From 240bd92331995b65a7bc167ff4e7b09ebd3fc156 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Antoine=20Leli=C3=A8vre?= Date: Thu, 8 Oct 2020 11:13:22 +0200 Subject: [PATCH 1/2] Disable debug symbols in custom pass utils shader --- .../RenderPipeline/RenderPass/CustomPass/CustomPassUtils.shader | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.shader b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.shader index 8d80e0b0aff..148c8a629ed 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.shader +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassUtils.shader @@ -6,7 +6,7 @@ Shader "Hidden/HDRP/CustomPassUtils" #pragma target 4.5 #pragma only_renderers d3d11 playstation xboxone vulkan metal switch - #pragma enable_d3d11_debug_symbols + // #pragma enable_d3d11_debug_symbols #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassCommon.hlsl" From 8af1cdcfcca8794042162200f6261699c5434bce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Antoine=20Leli=C3=A8vre?= Date: Thu, 8 Oct 2020 11:15:14 +0200 Subject: [PATCH 2/2] Disable debug symbols in diffuse shadow denoiser --- .../Raytracing/Shaders/Denoising/DiffuseShadowDenoiser.compute | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/DiffuseShadowDenoiser.compute b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/DiffuseShadowDenoiser.compute index 6d725507ada..d71541b6866 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/DiffuseShadowDenoiser.compute +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/DiffuseShadowDenoiser.compute @@ -19,7 +19,7 @@ #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Denoising/BilateralFilter.hlsl" #pragma only_renderers d3d11 -#pragma enable_d3d11_debug_symbols +// #pragma enable_d3d11_debug_symbols // Tile size of this compute #define SHADOW_DENOISER_TILE_SIZE 8