Sphere-Mask-Node.md @@ -2,7 +2,7 @@ ## Description -Creates a sphere mask originating from input **Center**. The sphere is calculated using [Distance](Distance-Node.md) and modified using the **Radius** and **Hardness** inputs. Sphere mask functionality works in both 2D and 3D spaces, and is based on the vector coordinates in the **Coords** input. +Creates a sphere mask originating from input **Center**. The sphere is calculated using [Distance](Distance-Node.md) and modified using the **Radius** and **Hardness** inputs. Sphere mask functionality works in both 2D and 3D spaces, and is based on the vector coordinates in the **Coords** input. These vector coordinates can either be 3D like world space position, or 2D like UV coordinates. ## Ports diff --git a/com.unity.shadergraph/Documentation~/TableOfContents.md b/com.unity.shadergraph/Documentation~/TableOfContents.md index 19c3f682823..224005303b1 100644 --- a/com.unity.shadergraph/Documentation~/TableOfContents.md +++ b/com.unity.shadergraph/Documentation~/TableOfContents.md @@ -11,6 +11,7 @@ * [Color Modes](Color-Modes) * [Precision Modes](Precision-Modes) * [Custom Function Node](Custom-Function-Node) + * [Shader Graph Preferences](Shader-Graph-Preferences) * [Samples](ShaderGraph-Samples.md) * Inside Shader Graph * [Shader Graph Asset](Shader-Graph-Asset) diff --git a/com.unity.shadergraph/Documentation~/Utility-Nodes.md b/com.unity.shadergraph/Documentation~/Utility-Nodes.md index 0f6e901cf6b..dcb8d8b3d81 100644 --- a/com.unity.shadergraph/Documentation~/Utility-Nodes.md +++ b/com.unity.shadergraph/Documentation~/Utility-Nodes.md @@ -10,7 +10,7 @@ | [All](All-Node.md) | [And](And-Node.md) | |:-------------|:------| | ![Image](images/AllNodeThumb.png) | ![Image](images/AndNodeThumb.png) | -| Provides a preview window and passes the input value through without modification. | Provides a reference to a Sub-graph asset. | +| Returns true if all components of the input In are non-zero. | Returns true if both the inputs A and B are true. | |[**Any**](Any-Node.md)|[**Branch**](Branch-Node.md)| |![Image](images/AnyNodeThumb.png)|![Image](images/BranchNodeThumb.png)| |Returns true if any of the components of the input In are non-zero.|Provides a dynamic branch to the shader.| diff --git a/com.unity.shadergraph/Documentation~/images/NormalFromHeightNodeThumb.png b/com.unity.shadergraph/Documentation~/images/NormalFromHeightNodeThumb.png index c480968535f..eeeba6cb20d 100644 --- a/com.unity.shadergraph/Documentation~/images/NormalFromHeightNodeThumb.png +++ b/com.unity.shadergraph/Documentation~/images/NormalFromHeightNodeThumb.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0661d78115f56889a01b851c43e23e5463785fede399d8e156413ce44f5c5b64 -size 26234 +oid sha256:ebf2519028172762c44d0937ca7545b38e1018be07def1d022873b8caf82f5e7 +size 11835 diff --git a/com.unity.shadergraph/Documentation~/images/keywords_enum.png b/com.unity.shadergraph/Documentation~/images/keywords_enum.png index 06503fa13ed..a20e88cc084 100644 --- a/com.unity.shadergraph/Documentation~/images/keywords_enum.png +++ b/com.unity.shadergraph/Documentation~/images/keywords_enum.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:878f212ad7995e430ed6097003f32a4de777b6521fa8eb6c5164050302c2d130 -size 18451 +oid sha256:1c2617f7fe06448509cc9051a93ed342db7ae0d11460e764f82d61267da5c170 +size 24463 diff --git a/com.unity.shadergraph/Editor/AssetCallbacks/CreateShaderSubGraph.cs b/com.unity.shadergraph/Editor/AssetCallbacks/CreateShaderSubGraph.cs index 5e4f03c2883..ca9ed6db2bd 100644 --- a/com.unity.shadergraph/Editor/AssetCallbacks/CreateShaderSubGraph.cs +++ b/com.unity.shadergraph/Editor/AssetCallbacks/CreateShaderSubGraph.cs @@ -17,6 +17,7 @@ public override void Action(int instanceId, string pathName, string resourceFile var graph = new GraphData { isSubGraph = true }; var outputNode = new SubGraphOutputNode(); graph.AddNode(outputNode); + graph.outputNode = outputNode; outputNode.AddSlot(ConcreteSlotValueType.Vector4); graph.path = "Sub Graphs"; FileUtilities.WriteShaderGraphToDisk(pathName, graph); diff --git a/com.unity.shadergraph/Editor/Data/Attributes/InspectableAttribute.cs b/com.unity.shadergraph/Editor/Data/Attributes/InspectableAttribute.cs new file mode 100644 index 00000000000..f70d75ebce3 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Attributes/InspectableAttribute.cs @@ -0,0 +1,24 @@ +using System; + +namespace UnityEditor.ShaderGraph.Drawing +{ + [AttributeUsage(AttributeTargets.Property)] + public class InspectableAttribute : Attribute + { + // String value to use in the Property name TextLabel + public string labelName { get; private set; } + + // The default value of this property + public object defaultValue { get; private set; } + + // String value to supply if you wish to use a custom style when drawing this property + public string customStyleName { get; private set; } + + public InspectableAttribute(string labelName, object defaultValue, string customStyleName = "") + { + this.labelName = labelName; + this.defaultValue = defaultValue; + this.customStyleName = customStyleName; + } + } +} diff --git a/com.unity.shadergraph/Editor/Data/Attributes/InspectableAttribute.cs.meta b/com.unity.shadergraph/Editor/Data/Attributes/InspectableAttribute.cs.meta new file mode 100644 index 00000000000..a457de446b8 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Attributes/InspectableAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 135160e3cb114b679f9d5363c349b289 +timeCreated: 1587157677 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Attributes/SGPropertyDrawerAttribute.cs b/com.unity.shadergraph/Editor/Data/Attributes/SGPropertyDrawerAttribute.cs new file mode 100644 index 00000000000..3b94e243260 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Attributes/SGPropertyDrawerAttribute.cs @@ -0,0 +1,15 @@ +using System; + +namespace UnityEditor.ShaderGraph.Drawing +{ + [AttributeUsage(AttributeTargets.Class)] + public class SGPropertyDrawerAttribute : Attribute + { + public Type propertyType { get; private set; } + + public SGPropertyDrawerAttribute(Type propertyType) + { + this.propertyType = propertyType; + } + } +} diff --git a/com.unity.shadergraph/Editor/Data/Attributes/SGPropertyDrawerAttribute.cs.meta b/com.unity.shadergraph/Editor/Data/Attributes/SGPropertyDrawerAttribute.cs.meta new file mode 100644 index 00000000000..a727e1c21bf --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Attributes/SGPropertyDrawerAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 291f21a1598748ba8fe53ab69eb10b5e +timeCreated: 1588090538 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Graphs/BooleanMaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/BooleanMaterialSlot.cs index 8d322563bc7..e8407af08e6 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/BooleanMaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/BooleanMaterialSlot.cs @@ -90,5 +90,15 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } + } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/BooleanShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/BooleanShaderProperty.cs index f5721af3fb4..d46c536d96a 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/BooleanShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/BooleanShaderProperty.cs @@ -46,7 +46,8 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/ColorShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/ColorShaderProperty.cs index 96b678edff1..77532e9723a 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/ColorShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/ColorShaderProperty.cs @@ -30,7 +30,7 @@ internal override string GetPropertyBlockString() public override string GetDefaultReferenceName() { - return $"Color_{GuidEncoder.Encode(guid)}"; + return $"Color_{objectId}"; } [SerializeField] @@ -63,7 +63,9 @@ internal override ShaderInput Copy() displayName = displayName, hidden = hidden, value = value, - colorMode = colorMode + colorMode = colorMode, + precision = precision, + gpuInstanced = gpuInstanced, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/CubemapShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/CubemapShaderProperty.cs index 343c76d5001..151a67c669f 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/CubemapShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/CubemapShaderProperty.cs @@ -67,7 +67,8 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/DynamicMatrixMaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/DynamicMatrixMaterialSlot.cs index 4426587add6..fc9cda427df 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/DynamicMatrixMaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/DynamicMatrixMaterialSlot.cs @@ -114,5 +114,14 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/DynamicValueMaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/DynamicValueMaterialSlot.cs index c262eb4c7d2..f40f7fc5c87 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/DynamicValueMaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/DynamicValueMaterialSlot.cs @@ -51,7 +51,7 @@ public Matrix4x4 value public override VisualElement InstantiateControl() { var labels = k_Labels.Take(concreteValueType.GetChannelCount()).ToArray(); - return new MultiFloatSlotControlView(owner, labels, () => value.GetRow(0), (newValue) => + return new MultiFloatSlotControlView(owner, labels, () => value.GetRow(0), (newValue) => value = new Matrix4x4() { m00 = newValue.x, m01 = newValue.y, m02 = newValue.z, m03 = newValue.w, @@ -143,5 +143,14 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/DynamicVectorMaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/DynamicVectorMaterialSlot.cs index d7a3a045a16..9b7a9e8eb9e 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/DynamicVectorMaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/DynamicVectorMaterialSlot.cs @@ -130,5 +130,15 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } + } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/GradientMaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/GradientMaterialSlot.cs index c4af16c241e..11d45915fa4 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/GradientMaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/GradientMaterialSlot.cs @@ -7,8 +7,7 @@ namespace UnityEditor.ShaderGraph class GradientMaterialSlot : MaterialSlot { public GradientMaterialSlot() - { - } + {} public GradientMaterialSlot( int slotId, @@ -18,18 +17,15 @@ public GradientMaterialSlot( ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false) : base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden) - { - } + {} public override SlotValueType valueType { get { return SlotValueType.Gradient; } } public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Gradient; } } public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) - { - } + {} public override void CopyValuesFrom(MaterialSlot foundSlot) - { - } + {} } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/GradientShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/GradientShaderProperty.cs index 4d2f681f307..4cb5daa5077 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/GradientShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/GradientShaderProperty.cs @@ -97,7 +97,8 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/GraphConcretization.cs b/com.unity.shadergraph/Editor/Data/Graphs/GraphConcretization.cs index e24d625a104..b7528a80e69 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/GraphConcretization.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/GraphConcretization.cs @@ -13,7 +13,7 @@ public static void ConcretizeNode(AbstractMaterialNode node) } public static void ConcretizeProperties(GraphData graph) { - var propertyNodes = graph.GetNodes().Where(n => !graph.m_Properties.Any(p => p.guid == n.propertyGuid)).ToArray(); + var propertyNodes = graph.GetNodes().Where(n => !graph.m_Properties.Any(p => p == n.property)).ToArray(); foreach (var pNode in propertyNodes) graph.ReplacePropertyNodeWithConcreteNodeNoValidate(pNode); } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/GraphData.cs b/com.unity.shadergraph/Editor/Data/Graphs/GraphData.cs index de888cad9a7..cd303a02de1 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/GraphData.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/GraphData.cs @@ -1,12 +1,16 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Linq.Expressions; +using System.Reflection; using System.Text.RegularExpressions; using UnityEngine; using UnityEditor.Graphing; using UnityEditor.Graphing.Util; using UnityEditor.Rendering; using UnityEditor.ShaderGraph.Internal; +using UnityEditor.ShaderGraph.Legacy; +using UnityEditor.ShaderGraph.Serialization; using Edge = UnityEditor.Graphing.Edge; namespace UnityEditor.ShaderGraph @@ -15,33 +19,26 @@ namespace UnityEditor.ShaderGraph [FormerName("UnityEditor.ShaderGraph.MaterialGraph")] [FormerName("UnityEditor.ShaderGraph.SubGraph")] [FormerName("UnityEditor.ShaderGraph.AbstractMaterialGraph")] - sealed partial class GraphData : ISerializationCallbackReceiver + sealed partial class GraphData : JsonObject { - public GraphObject owner { get; set; } + const int k_CurrentVersion = 1; - #region Input data + [SerializeField] + int m_Version; - [NonSerialized] - List m_Properties = new List(); + public GraphObject owner { get; set; } - public IEnumerable properties - { - get { return m_Properties; } - } + #region Input data [SerializeField] - List m_SerializedProperties = new List(); + List> m_Properties = new List>(); - [NonSerialized] - List m_Keywords = new List(); - - public IEnumerable keywords - { - get { return m_Keywords; } - } + public DataValueEnumerable properties => m_Properties.SelectValue(); [SerializeField] - List m_SerializedKeywords = new List(); + List> m_Keywords = new List>(); + + public DataValueEnumerable keywords => m_Keywords.SelectValue(); [NonSerialized] List m_AddedInputs = new List(); @@ -52,9 +49,9 @@ public IEnumerable addedInputs } [NonSerialized] - List m_RemovedInputs = new List(); + List m_RemovedInputs = new List(); - public IEnumerable removedInputs + public IEnumerable removedInputs { get { return m_RemovedInputs; } } @@ -73,20 +70,17 @@ public IEnumerable movedInputs #region Node data - [NonSerialized] - List m_Nodes = new List(); + [SerializeField] + List> m_Nodes = new List>(); [NonSerialized] - Dictionary m_NodeDictionary = new Dictionary(); + Dictionary m_NodeDictionary = new Dictionary(); public IEnumerable GetNodes() { - return m_Nodes.Where(x => x != null).OfType(); + return m_Nodes.SelectValue().OfType(); } - [SerializeField] - List m_SerializableNodes = new List(); - [NonSerialized] List m_AddedNodes = new List(); @@ -115,11 +109,11 @@ public IEnumerable pastedNodes #region Group Data [SerializeField] - List m_Groups = new List(); + List> m_GroupDatas = new List>(); - public IEnumerable groups + public DataValueEnumerable groups { - get { return m_Groups; } + get { return m_GroupDatas.SelectValue(); } } [NonSerialized] @@ -160,11 +154,11 @@ public IEnumerable parentGroupChanges public GroupData mostRecentlyCreatedGroup => m_MostRecentlyCreatedGroup; [NonSerialized] - Dictionary> m_GroupItems = new Dictionary>(); + Dictionary, List> m_GroupItems = new Dictionary, List>(); public IEnumerable GetItemsInGroup(GroupData groupData) { - if (m_GroupItems.TryGetValue(groupData.guid, out var nodes)) + if (m_GroupItems.TryGetValue(groupData, out var nodes)) { return nodes; } @@ -175,9 +169,9 @@ public IEnumerable GetItemsInGroup(GroupData groupData) #region StickyNote Data [SerializeField] - List m_StickyNotes = new List(); + List> m_StickyNoteDatas = new List>(); - public IEnumerable stickyNotes => m_StickyNotes; + public DataValueEnumerable stickyNotes => m_StickyNoteDatas.SelectValue(); [NonSerialized] List m_AddedStickyNotes = new List(); @@ -198,19 +192,13 @@ public IEnumerable GetItemsInGroup(GroupData groupData) #region Edge data - [NonSerialized] + [SerializeField] List m_Edges = new List(); - public IEnumerable edges - { - get { return m_Edges; } - } - - [SerializeField] - List m_SerializableEdges = new List(); + public IEnumerable edges => m_Edges; [NonSerialized] - Dictionary> m_NodeEdges = new Dictionary>(); + Dictionary> m_NodeEdges = new Dictionary>(); [NonSerialized] List m_AddedEdges = new List(); @@ -267,49 +255,13 @@ public ConcretePrecision concretePrecision set => m_ConcretePrecision = value; } - [NonSerialized] - Guid m_ActiveOutputNodeGuid; - - public Guid activeOutputNodeGuid - { - get { return m_ActiveOutputNodeGuid; } - set - { - if (value != m_ActiveOutputNodeGuid) - { - m_ActiveOutputNodeGuid = value; - m_OutputNode = null; - didActiveOutputNodeChange = true; - UpdateTargets(); - } - } - } - [SerializeField] - string m_ActiveOutputNodeGuidSerialized; - - [NonSerialized] - private AbstractMaterialNode m_OutputNode; + JsonRef m_OutputNode; public AbstractMaterialNode outputNode { - get - { - // find existing node - if (m_OutputNode == null) - { - if (isSubGraph) - { - m_OutputNode = GetNodes().FirstOrDefault(); - } - else - { - m_OutputNode = GetNodeFromGuid(m_ActiveOutputNodeGuid); - } - } - - return m_OutputNode; - } + get => m_OutputNode; + set => m_OutputNode = value; } #region Targets @@ -326,7 +278,7 @@ public AbstractMaterialNode outputNode public GraphData() { - m_GroupItems[Guid.Empty] = new List(); + m_GroupItems[null] = new List(); } public void ClearChanges() @@ -366,7 +318,7 @@ public void AddNode(AbstractMaterialNode node) // Need to restest Keywords against the variant limit if(node is SubGraphNode subGraphNode && subGraphNode.asset != null && - subGraphNode.asset.keywords.Count > 0) + subGraphNode.asset.keywords.Any()) { OnKeywordChangedNoValidate(); } @@ -389,12 +341,12 @@ public void CreateGroup(GroupData groupData) bool AddGroup(GroupData groupData) { - if (m_Groups.Contains(groupData)) + if (m_GroupDatas.Contains(groupData)) return false; - m_Groups.Add(groupData); + m_GroupDatas.Add(groupData); m_AddedGroups.Add(groupData); - m_GroupItems.Add(groupData.guid, new List()); + m_GroupItems.Add(groupData, new List()); return true; } @@ -407,50 +359,50 @@ public void RemoveGroup(GroupData groupData) void RemoveGroupNoValidate(GroupData group) { - if (!m_Groups.Contains(group)) + if (!m_GroupDatas.Contains(group)) throw new InvalidOperationException("Cannot remove a group that doesn't exist."); - m_Groups.Remove(group); + m_GroupDatas.Remove(group); m_RemovedGroups.Add(group); - if (m_GroupItems.TryGetValue(group.guid, out var items)) + if (m_GroupItems.TryGetValue(group, out var items)) { foreach (IGroupItem groupItem in items.ToList()) { SetGroup(groupItem, null); } - m_GroupItems.Remove(group.guid); + m_GroupItems.Remove(group); } } public void AddStickyNote(StickyNoteData stickyNote) { - if (m_StickyNotes.Contains(stickyNote)) + if (m_StickyNoteDatas.Contains(stickyNote)) { throw new InvalidOperationException("Sticky note has already been added to the graph."); } - if (!m_GroupItems.ContainsKey(stickyNote.groupGuid)) + if (!m_GroupItems.ContainsKey(stickyNote.group)) { throw new InvalidOperationException("Trying to add sticky note with group that doesn't exist."); } - m_StickyNotes.Add(stickyNote); + m_StickyNoteDatas.Add(stickyNote); m_AddedStickyNotes.Add(stickyNote); - m_GroupItems[stickyNote.groupGuid].Add(stickyNote); + m_GroupItems[stickyNote.group].Add(stickyNote); } void RemoveNoteNoValidate(StickyNoteData stickyNote) { - if (!m_StickyNotes.Contains(stickyNote)) + if (!m_StickyNoteDatas.Contains(stickyNote)) { throw new InvalidOperationException("Cannot remove a note that doesn't exist."); } - m_StickyNotes.Remove(stickyNote); + m_StickyNoteDatas.Remove(stickyNote); m_RemovedNotes.Add(stickyNote); - if (m_GroupItems.TryGetValue(stickyNote.groupGuid, out var groupItems)) + if (m_GroupItems.TryGetValue(stickyNote.group, out var groupItems)) { groupItems.Remove(stickyNote); } @@ -467,38 +419,38 @@ public void SetGroup(IGroupItem node, GroupData group) var groupChange = new ParentGroupChange() { groupItem = node, - oldGroupGuid = node.groupGuid, + oldGroup = node.group, // Checking if the groupdata is null. If it is, then it means node has been removed out of a group. // If the group data is null, then maybe the old group id should be removed - newGroupGuid = group?.guid ?? Guid.Empty + newGroup = group, }; - node.groupGuid = groupChange.newGroupGuid; + node.group = groupChange.newGroup; - var oldGroupNodes = m_GroupItems[groupChange.oldGroupGuid]; + var oldGroupNodes = m_GroupItems[groupChange.oldGroup]; oldGroupNodes.Remove(node); - m_GroupItems[groupChange.newGroupGuid].Add(node); + m_GroupItems[groupChange.newGroup].Add(node); m_ParentGroupChanges.Add(groupChange); } void AddNodeNoValidate(AbstractMaterialNode node) { - if (node.groupGuid != Guid.Empty && !m_GroupItems.ContainsKey(node.groupGuid)) + if (node.group !