diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md
index 671f61e442f..d31c65fdb69 100644
--- a/com.unity.render-pipelines.high-definition/CHANGELOG.md
+++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md
@@ -732,6 +732,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed custom pass re-ordering issues.
- Improved robustness of normal mapping when scale is 0, and mapping is extreme (normals in or below the tangent plane).
- Fixed rendering breaking when disabling tonemapping in the frame settings.
+- Fixed issue with serialization of exposure modes in volume profiles not being consistent between HDRP versions (case 1261385).
### Changed
- Improve MIP selection for decals on Transparents
diff --git a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/Sky and Fog Settings Profile.asset b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/Sky and Fog Settings Profile.asset
index 159acab728e..734282b2588 100644
--- a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/Sky and Fog Settings Profile.asset
+++ b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/Outdoors/Sky and Fog Settings Profile.asset
@@ -332,7 +332,7 @@ MonoBehaviour:
m_AdvancedMode: 0
mode:
m_OverrideState: 1
- m_Value: 2
+ m_Value: 4
meteringMode:
m_OverrideState: 0
m_Value: 2
diff --git a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/Sky and Fog Settings Profile.asset b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/Sky and Fog Settings Profile.asset
index 159acab728e..734282b2588 100644
--- a/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/Sky and Fog Settings Profile.asset
+++ b/com.unity.render-pipelines.high-definition/Editor/SceneTemplates/OutdoorsDXR/Sky and Fog Settings Profile.asset
@@ -332,7 +332,7 @@ MonoBehaviour:
m_AdvancedMode: 0
mode:
m_OverrideState: 1
- m_Value: 2
+ m_Value: 4
meteringMode:
m_OverrideState: 0
m_Value: 2
diff --git a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
index 1cdd5edd4f8..c45ada2957f 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/PostProcessing/Components/Exposure.cs
@@ -176,27 +176,27 @@ public enum ExposureMode
///
/// Allows you to manually sets the Scene exposure.
///
- Fixed,
+ Fixed = 0,
///
/// Automatically sets the exposure depending on what is on screen.
///
- Automatic,
+ Automatic = 1,
///
/// Automatically sets the exposure depending on what is on screen and can filter out outliers based on provided settings.
///
- AutomaticHistogram,
+ AutomaticHistogram = 4,
///
/// Maps the current Scene exposure to a custom curve.
///
- CurveMapping,
+ CurveMapping = 2,
///
/// Uses the current physical Camera settings to set the Scene exposure.
///
- UsePhysicalCamera
+ UsePhysicalCamera = 3
}
///