From 2e93a3b253d79c424612fe9d91e85589ef496995 Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 10 Sep 2020 16:20:29 +0200 Subject: [PATCH 1/2] Add some more margin --- .../Editor/Lighting/Shadow/ShadowCascadeGUI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs index ce4610f75ed..60675a2addd 100644 --- a/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs +++ b/com.unity.render-pipelines.high-definition/Editor/Lighting/Shadow/ShadowCascadeGUI.cs @@ -8,7 +8,7 @@ namespace UnityEditor static class ShadowCascadeGUI { private const int kSliderbarTopMargin = 2; - private const int kSliderbarHeight = 24; + private const int kSliderbarHeight = 25; private const int kSliderbarBottomMargin = 2; private const int kPartitionHandleWidth = 2; private const int kPartitionHandleExtraHitAreaWidth = 2; From ff56958ede95446d7611c2ff5aa4e97b22c7ec7a Mon Sep 17 00:00:00 2001 From: FrancescoC-Unity Date: Thu, 10 Sep 2020 16:21:29 +0200 Subject: [PATCH 2/2] Changelog --- com.unity.render-pipelines.high-definition/CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index 751cabba3d2..4e1e0a811cb 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -67,6 +67,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fixed issue with diffusion profile not being updated upon reset of the editor. - Fixed an issue that lead to corrupted refraction in some scenarios on xbox. - Fixed for light loop scalarization not happening. +- Fixed text in cascades shadow split being truncated. ### Changed - Preparation pass for RTSSShadows to be supported by render graph.