diff --git a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.RenderGraph.cs b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.RenderGraph.cs
index 88974134784..3987edec624 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.RenderGraph.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Lighting/Shadow/ScreenSpaceShadowManager.RenderGraph.cs
@@ -6,7 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
{
public partial class HDRenderPipeline
{
- public TextureHandle CreateScreenSpaceShadowTextureArray(RenderGraph renderGraph)
+ internal TextureHandle CreateScreenSpaceShadowTextureArray(RenderGraph renderGraph)
{
int numShadowTextures = Math.Max((int)Math.Ceiling(m_Asset.currentPlatformRenderPipelineSettings.hdShadowInitParams.maxScreenSpaceShadowSlots / 4.0f), 1);
GraphicsFormat graphicsFormat = (GraphicsFormat)m_Asset.currentPlatformRenderPipelineSettings.hdShadowInitParams.screenSpaceShadowBufferFormat;
diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingRecursiveRenderer.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingRecursiveRenderer.cs
index c22186c649d..4b6a79b667e 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingRecursiveRenderer.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDRaytracingRecursiveRenderer.cs
@@ -26,7 +26,7 @@ void InitRecursiveRenderer()
m_FlagMaskTextureRT = RTHandles.Alloc(Vector2.one, TextureXR.slices, colorFormat: GraphicsFormat.R8_SNorm, dimension: TextureXR.dimension, enableRandomWrite: true, useDynamicScale: true, useMipMap: false, name: "FlagMaskTexture");
}
- public TextureHandle CreateFlagMaskTexture(RenderGraph renderGraph)
+ internal TextureHandle CreateFlagMaskTexture(RenderGraph renderGraph)
{
return renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true)
{
diff --git a/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDRenderUtilities.cs b/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDRenderUtilities.cs
index b619c7ce519..0a4c32c0b22 100644
--- a/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDRenderUtilities.cs
+++ b/com.unity.render-pipelines.high-definition/Runtime/Utilities/HDRenderUtilities.cs
@@ -371,6 +371,7 @@ public static RenderTexture CreateReflectionProbeRenderTarget(int cubemapSize, G
/// Create the texture used as target for a realtime planar reflection probe.
///
/// The size of the texture
+ /// The planar's format. It must match the format set in the asset.
/// The texture used as planar reflection probe target
public static RenderTexture CreatePlanarProbeRenderTarget(int planarSize, GraphicsFormat format)
{