diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 5c9bf45fc41..eb05af76320 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -83,6 +83,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed SSGI compilation issues on PS4. - Fixed "Screen position out of view frustum" error when camera is on exactly the planar reflection probe plane. - Workaround issue that caused objects using eye shader to not be rendered on xbox. +- Fixed text in cascades shadow split being truncated. ### Changed - Preparation pass for RTSSShadows to be supported by render graph. diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs index ce4610f75ed..60675a2addd 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs @@ -8,7 +8,7 @@ namespace UnityEditor static class ShadowCascadeGUI { private const int kSliderbarTopMargin = 2; - private const int kSliderbarHeight = 24; + private const int kSliderbarHeight = 25; private const int kSliderbarBottomMargin = 2; private const int kPartitionHandleWidth = 2; private const int kPartitionHandleExtraHitAreaWidth = 2;