diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 671f61e442f..d31c65fdb69 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -732,6 +732,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed custom pass re-ordering issues. - Improved robustness of normal mapping when scale is 0, and mapping is extreme (normals in or below the tangent plane). - Fixed rendering breaking when disabling tonemapping in the frame settings. +- Fixed issue with serialization of exposure modes in volume profiles not being consistent between HDRP versions (case 1261385). ### Changed - Improve MIP selection for decals on Transparents diff --git a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/Sky and Fog Settings Profile.asset b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/Sky and Fog Settings Profile.asset index 159acab728e..734282b2588 100644 --- a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/Sky and Fog Settings Profile.asset +++ b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/Sky and Fog Settings Profile.asset @@ -332,7 +332,7 @@ MonoBehaviour: m_AdvancedMode: 0 mode: m_OverrideState: 1 - m_Value: 2 + m_Value: 4 meteringMode: m_OverrideState: 0 m_Value: 2 diff --git a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/Sky and Fog Settings Profile.asset b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/Sky and Fog Settings Profile.asset index 159acab728e..734282b2588 100644 --- a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/Sky and Fog Settings Profile.asset +++ b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/Sky and Fog Settings Profile.asset @@ -332,7 +332,7 @@ MonoBehaviour: m_AdvancedMode: 0 mode: m_OverrideState: 1 - m_Value: 2 + m_Value: 4 meteringMode: m_OverrideState: 0 m_Value: 2 diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs index 1cdd5edd4f8..c45ada2957f 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs @@ -176,27 +176,27 @@ public enum ExposureMode /// /// Allows you to manually sets the Scene exposure. /// - Fixed, + Fixed = 0, /// /// Automatically sets the exposure depending on what is on screen. /// - Automatic, + Automatic = 1, /// /// Automatically sets the exposure depending on what is on screen and can filter out outliers based on provided settings. /// - AutomaticHistogram, + AutomaticHistogram = 4, /// /// Maps the current Scene exposure to a custom curve. /// - CurveMapping, + CurveMapping = 2, /// /// Uses the current physical Camera settings to set the Scene exposure. /// - UsePhysicalCamera + UsePhysicalCamera = 3 } ///