=null && !m_GroupItems.ContainsKey(node.group)) { throw new InvalidOperationException("Cannot add a node whose group doesn't exist."); } node.owner = this; m_Nodes.Add(node); - m_NodeDictionary.Add(node.guid, node); + m_NodeDictionary.Add(node.objectId, node); m_AddedNodes.Add(node); - m_GroupItems[node.groupGuid].Add(node); + m_GroupItems[node.group].Add(node); } public void RemoveNode(AbstractMaterialNode node) { if (!node.canDeleteNode) { - throw new InvalidOperationException($"Node {node.name} ({node.guid}) cannot be deleted."); + throw new InvalidOperationException($"Node {node.name} ({node.objectId}) cannot be deleted."); } RemoveNodeNoValidate(node); ValidateGraph(); @@ -506,17 +458,17 @@ public void RemoveNode(AbstractMaterialNode node) void RemoveNodeNoValidate(AbstractMaterialNode node) { - if (!m_NodeDictionary.ContainsKey(node.guid)) + if (!m_NodeDictionary.ContainsKey(node.objectId)) { throw new InvalidOperationException("Cannot remove a node that doesn't exist."); } m_Nodes.Remove(node); - m_NodeDictionary.Remove(node.guid); - messageManager?.RemoveNode(node.guid); + m_NodeDictionary.Remove(node.objectId); + messageManager?.RemoveNode(node.objectId); m_RemovedNodes.Add(node); - if (m_GroupItems.TryGetValue(node.groupGuid, out var groupItems)) + if (m_GroupItems.TryGetValue(node.group, out var groupItems)) { groupItems.Remove(node); } @@ -525,20 +477,20 @@ void RemoveNodeNoValidate(AbstractMaterialNode node) void AddEdgeToNodeEdges(IEdge edge) { List inputEdges; - if (!m_NodeEdges.TryGetValue(edge.inputSlot.nodeGuid, out inputEdges)) - m_NodeEdges[edge.inputSlot.nodeGuid] = inputEdges = new List(); + if (!m_NodeEdges.TryGetValue(edge.inputSlot.node.objectId, out inputEdges)) + m_NodeEdges[edge.inputSlot.node.objectId] = inputEdges = new List(); inputEdges.Add(edge); List outputEdges; - if (!m_NodeEdges.TryGetValue(edge.outputSlot.nodeGuid, out outputEdges)) - m_NodeEdges[edge.outputSlot.nodeGuid] = outputEdges = new List(); + if (!m_NodeEdges.TryGetValue(edge.outputSlot.node.objectId, out outputEdges)) + m_NodeEdges[edge.outputSlot.node.objectId] = outputEdges = new List(); outputEdges.Add(edge); } IEdge ConnectNoValidate(SlotReference fromSlotRef, SlotReference toSlotRef) { - var fromNode = GetNodeFromGuid(fromSlotRef.nodeGuid); - var toNode = GetNodeFromGuid(toSlotRef.nodeGuid); + var fromNode = fromSlotRef.node; + var toNode = toSlotRef.node; if (fromNode == null || toNode == null) return null; @@ -552,8 +504,8 @@ IEdge ConnectNoValidate(SlotReference fromSlotRef, SlotReference toSlotRef) if (dependentNodes.Contains(fromNode)) return null; - var fromSlot = fromNode.FindSlot(fromSlotRef.slotId); - var toSlot = toNode.FindSlot(toSlotRef.slotId); + var fromSlot = fromNode.FindSlot(fromSlotRef.slotId); + var toSlot = toNode.FindSlot(toSlotRef.slotId); if (fromSlot == null || toSlot == null) return null; @@ -601,7 +553,7 @@ public void RemoveElements(AbstractMaterialNode[] nodes, IEdge[] edges, GroupDat { if (!node.canDeleteNode) { - throw new InvalidOperationException($"Node {node.name} ({node.guid}) cannot be deleted."); + throw new InvalidOperationException($"Node {node.name} ({node.objectId}) cannot be deleted."); } } @@ -650,53 +602,45 @@ void RemoveEdgeNoValidate(IEdge e) m_Edges.Remove(e as Edge); List inputNodeEdges; - if (m_NodeEdges.TryGetValue(e.inputSlot.nodeGuid, out inputNodeEdges)) + if (m_NodeEdges.TryGetValue(e.inputSlot.node.objectId, out inputNodeEdges)) inputNodeEdges.Remove(e); List outputNodeEdges; - if (m_NodeEdges.TryGetValue(e.outputSlot.nodeGuid, out outputNodeEdges)) + if (m_NodeEdges.TryGetValue(e.outputSlot.node.objectId, out outputNodeEdges)) outputNodeEdges.Remove(e); m_RemovedEdges.Add(e); } - public AbstractMaterialNode GetNodeFromGuid(Guid guid) + public AbstractMaterialNode GetNodeFromId(string nodeId) { - AbstractMaterialNode node; - m_NodeDictionary.TryGetValue(guid, out node); + m_NodeDictionary.TryGetValue(nodeId, out var node); return node; } - public bool ContainsNodeGuid(Guid guid) + public T GetNodeFromId(string nodeId) where T : class { - return m_NodeDictionary.ContainsKey(guid); + m_NodeDictionary.TryGetValue(nodeId, out var node); + return node as T; } - public T GetNodeFromGuid(Guid guid) where T : AbstractMaterialNode + public bool ContainsNode(AbstractMaterialNode node) { - var node = GetNodeFromGuid(guid); - if (node is T) - return (T)node; - return default(T); + return m_NodeDictionary.TryGetValue(node.objectId, out var foundNode) && node == foundNode; } public void GetEdges(SlotReference s, List foundEdges) { - var node = GetNodeFromGuid(s.nodeGuid); - if (node == null) - { - return; - } - ISlot slot = node.FindSlot(s.slotId); + MaterialSlot slot = s.slot; List candidateEdges; - if (!m_NodeEdges.TryGetValue(s.nodeGuid, out candidateEdges)) + if (!m_NodeEdges.TryGetValue(s.node.objectId, out candidateEdges)) return; foreach (var edge in candidateEdges) { var cs = slot.isInputSlot ? edge.inputSlot : edge.outputSlot; - if (cs.nodeGuid == s.nodeGuid && cs.slotId == s.slotId) + if (cs.node == s.node && cs.slotId == s.slotId) foundEdges.Add(edge); } } @@ -773,10 +717,10 @@ public void SanitizeGraphInputName(ShaderInput input) switch(input) { case AbstractShaderProperty property: - input.displayName = GraphUtil.SanitizeName(properties.Where(p => p.guid != input.guid).Select(p => p.displayName), "{0} ({1})", input.displayName); + input.displayName = GraphUtil.SanitizeName(properties.Where(p => p != input).Select(p => p.displayName), "{0} ({1})", input.displayName); break; case ShaderKeyword keyword: - input.displayName = GraphUtil.SanitizeName(keywords.Where(p => p.guid != input.guid).Select(p => p.displayName), "{0} ({1})", input.displayName); + input.displayName = GraphUtil.SanitizeName(keywords.Where(p => p != input).Select(p => p.displayName), "{0} ({1})", input.displayName); break; default: throw new ArgumentOutOfRangeException(); @@ -799,10 +743,10 @@ public void SanitizeGraphInputReferenceName(ShaderInput input, string newName) switch(input) { case AbstractShaderProperty property: - property.overrideReferenceName = GraphUtil.SanitizeName(properties.Where(p => p.guid != property.guid).Select(p => p.referenceName), "{0}_{1}", name); + property.overrideReferenceName = GraphUtil.SanitizeName(properties.Where(p => p != property).Select(p => p.referenceName), "{0}_{1}", name); break; case ShaderKeyword keyword: - keyword.overrideReferenceName = GraphUtil.SanitizeName(keywords.Where(p => p.guid != input.guid).Select(p => p.referenceName), "{0}_{1}", name).ToUpper(); + keyword.overrideReferenceName = GraphUtil.SanitizeName(keywords.Where(p => p != input).Select(p => p.referenceName), "{0}_{1}", name).ToUpper(); break; default: throw new ArgumentOutOfRangeException(); @@ -814,13 +758,13 @@ public void RemoveGraphInput(ShaderInput input) switch(input) { case AbstractShaderProperty property: - var propetyNodes = GetNodes().Where(x => x.propertyGuid == input.guid).ToList(); - foreach (var propNode in propetyNodes) - ReplacePropertyNodeWithConcreteNodeNoValidate(propNode); + var propertyNodes = GetNodes().Where(x => x.property == input).ToList(); + foreach (var propertyNode in propertyNodes) + ReplacePropertyNodeWithConcreteNodeNoValidate(propertyNode); break; } - RemoveGraphInputNoValidate(input.guid); + RemoveGraphInputNoValidate(input); ValidateGraph(); } @@ -879,14 +823,14 @@ public int GetGraphInputIndex(ShaderInput input) } } - void RemoveGraphInputNoValidate(Guid guid) + void RemoveGraphInputNoValidate(ShaderInput shaderInput) { - if (m_Properties.RemoveAll(x => x.guid == guid) > 0 || - m_Keywords.RemoveAll(x => x.guid == guid) > 0) + if (shaderInput is AbstractShaderProperty property && m_Properties.Remove(property) || + shaderInput is ShaderKeyword keyword && m_Keywords.Remove(keyword)) { - m_RemovedInputs.Add(guid); - m_AddedInputs.RemoveAll(x => x.guid == guid); - m_MovedInputs.RemoveAll(x => x.guid == guid); + m_RemovedInputs.Add(shaderInput); + m_AddedInputs.Remove(shaderInput); + m_MovedInputs.Remove(shaderInput); } } @@ -900,7 +844,7 @@ public void ReplacePropertyNodeWithConcreteNode(PropertyNode propertyNode) void ReplacePropertyNodeWithConcreteNodeNoValidate(PropertyNode propertyNode) { - var property = properties.FirstOrDefault(x => x.guid == propertyNode.propertyGuid); + var property = properties.FirstOrDefault(x => x == propertyNode.property); if (property == null) return; @@ -914,7 +858,7 @@ void ReplacePropertyNodeWithConcreteNodeNoValidate(PropertyNode propertyNode) return; node.drawState = propertyNode.drawState; - node.groupGuid = propertyNode.groupGuid; + node.group = propertyNode.group; AddNodeNoValidate(node); foreach (var edge in this.GetEdges(slot.slotReference)) @@ -948,12 +892,12 @@ public void CleanupGraph() //debug view. foreach (var edge in edges.ToArray()) { - var outputNode = GetNodeFromGuid(edge.outputSlot.nodeGuid); - var inputNode = GetNodeFromGuid(edge.inputSlot.nodeGuid); + var outputNode = edge.outputSlot.node; + var inputNode = edge.inputSlot.node; MaterialSlot outputSlot = null; MaterialSlot inputSlot = null; - if (outputNode != null && inputNode != null) + if (ContainsNode(outputNode) && ContainsNode(inputNode)) { outputSlot = outputNode.FindOutputSlot(edge.outputSlot.slotId); inputSlot = inputNode.FindInputSlot(edge.inputSlot.slotId); @@ -980,40 +924,40 @@ public void ValidateGraph() foreach (var edge in m_AddedEdges.ToList()) { - if (!ContainsNodeGuid(edge.outputSlot.nodeGuid) || !ContainsNodeGuid(edge.inputSlot.nodeGuid)) + if (!ContainsNode(edge.outputSlot.node) || !ContainsNode(edge.inputSlot.node)) { - Debug.LogWarningFormat("Added edge is invalid: {0} -> {1}\n{2}", edge.outputSlot.nodeGuid, edge.inputSlot.nodeGuid, Environment.StackTrace); + Debug.LogWarningFormat("Added edge is invalid: {0} -> {1}\n{2}", edge.outputSlot.node.objectId, edge.inputSlot.node.objectId, Environment.StackTrace); m_AddedEdges.Remove(edge); } } foreach (var groupChange in m_ParentGroupChanges.ToList()) { - if (groupChange.groupItem is AbstractMaterialNode node && !ContainsNodeGuid(node.guid)) + if (groupChange.groupItem is AbstractMaterialNode node && !ContainsNode(node)) { m_ParentGroupChanges.Remove(groupChange); } - if (groupChange.groupItem is StickyNoteData stickyNote && !m_StickyNotes.Contains(stickyNote)) + if (groupChange.groupItem is StickyNoteData stickyNote && !m_StickyNoteDatas.Contains(stickyNote)) { m_ParentGroupChanges.Remove(groupChange); } } } - public void AddValidationError(Guid id, string errorMessage, + public void AddValidationError(string id, string errorMessage, ShaderCompilerMessageSeverity severity = ShaderCompilerMessageSeverity.Error) { messageManager?.AddOrAppendError(this, id, new ShaderMessage("Validation: " + errorMessage, severity)); } - public void AddSetupError(Guid id, string errorMessage, + public void AddSetupError(string id, string errorMessage, ShaderCompilerMessageSeverity severity = ShaderCompilerMessageSeverity.Error) { messageManager?.AddOrAppendError(this, id, new ShaderMessage("Setup: " + errorMessage, severity)); } - public void AddConcretizationError(Guid id, string errorMessage, + public void AddConcretizationError(string id, string errorMessage, ShaderCompilerMessageSeverity severity = ShaderCompilerMessageSeverity.Error) { messageManager?.AddOrAppendError(this, id, new ShaderMessage("Concretization: " + errorMessage, severity)); @@ -1029,25 +973,22 @@ public void ReplaceWith(GraphData other) if (other == null) throw new ArgumentException("Can only replace with another AbstractMaterialGraph", "other"); - using (var removedInputsPooledObject = ListPool.GetDisposable()) + using (var inputsToRemove = PooledList.Get()) { - var removedInputGuids = removedInputsPooledObject.value; - foreach (var property in m_Properties) - removedInputGuids.Add(property.guid); - foreach (var keyword in m_Keywords) - removedInputGuids.Add(keyword.guid); - foreach (var inputGuid in removedInputGuids) - RemoveGraphInputNoValidate(inputGuid); + foreach (var property in m_Properties.SelectValue()) + inputsToRemove.Add(property); + foreach (var keyword in m_Keywords.SelectValue()) + inputsToRemove.Add(keyword); + foreach (var input in inputsToRemove) + RemoveGraphInputNoValidate(input); } foreach (var otherProperty in other.properties) { - if (!properties.Any(p => p.guid == otherProperty.guid)) - AddGraphInput(otherProperty); + AddGraphInput(otherProperty); } foreach (var otherKeyword in other.keywords) { - if (!keywords.Any(p => p.guid == otherKeyword.guid)) - AddGraphInput(otherKeyword); + AddGraphInput(otherKeyword); } other.ValidateGraph(); @@ -1059,7 +1000,7 @@ public void ReplaceWith(GraphData other) using (var removedGroupsPooledObject = ListPool.GetDisposable()) { var removedGroupDatas = removedGroupsPooledObject.value; - removedGroupDatas.AddRange(m_Groups); + removedGroupDatas.AddRange(m_GroupDatas.SelectValue()); foreach (var groupData in removedGroupDatas) { RemoveGroupNoValidate(groupData); @@ -1069,7 +1010,7 @@ public void ReplaceWith(GraphData other) using (var removedNotesPooledObject = ListPool.GetDisposable()) { var removedNoteDatas = removedNotesPooledObject.value; - removedNoteDatas.AddRange(m_StickyNotes); + removedNoteDatas.AddRange(m_StickyNoteDatas.SelectValue()); foreach (var groupData in removedNoteDatas) { RemoveNoteNoValidate(groupData); @@ -1084,12 +1025,11 @@ public void ReplaceWith(GraphData other) RemoveEdgeNoValidate(edge); } - using (var removedNodesPooledObject = ListPool.GetDisposable()) + using (var nodesToRemove = PooledList.Get()) { - var removedNodeGuids = removedNodesPooledObject.value; - removedNodeGuids.AddRange(m_Nodes.Where(n => n != null).Select(n => n.guid)); - foreach (var nodeGuid in removedNodeGuids) - RemoveNodeNoValidate(m_NodeDictionary[nodeGuid]); + nodesToRemove.AddRange(m_Nodes.SelectValue()); + foreach (var node in nodesToRemove) + RemoveNodeNoValidate(node); } ValidateGraph(); @@ -1106,15 +1046,19 @@ public void ReplaceWith(GraphData other) AddNodeNoValidate(node); foreach (var edge in other.edges) + { ConnectNoValidate(edge.outputSlot, edge.inputSlot); + } + + outputNode = other.outputNode; ValidateGraph(); } internal void PasteGraph(CopyPasteGraph graphToPaste, List remappedNodes, - List remappedEdges) + List remappedEdges) { - var groupGuidMap = new Dictionary(); + var groupMap = new Dictionary(); foreach (var group in graphToPaste.groups) { var position = group.position; @@ -1123,9 +1067,7 @@ internal void PasteGraph(CopyPasteGraph graphToPaste, List GroupData newGroup = new GroupData(group.title, position); - var oldGuid = group.guid; - var newGuid = newGroup.guid; - groupGuidMap[oldGuid] = newGuid; + groupMap[group] = newGroup; AddGroup(newGroup); m_PastedGroups.Add(newGroup); @@ -1138,58 +1080,65 @@ internal void PasteGraph(CopyPasteGraph graphToPaste, List position.y += 30; StickyNoteData pastedStickyNote = new StickyNoteData(stickyNote.title, stickyNote.content, position); - if (groupGuidMap.ContainsKey(stickyNote.groupGuid)) + if (groupMap.ContainsKey(stickyNote.group)) { - pastedStickyNote.groupGuid = groupGuidMap[stickyNote.groupGuid]; + pastedStickyNote.group = groupMap[stickyNote.group]; } AddStickyNote(pastedStickyNote); m_PastedStickyNotes.Add(pastedStickyNote); } - var nodeGuidMap = new Dictionary(); + var edges = graphToPaste.edges.ToList(); var nodeList = graphToPaste.GetNodes(); foreach (var node in nodeList) { AbstractMaterialNode pastedNode = node; - var oldGuid = node.guid; - var newGuid = node.RewriteGuid(); - nodeGuidMap[oldGuid] = newGuid; - // Check if the property nodes need to be made into a concrete node. if (node is PropertyNode propertyNode) { // If the property is not in the current graph, do check if the // property can be made into a concrete node. - if (!m_Properties.Select(x => x.guid).Contains(propertyNode.propertyGuid)) + var index = graphToPaste.metaProperties.TakeWhile(x => x != propertyNode.property).Count(); + var originalId = graphToPaste.metaPropertyIds.ElementAt(index); + var property = m_Properties.SelectValue().FirstOrDefault(x => x.objectId == originalId); + if (property != null) { - // If the property is in the serialized paste graph, make the property node into a property node. - var pastedGraphMetaProperties = graphToPaste.metaProperties.Where(x => x.guid == propertyNode.propertyGuid); - if (pastedGraphMetaProperties.Any()) + propertyNode.property = property; + } + else + { + pastedNode = propertyNode.property.ToConcreteNode(); + pastedNode.drawState = node.drawState; + for (var i = 0; i < edges.Count; i++) { - pastedNode = pastedGraphMetaProperties.FirstOrDefault().ToConcreteNode(); - pastedNode.drawState = node.drawState; - nodeGuidMap[oldGuid] = pastedNode.guid; + var edge = edges[i]; + if (edge.outputSlot.node == node) + { + edges[i] = new Edge(new SlotReference(pastedNode, edge.outputSlot.slotId), edge.inputSlot); + } + else if (edge.inputSlot.node == node) + { + edges[i] = new Edge(edge.outputSlot, new SlotReference(pastedNode, edge.inputSlot.slotId)); + } } } } - AbstractMaterialNode abstractMaterialNode = (AbstractMaterialNode)node; - // If the node has a group guid and no group has been copied, reset the group guid. // Check if the node is inside a group - if (abstractMaterialNode.groupGuid != Guid.Empty) + if (node.group != null) { - if (groupGuidMap.ContainsKey(abstractMaterialNode.groupGuid)) + if (groupMap.ContainsKey(node.group)) { - var absNode = pastedNode as AbstractMaterialNode; - absNode.groupGuid = groupGuidMap[abstractMaterialNode.groupGuid]; + var absNode = pastedNode; + absNode.group = groupMap[node.group]; pastedNode = absNode; } else { - pastedNode.groupGuid = Guid.Empty; + pastedNode.group = null; } } @@ -1202,17 +1151,18 @@ internal void PasteGraph(CopyPasteGraph graphToPaste, List // Check if the keyword nodes need to have their keywords copied. if (node is KeywordNode keywordNode) { - // If the keyword is not in the current graph and is in the serialized paste graph copy it. - if (!keywords.Select(x => x.guid).Contains(keywordNode.keywordGuid)) + var index = graphToPaste.metaKeywords.TakeWhile(x => x != keywordNode.keyword).Count(); + var originalId = graphToPaste.metaKeywordIds.ElementAt(index); + var keyword = m_Keywords.SelectValue().FirstOrDefault(x => x.objectId == originalId); + if (keyword != null) { - var pastedGraphMetaKeywords = graphToPaste.metaKeywords.Where(x => x.guid == keywordNode.keywordGuid); - if (pastedGraphMetaKeywords.Any()) - { - var keyword = pastedGraphMetaKeywords.FirstOrDefault(x => x.guid == keywordNode.keywordGuid); - SanitizeGraphInputName(keyword); - SanitizeGraphInputReferenceName(keyword, keyword.overrideReferenceName); - AddGraphInput(keyword); - } + keywordNode.keyword = keyword; + } + else + { + SanitizeGraphInputName(keywordNode.keyword); + SanitizeGraphInputReferenceName(keywordNode.keyword, keywordNode.keyword.overrideReferenceName); + AddGraphInput(keywordNode.keyword); } // Always update Keyword nodes to handle any collisions resolved on the Keyword @@ -1220,93 +1170,245 @@ internal void PasteGraph(CopyPasteGraph graphToPaste, List } } - // only connect edges within pasted elements, discard - // external edges. - foreach (var edge in graphToPaste.edges) + foreach (var edge in edges) { - var outputSlot = edge.outputSlot; - var inputSlot = edge.inputSlot; - - Guid remappedOutputNodeGuid; - Guid remappedInputNodeGuid; - if (nodeGuidMap.TryGetValue(outputSlot.nodeGuid, out remappedOutputNodeGuid) - && nodeGuidMap.TryGetValue(inputSlot.nodeGuid, out remappedInputNodeGuid)) + var newEdge = (Edge)Connect(edge.outputSlot, edge.inputSlot); + if (newEdge != null) { - var outputSlotRef = new SlotReference(remappedOutputNodeGuid, outputSlot.slotId); - var inputSlotRef = new SlotReference(remappedInputNodeGuid, inputSlot.slotId); - remappedEdges.Add(Connect(outputSlotRef, inputSlotRef)); + remappedEdges.Add(newEdge); } } ValidateGraph(); } - public void OnBeforeSerialize() + public override void OnBeforeSerialize() { - var nodes = GetNodes().ToList(); - nodes.Sort((x1, x2) => x1.guid.CompareTo(x2.guid)); - m_SerializableNodes = SerializationHelper.Serialize(nodes.AsEnumerable()); m_Edges.Sort(); - m_SerializableEdges = SerializationHelper.Serialize(m_Edges); - m_SerializedProperties = SerializationHelper.Serialize(m_Properties); - m_SerializedKeywords = SerializationHelper.Serialize(m_Keywords); - m_ActiveOutputNodeGuidSerialized = m_ActiveOutputNodeGuid == Guid.Empty ? null : m_ActiveOutputNodeGuid.ToString(); + m_Version = k_CurrentVersion; } - public void OnAfterDeserialize() + static JsonObject DeserializeLegacy(string typeString, string json) { - // have to deserialize 'globals' before nodes - m_Properties = SerializationHelper.Deserialize(m_SerializedProperties, GraphUtil.GetLegacyTypeRemapping()); - m_Keywords = SerializationHelper.Deserialize(m_SerializedKeywords, GraphUtil.GetLegacyTypeRemapping()); + var value = MultiJsonInternal.CreateInstance(typeString); + if (value == null) + { + Debug.Log($"Cannot create instance for {typeString}"); + return null; + } - var nodes = SerializationHelper.Deserialize(m_SerializableNodes, GraphUtil.GetLegacyTypeRemapping()); + MultiJsonInternal.Enqueue(value, json); - m_Nodes = new List(nodes.Count); - m_NodeDictionary = new Dictionary(nodes.Count); + return value; + } - foreach (var group in m_Groups) + public override void OnAfterDeserialize(string json) + { + if (m_Version == 0) { - m_GroupItems.Add(group.guid, new List()); + var graphData0 = JsonUtility.FromJson(json); + + var nodeGuidMap = new Dictionary(); + var propertyGuidMap = new Dictionary(); + var keywordGuidMap = new Dictionary(); + var groupGuidMap = new Dictionary(); + var slotsField = typeof(AbstractMaterialNode).GetField("m_Slots", BindingFlags.Instance | BindingFlags.NonPublic); + var propertyField = typeof(PropertyNode).GetField("m_Property", BindingFlags.Instance | BindingFlags.NonPublic); + var keywordField = typeof(KeywordNode).GetField("m_Keyword", BindingFlags.Instance | BindingFlags.NonPublic); + var defaultReferenceNameField = typeof(ShaderInput).GetField("m_DefaultReferenceName", BindingFlags.Instance | BindingFlags.NonPublic); + + m_GroupDatas.Clear(); + m_StickyNoteDatas.Clear(); + + foreach (var group0 in graphData0.m_Groups) + { + var group = new GroupData(group0.m_Title, group0.m_Position); + m_GroupDatas.Add(group); + if (!groupGuidMap.ContainsKey(group0.m_GuidSerialized)) + { + groupGuidMap.Add(group0.m_GuidSerialized, group); + } + else if (!groupGuidMap[group0.m_GuidSerialized].Equals(group.objectId)) + { + Debug.LogError("Group id mismatch"); + } + } + + foreach (var serializedProperty in graphData0.m_SerializedProperties) + { + var property = (AbstractShaderProperty)DeserializeLegacy(serializedProperty.typeInfo.fullName, serializedProperty.JSONnodeData); + if (property == null) + { + continue; + } + + m_Properties.Add(property); + + var input0 = JsonUtility.FromJson(serializedProperty.JSONnodeData); + propertyGuidMap[input0.m_Guid.m_GuidSerialized] = property; + + // Fix up missing reference names + // Properties on Sub Graphs in V0 never have reference names serialized + // To maintain Sub Graph node property mapping we force guid based reference names on upgrade + if (string.IsNullOrEmpty((string)defaultReferenceNameField.GetValue(property))) + { + // ColorShaderProperty is the only Property case where `GetDefaultReferenceName` was overriden + if (MultiJson.ParseType(serializedProperty.typeInfo.fullName) == typeof(ColorShaderProperty)) + { + defaultReferenceNameField.SetValue(property, $"Color_{GuidEncoder.Encode(Guid.Parse(input0.m_Guid.m_GuidSerialized))}"); + } + else + { + defaultReferenceNameField.SetValue(property, $"{property.concreteShaderValueType}_{GuidEncoder.Encode(Guid.Parse(input0.m_Guid.m_GuidSerialized))}"); + } + } + } + + foreach (var serializedKeyword in graphData0.m_SerializedKeywords) + { + var keyword = (ShaderKeyword)DeserializeLegacy(serializedKeyword.typeInfo.fullName, serializedKeyword.JSONnodeData); + if (keyword == null) + { + continue; + } + + m_Keywords.Add(keyword); + + var input0 = JsonUtility.FromJson(serializedKeyword.JSONnodeData); + keywordGuidMap[input0.m_Guid.m_GuidSerialized] = keyword; + } + + foreach (var serializedNode in graphData0.m_SerializableNodes) + { + var node0 = JsonUtility.FromJson(serializedNode.JSONnodeData); + + var node = (AbstractMaterialNode)DeserializeLegacy(serializedNode.typeInfo.fullName, serializedNode.JSONnodeData); + if (node == null) + { + continue; + } + + nodeGuidMap.Add(node0.m_GuidSerialized, node); + m_Nodes.Add(node); + + if (!string.IsNullOrEmpty(node0.m_PropertyGuidSerialized) && propertyGuidMap.TryGetValue(node0.m_PropertyGuidSerialized, out var property)) + { + propertyField.SetValue(node, (JsonRef)property); + } + + if (!string.IsNullOrEmpty(node0.m_KeywordGuidSerialized) && keywordGuidMap.TryGetValue(node0.m_KeywordGuidSerialized, out var keyword)) + { + keywordField.SetValue(node, (JsonRef)keyword); + } + + var slots = (List>)slotsField.GetValue(node); + slots.Clear(); + + foreach (var serializedSlot in node0.m_SerializableSlots) + { + var slot = (MaterialSlot)DeserializeLegacy(serializedSlot.typeInfo.fullName, serializedSlot.JSONnodeData); + if (slot == null) + { + continue; + } + + slots.Add(slot); + } + + if(!String.IsNullOrEmpty(node0.m_GroupGuidSerialized)) + { + if(groupGuidMap.TryGetValue(node0.m_GroupGuidSerialized, out GroupData foundGroup)) + { + node.group = foundGroup; + } + } + } + + foreach (var stickyNote0 in graphData0.m_StickyNotes) + { + var stickyNote = new StickyNoteData(stickyNote0.m_Title, stickyNote0.m_Content, stickyNote0.m_Position); + if(!String.IsNullOrEmpty(stickyNote0.m_GroupGuidSerialized)) + { + if(groupGuidMap.TryGetValue(stickyNote0.m_GroupGuidSerialized, out GroupData foundGroup)) + { + stickyNote.group = foundGroup; + } + } + stickyNote.theme = stickyNote0.m_Theme; + stickyNote.textSize = stickyNote0.m_TextSize; + m_StickyNoteDatas.Add(stickyNote); + } + + var subgraphOuput = GetNodes(); + isSubGraph = subgraphOuput.Any(); + + if (isSubGraph) + { + m_OutputNode = subgraphOuput.FirstOrDefault(); + } + else if (!string.IsNullOrEmpty(graphData0.m_ActiveOutputNodeGuidSerialized)) + { + m_OutputNode = nodeGuidMap[graphData0.m_ActiveOutputNodeGuidSerialized]; + } + else + { + m_OutputNode = (AbstractMaterialNode)GetNodes().FirstOrDefault(); + } + + foreach (var serializedElement in graphData0.m_SerializableEdges) + { + var edge0 = JsonUtility.FromJson(serializedElement.JSONnodeData); + m_Edges.Add(new Edge( + new SlotReference( + nodeGuidMap[edge0.m_OutputSlot.m_NodeGUIDSerialized], + edge0.m_OutputSlot.m_SlotId), + new SlotReference( + nodeGuidMap[edge0.m_InputSlot.m_NodeGUIDSerialized], + edge0.m_InputSlot.m_SlotId))); + } } - foreach (var node in nodes) + m_Version = k_CurrentVersion; + } + + public override void OnAfterMultiDeserialize(string json) + { + m_NodeDictionary = new Dictionary(m_Nodes.Count); + + foreach (var group in m_GroupDatas.SelectValue()) { - node.owner = this; - node.UpdateNodeAfterDeserialization(); - m_Nodes.Add(node); - m_NodeDictionary.Add(node.guid, node); - m_GroupItems[node.groupGuid].Add(node); + m_GroupItems.Add(group, new List()); } - foreach (var stickyNote in m_StickyNotes) + foreach (var node in m_Nodes.SelectValue()) { - m_GroupItems[stickyNote.groupGuid].Add(stickyNote); + node.owner = this; + node.UpdateNodeAfterDeserialization(); + m_NodeDictionary.Add(node.objectId, node); + if (m_GroupItems.TryGetValue(node.group, out var groupItems)) + { + groupItems.Add(node); + } + else + { + node.group = null; + } } - m_SerializableNodes = null; - - m_Edges = SerializationHelper.Deserialize(m_SerializableEdges, GraphUtil.GetLegacyTypeRemapping()); - m_SerializableEdges = null; - foreach (var edge in m_Edges) - AddEdgeToNodeEdges(edge); - - m_OutputNode = null; - - if (!isSubGraph) + foreach (var stickyNote in m_StickyNoteDatas.SelectValue()) { - if (string.IsNullOrEmpty(m_ActiveOutputNodeGuidSerialized)) + if (m_GroupItems.TryGetValue(stickyNote.group, out var groupItems)) { - var node = (AbstractMaterialNode)GetNodes().FirstOrDefault(); - if (node != null) - { - m_ActiveOutputNodeGuid = node.guid; - } + groupItems.Add(stickyNote); } else { - m_ActiveOutputNodeGuid = new Guid(m_ActiveOutputNodeGuidSerialized); + stickyNote.group = null; } } + + foreach (var edge in m_Edges) + AddEdgeToNodeEdges(edge); } public void OnEnable() @@ -1347,8 +1449,8 @@ public void UpdateTargets() { if(type.IsAbstract || type.IsGenericType || !type.IsClass) continue; - - var masterNode = GetNodeFromGuid(m_ActiveOutputNodeGuid) as IMasterNode; + + var masterNode = outputNode as IMasterNode; var target = (Target)Activator.CreateInstance(type); if(!target.isHidden && target.IsValid(masterNode)) { diff --git a/com.unity.shadergraph/Editor/Data/Graphs/GraphDataUtils.cs b/com.unity.shadergraph/Editor/Data/Graphs/GraphDataUtils.cs index 6bc1a9d8cf9..96c9382877e 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/GraphDataUtils.