From 33b74aeceaf758076e256abf76c4d49644e84359 Mon Sep 17 00:00:00 2001 From: Evgenii Date: Mon, 20 Apr 2020 12:44:48 -0700 Subject: [PATCH] Simplify the tooltip --- .../Runtime/Lighting/AtmosphericScattering/Fog.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs index 7acdd1647a1..a905eee72e0 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/AtmosphericScattering/Fog.cs @@ -61,8 +61,7 @@ public class Fog : VolumeComponent [Tooltip("Controls the distribution of slices along the Camera's focal axis. 0 is exponential distribution and 1 is linear distribution.")] public ClampedFloatParameter sliceDistributionUniformity = new ClampedFloatParameter(0.75f, 0, 1); /// Resolution of the volumetric buffer (3D texture) along the X and Y axes relative to the resolution of the frame buffer. - [Tooltip("Resolution of the volumetric buffer (3D texture) along the X and Y axes relative to the resolution of the frame buffer. " + - "Setting it to 12.5% (1/8) means the number of voxels per slice is 1/8^2 = 1/64 = 1.5625% of the resolution of the frame buffer.")] + [Tooltip("Resolution of the volumetric buffer, along the x-axis and y-axis, relative to the resolution of the frame buffer.")] public ClampedFloatParameter screenResolutionPercentage = new ClampedFloatParameter((1.0f/8.0f) * 100, (1.0f/16.0f) * 100, 100); /// Number of slices of the volumetric buffer (3D texture) along the camera's focal axis. [Tooltip("Number of slices of the volumetric buffer (3D texture) along the camera's focal axis.")]