diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs index 1d80f13da62..87a5caf2f2f 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResources.cs @@ -373,6 +373,9 @@ public override int GetHashCode() hashCode = hashCode * 23 + (isShadowMap ? 1 : 0); hashCode = hashCode * 23 + (bindTextureMS ? 1 : 0); hashCode = hashCode * 23 + (useDynamicScale ? 1 : 0); +#if UNITY_2020_2_OR_NEWER + hashCode = hashCode * 23 + (fastMemoryDesc.inFastMemory ? 1 : 0); +#endif } return hashCode; diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index c12f69e7b35..b92181e44f1 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -146,6 +146,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Fix compilation issue on Vulkan for shaders using high quality shadows in XR mode. - Fixed wrong error message when fixing DXR resources from Wizard. - Fixed compilation error of quad overdraw with double sided materials +- Fixed screen corruption on xbox when using TAA and Motion Blur with rendergraph. ### Changed - Preparation pass for RTSSShadows to be supported by render graph.