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/GraphDataUtils.cs @@ -10,8 +10,8 @@ public static class GraphDataUtils { public static void ApplyActionLeafFirst(GraphData graph, Action action) { - var temporaryMarks = PooledHashSet.Get(); - var permanentMarks = PooledHashSet.Get(); + var temporaryMarks = PooledHashSet.Get(); + var permanentMarks = PooledHashSet.Get(); var slots = ListPool.Get(); // Make sure we process a node's children before the node itself. @@ -23,19 +23,19 @@ public static void ApplyActionLeafFirst(GraphData graph, Action 0) { var node = stack.Pop(); - if (permanentMarks.Contains(node.guid)) + if (permanentMarks.Contains(node.objectId)) { continue; } - if (temporaryMarks.Contains(node.guid)) + if (temporaryMarks.Contains(node.objectId)) { action.Invoke(node); - permanentMarks.Add(node.guid); + permanentMarks.Add(node.objectId); } else { - temporaryMarks.Add(node.guid); + temporaryMarks.Add(node.objectId); stack.Push(node); node.GetInputSlots(slots); foreach (var inputSlot in slots) @@ -44,7 +44,7 @@ public static void ApplyActionLeafFirst(GraphData graph, Action properties, strin public abstract void CopyValuesFrom(MaterialSlot foundSlot); - bool Equals(MaterialSlot other) + public bool Equals(MaterialSlot other) { - return m_Id == other.m_Id && owner.guid.Equals(other.owner.guid); - } - - public bool Equals(ISlot other) - { - return Equals(other as object); + return m_Id == other.m_Id && owner == other.owner; } public override bool Equals(object obj) @@ -314,5 +304,16 @@ public override int GetHashCode() return (m_Id * 397) ^ (owner != null ? owner.GetHashCode() : 0); } } + + public virtual void CopyDefaultValue(MaterialSlot other) + { + m_Id = other.m_Id; + m_DisplayName = other.m_DisplayName; + m_SlotType = other.m_SlotType; + m_Priority = other.m_Priority; + m_Hidden = other.m_Hidden; + m_ShaderOutputName = other.m_ShaderOutputName; + m_StageCapability = other.m_StageCapability; + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Matrix2MaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/Matrix2MaterialSlot.cs index a56373c8c00..6b1a303c169 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Matrix2MaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Matrix2MaterialSlot.cs @@ -88,5 +88,15 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } + } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Matrix2ShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Matrix2ShaderProperty.cs index 3af6e009024..099d3aef36a 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Matrix2ShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Matrix2ShaderProperty.cs @@ -45,7 +45,8 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Matrix3MaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/Matrix3MaterialSlot.cs index 795a0f909eb..b947f62352f 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Matrix3MaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Matrix3MaterialSlot.cs @@ -87,5 +87,14 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Matrix3ShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Matrix3ShaderProperty.cs index 610d276b490..f8a801ec08a 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Matrix3ShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Matrix3ShaderProperty.cs @@ -46,7 +46,8 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Matrix4MaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/Matrix4MaterialSlot.cs index 2783057acb7..d03d516f378 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Matrix4MaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Matrix4MaterialSlot.cs @@ -87,5 +87,14 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Matrix4ShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Matrix4ShaderProperty.cs index 23302f25d9d..a2f6acf3556 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Matrix4ShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Matrix4ShaderProperty.cs @@ -43,7 +43,9 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, + gpuInstanced = gpuInstanced, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/MinimalGraphData.cs b/com.unity.shadergraph/Editor/Data/Graphs/MinimalGraphData.cs index ad403f876dd..a064c26bdcb 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/MinimalGraphData.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/MinimalGraphData.cs @@ -1,11 +1,13 @@ using System; using System.Collections.Generic; using System.IO; +using System.Reflection; using System.Text; using UnityEditor.Graphing; +using UnityEditor.ShaderGraph.Serialization; using UnityEngine; - namespace UnityEditor.ShaderGraph +namespace UnityEditor.ShaderGraph { /// /// Minimal version of used for gathering dependencies. This allows us to not deserialize @@ -15,67 +17,68 @@ namespace UnityEditor.ShaderGraph /// want to avoid the extra GC pressure. /// [Serializable] - class MinimalGraphData : ISerializationCallbackReceiver + class MinimalGraphData { static Dictionary s_MinimalTypeMap = CreateMinimalTypeMap(); - static Dictionary CreateMinimalTypeMap() + static Dictionary CreateMinimalTypeMap() { var types = new Dictionary(); - foreach (var nodeType in TypeCache.GetTypesWithAttribute()) + foreach (var type in TypeCache.GetTypesWithAttribute()) { - var dependencyAttribute = (HasDependenciesAttribute)nodeType.GetCustomAttributes(typeof(HasDependenciesAttribute), false)[0]; + var dependencyAttribute = (HasDependenciesAttribute)type.GetCustomAttributes(typeof(HasDependenciesAttribute), false)[0]; if (!typeof(IHasDependencies).IsAssignableFrom(dependencyAttribute.minimalType)) { - Debug.LogError($"{nodeType} must implement {typeof(IHasDependencies)} to be used in {typeof(HasDependenciesAttribute)}"); + Debug.LogError($"{type} must implement {typeof(IHasDependencies)} to be used in {typeof(HasDependenciesAttribute)}"); continue; } - types.Add(nodeType.FullName, dependencyAttribute.minimalType); + types.Add(type.FullName, dependencyAttribute.minimalType); - var formerNameAttributes = (FormerNameAttribute[])nodeType.GetCustomAttributes(typeof(FormerNameAttribute), false); + var formerNameAttributes = (FormerNameAttribute[])type.GetCustomAttributes(typeof(FormerNameAttribute), false); foreach (var formerNameAttribute in formerNameAttributes) { types.Add(formerNameAttribute.fullName, dependencyAttribute.minimalType); } } + return types; } - [SerializeField] + [SerializeField] List m_SerializableNodes = new List(); - public List dependencies { get; set; } - - public void OnAfterDeserialize() - { - foreach (var element in m_SerializableNodes) - { - if (s_MinimalTypeMap.TryGetValue(element.typeInfo.fullName, out var minimalType)) - { - var instance = (IHasDependencies)Activator.CreateInstance(minimalType); - JsonUtility.FromJsonOverwrite(element.JSONnodeData, instance); - instance.GetSourceAssetDependencies(dependencies); - } - } - } - - public void OnBeforeSerialize() - { - } - - public static string[] GetDependencyPaths(string assetPath) + public static string[] GetDependencyPaths(string assetPath) { var dependencies = new List(); GetDependencyPaths(assetPath, dependencies); return dependencies.ToArray(); } - public static void GetDependencyPaths(string assetPath, List dependencies) + public static void GetDependencyPaths(string assetPath, List dependencies) { var textGraph = File.ReadAllText(assetPath, Encoding.UTF8); - var minimalGraphData = new MinimalGraphData { dependencies = dependencies }; - JsonUtility.FromJsonOverwrite(textGraph, minimalGraphData); + var entries = MultiJsonInternal.Parse(textGraph); + + if (string.IsNullOrWhiteSpace(entries[0].type)) + { + var minimalGraphData = JsonUtility.FromJson(textGraph); + entries.Clear(); + foreach (var node in minimalGraphData.m_SerializableNodes) + { + entries.Add(new MultiJsonEntry(node.typeInfo.fullName, null, node.JSONnodeData)); + } + } + + foreach (var entry in entries) + { + if (s_MinimalTypeMap.TryGetValue(entry.type, out var minimalType)) + { + var instance = (IHasDependencies)Activator.CreateInstance(minimalType); + JsonUtility.FromJsonOverwrite(entry.json, instance); + instance.GetSourceAssetDependencies(dependencies); + } + } } } -} \ No newline at end of file +} diff --git a/com.unity.shadergraph/Editor/Data/Graphs/ParentGroupChange.cs b/com.unity.shadergraph/Editor/Data/Graphs/ParentGroupChange.cs index 54df73b7c60..aacdb62414d 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/ParentGroupChange.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/ParentGroupChange.cs @@ -1,4 +1,4 @@ -using System; +using System; using UnityEngine; namespace UnityEditor.ShaderGraph @@ -6,8 +6,8 @@ namespace UnityEditor.ShaderGraph struct ParentGroupChange { public IGroupItem groupItem; - public Guid oldGroupGuid; - public Guid newGroupGuid; + public GroupData oldGroup; + public GroupData newGroup; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/PreviewProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/PreviewProperty.cs index c5a49713a1e..619fa21e66a 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/PreviewProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/PreviewProperty.cs @@ -177,7 +177,7 @@ public Matrix4x4 matrixValue const string k_SetErrorMessage = "Cannot set a {0} property on a PreviewProperty with type {1}."; const string k_GetErrorMessage = "Cannot get a {0} property on a PreviewProperty with type {1}."; - public void SetMaterialPropertyBlockValue(Material mat) + public void SetValueOnMaterialPropertyBlock(MaterialPropertyBlock mat) { if ((propType == PropertyType.Texture2D || propType == PropertyType.Texture2DArray || propType == PropertyType.Texture3D) && textureValue != null) mat.SetTexture(name, m_ClassData.textureValue); @@ -205,12 +205,4 @@ public void SetMaterialPropertyBlockValue(Material mat) } } } - - static class PreviewPropertyExtensions - { - public static void SetPreviewProperty(this Material mat, PreviewProperty previewProperty) - { - previewProperty.SetMaterialPropertyBlockValue(mat); - } - } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/SamplerStateMaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/SamplerStateMaterialSlot.cs index 2df99e397b7..3c821da82fb 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/SamplerStateMaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/SamplerStateMaterialSlot.cs @@ -51,7 +51,7 @@ public override void AddDefaultProperty(PropertyCollector properties, Generation } public override void CopyValuesFrom(MaterialSlot foundSlot) - { - } + {} + } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/SamplerStateShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/SamplerStateShaderProperty.cs index 99d52c0f19f..278c7ff2a47 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/SamplerStateShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/SamplerStateShaderProperty.cs @@ -60,7 +60,8 @@ internal override ShaderInput Copy() displayName = displayName, hidden = hidden, overrideReferenceName = overrideReferenceName, - value = value + value = value, + precision = precision, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/ShaderInput.cs b/com.unity.shadergraph/Editor/Data/Graphs/ShaderInput.cs index 10e21974830..c2b00d46d20 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/ShaderInput.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/ShaderInput.cs @@ -1,9 +1,10 @@ using System; +using UnityEditor.ShaderGraph.Serialization; using UnityEngine; namespace UnityEditor.ShaderGraph.Internal { - public abstract class ShaderInput + public abstract class ShaderInput : JsonObject { [SerializeField] SerializableGuid m_Guid = new SerializableGuid(); @@ -18,7 +19,7 @@ public string displayName get { if (string.IsNullOrEmpty(m_Name)) - return $"{concreteShaderValueType}_{GuidEncoder.Encode(guid)}"; + return $"{concreteShaderValueType}_{objectId}"; return m_Name; } set => m_Name = value; @@ -46,7 +47,7 @@ public string referenceName // ColorShaderProperty is the only case where PropertyType doesnt match ConcreteSlotValueType public virtual string GetDefaultReferenceName() { - return $"{concreteShaderValueType.ToString()}_{GuidEncoder.Encode(guid)}"; + return $"{concreteShaderValueType.ToString()}_{objectId}"; } [SerializeField] diff --git a/com.unity.shadergraph/Editor/Data/Graphs/ShaderKeyword.cs b/com.unity.shadergraph/Editor/Data/Graphs/ShaderKeyword.cs index 91d2250a3a3..a4756b7a097 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/ShaderKeyword.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/ShaderKeyword.cs @@ -125,7 +125,7 @@ public override string GetDefaultReferenceName() suffix = "_ON"; } - return $"{keywordType.ToString()}_{GuidEncoder.Encode(guid)}{suffix}".ToUpper(); + return $"{keywordType.ToString()}_{objectId}{suffix}".ToUpper(); } public string GetPropertyBlockString() @@ -196,7 +196,8 @@ internal override ShaderInput Copy() keywordType = keywordType, keywordDefinition = keywordDefinition, keywordScope = keywordScope, - entries = entries + entries = entries, + value = value, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/StickyNoteData.cs b/com.unity.shadergraph/Editor/Data/Graphs/StickyNoteData.cs index 43e596716ca..52933ad8cdf 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/StickyNoteData.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/StickyNoteData.cs @@ -1,24 +1,12 @@ -using System; +using System; +using UnityEditor.ShaderGraph.Serialization; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] - class StickyNoteData : ISerializationCallbackReceiver, IGroupItem + class StickyNoteData : JsonObject, IGroupItem { - [NonSerialized] - Guid m_Guid; - - public Guid guid => m_Guid; - - [SerializeField] - string m_GuidSerialized; - - public Guid RewriteGuid() - { - m_Guid = Guid.NewGuid(); - return m_Guid; - } [SerializeField] string m_Title; @@ -66,44 +54,29 @@ public Rect position } [SerializeField] - string m_GroupGuidSerialized; + JsonRef m_Group = null; - [NonSerialized] - Guid m_GroupGuid; - - public Guid groupGuid + public GroupData group { - get { return m_GroupGuid; } - set { m_GroupGuid = value; } + get => m_Group; + set + { + if (m_Group == value) + return; + + m_Group = value; + } } + + public StickyNoteData() : base() {} public StickyNoteData(string title, string content, Rect position) { - m_Guid = Guid.NewGuid(); m_Title = title; m_Position = position; m_Content = content; - m_GroupGuid = Guid.Empty; } - public void OnBeforeSerialize() - { - m_GuidSerialized = guid.ToString(); - m_GroupGuidSerialized = groupGuid.ToString(); - } - - public void OnAfterDeserialize() - { - if (!string.IsNullOrEmpty(m_GuidSerialized)) - { - m_Guid = new Guid(m_GuidSerialized); - } - - if (!string.IsNullOrEmpty(m_GroupGuidSerialized)) - { - m_GroupGuid = new Guid(m_GroupGuidSerialized); - } - } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayMaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayMaterialSlot.cs index ec94f46ac9f..db47994662d 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayMaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayMaterialSlot.cs @@ -27,5 +27,6 @@ public override void AddDefaultProperty(PropertyCollector properties, Generation public override void CopyValuesFrom(MaterialSlot foundSlot) {} + } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayShaderProperty.cs index d9d4f1e6319..1848574bcd3 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Texture2DArrayShaderProperty.cs @@ -65,7 +65,8 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Texture2DShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Texture2DShaderProperty.cs index 92e783d88e8..621a5c2c8a9 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Texture2DShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Texture2DShaderProperty.cs @@ -78,7 +78,9 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + defaultType = defaultType, + precision = precision, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Texture3DShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Texture3DShaderProperty.cs index 18b6b4ba909..044a3eb7cc2 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Texture3DShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Texture3DShaderProperty.cs @@ -65,7 +65,8 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Vector1MaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/Vector1MaterialSlot.cs index a68ed686304..2304331cda6 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Vector1MaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Vector1MaterialSlot.cs @@ -95,5 +95,13 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Vector1ShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Vector1ShaderProperty.cs index 4cec22b0fa0..03a612cee3b 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Vector1ShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Vector1ShaderProperty.cs @@ -148,7 +148,9 @@ internal override ShaderInput Copy() rangeValues = rangeValues, enumType = enumType, enumNames = enumNames, - enumValues = enumValues + enumValues = enumValues, + precision = precision, + gpuInstanced = gpuInstanced, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Vector2MaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/Vector2MaterialSlot.cs index f188f147936..36e7e34aed3 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Vector2MaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Vector2MaterialSlot.cs @@ -97,5 +97,14 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Vector2ShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Vector2ShaderProperty.cs index 1373a3e2e30..ff5a5b20baa 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Vector2ShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Vector2ShaderProperty.cs @@ -38,7 +38,9 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, + gpuInstanced = gpuInstanced, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Vector3MaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/Vector3MaterialSlot.cs index f71d644f41f..1c67f61e3b0 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Vector3MaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Vector3MaterialSlot.cs @@ -99,5 +99,14 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Vector3ShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Vector3ShaderProperty.cs index 68ea8475bf1..02f6f6ca185 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Vector3ShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Vector3ShaderProperty.cs @@ -39,7 +39,9 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, + gpuInstanced = gpuInstanced, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Vector4MaterialSlot.cs b/com.unity.shadergraph/Editor/Data/Graphs/Vector4MaterialSlot.cs index 4e2a21a0e9e..26584b098c3 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Vector4MaterialSlot.