diff --git a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl index 6f5f6bf1f61..8800a40361d 100644 --- a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLitInput.hlsl @@ -3,7 +3,7 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" -CBUFFER_START(UnityPerMaterialFoo) +CBUFFER_START(UnityPerMaterial) float4 _SoftParticleFadeParams; float4 _CameraFadeParams; float4 _BaseMap_ST; diff --git a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl index bbc3b50ab08..b4395160164 100644 --- a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLitInput.hlsl @@ -3,7 +3,7 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" -CBUFFER_START(UnityPerMaterialFoo) +CBUFFER_START(UnityPerMaterial) float4 _SoftParticleFadeParams; float4 _CameraFadeParams; float4 _BaseMap_ST; diff --git a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl index 1096acd8363..802ad689e1f 100644 --- a/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl +++ b/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlitInput.hlsl @@ -3,7 +3,7 @@ #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Particles.hlsl" -CBUFFER_START(UnityPerMaterialFoo) +CBUFFER_START(UnityPerMaterial) float4 _SoftParticleFadeParams; float4 _CameraFadeParams; float4 _BaseMap_ST;