diff --git a/com.unity.render-pipelines.core/Editor/FilterWindow.cs b/com.unity.render-pipelines.core/Editor/FilterWindow.cs index 74bdd3e1bbc..037752f1f2f 100644 --- a/com.unity.render-pipelines.core/Editor/FilterWindow.cs +++ b/com.unity.render-pipelines.core/Editor/FilterWindow.cs @@ -232,6 +232,8 @@ void OnDisable() s_FilterWindow = null; } + void OnLostFocus() => Close(); + internal static bool ValidateAddComponentMenuItem() { return true; diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index c3c49d2e5ae..80e4923bf19 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -89,6 +89,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Force probe to render again if first time was during async shader compilation to avoid having cyan objects. - Fixed for lookdev library field not being refreshed upon opening a library from the environment library inspector. - Fixed serialization issue with matcap scale intensity. +- Close Add Override popup of Volume Inspector when the popup looses focus (case 1258571) ### Changed - Preparation pass for RTSSShadows to be supported by render graph.