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Vector4MaterialSlot.cs @@ -101,5 +101,14 @@ public override void CopyValuesFrom(MaterialSlot foundSlot) if (slot != null) value = slot.value; } + + public override void CopyDefaultValue(MaterialSlot other) + { + base.CopyDefaultValue(other); + if (other is IMaterialSlotHasValue ms) + { + m_DefaultValue = ms.defaultValue; + } + } } } diff --git a/com.unity.shadergraph/Editor/Data/Graphs/Vector4ShaderProperty.cs b/com.unity.shadergraph/Editor/Data/Graphs/Vector4ShaderProperty.cs index ff4d7dc39a5..71634c3f902 100644 --- a/com.unity.shadergraph/Editor/Data/Graphs/Vector4ShaderProperty.cs +++ b/com.unity.shadergraph/Editor/Data/Graphs/Vector4ShaderProperty.cs @@ -41,7 +41,9 @@ internal override ShaderInput Copy() { displayName = displayName, hidden = hidden, - value = value + value = value, + precision = precision, + gpuInstanced = gpuInstanced, }; } } diff --git a/com.unity.shadergraph/Editor/Data/Implementation/GraphObject.cs b/com.unity.shadergraph/Editor/Data/Implementation/GraphObject.cs index 76697758f11..a17dbefdddb 100644 --- a/com.unity.shadergraph/Editor/Data/Implementation/GraphObject.cs +++ b/com.unity.shadergraph/Editor/Data/Implementation/GraphObject.cs @@ -1,5 +1,6 @@ using System; using UnityEditor.ShaderGraph; +using UnityEditor.ShaderGraph.Serialization; using UnityEngine; namespace UnityEditor.Graphing @@ -58,7 +59,8 @@ public void OnBeforeSerialize() { if (graph != null) { - m_SerializedGraph = SerializationHelper.Serialize(graph); + var json = MultiJson.Serialize(graph); + m_SerializedGraph = new SerializationHelper.JSONSerializedElement { JSONnodeData = json }; m_IsSubGraph = graph.isSubGraph; m_AssetGuid = graph.assetGuid; } @@ -66,10 +68,6 @@ public void OnBeforeSerialize() public void OnAfterDeserialize() { - if (graph == null) - { - graph = DeserializeGraph(); - } } public bool wasUndoRedoPerformed => m_DeserializedVersion != m_SerializedVersion; @@ -83,11 +81,11 @@ public void HandleUndoRedo() GraphData DeserializeGraph() { - var deserializedGraph = SerializationHelper.Deserialize(m_SerializedGraph, GraphUtil.GetLegacyTypeRemapping()); - deserializedGraph.isSubGraph = m_IsSubGraph; - deserializedGraph.assetGuid = m_AssetGuid; + var json = m_SerializedGraph.JSONnodeData; + var deserializedGraph = new GraphData {isSubGraph = m_IsSubGraph, assetGuid = m_AssetGuid}; + MultiJson.Deserialize(deserializedGraph, json); m_DeserializedVersion = m_SerializedVersion; - m_SerializedGraph = default(SerializationHelper.JSONSerializedElement); + m_SerializedGraph = default; return deserializedGraph; } @@ -102,6 +100,10 @@ public void Validate() void OnEnable() { + if (graph == null && m_SerializedGraph.JSONnodeData != null) + { + graph = DeserializeGraph(); + } Validate(); } diff --git a/com.unity.shadergraph/Editor/Data/Implementation/NodeUtils.cs b/com.unity.shadergraph/Editor/Data/Implementation/NodeUtils.cs index 7f7af884187..78d8f4acb19 100644 --- a/com.unity.shadergraph/Editor/Data/Implementation/NodeUtils.cs +++ b/com.unity.shadergraph/Editor/Data/Implementation/NodeUtils.cs @@ -25,10 +25,10 @@ public static void SlotConfigurationExceptionIfBadConfiguration(AbstractMaterial var missingSlots = new List(); var inputSlots = expectedInputSlots as IList ?? expectedInputSlots.ToList(); - missingSlots.AddRange(inputSlots.Except(node.GetInputSlots().Select(x => x.id))); + missingSlots.AddRange(inputSlots.Except(node.GetInputSlots().Select(x => x.id))); var outputSlots = expectedOutputSlots as IList ?? expectedOutputSlots.ToList(); - missingSlots.AddRange(outputSlots.Except(node.GetOutputSlots().Select(x => x.id))); + missingSlots.AddRange(outputSlots.Except(node.GetOutputSlots().Select(x => x.id))); if (missingSlots.Count == 0) return; @@ -41,9 +41,9 @@ public static void SlotConfigurationExceptionIfBadConfiguration(AbstractMaterial public static IEnumerable GetAllEdges(AbstractMaterialNode node) { var result = new List(); - var validSlots = ListPool.Get(); + var validSlots = ListPool.Get(); - validSlots.AddRange(node.GetInputSlots()); + validSlots.AddRange(node.GetInputSlots()); for (int index = 0; index < validSlots.Count; index++) { var inputSlot = validSlots[index]; @@ -51,14 +51,14 @@ public static IEnumerable GetAllEdges(AbstractMaterialNode node) } validSlots.Clear(); - validSlots.AddRange(node.GetOutputSlots()); + validSlots.AddRange(node.GetOutputSlots()); for (int index = 0; index < validSlots.Count; index++) { var outputSlot = validSlots[index]; result.AddRange(node.owner.GetEdges(outputSlot.slotReference)); } - ListPool.Release(validSlots); + ListPool.Release(validSlots); return result; } @@ -88,7 +88,7 @@ public static SlotReference DepthFirstCollectRedirectNodeFromNode(RedirectNodeDa { // get the input details var outputSlotRef = edge.outputSlot; - var inputNode = node.owner.GetNodeFromGuid(outputSlotRef.nodeGuid); + var inputNode = outputSlotRef.node; // If this is a redirect node we continue to look for the top one if (inputNode is RedirectNodeData redirectNode) { @@ -117,23 +117,23 @@ public static void DepthFirstCollectNodesFromNode(List nod // The only valid port id is the port that corresponds to that keywords value in the active permutation if(node is KeywordNode keywordNode && keywordPermutation != null) { - var valueInPermutation = keywordPermutation.Where(x => x.Key.guid == keywordNode.keywordGuid).FirstOrDefault(); + var valueInPermutation = keywordPermutation.Where(x => x.Key == keywordNode.keyword).FirstOrDefault(); ids = new int[] { keywordNode.GetSlotIdForPermutation(valueInPermutation) }; } else if (slotIds == null) { - ids = node.GetInputSlots().Select(x => x.id); + ids = node.GetInputSlots().Select(x => x.id); } else { - ids = node.GetInputSlots().Where(x => slotIds.Contains(x.id)).Select(x => x.id); + ids = node.GetInputSlots().Where(x => slotIds.Contains(x.id)).Select(x => x.id); } foreach (var slot in ids) { foreach (var edge in node.owner.GetEdges(node.GetSlotReference(slot))) { - var outputNode = node.owner.GetNodeFromGuid(edge.outputSlot.nodeGuid); + var outputNode = edge.outputSlot.node; if (outputNode != null) DepthFirstCollectNodesFromNode(nodeList, outputNode, keywordPermutation: keywordPermutation); } @@ -149,7 +149,7 @@ public static void CollectNodeSet(HashSet nodeSet, Materia var graph = node.owner; foreach (var edge in graph.GetEdges(node.GetSlotReference(slot.id))) { - var outputNode = graph.GetNodeFromGuid(edge.outputSlot.nodeGuid); + var outputNode = edge.outputSlot.node; if (outputNode != null) { CollectNodeSet(nodeSet, outputNode); @@ -183,11 +183,11 @@ public static void CollectNodesNodeFeedsInto(List nodeList if (nodeList.Contains(node)) return; - foreach (var slot in node.GetOutputSlots()) + foreach (var slot in node.GetOutputSlots()) { foreach (var edge in node.owner.GetEdges(slot.slotReference)) { - var inputNode = node.owner.GetNodeFromGuid(edge.inputSlot.nodeGuid); + var inputNode = edge.inputSlot.node; CollectNodesNodeFeedsInto(nodeList, inputNode); } } @@ -218,7 +218,7 @@ public static ShaderStage GetEffectiveShaderStage(MaterialSlot initialSlot, bool { foreach (var edge in graph.GetEdges(slot.slotReference)) { - var node = graph.GetNodeFromGuid(edge.outputSlot.nodeGuid); + var node = edge.outputSlot.node; s_SlotStack.Push(node.FindOutputSlot(edge.outputSlot.slotId)); } } @@ -226,7 +226,7 @@ public static ShaderStage GetEffectiveShaderStage(MaterialSlot initialSlot, bool { foreach (var edge in graph.GetEdges(slot.slotReference)) { - var node = graph.GetNodeFromGuid(edge.inputSlot.nodeGuid); + var node = edge.inputSlot.node; s_SlotStack.Push(node.FindInputSlot(edge.inputSlot.slotId)); } } @@ -261,7 +261,7 @@ public static ShaderStageCapability GetEffectiveShaderStageCapability(MaterialSl { foreach (var edge in graph.GetEdges(slot.slotReference)) { - var node = graph.GetNodeFromGuid(edge.outputSlot.nodeGuid); + var node = edge.outputSlot.node; s_SlotStack.Push(node.FindOutputSlot(edge.outputSlot.slotId)); } } @@ -269,7 +269,7 @@ public static ShaderStageCapability GetEffectiveShaderStageCapability(MaterialSl { foreach (var edge in graph.GetEdges(slot.slotReference)) { - var node = graph.GetNodeFromGuid(edge.inputSlot.nodeGuid); + var node = edge.inputSlot.node; s_SlotStack.Push(node.FindInputSlot(edge.inputSlot.slotId)); } } diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/Graph/INode.cs b/com.unity.shadergraph/Editor/Data/Interfaces/Graph/INode.cs index 6bcf12b2ddd..8b06959011e 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/Graph/INode.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/Graph/INode.cs @@ -17,21 +17,21 @@ enum ModificationScope static class NodeExtensions { - public static IEnumerable GetSlots(this AbstractMaterialNode node) where T : ISlot + public static IEnumerable GetSlots(this AbstractMaterialNode node) where T : MaterialSlot { var slots = new List(); node.GetSlots(slots); return slots; } - public static IEnumerable GetInputSlots(this AbstractMaterialNode node) where T : ISlot + public static IEnumerable GetInputSlots(this AbstractMaterialNode node) where T : MaterialSlot { var slots = new List(); node.GetInputSlots(slots); return slots; } - public static IEnumerable GetOutputSlots(this AbstractMaterialNode node) where T : ISlot + public static IEnumerable GetOutputSlots(this AbstractMaterialNode node) where T : MaterialSlot { var slots = new List(); node.GetOutputSlots(slots); diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/Graph/ISlot.cs b/com.unity.shadergraph/Editor/Data/Interfaces/Graph/ISlot.cs deleted file mode 100644 index 318abe3a069..00000000000 --- a/com.unity.shadergraph/Editor/Data/Interfaces/Graph/ISlot.cs +++ /dev/null @@ -1,17 +0,0 @@ -using System; -using UnityEditor.ShaderGraph; - -namespace UnityEditor.Graphing -{ - interface ISlot : IEquatable - { - int id { get; } - string displayName { get; set; } - bool isInputSlot { get; } - bool isOutputSlot { get; } - int priority { get; set; } - SlotReference slotReference { get; } - AbstractMaterialNode owner { get; set; } - bool hidden { get; set; } - } -} diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/Graph/ISlot.cs.meta b/com.unity.shadergraph/Editor/Data/Interfaces/Graph/ISlot.cs.meta deleted file mode 100644 index 757755f53c8..00000000000 --- a/com.unity.shadergraph/Editor/Data/Interfaces/Graph/ISlot.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c273d08d1dec8434583305f6cff41a08 -timeCreated: 1464264925 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/Graph/SlotReference.cs b/com.unity.shadergraph/Editor/Data/Interfaces/Graph/SlotReference.cs index 84407b6d7d7..495d721bc5c 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/Graph/SlotReference.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/Graph/SlotReference.cs @@ -1,74 +1,57 @@ using System; +using UnityEditor.ShaderGraph; +using UnityEditor.ShaderGraph.Serialization; using UnityEngine; namespace UnityEditor.Graphing { [Serializable] - struct SlotReference : ISerializationCallbackReceiver, IEquatable, IComparable + struct SlotReference : IEquatable, IComparable { [SerializeField] - private int m_SlotId; - - [NonSerialized] - private Guid m_NodeGUID; + JsonRef m_Node; [SerializeField] - private string m_NodeGUIDSerialized; + int m_SlotId; - public SlotReference(Guid nodeGuid, int slotId) + public SlotReference(AbstractMaterialNode node, int slotId) { - m_NodeGUID = nodeGuid; + m_Node = node; m_SlotId = slotId; - m_NodeGUIDSerialized = string.Empty; } - public Guid nodeGuid - { - get { return m_NodeGUID; } - } + public AbstractMaterialNode node => m_Node; - public int slotId - { - get { return m_SlotId; } - } + // public Guid nodeGuid => m_Node.value.guid; - public void OnBeforeSerialize() - { - m_NodeGUIDSerialized = m_NodeGUID.ToString(); - } + public int slotId => m_SlotId; - public void OnAfterDeserialize() - { - m_NodeGUID = new Guid(m_NodeGUIDSerialized); - } + public MaterialSlot slot => m_Node.value?.FindSlot(m_SlotId); - public bool Equals(SlotReference other) - { - if (ReferenceEquals(null, other)) return false; - if (ReferenceEquals(this, other)) return true; - return m_SlotId == other.m_SlotId && m_NodeGUID.Equals(other.m_NodeGUID); - } + public bool Equals(SlotReference other) => m_SlotId == other.m_SlotId && m_Node.value == other.m_Node.value; public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; - if (ReferenceEquals(this, obj)) return true; - if (obj.GetType() != this.GetType()) return false; - return Equals((SlotReference)obj); + return obj.GetType() == GetType() && Equals((SlotReference)obj); } public override int GetHashCode() { unchecked { - return (m_SlotId * 397) ^ m_NodeGUID.GetHashCode(); + return (m_SlotId * 397) ^ m_Node.GetHashCode(); } } public int CompareTo(SlotReference other) { - var nodeGUIDComparison = m_NodeGUID.CompareTo(other.m_NodeGUID); - if (nodeGUIDComparison != 0) return nodeGUIDComparison; + var nodeIdComparison = m_Node.value.objectId.CompareTo(other.m_Node.value.objectId); + if (nodeIdComparison != 0) + { + return nodeIdComparison; + } + return m_SlotId.CompareTo(other.m_SlotId); } } diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/ICanChangeShaderGUI.cs b/com.unity.shadergraph/Editor/Data/Interfaces/ICanChangeShaderGUI.cs index 0fc0f3ad9f2..1ef62e59ea6 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/ICanChangeShaderGUI.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/ICanChangeShaderGUI.cs @@ -1,5 +1,3 @@ -using UnityEngine.UIElements; - namespace UnityEditor.Graphing { interface ICanChangeShaderGUI diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IGroupItem.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IGroupItem.cs index 006f61242f8..5f00fcfa690 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IGroupItem.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IGroupItem.cs @@ -4,6 +4,6 @@ namespace UnityEditor.ShaderGraph { interface IGroupItem { - Guid groupGuid { get; set; } + GroupData group { get; set; } } } diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IInspectable.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IInspectable.cs new file mode 100644 index 00000000000..950b179fd1a --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IInspectable.cs @@ -0,0 +1,25 @@ +using System; +using System.Reflection; +using Data.Interfaces; +using Drawing.Inspector; +using UnityEngine.UIElements; + +namespace UnityEditor.ShaderGraph.Drawing +{ + interface IInspectable + { + // Implementors can override this in order to display their desired string when selected and viewed through the inscetor + string inspectorTitle { get; } + + // This function should return the underlying data object that user wishes to expose to the Inspector + object GetObjectToInspect(); + + // This function should return the property information of whatever object has been marked up for metadata gathering by the inspector + // This might be the same as the object returned by GetObjectToInspect(), it might not + PropertyInfo[] GetPropertyInfo(); + + // Used to provide any data needed by the property drawer from the inspectable + // The inspectorUpdateDelegate is used to trigger an inspector update + void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate); + } +} diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IInspectable.cs.meta b/com.unity.shadergraph/Editor/Data/Interfaces/IInspectable.cs.meta new file mode 100644 index 00000000000..4d35ab2c784 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IInspectable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 52cd086fd60734d89b34f49bd73e7510 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireBitangent.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireBitangent.cs index a5e6bab3649..77ab47def4b 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireBitangent.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireBitangent.cs @@ -10,7 +10,7 @@ interface IMayRequireBitangent static class MayRequireBitangentExtensions { - public static NeededCoordinateSpace RequiresBitangent(this ISlot slot) + public static NeededCoordinateSpace RequiresBitangent(this MaterialSlot slot) { var mayRequireBitangent = slot as IMayRequireBitangent; return mayRequireBitangent != null ? mayRequireBitangent.RequiresBitangent() : NeededCoordinateSpace.None; diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs index d4628043230..a6ddbde06f6 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs @@ -9,7 +9,7 @@ interface IMayRequireCameraOpaqueTexture static class MayRequireCameraOpaqueTextureExtensions { - public static bool RequiresCameraOpaqueTexture(this ISlot slot) + public static bool RequiresCameraOpaqueTexture(this MaterialSlot slot) { var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture; return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture(); diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireDepthTexture.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireDepthTexture.cs index 48f97ba8f70..31eb1189496 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireDepthTexture.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireDepthTexture.cs @@ -9,7 +9,7 @@ interface IMayRequireDepthTexture static class MayRequireDepthTextureExtensions { - public static bool RequiresDepthTexture(this ISlot slot) + public static bool RequiresDepthTexture(this MaterialSlot slot) { var mayRequireDepthTexture = slot as IMayRequireDepthTexture; return mayRequireDepthTexture != null && mayRequireDepthTexture.RequiresDepthTexture(); diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireFaceSign.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireFaceSign.cs index 6eaac758f93..91aa568f50c 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireFaceSign.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireFaceSign.cs @@ -9,7 +9,7 @@ interface IMayRequireFaceSign static class IMayRequireFaceSignExtensions { - public static bool RequiresFaceSign(this ISlot slot) + public static bool RequiresFaceSign(this MaterialSlot slot) { var mayRequireFaceSign = slot as IMayRequireFaceSign; return mayRequireFaceSign != null && mayRequireFaceSign.RequiresFaceSign(); diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireMeshUV.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireMeshUV.cs index d93153f80c6..291ac5f28d7 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireMeshUV.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireMeshUV.cs @@ -10,7 +10,7 @@ interface IMayRequireMeshUV static class MayRequireMeshUVExtensions { - public static bool RequiresMeshUV(this ISlot slot, UVChannel channel) + public static bool RequiresMeshUV(this MaterialSlot slot, UVChannel channel) { var mayRequireMeshUV = slot as IMayRequireMeshUV; return mayRequireMeshUV != null && mayRequireMeshUV.RequiresMeshUV(channel); diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireNormal.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireNormal.cs index a1985f35569..e37cc80b0d1 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireNormal.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireNormal.cs @@ -10,7 +10,7 @@ interface IMayRequireNormal static class MayRequireNormalExtensions { - public static NeededCoordinateSpace RequiresNormal(this ISlot slot) + public static NeededCoordinateSpace RequiresNormal(this MaterialSlot slot) { var mayRequireNormal = slot as IMayRequireNormal; return mayRequireNormal != null ? mayRequireNormal.RequiresNormal() : NeededCoordinateSpace.None; diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequirePosition.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequirePosition.cs index 38c345c92a6..06611b1f15c 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequirePosition.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequirePosition.cs @@ -10,7 +10,7 @@ interface IMayRequirePosition static class MayRequirePositionExtensions { - public static NeededCoordinateSpace RequiresPosition(this ISlot slot) + public static NeededCoordinateSpace RequiresPosition(this MaterialSlot slot) { var mayRequirePosition = slot as IMayRequirePosition; return mayRequirePosition != null ? mayRequirePosition.RequiresPosition() : NeededCoordinateSpace.None; diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireScreenPosition.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireScreenPosition.cs index b5783da356c..cbd2a6bd24d 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireScreenPosition.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireScreenPosition.cs @@ -9,7 +9,7 @@ interface IMayRequireScreenPosition static class MayRequireScreenPositionExtensions { - public static bool RequiresScreenPosition(this ISlot slot) + public static bool RequiresScreenPosition(this MaterialSlot slot) { var mayRequireScreenPosition = slot as IMayRequireScreenPosition; return mayRequireScreenPosition != null && mayRequireScreenPosition.RequiresScreenPosition(); diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireTangent.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireTangent.cs index f58278ff2e7..14d57eed68e 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireTangent.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireTangent.cs @@ -10,7 +10,7 @@ interface IMayRequireTangent static class MayRequireTangentExtensions { - public static NeededCoordinateSpace RequiresTangent(this ISlot slot) + public static NeededCoordinateSpace RequiresTangent(this MaterialSlot slot) { var mayRequireTangent = slot as IMayRequireTangent; return mayRequireTangent != null ? mayRequireTangent.RequiresTangent() : NeededCoordinateSpace.None; diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexColor.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexColor.cs index 953f08c11af..3040332e39c 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexColor.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexColor.cs @@ -9,7 +9,7 @@ interface IMayRequireVertexColor static class MayRequireVertexColorExtensions { - public static bool RequiresVertexColor(this ISlot slot) + public static bool RequiresVertexColor(this MaterialSlot slot) { var mayRequireVertexColor = slot as IMayRequireVertexColor; return mayRequireVertexColor != null && mayRequireVertexColor.RequiresVertexColor(); diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexSkinning.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexSkinning.cs index bf1315f38b8..e5d98e7eca9 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexSkinning.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireVertexSkinning.cs @@ -9,7 +9,7 @@ interface IMayRequireVertexSkinning static class MayRequireVertexSkinningExtensions { - public static bool RequiresVertexSkinning(this ISlot slot) + public static bool RequiresVertexSkinning(this MaterialSlot slot) { var mayRequireVertexSkinning = slot as IMayRequireVertexSkinning; return mayRequireVertexSkinning != null && mayRequireVertexSkinning.RequiresVertexSkinning(); diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireViewDirection.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireViewDirection.cs index 77565bc6bee..6abdc3ca36f 100644 --- a/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireViewDirection.cs +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireViewDirection.cs @@ -10,7 +10,7 @@ interface IMayRequireViewDirection static class MayRequireViewDirectionExtensions { - public static NeededCoordinateSpace RequiresViewDirection(this ISlot slot) + public static NeededCoordinateSpace RequiresViewDirection(this MaterialSlot slot) { var mayRequireViewDirection = slot as IMayRequireViewDirection; return mayRequireViewDirection != null ? mayRequireViewDirection.RequiresViewDirection() : NeededCoordinateSpace.None; diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IPropertyDrawer.cs b/com.unity.shadergraph/Editor/Data/Interfaces/IPropertyDrawer.cs new file mode 100644 index 00000000000..401754526f1 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IPropertyDrawer.cs @@ -0,0 +1,15 @@ +using System; +using System.Reflection; +using UnityEditor.ShaderGraph.Drawing; +using UnityEngine.UIElements; + +namespace Data.Interfaces +{ + // Interface that should be implemented by any property drawer for the inspector view + public interface IPropertyDrawer + { + Action inspectorUpdateDelegate { get; set; } + + VisualElement DrawProperty(PropertyInfo propertyInfo, object actualObject, InspectableAttribute attribute); + } +} diff --git a/com.unity.shadergraph/Editor/Data/Interfaces/IPropertyDrawer.cs.meta b/com.unity.shadergraph/Editor/Data/Interfaces/IPropertyDrawer.cs.meta new file mode 100644 index 00000000000..c488314d87e --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Interfaces/IPropertyDrawer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e370946d202a43edaabc0940f13932cd +timeCreated: 1588090693 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Legacy.meta b/com.unity.shadergraph/Editor/Data/Legacy.meta new file mode 100644 index 00000000000..a660623ca23 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 624f34d4e59649fd80163f3590d97d73 +timeCreated: 1584021721 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Legacy/AbstractMaterialNode0.cs b/com.unity.shadergraph/Editor/Data/Legacy/AbstractMaterialNode0.cs new file mode 100644 index 00000000000..8208bcda3f3 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/AbstractMaterialNode0.cs @@ -0,0 +1,20 @@ +using System; +using System.Collections.Generic; +using UnityEditor.Graphing; + +namespace UnityEditor.ShaderGraph.Legacy +{ + [Serializable] + class AbstractMaterialNode0 + { + public string m_GuidSerialized; + + public List m_SerializableSlots; + + public string m_PropertyGuidSerialized; + + public string m_KeywordGuidSerialized; + + public string m_GroupGuidSerialized; + } +} diff --git a/com.unity.shadergraph/Editor/Data/Legacy/AbstractMaterialNode0.cs.meta b/com.unity.shadergraph/Editor/Data/Legacy/AbstractMaterialNode0.cs.meta new file mode 100644 index 00000000000..281ebd28cc4 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/AbstractMaterialNode0.