diff --git a/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs b/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs
index 16b871dc027..69077e181b7 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Debug/LightingDebug.cs
@@ -324,6 +324,7 @@ public bool IsDebugDisplayEnabled()
public ExposureDebugMode exposureDebugMode = ExposureDebugMode.None;
/// Exposure compensation to apply on current scene exposure.
public float debugExposure = 0.0f;
+ /// Obsolete, please use the lens attenuation mode in HDRP Default Settings.
[Obsolete("Please use the lens attenuation mode in HDRP Default Settings", true)]
public float debugLensAttenuation = 0.65f;
/// Whether to show tonemap curve in the histogram debug view or not.
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDRenderUtilities.cs b/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDRenderUtilities.cs
index 0a4c32c0b22..03c2a73a5a7 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDRenderUtilities.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDRenderUtilities.cs
@@ -371,7 +371,7 @@ public static RenderTexture CreateReflectionProbeRenderTarget(int cubemapSize, G
/// Create the texture used as target for a realtime planar reflection probe.
///
/// The size of the texture
- /// The planar's format. It must match the format set in the asset.
+ /// The planar probe format. It must match the format set in the asset.
/// The texture used as planar reflection probe target
public static RenderTexture CreatePlanarProbeRenderTarget(int planarSize, GraphicsFormat format)
{
@@ -388,6 +388,7 @@ public static RenderTexture CreatePlanarProbeRenderTarget(int planarSize, Graphi
/// Create the depth texture used as target for a realtime planar reflection probe.
///
/// The size of the texture
+ /// The planar probe format. It must match the format set in the asset.
/// The texture used as planar reflection probe target
public static RenderTexture CreatePlanarProbeDepthRenderTarget(int planarSize)
{