From 99b95be302b30e83e0f90be5c9c2b3dca6f6870f Mon Sep 17 00:00:00 2001 From: Lewis Jordan Date: Mon, 14 Sep 2020 15:26:06 +0100 Subject: [PATCH] Updated the implementation details for pb sky --- .../Documentation~/Override-Physically-Based-Sky.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Documentation~/Override-Physically-Based-Sky.md b/com.unity.render-pipelines.high-definition/Documentation~/Override-Physically-Based-Sky.md index 6445ef13651..7b84ebd90cd 100644 --- a/com.unity.render-pipelines.high-definition/Documentation~/Override-Physically-Based-Sky.md +++ b/com.unity.render-pipelines.high-definition/Documentation~/Override-Physically-Based-Sky.md @@ -106,7 +106,7 @@ To make this section visible, disable **Earth Preset**. This sky type is a practical implementation of the method outlined in the paper [Precomputed Atmospheric Scattering](http://www-ljk.imag.fr/Publications/Basilic/com.lmc.publi.PUBLI_Article@11e7cdda2f7_f64b69/article.pdf) (Bruneton and Neyret, 2008). -This technique assumes that you always view the Scene from above the surface of the planet. This means that if you go below the planet's surface, the sky renders black. Where the surface of the planet is depends on whether you enable or disable **Spherical Mode**: +This technique assumes that you always view the Scene from above the surface of the planet. This means that if a camera goes below the planet's surface, the sky renders as it would do if the camera was at ground level. Where the surface of the planet is depends on whether you enable or disable **Spherical Mode**: * If you enable **Spherical Mode**, the **Planetary Radius** and **Planet Center Position** properties define where the surface is. In this mode, the surface is at the distance set in **Planetary Radius** away from the position set in **Planet Center Position**. * Otherwise, the **Sea Level** property defines where the surface is. In this mode, the surface stretches out infinitely on the xz plane and **Sea Level** sets its world space height.