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 36fb54922b1048cea6faba93b33ab02c +timeCreated: 1584530412 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Legacy/Edge0.cs b/com.unity.shadergraph/Editor/Data/Legacy/Edge0.cs new file mode 100644 index 00000000000..5259efeadf6 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/Edge0.cs @@ -0,0 +1,13 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderGraph.Legacy +{ + [Serializable] + class Edge0 + { + public SlotReference0 m_OutputSlot; + + public SlotReference0 m_InputSlot; + } +} diff --git a/com.unity.shadergraph/Editor/Data/Legacy/Edge0.cs.meta b/com.unity.shadergraph/Editor/Data/Legacy/Edge0.cs.meta new file mode 100644 index 00000000000..86a2c3c3c80 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/Edge0.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f8a5526c8f5d497da61498f1d1bad15c +timeCreated: 1584526265 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Legacy/GraphData0.cs b/com.unity.shadergraph/Editor/Data/Legacy/GraphData0.cs new file mode 100644 index 00000000000..9814fa95986 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/GraphData0.cs @@ -0,0 +1,24 @@ +using System; +using System.Collections.Generic; +using UnityEditor.Graphing; + +namespace UnityEditor.ShaderGraph.Legacy +{ + [Serializable] + class GraphData0 + { + public List m_SerializableNodes; + + public List m_SerializableEdges; + + public string m_ActiveOutputNodeGuidSerialized; + + public List m_SerializedProperties; + + public List m_SerializedKeywords; + + public List m_StickyNotes; + + public List m_Groups; + } +} diff --git a/com.unity.shadergraph/Editor/Data/Legacy/GraphData0.cs.meta b/com.unity.shadergraph/Editor/Data/Legacy/GraphData0.cs.meta new file mode 100644 index 00000000000..55f5316c81c --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/GraphData0.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f557c79fd76a40d6a39798750426c9f8 +timeCreated: 1584021741 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Legacy/GroupData0.cs b/com.unity.shadergraph/Editor/Data/Legacy/GroupData0.cs new file mode 100644 index 00000000000..c98d836fc91 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/GroupData0.cs @@ -0,0 +1,15 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderGraph.Legacy +{ + [Serializable] + class GroupData0 + { + public string m_GuidSerialized; + + public string m_Title; + + public Vector2 m_Position; + } +} diff --git a/com.unity.shadergraph/Editor/Data/Legacy/GroupData0.cs.meta b/com.unity.shadergraph/Editor/Data/Legacy/GroupData0.cs.meta new file mode 100644 index 00000000000..2bd45540b8b --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/GroupData0.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a387fe25ac1a6a64890f90c2312589f5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shadergraph/Editor/Data/Legacy/SerializableGuid.cs b/com.unity.shadergraph/Editor/Data/Legacy/SerializableGuid.cs new file mode 100644 index 00000000000..c2a2661702b --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/SerializableGuid.cs @@ -0,0 +1,11 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderGraph.Legacy +{ + [Serializable] + class SerializableGuid + { + public string m_GuidSerialized; + } +} diff --git a/com.unity.shadergraph/Editor/Data/Legacy/SerializableGuid.cs.meta b/com.unity.shadergraph/Editor/Data/Legacy/SerializableGuid.cs.meta new file mode 100644 index 00000000000..52c1ab4e0bb --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/SerializableGuid.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 24f07b05b5f6f4c2c8dffd53c3d22cb7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shadergraph/Editor/Data/Legacy/ShaderInput0.cs b/com.unity.shadergraph/Editor/Data/Legacy/ShaderInput0.cs new file mode 100644 index 00000000000..965b77fec2a --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/ShaderInput0.cs @@ -0,0 +1,10 @@ +using System; + +namespace UnityEditor.ShaderGraph.Legacy +{ + [Serializable] + class ShaderInput0 + { + public SerializableGuid m_Guid; + } +} diff --git a/com.unity.shadergraph/Editor/Data/Legacy/ShaderInput0.cs.meta b/com.unity.shadergraph/Editor/Data/Legacy/ShaderInput0.cs.meta new file mode 100644 index 00000000000..96fd200e0d2 --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/ShaderInput0.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 57665dc19efe4f899fc58a777b490b07 +timeCreated: 1584700544 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Legacy/SlotReference0.cs b/com.unity.shadergraph/Editor/Data/Legacy/SlotReference0.cs new file mode 100644 index 00000000000..5f8863a88cb --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/SlotReference0.cs @@ -0,0 +1,13 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderGraph.Legacy +{ + [Serializable] + class SlotReference0 + { + public int m_SlotId; + + public string m_NodeGUIDSerialized; + } +} diff --git a/com.unity.shadergraph/Editor/Data/Legacy/SlotReference0.cs.meta b/com.unity.shadergraph/Editor/Data/Legacy/SlotReference0.cs.meta new file mode 100644 index 00000000000..9c40e8c37bd --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/SlotReference0.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: df26ecc5724d46aca68c8392ca3afb29 +timeCreated: 1584526270 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Data/Legacy/StickyNoteData0.cs b/com.unity.shadergraph/Editor/Data/Legacy/StickyNoteData0.cs new file mode 100644 index 00000000000..6efb270337d --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/StickyNoteData0.cs @@ -0,0 +1,23 @@ +using System; +using UnityEngine; + +namespace UnityEditor.ShaderGraph.Legacy +{ + [Serializable] + class StickyNoteData0 + { + public string m_GuidSerialized; + + public string m_Title; + + public string m_Content; + + public int m_TextSize; + + public int m_Theme; + + public Rect m_Position; + + public string m_GroupGuidSerialized; + } +} diff --git a/com.unity.shadergraph/Editor/Data/Legacy/StickyNoteData0.cs.meta b/com.unity.shadergraph/Editor/Data/Legacy/StickyNoteData0.cs.meta new file mode 100644 index 00000000000..d62999d1a5a --- /dev/null +++ b/com.unity.shadergraph/Editor/Data/Legacy/StickyNoteData0.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 510d27c37ad704c448f54eb09b317674 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.shadergraph/Editor/Data/Nodes/AbstractMaterialNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/AbstractMaterialNode.cs index e3e7c982b06..20b3962f6d1 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/AbstractMaterialNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/AbstractMaterialNode.cs @@ -5,24 +5,16 @@ using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Drawing.Colors; using UnityEditor.ShaderGraph.Internal; -using UnityEditor.Graphing.Util; +using UnityEditor.ShaderGraph.Drawing; +using UnityEditor.ShaderGraph.Serialization; namespace UnityEditor.ShaderGraph { [Serializable] - abstract class AbstractMaterialNode : ISerializationCallbackReceiver, IGroupItem + abstract class AbstractMaterialNode : JsonObject, IGroupItem { - [NonSerialized] - private Guid m_Guid; - [SerializeField] - private string m_GuidSerialized; - - [NonSerialized] - Guid m_GroupGuid; - - [SerializeField] - string m_GroupGuidSerialized; + JsonRef m_Group = null; [SerializeField] private string m_Name; @@ -36,16 +28,26 @@ abstract class AbstractMaterialNode : ISerializationCallbackReceiver, IGroupItem [NonSerialized] bool m_HasError; - [NonSerialized] - private List m_Slots = new List(); - [SerializeField] - List m_SerializableSlots = new List(); + List> m_Slots = new List>(); public GraphData owner { get; set; } OnNodeModified m_OnModified; + public GroupData group + { + get => m_Group; + set + { + if (m_Group == value) + return; + + m_Group = value; + Dirty(ModificationScope.Topological); + } + } + public void RegisterCallback(OnNodeModified callback) { m_OnModified += callback; @@ -62,17 +64,6 @@ public void Dirty(ModificationScope scope) m_OnModified(this, scope); } - public Guid guid - { - get { return m_Guid; } - } - - public Guid groupGuid - { - get { return m_GroupGuid; } - set { m_GroupGuid = value; } - } - public string name { get { return m_Name; } @@ -82,10 +73,7 @@ public string name protected virtual string documentationPage => name; public virtual string documentationURL => NodeUtils.GetDocumentationString(documentationPage); - public virtual bool canDeleteNode - { - get { return owner != null && guid != owner.activeOutputNodeGuid; } - } + public virtual bool canDeleteNode => owner != null && owner.outputNode != this; public DrawState drawState { @@ -104,6 +92,7 @@ public virtual bool canSetPrecision private ConcretePrecision m_ConcretePrecision = ConcretePrecision.Float; + [Inspectable("Precision", ConcretePrecision.Float)] public ConcretePrecision concretePrecision { get => m_ConcretePrecision; @@ -171,17 +160,15 @@ public virtual bool hasError string m_DefaultVariableName; string m_NameForDefaultVariableName; - Guid m_GuidForDefaultVariableName; string defaultVariableName { get { - if (m_NameForDefaultVariableName != name || m_GuidForDefaultVariableName != guid) + if (m_NameForDefaultVariableName != name) { - m_DefaultVariableName = string.Format("{0}_{1}", NodeUtils.GetHLSLSafeName(name ?? "node"), GuidEncoder.Encode(guid)); + m_DefaultVariableName = string.Format("{0}_{1}", NodeUtils.GetHLSLSafeName(name ?? "node"), objectId); m_NameForDefaultVariableName = name; - m_GuidForDefaultVariableName = guid; } return m_DefaultVariableName; } @@ -211,41 +198,38 @@ public void SetColor(string provider, Color color) protected AbstractMaterialNode() { m_DrawState.expanded = true; - m_Guid = Guid.NewGuid(); m_NodeVersion = GetCompiledNodeVersion(); version = 0; } - public Guid RewriteGuid() - { - m_Guid = Guid.NewGuid(); - return m_Guid; - } - - public void GetInputSlots(List foundSlots) where T : ISlot + public void GetInputSlots(List foundSlots) where T : MaterialSlot { - foreach (var slot in m_Slots) + foreach (var slot in m_Slots.SelectValue()) { if (slot.isInputSlot && slot is T) foundSlots.Add((T)slot); } } - public void GetOutputSlots(List foundSlots) where T : ISlot + public void GetOutputSlots(List foundSlots) where T : MaterialSlot { - foreach (var slot in m_Slots) + foreach (var slot in m_Slots.SelectValue()) { - if (slot.isOutputSlot && slot is T) - foundSlots.Add((T)slot); + if (slot.isOutputSlot && slot is T materialSlot) + { + foundSlots.Add(materialSlot); + } } } - public void GetSlots(List foundSlots) where T : ISlot + public void GetSlots(List foundSlots) where T : MaterialSlot + { + foreach (var slot in m_Slots.SelectValue()) { - foreach (var slot in m_Slots) + if (slot is T materialSlot) { - if (slot is T) - foundSlots.Add((T)slot); + foundSlots.Add(materialSlot); + } } } @@ -278,10 +262,7 @@ public string GetSlotValue(int inputSlotId, GenerationMode generationMode) if (edges.Any()) { var fromSocketRef = edges[0].outputSlot; - var fromNode = owner.GetNodeFromGuid(fromSocketRef.nodeGuid); - if (fromNode == null) - return string.Empty; - + var fromNode = fromSocketRef.node; return fromNode.GetOutputForSlot(fromSocketRef, inputSlot.concreteValueType, generationMode); } @@ -380,13 +361,7 @@ public virtual void EvaluateConcretePrecision() // Get output node from edge var outputSlotRef = edges[0].outputSlot; - var outputNode = owner.GetNodeFromGuid(outputSlotRef.nodeGuid); - if (outputNode == null) - { - owner.AddConcretizationError(guid, string.Format("Failed to find Node with Guid {0}", outputSlotRef.nodeGuid)); - hasError = true; - continue; - } + var outputNode = outputSlotRef.node; // Use precision from connected Node precisionsToCompare.Add((int)outputNode.concretePrecision); @@ -428,7 +403,7 @@ public virtual void EvaluateDynamicMaterialSlots() // get the output details var outputSlotRef = edges[0].outputSlot; - var outputNode = owner.GetNodeFromGuid(outputSlotRef.nodeGuid); + var outputNode = outputSlotRef.node; if (outputNode == null) continue; @@ -478,7 +453,7 @@ public virtual void EvaluateDynamicMaterialSlots() bool inputError = tempSlots.Any(x => x.hasError); if(inputError) { - owner.AddConcretizationError(guid, string.Format("Node {0} had input error", guid)); + owner.AddConcretizationError(objectId, string.Format("Node {0} had input error", objectId)); hasError = true; } @@ -515,7 +490,7 @@ public virtual void EvaluateDynamicMaterialSlots() GetOutputSlots(tempSlots); if(tempSlots.Any(x => x.hasError)) { - owner.AddConcretizationError(guid, string.Format("Node {0} had output error", guid)); + owner.AddConcretizationError(objectId, string.Format("Node {0} had output error", objectId)); hasError = true; } CalculateNodeHasError(); @@ -555,11 +530,11 @@ protected virtual void CalculateNodeHasError() if (slot.isConnected) { var edge = owner.GetEdges(slot.slotReference).First(); - var outputNode = owner.GetNodeFromGuid(edge.outputSlot.nodeGuid); + var outputNode = edge.outputSlot.node; var outputSlot = outputNode.GetOutputSlots().First(s => s.id == edge.outputSlot.slotId); if (!slot.IsCompatibleWith(outputSlot)) { - owner.AddConcretizationError(guid, $"Slot {slot.RawDisplayName()} cannot accept input of type {outputSlot.concreteValueType}."); + owner.AddConcretizationError(objectId, $"Slot {slot.RawDisplayName()} cannot accept input of type {outputSlot.concreteValueType}."); hasError = true; return; } @@ -607,17 +582,26 @@ public virtual string GetVariableNameForNode() return defaultVariableName; } - public void AddSlot(ISlot slot) + public void AddSlot(MaterialSlot slot) { - if (!(slot is MaterialSlot)) - throw new ArgumentException(string.Format("Trying to add slot {0} to Material node {1}, but it is not a {2}", slot, this, typeof(MaterialSlot))); - - var addingSlot = (MaterialSlot)slot; + if(slot == null) + { + throw new ArgumentException($"Trying to add null slot to node {this}"); + } var foundSlot = FindSlot(slot.id); + // Try to keep the existing instance to avoid unnecessary changes to file + if (foundSlot != null && slot.GetType() == foundSlot.GetType()) + { + foundSlot.displayName = slot.RawDisplayName(); + foundSlot.CopyDefaultValue(slot); + return; + } + // this will remove the old slot and add a new one // if an old one was found. This allows updating values - m_Slots.RemoveAll(x => x.id == slot.id); + m_Slots.RemoveAll(x => x.value.id == slot.id); + m_Slots.Add(slot); slot.owner = this; @@ -626,7 +610,8 @@ public void AddSlot(ISlot slot) if (foundSlot == null) return; - addingSlot.CopyValuesFrom(foundSlot); + slot.CopyValuesFrom(foundSlot); + foundSlot.owner = null; } public void RemoveSlot(int slotId) @@ -643,7 +628,7 @@ public void RemoveSlot(int slotId) } //remove slots - m_Slots.RemoveAll(x => x.id == slotId); + m_Slots.RemoveAll(x => x.value.id == slotId); OnSlotsChanged(); } @@ -656,7 +641,7 @@ protected virtual void OnSlotsChanged() public void RemoveSlotsNameNotMatching(IEnumerable slotIds, bool supressWarnings = false) { - var invalidSlots = m_Slots.Select(x => x.id).Except(slotIds); + var invalidSlots = m_Slots.Select(x => x.value.id).Except(slotIds); foreach (var invalidSlot in invalidSlots.ToArray()) { @@ -668,15 +653,15 @@ public void RemoveSlotsNameNotMatching(IEnumerable slotIds, bool supressWar public SlotReference GetSlotReference(int slotId) { - var slot = FindSlot(slotId); + var slot = FindSlot(slotId); if (slot == null) throw new ArgumentException("Slot could not be found", "slotId"); - return new SlotReference(guid, slotId); + return new SlotReference(this, slotId); } - public T FindSlot(int slotId) where T : ISlot + public T FindSlot(int slotId) where T : MaterialSlot { - foreach (var slot in m_Slots) + foreach (var slot in m_Slots.SelectValue()) { if (slot.id == slotId && slot is T) return (T)slot; @@ -684,9 +669,9 @@ public T FindSlot(int slotId) where T : ISlot return default(T); } - public T FindInputSlot(int slotId) where T : ISlot + public T FindInputSlot(int slotId) where T : MaterialSlot { - foreach (var slot in m_Slots) + foreach (var slot in m_Slots.SelectValue()) { if (slot.isInputSlot && slot.id == slotId && slot is T) return (T)slot; @@ -694,9 +679,9 @@ public T FindInputSlot(int slotId) where T : ISlot return default(T); } - public T FindOutputSlot(int slotId) where T : ISlot + public T FindOutputSlot(int slotId) where T : MaterialSlot { - foreach (var slot in m_Slots) + foreach (var slot in m_Slots.SelectValue()) { if (slot.isOutputSlot && slot.id == slotId && slot is T) return (T)slot; @@ -704,42 +689,23 @@ public T FindOutputSlot(int slotId) where T : ISlot return default(T); } - public virtual IEnumerable GetInputsWithNoConnection() - { - return this.GetInputSlots().Where(x => !owner.GetEdges(GetSlotReference(x.id)).Any()); - } - - public virtual void OnBeforeSerialize() + public virtual IEnumerable GetInputsWithNoConnection() { - m_GuidSerialized = m_Guid.ToString(); - m_GroupGuidSerialized = m_GroupGuid.ToString(); - m_SerializableSlots = SerializationHelper.Serialize(m_Slots); + return this.GetInputSlots().Where(x => !owner.GetEdges(GetSlotReference(x.id)).Any()); } - public virtual void OnAfterDeserialize() + public override void OnAfterMultiDeserialize(string json) { - if (!string.IsNullOrEmpty(m_GuidSerialized)) - m_Guid = new Guid(m_GuidSerialized); - else - m_Guid = Guid.NewGuid(); - if (m_NodeVersion != GetCompiledNodeVersion()) { UpgradeNodeWithVersion(m_NodeVersion, GetCompiledNodeVersion()); m_NodeVersion = GetCompiledNodeVersion(); } - if (!string.IsNullOrEmpty(m_GroupGuidSerialized)) - m_GroupGuid = new Guid(m_GroupGuidSerialized); - else - m_GroupGuid = Guid.Empty; - - m_Slots = SerializationHelper.Deserialize(m_SerializableSlots, GraphUtil.GetLegacyTypeRemapping()); - m_SerializableSlots = null; - foreach (var s in m_Slots) + foreach (var s in m_Slots.SelectValue()) s.owner = this; - UpdateNodeAfterDeserialization(); + // UpdateNodeAfterDeserialization(); } public virtual void UpdateNodeAfterDeserialization() diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Artistic/Normal/NormalFromHeightNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Artistic/Normal/NormalFromHeightNode.cs index 68f58b1e864..4432ea77ca0 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Artistic/Normal/NormalFromHeightNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Artistic/Normal/NormalFromHeightNode.cs @@ -41,8 +41,10 @@ public OutputSpace outputSpace } const int InputSlotId = 0; + const int StrengthSlotId = 2; const int OutputSlotId = 1; const string kInputSlotName = "In"; + const string kStrengthSlotName = "Strength"; const string kOutputSlotName = "Out"; public override bool hasPreview @@ -58,40 +60,46 @@ string GetFunctionName() public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new Vector1MaterialSlot(InputSlotId, kInputSlotName, kInputSlotName, SlotType.Input, 0)); + AddSlot(new Vector1MaterialSlot(StrengthSlotId, kStrengthSlotName, kStrengthSlotName, SlotType.Input, 0.01f)); AddSlot(new Vector3MaterialSlot(OutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, Vector4.zero)); - RemoveSlotsNameNotMatching(new[] { InputSlotId, OutputSlotId }); + RemoveSlotsNameNotMatching(new[] { InputSlotId, StrengthSlotId, OutputSlotId }); } public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode) { var inputValue = GetSlotValue(InputSlotId, generationMode); + var strengthValue = GetSlotValue(StrengthSlotId, generationMode); var outputValue = GetSlotValue(OutputSlotId, generationMode); sb.AppendLine("{0} {1};", FindOutputSlot(OutputSlotId).concreteValueType.ToShaderString(), GetVariableNameForSlot(OutputSlotId)); sb.AppendLine("$precision3x3 _{0}_TangentMatrix = $precision3x3(IN.{1}SpaceTangent, IN.{1}SpaceBiTangent, IN.{1}SpaceNormal);", GetVariableNameForNode(), NeededCoordinateSpace.World.ToString()); sb.AppendLine("$precision3 _{0}_Position = IN.{1}SpacePosition;", GetVariableNameForNode(), NeededCoordinateSpace.World.ToString()); - sb.AppendLine("{0}({1},_{2}_Position,_{2}_TangentMatrix, {3});", GetFunctionName(), inputValue, GetVariableNameForNode(), outputValue); + sb.AppendLine("{0}({1},{2},_{3}_Position,_{3}_TangentMatrix, {4});", GetFunctionName(), inputValue, strengthValue, GetVariableNameForNode(), outputValue); } public void GenerateNodeFunction(FunctionRegistry registry, GenerationMode generationMode) { registry.ProvideFunction(GetFunctionName(), s => { - s.AppendLine("void {0}({1} In, $precision3 Position, $precision3x3 TangentMatrix, out {2} Out)", + s.AppendLine("void {0}({1} In, {2} Strength, $precision3 Position, $precision3x3 TangentMatrix, out {3} Out)", GetFunctionName(), FindInputSlot(InputSlotId).concreteValueType.ToShaderString(), + FindInputSlot(StrengthSlotId).concreteValueType.ToShaderString(), FindOutputSlot(OutputSlotId).concreteValueType.ToShaderString()); using (s.BlockScope()) { - s.AppendLine("$precision3 worldDirivativeX = ddx(Position * 100);"); - s.AppendLine("$precision3 worldDirivativeY = ddy(Position * 100);"); + s.AppendLine("$precision3 worldDerivativeX = ddx(Position);"); + s.AppendLine("$precision3 worldDerivativeY = ddy(Position);"); s.AppendNewLine(); - s.AppendLine("$precision3 crossX = cross(TangentMatrix[2].xyz, worldDirivativeX);"); - s.AppendLine("$precision3 crossY = cross(TangentMatrix[2].xyz, worldDirivativeY);"); - s.AppendLine("$precision3 d = abs(dot(crossY, worldDirivativeX));"); - s.AppendLine("$precision3 inToNormal = ((((In + ddx(In)) - In) * crossY) + (((In + ddy(In)) - In) * crossX)) * sign(d);"); - s.AppendLine("inToNormal.y *= -1.0;"); + s.AppendLine("$precision3 crossX = cross(TangentMatrix[2].xyz, worldDerivativeX);"); + s.AppendLine("$precision3 crossY = cross(worldDerivativeY, TangentMatrix[2].xyz);"); + s.AppendLine("$precision d = dot(worldDerivativeX, crossY);"); + s.AppendLine("$precision sgn = d < 0.0 ? (-1.0f) : 1.0f;"); + s.AppendLine("$precision surface = sgn / max(0.000000000000001192093f, abs(d));"); s.AppendNewLine(); - s.AppendLine("Out = normalize((d * TangentMatrix[2].xyz) - inToNormal);"); + s.AppendLine("$precision dHdx = ddx(In);"); + s.AppendLine("$precision dHdy = ddy(In);"); + s.AppendLine("$precision3 surfGrad = surface * (dHdx*crossY + dHdy*crossX);"); + s.AppendLine("Out = normalize(TangentMatrix[2].xyz - (Strength * surfGrad));"); if(outputSpace == OutputSpace.Tangent) s.AppendLine("Out = TransformWorldToTangent(Out, TangentMatrix);"); diff --git a/com.unity.shadergraph/Editor/Data/Nodes/CodeFunctionNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/CodeFunctionNode.cs index 68d80977fcd..4b7f3510b45 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/CodeFunctionNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/CodeFunctionNode.cs @@ -378,7 +378,7 @@ public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMo private string GetFunctionName() { var function = GetFunctionToConvert(); - return function.Name + (function.IsStatic ? string.Empty : "_" + GuidEncoder.Encode(guid)) + "_" + concretePrecision.ToShaderString() + return function.Name + (function.IsStatic ? string.Empty : "_" + objectId) + "_" + concretePrecision.ToShaderString() + (this.GetSlots().Select(s => NodeUtils.GetSlotDimension(s.concreteValueType)).FirstOrDefault() ?? "") + (this.GetSlots().Select(s => NodeUtils.GetSlotDimension(s.concreteValueType)).FirstOrDefault() ?? ""); } diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Input/PropertyNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Input/PropertyNode.cs index 8712d974b12..415a014c8d1 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Input/PropertyNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Input/PropertyNode.cs @@ -3,10 +3,11 @@ using UnityEngine; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Internal; -using UnityEditor.Graphing.Util; +using UnityEditor.ShaderGraph.Serialization; namespace UnityEditor.ShaderGraph { + [Serializable] [Title("Input", "Property")] class PropertyNode : AbstractMaterialNode, IGeneratesBodyCode, IOnAssetEnabled { @@ -15,43 +16,53 @@ public PropertyNode() name = "Property"; UpdateNodeAfterDeserialization(); } - - [SerializeField] - string m_PropertyGuidSerialized; - Guid m_PropertyGuid; + public override void UpdateNodeAfterDeserialization() + { + base.UpdateNodeAfterDeserialization(); + + if (owner == null) + return; + + if (property is Vector1ShaderProperty vector1ShaderProperty && vector1ShaderProperty.floatType == FloatType.Slider) + { + // Previously, the Slider vector1 property allowed the min value to be greater than the max + // We no longer want to support that behavior so if such a property is encountered, swap the values + if (vector1ShaderProperty.rangeValues.x > vector1ShaderProperty.rangeValues.y) + { + vector1ShaderProperty.rangeValues = new Vector2(vector1ShaderProperty.rangeValues.y, vector1ShaderProperty.rangeValues.x); + Dirty(ModificationScope.Graph); + } + } + } + + [SerializeField] + JsonRef m_Property; - public Guid propertyGuid + public AbstractShaderProperty property { - get { return m_PropertyGuid; } + get { return m_Property; } set - { - if (m_PropertyGuid == value) + { + if (m_Property == value) return; - m_PropertyGuid = value; - var property = owner.properties.FirstOrDefault(x => x.guid == value); - if (property == null) - return; - - AddOutputSlot(property); + m_Property = value; + AddOutputSlot(); Dirty(ModificationScope.Topological); + } } - } + public override bool canSetPrecision => false; public void OnEnable() { - var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid); - if (property == null) - return; - - AddOutputSlot(property); + AddOutputSlot(); } - + public const int OutputSlotId = 0; - void AddOutputSlot(AbstractShaderProperty property) + void AddOutputSlot() { switch(property.concreteShaderValueType) { @@ -118,10 +129,6 @@ void AddOutputSlot(AbstractShaderProperty property) public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode) { - var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid); - if (property == null) - return; - switch(property.propertyType) { case PropertyType.Boolean: @@ -165,10 +172,6 @@ public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMo public override string GetVariableNameForSlot(int slotId) { - var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid); - if (property == null) - throw new NullReferenceException(); - if (!