diff --git a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs index a556bc18564..d07c10ce4fb 100644 --- a/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs +++ b/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/HDTemporalFilter.cs @@ -384,6 +384,7 @@ static void ExecuteTemporalFilterArray(CommandBuffer cmd, TemporalFilterArrayPar cmd.SetComputeTextureParam(tfaParams.temporalFilterCS, tfaParams.temporalAccSingleKernel, HDShaderIDs._DepthTexture, tfaResources.depthStencilBuffer); cmd.SetComputeTextureParam(tfaParams.temporalFilterCS, tfaParams.temporalAccSingleKernel, HDShaderIDs._ValidationBuffer, tfaResources.validationBuffer); cmd.SetComputeTextureParam(tfaParams.temporalFilterCS, tfaParams.temporalAccSingleKernel, HDShaderIDs._VelocityBuffer, tfaResources.velocityBuffer); + cmd.SetComputeTextureParam(tfaParams.temporalFilterCS, tfaParams.temporalAccSingleKernel, HDShaderIDs._CameraMotionVectorsTexture, tfaResources.motionVectorBuffer); // Bind the constant inputs cmd.SetComputeIntParam(tfaParams.temporalFilterCS, HDShaderIDs._DenoisingHistorySlice, tfaParams.sliceIndex);