diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index f526c1ccc9f..661fdf318fa 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -1,58 +1,13 @@ -# Changelog +# Changelog All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). -## [7.5.1] - 2020-06-08 +## [7.5.0] - 2020-06-08 ### Fixed -- Pre-warm the RTHandle system to reduce the amount of memory allocations and the total memory needed at all points. -- Appropriately constraint blend distance of reflection probe while editing with the inspector (case 1248931) -- Fixed fallback for ray tracing and light layers (1258837). -- Fixed Sorting Priority not displayed correctly in the DrawRenderers custom pass UI. -- Fixed default frame settings MSAA toggle for reflection probes (case 1247631) -- Fixed regression where moving face of the probe gizmo was not moving its position anymore. - Remove MSAA debug mode when renderpipeline asset has no MSAA -- Fixed issue that failed compilation when XR is disabled. -- Fixed an issue where only one of the two lookdev views would update when changing the default lookdev volume profile -- Fix Amplitude -> Min/Max parametrization conversion - -### Changed -- The `CustomPassLoadCameraColor` and `CustomPassSampleCameraColor` functions now returns the correct color buffer when used in after post process instead of the color pyramid (which didn't had post processes). - -## [7.4.3] - 2020-08-06 - -### Fixed -- Fixed a bug where connections to the `Normal` slot on *Stack Lit Master* node would be lost when changing normal space. -- Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time. -- Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once. -- Fixed missing include guards in shadow hlsl files. -- Fixed issue with light layers bigger than 8 (and above the supported range). -- Fixed issues with scene view and transparent motion vectors. -- Fix reflection probe frame settings override -- Workaround an issue caused by GetKernelThreadGroupSizes failing to retrieve correct group size. -- Fixed transparent motion vector framesetting not sanitized. -- Fix issue causing blocky artifacts when decals affect metallic and are applied on material with specular color workflow. -- Fixed wrong order of post process frame settings. -- Fixed warning in HDAdditionalLightData OnValidate (cases 1250864, 1244578) -- Fixed issue with blue line in prefabs for volume mode. -- Fix issue that caused sky to incorrectly render when using a custom projection matrix. -- Fixed issue with completely black AO on double sided materials when normal mode is set to None. -- Fixed issue with culling layer mask of area light's emissive mesh -- Fixed for area light not updating baked light result when modifying with gizmo. -- Fixed errors when switching area light to disk shape while an area emissive mesh was displayed. -- PBR Sky now doesn't go black when going below sea level, but it instead freezes calculation as if on the horizon. -- Fixed XR single-pass macros in tessellation shaders. -- Fixed XR Display providers not getting zNear and zFar plane distances passed to them when in HDRP. -- Fixed issue with white flash when enabling SSR. -- Fixed issue with depth pyramid generation and dynamic resolution. -- Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity. -- Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change. -- Fixed an issue where look dev lighting would go black when a new scene is loaded. - -### Changed -- Changed extensions of shader CAS include files. ## [7.4.1] - 2020-06-03 @@ -148,6 +103,11 @@ The version number for this package has increased due to a version update of a r - Cloned volume profile from read only assets are created in the root of the project. (case 1154961) - Fixed Wizard check on default volume profile to also check it is not the default one in package. - Fixed a bug where not all entries were generated for the Attributes Struct in Shader Graph shaders. (case 1250275) +- Fixed an issue where manipulating the color wheels in a volume component would reset the cursor every time. +- Fixed an issue where static sky lighting would not be updated for a new scene until it's reloaded at least once. +- Fixed missing include guards in shadow hlsl files. +- Fixed issue with light layers bigger than 8 (and above the supported range). +- Fixed an issue where decals were duplicated in prefab isolation mode. ### Changed - Rejecting history for ray traced reflections based on a threshold evaluated on the neighborhood of the sampled history. diff --git a/com.unity.testing.hdrp/RP_Assets/HDRP_Test_CustomQualityLevels.asset.meta b/com.unity.testing.hdrp/RP_Assets/HDRP_Test_CustomQualityLevels.asset.meta index 80b6ce4a710..7706117b3f7 100644 --- a/com.unity.testing.hdrp/RP_Assets/HDRP_Test_CustomQualityLevels.asset.meta +++ b/com.unity.testing.hdrp/RP_Assets/HDRP_Test_CustomQualityLevels.asset.meta @@ -1,10 +1,10 @@ -fileFormatVersion: 2 -guid: a1e896277e7aec54dab400844753769a -timeCreated: 1509445177 -licenseType: Pro -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 0 - userData: - assetBundleName: - assetBundleVariant: +fileFormatVersion: 2 +guid: a1e896277e7aec54dab400844753769a +timeCreated: 1509445177 +licenseType: Pro +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.testing.hdrp/SkySettings/HDRP_Black_Sky_Shadow50.asset b/com.unity.testing.hdrp/SkySettings/HDRP_Black_Sky_Shadow50.asset index 3645ce737da..3011b0ca395 100644 --- a/com.unity.testing.hdrp/SkySettings/HDRP_Black_Sky_Shadow50.asset +++ b/com.unity.testing.hdrp/SkySettings/HDRP_Black_Sky_Shadow50.asset @@ -1,173 +1,173 @@ -%YAML 1.1 -%TAG !u! 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