(property is Texture2DShaderProperty) && !(property is Texture2DArrayShaderProperty) && !(property is Texture3DShaderProperty) && @@ -177,22 +180,21 @@ public override string GetVariableNameForSlot(int slotId) return property.referenceName; } - + protected override void CalculateNodeHasError() { - if (!propertyGuid.Equals(Guid.Empty) && !owner.properties.Any(x => x.guid == propertyGuid)) + if (property == null || !owner.properties.Any(x => x == property)) { - owner.AddConcretizationError(guid, "Property Node has no associated Blackboard property."); + owner.AddConcretizationError(objectId, "Property Node has no associated Blackboard property."); } } public override void EvaluateConcretePrecision() { // Get precision from Property - var property = owner.properties.FirstOrDefault(x => x.guid == propertyGuid); if (property == null) { - owner.AddConcretizationError(guid, string.Format("No matching poperty found on owner for node {0}", guid)); + owner.AddConcretizationError(objectId, string.Format("No matching poperty found on owner for node {0}", objectId)); hasError = true; return; } @@ -203,18 +205,6 @@ public override void EvaluateConcretePrecision() else concretePrecision = owner.concretePrecision; } - - public override void OnBeforeSerialize() - { - base.OnBeforeSerialize(); - m_PropertyGuidSerialized = m_PropertyGuid.ToString(); - } - public override void OnAfterDeserialize() - { - base.OnAfterDeserialize(); - if (!string.IsNullOrEmpty(m_PropertyGuidSerialized)) - m_PropertyGuid = new Guid(m_PropertyGuidSerialized); - } } } diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs index af33f511611..242150d5c94 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs @@ -121,7 +121,7 @@ public override void EvaluateDynamicMaterialSlots() // get the output details var outputSlotRef = edges[0].outputSlot; - var outputNode = owner.GetNodeFromGuid(outputSlotRef.nodeGuid); + var outputNode = outputSlotRef.node; if (outputNode == null) continue; @@ -195,7 +195,7 @@ public override void EvaluateDynamicMaterialSlots() bool inputError = tempSlots.Any(x => x.hasError); if (inputError) { - owner.AddConcretizationError(guid, string.Format("Node {0} had input error", guid)); + owner.AddConcretizationError(objectId, string.Format("Node {0} had input error", objectId)); hasError = true; } // configure the output slots now @@ -246,7 +246,7 @@ public override void EvaluateDynamicMaterialSlots() GetOutputSlots(tempSlots); if(tempSlots.Any(x => x.hasError)) { - owner.AddConcretizationError(guid, string.Format("Node {0} had output error", guid)); + owner.AddConcretizationError(objectId, string.Format("Node {0} had output error", objectId)); hasError = true; } } @@ -297,7 +297,7 @@ private MaterialSlot GetMatrixSlot() var edges = owner.GetEdges(slots[i].slotReference).ToList(); if (!edges.Any()) continue; - var outputNode = owner.GetNodeFromGuid(edges[0].outputSlot.nodeGuid); + var outputNode = edges[0].outputSlot.node; var outputSlot = outputNode.FindOutputSlot(edges[0].outputSlot.slotId); if (outputSlot.concreteValueType == ConcreteSlotValueType.Matrix4 || outputSlot.concreteValueType == ConcreteSlotValueType.Matrix3 @@ -312,7 +312,7 @@ private void SetConcreteValueTypeFromEdge(DynamicValueMaterialSlot slot) var edges = owner.GetEdges(slot.slotReference).ToList(); if (!edges.Any()) return; - var outputNode = owner.GetNodeFromGuid(edges[0].outputSlot.nodeGuid); + var outputNode = edges[0].outputSlot.node; var outputSlot = outputNode.FindOutputSlot(edges[0].outputSlot.slotId); slot.SetConcreteType(outputSlot.concreteValueType); } diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Math/Matrix/MatrixSplitNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Math/Matrix/MatrixSplitNode.cs index ba110505753..a90ed726a03 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Math/Matrix/MatrixSplitNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Math/Matrix/MatrixSplitNode.cs @@ -155,7 +155,7 @@ public override void EvaluateDynamicMaterialSlots() // get the output details var outputSlotRef = edges[0].outputSlot; - var outputNode = owner.GetNodeFromGuid(outputSlotRef.nodeGuid); + var outputNode = outputSlotRef.node; if (outputNode == null) continue; @@ -205,7 +205,7 @@ public override void EvaluateDynamicMaterialSlots() bool inputError = tempSlots.Any(x => x.hasError); if (inputError) { - owner.AddConcretizationError(guid, string.Format("Node {0} had input error", guid)); + owner.AddConcretizationError(objectId, string.Format("Node {0} had input error", objectId)); hasError = true; } // configure the output slots now @@ -236,12 +236,12 @@ public override void EvaluateDynamicMaterialSlots() } } - + tempSlots.Clear(); GetOutputSlots(tempSlots); if(tempSlots.Any(x => x.hasError)) { - owner.AddConcretizationError(guid, string.Format("Node {0} had output error", guid)); + owner.AddConcretizationError(objectId, string.Format("Node {0} had output error", objectId)); hasError = true; } } diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise/GradientNoiseNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise/GradientNoiseNode.cs index 63e0fca2b88..79a74d53a20 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise/GradientNoiseNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise/GradientNoiseNode.cs @@ -45,7 +45,8 @@ public override void GenerateNodeFunction(FunctionRegistry registry, GenerationM { // Permutation and hashing used in webgl-nosie goo.gl/pX7HtC p = p % 289; - $precision x = (34 * p.x + 1) * p.x % 289 + p.y; + // need full precision, otherwise half overflows when p > 1 + float x = float(34 * p.x + 1) * p.x % 289 + p.y; x = (34 * x + 1) * x % 289; x = frac(x / 41) * 2 - 1; return normalize($precision2(x - floor(x + 0.5), abs(x) - 0.5)); diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise/VoronoiNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise/VoronoiNode.cs index 7d25a3f2958..a9a82084fc7 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise/VoronoiNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise/VoronoiNode.cs @@ -58,7 +58,7 @@ public override void GenerateNodeFunction(FunctionRegistry registry, GenerationM inline $precision2 Unity_Voronoi_RandomVector_$precision ($precision2 UV, $precision offset) { $precision2x2 m = $precision2x2(15.27, 47.63, 99.41, 89.98); - UV = frac(sin(mul(UV, m)) * 46839.32); + UV = frac(sin(mul(UV, m))); return $precision2(sin(UV.y*+offset)*0.5+0.5, cos(UV.x*offset)*0.5+0.5); } ")); diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Utility/CustomFunctionNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Utility/CustomFunctionNode.cs index 794bf5e7797..da018bf7446 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Utility/CustomFunctionNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Utility/CustomFunctionNode.cs @@ -223,7 +223,7 @@ string SlotInputValue(MaterialSlot port, GenerationMode generationMode) if (edges.Any()) { var fromSocketRef = edges[0].outputSlot; - var fromNode = owner.GetNodeFromGuid(fromSocketRef.nodeGuid); + var fromNode = fromSocketRef.node; if (fromNode == null) return string.Empty; @@ -275,7 +275,7 @@ void ValidateSlotName() var error = NodeUtils.ValidateSlotName(slot.RawDisplayName(), out string errorMessage); if (error) { - owner.AddValidationError(guid, errorMessage); + owner.AddValidationError(objectId, errorMessage); break; } } @@ -285,7 +285,7 @@ public override void ValidateNode() { if (!this.GetOutputSlots().Any()) { - owner.AddValidationError(guid, k_MissingOutputSlot, ShaderCompilerMessageSeverity.Warning); + owner.AddValidationError(objectId, k_MissingOutputSlot, ShaderCompilerMessageSeverity.Warning); } if(sourceType == HlslSourceType.File) { @@ -297,7 +297,7 @@ public override void ValidateNode() string extension = path.Substring(path.LastIndexOf('.')); if(!s_ValidExtensions.Contains(extension)) { - owner.AddValidationError(guid, k_InvalidFileType, ShaderCompilerMessageSeverity.Error); + owner.AddValidationError(objectId, k_InvalidFileType, ShaderCompilerMessageSeverity.Error); } } } diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Utility/KeywordNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Utility/KeywordNode.cs index 299d26d4438..e3551608706 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Utility/KeywordNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Utility/KeywordNode.cs @@ -3,11 +3,11 @@ using System.Linq; using UnityEngine; using UnityEditor.Graphing; -using UnityEngine.Serialization; -using UnityEditor.ShaderGraph.Internal; +using UnityEditor.ShaderGraph.Serialization; namespace UnityEditor.ShaderGraph { + [Serializable] [Title("Utility", "Keyword")] class KeywordNode : AbstractMaterialNode, IOnAssetEnabled, IGeneratesBodyCode { @@ -20,19 +20,17 @@ public KeywordNode() } [SerializeField] - private string m_KeywordGuidSerialized; + JsonRef m_Keyword; - private Guid m_KeywordGuid; - - public Guid keywordGuid + public ShaderKeyword keyword { - get { return m_KeywordGuid; } + get { return m_Keyword; } set { - if (m_KeywordGuid == value) + if (m_Keyword == value) return; - m_KeywordGuid = value; + m_Keyword = value; UpdateNode(); Dirty(ModificationScope.Topological); } @@ -49,15 +47,11 @@ public void OnEnable() public void UpdateNode() { - var keyword = owner.keywords.FirstOrDefault(x => x.guid == keywordGuid); - if (keyword == null) - return; - name = keyword.displayName; - UpdatePorts(keyword); + UpdatePorts(); } - void UpdatePorts(ShaderKeyword keyword) + void UpdatePorts() { switch(keyword.keywordType) { @@ -129,10 +123,6 @@ void UpdatePorts(ShaderKeyword keyword) public void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode) { - var keyword = owner.keywords.FirstOrDefault(x => x.guid == keywordGuid); - if (keyword == null) - return; - var outputSlot = FindOutputSlot(OutputSlotId); switch(keyword.keywordType) { @@ -200,30 +190,11 @@ public int GetSlotIdForPermutation(KeyValuePair permutation) protected override void CalculateNodeHasError() { - if (!keywordGuid.Equals(Guid.Empty) && !owner.keywords.Any(x => x.guid == keywordGuid)) + if (keyword == null || !owner.keywords.Any(x => x == keyword)) { - owner.AddConcretizationError(guid, "Keyword Node has no associated keyword."); + owner.AddConcretizationError(objectId, "Keyword Node has no associated keyword."); hasError = true; } } - - public override void OnBeforeSerialize() - { - base.OnBeforeSerialize(); - - // Handle keyword guid serialization - m_KeywordGuidSerialized = m_KeywordGuid.ToString(); - } - - public override void OnAfterDeserialize() - { - base.OnAfterDeserialize(); - - // Handle keyword guid serialization - if (!string.IsNullOrEmpty(m_KeywordGuidSerialized)) - { - m_KeywordGuid = new Guid(m_KeywordGuidSerialized); - } - } } } diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Utility/RedirectNodeData.cs b/com.unity.shadergraph/Editor/Data/Nodes/Utility/RedirectNodeData.cs index 224636cae02..310cfd8f3b0 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Utility/RedirectNodeData.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Utility/RedirectNodeData.cs @@ -18,12 +18,12 @@ public RedirectNodeData() } // Static version for testability - public static RedirectNodeData Create(GraphData graph, SlotValueType edgeType, Vector2 absolutePosition, SlotReference inputRef, SlotReference outputRef, Guid groupGuid) + public static RedirectNodeData Create(GraphData graph, SlotValueType edgeType, Vector2 absolutePosition, SlotReference inputRef, SlotReference outputRef, GroupData group) { var nodeData = new RedirectNodeData(); nodeData.AddSlots(edgeType); nodeData.SetPosition(absolutePosition); - nodeData.groupGuid = groupGuid; + nodeData.group = group; // Hard-coded for single input-output. Changes would be needed for multi-input redirects var nodeInSlotRef = nodeData.GetSlotReference(RedirectNodeData.kInputSlotID); @@ -119,7 +119,7 @@ void AddSlots(SlotValueType edgeType) protected override string GetOutputForSlot(SlotReference fromSocketRef, ConcreteSlotValueType valueType, GenerationMode generationMode) { var slotRef = NodeUtils.DepthFirstCollectRedirectNodeFromNode(this); - var fromLeftNode = owner.GetNodeFromGuid(slotRef.nodeGuid); + var fromLeftNode = slotRef.node; if (fromLeftNode is RedirectNodeData) { return GetSlotValue(kInputSlotID, generationMode); @@ -158,7 +158,7 @@ public override void ValidateNode() bool noInputs = false; bool noOutputs = false; - var slots = new List(); + var slots = new List(); GetInputSlots(slots); foreach (var inSlot in slots) @@ -177,7 +177,7 @@ public override void ValidateNode() if(noInputs && !noOutputs) { - owner.AddValidationError(guid, "Node has no inputs and default value will be 0.", ShaderCompilerMessageSeverity.Warning); + owner.AddValidationError(objectId, "Node has no inputs and default value will be 0.", ShaderCompilerMessageSeverity.Warning); } } } diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Utility/RedirectNodeView.cs b/com.unity.shadergraph/Editor/Data/Nodes/Utility/RedirectNodeView.cs index 90c991f4363..873da20fdf9 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Utility/RedirectNodeView.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Utility/RedirectNodeView.cs @@ -25,7 +25,7 @@ public void ConnectToData(AbstractMaterialNode inNode, IEdgeConnectorListener co title = ""; m_ConnectorListener = connectorListener; - viewDataKey = node.guid.ToString(); + viewDataKey = node.objectId; // Set the VisualElement's position SetPosition(new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0)); diff --git a/com.unity.shadergraph/Editor/Data/Nodes/Utility/SubGraphNode.cs b/com.unity.shadergraph/Editor/Data/Nodes/Utility/SubGraphNode.cs index 19608636643..52c4d8e44e2 100644 --- a/com.unity.shadergraph/Editor/Data/Nodes/Utility/SubGraphNode.cs +++ b/com.unity.shadergraph/Editor/Data/Nodes/Utility/SubGraphNode.cs @@ -106,6 +106,7 @@ void LoadSubGraph() var graphGuid = subGraphGuid; var assetPath = AssetDatabase.GUIDToAssetPath(graphGuid); m_SubGraph = AssetDatabase.LoadAssetAtPath(assetPath); + m_SubGraph.LoadGraphData(); if (m_SubGraph == null) { return; @@ -430,11 +431,11 @@ public override void ValidateNode() var assetPath = string.IsNullOrEmpty(subGraphGuid) ? null : AssetDatabase.GUIDToAssetPath(assetGuid); if (string.IsNullOrEmpty(assetPath)) { - owner.AddValidationError(guid, $"Could not find Sub Graph asset with GUID {assetGuid}."); + owner.AddValidationError(objectId, $"Could not find Sub Graph asset with GUID {assetGuid}."); } else { - owner.AddValidationError(guid, $"Could not load Sub Graph asset at \"{assetPath}\" with GUID {assetGuid}."); + owner.AddValidationError(objectId, $"Could not load Sub Graph asset at \"{assetPath}\" with GUID {assetGuid}."); } return; @@ -443,12 +444,12 @@ public override void ValidateNode() if (asset.isRecursive || owner.isSubGraph && (asset.descendents.Contains(owner.assetGuid) || asset.assetGuid == owner.assetGuid)) { hasError = true; - owner.AddValidationError(guid, $"Detected a recursion in Sub Graph asset at \"{AssetDatabase.GUIDToAssetPath(subGraphGuid)}\" with GUID {subGraphGuid}."); + owner.AddValidationError(objectId, $"Detected a recursion in Sub Graph asset at \"{AssetDatabase.GUIDToAssetPath(subGraphGuid)}\" with GUID {subGraphGuid}."); } else if (!asset.isValid) { hasError = true; - owner.AddValidationError(guid, $"Invalid Sub Graph asset at \"{AssetDatabase.GUIDToAssetPath(subGraphGuid)}\" with GUID {subGraphGuid}."); + owner.AddValidationError(objectId, $"Invalid Sub Graph asset at \"{AssetDatabase.GUIDToAssetPath(subGraphGuid)}\" with GUID {subGraphGuid}."); } ValidateShaderStage(); diff --git a/com.unity.shadergraph/Editor/Data/SubGraph/SubGraphAsset.cs b/com.unity.shadergraph/Editor/Data/SubGraph/SubGraphAsset.cs index 7b461c45db3..dca2534add2 100644 --- a/com.unity.shadergraph/Editor/Data/SubGraph/SubGraphAsset.cs +++ b/com.unity.shadergraph/Editor/Data/SubGraph/SubGraphAsset.cs @@ -3,6 +3,7 @@ using UnityEditor.Experimental.AssetImporters; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Internal; +using UnityEditor.ShaderGraph.Serialization; using UnityEngine; namespace UnityEditor.ShaderGraph @@ -19,6 +20,14 @@ public FunctionPair(string key, string value) this.value = value; } } + + class SubGraphData : JsonObject + { + public List> inputs = new List>(); + public List> keywords = new List>(); + public List> nodeProperties = new List>(); + public List> outputs = new List>(); + } class SubGraphAsset : ScriptableObject, ISerializationCallbackReceiver { @@ -42,29 +51,18 @@ class SubGraphAsset : ScriptableObject, ISerializationCallbackReceiver public List functions = new List(); - [NonSerialized] - public List inputs = new List(); - - [SerializeField] - List m_SerializedInputs = new List(); + private SubGraphData m_SubGraphData; - [NonSerialized] - public List keywords = new List(); - - [SerializeField] - List m_SerializedKeywords = new List(); - - [NonSerialized] - public List nodeProperties = new List(); - [SerializeField] - List m_SerializedProperties = new List(); + private SerializationHelper.JSONSerializedElement m_SerializedSubGraphData; + + public DataValueEnumerable inputs => m_SubGraphData.inputs.SelectValue(); - [NonSerialized] - public List outputs = new List(); + public DataValueEnumerable keywords => m_SubGraphData.keywords.SelectValue(); - [SerializeField] - List m_SerializedOutputs = new List(); + public DataValueEnumerable nodeProperties => m_SubGraphData.nodeProperties.SelectValue(); + + public DataValueEnumerable outputs => m_SubGraphData.outputs.SelectValue(); public List children = new List(); @@ -76,21 +74,57 @@ class SubGraphAsset : ScriptableObject, ISerializationCallbackReceiver public ConcretePrecision outputPrecision; + public void WriteData(IEnumerable inputs, IEnumerable keywords, IEnumerable nodeProperties, IEnumerable outputs) + { + if(m_SubGraphData == null) + { + m_SubGraphData = new SubGraphData(); + } + m_SubGraphData.inputs.Clear(); + m_SubGraphData.keywords.Clear(); + m_SubGraphData.nodeProperties.Clear(); + m_SubGraphData.outputs.Clear(); + + foreach(var input in inputs) + { + m_SubGraphData.inputs.Add(input); + } + + foreach(var keyword in keywords) + { + m_SubGraphData.keywords.Add(keyword); + } + + foreach(var nodeProperty in nodeProperties) + { + m_SubGraphData.nodeProperties.Add(nodeProperty); + } + + foreach(var output in outputs) + { + m_SubGraphData.outputs.Add(output); + } + var json = MultiJson.Serialize(m_SubGraphData); + m_SerializedSubGraphData = new SerializationHelper.JSONSerializedElement() { JSONnodeData = json }; + m_SubGraphData = null; + } + public void OnBeforeSerialize() { - m_SerializedInputs = SerializationHelper.Serialize(inputs); - m_SerializedKeywords = SerializationHelper.Serialize(keywords); - m_SerializedProperties = SerializationHelper.Serialize(nodeProperties); - m_SerializedOutputs = SerializationHelper.Serialize(outputs); } public void OnAfterDeserialize() { - var typeSerializationInfos = GraphUtil.GetLegacyTypeRemapping(); - inputs = SerializationHelper.Deserialize(m_SerializedInputs, typeSerializationInfos); - keywords = SerializationHelper.Deserialize(m_SerializedKeywords, typeSerializationInfos); - nodeProperties = SerializationHelper.Deserialize(m_SerializedProperties, typeSerializationInfos); - outputs = SerializationHelper.Deserialize(m_SerializedOutputs, typeSerializationInfos); + + } + + public void LoadGraphData() + { + if(!String.IsNullOrEmpty(m_SerializedSubGraphData.JSONnodeData)) + { + m_SubGraphData = new SubGraphData(); + MultiJson.Deserialize(m_SubGraphData, m_SerializedSubGraphData.JSONnodeData); + } } } -} \ No newline at end of file +} diff --git a/com.unity.shadergraph/Editor/Data/SubGraph/SubGraphOutputNode.cs b/com.unity.shadergraph/Editor/Data/SubGraph/SubGraphOutputNode.cs index a80a4cbd845..b01bbed1d98 100644 --- a/com.unity.shadergraph/Editor/Data/SubGraph/SubGraphOutputNode.cs +++ b/com.unity.shadergraph/Editor/Data/SubGraph/SubGraphOutputNode.cs @@ -16,7 +16,7 @@ class SubGraphOutputNode : AbstractMaterialNode, IHasSettings static string s_MissingOutputSlot = "A Sub Graph must have at least one output slot"; static List s_ValidSlotTypes = new List() { - ConcreteSlotValueType.Vector1, + ConcreteSlotValueType.Vector1, ConcreteSlotValueType.Vector2, ConcreteSlotValueType.Vector3, ConcreteSlotValueType.Vector4, @@ -68,7 +68,7 @@ void ValidateSlotName() var error = NodeUtils.ValidateSlotName(slot.RawDisplayName(), out string errorMessage); if (error) { - owner.AddValidationError(guid, errorMessage); + owner.AddValidationError(objectId, errorMessage); break; } } @@ -81,12 +81,12 @@ void ValidateSlotType() if (!slots.Any()) { - owner.AddValidationError(guid, s_MissingOutputSlot, ShaderCompilerMessageSeverity.Error); + owner.AddValidationError(objectId, s_MissingOutputSlot, ShaderCompilerMessageSeverity.Error); } else if (!s_ValidSlotTypes.Contains(slots.FirstOrDefault().concreteValueType)) { IsFirstSlotValid = false; - owner.AddValidationError(guid, "Preview can only compile if the first output slot is a Vector, Matrix, or Boolean type. Please adjust slot types.", ShaderCompilerMessageSeverity.Error); + owner.AddValidationError(objectId, "Preview can only compile if the first output slot is a Vector, Matrix, or Boolean type. Please adjust slot types.", ShaderCompilerMessageSeverity.Error); } } @@ -107,7 +107,7 @@ protected override void OnSlotsChanged() public int AddSlot(ConcreteSlotValueType concreteValueType) { - var index = this.GetInputSlots().Count() + 1; + var index = this.GetInputSlots().Count() + 1; name = NodeUtils.GetDuplicateSafeNameForSlot(this, index, "Out_" + concreteValueType.ToString()); AddSlot(MaterialSlot.CreateMaterialSlot(concreteValueType.ToSlotValueType(), index, name, NodeUtils.GetHLSLSafeName(name), SlotType.Input, Vector4.zero)); diff --git a/com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs b/com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs index 3c6dc32af58..0825b9594f9 100644 --- a/com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs +++ b/com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs @@ -113,6 +113,7 @@ public override void Action(int instanceId, string pathName, string resourceFile { var graph = new GraphData(); graph.AddNode(node); + graph.outputNode = node; graph.path = "Shader Graphs"; FileUtilities.WriteShaderGraphToDisk(pathName, graph); AssetDatabase.Refresh(); @@ -186,19 +187,19 @@ public static bool IsShaderGraph(this Shader shader) return importer is ShaderGraphImporter; } - static void Visit(List outputList, Dictionary unmarkedNodes, AbstractMaterialNode node) + static void Visit(List outputList, Dictionary unmarkedNodes, AbstractMaterialNode node) { - if (!unmarkedNodes.ContainsKey(node.guid)) + if (!unmarkedNodes.ContainsKey(node.objectId)) return; - foreach (var slot in node.GetInputSlots()) + foreach (var slot in node.GetInputSlots()) { foreach (var edge in node.owner.GetEdges(slot.slotReference)) { - var inputNode = node.owner.GetNodeFromGuid(edge.outputSlot.nodeGuid); + var inputNode = edge.outputSlot.node; Visit(outputList, unmarkedNodes, inputNode); } } - unmarkedNodes.Remove(node.guid); + unmarkedNodes.Remove(node.objectId); outputList.Add(node); } @@ -249,6 +250,8 @@ static void Visit(List outputList, Dictionary internal static string SanitizeName(IEnumerable existingNames, string duplicateFormat, string name) { + //.shader files are not cool with " in the middle of a property name (eg. Vector1_81B203C2("fo"o"o", Float) = 0) + name = name.Replace("\"", "_"); if (!existingNames.Contains(name)) return name; diff --git a/com.unity.shadergraph/Editor/Data/Util/PooledHashSet.cs b/com.unity.shadergraph/Editor/Data/Util/PooledHashSet.cs index 6f2d87d5ae2..d842359a2b5 100644 --- a/com.unity.shadergraph/Editor/Data/Util/PooledHashSet.cs +++ b/com.unity.shadergraph/Editor/Data/Util/PooledHashSet.cs @@ -4,7 +4,7 @@ namespace UnityEditor.ShaderGraph { - class PooledHashSet : HashSet + class PooledHashSet : HashSet, IDisposable { static Stack> s_Pool = new Stack>(); bool m_Active; diff --git a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldKeywordView.cs b/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldKeywordView.cs deleted file mode 100644 index a5df43bffd1..00000000000 --- a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldKeywordView.cs +++ /dev/null @@ -1,287 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text.RegularExpressions; -using System.Globalization; -using UnityEditor.Graphing; -using UnityEditor.Graphing.Util; -using UnityEngine; -using UnityEditor.UIElements; -using UnityEngine.UIElements; -using Toggle = UnityEngine.UIElements.Toggle; -using UnityEditor.Experimental.GraphView; -using UnityEditorInternal; -using UnityEditor.ShaderGraph.Internal; - -namespace UnityEditor.ShaderGraph.Drawing -{ - class BlackboardFieldKeywordView : BlackboardFieldView - { - private ReorderableList m_ReorderableList; - private IMGUIContainer m_Container; - private int m_SelectedIndex; - private ShaderKeyword m_Keyword; - - public BlackboardFieldKeywordView(BlackboardField blackboardField, GraphData graph, ShaderInput input) - : base (blackboardField, graph, input) - { - } - - public override void BuildCustomFields(ShaderInput input) - { - m_Keyword = input as ShaderKeyword; - if(m_Keyword == null) - return; - - // KeywordDefinition - var keywordDefinitionField = new EnumField((Enum)m_Keyword.keywordDefinition); - keywordDefinitionField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Keyword Type"); - if (m_Keyword.keywordDefinition == (KeywordDefinition)evt.newValue) - return; - m_Keyword.keywordDefinition = (KeywordDefinition)evt.newValue; - Rebuild(); - }); - AddRow("Definition", keywordDefinitionField, !m_Keyword.isBuiltIn); - - // KeywordScope - if(m_Keyword.keywordDefinition != KeywordDefinition.Predefined) - { - var keywordScopeField = new EnumField((Enum)m_Keyword.keywordScope); - keywordScopeField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Keyword Type"); - if (m_Keyword.keywordScope == (KeywordScope)evt.newValue) - return; - m_Keyword.keywordScope = (KeywordScope)evt.newValue; - }); - AddRow("Scope", keywordScopeField, !m_Keyword.isBuiltIn); - } - - switch(m_Keyword.keywordType) - { - case KeywordType.Boolean: - BuildBooleanKeywordField(m_Keyword); - break; - case KeywordType.Enum: - BuildEnumKeywordField(m_Keyword); - break; - default: - throw new ArgumentOutOfRangeException(); - } - } - - void BuildBooleanKeywordField(ShaderKeyword keyword) - { - // Default field - var field = new Toggle() { value = keyword.value == 1 }; - field.OnToggleChanged(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change property value"); - keyword.value = evt.newValue ? 1 : 0; - DirtyNodes(ModificationScope.Graph); - }); - AddRow("Default", field); - } - - void BuildEnumKeywordField(ShaderKeyword keyword) - { - // Clamp value between entry list - int value = Mathf.Clamp(keyword.value, 0, keyword.entries.Count - 1); - - // Default field - var field = new PopupField(keyword.entries.Select(x => x.displayName).ToList(), value); - field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Keyword Value"); - keyword.value = field.index; - DirtyNodes(ModificationScope.Graph); - }); - AddRow("Default", field); - - // Entries - m_Container = new IMGUIContainer(() => OnGUIHandler ()) { name = "ListContainer" }; - AddRow("Entries", m_Container, !keyword.isBuiltIn); - } - - public ShaderKeyword keyword => m_Keyword; - - private void OnGUIHandler() - { - if(m_ReorderableList == null) - { - RecreateList(); - AddCallbacks(); - } - - m_ReorderableList.index = m_SelectedIndex; - m_ReorderableList.DoLayoutList(); - } - - internal void RecreateList() - { - // Create reorderable list from entries - m_ReorderableList = new ReorderableList(m_Keyword.entries, typeof(KeywordEntry), true, true, true, true); - } - - private void AddCallbacks() - { - // Draw Header - m_ReorderableList.drawHeaderCallback = (Rect rect) => - { - int indent = 14; - var displayRect = new Rect(rect.x + indent, rect.y, (rect.width - indent) / 2, rect.height); - EditorGUI.LabelField(displayRect, "Display Name"); - var referenceRect = new Rect((rect.x + indent) + (rect.width - indent) / 2, rect.y, (rect.width - indent) / 2, rect.height); - EditorGUI.LabelField(referenceRect, "Reference Suffix"); - }; - - // Draw Element - m_ReorderableList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => - { - KeywordEntry entry = ((KeywordEntry)m_ReorderableList.list[index]); - EditorGUI.BeginChangeCheck(); - - var displayName = EditorGUI.DelayedTextField( new Rect(rect.x, rect.y, rect.width / 2, EditorGUIUtility.singleLineHeight), entry.displayName, EditorStyles.label); - var referenceName = EditorGUI.DelayedTextField( new Rect(rect.x + rect.width / 2, rect.y, rect.width / 2, EditorGUIUtility.singleLineHeight), entry.referenceName, EditorStyles.label); - - displayName = GetDuplicateSafeDisplayName(entry.id, displayName); - referenceName = GetDuplicateSafeReferenceName(entry.id, referenceName.ToUpper()); - - if (EditorGUI.EndChangeCheck()) - { - m_Keyword.entries[index] = new KeywordEntry(entry.id, displayName, referenceName); - - DirtyNodes(); - Rebuild(); - } - }; - - // Element height - m_ReorderableList.elementHeightCallback = (int indexer) => - { - return m_ReorderableList.elementHeight; - }; - - // Can add - m_ReorderableList.onCanAddCallback = (ReorderableList list) => - { - return list.count < KeywordNode.k_MaxEnumEntries; - }; - - // Can remove - m_ReorderableList.onCanRemoveCallback = (ReorderableList list) => - { - return list.count > KeywordNode.k_MinEnumEntries; - }; - - // Add callback delegates - m_ReorderableList.onSelectCallback += SelectEntry; - m_ReorderableList.onAddCallback += AddEntry; - m_ReorderableList.onRemoveCallback += RemoveEntry; - m_ReorderableList.onReorderCallback += ReorderEntries; - } - - private void SelectEntry(ReorderableList list) - { - m_SelectedIndex = list.index; - } - - private void AddEntry(ReorderableList list) - { - graph.owner.RegisterCompleteObjectUndo("Add Keyword Entry"); - - int index = GetFirstUnusedID(); - if (index <= 0) - return; // Error has already occured, don't attempt to add this entry. - - var displayName = GetDuplicateSafeDisplayName(index, "New"); - var referenceName = GetDuplicateSafeReferenceName(index, "NEW"); - - // Add new entry - m_Keyword.entries.Add(new KeywordEntry(index, displayName, referenceName)); - - // Update Blackboard & Nodes - DirtyNodes(); - Rebuild(); - graph.OnKeywordChanged(); - m_SelectedIndex = list.list.Count - 1; - } - - // Allowed indicies are 1-MAX_ENUM_ENTRIES - private int GetFirstUnusedID() - { - List ususedIDs = new List(); - - foreach (KeywordEntry keywordEntry in m_Keyword.entries) - { - ususedIDs.Add(keywordEntry.id); - } - - for (int x = 1; x <= KeywordNode.k_MaxEnumEntries; x++) - { - if (!ususedIDs.Contains(x)) - return x; - } - - Debug.LogError("GetFirstUnusedID: Attempting to get unused ID when all IDs are used."); - return -1; - } - - private void RemoveEntry(ReorderableList list) - { - graph.owner.RegisterCompleteObjectUndo("Remove Keyword Entry"); - - // Remove entry - m_SelectedIndex = list.index; - var selectedEntry = (KeywordEntry)m_ReorderableList.list[list.index]; - m_Keyword.entries.Remove(selectedEntry); - - // Clamp value within new entry range - int value = Mathf.Clamp(m_Keyword.value, 0, m_Keyword.entries.Count - 1); - m_Keyword.value = value; - - // Update Blackboard & Nodes - DirtyNodes(); - Rebuild(); - graph.OnKeywordChanged(); - m_SelectedIndex = m_SelectedIndex >= list.list.Count - 1 ? list.list.Count - 1 : m_SelectedIndex; - } - - private void ReorderEntries(ReorderableList list) - { - DirtyNodes(); - } - - public string GetDuplicateSafeDisplayName(int id, string name) - { - name = name.Trim(); - var entryList = m_ReorderableList.list as List; - return GraphUtil.SanitizeName(entryList.Where(p => p.id != id).Select(p => p.displayName), "{0} ({1})", name); - } - - public string GetDuplicateSafeReferenceName(int id, string name) - { - name = name.Trim(); - name = Regex.Replace(name, @"(?:[^A-Za-z_0-9])|(?:\s)", "_"); - var entryList = m_ReorderableList.list as List; - return GraphUtil.SanitizeName(entryList.Where(p => p.id != id).Select(p => p.referenceName), "{0}_{1}", name); - } - - public override void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node) - { - foreach (var node in graph.GetNodes()) - { - node.UpdateNode(); - node.Dirty(modificationScope); - } - - // Cant determine if Sub Graphs contain the keyword so just update them - foreach (var node in graph.GetNodes()) - { - node.Dirty(modificationScope); - } - } - } -} diff --git a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldKeywordView.cs.meta b/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldKeywordView.cs.meta deleted file mode 100644 index 36dd8326f4f..00000000000 --- a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldKeywordView.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 760efc4b9b9e58d4bb8ab27436fcf9e5 -timeCreated: 1516704904 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldPropertyView.cs b/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldPropertyView.cs deleted file mode 100644 index 3ec1dab5322..00000000000 --- a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldPropertyView.cs +++ /dev/null @@ -1,707 +0,0 @@ -using System; -using System.Linq; -using System.Globalization; -using UnityEditor.Graphing; -using UnityEditor.Graphing.Util; -using UnityEngine; -using UnityEditor.UIElements; -using UnityEngine.UIElements; -using Toggle = UnityEngine.UIElements.Toggle; -using UnityEditor.Experimental.GraphView; -using UnityEditor.ShaderGraph.Internal; - -namespace UnityEditor.ShaderGraph.Drawing -{ - class BlackboardFieldPropertyView : BlackboardFieldView - { - public BlackboardFieldPropertyView(BlackboardField blackboardField, GraphData graph, ShaderInput input) - : base (blackboardField, graph, input) - { - } - - public override void BuildCustomFields(ShaderInput input) - { - AbstractShaderProperty property = input as AbstractShaderProperty; - if(property == null) - return; - - switch(input) - { - case Vector1ShaderProperty vector1Property: - BuildVector1PropertyField(vector1Property); - break; - case Vector2ShaderProperty vector2Property: - BuildVector2PropertyField(vector2Property); - break; - case Vector3ShaderProperty vector3Property: - BuildVector3PropertyField(vector3Property); - break; - case Vector4ShaderProperty vector4Property: - BuildVector4PropertyField(vector4Property); - break; - case ColorShaderProperty colorProperty: - BuildColorPropertyField(colorProperty); - break; - case Texture2DShaderProperty texture2DProperty: - BuildTexture2DPropertyField(texture2DProperty); - break; - case Texture2DArrayShaderProperty texture2DArrayProperty: - BuildTexture2DArrayPropertyField(texture2DArrayProperty); - break; - case Texture3DShaderProperty texture3DProperty: - BuildTexture3DPropertyField(texture3DProperty); - break; - case CubemapShaderProperty cubemapProperty: - BuildCubemapPropertyField(cubemapProperty); - break; - case BooleanShaderProperty booleanProperty: - BuildBooleanPropertyField(booleanProperty); - break; - case Matrix2ShaderProperty matrix2Property: - BuildMatrix2PropertyField(matrix2Property); - break; - case Matrix3ShaderProperty matrix3Property: - BuildMatrix3PropertyField(matrix3Property); - break; - case Matrix4ShaderProperty matrix4Property: - BuildMatrix4PropertyField(matrix4Property); - break; - case SamplerStateShaderProperty samplerStateProperty: - BuildSamplerStatePropertyField(samplerStateProperty); - break; - case GradientShaderProperty gradientProperty: - BuildGradientPropertyField(gradientProperty); - break; - default: - throw new ArgumentOutOfRangeException(); - } - - // Precision - var precisionField = new EnumField((Enum)property.precision); - precisionField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Precision"); - if (property.precision == (Precision)evt.newValue) - return; - - property.precision = (Precision)evt.newValue; - graph.ValidateGraph(); - precisionField.MarkDirtyRepaint(); - DirtyNodes(); - }); - AddRow("Precision", precisionField); - if (property.isGpuInstanceable) - { - Toggle gpuInstancedToogle = new Toggle { value = property.gpuInstanced }; - gpuInstancedToogle.OnToggleChanged(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Hybrid Instanced Toggle"); - property.gpuInstanced = evt.newValue; - DirtyNodes(ModificationScope.Graph); - }); - AddRow("Hybrid Instanced (experimental)", gpuInstancedToogle); - } - - } - - void BuildVector1PropertyField(Vector1ShaderProperty property) - { - switch (property.floatType) - { - case FloatType.Slider: - { - float min = Mathf.Min(property.value, property.rangeValues.x); - float max = Mathf.Max(property.value, property.rangeValues.y); - property.rangeValues = new Vector2(min, max); - - var defaultField = new FloatField { value = property.value }; - var minField = new FloatField { value = property.rangeValues.x }; - var maxField = new FloatField { value = property.rangeValues.y }; - - defaultField.RegisterValueChangedCallback(evt => - { - property.value = (float)evt.newValue; - this.MarkDirtyRepaint(); - }); - defaultField.Q("unity-text-input").RegisterCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - float minValue = Mathf.Min(property.value, property.rangeValues.x); - float maxValue = Mathf.Max(property.value, property.rangeValues.y); - property.rangeValues = new Vector2(minValue, maxValue); - minField.value = minValue; - maxField.value = maxValue; - DirtyNodes(); - }); - minField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Range Property Minimum"); - property.rangeValues = new Vector2((float)evt.newValue, property.rangeValues.y); - DirtyNodes(); - }); - minField.Q("unity-text-input").RegisterCallback(evt => - { - property.value = Mathf.Max(Mathf.Min(property.value, property.rangeValues.y), property.rangeValues.x); - defaultField.value = property.value; - DirtyNodes(); - }); - maxField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Range Property Maximum"); - property.rangeValues = new Vector2(property.rangeValues.x, (float)evt.newValue); - DirtyNodes(); - }); - maxField.Q("unity-text-input").RegisterCallback(evt => - { - property.value = Mathf.Max(Mathf.Min(property.value, property.rangeValues.y), property.rangeValues.x); - defaultField.value = property.value; - DirtyNodes(); - }); - - AddRow("Default", defaultField); - AddRow("Min", minField); - AddRow("Max", maxField); - } - break; - case FloatType.Integer: - { - property.value = (int)property.value; - var defaultField = new IntegerField { value = (int)property.value }; - defaultField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - property.value = (int)evt.newValue; - DirtyNodes(); - }); - AddRow("Default", defaultField); - } - break; - default: - { - var defaultField = new FloatField { value = property.value }; - defaultField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - property.value = (float)evt.newValue; - DirtyNodes(); - }); - AddRow("Default", defaultField); - } - break; - } - - if(!graph.isSubGraph) - { - var modeField = new EnumField(property.floatType); - modeField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Vector1 Mode"); - property.floatType = (FloatType)evt.newValue; - Rebuild(); - }); - AddRow("Mode", modeField); - } - } - - void BuildVector2PropertyField(Vector2ShaderProperty property) - { - var field = new Vector2Field { value = property.value }; - - field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - - // Called after KeyDownEvent - field.RegisterValueChangedCallback(evt => - { - // Only true when setting value via FieldMouseDragger - // Undo recorded once per dragger release - if (undoGroup == -1) - graph.owner.RegisterCompleteObjectUndo("Change property value"); - - property.value = evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - } - - void BuildVector3PropertyField(Vector3ShaderProperty property) - { - var field = new Vector3Field { value = property.value }; - - field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - field.Q("unity-z-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-z-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - - // Called after KeyDownEvent - field.RegisterValueChangedCallback(evt => - { - // Only true when setting value via FieldMouseDragger - // Undo recorded once per dragger release - if (undoGroup == -1) - graph.owner.RegisterCompleteObjectUndo("Change property value"); - - property.value = evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - } - - void BuildVector4PropertyField(Vector4ShaderProperty property) - { - var field = new Vector4Field { value = property.value }; - - field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-x-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-y-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - field.Q("unity-z-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-z-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - field.Q("unity-w-input").Q("unity-text-input").RegisterCallback(keyDownCallback); - field.Q("unity-w-input").Q("unity-text-input").RegisterCallback(focusOutCallback); - - // Called after KeyDownEvent - field.RegisterValueChangedCallback(evt => - { - // Only true when setting value via FieldMouseDragger - // Undo recorded once per dragger release - if (undoGroup == -1) - graph.owner.RegisterCompleteObjectUndo("Change property value"); - - property.value = evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - } - - void BuildColorPropertyField(ColorShaderProperty property) - { - var colorField = new ColorField { value = property.value, showEyeDropper = false, hdr = property.colorMode == ColorMode.HDR }; - colorField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change property value"); - property.value = evt.newValue; - DirtyNodes(); - }); - AddRow("Default", colorField); - - if(!graph.isSubGraph) - { - var colorModeField = new EnumField((Enum)property.colorMode); - colorModeField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Color Mode"); - if (property.colorMode == (ColorMode)evt.newValue) - return; - property.colorMode = (ColorMode)evt.newValue; - colorField.hdr = property.colorMode == ColorMode.HDR; - colorField.MarkDirtyRepaint(); - DirtyNodes(); - }); - AddRow("Mode", colorModeField); - } - } - - void BuildTexture2DPropertyField(Texture2DShaderProperty property) - { - var field = new ObjectField { value = property.value.texture, objectType = typeof(Texture) }; - field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change property value"); - property.value.texture = (Texture)evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - - var defaultMode = (Enum)Texture2DShaderProperty.DefaultType.Grey; - var textureMode = property.generatePropertyBlock ? (Enum)property.defaultType : defaultMode; - var defaultModeField = new EnumField(textureMode); - defaultModeField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Texture Mode"); - if (property.defaultType == (Texture2DShaderProperty.DefaultType)evt.newValue) - return; - property.defaultType = (Texture2DShaderProperty.DefaultType)evt.newValue; - DirtyNodes(ModificationScope.Graph); - }); - AddRow("Mode", defaultModeField, !graph.isSubGraph && property.generatePropertyBlock); - } - - void BuildTexture2DArrayPropertyField(Texture2DArrayShaderProperty property) - { - var field = new ObjectField { value = property.value.textureArray, objectType = typeof(Texture2DArray) }; - field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change property value"); - property.value.textureArray = (Texture2DArray)evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - } - - void BuildTexture3DPropertyField(Texture3DShaderProperty property) - { - var field = new ObjectField { value = property.value.texture, objectType = typeof(Texture3D) }; - field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change property value"); - property.value.texture = (Texture3D)evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - } - - void BuildCubemapPropertyField(CubemapShaderProperty property) - { - var field = new ObjectField { value = property.value.cubemap, objectType = typeof(Cubemap) }; - field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change property value"); - property.value.cubemap = (Cubemap)evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - } - - void BuildBooleanPropertyField(BooleanShaderProperty property) - { - var field = new Toggle() { value = property.value }; - field.OnToggleChanged(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change property value"); - property.value = evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - } - - void BuildMatrix2PropertyField(Matrix2ShaderProperty property) - { - var row0Field = new Vector2Field { value = property.value.GetRow(0) }; - row0Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector2 row1 = property.value.GetRow(1); - property.value = new Matrix4x4() - { - m00 = evt.newValue.x, - m01 = evt.newValue.y, - m02 = 0, - m03 = 0, - m10 = row1.x, - m11 = row1.y, - m12 = 0, - m13 = 0, - m20 = 0, - m21 = 0, - m22 = 0, - m23 = 0, - m30 = 0, - m31 = 0, - m32 = 0, - m33 = 0, - }; - DirtyNodes(); - }); - AddRow("Default", row0Field); - - var row1Field = new Vector2Field { value = property.value.GetRow(1) }; - row1Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector2 row0 = property.value.GetRow(0); - property.value = new Matrix4x4() - { - m00 = row0.x, - m01 = row0.y, - m02 = 0, - m03 = 0, - m10 = evt.newValue.x, - m11 = evt.newValue.y, - m12 = 0, - m13 = 0, - m20 = 0, - m21 = 0, - m22 = 0, - m23 = 0, - m30 = 0, - m31 = 0, - m32 = 0, - m33 = 0, - }; - DirtyNodes(); - }); - AddRow("", row1Field); - } - - void BuildMatrix3PropertyField(Matrix3ShaderProperty property) - { - var row0Field = new Vector3Field { value = property.value.GetRow(0) }; - row0Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector3 row1 = property.value.GetRow(1); - Vector3 row2 = property.value.GetRow(2); - property.value = new Matrix4x4() - { - m00 = evt.newValue.x, - m01 = evt.newValue.y, - m02 = evt.newValue.z, - m03 = 0, - m10 = row1.x, - m11 = row1.y, - m12 = row1.z, - m13 = 0, - m20 = row2.x, - m21 = row2.y, - m22 = row2.z, - m23 = 0, - m30 = 0, - m31 = 0, - m32 = 0, - m33 = 0, - }; - DirtyNodes(); - }); - AddRow("Default", row0Field); - - var row1Field = new Vector3Field { value = property.value.GetRow(1) }; - row1Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector3 row0 = property.value.GetRow(0); - Vector3 row2 = property.value.GetRow(2); - property.value = new Matrix4x4() - { - m00 = row0.x, - m01 = row0.y, - m02 = row0.z, - m03 = 0, - m10 = evt.newValue.x, - m11 = evt.newValue.y, - m12 = evt.newValue.z, - m13 = 0, - m20 = row2.x, - m21 = row2.y, - m22 = row2.z, - m23 = 0, - m30 = 0, - m31 = 0, - m32 = 0, - m33 = 0, - }; - DirtyNodes(); - }); - - AddRow("", row1Field); - var row2Field = new Vector3Field { value = property.value.GetRow(2) }; - row2Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector3 row0 = property.value.GetRow(0); - Vector3 row1 = property.value.GetRow(1); - property.value = new Matrix4x4() - { - m00 = row0.x, - m01 = row0.y, - m02 = row0.z, - m03 = 0, - m10 = row1.x, - m11 = row1.y, - m12 = row1.z, - m13 = 0, - m20 = evt.newValue.x, - m21 = evt.newValue.y, - m22 = evt.newValue.z, - m23 = 0, - m30 = 0, - m31 = 0, - m32 = 0, - m33 = 0, - }; - DirtyNodes(); - }); - AddRow("", row2Field); - } - - void BuildMatrix4PropertyField(Matrix4ShaderProperty property) - { - var row0Field = new Vector4Field { value = property.value.GetRow(0) }; - row0Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector4 row1 = property.value.GetRow(1); - Vector4 row2 = property.value.GetRow(2); - Vector4 row3 = property.value.GetRow(3); - property.value = new Matrix4x4() - { - m00 = evt.newValue.x, - m01 = evt.newValue.y, - m02 = evt.newValue.z, - m03 = evt.newValue.w, - m10 = row1.x, - m11 = row1.y, - m12 = row1.z, - m13 = row1.w, - m20 = row2.x, - m21 = row2.y, - m22 = row2.z, - m23 = row2.w, - m30 = row3.x, - m31 = row3.y, - m32 = row3.z, - m33 = row3.w, - }; - DirtyNodes(); - }); - AddRow("Default", row0Field); - - var row1Field = new Vector4Field { value = property.value.GetRow(1) }; - row1Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector4 row0 = property.value.GetRow(0); - Vector4 row2 = property.value.GetRow(2); - Vector4 row3 = property.value.GetRow(3); - property.value = new Matrix4x4() - { - m00 = row0.x, - m01 = row0.y, - m02 = row0.z, - m03 = row0.w, - m10 = evt.newValue.x, - m11 = evt.newValue.y, - m12 = evt.newValue.z, - m13 = evt.newValue.w, - m20 = row2.x, - m21 = row2.y, - m22 = row2.z, - m23 = row2.w, - m30 = row3.x, - m31 = row3.y, - m32 = row3.z, - m33 = row3.w, - }; - DirtyNodes(); - }); - AddRow("", row1Field); - - var row2Field = new Vector4Field { value = property.value.GetRow(2) }; - row2Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector4 row0 = property.value.GetRow(0); - Vector4 row1 = property.value.GetRow(1); - Vector4 row3 = property.value.GetRow(3); - property.value = new Matrix4x4() - { - m00 = row0.x, - m01 = row0.y, - m02 = row0.z, - m03 = row0.w, - m10 = row1.x, - m11 = row1.y, - m12 = row1.z, - m13 = row1.w, - m20 = evt.newValue.x, - m21 = evt.newValue.y, - m22 = evt.newValue.z, - m23 = evt.newValue.w, - m30 = row3.x, - m31 = row3.y, - m32 = row3.z, - m33 = row3.w, - }; - DirtyNodes(); - }); - AddRow("", row2Field); - - var row3Field = new Vector4Field { value = property.value.GetRow(3) }; - row3Field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - Vector4 row0 = property.value.GetRow(0); - Vector4 row1 = property.value.GetRow(1); - Vector4 row2 = property.value.GetRow(2); - property.value = new Matrix4x4() - { - m00 = row0.x, - m01 = row0.y, - m02 = row0.z, - m03 = row0.w, - m10 = row1.x, - m11 = row1.y, - m12 = row1.z, - m13 = row1.w, - m20 = row2.x, - m21 = row2.y, - m22 = row2.z, - m23 = row2.w, - m30 = evt.newValue.x, - m31 = evt.newValue.y, - m32 = evt.newValue.z, - m33 = evt.newValue.w, - }; - DirtyNodes(); - }); - AddRow("", row3Field); - } - - void BuildSamplerStatePropertyField(SamplerStateShaderProperty property) - { - var filterField = new EnumField(property.value.filter); - filterField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - TextureSamplerState state = property.value; - state.filter = (TextureSamplerState.FilterMode)evt.newValue; - property.value = state; - Rebuild(); - DirtyNodes(ModificationScope.Graph); - }); - AddRow("Filter", filterField); - - var wrapField = new EnumField(property.value.wrap); - wrapField.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - TextureSamplerState state = property.value; - state.wrap = (TextureSamplerState.WrapMode)evt.newValue; - property.value = state; - Rebuild(); - DirtyNodes(ModificationScope.Graph); - }); - AddRow("Wrap", wrapField); - } - - void BuildGradientPropertyField(GradientShaderProperty property) - { - var field = new GradientField { value = property.value }; - field.RegisterValueChangedCallback(evt => - { - graph.owner.RegisterCompleteObjectUndo("Change Property Value"); - property.value = evt.newValue; - DirtyNodes(); - }); - AddRow("Default", field); - } - - public override void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node) - { - var colorManager = GetFirstAncestorOfType().colorManager; - var nodes = GetFirstAncestorOfType().graphView.Query().ToList(); - - colorManager.SetNodesDirty(nodes); - colorManager.UpdateNodeViews(nodes); - - foreach (var node in graph.GetNodes()) - { - node.Dirty(modificationScope); - } - } - } -} diff --git a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldPropertyView.cs.meta b/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldPropertyView.cs.meta deleted file mode 100644 index 58e2696eed0..00000000000 --- a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldPropertyView.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: d71f7c86172344198783dacd26515c28 -timeCreated: 1516704904 \ No newline at end of file diff --git a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldView.cs b/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldView.cs index 696c76aad82..6801c8c9fdb 100644 --- a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldView.cs +++ b/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardFieldView.cs @@ -1,126 +1,101 @@ using System; -using System.Collections.Generic; using System.Linq; +using System.Reflection; +using Data.Interfaces; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Graphing; using UnityEditor.Graphing.Util; using UnityEditor.Experimental.GraphView; +using UnityEditor.ShaderGraph.Drawing.Controls; +using UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers; using UnityEditor.ShaderGraph.Internal; namespace UnityEditor.ShaderGraph.Drawing { - abstract class BlackboardFieldView : VisualElement + class BlackboardFieldView : BlackboardField, IInspectable { - readonly BlackboardField m_BlackboardField; readonly GraphData m_Graph; public GraphData graph => m_Graph; ShaderInput m_Input; - Toggle m_ExposedToogle; - TextField m_ReferenceNameField; - List m_Rows; - public List rows => m_Rows; + [Inspectable("Shader Input", null)] + public ShaderInput shaderInput => m_Input; - int m_UndoGroup = -1; - public int undoGroup => m_UndoGroup; + static Type s_ContextualMenuManipulator = TypeCache.GetTypesDerivedFrom().FirstOrDefault(t => t.FullName == "UnityEngine.UIElements.ContextualMenuManipulator"); - static Type s_ContextualMenuManipulator = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypesOrNothing()).FirstOrDefault(t => t.FullName == "UnityEngine.UIElements.ContextualMenuManipulator"); + // Common IManipulator m_ResetReferenceMenu; - EventCallback m_KeyDownCallback; - public EventCallback keyDownCallback => m_KeyDownCallback; - EventCallback m_FocusOutCallback; - public EventCallback focusOutCallback => m_FocusOutCallback; - - public BlackboardFieldView(BlackboardField blackboardField, GraphData graph, ShaderInput input) + private void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node) { - styleSheets.Add(Resources.Load("Styles/ShaderGraphBlackboard")); - m_BlackboardField = blackboardField; - m_Graph = graph; - m_Input = input; - m_Rows = new List(); - - m_KeyDownCallback = new EventCallback(evt => - { - // Record Undo for input field edit - if (m_UndoGroup == -1) - { - m_UndoGroup = Undo.GetCurrentGroup(); - graph.owner.RegisterCompleteObjectUndo("Change property value"); - } - // Handle scaping input field edit - if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1) - { - Undo.RevertAllDownToGroup(m_UndoGroup); - m_UndoGroup = -1; - evt.StopPropagation(); - } - // Dont record Undo again until input field is unfocused - m_UndoGroup++; - this.MarkDirtyRepaint(); - }); - - m_FocusOutCallback = new EventCallback(evt => + switch(m_Input) { - // Reset UndoGroup when done editing input field - m_UndoGroup = -1; - }); - - BuildDefaultFields(input); - BuildCustomFields(input); - - AddToClassList("sgblackboardFieldView"); + case AbstractShaderProperty property: + var graphEditorView = GetFirstAncestorOfType(); + if(graphEditorView == null) + return; + var colorManager = graphEditorView.colorManager; + var nodes = graphEditorView.graphView.Query().ToList(); + + colorManager.SetNodesDirty(nodes); + colorManager.UpdateNodeViews(nodes); + + foreach (var node in graph.GetNodes()) + { + node.Dirty(modificationScope); + } + break; + case ShaderKeyword keyword: + foreach (var node in graph.GetNodes()) + { + node.UpdateNode(); + node.Dirty(modificationScope); + } + + // Cant determine if Sub Graphs contain the keyword so just update them + foreach (var node in graph.GetNodes()) + { + node.Dirty(modificationScope); + } + break; + default: + throw new ArgumentOutOfRangeException(); + } } - void BuildDefaultFields(ShaderInput input) + // When the properties are changed, this delegate is used to trigger an update in the view that represents those properties + private Action m_propertyViewUpdateTrigger; + private ShaderInputPropertyDrawer.ChangeReferenceNameCallback m_resetReferenceNameTrigger; + + public string inspectorTitle { - if(!m_Graph.isSubGraph) + get { - m_ExposedToogle = new Toggle(); - m_ExposedToogle.OnToggleChanged(evt => + switch(m_Input) { - m_Graph.owner.RegisterCompleteObjectUndo("Change Exposed Toggle"); - input.generatePropertyBlock = evt.newValue; - m_BlackboardField.icon = input.generatePropertyBlock ? BlackboardProvider.exposedIcon : null; - Rebuild(); - DirtyNodes(ModificationScope.Graph); - }); - m_ExposedToogle.value = input.generatePropertyBlock && input.isExposable; - AddRow("Exposed", m_ExposedToogle, input.isExposable); + case AbstractShaderProperty property: + return $"{m_Input.displayName} (Property)"; + case ShaderKeyword keyword: + return $"{m_Input.displayName} (Keyword)"; + default: + throw new ArgumentOutOfRangeException(); + } } + } - if(!m_Graph.isSubGraph || input is ShaderKeyword) - { - m_ReferenceNameField = new TextField(512, false, false, ' ') { isDelayed = true }; - m_ReferenceNameField.styleSheets.Add(Resources.Load("Styles/PropertyNameReferenceField")); - m_ReferenceNameField.value = input.referenceName; - m_ReferenceNameField.RegisterValueChangedCallback(evt => - { - m_Graph.owner.RegisterCompleteObjectUndo("Change Reference Name"); - if (m_ReferenceNameField.value != m_Input.referenceName) - m_Graph.SanitizeGraphInputReferenceName(input, evt.newValue); - - m_ReferenceNameField.value = input.referenceName; - if (string.IsNullOrEmpty(input.overrideReferenceName)) - m_ReferenceNameField.RemoveFromClassList("modified"); - else - m_ReferenceNameField.AddToClassList("modified"); - - Rebuild(); - DirtyNodes(ModificationScope.Graph); - UpdateReferenceNameResetMenu(); - }); - if (!string.IsNullOrEmpty(input.overrideReferenceName)) - m_ReferenceNameField.AddToClassList("modified"); - - AddRow("Reference", m_ReferenceNameField, input.isRenamable); - } + public BlackboardFieldView(GraphData graph, ShaderInput input, Texture icon, string text, string typeText) : base(icon, text, typeText) + { + styleSheets.Add(Resources.Load("Styles/ShaderGraphBlackboard")); + m_Graph = graph; + m_Input = input; } - public abstract void BuildCustomFields(ShaderInput input); - public abstract void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node); + public object GetObjectToInspect() + { + return shaderInput; + } void UpdateReferenceNameResetMenu() { @@ -141,53 +116,120 @@ void BuildContextualMenu(ContextualMenuPopulateEvent evt) evt.menu.AppendAction("Reset Reference", e => { m_Input.overrideReferenceName = null; - m_ReferenceNameField.value = m_Input.referenceName; - m_ReferenceNameField.RemoveFromClassList("modified"); + m_resetReferenceNameTrigger(shaderInput.referenceName); DirtyNodes(ModificationScope.Graph); }, DropdownMenuAction.AlwaysEnabled); } - public VisualElement AddRow(string labelText, VisualElement control, bool enabled = true) +#region PropertyDrawers + public void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate) { - VisualElement rowView = CreateRow(labelText, control, enabled); - Add(rowView); - m_Rows.Add(rowView); - return rowView; + if(propertyDrawer is ShaderInputPropertyDrawer shaderInputPropertyDrawer) + { + shaderInputPropertyDrawer.GetPropertyData(m_Graph.isSubGraph, + ChangeExposedField, + ChangeReferenceNameField, + () => m_Graph.ValidateGraph(), + () => m_Graph.OnKeywordChanged(), + ChangePropertyValue, + RegisterPropertyChangeUndo, + MarkNodesAsDirty); + + m_propertyViewUpdateTrigger = inspectorUpdateDelegate; + m_resetReferenceNameTrigger = shaderInputPropertyDrawer._resetReferenceNameCallback; + } } - public void Rebuild() + public PropertyInfo[] GetPropertyInfo() { - // Delete all rows - for (int i = 0; i < m_Rows.Count; i++) - { - if (m_Rows[i].parent == this) - Remove(m_Rows[i]); - } + return GetType().GetProperties(); + } - // Rebuild - BuildDefaultFields(m_Input); - BuildCustomFields(m_Input); + void ChangeExposedField(bool newValue) + { + m_Input.generatePropertyBlock = newValue; + icon = m_Input.generatePropertyBlock ? BlackboardProvider.exposedIcon : null; } - VisualElement CreateRow(string labelText, VisualElement control, bool enabled) + void ChangeReferenceNameField(string newValue) { - VisualElement rowView = new VisualElement(); + if (newValue != m_Input.referenceName) + m_Graph.SanitizeGraphInputReferenceName(m_Input, newValue); + + UpdateReferenceNameResetMenu(); + } - rowView.AddToClassList("rowView"); + void RegisterPropertyChangeUndo(string actionName) + { + m_Graph.owner.RegisterCompleteObjectUndo(actionName); + } - if(!string.IsNullOrEmpty(labelText)) + void MarkNodesAsDirty(bool triggerPropertyViewUpdate = false, ModificationScope modificationScope = ModificationScope.Node) + { + DirtyNodes(modificationScope); + if(triggerPropertyViewUpdate) + m_propertyViewUpdateTrigger(); + } + + void ChangePropertyValue(object newValue) + { + var property = m_Input as AbstractShaderProperty; + if(property == null) + return; + + switch(property) { - Label label = new Label(labelText); - label.SetEnabled(enabled); - label.AddToClassList("rowViewLabel"); - rowView.Add(label); + case BooleanShaderProperty booleanProperty: + booleanProperty.value = ((ToggleData)newValue).isOn; + break; + case Vector1ShaderProperty vector1Property: + vector1Property.value = (float) newValue; + break; + case Vector2ShaderProperty vector2Property: + vector2Property.value = (Vector2) newValue; + break; + case Vector3ShaderProperty vector3Property: + vector3Property.value = (Vector3) newValue; + break; + case Vector4ShaderProperty vector4Property: + vector4Property.value = (Vector4) newValue; + break; + case ColorShaderProperty colorProperty: + colorProperty.value = (Color) newValue; + break; + case Texture2DShaderProperty texture2DProperty: + texture2DProperty.value.texture = (Texture) newValue; + break; + case Texture2DArrayShaderProperty texture2DArrayProperty: + texture2DArrayProperty.value.textureArray = (Texture2DArray) newValue; + break; + case Texture3DShaderProperty texture3DProperty: + texture3DProperty.value.texture = (Texture3D) newValue; + break; + case CubemapShaderProperty cubemapProperty: + cubemapProperty.value.cubemap = (Cubemap) newValue; + break; + case Matrix2ShaderProperty matrix2Property: + matrix2Property.value = (Matrix4x4) newValue; + break; + case Matrix3ShaderProperty matrix3Property: + matrix3Property.value = (Matrix4x4) newValue; + break; + case Matrix4ShaderProperty matrix4Property: + matrix4Property.value = (Matrix4x4) newValue; + break; + case SamplerStateShaderProperty samplerStateProperty: + samplerStateProperty.value = (TextureSamplerState) newValue; + break; + case GradientShaderProperty gradientProperty: + gradientProperty.value = (Gradient) newValue; + break; + default: + throw new ArgumentOutOfRangeException(); } - control.AddToClassList("rowViewControl"); - control.SetEnabled(enabled); - - rowView.Add(control); - return rowView; + MarkDirtyRepaint(); } +#endregion } } diff --git a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardProvider.cs b/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardProvider.cs index 33774d6b2b6..d870246adc0 100644 --- a/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardProvider.cs +++ b/com.unity.shadergraph/Editor/Drawing/Blackboard/BlackboardProvider.cs @@ -13,7 +13,7 @@ class BlackboardProvider { readonly GraphData m_Graph; public static readonly Texture2D exposedIcon = Resources.Load("GraphView/Nodes/BlackboardFieldExposed"); - readonly Dictionary m_InputRows; + readonly Dictionary m_InputRows; readonly BlackboardSection m_PropertySection; readonly BlackboardSection m_KeywordSection; @@ -26,13 +26,6 @@ class BlackboardProvider bool m_EditPathCancelled = false; List m_SelectedNodes = new List(); - Dictionary m_ExpandedInputs = new Dictionary(); - - public Dictionary expandedInputs - { - get { return m_ExpandedInputs; } - } - public string assetName { get { return blackboard.title; } @@ -45,7 +38,7 @@ public string assetName public BlackboardProvider(GraphData graph) { m_Graph = graph; - m_InputRows = new Dictionary(); + m_InputRows = new Dictionary(); blackboard = new Blackboard() { @@ -260,8 +253,10 @@ void EditTextRequested(Blackboard blackboard, VisualElement visualElement, strin } } - public void HandleGraphChanges() + public void HandleGraphChanges(bool wasUndoRedoPerformed) { + var selection = new List(blackboard.selection); + foreach (var inputGuid in m_Graph.removedInputs) { BlackboardRow row; @@ -272,14 +267,24 @@ public void HandleGraphChanges() } } - foreach (var input in m_Graph.addedInputs) + // This tries to maintain the selection the user had before the undo/redo was performed, + // if the user hasn't added or removed any inputs + if (wasUndoRedoPerformed) { - AddInputRow(input, index: m_Graph.GetGraphInputIndex(input)); + oldSelectionPersistenceData.Clear(); + foreach (var item in selection) + { + if (item is BlackboardFieldView blackboardFieldView) + { + var guid = blackboardFieldView.shaderInput.referenceName; + oldSelectionPersistenceData.Add(guid, blackboardFieldView.viewDataKey); + } + } } - foreach (var expandedInput in expandedInputs) + foreach (var input in m_Graph.addedInputs) { - SessionState.SetBool($"Unity.ShaderGraph.Input.{expandedInput.Key}.isExpanded", expandedInput.Value); + AddInputRow(input, index: m_Graph.GetGraphInputIndex(input)); } if (m_Graph.movedInputs.Any()) @@ -288,17 +293,20 @@ public void HandleGraphChanges() row.RemoveFromHierarchy(); foreach (var property in m_Graph.properties) - m_PropertySection.Add(m_InputRows[property.guid]); + m_PropertySection.Add(m_InputRows[property]); foreach (var keyword in m_Graph.keywords) - m_KeywordSection.Add(m_InputRows[keyword.guid]); + m_KeywordSection.Add(m_InputRows[keyword]); } - m_ExpandedInputs.Clear(); } + // A map from shaderInput reference names to the viewDataKey of the blackboardFieldView that used to represent them + // This data is used to re-select the shaderInputs in the blackboard after an undo/redo is performed + Dictionary oldSelectionPersistenceData { get; set; } = new Dictionary(); + void AddInputRow(ShaderInput input, bool create = false, int index = -1) { - if (m_InputRows.ContainsKey(input.guid)) + if (m_InputRows.ContainsKey(input)) return; if (create) @@ -307,7 +315,7 @@ void AddInputRow(ShaderInput input, bool create = false, int index = -1) input.generatePropertyBlock = input.isExposable; } - BlackboardField field = null; + BlackboardFieldView field = null; BlackboardRow row = null; switch(input) @@ -315,9 +323,9 @@ void AddInputRow(ShaderInput input, bool create = false, int index = -1) case AbstractShaderProperty property: { var icon = (m_Graph.isSubGraph || (property.isExposable && property.generatePropertyBlock)) ? exposedIcon : null; - field = new BlackboardField(icon, property.displayName, property.propertyType.ToString()) { userData = property }; - var propertyView = new BlackboardFieldPropertyView(field, m_Graph, property); - row = new BlackboardRow(field, propertyView) { userData = input }; + field = new BlackboardFieldView(m_Graph, property, icon, property.displayName, property.propertyType.ToString()) { userData = property }; + field.RegisterCallback(UpdateSelectionAfterUndoRedo); + row = new BlackboardRow(field, null); if (index < 0 || index > m_InputRows.Count) index = m_InputRows.Count; @@ -336,9 +344,9 @@ void AddInputRow(ShaderInput input, bool create = false, int index = -1) string typeText = keyword.keywordType.ToString() + " Keyword"; typeText = keyword.isBuiltIn ? "Built-in " + typeText : typeText; - field = new BlackboardField(icon, keyword.displayName, typeText) { userData = keyword }; - var keywordView = new BlackboardFieldKeywordView(field, m_Graph, keyword); - row = new BlackboardRow(field, keywordView); + field = new BlackboardFieldView(m_Graph, keyword, icon, keyword.displayName, typeText) { userData = keyword }; + field.RegisterCallback(UpdateSelectionAfterUndoRedo); + row = new BlackboardRow(field, null); if (index < 0 || index > m_InputRows.Count) index = m_InputRows.Count; @@ -354,27 +362,23 @@ void AddInputRow(ShaderInput input, bool create = false, int index = -1) throw new ArgumentOutOfRangeException(); } - if(field == null || row == null) - return; - - var pill = row.Q(); - pill.RegisterCallback(evt => OnMouseHover(evt, input)); - pill.RegisterCallback(evt => OnMouseHover(evt, input)); - pill.RegisterCallback(OnDragUpdatedEvent); + field.RegisterCallback(evt => OnMouseHover(evt, input)); + field.RegisterCallback(evt => OnMouseHover(evt, input)); + field.RegisterCallback(OnDragUpdatedEvent); + // Removing the expand button from the blackboard, its added by default var expandButton = row.Q