From b5ca096f1f7ab2939a786b551f77f8a358b519f7 Mon Sep 17 00:00:00 2001 From: Adrien de Tocqueville Date: Thu, 17 Sep 2020 11:39:25 +0200 Subject: [PATCH] Fix null ref in density volume --- .../Runtime/Lighting/VolumetricLighting/DensityVolume.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/DensityVolume.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/DensityVolume.cs index 599aba5c11f..6f7f75102ce 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/DensityVolume.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/DensityVolume.cs @@ -172,7 +172,7 @@ internal void PrepareParameters(bool animate, float time) //Texture has been updated notify the manager bool updated = previousVolumeMask != parameters.volumeMask; #if UNITY_EDITOR - int newMaskHash = parameters.volumeMask.imageContentsHash.GetHashCode(); + int newMaskHash = parameters.volumeMask ? parameters.volumeMask.imageContentsHash.GetHashCode() : 0; updated |= newMaskHash != volumeMaskHash; #endif