diff --git a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs index d08aecb13f4..cab8e7b1d68 100644 --- a/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs +++ b/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs @@ -60,7 +60,8 @@ public void RegisterDebug(string name) { var list = new List(); list.Add(new DebugUI.BoolField { displayName = "Clear Render Targets at creation", getter = () => clearRenderTargetsAtCreation, setter = value => clearRenderTargetsAtCreation = value }); - list.Add(new DebugUI.BoolField { displayName = "Clear Render Targets at release", getter = () => clearRenderTargetsAtRelease, setter = value => clearRenderTargetsAtRelease = value }); + // We cannot expose this option as it will change the active render target and the debug menu won't know where to render itself anymore. + // list.Add(new DebugUI.BoolField { displayName = "Clear Render Targets at release", getter = () => clearRenderTargetsAtRelease, setter = value => clearRenderTargetsAtRelease = value }); list.Add(new DebugUI.BoolField { displayName = "Disable Pass Culling", getter = () => disablePassCulling, setter = value => disablePassCulling = value }); list.Add(new DebugUI.BoolField { displayName = "Immediate Mode", getter = () => immediateMode, setter = value => immediateMode = value }); list.Add(new DebugUI.Button { displayName = "Log Frame Information", diff --git a/com.unity.render-pipelines.high-definition/CHANGELOG.md b/com.unity.render-pipelines.high-definition/CHANGELOG.md index b92181e44f1..0c31e014cb6 100644 --- a/com.unity.render-pipelines.high-definition/CHANGELOG.md +++ b/com.unity.render-pipelines.high-definition/CHANGELOG.md @@ -179,6 +179,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0. - Removed the max clamp value for the RTR, RTAO and RTGI's ray length (case 1279849). - Meshes assigned with a decal material are not visible anymore in ray-tracing or path-tracing. - Removed BLEND shader keywords. +- Remove a rendergraph debug option to clear resources on release from UI. ## [10.0.0] - 2019-06-10